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Far Cry Primal

Far Cry Primal is a 2016 action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the tenth installment in the Far Cry series. Set during prehistoric times, the game follows the story of Takkar, who starts off as an unarmed hunter but will rise to become the leader of a tribe, using his special gift of taming animals. Primal adapts the traditional Far Cry formula to its prehistoric setting, replacing modern firearms with primitive weapons like spears, clubs, and bows and arrows, and allowing players to summon animal companions during battles. Everyday survival is a key aspect of the gameplay, as players have to watch out for both natural predators and rival tribesmen.

Far Cry Primal
Developer(s)Ubisoft Montreal[a]
Publisher(s)Ubisoft
Director(s)
  • Jean-Christophe Guyot
  • Thomas Simon
Producer(s)Vincent Pontbriand
Programmer(s)
  • David Robillard
  • Jean-Philippe Harvey
Artist(s)Mickael Labatt
Writer(s)
  • Jean-Sébastien Decant
  • Ian Ryan
  • Kevin Shortt
Composer(s)Jason Graves
SeriesFar Cry
EngineDunia 2
Platform(s)
Release
  • PlayStation 4, Xbox One
  • February 23, 2016
  • Windows
  • March 1, 2016
  • Google Stadia
  • May 17, 2022
Genre(s)Action-adventure
Mode(s)Single-player

Far Cry Primal was released worldwide for the PlayStation 4 and Xbox One on February 23, 2016, Windows on March 1, 2016, and for Google Stadia on May 17, 2022.[1] It received generally positive reviews from critics, who praised the concept, setting, world design, and the animal-taming mechanic. Criticism targeted the limited choice of weapons, the story, and what was considered a lack of innovation.

Gameplay edit

 
In Far Cry Primal, the player has the ability to tame animals for use in combat.

Far Cry Primal is an action-adventure game set in an open world environment and played from a first-person perspective. As the game is set in prehistoric times, the traditional gunplay and vehicle gameplay featured in the Far Cry series were removed,[2] and the player can only get access to melee weapons such as spears, clubs and ranged weapons such as bows and slings.[3] The player cannot purchase weapons and must craft them using the materials scavenged in the world such as wood and stone. As the player progresses, they can craft more lethal weapons with a larger variety of resources.[citation needed]

Besides facing natural dangers, the player must also compete with other hostile tribes occupying the area. By attacking and seizing bonfires and camps, the Wenja tribe will move in and begin patrolling the nearby region, and the player will gain fast travel points as well as camps to rest in. Non-player characters will also task the player to rescue tribe-mates and perform other tasks which improve the village, as well as provide free crafting materials. The game also features a dynamic weather system and day-night cycle, which affects the gameplay.[4] At night, more predators are present, and many become more aggressive and dangerous, whereas at the day, the player can gather food and scavenge other resources such as tools for hunting. The player can also make use of fire as a tool for personal protection or hunting at night.[3][5]

The player can bait different wildlife in the game using lures, and can also tame predators while they're feeding on the bait. These animals serve as a companion for the player and can assist them in combating enemies after being tamed, and can be summoned remotely and issued basic commands. Larger animals such as sabertooth cats can be used as mounts. Takkar has an owl, his spirit animal which can be directly controlled. Through the owl's vision, the player can scout enemies' outposts and highlight enemies. Through skill improvements, the owl can be upgraded to have various abilities added, such as diving to kill an enemy[6] or dropping bombs.

In a post-launch update, a survival mode, which drastically increases the game's difficulty, was introduced.[7]

Synopsis edit

Setting edit

The game is set in 10,000 BC during the end of the Upper Paleolithic and beginning of the Mesolithic period in Europe.[8] It takes place in the fictional Oros valley in the Carpathian Mountains of Central and Eastern Europe (although some in-game mountains can be easily recognized as the Tre Cime di Lavaredo located in north-east Italy),[9] an open world filled with different types of flora and fauna. A large portion of the game's map consists of modified regions from Kyrat, the fictional Himalayan country featured in Far Cry 4, specifically South Kyrat and a small part of north-western North Kyrat. Unlike previous games, there is prehistoric wildlife such as woolly mammoths, dire wolves, cave bears, cave lions, woolly rhinos, brontotherium, Irish elk and saber-toothed cats along with forms of modern creatures like brown bears, badgers, and deer. Survival is a daily challenge as tribes come into conflict with one another and nature.[10]

Players take on the role of a Wenja tribesman named Takkar (Elias Toufexis),[11] who is stranded in Oros with no weapons after his hunting party is ambushed by a saber-tooth tiger.[3] Takkar, using his newfound skill of taming animals,[6] will eventually rise to power and lead the Wenja to dominate all of Oros.[12]

Plot edit

Takkar, a hunter from the Wenja tribe, is the only survivor after his hunting party is ambushed and killed by a sabertooth, cutting him off from the rest of his kin. Resigned to proceed alone, Takkar meets Sayla (Cara Ricketts), a Wenja gatherer whose life he saves, and once they arrive at Oros, Sayla informs Takkar that the Wenja are scattered and homeless across the land after their village was destroyed by Ull (DeLaRosa Rivera), leader of the Neanderthal-like Udam tribe who live in the northern mountains, prize warfare and hunting, and frequently kidnap Wenja to cannibalize them. Takkar then starts gathering the Wenja he meets around his cave, eventually encountering the wolf shaman Tensay (Terrence C. Carson), who helps him to learn the ability to tame the local animals. Tensay dubs Takkar the "Beast Master" for his skill.

