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Avatar: The Game

Avatar: The Game is a third-person action video game based on James Cameron's film Avatar. The game was developed by Ubisoft Montreal and released on the PlayStation 3, Xbox 360, Microsoft Windows, Wii and Nintendo DS on December 1, 2009, with a PSP version later released on December 7.[6][7] It uses the same technology as the film to be displayed in stereoscopic 3D.[8] As of May 19, 2010, the game has sold nearly 2.7 million copies.[9]

Avatar: The Game
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Gameloft (mobile)
Composer(s)Chance Thomas
Inon Zur (Nintendo DS)
EngineDunia
Jade
Platform(s)PlayStation 3
Xbox 360
Microsoft Windows[4]
Wii
PlayStation Portable
Nintendo DS
iOS[5]
Android
Java ME
Symbian^3
ReleaseMicrosoft Windows, Nintendo DS, PlayStation 3, Xbox 360, Wii
  • WW: December 1, 2009
PlayStation Portable
  • WW: December 7, 2009
iPhone
  • WW: December 14, 2009[1]
iPad
  • WW: April 23, 2010[2]
Android
  • WW: November 25, 2010[3]
Genre(s)Third-person shooter, action-adventure
Mode(s)Single-player, multiplayer

The game, which acts as a prequel to the film, features Sigourney Weaver, Stephen Lang, Michelle Rodriguez, and Giovanni Ribisi, who reprise their roles from the film. The casting and voice production for Avatar: The Game was handled by Blindlight.

The online services for the game were shut down on August 8, 2014.[10]

Gameplay edit

At first the player is allowed to choose the appearance of the character from a set of pre-defined faces. On the Xbox 360, PlayStation 3 and PC versions, the player is able to choose a side – to fight for the Na'vi or for the RDA – each offering different gameplay, weapon set, skill set, and environment.

As a soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and flamethrowers. The soldier generally has to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; the human enemies are generally weak and the basic foot soldiers can die after getting hit once with one strike of a club. The environment reacts differently to the character: many plants will attack the soldier, while the Avatar can walk past said plants unharmed. A variety of vehicles or mounts are also available to each race.

If the player's health is reduced to 0, they can use a recovery that instantly recovers to full health. Recoveries can be acquired by gathering cell samples left behind by killed creatures (including humans or Na'vi) or plants, but only 5 recoveries can be carried at any one time (excluding the PS3 version, which has a limit of 10). Avatar players can collect Cell Samples more easily from many plants without having to "kill" them. If the player falls to their death, however, he cannot use recoveries and have to reload from a check point which is automatically saved. The game offers no way to manually save when playing the game (it is only saved when player reach certain points, completed an objective, or quit the game). A special case involves a separate checkpoint when the user decides which race to side with, which cannot be overwritten.

As the player completes mission objectives or eliminates opposition, the character gains experience points and levels up. The leveling up process is linear, with no way to customize the character. Each level rewards the character with better versions of the weapons, armor and skills they already have. The character can have only one armor (one type of combat gear at a time, though with higher levels, different types become available, which may be selected instead of the original), four skills and four weapons equipped into quick slot at any one time. The skills can be offensive (boost damage, summon air strikes / wild life), defensive (boost damage resistance, heal) or tactical purpose (boost speed, invisibility).

Experience points are converted to credits that is used in the Conquer minigame. It is a Risk-style strategy game in which the player captures territories from enemies. Credits are used to buy troops, which has three types: infantry, heavy ground unit and air unit, defenses or limited special attacks. Some territories captured reward player with passive enhancements such as damage boost, critical chance, armor, health to use in the main game, as long as they are in the player's possession. (PlayStation 3 and Windows version)[clarification needed]

The Wii version of the game uses the Wii Remote controller for combat, and the firing of bows. The Xbox 360 version has a wider range of controls and allows the player to ride animals and drive vehicles. The Nintendo DS version of the game is presented as a top down adventure game akin to The Legend of Zelda: Phantom Hourglass.

Plot edit

Avatar: The Game is set in 2152, two years before the events of the film. The game starts out with a new signals specialist, named Able Ryder (who is either male or female, depending on the player's choice), arriving at Pandora, assigned to an area called Blue Lagoon, a large piece of jungle, fenced in to make sure no larger predators get inside. Their first mission is to save five marines from Viperwolves, with their CO suggesting they use a turret to help fend off the wolves. After saving the marines, Ryder must go help another Sig Spec, Dalton, who is afraid of the Viperwolves and trapped outside the fence.

