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Infamous Second Son

Infamous Second Son (stylized as inFAMOUS Second Son) is a 2014 action-adventure game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 4. The standalone sequel to the 2011 video game Infamous 2 and the third installment in the Infamous series, it was released worldwide on March 21, 2014. The player-controlled protagonist possesses superpower abilities that players use in combat and when traveling across the city. The story follows protagonist Delsin Rowe fighting the Department of Unified Protection (D.U.P.) in a fictionalized Seattle. Over the course of the game, Delsin acquires new powers and becomes either good or evil as player choices influence his morality.

Sucker Punch began planning the game as early as 2011, when they began discussion with Sony to bring the Infamous series onto a new generation of hardware. They provided feedback to Sony on what hardware evolutions they would like to see on PlayStation 4. Sucker Punch considers Second Son a "fresh start" for the series because it features a new protagonist. Delsin's powers were designed to feel fluid and suited to the open world design.

Infamous Second Son was met with generally positive reviews; critics praised its gameplay, combat, visuals and design, while criticism was aimed at the game's morality system, which some found to be dated and binary, as well as the game's repetitive side missions. The story was met with a mixed response, with some critics finding the narrative and characters to be a step backwards from previous installments in the series, while others viewing the writing as an improvement over its predecessors. Infamous Second Son sold 1 million units within 9 days and 6 million units by June 2019, making it the fastest-selling entry within the Infamous franchise and one of the best-selling PlayStation 4 games.

Gameplay

 
Delsin may use his superpowers to subdue enemies rather than killing them. Players make choices like these, with Delsin's karma level consequently rising as either good or evil.

Infamous Second Son is an action-adventure game set in an open world environment and played from a third-person perspective. Players control the main character Delsin Rowe, who can parkour-style climb vertical surfaces like high-rise buildings. Delsin is a Conduit, which allows him to use superpower abilities by manipulating materials such as smoke, neon, video, and concrete. These materials can be weaponized (such that Delsin can perform melee attacks or fire projectiles from his fingertips) or used to deftly navigate the game world (such as using neon to dash up buildings).[3][4] Using powers depletes a meter in the head-up display (HUD), which can be replenished by drawing from power sources such as smoke from exploded vehicles.[5] Delsin earns new powers as he progresses through the story, which sees him fight against the Department of Unified Protection (D.U.P.) during missions. Each time Delsin gains a new power set he must destroy D.U.P. Core Relays to learn the basic abilities that correspond to it. Delsin upgrades and acquires new abilities by spending Blast Shards that have been collected, they are scattered throughout Seattle. Players become more powerful in combat by expanding Delsin's suite of abilities.[6]

Players may choose to act in either a good or evil way. Examples including healing civilians, doing drug busts, and stopping suspect brutality for good, or killing innocent civilians and killing instead of apprehending enemies. Several times throughout the story, Delsin finds himself in a scenario where he must make a good or evil choice, such as whether to encourage Conduit vigilante Abigail "Fetch" Walker to stop slaying drug dealers, or to train her to become a more prolific killer. Player choices influence outcomes in some later missions.[7] In combat, Delsin may use his abilities to incapacitate foes or obliterate them with headshots. He may choose to open fire on innocent civilians. Delsin's choices manifest in a logo displayed on his jacket and the HUD, which features a blue (good) and red (evil) bird. Performing actions that are villainous gradually change the logo so that the red bird dominates the other, with the opposite happening with heroism. This is a visual representation of Delsin's Karma level, that increases as good or evil depending on his choices.[8] As his Karma level increases, Delsin can acquire new powers that correspond to his play-style (e.g. very destructive powers with high levels of evil Karma) and his jacket also changes. If you have good karma, the jacket completely changes white whereas if evil the jacket turns red.[9] A continual streak of either good or evil actions fills up a bar in the HUD, which then lets Delsin perform a powerful finishing move called a Karma Bomb.[8]

When not completing story missions, players can explore the city and complete activities such as tagging graffiti spots or killing D.U.P. secret agents. The city is split into districts that are all initially controlled by the D.U.P., but Delsin gradually liberates each district by completing activities. When D.U.P. control of a district falls below 30 percent, Delsin can enter a District Showdown that requires him to eliminate a wave of D.U.P. forces, eradicating D.U.P. presence there.[6]

Plot

Setting and characters

Second Son takes place in 2018, seven years after Infamous 2's Conduit protagonist Cole MacGrath sacrifices himself to cure humanity of a plague and destroy The Beast.[10][11] Cole uses the powerful Ray Field Inhibitor weapon, which kills him and most of the other Conduits.[11] The U.S. government establishes the D.U.P. to hunt down and capture the world's remaining Conduits, dubbing Conduits with the pejorative "Bioterrorists".[12] The protagonist is Delsin Rowe (Troy Baker), a 24-year-old graffiti artist and local delinquent of the Akomish reservation. Delsin has the unique Conduit ability of Power Absorption, allowing him to absorb and copy the powers of any Conduit he comes into contact with. His brother, Reggie (Travis Willingham), is the local sheriff, and often arrests Delsin for his acts of vandalism.[13] Both are Akomish Native Americans, whose territory lies at the shore of Salmon Bay, Washington. The antagonist is Brooke Augustine (Christine Dunford), the director of the D.U.P. and a Conduit with power over Concrete. Her actions in the Akomish reservation drive Delsin to travel to Seattle, now under lockdown by D.U.P. forces. Delsin and Reggie encounter three other Conduits: Henry "Hank" Daughtry (David Stanbra), a convict with control over Smoke; Abigail "Fetch" Walker (Laura Bailey), an ex-junkie who uses her Neon powers to hunt down illegal drug dealers in Seattle; and Eugene Sims (Alex Walsh), a reclusive video game addict who uses his Video (digital materialization) powers to save suspected Conduits from the D.U.P.

Story

Reggie catches Delsin vandalizing a billboard in their Salmon Bay hometown, but their subsequent argument is interrupted when a military truck carrying three Conduit prisoners crashes on the Akomish reservation.[13] Two of the Conduits escape, but Delsin manages to pull the third one, Hank, out of the wreckage, inadvertently absorbing his smoke powers in the process. Shocked and frightened, Delsin pursues Hank to figure out what has happened and how to control his new powers.[14] However, they are both cornered by Brooke Augustine. She encases Hank in concrete and questions Delsin, suspecting him of hiding something. Delsin can choose to either tell Augustine the truth about his powers or say nothing. Regardless of Delsin's choice, Augustine knocks him out before moving on to the other tribe members.[12]

Delsin awakens a week later and discovers that Augustine has brutally tortured the rest of the tribe in an unsuccessful bid to gain information. However, she has left them to gradually die from concrete shards fused into their bodies, including their leader Betty (Karen Austin).[15][16] Reggie, who was spared from the torture, learns that the only way to remove the shards is to use Augustine's power on them.[17] Delsin realizes that he can absorb Conduit powers and resolves to go to Seattle to take Augustine's powers and save the tribe.[18] Reggie reluctantly accompanies Delsin to keep an eye on him. They reach Seattle and find that it has been put under strict martial law by the D.U.P. to find other escaped Conduits. With Reggie's help, Delsin battles D.U.P. forces and tracks down core fragments to develop his powers. He eventually encounters the other two escaped Conduits, Fetch and Eugene, and absorbs their powers. After both confrontations, Delsin defends the Conduits from Reggie, who initially views them as "freaks" and can choose to either redeem or corrupt them.[12]

Now possessing three powers, Delsin encounters Hank, who has escaped again. Hank tells Delsin that Fetch and Eugene have been captured by the D.U.P., and are being held on an artificial concrete island in Puget Sound. However, the situation turns out to be a trap set by Augustine. Reggie appears and rescues Delsin with a rocket launcher.[19] While the brothers free Fetch and Eugene, Augustine encases Reggie's feet in concrete and blasts them off the platform. As they dangle above the ocean, Reggie realizes that Delsin cannot save both of them, tells him that he is proud of him, and lets Delsin's hand go, falling to his death.[20] Distraught and enraged, Delsin climbs back onto the platform and battles Augustine, and the ensuing fight destroys the island.[12]

Augustine flees back to the D.U.P. headquarters while Delsin tracks Hank down to the docks, where he is fleeing from D.U.P. forces. Hank begs for forgiveness, saying that he only worked with Augustine because she had his daughter in her custody.[21] Delsin can choose to either kill Hank out of revenge or let him flee Seattle with his daughter. Aided by Fetch and Eugene, Delsin rallies an assault on the D.U.P. headquarters. After breaking through the building's defenses, Delsin confronts Augustine and reveals to her that he has figured out she staged the Conduit escape at Salmon Bay to instill fear in the population and give the D.U.P. a reason to continue their regime. Augustine lets Delsin absorb her powers and tells him she wants to save the Conduits by imprisoning and protecting them from the population. However, Delsin points out that all she did was take away their freedom, and people should live their own lives.[22] Delsin battles and eventually defeats Augustine.[23]

