fbpx
Wikipedia

Battle.net

Battle.net is an Internet-based online game, social networking service, digital distribution, and digital rights management platform developed by Blizzard Entertainment. The service was launched on December 31, 1996, followed a few days later with the release of Blizzard's action-role-playing video game Diablo on January 3, 1997. Battle.net was officially renamed to "Blizzard Battle.net" in August 2017, with the change being reverted in January 2021.[1]

Battle.net
Battle.net running on Windows 11.
Developer(s)Blizzard Entertainment
Initial releaseDecember 31, 1996; 27 years ago (1996-12-31)
Stable release
2.3.1.13029
TypeContent delivery
Digital rights management
Multiplayer online service
Social networking
Instant messaging
VoIP
LicenseProprietary
Websitewww.blizzard.com/en-us/apps/battle.net/desktop

Battle.net was the first online gaming service incorporated directly into the games that make use of it, in contrast to the external interfaces used by the other online services at the time.[citation needed] This feature, along with ease of account creations and the absence of member fees, caused Battle.net to become popular among gamers and became a major selling point for Diablo and subsequent Blizzard games.[citation needed] Since the successful launch of Battle.net, many companies have created online game services mimicking Blizzard's service package and the user interface.[citation needed]

Blizzard Entertainment officially unveiled the revamped Battle.net 2.0 on March 20, 2009.[2] It later revealed further details of the Battle.net revamped features at BlizzCon 2009 which supported World of Warcraft, StarCraft II, and Diablo III. The original Battle.net was then renamed to Battle.net Classic.[3] Battle.net Classic games use a different account system to the games on Battle.net 2.0.

The platform currently supports storefront actions, social interactions, and matchmaking for all of Blizzard's modern PC games including Hearthstone, Heroes of the Storm, Overwatch 2, and StarCraft: Remastered, as well as various Call of Duty games, and Crash Bandicoot 4: It's About Time from corporate sibling of Blizzard Entertainment, Activision. The platform provides cross-game instant messaging and voice chat service.

In September 2017, Blizzard Entertainment released the Battle.net application for Android and iOS. The app includes the ability to chat with and add friends in addition to seeing what games they are currently playing.[4]

History edit

Battle.net Classic (1996–2009) edit

When the service initially launched on December 31, 1996 (the first game using the service being Diablo releasing a few days later on January 3, 1997), Battle.net offered only a few basic services like chatting and game listings. Players could connect to the service, talk with other gamers and join multiplayer games of Diablo. Besides user account data, no game data was stored on the Battle.net servers. When a player connected to a game, they would be connecting directly to the other players in the game. No data was sent through the Battle.net servers. While this made the service quick and easy to use, it quickly led to widespread cheating since players using cheats could modify their game data locally. However, since there was an option to create private games, many players ended up playing with people they knew.

 
The Battle.net interface in StarCraft

The release of StarCraft in 1998 increased usage of the Battle.net service significantly. Features such as ladder ranking and game filters were added to the service. Battle.net grew even larger after the release of the expansion pack StarCraft: Brood War, with tens of thousands of players logged on at any given time (even in the present day). StarCraft Battle.net was especially successful in South Korea, where the number of players logged on was often many times that of the United States.

StarCraft also brought with it a new copy protection scheme using CD keys. Under Diablo, Battle.net would allow any client to connect to the service. With StarCraft, only those players with a valid and unique CD key – a generated 13-digit number distributed with each boxed game – were allowed onto the service. Only one person could connect to Battle.net using a specific CD key at a time. CD-Keys could also be muted (unable to chat in channels or whisper), voided (restricted to The Void channel), jailed (both muted and voided) or banned from Battle.net entirely. Every Blizzard game since StarCraft has used the CD key system to connect to Battle.net. StarCraft: Brood War used as its CD-key whatever CD-key was found on the original StarCraft on that computer, and was thus only installable if the original was already installed. With the release of the Gateway system in Brood War (selectable regional server clusters), two players can play at the same time, as long as they are on different gateways. Given how the gateways are expectedly separate from each other, each with their own games list and user accounts that are not shared across the other gateways, it is still maintained that they cannot play in the same game nor chat with each other, etc.

Diablo II was released in 2000 to much fanfare. The main highlight of Diablo II as it relates to Battle.net was that the game used the client–server model. The game was no longer simulated on each player's computer, but instead was run on Blizzard's server. This also meant that all of the character data for the game was stored on the Battle.net servers. The game also has an open character feature on Battle.net which stored the player's character on the client. This allowed players to play characters locally or on a LAN, and then use those same characters on Battle.net. However, any open games played on Battle.net were not protected from cheating by other players since they could have modified their characters locally. Diablo II also had a unique feature that would show the players in the Battle.net chat room as avatars who looked like their characters did in the game. It also used a different Battle.net interface than previous games, where previously there were mainly only color differences. There was also expanded ladder support including a "Hardcore" ladder which listed players whose characters would be removed permanently if they died in-game. Again, with Diablo II usage of Battle.net increased steadily, climbing even higher with the release of the expansion pack Diablo II: Lord of Destruction in 2001.

Warcraft III: Reign of Chaos was released in 2002 and its expansion pack, Warcraft III: The Frozen Throne, was released in 2003. The release of these two games brought with them a number of new features to the online service. The most significant feature to be added was probably the concept of Anonymous Matchmaking. This feature allowed a user who wanted to play a game to simply press a button and automatically be matched up with one or more other players who were similar in skill (based on ranking) and also wanted to play a game. This allowed for people to get into games quickly and easily. It also reduced win-trading, where two people would purposely win and lose games to artificially raise their rank on the ladder. The matchmaking concept was also expanded to team games in a feature called "Arranged Teams". In an arranged team game, you could make a team with one or more friends, which was then anonymously matched up with another team of the same size and rank. However, a strategy was introduced on how to cheat the automated 'fair' matchups, called 'Abusing', simply by someone losing the Arranged Team Games intentionally with one ally so that with another ally (who wants to gain wins easily) won't find it difficult because the automatic matchups would put the two players up against relatively unskilled players. Automated tournaments were added in the expansion, where players would compete to be crowned tournament champion in a series of games played throughout the day. In addition to the new game styles, a slew of other features were added including selectable chatroom icons unlocked based on the player's number of wins, a friends list, and clan support.

