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Wikipedia

Graphics card

A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to erroneously refer to the graphics card as a whole.[1]

Graphics card
Sapphire Radeon HD 5570, a PCI Express video card with VGA, HDMI, and DVI ports and a small cooling fan
Connects toMotherboard via one of:

Display via one of:

AMD Radeon RX 6900 XT

Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the central processing unit.[2] Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of general-purpose computing on graphics cards include AI training, cryptocurrency mining, and molecular simulation.[3][4][5]

Usually, a graphics card comes in the form of a printed circuit board (expansion board) which is to be inserted into an expansion slot.[6] Others may have dedicated enclosures, and they are connected to the computer via a docking station or a cable. These are known as external GPUs (eGPUs).

Graphics cards are often preferred over integrated graphics for increased performance.

History edit

Graphics cards historically supported different computer display standards as they evolved. For the IBM PC compatibles, common early standards were MDA, CGA, Hercules, EGA and VGA.

In the late 1980s the like of Radius produced graphics cards for the Apple Macintosh II with discrete 2D QuickDraw capabilities.[7]

3dfx Interactive was one of the first companies to develop a consumer-facing GPU with 3D acceleration (with the Voodoo series) and the first to develop a graphical chipset dedicated to 3D, but without 2D support (which therefore required the presence of a 2D card to work).

NVIDIA RIVA 128 was one of the first consumer-facing GPU integrated 3D processing unit and 2D processing unit on a chip.

The majority of modern graphics cards are built with either AMD-sourced or Nvidia-sourced graphics chips.[8] Most graphics cards offer various functions such as 3D rendering, 2D graphics, video decoding, TV output, and the ability to connect multiple monitors (multi-monitor). Graphics cards also have sound card capabilities to output sound along with video output for connected TVs or monitors with integrated speakers.

Within the industry, graphics cards are sometimes called graphics add-in-boards, abbreviated as AIBs,[8] with the word "graphics" usually omitted.

Discrete vs integrated graphics edit

 
Classical desktop computer architecture with a distinct graphics card over PCI Express. Typical bandwidths for given memory technologies, missing are the memory latency. Zero-copy between GPU and CPU is not possible, since both have their distinct physical memories. Data must be copied from one to the other to be shared.
 
Integrated graphics with partitioned main memory: a part of the system memory is allocated to the GPU exclusively. Zero-copy is not possible, data has to be copied, over the system memory bus, from one partition to the other.
 
Integrated graphics with unified main memory, to be found AMD "Kaveri" or PlayStation 4 (HSA)

As an alternative to the use of a graphics card, video hardware can be integrated into the motherboard, CPU, or a system-on-chip as integrated graphics. Motherboard-based implementations are sometimes called "on-board video". Some motherboards support using both integrated graphics and the graphics card simultaneously to feed separate displays. The main advantages of integrated graphics are: a low cost, compactness, simplicity, and low energy consumption. Integrated graphics often has less performance than a graphics card because the graphics processing unit inside integrated graphics needs to share system resources with the CPU. On the other hand, a graphics card has a separate random access memory (RAM), cooling system, and dedicated power regulators. A graphics card can offload work and reduce memory-bus-contention from the CPU and system RAM, therefore the overall performance for a computer could improve in addition to increased performance in graphics processing. Such improvements to performance can be seen in video gaming, 3D animation, and video editing.[9][10]

Both AMD and Intel have introduced CPUs and motherboard chipsets which support the integration of a GPU into the same die as the CPU. AMD advertises CPUs with integrated graphics under the trademark Accelerated Processing Unit (APU), while Intel brands similar technology under "Intel Graphics Technology".[11]

Power demand edit

As the processing power of graphics cards increased, so did their demand for electrical power. Current high-performance graphics cards tend to consume large amounts of power. For example, the thermal design power (TDP) for the GeForce Titan RTX is 280 watts.[12] When tested with video games, the GeForce RTX 2080 Ti Founder's Edition averaged 300 watts of power consumption.[13] While CPU and power supply manufacturers have recently aimed toward higher efficiency, power demands of graphics cards continued to rise, with the largest power consumption of any individual part in a computer.[14][15] Although power supplies have also increased their power output, the bottleneck occurs in the PCI-Express connection, which is limited to supplying 75 watts.[16]

Modern graphics cards with a power consumption of over 75 watts usually include a combination of six-pin (75 W) or eight-pin (150 W) sockets that connect directly to the power supply. Providing adequate cooling becomes a challenge in such computers. Computers with multiple graphics cards may require power supplies over 750 watts. Heat extraction becomes a major design consideration for computers with two or more high-end graphics cards.[citation needed]

As of the Nvidia GeForce RTX 30 series, Ampere architecture, a custom flashed RTX 3090 named "Hall of Fame" has been recorded to reach a peak power draw as high as 630 watts. A standard RTX 3090 can peak at up to 450 watts. The RTX 3080 can reach up to 350 watts, while a 3070 can reach a similar, if not slightly lower peak power draw. Ampere cards of the Founders Edition variant feature a "dual axial flow through"[17] cooler design, which includes fans above and below the card to dissipate as much heat as possible towards the rear of the computer case. A similar design was used by the Sapphire Radeon RX Vega 56 Pulse graphics card.[18]

Size edit

Graphics cards for desktop computers have different size profiles, which allows graphics cards to be added to smaller-sized computers. Some graphics cards are not of the usual size, and are named as "low profile".[19][20] Graphics card profiles are based on height only, with low-profile cards taking up less than the height of a PCIe slot, some can be as low as "half-height".[citation needed] Length and thickness can vary greatly, with high-end cards usually occupying two or three expansion slots, and with modern high-end graphics cards such as the RTX 4090 exceeding 300mm in length.[21] A lower profile card is preferred when trying to fit multiple cards or if graphics cards run into clearance issues with other motherboard components like the DIMM or PCIE slots. This can be fixed with a larger computer case such as mid-tower or full tower. Full towers are usually able to fit larger motherboards in sizes like ATX and micro ATX.[citation needed]