If Delsin has good Karma, he spares Augustine and exposes her crimes to the public. She is arrested and the D.U.P. disbands.[24] Delsin, Fetch and Eugene successfully champion for peaceful co-existence with the Conduits, starting the Second Age. All of the imprisoned Conduits are freed from Curdun Cay. Delsin returns to the reservation and heals the tribe members with his powers,[25] then paints a mural in Reggie's honor.[26]

If Delsin has evil Karma, he kills Augustine and, together with Fetch and Eugene, takes control of Seattle. He releases all of the imprisoned Conduits and absorbs their powers. Upon returning to the reservation, Delsin is met by Betty, now in a wheelchair, who exiles him from the tribe for the killings in Seattle. If Delsin has level 5 "Infamous" karma, the scene is slightly longer, depicting a shocked and angered Delsin destroying the entire reservation with his powers.[27]

Development

Origins and PlayStation 4

 
Sucker Punch Productions were very involved with the development of the PlayStation 4 platform. They discussed with Sony how much power they would like with the new hardware and what refinements they would like to see on the DualShock 4 gamepad.

Sucker Punch Productions began to develop Second Son while the PlayStation 4 was still being designed.[28] Having finished work on Infamous: Festival of Blood, they began to plan a new entry in the Infamous series[29] under the working title Infamous 3.[30] As early as 2010, they discussed with Sony their desire to bring Infamous to a new PlayStation platform.[29]

Sucker Punch were in close connection with the PS4's lead system architect Mark Cerny, who visited the studio several times. They gave Cerny feedback about how much power a new PlayStation system would require to render their ideal open world, how fast it would be capable of doing so and to what degree of texture detail. "We had some experience there that was useful for that team when they were planning some aspects of the hardware design", producer Brian Fleming explained.[30] He found that during the PS4's development, there was a great level of interactivity between the system's designers and game developers such as Sucker Punch.[29]

Sucker Punch made suggested improvements they would like to see for the DualShock 4 gamepad. Second Son's designer Jaime Griesemer traveled to Sony's headquarters in Japan to discuss such improvements. The developers found they were able to adopt the DualShock 4's touchpad into Second Son's gameplay (for example, players emulate the in-game fingerprint scanner using the DualShock 4 touchpad).[29]

The game was envisioned to take full advantage of the hardware, without the imposition of porting to older platforms like the PlayStation 3. The hardware let developers improve the particle system that lights Delsin's face up while he draws neon power from billboards[28] and add detailed reflections to the game world.[31] The increased memory bandwidth let the team render characters with higher fidelity.[29] They found the PS4's simplified architecture so easy to work with that they were able to reach very high graphical quality even though the hardware was new.[32]

Over 110 developers worked on the game, a number that director Nate Fox considered small. He felt that working with a small team necessitated having a defined vision for the game from the outset, "to answer those first questions about what you want your game to be".[32] Sometimes, ideas came about during development that would have to be thrown out for not fitting with the game's original vision. "We kill our darlings at Sucker Punch. It's not easy; it's necessary", Fox explained.[32] Second Son displays a native resolution of 1080p at 30 frames per second.[33]

Design

 
Second Son's graphical quality was possible because development was conducted on the PS4, which Sucker Punch found powerful and easy to use. Their research for the game world led to the reproduction of Seattle landmarks such as the Space Needle.

Sucker Punch elected to set Second Son in their hometown of Seattle as they could draw from their personal experiences in the open world's design.[34] During early development when team members debated where Second Son would be set, Seattle rated high on a list of possibilities. Fleming considered that the city had not been featured in many games prior to Second Son and so would not be "overblown", and felt that Seattle's weather and mixture of "old and new" architecture would make it an interesting setting.[35] The team conducted fieldwork in Seattle's nearby forests with audio and video equipment, which was used to reproduce local flora and the chirping sounds of local American robins. Seattle landmarks such as Pioneer Square, the Space Needle and Elephant Car Washes feature in the game. The developers licensed logos and signs from local businesses. Griesemer called the game world an "abstraction" of Seattle rather than a re-creation since its layout did not suit Second Son's gameplay and required the team to make necessary changes.[30] The team wanted to thematically explore Seattle's heritage of Pacific Northwest, Native American tribes in the game.[35]

The designers used graphic sliders in the game engine to determine the amount of water covering the streets. Like Seattle, rain is frequent in the game.[30] The lighting effects (such as neon light from Delsin's powers) coupled with reflections help bring color into Seattle's dark and rainy atmosphere.[28] Because of the move to the PS4, Sucker Punch were able to render more open world than what was possible in previous Infamous games. "You get a better feel of the city when you can see more of it", said Griesemer.[29]

After deciding on Seattle for the setting, the developers began to think about the superpowers that Delsin would possess. They added neon lighting to the city to amplify the "beautiful reflective streets", and subsequently decided to make neon a source of power for Delsin because of its prevalence.[30] Animation director Billy Harper considered Delsin's smoke powers challenging to design, as the team wanted to make powers feel more fluid than in previous Infamous games. They removed Cole's "contorted hand poses" to improve the connection between Delsin and his powers.[36] Fox felt that smoke helps Delsin deftly navigate the game world by letting him zip up buildings and through enemies.[36] Griesemer (who previously worked with Bungie on the Halo series)[37] wanted to bring the fluidity of first-person shooters to Second Son's combat. The team reviewed the control scheme of previous Infamous games and "removed some of the complexity that was preventing people from interacting with the game".[36]

Griesemer said that a recurring theme throughout Infamous games that they wanted to continue with Second Son was the idea of "modern elemental powers", variations on commonplace powers drawn from the game world.[30] Producer Brian Fleming found that the graphical effects helped to inform players of the amount of power Delsin possesses. "This is a game about super powers, so for us, the way the effects look tells you a lot about how you're playing the game", he explained.[31] Fox considered that the game world's resemblance to Seattle helped the superpower elements feel authentic.[30] "Because we have that sweet foundation of plausibility, you buy into the super-powered element", he explained.[34]

Character development

Second Son's premise is built from the ending of Infamous 2 that sees protagonist Cole MacGrath sacrifice himself to save humanity. They looked at Trophy data and found the majority (78%)[36] of Infamous 2 players chose this ending, and concurred with the popular choice. This allowed them to create the new protagonist, Delsin, from scratch.[34] "Moving forward onto [Second Son], we said 'Alright, Cole's dead. People have voted for this. Let's make a new hero'", Fox explained.[36] Griesemer felt that taking the Infamous series to the PS4 signified a new era, and that departing from the story of previous games would help them reach new audiences. "We needed a new entry point, and Delsin was the first step for that", he explained.[30] The idea to move away from Cole's story came about during pre-production staff meetings, and was confirmed after discussions both internally and with Sony Computer Entertainment. Griesemer described the contemporaneous sentiment as "It's going to be new hardware, a new platform and we're going to have a new audience".[30]

 
Game Informer journalist Dan Ryckert participated in a demonstration of the motion capture process, where people's faces were captured and rendered in the game using high-definition digital cameras.