After repelling an Udam attack led by Ull on his newly established village, Takkar enlists the help of three other skilled Wenja: Jayma (Ayisha Issa), a veteran huntress, Wogah (Ron Kennell), a one-armed craftsman, and Karoosh (Nicolas Van Burek), a one-eyed warrior with his own vendetta against the Udam. With the help of Tensay, Takkar discovers that the Udam are eating Wenja flesh in hopes of gaining immunity from a terminal genetic disease, the "skull fire", that is wiping out their tribe, then tracks down and apprehends the Udam commander Dah (Juan Carlos Velis) to learn more about the Udam's techniques. Several Wenja reject Takkar's decision to give shelter to an Udam warrior at first, and take him to a cave to be executed by drowning, until Takkar himself arrives in time to rescue Dah and chastise the tribe for disobeying him, earning Dah's gratitude and help. When the agrarian, ritualistic Izila, another, more advanced tribe that lives in the marshlands of southern Oros, begin capturing Wenja prisoners for slavery and human sacrifice to the Sun goddess Suxli, Takkar invades their domains to rescue them, coming face to face with their leader Batari (Debra Wilson). After he refuses to become Batari's slave, a war begins between the Wenja and Izila. Takkar then infiltrates the camp of an Izila commander named Roshani (Ali Momen) and captures him, allowing him to live in exchange for sharing Izila technology in both warfare and agriculture.

After preparing himself enough to face Ull and Batari, Takkar storms the Udam and Izila's main fortresses, passing by all opposition before confronting and killing their commanders. While the defiant Batari is burned alive during a solar eclipse, Ull urges Takkar to take care of his two children with his dying breath, which Takkar accepts, taking them with him back to his village. With both rival tribes defeated and Wenja dominance secured, Roshani agrees to stay with the Wenja and teach them how to grow food, while Takkar reluctantly agrees to mercifully kill Dah, ending his suffering from disease. Takkar then joins Sayla and Tensay in a celebration of his victory with the other villagers.

In the post-credits, Ull's daughter appears taming a cave bear, implying that she has acquired Takkar's animal taming skills.

Development edit

The development of Far Cry Primal was led by Ubisoft Montreal, with assistance provided by Ubisoft Toronto, Ubisoft Kyiv and Ubisoft Shanghai.[10] When asked about whether Far Cry 4 would feature standalone content like Far Cry 3 with Blood Dragon, creative director Alex Hutchinson declared that a sequel to the game would not be happening, but that they were planning something that could "surprise" players.[13] On January 5, 2015, Ubisoft released a survey and asked players about potential future Far Cry settings. The survey includes themes like vampires, zombies, dinosaurs, a post-apocalyptic world, historical warfare and modern days locations like Peru and Alaska.[14][15]

It was first added to the Steam database under its codename Far Cry Sigma on October 2, 2015, causing confusion for both fans and press.[16] However, on October 6, 2015, Ubisoft held a stream revealing their next project.[17] It was announced a day later, though it was leaked by IGN Turkey several hours before the official announcement.[18] The game's creative director is Jean-Christophe Guyot, who has worked on several Prince of Persia games.[2] On December 3, 2015, creative director Maxime Béland stated that Far Cry Primal was as big as Far Cry 4.[19] The game does not feature a multiplayer mode. The decision was made during the early stages of the game's development as they wanted to focus on the game's core gameplay instead.[20]

Far Cry Primal released for the PlayStation 4 and Xbox One on February 23, 2016.[21] The Windows version was released shortly afterwards on March 1, 2016.[22] The game has two different special editions, both of which cost more than the base game. The Collector's Edition features additional physical items such as a steelbook, a collector's book, a map of Oros, the game's original soundtrack and a Wenja phrasebook, which serves as a guide for players to learn the language used in the game. The Digital Apex Edition, which can only be purchased digitally, and the Collector's Edition contain digital content such as extra in-game missions, weapons and additional packs.[23] The game runs on an upgraded version of the Dunia 2 engine from Far Cry 4.[24][25][26]

Language edit

The characters speak a fictional language with a defined syntax and structure. It is based on the reconstructed Proto-Indo-European language,[27] which is the theorized common ancestor of most modern European languages and some languages in Asia and the Middle East. Linguists constructed three dialects — Wenja, Udam and Izila — one for each of the three featured tribes. Each dialect was designed to have a distinct sound conveying the culture of its tribe.[28] Lead writer Kevin Shortt said that players are able to understand Wenja vocabulary, and finish the game with "a real sense of it". Mexican vocalist and composer Malukah was among the voice actors providing war cries and other vocal effects to the game.[29]

Soundtrack edit

The soundtrack of Far Cry Primal was created with percussion instruments, stone, clay, and an Aztec death whistle.[30] The soundtrack was composed by Jason Graves. The tribes the player encounters have their own distinct music profiles. The Wenja tribe features ram's horn and solo flute, while the Izilia features Aztec death whistles, female vocals and ritualistic percussion.[31]

Reception edit

According to the review aggregator Metacritic, the Windows version of Far Cry Primal received "mixed or average" reviews from critics upon release, while the PlayStation 4 and Xbox One versions received "generally favorable" reviews.[32][33][34]

Destructoid's Kyle MacGregor spoke positively about how the game depicts violence towards animals and the survival aspects in general, saying that they were designed with realism in mind. He also felt that the animal companion mechanic was one of the game's strongest elements, saying that it has "limitless potential". In regard to the choice of setting, he felt it was a welcome and natural evolution in the Far Cry series. However, he described the story as being familiar and predictable and said that, even with the drastic change of setting, the Far Cry formula isn't as innovative as it once was.[35]