Helping out at another base, Ryder is told to go fix the fences and animal repulsors, which are attracting creatures rather than keeping them away. After fixing the fences, Ryder is told to enter his avatar. Ryder's first mission in his avatar body is to get cell samples from certain non-hostile plants. After getting the samples, a Na'vi, Tan Jala, tells Ryder to kill his infected animals. A RDA air strike is seen being launched on the Na'vi village where Ryder had locked the signal. He finds out that there is a mole and that it is one of the avatar drivers. He follows Tan Jala, who leads him to the mole. After finding who the mole is, a scientist named Rene Harper, who is sympathetic with the Na'vi plight, Ryder sees the Na'vi village destroyed in the air strike. Commander Falco and his soldiers arrive via helicopter and try to force Rene into surrender. Harper tries to persuade Ryder to join the Na'vi and leave the RDA. When Falco hears this, he orders Ryder to shoot Rene Harper and keep his allegiance to the Corporation. Ryder must make a game-altering decision of siding with the defensive Na'vi or siding with the more offensive, better- armed RDA.

If the player sides with the RDA, Ryder, Commander Falco, and his soldiers corner Rene Harper, and he jumps from a cliff rather than surrender to the RDA. As Rene falls, he shoots Ryder in the chest with a bow and arrow. Their avatar is killed, but Ryder's human body survives.

As he returns to base on a Scorpion with Kendra, two banshees attack and force down the helicopter. No one is killed, but the pilot is hurt in the crash. Ryder is informed of a base near the crash site, and that he could use one of the aircraft. When he arrives, he finds the base is under attack by banshees, resulting in the destruction of many operational Scorpion and Samson helicopters, and causing many casualties. Ryder enters the control room, and the commander tells them to take a helicopter above and destroy the banshee nests, eradicating the threat. When Ryder returns to retrieve missiles from the crash site, they learn that the pilot died from his injuries. They reequip the missiles to the helicopter and complete the task, and the player can see that aerial reinforcements are arriving and battling any remaining banshees in the area. Ryder is ordered to collect three unobtainium shards so that with the help of them, they could extract the harmonic from a Willow Tree which would help the RDA to find The Well of Souls. Ryder collects the shards and extracts the harmonic. Ryder is again summoned at Hell's Gate and is given a new pilot as their previous pilot died from injuries. He meets with Dr. Monroe who tells them to feed the harmonic into a device called the Emulator. He explains to them that the Na'vi access the planet from a place called the Tree of Souls, but there is another dormant site called the Well of Souls and it could act like a back door entrance for them to cut the connection of the Na'vi from the planet. In order to pinpoint the location of the dormant site they needed enough harmonics.

Ryder is transported to a combat area known as the FEBA, where Na'vi warriors, under the powerful Beyda'amo, are inflicting death and destruction to the RDA and slowing the advance to a halt. At this point Ryder’s primary goal is to collect the shards and extract the harmonic. In the process, Ryder has to kill Beyda'amo.

They are transported to Grave's Bog where along with collecting the shards and extracting the harmonic, Ryder has to kill Tan Jala. They go to The Hanging Gardens where they discover that Dr. Harper is still alive and working for the Na'vi with two other people. After killing them, Ryder learns that Commander Falco has gone rogue, stolen the Emulator, and killed Dr. Monroe.

Ryder travels to The Plains of Goliath for their final missions. Upon arrival Ryder is ordered to eliminate three Na'vi leaders and the first leader persuades him to join the Na'vi but the player can decline and kill the other leaders. Col. Miles Quaritch gives Ryder a Dragon Ship to go to Tantalus and get some charges from Boom Boom Batista to blow up the stone wall and get the Dragon Ship to access the Well of Souls, where Ryder finds Falco trying to activate the Emulator. After killing Falco, Ryder activates the Emulator and cuts the connection of the Na'vi behind them from Eywa. This finishes the game. However, if the player chooses to accept Swawta's request Ryder has to kill the RDA leaders instead.

The Wii and PSP versions have a different storyline, where the player character is a young Na'vi named Raiuk who engages in a personal vendetta against the RDA after they attack his village.

The Nintendo DS version of the game also has a different storyline as it revolves around Na'vi boy named Nok who tries to stop the biological research of Dr. Anthony Ossman with the help of Ossman's daughter Molly.

