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Marvel vs. Capcom 2: New Age of Heroes

Marvel vs. Capcom 2: New Age of Heroes[b] is a crossover fighting game developed and published by Capcom. It is the fourth installment in the Marvel vs. Capcom series, which features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. Originally released in Japanese arcades in 2000, the game received ports to the Dreamcast, PlayStation 2, PlayStation 3, Xbox, Xbox 360, and iOS devices over the span of twelve years.

Marvel vs. Capcom 2:
New Age of Heroes
Japanese Dreamcast cover art
Developer(s)Capcom
Backbone Entertainment[a]
Publisher(s)Capcom
Dreamcast
Producer(s)Yoshihiro Sudou
Designer(s)Tatsuya Nakae
Katsuhiro Eguchi
Shintaro Kojima
Oni Suzuki
Shinichirō Obata
Hidetoshi Ishizawa
Artist(s)Bengus
Composer(s)Tetsuya Shibata
Mitsuhiko Takano
SeriesMarvel vs. Capcom
Platform(s)Arcade
Dreamcast
iOS
PlayStation 2
PlayStation 3
Xbox
Xbox 360
Release
2000
  • Arcade
    • JP: February 24, 2000
    Dreamcast
    • JP: March 30, 2000
    • NA: June 27, 2000[1]
    • EU: July 16, 2000
    PlayStation 2
    • JP: September 19, 2002
    • NA: November 19, 2002
    • EU: November 29, 2002
    Xbox
    • JP: September 19, 2002
    • NA: March 27, 2003
    • EU: November 29, 2002
    Xbox Live Arcade
    • WW: July 29, 2009
    PlayStation Network
    • WW: August 13, 2009
    iOS
    • WW: April 25, 2012
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemSega NAOMI[3]

In Marvel vs. Capcom 2, players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents. While the game uses similar tag team-based game mechanics to the series' previous iteration, Marvel vs. Capcom: Clash of Super Heroes, it features several significant changes, such as three-on-three gameplay, a new character assist system, and a more simplified control scheme. The character artwork uses traditional 2D-animated sprites, while the backgrounds and visual effects are rendered in 3D. This makes Marvel vs. Capcom 2 the first game in the franchise to feature 2.5D graphics.

The game was acclaimed by critics, who praised its gameplay, visuals, and character roster, while criticizing its soundtrack and initial lack of online multiplayer support outside Japan. Since its release, it has been considered one of the greatest games of all time especially in the fighting game genre. Following its release, Capcom lost the use of the Marvel Comics license, putting the series on a decade-long hiatus. In April 2010, Capcom announced the development of a sequel, Marvel vs. Capcom 3: Fate of Two Worlds, which was later released in February 2011.

Gameplay edit

 
Jill Valentine performs a healing assist on Ryu during his battle against the Hulk. Marvel vs. Capcom 2 re-implements the assist system from Marvel Super Heroes vs. Street Fighter, which had been removed in Clash of Super Heroes.

Marvel vs. Capcom 2: New Age of Heroes is the fourth installment in the Marvel vs. Capcom series of tag team-based fighting games.[4][5] Players select a team of three characters to compete in a one-on-one battle, as opposed to teams of two characters in the series' previous entry, Marvel vs. Capcom: Clash of Super Heroes.[6] The game introduces a more refined version of the "Variable System" used in past Marvel vs. Capcom games, which allows players to tag in other team members at any point during the match.[7][8] Unlike Clash of Super Heroes, which features unplayable partner characters that the player can summon at will, Marvel vs. Capcom 2 re-implements the "Variable Assist" gameplay mechanic introduced in Marvel Super Heroes vs. Street Fighter, allowing players to call upon one of their off-screen team members to perform a single special move to aid them.[9][10] Each playable character possesses three different types of assists, denoted by the Greek letters α, β, and γ, which can range from projectile attacks to healing moves.[11][12] Assist characters receive extra damage if struck by the opponent.[13] As characters fight, the team members not in play will also slowly regenerate their life gauges.[14] A match lasts until one team completely runs out of vitality for all three fighters; if the match timer reaches zero before either team is knocked out, the player with the most remaining health is declared the winner.[11]

