fbpx
Wikipedia

Prince of Persia: The Forgotten Sands (Wii)

Prince of Persia: The Forgotten Sands is a 2010 action-adventure video game developed by Ubisoft Quebec for the Wii. One of several related games of the same name, it forms part of the Prince of Persia franchise and is set between the events of The Sands of Time (2003) and Warrior Within (2004). Following the unnamed Prince as he is guided by the genie Zahra through a cursed kingdom, gameplay focuses on navigating platforming and combat challenges using both the Prince's acrobatic stills and unlocked magical powers. The game also features a form of co-op multiplayer with a second player using Zahra to aid the Prince with platforming and combat.

Prince of Persia:
The Forgotten Sands
Developer(s)Ubisoft Quebec
Publisher(s)Ubisoft
Director(s)Mario Lord
Producer(s)Valérie Hénaire
Designer(s)Alexandre Pedneault
Yanick Piché
Programmer(s)Marc Parenteau
Artist(s)Thierry Dansereau
Steve Beaudoin
Writer(s)Ben McCaw
Marianne Krawczyk
Composer(s)Tom Salta
SeriesPrince of Persia
Platform(s)Wii
Release
  • NA: May 18, 2010
  • AU: May 20, 2010
  • EU: May 20, 2010
  • UK: May 21, 2010
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Production on The Forgotten Sands for Wii began in 2008 alongside its other versions and lasted two years, with Ubisoft Quebec being tasked with creating an original standalone title for the hardware. The game was built specifically for the Wii, incorporating motion control into the gameplay and working within its technical limits. The music, created by Tom Salta, focused on "eclectic" ambience over orchestra. Reception of the game was generally positive; critics praised its gameplay and graphic design, while faulting its combat as boring or impeded by its controls. Several journalists noted it as a good Prince of Persia and Wii game in its own right, and it saw award nominations for its writing and music.

Gameplay

 
The Prince, center, jumps across a gap in a high stone walkway.

Like its other versions, Prince of Persia: The Forgotten Sands is an action-adventure puzzle-platform video games; the player takes control of an unnamed Prince navigating a ruined city set in Ancient Persia.[1][2] The Prince is controlled using the Wii Remote and Nunchuck.[2] Some environmental elements and later powers are triggered using the Wii Remote's pointer, while standard controls for jumping are mapped to buttons.[2][3] While most areas use a free-roaming 3D camera, others use a locked 2D side-view perspective.[3] Fountains scattered through the game act as checkpoints that restore health, and collectable sand orbs are scattered along the path which refill a meter which allows the Prince to respawn directly into the nearest safe area without restarting at a fountain.[4]

As with other entries in the series, the Prince has access to acrobatic traversal options including wall runs and jumps, climbing on or swinging from poles, and scaling ledges. Areas are gated off with both platforming challenges and environmental puzzles or traps.[5][6] After a point, the Prince gains access to three magical powers to help with navigation. These are a "spirit hook" which can be attached to walls and act as a temporary grip point; a whirlwind pillar to lift the Prince off the ground, and a sphere which allows the Prince to hover in mid-air and can him protect from traps. While early on these environmental elements are limited by position and must be remotely activated, later the Prince gains the ability to place hooks and pillars on any suitable surface and activate the sphere in mid-air.[4][7][8]

Combat has the Prince attacking with his sword or fists and uses the system's motion controls; swinging the Wii Remote triggers sword attacks, while punching with the Nunchuck triggers a fist attack. Both controllers can also be shaken simultaneously to trigger a spin attack. Blocking is mapped to one of the controller buttons.[2] There are a variety of enemy types ranging in strength and attack style.[4] Occasionally, certain enemies in groups will have a blue aura surrounding them, meaning they are the "leader" of the group. If the player kills this leader, the other enemies will flee, and the player wins the fight. Enemies in combat can also be frozen by the player for a brief period of time.[2] During boss battles, the player must pass a series of quick time events to finish phases of battle. Defeating enemies and breaking special chests around the environment grant experience points which unlock move upgrades and additional moves for the Prince.[4]

The game features co-op multiplayer, with the second player taking on the role of the genie Zahra. Rather than taking direct part in gameplay, the second player can create platforming elements, and use their powers to slow down enemies and environmental hazards.[4] Completing certain objectives within levels, such as fulfilling time trial requirements, unlocks special rewards similar to achievements.[2] There are also gameplay-focused unlockables such as a survival mode against waves of enemies, challenge versions of platforming sections, and time trials.[3]

Plot

All versions of The Forgotten Sands focus on the adventures of the Prince, a son of the Persian king Sharaman. Chronologically, they are mostly set in between Prince of Persia: The Sands of Time and its sequel Warrior Within, and are intended to fill the seven-year gap between the two games and show how the Prince's outlook on the world changed.[9] The Wii version is set at an unspecified point within that time period.[10] A narrator tells of a story about the Prince, promising to reveal the true events of his journey to a lost kingdom under a genie's guidance.