Battle.net 2.0 (2009–2013) edit

Battle.net was revamped by Blizzard Entertainment in 2009 and officially unveiled on March 20, 2009, it was further elaborated on during BlizzCon 2009. The new Battle.net contains three unique sections. The first allows players to connect all Battle.net accounts, World of Warcraft characters and friends list together and integrate them into a unified single Battle.net account. Players can also unlock achievements in-game which would in turn unlock avatars and decals which would be shown on the player's profile, the decals can also be seen in-game on the player's units.[5]

 
Chat System interface on the revamped Battle.net 2.0

The second section consists of making Battle.net into a competitive platform for players which involves a new improved matchmaking system, simplifying the process of players organizing games. The ladder system has also been revamped; the system classifies players into certain leagues according to their level of competitiveness. Players would then compete against others who have a similar skill level to their own, albeit across leagues. There is also a special practice league to practice and hone skills, where game speed is reduced and maps are designed to create a slower pace of the game. The party system works similar to that of World of Warcraft where players with friends would join together and enter games as a party.[5]

The final section involves the new chat system which involves a new system similar to instant messaging across games. Players may communicate with friends across games, servers, and characters.[5]

World of Warcraft initially did not support Battle.net, having separate accounts from Battle.net once until the revamp of Battle.net on March 20, 2009 which forced players to merge their World of Warcraft accounts with the new Battle.net accounts. The features of Battle.net utilized in World of Warcraft include allowing players to engage in cross-realm, cross-faction and cross-game chat, which allows players to talk with their friends on their Real ID friends list, from other factions, other servers as well as other games such as StarCraft II and Diablo III.[citation needed] On November 11, 2009 Blizzard Entertainment made Battle.net a mandatory feature for World of Warcraft players.[6]

StarCraft II was the first game to natively support the new revamped Battle.net online interface. It was split into three installments: the base game with the subtitle Wings of Liberty, expansion pack Heart of the Swarm, stand-alone expansion pack Legacy of the Void and downloadable content mission packs Nova Covert Ops.[7]

The new interface includes a chat service which is similar to that of instant messengers which allows players to interact across different games. The platform also supports VoIP for players.[8][9][10]

On May 5, 2010, Blizzard revealed that Battle.net 2.0 would be integrated with social networking site Facebook, "linking the world's premier online gaming platform with the world's most popular social platform".

Desktop and Mobile Apps (2013–2017) edit

In August 2013, Blizzard Entertainment released an open beta for the Battle.net Launcher.[11] The launcher is a desktop application that allows players to purchase, install and patch their games, and provides access to the friends list and messaging. It also provides access to some account management and game services. Blizzard launches its own cross-game voice chat service in October 2016. Blizzard Voice is integrated into the Battle.net application.[12]

In February 2017, Blizzard introduced the ability to obtain Blizzard storefront credit by trading in "WoW Tokens" from World of Warcraft, bought through the use of in-game gold and initially used as a means of trading credits between players of World of Warcraft. These credits could be used to purchase other Blizzard games or content, such as card packs for Hearthstone or loot boxes for Overwatch.[13]

The Windows version of Destiny 2, developed by Bungie and published by the corporate sibling of Blizzard Entertainment, Activision, was exclusively sold and launched through the Battle.net on its Windows release on October 24, 2017 as well as used to support the game's matchmaking capabilities, making it the first non-Blizzard game supported by the launcher.[14] Blizzard affirmed that players can use gold farming in World of Warcraft to generate credit towards their Blizzard account that they can use towards purchase of Destiny 2.[15] Blizzard said that they are also "potentially evaluating needs or opportunities for future Activision games" to be supported by the Battle.net;[14] with Call of Duty: Black Ops 4, scheduled for release in late 2018, as its second title for the service.[16] Blizzard said it does not plan to extend similar support to other third-parties, fearing it would weaken their quality control with the product.[17]

Destiny 2 was removed from Battle.net on October 1, 2019, after Bungie and Activision amicably terminated the publishing deal, with Bungie transitioning players to use Steam instead after that date.[18]

A major user interface update for Battle.net was issued in January 2021, aimed to provide better visibility of news and a user's friends list, accessibility features, and navigation features.[19]

In September 2017, Blizzard Entertainment released Battle.net application for Android and iOS. The app provides simple social networking features with a user's friends on Battle.net, including accepting and sending friend invitations and chatting with friends.[20]

Rebranding and ongoing development (2017–current) edit

In late 2016, Blizzard Entertainment announced plans to rebrand Battle.net. According to CEO Mike Morhaime, the company found themselves in a position where they had two competing brands - Blizzard and Battle.net - creating confusion for players of where to find information about their games, and wanted to consolidate the branding.[21][22] Their first step was a plan to retire the "Battle.net" name in favor of calling service "Blizzard Tech", announced on September 21, 2016,[23] and renaming the client as the "Blizzard App" by March 24, 2017.[24] However, following this change, Blizzard realized that the "Battle.net" brand had too much legacy behind it to let it go since dropping the brand created additional confusion for users.[21] This further became an issue when Blizzard sought to have Destiny 2 use the service, as they wanted to be clear that the game was not developed by Blizzard but used the Battle.net framework, but the "Blizzard App" branding would not provide that clarity.[21][25][26] By August 2017, Blizzard Entertainment stepped back from the full rebranding, and announced that going forward, they would call the service and application "Blizzard Battle.net", which Morhaime said was the best way they had found to combine both brands and minimize consumer confusion.[27][21] By February 2021, Blizzard Entertainment released a new interface and rebranded the application "Battle.net" to its original name.[1]

Blizzard announced it intends to bring some of their PC games to Steam, starting with Overwatch 2 in August 2023. Games on Steam will still require a Battle.net account, but will not need the launcher app. Blizzard stated the reasoning for the move was that "[O]ne of the ideas pushing us forward is meeting players around the world where they are, and making our games as easy as possible to access and play. We want to give everyone a chance to experience our universes with old friends while making new ones, no matter how they choose to play."[28]

Development edit

Security edit

 
Hardware authenticator for the Battle.net

To help users protect their Battle.net accounts, Blizzard Entertainment implemented a two-factor authentication option for the service. Launched in 2008, this was initially through a separate device that could be purchased from Blizzard, encoded with the user's credentials. The device fit on a keychain and would generate pseudorandom numbers linked to the player's account, which they would enter when logging into Battle.net to affirm their identity.[29] Later, Blizzard introduced the Battle.net mobile application for iOS and Android platforms in 2009, replicating the same functionality.[30] An update during June 2016 simplified the process, allowing the user, when logging into their Battle.net account from a computer, to simply press a single button on their connected mobile device to affirm their authenticity.[31] Though not required to use Battle.net, some game aspects require the user to enable two-factor authentication through either the device or mobile app.[32]

Growth history edit

By November 1997, Blizzard Entertainment claimed that Battle.net had 2.2 million games played, 1.25 million different users, and averaged 3,500 new users each day.[33] By April 1999, it was reported that Battle.net had 2.3 million active users, and more than 50,000 concurrent users.[34] By September 2002, their active user count had jumped to 11 million.[citation needed] By September 2004, their active user count was up to nearly 12 million, spending more than 2.1 million hours online each day, and they had an average of 200,000 concurrent users, with a peak concurrent user count of 400,000.[35] In 2006, Blizzard claimed that Battle.net, when combined with the World of Warcraft subscriber base, was a leader of online gaming, noting that "even Xbox Live is not even close to us".[36]

Community content edit

A community of developers has arisen around Battle.net. Many unofficial clients are available for Battle.net, and most of the protocol used by Battle.net-enabled games has been reverse-engineered and published by volunteers.

Also, several communication tools have been made, like a "whisper" tool, so that a player could talk to their friends even if they are in a game.

Custom games (using maps that were not made by Blizzard Entertainment) have helped build the community, and now are a substantial portion of the games played. Among the most popular of these games in Warcraft III are tower defense maps and "hero solo" maps (such as Defense of the Ancients, and arena maps) or pure RTS games like "Civilization Wars", where the player develops their economy, tech, and unit diversity but the player has no control of their units.