Development edit

Ubisoft developed Avatar: The Game in conjunction with director James Cameron as he filmed Avatar. While Sigourney Weaver, Michelle Rodriguez, and Stephen Lang reprised their voices for their characters, neither Sam Worthington, Zoe Saldana, or their characters (Jake Sully and Neytiri) appeared in the game. The game was developed as an adaptation of the movie of the same name, with an original storyline and similar features. The developers had carte blanche from the film.[clarification needed][citation needed]

Composer Chance Thomas was hired to write the music for Avatar: The Game.[11]

3D capabilities edit

The game requires an HDMI video connection and a 120 Hz capable display in order to make use of the 3D effects.[12] Avatar: The Game has the option of outputting in most standard stereoscopic 3D formats used by today's "3D-enabled" screens with stereoscopic 3D.[13] The release of the PC demo has confirmed the PC version of the game supports 3D capabilities as well.[4]

According to Neil Schneider, executive director of the S-3D Gaming Alliance,[14] NVIDIA has developed a proprietary method for NVIDIA's GeForce 3D Vision that allows left and right images to be passed directly from the game engine to the PC display, in the form of quad buffers. Up until Avatar, this was a limitation criticized by the gaming industry because they were forced to use NVIDIA's stereoscopic 3D driver when they would prefer to have full control of the S-3D gaming experience. Alternate solutions like iZ3D monitors, interlaced displays, dual output projectors and 3D Checkerboard DLP do not require this enhancement because game developers have full output control.[15]

Reception edit

On Metacritic, Avatar: The Game gained "mixed or average" reviews except for iOS version, which was met with "generally favorable" reviews.[21][20][18][19][17]

Sales edit

Sales of the game had a slow start[44] but eventually performed ahead of expectations selling 2.7 million units across all platforms. Ubisoft CEO Yves Guillemot called the game a "positive contribution for the company" citing the increased sales due to the film's success and its launch on DVD.[45]