Matt Buchholtz of Electronic Gaming Monthly wrote, "The graphics are stunning—Ubisoft has truly mastered facial animations and lighting effects." He added, "The game feels like a full-priced reskin of Far Cry 4, without the engaging storyline", finishing with, "Far Cry Primal really wants you to know that there are tons of things you can do in its prehistoric, open world. Unfortunately, you may not want to do any of them."[36]

Jeff Cork from Game Informer praised the setting for allowing for gameplay and story elements with more realism, specifically in regard to the protagonist not being a stereotype young male who inexplicably has advanced combat knowledge. He called the visuals and world design "beautiful", and said that the decision to use a primitive language made specifically for the game was "effective". Lastly, Cork wrote: "Players who associate Far Cry with explosions and massive gunfights might find the setting disappointing, but it's one of my favorite entries in the series yet."[37]

Matt Utley of GameRevolution called Far Cry Primal a "breath of fresh air for both the franchise and first-person action games in general". He praised the decision to remove guns and motorized vehicles for enabling more dynamic gameplay, called the graphics "lush" and "evocative", and, like others, commended the bold setting change. Utley's critiques were minor; he disliked some aspects of the control scheme, found that the quieter moments of the game were drowned-out by aggressive enemies, and felt that not enough improvements and fixes were made to the basic Far Cry formula.[38]

Mike Mahardy of GameSpot gave the game a mostly positive review, calling the setting its greatest strength. He praised the open world for being "cohesive" and "foreboding", enjoyed the "tense" focus on survival, and called the beast-taming mechanics "creative". Mahardy did feel as though there was a limited amount of weapons given to the player and disliked some of the gameplay for being "repetitive".[39]

Joe Skrebels from GamesRadar was more critical of the game, summarizing his thoughts with: "Primal takes the great structure of the Far Cry series, but little of its character. No clear goal and a limited arsenal end up making this feel a little prehistoric itself." Skrebels too praised the taming mechanic and the open world design.[40]

Luke Reilly of IGN summarized his review with: "Far Cry Primal comes to the table with a quiver of neat ideas but it forgot to bring much of a story with it." Reilly thought the game's strongest aspects were created by its twist on the series' formula, highlighting the scavenging elements and the animal-taming mechanics. However, Reilly felt the drastic change for the series wasn't without its flaws, saying that the characters, quests, and overall story were a step back from the memorable moments of the previous games.[41]

Polygon's Justin McElroy particularly praised the open world environment, calling it the "most immersive" in the series. He summarized his review by writing: "I don't want every Far Cry game from here on to trade bullets for arrows, motorcycles for tigers, but Primal is an invigorating example of how to re-imagine a tired franchise while keeping its soul intact."[42]

Even though he described the game as being "very fun" and felt that the decision to develop a spin-off-type game in the series was a great one, Simon Miller from VideoGamer recognized that Far Cry Primal "doesn't do anything drastically new" for the series. He too praised the animal taming mechanic and the visuals.[43]

Sales edit

The retail version of Far Cry Primal was the best selling game in its week of release in the UK, debuting at No. 1 in the UK retail software sales chart.[44] It was also the best-selling game in the United States in February 2016.[45] According to Ubisoft, the game performed better than they had expected, and that its release became the biggest launch of a game in February.[46]