Controversy edit

bnetd edit

A group of gamers reverse engineered the network protocol used by Battle.net and Blizzard games, and released a free (under the GNU GPL) Battle.net emulation package called bnetd. With bnetd, a gamer is not required to use the official Battle.net servers to play Blizzard games.

In February 2002, lawyers retained by Blizzard Entertainment threatened legal action under the Digital Millennium Copyright Act (DMCA) against the developers of bnetd. Blizzard games are designed to operate online exclusively with a set of Blizzard-controlled servers collectively known as "Battle.net". Battle.net servers include a CD key check as a means of preventing software piracy.

Despite offers from the bnetd developers to integrate Blizzard's CD key checking system into bnetd, Blizzard claims that the public availability of any such software package facilitates piracy, and moved to have the bnetd project shut down under provisions of the DMCA.[37] As this case is one of the first major test cases for the DMCA, the Electronic Frontier Foundation became involved. For a while negotiations were ongoing to resolve the case without a trial. However, the negotiations failed and Blizzard won the case on all counts: the defendants were ruled to have breached both StarCraft's End User License Agreement (EULA) and the Terms of Use of Battle.net.[38] This decision was appealed to the Eighth Circuit Court of Appeals, which also ruled in favor of Blizzard Entertainment/Vivendi on September 1, 2005.[39]

Privacy and Real ID edit

On July 6, 2010, Blizzard Entertainment announced that they planned to change the way their forums worked to require that users identify themselves with their real name.[40] The reaction from the community was overwhelmingly negative with multiple game magazines calling the change "foolhardy"[41] and an "Epic Fail".[42] It also resulted in the largest user response ever on the Blizzard forums.[43][44][45][46] This included personal details of a Blizzard employee who gave his real name "to show it wasn't a big deal".[47] Shortly after revealing his real name, personal information was posted that included his phone number, picture, age, home address, and other details.[43]

Some technology media outlets suggested the change was a good idea and would benefit both Battle.net and the Blizzard community.[48] Others worried that Blizzard would open their fans up to real-life dangers[49] such as stalking, sexual predators, and employment issues, since a simple Google search by a user's employer would reveal their online activities.[43][50][51][52] There was also concern that this would lead to real-life harassment and safety concerns, especially for women and transgender gamers who are already harassed quite often in-game.[53][54][55][52][56][57]

Blizzard Entertainment initially responded to some of the concerns by saying that the changes would not be retroactive to previous posts, that parents could set up the system so that minors cannot post, and that posting to the forums is optional.[citation needed] However, due to the huge negative response, Blizzard President Michael Morhaime issued a statement rescinding the plan to use real names on Blizzard's forums for the time being.[58][59]

2012 hacking edit

During 2012, Blizzard Entertainment suffered a number of incidents related to security. In May 2012, shortly after Diablo III's launch, they discovered a number of accounts that had been hacked using traditional means through password knowledge, with affected game characters being stripped of in-game possessions that could be sold for money. Blizzard noted at this time that those accounts affected did not use their authentication option, and made changes to try to improve security, such as the above authentication requirement for the game's Auction House.[60] A few months later on August 4, 2012, Blizzard reported that their Battle.net servers had been hacked into, with the perpetrators gaining access to some personal information, including user e-mail addresses, answers to security questions, and scrambled passwords, but not enough for user accounts to be compromised, according to Blizzard.[61][62] Blizzard Entertainment required all players on Battle.net in North America to change their password and suggested all users change their security questions.[63]

These security breaches led to a class-action lawsuit against Blizzard Entertainment in November 2012, claiming that the company was making a profit from the sale of Authenticator devices rather than using the money to enhance the security of their own servers, and that they failed to notify affected users about the August data breach in a timely manner.[64] Most of the claims in the suit were summarily dismissed in favor of Blizzard Entertainment in July 2013, primarily as the plaintiffs could not show any harm they suffered from these breaches, and the remaining claims related to Battle.net Authenticator promotional claims were resolved through mediation. The case was ultimately closed in February 2014.[65]

Games by Battle.net version edit

 
An early model of the revamped Battle.net interface in World of Warcraft

Battle.net Classic

Restricted chat functionality edit

  • Diablo Shareware
  • Diablo Spawn
  • Diablo
  • StarCraft Shareware
  • StarCraft Spawn
  • Japanese StarCraft (public beta of a Japanese version of StarCraft)
  • Japanese StarCraft Spawn

