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Cooperative video game

A cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE). Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet.

Co-op gameplay has gained popularity as controller and networking technology has developed. On PCs and consoles, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes.

Description edit

A cooperative video game is a video game that allows players to work together as teammates, usually against one or more non-player character opponents (PvE). Cooperative video games are often abbreviated as co-ops. The gameplay of cooperative games may be entirely cooperative or be limited to cooperative modes.

History edit

Co-op gameplay has gained popularity as controller and networking technology has developed.[1] On PCs and consoles, cooperative games have become increasingly common, and many genres of games—including shooter games, sports games, real-time strategy games, and massively multiplayer online games—include co-op modes.

Arcade co-op gaming edit

The first video game to feature co-op play dates back to 1973, with Atari's arcade video game Pong Doubles, which was a tennis doubles version of their hit arcade game Pong (1972).[2] Co-op play was later featured in another Atari coin-op, Fire Truck (1978).[3]

Several early 1980s arcade coin-op games allowed for co-op play. Wizard of Wor offered solo, competitive two-player, or cooperative two-player gaming[4] while Williams Electronics' Joust encouraged players to alternatively compete and cooperate by awarding bonus points for co-op play in some rounds and awarding bonuses for attacking the other player in others. Two-player games of Nintendo's Mario Bros. could be played as competitively or cooperatively.

Co-operative games became particularly popular among operators of coin-op video games as they had the potential to net double the revenue per game. Drop-in/drop-out co-op was pioneered by Gauntlet (1985) which came in models of two and four players for different locations. This trend was followed by the likes of Quartet (1986), Ikari Warriors (1986), and Rampage (1986) which became high-earners for American operators.

Beat 'em up games, exemplified by Double Dragon (1987), were among the most successful games of the late 1980s. Their co-operative nature often included mechanics such as friendly fire, providing more opportunities for dynamic play. The feature became expected in the beat 'em up genre and was present in megahits such as Final Fight (1989), Teenage Mutant Ninja Turtles (1989), and The Simpsons (1991). Ports of these games to home consoles were often criticized for their lack of co-operative functionality.

In 1998, Time Crisis II launched as the first in the series as a two-player arcade rail shooter where two players could provide cover for each other. In 2009 Konami and Activision released Guitar Hero Arcade, a co-op rhythm game which allowed players to work together to complete a song of their choosing or the two players could fight each other in the battle mode with each guitarist striving for a higher score.

Console co-op gaming edit

Early-generation home consoles typically did not offer co-op options, due to technical limitations which hindered the increased graphics required for simultaneous co-op play.[citation needed] Though consoles from the second generation of video games onward typically had controller ports for two-player games, most systems did not have the computing or graphical power for simultaneous play, leading most games that billed "2-player gameplay" as a feature to merely include the single player game mode with alternating players.[citation needed]

During this early era, many video games which featured co-op play (including beat 'em ups such as Double Dragon) were ported to less advanced home systems. Alternating play replaced the arcade's co-op play in the NES version (although Double Dragon II and III, for the same system, did retain their co-op gameplay). Most other titles featuring two-player were head-to-head sports titles. Though most of the console beat 'em ups were arcade ports, original franchises such as Streets of Rage and River City Ransom also became popular.

In the run-and-gun shooter genre, Contra was more successful in its NES incarnation than it was in the arcades in the North American market.[5] Gunstar Heroes for the Sega Genesis and the Metal Slug series for the Neo Geo were also well-received titles.

