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Irrlicht Engine

Irrlicht (pronounced [ˈɪʁlɪçt] in German) is an open-source game engine written in C++. It is cross-platform, officially running on Windows, macOS, Linux and Windows CE and due to its open nature ports to other systems are available, including FreeBSD, Xbox (up to Irrlicht version 1.8.1), PlayStation Portable,[1] Symbian,[2] iPhone,[3] AmigaOS 4,[4] Sailfish OS via a QT/Qml wrapper, [5] and Google Native Client.[6]

Irrlicht 3D Engine
Developer(s)Nikolaus Gebhardt et al.
Stable release
1.8.5 / 1 November 2021;
14 months ago
 (2021-11-01)
Repository
  • sourceforge.net/p/irrlicht/code
Written inC++
Operating systemCross-platform: Windows, Linux, macOS, Windows CE
TypeApplication framework
Licensezlib/libpng-based
Websiteirrlicht.sourceforge.io

Irrlicht is known for its small size and compatibility with new and older hardware alike, ease of learning, and a large friendly community.[7][unreliable source?] Unofficial bindings for many languages exist including AutoIt,[8] C++Builder,[9] FreeBASIC, GameMaker Language,[10] Java,[11] Lua,[12] .NET,[13][14][15] Object Pascal (Delphi),[16][17] Perl,[18] Python,[19][20] and Ruby,[21] though most of them have not been maintained for five years or more.

Irrlicht's development began in 2003 with one developer, Nikolaus Gebhardt.[22] Only after the 1.0 release of Irrlicht in 2006 did the team grow to ten members as of 2011, most of them being developers.[23]

Irrlicht is a common German term for a will-o'-the-wisp.

Features

Irrlicht supports 3D rendering via OpenGL, DirectX 8, 9 and internal software rasterizers. DirectX 8 will not be supported after 1.8.1,[24] effectively ending support for Xbox. External renderers and windowing systems plug in through simple interfaces, giving rise to a community-made Simple DirectMedia Layer (SDL) video driver and support for iPhone and Symbian devices. The engine comes with a library of standard material renderers, allowing fallback materials where user hardware is unable to handle advanced methods. New materials can be added to the engine at run-time, allowing users to write their own as needed. In addition to legacy fixed-function pipeline materials, programmable Pixel and Vertex Shaders (1.1 to 3.0 and 4.0 using GLSL), ARB Fragment and Vertex Programs, HLSL, Cg and GLSL materials are supported.

 
Per-Pixel Lighting in Irrlicht
 
Lightmaps and vertex lighting in Irrlicht, rendering a simple dungeon scene

Irrlicht supports many file formats. It will load and display 3ds Max files, Quake 2 MD2 Models, Wavefront .obj objects, Quake 3 .bsp maps, Milkshape3D objects, and DirectX .x files.[25] Additional format loaders have been written as external plugins. Lights, cameras and 3D objects are managed as a tree of Scene Nodes, arbitrary groupable entities linked together in a scene graph. These nodes are responsible for their own behaviour, but can also be managed by animators, each other, or manually by users.

Many built-in node types exist and can be used together to make complex indoor and outdoor scenes. New nodes are trivial to make and can be added at runtime; many additional node types are available from the community. Node types packaged with Irrlicht include a terrain renderer and sky domes-boxes for outdoor rendering, binary space partitioning (BSP) for indoor rendering, bone based animated meshes, stencil shadows, billboards and particle systems, water surfaces and primitives.

A skinnable 2D graphical user interface (GUI) is available, supporting many controls and the ability for users to plug in their own (or community made) custom widgets at runtime. Irrlicht's internal event system provides mouse, keyboard, joystick and GUI events without having to rely on additional libraries.[26]

Filesystem access is abstracted allowing platform-independent file and folder access, and transparent access to files within ZIP archives. Other I/O features include an XML reader and writer, the ability to take screenshots, manipulate images and meshes and then save them in several different file formats.

Irrlicht provides support for simple collision detection including mouse picking, but users are advised that this is not intended as a replacement for a full featured physics engine.