Battle.net 2.0 edit

No longer available edit

See also edit

References edit

  1. ^ a b "Welcome to the New Battle.net!". Blizzard. January 14, 2021. from the original on January 14, 2021. Retrieved March 22, 2022.
  2. ^ "Blizzard Unveils New Battle.net". Kotaku. March 20, 2009. Retrieved May 2, 2022.
  3. ^ "Upcoming Blizzard Battle.Net Feature Draw From Warcraft, Xbox Live, Life". Kotaku. August 21, 2009. Retrieved May 2, 2022.
  4. ^ "Blizzard Battle.net - Stay connected with your friends wherever you are". September 27, 2017.
  5. ^ a b c "Upcoming Blizzard Battle.Net Feature Draw From Warcraft, Xbox Live, Life – Blizzcon 09". Kotaku. August 21, 2009. Retrieved May 2, 2022.
  6. ^ . World of Warcraft. Archived from the original on August 7, 2010. Retrieved July 8, 2010.
  7. ^ "BlizzCon 2008: Starcraft II split into trilogy". GameSpot. October 10, 2008. Retrieved May 2, 2022.
  8. ^ . Battle.net. Archived from the original on January 5, 2009. Retrieved July 8, 2010.
  9. ^ . Big Download. August 21, 2009. Archived from the original on July 23, 2010. Retrieved July 8, 2010.
  10. ^ Kim, Matt (October 6, 2017). . USgamer. Archived from the original on February 6, 2021. Retrieved February 15, 2021.
  11. ^ Vandell, Perry (August 15, 2013). "Blizzard's Battle.net desktop launcher enters open beta". PC Gamer.
  12. ^ "New Battle.net Patch: Blizzard Voice, Chat Channels, Patch Notes". Wowhead. October 20, 2016. Retrieved May 2, 2022.
  13. ^ Hall, Charlie (February 6, 2017). "World of Warcraft will now let you convert gold into Overwatch, Hearthstone items". Polygon. Retrieved May 18, 2017.
  14. ^ a b Gartenberg, Chaim (May 18, 2017). "Destiny 2 will exclusively be available on PC through Blizzard's Battle.net". The Verge. Retrieved May 18, 2017.
  15. ^ Nunneley, Stephany (May 18, 2017). "Destiny 2 on PC will skip Steam and use Blizzard's Battle.net service instead". VG247. Retrieved May 2, 2022.
  16. ^ a b Bailey, Dustin (May 17, 2018). "Black Ops 4 PC will launch exclusively on Battle.net". PCGamesN. Retrieved May 17, 2018.
  17. ^ Bratt, Chris (May 19, 2017). "Don't expect other non-Blizzard games on its platform". Eurogamer. Retrieved May 2, 2022.
  18. ^ McWhertor, Michael; Frustick, Russ (June 6, 2019). "Destiny 2: Shadowkeep expansion, New Light free-to-play version coming Sept. 17". Polygon. Retrieved June 6, 2019.
  19. ^ Marshall, Cass (January 14, 2021). "Blizzard's Battle.net gets a new update for better browsing". Polygon. Retrieved January 14, 2021.
  20. ^ Oloman, Jordon (September 28, 2017). "Blizzard Launches Battle.net App for iOS and Android". IGN. Retrieved September 28, 2017.
  21. ^ a b c d Tack, Daniel (November 7, 2017). "Blizzard's Mike Morhaime Talks Loot Boxes, Battle.net, Mobile, And More". Game Informer. Retrieved November 15, 2017.
  22. ^ Devore, Jordan (March 24, 2017). "The Battle.net launcher has become 'the Blizzard app'". Destructoid. Retrieved May 2, 2022.
  23. ^ ""Battle.net" Update". World of Warcraft. Retrieved September 22, 2016.
  24. ^ Purchese, Robert (March 24, 2017). "Blizzard says cheerio to Battle.net branding". Eurogamer. Retrieved May 2, 2022.
  25. ^ Frank, Allegra (May 19, 2017). "What's up with Blizzard using the Battle.net name again?". Polygon. Retrieved May 19, 2017.
  26. ^ Orland, Kyle (May 23, 2017). "Battle.net isn't Battle.net anymore, even if Blizzard calls it Battle.net". Ars Technica. Retrieved May 23, 2017.
  27. ^ Madedonski, Brett (August 14, 2017). "We liked the name Battle.net so much that it's coming back". Destructoid. Retrieved August 14, 2017.
  28. ^ McWhertor, Michael (July 19, 2023). "Blizzard's bringing its PC games to Steam, starting with Overwatch 2". Polygon. Retrieved July 19, 2023.
  29. ^ Fahey, Mike (June 26, 2008). "Secure Your WoW Account With The Blizzard Authenticator". Kotaku. Retrieved May 2, 2022.
  30. ^ Heich, Eliah (March 27, 2009). "iPhone authenticator now in app store, for free". Engadget. Retrieved May 2, 2022.
  31. ^ Pereira, Chris (June 20, 2016). "Blizzard Has Made It Easier to Protect Your Battle.net Account". GameSpot. Retrieved June 20, 2016.
  32. ^ Torres, Robin (June 8, 2012). "Authenticator now required for Diablo's Real-Money Auction House". Engadget. Retrieved May 2, 2022.
  33. ^ Barbara Walter (November 28, 1997). "Battle.net Defines Its Success: Interview With Paul Sams". Game Developer. Retrieved May 2, 2022.
  34. ^ Conason, Joe (April 21, 1999). "Online gaming's store-shelf chains". Salon. from the original on May 28, 2009. Retrieved May 2, 2022.
  35. ^ "Appellees Brief" (PDF). Electronic Frontier Foundation. September 30, 2004. Retrieved July 8, 2010.
  36. ^ . Gamesindustry.biz. August 25, 2006. Archived from the original on June 16, 2007. Retrieved July 8, 2010.
  37. ^ Open Source game server shut down by DMCA September 15, 2008, at the Wayback Machine Linux, February 21, 2002
  38. ^ Court document: Davison & Associates vs Internet Gateway & Associates January 30, 2015, at the Wayback Machine, September 30, 2004
  39. ^ Chillingeffect.org: Blizzard Entertainment, Inc. Freezes On-Line Gamers with an Eight Circuit Court Victory, September 19, 2005.
  40. ^ . Forums.battle.net. Archived from the original on July 9, 2010. Retrieved July 8, 2010.
  41. ^ Mujtaba, Hassan (July 8, 2010). "Fans rage over Blizzard's New forum plans". Wccftech. Retrieved May 2, 2022.
  42. ^ . video gamer. June 14, 2010. Archived from the original on May 12, 2021. Retrieved May 2, 2022.
  43. ^ a b c "World of Warcraft maker to end anonymous forum logins". BBC News. July 7, 2010. from the original on July 8, 2010. Retrieved July 8, 2010.
  44. ^ Kuchera, Ben (July 6, 2010). "Blizzard: post about StarCraft 2? Use your real name". Arstechnica. from the original on July 9, 2010. Retrieved July 8, 2010.
  45. ^ . DigitalSomething. Archived from the original on June 29, 2011. Retrieved July 8, 2010.
  46. ^ Welsh, Oli (July 7, 2010). "Blizzard forums to require real names MMO News". Eurogamer.net. Eurogamer. from the original on July 10, 2010. Retrieved July 8, 2010.
  47. ^ Northrup, Laura (July 6, 2010). "You Want Your Real Name Publicly Associated With Your World Of Warcraft Account, Right?". The Consumerist. Retrieved July 8, 2010.
  48. ^ . Kombo.com. June 21, 2010. Archived from the original on November 17, 2008. Retrieved July 8, 2010.
  49. ^ "Counter-Strike Gamer Hunts Down, Stabs Man". Tom's Hardware. May 28, 2010. Retrieved July 8, 2010.
  50. ^ . IGN. Archived from the original on June 28, 2010. Retrieved July 8, 2010.
  51. ^ . Geeking Out About…. June 28, 2010. Archived from the original on July 10, 2010. Retrieved July 8, 2010.
  52. ^ a b . TechEye. Archived from the original on July 10, 2010. Retrieved July 8, 2010.
  53. ^ "The Real ID Debacle: What We've Learned". July 9, 2010.
  54. ^ "True names: identity, safety and Blizzard's Real ID". Metaverse Journal.
  55. ^ Matt Peckham (July 12, 2010). "Aftershock: Blizzard's Real ID policy gaffe rattles on". PCWorld. Retrieved May 2, 2022.
  56. ^ "Was Blizzard's real name decision nothing more than a PR stunt?". Icrontic.
  57. ^ . IGN. January 13, 2010. Archived from the original on January 16, 2010. Retrieved May 2, 2022.
  58. ^ "World of Warcraft Forums". Retrieved March 24, 2017.
  59. ^ "Blizzard backs down over gamers using real names". BBC News. July 9, 2010. from the original on July 16, 2010. Retrieved July 19, 2010.
  60. ^ Yin-Poole, Wesley (May 22, 2012). "Blizzard addresses Diablo 3 account hacks, outlines security measures". Eurogamer. Retrieved May 2, 2022.
  61. ^ Matulef, Jeffrey (August 10, 2012). "Battle.net has been hacked, e-mails compromised". Eurogamer. Retrieved May 2, 2022.
  62. ^ Albanesius, Chloe (August 10, 2012). "Blizzard's Battle.net Servers Hacked, User Info Stolen". PC Magazine. Retrieved May 2, 2022.
  63. ^ "Important Security Update". Blizzard Entertainment. August 9, 2012. Retrieved August 14, 2012.
  64. ^ Yin-Poole, Wesley (November 12, 2012). "Blizzard slams lawsuit over player security and sale of Battle.net Authenticators". Eurogamer. Retrieved May 2, 2022.
  65. ^ Nadolenco, John (August 9, 2013). "Failure to Allege Harm Narrows Data-Breach Suit". Class Defense Blog. Mayer Brown. Retrieved June 20, 2016.
  66. ^ Mejia, Ozzie (May 30, 2019). "Call of Duty: Modern Warfare on PC picks Battle.net release". Shacknews. Retrieved May 30, 2019.
  67. ^ . October 2019. Archived from the original on February 18, 2020. Retrieved February 18, 2020.