Electronic Arts has produced key co-op sports games, including the original NHL Hockey (1991) and Madden NFL (1990) installments on the Sega Genesis. These games allowed two players or more to play against the CPU.[6]

Due to the lack of online multiplayer, co-op games in the RPG genre have generally been less common on console systems than on PCs. Nevertheless, some of the earliest co-op action RPGs were console titles, including the TurboGrafx-16 game Dungeon Explorer (1989)[7] by Atlus which allowed up to five players to play simultaneously,[8] and Square's Secret of Mana (1993) for the Super NES which offered two- and three-player action once the main character had acquired his party members. Secret of Mana's co-op gameplay was considered innovative in its time,[9] as it allowed the second or third players to drop in and out of the game at any time. This function influenced future titles, such as Dungeon Siege III.[10] Final Fantasy VI (1994) offered a form of alternating co-op play for its battles, with the second player taking control of half of the characters in the party. Namco's Tales series allowed multiple players to take control of individual members in its real-time battles in some of the titles, such as Tales of Symphonia, while the Baldur's Gate: Dark Alliance games replicated the Diablo formula for consoles, offering two-player simultaneous play through the game's campaign.

With the release of the Nintendo 64 (1996, 1997), having four controller ports started to become a standard feature in consoles, as the Dreamcast, GameCube and Xbox all later featured them. As larger multiplayer games became feasible, cooperative gameplay also became more available. The 7th and current generations of video game consoles all feature wireless controllers, removing port-based local player limits.

PC co-op gaming edit

First-person shooters edit

The release of Doom in 1993 was a breakthrough in network gaming. Up to four players could travel through the entire game together, playing on separate computers over a LAN. The game's campaign mode was designed primarily for single player, but the difficulty was tweaked to compensate for extra human players. The following three games produced by id Software (Doom II, Quake and Quake II) all featured co-op modes.[11]

Starting from the early 2000s, however, many FPS developers have forsaken co-op campaign play, opting to focus more purely on either a more detailed and in-depth single player experience or a purely multiplayer game.[citation needed] Epic's Unreal Tournament series had shifted almost entirely towards deathmatch modes, and significant FPS releases such as Doom 3, Quake 4, and both Half-Life titles shipped without cooperative gameplay modes. However, Killing Floor, originally a total conversion mod for the game Unreal Tournament 2004, first released in 2005, introduced the wave-based survival cooperative game mode.[12] After the Gears of War franchise introduced the "Horde" four-player cooperative mode, the game mode has undergone a resurgence, starting a trend which included Halo 3: ODST's "Firefight" mode and Call of Duty: World at War's "Nazi Zombies" mode. More games in the genre from the 2010s include the Payday and Destiny series.

Role-playing games edit

Most early role-playing video games were inspired by multiplayer tabletop game Dungeons & Dragons, but were restricted to single player due to the technology of the era. The earliest RPGs featuring something resembling co-op play were MUDs, which would later evolve into the MMOG genre.

In 1989, Image Works released Bloodwych for MS-DOS and various other platforms which featured a two-player cooperative mode via split screen where 2 players needed to cooperate in order to solve puzzles and eliminate enemies.

Later PC RPGs became more powerful and flexible in simulating the shared real life RPG experience,[citation needed] allowing players to collaborate in games over the Internet. Blizzard Entertainment's immensely successful Diablo (1996), which incorporated Blizzard's online matchmaking service, battle.net, allowing the game's players to play through the entire single player campaign together. The D&D-sanctioned Baldur's Gate and Icewind Dale games, released in 1998 and 2000, respectively, allowed up to six players to play through the campaign mode over a network. Atari's Neverwinter Nights (2002) was an official and comprehensive D&D simulator, featuring even more robust game-creation tools and developing a sizable online community. It allowed one player to serve as a Dungeon Master, shaping and altering the game world against a party of human-controlled players, playing cooperatively. (An earlier game, Vampire: The Masquerade – Redemption (2000) was the earliest CRPG to feature this sort of "storyteller" mode.[citation needed])

Contemporary MMORPGs such as Blizzard Entertainment's World of Warcraft feature a mixture of single-player goals ("quests") and larger end-game challenges that can only be completed via intensive co-op play,[13] of up to twenty-five (formerly forty) players in end-game raids,[14] and up to forty versus forty in battlegrounds.

