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Agile software development

In software development, agile practices (sometimes written "Agile")[1] include requirements discovery and solutions improvement through the collaborative effort of self-organizing and cross-functional teams with their customer(s)/end user(s),[2] adaptive planning, evolutionary development, early delivery, continual improvement, and flexible responses to changes in requirements, capacity, and understanding of the problems to be solved.[3][4] Popularized in the 2001 Manifesto for Agile Software Development,[5] these values and principles were derived from and underpin a broad range of software development frameworks, including Scrum and Kanban.[6][7]

While there is much anecdotal evidence that adopting agile practices and values improves the effectiveness of software professionals, teams and organizations, the empirical evidence is mixed and hard to find.[8][9][10]

History

Iterative and incremental software development methods can be traced back as early as 1957,[11] with evolutionary project management[12][13] and adaptive software development[14] emerging in the early 1970s.[15]

During the 1990s, a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall) that critics described as overly regulated, planned, and micromanaged.[16] These lightweight methods included: rapid application development (RAD), from 1991;[17][18] the unified process (UP) and dynamic systems development method (DSDM), both from 1994; Scrum, from 1995; Crystal Clear and extreme programming (XP), both from 1996; and feature-driven development (FDD), from 1997. Although these all originated before the publication of the Agile Manifesto, they are now collectively referred to as agile software development methods.[7]

Already since 1991 similar changes had been underway in manufacturing[19][20] and management thinking[21] derived from Lean management.

In 2001, seventeen software developers met at a resort in Snowbird, Utah to discuss lightweight development methods. They were: Kent Beck (Extreme Programming), Ward Cunningham (Extreme Programming), Dave Thomas (PragProg, Ruby), Jeff Sutherland (Scrum), Ken Schwaber (Scrum), Jim Highsmith (Adaptive Software Development), Alistair Cockburn (Crystal), Robert C. Martin (SOLID), Mike Beedle (Scrum), Arie van Bennekum, Martin Fowler (OOAD and UML), James Grenning, Andrew Hunt (PragProg, Ruby), Ron Jeffries (Extreme Programming), Jon Kern, Brian Marick (Ruby, TDD), and Steve Mellor (OOA). Together they published the Manifesto for Agile Software Development.[5]

In 2005, a group headed by Cockburn and Highsmith wrote an addendum of project management principles, the PM Declaration of Interdependence,[22] to guide software project management according to agile software development methods.

In 2009, a group working with Martin wrote an extension of software development principles, the Software Craftsmanship Manifesto, to guide agile software development according to professional conduct and mastery.

In 2011, the Agile Alliance created the Guide to Agile Practices (renamed the Agile Glossary in 2016),[23] an evolving open-source compendium of the working definitions of agile practices, terms, and elements, along with interpretations and experience guidelines from the worldwide community of agile practitioners.

The Manifesto for Agile Software Development

Agile software development values

Based on their combined experience of developing software and helping others do that, the authors of the manifesto declared that they valued:[5]

  • Individuals and interactions over processes and tools
  • Working software over comprehensive documentation
  • Customer collaboration over contract negotiation
  • Responding to change over following a plan

That is to say, while both sides have value and the items on the right should be considered, the authors felt that the items on the left should have more influence on how people approach their work.

As Scott Ambler explained:[24]

  • Tools and processes are important, but it is more important to have competent people working together effectively.
  • Good documentation is useful in helping people to understand how the software is built and how to use it, but the main point of development is to create software, not documentation.
  • A contract is important but is no substitute for working closely with customers to discover what they need.
  • A project plan is important, but it must not be too rigid to accommodate changes in technology or the environment, stakeholders' priorities, and people's understanding of the problem and its solution.

Some of the authors formed the Agile Alliance, a non-profit organization that promotes software development according to the manifesto's values and principles. Introducing the manifesto on behalf of the Agile Alliance, Jim Highsmith said,

The Agile movement is not anti-methodology, in fact many of us want to restore credibility to the word methodology. We want to restore a balance. We embrace modeling, but not in order to file some diagram in a dusty corporate repository. We embrace documentation, but not hundreds of pages of never-maintained and rarely-used tomes. We plan, but recognize the limits of planning in a turbulent environment. Those who would brand proponents of XP or SCRUM or any of the other Agile Methodologies as "hackers" are ignorant of both the methodologies and the original definition of the term hacker.

— Jim Highsmith, History: The Agile Manifesto[25]

Agile software development principles

The Manifesto for Agile Software Development is based on twelve principles:[26]

  1. Customer satisfaction by early and continuous delivery of valuable software.
  2. Welcome changing requirements, even in late development.
  3. Deliver working software frequently (weeks rather than months).
  4. Close, daily cooperation between business people and developers.
  5. Projects are built around motivated individuals, who should be trusted.
  6. Face-to-face conversation is the best form of communication (co-location).
  7. Working software is the primary measure of progress.
  8. Sustainable development, able to maintain a constant pace.
  9. Continuous attention to technical excellence and good design.
  10. Simplicity—the art of maximizing the amount of work not done—is essential.
  11. Best architectures, requirements, and designs emerge from self-organizing teams.
  12. Regularly, the team reflects on how to become more effective, and adjusts accordingly.

Overview

 
Pair programming, an agile development technique used by XP.

Iterative, incremental, and evolutionary

Most agile development methods break product development work into small increments that minimize the amount of up-front planning and design. Iterations, or sprints, are short time frames (timeboxes) that typically last from one to four weeks. Each iteration involves a cross-functional team working in all functions: planning, analysis, design, coding, unit testing, and acceptance testing. At the end of the iteration a working product is demonstrated to stakeholders. This minimizes overall risk and allows the product to adapt to changes quickly.[27] An iteration might not add enough functionality to warrant a market release, but the goal is to have an available release (with minimal bugs) at the end of each iteration.[28] Through incremental development, products have room to "fail often and early" throughout each iterative phase instead of drastically on a final release date.[29] Multiple iterations might be required to release a product or new features. Working software is the primary measure of progress.[26]

A key advantage of agile approaches is speed to market and risk mitigation. Smaller increments are typically released to market, reducing the time and cost risks of engineering a product that doesn't meet user requirements.

Efficient and face-to-face communication

The 6th principle of the agile manifesto for software development states "The most efficient and effective method of conveying information to and within a development team is face-to-face conversation". The manifesto, written in 2001 when video conferencing was not widely used, states this in relation to the communication of information, not necessarily that a team should be co-located.

The principle of co-location is that co-workers on the same team should be situated together to better establish the identity as a team and to improve communication.[30] This enables face-to-face interaction, ideally in front of a whiteboard, that reduces the cycle time typically taken when questions and answers are mediated through phone, persistent chat, wiki, or email.[31] With the widespread adoption of remote working during the COVID-19 pandemic and changes to tooling, more studies have been conducted[32] around co-location and distributed working which show that co-location is increasingly less relevant.

No matter which development method is followed, every team should include a customer representative (known as product owner in Scrum). This representative is agreed by stakeholders to act on their behalf and makes a personal commitment to being available for developers to answer questions throughout the iteration. At the end of each iteration, the project stakeholders together with the customer representative review progress and re-evaluate priorities with a view to optimizing the return on investment (ROI) and ensuring alignment with customer needs and company goals. The importance of stakeholder satisfaction, detailed by frequent interaction and review at the end of each phase, is why the approach is often denoted as a customer-centered methodology.[33]

In agile software development, an information radiator is a (normally large) physical display, board with sticky notes or similar, located prominently near the development team, where passers-by can see it. It presents an up-to-date summary of the product development status.[34][35] A build light indicator may also be used to inform a team about the current status of their product development.

Very short feedback loop and adaptation cycle

A common characteristic in agile software development is the daily stand-up (known as daily scrum in the Scrum framework). In a brief session (e.g., 15 minutes), team members review collectively how they are progressing toward their goal and agree whether they need to adapt their approach. To keep to the agreed time limit, teams often use simple coded questions (such as what they completed the previous day, what they aim to complete that day, and whether there are any impediments or risks to progress), and delay detailed discussions and problem resolution until after the stand-up.[36]

Quality focus

Specific tools and techniques, such as continuous integration, automated unit testing, pair programming, test-driven development, design patterns, behavior-driven development, domain-driven design, code refactoring and other techniques are often used to improve quality and enhance product development agility.[37] This is predicated on designing and building quality in from the beginning and being able to demonstrate software for customers at any point, or at least at the end of every iteration.[38]

Philosophy

Compared to traditional software engineering, agile software development mainly targets complex systems and product development with dynamic, non-deterministic and non-linear characteristics. Accurate estimates, stable plans, and predictions are often hard to get in early stages, and confidence in them is likely to be low. Agile practitioners will seek to reduce the leap-of-faith that is needed before any evidence of value can be obtained.[39] Requirements and design are held to be emergent. Big up-front specifications would probably cause a lot of waste in such cases, i.e., are not economically sound. These basic arguments and previous industry experiences, learned from years of successes and failures, have helped shape agile development's favor of adaptive, iterative and evolutionary development.[40]

Adaptive vs. predictive

Development methods exist on a continuum from adaptive to predictive.[41] Agile software development methods lie on the adaptive side of this continuum. One key of adaptive development methods is a rolling wave approach to schedule planning, which identifies milestones but leaves flexibility in the path to reach them, and also allows for the milestones themselves to change.[42]

Adaptive methods focus on adapting quickly to changing realities. When the needs of a project change, an adaptive team changes as well. An adaptive team has difficulty describing exactly what will happen in the future. The further away a date is, the more vague an adaptive method is about what will happen on that date. An adaptive team cannot report exactly what tasks they will do next week, but only which features they plan for next month. When asked about a release six months from now, an adaptive team might be able to report only the mission statement for the release, or a statement of expected value vs. cost.

