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Wikipedia

Audiokinetic Wwise

Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]

Audiokinetic Wwise
Original author(s)Audiokinetic
Developer(s)Audiokinetic
Stable release
2023.1[1]
Written inC++
PlatformAndroid, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S
Type
LicenseProprietary EULA
Websitewww.audiokinetic.com

Description edit

The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

  • Import audio files for use in video games
  • Apply audio plug-in effects
  • Mix in real-time
  • Define game states
  • Simulate audio environments
  • Manage sound integration
  • Apply the Windows Spatial Audio API, or Dolby Atmos.

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components:

  • Cross-platform sound engine (Wwise Authoring)
  • Multichannel Creator (allows creation of multichannel audio)
  • Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
  • SoundFrame API
  • Wave Viewer (allows for sampling of WAV audio files)

Supported operating systems edit

Wwise supports the following platforms:[5]

Adoption by video games edit

Recent titles[6][7] which have used Audiokinetic include:

Commercial game engine integration edit

Wwise is intended to be compatible with proprietary and commercial engines.[9]

Theatre edit

One play has used Wwise and its Interactive Music capabilities for live performance:

See also edit

References edit

  1. ^ "Wwise 2023.1 What's New". Audiokinetic Blog. 2023-07-06.
  2. ^ "Review: Wwise For Game Audio". ask.audio.
  3. ^ "Wwise Free for Indies Too!". designingsound.org.
  4. ^ "Wwise: Smart audio" (PDF). Audiokinetic. Retrieved 9 July 2015.
  5. ^ "Audiokinetic | Supported Platforms". Audiokinetic. Retrieved 2 November 2023.
  6. ^ . Audiokinetic. Archived from the original on 10 July 2015. Retrieved 9 July 2015.
  7. ^ "Hall of Fame | Audiokinetic". www.audiokinetic.com. Retrieved 2021-04-21.
  8. ^ Rodkin, Jake (March 2016). Level Design Workshop: Building Firewatch in Unity. Game Developers Conference.
  9. ^ "Wwise Integration - Audiokinetic". www.audiokinetic.com.
  10. ^ "Implementing Audio using Wwise - CRYENGINE 3 Manual - Documentation". docs.cryengine.com.
  11. ^ dnoticias, , archived from the original on 2011-10-07, retrieved 2011-01-15
  12. ^ [Audiokinetic], Audiokinetic interview with Pedro Macedo Camacho (PDF), retrieved 2011-01-15