External links edit

  • Official website

battle, internet, based, online, game, social, networking, service, digital, distribution, digital, rights, management, platform, developed, blizzard, entertainment, service, launched, december, 1996, followed, days, later, with, release, blizzard, action, rol. Battle net is an Internet based online game social networking service digital distribution and digital rights management platform developed by Blizzard Entertainment The service was launched on December 31 1996 followed a few days later with the release of Blizzard s action role playing video game Diablo on January 3 1997 Battle net was officially renamed to Blizzard Battle net in August 2017 with the change being reverted in January 2021 1 Battle netBattle net running on Windows 11 Developer s Blizzard EntertainmentInitial releaseDecember 31 1996 27 years ago 1996 12 31 Stable release2 3 1 13029TypeContent deliveryDigital rights managementMultiplayer online serviceSocial networkingInstant messagingVoIPLicenseProprietaryWebsitewww wbr blizzard wbr com wbr en us wbr apps wbr battle wbr net wbr desktop Battle net was the first online gaming service incorporated directly into the games that make use of it in contrast to the external interfaces used by the other online services at the time citation needed This feature along with ease of account creations and the absence of member fees caused Battle net to become popular among gamers and became a major selling point for Diablo and subsequent Blizzard games citation needed Since the successful launch of Battle net many companies have created online game services mimicking Blizzard s service package and the user interface citation needed Blizzard Entertainment officially unveiled the revamped Battle net 2 0 on March 20 2009 2 It later revealed further details of the Battle net revamped features at BlizzCon 2009 which supported World of Warcraft StarCraft II and Diablo III The original Battle net was then renamed to Battle net Classic 3 Battle net Classic games use a different account system to the games on Battle net 2 0 The platform currently supports storefront actions social interactions and matchmaking for all of Blizzard s modern PC games including Hearthstone Heroes of the Storm Overwatch 2 and StarCraft Remastered as well as various Call of Duty games and Crash Bandicoot 4 It s About Time from corporate sibling of Blizzard Entertainment Activision The platform provides cross game instant messaging and voice chat service In September 2017 Blizzard Entertainment released the Battle net application for Android and iOS The app includes the ability to chat with and add friends in addition to seeing what games they are currently playing 4 Contents 1 History 1 1 Battle net Classic 1996 2009 1 2 Battle net 2 0 2009 2013 1 3 Desktop and Mobile Apps 2013 2017 1 4 Rebranding and ongoing development 2017 current 2 Development 2 1 Security 2 2 Growth history 2 3 Community content 3 Controversy 3 1 bnetd 3 2 Privacy and Real ID 3 3 2012 hacking 4 Games by Battle net version 4 1 Battle net Classic 4 1 1 Restricted chat functionality 4 2 Battle net 2 0 4 2 1 No longer available 5 See also 6 References 7 External linksHistory editBattle net Classic 1996 2009 edit When the service initially launched on December 31 1996 the first game using the service being Diablo releasing a few days later on January 3 1997 Battle net offered only a few basic services like chatting and game listings Players could connect to the service talk with other gamers and join multiplayer games of Diablo Besides user account data no game data was stored on the Battle net servers When a player connected to a game they would be connecting directly to the other players in the game No data was sent through the Battle net servers While this made the service quick and easy to use it quickly led to widespread cheating since players using cheats could modify their game data locally However since there was an option to create private games many players ended up playing with people they knew nbsp The Battle net interface in StarCraft The release of StarCraft in 1998 increased usage of the Battle net service significantly Features such as ladder ranking and game filters were added to the service Battle net grew even larger after the release of the expansion pack StarCraft Brood War with tens of thousands of players logged on at any given time even in the present day StarCraft Battle net was especially successful in South Korea where the number of players logged on was often many times that of the United States StarCraft also brought with it a new copy protection scheme using CD keys Under Diablo Battle net would allow any client to connect to the service With StarCraft only those players with a valid and unique CD key a generated 13 digit number distributed with each boxed game were allowed onto the service Only one person could connect to Battle net using a specific CD key at a time CD Keys could also be muted unable to chat in channels or whisper voided restricted to The Void channel jailed both muted and voided or banned from Battle net entirely Every Blizzard game since StarCraft has used the CD key system to connect to Battle net StarCraft Brood War used as its CD key whatever CD key was found on the original StarCraft on that computer and was thus only installable if the original was already installed With the release of the Gateway system in Brood War selectable regional server clusters two players can play at the same time as long as they are on different gateways Given how the gateways are expectedly separate from each other each with their own games list and user accounts that are not shared across the other gateways it is still maintained that they cannot play in the same game nor chat with each other etc Diablo II was released in 2000 to much fanfare The main highlight of Diablo II as it relates to Battle net was that the game used the client server model The game was no longer simulated on each player s computer but instead was run on Blizzard s server This also meant that all of the character data for the game was stored on the Battle net servers The game also has an open character feature on Battle net which stored the player s character on the client This allowed players to play characters locally or on a LAN and then use those same characters on Battle net However any open games played on Battle net were not protected from cheating by other players since they could have modified their characters locally Diablo II also had a unique feature that would show the players in the Battle net chat room as avatars who looked like their characters did in the game It also used a different Battle net interface than previous games where previously there were mainly only color differences There was also expanded ladder support including a Hardcore ladder which listed players whose characters would be removed permanently if they died in game Again with Diablo II usage of Battle net increased steadily climbing even higher with the release of the expansion pack Diablo II Lord of Destruction in 2001 Warcraft III Reign of Chaos was released in 2002 and its expansion pack Warcraft III The Frozen Throne was released in 2003 The release of these two games brought with them a number of new features to the online service The most significant feature to be added was probably the concept of Anonymous Matchmaking This feature allowed a user who wanted to play a game to simply press a button and automatically be matched up with one or more other players who were similar in skill based on ranking and also wanted to play a game This allowed for people to get into games quickly and easily It also reduced win trading where two people would purposely win and lose games to artificially raise their rank on the ladder The matchmaking concept was also expanded to team games in a feature called Arranged Teams In an arranged team game you could make a team with one or more friends which was then anonymously matched up with another team of the same size and rank However a strategy was introduced on how to cheat the automated fair matchups called Abusing simply by someone losing the Arranged Team Games intentionally with one ally so that with another ally who wants to gain wins easily won t find it difficult