Predictive methods, in contrast, focus on analysing and planning the future in detail and cater for known risks. In the extremes, a predictive team can report exactly what features and tasks are planned for the entire length of the development process. Predictive methods rely on effective early phase analysis and if this goes very wrong, the project may have difficulty changing direction. Predictive teams often institute a change control board to ensure they consider only the most valuable changes.

Risk analysis can be used to choose between adaptive (agile or value-driven) and predictive (plan-driven) methods.[43] Barry Boehm and Richard Turner suggest that each side of the continuum has its own home ground, as follows:[44]

Home grounds of different development methods
Value-driven methods (agile) Plan-driven methods (waterfall) Formal methods
Low criticality High criticality Extreme criticality
Senior developers Junior developers(?) Senior developers
Requirements change often Requirements do not change often Limited requirements, limited features, see Wirth's law[clarification needed]
Small number of developers Large number of developers Requirements that can be modeled
Culture that responds to change Culture that demands order Extreme quality

Agile vs. waterfall

One of the differences between agile software development methods and waterfall is the approach to quality and testing. In the waterfall model, work moves through software development lifecycle (SDLC) phases—with one phase being completed before another can start—hence the testing phase is separate and follows a build phase. In agile software development, however, testing is completed in the same iteration as programming.

Because testing is done in every iteration—which develops a small piece of the software—users can frequently use those new pieces of software and validate the value. After the users know the real value of the updated piece of software, they can make better decisions about the software's future. Having a value retrospective and software re-planning session in each iteration—Scrum typically has iterations of just two weeks—helps the team continuously adapt its plans so as to maximize the value it delivers. This follows a pattern similar to the plan-do-check-act (PDCA) cycle, as the work is planned, done, checked (in the review and retrospective), and any changes agreed are acted upon.

This iterative approach supports a product rather than a project mindset. This provides greater flexibility throughout the development process; whereas on projects the requirements are defined and locked down from the very beginning, making it difficult to change them later. Iterative product development allows the software to evolve in response to changes in business environment or market requirements.

Code vs. documentation

In a letter to IEEE Computer, Steven Rakitin expressed cynicism about agile software development, calling it "yet another attempt to undermine the discipline of software engineering" and translating "working software over comprehensive documentation" as "we want to spend all our time coding. Remember, real programmers don't write documentation."[45]

This is disputed by proponents of agile software development, who state that developers should write documentation if that is the best way to achieve the relevant goals, but that there are often better ways to achieve those goals than writing static documentation.[46]Scott Ambler states that documentation should be "just barely good enough" (JBGE),[47] that too much or comprehensive documentation would usually cause waste, and developers rarely trust detailed documentation because it's usually out of sync with code,[46] while too little documentation may also cause problems for maintenance, communication, learning and knowledge sharing. Alistair Cockburn wrote of the Crystal Clear method:

Crystal considers development a series of co-operative games, and intends that the documentation is enough to help the next win at the next game. The work products for Crystal include use cases, risk list, iteration plan, core domain models, and design notes to inform on choices...however there are no templates for these documents and descriptions are necessarily vague, but the objective is clear, just enough documentation for the next game. I always tend to characterize this to my team as: what would you want to know if you joined the team tomorrow.

— Alistair Cockburn[48]

Agile software development methods

 
Software development life-cycle support[49]
 
Agile Unified Process (AUP) is based on Unified Process (an iterative and incremental software development process framework)

Agile software development methods support a broad range of the software development life cycle.[49] Some methods focus on the practices (e.g., XP, pragmatic programming, agile modeling), while some focus on managing the flow of work (e.g., Scrum, Kanban). Some support activities for requirements specification and development (e.g., FDD), while some seek to cover the full development life cycle (e.g., DSDM, RUP).

Notable agile software development frameworks include:

Agile software development practices

Agile software development is supported by a number of concrete practices, covering areas like requirements, design, modeling, coding, testing, planning, risk management, process, quality, etc. Some notable agile software development practices include:[50]

Method tailoring

In the literature, different terms refer to the notion of method adaptation, including 'method tailoring', 'method fragment adaptation' and 'situational method engineering'. Method tailoring is defined as:

A process or capability in which human agents determine a system development approach for a specific project situation through responsive changes in, and dynamic interplays between contexts, intentions, and method fragments.

— Mehmet Nafiz Aydin et al., An Agile Information Systems Development Method in use[51]

Situation-appropriateness should be considered as a distinguishing characteristic between agile methods and more plan-driven software development methods, with agile methods allowing product development teams to adapt working practices according to the needs of individual products.[52][51] Potentially, most agile methods could be suitable for method tailoring,[49] such as DSDM tailored in a CMM context.[53] and XP tailored with the Rule Description Practices (RDP) technique.[54] Not all agile proponents agree, however, with Schwaber noting "that is how we got into trouble in the first place, thinking that the problem was not having a perfect methodology. Efforts [should] center on the changes [needed] in the enterprise".[55] Bas Vodde reinforced this viewpoint, suggesting that unlike traditional, large methodologies that require you to pick and choose elements, Scrum provides the basics on top of which you add additional elements to localize and contextualize its use.[56] Practitioners seldom use system development methods, or agile methods specifically, by the book, often choosing to omit or tailor some of the practices of a method in order to create an in-house method.[57]

In practice, methods can be tailored using various tools. Generic process modeling languages such as Unified Modeling Language can be used to tailor software development methods. However, dedicated tools for method engineering such as the Essence Theory of Software Engineering of SEMAT also exist.[58]

Large-scale, offshore and distributed

Agile software development has been widely seen as highly suited to certain types of environments, including small teams of experts working on greenfield projects,[44][59] and the challenges and limitations encountered in the adoption of agile software development methods in a large organization with legacy infrastructure are well-documented and understood.[60]

In response, a range of strategies and patterns has evolved for overcoming challenges with large-scale development efforts (>20 developers)[61][62] or distributed (non-colocated) development teams,[63][64] amongst other challenges; and there are now several recognized frameworks that seek to mitigate or avoid these challenges.

There are many conflicting viewpoints on whether all of these are effective or indeed fit the definition of agile development, and this remains an active and ongoing area of research.[61][65]

When agile software development is applied in a distributed setting (with teams dispersed across multiple business locations), it is commonly referred to as distributed agile software development. The goal is to leverage the unique benefits offered by each approach. Distributed development allows organizations to build software by strategically setting up teams in different parts of the globe, virtually building software round-the-clock (more commonly referred to as follow-the-sun model). On the other hand, agile development provides increased transparency, continuous feedback, and more flexibility when responding to changes.

Regulated domains

Agile software development methods were initially seen as best suitable for non-critical product developments, thereby excluded from use in regulated domains such as medical devices, pharmaceutical, financial, nuclear systems, automotive, and avionics sectors, etc. However, in the last several years, there have been several initiatives for the adaptation of agile methods for these domains.[66][67][68][69][70]

There are numerous standards that may apply in regulated domains, including ISO 26262, ISO 9000, ISO 9001, and ISO/IEC 15504. A number of key concerns are of particular importance in regulated domains:[71]

  • Quality assurance (QA): Systematic and inherent quality management underpinning a controlled professional process and reliability and correctness of product.
  • Safety and security: Formal planning and risk management to mitigate safety risks for users and securely protecting users from unintentional and malicious misuse.
  • Traceability: Documentation providing auditable evidence of regulatory compliance and facilitating traceability and investigation of problems.
  • Verification and validation (V&V): Embedded throughout the software development process (e.g. user requirements specification, functional specification, design specification, code review, unit tests, integration tests, system tests).

Experience and adoption

Although agile software development methods can be used with any programming paradigm or language in practice, they were originally closely associated with object-oriented environments such as Smalltalk, Lisp and later Java, C#. The initial adopters of agile methods were usually small to medium-sized teams working on unprecedented systems with requirements that were difficult to finalize and likely to change as the system was being developed. This section describes common problems that organizations encounter when they try to adopt agile software development methods as well as various techniques to measure the quality and performance of agile teams.[72]

Measuring agility

Internal assessments

The Agility measurement index, amongst others, rates developments against five dimensions of product development (duration, risk, novelty, effort, and interaction).[73] Other techniques are based on measurable goals[74] and one study suggests that velocity can be used as a metric of agility. There are also agile self-assessments to determine whether a team is using agile software development practices (Nokia test,[75] Karlskrona test,[76] 42 points test).[77]

Public surveys

One of the early studies reporting gains in quality, productivity, and business satisfaction by using agile software developments methods was a survey conducted by Shine Technologies from November 2002 to January 2003.[78]

A similar survey, the State of Agile, is conducted every year starting in 2006 with thousands of participants from around the software development community. This tracks trends on the perceived benefits of agility, lessons learned, and good practices. Each survey has reported increasing numbers saying that agile software development helps them deliver software faster; improves their ability to manage changing customer priorities; and increases their productivity.[79] Surveys have also consistently shown better results with agile product development methods compared to classical project management.[80][81] In balance, there are reports that some feel that agile development methods are still too young to enable extensive academic research of their success.[82]

Common agile software development pitfalls

Organizations and teams implementing agile software development often face difficulties transitioning from more traditional methods such as waterfall development, such as teams having an agile process forced on them.[83] These are often termed agile anti-patterns or more commonly agile smells. Below are some common examples:

Lack of overall product design

A goal of agile software development is to focus more on producing working software and less on documentation. This is in contrast to waterfall models where the process is often highly controlled and minor changes to the system require significant revision of supporting documentation. However, this does not justify completely doing without any analysis or design at all. Failure to pay attention to design can cause a team to proceed rapidly at first but then to have significant rework required as they attempt to scale up the system. One of the key features of agile software development is that it is iterative. When done correctly design emerges as the system is developed and commonalities and opportunities for re-use are discovered.[84]

Adding stories to an iteration in progress

In agile software development, stories (similar to use case descriptions) are typically used to define requirements and an iteration is a short period of time during which the team commits to specific goals.[85] Adding stories to an iteration in progress is detrimental to a good flow of work. These should be added to the product backlog and prioritized for a subsequent iteration or in rare cases the iteration could be cancelled.[86]

This does not mean that a story cannot expand. Teams must deal with new information, which may produce additional tasks for a story. If the new information prevents the story from being completed during the iteration, then it should be carried over to a subsequent iteration. However, it should be prioritized against all remaining stories, as the new information may have changed the story's original priority.