Notes edit

References edit

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  2. ^ a b Kietzmann, Ludwig (October 7, 2015). "Far Cry Primal ditches guns for prehistoric arms". GamesRadar. from the original on October 7, 2015. Retrieved October 7, 2015.
  3. ^ a b c Cork, Jeff (October 6, 2015). "Far Cry's Creators Take The Series Back To The Stone Age". Game Informer. from the original on October 7, 2015. Retrieved October 7, 2015.
  4. ^ Chalk, Andy (October 7, 2015). "Far Cry Primal officially unveiled, coming in early 2016". PC Gamer. from the original on October 8, 2015. Retrieved October 7, 2015.
  5. ^ Hussain, Tamoor (October 6, 2015). "Far Cry Primal Trailer, Release Date, Gameplay Details Officially Released". GameSpot. from the original on October 14, 2015. Retrieved October 7, 2015.
  6. ^ a b "Far Cry Primal gameplay - you can tame animals!". Eurogamer. December 4, 2015. from the original on December 11, 2015. Retrieved December 4, 2015.
  7. ^ Sheridan, Conner (April 15, 2016). "Don't play Far Cry Primal Survivor Mode if you can't deal with perma-dead pets". GamesRadar. from the original on April 16, 2016. Retrieved April 15, 2016.
  8. ^ "We decided to settle on the Mesolithic time period" Jean-Christophe Guyot, Far Cry Primal - Behind-the-Scenes Development Video August 25, 2017, at the Wayback Machine, IGN, October 6, 2015.
  9. ^ "Le Tre Cime di Lavaredo". Dolomiti.it (in Italian). from the original on July 10, 2019. Retrieved July 10, 2019.
  10. ^ a b Dyer, Mitch (October 7, 2015). "Far Cry Primal Announced With 2016 Release Date". IGN. from the original on October 6, 2015. Retrieved October 7, 2015.
  11. ^ Makuch, Eddie (October 6, 2015). "Far Cry Primal Lead Character Voiced by Adam Jensen Actor". GameSpot. from the original on October 7, 2015. Retrieved October 7, 2015.
  12. ^ Frank, Allegra (October 6, 2015). "Far Cry Primal revealed for 2016 release, watch the first trailer here". Polygon. from the original on October 7, 2015. Retrieved October 7, 2015.
  13. ^ Crossley, Rob (November 10, 2014). "Blood Dragon 2 Not Happening, Says Far Cry 4 Dev". GameSpot. from the original on October 5, 2015. Retrieved October 7, 2015.
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  16. ^ Perez, Daniel (October 2, 2015). "Far Cry Sigma spotted on Steam Database; Could be Far Cry Remastered". Shacknews. from the original on December 5, 2015. Retrieved December 4, 2015.
  17. ^ Makedonski137, Brett (October 6, 2015). "Ubisoft has a mystery stream going to tease its next project". Destructoid. from the original on October 7, 2015. Retrieved October 7, 2015.{{cite web}}: CS1 maint: numeric names: authors list (link)
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  19. ^ Pereira, Chris (December 3, 2015). "Far Cry Primal Is as Big and as Long as Far Cry 4, Ubisoft Says". GameSpot. from the original on December 7, 2015. Retrieved December 4, 2015.
  20. ^ Jones, Gary (January 7, 2016). "Far Cry Primal bringing the Stone Age to life on Xbox One, PS4 and PC without friends". Express.co.uk. from the original on January 7, 2016. Retrieved January 7, 2016.
  21. ^ Scammell, David (October 6, 2015). "Far Cry Primal sends the series to the Stone Age in February 2016". VideoGamer.com. from the original on October 7, 2015. Retrieved October 7, 2015.
  22. ^ Scammell, David (December 4, 2015). "Far Cry Primal releases on PC one week after PS4 & Xbox One". VideoGamer.com. from the original on December 8, 2015. Retrieved December 4, 2015.
  23. ^ Saed, Sherif (December 4, 2015). "Far Cry Primal gets two collector's editions, PC release date pushed". VG247. from the original on December 5, 2015. Retrieved December 5, 2015.
  24. ^ "Digital Foundry: Hands-on with Far Cry Primal". Eurogamer. January 26, 2016. from the original on October 20, 2021. Retrieved October 20, 2021.
  25. ^ "Talking The Tech of Far Cry Primal". cgmagonline.com. February 5, 2016. from the original on October 20, 2021. Retrieved October 20, 2021.
  26. ^ "Far Cry Primal PS4 vs Xbox One Graphics Analysis: PS4 Leads With Better Image Quality Overall". GamingBolt. February 23, 2016. from the original on October 20, 2021. Retrieved October 20, 2021.
  27. ^ Zorine Te (January 26, 2016). "Far Cry Primal Developers Talk About Uncovering History". GameSpot. from the original on January 30, 2016. Retrieved February 8, 2016.
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  30. ^ "Music of far cry primal". Ubisoft. from the original on March 13, 2016. Retrieved March 12, 2016.
  31. ^ "Far Cry primal Soundtrack by jason graves". Vg247. February 2, 2016. from the original on March 6, 2016. Retrieved March 12, 2016.
  32. ^ a b "Far Cry Primal for PC Reviews". Metacritic. from the original on October 25, 2015. Retrieved February 22, 2016.
  33. ^ a b "Far Cry Primal for PlayStation 4 Reviews". Metacritic. from the original on February 26, 2016. Retrieved February 22, 2016.
  34. ^ a b "Far Cry Primal for Xbox One Reviews". Metacritic. from the original on March 20, 2016. Retrieved February 22, 2016.
  35. ^ a b MacGregor, Kyle (February 22, 2016). "Review: Far Cry Primal". Destructoid. from the original on February 23, 2016. Retrieved February 22, 2016.
  36. ^ a b Buchholtz, Matt (February 22, 2016). "Far Cry Primal review". Electronic Gaming Monthly. from the original on February 24, 2016. Retrieved February 22, 2016.
  37. ^ a b Cork, Jeff (February 22, 2016). "Far Cry Primal Review". Game Informer. from the original on March 23, 2016. Retrieved March 24, 2016.
  38. ^ a b Utley, Matt (February 22, 2016). "Far Cry Primal Review". Game Revolution. from the original on February 23, 2016. Retrieved February 22, 2016.
  39. ^ a b Mahardy, Mike (February 22, 2016). "Far Cry Primal Review". GameSpot. from the original on February 23, 2016. Retrieved February 22, 2016.
  40. ^ a b Skrebels, Joe (February 22, 2016). "Far Cry Primal review". GamesRadar. from the original on February 23, 2016. Retrieved February 22, 2016.
  41. ^ a b Reilly, Luke (February 22, 2016). "Far Cry Primal Review". IGN. from the original on February 23, 2016. Retrieved February 22, 2016.
  42. ^ a b McElroy, Justin (February 22, 2016). "Far Cry Primal review". Polygon. from the original on February 23, 2016. Retrieved February 22, 2016.
  43. ^ a b Miller, Simon (February 22, 2016). "Far Cry Primal Review". VideoGamer.com. from the original on February 23, 2016. Retrieved February 22, 2016.
  44. ^ Hussain, Tamoor (February 29, 2016). "Far Cry Primal Conquers UK Sales Chart". GameSpot. from the original on March 3, 2016. Retrieved March 1, 2016.
  45. ^ Makuch, Eddie (March 10, 2016). "Top Ten Best-Selling Games in the US for February 2016". GameSpot. from the original on March 13, 2016. Retrieved March 11, 2016.
  46. ^ Sarker, Samit (May 12, 2016). "The Division hits 9.5M players while Far Cry Primal sets a February sales record (update)". Polygon. from the original on September 25, 2016. Retrieved September 25, 2016.