See also edit

References edit

  1. ^ "James Cameron's Avatar Release Information for iOS (iPhone/iPad)". GameFAQs. from the original on June 28, 2014. Retrieved June 23, 2014.
  2. ^ "James Cameron's Avatar for iPad Release Information for iOS (iPhone/iPad)". GameFAQs. from the original on March 4, 2016. Retrieved June 23, 2014.
  3. ^ "James Cameron's Avatar Release Information for Android". GameFAQs. from the original on March 4, 2016. Retrieved June 23, 2014.
  4. ^ a b . Archived from the original on 2012-03-09. Retrieved 2009-11-19.
  5. ^ "Avatar Mobile, iPhone & iPad games by Gameloft". Avatariphonegame.com. from the original on 2013-07-31. Retrieved 2011-10-17.
  6. ^ Ubisoft (2007-07-24). . Comingsoon.net. Archived from the original on September 22, 2007. Retrieved 2007-07-25.
  7. ^ Miller, Ross (July 24, 2007). . Joystiq.com. Archived from the original on June 29, 2011. Retrieved June 4, 2009.
  8. ^ "Ubisoft's Avatar to get 3D treatment - PlayStation Universe". Psu.com. 11 February 2009. from the original on 2009-05-20. Retrieved 2009-06-04.
  9. ^ Thorsen, Tor (2009-12-04). "Avatar game sells nearly 2.7 million - Xbox 360 News at GameSpot". Uk.gamespot.com. Archived from the original on 2012-07-16. Retrieved 2011-10-17.
  10. ^ "Online Services Update Masterlist". Ubisoft. from the original on March 13, 2018. Retrieved March 12, 2018.
  11. ^ ‘Avatar’ game gets Chance Thomas score 2009-10-18 at the Wayback Machine
  12. ^ . Joystiq. Archived from the original on 2012-06-14. Retrieved 2009-08-01.
  13. ^ . Archived from the original on 2012-03-08.
  14. ^ . S3dga.com. 1996-01-01. Archived from the original on 2011-10-09. Retrieved 2011-10-17.
  15. ^ . Archived from the original on 2009-12-05. Retrieved 2009-11-30.
  16. ^ . GameRankings. CBS Interactive. Archived from the original on November 22, 2013. Retrieved June 23, 2014.
  17. ^ a b "James Cameron's Avatar: The Game for PC Reviews". Metacritic. CBS Interactive. from the original on March 10, 2014. Retrieved June 23, 2014.
  18. ^ a b "James Cameron's Avatar: The Game for PlayStation 3 Reviews". Metacritic. CBS Interactive. from the original on September 29, 2014. Retrieved June 23, 2014.
  19. ^ a b "James Cameron's Avatar: The Game for Wii Reviews". Metacritic. CBS Interactive. from the original on June 10, 2013. Retrieved June 23, 2014.
  20. ^ a b "James Cameron's Avatar: The Game for Xbox 360 Reviews". Metacritic. CBS Interactive. from the original on January 30, 2015. Retrieved June 23, 2014.
  21. ^ a b "James Cameron's Avatar for iPhone/iPad Reviews". Metacritic. CBS Interactive. from the original on May 6, 2014. Retrieved June 23, 2014.
  22. ^ Bramwell, Tom (December 1, 2009). "James Cameron's Avatar: The Game (Xbox 360)". Eurogamer. from the original on August 26, 2014. Retrieved June 23, 2014.
  23. ^ Marchiafava, Jeff (February 2010). "Avatar: The Game: Mediocrity Invades The Planet Of Pandora". Game Informer. No. 202. from the original on March 14, 2014. Retrieved June 23, 2014.
  24. ^ VanOrd, Kevin (December 1, 2009). "James Cameron's Avatar: The Game Review". GameSpot. from the original on April 11, 2014. Retrieved June 23, 2014.
  25. ^ VanOrd, Kevin (December 2, 2009). "James Cameron's Avatar: The Game Review (PC)". GameSpot. from the original on June 10, 2014. Retrieved June 23, 2014.
  26. ^ VanOrd, Kevin (December 9, 2009). "James Cameron's Avatar: The Game Review (PSP)". GameSpot. from the original on January 29, 2014. Retrieved June 23, 2014.
  27. ^ "James Cameron's Avatar: The Game Review (X360)". GameTrailers. December 3, 2009. from the original on May 20, 2014. Retrieved June 23, 2014.
  28. ^ Lafferty, Michael (December 1, 2009). "James Cameron's Avatar: The Game". GameZone. from the original on December 6, 2009. Retrieved June 23, 2014.
  29. ^ Shoemaker, Brad (December 11, 2009). "James Cameron's Avatar: The Game Review (X360)". Giant Bomb. from the original on July 26, 2013. Retrieved June 23, 2014.
  30. ^ Buchanan, Levi (December 15, 2009). "Avatar: The Game Review (iPhone)". IGN. from the original on September 23, 2014. Retrieved June 23, 2014.
  31. ^ Buchanan, Levi (October 15, 2010). "Avatar: The Game Android Review". IGN. from the original on December 24, 2013. Retrieved June 23, 2014.
  32. ^ Brudvig, Erik (December 1, 2009). "Avatar: The Game Review". IGN. from the original on July 11, 2014. Retrieved June 23, 2014.
  33. ^ Kolan, Patrick (December 1, 2009). "Avatar: The Game AU Review". IGN. from the original on August 29, 2014. Retrieved June 23, 2014.
  34. ^ Buchanan, Levi (April 28, 2010). "Avatar iPad Review". IGN. Retrieved June 23, 2014.
  35. ^ Meer, Alec (December 1, 2009). "Avatar: The Game UK Review". IGN. from the original on August 29, 2014. Retrieved June 23, 2014.
  36. ^ Harris, Craig (December 1, 2009). "Avatar Review (Wii)". IGN. from the original on August 29, 2014. Retrieved June 23, 2014.
  37. ^ "James Cameron's Avatar: The Game (DS)". Nintendo Power. Vol. 248. January 2010. p. 87.
  38. ^ "James Cameron's Avatar: The Game (Wii)". Nintendo Power. Vol. 248. January 2010. p. 88.
  39. ^ Clark, Alex (December 3, 2009). . Official Xbox Magazine. Archived from the original on December 6, 2009. Retrieved June 23, 2014.
  40. ^ "James Cameron's Avatar: The Game". PC Gamer: 84. January 2010.
  41. ^ Kim, Arnold (December 15, 2009). "A Closer Look at 'James Cameron's Avatar'". TouchArcade. Retrieved July 7, 2019.
  42. ^ "James Cameron's Avatar". The A.V. Club. January 11, 2010. from the original on March 13, 2015. Retrieved June 23, 2014.
  43. ^ Mastrapa, Gus (December 7, 2009). "Avatar: The Game (X360)". The A.V. Club. from the original on October 17, 2010. Retrieved June 23, 2014.
  44. ^ "Avatar The Video Game Is A Flop". Business Insider. 18 January 2010. from the original on 17 November 2014. Retrieved 11 July 2013.
  45. ^ "Avatar popularity pushes game sales to 2.7 million units". The Tech Herald. from the original on 2016-03-03. Retrieved 2013-07-11.