Multicard scaling edit

Some graphics cards can be linked together to allow scaling graphics processing across multiple cards. This is done using either the PCIe bus on the motherboard or, more commonly, a data bridge. Usually, the cards must be of the same model to be linked, and most low end cards are not able to be linked in this way.[22] AMD and Nvidia both have proprietary scaling methods, CrossFireX for AMD, and SLI (since the Turing generation, superseded by NVLink) for Nvidia. Cards from different chip-set manufacturers or architectures cannot be used together for multi-card scaling. If graphics cards have different sizes of memory, the lowest value will be used, with the higher values disregarded. Currently, scaling on consumer-grade cards can be done using up to four cards.[23][24][25] The use of four cards requires a large motherboard with a proper configuration. Nvidia's GeForce GTX 590 graphics card can be configured in a four-card configuration.[26] As stated above, users will want to stick to cards with the same performances for optimal use. Motherboards including ASUS Maximus 3 Extreme and Gigabyte GA EX58 Extreme are certified to work with this configuration.[27] A large power supply is necessary to run the cards in SLI or CrossFireX. Power demands must be known before a proper supply is installed. For the four card configuration, a 1000+ watt supply is needed.[27] With any relatively powerful graphics card, thermal management cannot be ignored. Graphics cards require well-vented chassis and good thermal solutions. Air or water cooling are usually required, though low end GPUs can use passive cooling. Larger configurations use water solutions or immersion cooling to achieve proper performance without thermal throttling.[28]

SLI and Crossfire have become increasingly uncommon as most games do not fully utilize multiple GPUs, due to the fact that most users cannot afford them.[29][30][31] Multiple GPUs are still used on supercomputers (like in Summit), on workstations to accelerate video[32][33][34] and 3D rendering,[35][36][37][38][39] visual effects,[40][41] for simulations,[42] and for training artificial intelligence.

3D graphics APIs edit

A graphics driver usually supports one or multiple cards by the same vendor and has to be written for a specific operating system. Additionally, the operating system or an extra software package may provide certain programming APIs for applications to perform 3D rendering.

3D rendering API availability across operating systems
OS Vulkan DirectX Metal OpenGL OpenGL ES OpenCL
Windows Yes Microsoft No Yes Yes Yes
macOS, iOS and iPadOS MoltenVK No Apple MacOS iOS/iPadOS Apple
Linux Yes Wine No Yes Yes Yes
Android Yes No No Nvidia Yes Yes
Tizen In development No No No Yes
Sailfish OS In development No No No Yes

Specific usage edit

Some GPUs are designed with specific usage in mind:

  1. Gaming
  2. Cloud gaming
  3. Workstation
  4. Cloud Workstation
  5. Artificial Intelligence Cloud
  6. Automated/Driverless car

Industry edit

As of 2016, the primary suppliers of the GPUs (graphics chips or chipsets) used in graphics cards are AMD and Nvidia. In the third quarter of 2013, AMD had a 35.5% market share while Nvidia had 64.5%,[43] according to Jon Peddie Research. In economics, this industry structure is termed a duopoly. AMD and Nvidia also build and sell graphics cards, which are termed graphics add-in-boards (AIBs) in the industry. (See Comparison of Nvidia graphics processing units and Comparison of AMD graphics processing units.) In addition to marketing their own graphics cards, AMD and Nvidia sell their GPUs to authorized AIB suppliers, which AMD and Nvidia refer to as "partners".[8] The fact that Nvidia and AMD compete directly with their customer/partners complicates relationships in the industry. AMD and Intel being direct competitors in the CPU industry is also noteworthy, since AMD-based graphics cards may be used in computers with Intel CPUs. Intel's integrated graphics may weaken AMD, in which the latter derives a significant portion of its revenue from its APUs. As of the second quarter of 2013, there were 52 AIB suppliers.[8] These AIB suppliers may market graphics cards under their own brands, produce graphics cards for private label brands, or produce graphics cards for computer manufacturers. Some AIB suppliers such as MSI build both AMD-based and Nvidia-based graphics cards. Others, such as EVGA, build only Nvidia-based graphics cards, while XFX, now builds only AMD-based graphics cards. Several AIB suppliers are also motherboard suppliers. Most of the largest AIB suppliers are based in Taiwan and they include ASUS, MSI, GIGABYTE, and Palit. Hong Kong–based AIB manufacturers include Sapphire and Zotac. Sapphire and Zotac also sell graphics cards exclusively for AMD and Nvidia GPUs respectively.[44]

Market edit

Graphics card shipments peaked at a total of 114 million in 1999. By contrast, they totaled 14.5 million units in the third quarter of 2013, a 17% fall from Q3 2012 levels.[43] Shipments reached an annual total of 44 million in 2015.[citation needed] The sales of graphics cards have trended downward due to improvements in integrated graphics technologies; high-end, CPU-integrated graphics can provide competitive performance with low-end graphics cards. At the same time, graphics card sales have grown within the high-end segment, as manufacturers have shifted their focus to prioritize the gaming and enthusiast market.[44][45]

Beyond the gaming and multimedia segments, graphics cards have been increasingly used for general-purpose computing, such as big data processing.[46] The growth of cryptocurrency has placed a severely high demand on high-end graphics cards, especially in large quantities, due to their advantages in the process of cryptocurrency mining. In January 2018, mid- to high-end graphics cards experienced a major surge in price, with many retailers having stock shortages due to the significant demand among this market.[45][47][48] Graphics card companies released mining-specific cards designed to run 24 hours a day, seven days a week, and without video output ports.[5] The graphics card industry took a setback due to the 2020–21 chip shortage.[49]

Parts edit

 
A Radeon HD 7970 with the main heatsink removed, showing the major components of the card. The large, tilted silver object is the GPU die, which is surrounded by RAM chips, which are covered in extruded aluminum heatsinks. Power delivery circuitry is mounted next to the RAM, near the right side of the card.

A modern graphics card consists of a printed circuit board on which the components are mounted. These include:

Graphics processing unit edit

A graphics processing unit (GPU), also occasionally called visual processing unit (VPU), is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the building of images in a frame buffer intended for output to a display. Because of the large degree of programmable computational complexity for such a task, a modern graphics card is also a computer unto itself.

