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Zero Escape: Virtue's Last Reward

Zero Escape: Virtue's Last Reward[c] is a 2012 adventure game developed by Chunsoft. It is the second installment in the Zero Escape series, and was originally released for the Nintendo 3DS and PlayStation Vita. The story follows the player character Sigma, who is abducted and forced along with eight other individuals to play the Nonary Game, which puts its participants in a life-or-death situation. As the story progresses, the characters unravel the secrets behind the Nonary Game.

Zero Escape: Virtue's Last Reward
North American cover art
Developer(s)Chunsoft
Publisher(s)
Director(s)Kotaro Uchikoshi
Designer(s)Akihiro Kaneko
Susumu Kotegawa
Programmer(s)Yasushi Takashina
Artist(s)Kinu Nishimura
Writer(s)Kotaro Uchikoshi
Composer(s)Shinji Hosoe
SeriesZero Escape
Platform(s)
Release
February 16, 2012
  • Nintendo 3DS, PS Vita
    • JP: February 16, 2012
    • NA: October 23, 2012
    • EU: November 23, 2012
    Microsoft Windows
    • NA/EU: March 24, 2017
    • JP: March 25, 2017
    PlayStation 4
    • NA/EU: March 24, 2017
    • JP: April 13, 2017
    Xbox One
    • WW: March 22, 2022
Genre(s)Adventure, visual novel, escape the room
Mode(s)Single-player

The gameplay alternates between two types of sections: Escape sections, where the player completes puzzles in escape-the-room scenarios; and Novel sections, where the player reads the game's narrative through visual novel segments, and makes decisions that influence the story toward one of twenty-four different endings. The player is given access to a flowchart, which allows them to revisit any previously completed section, and choose a different option to cause the story to proceed in another direction.

The game was developed as a result of the unexpected critical success that its predecessor, Nine Hours, Nine Persons, Nine Doors, received in North America. Game director Kotaro Uchikoshi wrote the script, which was then localized by Aksys Games and Rising Star Games for North America and Europe respectively. Virtue's Last Reward was released to positive reviews. Critics praised the story and characters but were divided in their opinions of the Escape sections. Despite positive reviews, the game was a commercial failure in Japan, which led to the temporary cancellation of its sequel. Development on the sequel eventually resumed, and Zero Time Dilemma was released in 2016. In March 2017, Virtue's Last Reward was bundled with an enhanced port of its predecessor and released together as Zero Escape: The Nonary Games for PlayStation 4, PlayStation Vita and Microsoft Windows. The bundle was also released for Xbox One and Xbox Game Pass in March 2022.

Gameplay edit

 
The Escape sections are shown from a first-person perspective, with the player able to move between pre-set positions.

The gameplay of Virtue's Last Reward is divided into two types of sections: Novel and Escape. In Novel sections, the player advances through the storyline and converses with non-playable characters through visual novel segments. These sections require little interaction from the player other than reading the dialogue and text that appear on the screen.[4] During Novel sections, the player may be presented with decision options that affect the course of the game. One recurring decision option is a prisoner's dilemma-type choice where the player must choose to "ally" or "betray" the characters they are pitted against, with different results depending on what choices the two parties picked.[5]

In between Novel sections are Escape sections, which occur when the player arrives in a room from which they need to find a means of escape.[6] These are presented from a first-person perspective, with the player able to move between predetermined positions in each room.[7] To escape, the player is tasked with finding various items and solving puzzles, reminiscent of escape-the-room games.[8][9] At some points, the player may need to combine objects with each other to create the necessary tool to complete a puzzle.[8] The puzzles include various brain teasers, such as Lights Out and sliding puzzles.[10] In each Escape room, a safe can be found, which can be opened with two passwords. One of these passwords gives the player the key needed to escape from the room, while the other grants access to a hidden folder that provides the player with supplementary backstory or other information.[5] The player receives hints to the puzzle solutions from the game's characters; further, more direct, hints are received if the player changes the puzzle's difficulty level from "hard" to "easy".[11]

The player has access to a flowchart that allows them to revisit or "jump" to any previously completed Novel or Escape section without replaying the game from the beginning.[12] This allows the player to transition to an earlier branching point in the story and choose a different option that causes the story to progress in another direction.[8] For example, the player can jump to a previous decision and ally with their opponent instead of betraying them, and vice versa.[13] While there are 24 endings available,[14] many endings are inaccessible initially and must be unlocked by experiencing events or learning information in other plotlines. For example, if a particular plotline cannot progress because a required password is unknown, the player must jump to another plotline and learn the password there before returning to the original one.[15]

Plot edit

Characters and setting edit

Virtue's Last Reward features nine main characters who are kidnapped by an unknown individual called Zero.[16] The player character Sigma is joined by Phi, a girl with a "no-nonsense attitude"; Dio, a rude and insensitive man; Tenmyouji, an elderly man; Quark, an energetic young boy; Luna, a kind and quiet woman; Clover, an unpredictable girl who appeared in Nine Hours, Nine Persons, Nine Doors; Alice, a commanding and focused woman; and K, an amnesiac man who wears an irremovable, full-body suit of armor.[17] Zero III, an artificial intelligence who appears in the form of a CGI rabbit, controls the Nonary Game.[6] Zero III is nicknamed "Zero Jr." by the participants to distinguish the entity from the human Zero, who is in turn nicknamed "Zero Sr."[18]

The game is set in an abandoned warehouse-like facility containing rooms filled with puzzles, where Zero forces the characters to participate in the Nonary Game.[11] The characters are affixed with bracelets that display a point value that is initially set at three. During the game they participate in rounds of the Ambidex Game, in which they have to choose to "ally" or "betray" the other characters.[6] The choices made affect the players' bracelet points: if two opponents both choose "ally", each individual gains two points; if the two opponents both choose "betray", no change occurs; and if one opponent chooses "betray" while the other chooses "ally", the opponent who chose "betray" gains three points while the other opponent loses two points.[13] Participants who gain at least nine points are able to escape, while those who reach zero points are executed.[15]

Story edit

In 2028, Sigma is abducted and placed inside an elevator with Phi. Zero III appears on a monitor and informs them that they are participants in the Nonary Game and that they must escape the elevator before it falls. Upon escaping, they find themselves in a warehouse-like facility with Dio, Quark, Tenmyouji, Luna, Alice, K, and Clover. Zero III informs the group that nine individual bracelet points are necessary to escape the facility, and points can only be earned by participating in the Ambidex Game.

The story begins branching into different timelines that can be experienced in any order, depending on the choices made by the player. While completing the first set of puzzle rooms, the participants learn of a pandemic caused by Radical-6, a virus that slows down its victims' cognition and drives them to suicide. Depending on the given timeline, the characters also discover either the murdered body of an old woman or antimatter bombs. The other participants' backstories are explored: Luna is a humanoid robot, tasked with maintaining the Nonary Game; K was raised by Zero Sr. inside of the facility; Tenmyouji willingly joined the game, together with his adopted grandson Quark, after being promised a chance to find a certain woman; Alice and Clover are government secret agents tasked with stopping the religious cult Free the Soul; and Dio is a member of Free the Soul.

In a Schrödinger's cat-like situation, prior to the start of the Nonary Game, Dio either murdered the old woman and took her place in the game, or failed to do so but was still placed into the game by her and later planted the bombs. In the timeline leading to the game's ultimate ending, Sigma defuses the bombs, while Dio is restrained and incapacitated. The remaining participants proceed to the next set of puzzle rooms. As Sigma, Phi, and Tenmyouji complete their room, they uncover a holographic message of the old woman, Akane Kurashiki, whom Tenmyouji – revealed to be the player character Junpei from Nine Hours, Nine Persons, Nine Doors – was seeking. Akane and Zero Sr. had developed the AB project, a project that encompassed the Nonary Game and the Ambidex Game, to train Sigma and Phi to transport their consciousnesses through time. This occurs shortly thereafter, and Phi subdues Dio before he can kill Akane. Akane explains that the game's dangerous elements were necessary to speed up one's brain to transport one's consciousness through time, and each participant was infected with Radical-6 to amplify this increase. The Nonary Game was designed so Sigma and Phi could experience multiple timelines and retain what they learn in each one. Sigma and Phi's consciousnesses are then returned to the present, where they find everyone has cooperated to acquire enough points to escape.