because the automatic matchups would put the two players up against relatively unskilled players Automated tournaments were added in the expansion where players would compete to be crowned tournament champion in a series of games played throughout the day In addition to the new game styles a slew of other features were added including selectable chatroom icons unlocked based on the player s number of wins a friends list and clan support Battle net 2 0 2009 2013 edit Battle net was revamped by Blizzard Entertainment in 2009 and officially unveiled on March 20 2009 it was further elaborated on during BlizzCon 2009 The new Battle net contains three unique sections The first allows players to connect all Battle net accounts World of Warcraft characters and friends list together and integrate them into a unified single Battle net account Players can also unlock achievements in game which would in turn unlock avatars and decals which would be shown on the player s profile the decals can also be seen in game on the player s units 5 nbsp Chat System interface on the revamped Battle net 2 0 The second section consists of making Battle net into a competitive platform for players which involves a new improved matchmaking system simplifying the process of players organizing games The ladder system has also been revamped the system classifies players into certain leagues according to their level of competitiveness Players would then compete against others who have a similar skill level to their own albeit across leagues There is also a special practice league to practice and hone skills where game speed is reduced and maps are designed to create a slower pace of the game The party system works similar to that of World of Warcraft where players with friends would join together and enter games as a party 5 The final section involves the new chat system which involves a new system similar to instant messaging across games Players may communicate with friends across games servers and characters 5 World of Warcraft initially did not support Battle net having separate accounts from Battle net once until the revamp of Battle net on March 20 2009 which forced players to merge their World of Warcraft accounts with the new Battle net accounts The features of Battle net utilized in World of Warcraft include allowing players to engage in cross realm cross faction and cross game chat which allows players to talk with their friends on their Real ID friends list from other factions other servers as well as other games such as StarCraft II and Diablo III citation needed On November 11 2009 Blizzard Entertainment made Battle net a mandatory feature for World of Warcraft players 6 StarCraft II was the first game to natively support the new revamped Battle net online interface It was split into three installments the base game with the subtitle Wings of Liberty expansion pack Heart of the Swarm stand alone expansion pack Legacy of the Void and downloadable content mission packs Nova Covert Ops 7 The new interface includes a chat service which is similar to that of instant messengers which allows players to interact across different games The platform also supports VoIP for players 8 9 10 On May 5 2010 Blizzard revealed that Battle net 2 0 would be integrated with social networking site Facebook linking the world s premier online gaming platform with the world s most popular social platform Desktop and Mobile Apps 2013 2017 edit In August 2013 Blizzard Entertainment released an open beta for the Battle net Launcher 11 The launcher is a desktop application that allows players to purchase install and patch their games and provides access to the friends list and messaging It also provides access to some account management and game services Blizzard launches its own cross game voice chat service in October 2016 Blizzard Voice is integrated into the Battle net application 12 In February 2017 Blizzard introduced the ability to obtain Blizzard storefront credit by trading in WoW Tokens from World of Warcraft bought through the use of in game gold and initially used as a means of trading credits between players of World of Warcraft These credits could be used to purchase other Blizzard games or content such as card packs for Hearthstone or loot boxes for Overwatch 13 The Windows version of Destiny 2 developed by Bungie and published by the corporate sibling of Blizzard Entertainment Activision was exclusively sold and launched through the Battle net on its Windows release on October 24 2017 as well as used to support the game s matchmaking capabilities making it the first non Blizzard game supported by the launcher 14 Blizzard affirmed that players can use gold farming in World of Warcraft to generate credit towards their Blizzard account that they can use towards purchase of Destiny 2 15 Blizzard said that they are also potentially evaluating needs or opportunities for future Activision games to be supported by the Battle net 14 with Call of Duty Black Ops 4 scheduled for release in late 2018 as its second title for the service 16 Blizzard said it does not plan to extend similar support to other third parties fearing it would weaken their quality control with the product 17 Destiny 2 was removed from Battle net on October 1 2019 after Bungie and Activision amicably terminated the publishing deal with Bungie transitioning players to use Steam instead after that date 18 A major user interface update for Battle net was issued in January 2021 aimed to provide better visibility of news and a user s friends list accessibility features and navigation features 19 In September 2017 Blizzard Entertainment released Battle net application for Android and iOS The app provides simple social networking features with a user s friends on Battle net including accepting and sending friend invitations and chatting with friends 20 Rebranding and ongoing development 2017 current edit In late 2016 Blizzard Entertainment announced plans to rebrand Battle net According to CEO Mike Morhaime the company found themselves in a position where they had two competing brands Blizzard and Battle net creating confusion for players of where to find information about their games and wanted to consolidate the branding 21 22 Their first step was a plan to retire the Battle net name in favor of calling service Blizzard Tech announced on September 21 2016 23 and renaming the client as the Blizzard App by March 24 2017 24 However following this change Blizzard realized that the Battle net brand had too much legacy behind it to let it go since dropping the brand created additional confusion for users 21 This further became an issue when Blizzard sought to have Destiny 2 use the service as they wanted to be clear that the game was not developed by Blizzard but used the Battle net framework but the Blizzard App branding would not provide that clarity 21 25 26 By August 2017 Blizzard Entertainment stepped back from the full rebranding and announced that going forward they would call the service and application Blizzard Battle net which Morhaime said was the best way they had found to combine both brands and minimize consumer confusion 27 21 By February 2021 Blizzard Entertainment released a new interface and rebranded the application Battle net to its original name 1 Blizzard announced it intends to bring some of their PC games to Steam starting with Overwatch 2 in August 2023 Games on Steam will still require a Battle net account but will not need the launcher app Blizzard stated the reasoning for the move was that O ne of the ideas pushing us forward is meeting players around the world where they are and making our games as easy as possible to access and play We want to give everyone a chance to experience our universes with old friends while making new ones no matter how they choose to play 28 Development editSecurity edit nbsp Hardware authenticator for the Battle net To help users protect their Battle net accounts Blizzard Entertainment implemented a two factor authentication option for the service Launched in 2008 this was initially through a separate device that could be purchased from Blizzard encoded with the user s credentials The device fit on a keychain and would generate pseudorandom numbers linked to the player s account which they would enter