 
A half-height graphics card

Heat sink edit

A heat sink is mounted on most modern graphics cards. A heat sink spreads out the heat produced by the graphics processing unit evenly throughout the heat sink and unit itself. The heat sink commonly has a fan mounted to cool the heat sink and the graphics processing unit. Not all cards have heat sinks, for example, some cards are liquid-cooled and instead have a water block; additionally, cards from the 1980s and early 1990s did not produce much heat, and did not require heat sinks. Most modern graphics cards need proper thermal solutions. They can be water-cooled or through heat sinks with additional connected heat pipes usually made of copper for the best thermal transfer.[citation needed]

Video BIOS edit

The video BIOS or firmware contains a minimal program for the initial set up and control of the graphics card. It may contain information on the memory and memory timing, operating speeds and voltages of the graphics processor, and other details which can sometimes be changed.[citation needed]

Modern Video BIOSes do not support full functionalities of graphics cards; they are only sufficient to identify and initialize the card to display one of a few frame buffer or text display modes. It does not support YUV to RGB translation, video scaling, pixel copying, compositing or any of the multitude of other 2D and 3D features of the graphics card, which must be accessed by software drivers.[citation needed]

Video memory edit

Type Memory clock rate (MHz) Bandwidth (GB/s)
DDR 200–400 1.6–3.2
DDR2 400–1066 3.2–8.533
DDR3 800–2133 6.4–17.066
DDR4 1600–4866 12.8–25.6
GDDR4 3000–4000 160–256
GDDR5 1000–2000 288–336.5
GDDR5X 1000–1750 160–673
GDDR6 1365–1770 336–672
HBM 250–1000 512–1024

The memory capacity of most modern graphics cards ranges from 2 to 24 GB.[50] But with up to 32 GB as of the last 2010s, the applications for graphics use are becoming more powerful and widespread. Since video memory needs to be accessed by the GPU and the display circuitry, it often uses special high-speed or multi-port memory, such as VRAM, WRAM, SGRAM, etc. Around 2003, the video memory was typically based on DDR technology. During and after that year, manufacturers moved towards DDR2, GDDR3, GDDR4, GDDR5, GDDR5X, and GDDR6. The effective memory clock rate in modern cards is generally between 2 and 15 GHz.[citation needed]

Video memory may be used for storing other data as well as the screen image, such as the Z-buffer, which manages the depth coordinates in 3D graphics, as well as textures, vertex buffers, and compiled shader programs.

RAMDAC edit

The RAMDAC, or random-access-memory digital-to-analog converter, converts digital signals to analog signals for use by a computer display that uses analog inputs such as cathode-ray tube (CRT) displays. The RAMDAC is a kind of RAM chip that regulates the functioning of the graphics card. Depending on the number of bits used and the RAMDAC-data-transfer rate, the converter will be able to support different computer-display refresh rates. With CRT displays, it is best to work over 75 Hz and never under 60 Hz, to minimize flicker.[51] (This is not a problem with LCD displays, as they have little to no flicker.[citation needed]) Due to the growing popularity of digital computer displays and the integration of the RAMDAC onto the GPU die, it has mostly disappeared as a discrete component. All current LCD/plasma monitors and TVs and projectors with only digital connections work in the digital domain and do not require a RAMDAC for those connections. There are displays that feature analog inputs (VGA, component, SCART, etc.) only. These require a RAMDAC, but they reconvert the analog signal back to digital before they can display it, with the unavoidable loss of quality stemming from this digital-to-analog-to-digital conversion.[citation needed] With the VGA standard being phased out in favor of digital formats, RAMDACs have started to disappear from graphics cards.[citation needed]

 
A Radeon HD 5850 with a DisplayPort, HDMI and two DVI ports

Output interfaces edit

 
Video-in video-out (VIVO) for S-Video (TV-out), Digital Visual Interface (DVI) for high-definition television (HDTV), and DE-15 for Video Graphics Array (VGA)

The most common connection systems between the graphics card and the computer display are:

Video Graphics Array (VGA) (DE-15) edit

 
Video Graphics Array (DE-15)

Also known as D-sub, VGA is an analog-based standard adopted in the late 1980s designed for CRT displays, also called VGA connector. Today, the VGA analog interface is used for high definition video resolutions including 1080p and higher. Some problems of this standard are electrical noise, image distortion and sampling error in evaluating pixels. While the VGA transmission bandwidth is high enough to support even higher resolution playback, the picture quality can degrade depending on cable quality and length. The extent of quality difference depends on the individual's eyesight and the display; when using a DVI or HDMI connection, especially on larger sized LCD/LED monitors or TVs, quality degradation, if present, is prominently visible. Blu-ray playback at 1080p is possible via the VGA analog interface, if Image Constraint Token (ICT) is not enabled on the Blu-ray disc.

Digital Visual Interface (DVI) edit

 
Digital Visual Interface (DVI-I)

Digital Visual Interface is a digital-based standard designed for displays such as flat-panel displays (LCDs, plasma screens, wide high-definition television displays) and video projectors. There were also some rare high-end CRT monitors that use DVI. It avoids image distortion and electrical noise, corresponding each pixel from the computer to a display pixel, using its native resolution. It is worth noting that most manufacturers include a DVI-I connector, allowing (via simple adapter) standard RGB signal output to an old CRT or LCD monitor with VGA input.

Video-in video-out (VIVO) for S-Video, composite video and component video edit

 
VIVO connector

These connectors are included to allow connection with televisions, DVD players, video recorders and video game consoles. They often come in two 10-pin mini-DIN connector variations, and the VIVO splitter cable generally comes with either 4 connectors (S-Video in and out plus composite video in and out), or 6 connectors (S-Video in and out, component YPBPR out and composite in and out).

High-Definition Multimedia Interface (HDMI) edit

 
High-Definition Multimedia Interface

HDMI is a compact audio/video interface for transferring uncompressed video data and compressed/uncompressed digital audio data from an HDMI-compliant device ("the source device") to a compatible digital audio device, computer monitor, video projector, or digital television.[52] HDMI is a digital replacement for existing analog video standards. HDMI supports copy protection through HDCP.

DisplayPort edit

 
DisplayPort

DisplayPort is a digital display interface developed by the Video Electronics Standards Association (VESA). The interface is primarily used to connect a video source to a display device such as a computer monitor, though it can also be used to transmit audio, USB, and other forms of data.[53] The VESA specification is royalty-free. VESA designed it to replace VGA, DVI, and LVDS. Backward compatibility to VGA and DVI by using adapter dongles enables consumers to use DisplayPort fitted video sources without replacing existing display devices. Although DisplayPort has a greater throughput of the same functionality as HDMI, it is expected to complement the interface, not replace it.[54][55]

USB-C edit

Other types of connection systems edit

Type Connector Description
Composite video
 
For display on analog systems with SD resolutions (PAL or NTSC)[56] the RCA connector output can be used. The single pin connector carries all resolution, brightness and color information, making it the lowest quality dedicated video connection.[57] Depending on the card the SECAM color system might be supported, along with non-standard modes like PAL-60 or NTSC50.
S-Video
 
For display on analog systems with SD resolutions (PAL or NTSC), the S-video cable carries two synchronized signal and ground pairs, termed Y and C, on a four-pin mini-DIN connector. In composite video, the signals co-exist on different frequencies. To achieve this, the luminance signal must be low-pass filtered, dulling the image. As S-Video maintains the two as separate signals, such detrimental low-pass filtering for luminance is unnecessary, although the chrominance signal still has limited bandwidth relative to component video.
7P
 
