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Middle-earth: Shadow of War

Middle-earth: Shadow of War is a 2017 action-adventure video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment. The sequel to 2014's Middle-earth: Shadow of Mordor, Shadow of War is based on J. R. R. Tolkien's legendarium. The game is set in between the events of Peter Jackson's The Hobbit and The Lord of the Rings film trilogies, from which the game takes inspiration. The player continues the story of Talion, the Gondorian Ranger who bonded with the wraith of the Elf Lord Celebrimbor, as they forge a new Ring of Power to amass an army to fight against Sauron. The game builds upon the "Nemesis System" introduced in Shadow of Mordor, allowing Talion to gain followers from several races of Middle-earth and plan out complex strategies using these to complete missions.

Middle-earth: Shadow of War
Developer(s)Monolith Productions
Publisher(s)Warner Bros. Interactive Entertainment
Director(s)Michael de Plater
Producer(s)Nathan Edson
Designer(s)Bob Roberts
Programmer(s)Matt Rice
Artist(s)Philip Straub
Writer(s)
Composer(s)
Platform(s)
ReleaseOctober 10, 2017
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Shadow of War was more ambitious in scope when compared with Shadow of Mordor, with the introduction of various new gameplay mechanics and the expansion of the nemesis system, which aims to create procedurally generated orc characters that the protagonist can encounter in battles or recruit as followers. Compared to its predecessor, the game features more light-hearted moments, and the five regions were designed to be bigger and more colorful. Locations in the game were inspired by the landscapes of eastern Washington, Alaska and Iceland. Troy Baker returned to provide the voice of Talion, while simultaneously serving as the game's motion capture director. Other cast members include Alastair Duncan as Celebrimbor, Laura Bailey, and Pollyanna McIntosh.

Announced in March 2017, the game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 10, 2017. Shadow of War had a generally favorable reception from critics, albeit more mixed than its predecessor; praise was aimed towards the gameplay and an improved nemesis system, although story elements and changes made to established characters received some negative reactions, as well as the inclusion of microtransactions and loot boxes. Many critics noted that the game's increased scope caused it to feel bloated. The game was the best-selling video game in the United States in its month of release. Monolith supported the game post-launch with free updates and two story expansions.

Gameplay

 
In this gameplay screenshot, protagonist Talion is exploring Seregost, one of the five open world regions in the game.

Middle-earth: Shadow of War is an action-adventure game set in an open world environment and played from a third-person perspective. The player controls the game's protagonist Talion, who has several athletic and combat abilities as a ranger of Gondor. Combat system in Shadow of War is similar to its predecessor and the Batman: Arkham games. Talion can use his weapons to strike enemies and build up his "might" meter. Once the player lands eight consecutive strikes, they can perform a combat finisher move, massively damaging an enemy's health.[1][2] When an enemy is about to strike Talion, a symbol will appear on top of their head, signling players to parry their attacks. Unblockable attacks are highlighted in red, and players must dodge them.[3] In addition to melee combat, players can also utilize stealth tactics when approaching their targets.[4] Talion also has unique abilities provided by the wraith of the elf lord Celebrimbor, with whom he shares his body. Through Celebrimbor, Talion can perform magical feats such as double-jumping, activating wraith vision to highlight nearby enemies, shooting spirit arrows, wielding a spectral glaive, draining an enemy's health, or dominating them. Players must use their combined abilities to complete various missions, typically aimed to disrupt the armies of Sauron. As players progress in the game and completes story quests, they will gradually gain points to unlock new skills and abilities. Each skills can be individually upgraded to provide more gameplay perks and bonuses.[5]

The game features a currency named mirian, which is directly earned through defeating enemies. Mirian can be used to purchase gears and followers in the game's market.[6] Talion has access to five different types of gears in his inventory: a sword, a dagger, a bow, armor and a cloak. The effectiveness of a gear is dictated by both its stat and rarity, which is categorized into four different categories: common, rare, epic and legendary. Players can spend the mirian and finish "unlock challenges" in order to upgrade their weapons. In addition, gems can be slotted into Talion's gears. They can be used to either increase weapon's damage, Talion's health, or the amount of mirian Talion will gain through defeating enemies or completing quests. Several lower quality gems can be combined into a gem of the next-higher quality. As players progress in the game, they will collect legendary gears. When multiple legendary gears of the same set are collected, combat bonuses will be granted to players.[7]

Shadow of War is made up of five different areas, which can be freely explored by players.[8] They can explore these areas on foot or by riding on tamed beasts.[9] There are side activities that Talion can participate in, such as purifying Haedir towers, which unlocks a fast travel point for players and reveals locations of interest to players,[6] finding lost Gondorian artifacts, solving puzzles to unlock "ithildin doors", collecting Shelob's memories, and completing "Shadows of the Past" quests, which are challenges based on Celebrimbor's memories.[10] Four of the five regions have a fotress operated by an overlord. Players must lay siege to these fortresses, and maintain control after capturing them. Each fortress has a "fortress level", which indicates how strong the warchiefs stationed inside the fortress are and how well-fortified a fortress is. Players can send in their own followers to capture the fortress, and the combined strengths of their followers are reflected by the player's own "assault force level". If the fortress level and assault force level are similar, both sides would be even in strength, resulting in an even fight. After a fortress invasion has started, Talion and his followers must capture victory points, and kill the overlord in the throne room. Players can then appoint one of their followers to become its new overlord, and unlock siege upgrades. Defense missions would become available following a successful fortress conquest.[11] After completing the game's main campaign, players can complete endgame content known as "Shadow Wars" (renamed to Epilogue in July 2018), in which players must defend their fortresses against hostile enemies for 20 times before unlocking the game's bonus ending.[12]

Nemesis system

The Nemesis System expands upon its introduction in Middle-earth: Shadow of Mordor. Similar to the first game, enemies in the game are procedurally generated. While "generic" orcs serve as cannon fodder as part of Sauron's armies, the game will begin tracking the ones that perform any notable talents within the game, such as killing the player, or surviving an encounter with the player. Enemies in the game will remember their interactions with Talion, and taunt him when they encounter each other again later.[13] Hostile orcs may also return scarred, with some even cheating death to exact revenge on Talion.[14] Once the player dies, orcs will advance up the hierarchy and become a captain, who are characters with unique attributes, strengths, weaknesses and names.[10] Intels on these captains can be collected through interrogating characters named "worms" in the game's world.[15] Enemy orcs will also ambush Talion, which are one of the random events that can happen at any point of the game.[16] Players, upon learning a captain's traits, can avoid tactics that aggravate or enrage a captain, and exploit their weaknesses, causing them to be dazed and leaving them defenseless.[1] Captains in the game will also adapt, as the artificial intelligence in the game will learn the player's preferred gameplay tactics and develop strategies to counter them. Enemy orcs can be dominated through Cerebrimbor's powers, allowing Talion to either recruit them, kill them, or shame them, which significantly lowers their level. Players cannot recruit orcs who have a higher level than Talion.[17] Shamed enemies may also become a "maniac", a deranged individual whose level will increase significantly.[14]

Shadow of War's nemesis system also extends to Talion's followers as he gradually builds his own orc army. They can be summoned to the battlefield, assisting Talion in combat. Players can recruit a captain and send them to infiltrate the fortress. They may be appointed as the bodyguard of a warchief, allowing said captain to betray the warchief in a subsequent mission. Following the death of a warchief, captains will battle each other for the position. Players will then unlock a Nemesis mission, allowing players to assist Talion's followers in battle to ensure their success. These warchiefs would then betray the Overlord during fortress assault battles, thus making the fortress siege easier for Talion. There are a number of Nemesis missions, allowing Talion to perform tasks like exacting revenge on a captain who has previously killed him, or intervening in in-fighting scenarios.[10] Friendly orcs will also remember a specific encounter, saving Talion when he was about to be killed by a hostile captain, or attempting to take down a specific enemy captain for Talion on his own.[18] Friendly orcs can also participate in "fight pits", in which they battle another orcs to death in order to earn gears and level up.[19][20] However, friendly followers may also betray Talion.[21] The player is able to transfer their top Nemesis and their most loyal follower from Shadow of Mordor into Shadow of War through the Nemesis Forge.[22]

The game features two asynchronous multiplayer modes. In Online Vendetta missions, players can enter another player's nemesis system to defeat their nemesis. Once another player's nemesis has been defeated, players would receive a loot chest and "Spoils of War", Vendetta's form of experience.[10] "Social Conquest mode" allows players to invade other players' fortresses and attempt to conquer them. This mode has two settings: friendly and ranked. Friendly allows players to invade someone's fortresses, without the risk of losing their army. Ranked, on the other hand, allows players to invade, but with a risk of losing some of their own Orc Followers permanently.[23] Players could access the game's marketplace, where they can purchase Loot Chests which provide players with gears and consumables, War chests that unlock followers and training orders that improve a follower's attributes, and "Spoils of War Chest" which unlocks high-level followers.[10] As of July 2018, the marketplace and all forms of microtransactions were completely removed from the game.[24]

Plot

 
Troy Baker provided the voice for Talion, the game's protagonist. He also served as the game's motion capture director.

