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Mario Bros.

Mario Bros.[a] (sometimes nicknamed as Pipeline) is a platform game developed and published by Nintendo as an arcade video game in 1983. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures, like turtles (Koopas) and crabs emerging from the sewers by knocking them upside-down and kicking them away. The Famicom/Nintendo Entertainment System version is the first game produced by Intelligent Systems. It is part of the Mario franchise, but originally began as a spin-off from the Donkey Kong series.

Mario Bros.
North American arcade flyer
Developer(s)Nintendo R&D1
Intelligent Systems (NES)[3]
Nintendo R&D2[4]
Atari, Inc. (2600, 5200)
MISA (PC-8001)[5]
Choice Software (CPC, Spec)
Ocean (C64)
ITDC (7800)
Sculptured Software (Atari 8-bit)
Publisher(s)
  • Nintendo (arcade)
Producer(s)Gunpei Yokoi
Designer(s)Shigeru Miyamoto
Gunpei Yokoi
Composer(s)Yukio Kaneoka
SeriesMario
Platform(s)
Release
  • Arcade
  • Atari 2600
    • NA: December 1983
  • Famicom/NES
    • JP: September 9, 1983
    • NA: June 1, 1986[2]
    • EU: September 1, 1986
  • NES (Classic Series)
  • Atari 5200
    • NA: December 31, 1983
  • PC-88
    • JP: February 1984
  • FM-7
  • Commodore 64
    • NA: 1984 (Atarisoft)
    • EU: 1987 (Ocean)
  • Amstrad CPC
    • EU: June 19, 1987
  • Atari 7800
    • NA: July 10, 1987
  • ZX Spectrum
  • Atari 8-bit
    • NA: November 22, 1988
  • Nintendo e-Reader
    • NA: November 11, 2002
  • Game Boy Advance
    • JP: May 21, 2004
Genre(s)Platform
Mode(s)Single-player, multiplayer

The arcade and Famicom/Nintendo Entertainment System versions were received positively by critics. Elements introduced in Mario Bros., such as spinning bonus coins, turtles that can be flipped onto their backs, and Luigi, were carried over to Super Mario Bros. (1985) and became staples of the series.

An updated version, titled Mario Bros. Classic, is included as a minigame in all of the Super Mario Advance series and Mario & Luigi: Superstar Saga. Mario Bros. has been re-released through Nintendo's online stores for later systems.

Gameplay edit

 
Mario is about to defeat a Shellcreeper (arcade).

Mario Bros. features two plumbers,[6] Italian brothers Mario and Luigi, having to investigate the sewers after strange creatures have been appearing down there.[7] The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping.[8] Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back.[9] Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a "POW" block in the center.[8] Phases use wraparound, meaning that enemies and players that go off to one side will reappear on the opposite side.[10] The game has a point system,[11] and continues until the player loses all lives.

Enemies are defeated by kicking them over once they have been flipped on their back.[12] This is accomplished by hitting the platform the enemy is on directly beneath them.[13] If the player allows too much time to pass after doing this the enemy will flip itself back over and recover.[12]

There are four enemies which emerge from the pipes: the Shellcreeper;[14] the Sidestepper;[8] the Fighter Fly,[13] which moves by jumping and can only be flipped when it is touching a platform; and the Slipice which turns platforms into slippery ice.[15] A fifth enemy, fireballs, floats around the screen instead of sticking to platforms.[16] "POW" blocks, which flips all enemies touching a platform or the floor when a player hits it from below, are also included.[15] The game additionally contains bonus rounds.[12]

Development edit

 
Shigeru Miyamoto (pictured) and Gunpei Yokoi collaborated on the design of Mario Bros.

Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for the video game Donkey Kong. In Donkey Kong, Mario dies if he falls too far. For Mario Bros., Yokoi suggested to Miyamoto that Mario should be able to fall from any height, which Miyamoto was not sure of, thinking that it would make it "not much of a game." He eventually agreed, thinking it would be okay for him to have some superhuman abilities. He designed a prototype that had Mario "jumping and bouncing around", which he was satisfied with. The element of combating enemies from below was introduced after Yokoi suggested it, observing that it would work since there were multiple floors. However, it proved to be too easy to eliminate enemies this way, which the developers fixed by requiring players to touch the enemies after they've been flipped to defeat them. This was also how they introduced the turtle as an enemy, which they conceived as an enemy that could only be hit from below.[17] Because of Mario's appearance in Donkey Kong with overalls, a hat, and a thick moustache, Miyamoto thought that he should be a plumber as opposed to a carpenter, and designed this game to reflect that.[18] Another contributing factor was the game's setting: it was a large network of giant pipes, so they felt a change in occupation was necessary for him.[7] The game's music was composed by Yukio Kaneoka.[19]