Delsin's Native American heritage came from the game's setting in the Pacific Northwest, which features a large Native American population.[30] Delsin wears a beanie inspired by one that Harper would wear around the studio (Harper recounted one particular staff meeting where four of the six team members were wearing hats). Delsin's character was inspired by United Kingdom street artist Banksy, as the development team appreciated Banksy's clandestine, satirical work. Developing Delsin's personality, the team posited the hypothetical: "What if Johnny Knoxville had powers? What would he do with it?".[38] Harper considered Delsin "full of reckless abandon",[38] the kind of character that would, upon gaining superpowers, jump off a cliff to see what happens.[39] Fox considered Delsin "flawed in a way I think a lot of us can relate to", trying to live up to his successful brother Reggie.[34] He called the game's story a "hero's journey".[30]

Digital Domain were brought on board for the motion capture work. Fox helped direct the actors' performances, but found that they did not need much guidance for their roles. "You need to let them understand what you need from a scene, but the actors are so much better equipped to deliver that than me", he explained.[32] Fleming considered that using motion capture added authenticity to the characters. "The ability to capture [Delsin's] facial reaction when he's like 'Oh, shit', but doesn't say 'Oh shit'—that's a big deal", he explained.[31]

Most of the non-player characters (NPCs) that inhabit the open world were motion-captured. The developers contacted casting agencies, and asked their friends and families if they would like to appear as extras in the game. Over 75 people were scanned in a three-day period. They were seated in chairs and told not to move or smile, and a high-definition digital camera captured a 3D model of their faces. The camera sent out strobe light patterns to capture the volume and shape of each face. A 360-degree setup captured the actors' moving bodies, but mannequins were also used to help capture different clothing styles. Data collected from the cameras was used by the designers to render digital models, each composed of roughly 1.4 million polygons—any blank spots on the models would be digitally filled in by the designers. To render the models in the game, the data would be compressed by reducing the polygon count.[40]

Release

On February 20, 2013, Sony held a conference in New York that announced the PlayStation 4.[41] Fox appeared on-stage during the conference and recounted participating in an anti-globalization protest in Seattle in 1999.[29] He announced Second Son, and a debut trailer was shown that introduced the game's premise and lead character.[42] The game was privately demoed at E3 2013,[43] and its March 21, 2014, North American release date was confirmed during a PS4 launch event on November 14, 2013.[44] By February 25, 2014, Second Son went gold (finished development).[45]

On March 8, it was announced that Second Son's pre-order sales had surpassed those of The Last of Us in the United Kingdom.[46] Two special edition versions of the game were produced; pre-ordered and first-run copies of the game received the Limited Edition, which includes the Cole's Legacy mission pack that explain story events between Infamous 2 and Second Son. The Collector's Edition includes a unique box cover, a replica of Delsin's beanie, eight pins from his vest, an exclusive in-game vest, and a D.U.P.-themed patch.[47] All pre-ordered copies of the game included four in-game vests for Delsin.[48]

Downloadable content

Paper Trail is a free downloadable content (DLC) with alternate reality game features. The story is split into six parts, with the first being available after reaching a certain point in the main story.[49] Each subsequent part was made available each Friday from March 28, 2014, in North America and, concluding with the release of the final part on April 25, 2014.

At E3 2014, the spin-off game Infamous First Light was announced and was released on August 26, 2014, in North America and August 27, 2014, in Europe. In First Light, the player controls Fetch. It is a stand-alone expansion and Second Son is not required to play the game, but ownership of Second Son grants players access to exclusive content and music. The track "Sanctus Immortale" composed and produced by Menelik Eu'el Solomon also features on the exclusive content pack.[50] Infamous First Light received mixed to positive reviews from critics.[51][52]

Reception

The game received "generally favorable" reviews, according to review aggregator Metacritic.[53][62]

IGN's Vince Ingenito recalled being left "staring slack-jawed" at the visuals and praised the impressive lighting effects in the "beautifully and diversely realized" open world.[6] GameSpot's Tom Mc Shea called the visuals "incredible".[58] Eurogamer's Oli Welsh praised Seattle's art direction and consistent draw distances and frame rates.[57] Though impressed with the high-definition graphics, PlayStation Official Magazine (OPM)'s David Meikleham cited occasional frame rate dips during intense combat. He enjoyed roaming Seattle and levelling its destructible environments.[60] Computer and Video Games (CVG)'s Tamoor Hussain praised graphical details like the particle and lighting systems. He said the game is "colorful, rich in detail and has some of the best effects we've seen on console".[54]

GameSpot's Mc Shea noted the combat's balance between Infamous's slower pace and Infamous 2's frenetic action.[58] Destructoid's Chris Carter considered the combat's simplicity its strength and found Delsin easy to control during play.[55] Underwhelmed with the opening chapter's "skittish" parkour, Edge noted the game became more fun when Delsin gained powers and reached Seattle.[56] They felt enemies were clever enough to make combat challenging and that missions were "for the most part well designed and generously proportioned".[56] IGN's Ingenito found each power set enjoyable and "strong enough to hang an entire game on".[6] He felt the power upgrades kept combat fresh and made for good replay value.[6] Polygon's Phillip Kollar favored neon, but noted the balance and variety between all sets made combat "a hell of a lot of fun".[61] Eurogamer's Welsh found the combat imperfect yet fun and thought the skill upgrades made minimal difference to gameplay.[57]

Destructoid's Carter was invested in the story as Delsin's charm succeeded "wooden" Cole's listlessness.[55] IGN's Ingenito thought the chemistry between Delsin and Reggie helped pique player interest. He found Troy Baker's performance "[imbued] with a charm and youthful abandon that keeps it from feeling tropey [sic] or overwrought", but thought supporting characters like Fetch were underdeveloped and the narrative too straightforward.[6] Although calling the characters clichéd, Edge felt they were written and acted well.[56] GameSpot's Mc Shea found Delsin annoying and immature, and that the gameplay bettered its "tired" story.[58] Eurogamer's Welsh considered that "inconsequential MacGuffins" drove the plot to a rushed ending but praised its concise scope.[57] Polygon's Kollar felt the lackluster examination of surveillance and security-over-freedom diminished the story's impact. He was disappointed with the narrative despite the better character writing over previous series entries.[61] OPM's Meikleham was put off by Delsin's arrogance and lamented the story, but praised the quality of the motion capture performances.[60]

Edge and Eurogamer's Welsh faulted the morality system's lack of story influence.[56][57] IGN's Ingenito called it "woefully outdated" as evil choices jarred with Delsin's character.[6] He found the system redundant because Delsin's power peaked when he strictly adhered to good or evil play-styles, rather than crossing in-between.[6] GameSpot's Mc Shea felt the binary system lacked a "moral gray area" between good and evil.[58] Polygon's Kollar struggled to connect to his choices as they were polar opposites on a moral compass.[61] OPM's Meikleham found the system had "little to no impact on gameplay".[60] Joystiq's Danny Cowan thought the well-balanced system had equal incentive and drawback tied to Delsin's choices.[59]

GameSpot's Mc Shea found Second Son's open world beholden to a dated formula. He described Seattle as "a playground for you to go nuts in" instead of "a living, breathing world", with its citizens existing merely as player fodder.[58] CVG's Hussain said the "hauntingly empty" Seattle's sparse NPCs behaved inanimately.[54] He felt the open world's lifelessness was its biggest detractor, a dichotomy against Grand Theft Auto V, Sleeping Dogs and Assassin's Creed IV: Black Flag's superior worlds.[54] Eurogamer's Welsh felt Second Son did not innovate the genre as well as it could have as it leaned too heavily on tropes.[57] Polygon's Kollar felt missions and activities lacked variety, as "virtually all culminate in the goal of beating up more soldiers or thugs".[61] Edge saw little merit in a second play-through as the scarce content was repetitive. "Approach [Second Son] as an action game that just happens to be set in a nonlinear environment and it makes more sense", they wrote.[56] Destructoid's Carter found the amount of content ample, and enjoyed liberating the city and collecting Blast Shards.[55] Tom Watson wrote in New Statesman that Second Son was his £20-£40 game of the year, and justification for his purchasing PlayStation 4 after owning Xbox 360.[63]

Sales

The game sold over one million copies in nine days after its launch, making it one of the best-selling PlayStation 4 games as well as the fastest-selling installment in the series.[64] As of June 2019, the game has sold an estimated 6 million copies.[65]