Similar to prior installments, as characters deal and receive damage, a colored meter at the bottom of the screen known as the "Hyper Combo Gauge" will gradually fill.[11] When the meter is full, the player can use it to perform several special techniques, such as "hyper combos", powerful attacks that deal heavy damage; "delayed hyper combos", which allow the player to execute multiple hyper combos consecutively; and "variable combinations", which summon the player's entire team to use their hyper combos simultaneously.[11][15] The game also introduces a new gameplay mechanic called the "snapback", which forces the opponent to switch characters.[4] Marvel vs. Capcom 2 features a modified version of the six-button control scheme from Clash of Super Heroes.[16] Instead of six attack buttons separated as three pairs of low, medium, and high-strength punches and kicks, the game utilizes a setup of four attack buttons and two assist buttons.[16]

Modes edit

Marvel vs. Capcom 2: New Age of Heroes features both single-player and multiplayer game modes.[16] The game has an Arcade Mode, where the player must defeat seven AI-controlled teams to reach the final boss character, Abyss, who sports three different forms.[16] Unlike previous games in the series, Marvel vs. Capcom 2 does not have character-specific endings, as the player will earn the same ending regardless of the characters they used to complete Arcade Mode.[17] Versus Mode allows two players to compete against one another.[14] Players can practice moves and combos in Training Mode, where they can also adjust certain settings, such as the number of bars available in the Hyper Combo Gauge.[16] Score Attack, similar to Arcade Mode, pits the player against waves of AI-controlled characters, trying to accumulate the highest score possible without using a continue.[14]

The arcade version of Marvel vs. Capcom 2 includes an experience system which unlocks hidden characters after a certain number of experience points are earned.[3] This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can buy hidden characters, stage backgrounds, and color schemes using points earned through normal play.[14] The Xbox 360 and PlayStation 3 versions both featured online multiplayer, which includes player matches, ranked matches, and lobbies.[18][19] The Japanese release of Marvel vs. Capcom 2 for the Dreamcast also featured online play through Capcom's "Match Service" network, limited to two separate Dreamcast systems.[20][21]

Playable characters edit

Marvel vs. Capcom 2: New Age of Heroes contains a roster of 56 playable characters.[16][22] The roster features characters from various Marvel Comics properties, such as The Avengers and X-Men, and Capcom video game franchises, including Street Fighter, Darkstalkers, and Mega Man.[16] The game also introduces three original characters: Amingo, a cactus-like creature; Ruby Heart, a French-speaking air pirate; and SonSon, a -wielding monkey girl and granddaughter of the protagonist from the 1984 Capcom arcade game SonSon.[22] In the arcade version, half of the characters are unlocked from the start while the other half are unlocked as revenue increases. In some console versions, 24 characters are available from the start and the remaining 32 must be unlocked using experience points. In the Xbox 360 and PlayStation 3 versions, all start unlocked.[15][19]

Marvel edit

Capcom edit

Development edit

On December 1, 1999, Capcom announced that a sequel to Marvel vs. Capcom: Clash of Super Heroes, titled Marvel vs. Capcom 2: New Age of Heroes, was in development.[23][24] It was developed for the Sega NAOMI arcade board and the Dreamcast, Capcom's first attempt at a fighting game outside of the CP System II and III hardware systems.[6][25] The game was the first in the Marvel vs. Capcom series to combine hand-drawn two-dimensional sprites upon three-dimensional backgrounds.[26] The Japanese home and arcade versions of the game were revealed to be compatible with the Dreamcast VMU.[27] Players were able to connect their VMU to the arcade version to exchange data, earning them experience points which could be used to unlock new characters, stages, and costume colors in the home version.[28] The experience system included three types of points: "N-Points", earned by playing through the arcade version; "D-Points", gained by playing through the Dreamcast version; and "V-Points", obtained by playing online multiplayer.[21] The game featured online play between two Dreamcast consoles through a specialized network known as "Match Service".[20] The service, developed by Capcom and KDD Corp, used KDD-developed technology called "Data on Demand" as a foundation, which offered transfer rates below 70 milliseconds.[20][21] These features were removed in all future domestic and international ports of Marvel vs. Capcom 2.[25][29]

During a press conference prior to the Electronic Entertainment Expo 2002, Capcom unveiled its plans to bring Marvel vs. Capcom 2 over to the PlayStation 2 and Xbox consoles.[30] While the PlayStation 2 version allowed players to compete against one another via USB modem connections, the Xbox version didn't feature Xbox Live support.[31][32] Once again, online multiplayer was not available outside Japan.[26] Online service was discontinued when Capcom began to dissolve its dial-up support in 2004.[33]