External links edit

  • Official website

primal, 2016, action, adventure, game, developed, ubisoft, montreal, published, ubisoft, tenth, installment, series, during, prehistoric, times, game, follows, story, takkar, starts, unarmed, hunter, will, rise, become, leader, tribe, using, special, gift, tam. Far Cry Primal is a 2016 action adventure game developed by Ubisoft Montreal and published by Ubisoft It is the tenth installment in the Far Cry series Set during prehistoric times the game follows the story of Takkar who starts off as an unarmed hunter but will rise to become the leader of a tribe using his special gift of taming animals Primal adapts the traditional Far Cry formula to its prehistoric setting replacing modern firearms with primitive weapons like spears clubs and bows and arrows and allowing players to summon animal companions during battles Everyday survival is a key aspect of the gameplay as players have to watch out for both natural predators and rival tribesmen Far Cry PrimalDeveloper s Ubisoft Montreal a Publisher s UbisoftDirector s Jean Christophe GuyotThomas SimonProducer s Vincent PontbriandProgrammer s David RobillardJean Philippe HarveyArtist s Mickael LabattWriter s Jean Sebastien DecantIan RyanKevin ShorttComposer s Jason GravesSeriesFar CryEngineDunia 2Platform s PlayStation 4Xbox OneWindowsGoogle StadiaReleasePlayStation 4 Xbox OneFebruary 23 2016WindowsMarch 1 2016Google StadiaMay 17 2022Genre s Action adventureMode s Single playerFar Cry Primal was released worldwide for the PlayStation 4 and Xbox One on February 23 2016 Windows on March 1 2016 and for Google Stadia on May 17 2022 1 It received generally positive reviews from critics who praised the concept setting world design and the animal taming mechanic Criticism targeted the limited choice of weapons the story and what was considered a lack of innovation Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Plot 3 Development 3 1 Language 3 2 Soundtrack 4 Reception 4 1 Sales 5 Notes 6 References 7 External linksGameplay edit nbsp In Far Cry Primal the player has the ability to tame animals for use in combat Far Cry Primal is an action adventure game set in an open world environment and played from a first person perspective As the game is set in prehistoric times the traditional gunplay and vehicle gameplay featured in the Far Cry series were removed 2 and the player can only get access to melee weapons such as spears clubs and ranged weapons such as bows and slings 3 The player cannot purchase weapons and must craft them using the materials scavenged in the world such as wood and stone As the player progresses they can craft more lethal weapons with a larger variety of resources citation needed Besides facing natural dangers the player must also compete with other hostile tribes occupying the area By attacking and seizing bonfires and camps the Wenja tribe will move in and begin patrolling the nearby region and the player will gain fast travel points as well as camps to rest in Non player characters will also task the player to rescue tribe mates and perform other tasks which improve the village as well as provide free crafting materials The game also features a dynamic weather system and day night cycle which affects the gameplay 4 At night more predators are present and many become more aggressive and dangerous whereas at the day the player can gather food and scavenge other resources such as tools for hunting The player can also make use of fire as a tool for personal protection or hunting at night 3 5 The player can bait different wildlife in the game using lures and can also tame predators while they re feeding on the bait These animals serve as a companion for the player and can assist them in combating enemies after being tamed and can be summoned remotely and issued basic commands Larger animals such as sabertooth cats can be used as mounts Takkar has an owl his spirit animal which can be directly controlled Through the owl s vision the player can scout enemies outposts and highlight enemies Through skill improvements the owl can be upgraded to have various abilities added such as diving to kill an enemy 6 or dropping bombs In a post launch update a survival mode which drastically increases the game s difficulty was introduced 7 Synopsis editSetting edit The game is set in 10 000 BC during the end of the Upper Paleolithic and beginning of the Mesolithic period in Europe 8 It takes place in the fictional Oros valley in the Carpathian Mountains of Central and Eastern Europe although some in game mountains can be easily recognized as the Tre Cime di Lavaredo located in north east Italy 9 an open world filled with different types of flora and fauna A large portion of the game s map consists of modified regions from Kyrat the fictional Himalayan country featured in Far Cry 4 specifically South Kyrat and a small part of north western North Kyrat Unlike previous games there is prehistoric wildlife such as woolly mammoths dire wolves cave bears cave lions woolly rhinos brontotherium Irish elk and saber toothed cats along with forms of modern creatures like brown bears badgers and deer Survival is a daily challenge as tribes come into conflict with one another and nature 10 Players take on the role of a Wenja tribesman named Takkar Elias Toufexis 11 who is stranded in Oros with no weapons after his hunting party is ambushed by a saber tooth tiger 3 Takkar using his newfound skill of taming animals 6 will eventually rise to power and lead the Wenja to dominate all of Oros 12 Plot edit Takkar a hunter from the Wenja tribe is the only survivor after his hunting party is ambushed and killed by a sabertooth cutting him off from the rest of his kin Resigned to proceed alone Takkar meets Sayla Cara Ricketts a Wenja gatherer whose life he saves and once they arrive at Oros Sayla informs Takkar that the Wenja are scattered and homeless across the land after their village was destroyed by Ull DeLaRosa Rivera leader of the Neanderthal like Udam tribe who live in the northern mountains prize warfare and hunting and frequently