Engine extensions

Irrlicht was designed to be able to load and save the current scene to an XML file; this combined with the engine's open-source licensing model has attracted various programmers and developers to create world editors for Irrlicht to simplify the world-creation process. One such example is the irrEdit world editor, developed by Nikolaus Gebhardt and other members of the company Ambiera.[27] IrrEdit contains a radiosity lightmap generator and a scripting interface using Squirrel scripts.

Since Irrlicht does not support sound by itself, Ambiera has also developed irrKlang, a non-free, proprietary audio library with an API similar to Irrlicht.[28] Being developed by the same group, irrEdit supports the use of sounds in levels made by irrEdit for use with irrKlang-enabled compiled DLLs. Also, among Ambiera's creations is irrXML, Irrlicht's XML parser.

Many physics libraries have had plugins and wrappers written for Irrlicht, including Nvidia PhysX, Bullet, and Open Dynamics Engine.

More extensions can be found in the Irrlicht forums and in the irrExt project, a side-project of Irrlicht for special purpose add-ons.

There are also some new technologies in forums such as Deferred shading or Shadow mapping. Many users contribute extensions such as Compute Shaders (OpenGL 4.3) and Tessellation Shaders (Shader Model 5.0).

Projects using it

  • Amulet of tricolor, a 2D game
  • Bolzplatz 2006 by Xenoage Software, a soccer game.
  • Bugsnax, a monster collection adventure game.[29]
  • Build A World EDU an educational scenario-based game; however it uses its own extremely modified and stripped-down version of Irrlicht[30]
  • Craft The World 2014 by Dekovir Entertainment, a sandbox game that combine mechanics from Terraria and Dungeon Keeper games
  • Eve, a robot simulator by the Biologically Inspired Robotics Group (BIRG) at the Swiss Federal Institute of Technology in Lausanne.
  • Galactic Dream: Rage of War, a commercial space strategy game by Evolution Vault
  • Gekkeiju Online, a gratuitous fantasy multi user role playing game
  • H-Craft Championship, an open source SciFi racing game[31]
  • Minetest, an open-world-game similar to Minecraft
  • Octodad: Dadliest Catch, a comedic fatherhood simulator
  • Project Chrono
  • Schwarzerblitz, a 3-D fighting game released in 2019 for Windows PC. It's heavily inspired by Dead or Alive and Soul Calibur
  • Sokoban Challenge, a 3D remake of the classic puzzle game Sokoban for Android
  • Star Ruler, a 4X game in space
  • SuperTuxKart (since version 0.7), a 3D kart racing game; though since version 0.9, STK uses an extremely heavily modified version of Irrlicht, including a whole new OpenGL 3-based renderer called "Antarctica"[32]
  • Tetris (iOS version), a Tetris game from EA Mobile.