Following the commercial and critical success of Super Street Fighter II Turbo HD Remix in 2008, Capcom stated its intentions to continue making high-definition remakes of its past games.[34] When asked specifically about Marvel vs. Capcom 2, Capcom's vice president of business development and strategic planning, Christian Svensson, indicated that the game was their most requested title by fans.[35] On April 27, 2009, Marvel and Capcom jointly announced that Marvel vs. Capcom 2 would be coming to the Xbox 360 through the Xbox Live Arcade and PlayStation 3 through the PlayStation Store.[19][36] A demo was released on April 30 exclusively for the PlayStation Network.[37] When questioned about the lack of a Wii port, Svensson stated that Capcom was unable to release the game on the console due to licensing restrictions and WiiWare's file size limit.[38]

The PlayStation 3 and Xbox 360 ports were developed by Backbone Entertainment, who previously worked with Capcom on Super Street Fighter II Turbo HD Remix.[19] The game was built using the original Dreamcast version's code base.[2] The online functionality in Marvel vs. Capcom 2 utilized the same net code from Super Street Fighter II Turbo HD Remix.[19] Additional changes for the PlayStation 3 and Xbox 360 versions included various filtering options for character sprites, labeled "Smooth", "Crisp", and "Classic".[19] Widescreen support was implemented; since Marvel vs. Capcom 2 was originally designed with a 4:3 aspect ratio, the developers were able to widen the camera field of view.[2] The ports also added independent music volume controls and support of custom soundtracks.[2] Capcom offered a free downloadable hip hop mixtape as an alternative soundtrack for the game.[39]

In April 2012, Capcom announced the release of Marvel vs. Capcom 2 for iOS devices.[40] Capcom created two control configurations for iPhone and iPad touch screens.[41] Players have a choice between the standard six-button layout, or a compact four-button control scheme with "flick controls".[41] While the game does not support online play, a Versus Mode option is available over Bluetooth.[42]

Release edit

Marvel vs. Capcom 2: New Age of Heroes debuted in Japanese arcades on the Sega NAOMI arcade platform in early 2000.[3][4] The game was soon released on the Dreamcast in Japan on March 30, 2000, and North America on June 29; the European version, which was released on July 16, was published by Virgin Interactive.[43][44][5][13] Marvel vs. Capcom 2 was ported to the PlayStation 2 on September 19, 2002, in Japan, November 19 in North America, and November 29 in Europe.[26][45] The Xbox version launched alongside its PlayStation 2 counterpart in Japan on September 19, 2002, which later received a North American release on March 30, 2003.[32][46] It was then released internationally through the Xbox Live Arcade on July 29, 2009, and the PlayStation Network on August 13.[47] The PS3 version was released physically with a code instead of a disc for a limited time on GameStop.[48] Lastly, the game became available for iOS devices on April 25, 2012.[49]

On December 15, 2013, Capcom announced that Marvel vs. Capcom 2 would be removed from the Xbox Live Arcade and PlayStation Network stores towards the end of the month, following the apparent expiration of Capcom's licensing contracts with Marvel Comics.[50][51] The game was pulled from the PlayStation Network on December 17 and 19 in North America and Europe, respectively, and from the Xbox Live Arcade globally on December 26.[52] Eventually, the iOS version was also delisted from the Apple App Store.[53]

On August 2, 2021, prominent fighting game community member Maximilian Dood began a hashtag campaign to gather support for re-releases of Marvel vs. Capcom 2 onto modern consoles after it was delisted from digital platforms.[54] The campaign led to #FREEMVC2 trending on Twitter and Mike Mika, the studio head for video game developer Digital Eclipse, expressing interest in re-releasing the game.[55] On August 5, 2022, Arcade1Up revealed a Marvel vs. Capcom 2 arcade cabinet during the 2022 Evolution Championship Series.[56] The cabinet includes Wi-Fi connectivity for online multiplayer, as well as other games, including Marvel vs. Capcom: Clash of Super Heroes, Marvel Super Heroes vs. Street Fighter, X-Men vs. Street Fighter, Marvel Super Heroes, X-Men: Children of the Atom, X-Men: Mutant Apocalypse, and Marvel Super Heroes in War of the Gems.[56]