Lack of sponsor support

Agile software development is often implemented as a grassroots effort in organizations by software development teams trying to optimize their development processes and ensure consistency in the software development life cycle. By not having sponsor support, teams may face difficulties and resistance from business partners, other development teams and management. Additionally, they may suffer without appropriate funding and resources.[87] This increases the likelihood of failure.[88]

Insufficient training

A survey performed by VersionOne found respondents cited insufficient training as the most significant cause for failed agile implementations[89] Teams have fallen into the trap of assuming the reduced processes of agile software development compared to other approaches such as waterfall means that there are no actual rules for agile software development.[citation needed]

Product owner role is not properly filled

The product owner is responsible for representing the business in the development activity and is often the most demanding role.[90]

A common mistake is to have the product owner role filled by someone from the development team. This requires the team to make its own decisions on prioritization without real feedback from the business. They try to solve business issues internally or delay work as they reach outside the team for direction. This often leads to distraction and a breakdown in collaboration.[91]

Teams are not focused

Agile software development requires teams to meet product commitments, which means they should focus on work for only that product. However, team members who appear to have spare capacity are often expected to take on other work, which makes it difficult for them to help complete the work to which their team had committed.[92]

Excessive preparation/planning

Teams may fall into the trap of spending too much time preparing or planning. This is a common trap for teams less familiar with agile software development where the teams feel obliged to have a complete understanding and specification of all stories. Teams should be prepared to move forward with only those stories in which they have confidence, then during the iteration continue to discover and prepare work for subsequent iterations (often referred to as backlog refinement or grooming).

Problem-solving in the daily standup

A daily standup should be a focused, timely meeting where all team members disseminate information. If problem-solving occurs, it often can involve only certain team members and potentially is not the best use of the entire team's time. If during the daily standup the team starts diving into problem-solving, it should be set aside until a sub-team can discuss, usually immediately after the standup completes.[93]

Assigning tasks

One of the intended benefits of agile software development is to empower the team to make choices, as they are closest to the problem. Additionally, they should make choices as close to implementation as possible, to use more timely information in the decision. If team members are assigned tasks by others or too early in the process, the benefits of localized and timely decision making can be lost.[94]

Being assigned work also constrains team members into certain roles (for example, team member A must always do the database work), which limits opportunities for cross-training.[94] Team members themselves can choose to take on tasks that stretch their abilities and provide cross-training opportunities.

Scrum master as a contributor

In the Scrum framework, which claims to be consistent with agile values and principles, the scrum master role is accountable for ensuring the scrum process is followed and for coaching the scrum team through that process. A common pitfall is for a scrum master to act as a contributor. While not prohibited by the Scrum framework, the scrum master needs to ensure they have the capacity to act in the role of scrum master first and not work on development tasks. A scrum master's role is to facilitate the process rather than create the product.[95]

Having the scrum master also multitasking may result in too many context switches to be productive. Additionally, as a scrum master is responsible for ensuring roadblocks are removed so that the team can make forward progress, the benefit gained by individual tasks moving forward may not outweigh roadblocks that are deferred due to lack of capacity.[96]

Lack of test automation

Due to the iterative nature of agile development, multiple rounds of testing are often needed. Automated testing helps reduce the impact of repeated unit, integration, and regression tests and frees developers and testers to focus on higher value work.[97]

Test automation also supports continued refactoring required by iterative software development. Allowing a developer to quickly run tests to confirm refactoring has not modified the functionality of the application may reduce the workload and increase confidence that cleanup efforts have not introduced new defects.

Allowing technical debt to build up

Focusing on delivering new functionality may result in increased technical debt. The team must allow themselves time for defect remediation and refactoring. Technical debt hinders planning abilities by increasing the amount of unscheduled work as production defects distract the team from further progress.[98]

As the system evolves it is important to refactor.[99] Over time the lack of constant maintenance causes increasing defects and development costs.[98]

Attempting to take on too much in an iteration

A common misconception is that agile software development allows continuous change, however an iteration backlog is an agreement of what work can be completed during an iteration.[100] Having too much work-in-progress (WIP) results in inefficiencies such as context-switching and queueing.[101] The team must avoid feeling pressured into taking on additional work.[102]

Fixed time, resources, scope, and quality

Agile software development fixes time (iteration duration), quality, and ideally resources in advance (though maintaining fixed resources may be difficult if developers are often pulled away from tasks to handle production incidents), while the scope remains variable. The customer or product owner often pushes for a fixed scope for an iteration. However, teams should be reluctant to commit to the locked time, resources and scope (commonly known as the project management triangle). Efforts to add scope to the fixed time and resources of agile software development may result in decreased quality.[103]

Developer burnout

Due to the focused pace and continuous nature of agile practices, there is a heightened risk of burnout among members of the delivery team.[104]

Agile management

Agile project management is an iterative development process, where feedback is continuously gathered from users and stakeholders to create the right user experience. Different methods can be used to perform an agile process, these include scrum, extreme programming, lean and kanban.[105] The term agile management is applied to an iterative, incremental method of managing the design and build activities of engineering, information technology and other business areas that aim to provide new product or service development in a highly flexible and interactive manner, based on the principles expressed in the Manifesto for Agile Software Development.[106] Agile project management metrics help reduce confusion, identify weak points, and measure team's performance throughout the development cycle. Supply chain agility is the ability of a supply chain to cope with uncertainty and variability on offer and demand. An agile supply chain can increase and reduce its capacity rapidly, so it can adapt to a fast-changing customer demand. Finally, strategic agility is the ability of an organisation to change its course of action as its environment is evolving. The key for strategic agility is to recognize external changes early enough and to allocate resources to adapt to these changing environments.[105]

Agile X techniques may also be called extreme project management. It is a variant of iterative life cycle[107] where deliverables are submitted in stages. The main difference between agile and iterative development is that agile methods complete small portions of the deliverables in each delivery cycle (iteration),[108] while iterative methods evolve the entire set of deliverables over time, completing them near the end of the project. Both iterative and agile methods were developed as a reaction to various obstacles that developed in more sequential forms of project organization. For example, as technology projects grow in complexity, end users tend to have difficulty defining the long-term requirements without being able to view progressive prototypes. Projects that develop in iterations can constantly gather feedback to help refine those requirements.

Agile management also offers a simple framework promoting communication and reflection on past work amongst team members.[109] Teams who were using traditional waterfall planning and adopted the agile way of development typically go through a transformation phase and often take help from agile coaches who help guide the teams through a smoother transformation. There are typically two styles of agile coaching: push-based and pull-based agile coaching. Here a "push-system" can refer to an upfront estimation of what tasks can be fitted into a sprint (pushing work) e.g. typical with scrum; whereas a "pull system" can refer to an environment where tasks are only performed when work is available e.g. typical for kanban.[clarification needed] Agile management approaches have also been employed and adapted to the business and government sectors. For example, within the federal government of the United States, the United States Agency for International Development (USAID) is employing a collaborative project management approach that focuses on incorporating collaborating, learning and adapting (CLA) strategies to iterate and adapt programming.[110]

Agile methods are mentioned in the Guide to the Project Management Body of Knowledge (PMBOK Guide 6th Edition) under the Product Development Lifecycle definition:

"Within a project life cycle, there are generally one or more phases that are associated with the development of the product, service, or result. These are called a development life cycle (...) Adaptive life cycles are agile, iterative, or incremental. The detailed scope is defined and approved before the start of an iteration. Adaptive life cycles are also referred to as agile or change-driven life cycles.[111]

Applications outside software development

 
Agile Brazil 2014 conference

According to Jean-Loup Richet (research fellow at ESSEC Institute for Strategic Innovation & Services) "this approach can be leveraged effectively for non-software products and for project management in general, especially in areas of innovation and uncertainty." The result is a product or project that best meets current customer needs and is delivered with minimal costs, waste, and time, enabling companies to achieve bottom line gains earlier than via traditional approaches.[112]

Agile software development methods have been extensively used for development of software products and some of them use certain characteristics of software, such as object technologies.[113] However, these techniques can be applied to the development of non-software products, such as computers, medical devices, food, clothing, and music.[114] Agile software development methods have been used in non-development IT infrastructure deployments and migrations. Some of the wider principles of agile software development have also found application in general management[115] (e.g., strategy, governance, risk, finance) under the terms business agility or agile business management.

Agile software development paradigms can be used in other areas of life such as raising children. Its success in child development might be founded on some basic management principles; communication, adaptation, and awareness. In a TED Talk, Bruce Feiler shared how he applied basic agile paradigms to household management and raising children.[116]

Criticism

Agile practices have been cited as potentially inefficient in large organizations and certain types of development.[117] Many organizations believe that agile software development methodologies are too extreme and adopt a hybrid approach[118] that mixes elements of agile software development and plan-driven approaches.[119] Some methods, such as dynamic systems development method (DSDM) attempt this in a disciplined way, without sacrificing fundamental principles.