External links edit

  • James Cameron's Avatar: The Game (PC, PlayStation 3, Xbox 360) at MobyGames
  • James Cameron's Avatar: The Game (PSP, Wii) at MobyGames
  • James Cameron's Avatar: The Game (Nintendo DS) at MobyGames
  • Avatar: The Game at IMDb

avatar, game, this, article, about, video, game, related, 2009, james, cameron, film, other, games, avatar, disambiguation, third, person, action, video, game, based, james, cameron, film, avatar, game, developed, ubisoft, montreal, released, playstation, xbox. This article is about the video game related to the 2009 James Cameron film For other games see Avatar disambiguation Avatar The Game is a third person action video game based on James Cameron s film Avatar The game was developed by Ubisoft Montreal and released on the PlayStation 3 Xbox 360 Microsoft Windows Wii and Nintendo DS on December 1 2009 with a PSP version later released on December 7 6 7 It uses the same technology as the film to be displayed in stereoscopic 3D 8 As of May 19 2010 the game has sold nearly 2 7 million copies 9 Avatar The GameDeveloper s Ubisoft MontrealPublisher s UbisoftGameloft mobile Composer s Chance ThomasInon Zur Nintendo DS EngineDuniaJadePlatform s PlayStation 3Xbox 360Microsoft Windows 4 WiiPlayStation PortableNintendo DSiOS 5 AndroidJava MESymbian 3ReleaseMicrosoft Windows Nintendo DS PlayStation 3 Xbox 360 WiiWW December 1 2009PlayStation PortableWW December 7 2009iPhoneWW December 14 2009 1 iPadWW April 23 2010 2 AndroidWW November 25 2010 3 Genre s Third person shooter action adventureMode s Single player multiplayerThe game which acts as a prequel to the film features Sigourney Weaver Stephen Lang Michelle Rodriguez and Giovanni Ribisi who reprise their roles from the film The casting and voice production for Avatar The Game was handled by Blindlight The online services for the game were shut down on August 8 2014 10 Contents 1 Gameplay 2 Plot 3 Development 4 3D capabilities 5 Reception 5 1 Sales 6 See also 7 References 8 External linksGameplay editThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed October 2022 Learn how and when to remove this template message At first the player is allowed to choose the appearance of the character from a set of pre defined faces On the Xbox 360 PlayStation 3 and PC versions the player is able to choose a side to fight for the Na vi or for the RDA each offering different gameplay weapon set skill set and environment As a soldier the player is equipped with firearms such as assault rifles shotguns grenade launchers and flamethrowers The soldier generally has to eliminate the enemies which are fast and resilient and usually charging towards the player from afar Playing as an Avatar limits the player to only one Avatar issued machine gun and various primitive weapons such as bows crossbows and melee weapons The Avatar player usually has to charge the enemies since ranged weapon are either weak the machine gun have slow rate of fire bows and crossbows or have limited ammunition the human enemies are generally weak and the basic foot soldiers can die after getting hit once with one strike of a club The environment reacts differently to the character many plants will attack the soldier while the Avatar can walk past said plants unharmed A variety of vehicles or mounts are also available to each race If the player s health is reduced to 0 they can use a recovery that instantly recovers to full health Recoveries can be acquired by gathering cell samples left behind by killed creatures including humans or Na vi or plants but only 5 recoveries can be carried at any one time excluding the PS3 version which has a limit of 10 Avatar players can collect Cell Samples more easily from many plants without having to kill them If the player falls to their death however he cannot use recoveries and have to reload from a check point which is automatically saved The game offers no way to manually save when playing the game it is only saved when player reach certain points completed an objective or quit the game A special case involves a separate checkpoint when the user decides which race to side with which cannot be overwritten As the player completes mission objectives or eliminates opposition the character gains experience points and levels up The leveling up process is linear with no way to customize the character Each level rewards the character with better versions of the weapons armor and skills they already have The character can have only one armor one type of combat gear at a time though with higher levels different types become available which may be selected instead of the original four skills and four weapons equipped into quick slot at any one time The skills can be offensive boost damage summon air strikes wild life defensive boost damage resistance heal or tactical purpose boost speed invisibility Experience points are converted to credits that is used in the Conquer minigame It is a Risk style strategy game in which the player captures territories from enemies Credits