Reception edit

Upon release, Marvel vs. Capcom 2: New Age of Heroes received critical acclaim for its frantic gameplay style, detailed backdrops and visuals, and enormous cast of playable characters. In Japan, Game Machine listed it on their April 15, 2000 issue as being the most-successful arcade game of the month.[71] Anoop Gantayat of IGN praised the game for its refined battle system, despite its sheer level of insanity, labeling it as "one of the best fighting games out there".[13] Game Revolution lauded the game for its character roster and crazy action, claiming that Capcom crafted an excellent sequel by combining "timeless gameplay, an ensemble cast, and hyper energy". The site also praised the graphics for creating a "2.5D graphical wonder that is candy for the eyes".[15] Jeff Gerstmann of GameSpot praised the new control scheme and the addition of three-on-three combat; he concluded that fans of the previous games would be pleased with the changes made in Marvel vs. Capcom 2.[28]

The early Dreamcast, PlayStation 2, and Xbox versions of Marvel vs. Capcom 2 were criticized for their lack of online support outside Japan. Gerstmann commented that online multiplayer would have added a lot to the game's appeal.[28] In his Xbox review, Aaron Boulding of IGN was particularly critical over its exclusion, citing Capcom's failure to deliver on its promise for Xbox Live support as the reason for his low score.[46] Following the release of the PlayStation 3 and Xbox 360 ports, critics praised the game for providing a smooth online multiplayer experience. Topher Cantler of Destructoid praised the network performance, calling it "outstanding" and "flawless".[66] Wesley Yin-Poole of VideoGamer.com stated that the addition of online play made the game "an essential purchase".[69]

Across all platforms, many reviewers cited the jazz-inspired soundtrack as the game's biggest flaw. Jeremy Dunham of IGN described the music as "plain god-awful", stating that the "jazzy lounge lizard music and snappy beats" did not fit the action in the slightest.[26] Martin Taylor of Eurogamer expressed his disappointment that the game's visual flair was backed by "a horrific, lift music-oriented soundtrack and low quality sound effects".[67] Game Revolution shared the sentiment, declaring it as "some of the lamest music that you've ever heard".[15]

Reviewing the Dreamcast version, Blake Fischer of Next Generation wrote that "overall, this is the best 2D fighting experience available on a console. If you have a Dreamcast and you can't wait for SF: Third Strike, this is the game to get."[68] The game was a runner-up for GameSpot's annual "Best Fighting Game" award, which went to Capcom vs. SNK: Millennium Fight 2000.[72]

Over the years since its release, Marvel vs. Capcom 2 has repeatedly been included by various critics into their lists of the best fighting games ever, including ScrewAttack at GameTrailers in 2007, where it placed second, and Virgin Media in 2009, where it placed third.[73][74] It was declared the best 2D fighting game by Complex in 2011 and 2013.[75][76] In 2013, the game was also named as the most iconic Marvel video game by Nerdist.[77] In 2010, GamePro also chose it as the 33rd best PS2 game of all time.[78] The PlayStation 3 and Xbox 360 versions of the game sold 1.4 million units before their removal on December 15, 2013.[79]

Sequel edit

Following the release of Marvel vs. Capcom 2: New Age of Heroes, Capcom was unable to retain the Marvel Comics license due to legal issues over copyright, placing the series on indefinite hiatus.[80] On April 20, 2010, ten years after the game's original debut, Capcom announced the development of a sequel: Marvel vs. Capcom 3: Fate of Two Worlds.[80] Production of Marvel vs. Capcom 3 was headed by Ryota Niitsuma, who had previously worked with Capcom on Tatsunoko vs. Capcom: Ultimate All-Stars.[81] While it utilizes largely similar game mechanics to Marvel vs. Capcom 2, the sequel features new methods of play designed for newcomers to the fighting game genre, such as the addition of a simplified three-button control scheme.[82][83] Marvel vs. Capcom 3 was released in February 2011 for the PlayStation 3 and Xbox 360.[84]