kidnap Wenja to cannibalize them Takkar then starts gathering the Wenja he meets around his cave eventually encountering the wolf shaman Tensay Terrence C Carson who helps him to learn the ability to tame the local animals Tensay dubs Takkar the Beast Master for his skill After repelling an Udam attack led by Ull on his newly established village Takkar enlists the help of three other skilled Wenja Jayma Ayisha Issa a veteran huntress Wogah Ron Kennell a one armed craftsman and Karoosh Nicolas Van Burek a one eyed warrior with his own vendetta against the Udam With the help of Tensay Takkar discovers that the Udam are eating Wenja flesh in hopes of gaining immunity from a terminal genetic disease the skull fire that is wiping out their tribe then tracks down and apprehends the Udam commander Dah Juan Carlos Velis to learn more about the Udam s techniques Several Wenja reject Takkar s decision to give shelter to an Udam warrior at first and take him to a cave to be executed by drowning until Takkar himself arrives in time to rescue Dah and chastise the tribe for disobeying him earning Dah s gratitude and help When the agrarian ritualistic Izila another more advanced tribe that lives in the marshlands of southern Oros begin capturing Wenja prisoners for slavery and human sacrifice to the Sun goddess Suxli Takkar invades their domains to rescue them coming face to face with their leader Batari Debra Wilson After he refuses to become Batari s slave a war begins between the Wenja and Izila Takkar then infiltrates the camp of an Izila commander named Roshani Ali Momen and captures him allowing him to live in exchange for sharing Izila technology in both warfare and agriculture After preparing himself enough to face Ull and Batari Takkar storms the Udam and Izila s main fortresses passing by all opposition before confronting and killing their commanders While the defiant Batari is burned alive during a solar eclipse Ull urges Takkar to take care of his two children with his dying breath which Takkar accepts taking them with him back to his village With both rival tribes defeated and Wenja dominance secured Roshani agrees to stay with the Wenja and teach them how to grow food while Takkar reluctantly agrees to mercifully kill Dah ending his suffering from disease Takkar then joins Sayla and Tensay in a celebration of his victory with the other villagers In the post credits Ull s daughter appears taming a cave bear implying that she has acquired Takkar s animal taming skills Development editThe development of Far Cry Primal was led by Ubisoft Montreal with assistance provided by Ubisoft Toronto Ubisoft Kyiv and Ubisoft Shanghai 10 When asked about whether Far Cry 4 would feature standalone content like Far Cry 3 with Blood Dragon creative director Alex Hutchinson declared that a sequel to the game would not be happening but that they were planning something that could surprise players 13 On January 5 2015 Ubisoft released a survey and asked players about potential future Far Cry settings The survey includes themes like vampires zombies dinosaurs a post apocalyptic world historical warfare and modern days locations like Peru and Alaska 14 15 It was first added to the Steam database under its codename Far Cry Sigma on October 2 2015 causing confusion for both fans and press 16 However on October 6 2015 Ubisoft held a stream revealing their next project 17 It was announced a day later though it was leaked by IGN Turkey several hours before the official announcement 18 The game s creative director is Jean Christophe Guyot who has worked on several Prince of Persia games 2 On December 3 2015 creative director Maxime Beland stated that Far Cry Primal was as big as Far Cry 4 19 The game does not feature a multiplayer mode The decision was made during the early stages of the game s development as they wanted to focus on the game s core gameplay instead 20 Far Cry Primal released for the PlayStation 4 and Xbox One on February 23 2016 21 The Windows version was released shortly afterwards on March 1 2016 22 The game has two different special editions both of which cost more than the base game The Collector s Edition features additional physical items such as a steelbook a collector s book a map of Oros the game s original soundtrack and a Wenja phrasebook which serves as a guide for players to learn the language used in the game The Digital Apex Edition which can only be purchased digitally and the Collector s Edition contain digital content such as extra in game missions weapons and additional packs 23 The game runs on an upgraded version of the Dunia 2 engine from Far Cry 4 24 25 26 Language edit Main article Wenja language The characters speak a fictional language with a defined syntax and structure It is based on the reconstructed Proto Indo European language 27 which is the theorized common ancestor of most modern European languages and some languages in Asia and the Middle East Linguists constructed three dialects Wenja Udam and Izila one for each of the three featured tribes Each dialect was designed to have a distinct sound conveying the culture of its tribe 28 Lead writer Kevin Shortt said that players are able to understand Wenja vocabulary and finish the game with a real sense of it Mexican vocalist and composer Malukah was among the voice actors providing war cries and other vocal effects to the game 29 Soundtrack edit The soundtrack of Far Cry Primal was created with percussion instruments stone clay and an Aztec death whistle 30 The soundtrack was composed by Jason Graves The tribes the player encounters have their own distinct music profiles The Wenja tribe features ram s horn and solo flute while the Izilia features Aztec death whistles female vocals and ritualistic percussion 31 Reception editReceptionAggregate scoreAggregatorScoreMetacritic PC 74 100 32 PS4 76 100 33 XONE 77 100 34 Review scoresPublicationScoreDestructoid7 10 35 Electronic Gaming Monthly7 10 36 Game Informer8 75 10 37 GameRevolution nbsp nbsp nbsp nbsp nbsp 38 GameSpot8 10 39 GamesRadar nbsp nbsp nbsp nbsp nbsp 40 IGN7 9 10 41 Polygon8 5 