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Wikipedia

Martin O'Donnell

Martin O'Donnell (born May 1, 1955)[1][2] is an American composer, audio director, and sound designer known for his work on video game developer Bungie's titles, such as the Myth series, Oni, the Halo series, and Destiny. O'Donnell collaborated with his Michael Salvatori for many of the scores; he has also directed voice talent and sound design for the Halo trilogy.

Martin O'Donnell
O'Donnell in 2018
Born (1955-05-01) May 1, 1955 (age 69)
Occupations
  • Composer
  • audio director
  • sound designer
Years active1982–present
Political partyRepublican
Children2
Musical career
Genres
Instrument(s)

O'Donnell began his career in music writing television and radio jingles such as the Flintstones Chewable Vitamins jingle and scoring for radio stations and films. O'Donnell moved to composing video game music when his company, TotalAudio, did the sound design for the 1997 title Riven. After producing the music for Myth II, Bungie contracted O'Donnell to work on their other projects, including Oni and the project that would become Halo: Combat Evolved. O'Donnell ended up joining the Bungie staff ten days before the studio was bought by Microsoft, and was the audio director for all Bungie projects until he was fired in April 2014.

O'Donnell's score to the Halo trilogy has received critical acclaim, earning him several awards, and the commercial soundtrack release of the music to Halo 2 was the best-selling video game soundtrack of all time in the United States. He composed the scores for Halo 3 (2007), Halo 3: ODST (2009), and Halo: Reach (2010). His final work for Bungie was composing music for the 2014 video game Destiny. He successfully sued Bungie for unpaid wages and stock ownership. Subsequently, he co-founded Highwire Games and composed the score for their debut virtual reality game Golem, which was released in late 2019.

On March 3, 2024, O'Donnell announced his intention to run for the U.S. House of Representatives in Nevada's 3rd congressional district in 2024 as a Republican.[3]

Early life and career edit

O'Donnell describes his upbringing as "typical"; he received piano lessons and wanted to start a rock band when he was in junior high school.[4] His father made films while his mother taught piano.[2] Despite his interest in progressive and fusion rock, O'Donnell studied the classical component of music and composition at Wheaton College Conservatory of Music[2] and received his Masters of Music Degree in composition with honors from the University of Southern California in the early 1980s.[5]

After getting his degree, O'Donnell moved to Chicago, where he expected that he would teach at the American Conservatory of Music. The job fell through, and instead he worked as a grip in the film and television business.[5] O'Donnell began his musical career in the field after one of his colleagues who knew of his music background approached him to write for his film. O'Donnell talked to his friend Michael Salvatori, who had his own recording studio, and offered to split the profits from the job with him; the two became constant partners.[5]

After completing a film score and a few commercials, the two decided to quit their day jobs and produce music in Chicago;[5] they founded a production company, TotalAudio. O'Donnell composed the music for jingles for Mr. Clean and Flintstones Chewable Vitamins.[6] After fifteen years of composing for TV and radio commercials, he decided that he wanted to work on game soundtracks and move on from commercial-sounding music. "I was hoping to find some other medium that would be new and cutting-edge and sort of the Wild West," he recalled.[7]

Video games edit

In 1993, Dick Staub, a Chicago radio personality and friend of O'Donnell's, asked if his eighteen-year-old son Josh could visit O'Donnell's studio, as he was interested in computer games and audio. O'Donnell agreed, and in talking with Josh learned that he had friends in Spokane, Washington who were making a game O'Donnell had never heard of called Myst.[5] In hearing the theme music to the game, O'Donnell realized that the game industry was making great strides in creating "legitimate music" that contained dramatic elements.[7] O'Donnell became acquainted with the game's developers, including brothers Rand and Robyn Miller, and was hired four years later[5] as a sound designer for Myst's sequel, Riven.[8] Among the games Riven's developers would play in their downtime was a title called Marathon, created by Chicago-based Bungie. On returning to Chicago O'Donnell emailed a Bungie staffer and pursued them for a job.[5]

TotalAudio produced the music for Bungie's Myth: The Fallen Lords the same year. The company later composed the music for Valkyrie Studio's Septerra Core: Legacy of the Creator, during which O'Donnell met Steve Downes, whom he would later recommend as the voice actor for the Master Chief. O'Donnell described the work for Septerra Core as his most difficult assignment; during the production the TotalAudio studio burned to the ground and O'Donnell had to be hoisted through a window in order to save some 20 hours of recordings.[9]

After producing the music for Myth II, Bungie contracted O'Donnell for several of their other projects, including the game Oni.[10] In 1999, Bungie wanted to re-negotiate the contracts for Oni, and the negotiations resulted in O'Donnell joining the Bungie team, ten days before the company was bought by Microsoft.[9] O'Donnell was one of a handful of Bungie employees who remained working at the company since then, until his termination as of April 2014.[11] While O'Donnell worked at Bungie, Salvatori handled the business side of TotalAudio.[10]