The Prince is guided by the genie Zahra, whom he found and bought in a marketplace, through a jungle; Zahra has promised him a kingdom of his own, a princess as a bride, and immortality. Reaching a clearing, Zahra enters a statue and tells the Prince to kiss it; this action binds their spirits, granting the Prince immortality and the ability to see a secret passage to the lost kingdom of Izdahar. Izdahar, once a flourishing land, is now in ruin and in the grip of the Haoma, a sentient malicious plant which has killed or possessed the city's people. The Prince finds a sword driven into a statue, but pulling it out releases a being dubbed the Sorceress, who embodies the Haoma. Another creature dubbed the Beast attacks and the sword is broken, with its blade embedded in the Beast as it flees.

As the sword was keeping the Haoma confined to Izdahar, the Prince must now correct his mistake by retrieving the blade and reforging the sword to kill it. As they navigate the ruined city, the Prince and Zahra grow closer, with Zahra revealing she lived in the genie-built Izdahar and was driven out with her people when the Haoma took control. They eventually corner and kill the Beast, revealed to be Izdahar's possessed sultan Amir Rahman. Before dying, Amir Rahman asks the Prince to save his daughter Nasreen from the Haoma. The Sorceress also attempts to lure the Prince to her side with promises of power, but he rejects her. With help from godly powers within Izdahar, the Prince reforges the sword and confronts the Sorceress and the core of the Haoma.

The Sorceress is freed from the Haoma's possession and revealed to be Nasreen, who unwittingly brought the Haoma into Izdahar. The Haoma launches a final attack, and the Prince grants Nasreen his immortality with a kiss so she can survive as she is dragged into a chasm. He then flees with Zahra, but the sands are quickly consuming it. Zahra merges with the Prince to save him at the cost of her life, returning the Prince to the clearing to find Izdahar gone and the statue shattered. Nasreen, revealed to be the story's narrator, hopes she will meet the Prince once more as he walks away into the desert.

Development

The Forgotten Sands began production at series developer and publisher Ubisoft prior to 2008, while development was ongoing on a series reboot.[11] Beginning life as a video game tie-in with the movie adaptation of The Sands of Time, the movie's delay prompted the game to be reworked as a return to the Sands of Time continuity, serving as both a reboot and a return to a well-liked part of the series.[12] This approach allowed it to act as a counterpart to the 2008 reboot.[13] The Forgotten Sands was also intended to win back players which had been "lost" to the God of War series, with the design focus being on narrative and artistic design.[14] Rather than a single version across multiple platforms, different versions were made to play to each platform's strengths and weaknesses.[9] The Wii version was developed by Ubisoft Quebec.[15] The game was made an interqual set in the seven year gap between The Sands of Time and Warrior Within, showing some of the hardships endured by the Prince which caused his personality shift in the latter game.[9] Due to sharing a similar chronological setting, all versions of the game used the same title.[16] Production on the Wii version lasted between two and three years, with a team of both series veterans and newcomers.[2][17] At its peak, the production team was made up of seventy people.[17] Mario Lord was director, Marc Parenteau was lead programmer, while the art director was Thierry Dansereau.[10][18] The team as a whole were excited to work on the Prince of Persia license.[2][18]

According to lead designer Yanick Piche, the game was designed "from the ground up" for the platform, optimising the technical elements to push the Wii hardware as much as they could.[2] Scaleform GFx was licensed for the game's UI and animated textures, explained as allowing more complex-looking graphics without impacting the game's performance.[19] To promote a smooth game experience, the Wii version was designed to run at 60 frames per second, and included small aesthetic elements that helped players find their way through the level.[2] The control design, which made heavy use of the Wii Remote pointer, was chosen based on feedback from testers finding the flow of gameplay broken by needing to use the Wii Remote's D-pad.[20] Co-op was included because of the Wii's reputation as a "social platform", compared by Piche to the style of co-op used in Super Mario Galaxy.[2] Alongside recreating the established gameplay of the series, the team crating multiple options for traversing environments using the design mantra "create your own path".[21] An optional fixed overhead camera was included as a homage to The Sands of Time.[18] While motion controls were implemented, platforming made use of standard buttons as the team did not want to make the game exhausting for players.[2]

The script and story were written by Ben McCaw and Marianne Krawczyk.[22] McCaw worked with Lord and other members of the team when creating the story so it would fit the gameplay and setting. The goal was to show the Prince in pursuit of his own power, developing his relationship with Zahra along the way. One of McCaw's favorite element was the mechanism for Zahra to grant the Prince powers by kissing statues possessed by her, and now it was referenced during the ending.[10] The choice was made early in development to set all versions of The Forgotten Sands within the Sands of Time continuity, with its version of the lead character.[9] It was designed that the Wii version should take place anywhere within the time gap, compared by McCaw to the story structure of the Arabian Nights.[10] Yuri Lowenthal returned as the voice of the Prince.[2]

The Forgotten Sands was announced by Ubisoft in November 2009.[15] Versions for Nintendo consoles were announced the following month for a May 2010 release window, alongside confirmation of their differing content.[23] The Wii version of The Forgotten Sands released on May 18 in North America, May 20 in Australia and mainland Europe, and May 21 in the United Kingdom; it released in parallel with its console and portable counterparts.[24][25][26][27] The UK release coincided with the theatrical release of the movie adaptation of The Sands of Time.[25] The Wii version also included a port of the original Prince of Persia as an unlockable.[28]