Non-standard 7-pin mini-DIN connectors (termed "7P") are used in some computer equipment (PCs and Macs). A 7P socket accepts and is pin compatible with a standard 4-pin S-Video plug.[58] The three extra sockets may be used to supply composite (CVBS), an RGB or YPbPr video signal, or an I²C interface.[58][59]
8-pin mini-DIN
 
The 8-pin mini-DIN connector is used in some ATI Radeon video cards.[60]
Component video
 
It uses three cables, each with an RCA connector (YCBCR for digital component, or YPBPR for analog component); it is used in older projectors, video-game consoles, and DVD players.[61] It can carry SDTV 480i/576i and EDTV 480p/576p resolutions, and HDTV resolutions 720p and 1080i, but not 1080p due to industry concerns about copy protection. Its graphics quality is equivalent to HDMI for the resolutions it carries,[62] but for best performance for Blu-ray, other 1080p sources like PPV, or 4K Ultra HD, a digital display connector is required.
DB13W3
 
An analog standard once used by Sun Microsystems, SGI and IBM.
DMS-59
 
A connector that provides a DVI or VGA output on a single connector.
DE-9
 
The historical connector used by EGA and CGA graphic cards is a female nine-pin D-subminiature (DE-9). The signal standard and pinout are backward-compatible with CGA, allowing EGA monitors to be used on CGA cards and vice versa.

Motherboard interfaces edit

 
ATI Graphics Solution Rev 3 from 1985/1986, supporting Hercules graphics. As can be seen from the PCB the layout was done in 1985, whereas the marking on the central chip CW16800-A says "8639" meaning that chip was manufactured week 39, 1986. This card is using the ISA 8-bit (XT) interface.

Chronologically, connection systems between graphics card and motherboard were, mainly:

  • S-100 bus: Designed in 1974 as a part of the Altair 8800, it is the first industry-standard bus for the microcomputer industry.
  • ISA: Introduced in 1981 by IBM, it became dominant in the marketplace in the 1980s. It is an 8- or 16-bit bus clocked at 8 MHz.
  • NuBus: Used in Macintosh II, it is a 32-bit bus with an average bandwidth of 10 to 20 MB/s.
  • MCA: Introduced in 1987 by IBM it is a 32-bit bus clocked at 10 MHz.
  • EISA: Released in 1988 to compete with IBM's MCA, it was compatible with the earlier ISA bus. It is a 32-bit bus clocked at 8.33 MHz.
  • VLB: An extension of ISA, it is a 32-bit bus clocked at 33 MHz. Also referred to as VESA.
  • PCI: Replaced the EISA, ISA, MCA and VESA buses from 1993 onwards. PCI allowed dynamic connectivity between devices, avoiding the manual adjustments required with jumpers. It is a 32-bit bus clocked 33 MHz.
  • UPA: An interconnect bus architecture introduced by Sun Microsystems in 1995. It is a 64-bit bus clocked at 67 or 83 MHz.
  • USB: Although mostly used for miscellaneous devices, such as secondary storage devices or peripherals and toys, USB displays and display adapters exist. It was first used in 1996.
  • AGP: First used in 1997, it is a dedicated-to-graphics bus. It is a 32-bit bus clocked at 66 MHz.
  • PCI-X: An extension of the PCI bus, it was introduced in 1998. It improves upon PCI by extending the width of bus to 64 bits and the clock frequency to up to 133 MHz.
  • PCI Express: Abbreviated as PCIe, it is a point-to-point interface released in 2004. In 2006, it provided a data-transfer rate that is double of AGP. It should not be confused with PCI-X, an enhanced version of the original PCI specification. This is standard for most modern graphics cards.

The following table is a comparison between features of some interfaces listed above.

Bus Width (bits) Clock rate (MHz) Bandwidth (MB/s) Style
ISA XT 8 4.77 8 Parallel
ISA AT 16 8.33 16 Parallel
MCA 32 10 20 Parallel
NUBUS 32 10 10–40 Parallel
EISA 32 8.33 32 Parallel
VESA 32 40 160 Parallel
PCI 32–64 33–100 132–800 Parallel
AGP 1x 32 66 264 Parallel
AGP 2x 32 66 528 Parallel
AGP 4x 32 66 1000 Parallel
AGP 8x 32 66 2000 Parallel
PCIe x1 1 2500 / 5000 250 / 500 Serial
PCIe x4 1 × 4 2500 / 5000 1000 / 2000 Serial
PCIe x8 1 × 8 2500 / 5000 2000 / 4000 Serial
PCIe x16 1 × 16 2500 / 5000 4000 / 8000 Serial
PCIe ×1 2.0[63] 1 500 / 1000 Serial
PCIe ×4 2.0 1 × 4 2000 / 4000 Serial
PCIe ×8 2.0 1 × 8 4000 / 8000 Serial
PCIe ×16 2.0 1 × 16 5000 / 10000 8000 / 16000 Serial
PCIe ×1 3.0 1 1000 / 2000 Serial
PCIe ×4 3.0 1 × 4 4000 / 8000 Serial
PCIe ×8 3.0 1 × 8 8000 / 16000 Serial
PCIe ×16 3.0 1 × 16 16000 / 32000 Serial
PCIe ×1 4.0 1 2000 / 4000 Serial
PCIe ×4 4.0 1 × 4 8000 / 16000 Serial
PCIe ×8 4.0 1 × 8 16000 / 32000 Serial
PCIe ×16 4.0 1 × 16 32000 / 64000 Serial
PCIe ×1 5.0 1 4000 / 8000 Serial
PCIe ×4 5.0 1 × 4 16000 / 32000 Serial
PCIe ×8 5.0 1 × 8 32000 / 64000 Serial
PCIe ×16 5.0 1 × 16 64000 / 128000 Serial