Bungie edit

After producing the music for Oni, O'Donnell was tasked with composing the music for Bungie's next project, which would be unveiled at E3 2000. After talking with Joseph Staten, O'Donnell decided the music needed to be "big, exciting, and unusual with a classical orchestra touch to give it some weight and stature. We also wanted it to have some sort of 'ancient' feel to it."[12] O'Donnell came up with the idea of opening the piece with gregorian chant and jotted down the melody in his car.[13] Because he did not know how long the presentation would be, O'Donnell created "smushy" opening and closing sections that could be expanded or cut as time required to back up a rhythmic middle section.[5] The music was recorded and sent to New York the same night the piece was finished;[12] the resulting music became the basis for the Halo series' "highly recognizable" signature sound,[14][15] and what has been called one of the best-known video game themes.[5] The use of the chant in the main theme has been credited with contributing to popular interest in the genre.[clarification needed][16] Halo's music used an interactive engine to change music in response to player's actions; this non-linear method has since become widespread. The scores for Halo and its sequel Halo 2 garnered awards such as The Game Developers Choice Award and Best Original Video Game Soundtrack from Rolling Stone.[9]

The music for Halo 3 contained refinements and revisions to previous themes heard in the series, as O'Donnell stressed the importance of using previous motifs in the final installment of the trilogy;[10] O'Donnell wanted to "blow out" the epic sounds from the first game.[5] O'Donnell also introduced a distinctive piano theme which had not been heard before, and made its appearance in the Halo 3 announcement teaser. In an interview, O'Donnell stated that he has always approached music from the keyboard, and that at the Electronic Entertainment Expo—where the trailer would first be shown—he had a feeling that, "no [other announcement] would start with a piano."[17] O'Donnell planned on composing the music "at the last minute", saying he had no intention of producing a large amount of music that would never be used. "It drives everyone crazy but it worked for me in the past and it works for the game in the best way. Writing music before the end just doesn't work for me," he said.[18]

For Halo 3: ODST, a planned expansion to Halo 3 that became a full game, O'Donnell and Salvatori abandoned all previous Halo themes and started anew.[5] Due to ODST's shift to a new protagonist, O'Donnell created music that was evocative of past Halo but branched in a different direction.[19] Since Bungie was aiming for a smaller, detective story feel, O'Donnell felt that a jazz-influenced approach worked best in echoing the film noir atmosphere.[20]

In creating music for Halo: Reach, a prequel to Combat Evolved, O'Donnell wanted to create music with a "grittier" feel because of the dark nature of the story.[21] Reach was Bungie's last Halo project. O'Donnell called the prospect of writing new music both a challenge and a relief to step away from the iconic themes of Halo.[22][23]

In 2015, music from the Halo series was voted by listeners into the Classic FM Hall of Fame for the first time, reaching position 244.[24]

 
O'Donnell at an event in 2018

Early in the video game Destiny's development, O'Donnell began composition of an eight-movement symphonic suite entitled Music of the Spheres. Collaborating with Paul McCartney as well as Michael Salvatori and C. Paul Johnson, the symphony contained music to be implemented in Destiny, as well as any future installments of the franchise.[25][26] On April 11, 2014, O'Donnell announced via Twitter he had been fired from Bungie "without cause".[27] In June 2014, he filed a lawsuit against Bungie president Harold Ryan, claiming he was terminated without cause and that Ryan withheld pay for vacation and sabbatical time. In a response filed in Washington's Superior Court, Ryan denied wrongdoing.[28] The suit was settled in June 2014,[29] with a final arbitration ruling decided September 4, 2015,[26] in which the court stated that "[...]Bungie breached the duty of good faith and fair dealing when it caused the closure of O'Donnell's stock and denied him any participation in the Profit Participation Plan".[30] At the 18th Annual D.I.C.E. Awards, Destiny was awarded with Outstanding Achievement in Original Music Composition and Outstanding Achievement in Sound Design.[31]

Post-Bungie edit

In 2015, O'Donnell founded video game development studio Highwire Games.[32] He worked on the soundtrack to their debut game Golem, a VR game which was released on November 15, 2019. A musical prequel album to the game, Echoes of the First Dreamer (The Musical Prequel to Golem) was released by video game music label Materia Collective.[33]

Selected music projects for video games edit

Year Name Developer Notes
1997 Riven Cyan Worlds Sound design
Myth: The Fallen Lords Bungie Co-composer with Michael Salvatori and Paul Heitsch
1998 Myth II: Soulblighter Co-composer with Michael Salvatori
1999 Septerra Core: Legacy of the Creator Valkyrie Studios Co-composer with Michael Salvatori
2001 Oni Bungie Co-composer with Michael Salvatori, Paul Sebastien, Brian Salter
Halo: Combat Evolved Co-composer with Michael Salvatori
2004 Halo 2 Co-composer with Michael Salvatori
2007 Halo 3 Co-composer with Michael Salvatori, C Paul Johnson, Stan LePard, Ivan Ives
2009 Halo 3: ODST Co-composer with Michael Salvatori, C Paul Johnson, Stan LePard
2010 Halo: Reach Co-composer with Michael Salvatori, C Paul Johnson, Stan LePard, Ivan Ives
2014 Destiny Co-composer with Michael Salvatori, C Paul Johnson, Paul McCartney, Skye Lewin, Stan LePard
Destiny: Music of the Spheres Co-composer with Michael Salvatori and Paul McCartney
2017 Echoes of the First Dreamer: The Musical Prequel to Golem Highwire Games
2019 Golem

Collections edit

O'Donnell's music has been packaged into several soundtrack collections. For Halo's music, O'Donnell created "frozen" arrangements that represented an approximation of a play-through of the games.[34] The Halo Original Soundtrack sold over 40,000 copies,[35] and was followed by two different releases of the music to Halo 2. The two volumes of the Halo 2 Original Soundtrack were produced by Nile Rodgers, with the first album being released in sync with the video game in 2004 and became the best-selling game soundtrack of all time in the United States.[9] The second album was released more than a year after the soundtrack had been mixed and mastered.[36]

The Halo 3 Original Soundtrack was released in November 2007, and featured a fan contribution that was the select winner from a pool of entries judged by O'Donnell, Rodgers, and others. All of O'Donnell's work on the series was repackaged as Halo Trilogy—The Complete Original Soundtracks in December 2008, alongside preview tracks written by Halo Wars composer Stephen Rippy.[37] The music to Halo 3: ODST was released as a two-disc set to coincide with the game's release on September 22, 2009.[20] Reach's soundtrack was available in digital formats the same day as the game's release on September 14, 2010; the physical two-disc soundtrack was released September 28, 2010.