The group leaves the facility and emerges on the Moon's surface. The year is 2074 and most of humanity was killed by Radical-6 after it was unleashed by Free the Soul from a Mars mission test site in 2028. They re-enter the facility and discover a cold sleep pod. K explains that each person was brought to the facility to recreate the events that Zero Sr. and Akane had previously experienced. Clover, Alice, and Phi were abducted in 2028 and placed in cold sleep until the Nonary Game began. The pod opens to reveal a clone of Sigma, and K reveals he is actually Akane in disguise; in the timelines where Akane was killed, the armor was instead occupied by Sigma's clone, Kyle.

Akane explains that Sigma, after his abduction in 2028, had his consciousness transported into his elder self's body in 2074, while his elder self's consciousness was transported into the younger Sigma's body in 2028. The goal of the AB project was to enable the elder Sigma to prevent the Radical-6 outbreak in 2028 with his future knowledge; Dio sought to stop the project. Akane makes Phi and Sigma's consciousnesses jump to 2029, after the outbreak. Sigma, as Zero Sr., spends the next 45 years developing the AB project together with Akane, while Phi is kept in cold sleep. Sigma creates Kyle as a spare, in case his own body gets damaged. Immediately before the start of the Nonary Game in 2074, Sigma and Phi jump back to 2028 to infiltrate the Mars mission test site.

Development edit

 
The game was directed by Kotaro Uchikoshi, who had led the production of Nine Hours, Nine Persons, Nine Doors.

Virtue's Last Reward was developed by Chunsoft and directed by Kotaro Uchikoshi,[3] who had previously led the production of Nine Hours, Nine Persons, Nine Doors.[19] While his original intention was to make Nine Hours, Nine Persons, Nine Doors a stand-alone title, its unexpected critical success in North America prompted him to continue the series.[20][21] In an attempt to reduce costs, Uchikoshi asked Chunsoft if he could develop Virtue's Last Reward and its eventual sequel simultaneously, as both games would use the same engine and digital assets; Chunsoft agreed to his proposal, and green-lit production.[22]

Development of Virtue's Last Reward began on the Nintendo DS, but this changed early in production following the announcement of the Nintendo 3DS and PlayStation Vita.[23] The development team at Chunsoft wanted to utilize the three-dimensional (3D) features of the newer systems,[24] and changed production of the game to the Nintendo 3DS and PlayStation Vita.[23] As neither system had been released yet, the team was under the assumption that the 3D features would require 3D character models.[24] Uchikoshi later remarked that designing 3D character models proved to be a challenge for Chunsoft due to company's inexperience with 3D effects.[25]

Story and themes edit

Virtue's Last Reward marks a tonal shift from the suspense present within Nine Hours, Nine Persons, Nine Doors, to a more relaxed and exploration-heavy atmosphere. Uchikoshi stated that the results of a Japanese survey indicated that players who did not purchase Nine Hours, Nine Persons, Nine Doors thought it looked scary; he "didn't have a choice but to tone it down" for Virtue's Last Reward.[26]

Uchikoshi began by writing a basic story and worked with a sub-writer, who helped brainstorm ideas and identify problems.[27][28] The Ambidex Game was intended to have philosophical significance, as the logical decisions made hurts its participants both on a group level and on a personal one.[29] He sought to create a balanced cast of supporting characters, in terms of genders, personalities, and ages represented,[27] and used the Enneagram of Personality as reference.[30] Sigma was not given a strong personality in order for players to more easily empathize with him.[27] Uchikoshi enlivened the supporting characters by making them "mysterious" so that players were curious about their backstories,[25] and deliberately made certain ones appear suspicious to misdirect players from determining who the "real bad guy" is.[31]

Some changes were made to the initial plot of Virtue's Last Reward. During one scene, Dio handcuffs Clover and Tenmyouji to a sink, which prevents them from participating in the Nonary Game (the punishment for not participating is death). Originally, Dio was meant to "do something even more messed up" to Clover, but the president of Chunsoft opposed this scene for "ethical reasons", after which it was changed.[32] While the game ends in the year 2029 with humanity dying out and Sigma aspiring to change the future, Uchikoshi later felt this ending alone was inappropriate following the 2011 Tōhoku earthquake and tsunami. He added an extended, non-canonical ending featuring Kyle to lighten the mood.[33][34] Uchikoshi also considered including several scientific and philosophical concepts that eventually were left out. These scrapped ideas included the Monty Hall problem, a brain teaser based on probability; and the Capgras delusion, a mental disorder in which someone believes that a person they know has been replaced with an identical-looking impostor.[35]

Localization edit

As with Nine Hours, Nine Persons, Nine Doors, Aksys Games localized Virtue's Last Reward for its North American release. Nobara Nakayama translated the game's text from Japanese to English, which was then localized by editor Ben Bateman.[36] Bateman later stated that overcoming various translation issues was one of the hardest aspects of editing Virtue's Last Reward. Although Uchikoshi had written the game with the English-language audience in mind, which avoided several plot-related translation problems, a few jokes did not translate properly and had to be changed during localization. There were also two characters who "talked like animals" in the Japanese version of the game: Zero III, who added "-usa" to the end of its sentences, which is the first half of usagi (the Japanese word for "rabbit"); and Sigma, who added "-nya" (the Japanese onomatopoeia for the sound cats make) to the end of his sentences whenever he talked about cats. Bateman solved this by writing rabbit and cat themed puns.[37] Another challenge for Bateman was keeping track of the story moments from each branching path. It was important to know whether information regarding each character had been revealed yet to the player in that timeline, as this would ultimately affect the word choice and attitude of each line of dialogue.[36] In the original release of the game, instances in dialogue involving the contraction of "I don't know" were spelled as "donno", rather than the more conventional "dunno", which became something of interest among fans.[38] Bateman has stated that he has always considered "donno" to be normal, as it's made up of "don't" and "know", and never realized that this spelling would be considered unusual, until fans began making a deal about it. This was altered in the Nonary Games version of the game to the more conventional "dunno".[39]

For voice casting, the localization team was sent a list of people who might fit the roles, along with short reels for each actor. Once the actors had been chosen, Bateman wrote the voice direction, which consisted of short blurbs the voice actors saw next to the line they were supposed to say, so they would know how to perform it.[37] While the North American version of the game allows the user to select either Japanese or English audio tracks, the European version, which was released by Rising Star Games, only features the Japanese audio track.[40] The Nonary Games version includes the English and Japanese voice tracks in all regions.[41]

Release edit

To promote the game, Chunsoft released an original video animation in December 2011. Created by the Japanese animation studio Gonzo, it serves as an introduction to the game, showcasing the characters and the basic Ambidex Game rules.[42] As well as the video animation, a Flash game was produced and made available on the Japanese Virtue's Last Reward website. The gameplay of the Flash game has the player attempt to open a metal door by quickly clicking on it. As the door begins to open, Clover is revealed on the other side, and the player begins clicking on her breasts.[43] Richard Eisenbeis of Kotaku was perplexed by the Flash game: "As it is pretty much the antithesis of everything presented in Virtue's Last Reward, I truly wonder how this Flash game is supposed to convince anyone to play the full title. Perhaps it's just due to a [public relations] department following the old adage: 'sex sells'".[43]

Virtue's Last Reward was released in Japan on February 16, 2012.[3] In its first week of release, the Nintendo 3DS version sold 9,307 copies while the PlayStation Vita version sold 6,538 copies.[44] The game was released in North America on October 23, and in Europe on November 23;[1][45] this was the first Zero Escape game to be released in Europe.[46] People who pre-ordered the North American version of the game through Amazon.com received a replica of the bracelet that the characters wear; a similar pre-order bonus had been given out for Nine Hours, Nine Persons, Nine Doors.[47] The bracelets could later be purchased through the Aksys Games store, with all proceeds going to the American Red Cross and Hurricane Sandy relief.[48]