Gameplay characteristics edit

Couch co-op and online co-op modes edit

Co-op games can be played locally using one or multiple input controllers or over a network via local area networks, wide area networks, or the Internet. Cooperative games designed to be played by multiple players on the same display screen have come to be known as "couch co-op", "local co-op" or "single-player co-op" games. Cooperative games in which players each use their own display system are known as "online co-op", "network co-op" or "multiplayer co-op" games due to the majority of such systems utilizing telecommunications networks to synchronize game state among the players. Games have also been brought to market in which both modes can be combined—accommodating more than one display with each display accommodating one or more players.

While there are no practical technical limits to how many players can be involved in a cooperative game, the industry has settled on games that support up to four players as an informal standard. This comes from a combination of factors. Historically, cooperative arcade video games maxed out at four players. Similarly, consoles which supported local co-op play on the same screen also maxed out at four players. There is also a human factor according to various developers. While having more than four players involved could make a game more interesting to play, this starts to exceed a comfortable number related to social interactions between players and may cause segmenting of the larger group into smaller ones, while up to four players encourages cooperation and coordination within that group.[15]

Display features edit

Many video games support split screen displays in order to show two or more players in different regions of the game. Split screen displays would usually split the main screen into either two or four sub-regions so that 2–4 players can roam freely within the game world. Many first-person and third-person shooter games use this technique when played in multiplayer co-op mode, such as the console versions of games in the Rainbow Six series, the Halo series or the fifth installment of the Call of Duty series, Call of Duty: World at War.

Split screen modes have also been combined with 3D Television technology by hobbyists, using alternate-frame sequencing for the purpose of presenting each of two couch co-op players with their own 2D full-screen image on the same display, rather than for stereoscopy. Due to the complexity involved in correcting the resulting aspect ratios, and that in obtaining 3D glasses which allowed both lenses to synchronize to the same eye-frame, this remained the purview of enthusiasts until 2011, when Sony Computer Entertainment America began to market a 3D display product for their consoles. This display system supported this practice under the trademark SimulView. While the SimulView feature set was designed to work only with the Sony 3D monitor, the move renewed interest in this technology, and it was not long before the gaming community circumvented this vendor lock-in gambit, allowing SimulView-supporting games to utilize the feature on third-party 3DTV equipment.[16][unreliable source]

 
Guacamelee is a brawler-based platform game that features cooperative play, allowing the two luchador characters to coordinate their actions for more effective combat.

By contrast, in cooperative platform games, both players typically occupy the same screen and must coordinate their actions, particularly with regard to the scrolling. If the scrolling is limited to a forward direction only, players can potentially kill each other. For example, one player lagging behind could cause problems for his partner, as the screen will not scroll onward. If a player was attempting to complete a jump over a chasm, the "safe" surface on the far side of the chasm could be prevented from scrolling into view by a slow player.

Developers have attempted to counter these frustrations by using a camera that can zoom in and out over an entire level as needed, keeping both players within the scope of the camera. This type of camera was used to enable the display of four player cooperative gameplay in New Super Mario Bros. Wii. Another strategy allows player screens to be split when the player characters are far apart, but combine into one full-screen image when player characters are close enough together. The 2005 video game The Warriors is considered notable for attempting this in a 3D third-person perspective format.

Resource management edit

A common concept in cooperative games is the sharing of resources between players. For example, two players managing one team in a real-time strategy game, such as StarCraft, will often have to draw off the same pool of resources to build and upgrade their units and buildings. The sharing of resources, however, can be as simple as the system used in the Contra games (and other shoot-'em-up/beat-'em-up games) where a player who is out of spare lives could "steal" a life from the other player so both players could continue to play at the same time.

Role of the second player edit

The second player's role is pivotal in co-op video games, fundamentally altering the gaming experience by introducing a dynamic element of cooperation. Co-op games typically adapt their single-player counterparts, enabling additional players to assume control of distinct characters within the game's universe. These characters, while visually and physically separate from the first player's avatar, must adhere to the same fundamental game rules, including managing their individual health bars and resources. This cooperative dynamic injects depth and collaboration into the gaming experience, fostering a sense of teamwork as players strategize and coordinate their actions to overcome challenges and achieve objectives throughout levels.