A popular story of how Mario went from Jumpman to Mario is that an Italian-American landlord, Mario Segale, had barged in on Nintendo of America's staff to demand rent, and they decided to name Jumpman after him.[20] Miyamoto also felt that the best setting for this game was New York because of its labyrinthine subterranean network of sewage pipes.[7] The pipes were inspired by several manga, which Miyamoto states feature waste grounds with pipes lying around. In this game, they were used in a way to allow the enemies to enter and exit the stage through them to avoid getting enemies piled up on the bottom of the stage. The green coloring of the pipes, which Nintendo late president Satoru Iwata called an uncommon color, came from Miyamoto having a limited color palette and wanting to keep things colorful. He added that green was the best because it worked well when two shades of it were combined.[17]

Mario Bros. introduced Mario's brother, Luigi, who was created for the multiplayer mode by doing a palette swap of Mario.[18] The two-player mode and several aspects of gameplay were inspired by Joust.[21] To date, Mario Bros. has been released for more than a dozen platforms.[22] The first movement from Mozart's Eine kleine Nachtmusik is used at the start of the game.[23] This song has been used in later video games, including Dance Dance Revolution Mario Mix[23] and Super Smash Bros. Brawl.[24]

Release edit

 
Arcade cabinet of Mario Bros.

The arcade game was released in 1983, but there are conflicting release dates. Game Machine magazine reported that the game made its North American debut at the AMOA show during March 25–27 and entered mass-production in Japan on June 21.[25] The book Arcade TV Game List (2006), authored by Masumi Akagi and published by the Amusement News Agency, lists the release dates as March 1983 in North America and June 1983 in Japan.[1] Former Nintendo president Satoru Iwata said in a 2013 Nintendo Direct presentation that the game was first released in Japan on July 14, 1983.[26][27]

Upon release, Mario Bros. was initially labeled as being the third game in the Donkey Kong series. For home video game conversions, Nintendo held the rights to the game in Japan, while licensing the overseas rights to Atari, Inc.[28]

Ports and other versions edit

Mario Bros. was ported by other companies to the Atari 2600, Atari 5200, Atari 8-bit family, Atari 7800,[29] Amstrad CPC, and ZX Spectrum. The Commodore 64 has two versions: an Atarisoft port which was not commercially released[30] and a 1986 version by Ocean Software. The Atari 8-bit computer version by Sculptured Software is the only home port which includes the falling icicles. An Apple II version was never commercially released,[31] but copies of it appear to exist.[32]

A port by Nintendo for the Nintendo Entertainment System (NES) was released in North America on June 23, 1986.[33] Another NES port was released in August 1993 exclusively in Germany as part of the Classic Series.[34]

In Taiwan and Mainland China, the game is sometimes nicknamed as Pipeline (管道) or Mr. Mary (瑪莉) due to the fact that pirated copies of this game were distributed very widely, and pirate companies could not use the real name of the game and characters to bypass copyright.

The NES version of Mario Bros. was ported via the Virtual Console service in North America, Australia, Europe and Japan for the Wii,[35] Nintendo 3DS, and Wii U.[36][37] The original arcade version of Mario Bros. was released in September 2017 for the Nintendo Switch as part of the Arcade Archives series.[38] The NES version was a launch title for Nintendo Switch Online.[39]

Nintendo included Mario Bros. as a bonus in a number of releases, including Super Mario Bros. 3[40] and the Game Boy Advance's Super Mario Advance series[41] as well as Mario & Luigi: Superstar Saga,[42] The NES version is included as a piece of furniture in Animal Crossing for the GameCube, along with many other NES games, though this one requires the use of a Nintendo e-Reader and a North America-exclusive Animal Crossing e-Card.[43]

In 2004, Namco released an arcade cabinet containing Donkey Kong, Donkey Kong Jr. and Mario Bros. Mario Bros. was altered for the vertical screen used by the other games, with the visible play area cropped on the sides.[44]

Reception edit

Mario Bros. was initially a modest success in arcades,[50] with an estimated 2,000 arcade cabinets sold in the United States by July 1983.[51] It went on to be highly successful in American arcades.[52][53] In Japan, Game Machine listed Mario Bros. on their July 15, 1983, issue as being the third most-successful new table arcade unit of the month.[54] In the United States, Nintendo sold 3,800 Mario Bros. arcade cabinets.[55] The arcade cabinets have since become mildly rare and hard to find.[56] Despite being released during the video game crash of 1983, the arcade game was not affected. Video game author Dave Ellis considers it one of the more memorable classic games.[57] To date in Japan, the Famicom version of Mario Bros. has sold more than 1.63 million copies, and the Famicom Mini re-release has sold more than 90,000 copies.[58][59] The Nintendo Entertainment System (NES) version went on to sell 2.28 million cartridges worldwide.[60] The Atari 2600 version also sold 1.59 million cartridges, making it one of the bestselling games of 1983.[61] This brings total Atari 2600, NES and Famicom Mini cartridge sales to 3.96 million units sold worldwide.