See also edit

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Sources edit

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External links edit

graphics, card, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding,. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Graphics card news newspapers books scholar JSTOR September 2022 Learn how and when to remove this message This article may contain an excessive amount of intricate detail that may interest only a particular audience Please help by spinning off or relocating any relevant information and removing excessive detail that may be against Wikipedia s inclusion policy September 2022 Learn how and when to remove this message Learn how and when to remove this message A graphics card also called a video card display card graphics adapter VGA card VGA video adapter display adapter or colloquially GPU is a computer expansion card that generates a feed of graphics output to a display device such as a monitor Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit CPU A graphics processing unit GPU that performs the necessary computations is the main component in a graphics card but the acronym GPU is sometimes also used to erroneously refer to the graphics card as a whole 1 Graphics cardSapphire Radeon HD 5570 a PCI Express video card with VGA HDMI and DVI ports and a small cooling fanConnects toMotherboard via one of PCI Express PCI AGP More Display via one of DisplayPort HDMI DVI VGA USB C More AMD Radeon RX 6900 XT Most graphics cards are not limited to simple display output The graphics processing unit can be used for additional processing which reduces the load from the central processing unit 2 Additionally computing platforms such as OpenCL and CUDA allow using graphics cards for general purpose computing Applications of general purpose computing on graphics cards include AI training cryptocurrency mining and molecular simulation 3 4 5 Usually a graphics card comes in the form of a printed circuit board expansion board which is to be inserted into an expansion slot 6 Others may have dedicated enclosures and they are connected to the computer via a docking station or a cable These are known as external GPUs eGPUs Graphics cards are often preferred over integrated graphics for increased performance Contents 1 History 2 Discrete vs integrated graphics 3 Power demand 4 Size 5 Multicard scaling 6 3D graphics APIs 6 1 Specific usage 7 Industry 8 Market 9 Parts 9 1 Graphics processing unit 9 2 Heat sink 9 3 Video BIOS 9 4 Video memory 9 5 RAMDAC 9 6 Output interfaces 9 6 1 Video Graphics Array VGA DE 15 9 6 2 Digital Visual Interface DVI 9 6 3 Video in video out VIVO for S Video composite video and component video 9 6 4 High Definition Multimedia Interface HDMI 9 6 5 DisplayPort 9 6 6 USB C 9 6 7 Other types of connection systems 9 7 Motherboard interfaces 10 See also 11 References 12 Sources 13 External linksHistory editThis section needs expansion You can help by adding to it September 2022 Graphics cards historically supported different computer display standards as they evolved For the IBM PC compatibles common early standards were MDA CGA Hercules EGA and VGA In the late 1980s the like of Radius produced graphics cards for the Apple Macintosh II with discrete 2D QuickDraw capabilities 7 3dfx Interactive was one of the first companies to develop a consumer facing GPU with 3D acceleration with the Voodoo series and the first to develop a graphical chipset dedicated to 3D but without 2D support which therefore required the presence of a 2D card to work NVIDIA RIVA 128 was one of the first consumer facing GPU integrated 3D processing unit and 2D processing unit on a chip The majority of modern graphics cards are built with either AMD sourced or Nvidia sourced graphics chips 8 Most graphics cards offer various functions such as 3D rendering 2D graphics video decoding TV output and the ability to connect multiple monitors multi monitor Graphics cards also have sound card capabilities to output sound along with video output for connected TVs or monitors with integrated speakers Within the industry graphics cards are sometimes called graphics add in boards abbreviated as AIBs 8 with the word graphics usually omitted Discrete vs integrated graphics edit nbsp Classical desktop computer architecture with a distinct graphics card over PCI Express Typical bandwidths for given memory technologies missing are the memory latency Zero copy between GPU and CPU is not possible since both have their distinct physical memories Data must be copied from one to the other to be shared nbsp Integrated graphics with partitioned main memory a part of the system memory is allocated to the GPU exclusively Zero copy is not possible data has to be copied over the system memory bus from one partition to the other nbsp Integrated graphics with unified main memory to be found AMD Kaveri or PlayStation 4 HSA As an alternative to the use of a graphics card video hardware can be integrated into the motherboard CPU or a system on chip as integrated graphics Motherboard based implementations are sometimes called on board video Some motherboards support using both integrated graphics and the graphics card simultaneously to feed separate displays The main advantages of integrated graphics are a low cost compactness simplicity and low energy consumption Integrated graphics often has less performance than a graphics card because the graphics processing unit inside integrated graphics needs to share system resources with the CPU On the other hand a graphics card has a separate random access memory RAM cooling system and dedicated power regulators A graphics card can offload work and reduce memory bus contention from the CPU and system RAM therefore the overall performance for a computer could improve in addition to increased performance in graphics processing Such improvements to performance can be seen in video gaming 3D animation and video editing 9 10 Both AMD and Intel have introduced CPUs and motherboard chipsets which support the integration of a GPU into the same die as the CPU AMD advertises CPUs with integrated graphics under the trademark Accelerated Processing Unit APU while Intel brands similar technology under Intel Graphics Technology 11 Power demand editAs the processing power of graphics cards increased so did their demand for electrical power Current high performance graphics cards tend to consume large amounts of power For example the thermal design power TDP for the GeForce Titan RTX is 280 watts 12 When tested with video games the GeForce RTX 2080 Ti Founder s Edition averaged 300 watts of power consumption 13 While CPU and power supply manufacturers have recently aimed toward higher efficiency power demands of graphics cards continued to rise with the largest power consumption of any individual part in a computer 14 15 Although power supplies have also increased their power output the bottleneck occurs in the PCI Express connection which is limited to supplying 75 watts 16 Modern graphics cards with a power consumption of over 75 watts usually include a combination of six pin 75 W or eight pin 150 W sockets that connect directly to the power supply Providing adequate cooling becomes a challenge in such computers Computers with multiple graphics cards may require power supplies over 750 watts Heat extraction becomes a major design consideration for computers with two or more high end graphics cards citation needed As of the Nvidia GeForce RTX 30 series Ampere architecture a custom flashed RTX 3090 named Hall of Fame has been recorded to reach a peak power draw as high as 630 watts A standard RTX 3090 can