Shortly after the game's release in North America, a game-breaking glitch was discovered in the Nintendo 3DS version: saving one's progress during specific Escape sections could corrupt the save file, forcing one to restart the game from the beginning.[49] In response, Aksys Games recommended that players avoid saving during Escape sections.[50] By 2013, Aksys Games announced that the glitch had been patched in the Nintendo eShop version, but some players continued to report that the glitch still existed.[51]

Zero Escape: The Nonary Games, a bundle that contains remastered versions of Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward, was released for Microsoft Windows, PlayStation 4 and PlayStation Vita in the West on March 24, 2017.[52] People who purchased the Windows version through Steam in its first week of release received a complimentary soundtrack, with songs from Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward.[53] In Japan, the Microsoft Windows version was released on March 25, while the console versions were released on April 13.[54] The European PlayStation Vita version was released on December 15.[55] The Nonary Games was later released for Xbox One on March 22, 2022, and was added to the Xbox Game Pass service for console, PC and cloud on the same date.[56]

Reception edit

Virtue's Last Reward received "generally favorable reviews" on both platforms, according to the review aggregator Metacritic.[57][58] Several reviewers found the game's narrative to be complex and engaging:[6][11][14][59] GameSpot's Heidi Kemps enjoyed its mix of horror, drama, and science fiction,[11] and Edge called it a "page-turner with flashes of real intelligence"; Edge later noted that it lacked the shock value of Nine Hours, Nine Persons, Nine Doors.[59] Game Informer's Kimberly Wallace and Tony Ponce of Destructoid liked the use of plot twists, but Ponce felt that the ending featured too many of them, and that the revelations were more confusing than surprising.[6][14] Writing for RPGFan, John McCarroll liked how the dialogue ranged from humorous to saddening and harrowing.[15] Austin Boosinger of Adventure Gamers was critical of the dialogue, however, calling it "one of the slowest and most overwritten adventure games" ever made.[5]

The characters were similarly well received.[4][9][10][60] Bob Mackey of 1UP.com and Martin Robinson of Eurogamer called them believable and easy for the player to care about.[10][60] IGN's Lucas M. Thomas was satisfied by development of each character,[9] while Mike Manson of Nintendo Life considered each characters' motives to be unique and interesting.[46] In contrast, Boosinger found the characters to be uncompelling and poorly written, and believed that there was little reason to care for them until their backstories were revealed.[5]

Reviewers were divided in their opinions of the Escape sections. Edge and Wallace thought that the Escape sections were satisfying to solve,[14][59] while Robinson did not find them fun.[60] Boosinger called them dull and uninspired, but appreciated their connections to the game's mathematical and scientific themes.[5] Several reviewers noted that the controls for both the Nintendo 3DS and the PlayStation Vita were awkward and oversensitive,[4][15][46][59] and Molie L. Patterson of Electronic Gaming Monthly found the limited camera movement disappointing as well.[4] Kemps commented that the user interface was improved from Nine Hours, Nine Persons, Nine Doors.[11] Many reviewers praised the flowchart for not forcing the player to replay previously completed sections or restart the game from the beginning,[6][9][11][15] but Boosinger and Edge criticized it for removing the tension of making wrong decisions.[5][59]

The game's visuals and overall presentation were positively received.[4][9][46] Thomas thought that the 3D visuals were "beautifully" rendered, and that they were much better than those of its predecessor.[9] These comments were shared by Patterson, who remarked that while she was initially skeptical of the visuals from gameplay screenshots, her opinion changed after playing the game.[4] McCarroll felt that many of the environments looked similar and that they were often colorless.[15] Manson thought that the character models fit well with the realistic environments, but noted that there was a limited amount of character animations.[46] Critics enjoyed the voice acting, with Thomas calling it "among the best performances I've ever heard in any game, period".[9][11][46]

Virtue's Last Reward received some awards from gaming publications, including: Handheld Game of the Year from GameSpot,[61] Best 3DS/DS Story from IGN,[62] Best Handheld Exclusive from Game Informer,[63] and Best Story and Best Graphic Adventure from RPGFan.[64][65] The game also received nominations for Best Narrative at the 13th Annual Game Developers Choice Awards,[66] and Game of the Year from Kotaku,[67] Pocket Gamer,[68] and GameSpot.[69] Gamasutra, Game Developer, 1UP.com, and Amazon.com placed Virtue's Last Reward within their non-ranked lists of the Best Games of 2012,[70][71][72] while RPGFan listed it as one of the thirty essential role-playing video games from the years 2010 to 2015.[73] In 2016, GamesMaster listed Virtue's Last Reward as one of the "100 best games to play right now".[74]

References edit

Notes edit

  1. ^ Also published The Nonary Games in Europe
  2. ^ Published The Nonary Games on all platforms in Japan, and on Xbox One and Windows worldwide
  3. ^ The game was titled Virtue's Last Reward in Europe,[1] and Kyokugen Dasshutsu ADV: Zennin Shibō Desu (極限脱出ADV 善人シボウデス) in Japan.[2] The Japanese title has two meanings: "Extreme Escape ADV: Good People Die" and "Extreme Escape ADV: Want to be a Good Person".[3]