Music

The composer was Tom Salta, who also worked on music for the PlayStation Portable and Nintendo DS versions of The Forgotten Sands.[29] Salta was asked to send in a music demo as he had not worked on the series before. His approach to the music was to avoid "the typical "Hollywood" orchestral/ethnic blend", instead using an "eclectic" style focusing on immersion and ambience.[30] The music made use of Asian and Near Eastern instruments including doumbek, kora, kanjira, mbira and duduk alongside custom-made instruments. It also had contributions from percussionist Bashiri Johnson, and contrasting vocal tracks by Azam Ali and Judith Bérard.[31] A digital soundtrack album was released on May 18 alongside the game.[32]

Reception

Prince of Persia: The Forgotten Sands received "generally favorable reviews," scoring a 77 out of 100 on review aggregator Metacritic, based on 24 reviews.[33] For their work on the game, McCaw and Krawczyk were nominated in the "Videogame Writing" category at the 63rd Writers Guild of America Awards.[22] At the 2011 Game Audio Network Guild Awards, the music was nominated in the "Best Original Instrumental Song" category for the track "The Palace Gates", and the "Best Original Vocal Song – Pop" category for Zahra's theme.[38]

IGN's Craig Harris was very positive about The Forgotten Sands, with his main complaints being some occasional inconsistencies with the controls and infrequent frame rate drops.[3] Official Nintendo Magazine's Neil Long called the game a return to the well-liked Prince of Persia formula, citing its platforming and puzzles using the Prince's magical abilities as highlights.[5] Justin Cheng of Nintendo Power similarly called The Forgotten Sands a return to form for the series on a Nintendo console, though he felt the use of sand powers and the combat were underdeveloped compared to the platforming.[37] Ellie Gibson of Eurogamer was positive overall, citing it as a far more polished Wii game than others from popular franchises, with her main enjoyment coming from "making the Prince skip gracefully around well-designed levels, just like in the old days."[8]

Tom McShea, writing for GameSpot, enjoyed his experience with the game and praised its overall design particularly in later more challenging sections, with his main faults being with the combat system and notable issues controlling the camera.[35] Matt Miller of Game Informer found the Wii entry entertaining and enjoyable despite a slow start, feeling that Ubisoft had not promoted it enough as he felt it was a high-enough quality to stand on its own.[34] GameTrailers felt it inferior to the earlier Sands of Time trilogy, but also better than many other titles on the Wii at that time, but still a high-quality game with good production values deserving of its place in the series.[36] Bob Mackey of 1Up.com was less positive than many reviewers, finding the use of motion controls impacted his enjoyment of the game overall due to their impact on both the platforming at the combat.[6]

Both Harris and McShae enjoyed the storyline and the interactions between Zahra and the Prince,[3][35] while others felt it lackluster compared to other entries.[8][34][36] The gameplay design saw general praise for its environmental and puzzle design, with it being positively compared to earlier entries in the Sands of Time continuity.[a] Both Cheng and Long noted the opening sections of the game as tedious due to a lack of variety in platforming and limited abilities.[5][37] By contrast with the platforming and puzzles the combat was universally panned as boring or repetitive,[a] with some also faulting the extensive use of motion controls in both combat and some platforming.[6][34] The high number of extras and replay value was also praised.[3][34][35][36] The graphics and animation, while occasionally noted for a lack of polish common to the Wii hardware, were lauded overall where mentioned as high quality for the platform and fitting the series aesthetic.[3][34][35][36] The music was also praised,[3][8][34] though when mentioned the voice acting drew mixed responses with Lowenthal's performance being praised compared to other characters.[3][36] Several critics noted this version as both a good addition to the Prince of Persia series, and a standout example of a high quality Wii title for a major game series.[3][8][34][36][37]