In some instances, co-op games transcend mere adaptation, offering a unique and immersive cooperative system. These games may introduce entirely new cooperative maps, characters, and mechanics specifically tailored to multiplayer gameplay. This approach enriches the overall gaming experience, catering to players who seek a more robust and engaging cooperative adventure.

Furthermore, co-op games provide a range of options for players to engage with one another. Split-screen modes are a common feature, allowing players to share a single screen while independently controlling their characters. This setup enhances the social aspect of cooperative gaming, enabling more effective communication and strategic coordination. Additionally, players can choose from various display options to match their preferences, whether it's playing on a single screen, utilizing multiple monitors, or participating in online multiplayer.

Some games, like Super Mario Galaxy, the Wii version of Prince of Persia: The Forgotten Sands, Super Mario Odyssey and some versions of Transformers: Revenge of the Fallen, however, limit the second player to an omniscient, invulnerable helper role, where they can assist the first player. This may include the ability to attack enemies within the first player's view, typically via a targeting reticle. Other co-op games such as It Takes Two and Evolve give the other player special roles, tasks or abilities.

In essence, the second player's role in co-op video games is far from a duplicate of the first player. It introduces a unique perspective, fostering a culture of teamwork and mutual support. Often, these games also incorporate additional features to enhance the cooperative gaming experience, creating a space where players can come together, strategize, and share the joys of gaming in an interactive and immersive way.

See also edit

Further reading edit

  • Thanh Bui and Hung Nguyen. "Essential Feature - Cooperative Gameplay" ART 108: Introduction to Games Studies (2018).
  • Stephenson, M., Rangan, R., & Keckler, S. W. (2021). "Cooperative Profile Guided Optimizations" Computer Graphics Forum (2021).

References edit

  1. ^ Kuchera, Ben (2009-01-28). "Co-op gaming is here to stay: Ars helps you find players". Arstechnica.com. Retrieved 2011-05-31.
  2. ^ Wolf, Mark J. P. (2012). Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming. ABC-CLIO. p. 756. ISBN 978-0-313-37936-9.
  3. ^ , 2010-11-08, archived from the original on 2011-12-21, retrieved July 15, 2015
  4. ^ "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved 6 January 2015.
  5. ^ Contra Legacy of War: The Classics Come to 32-Bits (October 1996). Electronic Gaming Monthly (87 ed.). Ziff Davis. p. 142.{{cite book}}: CS1 maint: numeric names: authors list (link)
  6. ^ "EA Video Games – Electronic Arts". Ea.com. Retrieved 2011-05-31.
  7. ^ Dungeon Explorer: Warriors of Ancient Arts Interview December 6, 2008, at the Wayback Machine, RPG Vault, IGN
  8. ^ Dungeon Explorer Manual 2013-03-14 at the Wayback Machine, Museo del Videojuego
  9. ^ Secret of Mana hits App Store this month, Eurogamer
  10. ^ Dungeon Siege III Developer Interview January 2, 2011, at the Wayback Machine, NowGamer.com
  11. ^ . 2pg. Archived from the original on 27 September 2013. Retrieved 27 September 2013.
  12. ^ de Matos, Xav (22 March 2009). "Killing Floor mod gets standalone Steam release". engadget. Retrieved 12 January 2013.
  13. ^ . Totally Warcraft. Archived from the original on 2011-07-17. Retrieved 2011-05-31.
  14. ^ "Cataclysm – Zones – World of Warcraft". Wowhead.com. Retrieved 2012-08-15.
  15. ^ Marshall, Cass (October 13, 2021). "Developers explain why 4 is the magic multiplayer number". Polygon. Retrieved October 14, 2021.
  16. ^ "SimulView—will it work with any 3D TV?". AVS Forums. Archived from the original on 2012-07-19. Retrieved 2012-04-19.