Shadow of War continues the narrative from Shadow of Mordor, following Talion (Troy Baker) who is still infused with the spirit of the elf lord Celebrimbor (Alastair Duncan). Talion and Celebrimbor travel to Mount Doom, where they forge a new Ring of Power, free of Sauron's corruption. However, once the Ring is complete, Celebrimbor is abducted and held hostage by Shelob (Pollyanna McIntosh), who asks Talion to hand over the Ring in exchange for Celebrimbor. Talion reluctantly agrees and gives the Ring to Shelob, who claims they have a common enemy in Sauron. She uses the Ring to see into the future and directs Talion to the last Gondorian stronghold near Mordor, Minas Ithil, which is under siege by Sauron's forces due to the city's possession of a valuable Palantír. The Palantir allows whoever possesses it to see anything they wish, making it a valuable tool for Celebrimbor and a dangerous weapon for Sauron.

Talion travels to Minas Ithil and comes to odds with Celebrimbor. Talion wants to help his fellow Gondorians, while Celebrimbor believes the city is already lost and the retrieval of the Palantír must take priority. Talion reasons that protecting Minas Ithil will protect the Palantír and he meets up with the city's defenders: General Castamir (Travis Willingham), his daughter Idril (Nicole Tompkins), and his lieutenant Baranor (Ike Amadi). Together, they sabotage any efforts to break into the city until Castamir betrays them, allowing the Orcs to breach the gates and handing over the Palantír to the Witch-king of Angmar (Matt Mercer) in return for sparing Idril. Castamir is killed by the Witch-king and Talion is barely able to escape thanks to the help of Eltariel (Laura Bailey), an Elven assassin working on behalf of Galadriel (Jennifer Hale). The Witch-king seizes Minas Ithil, renaming it Minas Morgul. With the Palantír, Sauron realizes that Shelob is holding Celebrimbor's Ring and sends the Nazgûl to attack her. Talion is able to save Shelob, who returns the Ring to him and tells him that the fate of Middle-earth is in his hands.

With the Ring back in his possession, Talion begins to use its power to dominate Orcs and build his army. During this time, he assists Idril and Baranor in rescuing Gondorian survivors, helps the nature spirit Carnan (Toks Olagundoye) defeat the Balrog Tar Goroth and the necromancer Zog (Nolan North), is betrayed by one of his followers, and hunts the Nazgûl alongside Eltariel. Talion builds up enough strength to assault Sauron's fortress directly. During the battle, Talion faces Isildur (Nolan North), corrupted into a Nazgûl. Talion manages to defeat Isildur, but upon seeing his memories of how he was corrupted by the One Ring, decides to destroy Isildur and release his spirit rather than dominate him. Celebrimbor remarks angrily that Isildur would have been a valuable asset to their cause, leading Talion to realize that Celebrimbor wishes to replace Sauron by dominating him rather than destroying him. Talion refuses to follow Celebrimbor's orders any more, causing the wraith to abandon him and possess Eltariel instead.

Without Celebrimbor or the ring, Talion quickly begins to die, but is visited by Shelob in a vision. Shelob informs him that if Talion had gone on to fight Sauron, they would have succeeded and Celebrimbor would have enslaved Sauron and marched on the rest of Middle-earth. She implores Talion to continue to fight to contain the darkness within Mordor. Deciding to put his fate in his own hands, Talion picks up the ring Isildur was wearing to preserve his own life. He uses the power of Isildur’s Ring to assault and seize Minas Morgul, defeating the Witch-king in the process. Talion takes possession of the Palantír and observes Celebrimbor and Eltariel making their assault on Sauron. The two manage to gain the upper hand and Celebrimbor attempts to dominate Sauron, only for Sauron to cut off two of Eltariel's fingers, one of which is adorned with the Ring of Power, and merge himself with Celebrimbor. As a result, Sauron and Celebrimbor remain trapped in Sauron's tower in the form of a flaming eye as their spirits continue to battle for dominance. Knowing he will not be able to resist the Ring, Talion decides to use Minas Morgul as a fortress to keep Sauron's forces contained in Mordor as long as he can.

Decades later, Talion succumbs to the corruption of Isildur's Ring, and joins Sauron's forces as a Nazgûl, where he goes with the others to hunt Frodo and the One Ring. However, with the destruction of Sauron and the One Ring, Talion dies with the rest of the Nazgûl, and his spirit is freed. He is last seen on the shores of Valinor discarding his weapons and armor as he walks off into the west.

Blade of Galadriel

Following the final battle between Celebrimbor and Sauron, Eltariel recovers Celebrimbor's Ring, and receives orders from Galadriel to continue hunting the remaining Nazgûl, including Talion. Eltariel reluctantly confronts Talion, who manages to convince her that by working together, they can keep Sauron's influence contained within Mordor. However, he informs her that a new warchief is leading a massive army and has attacked many of his fortresses. Talion tasks Eltariel with defending one of his remaining forts while he goes to defend another fort in Seregost. Eltariel manages to recruit several new tribes of orcs to fight for her and she successfully defends her fort from enemy attack, though Seregost falls. A pair of rogue Nazgûl arrive, revealing they are the ones leading the new orc army as they plan to take advantage of Sauron and the Witch-king's weakness to take over Middle-earth. After rendering Seregost, Eltariel and Talion pursue the Nazgûl twins to their stronghold, where Eltariel is able to defeat both of them. Despite their defeat, Talion begins to succumb to the temptation of Isildur’s Ring, forcing Eltariel to battle him. Though Eltariel is victorious, Talion tells her that he will inevitably be resurrected by Sauron. Afterwards, Eltariel continues to battle the forces of Mordor until she witnesses the destruction of the One Ring. Upon seeing Celebrimbor's spirit freed from Sauron, Eltariel decides to go track him down.

Desolation of Mordor

After the fall of Minas Ithil, Baranor seeks to hire mercenaries to help him seize the fortress of Shindram. On the way, he is attacked by wyrms and rescued by the dwarf Torvin (Adam Croasdell), who helps develop gadgets for Baranor such as a grappling hook and a glider. Baranor continues to the Vanishing Sons mercenary camp, where he discovers they are led by his estranged older brother Jagai, who now goes by the name of Serka (Usman Ally). Serka reluctantly agrees to help Baranor take Shindram in return for all of the loot stored inside. However, another mercenary, Zhoja, betrays Serka and sends him to fight in an orc fighting pit. Baranor rescues Serka, who reasserts control over the Vanishing Sons and executes Zhoja. After repelling an orc attack, Baranor and Serka lead their army and seize Shindram, doing so by destroying the fortress's overlord, Takra. However, rather than hold the fortress, they leave a trap for the orcs sent to retake it. Baranor and Serka leave to seize more fortresses, deciding that Gorgoroth will be their next target.

Development

Monolith Productions returned to lead the development of the sequel.[25] Creative director Michael De Plater said that the development of Shadow of Mordor was a learning study for Monolith in how to make open world games, and the development team limited themselves in the scope of what they could deliver for that game. With those lessons learned, de Plater said that Monolith was able to take a bolder step forward for Shadow of War, saying "[t]his was our ambition to do the big, blockbuster version of the ideas we'd begun to explore in the first game. It's kind of our Terminator 2 to Terminator."[26] Monolith upgraded their game engine named LithTech from Shadow of Mordor to the Firebird engine, which can support large-scale battles and more complex features in the nemesis system.[27]

The team wanted the game's story to "evoke some of the most iconic and epic elements" in Lord of the Rings and The Hobbit. They created battle systems that enable large-scale battles where parts of the battle would be managed by the various Followers that the player has recruited, thus allowing the player to still focus on the violence and brutality of close-quarter combat.[26] In addition, the team would weave these moments into the story of the game, and provide context for the nemesis system, whose ultimate goal was to facilitate Talion's complete conquest of Mordor. Explaining why the story deviated from Lords of the Ring canon, de Plater described the story as an "adaptation" of the books. While the team wanted to capture the spirit of Middle-earth as much as possible, the team created an original story that explores the "the darker side of Tolkien’s works".[25] As the game takes place in the decades between the end of The Hobbit and Fellowship of the Ring, the team believed that they can fill in some missing details without impacting the wider story depicted in Tolkien's novels, as this period was relatively less explored in fiction.[28] The team further compared the game to Rogue One, in which the story of Shadow of War would lead into the events of The Lord of the Rings.[29] The story was also designed to be accessible, and players need not to play Shadow of Mordor or understand any of the Tolkien's work before playing Shadow of War.[29] The "Shadow Wars" endgame mode was created with the intention of giving players more reasons to continue playing the game and exploring the nemesis system after the completion of the main story. The bonus ending in the game was compared to the Knightfall ending in Batman: Arkham Knight, as the team expected only a small percentage of players to unlock this final ending.[25]