The NES and Atari versions of Mario Bros. received positive reviews from Computer and Video Games in 1989. They said the NES version is "incredibly good fun" especially in two-player mode, the Atari VCS version is "just as much fun" but with graphical restrictions, and the Atari 7800 version is slightly better.[13]

The 2009 Virtual Console re-release of the NES version later received mixed reviews, but received positive reviews from gamers.[12] In a review of the Virtual Console release, GameSpot criticized the NES version for being a poor port of the arcade version and that retains all of the technical flaws found in this version.[45] IGN complimented the Virtual Console version's gameplay, even though it was critical of Nintendo's decision to release an "inferior" NES port on the Virtual Console.[12] IGN also agreed on the issue of the number of ports. They said that since most people have Mario Bros. on one of the Super Mario Advance games, this version is not worth 500 Wii Points.[12] The Nintendo e-Reader version of Mario Bros. was slightly more well received by IGN, who praised the gameplay, but criticized it for lack of multiplayer and for not being worth the purchase because of the Super Mario Advance versions.[46]

The Super Mario Advance releases and Mario & Luigi: Superstar Saga all featured the same version of Mario Bros. (titled Mario Bros. Classic). The mode was first included in Super Mario Advance, and was praised for its simplicity and entertainment value.[62] IGN called this mode fun in its review of Super Mario World: Super Mario Advance 2, but complained that it would have been nice if the developers had come up with a new game to replace it.[63] Their review of Yoshi's Island: Super Mario Advance 3 criticizes it more so than in the review of Super Mario Advance 2 because Nintendo chose not to add multiplayer to any of the mini-games found in that game, sticking instead with an identical version of the Mario Bros. game found in previous versions.[64] GameSpot's review of Super Mario Advance 4: Super Mario Bros. 3 calls it a throwaway feature that could have simply been gutted.[41] Other reviewers were not as negative on the feature's use in later Super Mario Advance games. Despite its use being criticized in most Super Mario Advance games, a GameSpy review called the version found in Super Mario Advance 2 a blast to play in multi-player because it only requires at least two Game Boy Advances, one copy of the game, and a link cable.[65]

Legacy edit

Related games edit

 
Screenshot from Mario Clash (1995) for the Virtual Boy

In 1984, Hudson Soft made two different games based on Mario Bros. Mario Bros. Special,[b] is a reimagining with new phases and gameplay. Punch Ball Mario Bros.[c] includes a new gameplay mechanic: punching small balls to stun enemies.[66] Both games were released for the NEC PC-8801, FM-7, and Sharp X1.[66]

A version of the game was announced alongside the Virtual Boy hardware itself at Nintendo Space World 1994. Footage demonstrated showed a faithful recreation of the game, albeit with the Virtual Boy's trademark graphical qualities of monochrome red and black graphics and a slight stereoscopic 3D effect. Its demonstration was generally poorly received by video game publications, which lamented the selection of a decade-old game to demonstrate the technology of the new Virtual Boy hardware. Mario Bros. VB, as demonstrated, never released, though some gameplay concepts were utilized in Mario Clash (1995), a much more creative reimagining of the original Mario Bros.[67][68][69][70][71]

Super Mario 3D World for the Wii U contains a version of Mario Bros. starring Luigi: Luigi Bros.[72][73]

High score edit

On October 16, 2015, Steve Kleisath obtained the world record for the arcade version at 5,424,920 points verified by Twin Galaxies.[74]

Notes edit

  1. ^ Sources for the release dates are conflicting. Sources list it as somewhere between March and July 1983.

Japanese titles

  1. ^ Japanese: マリオブラザーズ, Hepburn: Mario Burazāzu
  2. ^ Japanese: マリオブラザーズスペシャル, Hepburn: Mario Burazāzu Supesharu
  3. ^ Japanese: パンチボールマリオブラザーズ, Hepburn: Panchi Bōru Mario Burazāzu