References edit

Notes
  1. ^ Backbone Entertainment developed the PlayStation 3 and Xbox 360 versions of the game.[2]
  2. ^ Japanese: マーヴル VS. カプコン 2 ニュー エイジ オブ ヒーローズ, Hepburn: Māvuru bāsasu Kapukon Tsū: Nyū Eiji obu Hīrōzu
Footnotes
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External links edit

marvel, capcom, heroes, crossover, fighting, game, developed, published, capcom, fourth, installment, marvel, capcom, series, which, features, characters, from, both, capcom, video, game, franchises, comic, book, series, published, marvel, comics, originally, . Marvel vs Capcom 2 New Age of Heroes b is a crossover fighting game developed and published by Capcom It is the fourth installment in the Marvel vs Capcom series which features characters from both Capcom s video game franchises and comic book series published by Marvel Comics Originally released in Japanese arcades in 2000 the game received ports to the Dreamcast PlayStation 2 PlayStation 3 Xbox Xbox 360 and iOS devices over the span of twelve years Marvel vs Capcom 2 New Age of HeroesJapanese Dreamcast cover artDeveloper s CapcomBackbone Entertainment a Publisher s Capcom Dreamcast JP NA CapcomPAL Virgin InteractiveProducer s Yoshihiro SudouDesigner s Tatsuya NakaeKatsuhiro EguchiShintaro KojimaOni SuzukiShinichirō ObataHidetoshi IshizawaArtist s BengusComposer s Tetsuya ShibataMitsuhiko TakanoSeriesMarvel vs CapcomPlatform s ArcadeDreamcastiOSPlayStation 2PlayStation 3XboxXbox 360Release2000 ArcadeJP February 24 2000 DreamcastJP March 30 2000NA June 27 2000 1 EU July 16 2000 PlayStation 2JP September 19 2002NA November 19 2002EU November 29 2002 XboxJP September 19 2002NA March 27 2003EU November 29 2002 Xbox Live ArcadeWW July 29 2009 PlayStation NetworkWW August 13 2009 iOSWW April 25 2012Genre s FightingMode s Single player multiplayerArcade systemSega NAOMI 3 In Marvel vs Capcom 2 players select a team of characters from the Marvel and Capcom universes to engage in combat and attempt to knock out their opponents While the game uses similar tag team based game mechanics to the series previous iteration Marvel vs Capcom Clash of Super Heroes it features several significant changes such as three on three gameplay a new character assist system and a more simplified control scheme The character artwork uses traditional 2D animated sprites while the backgrounds and visual effects are rendered in 3D This makes Marvel vs Capcom 2 the first game in the franchise to feature 2 5D graphics The game was acclaimed by critics who praised its gameplay visuals and character roster while criticizing its soundtrack and initial lack of online multiplayer support outside Japan Since its release it has been considered one of the greatest games of all time especially in the fighting game genre Following its release Capcom lost the use of the Marvel Comics license putting the series on a decade long hiatus In April 2010 Capcom announced the development of a sequel Marvel vs Capcom 3 Fate of Two Worlds which was later released in February 2011 Contents 1 Gameplay 1 1 Modes 1 2 Playable characters 1 2 1 Marvel 1 2 2 Capcom 2 Development 3 Release 4 Reception 5 Sequel 6 References 7 External linksGameplay edit nbsp Jill Valentine performs a healing assist on Ryu during his battle against the Hulk Marvel vs Capcom 2 re implements the assist system from Marvel Super Heroes vs Street Fighter which had been removed in Clash of Super Heroes Marvel vs Capcom 2 New Age of Heroes is the fourth installment in the Marvel vs Capcom series of tag team based fighting games 4 5 Players select a team of three characters to compete in a one on one battle as opposed to teams of two characters in the series previous entry Marvel vs Capcom Clash of Super Heroes 6 The game introduces a more refined version of the Variable System used in past Marvel vs Capcom games which allows players to tag in other team members at any point during the match 7 8 Unlike Clash of Super Heroes which features unplayable partner characters that the player can summon at will Marvel vs Capcom 2 re implements the Variable Assist gameplay mechanic introduced in Marvel Super Heroes vs Street Fighter allowing players to call upon one of their off screen team members to perform a single special move to aid them 9 10 Each playable character possesses three different types of assists denoted by the Greek letters a b and g which can range from projectile attacks to healing moves 11 12 Assist characters receive extra damage if struck by the opponent 13 As characters fight the team members not in play will also slowly regenerate their life gauges 14 A match lasts until one team completely runs out of vitality for all three fighters if the match timer reaches zero before either team is knocked out the player with the most remaining health is declared the winner 11 Similar to prior installments as characters deal and