References

  1. ^ . IGN. May 18, 2010. Archived from the original on December 12, 2010. Retrieved June 22, 2022.
  2. ^ a b c d e f g h i j k l m "Enter Sandman". Nintendo Power. No. 252. Future US. March 2010. pp. 40–46.
  3. ^ a b c d e f g h i j k l Harris, Craig (May 18, 2010). . IGN. Archived from the original on May 24, 2010. Retrieved June 8, 2010.
  4. ^ a b c d e Tong, Sophia (April 27, 2010). "Prince of Persia: The Forgotten Sands Hands-On". GameSpot. from the original on February 20, 2019. Retrieved June 22, 2022.
  5. ^ a b c d e Long, Neil (May 18, 2010). . Official Nintendo Magazine. Archived from the original on May 23, 2010. Retrieved June 22, 2022.
  6. ^ a b c d e Mackey, Bob (May 18, 2010). . 1Up.com. Archived from the original on August 1, 2012. Retrieved June 8, 2010.
  7. ^ Bramble, Simon (April 23, 2010). . Official Nintendo Magazine. Archived from the original on April 26, 2010. Retrieved June 22, 2022.
  8. ^ a b c d e f g Gibson, Ellie (June 7, 2010). "Review: Prince of Persia: The Forgotten Sands (Wii)". Eurogamer. from the original on June 10, 2010. Retrieved June 8, 2010.
  9. ^ a b c d Ransom-Wiley, Jason (December 14, 2009). . Joystiq. Archived from the original on December 15, 2009. Retrieved June 25, 2015.
  10. ^ a b c d Caravella, Vinny (June 9, 2010). "Putting Words in The Prince's Mouth". Giant Bomb. from the original on June 22, 2022. Retrieved June 22, 2022.
  11. ^ Kietzmann, Ludwig (March 31, 2010). . Joystiq. Archived from the original on April 2, 2010. Retrieved June 25, 2015.
  12. ^ Dyer, Mitch (February 3, 2014). . IGN. p. 2. Archived from the original on February 6, 2014. Retrieved June 22, 2022.
  13. ^ Kohler, Chris (March 28, 2010). "PAX: Prince of Persia: The Forgotten Sands Tries It Again". Wired. from the original on April 23, 2015.
  14. ^ Robinson, Andy (March 24, 2010). . Computer and Video Games. Archived from the original on March 27, 2010. Retrieved June 22, 2022.
  15. ^ a b . Ubisoft. November 30, 2009. Archived from the original on February 9, 2010. Retrieved June 22, 2022.
  16. ^ Vignola, Joel (May 13, 2010). "Prince of Persia: The Forgotten Sands – built specifically for PSP (including comments)". PlayStation Blog. from the original on September 5, 2019. Retrieved June 22, 2022.
  17. ^ a b Beaudoin, Maxime (January 25, 2016). "Why I Quit my Dream Job at Ubisoft". Game Developer. from the original on August 28, 2021. Retrieved June 22, 2022.
  18. ^ a b c . Le Soleil (newspaper). February 15, 2010. Archived from the original on February 19, 2010. Retrieved February 18, 2010.
  19. ^ Alexander, Leigh (March 29, 2010). "Ubisoft Licenses Scaleform GFx For Forgotten Sands Wii". Game Developer. from the original on August 27, 2021. Retrieved June 22, 2022.
  20. ^ Carless, Simon (May 10, 2010). "GDC Canada: Ubisoft's Boisvert On Efficient Game PlayTesting". Game Developer. from the original on August 27, 2021. Retrieved June 22, 2022.
  21. ^ Ubisoft (March 18, 2010). Prince of Persia - The forgotten sands WII Dev Diary #1 [Europe] (Web video) (Video). YouTube.
  22. ^ a b . Writers Guild of America. Archived from the original on January 8, 2011. Retrieved June 22, 2022.
  23. ^ East, Thomas (December 15, 2009). . Official Nintendo Magazine. Archived from the original on October 9, 2014. Retrieved June 22, 2022.
  24. ^ Sinclair, Brian (May 16, 2010). "Shippin' Out May 16-22: Red Dead Redemption, Alan Wake, Prince of Persia". GameSpot. from the original on March 13, 2016. Retrieved June 22, 2022.
  25. ^ a b "Prince Of Persia returns on May 21st". MCV/Develop. April 19, 2010. from the original on June 22, 2022. Retrieved June 22, 2022.
  26. ^ Kozanecki, James (May 17, 2010). "AU Shippin' Out May 17-21: Red Dead Redemption". GameSpot. from the original on November 6, 2013. Retrieved June 22, 2022.
  27. ^ Nunneley, Stephany (February 17, 2010). "PoP: The Forgotten Sands hits 360 and PS3 same day as Wii". VG247. from the original on June 22, 2022. Retrieved June 22, 2022.
  28. ^ Pinga, Kris (February 25, 2010). . Archived from the original on July 25, 2012. Retrieved February 25, 2010.
  29. ^ . Tom Salta website. Archived from the original on November 23, 2010. Retrieved June 22, 2022.
  30. ^ . Square Enix Music Online. 2010. Archived from the original on April 11, 2010. Retrieved June 22, 2022.
  31. ^ . Tom Salta website. 2010. Archived from the original on April 10, 2010. Retrieved June 22, 2022.
  32. ^ "Prince of Persia: The Forgotten Sands Wii Original Soundtrack". iTunes. from the original on June 22, 2022. Retrieved June 23, 2022.
  33. ^ a b "Prince of Persia: The Forgotten Sands". Metacritic. from the original on September 3, 2020. Retrieved June 8, 2010.
  34. ^ a b c d e f g h i Miller, Matt (May 19, 2010). . Game Informer. Archived from the original on January 12, 2020. Retrieved June 8, 2010.
  35. ^ a b c d e f Mc Shea, Tom (May 20, 2010). "Prince of Persia: The Forgotten Sands Review". GameSpot. from the original on January 12, 2020. Retrieved June 8, 2010.
  36. ^ a b c d e f g . GameTrailers. 2010. Archived from the original on August 17, 2010. Retrieved June 23, 2022.
  37. ^ a b c d e Cheng, Justin (June 2010). "Review - Prince of Persia: The Forgotten Sands". Nintendo Power. No. 255. Future US. pp. 84–85.
  38. ^ "2011 Awards". Game Audio Network Guild. from the original on June 28, 2022. Retrieved June 28, 2022.