References edit

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External links edit

  • Official website (in Japanese)
  • Official Nintendo Famicom Mini Minisite (in Japanese)
  • Official Nintendo Wii Virtual Console Minisite (in Japanese)
  • Official Nintendo 3DS eshop Minisite (in Japanese)
  • Official Nintendo Wii U eshop Minisite (in Japanese)
  • (in English)
  • (in English)
  • (in English)
  • Mario Bros. can be played for free in the browser at the Internet Archive (ZX Spectrum version)
  • Mario Bros. at the Killer List of Videogames

mario, bros, this, article, about, original, arcade, game, other, uses, disambiguation, confused, with, super, sometimes, nicknamed, pipeline, platform, game, developed, published, nintendo, arcade, video, game, 1983, designed, shigeru, miyamoto, gunpei, yokoi. This article is about the original arcade game For other uses see Mario Bros disambiguation Not to be confused with Super Mario Bros Mario Bros a sometimes nicknamed as Pipeline is a platform game developed and published by Nintendo as an arcade video game in 1983 It was designed by Shigeru Miyamoto and Gunpei Yokoi Nintendo s chief engineer Italian twin brother plumbers Mario and Luigi exterminate creatures like turtles Koopas and crabs emerging from the sewers by knocking them upside down and kicking them away The Famicom Nintendo Entertainment System version is the first game produced by Intelligent Systems It is part of the Mario franchise but originally began as a spin off from the Donkey Kong series Mario Bros North American arcade flyerDeveloper s Nintendo R amp D1Intelligent Systems NES 3 Nintendo R amp D2 4 Atari Inc 2600 5200 MISA PC 8001 5 Choice Software CPC Spec Ocean C64 ITDC 7800 Sculptured Software Atari 8 bit Publisher s Nintendo Nintendo arcade JP Hudson Soft PC 88 NA Atari Inc 2600 5200 Atari Corp Atari 8 bit 7800 EU Ocean computers Producer s Gunpei YokoiDesigner s Shigeru MiyamotoGunpei YokoiComposer s Yukio KaneokaSeriesMarioPlatform s ArcadeAtari 2600Atari 5200Atari 7800Atari 8 bitPC 88FM 7Commodore 64NESAmstrad CPCZX SpectrumGame Boy AdvanceRelease1983 note 1 Arcade NA March 1983JP July 14 1983 1 Atari 2600 NA December 1983Famicom NES JP September 9 1983NA June 1 1986 2 EU September 1 1986NES Classic Series EU 1993Atari 5200 NA December 31 1983PC 88 JP February 1984FM 7 JP 1984Commodore 64 NA 1984 Atarisoft EU 1987 Ocean Amstrad CPC EU June 19 1987Atari 7800 NA July 10 1987ZX Spectrum EU 1987Atari 8 bit NA November 22 1988Nintendo e Reader NA November 11 2002Game Boy Advance JP May 21 2004Genre s PlatformMode s Single player multiplayerThe arcade and Famicom Nintendo Entertainment System versions were received positively by critics Elements introduced in Mario Bros such as spinning bonus coins turtles that can be flipped onto their backs and Luigi were carried over to Super Mario Bros 1985 and became staples of the series An updated version titled Mario Bros Classic is included as a minigame in all of the Super Mario Advance series and Mario amp Luigi Superstar Saga Mario Bros has been re released through Nintendo s online stores for later systems Contents 1 Gameplay 2 Development 3 Release 4 Ports and other versions 5 Reception 6 Legacy 6 1 Related games 6 2 High score 7 Notes 8 References 9 External linksGameplay edit nbsp Mario is about to defeat a Shellcreeper arcade Mario Bros features two plumbers 6 Italian brothers Mario and Luigi having to investigate the sewers after strange creatures have been appearing down there 7 The objective of the game is to defeat all of the enemies in each phase The mechanics of Mario Bros involve only running and jumping 8 Unlike future Mario games players cannot jump on enemies and squash them unless they were already turned on their back 9 Each phase is a series of platforms with pipes at each corner of the screen along with an object called a POW block in the center 8 Phases use wraparound meaning that enemies and players that go off to one side will reappear on the opposite side 10 The game has a point system 11 and continues until the player loses all lives Enemies are defeated by kicking them over once they have been flipped on their back 12 This is accomplished by hitting the platform the enemy is on directly beneath them 13 If the player allows too much time to pass after doing this the enemy will flip itself back over and recover 12 There are four enemies which emerge from the pipes the Shellcreeper 14 the Sidestepper 8 the Fighter Fly 13 which moves by jumping and can only be flipped when it is touching a platform and the Slipice which turns platforms into slippery ice 15 A fifth enemy fireballs floats around the screen instead of sticking to platforms 16 POW blocks which flips all enemies touching a platform or the floor when a player hits it from below are also included 15 The game additionally contains bonus rounds 12 Development edit nbsp Shigeru Miyamoto pictured and Gunpei