See also

References

  1. ^ . Ltestudios.com. Archived from the original on 13 July 2011. Retrieved 13 November 2011.
  2. ^ "Irrlicht For S60". Sourceforge.net. 10 December 2008. Retrieved 13 November 2011.
  3. ^ "Announcement about Irrlicht on iPhone". Irrlicht.sourceforge.net. Retrieved 13 November 2011.
  4. ^ "AmigaOS4 port of Irrlicht 1.8.4 – Irrlicht Engine - A free open source 3D engine".
  5. ^ "Savegame/Sailfish-irrQml". 14 May 2019.
  6. ^ "Irrlicht on Google Native Client". Irrlicht.sourceforge.net. Retrieved 4 June 2012.
  7. ^ "Irrlicht support forum". Irrlicht.sourceforge.net. Retrieved 13 November 2011.
  8. ^ . Irrlicht3d.org. 7 September 2010. Archived from the original on 28 March 2013. Retrieved 13 November 2011.
  9. ^ . Komradstudios.altervista.org. 23 April 2009. Archived from the original on 25 July 2011. Retrieved 13 November 2011.
  10. ^ "GMIrrlicht". Gmc.yoyogames.com. Retrieved 13 November 2011.
  11. ^ "Jirr: Irrlicht for Java". Jirr.sourceforge.net. Retrieved 13 November 2011.
  12. ^ "IrrLua, A Lua front end to Irrlicht". Irrlua.sourceforge.net. Retrieved 13 November 2011.
  13. ^ "Irrlicht.Net Cross Platform Project Page". Sourceforge.net. Retrieved 13 November 2011.
  14. ^ "Irrlicht Lime". Sourceforge.net. Retrieved 8 April 2016.
  15. ^ "Irrlicht.Net". GitHub.com. Retrieved 18 May 2020.
  16. ^ "Irrlicht 4 Delphi". Irrlicht.sourceforge.net. Retrieved 13 November 2011.
  17. ^ "IrrPascal". Sourceforge.net. Retrieved 13 November 2011.
  18. ^ "Irrlicht for Perl". Search.cpan.org. Retrieved 13 November 2011.
  19. ^ "ctypes python module for Irrlicht Engine SDK". Retrieved 28 July 2020.
  20. ^ "Venom: Irrlicht wrapper for Python". Sourceforge.net. Retrieved 13 November 2011.
  21. ^ . Irr.rubyforge.org. Archived from the original on 28 May 2004. Retrieved 13 November 2011.
  22. ^ "Interview with the Irrlicht founder". Linuxdevcenter.com. 9 October 2008. Retrieved 13 November 2011.
  23. ^ "Development team members". Irrlicht.sourceforge.net. 14 February 2006. Retrieved 13 November 2011.
  24. ^ "Removing DX8, CG and WinCE from Irrlicht". Retrieved 13 August 2015.
  25. ^ Irrlicht features on Freashmeat
  26. ^ "Irrlicht 3D Engine: Tutorial 5: User Interface".
  27. ^ "Official website of the irrEdit Scene editor". Ambiera.com. Retrieved 13 November 2011.
  28. ^ "IrrKlang - audio and sound library for C++, C# and .NET".
  29. ^ Geisler, Kevin (13 June 2020). "Kevin Geisler on Twitter: "@FrancyRanc @YoungHorses yes, it is our final game in Irrlicht"". Twitter. Retrieved 11 October 2022.
  30. ^ "Build A World's GitHub Page".
  31. ^ "Irrlicht Engine - A free open source 3D engine".
  32. ^ "Antarctica engine".

External links

  • Official website
  • Author's blog
  • at irrlicht3d.org

Further reading

  •   Irrlicht review at heise.de (paywalled)
  • Using Irrlicht with Java at Bright Hub
  • Irrlicht how-to in Linux Journal (April 2009)
  • GPGPU OpenGL-only focused fork at GitHub