External links

  • (archived)

prince, persia, forgotten, sands, other, versions, game, prince, persia, forgotten, sands, prince, persia, forgotten, sands, 2010, action, adventure, video, game, developed, ubisoft, quebec, several, related, games, same, name, forms, part, prince, persia, fra. For the other versions of the game see Prince of Persia The Forgotten Sands Prince of Persia The Forgotten Sands is a 2010 action adventure video game developed by Ubisoft Quebec for the Wii One of several related games of the same name it forms part of the Prince of Persia franchise and is set between the events of The Sands of Time 2003 and Warrior Within 2004 Following the unnamed Prince as he is guided by the genie Zahra through a cursed kingdom gameplay focuses on navigating platforming and combat challenges using both the Prince s acrobatic stills and unlocked magical powers The game also features a form of co op multiplayer with a second player using Zahra to aid the Prince with platforming and combat Prince of Persia The Forgotten SandsDeveloper s Ubisoft QuebecPublisher s UbisoftDirector s Mario LordProducer s Valerie HenaireDesigner s Alexandre PedneaultYanick PicheProgrammer s Marc ParenteauArtist s Thierry DansereauSteve BeaudoinWriter s Ben McCawMarianne KrawczykComposer s Tom SaltaSeriesPrince of PersiaPlatform s WiiReleaseNA May 18 2010AU May 20 2010EU May 20 2010UK May 21 2010Genre s Action adventureMode s Single player multiplayerProduction on The Forgotten Sands for Wii began in 2008 alongside its other versions and lasted two years with Ubisoft Quebec being tasked with creating an original standalone title for the hardware The game was built specifically for the Wii incorporating motion control into the gameplay and working within its technical limits The music created by Tom Salta focused on eclectic ambience over orchestra Reception of the game was generally positive critics praised its gameplay and graphic design while faulting its combat as boring or impeded by its controls Several journalists noted it as a good Prince of Persia and Wii game in its own right and it saw award nominations for its writing and music Contents 1 Gameplay 2 Plot 3 Development 3 1 Music 4 Reception 5 References 6 External linksGameplay Edit The Prince center jumps across a gap in a high stone walkway Like its other versions Prince of Persia The Forgotten Sands is an action adventure puzzle platform video games the player takes control of an unnamed Prince navigating a ruined city set in Ancient Persia 1 2 The Prince is controlled using the Wii Remote and Nunchuck 2 Some environmental elements and later powers are triggered using the Wii Remote s pointer while standard controls for jumping are mapped to buttons 2 3 While most areas use a free roaming 3D camera others use a locked 2D side view perspective 3 Fountains scattered through the game act as checkpoints that restore health and collectable sand orbs are scattered along the path which refill a meter which allows the Prince to respawn directly into the nearest safe area without restarting at a fountain 4 As with other entries in the series the Prince has access to acrobatic traversal options including wall runs and jumps climbing on or swinging from poles and scaling ledges Areas are gated off with both platforming challenges and environmental puzzles or traps 5 6 After a point the Prince gains access to three magical powers to help with navigation These are a spirit hook which can be attached to walls and act as a temporary grip point a whirlwind pillar to lift the Prince off the ground and a sphere which allows the Prince to hover in mid air and can him protect from traps While early on these environmental elements are limited by position and must be remotely activated later the Prince gains the ability to place hooks and pillars on any suitable surface and activate the sphere in mid air 4 7 8 Combat has the Prince attacking with his sword or fists and uses the system s motion controls swinging the Wii Remote triggers sword attacks while punching with the Nunchuck triggers a fist attack Both controllers can also be shaken simultaneously to trigger a spin attack Blocking is mapped to one of the controller buttons 2 There are a variety of enemy types ranging in strength and attack style 4 Occasionally certain enemies in groups will have a blue aura surrounding them meaning they are the leader of the group If the player kills this leader the other enemies will flee and the player wins the fight Enemies in combat can also be frozen by the player for a brief period of time 2 During boss battles the player must pass a series of quick time events to finish phases of battle Defeating enemies and breaking special chests around the environment grant experience points which unlock move upgrades and additional moves for the Prince 4 The game features co op multiplayer with the second player taking on the role of the genie Zahra Rather than taking direct part in gameplay the second player can create platforming elements and use their powers to slow down enemies and environmental hazards 4 Completing certain objectives within levels such as fulfilling time trial requirements unlocks special rewards similar to achievements 2 There are also gameplay focused unlockables such as a survival mode against waves of enemies challenge versions of platforming sections and time trials 3 Plot EditAll versions of The Forgotten Sands focus on the adventures of the Prince a son of the Persian king Sharaman Chronologically they are mostly set in between Prince of Persia The Sands of Time and its sequel Warrior Within and are intended to fill the seven year gap between the two games and show how the Prince s outlook on the world changed 9 