On September 26, 2014, O'Donnell's soundtrack to Bungie's first installment of the Destiny franchise was released, several months after his termination from the company.

Composition edit

 
O'Donnell (second from right) at a Game Developers Conference 2010 talk on "The Musical Recipe of Emotion"

O'Donnell has used an Apple Macintosh computer for composition. In an interview O'Donnell wished that his software would easily upgrade to newer revisions; "for the last twenty years of technology, every time a 'new' version of something comes out, the old version gets trashed and I find myself unable to do something that I used to depend on," he said. O'Donnell was involved in the implementation of his music as well as the composition, and was Bungie's Audio lead.[9] He composed at Bungie from a sound-proofed room in the corner of Bungie's office, dubbed the "Ivory Tower".[38]

O'Donnell said in an interview that he feels that one problem with games is those that play music non-stop, which he feels detracts from the overall impact. Composers are forced to either write ambient music, he says, or very light music that is not emotionally driven, which he said is a detriment.[13] O'Donnell prefers to write music towards the end of the development cycle, because he would rather score the final timing for things like cinematics and gameplay changes.[5] O'Donnell credits part of the success of the Halo theme to his background writing jingles. For that music, O'Donnell had to make sure he could write music that would "get in people's heads" after 15 to 30 seconds. O'Donnell pushed Bungie to spend money on hiring singers and musicians to record the theme before Macworld as a way to present a strong showing.[5]

Among the video game composers O'Donnell admires are Jeremy Soule, Jason Hayes, Koji Kondo, and Nobuo Uematsu, but he notes that he is older than most fellow game composers and that he was not directly influenced by them. Instead classical music by Beethoven, Brahms, and Barber and progressive rock groups like Jethro Tull and Genesis informed O'Donnell's taste and works.[5]

In addition to composition, O'Donnell also arranges his work. He created a special arrangement that was used for a Halo 3 segment of Video Games Live in London, after which O'Donnell appeared. He has also appeared with and without Salvatori at other shows featuring his music, including later Video Games Live tours and Play! A Video Game Symphony.[39][40][41]

Political career edit

In March 2024, O'Donnell announced on his Discord server his intention to run as a Republican Party candidate in Nevada's 3rd congressional district in the 2024 House of Representatives elections. A supporter of former president (and 2024 presidential candidate) Donald Trump, O'Donnell intends to focus his campaign on supporting family values, strengthening the middle class, and increasing restrictions on the country's immigration.[3] He is challenging incumbent Democrat Susie Lee.[3]

Personal life edit

O'Donnell has been married for more than 30 years to his wife, Marcie, and has two daughters, Alison and Christine. His children were part of a singing choir for the Flintstones Chewable Vitamins commercial jingle O'Donnell composed.[5][11] His father did voice work for Myth as the "Surly Dwarf", as well as "The Prophet of Objection" in Halo 2.

O'Donnell is a self-described political conservative, and Bungie coworkers described him as the most right-leaning employee at the company.[10]

Despite his extensive work with Bungie, O'Donnell remained co-owner[9] and president of TotalAudio.[42]