Footnotes edit

  1. ^ a b "Virtue's Last Reward". Nintendo UK. Archived from the original on September 20, 2015. Retrieved July 26, 2015.
  2. ^ a b "極限脱出ADV 善人シボウデス". Famitsu (in Japanese). Enterbrain. from the original on November 23, 2014. Retrieved September 16, 2015.
  3. ^ a b c "【まり探】"善人シボウ"に込められた意味とは? 『極限脱出ADV 善人シボウデス』発売直前記者発表会レポート". Dengeki Online (in Japanese). ASCII Media Works. February 15, 2012. from the original on March 17, 2015. Retrieved March 17, 2016.
  4. ^ a b c d e f g Patterson, Mollie L. (October 23, 2012). "EGM Review: Zero Escape: Virtue's Last Reward". Electronic Gaming Monthly. EGM Media LLC. from the original on August 1, 2014. Retrieved August 26, 2013.
  5. ^ a b c d e f g Boosinger, Austin (December 17, 2012). "Zero Escape: Virtue's Last Reward Review". Adventure Gamers. pp. 1–2. from the original on March 15, 2015. Retrieved July 8, 2015.
  6. ^ a b c d e f g Ponce, Tony (November 10, 2012). "Review: Zero Escape: Virtue's Last Reward". Destructoid. Modern Method. from the original on March 25, 2015. Retrieved July 8, 2015.
  7. ^ Riley, Adam (November 20, 2012). "Zero Escape: Virtue's Last Reward (Hands-On) (Nintendo 3DS) Preview". Cubed3. from the original on April 29, 2016. Retrieved March 24, 2016.
  8. ^ a b c Davison, Pete (December 11, 2013). "JPgamer: Another Number Nine". USgamer. Gamer Network. from the original on September 6, 2015. Retrieved September 14, 2015.
  9. ^ a b c d e f g h Thomas, Lucas M. (October 23, 2012). "Zero Escape: Virtue's Last Reward Review". IGN. Ziff Davis. from the original on December 3, 2014. Retrieved August 26, 2013.
  10. ^ a b c d Mackey, Bob (October 24, 2012). "Zero Escape Review: Choose Your Own Misadventure". 1UP.com. Archived from the original on July 2, 2016. Retrieved August 26, 2013.
  11. ^ a b c d e f g h Kemps, Heidi (October 25, 2012). "Zero Escape: Virtue's Last Reward Review". GameSpot. CBS Interactive. Archived from the original on December 13, 2016. Retrieved August 26, 2013.
  12. ^ Arendt, Susan (October 29, 2012). "Zero Escape: Virtue's Last Reward Review". The Escapist. from the original on September 20, 2015. Retrieved April 16, 2016.
  13. ^ a b Yip, Spencer (October 24, 2012). "Everybunny Should Play Zero Escape: Virtue's Last Reward". Siliconera. Curse, Inc. from the original on November 17, 2015. Retrieved April 16, 2016.
  14. ^ a b c d e Wallace, Kimberly (October 23, 2012). "Building Upon A Graphic Adventure Legacy". Game Informer. GameStop. from the original on May 24, 2016. Retrieved August 26, 2013.
  15. ^ a b c d e f McCarroll, John (October 29, 2012). "RPGFan Review – Zero Escape: Virtue's Last Review". RPGFan. from the original on March 4, 2016. Retrieved July 8, 2015.
  16. ^ Gesualdi, Vito (October 29, 2012). "Review: Virtue's Last Reward a more than rewarding experience". GameZone. from the original on January 5, 2016. Retrieved July 23, 2016.
  17. ^ . Aksys Games. Archived from the original on March 26, 2015. Retrieved February 24, 2016.
  18. ^ Chunsoft (October 23, 2012). Zero Escape: Virtue's Last Reward (Nintendo 3DS, PlayStation Vita). Aksys Games.
  19. ^ Yip, Spencer (September 3, 2010). "999: 9 Hours, 9 Persons, 9 Doors Interview Gets Philosophical, Then Personal". Siliconera. Curse, Inc. from the original on June 10, 2015. Retrieved July 10, 2015.
  20. ^ Uchikoshi, Kotaro. . Aksys Games. p. 1. Archived from the original on 2016-03-05. Retrieved June 6, 2015.
  21. ^ Chapman, Jacob Hope (August 13, 2015). "Interview: Zero Escape series creator Kotaro Uchikoshi". Anime News Network. from the original on February 21, 2016. Retrieved September 28, 2015.
  22. ^ "AX 2015 Uchikoshi/Zero Escape panel" (Video). Aksys Games. YouTube. July 5, 2015. Event occurs at 15:08. Archived from the original on 2021-11-14. Retrieved August 25, 2015.
  23. ^ a b De Bont, Christophe (June 29, 2016). "Kotaro Uchikoshi, creator of the Zero Escape series (interview)". Geekster.de. from the original on June 30, 2016. Retrieved June 30, 2016.
  24. ^ a b Sahdev, Ishaan (November 1, 2012). "Virtue's Last Reward Director on Going 3D and the Future of Visual Novels". Siliconera. Curse, Inc. from the original on August 13, 2014. Retrieved June 8, 2015.
  25. ^ a b Drake, Audrey (April 22, 2013). "Down the Rabbit Hole: The Narrative Genius of Virtue's Last Reward". IGN. Ziff Davis. from the original on September 9, 2014. Retrieved June 9, 2015.
  26. ^ Yip, Spencer (May 29, 2013). "999 And Virtue's Last Reward Creator Chats About Suspenseful Visual Novels". Siliconera. Curse, Inc. from the original on August 20, 2014. Retrieved June 7, 2015.
  27. ^ a b c Sahdev, Ishaan (October 26, 2012). "Zero Escape: Virtue's Last Reward Director On Designing Characters". Siliconera. Curse, Inc. from the original on February 2, 2016. Retrieved June 8, 2015.
  28. ^ Priestman, Chris (July 5, 2015). "Zero Escape 3 Takes Place in Mars Facility And Will Make You 'Question Philosophies'". Siliconera. Curse, Inc. from the original on December 15, 2015. Retrieved April 17, 2016.
  29. ^ Holmes, Jonathan. "Interview: Kotaro Uchikoshi". NF Magazine. No. 22. NF Publishing. p. 67.
  30. ^ Uchikoshi, Kotaro. . Aksys Games. Archived from the original on 2020-02-15. Retrieved June 8, 2015. Question 66
  31. ^ Nutt, Christian (January 11, 2013). "The Storytelling Secrets of Virtue's Last Reward". Gamasutra. UBM plc. from the original on July 3, 2015. Retrieved June 9, 2015.
  32. ^ Uchikoshi, Kotaro. . Aksys Games. Archived from the original on 2020-02-15. Retrieved June 8, 2015. Question 30
  33. ^ Szczepaniak, John (August 11, 2014). The Untold History of Japanese Game Developers. Vol. 1. SMG Szczepaniak. pp. 311–312. ISBN 978-0-9929260-0-7.
  34. ^ Yip, Spencer (November 25, 2016). "A Spoiler Filled Interview With Zero Time Dilemma's Director". Siliconera. Curse, Inc. Archived from the original on November 28, 2016. Retrieved November 28, 2016.
  35. ^ Uchikoshi, Kotaro. . Aksys Games. Archived from the original on 2020-02-15. Retrieved June 8, 2015. Question 36
  36. ^ a b Lada, Jenni (April 5, 2013). "999 and Zero Escape: Virtue's Last Reward Interview: Aksys gets things done". Technology Tell. from the original on April 9, 2013. Retrieved August 11, 2015.
  37. ^ a b Bateman, Ben. . Aksys Games. pp. 5–7. Archived from the original on 2014-05-02. Retrieved January 5, 2013.
  38. ^ "Why You Should Play Virtues Last Reward - N-Europe". www.n-europe.com. Retrieved 2018-05-28.
  39. ^ . Channel Zero. 2014-07-11. Archived from the original on 2015-11-26. Retrieved 2018-05-28.
  40. ^ Sahdev, Ishaan (October 4, 2012). "Zero Escape: Virtue's Last Reward Only Has Japanese Audio In Europe". Siliconera. Curse, Inc. from the original on June 14, 2014. Retrieved July 19, 2015.
  41. ^ Matulef, Jeffrey (November 1, 2016). "Zero Escape series is heading to PC, PS4 and Vita". Eurogamer. Gamer Network. Retrieved August 15, 2023.
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External links edit