Talion returned as the game's central protagonist. The game's narrative follows a three-act structure, and provides a definitive ending to Talion's story that begins in Shadow of Mordor.[30][31] According to de Plater, while Talion inherited the heroic traits of Boromir, he is ultimately an everyman like Samwise Gamgee.[32] Troy Baker returned to provide voice for Talion, while also serving as the motion capture director for all story sequences in the game. Baker drew from his experience working with Naughty Dog on The Last of Us and Uncharted 4: A Thief's End while working on the project, while working closely with the game's writers and cutscenes directors.[33] In addition to Baker, Alastair Duncan returned to provide voice to Celebrimbor.[34] In the game, Celebrimbor is an ambitious "figure of power", one who believes that he can be better than Sauron once he takes the ring.[32] The team wanted to take players to areas outside of Mordor and have Talion meet other new characters. New members of the cast include Laura Bailey, who played the role of Eltariel, an elven assassin working for Galadriel who fights to keep the Nazgûl within Mordor.[35] Pollyanna McIntosh voiced Shelob, a spider who can shapeshift into a human woman in the game.[36] While this decision was initially met with backlash from fans of the series, writer Tony Elias added that they could explore the character in a much more in-depth manner when she was in her human form, or they would have to dramatically reduce her role in the game.[37]

 
Volcanoes in eastern Washington were one of the inspirations for the locations in the game.

The team tried to devote resources to new regions as much as possible.[25] The locations in the game were inspired by the landscapes of eastern Washington, Alaska, and Iceland.[38] De Plater added that each region in the game was larger in size when compared to that of Shadow of Mordor, and that they had more environmental diversity.[31] The five regions were also designed to be more colorful, contrasting the gritty artstyle of Shadow of Mordor.[39] The human city of Minas Ithil is the first location that Talion will visit. The team took inspirations from Minas Tirith from the films, and Roman architecture while designing the look of the city, and consulted illustrator and architect Ted Nasmith.[40] In subsequent visit in the game, it will be attacked and captured by Nazgûl, becoming the fallen city of Minas Morgul.[31] Seregost was a snowy location that had verticality and elevation changes not previously seen in its predecessor. Cirith Ungol was a massive cave complex where remnants of an ancient civilization can be found. Núrn returned in Shadow of War as a tropical island. Through Núrn, the team wanted to explore the theme of nature destruction, as Orcs are destroying its lush forest to provide supplies to their war effort. Gorgoroth was described as a "hellscape", and "the culmination of all of these iconic locations and structures that everybody knows and loves from the lore made real". Gorgoroth was heavily industrialized, as the team wanted to show how the orcs are preparing for war by building different engines of war and factories.[41] The nemesis system also expands to the world itself, as the environment will be updated depending on the tribal origin of the Orc Overlord who is commanding the fortress.[38]

Nemesis system

 
Dan Abnett returned to write the showdowns and death taunts of the orcs. In the game, captains, warchiefs and overlord will taunt players when they encounter each other.

One of the main goals for the new nemesis system was to increase the variety of these emergent stories and be more "emotionally intense".[25] Lead designer Chris Hoge explained that the best relationship between Talion and orcs is similar to a roller coaster, one that is filled with "ups and downs". He added that the more trouble an orc caused to the player, the more rewarding it would be for players when they eliminate that orc later in the game. This created a "revenge loop", where the player needs to know how to exploit an orc's weakness and break the loop. The game introduced a system named "player interaction score" (PIS), which tracks how much players interact with each individual orc in the game. The orc that a player interacts with the most is more likely to "cheat death" as they return to life to taunt the player. Certain orc archetypes will appear only once per game. For instance, an orc with "the Claw" title is one whose arm has been dismembered by Talion, but nonetheless returns to life and faces Talion again with a metal prosthetic. According to Hoge, the dialogues and the in-game text were written to be "as natural and shareable as possible", so that players would share these personalized moments with their friends.[42]

The team wanted enemy encounters to be challenging and varied. Compared with the enemy traits in Shadow of Mordor, traits in Shadow of War were more predictable, making them less likely to be completely undefeatable. This was achieved through the tribal affiliations of each orc, as each tribe has their own unique appearance and preferred approaches to combat. In addition, the team also significantly expanded Talion's combat skills, and introduced an "easy" difficulty mode to avoid frustrating players who are less competent.[25] Monolith also curated content in the nemesis system, removing boring scenarios, while handcrafted certain scenes that the team wanted to happen in the procedural generation.[43] While the nemesis system has been significantly expanded, the game remained a third-person action-adventure title. The team did not want players to over-strategize. Nemesis system was described as a "story-generating machine", but its calculations are not fully revealed to players. Players also have the option to completely ignore the nemesis system and play Shadow of War like a hack and slash game.[28][44]

To rectify a situation in Shadow of Mordor where competent players would rarely be killed by enemies and therefore, never get to explore the nemesis system, Shadow of War's system will track a player's gameplay style and have enemies adapt to these tactics, creating a more challenging experience. The game would also track the player's progress and send a particular type of enemies after the player. This was designed to ensure that all types of players, regardless of their competency in the game, would get to experience the nemesis system, and create a nemesis that is "personable" and "memorable".[45] The nemesis system was also expanded to include Talion's followers. Personal story with each orc continues after they have been recruited, as they will rescue Talion in his dying moments, deliver gifts to him, and sometimes betray him.[42] According to de Plater, this allowed the nemesis system to further tell stories about "loyalty, betrayal and friendship", a process that does not necessarily include being killed by a hostile orc.[28] By having orcs betraying Talion, players are also given a target for revenge. When playtesting the game, the nemesis system sometimes generated unexpected results. Instead of correcting these issues, the team instead embraced these results and wrote extra dialogues for such outcomes.[46]

Each orc featured in the game has their own unique personalities.[39] The team wanted them to be "genuine characters", with traits of humanity.[29] De Plater described them as "soldiers in the trenches", and the "manifestation of what happens to human beings when they get controlled completely by the emotions of hatred and fear". While orcs in the game lack empathy and a moral compass, they do not see themselves as villains.[29] Recognizing the violence inherent with the Middle-earth setting, Monolith aimed to include light humorous elements that play off the thirst for violence that the orcs have, so that the game would not "wallow in it, or feel sadistic". Some of the orcs have to be likeable as they will join Talion's army, fighting alongside him.[26] Dan Abnett once again was recruited to write the showdowns and death taunts for Shadow of War. According to Abnett, the orcs in the game were intentionally voiced to sound like "Cockney gangsters from a Ray Winston film".[47] In addition to the orcs, other enemies appear in the game. John Howe, the principle artist of the Lord of the Rings films, was recruited to design the appearances of ringwraiths.[31] The Olog-Hai was a group of smart trolls created specifically for the game; their design was inspired by the super-soldiers from Warhammer 40,000: Space Marine.[29]

Release

Shadow of War was officially announced by Monolith Productions and publisher Warner Bros. Interactive Entertainment in March 2017.[48] The title was originally scheduled to be released in August 2017, but in June of that year, the publisher announced that the release would be put off for two months, until October 10, 2017, to make sure the game meets "the highest quality experience" for players.[49] The game was released for Microsoft Windows, PlayStation 4, and Xbox One. The Play Anywhere feature extends to Microsoft's Xbox One X console.[50] A free-to-play companion game for iOS and Android devices was also released on September 28, 2017, ahead of the console/PC versions.[51] Developed by IUGO Mobile Entertainment, mobile companion versions of Shadow of War are played as a real-time strategy role-playing video game from a top-down perspective, where players can recruit characters from the console/PC versions of the game and other characters from its predecessor and The Lord of the Rings film trilogy to fight Sauron's forces in small-scale battles.[52]

On March 3, 2016, Monolith's executive producer, Michael David Forgey, died of cancer. To commemorate the loss of Shadow of War's executive producer, Monolith and Warner Bros. announced a downloadable content (DLC) named "Forthog Orc-Slayer". Originally selling for $5, Warner Bros. promised to donate $3.50 of the proceeds from each sale of the DLC made from any of the majority of the U.S. states[53] to the Forgey family through December 31, 2019.[54] Warner Bros. was criticized for attempting to cash in on Forgey's death.[55] Following public backlash, on September 27, 2017, the DLC was made free to all who purchased the game and all proceeds were refunded to those who purchased it beforehand, in favor of Warner Bros. making a lump sum donation to the Forgey family.[56]