References edit

  1. ^ O'Connor, Frank (May 1, 2008). . Bungie. Archived from the original on October 12, 2012. Retrieved February 2, 2009.
  2. ^ a b c Dudley, Brier (September 20, 2009). "'Halo' wouldn't be the same without evocative music of Marty O'Donnell". The Seattle Times. from the original on April 15, 2015. Retrieved September 21, 2009.
  3. ^ a b c Takahashi, Dean (March 4, 2024). "Halo music composer Marty O'Donnell is running for Congress in Nevada". VentureBeat. from the original on March 4, 2024. Retrieved March 4, 2024.
  4. ^ Bandah, Sam (September 22, 2007). . UKMusic. Archived from the original on August 19, 2014. Retrieved August 15, 2014.
  5. ^ a b c d e f g h i j k l m n o Amrich, Dan; Ryan McCaffrey (September 25, 2009). . Official Xbox Magazine. Archived from the original on October 1, 2009. Retrieved September 28, 2009.—interview segment from 0:22:15–1:02:00.
  6. ^ Jarrard, Brian; O'Connor, Frank; Smith, Luke (September 20, 2007). . Bungie. Archived from the original on July 13, 2007. Retrieved December 10, 2007.
  7. ^ a b Richards, Jeremy (January 15, 2011). . KUOW-FM. University of Washington. Archived from the original on January 27, 2011. Retrieved January 23, 2011.
  8. ^ Tuttle, Will (November 4, 2004). "Interview with GameSpy: "Of Music and Sound"". GameSpy. from the original on August 11, 2019. Retrieved December 10, 2007.
  9. ^ a b c d e f Staff (May 14, 2008). . Music4Games. Archived from the original on March 15, 2009. Retrieved March 1, 2009.
  10. ^ a b c d O'Connor, Frank; Smith, Luke (December 12, 2007). . Bungie. Archived from the original on February 17, 2010. Retrieved February 28, 2008.
  11. ^ a b Bungie. . Bungie. Archived from the original on December 13, 2007. Retrieved December 9, 2007.
  12. ^ a b "TotalAudio Questions & Answers". Halo.Bungie.Org. from the original on August 11, 2019. Retrieved January 30, 2008.
  13. ^ a b Hryb, Larry (October 6, 2007). "Show #246 The one about Halo 3 music with Marty O'Donnell". MajorNelson. from the original on June 1, 2009. Retrieved July 13, 2009.—Direct link. July 23, 2011, at the Wayback Machine
  14. ^ West, Joe (June 12, 2007). . IGN. Archived from the original on August 15, 2007. Retrieved January 30, 2008.
  15. ^ Vore, Bryan (October 1, 2007). . Game Informer. Archived from the original on October 11, 2007. Retrieved October 3, 2007.
  16. ^ Schweitzer, Vivien (December 28, 2008). "Aliens Are Attacking. Cue the Strings". The New York Times. p. 31.
  17. ^ Bertrand, Jason (June 9, 2006). . GameVideos. Archived from the original on September 2, 2006. Retrieved February 28, 2008.
  18. ^ Waters, Darren (July 14, 2006). "Halo aims for epic end to trilogy". BBC. from the original on August 11, 2019. Retrieved February 28, 2009.
  19. ^ Jarrard, Brian; Smith, Luke; Armstrong, Chad (October 31, 2008). . Bungie. Archived from the original on February 17, 2010. Retrieved September 1, 2009.
  20. ^ a b Staff (September 1, 2009). . Music4Games. Archived from the original on September 6, 2009. Retrieved September 2, 2009.
  21. ^ Vore, Bryan (January 22, 2010). "An In-Depth Q&A With Marty O'Donnell". Game Informer. from the original on August 11, 2019. Retrieved January 22, 2010.
  22. ^ Brightman, James (April 12, 2011). . IndustryGamers. Archived from the original on April 15, 2011. Retrieved April 18, 2011.
  23. ^ Van Zelfden, Alex (September 11, 2009). . 1UP.com. IGN. pp. 1–2. Archived from the original on June 5, 2011. Retrieved September 12, 2009.
  24. ^ Dransfield, Ian (April 7, 2015). . Kotaku UK. Future Publishing. Archived from the original on May 12, 2015. Retrieved May 4, 2021.
  25. ^ McWhertor, Michael (February 17, 2013). "Bungie composer Marty O'Donnell on the music of Destiny, collaborating with Paul McCartney". Polygon. Vox Media. from the original on February 20, 2013. Retrieved February 23, 2013.
  26. ^ a b "Ex-Bungie composer Marty O'Donnell wins epic legal fight with former bosses". VentureBeat. September 5, 2015. from the original on August 11, 2019. Retrieved September 8, 2015.
  27. ^ O'Donnell, Martin (April 16, 2014). "Marty O'Donnell on Twitter". Twitter. from the original on April 13, 2016. Retrieved April 16, 2014.
  28. ^ Takahashi, Dean (June 6, 2014). "Former Halo music composer sues Bungie for unpaid benefits". VentureBeat. from the original on August 11, 2019. Retrieved June 7, 2014.
  29. ^ Takahashi, Dean (July 21, 2014). "Halo music creator wins legal settlement for unpaid wages from Bungie's chief (exclusive)". VentureBeat. from the original on August 2, 2014. Retrieved August 7, 2014.
  30. ^ "Marty O'Donnell v. Bungie, Harold Ryan". from the original on September 21, 2015. Retrieved October 27, 2015.
  31. ^ Sciences, Academy Of Interactive Arts &. "D.I.C.E. Awards By Video Game Details". www.interactive.org. from the original on December 21, 2015. Retrieved September 8, 2015.
  32. ^ Pitcher, Jenna (June 17, 2015). "E3 2015: Halo Composer Marty O'Donnell Teases Details About His New Studio and Game". IGN. Ziff Davis. Retrieved June 22, 2015.[dead link]
  33. ^ Remington, Kate (July 25, 2017). "Music Respawn! Marty O'Donnell: 'Echoes Of The First Dreamer' Started With A Lullaby". WSHU. from the original on December 24, 2021. Retrieved July 25, 2017.
  34. ^ O'Donnell, Martin (2006). "Introduction". Halo 2 Original Soundtrack: Volume Two (Media notes). Sumthing.
  35. ^ Traiman, Steve (November 3, 2004). "'Halo 2' has music out the kazoo". Houston Chronicle. p. 2.
  36. ^ Staff (April 27, 2006). . Music4Games. Archived from the original on February 6, 2008. Retrieved July 13, 2008.
  37. ^ Sumthing (December 1, 2008). . Music4Games. Archived from the original on August 15, 2009. Retrieved February 16, 2009.
  38. ^ Smith, Luke (May 28, 2007). . Bungie. Archived from the original on June 4, 2012. Retrieved February 28, 2009.
  39. ^ Staff (April 20, 2006). . Music4Games. Archived from the original on October 28, 2007. Retrieved February 27, 2009.
  40. ^ Staff (May 23, 2006). . Music4Games. Archived from the original on March 15, 2009. Retrieved February 27, 2009.
  41. ^ Staff (November 13, 2007). . Music4Games. Archived from the original on January 18, 2008. Retrieved February 27, 2009.
  42. ^ Bedigian, Louis (October 7, 2009). . GameZone. Archived from the original on October 11, 2009. Retrieved October 8, 2009.