zero, escape, virtue, last, reward, 2012, adventure, game, developed, chunsoft, second, installment, zero, escape, series, originally, released, nintendo, playstation, vita, story, follows, player, character, sigma, abducted, forced, along, with, eight, other,. Zero Escape Virtue s Last Reward c is a 2012 adventure game developed by Chunsoft It is the second installment in the Zero Escape series and was originally released for the Nintendo 3DS and PlayStation Vita The story follows the player character Sigma who is abducted and forced along with eight other individuals to play the Nonary Game which puts its participants in a life or death situation As the story progresses the characters unravel the secrets behind the Nonary Game Zero Escape Virtue s Last RewardNorth American cover artDeveloper s ChunsoftPublisher s JP ChunsoftNA Aksys Games a EU Rising Star GamesWW Spike Chunsoft b Director s Kotaro UchikoshiDesigner s Akihiro KanekoSusumu KotegawaProgrammer s Yasushi TakashinaArtist s Kinu NishimuraWriter s Kotaro UchikoshiComposer s Shinji HosoeSeriesZero EscapePlatform s Nintendo 3DSPlayStation VitaMicrosoft WindowsPlayStation 4Xbox OneReleaseFebruary 16 2012 Nintendo 3DS PS VitaJP February 16 2012NA October 23 2012EU November 23 2012 Microsoft WindowsNA EU March 24 2017JP March 25 2017 PlayStation 4NA EU March 24 2017JP April 13 2017 Xbox OneWW March 22 2022Genre s Adventure visual novel escape the roomMode s Single playerThe gameplay alternates between two types of sections Escape sections where the player completes puzzles in escape the room scenarios and Novel sections where the player reads the game s narrative through visual novel segments and makes decisions that influence the story toward one of twenty four different endings The player is given access to a flowchart which allows them to revisit any previously completed section and choose a different option to cause the story to proceed in another direction The game was developed as a result of the unexpected critical success that its predecessor Nine Hours Nine Persons Nine Doors received in North America Game director Kotaro Uchikoshi wrote the script which was then localized by Aksys Games and Rising Star Games for North America and Europe respectively Virtue s Last Reward was released to positive reviews Critics praised the story and characters but were divided in their opinions of the Escape sections Despite positive reviews the game was a commercial failure in Japan which led to the temporary cancellation of its sequel Development on the sequel eventually resumed and Zero Time Dilemma was released in 2016 In March 2017 Virtue s Last Reward was bundled with an enhanced port of its predecessor and released together as Zero Escape The Nonary Games for PlayStation 4 PlayStation Vita and Microsoft Windows The bundle was also released for Xbox One and Xbox Game Pass in March 2022 Contents 1 Gameplay 2 Plot 2 1 Characters and setting 2 2 Story 3 Development 3 1 Story and themes 3 2 Localization 4 Release 5 Reception 6 References 6 1 Notes 6 2 Footnotes 7 External linksGameplay edit nbsp The Escape sections are shown from a first person perspective with the player able to move between pre set positions The gameplay of Virtue s Last Reward is divided into two types of sections Novel and Escape In Novel sections the player advances through the storyline and converses with non playable characters through visual novel segments These sections require little interaction from the player other than reading the dialogue and text that appear on the screen 4 During Novel sections the player may be presented with decision options that affect the course of the game One recurring decision option is a prisoner s dilemma type choice where the player must choose to ally or betray the characters they are pitted against with different results depending on what choices the two parties picked 5 In between Novel sections are Escape sections which occur when the player arrives in a room from which they need to find a means of escape 6 These are presented from a first person perspective with the player able to move between predetermined positions in each room 7 To escape the player is tasked with finding various items and solving puzzles reminiscent of escape the room games 8 9 At some points the player may need to combine objects with each other to create the necessary tool to complete a puzzle 8 The puzzles include various brain teasers such as Lights Out and sliding puzzles 10 In each Escape room a safe can be found which can be opened with two passwords One of these passwords gives the player the key needed to escape from the room while the other grants access to a hidden folder that provides the player with supplementary backstory or other information 5 The player receives hints to the puzzle solutions from the game s characters further more direct hints are received if the player changes the puzzle s difficulty level from hard to easy 11 The player has access to a flowchart that allows them to revisit or jump to any previously completed Novel or Escape section without replaying the game from the beginning 12 This allows the player to transition to an earlier branching point in the story and choose a different option that causes the story to progress in another direction 8 For example the player can jump to a previous decision and ally with their opponent instead of betraying them and vice versa 13 While there are 24 endings available 14 many endings are inaccessible initially and must be unlocked by experiencing events or learning information in other plotlines For example if a particular plotline cannot progress because a required password is unknown the player must jump to another plotline and learn the password there before returning to the original one 15 Plot editCharacters and setting edit Virtue s Last Reward features nine main characters who are kidnapped by an unknown individual called Zero 16 The player character Sigma is joined by Phi a girl with a no nonsense attitude Dio a rude and insensitive man Tenmyouji an elderly man Quark an energetic young boy Luna a kind and quiet woman Clover an unpredictable girl who appeared in Nine Hours Nine Persons Nine Doors Alice a commanding and focused woman and K an amnesiac man who wears an irremovable full body suit of armor 17 Zero III an artificial intelligence who appears in the form of a CGI rabbit controls the Nonary Game 6 Zero III is nicknamed Zero Jr by the participants to distinguish the entity from the human Zero who is in turn nicknamed Zero Sr 18 The game is set in an abandoned warehouse like facility containing rooms filled with puzzles where Zero forces the characters to participate in the Nonary Game 11 The characters are affixed with bracelets that display a point value that is initially set at three During the game they participate in rounds of the Ambidex Game in which they have to choose to ally or betray the other characters 6 The choices made affect the players bracelet points if two opponents both choose ally each individual gains two points if the two opponents both choose betray no change occurs and if one opponent chooses betray while the other chooses ally the opponent who chose betray gains three points while the other opponent loses two points 13 Participants who gain at least nine points are able to escape while those who reach zero points are executed 15 Story edit In 2028 Sigma is abducted and placed inside an elevator with Phi Zero III appears on a monitor and informs them that they are participants in the Nonary Game and that they must escape the elevator before it falls Upon escaping they find themselves in a warehouse like facility with Dio Quark Tenmyouji Luna Alice K and Clover Zero III informs the group that nine individual bracelet points are necessary to escape the facility and points can only be earned by participating in the Ambidex Game The story begins branching into different timelines that can be experienced in any order depending on the choices made by the player While completing the first set of puzzle rooms the participants learn of a pandemic caused by Radical 6 a virus that slows down its victims cognition and drives them to suicide Depending on the given timeline the characters also discover either the murdered body of an old woman or antimatter bombs The other participants backstories are explored Luna is a humanoid robot tasked with maintaining the Nonary Game K was raised by Zero Sr inside of the facility Tenmyouji willingly joined the game together with his adopted grandson Quark after being promised a chance to find a certain woman Alice and Clover are government secret agents tasked with stopping the religious cult Free the Soul and Dio is a member of Free the Soul In a Schrodinger s cat like situation prior to the start of the Nonary Game Dio either murdered the old woman and took her place in the game or failed to do so but was still placed into the game by her and later planted the bombs In the timeline leading to the game s ultimate ending Sigma defuses the bombs while Dio is restrained and incapacitated The remaining participants proceed to the next set of puzzle rooms As Sigma Phi and Tenmyouji complete their room they uncover a holographic message of the old woman Akane