peak at up to 450 watts The RTX 3080 can reach up to 350 watts while a 3070 can reach a similar if not slightly lower peak power draw Ampere cards of the Founders Edition variant feature a dual axial flow through 17 cooler design which includes fans above and below the card to dissipate as much heat as possible towards the rear of the computer case A similar design was used by the Sapphire Radeon RX Vega 56 Pulse graphics card 18 Size editGraphics cards for desktop computers have different size profiles which allows graphics cards to be added to smaller sized computers Some graphics cards are not of the usual size and are named as low profile 19 20 Graphics card profiles are based on height only with low profile cards taking up less than the height of a PCIe slot some can be as low as half height citation needed Length and thickness can vary greatly with high end cards usually occupying two or three expansion slots and with modern high end graphics cards such as the RTX 4090 exceeding 300mm in length 21 A lower profile card is preferred when trying to fit multiple cards or if graphics cards run into clearance issues with other motherboard components like the DIMM or PCIE slots This can be fixed with a larger computer case such as mid tower or full tower Full towers are usually able to fit larger motherboards in sizes like ATX and micro ATX citation needed Multicard scaling editSome graphics cards can be linked together to allow scaling graphics processing across multiple cards This is done using either the PCIe bus on the motherboard or more commonly a data bridge Usually the cards must be of the same model to be linked and most low end cards are not able to be linked in this way 22 AMD and Nvidia both have proprietary scaling methods CrossFireX for AMD and SLI since the Turing generation superseded by NVLink for Nvidia Cards from different chip set manufacturers or architectures cannot be used together for multi card scaling If graphics cards have different sizes of memory the lowest value will be used with the higher values disregarded Currently scaling on consumer grade cards can be done using up to four cards 23 24 25 The use of four cards requires a large motherboard with a proper configuration Nvidia s GeForce GTX 590 graphics card can be configured in a four card configuration 26 As stated above users will want to stick to cards with the same performances for optimal use Motherboards including ASUS Maximus 3 Extreme and Gigabyte GA EX58 Extreme are certified to work with this configuration 27 A large power supply is necessary to run the cards in SLI or CrossFireX Power demands must be known before a proper supply is installed For the four card configuration a 1000 watt supply is needed 27 With any relatively powerful graphics card thermal management cannot be ignored Graphics cards require well vented chassis and good thermal solutions Air or water cooling are usually required though low end GPUs can use passive cooling Larger configurations use water solutions or immersion cooling to achieve proper performance without thermal throttling 28 SLI and Crossfire have become increasingly uncommon as most games do not fully utilize multiple GPUs due to the fact that most users cannot afford them 29 30 31 Multiple GPUs are still used on supercomputers like in Summit on workstations to accelerate video 32 33 34 and 3D rendering 35 36 37 38 39 visual effects 40 41 for simulations 42 and for training artificial intelligence 3D graphics APIs editA graphics driver usually supports one or multiple cards by the same vendor and has to be written for a specific operating system Additionally the operating system or an extra software package may provide certain programming APIs for applications to perform 3D rendering 3D rendering API availability across operating systems OS Vulkan DirectX Metal OpenGL OpenGL ES OpenCL Windows Yes Microsoft No Yes Yes Yes macOS iOS and iPadOS MoltenVK No Apple MacOS iOS iPadOS Apple Linux Yes Wine No Yes Yes Yes Android Yes No No Nvidia Yes Yes Tizen In development No No No Yes Sailfish OS In development No No No Yes Specific usage edit Some GPUs are designed with specific usage in mind Gaming GeForce GTX GeForce RTX Nvidia Titan Radeon HD Radeon RX Intel Arc Cloud gaming Nvidia Grid Radeon Sky Workstation Nvidia Quadro AMD FirePro Radeon Pro Intel Arc Pro Cloud Workstation Nvidia Tesla AMD FireStream Artificial Intelligence Cloud Nvidia Tesla Radeon Instinct Automated Driverless car Nvidia Drive PXIndustry editAs of 2016 the primary suppliers of the GPUs graphics chips or chipsets used in graphics cards are AMD and Nvidia In the third quarter of 2013 AMD had a 35 5 market share while Nvidia had 64 5 43 according to Jon Peddie Research In economics this industry structure is termed a duopoly AMD and Nvidia also build and sell graphics cards which are termed graphics add in boards AIBs in the industry See Comparison of Nvidia graphics processing units and Comparison of AMD graphics processing units In addition to marketing their own graphics cards AMD and Nvidia sell their GPUs to authorized AIB suppliers which AMD and Nvidia refer to as partners 8 The fact that Nvidia and AMD compete directly with their customer partners complicates relationships in the industry AMD and Intel being direct competitors in the CPU industry is also noteworthy since AMD based graphics cards may be used in computers with Intel CPUs Intel s integrated graphics may weaken AMD in which the latter derives a significant portion of its revenue from its APUs As of the second quarter of 2013 there were 52 AIB suppliers 8 These AIB suppliers may market graphics cards under their own brands produce graphics cards for private label brands or produce graphics cards for computer manufacturers Some AIB suppliers such as MSI build both AMD based and Nvidia based graphics cards Others such as EVGA build only Nvidia based graphics cards while XFX now builds only AMD based graphics cards Several AIB suppliers are also motherboard suppliers Most of the largest AIB suppliers are based in Taiwan and they include ASUS MSI GIGABYTE and Palit Hong Kong based AIB manufacturers include Sapphire and Zotac Sapphire and Zotac also sell graphics cards exclusively for AMD and Nvidia GPUs respectively 44 Market editGraphics card shipments peaked at a total of 114 million in 1999 By contrast they totaled 14 5 million units in the third quarter of 2013 a 17 fall from Q3 2012 levels 43 Shipments reached an annual total of 44 million in 2015 citation needed The sales of graphics cards have trended downward due to improvements in integrated graphics technologies high end CPU integrated graphics can provide competitive performance with low end graphics cards At the same time graphics card sales have grown within the high end segment as manufacturers have shifted their focus to prioritize the gaming and enthusiast market 44 45 Beyond the gaming and multimedia segments graphics cards have been increasingly used for general purpose computing such as big data processing 46 The growth of cryptocurrency has placed a severely high demand on high end graphics cards especially in large quantities due to their advantages in the process of cryptocurrency mining In January 2018 mid to high end graphics cards experienced a major surge in price with many retailers having stock shortages due to the significant demand among this market 45 47 48 Graphics card companies released mining specific cards designed to run 24 hours a day seven days a week and without video output ports 5 The graphics card industry took a setback due to the 2020 21 chip shortage 49 Parts edit nbsp A Radeon HD 7970 with the main