Yokoi collaborated on the design of Mario Bros Mario Bros was created by Shigeru Miyamoto and Gunpei Yokoi two of the lead developers for the video game Donkey Kong In Donkey Kong Mario dies if he falls too far For Mario Bros Yokoi suggested to Miyamoto that Mario should be able to fall from any height which Miyamoto was not sure of thinking that it would make it not much of a game He eventually agreed thinking it would be okay for him to have some superhuman abilities He designed a prototype that had Mario jumping and bouncing around which he was satisfied with The element of combating enemies from below was introduced after Yokoi suggested it observing that it would work since there were multiple floors However it proved to be too easy to eliminate enemies this way which the developers fixed by requiring players to touch the enemies after they ve been flipped to defeat them This was also how they introduced the turtle as an enemy which they conceived as an enemy that could only be hit from below 17 Because of Mario s appearance in Donkey Kong with overalls a hat and a thick moustache Miyamoto thought that he should be a plumber as opposed to a carpenter and designed this game to reflect that 18 Another contributing factor was the game s setting it was a large network of giant pipes so they felt a change in occupation was necessary for him 7 The game s music was composed by Yukio Kaneoka 19 A popular story of how Mario went from Jumpman to Mario is that an Italian American landlord Mario Segale had barged in on Nintendo of America s staff to demand rent and they decided to name Jumpman after him 20 Miyamoto also felt that the best setting for this game was New York because of its labyrinthine subterranean network of sewage pipes 7 The pipes were inspired by several manga which Miyamoto states feature waste grounds with pipes lying around In this game they were used in a way to allow the enemies to enter and exit the stage through them to avoid getting enemies piled up on the bottom of the stage The green coloring of the pipes which Nintendo late president Satoru Iwata called an uncommon color came from Miyamoto having a limited color palette and wanting to keep things colorful He added that green was the best because it worked well when two shades of it were combined 17 Mario Bros introduced Mario s brother Luigi who was created for the multiplayer mode by doing a palette swap of Mario 18 The two player mode and several aspects of gameplay were inspired by Joust 21 To date Mario Bros has been released for more than a dozen platforms 22 The first movement from Mozart s Eine kleine Nachtmusik is used at the start of the game 23 This song has been used in later video games including Dance Dance Revolution Mario Mix 23 and Super Smash Bros Brawl 24 Release edit nbsp Arcade cabinet of Mario Bros The arcade game was released in 1983 but there are conflicting release dates Game Machine magazine reported that the game made its North American debut at the AMOA show during March 25 27 and entered mass production in Japan on June 21 25 The book Arcade TV Game List 2006 authored by Masumi Akagi and published by the Amusement News Agency lists the release dates as March 1983 in North America and June 1983 in Japan 1 Former Nintendo president Satoru Iwata said in a 2013 Nintendo Direct presentation that the game was first released in Japan on July 14 1983 26 27 Upon release Mario Bros was initially labeled as being the third game in the Donkey Kong series For home video game conversions Nintendo held the rights to the game in Japan while licensing the overseas rights to Atari Inc 28 Ports and other versions editMario Bros was ported by other companies to the Atari 2600 Atari 5200 Atari 8 bit family Atari 7800 29 Amstrad CPC and ZX Spectrum The Commodore 64 has two versions an Atarisoft port which was not commercially released 30 and a 1986 version by Ocean Software The Atari 8 bit computer version by Sculptured Software is the only home port which includes the falling icicles An Apple II version was never commercially released 31 but copies of it appear to exist 32 A port by Nintendo for the Nintendo Entertainment System NES was released in North America on June 23 1986 33 Another NES port was released in August 1993 exclusively in Germany as part of the Classic Series 34 In Taiwan and Mainland China the game is sometimes nicknamed as Pipeline 管道 or Mr Mary 瑪莉 due to the fact that pirated copies of this game were distributed very widely and pirate companies could not use the real name of the game and characters to bypass copyright The NES version of Mario Bros was ported via the Virtual Console service in North America Australia Europe and Japan for the Wii 35 Nintendo 3DS and Wii U 36 37 The original arcade version of Mario Bros was released in September 2017 for the Nintendo Switch as part of the Arcade Archives series 38 The NES version was a launch title for Nintendo