Kurashiki whom Tenmyouji revealed to be the player character Junpei from Nine Hours Nine Persons Nine Doors was seeking Akane and Zero Sr had developed the AB project a project that encompassed the Nonary Game and the Ambidex Game to train Sigma and Phi to transport their consciousnesses through time This occurs shortly thereafter and Phi subdues Dio before he can kill Akane Akane explains that the game s dangerous elements were necessary to speed up one s brain to transport one s consciousness through time and each participant was infected with Radical 6 to amplify this increase The Nonary Game was designed so Sigma and Phi could experience multiple timelines and retain what they learn in each one Sigma and Phi s consciousnesses are then returned to the present where they find everyone has cooperated to acquire enough points to escape The group leaves the facility and emerges on the Moon s surface The year is 2074 and most of humanity was killed by Radical 6 after it was unleashed by Free the Soul from a Mars mission test site in 2028 They re enter the facility and discover a cold sleep pod K explains that each person was brought to the facility to recreate the events that Zero Sr and Akane had previously experienced Clover Alice and Phi were abducted in 2028 and placed in cold sleep until the Nonary Game began The pod opens to reveal a clone of Sigma and K reveals he is actually Akane in disguise in the timelines where Akane was killed the armor was instead occupied by Sigma s clone Kyle Akane explains that Sigma after his abduction in 2028 had his consciousness transported into his elder self s body in 2074 while his elder self s consciousness was transported into the younger Sigma s body in 2028 The goal of the AB project was to enable the elder Sigma to prevent the Radical 6 outbreak in 2028 with his future knowledge Dio sought to stop the project Akane makes Phi and Sigma s consciousnesses jump to 2029 after the outbreak Sigma as Zero Sr spends the next 45 years developing the AB project together with Akane while Phi is kept in cold sleep Sigma creates Kyle as a spare in case his own body gets damaged Immediately before the start of the Nonary Game in 2074 Sigma and Phi jump back to 2028 to infiltrate the Mars mission test site Development edit nbsp The game was directed by Kotaro Uchikoshi who had led the production of Nine Hours Nine Persons Nine Doors Virtue s Last Reward was developed by Chunsoft and directed by Kotaro Uchikoshi 3 who had previously led the production of Nine Hours Nine Persons Nine Doors 19 While his original intention was to make Nine Hours Nine Persons Nine Doors a stand alone title its unexpected critical success in North America prompted him to continue the series 20 21 In an attempt to reduce costs Uchikoshi asked Chunsoft if he could develop Virtue s Last Reward and its eventual sequel simultaneously as both games would use the same engine and digital assets Chunsoft agreed to his proposal and green lit production 22 Development of Virtue s Last Reward began on the Nintendo DS but this changed early in production following the announcement of the Nintendo 3DS and PlayStation Vita 23 The development team at Chunsoft wanted to utilize the three dimensional 3D features of the newer systems 24 and changed production of the game to the Nintendo 3DS and PlayStation Vita 23 As neither system had been released yet the team was under the assumption that the 3D features would require 3D character models 24 Uchikoshi later remarked that designing 3D character models proved to be a challenge for Chunsoft due to company s inexperience with 3D effects 25 Story and themes edit Virtue s Last Reward marks a tonal shift from the suspense present within Nine Hours Nine Persons Nine Doors to a more relaxed and exploration heavy atmosphere Uchikoshi stated that the results of a Japanese survey indicated that players who did not purchase Nine Hours Nine Persons Nine Doors thought it looked scary he didn t have a choice but to tone it down for Virtue s Last Reward 26 Uchikoshi began by writing a basic story and worked with a sub writer who helped brainstorm ideas and identify problems 27 28 The Ambidex Game was intended to have philosophical significance as the logical decisions made hurts its participants both on a group level and on a personal one 29 He sought to create a balanced cast of supporting characters in terms of genders personalities and ages represented 27 and used the Enneagram of Personality as reference 30 Sigma was not given a strong personality in order for players to more easily empathize with him 27 Uchikoshi enlivened the supporting characters by making them mysterious so that players were curious about their backstories 25 and deliberately made certain ones appear suspicious to misdirect players from determining who the real bad guy is 31 Some changes were made to the initial plot of Virtue s Last Reward During one scene Dio handcuffs Clover and Tenmyouji to a sink which prevents them from participating in the Nonary Game the punishment for not participating is death Originally Dio was meant to do something even more messed up to Clover but the president of Chunsoft opposed this scene for ethical reasons after which it was changed 32 While the game ends in the year 2029 with humanity dying out and Sigma aspiring to change the future Uchikoshi later felt this ending alone was inappropriate following the 2011 Tōhoku earthquake and tsunami He added an extended non canonical ending featuring Kyle to lighten the mood 33 34 Uchikoshi also considered including several scientific and philosophical concepts that eventually were left out These scrapped ideas included the Monty Hall problem a brain teaser based on probability and the Capgras delusion a mental disorder in which someone believes that a person they know has been replaced with an identical looking impostor 35 Localization edit As with Nine Hours Nine Persons Nine Doors Aksys Games localized Virtue s Last Reward for its North American release Nobara Nakayama translated the game s text from Japanese to English which was then localized by editor Ben Bateman 36 Bateman later stated that overcoming various translation issues was one of the hardest aspects of editing Virtue s Last Reward Although Uchikoshi had written the game with the English language audience in mind which avoided several plot related translation problems a few jokes did not translate properly and had to be changed during localization There were also two characters who talked like animals in the Japanese version of the game Zero III who added usa to the end of its sentences which is the first half of usagi the Japanese word for rabbit and Sigma who added nya the Japanese onomatopoeia for the sound cats make to the end of his sentences whenever he talked about cats Bateman solved this by writing rabbit and cat themed puns 37 Another challenge for Bateman was keeping track of the story moments from each branching path It was important to know whether information regarding each character had been revealed yet to the player in that timeline as this would ultimately affect the word choice and attitude of each line of dialogue 36 In the original release of the game instances in dialogue involving the contraction of I don t know were spelled as donno rather than the more conventional dunno which became something of interest among fans 38 Bateman has stated that he has always considered donno to be normal as it s made up of don t and know and never realized that this spelling would be considered unusual until fans began making a deal about it This was altered in the Nonary Games version of the game to the more conventional dunno 39 For voice casting the localization team was sent a list of people who might fit the roles along with short reels for each actor Once the actors had been chosen Bateman wrote the voice direction which consisted of short blurbs the voice actors saw next to the line they were supposed to say so they would know how to perform it 37 While the North American version of the game allows the user to select either Japanese or English audio tracks the European version which was released by Rising Star Games only features the Japanese audio track 40 The Nonary Games version includes the English and Japanese voice tracks in all regions 41 Release editTo promote the game Chunsoft released an original video animation in December 2011 Created by the Japanese animation studio Gonzo it serves as an introduction to the game showcasing the characters and the basic Ambidex Game rules 42 As well as the video animation a Flash game was produced and made available on the Japanese Virtue s Last Reward website The gameplay of the Flash game has the player attempt to open a metal door by quickly clicking on it As the door begins to open Clover is revealed on the other side and the player begins clicking on her breasts 43 Richard Eisenbeis of Kotaku was perplexed by the Flash game As it is pretty much the antithesis of everything presented in Virtue s Last Reward I truly wonder how this Flash game is supposed to convince anyone to play the full title Perhaps it s just due to a public relations department following the old adage sex sells 43 Virtue s Last Reward was released in Japan on