heatsink removed showing the major components of the card The large tilted silver object is the GPU die which is surrounded by RAM chips which are covered in extruded aluminum heatsinks Power delivery circuitry is mounted next to the RAM near the right side of the card A modern graphics card consists of a printed circuit board on which the components are mounted These include Graphics processing unit edit Main article graphics processing unit A graphics processing unit GPU also occasionally called visual processing unit VPU is a specialized electronic circuit designed to rapidly manipulate and alter memory to accelerate the building of images in a frame buffer intended for output to a display Because of the large degree of programmable computational complexity for such a task a modern graphics card is also a computer unto itself nbsp A half height graphics card Heat sink edit A heat sink is mounted on most modern graphics cards A heat sink spreads out the heat produced by the graphics processing unit evenly throughout the heat sink and unit itself The heat sink commonly has a fan mounted to cool the heat sink and the graphics processing unit Not all cards have heat sinks for example some cards are liquid cooled and instead have a water block additionally cards from the 1980s and early 1990s did not produce much heat and did not require heat sinks Most modern graphics cards need proper thermal solutions They can be water cooled or through heat sinks with additional connected heat pipes usually made of copper for the best thermal transfer citation needed Video BIOS edit The video BIOS or firmware contains a minimal program for the initial set up and control of the graphics card It may contain information on the memory and memory timing operating speeds and voltages of the graphics processor and other details which can sometimes be changed citation needed Modern Video BIOSes do not support full functionalities of graphics cards they are only sufficient to identify and initialize the card to display one of a few frame buffer or text display modes It does not support YUV to RGB translation video scaling pixel copying compositing or any of the multitude of other 2D and 3D features of the graphics card which must be accessed by software drivers citation needed Video memory edit Type Memory clock rate MHz Bandwidth GB s DDR 200 400 1 6 3 2 DDR2 400 1066 3 2 8 533 DDR3 800 2133 6 4 17 066 DDR4 1600 4866 12 8 25 6 GDDR4 3000 4000 160 256 GDDR5 1000 2000 288 336 5 GDDR5X 1000 1750 160 673 GDDR6 1365 1770 336 672 HBM 250 1000 512 1024 The memory capacity of most modern graphics cards ranges from 2 to 24 GB 50 But with up to 32 GB as of the last 2010s the applications for graphics use are becoming more powerful and widespread Since video memory needs to be accessed by the GPU and the display circuitry it often uses special high speed or multi port memory such as VRAM WRAM SGRAM etc Around 2003 the video memory was typically based on DDR technology During and after that year manufacturers moved towards DDR2 GDDR3 GDDR4 GDDR5 GDDR5X and GDDR6 The effective memory clock rate in modern cards is generally between 2 and 15 GHz citation needed Video memory may be used for storing other data as well as the screen image such as the Z buffer which manages the depth coordinates in 3D graphics as well as textures vertex buffers and compiled shader programs RAMDAC edit The RAMDAC or random access memory digital to analog converter converts digital signals to analog signals for use by a computer display that uses analog inputs such as cathode ray tube CRT displays The RAMDAC is a kind of RAM chip that regulates the functioning of the graphics card Depending on the number of bits used and the RAMDAC data transfer rate the converter will be able to support different computer display refresh rates With CRT displays it is best to work over 75 Hz and never under 60 Hz to minimize flicker 51 This is not a problem with LCD displays as they have little to no flicker citation needed Due to the growing popularity of digital computer displays and the integration of the RAMDAC onto the GPU die it has mostly disappeared as a discrete component All current LCD plasma monitors and TVs and projectors with only digital connections work in the digital domain and do not require a RAMDAC for those connections There are displays that feature analog inputs VGA component SCART etc only These require a RAMDAC but they reconvert the analog signal back to digital before they can display it with the unavoidable loss of quality stemming from this digital to analog to digital conversion citation needed With the VGA standard being phased out in favor of digital formats RAMDACs have started to disappear from graphics cards citation needed nbsp A Radeon HD 5850 with a DisplayPort HDMI and two DVI ports Output interfaces edit nbsp Video in video out VIVO for S Video TV out Digital Visual Interface DVI for high definition television HDTV and DE 15 for Video Graphics Array VGA The most common connection systems between the graphics card and the computer display are Video Graphics Array VGA DE 15 edit nbsp Video Graphics Array DE 15 Main article Video Graphics Array Also known as D sub VGA is an analog based standard adopted in the late 1980s designed for CRT displays also called VGA connector Today the VGA analog interface is used for high definition video resolutions including 1080p and higher Some problems of this standard are electrical noise image distortion and sampling error in evaluating pixels While the VGA transmission bandwidth is high enough to support even higher resolution playback the picture quality can degrade depending on cable quality and length The extent of quality difference depends on the individual s eyesight and the display when using a DVI or HDMI connection especially on larger sized LCD LED monitors or TVs quality degradation if present is prominently visible Blu ray playback at 1080p is possible via the VGA analog interface if Image Constraint Token ICT is not enabled on the Blu ray disc Digital Visual Interface DVI edit nbsp Digital Visual Interface DVI I Main article Digital Visual Interface Digital Visual Interface is a digital based standard designed for displays such as flat panel displays LCDs plasma screens wide high definition television displays and video projectors There were also some rare high end CRT monitors that use DVI It avoids image distortion and electrical noise corresponding each pixel from the computer to a display pixel using its native resolution It is worth noting that most manufacturers include a DVI I connector allowing via simple adapter standard RGB signal output to an old CRT or LCD monitor with VGA input Video in video out VIVO for S Video composite video and component video edit nbsp VIVO connector Main article Video in video out These connectors are included to allow connection with televisions DVD players video recorders and video game consoles They often come in two 10 pin mini DIN connector variations and the VIVO splitter cable generally comes with either 4 connectors S Video in and out plus composite video in and out or 6 connectors S Video in and out component YPBPR out and composite in and out High Definition Multimedia Interface HDMI edit nbsp High Definition Multimedia Interface Main article HDMI HDMI is a compact audio video interface for transferring uncompressed video data and compressed uncompressed digital audio data from an HDMI compliant device the source device to a compatible digital audio device computer monitor video projector or digital television 52 HDMI is a digital replacement for existing analog video standards HDMI supports copy