The game was released alongside an expansion pass, which grants players access to several pieces of downloadable content. "Slaughter Tribe Nemesis" and "The Outlaw Tribe Nemesis" were released in November and December 2017 respectively, introducing new orc tribes and gears. In February 2018, Blade of Galadriel, a story expansion was released. In this expansion, players would assume control of Eltariel as she fights to uncover the mystery behind the Nazgûl. In May 2018, Monolith released an expansion named Desolation of Mordor. Players assume control of Baranor, the Captain of Minas Ithil, who must work with his allies to fight against a new Orc threat to the east.[57] Several free updates has been released, introducing content such as infinite Shadow War and Online Fight Pits.[58] In April 2018, Monolith announced that they would gradually remove all forms of microtransactions and the marketplace from the game, citing that they "compromise" the game by undermining the nemesis system as they provide players a fast shortcut to build their army.[59] Following their removal, WB Games released the "Defintive Edition", which bundles the base game with all the expansion pass content, in August 2018.[60] A demo for the game, which allows players to complete all missions in the Núrn region, was also released for Steam users in August 2018.[61]

Reception

Middle-earth: Shadow of War received "generally favorable" reviews from critics, according to review aggregator Metacritic.[64][63][62] Many critics noted the game's ambitious scope and its significant expansion of the nemesis system, but remarked that the game feels bloated and criticized the story.[72] The introduction of microtransactions was widely criticized by critics.[67][71][70] Commercially, Shadow of War was the best-selling video game in the US in October 2017, with sales being 20% higher than its predecessor.[73] In the UK, it was the second best-selling video game in its week of release, behind FIFA 18.[74]

The nemesis system was often singled out as the highlight of the game. Matt Miller from Game Informer described Shadow of War as "a playground of intense and emergent action scenes" shaped by player's choices. He was impressed by the variety of orcs he encountered in the game, and wrote that interacting with them through the game's nemesis missions helped deepened players' engagement with the game's world.[66] Hurley also enjoyed the nemesis system for creating personalized story on top of the main narrative, noting that each encounter with an orc may potentially develop into an unique story depending on players' decisions.[68] Stapleton praised how the nemesis system generated numerous colorful characters and adversaries, with each having their own voice and appearance. He further applauded the system for introducing a layer of surprise and unpredictability to the game.[69] PC Gamer's Andy Kelly described the nemesis system as the "best part" of Shadow of War. The tribal systems was singled out for producing orcs that feel like "distinct, original characters, therefore, making the relationships forged with them more "personal".[70] Christian Donlan from Eurogamer praised the nemesis system for making the game's world feel "wonderfully, comically, teeteringly alive".[75] Several critics questioned the morality behind building an orc army by essentially brainwashing and enslaving them.[76][77][78]

The combat of the game received critical acclaim. Matt Miller from Game Informer praised the diverse combat skills, which provided a "potent power fantasy". He also enjoyed the progression system, which kept the gameplay experience fresh despite the game's long length.[66] Leon Hurley, writing for GamesRadar, also enjoyed the upgrade system for significantly deepening the "simple" yet "effective' counter-based combat system. He remarked that each combat scenario could be different due to the unique traits of each orc, forcing players to improvise and adapt.[68] Dan Stapleton from IGN praised Talion's agility, calling the transversal options "quick and fun". Fortress assault was praised by critics for being epic in scale,[67] though Stapleton was disappointed by the lack of planning and strategy involved.[69] Johnny Chiodini from Eurogamer wrote that the game often overwhelmed players with upgrade points and skills, causing the gameplay experience to be relatively easy. As a result, this undermined the nemesis system as he had never encountered a "nemesis" character that caused him significant troubles or kills his Talion repeatedly.[79]

The story of the game received generally negative reviews. Hurley remarked that the game's tone was incoherent and felt the story did not respect the source material, citing Shelob's change from a spider to a human woman as one of his disappointments towards the game's narrative.[68] Stapleton added that the game played "fast and loose" with Lord of the Ring lore, and described the dialogues in the game as "clunky" and "derivative".[69] Kelly also disliked the game's tone, feeling that it was "overly-serious" and lacked a sense of playfulness.[70] Johnny Chiodini from Eurogamer also called the story "dreadful", "self-indulgent" and "bombastic nonsense". He suspected Monolith only added certain plot points "for the sake of doing things bigger for the sequel", and wrote that "the lore had been thrown out the window for the sake of a couple of schlocky and unnecessary reveals".[79] Chris Carter from Destructoid disliked Talion, calling him "bland", and remarked the story was "nonsensical", with "with rings upon rings and comical retcons".[65] Phillip Kollar from Polygon remarked that fans of the Tolkien's legendarium will likely find Shadow of War's story and twists to the existing canon "distasteful".[71] Writing for GameSpot, Justin Haywald liked the stories featuring the game's side characters and Orc companions, but lamented that players did not get to spend enough time with them and that these quests end abruptly.[67]

Critics have mixed feelings about the scale of the game. Critics noted the distinctiveness of the game's five regions, but none of them introduces new gameplay features or enemy types.[66][69] While Miller praised the location design and described them as a "visual treat",[66] Kelly criticized the uninspiring environment design and the game's "sludgy, muted look".[70] Kelly felt that despite the abundance of systems in the game, many were not integrated properly. Elaborating on the game's bloatedness, Kelly added that the game was "constantly screaming at [players] to do things", and described its side content as a "fantasy to-do list".[70] Carter, likewise, felt that some of the systems, such as the gears featured in the game, were overly convoluted.[65] Andrew Webster, writing for The Verge, added that Monolith's intention to introduce more content to the game unexpectedly backfired and diluted the experience, causing great moments in the game to be overshadowed by unnecessary content, boring missions and map markers that failed to elevate the experience.[78]

Accolades

Year Award Category Result Ref.
2018 21st Annual D.I.C.E. Awards Role-Playing Game of the Year Nominated [80]
National Academy of Video Game Trade Reviewers Awards Animation, Technical Nominated [81][82]
Art Direction, Fantasy Nominated
Character Design Nominated
Control Design, 3D Nominated
Game, Franchise Role Playing Nominated
Use of Sound, Franchise Nominated
16th Annual Game Audio Network Guild Awards Best Original Song ("Fires of War") Nominated [83]