cooperative, video, game, this, article, multiple, issues, please, help, improve, discuss, these, issues, talk, page, learn, when, remove, these, template, messages, this, article, needs, updated, please, help, update, this, article, reflect, recent, events, n. This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs to be updated Please help update this article to reflect recent events or newly available information December 2021 This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Cooperative video game news newspapers books scholar JSTOR April 2023 Learn how and when to remove this template message Learn how and when to remove this template message A cooperative video game often abbreviated as co op is a video game that allows players to work together as teammates usually against one or more non player character opponents PvE Co op games can be played locally using one or multiple input controllers or over a network via local area networks wide area networks or the Internet Co op gameplay has gained popularity as controller and networking technology has developed On PCs and consoles cooperative games have become increasingly common and many genres of games including shooter games sports games real time strategy games and massively multiplayer online games include co op modes Contents 1 Description 2 History 2 1 Arcade co op gaming 2 2 Console co op gaming 2 3 PC co op gaming 2 3 1 First person shooters 2 3 2 Role playing games 3 Gameplay characteristics 3 1 Couch co op and online co op modes 3 2 Display features 3 3 Resource management 3 4 Role of the second player 4 See also 5 Further reading 6 ReferencesDescription editA cooperative video game is a video game that allows players to work together as teammates usually against one or more non player character opponents PvE Cooperative video games are often abbreviated as co ops The gameplay of cooperative games may be entirely cooperative or be limited to cooperative modes History editCo op gameplay has gained popularity as controller and networking technology has developed 1 On PCs and consoles cooperative games have become increasingly common and many genres of games including shooter games sports games real time strategy games and massively multiplayer online games include co op modes Arcade co op gaming edit The first video game to feature co op play dates back to 1973 with Atari s arcade video game Pong Doubles which was a tennis doubles version of their hit arcade game Pong 1972 2 Co op play was later featured in another Atari coin op Fire Truck 1978 3 Several early 1980s arcade coin op games allowed for co op play Wizard of Wor offered solo competitive two player or cooperative two player gaming 4 while Williams Electronics Joust encouraged players to alternatively compete and cooperate by awarding bonus points for co op play in some rounds and awarding bonuses for attacking the other player in others Two player games of Nintendo s Mario Bros could be played as competitively or cooperatively Co operative games became particularly popular among operators of coin op video games as they had the potential to net double the revenue per game Drop in drop out co op was pioneered by Gauntlet 1985 which came in models of two and four players for different locations This trend was followed by the likes of Quartet 1986 Ikari Warriors 1986 and Rampage 1986 which became high earners for American operators Beat em up games exemplified by Double Dragon 1987 were among the most successful games of the late 1980s Their co operative nature often included mechanics such as friendly fire providing more opportunities for dynamic play The feature became expected in the beat em up genre and was present in megahits such as Final Fight 1989 Teenage Mutant Ninja Turtles 1989 and The Simpsons 1991 Ports of these games to home consoles were often criticized for their lack of co operative functionality In 1998 Time Crisis II launched as the first in the series as a two player arcade rail shooter where two players could provide cover for each other In 2009 Konami and Activision released Guitar Hero Arcade a co op rhythm game which allowed players to work together to complete a song of their choosing or the two players could fight each other in the battle mode with each guitarist striving for a higher score Console co op gaming edit Early generation home consoles typically did not offer co op options due to technical limitations which hindered the increased graphics required for simultaneous co op play citation needed Though consoles from the second generation of video games onward typically had controller ports for two player games most systems did not have the computing or graphical power for simultaneous play leading most games that billed 2 player gameplay as a feature to merely include the single player game mode with alternating players citation needed During this early era many video games which featured co op play including beat em ups such as Double Dragon were ported to less advanced home systems Alternating play replaced the arcade s co op play in the NES version although Double Dragon II and III for the same system did retain their co op