Switch Online 39 Nintendo included Mario Bros as a bonus in a number of releases including Super Mario Bros 3 40 and the Game Boy Advance s Super Mario Advance series 41 as well as Mario amp Luigi Superstar Saga 42 The NES version is included as a piece of furniture in Animal Crossing for the GameCube along with many other NES games though this one requires the use of a Nintendo e Reader and a North America exclusive Animal Crossing e Card 43 In 2004 Namco released an arcade cabinet containing Donkey Kong Donkey Kong Jr and Mario Bros Mario Bros was altered for the vertical screen used by the other games with the visible play area cropped on the sides 44 Reception editReceptionReview scoresPublicationScoreAtari 2600GBANESWiiAllGame nbsp nbsp nbsp nbsp nbsp 48 Computer and Video Games82 13 83 13 GameSpot4 9 10 45 IGN6 10 e Reader 46 4 5 10 12 Mean Machines80 47 Power Unlimited80 49 Mario Bros was initially a modest success in arcades 50 with an estimated 2 000 arcade cabinets sold in the United States by July 1983 51 It went on to be highly successful in American arcades 52 53 In Japan Game Machine listed Mario Bros on their July 15 1983 issue as being the third most successful new table arcade unit of the month 54 In the United States Nintendo sold 3 800 Mario Bros arcade cabinets 55 The arcade cabinets have since become mildly rare and hard to find 56 Despite being released during the video game crash of 1983 the arcade game was not affected Video game author Dave Ellis considers it one of the more memorable classic games 57 To date in Japan the Famicom version of Mario Bros has sold more than 1 63 million copies and the Famicom Mini re release has sold more than 90 000 copies 58 59 The Nintendo Entertainment System NES version went on to sell 2 28 million cartridges worldwide 60 The Atari 2600 version also sold 1 59 million cartridges making it one of the bestselling games of 1983 61 This brings total Atari 2600 NES and Famicom Mini cartridge sales to 3 96 million units sold worldwide The NES and Atari versions of Mario Bros received positive reviews from Computer and Video Games in 1989 They said the NES version is incredibly good fun especially in two player mode the Atari VCS version is just as much fun but with graphical restrictions and the Atari 7800 version is slightly better 13 The 2009 Virtual Console re release of the NES version later received mixed reviews but received positive reviews from gamers 12 In a review of the Virtual Console release GameSpot criticized the NES version for being a poor port of the arcade version and that retains all of the technical flaws found in this version 45 IGN complimented the Virtual Console version s gameplay even though it was critical of Nintendo s decision to release an inferior NES port on the Virtual Console 12 IGN also agreed on the issue of the number of ports They said that since most people have Mario Bros on one of the Super Mario Advance games this version is not worth 500 Wii Points 12 The Nintendo e Reader version of Mario Bros was slightly more well received by IGN who praised the gameplay but criticized it for lack of multiplayer and for not being worth the purchase because of the Super Mario Advance versions 46 The Super Mario Advance releases and Mario amp Luigi Superstar Saga all featured the same version of Mario Bros titled Mario Bros Classic The mode was first included in Super Mario Advance and was praised for its simplicity and entertainment value 62 IGN called this mode fun in its review of Super Mario World Super Mario Advance 2 but complained that it would have been nice if the developers had come up with a new game to replace it 63 Their review of Yoshi s Island Super Mario Advance 3 criticizes it more so than in the review of Super Mario Advance 2 because Nintendo chose not to add multiplayer to any of the mini games found in that game sticking instead with an identical version of the Mario Bros game found in previous versions 64 GameSpot s review of Super Mario Advance 4 Super Mario Bros 3 calls it a throwaway feature that could have simply been gutted 41 Other reviewers were not as negative on the feature s use in later Super Mario Advance games Despite its use being criticized in most Super Mario Advance games a GameSpy review called the version found in Super Mario Advance 2 a blast to play in multi player because it only requires at least two Game Boy Advances one copy of the game and a link cable 65 Legacy editRelated games edit nbsp Screenshot from Mario Clash 1995 for the Virtual BoyIn 1984 Hudson Soft made two different games based on Mario Bros Mario Bros Special b is a reimagining with new phases and gameplay Punch Ball Mario Bros c includes a new gameplay mechanic punching small balls to stun enemies 66 Both games were released for the NEC PC 8801 FM 7 and Sharp X1 66 A version of the game was announced alongside the Virtual Boy hardware itself at Nintendo Space