References

  1. ^ "Infamous: Second Son lead designer departs Sucker Punch (update)". Polygon. March 19, 2014. Retrieved December 9, 2017.
  2. ^ a b c Campbell, Colin (March 28, 2014). "Behind the music of Infamous: Second Son". Polygon. Retrieved August 27, 2017.
  3. ^ Futter, Mike (November 12, 2013). "Our First Hands On With Infamous: Second Son". Game Informer. Retrieved March 29, 2014.
  4. ^ Miller, Greg (November 11, 2013). "Infamous: Second Son Is as Much Fun to Play as It Is to Watch". IGN. Ziff Davis. Retrieved July 29, 2014.
  5. ^ Funk, John (August 1, 2013). "Infamous: Second Son dev diary talks art, animation and smoke". Polygon. Vox Media. Retrieved May 29, 2014.
  6. ^ a b c d e f g h i Ingenito, Vince (March 20, 2014). "Infamous: Second Son Review". IGN. Ziff Davis. Retrieved March 20, 2014.
  7. ^ Ingenito, Vince (February 12, 2014). "Infamous: Second Son Dials Up the Action and the Drama". IGN. Ziff Davis. Retrieved May 29, 2014.
  8. ^ a b McWhertor, Michael (February 12, 2014). "Infamous: Second Son puts its karmic choices on display, but still has some secrets". Polygon. Vox Media. Retrieved May 29, 2014.
  9. ^ Sliva, Marty (January 8, 2014). "CES: Infamous: Second Son's Beauty Is in Its Details". IGN. Ziff Davis. Retrieved May 29, 2014.
  10. ^ Sucker Punch Productions (June 7, 2016). Infamous 2 (PlayStation 3). Sony Computer Entertainment. Scene: Good Ending. Zeke Dunbar (narration): We all held our breath and watched, as one by one of them monsters started to drop. Yeah, that RFI worked, all right. News said folks overseas were keeling over. Poor bastards must'a been Conduits and didn't even know it. But it was worth it, 'cause... for the millions that lived, billions were gonna die . The Plague? Man, it was just gone. I could already hear people startin' to party, just celebratin' bein' alive. I was afraid my friend would go down as an unsung hero. But, here in New Marais, they knew what he had done. Who woulda thought that the "Demon of Empire City", would become The Patron Saint of New Marais? ... I wanted to say goodbye to him alone. He had been my best friend, and, now he was gone. Sometimes, I hear folks talkin' 'bout Conduits and humans like they're totally different. That's bullshit. Cause there ain't nobody with more humanity than Cole MacGrath. I love you, brother. And I'm sure gonna miss ya.
  11. ^ a b http://conduitrightsleague.com/quiz?locale=en 2014-06-18 at the Wayback Machine "Approximately 15% of conduits all over the world died when The Beast was destroyed in New Marais. The deaths were so widespread that conduits were believed to have experienced an extinction event. But in the following months it became evident that some conduits managed to survive—even some who were present at New Marais at the time of The boys destruction. To this day, we do not know why some perished and others survived, but we suspect some kind of Ray Field Radiation event occurred."
  12. ^ a b c d Sucker Punch Productions (March 21, 2016). Infamous Second Son (PlayStation 45). Sony Computer Entertainment.
  13. ^ a b Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 5). Sony Computer Entertainment. Reggie: Do you know how embarrassing it is for me to keep arresting my own brother, over and over and over again? / Delsin: Maybe you should stop arresting your brother, over and over and over again - / Reggie: You think this is a joke?! / Delsin: No, I don't think it's a joke - / Reggie: Is this how you wanna leave your mark on the world, huh? You think this would make our parents proud? Misdemeanor vandalism? ... / Delsin: Reggie— [stops] / Reggie: [rounding on him] What?! / Delsin: [points to an incoming—] Truck.
  14. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Hank: [when Delsin busts through the door to reach him and Betty] I was jus' tryin' to create a diversion; I didn' know anybody was in here— / Delsin: [holds up his hand to show Hank his new power; angry] You did this to me! / Hank: [shocked] You're a Conduit?! / Delsin: [to Betty, who is also shocked] Betty—I'll explain later, but you gotta get out of here, now. / Hank: Good, I'm gone. / Delsin: Not until you fix this first!
  15. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Level/area: Longhouse. Delsin: [coming across x-ray images of people with shards of concrete buried into them] How could anyone do this? How many people did she hurt? ...And no one could stop her?
  16. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Level/area: Longhouse. Betty: [Did] you think I was gonna rat you out to that ornery old trot? ... We're Akomish. We protect our own. No one here blames you for what happened. / Delsin: Yeah. / Betty: Neither should you. ... / Delsin: I'll fix this.
  17. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Level/area: Longhouse. Reggie: "Recovery"? Hey Delsin, these people aren't gettin' any better. They're dyin', man. / Delsin: You don't know that. / Reggie: No, but the doctors who came through here while you were out—they do. And they said that... They said the only way those shards are coming out is the exact same way they went in.
  18. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Level/area: Longhouse. Delsin: Reggie. I did this. And I gotta fix it.
  19. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Level/area: "Concrete Island".
  20. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Level/area: "Concrete Island". Reggie: Delsin, Delsin - look at me. You gotta let me go. / Delsin: No, I can do this! I can do this, I can do this! / Reggie: Listen, we can't let this stuff get to you, too! ...Damn it, I am so proud of you. / Delsin: No. / Reggie: Always have been. / Delsin: No. Reggie, don't - / Reggie: I love you, bro. [lets go] / Delsin: NOOOOOOOOOO!
  21. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Delsin: You son of a bitch... She killed Reggie! / Hank: I-I didn't know! I swear to god! / Delsin: You "didn't know"? You set us up! ... / Hank: She's got a sadistic streak a mile wide, but I never [heard] of her actually killing a Conduit! / Delsin: [still angry about who she did kill] My brother would still be alive if it wasn't for you! / Hank: ...She had my daughter.
  22. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Augustine: [when Delsin arrives] Oh, good. You're here. I've been watching you, Delsin Rowe. Testing you, while you assembled your little bag of tricks. Very impressive. / Delsin: Yeah? I know all about what you did, too. Using Hank to set up that crash, making Eugene and Fetch look like monsters just so you could look like the hero! / Augustine: Someone has to protect the Conduits. / Delsin: "Protect"? / Augustine: In the seven years since my D.U.P. took over Conduit oversight from the military, not a single one of "our kind" has been killed. / Delsin: No, of course not. 'Cause you hunt them down and lock 'em up. / Augustine: Yes. In Curdun Cay. Protected, from the mobs that want to kill Conduits.
  23. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Delsin: [as Augustine becomes trapped in her own power; quoting her] Yeah. I'm told that hurts.
  24. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Scene: Good Ending. Delsin (narrative): When the dust finally settled, all you could see of Augustine were her eyes peering out [of] that concrete shell. The rage that had fill the moments earlier was now replaced by fear. ... We dismantled the fortress she had built, the army she had raised, the future she had planned. The [whole] world was about to know that she had failed. Taken down by a gamer, a junkie, and a small-town delinquent. The crowds cheered as Augustine was hauled away. Before this, no one would've imagined that humans and Conduits could coexist, and now I was the guy kickin' off the Second Age. Oh, and all those Conduits [who were imprisoned] in Curdun Cay? They were soon to be free once again. To live their own lives, to choose their own futures. As for me... I'd gotten what I came for. And now... Now I had a promise to keep.
  25. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Scene: Good Ending. Betty: You saved me, Delsin Rowe. / Delsin: Hey, we're Akomish. We take care of our own, right? / Betty: ...Where's Reggie? / Delsin: [pausing to find the right words] Reggie, uh... ... Reggie saved me.
  26. ^ Sucker Punch Productions (March 21, 2014). Infamous Second Son (PlayStation 4). Sony Computer Entertainment. Scene: Good Ending. Delsin: I love you, brother. ...And I'm sure gonna miss you.
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External links