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External links

  • Official website

middle, earth, shadow, 2017, action, adventure, video, game, developed, monolith, productions, published, warner, bros, interactive, entertainment, sequel, 2014, middle, earth, shadow, mordor, shadow, based, tolkien, legendarium, game, between, events, peter, . Middle earth Shadow of War is a 2017 action adventure video game developed by Monolith Productions and published by Warner Bros Interactive Entertainment The sequel to 2014 s Middle earth Shadow of Mordor Shadow of War is based on J R R Tolkien s legendarium The game is set in between the events of Peter Jackson s The Hobbit and The Lord of the Rings film trilogies from which the game takes inspiration The player continues the story of Talion the Gondorian Ranger who bonded with the wraith of the Elf Lord Celebrimbor as they forge a new Ring of Power to amass an army to fight against Sauron The game builds upon the Nemesis System introduced in Shadow of Mordor allowing Talion to gain followers from several races of Middle earth and plan out complex strategies using these to complete missions Middle earth Shadow of WarDeveloper s Monolith ProductionsPublisher s Warner Bros Interactive EntertainmentDirector s Michael de PlaterProducer s Nathan EdsonDesigner s Bob RobertsProgrammer s Matt RiceArtist s Philip StraubWriter s Tony EliasChristian CantamessaComposer s Garry SchymanNathan GriggPlatform s Microsoft WindowsPlayStation 4Xbox OneReleaseOctober 10 2017Genre s Action adventureMode s Single player multiplayerShadow of War was more ambitious in scope when compared with Shadow of Mordor with the introduction of various new gameplay mechanics and the expansion of the nemesis system which aims to create procedurally generated orc characters that the protagonist can encounter in battles or recruit as followers Compared to its predecessor the game features more light hearted moments and the five regions were designed to be bigger and more colorful Locations in the game were inspired by the landscapes of eastern Washington Alaska and Iceland Troy Baker returned to provide the voice of Talion while simultaneously serving as the game s motion capture director Other cast members include Alastair Duncan as Celebrimbor Laura Bailey and Pollyanna McIntosh Announced in March 2017 the game was released worldwide for Microsoft Windows PlayStation 4 and Xbox One on October 10 2017 Shadow of War had a generally favorable reception from critics albeit more mixed than its predecessor praise was aimed towards the gameplay and an improved nemesis system although story elements and changes made to established characters received some negative reactions as well as the inclusion of microtransactions and loot boxes Many critics noted that the game s increased scope caused it to feel bloated The game was the best selling video game in the United States in its month of release Monolith supported the game post launch with free updates and two story expansions Contents 1 Gameplay 1 1 Nemesis system 2 Plot 2 1 Blade of Galadriel 2 2 Desolation of Mordor 3 Development 3 1 Nemesis system 4 Release 5 Reception 5 1 Accolades 6 References 7 External linksGameplay Edit In this gameplay screenshot protagonist Talion is exploring Seregost one of the five open world regions in the game Middle earth Shadow of War is an action adventure game set in an open world environment and played from a third person perspective The player controls the game s protagonist Talion who has several athletic and combat abilities as a ranger of Gondor Combat system in Shadow of War is similar to its predecessor and the Batman Arkham games Talion can use his weapons to strike enemies and build up his might meter Once the player lands eight consecutive strikes they can perform a combat finisher move massively damaging an enemy s health 1 2 When an enemy is about to strike Talion a symbol will appear on top of their head signling players to parry their attacks Unblockable attacks are highlighted in red and players must dodge them 3 In addition to melee combat players can also utilize stealth tactics when approaching their targets 4 Talion also has unique abilities provided by the wraith of the elf lord Celebrimbor with whom he shares his body Through Celebrimbor Talion can perform magical feats such as double jumping activating wraith vision to highlight nearby enemies shooting spirit arrows wielding a spectral glaive draining an enemy s health or dominating them Players must use their combined abilities to complete various missions typically aimed to disrupt the armies of Sauron As players progress in the game and completes story quests they will gradually gain points to unlock new skills and abilities Each skills can be individually upgraded to provide more gameplay perks and bonuses 5 The game features a currency named mirian which is directly earned through defeating enemies Mirian can be used to purchase gears and followers in the game s market 6 Talion has access to five different types of gears in his inventory a sword a dagger a bow armor and a cloak The effectiveness of a gear is dictated by both its stat and rarity which is categorized into four different categories common rare epic and legendary Players can spend the mirian and finish unlock challenges in order to upgrade their weapons In addition gems can be slotted into Talion s gears They can be used to either increase weapon s damage Talion s health or the amount of mirian Talion will gain through defeating enemies or completing quests Several lower quality gems can be combined into a gem of the next higher quality As players progress in the game they will collect legendary gears When multiple legendary gears of the same set are collected combat bonuses will be granted to players 7 Shadow of War is made up of five different areas which can be freely explored by players 8 They can explore these areas on foot or by riding on tamed beasts 9 There are side activities that Talion can participate in such as purifying Haedir towers which unlocks a fast travel point for players and reveals locations of interest to players 6 finding lost Gondorian artifacts solving puzzles to unlock ithildin doors collecting Shelob s memories and completing Shadows of the Past quests which are challenges based on Celebrimbor s memories 10 Four of the five regions have a fotress operated by an overlord Players must lay siege to these fortresses and maintain control after capturing them Each fortress has a fortress level which indicates how strong the warchiefs stationed inside the fortress are and how well fortified a fortress is Players can send in their own followers to capture the fortress and the combined strengths of their followers are reflected by the player s own assault force level If the fortress level and assault force level are similar both sides would be even in strength resulting in an even fight After a fortress invasion has started Talion and his followers must capture victory points and kill the overlord in the throne room Players can then appoint one of their followers to become its new overlord and unlock siege upgrades Defense missions would become available following a successful fortress conquest 11 After completing the game s main campaign players can complete endgame content known as Shadow Wars renamed to Epilogue in July 2018 in which players must defend their fortresses against hostile enemies for 20 times before unlocking the game s bonus ending 12 Nemesis system Edit The Nemesis System expands upon its introduction in Middle earth Shadow of Mordor Similar to the first game enemies in the game are procedurally generated While generic orcs serve as cannon fodder as part of Sauron s armies the game will begin tracking the ones that perform any notable talents within the game such as killing the player or surviving an encounter with the player Enemies in the game will remember their interactions with Talion and taunt him when they encounter each other again later 13 Hostile orcs may also return scarred with some even cheating death to exact revenge on Talion 14 Once the player dies orcs will advance up the hierarchy and become a captain who are characters with unique attributes strengths weaknesses and names 10 Intels on these captains can be collected through interrogating characters named worms in the game s world 15 Enemy orcs will also ambush Talion which are one of the random events that can happen at any point of the game 16 Players upon learning a captain s traits can avoid tactics that aggravate or enrage a captain and exploit their weaknesses causing them to be dazed and leaving them defenseless 1 Captains in the game will also adapt as the artificial intelligence in the game will learn the player s preferred gameplay tactics and develop strategies to counter them Enemy orcs can be dominated through Cerebrimbor s powers allowing Talion to either recruit them kill them or shame them which significantly lowers their level Players cannot recruit orcs who have a higher level than Talion 17 Shamed enemies may also become a maniac a deranged individual whose level will increase significantly 14 Shadow of War s nemesis system also extends to Talion s followers as he gradually builds his own orc army They can be summoned to the battlefield assisting Talion in combat Players can recruit a captain and send them to infiltrate the fortress They may be appointed as the bodyguard of a warchief allowing said captain to betray the warchief in a subsequent mission Following the death of a warchief captains will battle each other for the position Players will then unlock a Nemesis mission allowing players to assist Talion s followers in battle to ensure their success These warchiefs would then betray the Overlord during fortress assault battles thus making the fortress siege easier for Talion There are a number of Nemesis missions allowing Talion to perform tasks like exacting revenge on a captain who has previously killed him or intervening in in fighting scenarios 10 Friendly orcs will also remember a specific encounter saving Talion when he was about to be killed by a hostile captain or attempting to take down a specific enemy captain for Talion on his own 18 Friendly orcs can also participate in fight pits in which they battle another orcs to death in order to earn gears and level up 19 20 However friendly followers may also betray Talion 21 The player is able to transfer their top Nemesis and their most loyal follower from Shadow of Mordor into Shadow of War through the Nemesis Forge 22 The game features two asynchronous multiplayer modes In Online Vendetta missions players can enter another player s nemesis system to defeat their nemesis Once another player s nemesis has been defeated players would receive a loot chest and Spoils of War Vendetta s form of experience 10 Social Conquest mode allows players to invade other players fortresses and attempt to conquer them This mode has two settings friendly and ranked Friendly allows players to invade someone s fortresses without the risk of losing their army Ranked on the other hand allows players to invade but with a risk of losing some of their own Orc Followers permanently 23 Players could access