10 42 VideoGamer com7 10 43 According to the review aggregator Metacritic the Windows version of Far Cry Primal received mixed or average reviews from critics upon release while the PlayStation 4 and Xbox One versions received generally favorable reviews 32 33 34 Destructoid s Kyle MacGregor spoke positively about how the game depicts violence towards animals and the survival aspects in general saying that they were designed with realism in mind He also felt that the animal companion mechanic was one of the game s strongest elements saying that it has limitless potential In regard to the choice of setting he felt it was a welcome and natural evolution in the Far Cry series However he described the story as being familiar and predictable and said that even with the drastic change of setting the Far Cry formula isn t as innovative as it once was 35 Matt Buchholtz of Electronic Gaming Monthly wrote The graphics are stunning Ubisoft has truly mastered facial animations and lighting effects He added The game feels like a full priced reskin of Far Cry 4 without the engaging storyline finishing with Far Cry Primal really wants you to know that there are tons of things you can do in its prehistoric open world Unfortunately you may not want to do any of them 36 Jeff Cork from Game Informer praised the setting for allowing for gameplay and story elements with more realism specifically in regard to the protagonist not being a stereotype young male who inexplicably has advanced combat knowledge He called the visuals and world design beautiful and said that the decision to use a primitive language made specifically for the game was effective Lastly Cork wrote Players who associate Far Cry with explosions and massive gunfights might find the setting disappointing but it s one of my favorite entries in the series yet 37 Matt Utley of GameRevolution called Far Cry Primal a breath of fresh air for both the franchise and first person action games in general He praised the decision to remove guns and motorized vehicles for enabling more dynamic gameplay called the graphics lush and evocative and like others commended the bold setting change Utley s critiques were minor he disliked some aspects of the control scheme found that the quieter moments of the game were drowned out by aggressive enemies and felt that not enough improvements and fixes were made to the basic Far Cry formula 38 Mike Mahardy of GameSpot gave the game a mostly positive review calling the setting its greatest strength He praised the open world for being cohesive and foreboding enjoyed the tense focus on survival and called the beast taming mechanics creative Mahardy did feel as though there was a limited amount of weapons given to the player and disliked some of the gameplay for being repetitive 39 Joe Skrebels from GamesRadar was more critical of the game summarizing his thoughts with Primal takes the great structure of the Far Cry series but little of its character No clear goal and a limited arsenal end up making this feel a little prehistoric itself Skrebels too praised the taming mechanic and the open world design 40 Luke Reilly of IGN summarized his review with Far Cry Primal comes to the table with a quiver of neat ideas but it forgot to bring much of a story with it Reilly thought the game s strongest aspects were created by its twist on the series formula highlighting the scavenging elements and the animal taming mechanics However Reilly felt the drastic change for the series wasn t without its flaws saying that the characters quests and overall story were a step back from the memorable moments of the previous games 41 Polygon s Justin McElroy particularly praised the open world environment calling it the most immersive in the series He summarized his review by writing I don t want every Far Cry game from here on to trade bullets for arrows motorcycles for tigers but Primal is an invigorating example of how to re imagine a tired franchise while keeping its soul intact 42 Even though he described the game as being very fun and felt that the decision to develop a spin off type game in the series was a great one Simon Miller from VideoGamer recognized that Far Cry Primal doesn t do anything drastically new for the series He too praised the animal taming mechanic and the visuals 43 Sales edit The retail version of Far Cry Primal was the best selling game in its week of release in the UK debuting at No 1 in the UK retail software sales chart 44 It was also the best selling game in the United States in February 2016 45 According to Ubisoft the game performed better than they had expected and that its release became the biggest launch of a game in February 46 Notes edit Additional work by Ubisoft Toronto Ubisoft Shanghai and Ubisoft Kyiv References edit This Week on Stadia MAY we offer you some games community stadia com May 17 2022 Archived from the original on September 29 2022 Retrieved June 22 2022 a b Kietzmann Ludwig October 7 2015 Far Cry Primal ditches guns for prehistoric arms GamesRadar Archived from the original on October 7 2015 Retrieved October 7 2015 a b c Cork Jeff October 6 2015 Far Cry s Creators Take The Series Back To The Stone Age Game Informer Archived from the original on October 7 2015 Retrieved October 7 2015 Chalk Andy October 7 2015 Far Cry Primal officially unveiled coming in early 2016 PC Gamer Archived from the original on October 8 2015 Retrieved October 7 2015 Hussain Tamoor October 6 2015 Far Cry Primal Trailer Release Date Gameplay Details Officially Released GameSpot Archived from the original on October 14 2015 Retrieved October 7 2015 a b Far Cry Primal gameplay you can tame animals Eurogamer December 4 2015 Archived from the original on December 11 2015 Retrieved December 4 2015 Sheridan Conner April 15 2016 Don t play Far Cry Primal Survivor Mode if you can t deal with perma dead pets GamesRadar Archived from the original on April 16 2016 Retrieved April 15 2016 We decided to settle on the Mesolithic time period Jean Christophe Guyot Far Cry Primal Behind the Scenes Development Video Archived August 25 2017 at