irrlicht, engine, irrlicht, pronounced, ˈɪʁlɪçt, german, open, source, game, engine, written, cross, platform, officially, running, windows, macos, linux, windows, open, nature, ports, other, systems, available, including, freebsd, xbox, irrlicht, version, pla. Irrlicht pronounced ˈɪʁlɪct in German is an open source game engine written in C It is cross platform officially running on Windows macOS Linux and Windows CE and due to its open nature ports to other systems are available including FreeBSD Xbox up to Irrlicht version 1 8 1 PlayStation Portable 1 Symbian 2 iPhone 3 AmigaOS 4 4 Sailfish OS via a QT Qml wrapper 5 and Google Native Client 6 Irrlicht 3D EngineDeveloper s Nikolaus Gebhardt et al Stable release1 8 5 1 November 2021 14 months ago 2021 11 01 Repositorysourceforge wbr net wbr p wbr irrlicht wbr codeWritten inC Operating systemCross platform Windows Linux macOS Windows CETypeApplication frameworkLicensezlib libpng basedWebsiteirrlicht wbr sourceforge wbr ioIrrlicht is known for its small size and compatibility with new and older hardware alike ease of learning and a large friendly community 7 unreliable source Unofficial bindings for many languages exist including AutoIt 8 C Builder 9 FreeBASIC GameMaker Language 10 Java 11 Lua 12 NET 13 14 15 Object Pascal Delphi 16 17 Perl 18 Python 19 20 and Ruby 21 though most of them have not been maintained for five years or more Irrlicht s development began in 2003 with one developer Nikolaus Gebhardt 22 Only after the 1 0 release of Irrlicht in 2006 did the team grow to ten members as of 2011 most of them being developers 23 Irrlicht is a common German term for a will o the wisp Contents 1 Features 2 Engine extensions 3 Projects using it 4 See also 5 References 6 External links 7 Further readingFeatures EditIrrlicht supports 3D rendering via OpenGL DirectX 8 9 and internal software rasterizers DirectX 8 will not be supported after 1 8 1 24 effectively ending support for Xbox External renderers and windowing systems plug in through simple interfaces giving rise to a community made Simple DirectMedia Layer SDL video driver and support for iPhone and Symbian devices The engine comes with a library of standard material renderers allowing fallback materials where user hardware is unable to handle advanced methods New materials can be added to the engine at run time allowing users to write their own as needed In addition to legacy fixed function pipeline materials programmable Pixel and Vertex Shaders 1 1 to 3 0 and 4 0 using GLSL ARB Fragment and Vertex Programs HLSL Cg and GLSL materials are supported Per Pixel Lighting in Irrlicht Lightmaps and vertex lighting in Irrlicht rendering a simple dungeon scene Irrlicht supports many file formats It will load and display 3ds Max files Quake 2 MD2 Models Wavefront obj objects Quake 3 bsp maps Milkshape3D objects and DirectX x files 25 Additional format loaders have been written as external plugins Lights cameras and 3D objects are managed as a tree of Scene Nodes arbitrary groupable entities linked together in a scene graph These nodes are responsible for their own behaviour but can also be managed by animators each other or manually by users Many built in node types exist and can be used together to make complex indoor and outdoor scenes New nodes are trivial to make and can be added at runtime many additional node types are available from the community Node types packaged with Irrlicht include a terrain renderer and sky domes boxes for outdoor rendering binary space partitioning BSP for indoor rendering bone based animated meshes stencil shadows billboards and particle systems water surfaces and primitives A skinnable 2D graphical user interface GUI is available supporting many controls and the ability for users to plug in their own or community made custom widgets at runtime Irrlicht s internal event system provides mouse keyboard joystick and GUI events without having to rely on additional libraries 26 Filesystem access is abstracted allowing platform independent file and folder access and transparent access to files within ZIP archives Other I O features include an XML reader and writer the ability to take screenshots manipulate images and meshes and then save them in several different file formats Irrlicht provides support for simple collision detection including mouse picking but users are advised that this is not intended as a replacement for a full featured physics engine Engine extensions EditIrrlicht was designed to be able to load and save the current scene to an XML file this combined with the engine s open source licensing model has attracted various programmers and developers to create world editors for Irrlicht to simplify the world creation process One such example is the irrEdit world editor developed by Nikolaus Gebhardt and other members of the company Ambiera 27 IrrEdit contains a radiosity lightmap generator and a scripting interface using Squirrel scripts Since Irrlicht does not support sound by itself Ambiera has