The increasing adoption of agile practices has also been criticized as being a management fad that simply describes existing good practices under new jargon, promotes a one size fits all mindset towards development strategies, and wrongly emphasizes method over results.[120]

Alistair Cockburn organized a celebration of the 10th anniversary of the Manifesto for Agile Software Development in Snowbird, Utah on 12 February 2011, gathering some 30+ people who had been involved at the original meeting and since. A list of about 20 elephants in the room ('undiscussable' agile topics/issues) were collected, including aspects: the alliances, failures and limitations of agile software development practices and context (possible causes: commercial interests, decontextualization, no obvious way to make progress based on failure, limited objective evidence, cognitive biases and reasoning fallacies), politics and culture.[121] As Philippe Kruchten wrote:

The agile movement is in some ways a bit like a teenager: very self-conscious, checking constantly its appearance in a mirror, accepting few criticisms, only interested in being with its peers, rejecting en bloc all wisdom from the past, just because it is from the past, adopting fads and new jargon, at times cocky and arrogant. But I have no doubts that it will mature further, become more open to the outside world, more reflective, and therefore, more effective.

— Philippe Kruchten[121]

The "Manifesto" may have had a negative impact on higher education management and leadership, where it suggested to administrators that slower traditional and deliberative processes should be replaced with more "nimble" ones. The concept rarely found acceptance among university faculty.[122]

Another criticism is that in many ways, agile management and traditional management practices end up being in opposition to one another. A common criticism of this practice is that the time spent attempting to learn and implement the practice is too costly, despite potential benefits. A transition from traditional management to agile management requires total submission to agile and a firm commitment from all members of the organization to seeing the process through. Issues like unequal results across the organization, too much change for employees' ability to handle, or a lack of guarantees at the end of the transformation are just a few examples.[123]

See also

References

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Further reading

  • Abrahamsson, P.; Salo, O.; Ronkainen, J.; Warsta, J. (2002). . VTT Publications. 478. Archived from the original on 7 September 2011. Retrieved 20 February 2012.
  • Ashmore, Sondra; Runyan, Kristin (2014). Introduction to Agile Methods. Addison-Wesley. ISBN 978-0321929563.
  • Cohen, D.; Lindvall, M.; Costa, P. (2004). "An introduction to agile methods". In Zelkowitz, Marvin (ed.). Advances in Software Engineering. Advances in Computers. Vol. 62. Academic Press. pp. 1–66. ISBN 978-0-08-047190-7.
  • Dingsøyr, Torgeir; Dybå, Tore; Moe, Nils Brede (2010). Agile Software Development: Current Research and Future Directions. Springer. ISBN 978-3-642-12575-1.
  • Fowler, Martin (2001). "Is Design Dead?". In Succi, Giancarlo; Marchesi, Michele (eds.). Extreme Programming Examined. Addison-Wesley. pp. 3–18. ISBN 978-0-201-71040-3.
  • Larman, Craig; Basili, Victor R. (June 2003). "Iterative and Incremental Development: A Brief History". IEEE Computer. 36 (3): 47–56. doi:10.1109/MC.2003.1204375. S2CID 9240477.
  • Casagni, Michelle; Benito, Robert; Mayfield, Dr Kathleen M.; Northern, Carlton (8 September 2013). "Handbook for Implementing Agile in Department of Defense Information Technology Acquisition". The Mitre Corporation. MITRE.
  • Moran, Alan (2015). Managing Agile: Strategy, Implementation, Organisation and People. Springer. ISBN 978-3-319-16262-1.
  • Riehle, Dirk. "A Comparison of the Value Systems of Adaptive Software Development and Extreme Programming: How Methodologies May Learn From Each Other". In Succi & Marchesi 2001
  • Shore, James; Warden, Shane (2008). The Art of Agile Development. O'Reilly Media. ISBN 978-0-596-52767-9.
  • Stephens, M.; Rosenberg, D. (2003). Extreme Programming Refactored: The Case Against XP. Apress. ISBN 978-1-59059-096-6.
  • Takeuchi, Hirotaka; Nonaka, Ikujiro (1 January 1986). "The New New Product Development Game". Harvard Business Review. ISSN 0017-8012. Retrieved 25 July 2021.

External links

  • Agile Manifesto
  • Agile Glossary of the Agile Alliance
  • The New Methodology - Martin Fowler's description of the background to agile methods
  • AgilePatterns.org