World 1994 Footage demonstrated showed a faithful recreation of the game albeit with the Virtual Boy s trademark graphical qualities of monochrome red and black graphics and a slight stereoscopic 3D effect Its demonstration was generally poorly received by video game publications which lamented the selection of a decade old game to demonstrate the technology of the new Virtual Boy hardware Mario Bros VB as demonstrated never released though some gameplay concepts were utilized in Mario Clash 1995 a much more creative reimagining of the original Mario Bros 67 68 69 70 71 Super Mario 3D World for the Wii U contains a version of Mario Bros starring Luigi Luigi Bros 72 73 High score edit On October 16 2015 Steve Kleisath obtained the world record for the arcade version at 5 424 920 points verified by Twin Galaxies 74 Notes edit Sources for the release dates are conflicting Sources list it as somewhere between March and July 1983 Japanese titles Japanese マリオブラザーズ Hepburn Mario Burazazu Japanese マリオブラザーズスペシャル Hepburn Mario Burazazu Supesharu Japanese パンチボールマリオブラザーズ Hepburn Panchi Bōru Mario BurazazuReferences edit a b Akagi Masumi October 13 2006 アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency pp 57 128 ISBN 978 4990251215 Mario Bros International Releases Giant Bomb Works Games INTELLIGENT SYSTEMS CO LTD www intsys co jp in Japanese Retrieved June 13 2020 Iwata Satoru et al Iwata Asks New Super Mario Bros Wii Nintendo Retrieved May 1 2015 Video Games Densetsu Mario Bros at Nintendo Wii Virtual Console Nintendo com Archived from the original on July 31 2008 Retrieved October 1 2008 a b c Sheff David 1999 Game Over Press Start to Continue Cyberactive Media Group p 56 ISBN 0 9669617 0 6 a b c Ryan Jeff August 4 2011 4 Mario s Early Years Super Mario How Nintendo Conquered America Penguin ISBN 978 1 101 51763 5 Schartmann Andrew May 21 2015 1 2 Mario Grows Up Koji Kondo s Super Mario Bros Soundtrack Bloomsbury Publishing USA ISBN 978 1 62892 855 6 Altice Nathan September 8 2017 I Am Error The Nintendo Family Computer Entertainment System Platform MIT Press p 359 ISBN 978 0 262 53454 3 Gach Ethan May 6 2020 Mario Bros Masters Set New Arcade High Score While Stuck At Home Kotaku Australia Retrieved September 13 2023 a b c d e f g Mario Bros Virtual Console Review IGN December 8 2006 Archived from the original on November 6 2009 Retrieved August 24 2013 a b c d e Complete Games Guide PDF Computer and Video Games Complete Guide to Consoles 46 77 October 16 1989 Barton Matt May 8 2019 18 Vintage Games 2 0 An Insider Look at the Most Influential Games of All Time CRC Press ISBN 978 1 000 00776 3 a b Weiss Brett November 12 2012 Classic Home Video Games 1985 1988 A Complete Reference Guide McFarland ISBN 978 1 4766 0141 0 Lendino Jamie August 17 2023 9 Games M P Breakout How Atari 8 Bit Computers Defined a Generation Steel Gear Press ISBN 978 1 957932 04 0 a b Wii com Iwata Asks New Super Mario Bros Wii Archived from the original on November 28 2009 Retrieved December 12 2009 a b IGN Presents The History of Super Mario Bros IGN November 8 2007 Archived from the original on July 23 2008 Retrieved September 26 2008 Famicom 20th Anniversary Original Sound Tracks Vol 1 Media notes Scitron Digital Contents Inc 2004 Archived from the original on December 2 2010 Retrieved August 23 2010 Zraick Karen November 2 2018 Mario Segale Developer Who Inspired Nintendo to Name Super Mario Dies at 84 The New York Times Archived from the original on February 27 2019 Retrieved January 6 2019 Fox Matt 2006 The Video Games Guide Boxtree Ltd pp 261 262 ISBN 0 7522 2625 8 Eric Marcarelli Every Mario Game Toad s Castle Archived from the original on October 14 2008 Retrieved October 1 2008 a b Dance Dance Revolution Mario Mix NinDB Archived from the original on June 19 2010 Retrieved September 26 2008 Full Song List with Secret Songs Smash Bros DOJO Nintendo April 3 2008 Archived from the original on November 1 2012 Retrieved September 6 2008 Overseas Readers Column PDF Game Machine in Japanese No 216 Amusement Press Inc July 15 1983 p 38 Nintendo Direct 2 14 2013 Nintendo YouTube YouTube February 14 2013 Archived from the original on February 15 2013 Retrieved February 16 2013 Good Owen July 14 2013 Happy 30th Birthday to Video Gaming s Most Famous Brother Kotaku Gizmodo Media Group Archived from the original on March 8 2018 Retrieved March 8 2018 Overseas Readers Column Nintendo Licensed Mario Brothers To Atari Inc For Home Video PDF Game Machine in Japanese No 218 Amusement Press Inc August 15 1983 p 28 Listing at GameSpot com Archived from the original on August 4 2009 Retrieved November 12 2009 Interview with Gregg Tavares Archived from the original on March 14 2013 Retrieved January 7 2013 Interview with Jimmy Huey Archived from the original on May 27 2013 Retrieved January 7 2013 Emulation of Apple IIgs port on Internet Archive Super Mario 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Super