infamous, second, stylized, infamous, second, 2014, action, adventure, game, developed, sucker, punch, productions, published, sony, computer, entertainment, playstation, standalone, sequel, 2011, video, game, infamous, third, installment, infamous, series, re. Infamous Second Son stylized as inFAMOUS Second Son is a 2014 action adventure game developed by Sucker Punch Productions and published by Sony Computer Entertainment for the PlayStation 4 The standalone sequel to the 2011 video game Infamous 2 and the third installment in the Infamous series it was released worldwide on March 21 2014 The player controlled protagonist possesses superpower abilities that players use in combat and when traveling across the city The story follows protagonist Delsin Rowe fighting the Department of Unified Protection D U P in a fictionalized Seattle Over the course of the game Delsin acquires new powers and becomes either good or evil as player choices influence his morality Infamous Second SonDeveloper s Sucker Punch ProductionsPublisher s Sony Computer EntertainmentDirector s Nate FoxProducer s Brian FlemingDesigner s Jaime Griesemer 1 Composer s Brain and Melissa 2 Nathan Johnson 2 Marc Canham 2 SeriesInfamousPlatform s PlayStation 4ReleaseMarch 21 2014Genre s Action adventureMode s Single playerSucker Punch began planning the game as early as 2011 when they began discussion with Sony to bring the Infamous series onto a new generation of hardware They provided feedback to Sony on what hardware evolutions they would like to see on PlayStation 4 Sucker Punch considers Second Son a fresh start for the series because it features a new protagonist Delsin s powers were designed to feel fluid and suited to the open world design Infamous Second Son was met with generally positive reviews critics praised its gameplay combat visuals and design while criticism was aimed at the game s morality system which some found to be dated and binary as well as the game s repetitive side missions The story was met with a mixed response with some critics finding the narrative and characters to be a step backwards from previous installments in the series while others viewing the writing as an improvement over its predecessors Infamous Second Son sold 1 million units within 9 days and 6 million units by June 2019 making it the fastest selling entry within the Infamous franchise and one of the best selling PlayStation 4 games Contents 1 Gameplay 2 Plot 2 1 Setting and characters 2 2 Story 3 Development 3 1 Origins and PlayStation 4 3 2 Design 3 3 Character development 4 Release 4 1 Downloadable content 5 Reception 5 1 Sales 6 References 7 External linksGameplay Edit Delsin may use his superpowers to subdue enemies rather than killing them Players make choices like these with Delsin s karma level consequently rising as either good or evil Infamous Second Son is an action adventure game set in an open world environment and played from a third person perspective Players control the main character Delsin Rowe who can parkour style climb vertical surfaces like high rise buildings Delsin is a Conduit which allows him to use superpower abilities by manipulating materials such as smoke neon video and concrete These materials can be weaponized such that Delsin can perform melee attacks or fire projectiles from his fingertips or used to deftly navigate the game world such as using neon to dash up buildings 3 4 Using powers depletes a meter in the head up display HUD which can be replenished by drawing from power sources such as smoke from exploded vehicles 5 Delsin earns new powers as he progresses through the story which sees him fight against the Department of Unified Protection D U P during missions Each time Delsin gains a new power set he must destroy D U P Core Relays to learn the basic abilities that correspond to it Delsin upgrades and acquires new abilities by spending Blast Shards that have been collected they are scattered throughout Seattle Players become more powerful in combat by expanding Delsin s suite of abilities 6 Players may choose to act in either a good or evil way Examples including healing civilians doing drug busts and stopping suspect brutality for good or killing innocent civilians and killing instead of apprehending enemies Several times throughout the story Delsin finds himself in a scenario where he must make a good or evil choice such as whether to encourage Conduit vigilante Abigail Fetch Walker to stop slaying drug dealers or to train her to become a more prolific killer Player choices influence outcomes in some later missions 7 In combat Delsin may use his abilities to incapacitate foes or obliterate them with headshots He may choose to open fire on innocent civilians Delsin s choices manifest in a logo displayed on his jacket and the HUD which features a blue good and red evil bird Performing actions that are villainous gradually change the logo so that the red bird dominates the other with the opposite happening with heroism This is a visual representation of Delsin s Karma level that increases as good or evil depending on his choices 8 As his Karma level increases Delsin can acquire new powers that correspond to his play style e g very destructive powers with high levels of evil Karma and his jacket also changes If you have good karma the jacket completely changes white whereas if evil the jacket turns red 9 A continual streak of either good or evil actions fills up a bar in the HUD which then lets Delsin perform a powerful finishing move called a Karma Bomb 8 When not completing story missions players can explore the city and complete activities such as tagging graffiti spots or killing D U P secret agents The city is split into districts that are all initially controlled by the D U P but Delsin gradually liberates each district by completing activities When D U P control of a district falls below 30 percent Delsin can enter a District Showdown that requires him to eliminate a wave of D U P forces eradicating D U P presence there 6 Plot EditSetting and characters Edit Second Son takes place in 2018 seven years after Infamous 2 s Conduit protagonist Cole MacGrath sacrifices himself to cure humanity of a plague and destroy The Beast 10 11 Cole uses the powerful Ray Field Inhibitor weapon which kills him and most of the other Conduits 11 The U S government establishes the D U P to hunt down and capture the world s remaining Conduits dubbing Conduits with the pejorative Bioterrorists 12 The protagonist is Delsin Rowe Troy Baker a 24 year old graffiti artist and local delinquent of the Akomish reservation Delsin has the unique Conduit ability of Power Absorption allowing him to absorb and copy the powers of any Conduit he comes into contact with His brother Reggie Travis Willingham is the local sheriff and often arrests Delsin for his acts of vandalism 13 Both are Akomish Native Americans whose territory lies at the shore of Salmon Bay Washington The antagonist is Brooke Augustine Christine Dunford the director of the D U P and a Conduit with power over Concrete Her actions in the Akomish reservation drive Delsin to travel to Seattle now under lockdown by D U P forces Delsin and Reggie encounter three other Conduits Henry Hank Daughtry David Stanbra a convict with control over Smoke Abigail Fetch Walker Laura Bailey an ex junkie who uses her Neon powers to hunt down illegal drug dealers in Seattle and Eugene Sims Alex Walsh a reclusive video game addict who uses his Video digital materialization powers to save suspected Conduits from the D U P Story Edit Reggie catches Delsin vandalizing a billboard in their Salmon Bay hometown but their subsequent argument is interrupted when a military truck carrying three Conduit prisoners crashes on the Akomish reservation 13 Two of the Conduits escape but Delsin manages to pull the third one Hank out of the wreckage inadvertently absorbing his smoke powers in the process Shocked and frightened Delsin pursues Hank to figure out what has happened and how to control his new powers 14 However they are both cornered by Brooke Augustine She encases Hank in concrete and questions Delsin suspecting him of hiding something Delsin can choose to either tell Augustine the truth about his powers or say nothing Regardless of Delsin s choice Augustine knocks him out before moving on to the other tribe members 12 Delsin awakens a week later and discovers that Augustine has brutally tortured the rest of the tribe in an unsuccessful bid to gain information However she has left them to gradually die from concrete shards fused into their bodies including their leader Betty Karen Austin 15 16 Reggie who was spared from the torture learns that the only way to remove the shards is to use Augustine s power on them 17 Delsin realizes that he can absorb Conduit powers and resolves to go to Seattle to take Augustine s powers and save the tribe 18 Reggie reluctantly accompanies Delsin to keep an eye on him They reach Seattle and find that it has been put under strict martial law by the D U P to find other escaped Conduits With Reggie s help Delsin battles D U P forces and tracks down core fragments to develop his powers He eventually encounters the other two escaped Conduits Fetch and Eugene and absorbs their powers After both confrontations Delsin defends the Conduits from Reggie who initially views them as freaks and can choose to either redeem or corrupt them 12 Now possessing three powers Delsin encounters Hank who has escaped again Hank tells Delsin that Fetch and Eugene have been captured by the D U P and are being held on an artificial concrete island in Puget Sound However the situation turns out to be a trap set by Augustine Reggie appears and rescues Delsin with a rocket launcher 19 While the brothers free Fetch and Eugene Augustine encases Reggie s feet in concrete and blasts them off the platform As they dangle above the ocean Reggie realizes that Delsin cannot save both of them tells him that he is proud of him and lets Delsin s hand go falling to his death 20 Distraught and enraged Delsin climbs back onto the platform and battles Augustine and the ensuing fight destroys the island 12 Augustine flees back to the D U P headquarters while Delsin tracks Hank down to the docks where he is fleeing from D U P forces Hank begs for forgiveness saying that he only worked with Augustine because she had his daughter in her custody 21 Delsin can choose to either kill Hank out of revenge or let him flee Seattle with his daughter Aided by Fetch and Eugene Delsin rallies an assault on the D U P headquarters After breaking through the building s defenses Delsin