External links edit

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Wwise Wave Works Interactive Sound Engine is Audiokinetic s software for interactive media and video games available for free to non commercial users 2 3 and under license for commercial video game developers It features an audio authoring tool and a cross platform sound engine 4 Audiokinetic WwiseOriginal author s AudiokineticDeveloper s AudiokineticStable release2023 1 1 Written inC PlatformAndroid iOS Linux Mac Nintendo 3DS PlayStation 3 PlayStation 4 PlayStation 5 PlayStation Vita Wii Wii U Nintendo Switch Microsoft Windows Windows Phone 8 Xbox 360 Xbox One Xbox Series X STypeGame middleware Game development tool Digital audio workstationLicenseProprietary EULAWebsitewww wbr audiokinetic wbr com Contents 1 Description 2 Supported operating systems 3 Adoption by video games 3 1 Commercial game engine integration 4 Theatre 5 See also 6 References 7 External linksDescription editThe Wwise authoring application uses a graphical interface to centralize all aspects of audio creation The functionality in this interface allows sound designers to Import audio files for use in video games Apply audio plug in effects Mix in real time Define game states Simulate audio environments Manage sound integration Apply the Windows Spatial Audio API or Dolby Atmos Wwise allows for on the fly audio authoring directly in game Over a local network users can create audition and tweak sound effects and subtle sound behaviors while the game is being played on another host Wwise also includes the following components Cross platform sound engine Wwise Authoring Multichannel Creator allows creation of multichannel audio Plug in architecture for source effect and source control plug ins part of Wwise Launcher SoundFrame API Wave Viewer allows for sampling of WAV audio files Supported operating systems editWwise supports the following platforms 5 Windows Linux macOS iOS tvOS Android PlayStation 4 PlayStation 5 PlayStation VR2 Nintendo Switch Xbox One Xbox Series XAdoption by video games editRecent titles 6 7 which have used Audiokinetic include Abzu Ace Combat 7 Skies Unknown Age of Empires Castle Siege Alien Isolation Aliens Colonial Marines Alone in the Dark Illumination America s Army Proving Grounds Anno 1800 Ancestors The Humankind Odyssey Astroneer A Plague Tale Innocence The Amazing Spider Man 2 Arena of Valor Ashen Assassin s Creed IV Black Flag Assassin s Creed Freedom Cry Assassin s Creed Liberation HD Assassin s Creed Rogue Assassin s Creed Unity Assassin s Creed Odyssey Assassin s Creed Valhalla Astral Chain Battle Prime Batman Arkham Knight Batman Arkham Origins Batman Arkham Origins Blackgate Bayonetta 2 BioShock Infinite BioShock Infinite Burial at Sea Bleach Brave Souls Borderlands 2 Vita Borderlands The Handsome Collection Borderlands 3 Borderlands The Pre Sequel Child of Light Contagion Control Crackdown 3 Crimson Dragon Cyberpunk 2077 D4 Dark Dreams Don t Die Dance Central Spotlight Dawngate Daylight Dead by Daylight Dead Nation Apocalypse Edition Death Stranding Destiny Destiny 2 Detroit Become Human Deus Ex The Fall Devil May Cry 5 DiRT Rally Dirt Rally 2 0 Dirty Bomb Divinity Dragon Commander Divinity Original Sin DmC Devil May Cry DOOM Dungeon Keeper Mobile Dust 514 Elite Dangerous Entwined Event 0 F1 2013 F1 2014 Fable Anniversary Fantasia Music Evolved Fates Forever Firefall Firewatch 8 Fuse Gears 5 Genshin Impact Ghost of Tsushima Godus GRID 2 GRID Autosport Gris Gunslinger Stratos 2 Gwent The Witcher Card Game H1Z1 Just Survive Halo 4 Halo 5 Halo The Master Chief Collection Halo Wars Definitive Edition Halo Wars 2 Happy Wars Hello Neighbor 2 Hi Fi Rush Hitman 2 Hunt Showdown Infamous First Light Infamous Second Son Infinite Crisis Inside video game Journey to the Savage Planet Karmaflow Killer Instinct Killer Instinct Season 2 Killing Floor 2 League of Legends Lichdom Battlemage Life Is Strange Life Is Strange 2 LocoCycle Lost Planet 3 Mario Rabbids Kingdom Battle Mario Strikers Battle League Metal Gear Rising Revengeance Metal Gear Solid V Ground Zeroes Metal Gear Solid V The Phantom Pain Metro Last Light Microsoft Flight Simulator 2020 video game Middle earth Shadow of Mordor Mobile Legends Bang Bang Monster Hunter World Mortal Kombat 11 Murdered Soul Suspect Nether Nier Automata No Man s Sky Nosgoth No Straight Roads Oddworld New N Tasty Ori and the Will of the Wisps Outlast Overwatch Pathfinder Kingmaker Payday 2 Peggle 2 Plants vs Zombies 2 PlayerUnknown s Battlegrounds Powerstar Golf Prey Professional Baseball Spirits 2014 Project Spark Quantum Break Resident Evil 2 2019 Resident Evil 3 2020 Resident Evil 7 Biohazard Resident Evil Village Remember Me Resogun Ridge Racer Unbounded Rising Storm 2 Vietnam Risk of Rain 2 Rocket League Rocksmith 2014 Saints Row The Third Saint s Row IV Saint s Row IV Re Elected Saint s Row Gat Out Of Hell Samurai Shodown 2019 ScreamRide Shadow of the Beast 2016 Shadow of the Tomb Raider SimCity Skull and Bones Sleeping Dogs Definitive Edition South Park The Stick of Truth Spider Man Spider Man Miles Morales Spyro Reignited Trilogy Star Fox Zero Star Citizen Starfield Star Wars Jedi Fallen Order Stormland Strider Sunset Overdrive Takedown Red Sabre Talos Principle 2 Tekken 7 Tengami Tetris Effect The Bureau XCOM Declassified The Council The Elder Scrolls Online The Grand Tour Game The Legend of Korra The Order 1886 The Outer Worlds The Voice I Want You The Witcher 3 Wild Hunt Thief Thronebreaker The Witcher Tales Tom Clancy s Rainbow Six Siege Tom Clancy s The Division 2 Total War Attila Total War Rome II Tornado Outbreak Trine 2 Complete Story Trine 3 Tropico 6 Ultima Forever Quest for the Avatar Valiant Hearts The Great War Wattam Wildstar Wonderbook Book of Potions Wonderbook Walking with Dinosaurs World of Tanks World of Warplanes World of Warships Wreckfest WWE 2K14 WWE 2K15 Xenoblade Chronicles Definitive Edition Yooka Laylee Yooka Laylee and the Impossible Lair Zoo Tycoon Zumba Fitness World Party Zumba Kids Commercial game engine integration edit Wwise is intended to be compatible with proprietary and commercial engines 9 Unreal Engine 3 Unreal Engine 4 Unity Cocos2d x CryEngine 10 Orochi 3 Gamebryo Fox Engine Autodesk Stingray Open 3D Engine which superseded Amazon Lumberyard Theatre editOne play has used Wwise and its Interactive Music capabilities for live performance Dom Duardos by Gil Vicente co produced by Companhia Contigo Teatro and Grupo de Mimica e Teatro Oficina Versus with music by Pedro Macedo Camacho 11 12 See also editFMOD OpenAL Sound design Video game developmentReferences edit Wwise 2023 1 What s New Audiokinetic Blog 2023 07 06 Review Wwise For Game Audio ask audio Wwise Free for Indies Too designingsound org Wwise Smart audio PDF Audiokinetic Retrieved 9 July 2015 Audiokinetic Supported Platforms Audiokinetic Retrieved 2 November 2023 Customers Audiokinetic Archived from the original on 10 July 2015 Retrieved 9 July 2015 Hall of Fame Audiokinetic www audiokinetic com Retrieved 2021 04 21 Rodkin Jake March 2016 Level Design Workshop Building Firewatch in Unity Game Developers Conference Wwise Integration Audiokinetic www audiokinetic com Implementing Audio using Wwise CRYENGINE 3 Manual Documentation docs cryengine com dnoticias Newspaper news about Dom Duardos from Gil Vicente archived from the original on 2011 10 07 retrieved 2011 01 15 Audiokinetic Audiokinetic interview with Pedro Macedo Camacho PDF retrieved 2011 01 15External links editAlexander Brandon Audio Middleware Part 2 More Contenders in the Emerging Field Mix Magazine 04 01 2007 Retrieved on 04 13 2007 Retrieved from https en wikipedia org w index php title Audiokinetic Wwise amp oldid 1223805957, wikipedia, wiki, book, books, library,

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