when logging into Battle net to affirm their identity 29 Later Blizzard introduced the Battle net mobile application for iOS and Android platforms in 2009 replicating the same functionality 30 An update during June 2016 simplified the process allowing the user when logging into their Battle net account from a computer to simply press a single button on their connected mobile device to affirm their authenticity 31 Though not required to use Battle net some game aspects require the user to enable two factor authentication through either the device or mobile app 32 Growth history edit By November 1997 Blizzard Entertainment claimed that Battle net had 2 2 million games played 1 25 million different users and averaged 3 500 new users each day 33 By April 1999 it was reported that Battle net had 2 3 million active users and more than 50 000 concurrent users 34 By September 2002 their active user count had jumped to 11 million citation needed By September 2004 their active user count was up to nearly 12 million spending more than 2 1 million hours online each day and they had an average of 200 000 concurrent users with a peak concurrent user count of 400 000 35 In 2006 Blizzard claimed that Battle net when combined with the World of Warcraft subscriber base was a leader of online gaming noting that even Xbox Live is not even close to us 36 Community content edit A community of developers has arisen around Battle net Many unofficial clients are available for Battle net and most of the protocol used by Battle net enabled games has been reverse engineered and published by volunteers Also several communication tools have been made like a whisper tool so that a player could talk to their friends even if they are in a game Custom games using maps that were not made by Blizzard Entertainment have helped build the community and now are a substantial portion of the games played Among the most popular of these games in Warcraft III are tower defense maps and hero solo maps such as Defense of the Ancients and arena maps or pure RTS games like Civilization Wars where the player develops their economy tech and unit diversity but the player has no control of their units Controversy editbnetd edit Main article bnetd A group of gamers reverse engineered the network protocol used by Battle net and Blizzard games and released a free under the GNU GPL Battle net emulation package called bnetd With bnetd a gamer is not required to use the official Battle net servers to play Blizzard games In February 2002 lawyers retained by Blizzard Entertainment threatened legal action under the Digital Millennium Copyright Act DMCA against the developers of bnetd Blizzard games are designed to operate online exclusively with a set of Blizzard controlled servers collectively known as Battle net Battle net servers include a CD key check as a means of preventing software piracy Despite offers from the bnetd developers to integrate Blizzard s CD key checking system into bnetd Blizzard claims that the public availability of any such software package facilitates piracy and moved to have the bnetd project shut down under provisions of the DMCA 37 As this case is one of the first major test cases for the DMCA the Electronic Frontier Foundation became involved For a while negotiations were ongoing to resolve the case without a trial However the negotiations failed and Blizzard won the case on all counts the defendants were ruled to have breached both StarCraft s End User License Agreement EULA and the Terms of Use of Battle net 38 This decision was appealed to the Eighth Circuit Court of Appeals which also ruled in favor of Blizzard Entertainment Vivendi on September 1 2005 39 Privacy and Real ID edit On July 6 2010 Blizzard Entertainment announced that they planned to change the way their forums worked to require that users identify themselves with their real name 40 The reaction from the community was overwhelmingly negative with multiple game magazines calling the change foolhardy 41 and an Epic Fail 42 It also resulted in the largest user response ever on the Blizzard forums 43 44 45 46 This included personal details of a Blizzard employee who gave his real name to show it wasn t a big deal 47 Shortly after revealing his real name personal information was posted that included his phone number picture age home address and other details 43 Some technology media outlets suggested the change was a good idea and would benefit both Battle net and the Blizzard community 48 Others worried that Blizzard would open their fans up to real life dangers 49 such as stalking sexual predators and employment issues since a simple Google search by a user s employer would reveal their online activities 43 50 51 52 There was also concern that this would lead to real life harassment and safety concerns especially for women and transgender gamers who are already harassed quite often in game 53 54 55 52 56 57 Blizzard Entertainment initially responded to some of the concerns by saying that the changes would not be retroactive to previous posts that parents could set up the system so that minors cannot post and that posting to the forums is optional citation needed However due to the huge negative response Blizzard President Michael Morhaime issued a statement rescinding the plan to use real names on Blizzard s forums for the time being 58 59 2012 hacking edit During 2012 Blizzard Entertainment suffered a number of incidents related to security In May 2012 shortly after Diablo III s launch they discovered a number of accounts that had been hacked using traditional means through password knowledge with affected game characters being stripped of in game possessions that could be sold for money Blizzard noted at this time that those accounts affected did not use their authentication option and made changes to try to improve security such as the above authentication requirement for the game s Auction House 60 A few months later on August 4 2012 Blizzard reported that their Battle net servers had been hacked into with the perpetrators gaining access to some personal information including user e mail addresses answers to security questions and scrambled passwords but not enough for user accounts to be compromised according to Blizzard 61 62 Blizzard Entertainment required all players on Battle net in North America to change their password and suggested all users change their security questions 63 These security breaches led to a class action lawsuit against Blizzard Entertainment in November 2012 claiming that the company was making a profit from the sale of Authenticator devices rather than using the money to enhance the security of their own servers and that they failed to notify affected users about the August data breach in a timely manner 64 Most of the claims in the suit were summarily dismissed in favor of Blizzard Entertainment in July 2013 primarily as the plaintiffs could not show any harm they suffered from these breaches and the remaining claims related to Battle net Authenticator promotional claims were resolved through mediation The case was ultimately closed in February 2014 65 Games by Battle net version edit nbsp An early model of the revamped Battle net interface in World of Warcraft Battle net Classic Diablo Warcraft II Battle net Edition Diablo II Lord of Destruction StarCraft Brood War Restricted chat functionality edit Diablo Shareware Diablo Spawn Diablo StarCraft Shareware StarCraft Spawn Japanese StarCraft public beta of a Japanese version of StarCraft Japanese StarCraft Spawn Battle net 2 0 edit World of Warcraft The Burning Crusade Wrath of the Lich King Cataclysm Mists of Pandaria Warlords of Draenor Legion Battle for Azeroth Shadowlands and Dragonflight Warcraft III Reforged StarCraft II Wings of Liberty Heart of the Swarm and Legacy of the Void StarCraft Remastered Diablo IV Diablo Immortal Diablo III Reaper of Souls Diablo II Resurrected Hearthstone Heroes of the Storm Overwatch 2 Blizzard Arcade Collection The Lost Vikings Rock n Roll Racing Blackthorne The Lost Vikings 2 and RPM Racing Call of Duty Black Ops 4 16 Call of Duty Modern Warfare Warzone 66 Call of Duty Modern Warfare 2 Campaign Remastered Call of Duty Black Ops Cold War Call of Duty Vanguard Call of Duty Modern Warfare II Warzone 2 0 Crash Bandicoot 4 It