gameplay Most other titles featuring two player were head to head sports titles Though most of the console beat em ups were arcade ports original franchises such as Streets of Rage and River City Ransom also became popular In the run and gun shooter genre Contra was more successful in its NES incarnation than it was in the arcades in the North American market 5 Gunstar Heroes for the Sega Genesis and the Metal Slug series for the Neo Geo were also well received titles Electronic Arts has produced key co op sports games including the original NHL Hockey 1991 and Madden NFL 1990 installments on the Sega Genesis These games allowed two players or more to play against the CPU 6 Due to the lack of online multiplayer co op games in the RPG genre have generally been less common on console systems than on PCs Nevertheless some of the earliest co op action RPGs were console titles including the TurboGrafx 16 game Dungeon Explorer 1989 7 by Atlus which allowed up to five players to play simultaneously 8 and Square s Secret of Mana 1993 for the Super NES which offered two and three player action once the main character had acquired his party members Secret of Mana s co op gameplay was considered innovative in its time 9 as it allowed the second or third players to drop in and out of the game at any time This function influenced future titles such as Dungeon Siege III 10 Final Fantasy VI 1994 offered a form of alternating co op play for its battles with the second player taking control of half of the characters in the party Namco s Tales series allowed multiple players to take control of individual members in its real time battles in some of the titles such as Tales of Symphonia while the Baldur s Gate Dark Alliance games replicated the Diablo formula for consoles offering two player simultaneous play through the game s campaign With the release of the Nintendo 64 1996 1997 having four controller ports started to become a standard feature in consoles as the Dreamcast GameCube and Xbox all later featured them As larger multiplayer games became feasible cooperative gameplay also became more available The 7th and current generations of video game consoles all feature wireless controllers removing port based local player limits PC co op gaming edit First person shooters edit This article needs to be updated Please help update this article to reflect recent events or newly available information August 2012 The release of Doom in 1993 was a breakthrough in network gaming Up to four players could travel through the entire game together playing on separate computers over a LAN The game s campaign mode was designed primarily for single player but the difficulty was tweaked to compensate for extra human players The following three games produced by id Software Doom II Quake and Quake II all featured co op modes 11 Starting from the early 2000s however many FPS developers have forsaken co op campaign play opting to focus more purely on either a more detailed and in depth single player experience or a purely multiplayer game citation needed Epic s Unreal Tournament series had shifted almost entirely towards deathmatch modes and significant FPS releases such as Doom 3 Quake 4 and both Half Life titles shipped without cooperative gameplay modes However Killing Floor originally a total conversion mod for the game Unreal Tournament 2004 first released in 2005 introduced the wave based survival cooperative game mode 12 After the Gears of War franchise introduced the Horde four player cooperative mode the game mode has undergone a resurgence starting a trend which included Halo 3 ODST s Firefight mode and Call of Duty World at War s Nazi Zombies mode More games in the genre from the 2010s include the Payday and Destiny series Role playing games edit Main article Massively multiplayer online role playing game Most early role playing video games were inspired by multiplayer tabletop game Dungeons amp Dragons but were restricted to single player due to the technology of the era The earliest RPGs featuring something resembling co op play were MUDs which would later evolve into the MMOG genre In 1989 Image Works released Bloodwych for MS DOS and various other platforms which featured a two player cooperative mode via split screen where 2 players needed to cooperate in order to solve puzzles and eliminate enemies Later PC RPGs became more powerful and flexible in simulating the shared real life RPG experience citation needed allowing players to collaborate in games over the Internet Blizzard Entertainment s immensely successful Diablo 1996 which incorporated Blizzard s online matchmaking service battle net allowing the game s players to play through the entire single player campaign together The D amp D sanctioned Baldur s Gate and Icewind Dale games released in 1998 and 2000 respectively allowed up to six players to play through the campaign mode over a network Atari s Neverwinter Nights 2002 was an official and comprehensive D amp D simulator featuring even more robust game creation tools and developing a sizable online community It allowed one player to serve as a Dungeon Master shaping and altering the game world