agile, software, development, software, development, agile, practices, sometimes, written, agile, include, requirements, discovery, solutions, improvement, through, collaborative, effort, self, organizing, cross, functional, teams, with, their, customer, user,. In software development agile practices sometimes written Agile 1 include requirements discovery and solutions improvement through the collaborative effort of self organizing and cross functional teams with their customer s end user s 2 adaptive planning evolutionary development early delivery continual improvement and flexible responses to changes in requirements capacity and understanding of the problems to be solved 3 4 Popularized in the 2001 Manifesto for Agile Software Development 5 these values and principles were derived from and underpin a broad range of software development frameworks including Scrum and Kanban 6 7 While there is much anecdotal evidence that adopting agile practices and values improves the effectiveness of software professionals teams and organizations the empirical evidence is mixed and hard to find 8 9 10 Contents 1 History 2 The Manifesto for Agile Software Development 2 1 Agile software development values 3 Agile software development principles 4 Overview 4 1 Iterative incremental and evolutionary 4 2 Efficient and face to face communication 4 3 Very short feedback loop and adaptation cycle 4 4 Quality focus 5 Philosophy 5 1 Adaptive vs predictive 5 2 Agile vs waterfall 5 3 Code vs documentation 6 Agile software development methods 6 1 Agile software development practices 6 2 Method tailoring 6 3 Large scale offshore and distributed 6 4 Regulated domains 7 Experience and adoption 7 1 Measuring agility 7 1 1 Internal assessments 7 1 2 Public surveys 7 2 Common agile software development pitfalls 7 2 1 Lack of overall product design 7 2 2 Adding stories to an iteration in progress 7 2 3 Lack of sponsor support 7 2 4 Insufficient training 7 2 5 Product owner role is not properly filled 7 2 6 Teams are not focused 7 2 7 Excessive preparation planning 7 2 8 Problem solving in the daily standup 7 2 9 Assigning tasks 7 2 10 Scrum master as a contributor 7 2 11 Lack of test automation 7 2 12 Allowing technical debt to build up 7 2 13 Attempting to take on too much in an iteration 7 2 14 Fixed time resources scope and quality 7 2 15 Developer burnout 8 Agile management 8 1 Applications outside software development 9 Criticism 10 See also 11 References 12 Further reading 13 External linksHistoryIterative and incremental software development methods can be traced back as early as 1957 11 with evolutionary project management 12 13 and adaptive software development 14 emerging in the early 1970s 15 During the 1990s a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods often referred to collectively as waterfall that critics described as overly regulated planned and micromanaged 16 These lightweight methods included rapid application development RAD from 1991 17 18 the unified process UP and dynamic systems development method DSDM both from 1994 Scrum from 1995 Crystal Clear and extreme programming XP both from 1996 and feature driven development FDD from 1997 Although these all originated before the publication of the Agile Manifesto they are now collectively referred to as agile software development methods 7 Already since 1991 similar changes had been underway in manufacturing 19 20 and management thinking 21 derived from Lean management In 2001 seventeen software developers met at a resort in Snowbird Utah to discuss lightweight development methods They were Kent Beck Extreme Programming Ward Cunningham Extreme Programming Dave Thomas PragProg Ruby Jeff Sutherland Scrum Ken Schwaber Scrum Jim Highsmith Adaptive Software Development Alistair Cockburn Crystal Robert C Martin SOLID Mike Beedle Scrum Arie van Bennekum Martin Fowler OOAD and UML James Grenning Andrew Hunt PragProg Ruby Ron Jeffries Extreme Programming Jon Kern Brian Marick Ruby TDD and Steve Mellor OOA Together they published the Manifesto for Agile Software Development 5 In 2005 a group headed by Cockburn and Highsmith wrote an addendum of project management principles the PM Declaration of Interdependence 22 to guide software project management according to agile software development methods In 2009 a group working with Martin wrote an extension of software development principles the Software Craftsmanship Manifesto to guide agile software development according to professional conduct and mastery In 2011 the Agile Alliance created the Guide to Agile Practices renamed the Agile Glossary in 2016 23 an evolving open source compendium of the working definitions of agile practices terms and elements along with interpretations and experience guidelines from the worldwide community of agile practitioners The Manifesto for Agile Software DevelopmentAgile software development values Based on their combined experience of developing software and helping others do that the authors of the manifesto declared that they valued 5 Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a planThat is to say while both sides have value and the items on the right should be considered the authors felt that the items on the left should have more influence on how people approach their work As Scott Ambler explained 24 Tools and processes are important but it is more important to have competent people working together effectively Good documentation is useful in helping people to understand how the software is built and how to use it but the main point of development is to create software not documentation A contract is important but is no substitute for working closely with customers to discover what they need A project plan is important but it must not be too rigid to accommodate changes in technology or the environment stakeholders priorities and people s understanding of the problem and its solution Some of the authors formed the Agile Alliance a non profit organization that promotes software development according to the manifesto s values and principles Introducing the manifesto on behalf of the Agile Alliance Jim Highsmith said The Agile movement is not anti methodology in fact many of us want to restore credibility to the word methodology We want to restore a balance We embrace modeling but not in order to file some diagram in a dusty corporate repository We embrace documentation but not hundreds of pages of never maintained and rarely used tomes We plan but recognize the limits of planning in a turbulent environment Those who would brand proponents of XP or SCRUM or any of the other Agile Methodologies as hackers are ignorant of both the methodologies and the original definition of the term hacker Jim Highsmith History The Agile Manifesto 25 Agile software development principlesThe Manifesto for Agile Software Development is based on twelve principles 26 Customer satisfaction by early and continuous delivery of valuable software Welcome changing requirements even in late development Deliver working software frequently weeks rather than months Close daily cooperation between business people and developers Projects are built around motivated individuals who should be trusted Face to face conversation is the best form of communication co location Working software is the primary measure of progress Sustainable development able to maintain a constant pace Continuous attention to technical excellence and good design Simplicity the art of maximizing the amount of work not done is essential Best architectures requirements and designs emerge from self organizing teams Regularly the team reflects on how to become more effective and adjusts accordingly Overview Pair programming an agile development technique used by XP Iterative incremental and evolutionary Most agile development methods break product development work into small increments that minimize the amount of up front planning and design Iterations or sprints are short time frames timeboxes that typically last from one to four weeks Each iteration involves a cross functional team working in all functions planning analysis design coding unit testing and acceptance testing At the end of the iteration a working product is demonstrated to stakeholders This minimizes overall risk and allows the product to adapt to changes quickly 27 An iteration might not add enough functionality to warrant a market release but the goal is to have an available release with minimal bugs at the end of each iteration 28 Through incremental development products have room to fail often and early throughout each iterative phase instead of drastically on a final release date 29 Multiple iterations might be required to release a product or new features Working software is the primary measure of progress 26 A key advantage of agile approaches is speed to market and risk mitigation Smaller increments are typically released to market reducing the time and cost risks of engineering a product that doesn t meet user requirements Efficient and face to face communication The 6th principle of the agile manifesto for software development states The most efficient and effective method of conveying information to and within a development team is face to face conversation The manifesto written in 2001 when video conferencing was not widely used states this in relation to the communication of information not necessarily that a team should be co located The principle of co location is that co workers on the same team should be situated together to better establish the identity as a team and to improve communication 30 This enables face to face interaction ideally in front of a whiteboard that reduces the cycle time typically taken when questions and answers are mediated through phone persistent chat wiki or email 31 With the widespread adoption of remote working during the COVID 19 pandemic and changes to tooling more studies have been conducted 32 around co location and distributed working which show that co location is increasingly less relevant No matter which development method is followed every team should include a customer representative known as product owner in Scrum This representative is agreed by stakeholders to act on their behalf and makes a personal commitment to being available for developers to answer questions throughout the iteration At the end of each iteration the project stakeholders together with the customer representative review progress and re evaluate priorities with a view to optimizing the return on investment ROI and ensuring alignment with customer needs and company goals The importance of stakeholder satisfaction detailed by frequent interaction and review at the end of each phase is why the approach is often denoted as a customer centered methodology 33 In agile software development an information radiator is a normally large physical display board with sticky notes or similar located prominently near the development team where passers by can see it It presents an up to date summary of the product development status 34 35 A build light indicator may also be used to inform a team about the current status of their product development Very short feedback loop and adaptation cycle A common characteristic in agile software development is the daily stand up known as daily scrum in the Scrum framework In a brief session e g 15 minutes team members review collectively how they are progressing toward their goal and agree whether they need to adapt their approach To keep to the agreed time limit teams often use simple coded questions such as what they completed the previous day what they aim to complete that day and whether there are any impediments or risks to progress and delay detailed discussions and problem resolution until after the stand up 36 Quality focus Specific tools and techniques such as continuous integration automated unit testing pair programming test driven development design patterns behavior driven development domain driven design code refactoring and other techniques are often used to improve quality and enhance product development agility 37 This is predicated on designing and building quality in from the beginning and being able to demonstrate software for customers at any point or at least at the end of every iteration 38 PhilosophyCompared to traditional software engineering agile software development mainly targets complex systems and product development with dynamic non deterministic and non linear characteristics Accurate estimates stable plans and predictions are often hard to get in early stages and confidence in them is likely to be low Agile practitioners will seek to reduce the leap of faith that is needed before any evidence of value can be obtained 39 Requirements and design are held to be emergent Big up front specifications would probably cause a lot of waste in such cases i e are not economically sound These basic arguments and previous industry experiences learned from years of successes and failures have helped shape agile development s favor of adaptive iterative and evolutionary development 40 Adaptive vs predictive Development methods exist on a continuum from adaptive to predictive 41 Agile software development methods lie on the adaptive side of this continuum One key of adaptive development methods is a rolling wave approach to schedule planning which identifies milestones but leaves flexibility in the path to reach them and also allows for the milestones themselves to change 42 Adaptive methods focus on adapting quickly to changing realities When the needs of a project change an adaptive team changes as well An adaptive team has difficulty describing exactly what will happen in the future The further away a date is the more vague an adaptive method is about what will happen on that date An adaptive team cannot report exactly what tasks they will do next week but only which features they plan for next month When asked about a release six months from now an adaptive team might be able to report only the mission statement for the release or a statement of expected value vs cost