are used to buy troops which has three types infantry heavy ground unit and air unit defenses or limited special attacks Some territories captured reward player with passive enhancements such as damage boost critical chance armor health to use in the main game as long as they are in the player s possession PlayStation 3 and Windows version clarification needed The Wii version of the game uses the Wii Remote controller for combat and the firing of bows The Xbox 360 version has a wider range of controls and allows the player to ride animals and drive vehicles The Nintendo DS version of the game is presented as a top down adventure game akin to The Legend of Zelda Phantom Hourglass Plot editAvatar The Game is set in 2152 two years before the events of the film The game starts out with a new signals specialist named Able Ryder who is either male or female depending on the player s choice arriving at Pandora assigned to an area called Blue Lagoon a large piece of jungle fenced in to make sure no larger predators get inside Their first mission is to save five marines from Viperwolves with their CO suggesting they use a turret to help fend off the wolves After saving the marines Ryder must go help another Sig Spec Dalton who is afraid of the Viperwolves and trapped outside the fence Helping out at another base Ryder is told to go fix the fences and animal repulsors which are attracting creatures rather than keeping them away After fixing the fences Ryder is told to enter his avatar Ryder s first mission in his avatar body is to get cell samples from certain non hostile plants After getting the samples a Na vi Tan Jala tells Ryder to kill his infected animals A RDA air strike is seen being launched on the Na vi village where Ryder had locked the signal He finds out that there is a mole and that it is one of the avatar drivers He follows Tan Jala who leads him to the mole After finding who the mole is a scientist named Rene Harper who is sympathetic with the Na vi plight Ryder sees the Na vi village destroyed in the air strike Commander Falco and his soldiers arrive via helicopter and try to force Rene into surrender Harper tries to persuade Ryder to join the Na vi and leave the RDA When Falco hears this he orders Ryder to shoot Rene Harper and keep his allegiance to the Corporation Ryder must make a game altering decision of siding with the defensive Na vi or siding with the more offensive better armed RDA If the player sides with the RDA Ryder Commander Falco and his soldiers corner Rene Harper and he jumps from a cliff rather than surrender to the RDA As Rene falls he shoots Ryder in the chest with a bow and arrow Their avatar is killed but Ryder s human body survives As he returns to base on a Scorpion with Kendra two banshees attack and force down the helicopter No one is killed but the pilot is hurt in the crash Ryder is informed of a base near the crash site and that he could use one of the aircraft When he arrives he finds the base is under attack by banshees resulting in the destruction of many operational Scorpion and Samson helicopters and causing many casualties Ryder enters the control room and the commander tells them to take a helicopter above and destroy the banshee nests eradicating the threat When Ryder returns to retrieve missiles from the crash site they learn that the pilot died from his injuries They reequip the missiles to the helicopter and complete the task and the player can see that aerial reinforcements are arriving and battling any remaining banshees in the area Ryder is ordered to collect three unobtainium shards so that with the help of them they could extract the harmonic from a Willow Tree which would help the RDA to find The Well of Souls Ryder collects the shards and extracts the harmonic Ryder is again summoned at Hell s Gate and is given a new pilot as their previous pilot died from injuries He meets with Dr Monroe who tells them to feed the harmonic into a device called the Emulator He explains to them that the Na vi access the planet from a place called the Tree of Souls but there is another dormant site called the Well of Souls and it could act like a back door entrance for them to cut the connection of the Na vi from the planet In order to pinpoint the location of the dormant site they needed enough harmonics Ryder is transported to a combat area known as the FEBA where Na vi warriors under the powerful Beyda amo are inflicting death and destruction to the RDA and slowing the advance to a halt At this point Ryder s primary goal is to collect the shards and extract the harmonic In the process Ryder has to kill Beyda amo They are transported to Grave s Bog where along with collecting the shards and extracting the harmonic Ryder has to kill Tan Jala They go to The Hanging Gardens where they discover that Dr Harper is still alive and working for the Na vi with two other people After killing them Ryder learns that Commander Falco has gone rogue stolen the Emulator and killed Dr Monroe Ryder travels to The Plains of Goliath for