against a party of human controlled players playing cooperatively An earlier game Vampire The Masquerade Redemption 2000 was the earliest CRPG to feature this sort of storyteller mode citation needed Contemporary MMORPGs such as Blizzard Entertainment s World of Warcraft feature a mixture of single player goals quests and larger end game challenges that can only be completed via intensive co op play 13 of up to twenty five formerly forty players in end game raids 14 and up to forty versus forty in battlegrounds Gameplay characteristics editCouch co op and online co op modes edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed August 2020 Learn how and when to remove this template message Co op games can be played locally using one or multiple input controllers or over a network via local area networks wide area networks or the Internet Cooperative games designed to be played by multiple players on the same display screen have come to be known as couch co op local co op or single player co op games Cooperative games in which players each use their own display system are known as online co op network co op or multiplayer co op games due to the majority of such systems utilizing telecommunications networks to synchronize game state among the players Games have also been brought to market in which both modes can be combined accommodating more than one display with each display accommodating one or more players While there are no practical technical limits to how many players can be involved in a cooperative game the industry has settled on games that support up to four players as an informal standard This comes from a combination of factors Historically cooperative arcade video games maxed out at four players Similarly consoles which supported local co op play on the same screen also maxed out at four players There is also a human factor according to various developers While having more than four players involved could make a game more interesting to play this starts to exceed a comfortable number related to social interactions between players and may cause segmenting of the larger group into smaller ones while up to four players encourages cooperation and coordination within that group 15 Display features edit Many video games support split screen displays in order to show two or more players in different regions of the game Split screen displays would usually split the main screen into either two or four sub regions so that 2 4 players can roam freely within the game world Many first person and third person shooter games use this technique when played in multiplayer co op mode such as the console versions of games in the Rainbow Six series the Halo series or the fifth installment of the Call of Duty series Call of Duty World at War Split screen modes have also been combined with 3D Television technology by hobbyists using alternate frame sequencing for the purpose of presenting each of two couch co op players with their own 2D full screen image on the same display rather than for stereoscopy Due to the complexity involved in correcting the resulting aspect ratios and that in obtaining 3D glasses which allowed both lenses to synchronize to the same eye frame this remained the purview of enthusiasts until 2011 when Sony Computer Entertainment America began to market a 3D display product for their consoles This display system supported this practice under the trademark SimulView While the SimulView feature set was designed to work only with the Sony 3D monitor the move renewed interest in this technology and it was not long before the gaming community circumvented this vendor lock in gambit allowing SimulView supporting games to utilize the feature on third party 3DTV equipment 16 unreliable source nbsp Guacamelee is a brawler based platform game that features cooperative play allowing the two luchador characters to coordinate their actions for more effective combat By contrast in cooperative platform games both players typically occupy the same screen and must coordinate their actions particularly with regard to the scrolling If the scrolling is limited to a forward direction only players can potentially kill each other For example one player lagging behind could cause problems for his partner as the screen will not scroll onward If a player was attempting to complete a jump over a chasm the safe surface on the far side of the chasm could be prevented from scrolling into view by a slow player Developers have attempted to counter these frustrations by using a camera that can zoom in and out over an entire level as needed keeping both players within the scope of the camera This type of camera was used to enable the display of four player cooperative gameplay in New Super Mario Bros Wii Another strategy allows player screens to be split when the player characters are far apart but combine into one full screen image when player characters are close enough together The 2005 video game The Warriors is considered notable for attempting this in a 3D third person perspective format Resource management edit A common concept in cooperative games is the sharing of resources between players For