The Wii version is set at an unspecified point within that time period 10 A narrator tells of a story about the Prince promising to reveal the true events of his journey to a lost kingdom under a genie s guidance The Prince is guided by the genie Zahra whom he found and bought in a marketplace through a jungle Zahra has promised him a kingdom of his own a princess as a bride and immortality Reaching a clearing Zahra enters a statue and tells the Prince to kiss it this action binds their spirits granting the Prince immortality and the ability to see a secret passage to the lost kingdom of Izdahar Izdahar once a flourishing land is now in ruin and in the grip of the Haoma a sentient malicious plant which has killed or possessed the city s people The Prince finds a sword driven into a statue but pulling it out releases a being dubbed the Sorceress who embodies the Haoma Another creature dubbed the Beast attacks and the sword is broken with its blade embedded in the Beast as it flees As the sword was keeping the Haoma confined to Izdahar the Prince must now correct his mistake by retrieving the blade and reforging the sword to kill it As they navigate the ruined city the Prince and Zahra grow closer with Zahra revealing she lived in the genie built Izdahar and was driven out with her people when the Haoma took control They eventually corner and kill the Beast revealed to be Izdahar s possessed sultan Amir Rahman Before dying Amir Rahman asks the Prince to save his daughter Nasreen from the Haoma The Sorceress also attempts to lure the Prince to her side with promises of power but he rejects her With help from godly powers within Izdahar the Prince reforges the sword and confronts the Sorceress and the core of the Haoma The Sorceress is freed from the Haoma s possession and revealed to be Nasreen who unwittingly brought the Haoma into Izdahar The Haoma launches a final attack and the Prince grants Nasreen his immortality with a kiss so she can survive as she is dragged into a chasm He then flees with Zahra but the sands are quickly consuming it Zahra merges with the Prince to save him at the cost of her life returning the Prince to the clearing to find Izdahar gone and the statue shattered Nasreen revealed to be the story s narrator hopes she will meet the Prince once more as he walks away into the desert Development EditThe Forgotten Sands began production at series developer and publisher Ubisoft prior to 2008 while development was ongoing on a series reboot 11 Beginning life as a video game tie in with the movie adaptation of The Sands of Time the movie s delay prompted the game to be reworked as a return to the Sands of Time continuity serving as both a reboot and a return to a well liked part of the series 12 This approach allowed it to act as a counterpart to the 2008 reboot 13 The Forgotten Sands was also intended to win back players which had been lost to the God of War series with the design focus being on narrative and artistic design 14 Rather than a single version across multiple platforms different versions were made to play to each platform s strengths and weaknesses 9 The Wii version was developed by Ubisoft Quebec 15 The game was made an interqual set in the seven year gap between The Sands of Time and Warrior Within showing some of the hardships endured by the Prince which caused his personality shift in the latter game 9 Due to sharing a similar chronological setting all versions of the game used the same title 16 Production on the Wii version lasted between two and three years with a team of both series veterans and newcomers 2 17 At its peak the production team was made up of seventy people 17 Mario Lord was director Marc Parenteau was lead programmer while the art director was Thierry Dansereau 10 18 The team as a whole were excited to work on the Prince of Persia license 2 18 According to lead designer Yanick Piche the game was designed from the ground up for the platform optimising the technical elements to push the Wii hardware as much as they could 2 Scaleform GFx was licensed for the game s UI and animated textures explained as allowing more complex looking graphics without impacting the game s performance 19 To promote a smooth game experience the Wii version was designed to run at 60 frames per second and included small aesthetic elements that helped players find their way through the level 2 The control design which made heavy use of the Wii Remote pointer was chosen based on feedback from testers finding the flow of gameplay broken by needing to use the Wii Remote s D pad 20 Co op was included because of the Wii s reputation as a social platform compared by Piche to the style of co op used in Super Mario Galaxy 2 Alongside recreating the established gameplay of the series the team crating multiple options for traversing environments using the design mantra create your own path 21 An optional fixed overhead camera was included as a homage to The Sands of Time 18 While motion controls were implemented platforming made use of standard buttons as the team did not want to make the game exhausting for players 2 The script and story were written by Ben McCaw and Marianne Krawczyk 22 McCaw worked with Lord and other members of the team when creating the story so it would fit the gameplay and setting The goal was to show the Prince in pursuit of his own power developing his relationship with Zahra along the way One of McCaw s favorite element was the mechanism for Zahra to grant the Prince powers by kissing statues possessed by her and now it was referenced during the ending 10 The choice was made early in development to set all versions of The Forgotten Sands within the Sands of Time continuity with its version of the lead character 9 