their final missions Upon arrival Ryder is ordered to eliminate three Na vi leaders and the first leader persuades him to join the Na vi but the player can decline and kill the other leaders Col Miles Quaritch gives Ryder a Dragon Ship to go to Tantalus and get some charges from Boom Boom Batista to blow up the stone wall and get the Dragon Ship to access the Well of Souls where Ryder finds Falco trying to activate the Emulator After killing Falco Ryder activates the Emulator and cuts the connection of the Na vi behind them from Eywa This finishes the game However if the player chooses to accept Swawta s request Ryder has to kill the RDA leaders instead The Wii and PSP versions have a different storyline where the player character is a young Na vi named Raiuk who engages in a personal vendetta against the RDA after they attack his village The Nintendo DS version of the game also has a different storyline as it revolves around Na vi boy named Nok who tries to stop the biological research of Dr Anthony Ossman with the help of Ossman s daughter Molly Development editUbisoft developed Avatar The Game in conjunction with director James Cameron as he filmed Avatar While Sigourney Weaver Michelle Rodriguez and Stephen Lang reprised their voices for their characters neither Sam Worthington Zoe Saldana or their characters Jake Sully and Neytiri appeared in the game The game was developed as an adaptation of the movie of the same name with an original storyline and similar features The developers had carte blanche from the film clarification needed citation needed Composer Chance Thomas was hired to write the music for Avatar The Game 11 3D capabilities editThe game requires an HDMI video connection and a 120 Hz capable display in order to make use of the 3D effects 12 Avatar The Game has the option of outputting in most standard stereoscopic 3D formats used by today s 3D enabled screens with stereoscopic 3D 13 The release of the PC demo has confirmed the PC version of the game supports 3D capabilities as well 4 According to Neil Schneider executive director of the S 3D Gaming Alliance 14 NVIDIA has developed a proprietary method for NVIDIA s GeForce 3D Vision that allows left and right images to be passed directly from the game engine to the PC display in the form of quad buffers Up until Avatar this was a limitation criticized by the gaming industry because they were forced to use NVIDIA s stereoscopic 3D driver when they would prefer to have full control of the S 3D gaming experience Alternate solutions like iZ3D monitors interlaced displays dual output projectors and 3D Checkerboard DLP do not require this enhancement because game developers have full output control 15 Reception editThis section needs expansion You can help by adding to it July 2015 ReceptionAggregate scoresAggregatorScoreGameRankingsDS 58 16 MetacriticPC 59 100 17 PS3 60 100 18 WII 60 100 19 X360 61 100 20 iOS 78 100 21 Review scoresPublicationScoreEurogamer5 10 22 Game Informer6 5 10 23 GameSpot5 5 10 24 25 PSP 4 10 26 GameTrailers6 5 10 27 GameZone7 10 28 Giant Bomb nbsp nbsp nbsp nbsp nbsp 29 IGNiOS iPhone 7 8 10 30 Android 7 10 31 PC 6 8 10 32 PS3 X360 AU 6 8 10 33 iOS iPad 6 10 34 PS3 X360 UK 6 10 35 WII 5 9 10 36 Nintendo Power5 10 37 38 Official Xbox Magazine US 7 5 10 39 PC Gamer US 42 40 TouchArcadeiOS nbsp nbsp nbsp nbsp nbsp 41 The A V ClubiOS A 42 X360 B 43 On Metacritic Avatar The Game gained mixed or average reviews except for iOS version which was met with generally favorable reviews 21 20 18 19 17 Sales edit Sales of the game had a slow start 44 but eventually performed ahead of expectations selling 2 7 million units across all platforms Ubisoft CEO Yves Guillemot called the game a positive contribution for the company citing the increased sales due to the film s success and its launch on DVD 45 See also editStereoscopic video game List of stereoscopic video gamesReferences edit James Cameron s Avatar Release Information for iOS iPhone iPad GameFAQs Archived from the original on June 28 2014 Retrieved June 23 2014 James Cameron s Avatar for iPad Release Information for iOS iPhone iPad GameFAQs Archived from the original on March 4 2016 Retrieved June 23 2014 James Cameron s Avatar Release Information for Android GameFAQs Archived from the original on March 4 2016 Retrieved June 23 2014 a b Avatar The Game PC Demo Released Archived from the original on 2012 03 09 Retrieved 2009 11 19 Avatar Mobile iPhone amp iPad games by Gameloft Avatariphonegame com Archived from the original on 2013 07 31 Retrieved 2011 10 17 Ubisoft 2007 07 24 Ubisoft and Fox Team for Avatar Game Comingsoon net Archived from the original on September 22 2007 Retrieved 2007 07 25 Miller Ross July 24 2007 Miller Ross James Cameron selects Ubisoft to adapt Avatar joystiq com July 24 2007 Joystiq com Archived from the original on June 29 2011 Retrieved June 4 2009 Ubisoft s Avatar to get 3D treatment PlayStation Universe Psu com 11 February 2009 Archived from the original on 2009 05 20 Retrieved 2009 06 04 