example two players managing one team in a real time strategy game such as StarCraft will often have to draw off the same pool of resources to build and upgrade their units and buildings The sharing of resources however can be as simple as the system used in the Contra games and other shoot em up beat em up games where a player who is out of spare lives could steal a life from the other player so both players could continue to play at the same time Role of the second player edit The second player s role is pivotal in co op video games fundamentally altering the gaming experience by introducing a dynamic element of cooperation Co op games typically adapt their single player counterparts enabling additional players to assume control of distinct characters within the game s universe These characters while visually and physically separate from the first player s avatar must adhere to the same fundamental game rules including managing their individual health bars and resources This cooperative dynamic injects depth and collaboration into the gaming experience fostering a sense of teamwork as players strategize and coordinate their actions to overcome challenges and achieve objectives throughout levels In some instances co op games transcend mere adaptation offering a unique and immersive cooperative system These games may introduce entirely new cooperative maps characters and mechanics specifically tailored to multiplayer gameplay This approach enriches the overall gaming experience catering to players who seek a more robust and engaging cooperative adventure Furthermore co op games provide a range of options for players to engage with one another Split screen modes are a common feature allowing players to share a single screen while independently controlling their characters This setup enhances the social aspect of cooperative gaming enabling more effective communication and strategic coordination Additionally players can choose from various display options to match their preferences whether it s playing on a single screen utilizing multiple monitors or participating in online multiplayer Some games like Super Mario Galaxy the Wii version of Prince of Persia The Forgotten Sands Super Mario Odyssey and some versions of Transformers Revenge of the Fallen however limit the second player to an omniscient invulnerable helper role where they can assist the first player This may include the ability to attack enemies within the first player s view typically via a targeting reticle Other co op games such as It Takes Two and Evolve give the other player special roles tasks or abilities In essence the second player s role in co op video games is far from a duplicate of the first player It introduces a unique perspective fostering a culture of teamwork and mutual support Often these games also incorporate additional features to enhance the cooperative gaming experience creating a space where players can come together strategize and share the joys of gaming in an interactive and immersive way See also editList of cooperative video games Player versus environmentFurther reading editThanh Bui and Hung Nguyen Essential Feature Cooperative Gameplay ART 108 Introduction to Games Studies 2018 Stephenson M Rangan R amp Keckler S W 2021 Cooperative Profile Guided Optimizations Computer Graphics Forum 2021 References edit Kuchera Ben 2009 01 28 Co op gaming is here to stay Ars helps you find players Arstechnica com Retrieved 2011 05 31 Wolf Mark J P 2012 Encyclopedia of Video Games The Culture Technology and Art of Gaming ABC CLIO p 756 ISBN 978 0 313 37936 9 DP Interviews Howard Delman 2010 11 08 archived from the original on 2011 12 21 retrieved July 15 2015 The Players Guide to Fantasy Games Electronic Games June 1983 p 47 Retrieved 6 January 2015 Contra Legacy of War The Classics Come to 32 Bits October 1996 Electronic Gaming Monthly 87 ed Ziff Davis p 142 a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link EA Video Games Electronic Arts Ea com Retrieved 2011 05 31 Dungeon Explorer Warriors of Ancient Arts Interview Archived December 6 2008 at the Wayback Machine RPG Vault IGN Dungeon Explorer Manual Archived 2013 03 14 at the Wayback Machine Museo del Videojuego Secret of Mana hits App Store this month Eurogamer Dungeon Siege III Developer Interview Archived January 2 2011 at the Wayback Machine NowGamer com A biography of video games 2pg Archived from the original on 27 September 2013 Retrieved 27 September 2013 de Matos Xav 22 March 2009 Killing Floor mod gets standalone Steam release engadget Retrieved 12 January 2013 World Of Warcraft Totally Warcraft Archived from the original on 2011 07 17 Retrieved 2011 05 31 Cataclysm Zones World of Warcraft Wowhead com Retrieved 2012 08 15 Marshall Cass October 13 2021 Developers explain why 4 is the magic multiplayer number Polygon Retrieved October 14 2021 SimulView will it work with any 3D TV AVS Forums Archived from the original on 2012 07 19 Retrieved 2012 04 19 Retrieved from https en wikipedia org w index php title Cooperative video game amp oldid 1212778426, wikipedia, wiki, book, books, library,

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