confronts Augustine and reveals to her that he has figured out she staged the Conduit escape at Salmon Bay to instill fear in the population and give the D U P a reason to continue their regime Augustine lets Delsin absorb her powers and tells him she wants to save the Conduits by imprisoning and protecting them from the population However Delsin points out that all she did was take away their freedom and people should live their own lives 22 Delsin battles and eventually defeats Augustine 23 If Delsin has good Karma he spares Augustine and exposes her crimes to the public She is arrested and the D U P disbands 24 Delsin Fetch and Eugene successfully champion for peaceful co existence with the Conduits starting the Second Age All of the imprisoned Conduits are freed from Curdun Cay Delsin returns to the reservation and heals the tribe members with his powers 25 then paints a mural in Reggie s honor 26 If Delsin has evil Karma he kills Augustine and together with Fetch and Eugene takes control of Seattle He releases all of the imprisoned Conduits and absorbs their powers Upon returning to the reservation Delsin is met by Betty now in a wheelchair who exiles him from the tribe for the killings in Seattle If Delsin has level 5 Infamous karma the scene is slightly longer depicting a shocked and angered Delsin destroying the entire reservation with his powers 27 Development EditOrigins and PlayStation 4 Edit Sucker Punch Productions were very involved with the development of the PlayStation 4 platform They discussed with Sony how much power they would like with the new hardware and what refinements they would like to see on the DualShock 4 gamepad Sucker Punch Productions began to develop Second Son while the PlayStation 4 was still being designed 28 Having finished work on Infamous Festival of Blood they began to plan a new entry in the Infamous series 29 under the working title Infamous 3 30 As early as 2010 they discussed with Sony their desire to bring Infamous to a new PlayStation platform 29 Sucker Punch were in close connection with the PS4 s lead system architect Mark Cerny who visited the studio several times They gave Cerny feedback about how much power a new PlayStation system would require to render their ideal open world how fast it would be capable of doing so and to what degree of texture detail We had some experience there that was useful for that team when they were planning some aspects of the hardware design producer Brian Fleming explained 30 He found that during the PS4 s development there was a great level of interactivity between the system s designers and game developers such as Sucker Punch 29 Sucker Punch made suggested improvements they would like to see for the DualShock 4 gamepad Second Son s designer Jaime Griesemer traveled to Sony s headquarters in Japan to discuss such improvements The developers found they were able to adopt the DualShock 4 s touchpad into Second Son s gameplay for example players emulate the in game fingerprint scanner using the DualShock 4 touchpad 29 The game was envisioned to take full advantage of the hardware without the imposition of porting to older platforms like the PlayStation 3 The hardware let developers improve the particle system that lights Delsin s face up while he draws neon power from billboards 28 and add detailed reflections to the game world 31 The increased memory bandwidth let the team render characters with higher fidelity 29 They found the PS4 s simplified architecture so easy to work with that they were able to reach very high graphical quality even though the hardware was new 32 Over 110 developers worked on the game a number that director Nate Fox considered small He felt that working with a small team necessitated having a defined vision for the game from the outset to answer those first questions about what you want your game to be 32 Sometimes ideas came about during development that would have to be thrown out for not fitting with the game s original vision We kill our darlings at Sucker Punch It s not easy it s necessary Fox explained 32 Second Son displays a native resolution of 1080p at 30 frames per second 33 Design Edit Second Son s graphical quality was possible because development was conducted on the PS4 which Sucker Punch found powerful and easy to use Their research for the game world led to the reproduction of Seattle landmarks such as the Space Needle Sucker Punch elected to set Second Son in their hometown of Seattle as they could draw from their personal experiences in the open world s design 34 During early development when team members debated where Second Son would be set Seattle rated high on a list of possibilities Fleming considered that the city had not been featured in many games prior to Second Son and so would not be overblown and felt that Seattle s weather and mixture of old and new architecture would make it an interesting setting 35 The team conducted fieldwork in Seattle s nearby forests with audio and video equipment which was used to reproduce local flora and the chirping sounds of local American robins Seattle landmarks such as Pioneer Square the Space Needle and Elephant Car Washes feature in the game The developers licensed logos and signs from local businesses Griesemer called the game world an abstraction of Seattle rather than a re creation since its layout did not suit Second Son s gameplay and required the team to make necessary changes 30 The team wanted to thematically explore Seattle s heritage of Pacific Northwest Native American tribes in the game 35 The designers used graphic sliders in the game engine to determine the amount of water covering the streets Like Seattle rain is frequent in the game 30 The lighting effects such as neon light from Delsin s powers coupled with reflections help bring color into Seattle s dark and rainy atmosphere 28 Because of the move to the PS4 Sucker Punch were able to render more open world than what was possible in previous Infamous games You get a better feel of the city when you can see more of it said Griesemer 29 After deciding on Seattle for the setting the developers began to think about the superpowers that Delsin would possess They added neon lighting to the city to amplify the beautiful reflective streets and subsequently decided to make neon a source of power for Delsin because of its prevalence 30 Animation director Billy Harper considered Delsin s smoke powers challenging to design as the team wanted to make powers feel more fluid than in previous Infamous games They removed Cole s contorted hand poses to improve the connection between Delsin and his powers 36 Fox felt that smoke helps Delsin deftly navigate the game world by letting him zip up buildings and through enemies 36 Griesemer who previously worked with Bungie on the Halo series 37 wanted to bring the fluidity of first person shooters to Second Son s combat The team reviewed the control scheme of previous Infamous games and removed some of the complexity that was preventing people from interacting with the game 36 Griesemer said that a recurring theme throughout Infamous games that they wanted to continue with Second Son was the idea of modern elemental powers variations on commonplace powers drawn from the game world 30 Producer Brian Fleming found that the graphical effects helped to inform players of the amount of power Delsin possesses This is a game about super powers so for us the way the effects look tells you a lot about how you re playing the game he explained 31 Fox considered that the game world s resemblance to Seattle helped the superpower elements feel authentic 30 Because we have that sweet foundation of plausibility you buy into the super powered element he explained 34 Character development Edit Second Son s premise is built from the ending of Infamous 2 that sees protagonist Cole MacGrath sacrifice himself to save humanity They looked at Trophy data and found the majority 78 36 of Infamous 2 players chose this ending and concurred with the popular choice This allowed them to create the new protagonist Delsin from scratch 34 Moving forward onto Second Son we said Alright Cole s dead People have voted for this Let s make a new hero Fox explained 36 Griesemer felt that taking the Infamous series to the PS4 signified a new era and that departing from the story of previous games would help them reach new audiences We needed a new entry point and Delsin was the first step for that he explained 30 The idea to move away from Cole s story came about during pre production staff meetings and was confirmed after discussions both internally and with Sony Computer Entertainment Griesemer described the contemporaneous sentiment as It s going to be new hardware a new platform and we re going to have a new audience 30 Game Informer journalist Dan Ryckert participated in a demonstration of the motion capture process where people s faces were captured and rendered in the game using high definition digital cameras Delsin s Native American heritage came from the game s setting in the Pacific Northwest which features a large Native American population 30 Delsin wears a beanie inspired by one that Harper would wear around the studio Harper recounted one particular staff meeting where four of the six team members were wearing hats Delsin s character was inspired by United Kingdom street artist Banksy as the development team appreciated Banksy s clandestine satirical work Developing Delsin s personality the team posited the hypothetical What if Johnny Knoxville had powers What would he do with it 38 Harper considered Delsin full of reckless abandon 38 the kind of character that would upon gaining superpowers jump off a cliff to see what happens 39 Fox considered Delsin flawed in a way I think a lot of us can relate to trying to live up to his successful brother Reggie 34 He called the game s story a hero s journey 30 Digital Domain were brought on board for the motion capture work Fox helped direct the actors performances but found that they did not need much guidance for their roles You need to let them understand what you need from a scene but the actors are so much better equipped to deliver that than me he explained 32 Fleming considered that using motion capture added authenticity to the characters The ability to capture Delsin s facial reaction when he s like Oh shit but doesn t say Oh shit that s a big deal he explained 31 Most of the non player characters NPCs that inhabit the open world were motion captured The developers contacted casting agencies and asked their friends and families if they would like to appear as extras in the game