External links edit

  • Martin O'Donnell at IMDb
  • Martin O'Donnell discography at MusicBrainz
  • Campaign website

martin, donnell, english, snooker, player, snooker, player, born, 1955, american, composer, audio, director, sound, designer, known, work, video, game, developer, bungie, titles, such, myth, series, halo, series, destiny, donnell, collaborated, with, michael, . For the English snooker player see Martin O Donnell snooker player Martin O Donnell born May 1 1955 1 2 is an American composer audio director and sound designer known for his work on video game developer Bungie s titles such as the Myth series Oni the Halo series and Destiny O Donnell collaborated with his Michael Salvatori for many of the scores he has also directed voice talent and sound design for the Halo trilogy Martin O DonnellO Donnell in 2018Born 1955 05 01 May 1 1955 age 69 OccupationsComposeraudio directorsound designerYears active1982 presentPolitical partyRepublicanChildren2Musical careerGenresClassical musicvideo game musicInstrument s Pianoelectronic keyboard O Donnell began his career in music writing television and radio jingles such as the Flintstones Chewable Vitamins jingle and scoring for radio stations and films O Donnell moved to composing video game music when his company TotalAudio did the sound design for the 1997 title Riven After producing the music for Myth II Bungie contracted O Donnell to work on their other projects including Oni and the project that would become Halo Combat Evolved O Donnell ended up joining the Bungie staff ten days before the studio was bought by Microsoft and was the audio director for all Bungie projects until he was fired in April 2014 O Donnell s score to the Halo trilogy has received critical acclaim earning him several awards and the commercial soundtrack release of the music to Halo 2 was the best selling video game soundtrack of all time in the United States He composed the scores for Halo 3 2007 Halo 3 ODST 2009 and Halo Reach 2010 His final work for Bungie was composing music for the 2014 video game Destiny He successfully sued Bungie for unpaid wages and stock ownership Subsequently he co founded Highwire Games and composed the score for their debut virtual reality game Golem which was released in late 2019 On March 3 2024 O Donnell announced his intention to run for the U S House of Representatives in Nevada s 3rd congressional district in 2024 as a Republican 3 Contents 1 Early life and career 2 Video games 3 Bungie 4 Post Bungie 5 Selected music projects for video games 6 Collections 7 Composition 8 Political career 9 Personal life 10 References 11 External linksEarly life and career editO Donnell describes his upbringing as typical he received piano lessons and wanted to start a rock band when he was in junior high school 4 His father made films while his mother taught piano 2 Despite his interest in progressive and fusion rock O Donnell studied the classical component of music and composition at Wheaton College Conservatory of Music 2 and received his Masters of Music Degree in composition with honors from the University of Southern California in the early 1980s 5 After getting his degree O Donnell moved to Chicago where he expected that he would teach at the American Conservatory of Music The job fell through and instead he worked as a grip in the film and television business 5 O Donnell began his musical career in the field after one of his colleagues who knew of his music background approached him to write for his film O Donnell talked to his friend Michael Salvatori who had his own recording studio and offered to split the profits from the job with him the two became constant partners 5 After completing a film score and a few commercials the two decided to quit their day jobs and produce music in Chicago 5 they founded a production company TotalAudio O Donnell composed the music for jingles for Mr Clean and Flintstones Chewable Vitamins 6 After fifteen years of composing for TV and radio commercials he decided that he wanted to work on game soundtracks and move on from commercial sounding music I was hoping to find some other medium that would be new and cutting edge and sort of the Wild West he recalled 7 Video games editIn 1993 Dick Staub a Chicago radio personality and friend of O Donnell s asked if his eighteen year old son Josh could visit O Donnell s studio as he was interested in computer games and audio O Donnell agreed and in talking with Josh learned that he had friends in Spokane Washington who were making a game O Donnell had never heard of called Myst 5 In hearing the theme music to the game O Donnell realized that the game industry was making great strides in creating legitimate music that contained dramatic elements 7 O Donnell became acquainted with the game s developers including brothers Rand and Robyn Miller and was hired four years later 5 as a sound designer for Myst s sequel Riven 8 Among the games Riven s developers would play in their downtime was a title called Marathon created by Chicago based Bungie On returning to Chicago O Donnell emailed a Bungie staffer and pursued them for a job 5 TotalAudio produced the music for Bungie s Myth The Fallen Lords the same year The company later composed the music for Valkyrie Studio s Septerra Core Legacy of the Creator during which O Donnell met Steve Downes whom he would later recommend as the voice actor for the Master Chief O Donnell described the work for Septerra Core as his most difficult assignment during the production the TotalAudio studio burned to the ground and O Donnell had to be hoisted through a window in order to save some 20 hours of recordings 9 After producing the music for Myth II Bungie contracted O Donnell for several of their other projects including the game Oni 10 In 1999 Bungie wanted to re negotiate the contracts for Oni and the negotiations resulted in O Donnell joining the Bungie team ten days before the company