Mario Advance 4 Super Mario Bros 3 Review for Game Boy Advance GameSpot October 17 2003 Archived from the original on June 22 2013 Retrieved September 26 2008 Mario amp Luigi Superstar Saga Guide Mario Bros Classic IGN Archived from the original on February 24 2009 Retrieved October 11 2008 NES games The Animal Forest Archived from the original on April 11 2008 Retrieved September 26 2008 Namco s new 3 in 1 retro cabinet featuring Donkey Kong Donkey Kong Jr and Mario Bros Engadget August 8 2019 Retrieved September 8 2023 a b Mario Bros NES GameSpot Archived from the original on July 6 2015 Retrieved August 11 2015 The NES version of Mario Bros can be fun for a little while with two players but it doesn t measure up to the seminal arcade hit it s based on a b Mario Bros e Review IGN November 15 2002 Archived from the original on December 5 2010 Retrieved September 26 2008 Mean Machines Computer and Video Games No 85 November 1988 October 15 1988 pp 130 1 Brett Alan Weiss Mario Bros NES Review Allgame Archived from the original on November 14 2014 Retrieved December 3 2022 Power Unlimited Game Database powerweb nl in Dutch November 1994 Archived from the original on October 19 2003 Retrieved December 3 2022 IGN Presents The History of Super Mario Bros IGN November 8 2007 Archived from the original on July 23 2008 Retrieved September 26 2008 Fujihara Mary July 25 1983 Inter Office Memo Coin Op Product Sales PDF Atari Inc Archived from the original PDF on October 20 2021 Retrieved October 14 2021 McGill Douglas C December 4 1988 Nintendo Scores Big The New York Times Retrieved September 13 2021 News Bulletin NBA Jam Sets Earnings Mark Play Meter Vol 20 no 1 January 1994 p 3 Game Machine s Best Hit Games 25 テーブル型新製品 New Videos Table Type Game Machine in Japanese No 216 Amusement Press Inc July 15 1983 p 37 Fujihara Mary November 2 1983 Inter Office Memo Atari Archived from the original on January 20 2013 Retrieved March 18 2012 Ellis David 2004 Arcade Classics Official Price Guide to Classic Video Games Random House p 391 ISBN 0 375 72038 3 Ellis David 2004 A Brief History of Video Games Official Price Guide to Classic Video Games Random House p 9 ISBN 0 375 72038 3 The Magic Box Japan Platinum Chart Games The Magic Box Archived from the original on August 10 2011 Retrieved September 26 2008 Nintendojofr Nintendojo September 26 2006 Archived from the original on July 30 2008 Retrieved October 9 2008 CESA Games White Papers Computer Entertainment Supplier s Association Welch Hanuman April 23 2013 1984 Duck Hunt The Best Selling Video Game Of Every Year Since 1977 Complex Archived from the original on April 24 2017 Retrieved April 26 2017 Super Mario Advance Review for Game Boy Color Gaming Age Gaming Age June 13 2001 Archived from the original on February 9 2008 Retrieved September 26 2008 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Super Mario Advance 2 Super Mario World Review IGN February 11 2002 Archived from the original on September 26 2008 Retrieved September 26 2008 Super Mario Advance 3 Yoshi s Island IGN September 24 2002 Archived from the original on October 8 2008 Retrieved September 26 2008 Reviews Super Mario World Super Mario Advance 2 GBA GameSpy Archived from the original on April 9 2008 Retrieved September 26 2008 a b Virtually Overlooked Punch Ball Mario Bros Mario Bros Special GameDaily September 11 2008 Archived from the original on June 28 2011 Retrieved September 26 2008 Rafferty Kevin November 16 1994 Super Mario takes leap into three dimensional space The Guardian ProQuest 294877556 Electronic Gaming Monthly January 1995 page 6 Edge February 1995 pages 10 11 Electronic Gaming Monthly January 1995 page 89 Mario Clash IGN Archived from the original on October 6 2008 Retrieved September 26 2008 Luigi Bros unlockable Rosalina playable in Super Mario 3D World Polygon November 13 2013 Archived from the original on November 13 2013 Retrieved November 13 2013 Buffa Christopher November 27 2013 Super Mario 3D World How to Unlock Luigi Bros Prima Games Random House Archived from the original on December 3 2013 Retrieved January 4 2014 Mario Bros Archived from the original on October 17 2018 Retrieved October 17 2018 External links editOfficial website in Japanese Official Nintendo Famicom Mini Minisite in Japanese Official Nintendo Wii Virtual Console Minisite in Japanese Official Nintendo 3DS eshop Minisite in Japanese Official Nintendo Wii U eshop Minisite in Japanese Official Nintendo Wii Minisite in English Official Nintendo 3DS Minisite in English Official Nintendo Wii Minisite in English Mario Bros can be played for free in the browser at the Internet Archive ZX Spectrum version Mario Bros at the Killer List of Videogames Retrieved from https en wikipedia org w index php title Mario Bros amp oldid 1216743277 Related games, wikipedia, wiki, book, books, library,

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