s About Time Call of Duty Modern Warfare III No longer available edit Overwatch Destiny 2 67 Warcraft III Reign of Chaos The Frozen Throne See also editPvPGNReferences edit a b Welcome to the New Battle net Blizzard January 14 2021 Archived from the original on January 14 2021 Retrieved March 22 2022 Blizzard Unveils New Battle net Kotaku March 20 2009 Retrieved May 2 2022 Upcoming Blizzard Battle Net Feature Draw From Warcraft Xbox Live Life Kotaku August 21 2009 Retrieved May 2 2022 Blizzard Battle net Stay connected with your friends wherever you are September 27 2017 a b c Upcoming Blizzard Battle Net Feature Draw From Warcraft Xbox Live Life Blizzcon 09 Kotaku August 21 2009 Retrieved May 2 2022 Wow gt Archived News gt November 2009 World of Warcraft Archived from the original on August 7 2010 Retrieved July 8 2010 BlizzCon 2008 Starcraft II split into trilogy GameSpot October 10 2008 Retrieved May 2 2022 StarCraft II General Discussion Battle net Archived from the original on January 5 2009 Retrieved July 8 2010 BlizzCon 2009 Battle net 2 0 features revealed Big Download August 21 2009 Archived from the original on July 23 2010 Retrieved July 8 2010 Kim Matt October 6 2017 Battle net Gets Some New Social Features Like Voice Chat and Social Channels USgamer Archived from the original on February 6 2021 Retrieved February 15 2021 Vandell Perry August 15 2013 Blizzard s Battle net desktop launcher enters open beta PC Gamer New Battle net Patch Blizzard Voice Chat Channels Patch Notes Wowhead October 20 2016 Retrieved May 2 2022 Hall Charlie February 6 2017 World of Warcraft will now let you convert gold into Overwatch Hearthstone items Polygon Retrieved May 18 2017 a b Gartenberg Chaim May 18 2017 Destiny 2 will exclusively be available on PC through Blizzard s Battle net The Verge Retrieved May 18 2017 Nunneley Stephany May 18 2017 Destiny 2 on PC will skip Steam and use Blizzard s Battle net service instead VG247 Retrieved May 2 2022 a b Bailey Dustin May 17 2018 Black Ops 4 PC will launch exclusively on Battle net PCGamesN Retrieved May 17 2018 Bratt Chris May 19 2017 Don t expect other non Blizzard games on its platform Eurogamer Retrieved May 2 2022 McWhertor Michael Frustick Russ June 6 2019 Destiny 2 Shadowkeep expansion New Light free to play version coming Sept 17 Polygon Retrieved June 6 2019 Marshall Cass January 14 2021 Blizzard s Battle net gets a new update for better browsing Polygon Retrieved January 14 2021 Oloman Jordon September 28 2017 Blizzard Launches Battle net App for iOS and Android IGN Retrieved September 28 2017 a b c d Tack Daniel November 7 2017 Blizzard s Mike Morhaime Talks Loot Boxes Battle net Mobile And More Game Informer Retrieved November 15 2017 Devore Jordan March 24 2017 The Battle net launcher has become the Blizzard app Destructoid Retrieved May 2 2022 Battle net Update World of Warcraft Retrieved September 22 2016 Purchese Robert March 24 2017 Blizzard says cheerio to Battle net branding Eurogamer Retrieved May 2 2022 Frank Allegra May 19 2017 What s up with Blizzard using the Battle net name again Polygon Retrieved May 19 2017 Orland Kyle May 23 2017 Battle net isn t Battle net anymore even if Blizzard calls it Battle net Ars Technica Retrieved May 23 2017 Madedonski Brett August 14 2017 We liked the name Battle net so much that it s coming back Destructoid Retrieved August 14 2017 McWhertor Michael July 19 2023 Blizzard s bringing its PC games to Steam starting with Overwatch 2 Polygon Retrieved July 19 2023 Fahey Mike June 26 2008 Secure Your WoW Account With The Blizzard Authenticator Kotaku Retrieved May 2 2022 Heich Eliah March 27 2009 iPhone authenticator now in app store for free Engadget Retrieved May 2 2022 Pereira Chris June 20 2016 Blizzard Has Made It Easier to Protect Your Battle net Account GameSpot Retrieved June 20 2016 Torres Robin June 8 2012 Authenticator now required for Diablo s Real Money Auction House Engadget Retrieved May 2 2022 Barbara Walter November 28 1997 Battle net Defines Its Success Interview With Paul Sams Game Developer Retrieved May 2 2022 Conason Joe April 21 1999 Online gaming s store shelf chains Salon Archived from the original on May 28 2009 Retrieved May 2 2022 Appellees Brief PDF Electronic Frontier Foundation September 30 2004 Retrieved July 8 2010 GC WOW Factor Gamesindustry biz August 25 2006 Archived from the original on June 16 2007 Retrieved July 8 2010 Open Source game server shut down by DMCA Archived September 15 2008 at the Wayback Machine Linux February 21 2002 Court document Davison amp Associates vs Internet Gateway amp Associates Archived January 30 2015 at the Wayback Machine September 30 2004 Chillingeffect org Blizzard Entertainment Inc Freezes On Line Gamers with an Eight Circuit Court Victory September 19 2005 Battle net English Forums gt Battle net Update Upcoming Changes to Forums Forums battle net Archived from the original on July 9 2010 Retrieved July 8 2010 Mujtaba Hassan July 8 2010 Fans rage over Blizzard s New forum plans Wccftech Retrieved May 2 2022 Why Blizzard s new forum plan is an epic fail video gamer June 14 2010 Archived from the original on May 12 2021 Retrieved May 2 2022 a b c World of Warcraft maker to end anonymous forum logins BBC News July 7 2010 Archived from the original on July 8 2010 Retrieved July 8 2010 Kuchera Ben July 6 2010 Blizzard post about StarCraft 2 Use your real name Arstechnica Archived from the original on July 9 2010 Retrieved July 8 2010 Blizzard s Real ID Removes Anonymity From Their Forums DigitalSomething Archived from the original on June 29 2011 Retrieved July 8 2010 Welsh Oli July 7 2010 Blizzard forums to require real names MMO News Eurogamer net Eurogamer Archived from the original on July 10 2010 Retrieved July 8 2010 Northrup Laura July 6 2010 You Want Your Real Name Publicly Associated With Your World Of Warcraft Account Right The Consumerist Retrieved July 8 2010 News Blizzard s Real ID Puts Names to Trolling Underage Lesbianism Kombo com June 21 2010 Archived from the original on November 17 2008 Retrieved July 8 2010 Counter Strike Gamer Hunts Down Stabs Man Tom s Hardware May 28 2010 Retrieved July 8 2010 Is Blizzard s Real ID Safe Or A Playground For Sexual Deviants IGN Archived from the original on June 28 2010 Retrieved July 8 2010 21st Century Digital REDACTED Geeking Out About June 28 2010 Archived from the original on July 10 2010 Retrieved July 8 2010 a b Blizzard forces users to show real names TechEye Archived from the original on July 10 2010 Retrieved July 8 2010 The Real ID Debacle What We ve Learned July 9 2010 True names identity safety and Blizzard s Real ID Metaverse Journal Matt Peckham July 12 2010 Aftershock Blizzard s Real ID policy gaffe rattles on PCWorld Retrieved May 2 2022 Was Blizzard s real name decision nothing more than a PR stunt Icrontic Homophobia and Harassment in the Online Gaming Age IGN January 13 2010 Archived from the original on January 16 2010 Retrieved May 2 2022 World of Warcraft Forums Retrieved March 24 2017 Blizzard backs down over gamers using real names BBC News July 9 2010 Archived from the original on July 16 2010 Retrieved July 19 2010 Yin Poole Wesley May 22 2012 Blizzard addresses Diablo 3 account hacks outlines security measures Eurogamer Retrieved May 2 2022 Matulef Jeffrey August 10 2012 Battle net has been hacked e mails compromised Eurogamer Retrieved May 2 2022 Albanesius Chloe August 10 2012 Blizzard s Battle net Servers Hacked User Info Stolen PC Magazine Retrieved May 2 2022 Important Security Update Blizzard Entertainment August 9 2012 Retrieved August 14 2012 Yin Poole Wesley November 12 2012 Blizzard slams lawsuit over player security and sale of Battle net Authenticators Eurogamer Retrieved May 2 2022 Nadolenco John August 9 2013 Failure to Allege Harm Narrows Data Breach Suit Class Defense Blog Mayer Brown Retrieved June 20 2016 Mejia Ozzie May 30 2019 Call of Duty Modern Warfare on PC picks Battle net release Shacknews Retrieved May 30 2019 Destiny 2 Account Migration to New Platform October 2019 Archived from the original on February 18 2020 Retrieved February 18 2020 External links editOfficial website Retrieved from https en wikipedia org w index php title Battle net amp oldid 1216623815, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.