receive damage a colored meter at the bottom of the screen known as the Hyper Combo Gauge will gradually fill 11 When the meter is full the player can use it to perform several special techniques such as hyper combos powerful attacks that deal heavy damage delayed hyper combos which allow the player to execute multiple hyper combos consecutively and variable combinations which summon the player s entire team to use their hyper combos simultaneously 11 15 The game also introduces a new gameplay mechanic called the snapback which forces the opponent to switch characters 4 Marvel vs Capcom 2 features a modified version of the six button control scheme from Clash of Super Heroes 16 Instead of six attack buttons separated as three pairs of low medium and high strength punches and kicks the game utilizes a setup of four attack buttons and two assist buttons 16 Modes edit Marvel vs Capcom 2 New Age of Heroes features both single player and multiplayer game modes 16 The game has an Arcade Mode where the player must defeat seven AI controlled teams to reach the final boss character Abyss who sports three different forms 16 Unlike previous games in the series Marvel vs Capcom 2 does not have character specific endings as the player will earn the same ending regardless of the characters they used to complete Arcade Mode 17 Versus Mode allows two players to compete against one another 14 Players can practice moves and combos in Training Mode where they can also adjust certain settings such as the number of bars available in the Hyper Combo Gauge 16 Score Attack similar to Arcade Mode pits the player against waves of AI controlled characters trying to accumulate the highest score possible without using a continue 14 The arcade version of Marvel vs Capcom 2 includes an experience system which unlocks hidden characters after a certain number of experience points are earned 3 This system was removed in the console versions in favor of the Secret Factor menu where the player can buy hidden characters stage backgrounds and color schemes using points earned through normal play 14 The Xbox 360 and PlayStation 3 versions both featured online multiplayer which includes player matches ranked matches and lobbies 18 19 The Japanese release of Marvel vs Capcom 2 for the Dreamcast also featured online play through Capcom s Match Service network limited to two separate Dreamcast systems 20 21 Playable characters edit See also Characters in the Marvel vs Capcom series Marvel vs Capcom 2 New Age of Heroes contains a roster of 56 playable characters 16 22 The roster features characters from various Marvel Comics properties such as The Avengers and X Men and Capcom video game franchises including Street Fighter Darkstalkers and Mega Man 16 The game also introduces three original characters Amingo a cactus like creature Ruby Heart a French speaking air pirate and SonSon a bō wielding monkey girl and granddaughter of the protagonist from the 1984 Capcom arcade game SonSon 22 In the arcade version half of the characters are unlocked from the start while the other half are unlocked as revenue increases In some console versions 24 characters are available from the start and the remaining 32 must be unlocked using experience points In the Xbox 360 and PlayStation 3 versions all start unlocked 15 19 Marvel edit Blackheart Cable Captain America Colossus Cyclops Doctor Doom Gambit Hulk Iceman Iron Man Juggernaut Magneto Marrow Omega Red Psylocke Rogue Sabretooth Sentinel Shuma Gorath Silver Samurai Spider Man Spiral Storm Thanos Venom War Machine Wolverine Wolverine with bone claws Capcom edit Akuma Amingo Anakaris B B Hood Cammy Captain Commando Charlie Chun Li Dan Hibiki Dhalsim Felicia Guile Hayato Kanzaki Jill Valentine Jin Saotome Ken Masters M Bison Mega Man Morrigan Aensland Roll Ruby Heart Ryu Sakura Kasugano Servbot SonSon Strider Hiryu Tron Bonne ZangiefDevelopment editOn December 1 1999 Capcom announced that a sequel to Marvel vs Capcom Clash of Super Heroes titled Marvel vs Capcom 2 New Age of Heroes was in development 23 24 It was developed for the Sega NAOMI arcade board and the Dreamcast Capcom s first attempt at a fighting game outside of the CP System II and III hardware systems 6 25 The game was the first in the Marvel vs Capcom series to combine hand drawn two dimensional sprites upon three dimensional backgrounds 26 The Japanese home and arcade versions of the game were revealed to be compatible with the Dreamcast VMU 27 Players were able to connect their VMU to the arcade version to exchange data earning them experience points which could be used to unlock new characters stages and costume colors in the home version 28 The experience system included three types of points N Points earned by playing through the arcade version D Points gained by playing through the Dreamcast version and V Points obtained by playing online multiplayer 