the game s marketplace where they can purchase Loot Chests which provide players with gears and consumables War chests that unlock followers and training orders that improve a follower s attributes and Spoils of War Chest which unlocks high level followers 10 As of July 2018 the marketplace and all forms of microtransactions were completely removed from the game 24 Plot Edit Troy Baker provided the voice for Talion the game s protagonist He also served as the game s motion capture director Shadow of War continues the narrative from Shadow of Mordor following Talion Troy Baker who is still infused with the spirit of the elf lord Celebrimbor Alastair Duncan Talion and Celebrimbor travel to Mount Doom where they forge a new Ring of Power free of Sauron s corruption However once the Ring is complete Celebrimbor is abducted and held hostage by Shelob Pollyanna McIntosh who asks Talion to hand over the Ring in exchange for Celebrimbor Talion reluctantly agrees and gives the Ring to Shelob who claims they have a common enemy in Sauron She uses the Ring to see into the future and directs Talion to the last Gondorian stronghold near Mordor Minas Ithil which is under siege by Sauron s forces due to the city s possession of a valuable Palantir The Palantir allows whoever possesses it to see anything they wish making it a valuable tool for Celebrimbor and a dangerous weapon for Sauron Talion travels to Minas Ithil and comes to odds with Celebrimbor Talion wants to help his fellow Gondorians while Celebrimbor believes the city is already lost and the retrieval of the Palantir must take priority Talion reasons that protecting Minas Ithil will protect the Palantir and he meets up with the city s defenders General Castamir Travis Willingham his daughter Idril Nicole Tompkins and his lieutenant Baranor Ike Amadi Together they sabotage any efforts to break into the city until Castamir betrays them allowing the Orcs to breach the gates and handing over the Palantir to the Witch king of Angmar Matt Mercer in return for sparing Idril Castamir is killed by the Witch king and Talion is barely able to escape thanks to the help of Eltariel Laura Bailey an Elven assassin working on behalf of Galadriel Jennifer Hale The Witch king seizes Minas Ithil renaming it Minas Morgul With the Palantir Sauron realizes that Shelob is holding Celebrimbor s Ring and sends the Nazgul to attack her Talion is able to save Shelob who returns the Ring to him and tells him that the fate of Middle earth is in his hands With the Ring back in his possession Talion begins to use its power to dominate Orcs and build his army During this time he assists Idril and Baranor in rescuing Gondorian survivors helps the nature spirit Carnan Toks Olagundoye defeat the Balrog Tar Goroth and the necromancer Zog Nolan North is betrayed by one of his followers and hunts the Nazgul alongside Eltariel Talion builds up enough strength to assault Sauron s fortress directly During the battle Talion faces Isildur Nolan North corrupted into a Nazgul Talion manages to defeat Isildur but upon seeing his memories of how he was corrupted by the One Ring decides to destroy Isildur and release his spirit rather than dominate him Celebrimbor remarks angrily that Isildur would have been a valuable asset to their cause leading Talion to realize that Celebrimbor wishes to replace Sauron by dominating him rather than destroying him Talion refuses to follow Celebrimbor s orders any more causing the wraith to abandon him and possess Eltariel instead Without Celebrimbor or the ring Talion quickly begins to die but is visited by Shelob in a vision Shelob informs him that if Talion had gone on to fight Sauron they would have succeeded and Celebrimbor would have enslaved Sauron and marched on the rest of Middle earth She implores Talion to continue to fight to contain the darkness within Mordor Deciding to put his fate in his own hands Talion picks up the ring Isildur was wearing to preserve his own life He uses the power of Isildur s Ring to assault and seize Minas Morgul defeating the Witch king in the process Talion takes possession of the Palantir and observes Celebrimbor and Eltariel making their assault on Sauron The two manage to gain the upper hand and Celebrimbor attempts to dominate Sauron only for Sauron to cut off two of Eltariel s fingers one of which is adorned with the Ring of Power and merge himself with Celebrimbor As a result Sauron and Celebrimbor remain trapped in Sauron s tower in the form of a flaming eye as their spirits continue to battle for dominance Knowing he will not be able to resist the Ring Talion decides to use Minas Morgul as a fortress to keep Sauron s forces contained in Mordor as long as he can Decades later Talion succumbs to the corruption of Isildur s Ring and joins Sauron s forces as a Nazgul where he goes with the others to hunt Frodo and the One Ring However with the destruction of Sauron and the One Ring Talion dies with the rest of the Nazgul and his spirit is freed He is last seen on the shores of Valinor discarding his weapons and armor as he walks off into the west Blade of Galadriel Edit Following the final battle between Celebrimbor and Sauron Eltariel recovers Celebrimbor s Ring and receives orders from Galadriel to continue hunting the remaining Nazgul including Talion Eltariel reluctantly confronts Talion who manages to convince her that by working together they can keep Sauron s influence contained within Mordor However he informs her that a new warchief is leading a massive army and has attacked many of his fortresses Talion tasks Eltariel with defending one of his remaining forts while he goes to defend another fort in Seregost Eltariel manages to recruit several new tribes of orcs to fight for her and she successfully defends her fort from enemy attack though Seregost falls A pair of rogue Nazgul arrive revealing they are the ones leading the new orc army as they plan to take advantage of Sauron and the Witch king s weakness to take over Middle earth After rendering Seregost Eltariel and Talion pursue the Nazgul twins to their stronghold where Eltariel is able to defeat both of them Despite their defeat Talion begins to succumb to the temptation of Isildur s Ring forcing Eltariel to battle him Though Eltariel is victorious Talion tells her that he will inevitably be resurrected by Sauron Afterwards Eltariel continues to battle the forces of Mordor until she witnesses the destruction of the One Ring Upon seeing Celebrimbor s spirit freed from Sauron Eltariel decides to go track him down Desolation of Mordor Edit After the fall of Minas Ithil Baranor seeks to hire mercenaries to help him seize the fortress of Shindram On the way he is attacked by wyrms and rescued by the dwarf Torvin Adam Croasdell who helps develop gadgets for Baranor such as a grappling hook and a glider Baranor continues to the Vanishing Sons mercenary camp where he discovers they are led by his estranged older brother Jagai who now goes by the name of Serka Usman Ally Serka reluctantly agrees to help Baranor take Shindram in return for all of the loot stored inside However another mercenary Zhoja betrays Serka and sends him to fight in an orc fighting pit Baranor rescues Serka who reasserts control over the Vanishing Sons and executes Zhoja After repelling an orc attack Baranor and Serka lead their army and seize Shindram doing so by destroying the fortress s overlord Takra However rather than hold the fortress they leave a trap for the orcs sent to retake it Baranor and Serka leave to seize more fortresses deciding that Gorgoroth will be their next target Development EditMonolith Productions returned to lead the development of the sequel 25 Creative director Michael De Plater said that the development of Shadow of Mordor was a learning study for Monolith in how to make open world games and the development team limited themselves in the scope of what they could deliver for that game With those lessons learned de Plater said that Monolith was able to take a bolder step forward for Shadow of War saying t his was our ambition to do the big blockbuster version of the ideas we d begun to explore in the first game It s kind of our Terminator 2 to Terminator 26 Monolith upgraded their game engine named LithTech from Shadow of Mordor to the Firebird engine which can support large scale battles and more complex features in the nemesis system 27 The team wanted the game s story to evoke some of the most iconic and epic elements in Lord of the Rings and The Hobbit They created battle systems that enable large scale battles where parts of the battle would be managed by the various Followers that the player has recruited thus allowing the player to still focus on the violence and brutality of close quarter combat 26 In addition the team would weave these moments into the story of the game and provide context for the nemesis system whose ultimate goal was to facilitate Talion s complete conquest of Mordor Explaining why the story deviated from Lords of the Ring canon de Plater described the story as an adaptation of the books While the team wanted to capture the spirit of Middle earth as much as possible the team created an original story that explores the the darker side of Tolkien s works 25 As the game takes place in the decades between the end of The Hobbit and Fellowship of the Ring the team believed that they can fill in some missing details without impacting the wider story depicted in Tolkien s novels as this period was relatively less explored in fiction 28 The team further compared the game to Rogue One in which the story of Shadow of War would lead into the events of The Lord of the Rings 29 The story was also designed to be accessible and players need not to play Shadow of Mordor or understand any of the Tolkien s work before playing Shadow of War 29 The Shadow Wars endgame mode was created with the intention of giving players more reasons to continue playing the game and exploring the nemesis system after the completion of the main story The bonus ending in the game was compared to the Knightfall ending in Batman Arkham Knight as the team expected only a small percentage of players to unlock this final ending 25 Talion returned as the game s central protagonist The game s narrative follows a three act structure and provides a definitive ending to Talion s story that begins in Shadow of Mordor 30 31 According to de Plater while Talion inherited the heroic traits of Boromir he is ultimately an everyman like Samwise Gamgee 32 Troy Baker returned to provide voice for Talion while also serving as the motion capture director for all story sequences in the game Baker drew from his experience working with Naughty Dog on The Last of Us and Uncharted 4 A Thief s End while working on the project while working closely with the game s writers and cutscenes directors 33 In addition to Baker Alastair Duncan returned to provide voice to Celebrimbor 34 In the game Celebrimbor is an ambitious figure of power one who believes that he can be better than Sauron once he takes the ring 32 The team wanted to take players to areas outside of Mordor and have Talion meet other new characters New members of the cast include Laura Bailey who played the role of Eltariel an elven assassin