also developed irrKlang a non free proprietary audio library with an API similar to Irrlicht 28 Being developed by the same group irrEdit supports the use of sounds in levels made by irrEdit for use with irrKlang enabled compiled DLLs Also among Ambiera s creations is irrXML Irrlicht s XML parser Many physics libraries have had plugins and wrappers written for Irrlicht including Nvidia PhysX Bullet and Open Dynamics Engine More extensions can be found in the Irrlicht forums and in the irrExt project a side project of Irrlicht for special purpose add ons There are also some new technologies in forums such as Deferred shading or Shadow mapping Many users contribute extensions such as Compute Shaders OpenGL 4 3 and Tessellation Shaders Shader Model 5 0 Projects using it EditAmulet of tricolor a 2D game Bolzplatz 2006 by Xenoage Software a soccer game Bugsnax a monster collection adventure game 29 Build A World EDU an educational scenario based game however it uses its own extremely modified and stripped down version of Irrlicht 30 Craft The World 2014 by Dekovir Entertainment a sandbox game that combine mechanics from Terraria and Dungeon Keeper games Eve a robot simulator by the Biologically Inspired Robotics Group BIRG at the Swiss Federal Institute of Technology in Lausanne Galactic Dream Rage of War a commercial space strategy game by Evolution Vault Gekkeiju Online a gratuitous fantasy multi user role playing game H Craft Championship an open source SciFi racing game 31 Minetest an open world game similar to Minecraft Octodad Dadliest Catch a comedic fatherhood simulator Project Chrono Schwarzerblitz a 3 D fighting game released in 2019 for Windows PC It s heavily inspired by Dead or Alive and Soul Calibur Sokoban Challenge a 3D remake of the classic puzzle game Sokoban for Android Star Ruler a 4X game in space SuperTuxKart since version 0 7 a 3D kart racing game though since version 0 9 STK uses an extremely heavily modified version of Irrlicht including a whole new OpenGL 3 based renderer called Antarctica 32 Tetris iOS version a Tetris game from EA Mobile See also Edit Free and open source software portal Video games portalOGRE OpenSceneGraph Panda3D Delta3D Crystal Space Visualization LibraryReferences Edit LTE Game Engine Ltestudios com Archived from the original on 13 July 2011 Retrieved 13 November 2011 Irrlicht For S60 Sourceforge net 10 December 2008 Retrieved 13 November 2011 Announcement about Irrlicht on iPhone Irrlicht sourceforge net Retrieved 13 November 2011 AmigaOS4 port of Irrlicht 1 8 4 Irrlicht Engine A free open source 3D engine Savegame Sailfish irrQml 14 May 2019 Irrlicht on Google Native Client Irrlicht sourceforge net Retrieved 4 June 2012 Irrlicht support forum Irrlicht sourceforge net Retrieved 13 November 2011 Au3irrlicht Irrlicht3d org 7 September 2010 Archived from the original on 28 March 2013 Retrieved 13 November 2011 cppbIrrlicht Komradstudios altervista org 23 April 2009 Archived from the original on 25 July 2011 Retrieved 13 November 2011 GMIrrlicht Gmc yoyogames com Retrieved 13 November 2011 Jirr Irrlicht for Java Jirr sourceforge net Retrieved 13 November 2011 IrrLua A Lua front end to Irrlicht Irrlua sourceforge net Retrieved 13 November 2011 Irrlicht Net Cross Platform Project Page Sourceforge net Retrieved 13 November 2011 Irrlicht Lime Sourceforge net Retrieved 8 April 2016 Irrlicht Net GitHub com Retrieved 18 May 2020 Irrlicht 4 Delphi Irrlicht sourceforge net Retrieved 13 November 2011 IrrPascal Sourceforge net Retrieved 13 November 2011 Irrlicht for Perl Search cpan org Retrieved 13 November 2011 ctypes python module for Irrlicht Engine SDK Retrieved 28 July 2020 Venom Irrlicht wrapper for Python Sourceforge net Retrieved 13 November 2011 IrrRuby Irr rubyforge org Archived from the original on 28 May 2004 Retrieved 13 November 2011 Interview with the Irrlicht founder Linuxdevcenter com 9 October 2008 Retrieved 13 November 2011 Development team members Irrlicht sourceforge net 14 February 2006 Retrieved 13 November 2011 Removing DX8 CG and WinCE from Irrlicht Retrieved 13 August 2015 Irrlicht features on Freashmeat Irrlicht 3D Engine Tutorial 5 User Interface Official website of the irrEdit Scene editor Ambiera com Retrieved 13 November 2011 IrrKlang audio and sound library for C C and NET Geisler Kevin 13 June 2020 Kevin Geisler on Twitter FrancyRanc YoungHorses yes it is our final game in Irrlicht Twitter Retrieved 11 October 2022 Build A World s GitHub Page Irrlicht Engine A free open source 3D engine Antarctica engine External links EditOfficial website Author s blog Irrlicht wiki at irrlicht3d orgFurther reading Edit Irrlicht review at heise de paywalled Using Irrlicht with Java at Bright Hub Irrlicht how to in Linux Journal April 2009 GPGPU OpenGL only focused fork at GitHub Retrieved from https en wikipedia org w index php title Irrlicht Engine amp oldid 1134671305 Engine extensions, wikipedia, wiki, book, books, library,

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