February 16 2012 3 In its first week of release the Nintendo 3DS version sold 9 307 copies while the PlayStation Vita version sold 6 538 copies 44 The game was released in North America on October 23 and in Europe on November 23 1 45 this was the first Zero Escape game to be released in Europe 46 People who pre ordered the North American version of the game through Amazon com received a replica of the bracelet that the characters wear a similar pre order bonus had been given out for Nine Hours Nine Persons Nine Doors 47 The bracelets could later be purchased through the Aksys Games store with all proceeds going to the American Red Cross and Hurricane Sandy relief 48 Shortly after the game s release in North America a game breaking glitch was discovered in the Nintendo 3DS version saving one s progress during specific Escape sections could corrupt the save file forcing one to restart the game from the beginning 49 In response Aksys Games recommended that players avoid saving during Escape sections 50 By 2013 Aksys Games announced that the glitch had been patched in the Nintendo eShop version but some players continued to report that the glitch still existed 51 Zero Escape The Nonary Games a bundle that contains remastered versions of Nine Hours Nine Persons Nine Doors and Virtue s Last Reward was released for Microsoft Windows PlayStation 4 and PlayStation Vita in the West on March 24 2017 52 People who purchased the Windows version through Steam in its first week of release received a complimentary soundtrack with songs from Nine Hours Nine Persons Nine Doors and Virtue s Last Reward 53 In Japan the Microsoft Windows version was released on March 25 while the console versions were released on April 13 54 The European PlayStation Vita version was released on December 15 55 The Nonary Games was later released for Xbox One on March 22 2022 and was added to the Xbox Game Pass service for console PC and cloud on the same date 56 Reception editReceptionAggregate scoreAggregatorScoreMetacritic88 100 3DS 57 84 100 Vita 58 Review scoresPublicationScore1Up comA 10 Adventure Gamers nbsp nbsp nbsp nbsp nbsp 5 Destructoid9 5 10 6 Edge7 10 59 Electronic Gaming Monthly9 10 4 Eurogamer7 10 60 Famitsu34 40 2 Game Informer8 75 10 14 GameSpot8 5 10 11 IGN9 5 10 9 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 46 Virtue s Last Reward received generally favorable reviews on both platforms according to the review aggregator Metacritic 57 58 Several reviewers found the game s narrative to be complex and engaging 6 11 14 59 GameSpot s Heidi Kemps enjoyed its mix of horror drama and science fiction 11 and Edge called it a page turner with flashes of real intelligence Edge later noted that it lacked the shock value of Nine Hours Nine Persons Nine Doors 59 Game Informer s Kimberly Wallace and Tony Ponce of Destructoid liked the use of plot twists but Ponce felt that the ending featured too many of them and that the revelations were more confusing than surprising 6 14 Writing for RPGFan John McCarroll liked how the dialogue ranged from humorous to saddening and harrowing 15 Austin Boosinger of Adventure Gamers was critical of the dialogue however calling it one of the slowest and most overwritten adventure games ever made 5 The characters were similarly well received 4 9 10 60 Bob Mackey of 1UP com and Martin Robinson of Eurogamer called them believable and easy for the player to care about 10 60 IGN s Lucas M Thomas was satisfied by development of each character 9 while Mike Manson of Nintendo Life considered each characters motives to be unique and interesting 46 In contrast Boosinger found the characters to be uncompelling and poorly written and believed that there was little reason to care for them until their backstories were revealed 5 Reviewers were divided in their opinions of the Escape sections Edge and Wallace thought that the Escape sections were satisfying to solve 14 59 while Robinson did not find them fun 60 Boosinger called them dull and uninspired but appreciated their connections to the game s mathematical and scientific themes 5 Several reviewers noted that the controls for both the Nintendo 3DS and the PlayStation Vita were awkward and oversensitive 4 15 46 59 and Molie L Patterson of Electronic Gaming Monthly found the limited camera movement disappointing as well 4 Kemps commented that the user interface was improved from Nine Hours Nine Persons Nine Doors 11 Many reviewers praised the flowchart for not forcing the player to replay previously completed sections or restart the game from the beginning 6 9 11 15 but Boosinger and Edge criticized it for removing the tension of making wrong decisions 5 59 The game s visuals and overall presentation were positively received 4 9 46 Thomas thought that the 3D visuals were beautifully rendered and that they were much better than those of its predecessor 9 These comments were shared by Patterson who remarked that while she was initially skeptical of the visuals from gameplay screenshots her opinion changed after playing the game 4 McCarroll felt that many of the environments looked similar and that they were often colorless 15 Manson thought that the character models fit well with the realistic environments but noted that there was a limited amount of character animations 46 Critics enjoyed the voice acting with Thomas calling it among the best performances I ve ever heard in any game period 9 11 46 Virtue s Last Reward received some awards from gaming publications including Handheld Game of the Year from GameSpot 61 Best 3DS DS Story from IGN 62 Best Handheld Exclusive from Game Informer 63 and Best Story and Best Graphic Adventure from RPGFan 64 65 The game also received nominations for Best Narrative at the 13th Annual Game Developers Choice Awards 66 and Game of the Year from Kotaku 67 Pocket Gamer 68 and GameSpot 69 Gamasutra Game Developer 1UP com and Amazon com placed Virtue s Last Reward within their non ranked lists of the Best Games of 2012 70 71 72 while RPGFan listed it as one of the thirty essential role playing video games from the years 2010 to 2015 73 In 2016 GamesMaster listed Virtue s Last Reward as one of the 100 best games to play right now 74 References editNotes edit Also published The Nonary Games in Europe Published The Nonary Games on all platforms in Japan and on Xbox One and Windows worldwide The game was titled Virtue s Last Reward in Europe 1 and Kyokugen Dasshutsu ADV Zennin Shibō Desu 極限脱出ADV 善人シボウデス in Japan 2 The Japanese title has two meanings Extreme Escape ADV Good People Die and Extreme Escape ADV Want to be a Good Person 3 Footnotes edit a b Virtue s Last Reward Nintendo UK Archived from the original on September 20 2015 Retrieved July 26 2015 a b 極限脱出ADV 善人シボウデス Famitsu in Japanese Enterbrain Archived from the original on November 23 2014 Retrieved September 16 2015 a b c まり探 善人シボウ に込められた意味とは 極限脱出ADV 善人シボウデス 発売直前記者発表会レポート Dengeki Online in Japanese ASCII Media Works February 15 2012 Archived from the original on March 17 2015 Retrieved March 17 2016 a b c d e f g Patterson Mollie L October 23 2012 EGM Review Zero Escape Virtue s Last Reward Electronic Gaming Monthly EGM Media LLC Archived from the original on August 1 2014 Retrieved August 26 2013 a b c d e f g Boosinger Austin December 17 2012 Zero Escape Virtue s Last Reward Review Adventure Gamers pp 1 2 Archived from the original on March 15 2015 Retrieved July 8 2015 a b c d e f g Ponce Tony November 10 2012 Review Zero Escape Virtue s Last Reward Destructoid Modern Method Archived from the original on March 25 2015 Retrieved July 8 2015 Riley Adam November 20 2012 Zero Escape Virtue s Last Reward Hands On Nintendo 3DS Preview Cubed3 Archived from the original on April 29 2016 Retrieved March 24 2016 a b c Davison Pete December 11 2013 JPgamer Another Number Nine USgamer Gamer Network Archived from the original on September 6 2015 Retrieved September 14 2015 a b c d e f g h Thomas Lucas M October 23 2012 Zero Escape Virtue s Last Reward Review IGN Ziff Davis Archived from the original on December 3 2014 Retrieved August 26 2013 a b c d Mackey Bob October 24 2012 Zero Escape Review Choose Your Own Misadventure 1UP com Archived from the original on July 2 2016 Retrieved August 26 2013 a b c d e f g h Kemps Heidi October 25 2012 Zero Escape Virtue s Last Reward Review GameSpot CBS Interactive Archived from the original on December 13 2016 Retrieved August 26 2013 Arendt Susan October 29 2012 Zero Escape Virtue s Last Reward Review The Escapist Archived from the original on September 20 2015 Retrieved April 16 2016 a b Yip Spencer October 24 2012 Everybunny Should Play Zero Escape Virtue s Last Reward Siliconera Curse Inc Archived from the original on November 17 2015 Retrieved April 16 2016 a b c d e Wallace Kimberly October 23 2012 Building Upon A Graphic Adventure Legacy Game Informer GameStop Archived from the original on May 24 2016 Retrieved August 26 2013 a b c d e f McCarroll John October 29 2012 RPGFan Review Zero Escape Virtue s Last Review RPGFan Archived from the original on March 4 2016 Retrieved July 8 2015 Gesualdi Vito October 29 2012 Review Virtue s Last Reward a more than rewarding experience GameZone Archived from the original on January 5 2016 Retrieved July 23 2016 Zero Escape