working for Galadriel who fights to keep the Nazgul within Mordor 35 Pollyanna McIntosh voiced Shelob a spider who can shapeshift into a human woman in the game 36 While this decision was initially met with backlash from fans of the series writer Tony Elias added that they could explore the character in a much more in depth manner when she was in her human form or they would have to dramatically reduce her role in the game 37 Volcanoes in eastern Washington were one of the inspirations for the locations in the game The team tried to devote resources to new regions as much as possible 25 The locations in the game were inspired by the landscapes of eastern Washington Alaska and Iceland 38 De Plater added that each region in the game was larger in size when compared to that of Shadow of Mordor and that they had more environmental diversity 31 The five regions were also designed to be more colorful contrasting the gritty artstyle of Shadow of Mordor 39 The human city of Minas Ithil is the first location that Talion will visit The team took inspirations from Minas Tirith from the films and Roman architecture while designing the look of the city and consulted illustrator and architect Ted Nasmith 40 In subsequent visit in the game it will be attacked and captured by Nazgul becoming the fallen city of Minas Morgul 31 Seregost was a snowy location that had verticality and elevation changes not previously seen in its predecessor Cirith Ungol was a massive cave complex where remnants of an ancient civilization can be found Nurn returned in Shadow of War as a tropical island Through Nurn the team wanted to explore the theme of nature destruction as Orcs are destroying its lush forest to provide supplies to their war effort Gorgoroth was described as a hellscape and the culmination of all of these iconic locations and structures that everybody knows and loves from the lore made real Gorgoroth was heavily industrialized as the team wanted to show how the orcs are preparing for war by building different engines of war and factories 41 The nemesis system also expands to the world itself as the environment will be updated depending on the tribal origin of the Orc Overlord who is commanding the fortress 38 Nemesis system Edit Further information Middle earth Shadow of Mordor Development Dan Abnett returned to write the showdowns and death taunts of the orcs In the game captains warchiefs and overlord will taunt players when they encounter each other One of the main goals for the new nemesis system was to increase the variety of these emergent stories and be more emotionally intense 25 Lead designer Chris Hoge explained that the best relationship between Talion and orcs is similar to a roller coaster one that is filled with ups and downs He added that the more trouble an orc caused to the player the more rewarding it would be for players when they eliminate that orc later in the game This created a revenge loop where the player needs to know how to exploit an orc s weakness and break the loop The game introduced a system named player interaction score PIS which tracks how much players interact with each individual orc in the game The orc that a player interacts with the most is more likely to cheat death as they return to life to taunt the player Certain orc archetypes will appear only once per game For instance an orc with the Claw title is one whose arm has been dismembered by Talion but nonetheless returns to life and faces Talion again with a metal prosthetic According to Hoge the dialogues and the in game text were written to be as natural and shareable as possible so that players would share these personalized moments with their friends 42 The team wanted enemy encounters to be challenging and varied Compared with the enemy traits in Shadow of Mordor traits in Shadow of War were more predictable making them less likely to be completely undefeatable This was achieved through the tribal affiliations of each orc as each tribe has their own unique appearance and preferred approaches to combat In addition the team also significantly expanded Talion s combat skills and introduced an easy difficulty mode to avoid frustrating players who are less competent 25 Monolith also curated content in the nemesis system removing boring scenarios while handcrafted certain scenes that the team wanted to happen in the procedural generation 43 While the nemesis system has been significantly expanded the game remained a third person action adventure title The team did not want players to over strategize Nemesis system was described as a story generating machine but its calculations are not fully revealed to players Players also have the option to completely ignore the nemesis system and play Shadow of War like a hack and slash game 28 44 To rectify a situation in Shadow of Mordor where competent players would rarely be killed by enemies and therefore never get to explore the nemesis system Shadow of War s system will track a player s gameplay style and have enemies adapt to these tactics creating a more challenging experience The game would also track the player s progress and send a particular type of enemies after the player This was designed to ensure that all types of players regardless of their competency in the game would get to experience the nemesis system and create a nemesis that is personable and memorable 45 The nemesis system was also expanded to include Talion s followers Personal story with each orc continues after they have been recruited as they will rescue Talion in his dying moments deliver gifts to him and sometimes betray him 42 According to de Plater this allowed the nemesis system to further tell stories about loyalty betrayal and friendship a process that does not necessarily include being killed by a hostile orc 28 By having orcs betraying Talion players are also given a target for revenge When playtesting the game the nemesis system sometimes generated unexpected results Instead of correcting these issues the team instead embraced these results and wrote extra dialogues for such outcomes 46 Each orc featured in the game has their own unique personalities 39 The team wanted them to be genuine characters with traits of humanity 29 De Plater described them as soldiers in the trenches and the manifestation of what happens to human beings when they get controlled completely by the emotions of hatred and fear While orcs in the game lack empathy and a moral compass they do not see themselves as villains 29 Recognizing the violence inherent with the Middle earth setting Monolith aimed to include light humorous elements that play off the thirst for violence that the orcs have so that the game would not wallow in it or feel sadistic Some of the orcs have to be likeable as they will join Talion s army fighting alongside him 26 Dan Abnett once again was recruited to write the showdowns and death taunts for Shadow of War According to Abnett the orcs in the game were intentionally voiced to sound like Cockney gangsters from a Ray Winston film 47 In addition to the orcs other enemies appear in the game John Howe the principle artist of the Lord of the Rings films was recruited to design the appearances of ringwraiths 31 The Olog Hai was a group of smart trolls created specifically for the game their design was inspired by the super soldiers from Warhammer 40 000 Space Marine 29 Release EditShadow of War was officially announced by Monolith Productions and publisher Warner Bros Interactive Entertainment in March 2017 48 The title was originally scheduled to be released in August 2017 but in June of that year the publisher announced that the release would be put off for two months until October 10 2017 to make sure the game meets the highest quality experience for players 49 The game was released for Microsoft Windows PlayStation 4 and Xbox One The Play Anywhere feature extends to Microsoft s Xbox One X console 50 A free to play companion game for iOS and Android devices was also released on September 28 2017 ahead of the console PC versions 51 Developed by IUGO Mobile Entertainment mobile companion versions of Shadow of War are played as a real time strategy role playing video game from a top down perspective where players can recruit characters from the console PC versions of the game and other characters from its predecessor and The Lord of the Rings film trilogy to fight Sauron s forces in small scale battles 52 On March 3 2016 Monolith s executive producer Michael David Forgey died of cancer To commemorate the loss of Shadow of War s executive producer Monolith and Warner Bros announced a downloadable content DLC named Forthog Orc Slayer Originally selling for 5 Warner Bros promised to donate 3 50 of the proceeds from each sale of the DLC made from any of the majority of the U S states 53 to the Forgey family through December 31 2019 54 Warner Bros was criticized for attempting to cash in on Forgey s death 55 Following public backlash on September 27 2017 the DLC was made free to all who purchased the game and all proceeds were refunded to those who purchased it beforehand in favor of Warner Bros making a lump sum donation to the Forgey family 56 The game was released alongside an expansion pass which grants players access to several pieces of downloadable content Slaughter Tribe Nemesis and The Outlaw Tribe Nemesis were released in November and December 2017 respectively introducing new orc tribes and gears In February 2018 Blade of Galadriel a story expansion was released In this expansion players would assume control of Eltariel as she fights to uncover the mystery behind the Nazgul In May 2018 Monolith released an expansion named Desolation of Mordor Players assume control of Baranor the Captain of Minas Ithil who must work with his allies to fight against a new Orc threat to the east 57 Several free updates has been released introducing content such as infinite Shadow War and Online Fight Pits 58 In April 2018 Monolith announced that they would gradually remove all forms of microtransactions and the marketplace from the game citing that they compromise the game by undermining the nemesis system as they provide players a fast shortcut to build their army 59 Following their removal WB Games released the Defintive Edition which bundles the base game with all the expansion pass content in August 2018 60 A demo for the game which allows players to complete all missions in the Nurn region was also released for Steam users in August 2018 61 Reception EditReceptionAggregate scoreAggregatorScoreMetacriticXONE 81 100 62 PS4 80 100 63 PC 75 100 64 Review scoresPublicationScoreDestructoid7 10 65 Game Informer9 5 10 66 GameSpot7 10 67 GamesRadar 68 IGN9 10 69 PC Gamer US 73 100 70 Polygon7 5 10 71 Middle earth Shadow of War received generally favorable reviews from critics according to review aggregator Metacritic 64 63 62 Many critics noted the game s ambitious scope and its significant expansion of the nemesis system but remarked that the game feels bloated and criticized the story 72 The introduction of microtransactions was widely criticized by critics 67 71 70 Commercially Shadow of War was the best selling video game in the US in October 2017 with sales being 20 higher than its predecessor 73 In the UK it was