It was designed that the Wii version should take place anywhere within the time gap compared by McCaw to the story structure of the Arabian Nights 10 Yuri Lowenthal returned as the voice of the Prince 2 The Forgotten Sands was announced by Ubisoft in November 2009 15 Versions for Nintendo consoles were announced the following month for a May 2010 release window alongside confirmation of their differing content 23 The Wii version of The Forgotten Sands released on May 18 in North America May 20 in Australia and mainland Europe and May 21 in the United Kingdom it released in parallel with its console and portable counterparts 24 25 26 27 The UK release coincided with the theatrical release of the movie adaptation of The Sands of Time 25 The Wii version also included a port of the original Prince of Persia as an unlockable 28 Music Edit The composer was Tom Salta who also worked on music for the PlayStation Portable and Nintendo DS versions of The Forgotten Sands 29 Salta was asked to send in a music demo as he had not worked on the series before His approach to the music was to avoid the typical Hollywood orchestral ethnic blend instead using an eclectic style focusing on immersion and ambience 30 The music made use of Asian and Near Eastern instruments including doumbek kora kanjira mbira and duduk alongside custom made instruments It also had contributions from percussionist Bashiri Johnson and contrasting vocal tracks by Azam Ali and Judith Berard 31 A digital soundtrack album was released on May 18 alongside the game 32 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic77 100 33 Review scoresPublicationScore1Up comC 6 Eurogamer7 10 8 Game Informer8 10 34 GameSpot7 5 10 35 GameTrailers7 6 10 36 IGN8 10 3 Nintendo Power8 10 37 Official Nintendo Magazine84 5 Prince of Persia The Forgotten Sands received generally favorable reviews scoring a 77 out of 100 on review aggregator Metacritic based on 24 reviews 33 For their work on the game McCaw and Krawczyk were nominated in the Videogame Writing category at the 63rd Writers Guild of America Awards 22 At the 2011 Game Audio Network Guild Awards the music was nominated in the Best Original Instrumental Song category for the track The Palace Gates and the Best Original Vocal Song Pop category for Zahra s theme 38 IGN s Craig Harris was very positive about The Forgotten Sands with his main complaints being some occasional inconsistencies with the controls and infrequent frame rate drops 3 Official Nintendo Magazine s Neil Long called the game a return to the well liked Prince of Persia formula citing its platforming and puzzles using the Prince s magical abilities as highlights 5 Justin Cheng of Nintendo Power similarly called The Forgotten Sands a return to form for the series on a Nintendo console though he felt the use of sand powers and the combat were underdeveloped compared to the platforming 37 Ellie Gibson of Eurogamer was positive overall citing it as a far more polished Wii game than others from popular franchises with her main enjoyment coming from making the Prince skip gracefully around well designed levels just like in the old days 8 Tom McShea writing for GameSpot enjoyed his experience with the game and praised its overall design particularly in later more challenging sections with his main faults being with the combat system and notable issues controlling the camera 35 Matt Miller of Game Informer found the Wii entry entertaining and enjoyable despite a slow start feeling that Ubisoft had not promoted it enough as he felt it was a high enough quality to stand on its own 34 GameTrailers felt it inferior to the earlier Sands of Time trilogy but also better than many other titles on the Wii at that time but still a high quality game with good production values deserving of its place in the series 36 Bob Mackey of 1Up com was less positive than many reviewers finding the use of motion controls impacted his enjoyment of the game overall due to their impact on both the platforming at the combat 6 Both Harris and McShae enjoyed the storyline and the interactions between Zahra and the Prince 3 35 while others felt it lackluster compared to other entries 8 34 36 The gameplay design saw general praise for its environmental and puzzle design with it being positively compared to earlier entries in the Sands of Time continuity a Both Cheng and Long noted the opening sections of the game as tedious due to a lack of variety in platforming and limited abilities 5 37 By contrast with the platforming and puzzles the combat was universally panned as boring or repetitive a with some also faulting the extensive use of motion controls in both combat and some platforming 6 34 The high number of extras and replay value was also praised 3 34 35 36 The graphics and animation while occasionally noted for a lack of polish common to the Wii hardware were lauded overall where mentioned as high quality for the platform and fitting the series aesthetic 3 34 35 36 The music was also praised 3 8 34 though when mentioned the voice acting drew mixed responses with Lowenthal s performance being praised compared to other characters 3 36 Several critics noted this version as both a good addition to the Prince of Persia series and a standout example of a high quality Wii title for a major game series 3 8 34 36 37 References Edit Ubisoft Announces Prince of Persia The Forgotten Sands Available in Stores Today IGN May 18 2010 Archived from the original on December 12 2010 Retrieved June 22 2022 a b c d e f g h i j k l m Enter Sandman Nintendo Power No 252 Future US March 2010 pp 40 46 a b c d e f g h i j k l Harris Craig May 18 2010 Prince of Persia The Forgotten Sands Review IGN Archived from the original on May 24 2010 Retrieved