was bought by Microsoft 9 O Donnell was one of a handful of Bungie employees who remained working at the company since then until his termination as of April 2014 11 While O Donnell worked at Bungie Salvatori handled the business side of TotalAudio 10 Bungie editAfter producing the music for Oni O Donnell was tasked with composing the music for Bungie s next project which would be unveiled at E3 2000 After talking with Joseph Staten O Donnell decided the music needed to be big exciting and unusual with a classical orchestra touch to give it some weight and stature We also wanted it to have some sort of ancient feel to it 12 O Donnell came up with the idea of opening the piece with gregorian chant and jotted down the melody in his car 13 Because he did not know how long the presentation would be O Donnell created smushy opening and closing sections that could be expanded or cut as time required to back up a rhythmic middle section 5 The music was recorded and sent to New York the same night the piece was finished 12 the resulting music became the basis for the Halo series highly recognizable signature sound 14 15 and what has been called one of the best known video game themes 5 The use of the chant in the main theme has been credited with contributing to popular interest in the genre clarification needed 16 Halo s music used an interactive engine to change music in response to player s actions this non linear method has since become widespread The scores for Halo and its sequel Halo 2 garnered awards such as The Game Developers Choice Award and Best Original Video Game Soundtrack from Rolling Stone 9 The music for Halo 3 contained refinements and revisions to previous themes heard in the series as O Donnell stressed the importance of using previous motifs in the final installment of the trilogy 10 O Donnell wanted to blow out the epic sounds from the first game 5 O Donnell also introduced a distinctive piano theme which had not been heard before and made its appearance in the Halo 3 announcement teaser In an interview O Donnell stated that he has always approached music from the keyboard and that at the Electronic Entertainment Expo where the trailer would first be shown he had a feeling that no other announcement would start with a piano 17 O Donnell planned on composing the music at the last minute saying he had no intention of producing a large amount of music that would never be used It drives everyone crazy but it worked for me in the past and it works for the game in the best way Writing music before the end just doesn t work for me he said 18 For Halo 3 ODST a planned expansion to Halo 3 that became a full game O Donnell and Salvatori abandoned all previous Halo themes and started anew 5 Due to ODST s shift to a new protagonist O Donnell created music that was evocative of past Halo but branched in a different direction 19 Since Bungie was aiming for a smaller detective story feel O Donnell felt that a jazz influenced approach worked best in echoing the film noir atmosphere 20 In creating music for Halo Reach a prequel to Combat Evolved O Donnell wanted to create music with a grittier feel because of the dark nature of the story 21 Reach was Bungie s last Halo project O Donnell called the prospect of writing new music both a challenge and a relief to step away from the iconic themes of Halo 22 23 In 2015 music from the Halo series was voted by listeners into the Classic FM Hall of Fame for the first time reaching position 244 24 nbsp O Donnell at an event in 2018 Early in the video game Destiny s development O Donnell began composition of an eight movement symphonic suite entitled Music of the Spheres Collaborating with Paul McCartney as well as Michael Salvatori and C Paul Johnson the symphony contained music to be implemented in Destiny as well as any future installments of the franchise 25 26 On April 11 2014 O Donnell announced via Twitter he had been fired from Bungie without cause 27 In June 2014 he filed a lawsuit against Bungie president Harold Ryan claiming he was terminated without cause and that Ryan withheld pay for vacation and sabbatical time In a response filed in Washington s Superior Court Ryan denied wrongdoing 28 The suit was settled in June 2014 29 with a final arbitration ruling decided September 4 2015 26 in which the court stated that Bungie breached the duty of good faith and fair dealing when it caused the closure of O Donnell s stock and denied him any participation in the Profit Participation Plan 30 At the 18th Annual D I C E Awards Destiny was awarded with Outstanding Achievement in Original Music Composition and Outstanding Achievement in Sound Design 31 Post Bungie editIn 2015 O Donnell founded video game development studio Highwire Games 32 He worked on the soundtrack to their debut game Golem a VR game which was released on November 15 2019 A musical prequel album to the game Echoes of the First Dreamer The Musical Prequel to Golem was released by video game music label Materia Collective 33 Selected music projects for video games editYear Name Developer Notes 1997 Riven Cyan Worlds Sound design Myth The Fallen Lords Bungie Co composer with Michael Salvatori and Paul Heitsch 1998 Myth II Soulblighter Co composer with Michael Salvatori 1999 Septerra Core Legacy of the Creator Valkyrie Studios Co composer with Michael Salvatori 2001 Oni Bungie Co composer with Michael Salvatori Paul Sebastien Brian Salter Halo Combat Evolved Co composer with Michael Salvatori 2004 Halo 2 Co composer with Michael Salvatori 2007 Halo 3 Co composer with Michael Salvatori C Paul Johnson Stan LePard Ivan Ives 2009 Halo 3 ODST Co composer with Michael Salvatori C Paul Johnson Stan LePard 2010 Halo Reach Co composer with Michael Salvatori C Paul Johnson Stan LePard Ivan Ives 2014 Destiny Co composer with Michael Salvatori C Paul Johnson Paul McCartney Skye Lewin Stan LePard Destiny Music of the Spheres Co composer with Michael