Predictive methods in contrast focus on analysing and planning the future in detail and cater for known risks In the extremes a predictive team can report exactly what features and tasks are planned for the entire length of the development process Predictive methods rely on effective early phase analysis and if this goes very wrong the project may have difficulty changing direction Predictive teams often institute a change control board to ensure they consider only the most valuable changes Risk analysis can be used to choose between adaptive agile or value driven and predictive plan driven methods 43 Barry Boehm and Richard Turner suggest that each side of the continuum has its own home ground as follows 44 Home grounds of different development methods Value driven methods agile Plan driven methods waterfall Formal methodsLow criticality High criticality Extreme criticalitySenior developers Junior developers Senior developersRequirements change often Requirements do not change often Limited requirements limited features see Wirth s law clarification needed Small number of developers Large number of developers Requirements that can be modeledCulture that responds to change Culture that demands order Extreme qualityAgile vs waterfall One of the differences between agile software development methods and waterfall is the approach to quality and testing In the waterfall model work moves through software development lifecycle SDLC phases with one phase being completed before another can start hence the testing phase is separate and follows a build phase In agile software development however testing is completed in the same iteration as programming Because testing is done in every iteration which develops a small piece of the software users can frequently use those new pieces of software and validate the value After the users know the real value of the updated piece of software they can make better decisions about the software s future Having a value retrospective and software re planning session in each iteration Scrum typically has iterations of just two weeks helps the team continuously adapt its plans so as to maximize the value it delivers This follows a pattern similar to the plan do check act PDCA cycle as the work is planned done checked in the review and retrospective and any changes agreed are acted upon This iterative approach supports a product rather than a project mindset This provides greater flexibility throughout the development process whereas on projects the requirements are defined and locked down from the very beginning making it difficult to change them later Iterative product development allows the software to evolve in response to changes in business environment or market requirements Code vs documentation In a letter to IEEE Computer Steven Rakitin expressed cynicism about agile software development calling it yet another attempt to undermine the discipline of software engineering and translating working software over comprehensive documentation as we want to spend all our time coding Remember real programmers don t write documentation 45 This is disputed by proponents of agile software development who state that developers should write documentation if that is the best way to achieve the relevant goals but that there are often better ways to achieve those goals than writing static documentation 46 Scott Ambler states that documentation should be just barely good enough JBGE 47 that too much or comprehensive documentation would usually cause waste and developers rarely trust detailed documentation because it s usually out of sync with code 46 while too little documentation may also cause problems for maintenance communication learning and knowledge sharing Alistair Cockburn wrote of the Crystal Clear method Crystal considers development a series of co operative games and intends that the documentation is enough to help the next win at the next game The work products for Crystal include use cases risk list iteration plan core domain models and design notes to inform on choices however there are no templates for these documents and descriptions are necessarily vague but the objective is clear just enough documentation for the next game I always tend to characterize this to my team as what would you want to know if you joined the team tomorrow Alistair Cockburn 48 Agile software development methods Software development life cycle support 49 Agile Unified Process AUP is based on Unified Process an iterative and incremental software development process framework Agile software development methods support a broad range of the software development life cycle 49 Some methods focus on the practices e g XP pragmatic programming agile modeling while some focus on managing the flow of work e g Scrum Kanban Some support activities for requirements specification and development e g FDD while some seek to cover the full development life cycle e g DSDM RUP Notable agile software development frameworks include Framework Main contributor s Adaptive software development ASD Jim Highsmith Sam BayerAgile modeling Scott Ambler Robert Cecil MartinAgile unified process AUP Scott AmblerDisciplined agile delivery Scott AmblerDynamic systems development method DSDM Jennifer StapletonExtreme programming XP Kent Beck Robert Cecil MartinFeature driven development FDD Jeff De LucaLean software development Mary Poppendieck Tom PoppendieckLean startup Eric RiesKanban Taiichi OhnoRapid application development RAD James MartinScrum Ken Schwaber Jeff SutherlandScrumbanScaled agile framework SAFe Scaled Agile Inc Agile software development practices Agile software development is supported by a number of concrete practices covering areas like requirements design modeling coding testing planning risk management process quality etc Some notable agile software development practices include 50 Practice Main contributor s Acceptance test driven development ATDD Agile modelingAgile testingBacklogs Product and Sprint Ken SchwaberBehavior driven development BDD Dan North Liz KeoghContinuous integration CI Grady BoochCross functional teamDaily stand up Daily Scrum James O CoplienDomain driven design DDD Eric EvansIterative and incremental development IID Pair programming Kent BeckPlanning poker James Grenning Mike CohnRefactoring Martin FowlerRetrospectiveScrum events sprint planning sprint review and retrospective Specification by exampleStory driven modeling Albert ZundorfTest driven development TDD Kent BeckTimeboxingUser story Alistair CockburnVelocity trackingMethod tailoring In the literature different terms refer to the notion of method adaptation including method tailoring method fragment adaptation and situational method engineering Method tailoring is defined as A process or capability in which human agents determine a system development approach for a specific project situation through responsive changes in and dynamic interplays between contexts intentions and method fragments Mehmet Nafiz Aydin et al An Agile Information Systems Development Method in use 51 Situation appropriateness should be considered as a distinguishing characteristic between agile methods and more plan driven software development methods with agile methods allowing product development teams to adapt working practices according to the needs of individual products 52 51 Potentially most agile methods could be suitable for method tailoring 49 such as DSDM tailored in a CMM context 53 and XP tailored with the Rule Description Practices RDP technique 54 Not all agile proponents agree however with Schwaber noting that is how we got into trouble in the first place thinking that the problem was not having a perfect methodology Efforts should center on the changes needed in the enterprise 55 Bas Vodde reinforced this viewpoint suggesting that unlike traditional large methodologies that require you to pick and choose elements Scrum provides the basics on top of which you add additional elements to localize and contextualize its use 56 Practitioners seldom use system development methods or agile methods specifically by the book often choosing to omit or tailor some of the practices of a method in order to create an in house method 57 In practice methods can be tailored using various tools Generic process modeling languages such as Unified Modeling Language can be used to tailor software development methods However dedicated tools for method engineering such as the Essence Theory of Software Engineering of SEMAT also exist 58 Large scale offshore and distributed Agile software development has been widely seen as highly suited to certain types of environments including small teams of experts working on greenfield projects 44 59 and the challenges and limitations encountered in the adoption of agile software development methods in a large organization with legacy infrastructure are well documented and understood 60 In response a range of strategies and patterns has evolved for overcoming challenges with large scale development efforts gt 20 developers 61 62 or distributed non colocated development teams 63 64 amongst other challenges and there are now several recognized frameworks that seek to mitigate or avoid these challenges There are many conflicting viewpoints on whether all of these are effective or indeed fit the definition of agile development and this remains an active and ongoing area of research 61 65 When agile software development is applied in a distributed setting with teams dispersed across multiple business locations it is commonly referred to as distributed agile software development The goal is to leverage the unique benefits offered by each approach Distributed development allows organizations to build software by strategically setting up teams in different parts of the globe virtually building software round the clock more commonly referred to as follow the sun model On the other hand agile development provides increased transparency continuous feedback and more flexibility when responding to changes Regulated domains Agile software development methods were initially seen as best suitable for non critical product developments thereby excluded from use in regulated domains such as medical devices pharmaceutical financial nuclear systems automotive and avionics sectors etc However in the last several years there have been several initiatives for the adaptation of agile methods for these domains 66 67 68 69 70 There are numerous standards that may apply in regulated domains including ISO 26262 ISO 9000 ISO 9001 and ISO IEC 15504 A number of key concerns are of particular importance in regulated domains 71 Quality assurance QA Systematic and inherent quality management underpinning a controlled professional process and reliability and correctness of product Safety and security Formal planning and risk management to mitigate safety risks for users and securely protecting users from unintentional and malicious misuse Traceability Documentation providing auditable evidence of regulatory compliance and facilitating traceability and investigation of problems Verification and validation V amp V Embedded throughout the software development process e g user requirements specification functional specification design specification code review unit tests integration tests system tests Experience and adoptionAlthough agile software development methods can be used with any programming paradigm or language in practice they were originally closely associated with object oriented environments such as Smalltalk Lisp and later Java C The initial adopters of agile methods were usually small to medium sized teams working on unprecedented systems with requirements that were difficult to finalize and likely to change as the system was being developed This section describes common problems that organizations encounter when they try to adopt agile software development methods as well as various techniques to measure the quality and performance of agile teams 72 Measuring agility Internal assessments The Agility measurement index amongst others rates developments against five dimensions of product development duration risk novelty effort and interaction 73 Other techniques are based on measurable goals 74 and one study suggests that velocity can be used as a metric of agility There are also agile self assessments to determine whether a team is using agile software development practices Nokia test 75 Karlskrona test 76 42 points test 77 Public surveys One of the early studies reporting gains in quality productivity and business satisfaction by using agile software developments methods was a survey conducted by Shine Technologies from November 2002 to January 2003 78 A similar survey the State of Agile is conducted every year starting in 2006 with thousands of participants from around the software development community This tracks trends on the perceived benefits of agility lessons learned and good practices Each survey has reported increasing numbers saying that agile software development helps them deliver software faster improves their ability to manage changing customer priorities and increases their productivity 79 Surveys have also consistently shown better results with agile product development methods compared to classical project management 80 81 In balance there are reports that some feel that agile development methods are still too young to enable extensive academic research of their success 82 Common agile software development pitfalls Organizations and teams implementing agile software development often face difficulties transitioning from more traditional methods such as waterfall development such as teams having an agile process forced on them 83 These are often termed agile anti patterns or more commonly agile smells Below are some common examples Lack of overall product design A goal of agile software development is to focus more on producing working software and less on documentation This is in contrast to waterfall models where the process is often highly controlled and minor changes to the system require significant