21 The game featured online play between two Dreamcast consoles through a specialized network known as Match Service 20 The service developed by Capcom and KDD Corp used KDD developed technology called Data on Demand as a foundation which offered transfer rates below 70 milliseconds 20 21 These features were removed in all future domestic and international ports of Marvel vs Capcom 2 25 29 During a press conference prior to the Electronic Entertainment Expo 2002 Capcom unveiled its plans to bring Marvel vs Capcom 2 over to the PlayStation 2 and Xbox consoles 30 While the PlayStation 2 version allowed players to compete against one another via USB modem connections the Xbox version didn t feature Xbox Live support 31 32 Once again online multiplayer was not available outside Japan 26 Online service was discontinued when Capcom began to dissolve its dial up support in 2004 33 Following the commercial and critical success of Super Street Fighter II Turbo HD Remix in 2008 Capcom stated its intentions to continue making high definition remakes of its past games 34 When asked specifically about Marvel vs Capcom 2 Capcom s vice president of business development and strategic planning Christian Svensson indicated that the game was their most requested title by fans 35 On April 27 2009 Marvel and Capcom jointly announced that Marvel vs Capcom 2 would be coming to the Xbox 360 through the Xbox Live Arcade and PlayStation 3 through the PlayStation Store 19 36 A demo was released on April 30 exclusively for the PlayStation Network 37 When questioned about the lack of a Wii port Svensson stated that Capcom was unable to release the game on the console due to licensing restrictions and WiiWare s file size limit 38 The PlayStation 3 and Xbox 360 ports were developed by Backbone Entertainment who previously worked with Capcom on Super Street Fighter II Turbo HD Remix 19 The game was built using the original Dreamcast version s code base 2 The online functionality in Marvel vs Capcom 2 utilized the same net code from Super Street Fighter II Turbo HD Remix 19 Additional changes for the PlayStation 3 and Xbox 360 versions included various filtering options for character sprites labeled Smooth Crisp and Classic 19 Widescreen support was implemented since Marvel vs Capcom 2 was originally designed with a 4 3 aspect ratio the developers were able to widen the camera field of view 2 The ports also added independent music volume controls and support of custom soundtracks 2 Capcom offered a free downloadable hip hop mixtape as an alternative soundtrack for the game 39 In April 2012 Capcom announced the release of Marvel vs Capcom 2 for iOS devices 40 Capcom created two control configurations for iPhone and iPad touch screens 41 Players have a choice between the standard six button layout or a compact four button control scheme with flick controls 41 While the game does not support online play a Versus Mode option is available over Bluetooth 42 Release editMarvel vs Capcom 2 New Age of Heroes debuted in Japanese arcades on the Sega NAOMI arcade platform in early 2000 3 4 The game was soon released on the Dreamcast in Japan on March 30 2000 and North America on June 29 the European version which was released on July 16 was published by Virgin Interactive 43 44 5 13 Marvel vs Capcom 2 was ported to the PlayStation 2 on September 19 2002 in Japan November 19 in North America and November 29 in Europe 26 45 The Xbox version launched alongside its PlayStation 2 counterpart in Japan on September 19 2002 which later received a North American release on March 30 2003 32 46 It was then released internationally through the Xbox Live Arcade on July 29 2009 and the PlayStation Network on August 13 47 The PS3 version was released physically with a code instead of a disc for a limited time on GameStop 48 Lastly the game became available for iOS devices on April 25 2012 49 On December 15 2013 Capcom announced that Marvel vs Capcom 2 would be removed from the Xbox Live Arcade and PlayStation Network stores towards the end of the month following the apparent expiration of Capcom s licensing contracts with Marvel Comics 50 51 The game was pulled from the PlayStation Network on December 17 and 19 in North America and Europe respectively and from the Xbox Live Arcade globally on December 26 52 Eventually the iOS version was also delisted from the Apple App Store 53 On August 2 2021 prominent fighting game community member Maximilian Dood began a hashtag campaign to gather support for re releases of Marvel vs Capcom 2 onto modern consoles after it was delisted from digital platforms 54 The campaign led to FREEMVC2 trending on Twitter and Mike Mika the studio head for video game developer Digital Eclipse expressing interest in re releasing the game 55 On August 5 2022 Arcade1Up revealed a Marvel vs Capcom 2 arcade cabinet during the 2022 Evolution