Over 75 people were scanned in a three day period They were seated in chairs and told not to move or smile and a high definition digital camera captured a 3D model of their faces The camera sent out strobe light patterns to capture the volume and shape of each face A 360 degree setup captured the actors moving bodies but mannequins were also used to help capture different clothing styles Data collected from the cameras was used by the designers to render digital models each composed of roughly 1 4 million polygons any blank spots on the models would be digitally filled in by the designers To render the models in the game the data would be compressed by reducing the polygon count 40 Release EditOn February 20 2013 Sony held a conference in New York that announced the PlayStation 4 41 Fox appeared on stage during the conference and recounted participating in an anti globalization protest in Seattle in 1999 29 He announced Second Son and a debut trailer was shown that introduced the game s premise and lead character 42 The game was privately demoed at E3 2013 43 and its March 21 2014 North American release date was confirmed during a PS4 launch event on November 14 2013 44 By February 25 2014 Second Son went gold finished development 45 On March 8 it was announced that Second Son s pre order sales had surpassed those of The Last of Us in the United Kingdom 46 Two special edition versions of the game were produced pre ordered and first run copies of the game received the Limited Edition which includes the Cole s Legacy mission pack that explain story events between Infamous 2 and Second Son The Collector s Edition includes a unique box cover a replica of Delsin s beanie eight pins from his vest an exclusive in game vest and a D U P themed patch 47 All pre ordered copies of the game included four in game vests for Delsin 48 Downloadable content Edit Paper Trail is a free downloadable content DLC with alternate reality game features The story is split into six parts with the first being available after reaching a certain point in the main story 49 Each subsequent part was made available each Friday from March 28 2014 in North America and concluding with the release of the final part on April 25 2014 At E3 2014 the spin off game Infamous First Light was announced and was released on August 26 2014 in North America and August 27 2014 in Europe In First Light the player controls Fetch It is a stand alone expansion and Second Son is not required to play the game but ownership of Second Son grants players access to exclusive content and music The track Sanctus Immortale composed and produced by Menelik Eu el Solomon also features on the exclusive content pack 50 Infamous First Light received mixed to positive reviews from critics 51 52 Reception EditReviewsAggregate scoreAggregatorScoreMetacritic80 100 53 Review scoresPublicationScoreComputer and Video Games7 10 54 Destructoid9 5 10 55 Edge7 10 56 Eurogamer7 10 57 GameSpot8 10 58 IGN8 7 10 6 Joystiq 59 PlayStation Official Magazine UK8 10 60 Polygon8 5 10 61 The game received generally favorable reviews according to review aggregator Metacritic 53 62 IGN s Vince Ingenito recalled being left staring slack jawed at the visuals and praised the impressive lighting effects in the beautifully and diversely realized open world 6 GameSpot s Tom Mc Shea called the visuals incredible 58 Eurogamer s Oli Welsh praised Seattle s art direction and consistent draw distances and frame rates 57 Though impressed with the high definition graphics PlayStation Official Magazine OPM s David Meikleham cited occasional frame rate dips during intense combat He enjoyed roaming Seattle and levelling its destructible environments 60 Computer and Video Games CVG s Tamoor Hussain praised graphical details like the particle and lighting systems He said the game is colorful rich in detail and has some of the best effects we ve seen on console 54 GameSpot s Mc Shea noted the combat s balance between Infamous s slower pace and Infamous 2 s frenetic action 58 Destructoid s Chris Carter considered the combat s simplicity its strength and found Delsin easy to control during play 55 Underwhelmed with the opening chapter s skittish parkour Edge noted the game became more fun when Delsin gained powers and reached Seattle 56 They felt enemies were clever enough to make combat challenging and that missions were for the most part well designed and generously proportioned 56 IGN s Ingenito found each power set enjoyable and strong enough to hang an entire game on 6 He felt the power upgrades kept combat fresh and made for good replay value 6 Polygon s Phillip Kollar favored neon but noted the balance and variety between all sets made combat a hell of a lot of fun 61 Eurogamer s Welsh found the combat imperfect yet fun and thought the skill upgrades made minimal difference to gameplay 57 Destructoid s Carter was invested in the story as Delsin s charm succeeded wooden Cole s listlessness 55 IGN s Ingenito thought the chemistry between Delsin and Reggie helped pique player interest He found Troy Baker s performance imbued with a charm and youthful abandon that keeps it from feeling tropey sic or overwrought but thought supporting characters like Fetch were underdeveloped and the narrative too straightforward 6 Although calling the characters cliched Edge felt they were written and acted well 56 GameSpot s Mc Shea found Delsin annoying and immature and that the gameplay bettered its tired story 58 Eurogamer s Welsh considered that inconsequential MacGuffins drove the plot to a rushed ending but praised its concise scope 57 Polygon s Kollar felt the lackluster examination of surveillance and security over freedom diminished the story s impact He was disappointed with the narrative despite the better character writing over previous series entries 61 OPM s Meikleham was put off by Delsin s arrogance and lamented the story but praised the quality of the motion capture performances 60 Edge and Eurogamer s Welsh faulted the morality system s lack of story influence 56 57 IGN s Ingenito called it woefully outdated as evil choices jarred with Delsin s character 6 He found the system redundant because Delsin s power peaked when he strictly adhered to good or evil play styles rather than crossing in between 6 GameSpot s Mc Shea felt the binary system lacked a moral gray area between good and evil 58 Polygon s Kollar struggled to connect to his choices as they were polar opposites on a moral compass 61 OPM s Meikleham found the system had little to no impact on gameplay 60 Joystiq s Danny Cowan thought the well balanced system had equal incentive and drawback tied to Delsin s choices 59 GameSpot s Mc Shea found Second Son s open world beholden to a dated formula He described Seattle as a playground for you to go nuts in instead of a living breathing world with its citizens existing merely as player fodder 58 CVG s Hussain said the hauntingly empty Seattle s sparse NPCs behaved inanimately 54 He felt the open world s lifelessness was its biggest detractor a dichotomy against Grand Theft Auto V Sleeping Dogs and Assassin s Creed IV Black Flag s superior worlds 54 Eurogamer s Welsh felt Second Son did not innovate the genre as well as it could have as it leaned too heavily on tropes 57 Polygon s Kollar felt missions and activities lacked variety as virtually all culminate in the goal of beating up more soldiers or thugs 61 Edge saw little merit in a second play through as the scarce content was repetitive Approach Second Son as an action game that just happens to be set in a nonlinear environment and it makes more sense they wrote 56 Destructoid s Carter found the amount of content ample and enjoyed liberating the city and collecting Blast Shards 55 Tom Watson wrote in New Statesman that Second Son was his 20 40 game of the year and justification for his purchasing PlayStation 4 after owning Xbox 360 63 Sales Edit The game sold over one million copies in nine days after its launch making it one of the best selling PlayStation 4 games as well as the fastest selling installment in the series 64 As of June 2019 the game has sold an estimated 6 million copies 65 References Edit Infamous Second Son lead designer departs Sucker Punch update Polygon March 19 2014 Retrieved December 9 2017 a b c Campbell Colin March 28 2014 Behind the music of Infamous Second Son Polygon Retrieved August 27 2017 Futter Mike November 12 2013 Our First Hands On With Infamous Second Son Game Informer Retrieved March 29 2014 Miller Greg November 11 2013 Infamous Second Son Is as Much Fun to Play as It Is to Watch IGN Ziff Davis Retrieved July 29 2014 Funk John August 1 2013 Infamous Second Son dev diary talks art animation and smoke Polygon Vox Media Retrieved May 29 2014 a b c d e f g h i Ingenito Vince March 20 2014 Infamous Second Son Review IGN Ziff Davis Retrieved March 20 2014 Ingenito Vince February 12 2014 Infamous Second Son Dials Up the Action and the Drama IGN Ziff Davis Retrieved May 29 2014 a b McWhertor Michael February 12 2014 Infamous Second Son puts its karmic choices on display but still has some secrets Polygon Vox Media Retrieved May 29 2014 Sliva Marty January 8 2014 CES Infamous Second Son s Beauty Is in Its Details IGN Ziff Davis Retrieved May 29 2014 Sucker Punch Productions June 7 2016 Infamous 2 PlayStation 3 Sony Computer Entertainment Scene Good Ending Zeke Dunbar narration We all held our breath and watched as one by one of them monsters started to drop Yeah that RFI worked all right News said folks overseas were keeling over Poor bastards must a been Conduits and didn t even know it But it was worth it cause for the millions that lived billions were gonna die The Plague Man it was just gone I could already hear people startin to party just celebratin bein alive I was afraid my friend would go down as an unsung hero But here in New Marais they knew what he had done Who woulda thought that the Demon of Empire City would become The Patron Saint of New Marais I wanted to say goodbye to him alone He had been my best friend and now he was gone Sometimes I hear folks talkin bout Conduits and humans like they re totally different That s bullshit Cause there ain t nobody with more humanity than Cole MacGrath I love you brother And I m sure gonna miss ya a b http conduitrightsleague com quiz locale en Archived 2014 06 18 at the Wayback Machine Approximately 15 of conduits all over the world died when The Beast was destroyed in New Marais The deaths were so widespread that conduits were believed to have experienced an extinction event But in the following months it became evident that