protection through HDCP DisplayPort edit nbsp DisplayPort Main article DisplayPort DisplayPort is a digital display interface developed by the Video Electronics Standards Association VESA The interface is primarily used to connect a video source to a display device such as a computer monitor though it can also be used to transmit audio USB and other forms of data 53 The VESA specification is royalty free VESA designed it to replace VGA DVI and LVDS Backward compatibility to VGA and DVI by using adapter dongles enables consumers to use DisplayPort fitted video sources without replacing existing display devices Although DisplayPort has a greater throughput of the same functionality as HDMI it is expected to complement the interface not replace it 54 55 USB C edit Main article USB C Other types of connection systems edit Type Connector Description Composite video nbsp For display on analog systems with SD resolutions PAL or NTSC 56 the RCA connector output can be used The single pin connector carries all resolution brightness and color information making it the lowest quality dedicated video connection 57 Depending on the card the SECAM color system might be supported along with non standard modes like PAL 60 or NTSC50 S Video nbsp For display on analog systems with SD resolutions PAL or NTSC the S video cable carries two synchronized signal and ground pairs termed Y and C on a four pin mini DIN connector In composite video the signals co exist on different frequencies To achieve this the luminance signal must be low pass filtered dulling the image As S Video maintains the two as separate signals such detrimental low pass filtering for luminance is unnecessary although the chrominance signal still has limited bandwidth relative to component video 7P nbsp Non standard 7 pin mini DIN connectors termed 7P are used in some computer equipment PCs and Macs A 7P socket accepts and is pin compatible with a standard 4 pin S Video plug 58 The three extra sockets may be used to supply composite CVBS an RGB or YPbPr video signal or an I C interface 58 59 8 pin mini DIN nbsp The 8 pin mini DIN connector is used in some ATI Radeon video cards 60 Component video nbsp It uses three cables each with an RCA connector YCBCR for digital component or YPBPR for analog component it is used in older projectors video game consoles and DVD players 61 It can carry SDTV 480i 576i and EDTV 480p 576p resolutions and HDTV resolutions 720p and 1080i but not 1080p due to industry concerns about copy protection Its graphics quality is equivalent to HDMI for the resolutions it carries 62 but for best performance for Blu ray other 1080p sources like PPV or 4K Ultra HD a digital display connector is required DB13W3 nbsp An analog standard once used by Sun Microsystems SGI and IBM DMS 59 nbsp A connector that provides a DVI or VGA output on a single connector DE 9 nbsp The historical connector used by EGA and CGA graphic cards is a female nine pin D subminiature DE 9 The signal standard and pinout are backward compatible with CGA allowing EGA monitors to be used on CGA cards and vice versa Motherboard interfaces edit Main articles Bus computing and Expansion card nbsp ATI Graphics Solution Rev 3 from 1985 1986 supporting Hercules graphics As can be seen from the PCB the layout was done in 1985 whereas the marking on the central chip CW16800 A says 8639 meaning that chip was manufactured week 39 1986 This card is using the ISA 8 bit XT interface Chronologically connection systems between graphics card and motherboard were mainly S 100 bus Designed in 1974 as a part of the Altair 8800 it is the first industry standard bus for the microcomputer industry ISA Introduced in 1981 by IBM it became dominant in the marketplace in the 1980s It is an 8 or 16 bit bus clocked at 8 MHz NuBus Used in Macintosh II it is a 32 bit bus with an average bandwidth of 10 to 20 MB s MCA Introduced in 1987 by IBM it is a 32 bit bus clocked at 10 MHz EISA Released in 1988 to compete with IBM s MCA it was compatible with the earlier ISA bus It is a 32 bit bus clocked at 8 33 MHz VLB An extension of ISA it is a 32 bit bus clocked at 33 MHz Also referred to as VESA PCI Replaced the EISA ISA MCA and VESA buses from 1993 onwards PCI allowed dynamic connectivity between devices avoiding the manual adjustments required with jumpers It is a 32 bit bus clocked 33 MHz UPA An interconnect bus architecture introduced by Sun Microsystems in 1995 It is a 64 bit bus clocked at 67 or 83 MHz USB Although mostly used for miscellaneous devices such as secondary storage devices or peripherals and toys USB displays and display adapters exist It was first used in 1996 AGP First used in 1997 it is a dedicated to graphics bus It is a 32 bit bus clocked at 66 MHz PCI X An extension of the PCI bus it was introduced in 1998 It improves upon PCI by extending the width of bus to 64 bits and the clock frequency to up to 133 MHz PCI Express Abbreviated as PCIe it is a point to point interface released in 2004 In 2006 it provided a data transfer rate that is double of AGP It should not be confused with PCI X an enhanced version of the original PCI specification This is standard for most modern graphics cards The following table is a comparison between features of some interfaces listed above See also List of device bandwidths Computer buses Bus Width bits Clock rate MHz Bandwidth MB s Style ISA XT 8 4 77 8 Parallel ISA AT 16 8 33 16 Parallel MCA 32 10 20 Parallel NUBUS 32 10 10 40 Parallel EISA 32 8 33 32 Parallel VESA 32 40 160 Parallel PCI 32 64 33 100 132 800 Parallel AGP 1x 32 66 264 Parallel AGP 2x 32 66 528 Parallel AGP 4x 32 66 1000 Parallel AGP 8x 32 66 2000 Parallel PCIe x1 1 2500 5000 250 500 Serial PCIe x4 1 4 2500 5000 1000 2000 Serial PCIe x8 1 8 2500 5000 2000 4000 Serial PCIe x16 1 16 2500 5000 4000 8000 Serial PCIe 1 2 0 63 1 500 1000 Serial PCIe 4 2 0 1 4 2000 4000 Serial PCIe 8 2 0 1 8 4000 8000 Serial PCIe 16 2 0 1 16 5000 10000 8000 16000 Serial PCIe 1 3 0 1 1000 2000 Serial PCIe 4 3 0 1 4 4000 8000 Serial PCIe 8 3 0 1 8 8000 16000 Serial PCIe 16 3 0 1 16 16000 32000 Serial PCIe 1 4 0 1 2000 4000 Serial PCIe 4 4 0 1 4 8000 16000 Serial PCIe 8 4 0 1 8 16000 32000 Serial PCIe 16 4 0 1 16 32000 64000 Serial PCIe 1 5 0 1 4000 8000 Serial PCIe 4 5 0 1 4 16000 32000 Serial PCIe 8 5 0 1 8 32000 64000 Serial PCIe 16 5 0 1 16 64000 128000 SerialSee also editList of computer hardware List of graphics card manufacturers Computer display standards a detailed list of standards like SVGA WXGA WUXGA etc AMD ATI Nvidia quasi duopoly of 3D chip GPU and graphics card designers GeForce Radeon Intel Arc examples of graphics card series GPGPU i e CUDA AMD FireStream Framebuffer the computer memory used to store a screen image Capture card the inverse of a graphics cardReferences edit What is a GPU Intel Retrieved 10 August 2023 ExplainingComputers com Hardware www explainingcomputers com Archived from the original on 17 December 2017 Retrieved 11 December 2017 OpenGL vs DirectX Cprogramming com www cprogramming com Archived from the original on 12 December 2017 Retrieved 11 December 2017 Powering Change with NVIDIA AI and Data Science NVIDIA Archived from the original on 10 November 2020 Retrieved 10 November 2020 a b Parrish Kevin 10 July 2017 Graphics cards dedicated to cryptocurrency mining are here and we have the list Digital Trends Archived from the original on 1 August 2020 Retrieved 16 January 2020 Graphic Card Components pctechguide com 23 September 2011 Archived from the original on 12 December 2017 Retrieved 11 December 2017 Radius Inc 1 July 1989 Radius QuickColor Graphics Accelerator 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