Championship Series 56 The cabinet includes Wi Fi connectivity for online multiplayer as well as other games including Marvel vs Capcom Clash of Super Heroes Marvel Super Heroes vs Street Fighter X Men vs Street Fighter Marvel Super Heroes X Men Children of the Atom X Men Mutant Apocalypse and Marvel Super Heroes in War of the Gems 56 Reception editReceptionAggregate scoresAggregatorScoreGameRankingsSDC 90 57 PS2 76 58 XBOX 67 59 MetacriticSDC 90 100 60 PS2 76 100 61 XBOX 65 100 62 X360 82 100 63 PS3 85 100 64 iOS 64 100 65 Review scoresPublicationScoreDestructoidX360 9 10 66 EurogamerPS2 7 10 67 GameRevolutionSDC B 15 GameSpotSDC 8 4 10 28 IGNSDC 9 3 10 13 PS2 8 4 10 26 XBOX 3 9 10 46 Next Generation nbsp nbsp nbsp nbsp nbsp 68 VideoGamer comX360 9 10 69 TouchArcadeiOS nbsp nbsp nbsp nbsp nbsp 70 Upon release Marvel vs Capcom 2 New Age of Heroes received critical acclaim for its frantic gameplay style detailed backdrops and visuals and enormous cast of playable characters In Japan Game Machine listed it on their April 15 2000 issue as being the most successful arcade game of the month 71 Anoop Gantayat of IGN praised the game for its refined battle system despite its sheer level of insanity labeling it as one of the best fighting games out there 13 Game Revolution lauded the game for its character roster and crazy action claiming that Capcom crafted an excellent sequel by combining timeless gameplay an ensemble cast and hyper energy The site also praised the graphics for creating a 2 5D graphical wonder that is candy for the eyes 15 Jeff Gerstmann of GameSpot praised the new control scheme and the addition of three on three combat he concluded that fans of the previous games would be pleased with the changes made in Marvel vs Capcom 2 28 The early Dreamcast PlayStation 2 and Xbox versions of Marvel vs Capcom 2 were criticized for their lack of online support outside Japan Gerstmann commented that online multiplayer would have added a lot to the game s appeal 28 In his Xbox review Aaron Boulding of IGN was particularly critical over its exclusion citing Capcom s failure to deliver on its promise for Xbox Live support as the reason for his low score 46 Following the release of the PlayStation 3 and Xbox 360 ports critics praised the game for providing a smooth online multiplayer experience Topher Cantler of Destructoid praised the network performance calling it outstanding and flawless 66 Wesley Yin Poole of VideoGamer com stated that the addition of online play made the game an essential purchase 69 Across all platforms many reviewers cited the jazz inspired soundtrack as the game s biggest flaw Jeremy Dunham of IGN described the music as plain god awful stating that the jazzy lounge lizard music and snappy beats did not fit the action in the slightest 26 Martin Taylor of Eurogamer expressed his disappointment that the game s visual flair was backed by a horrific lift music oriented soundtrack and low quality sound effects 67 Game Revolution shared the sentiment declaring it as some of the lamest music that you ve ever heard 15 Reviewing the Dreamcast version Blake Fischer of Next Generation wrote that overall this is the best 2D fighting experience available on a console If you have a Dreamcast and you can t wait for SF Third Strike this is the game to get 68 The game was a runner up for GameSpot s annual Best Fighting Game award which went to Capcom vs SNK Millennium Fight 2000 72 Over the years since its release Marvel vs Capcom 2 has repeatedly been included by various critics into their lists of the best fighting games ever including ScrewAttack at GameTrailers in 2007 where it placed second and Virgin Media in 2009 where it placed third 73 74 It was declared the best 2D fighting game by Complex in 2011 and 2013 75 76 In 2013 the game was also named as the most iconic Marvel video game by Nerdist 77 In 2010 GamePro also chose it as the 33rd best PS2 game of all time 78 The PlayStation 3 and Xbox 360 versions of the game sold 1 4 million units before their removal on December 15 2013 79 Sequel editMain article Marvel vs Capcom 3 Fate of Two Worlds Following the release of Marvel vs Capcom 2 New Age of Heroes Capcom was unable to retain the Marvel Comics license due to legal issues over copyright placing the series on indefinite hiatus 80 On April 20 2010 ten years after the game s original debut Capcom announced the development of a sequel Marvel vs Capcom 3 Fate of Two Worlds 80 Production of Marvel vs Capcom 3 was headed by Ryota Niitsuma who had previously worked with Capcom on Tatsunoko vs Capcom Ultimate All Stars 81 While it utilizes largely similar game mechanics to Marvel vs Capcom 2 the sequel features new methods of play designed for newcomers to the fighting game genre such as the addition of a simplified three button control scheme 82 83 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