some conduits managed to survive even some who were present at New Marais at the time of The boys destruction To this day we do not know why some perished and others survived but we suspect some kind of Ray Field Radiation event occurred a b c d Sucker Punch Productions March 21 2016 Infamous Second Son PlayStation 45 Sony Computer Entertainment a b Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 5 Sony Computer Entertainment Reggie Do you know how embarrassing it is for me to keep arresting my own brother over and over and over again Delsin Maybe you should stop arresting your brother over and over and over again Reggie You think this is a joke Delsin No I don t think it s a joke Reggie Is this how you wanna leave your mark on the world huh You think this would make our parents proud Misdemeanor vandalism Delsin Reggie stops Reggie rounding on him What Delsin points to an incoming Truck Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Hank when Delsin busts through the door to reach him and Betty I was jus tryin to create a diversion I didn know anybody was in here Delsin holds up his hand to show Hank his new power angry You did this to me Hank shocked You re a Conduit Delsin to Betty who is also shocked Betty I ll explain later but you gotta get out of here now Hank Good I m gone Delsin Not until you fix this first Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Level area Longhouse Delsin coming across x ray images of people with shards of concrete buried into them How could anyone do this How many people did she hurt And no one could stop her Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Level area Longhouse Betty Did you think I was gonna rat you out to that ornery old trot We re Akomish We protect our own No one here blames you for what happened Delsin Yeah Betty Neither should you Delsin I ll fix this Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Level area Longhouse Reggie Recovery Hey Delsin these people aren t gettin any better They re dyin man Delsin You don t know that Reggie No but the doctors who came through here while you were out they do And they said that They said the only way those shards are coming out is the exact same way they went in Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Level area Longhouse Delsin Reggie I did this And I gotta fix it Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Level area Concrete Island Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Level area Concrete Island Reggie Delsin Delsin look at me You gotta let me go Delsin No I can do this I can do this I can do this Reggie Listen we can t let this stuff get to you too Damn it I am so proud of you Delsin No Reggie Always have been Delsin No Reggie don t Reggie I love you bro lets go Delsin NOOOOOOOOOO Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Delsin You son of a bitch She killed Reggie Hank I I didn t know I swear to god Delsin You didn t know You set us up Hank She s got a sadistic streak a mile wide but I never heard of her actually killing a Conduit Delsin still angry about who she did kill My brother would still be alive if it wasn t for you Hank She had my daughter Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Augustine when Delsin arrives Oh good You re here I ve been watching you Delsin Rowe Testing you while you assembled your little bag of tricks Very impressive Delsin Yeah I know all about what you did too Using Hank to set up that crash making Eugene and Fetch look like monsters just so you could look like the hero Augustine Someone has to protect the Conduits Delsin Protect Augustine In the seven years since my D U P took over Conduit oversight from the military not a single one of our kind has been killed Delsin No of course not Cause you hunt them down and lock em up Augustine Yes In Curdun Cay Protected from the mobs that want to kill Conduits Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Delsin as Augustine becomes trapped in her own power quoting her Yeah I m told that hurts Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Scene Good Ending Delsin narrative When the dust finally settled all you could see of Augustine were her eyes peering out of that concrete shell The rage that had fill the moments earlier was now replaced by fear We dismantled the fortress she had built the army she had raised the future she had planned The whole world was about to know that she had failed Taken down by a gamer a junkie and a small town delinquent The crowds cheered as Augustine was hauled away Before this no one would ve imagined that humans and Conduits could coexist and now I was the guy kickin off the Second Age Oh and all those Conduits who were imprisoned in Curdun Cay They were soon to be free once again To live their own lives to choose their own futures As for me I d gotten what I came for And now Now I had a promise to keep Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Scene Good Ending Betty You saved me Delsin Rowe Delsin Hey we re Akomish We take care of our own right Betty Where s Reggie Delsin pausing to find the right words Reggie uh Reggie saved me Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Scene Good Ending Delsin I love you brother And I m sure gonna miss you Sucker Punch Productions March 21 2014 Infamous Second Son PlayStation 4 Sony Computer Entertainment Scene Evil Ending a b c Kuchera Ben February 12 2014 Infamous Second Son on the PlayStation 4 has the perfect runway for success Polygon Vox Media Retrieved May 28 2014 a b c d e f g Hanson Ben May 13 2013 What The PlayStation 4 Means For Infamous Second Son Game Informer Retrieved June 5 2014 a b c d e f g h i j k McWhertor Michael September 25 2013 Under the hood of Infamous Second Son s hyper real Seattle Polygon Vox Media Retrieved June 2 2014 a b c McWhertor Michael November 11 2013 Why next gen graphics matter for Infamous Second Son Polygon Vox Media Retrieved May 30 2014 a b c d Freeman Will April 16 2014 Realising InFamous Second Son s next gen vision Develop Intent Media Archived from the original on March 3 2016 Retrieved May 28 2014 Inglis Blair March 11 2014 inFamous Second Son s Director Explains Why The Game Runs At 30fps TheSixthAxis Oscar Mike Media Retrieved May 30 2014 a b c d Matulef Jeffrey June 19 2013 Super powered in Seattle inFamous Second Son preview Eurogamer Gamer Network Retrieved May 30 2014 a b Hanson Ben May 17 2013 Digitizing Seattle Infamous Second Son s New Playground Game Informer Retrieved July 23 2014 a b c d e Hanson Ben May 8 2013 A New Beginning Designing Infamous Second Son Game Informer Retrieved June 4 2014 Holzworth Chris March 18 2014 InFamous Second Son lead designer Jaime Griesemer confirms Sucker Punch departure Electronic Gaming Monthly EGM Media LLC Archived from the original on July 14 2014 Retrieved June 4 2014 a b Hanson Ben May 20 2013 From Daxter To Delsin The Work Of Infamous Second Son s Animation Director Game Informer Retrieved July 23 2014 Reeves Ben May 15 2013 Dissecting Delsin A Profile On Sucker Punch s New Protagonist Game Informer Retrieved July 23 2014 Reeves Ben May 24 2013 How Sucker Punch Photocopies Pedestrians For Infamous Second Son Game Informer Retrieved June 26 2014 Goldfarb Andrew February 20 2013 PlayStation 4 Revealed IGN Ziff Davis Retrieved February 20 2013 Welsh Oli February 21 2013 Sucker Punch announces inFamous Second Son for PS4 Eurogamer Gamer Network Retrieved March 3 2013 Moriarty Colin June 11 2013 E3 2013 Infamous Second Son s Next Gen Open World IGN Ziff Davis Retrieved June 23 2014 Lien Tracey November 14 2013 Infamous Second Son to launch on March 21 2014 Polygon Vox Media Retrieved June 23 2014 Moriarty Colin February 25 2014 Infamous Second Son is Officially Finished IGN Ziff Davis Retrieved February 25 2014 Maiberg Emmanuel March 8 2014 Infamous Second Son preorders beating The Last of Us GameSpot CBS Interactive Retrieved March 8 2014 Sarkar Samit October 17 2013 Infamous Second Son available in Limited and Collector s editions Polygon Vox Media Retrieved June 23 2014 McElroy Griffin September 9 2013 Infamous Second Son pre order includes exclusive in game vests Polygon Vox Media Retrieved June 23 2014 Tach Dave March 21 2014 Infamous Second Son s Paper Trail expansion out now delivers six weeks of free content Polygon Vox Media Retrieved June 23 2014 Karmali Luke June 9 2014 E3 2014 Fetch Playable in Infamous Second Son DLC IGN Ziff Davis Retrieved June 12 2014 inFamous First Light Metacritic Retrieved 9 December 2014 inFamous First Light GameRankings Retrieved 9 December 2014 a b InFamous Second Son for PlayStation 4 Reviews Metacritic CBS Interactive Retrieved May 31 2014 a b c d Hussain Tamoor March 21 2014 InFamous Second Son Review Computer and Video Games Future plc Retrieved June 9 2014 a b c d Carter Chris March 20 2014 Review InFamous Second Son Destructoid Retrieved March 20 2014 a b c d e f Staff March 20 2014 Infamous Second Son Review Edge Future plc Retrieved March 20 2014 a b c d e f Welsh Oli March 20 2014 inFamous Second Son review Eurogamer Gamer Network Retrieved March 20 2014 a b c d e f Mc Shea Tom March 20 2014 inFAMOUS Second Son Review GameSpot CBS Interactive Retrieved March 20 2014 a b Cowan Danny March 20 2014 Infamous Second Son review Thank you for smoking Joystiq AOL Retrieved March 20 2014 a b c d Meikleham David March 20 2014 inFamous Second Son PS4 review Superhero sandbox leaves you sleepless in Seattle Official PlayStation Magazine Archived from the original on March 23 2014 Retrieved March 20 2014 a b c d e Kollar Philip March 20 2014 Infamous Second Son review drain you Polygon Vox Media Retrieved March 20 2014 Reilly Luke April 9 2014 Infamous Second Son Sold Over 1 Million Copies in Nine Days IGN Ziff Davis Retrieved April 13 2014 Watson Tom 2014 12 22 A date with Destiny Tom Watson on the best and worst games of 2014 New Statesman Retrieved 13 September 2015 Infamous Second Son sales topped 1M units in nine days Polygon April 10 2014 Retrieved December 9 2017 Sony Public 6 13 19 Final PDF A Stronger Sony Third Point Management June 13 2019 p 55 Archived from the original PDF on November 7 2020 Retrieved December 27 2020 External links Edit Wikiquote has quotations related to Infamous Second Son Infamous Second Son entry at PlayStation com Infamous Paper Trail an alternate reality game Infamous Second Son at MobyGames Infamous Second Son at IMDb Portals Speculative fiction Video games Retrieved from https en wikipedia org w index php title Infamous Second Son amp oldid 1135045510, wikipedia, wiki, book, books, library,

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