revision of supporting documentation However this does not justify completely doing without any analysis or design at all Failure to pay attention to design can cause a team to proceed rapidly at first but then to have significant rework required as they attempt to scale up the system One of the key features of agile software development is that it is iterative When done correctly design emerges as the system is developed and commonalities and opportunities for re use are discovered 84 Adding stories to an iteration in progress In agile software development stories similar to use case descriptions are typically used to define requirements and an iteration is a short period of time during which the team commits to specific goals 85 Adding stories to an iteration in progress is detrimental to a good flow of work These should be added to the product backlog and prioritized for a subsequent iteration or in rare cases the iteration could be cancelled 86 This does not mean that a story cannot expand Teams must deal with new information which may produce additional tasks for a story If the new information prevents the story from being completed during the iteration then it should be carried over to a subsequent iteration However it should be prioritized against all remaining stories as the new information may have changed the story s original priority Lack of sponsor support Agile software development is often implemented as a grassroots effort in organizations by software development teams trying to optimize their development processes and ensure consistency in the software development life cycle By not having sponsor support teams may face difficulties and resistance from business partners other development teams and management Additionally they may suffer without appropriate funding and resources 87 This increases the likelihood of failure 88 Insufficient training A survey performed by VersionOne found respondents cited insufficient training as the most significant cause for failed agile implementations 89 Teams have fallen into the trap of assuming the reduced processes of agile software development compared to other approaches such as waterfall means that there are no actual rules for agile software development citation needed Product owner role is not properly filled The product owner is responsible for representing the business in the development activity and is often the most demanding role 90 A common mistake is to have the product owner role filled by someone from the development team This requires the team to make its own decisions on prioritization without real feedback from the business They try to solve business issues internally or delay work as they reach outside the team for direction This often leads to distraction and a breakdown in collaboration 91 Teams are not focused Agile software development requires teams to meet product commitments which means they should focus on work for only that product However team members who appear to have spare capacity are often expected to take on other work which makes it difficult for them to help complete the work to which their team had committed 92 Excessive preparation planning Teams may fall into the trap of spending too much time preparing or planning This is a common trap for teams less familiar with agile software development where the teams feel obliged to have a complete understanding and specification of all stories Teams should be prepared to move forward with only those stories in which they have confidence then during the iteration continue to discover and prepare work for subsequent iterations often referred to as backlog refinement or grooming Problem solving in the daily standup A daily standup should be a focused timely meeting where all team members disseminate information If problem solving occurs it often can involve only certain team members and potentially is not the best use of the entire team s time If during the daily standup the team starts diving into problem solving it should be set aside until a sub team can discuss usually immediately after the standup completes 93 Assigning tasks One of the intended benefits of agile software development is to empower the team to make choices as they are closest to the problem Additionally they should make choices as close to implementation as possible to use more timely information in the decision If team members are assigned tasks by others or too early in the process the benefits of localized and timely decision making can be lost 94 Being assigned work also constrains team members into certain roles for example team member A must always do the database work which limits opportunities for cross training 94 Team members themselves can choose to take on tasks that stretch their abilities and provide cross training opportunities Scrum master as a contributor In the Scrum framework which claims to be consistent with agile values and principles the scrum master role is accountable for ensuring the scrum process is followed and for coaching the scrum team through that process A common pitfall is for a scrum master to act as a contributor While not prohibited by the Scrum framework the scrum master needs to ensure they have the capacity to act in the role of scrum master first and not work on development tasks A scrum master s role is to facilitate the process rather than create the product 95 Having the scrum master also multitasking may result in too many context switches to be productive Additionally as a scrum master is responsible for ensuring roadblocks are removed so that the team can make forward progress the benefit gained by individual tasks moving forward may not outweigh roadblocks that are deferred due to lack of capacity 96 Lack of test automation Due to the iterative nature of agile development multiple rounds of testing are often needed Automated testing helps reduce the impact of repeated unit integration and regression tests and frees developers and testers to focus on higher value work 97 Test automation also supports continued refactoring required by iterative software development Allowing a developer to quickly run tests to confirm refactoring has not modified the functionality of the application may reduce the workload and increase confidence that cleanup efforts have not introduced new defects Allowing technical debt to build up Focusing on delivering new functionality may result in increased technical debt The team must allow themselves time for defect remediation and refactoring Technical debt hinders planning abilities by increasing the amount of unscheduled work as production defects distract the team from further progress 98 As the system evolves it is important to refactor 99 Over time the lack of constant maintenance causes increasing defects and development costs 98 Attempting to take on too much in an iteration A common misconception is that agile software development allows continuous change however an iteration backlog is an agreement of what work can be completed during an iteration 100 Having too much work in progress WIP results in inefficiencies such as context switching and queueing 101 The team must avoid feeling pressured into taking on additional work 102 Fixed time resources scope and quality Agile software development fixes time iteration duration quality and ideally resources in advance though maintaining fixed resources may be difficult if developers are often pulled away from tasks to handle production incidents while the scope remains variable The customer or product owner often pushes for a fixed scope for an iteration However teams should be reluctant to commit to the locked time resources and scope commonly known as the project management triangle Efforts to add scope to the fixed time and resources of agile software development may result in decreased quality 103 Developer burnout Due to the focused pace and continuous nature of agile practices there is a heightened risk of burnout among members of the delivery team 104 Agile managementMain article Agile management Agile project management is an iterative development process where feedback is continuously gathered from users and stakeholders to create the right user experience Different methods can be used to perform an agile process these include scrum extreme programming lean and kanban 105 The term agile management is applied to an iterative incremental method of managing the design and build activities of engineering information technology and other business areas that aim to provide new product or service development in a highly flexible and interactive manner based on the principles expressed in the Manifesto for Agile Software Development 106 Agile project management metrics help reduce confusion identify weak points and measure team s performance throughout the development cycle Supply chain agility is the ability of a supply chain to cope with uncertainty and variability on offer and demand An agile supply chain can increase and reduce its capacity rapidly so it can adapt to a fast changing customer demand Finally strategic agility is the ability of an organisation to change its course of action as its environment is evolving The key for strategic agility is to recognize external changes early enough and to allocate resources to adapt to these changing environments 105 Agile X techniques may also be called extreme project management It is a variant of iterative life cycle 107 where deliverables are submitted in stages The main difference between agile and iterative development is that agile methods complete small portions of the deliverables in each delivery cycle iteration 108 while iterative methods evolve the entire set of deliverables over time completing them near the end of the project Both iterative and agile methods were developed as a reaction to various obstacles that developed in more sequential forms of project organization For example as technology projects grow in complexity end users tend to have difficulty defining the long term requirements without being able to view progressive prototypes Projects that develop in iterations can constantly gather feedback to help refine those requirements Agile management also offers a simple framework promoting communication and reflection on past work amongst team members 109 Teams who were using traditional waterfall planning and adopted the agile way of development typically go through a transformation phase and often take help from agile coaches who help guide the teams through a smoother transformation There are typically two styles of agile coaching push based and pull based agile coaching Here a push system can refer to an upfront estimation of what tasks can be fitted into a sprint pushing work e g typical with scrum whereas a pull system can refer to an environment where tasks are only performed when work is available e g typical for kanban clarification needed Agile management approaches have also been employed and adapted to the business and government sectors For example within the federal government of the United States the United States Agency for International Development USAID is employing a collaborative project management approach that focuses on incorporating collaborating learning and adapting CLA strategies to iterate and adapt programming 110 Agile methods are mentioned in the Guide to the Project Management Body of Knowledge PMBOK Guide 6th Edition under the Product Development Lifecycle definition Within a project life cycle there are generally one or more phases that are associated with the development of the product service or result These are called a development life cycle Adaptive life cycles are agile iterative or incremental The detailed scope is defined and approved before the start of an iteration Adaptive life cycles are also referred to as agile or change driven life cycles 111 Applications outside software development Agile Brazil 2014 conference According to Jean Loup Richet research fellow at ESSEC Institute for Strategic Innovation amp Services this approach can be leveraged effectively for non software products and for project management in general especially in areas of innovation and uncertainty The result is a product or project that best meets current customer needs and is delivered with minimal costs waste and time enabling companies to achieve bottom line gains earlier than via traditional approaches 112 Agile software development methods have been extensively used for development of software products and some of them use certain characteristics of software such as object technologies 113 However these techniques can be applied to the development of non software products such as computers medical devices food clothing and music 114 Agile software development methods have been used in non development IT infrastructure deployments and migrations Some of the wider principles of agile software development have also found application in general management 115 e g strategy governance risk finance under the terms business agility or agile business management Agile software development paradigms can be used in other areas of life such as raising children Its success in child development might be founded on some basic management principles communication adaptation and awareness In a TED Talk Bruce Feiler shared how he applied basic agile paradigms to household management and raising children 116 CriticismAgile practices have been cited as potentially inefficient in large organizations and certain types of development 117 Many organizations believe that agile software development methodologies are too extreme and adopt a hybrid approach 118 that mixes elements of agile software development and plan driven approaches 119 Some methods such as dynamic systems development method DSDM attempt this in a disciplined way without sacrificing fundamental principles The increasing adoption of agile practices has also been criticized as being a management fad that simply describes existing good practices under new jargon promotes a one size fits all mindset towards development