Series Aksys Games Archived from the original on March 26 2015 Retrieved February 24 2016 Chunsoft October 23 2012 Zero Escape Virtue s Last Reward Nintendo 3DS PlayStation Vita Aksys Games Yip Spencer September 3 2010 999 9 Hours 9 Persons 9 Doors Interview Gets Philosophical Then Personal Siliconera Curse Inc Archived from the original on June 10 2015 Retrieved July 10 2015 Uchikoshi Kotaro Behind Zero Aksys Games p 1 Archived from the original on 2016 03 05 Retrieved June 6 2015 Chapman Jacob Hope August 13 2015 Interview Zero Escape series creator Kotaro Uchikoshi Anime News Network Archived from the original on February 21 2016 Retrieved September 28 2015 AX 2015 Uchikoshi Zero Escape panel Video Aksys Games YouTube July 5 2015 Event occurs at 15 08 Archived from the original on 2021 11 14 Retrieved August 25 2015 a b De Bont Christophe June 29 2016 Kotaro Uchikoshi creator of the Zero Escape series interview Geekster de Archived from the original on June 30 2016 Retrieved June 30 2016 a b Sahdev Ishaan November 1 2012 Virtue s Last Reward Director on Going 3D and the Future of Visual Novels Siliconera Curse Inc Archived from the original on August 13 2014 Retrieved June 8 2015 a b Drake Audrey April 22 2013 Down the Rabbit Hole The Narrative Genius of Virtue s Last Reward IGN Ziff Davis Archived from the original on September 9 2014 Retrieved June 9 2015 Yip Spencer May 29 2013 999 And Virtue s Last Reward Creator Chats About Suspenseful Visual Novels Siliconera Curse Inc Archived from the original on August 20 2014 Retrieved June 7 2015 a b c Sahdev Ishaan October 26 2012 Zero Escape Virtue s Last Reward Director On Designing Characters Siliconera Curse Inc Archived from the original on February 2 2016 Retrieved June 8 2015 Priestman Chris July 5 2015 Zero Escape 3 Takes Place in Mars Facility And Will Make You Question Philosophies Siliconera Curse Inc Archived from the original on December 15 2015 Retrieved April 17 2016 Holmes Jonathan Interview Kotaro Uchikoshi NF Magazine No 22 NF Publishing p 67 Uchikoshi Kotaro Zero Escape Virtue s Last Reward Q amp A Aksys Games Archived from the original on 2020 02 15 Retrieved June 8 2015 Question 66 Nutt Christian January 11 2013 The Storytelling Secrets of Virtue s Last Reward Gamasutra UBM plc Archived from the original on July 3 2015 Retrieved June 9 2015 Uchikoshi Kotaro Zero Escape Virtue s Last Reward Q amp A Aksys Games Archived from the original on 2020 02 15 Retrieved June 8 2015 Question 30 Szczepaniak John August 11 2014 The Untold History of Japanese Game Developers Vol 1 SMG Szczepaniak pp 311 312 ISBN 978 0 9929260 0 7 Yip Spencer November 25 2016 A Spoiler Filled Interview With Zero Time Dilemma s Director Siliconera Curse Inc Archived from the original on November 28 2016 Retrieved November 28 2016 Uchikoshi Kotaro Zero Escape Virtue s Last Reward Q amp A Aksys Games Archived from the original on 2020 02 15 Retrieved June 8 2015 Question 36 a b Lada Jenni April 5 2013 999 and Zero Escape Virtue s Last Reward Interview Aksys gets things done Technology Tell Archived from the original on April 9 2013 Retrieved August 11 2015 a b Bateman Ben Zero In Aksys Games pp 5 7 Archived from the original on 2014 05 02 Retrieved January 5 2013 Why You Should Play Virtues Last Reward N Europe www n europe com Retrieved 2018 05 28 Media Meltdown Interviews Ben Bateman Channel Zero 2014 07 11 Archived from the original on 2015 11 26 Retrieved 2018 05 28 Sahdev Ishaan October 4 2012 Zero Escape Virtue s Last Reward Only Has Japanese Audio In Europe Siliconera Curse Inc Archived from the original on June 14 2014 Retrieved July 19 2015 Matulef Jeffrey November 1 2016 Zero Escape series is heading to PC PS4 and Vita Eurogamer Gamer Network Retrieved August 15 2023 Yip Spencer December 14 2011 Extreme Escape Adventure Good People Die s Awesome Promotional Anime Siliconera Curse Inc Archived from the original on August 17 2014 Retrieved June 5 2015 a b Eisenbeis Richard May 17 2013 I Don t Remember Virtue s Last Reward Being About Breast Slapping Kotaku Archived from the original on April 26 2014 Retrieved June 22 2015 全国10万人以上のカレシが NEWラブプラス を手に取った ゲームソフト週間販売ランキング in Japanese 4Gamer net February 23 2012 Archived from the original on July 6 2015 Retrieved September 16 2015 Zero Escape Virtue s Last Reward for Nintendo 3DS Nintendo of America Archived from the original on September 5 2015 Retrieved September 16 2015 a b c d e f g Manson Mike December 5 2012 Zero Escape Virtue s Last Reward 3DS Review Nintendo Life Gamer Network Archived from the original on November 14 2014 Retrieved July 8 2015 Carter Grey September 17 2012 Virtue s Last Reward Rewards Pre Orders The Escapist Archived from the original on March 4 2016 Retrieved September 14 2015 Peeples Jeremy November 14 2012 Virtue s Last Reward Pre Order Watches Brought Back For Charity Hardcore Gamer DoubleJump Publishing Archived from the original on March 4 2016 Retrieved September 16 2015 Ponce Tony November 4 2012 Alert Save corrupting bug in Virtue s Last Reward on 3DS Destructoid Modern Method Archived from the original on May 18 2013 Retrieved July 26 2015 Schreier Jason February 11 2013 Four Months After Releasing Virtue s Last Reward The Developers Still Can t Fix A Save Erasing Bug Kotaku Archived from the original on June 10 2014 Retrieved July 26 2015 Latshaw Tim August 26 2013 Virtue s Last Reward Glitch Resolved in eShop Version Maybe Nintendo Life Gamer Network Archived from the original on August 17 2014 Retrieved July 26 2015 Glagowski Peter February 3 2017 The Zero Escape collection will release in March for the US Destructoid Modern Method Archived from the original on February 5 2017 Retrieved February 4 2017 Lada Jenni March 2 2017 Kotaro Uchikoshi Teases Project Psync The Nonary Games Includes A Soundtrack Siliconera Curse Inc Archived from the original on August 3 2017 Retrieved August 3 2017 Lada Jenni February 3 2017 Zero Escape The Nonary Games Will Come To North America On March 24 2017 Siliconera Curse Inc Archived from the original on February 4 2017 Retrieved February 4 2017 Romano Sal November 9 2017 Zero Escape The Nonary Games for PS Vita launches December 15 in Europe Gematsu Archived from the original on July 6 2019 Retrieved April 23 2020 Romano Sal March 15 2022 Xbox Game Pass adds Zero Escape The Nonary Games Shredders Weird West more in late March Gematsu Retrieved March 15 2022 a b Zero Escape Virtue s Last Reward Critic Reviews for 3DS Metacritic Archived from the original on March 9 2016 Retrieved August 26 2013 a b Zero Escape Virtue s Last Reward Critic Reviews for Playstation Vita Metacritic Archived from the original on March 6 2016 Retrieved August 26 2013 a b c d e f Zero Escape Virtue s Last Reward review Edge December 4 2012 Archived from the original on October 9 2014 Retrieved March 22 2015 a b c d Robinson Martin December 17 2012 Virtue s Last Reward review Novel ideas Eurogamer Gamer Network Archived from the original on November 22 2014 Retrieved July 8 2015 Bauman Andy December 17 2012 Handheld Game of the Year The Winner GameSpot CBS Interactive Archived from the original on February 13 2014 Retrieved March 22 2015 Best 3DS DS Story Best of 2012 IGN Ziff Davis Archived from the original on November 30 2014 Retrieved March 22 2015 Mahardy Mike December 10 2012 Top 50 Games of 2012 Review Roundup Game Informer GameStop Archived from the original on December 19 2014 Retrieved August 5 2015 Heemsbergen Derek RPGFan Feature Game of the Year 2012 Best Story RPGFan Archived from the original on February 27 2014 Retrieved March 22 2015 Meyerink Stephen RPGFan Feature Game of the Year 2012 Best Graphic Adventure RPGFan Archived from the original on February 27 2014 Retrieved March 22 2015 13th Annual Game Developers Choice Awards gamechoiceawards com Archived from the original on July 10 2015 Retrieved July 26 2015 Schreier Jason January 2 2013 Why Zero Escape Virtue s Last Reward Should Be Game Of The Year Kotaku Archived from the original on July 5 2015 Retrieved July 26 2015 Pocket Gamer Awards 2013 Pocket Gamer Archived from the original on August 16 2015 Retrieved August 25 2015 Winegarner Tyler December 25 2012 Game of the Year 2012 GameSpot CBS Interactive Archived from the original on December 24 2014 Retrieved May 10 2015 The 10 Best Games of 2012 Gamasutra UBM plc December 21 2012 Archived from the original on March 6 2016 Retrieved July 2 2015 Mackey Bob December 24 2012 1UP s Favorite Games of 2012 Zero Escape Virtue s Last Reward 1UP com Archived from the original on May 20 2014 Retrieved July 2 2015 Tach Dave January 2 2013 Amazon names Journey Halo 4 Darksiders 2 and 17 more as games of the year Polygon Archived from the original on February 2 2016 Retrieved September 14 2015 The 30 Essential RPGs of 2010 2015 RPGFan p 1 Archived from the original on July 2 2016 Retrieved May 16 2016 100 Best Games to Play Right Now GamesMaster 300 Anniversary Special February 1 2016 External links editOfficial website Zero Escape Virtue s Last Reward at The Visual Novel Database Retrieved from https en wikipedia org w index php title Zero Escape Virtue 27s Last Reward amp oldid 1183054949, wikipedia, wiki, book, books, library,

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