the Wayback Machine IGN October 6 2015 Le Tre Cime di Lavaredo Dolomiti it in Italian Archived from the original on July 10 2019 Retrieved July 10 2019 a b Dyer Mitch October 7 2015 Far Cry Primal Announced With 2016 Release Date IGN Archived from the original on October 6 2015 Retrieved October 7 2015 Makuch Eddie October 6 2015 Far Cry Primal Lead Character Voiced by Adam Jensen Actor GameSpot Archived from the original on October 7 2015 Retrieved October 7 2015 Frank Allegra October 6 2015 Far Cry Primal revealed for 2016 release watch the first trailer here Polygon Archived from the original on October 7 2015 Retrieved October 7 2015 Crossley Rob November 10 2014 Blood Dragon 2 Not Happening Says Far Cry 4 Dev GameSpot Archived from the original on October 5 2015 Retrieved October 7 2015 Phillips Tom January 5 2015 Ubisoft polls public on future Far Cry settings Eurogamer Archived from the original on October 7 2015 Retrieved October 7 2015 Savage Phil January 5 2015 Ubisoft poll hints at future Far Cry settings PC Gamer Archived from the original on October 7 2015 Retrieved October 7 2015 Perez Daniel October 2 2015 Far Cry Sigma spotted on Steam Database Could be Far Cry Remastered Shacknews Archived from the original on December 5 2015 Retrieved December 4 2015 Makedonski137 Brett October 6 2015 Ubisoft has a mystery stream going to tease its next project Destructoid Archived from the original on October 7 2015 Retrieved October 7 2015 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Meer Alec October 6 2015 Far Cry Primal Trailer Fight Mammoths With Spears Rock Paper Shotgun Archived from the original on October 6 2015 Retrieved October 7 2015 Pereira Chris December 3 2015 Far Cry Primal Is as Big and as Long as Far Cry 4 Ubisoft Says GameSpot Archived from the original on December 7 2015 Retrieved December 4 2015 Jones Gary January 7 2016 Far Cry Primal bringing the Stone Age to life on Xbox One PS4 and PC without friends Express co uk Archived from the original on January 7 2016 Retrieved January 7 2016 Scammell David October 6 2015 Far Cry Primal sends the series to the Stone Age in February 2016 VideoGamer com Archived from the original on October 7 2015 Retrieved October 7 2015 Scammell David December 4 2015 Far Cry Primal releases on PC one week after PS4 amp Xbox One VideoGamer com Archived from the original on December 8 2015 Retrieved December 4 2015 Saed Sherif December 4 2015 Far Cry Primal gets two collector s editions PC release date pushed VG247 Archived from the original on December 5 2015 Retrieved December 5 2015 Digital Foundry Hands on with Far Cry Primal Eurogamer January 26 2016 Archived from the original on October 20 2021 Retrieved October 20 2021 Talking The Tech of Far Cry Primal cgmagonline com February 5 2016 Archived from the original on October 20 2021 Retrieved October 20 2021 Far Cry Primal PS4 vs Xbox One Graphics Analysis PS4 Leads With Better Image Quality Overall GamingBolt February 23 2016 Archived from the original on October 20 2021 Retrieved October 20 2021 Zorine Te January 26 2016 Far Cry Primal Developers Talk About Uncovering History GameSpot Archived from the original on January 30 2016 Retrieved February 8 2016 Tom Hoggins January 26 2016 Far Cry Primal release date new trailer and everything you need to know The Telegraph Archived from the original on February 2 2016 Retrieved February 8 2016 Far Cry Primal February 27 2016 Archived from the original on March 4 2016 Retrieved February 27 2016 Music of far cry primal Ubisoft Archived from the original on March 13 2016 Retrieved March 12 2016 Far Cry primal Soundtrack by jason graves Vg247 February 2 2016 Archived from the original on March 6 2016 Retrieved March 12 2016 a b Far Cry Primal for PC Reviews Metacritic Archived from the original on October 25 2015 Retrieved February 22 2016 a b Far Cry Primal for PlayStation 4 Reviews Metacritic Archived from the original on February 26 2016 Retrieved February 22 2016 a b Far Cry Primal for Xbox One Reviews Metacritic Archived from the original on March 20 2016 Retrieved February 22 2016 a b MacGregor Kyle February 22 2016 Review Far Cry Primal Destructoid Archived from the original on February 23 2016 Retrieved February 22 2016 a b Buchholtz Matt February 22 2016 Far Cry Primal review Electronic Gaming Monthly Archived from the original on February 24 2016 Retrieved February 22 2016 a b Cork Jeff February 22 2016 Far Cry Primal Review Game Informer Archived from the original on March 23 2016 Retrieved March 24 2016 a b Utley Matt February 22 2016 Far Cry Primal Review Game Revolution Archived from the original on February 23 2016 Retrieved February 22 2016 a b Mahardy Mike February 22 2016 Far Cry Primal Review GameSpot Archived from the original on February 23 2016 Retrieved February 22 2016 a b Skrebels Joe February 22 2016 Far Cry Primal review GamesRadar Archived from the original on February 23 2016 Retrieved February 22 2016 a b Reilly Luke February 22 2016 Far Cry Primal Review IGN Archived from the original on February 23 2016 Retrieved February 22 2016 a b McElroy Justin February 22 2016 Far Cry Primal review Polygon Archived from the original on February 23 2016 Retrieved February 22 2016 a b Miller Simon February 22 2016 Far Cry Primal Review VideoGamer com Archived from the original on February 23 2016 Retrieved February 22 2016 Hussain Tamoor February 29 2016 Far Cry Primal Conquers UK Sales Chart GameSpot Archived from the original on March 3 2016 Retrieved March 1 2016 Makuch Eddie March 10 2016 Top Ten Best Selling Games in the US for February 2016 GameSpot Archived from the original on March 13 2016 Retrieved March 11 2016 Sarker Samit May 12 2016 The Division hits 9 5M players while Far Cry Primal sets a February sales record update Polygon Archived from the original on September 25 2016 Retrieved September 25 2016 External links editOfficial website Retrieved from https en wikipedia org w index php title Far Cry Primal amp oldid 1185229453, wikipedia, wiki, book, books, library,

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