strategies and wrongly emphasizes method over results 120 Alistair Cockburn organized a celebration of the 10th anniversary of the Manifesto for Agile Software Development in Snowbird Utah on 12 February 2011 gathering some 30 people who had been involved at the original meeting and since A list of about 20 elephants in the room undiscussable agile topics issues were collected including aspects the alliances failures and limitations of agile software development practices and context possible causes commercial interests decontextualization no obvious way to make progress based on failure limited objective evidence cognitive biases and reasoning fallacies politics and culture 121 As Philippe Kruchten wrote The agile movement is in some ways a bit like a teenager very self conscious checking constantly its appearance in a mirror accepting few criticisms only interested in being with its peers rejecting en bloc all wisdom from the past just because it is from the past adopting fads and new jargon at times cocky and arrogant But I have no doubts that it will mature further become more open to the outside world more reflective and therefore more effective Philippe Kruchten 121 The Manifesto may have had a negative impact on higher education management and leadership where it suggested to administrators that slower traditional and deliberative processes should be replaced with more nimble ones The concept rarely found acceptance among university faculty 122 Another criticism is that in many ways agile management and traditional management practices end up being in opposition to one another A common criticism of this practice is that the time spent attempting to learn and implement the practice is too costly despite potential benefits A transition from traditional management to agile management requires total submission to agile and a firm commitment from all members of the organization to seeing the process through Issues like unequal results across the organization too much change for employees ability to handle or a lack of guarantees at the end of the transformation are just a few examples 123 See alsoCross functional team Scrum software development Kanban Agile leadershipReferences Rally 2010 Agile With a Capital A Vs agile With a Lowercase a Archived from the original on 5 January 2016 Retrieved 9 September 2015 a href Template Cite web html title Template Cite web cite web a CS1 maint unfit URL link Collier Ken W 2011 Agile Analytics A Value Driven Approach to Business Intelligence and Data Warehousing Pearson Education pp 121 ff ISBN 9780321669544 What is a self organizing team Beck Kent M Beedle Mike Bennekum Arie van Cockburn Alistair Cunningham Ward Fowler Martin Grenning James Highsmith Jim Hunt Andy Jeffries Ron Kern Jon Marick Brian Martin R C Mellor Steve J Schwaber Ken Sutherland Jeff Thomas Dave Manifesto for Agile Software Development S2CID 109006295 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help What is Agile Software Development Agile Alliance 8 June 2013 Retrieved 4 April 2015 a b c Kent Beck James Grenning Robert C Martin Mike Beedle Jim Highsmith Steve Mellor Arie van Bennekum Andrew Hunt Ken Schwaber Alistair Cockburn Ron Jeffries Jeff Sutherland Ward Cunningham Jon Kern Dave Thomas Martin Fowler Brian Marick 2001 Manifesto for Agile Software Development Agile Alliance Retrieved 14 June 2010 a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Which is better Kanban or Scrum 4 March 2016 a b Larman Craig 2004 Agile and Iterative Development A Manager s Guide Addison Wesley p 27 ISBN 978 0 13 111155 4 Dyba Tore Dingsoyr Torgeir 1 August 2008 Empirical studies of agile software development A systematic review Information and Software Technology 50 9 10 833 859 doi 10 1016 j infsof 2008 01 006 ISSN 0950 5849 Lee Gwanhoo Xia Weidong 2010 Toward Agile An Integrated Analysis of Quantitative and Qualitative Field Data on Software Development Agility MIS Quarterly 34 1 87 114 doi 10 2307 20721416 JSTOR 20721416 S2CID 26477249 Kroll J Richardson I Prikladnicki R Audy J L 2018 Empirical evidence in follow the Sun software development A systematic mapping study Information and Software Technology 93 30 44 doi 10 1016 j infsof 2017 08 011 hdl 10344 6233 Gerald M Weinberg as quoted in Larman amp Basili 2003 pp 47 56 We were doing incremental development as early as 1957 in Los Angeles under the direction of Bernie Dimsdale at IBM s Service Bureau Corporation He was a colleague of John von Neumann so perhaps he learned it there or assumed it as totally natural I do remember Herb Jacobs primarily though we all participated developing a large simulation for Motorola where the technique used was as far as I can tell All of us as far as I can remember thought waterfalling of a huge project was rather stupid or at least ignorant of the realities I think what the waterfall description did for us was make us realize that we were doing something else something unnamed except for software development Evolutionary Project Management Original page external archive Gilb Archived from the original on 27 March 2016 Retrieved 30 April 2017 Evolutionary Project Management New page Gilb Retrieved 30 April 2017 Edmonds E A 1974 A Process for the Development of Software for Nontechnical Users as an Adaptive System General Systems 19 215 18 Gilb Tom 1 April 1981 Evolutionary development ACM SIGSOFT Software Engineering Notes 6 2 17 doi 10 1145 1010865 1010868 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Programming installed Addison Weslsy pp 72 147 ISBN 978 0201 70842 4 Lisa Crispin Janet Gregory 2009 Agile Testing A Practical Guide for Testers and Agile Teams Addison Wesley Mitchell Ian 2016 Agile Development in Practice Tamare House p 11 ISBN 978 1 908552 49 5 Larman Craig 2004 Agile and Iterative Development A Manager s Guide Addison Wesley p 27 ISBN 978 0 13 111155 4 Boehm B R Turner 2004 Balancing Agility and Discipline A Guide for the Perplexed Boston MA Addison Wesley ISBN 978 0 321 18612 6 Appendix A pages 165 194 Larman Craig 2004 Chapter 11 Practice Tips Agile and Iterative Development A Manager s Guide p 253 ISBN 9780131111554 Retrieved 14 October 2013 Sliger Michele Broderick Stacia 2008 The Software Project Manager s Bridge to Agility Addison Wesley p 46 ISBN 978 0 321 50275 9 a b Boehm B R Turner 2004 Balancing Agility and Discipline A Guide for the Perplexed Boston MA Addison Wesley pp 55 57 ISBN 978 0 321 18612 6 Rakitin Steven R 2001 Manifesto Elicits Cynicism Reader s letter to the editor by Steven R Rakitin IEEE Computer 34 12 4 doi 10 1109 MC 2001 10095 S2CID 221106984 The article titled Agile Software Development The Business of Innovation is yet another attempt to undermine the discipline of software engineering We want to spend all our time coding Remember real programmers don t write documentation a b Scott Ambler Agile Lean Documentation Strategies for Agile Software Development Scott Ambler Just Barely Good Enough Models and Documents An Agile Best Practice Geoffrey Wiseman 18 July 2007 Do Agile Methods Require Documentation InfoQ quoting Cooper Ian 6 July 2007 Staccato Signals Agile and Documentation WordPress com a b c Abrahamson P Salo O Ronkainen J Warsta J 2002 Agile software development methods Review and analysis PDF Technical report VTT 478 Guide to Agile Practices the Agile Alliance Archived from the original on 9 February 2014 a b Aydin M N Harmsen F Slooten Stagwee R A 2004 An Agile Information Systems Development Method in use 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65 pp 31 36 doi 10 1007 978 3 642 16416 3 4 hdl 10344 683 ISBN 978 3 642 16415 6 McHugh Martin McCaffery Fergal Coady Garret 4 November 2014 Mitasiunas Antanas Rout Terry O Connor Rory V et al eds An Agile Implementation within a Medical Device Software Organisation Software Process Improvement and Capability Determination Communications in Computer and Information Science Vol 477 pp 190 201 doi 10 1007 978 3 319 13036 1 17 ISBN 978 3 319 13035 4 Wang Yang Ramadani Jasmin Wagner Stefan 29 November 2017 An Exploratory Study on Applying a Scrum Development Process for Safety Critical Systems Product Focused Software Process Improvement Lecture Notes in Computer Science Vol 10611 pp 324 340 arXiv 1703 05375 Bibcode 2017arXiv170305375W doi 10 1007 978 3 319 69926 4 23 ISBN 9783319699257 S2CID 4585465 SafeScrum SINTEF Sintef no Retrieved 26 March 2019 Thor Myklebust Tor Stalhane Geir Kjetil Hanssen Tormod Wien and Borge Haugset Scrum documentation and the IEC 61508 3 2010 software standard 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reported increased productivity 66 responded that the quality is higher 58 of organizations report improved satisfaction whereas only 3 report reduced satisfaction Answering the Where is the Proof That Agile Methods Work Question Agilemodeling com 19 January 2007 Retrieved 2 April 2010 Shore amp Warden 2008 p 47 Beck Kent 2000 Extreme Programming Explained Addison Wesley pp 48 49 ISBN 978 0201616415 Rouse Margaret Sprint software development definition searchsoftwarequality techtarget com Retrieved 2 October 2015 Goldstein Ilan 11 October 2011 Sprint issues when sprints turn into crawls www axisagile com au Retrieved 8 June 2014 Project Roles and Responsibility Distribution agile only com Retrieved 15 June 2014 Bourne Lynda What Does a Project Sponsor Really Do blogs pmi org Archived from the original on 7 June 2014 Retrieved 8 June 2014 9th State of Agile Report Stage of Agile Survey VersionOne Archived from the original on 12 January 2015 Retrieved 8 June 2014 Sims Chris Johnson 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on 29 June 2014 Retrieved 14 June 2014 George Claire 3 March 2014 Why Limiting Your Work in Progress Matters leankit com Retrieved 14 June 2014 Sprint Planning Meeting www mountaingoatsoftware com Retrieved 14 June 2014 McMillan Keith Time Resources Scope and Quality www adeptechllc com Retrieved 15 June 2014 Current study on limitations of Agile Procedia Computer Science 78 291 297 January 2016 doi 10 1016 j procs 2016 02 056 a b The Procurement Call for Agile What does it mean 1 November 2019 Moran Alan 2015 Managing Agile Strategy Implementation Organisation and People Springer ISBN 978 3 319 16262 1 ExecutiveBrief Which Life Cycle Is Best For Your Project PM Hut Accessed 23 October 2009 Agile Project Management VersionOne Retrieved 1 June 2015 What is Agile Management Project Laneways Retrieved 1 June 2015 USAID ADS Chapter 201 Program Cycle Operational Policy Archived 23 October 2019 at the Wayback Machine Retrieved 19 April 2017 Project Management Institute A Guide to the Project Management Body of Knowledge PMBOK Guide Sixth Edition Richet Jean Loup 2013 Agile Innovation Cases and Applied Research n 31 ESSEC ISIS ISBN 978 2 36456 091 8 Smith Preston G 2007 Flexible Product Development Jossey Bass p 25 ISBN 978 0 7879 9584 3 Newton Lee 2014 Getting on the Billboard Charts Music Production as Agile Software Development Digital Da Vinci Computers in Music Springer Science Business Media ISBN 978 1 4939 0535 5 Moran Alan 2015 Managing Agile Strategy Implementation Organisation and People Springer Verlag ISBN 978 3 319 16262 1 Agile programming for your family Larman Craig Bas Vodde 13 August 2009 Top Ten Organizational Impediments to Large Scale Agile Adoption InformIT Introduction to Hybrid project management 20 July 2016 Barlow Jordan B Justin Scott Giboney Mark Jeffery Keith David W Wilson Ryan M Schuetzler Paul Benjamin Lowry Anthony Vance 2011 Overview and Guidance on Agile Development in Large Organizations Communications of the Association for Information Systems 29 1 25 44 doi 10 17705 1CAIS 02902 Kupersmith Kupe 4 July 2011 Agile is a Fad a b Kruchten Philippe 20 June 2011 Agile s Teenage Crisis InfoQ Richard Utz Against Adminspeak Chronicle of Higher Education 24 June 2020 Cohn Mike 2015 Succeeding With Agile Pearson pp 5 10 ISBN 978 0 321 57936 2 Further readingAbrahamsson P Salo O Ronkainen J Warsta J 2002 Agile Software Development Methods Review and Analysis VTT Publications 478 Archived from the original on 7 September 2011 Retrieved 20 February 2012 Ashmore Sondra Runyan Kristin 2014 Introduction to Agile Methods Addison Wesley ISBN 978 0321929563 Cohen D Lindvall M Costa P 2004 An introduction to agile methods In Zelkowitz Marvin ed Advances in Software Engineering Advances in Computers Vol 62 Academic Press pp 1 66 ISBN 978 0 08 047190 7 Dingsoyr Torgeir Dyba Tore Moe Nils Brede 2010 Agile Software Development Current Research and Future Directions Springer ISBN 978 3 642 12575 1 Fowler Martin 2001 Is Design Dead In Succi Giancarlo Marchesi Michele eds Extreme Programming Examined Addison Wesley pp 3 18 ISBN 978 0 201 71040 3 Larman Craig Basili Victor R June 2003 Iterative and Incremental Development A Brief History IEEE Computer 36 3 47 56 doi 10 1109 MC 2003 1204375 S2CID 9240477 Casagni Michelle Benito Robert Mayfield Dr Kathleen M Northern Carlton 8 September 2013 Handbook for Implementing Agile in Department of Defense Information Technology Acquisition The Mitre Corporation MITRE Moran Alan 2015 Managing Agile Strategy Implementation Organisation and People Springer ISBN 978 3 319 16262 1 Riehle Dirk A Comparison of the Value Systems of Adaptive Software Development and Extreme Programming How Methodologies May Learn From Each Other In Succi amp Marchesi 2001 Shore James Warden Shane 2008 The Art of Agile Development O Reilly Media ISBN 978 0 596 52767 9 Stephens M Rosenberg D 2003 Extreme Programming Refactored The Case Against XP Apress ISBN 978 1 59059 096 6 Takeuchi Hirotaka Nonaka Ikujiro 1 January 1986 The New New Product Development Game Harvard Business Review ISSN 0017 8012 Retrieved 25 July 2021 External linksAgile Manifesto Agile Glossary of the Agile Alliance The New Methodology Martin Fowler s description of the background to agile methods AgilePatterns org Retrieved from https en wikipedia org w index php title Agile software development amp oldid 1132573841, wikipedia, wiki, book, books, library,

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