June 8 2010 a b c d e Tong Sophia April 27 2010 Prince of Persia The Forgotten Sands Hands On GameSpot Archived from the original on February 20 2019 Retrieved June 22 2022 a b c d e Long Neil May 18 2010 Prince Of Persia The Forgotten Sands Wii Review Official Nintendo Magazine Archived from the original on May 23 2010 Retrieved June 22 2022 a b c d e Mackey Bob May 18 2010 Prince of Persia The Forgotten Sands Wii 1Up com Archived from the original on August 1 2012 Retrieved June 8 2010 Bramble Simon April 23 2010 Preview Prince Of Persia The Forgotten Sands Official Nintendo Magazine Archived from the original on April 26 2010 Retrieved June 22 2022 a b c d e f g Gibson Ellie June 7 2010 Review Prince of Persia The Forgotten Sands Wii Eurogamer Archived from the original on June 10 2010 Retrieved June 8 2010 a b c d Ransom Wiley Jason December 14 2009 Prince of Persia The Forgotten Sands fills in gaps before Warrior Within new details revealed in developer interview Joystiq Archived from the original on December 15 2009 Retrieved June 25 2015 a b c d Caravella Vinny June 9 2010 Putting Words in The Prince s Mouth Giant Bomb Archived from the original on June 22 2022 Retrieved June 22 2022 Kietzmann Ludwig March 31 2010 Interview Prince of Persia The Forgotten Sands Michael McIntyre Joystiq Archived from the original on April 2 2010 Retrieved June 25 2015 Dyer Mitch February 3 2014 House of Dreams The Ubisoft Montreal Story IGN p 2 Archived from the original on February 6 2014 Retrieved June 22 2022 Kohler Chris March 28 2010 PAX Prince of Persia The Forgotten Sands Tries It Again Wired Archived from the original on April 23 2015 Robinson Andy March 24 2010 God of War pinched Prince Of Persia players Ubisoft Computer and Video Games Archived from the original on March 27 2010 Retrieved June 22 2022 a b Ubisoft Announces Prince of Persia The Forgotten Sands Ubisoft November 30 2009 Archived from the original on February 9 2010 Retrieved June 22 2022 Vignola Joel May 13 2010 Prince of Persia The Forgotten Sands built specifically for PSP including comments PlayStation Blog Archived from the original on September 5 2019 Retrieved June 22 2022 a b Beaudoin Maxime January 25 2016 Why I Quit my Dream Job at Ubisoft Game Developer Archived from the original on August 28 2021 Retrieved June 22 2022 a b c Un nouveau Prince of Persia concu chez Ubisoft Quebec contents in French Le Soleil newspaper February 15 2010 Archived from the original on February 19 2010 Retrieved February 18 2010 Alexander Leigh March 29 2010 Ubisoft Licenses Scaleform GFx For Forgotten Sands Wii Game Developer Archived from the original on August 27 2021 Retrieved June 22 2022 Carless Simon May 10 2010 GDC Canada Ubisoft s Boisvert On Efficient Game PlayTesting Game Developer Archived from the original on August 27 2021 Retrieved June 22 2022 Ubisoft March 18 2010 Prince of Persia The forgotten sands WII Dev Diary 1 Europe Web video Video YouTube a b 2011 Writers Guild Awards Videogame Writing Nominees Announced Writers Guild of America Archived from the original on January 8 2011 Retrieved June 22 2022 East Thomas December 15 2009 Prince Of Persia Forgotten Sands is coming to Wii and DS Official Nintendo Magazine Archived from the original on October 9 2014 Retrieved June 22 2022 Sinclair Brian May 16 2010 Shippin Out May 16 22 Red Dead Redemption Alan Wake Prince of Persia GameSpot Archived from the original on March 13 2016 Retrieved June 22 2022 a b Prince Of Persia returns on May 21st MCV Develop April 19 2010 Archived from the original on June 22 2022 Retrieved June 22 2022 Kozanecki James May 17 2010 AU Shippin Out May 17 21 Red Dead Redemption GameSpot Archived from the original on November 6 2013 Retrieved June 22 2022 Nunneley Stephany February 17 2010 PoP The Forgotten Sands hits 360 and PS3 same day as Wii VG247 Archived from the original on June 22 2022 Retrieved June 22 2022 Pinga Kris February 25 2010 Wii Forgotten Sands Includes SNES Prince of Persia Co Op Multiplayer Archived from the original on July 25 2012 Retrieved February 25 2010 Discography Tom Salta website Archived from the original on November 23 2010 Retrieved June 22 2022 Interview with Tom Salta April 2010 Square Enix Music Online 2010 Archived from the original on April 11 2010 Retrieved June 22 2022 Award winning composer Tom Salta scores Prince of Persia The Forgotten Sands Tom Salta website 2010 Archived from the original on April 10 2010 Retrieved June 22 2022 Prince of Persia The Forgotten Sands Wii Original Soundtrack iTunes Archived from the original on June 22 2022 Retrieved June 23 2022 a b Prince of Persia The Forgotten Sands Metacritic Archived from the original on September 3 2020 Retrieved June 8 2010 a b c d e f g h i Miller Matt May 19 2010 Prince of Persia The Forgotten Sands Game Informer Archived from the original on January 12 2020 Retrieved June 8 2010 a b c d e f Mc Shea Tom May 20 2010 Prince of Persia The Forgotten Sands Review GameSpot Archived from the original on January 12 2020 Retrieved June 8 2010 a b c d e f g Review Prince of Persia The Forgotten Sands GameTrailers 2010 Archived from the original on August 17 2010 Retrieved June 23 2022 a b c d e Cheng Justin June 2010 Review Prince of Persia The Forgotten Sands Nintendo Power No 255 Future US pp 84 85 2011 Awards Game Audio Network Guild Archived from the original on June 28 2022 Retrieved June 28 2022 a b 1UP com 6 Eurogamer 8 Game Informer 34 GameSpot 35 IGN 3 Nintendo Power 37 Official Nintendo Magazine 5 External links EditOfficial website archived Retrieved from https en wikipedia org w index php title Prince of Persia The Forgotten Sands Wii amp oldid 1114056962, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.