Salvatori and Paul McCartney 2017 Echoes of the First Dreamer The Musical Prequel to Golem Highwire Games 2019 GolemCollections editO Donnell s music has been packaged into several soundtrack collections For Halo s music O Donnell created frozen arrangements that represented an approximation of a play through of the games 34 The Halo Original Soundtrack sold over 40 000 copies 35 and was followed by two different releases of the music to Halo 2 The two volumes of the Halo 2 Original Soundtrack were produced by Nile Rodgers with the first album being released in sync with the video game in 2004 and became the best selling game soundtrack of all time in the United States 9 The second album was released more than a year after the soundtrack had been mixed and mastered 36 The Halo 3 Original Soundtrack was released in November 2007 and featured a fan contribution that was the select winner from a pool of entries judged by O Donnell Rodgers and others All of O Donnell s work on the series was repackaged as Halo Trilogy The Complete Original Soundtracks in December 2008 alongside preview tracks written by Halo Wars composer Stephen Rippy 37 The music to Halo 3 ODST was released as a two disc set to coincide with the game s release on September 22 2009 20 Reach s soundtrack was available in digital formats the same day as the game s release on September 14 2010 the physical two disc soundtrack was released September 28 2010 On September 26 2014 O Donnell s soundtrack to Bungie s first installment of the Destiny franchise was released several months after his termination from the company Composition edit nbsp O Donnell second from right at a Game Developers Conference 2010 talk on The Musical Recipe of Emotion O Donnell has used an Apple Macintosh computer for composition In an interview O Donnell wished that his software would easily upgrade to newer revisions for the last twenty years of technology every time a new version of something comes out the old version gets trashed and I find myself unable to do something that I used to depend on he said O Donnell was involved in the implementation of his music as well as the composition and was Bungie s Audio lead 9 He composed at Bungie from a sound proofed room in the corner of Bungie s office dubbed the Ivory Tower 38 O Donnell said in an interview that he feels that one problem with games is those that play music non stop which he feels detracts from the overall impact Composers are forced to either write ambient music he says or very light music that is not emotionally driven which he said is a detriment 13 O Donnell prefers to write music towards the end of the development cycle because he would rather score the final timing for things like cinematics and gameplay changes 5 O Donnell credits part of the success of the Halo theme to his background writing jingles For that music O Donnell had to make sure he could write music that would get in people s heads after 15 to 30 seconds O Donnell pushed Bungie to spend money on hiring singers and musicians to record the theme before Macworld as a way to present a strong showing 5 Among the video game composers O Donnell admires are Jeremy Soule Jason Hayes Koji Kondo and Nobuo Uematsu but he notes that he is older than most fellow game composers and that he was not directly influenced by them Instead classical music by Beethoven Brahms and Barber and progressive rock groups like Jethro Tull and Genesis informed O Donnell s taste and works 5 In addition to composition O Donnell also arranges his work He created a special arrangement that was used for a Halo 3 segment of Video Games Live in London after which O Donnell appeared He has also appeared with and without Salvatori at other shows featuring his music including later Video Games Live tours and Play A Video Game Symphony 39 40 41 Political career editIn March 2024 O Donnell announced on his Discord server his intention to run as a Republican Party candidate in Nevada s 3rd congressional district in the 2024 House of Representatives elections A supporter of former president and 2024 presidential candidate Donald Trump O Donnell intends to focus his campaign on supporting family values strengthening the middle class and increasing restrictions on the country s immigration 3 He is challenging incumbent Democrat Susie Lee 3 Personal life editO Donnell has been married for more than 30 years to his wife Marcie and has two daughters Alison and Christine His children were part of a singing choir for the Flintstones Chewable Vitamins commercial jingle O Donnell composed 5 11 His father did voice work for Myth as the Surly Dwarf as well as The Prophet of Objection in Halo 2 O Donnell is a self described political conservative and Bungie coworkers described him as the most right leaning employee at the company 10 Despite his extensive work with Bungie O Donnell remained co owner 9 and president of TotalAudio 42 References edit O Connor Frank May 1 2008 Happy Birthday Marty Bungie Archived from the original on October 12 2012 Retrieved February 2 2009 a b c Dudley Brier September 20 2009 Halo wouldn t be the same without evocative music of Marty O Donnell The Seattle Times Archived from the original on April 15 2015 Retrieved September 21 2009 a b c Takahashi Dean March 4 2024 Halo music composer Marty O Donnell is running for Congress in Nevada VentureBeat Archived from the original on March 4 2024 Retrieved March 4 2024 Bandah Sam September 22 2007 Martin O Donnell Interview UKMusic Archived from the original on August 19 2014 Retrieved August 15 2014 a b c d e f g h i j k l m n o Amrich Dan Ryan McCaffrey September 25 2009 KOXM Episode 183 Official Xbox Magazine Archived from the original on October 1 2009 Retrieved September 28 2009 interview segment from 0 22 15 1 02 00 Jarrard Brian O Connor Frank Smith Luke September 20 2007 The Bungie Podcast With Martin O Donnell Bungie Archived from the original on July 13 2007 