the second best selling video game in its week of release behind FIFA 18 74 The nemesis system was often singled out as the highlight of the game Matt Miller from Game Informer described Shadow of War as a playground of intense and emergent action scenes shaped by player s choices He was impressed by the variety of orcs he encountered in the game and wrote that interacting with them through the game s nemesis missions helped deepened players engagement with the game s world 66 Hurley also enjoyed the nemesis system for creating personalized story on top of the main narrative noting that each encounter with an orc may potentially develop into an unique story depending on players decisions 68 Stapleton praised how the nemesis system generated numerous colorful characters and adversaries with each having their own voice and appearance He further applauded the system for introducing a layer of surprise and unpredictability to the game 69 PC Gamer s Andy Kelly described the nemesis system as the best part of Shadow of War The tribal systems was singled out for producing orcs that feel like distinct original characters therefore making the relationships forged with them more personal 70 Christian Donlan from Eurogamer praised the nemesis system for making the game s world feel wonderfully comically teeteringly alive 75 Several critics questioned the morality behind building an orc army by essentially brainwashing and enslaving them 76 77 78 The combat of the game received critical acclaim Matt Miller from Game Informer praised the diverse combat skills which provided a potent power fantasy He also enjoyed the progression system which kept the gameplay experience fresh despite the game s long length 66 Leon Hurley writing for GamesRadar also enjoyed the upgrade system for significantly deepening the simple yet effective counter based combat system He remarked that each combat scenario could be different due to the unique traits of each orc forcing players to improvise and adapt 68 Dan Stapleton from IGN praised Talion s agility calling the transversal options quick and fun Fortress assault was praised by critics for being epic in scale 67 though Stapleton was disappointed by the lack of planning and strategy involved 69 Johnny Chiodini from Eurogamer wrote that the game often overwhelmed players with upgrade points and skills causing the gameplay experience to be relatively easy As a result this undermined the nemesis system as he had never encountered a nemesis character that caused him significant troubles or kills his Talion repeatedly 79 The story of the game received generally negative reviews Hurley remarked that the game s tone was incoherent and felt the story did not respect the source material citing Shelob s change from a spider to a human woman as one of his disappointments towards the game s narrative 68 Stapleton added that the game played fast and loose with Lord of the Ring lore and described the dialogues in the game as clunky and derivative 69 Kelly also disliked the game s tone feeling that it was overly serious and lacked a sense of playfulness 70 Johnny Chiodini from Eurogamer also called the story dreadful self indulgent and bombastic nonsense He suspected Monolith only added certain plot points for the sake of doing things bigger for the sequel and wrote that the lore had been thrown out the window for the sake of a couple of schlocky and unnecessary reveals 79 Chris Carter from Destructoid disliked Talion calling him bland and remarked the story was nonsensical with with rings upon rings and comical retcons 65 Phillip Kollar from Polygon remarked that fans of the Tolkien s legendarium will likely find Shadow of War s story and twists to the existing canon distasteful 71 Writing for GameSpot Justin Haywald liked the stories featuring the game s side characters and Orc companions but lamented that players did not get to spend enough time with them and that these quests end abruptly 67 Critics have mixed feelings about the scale of the game Critics noted the distinctiveness of the game s five regions but none of them introduces new gameplay features or enemy types 66 69 While Miller praised the location design and described them as a visual treat 66 Kelly criticized the uninspiring environment design and the game s sludgy muted look 70 Kelly felt that despite the abundance of systems in the game many were not integrated properly Elaborating on the game s bloatedness Kelly added that the game was constantly screaming at players to do things and described its side content as a fantasy to do list 70 Carter likewise felt that some of the systems such as the gears featured in the game were overly convoluted 65 Andrew Webster writing for The Verge added that Monolith s intention to introduce more content to the game unexpectedly backfired and diluted the experience causing great moments in the game to be overshadowed by unnecessary content boring missions and map markers that failed to elevate the experience 78 Accolades Edit Year Award Category Result Ref 2018 21st Annual D I C E Awards Role Playing Game of the Year Nominated 80 National Academy of Video Game Trade Reviewers Awards Animation Technical Nominated 81 82 Art Direction Fantasy NominatedCharacter Design NominatedControl Design 3D NominatedGame Franchise Role Playing NominatedUse of Sound 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1 2017 Retrieved March 8 2017 Minotti Mike July 27 2017 Middle earth Shadow of War shines the Eye of Sauron on iOS and Android VentureBeat Archived from the original on July 30 2017 Retrieved July 28 2017 Chan Stephanie September 28 2017 Middle earth Shadow of War brings orcs and the Nemesis System to iOS and Android VentureBeat Archived from the original on December 6 2022 Retrieved January 23 2023 Chalk Andy September 1 2017 Shadow of War DLC character will raise funds for family of producer who died of cancer PC Gamer Archived from the original on September 27 2017 Retrieved October 8 2017 Alexandra Heather Shadow Of War Producer Memorialized In DLC Kotaku Archived from the original on September 11 2017 Retrieved September 15 2017 Scullion Chris September 7 2017 Shadow of War s tribute has fine print and fans deserve to know where their money is going Polygon Archived from the original on October 2 2017 Retrieved October 8 2017 Shadow of War September 26 2017 Shadow of War Forthog Orc Slayer Trailer archived from the original on October 23 2017 retrieved September 30 2017 Hood Vic October 25 2017 Shadow of War expansion pass details released Eurogamer Archived from the original on July 6 2022 Retrieved January 23 2023 Sirani Jordan November 16 2017 Middle earth Shadow of War 5 Free Content Updates Announced IGN Archived from the original on September 7 2022 Retrieved January 23 2023 Orland Kyle April 3 2018 Developer removes randomized loot boxes from Middle Earth Shadow of War Ars Technica Archived from the original on April 3 2018 Retrieved January 23 2023 Nunneley Jackson Stephanny August 1 2018 Middle earth Shadow of War Definitive Edition out later this month VG 247 Archived from the original on April 9 2022 Retrieved January 23 2023 Horti Samuel July 23 2019 Shadow of War gets a free chunky demo to go with its 66 price cut PC Gamer Archived from the original on December 24 2022 Retrieved January 23 2023 a b Middle earth Shadow of War for Xbox One Reviews Metacritic CBS Interactive Archived from the original on October 9 2017 Retrieved October 5 2017 a b Middle earth Shadow of War for PlayStation 4 Reviews Metacritic CBS Interactive Archived from the original on October 8 2017 Retrieved October 5 2017 a b Middle earth Shadow of War for PC Reviews Metacritic CBS Interactive Archived from the original on October 19 2018 Retrieved November 6 2018 a b c Carter Chris October 5 2017 Review Middle earth Shadow of War Destructoid Archived from the original on October 18 2017 Retrieved October 5 2017 a b c d e Miller Matt October 5 2017 A Sandbox For Predators Middle earth Shadow of War PlayStation 4 Game Informer Archived from the original on October 5 2017 Retrieved October 5 2017 a b c d Haywald Justin October 5 2017 Middle earth Shadow of War Review GameSpot Archived from the original on October 11 2017 Retrieved October 5 2017 a b c d Hurley Leon October 5 2017 Middle earth Shadow of War review An expansive and beautifully made Lord of the Rings adventure playground GamesRadar Archived from the original on October 7 2017 Retrieved October 5 2017 a b c d e Stapleton Dan October 5 2017 Middle earth Shadow of War Review IGN Archived from the original on October 5 2017 Retrieved October 5 2017 a b c d e f Kelly Andy October 5 2017 Middle earth Shadow of War review PC Gamer Archived from the original on October 5 2017 Retrieved October 5 2017 a b c Kollar Philip Plante Chris October 5 2017 Middle earth Shadow of War review Polygon Archived from the original on October 5 2017 Retrieved October 5 2017 Brightman James October 5 2017 Middle earth Shadow of War Critical Consensus Gameindustry biz Archived from the original on December 24 2022 Retrieved January 23 2023 Chan Stephanie November 16 2017 October 2017 NPD Middle earth Shadow of War emerges with the One Ring of top sales VentureBeat Archived from the original on December 8 2022 Retrieved January 23 2023 Dayus Oscar October 16 2017 Top 10 UK Sales Chart Shadow Of War And Evil Within 2 Fail To Top Chart In Debut Week GameSpot Archived from the original on September 7 2022 Retrieved January 23 2023 Donlan Christian October 10 2017 Shadow of War s Nemesis system may work some of its greatest magic in your head Eurogamer Archived from the original on April 9 2022 Retrieved January 23 2023 Gault Matthew October 12 2017 Orc Slavery Made Me Quit Middle earth Shadow of War Vice Archived from the original on November 26 2022 Retrieved January 23 2023 Kunzelman Cameron October 24 2017 Middle Earth Shadow of War is at war with itself over slavery Archived from the original on November 28 2022 Retrieved January 23 2023 a b Webster Andrew October 12 2017 Middle earth Shadow of War is so big that it s overwhelming The Verge Archived from the original on October 25 2022 Retrieved January 23 2023 a b Chiodini Jonathan October 9 2017 Middle earth Shadow of War review Eurogamer Archived from the original on July 30 2022 Retrieved January 23 2023 Makuch Eddie January 14 2018 Game Of The Year Nominees Announced For DICE Awards GameSpot Archived from the original on January 17 2018 Retrieved January 20 2018 Nominee List for 2017 National Academy of Video Game Trade Reviewers February 9 2018 Archived from the original on February 15 2018 Retrieved February 15 2018 Horizon wins 7 Mario GOTY National Academy of Video Game Trade Reviewers March 13 2018 Archived from the original on March 14 2018 Retrieved March 14 2018 2018 Awards Game Audio Network Guild Archived from the original on April 14 2018 Retrieved April 14 2018 External links Edit Wikimedia Commons has media related to Middle earth Shadow of War Official websitePortals Speculative fiction Video games Retrieved from https en wikipedia org w index php title Middle earth Shadow of War amp oldid 1135911382, wikipedia, wiki, book, books, library,

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