Thorsen Tor 2009 12 04 Avatar game sells nearly 2 7 million Xbox 360 News at GameSpot Uk gamespot com Archived from the original on 2012 07 16 Retrieved 2011 10 17 Online Services Update Masterlist Ubisoft Archived from the original on March 13 2018 Retrieved March 12 2018 Avatar game gets Chance Thomas score Archived 2009 10 18 at the Wayback Machine Avatar game requires HDMI for 3D effects Joystiq Archived from the original on 2012 06 14 Retrieved 2009 08 01 Official Stereoscopic FAQ Forums Archived from the original on 2012 03 08 The S 3D Gaming Alliance S3dga com 1996 01 01 Archived from the original on 2011 10 09 Retrieved 2011 10 17 MTBS TV Broadcast Resident Evil 5 Review DDD Update Archived from the original on 2009 12 05 Retrieved 2009 11 30 James Cameron s Avatar The Game for DS GameRankings CBS Interactive Archived from the original on November 22 2013 Retrieved June 23 2014 a b James Cameron s Avatar The Game for PC Reviews Metacritic CBS Interactive Archived from the original on March 10 2014 Retrieved June 23 2014 a b James Cameron s Avatar The Game for PlayStation 3 Reviews Metacritic CBS Interactive Archived from the original on September 29 2014 Retrieved June 23 2014 a b James Cameron s Avatar The Game for Wii Reviews Metacritic CBS Interactive Archived from the original on June 10 2013 Retrieved June 23 2014 a b James Cameron s Avatar The Game for Xbox 360 Reviews Metacritic CBS Interactive Archived from the original on January 30 2015 Retrieved June 23 2014 a b James Cameron s Avatar for iPhone iPad Reviews Metacritic CBS Interactive Archived from the original on May 6 2014 Retrieved June 23 2014 Bramwell Tom December 1 2009 James Cameron s Avatar The Game Xbox 360 Eurogamer Archived from the original on August 26 2014 Retrieved June 23 2014 Marchiafava Jeff February 2010 Avatar The Game Mediocrity Invades The Planet Of Pandora Game Informer No 202 Archived from the original on March 14 2014 Retrieved June 23 2014 VanOrd Kevin December 1 2009 James Cameron s Avatar The Game Review GameSpot Archived from the original on April 11 2014 Retrieved June 23 2014 VanOrd Kevin December 2 2009 James Cameron s Avatar The Game Review PC GameSpot Archived from the original on June 10 2014 Retrieved June 23 2014 VanOrd Kevin December 9 2009 James Cameron s Avatar The Game Review PSP GameSpot Archived from the original on January 29 2014 Retrieved June 23 2014 James Cameron s Avatar The Game Review X360 GameTrailers December 3 2009 Archived from the original on May 20 2014 Retrieved June 23 2014 Lafferty Michael December 1 2009 James Cameron s Avatar The Game GameZone Archived from the original on December 6 2009 Retrieved June 23 2014 Shoemaker Brad December 11 2009 James Cameron s Avatar The Game Review X360 Giant Bomb Archived from the original on July 26 2013 Retrieved June 23 2014 Buchanan Levi December 15 2009 Avatar The Game Review iPhone IGN Archived from the original on September 23 2014 Retrieved June 23 2014 Buchanan Levi October 15 2010 Avatar The Game Android Review IGN Archived from the original on December 24 2013 Retrieved June 23 2014 Brudvig Erik December 1 2009 Avatar The Game Review IGN Archived from the original on July 11 2014 Retrieved June 23 2014 Kolan Patrick December 1 2009 Avatar The Game AU Review IGN Archived from the original on August 29 2014 Retrieved June 23 2014 Buchanan Levi April 28 2010 Avatar iPad Review IGN Retrieved June 23 2014 Meer Alec December 1 2009 Avatar The Game UK Review IGN Archived from the original on August 29 2014 Retrieved June 23 2014 Harris Craig December 1 2009 Avatar Review Wii IGN Archived from the original on August 29 2014 Retrieved June 23 2014 James Cameron s Avatar The Game DS Nintendo Power Vol 248 January 2010 p 87 James Cameron s Avatar The Game Wii Nintendo Power Vol 248 January 2010 p 88 Clark Alex December 3 2009 Avatar Official Xbox Magazine Archived from the original on December 6 2009 Retrieved June 23 2014 James Cameron s Avatar The Game PC Gamer 84 January 2010 Kim Arnold December 15 2009 A Closer Look at James Cameron s Avatar TouchArcade Retrieved July 7 2019 James Cameron s Avatar The A V Club January 11 2010 Archived from the original on March 13 2015 Retrieved June 23 2014 Mastrapa Gus December 7 2009 Avatar The Game X360 The A V Club Archived from the original on October 17 2010 Retrieved June 23 2014 Avatar The Video Game Is A Flop Business Insider 18 January 2010 Archived from the original on 17 November 2014 Retrieved 11 July 2013 Avatar popularity pushes game sales to 2 7 million units The Tech Herald Archived from the original on 2016 03 03 Retrieved 2013 07 11 External links editJames Cameron s Avatar The Game PC PlayStation 3 Xbox 360 at MobyGames James Cameron s Avatar The Game PSP Wii at MobyGames James Cameron s Avatar The Game Nintendo DS at MobyGames Avatar The Game at IMDb Retrieved from https en wikipedia org w index php title Avatar The Game amp oldid 1180142878, wikipedia, wiki, book, books, library,

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