Retrieved December 10 2007 a b Richards Jeremy January 15 2011 Music For Your Epic Quest KUOW FM University of Washington Archived from the original on January 27 2011 Retrieved January 23 2011 Tuttle Will November 4 2004 Interview with GameSpy Of Music and Sound GameSpy Archived from the original on August 11 2019 Retrieved December 10 2007 a b c d e f Staff May 14 2008 In the Studio With Martin O Donnell Music4Games Archived from the original on March 15 2009 Retrieved March 1 2009 a b c d O Connor Frank Smith Luke December 12 2007 The Bungie Podcast 12 12 2007 With Martin O Donnell Bungie Archived from the original on February 17 2010 Retrieved February 28 2008 a b Bungie Meet the Team Staff Bio Bungie Archived from the original on December 13 2007 Retrieved December 9 2007 a b TotalAudio Questions amp Answers Halo Bungie Org Archived from the original on August 11 2019 Retrieved January 30 2008 a b Hryb Larry October 6 2007 Show 246 The one about Halo 3 music with Marty O Donnell MajorNelson Archived from the original on June 1 2009 Retrieved July 13 2009 Direct link Archived July 23 2011 at the Wayback Machine West Joe June 12 2007 Halo 2 Vista Review IGN Archived from the original on August 15 2007 Retrieved January 30 2008 Vore Bryan October 1 2007 Game Informer Halo 3 Game Informer Archived from the original on October 11 2007 Retrieved October 3 2007 Schweitzer Vivien December 28 2008 Aliens Are Attacking Cue the Strings The New York Times p 31 Bertrand Jason June 9 2006 Halo 3 Marty O Donnell Interview GameVideos Archived from the original on September 2 2006 Retrieved February 28 2008 Waters Darren July 14 2006 Halo aims for epic end to trilogy BBC Archived from the original on August 11 2019 Retrieved February 28 2009 Jarrard Brian Smith Luke Armstrong Chad October 31 2008 The Bungie Podcast 10 31 08 with Joseph Staten Martin O Donnell and Jim McQuillan Bungie Archived from the original on February 17 2010 Retrieved September 1 2009 a b Staff September 1 2009 Behind the music of Halo 3 ODST Music4Games Archived from the original on September 6 2009 Retrieved September 2 2009 Vore Bryan January 22 2010 An In Depth Q amp A With Marty O Donnell Game Informer Archived from the original on August 11 2019 Retrieved January 22 2010 Brightman James April 12 2011 Halo Composer Walking Away from Master Chief Is a Relief IndustryGamers Archived from the original on April 15 2011 Retrieved April 18 2011 Van Zelfden Alex September 11 2009 Behind the Music of Halo 3 ODST 1UP com IGN pp 1 2 Archived from the original on June 5 2011 Retrieved September 12 2009 Dransfield Ian April 7 2015 Classical Music Hall of Fame Features Record 12 Gaming Tracks Kotaku UK Future Publishing Archived from the original on May 12 2015 Retrieved May 4 2021 McWhertor Michael February 17 2013 Bungie composer Marty O Donnell on the music of Destiny collaborating with Paul McCartney Polygon Vox Media Archived from the original on February 20 2013 Retrieved February 23 2013 a b Ex Bungie composer Marty O Donnell wins epic legal fight with former bosses VentureBeat September 5 2015 Archived from the original on August 11 2019 Retrieved September 8 2015 O Donnell Martin April 16 2014 Marty O Donnell on Twitter Twitter Archived from the original on April 13 2016 Retrieved April 16 2014 Takahashi Dean June 6 2014 Former Halo music composer sues Bungie for unpaid benefits VentureBeat Archived from the original on August 11 2019 Retrieved June 7 2014 Takahashi Dean July 21 2014 Halo music creator wins legal settlement for unpaid wages from Bungie s chief exclusive VentureBeat Archived from the original on August 2 2014 Retrieved August 7 2014 Marty O Donnell v Bungie Harold Ryan Archived from the original on September 21 2015 Retrieved October 27 2015 Sciences Academy Of Interactive Arts amp D I C E Awards By Video Game Details www interactive org Archived from the original on December 21 2015 Retrieved September 8 2015 Pitcher Jenna June 17 2015 E3 2015 Halo Composer Marty O Donnell Teases Details About His New Studio and Game IGN Ziff Davis Retrieved June 22 2015 dead link Remington Kate July 25 2017 Music Respawn Marty O Donnell Echoes Of The First Dreamer Started With A Lullaby WSHU Archived from the original on December 24 2021 Retrieved July 25 2017 O Donnell Martin 2006 Introduction Halo 2 Original Soundtrack Volume Two Media notes Sumthing Traiman Steve November 3 2004 Halo 2 has music out the kazoo Houston Chronicle p 2 Staff April 27 2006 Interview with Halo 2 Volume 2 composer Martin O Donnell Music4Games Archived from the original on February 6 2008 Retrieved July 13 2008 Sumthing December 1 2008 Sumthing Else Music Works announces release of Halo Trilogy The Complete Original Soundtracks Music4Games Archived from the original on August 15 2009 Retrieved February 16 2009 Smith Luke May 28 2007 Bang Bang Audio in the Halo 3 Beta Bungie Archived from the original on June 4 2012 Retrieved February 28 2009 Staff April 20 2006 Halo composers Martin O Donnell and Michael Salvatori to attend PLAY Chicago Music4Games Archived from the original on October 28 2007 Retrieved February 27 2009 Staff May 23 2006 Video Games Live releases meet and greet interviews from San Jose show Music4Games Archived from the original on March 15 2009 Retrieved February 27 2009 Staff November 13 2007 Martin O Donnell and Jeremy Soule to attend PLAY Seattle 08 Music4Games Archived from the original on January 18 2008 Retrieved February 27 2009 Bedigian Louis October 7 2009 Halo Series Composer Martin O Donnell Talks Halo 3 ODST GameZone Archived from the original on October 11 2009 Retrieved October 8 2009 External links editMartin O Donnell at IMDb Martin O Donnell discography at MusicBrainz Campaign website Retrieved from https en wikipedia org w index php title Martin O 27Donnell amp oldid 1222286084, wikipedia, wiki, book, books, library,

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