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Ancestors: The Humankind Odyssey

Ancestors: The Humankind Odyssey is a survival game developed by Panache Digital Games and published by Private Division. It was released for Microsoft Windows, PlayStation 4, and Xbox One in August 2019. It was directed by Patrice Désilets. Set in prehistoric Africa, players control hominin species within the evolutionary lineage of modern humans, and are tasked to ensure their survival and facilitate their evolution.

Ancestors: The Humankind Odyssey
Developer(s)Panache Digital Games
Publisher(s)Private Division
Director(s)Patrice Désilets
Producer(s)Jean-François Boivin
Programmer(s)Cédric Sentenac
Composer(s)Mamo Koba
Maxime Goulet (additional music)
EngineUnreal Engine 4[1]
Platform(s)
Release
  • Microsoft Windows
  • 27 August 2019
  • PlayStation 4, Xbox One
  • 18 December 2019
Genre(s)Survival
Mode(s)Single-player

Gameplay edit

 
In the game, players guide a hominid from a third-person view. In the screenshot, the ape is exploring the jungle with its clan members.

Ancestors: The Humankind Odyssey is a survival game played from a third-person view. In the game, players control a member of a hominid clan and have to manage the player character's health by eating, drinking, and sleeping.[2] The game starts in a jungle in prehistoric Africa, an open world filled with threats including Machairodus, Metridiochoerus, Crocodylus thorbjarnarsoni, Adcrocuta hyenas, African rock python, giant miocene otters, African buffalo, and more.[3][failed verification] Players can climb trees, and will suffer injuries if they fall down or are attacked by predators. As players progress, new areas are opened up for players to explore. When a hominid is exploring new locations or being hunted by predators, it will enter a state of "fear" which can be overcome by finding glowing orbs of light, or else it will descend into a state of hysteria.[2]

While the world is dangerous, the apes can use their heightened senses to listen to various sounds, such as that of a predator, a lost clan member, or an outsider which can be recruited to the player's clans. The hominid can use its intelligence to pinpoint the locations of different items of interest and make new discoveries such as identifying new food or tools.[4] As players continue to make new discoveries, the hominid become more intelligent and capable, and new skills such as using leaves to make bedding and medicinal plants to heal themselves are unlocked.[5] If the player character dies, players will shift to controlling another clan member.[6] If all clan members die, the lineage becomes extinct and players need to restart the game.[7]

The goal of the player is to ensure the hominid clan's survival as it slowly evolves and becomes a new species. As the clan grows, players can switch to play as other characters such as an infant, an adult, an elder, and a mother or father carrying their child.[4] As the clan slowly expands, the player character can perform social tasks like calling members of the clan to hunt and explore together,[5] or migrating across the map to settle down in a new home. When an ape is sleeping, players can unlock new abilities by developing the hominid's neural system, which functions as a skill tree. These skills, such as the ability to use both hands and stand upright, facilitate evolution.[4] As hominids undergo procreation, unlocked skills are passed on to future generations.[2] The game is 40 to 50 hours long, and it documents the clan's evolution across eight million years.[8]

Development edit

 
Ancestors was directed by Patrice Désilets, his first game since Assassin's Creed: Brotherhood (2010).

The game was developed by Panache Digital Games, a studio opened in 2014 by game director Patrice Désilets after he left Ubisoft.[9] Désilets focused on creating a toolbox for his new studio, which allowed characters to interact with the environment extensively. The team intended to create a game set in prehistory so they did not need to build vast cities for players to explore. According to Désilets, he was "bored of the whole 10,000 BC [setting]", so he opted to create a game set ten million years in the past. To better study the setting, Désilets read books about paleoanthropology, though some elements were exaggerated.[3] The team avoided getting inspirations from films or other pop culture media to ensure that the game was unique instead of derivative.[10]

Désilets designed the game to allow players to explore the game's various systems and features, which prompted them to use their instincts to look for solutions.[11] The game does not have a structured narrative campaign, as Désilets hoped that players can craft their own experiences.[3] The team avoided including a mini-map as part of the game's head-up display as the team wanted to encourage players to have the curiosity to freely explore the game's world.[12] Désilets envisioned the game as the first part of a trilogy,[6] and that this first title will end when the player character reaches a stage that resembles Lucy.[13]

The game was announced at Reboot Develop 2015 in Dubrovnik by Désilets.[14] Initially, the game was episodic, in which each chapter enabled players to "relive the greatest moments of mankind with a documentary twist".[15] The decision was a financial one because the studio was small and it lacked sufficient funds to build a huge game. However, the plan was scrapped after Private Division, a new publishing label dedicated to supporting independent game developers, agreed to publish the game.[16] The game was released for Microsoft Windows on August 27, 2019 via the Epic Games Store due to an exclusivity deal that would last for a year. The PlayStation 4 and Xbox One versions were released on December 6 of the same year.[17][18] It was also released on the Steam store in August 2020.

Reception edit

The game received mixed reviews from critics according to review aggregator Metacritic.[22]

Destructoid enjoyed the use of the evolution in the title, and how it prompted players to explore and use items in unique ways, "The evolution mechanic encourages you to use every type of tool in every conceivable way and leave no area of interest unexplored, which is great".[23] While criticizing the progression as obtuse, IGN liked the visuals, writing, "Animations are a highlight, and the way they move and interact feels lifelike and authentic".[24] PC Gamer felt that the controls were unnecessarily difficult to use, "When I want to use my senses to investigate something, I need to stop moving completely. Then I need to make sure I'm not close to any rock, stick, plant, or food item or I'll get the prompt to interact with that item instead of the prompts to use my senses".[25]

Game Informer appreciated the game's scope, but was frustrated with the repetition present in Ancestors' gameplay, "Sharpening that stick for the 20th time is little more than a chore. An overwhelming sense of tedium sets in".[26] Polygon liked the long form progression of the title, "death isn’t a tragic event in Ancestors; it’s an inevitability, and it will come sooner the more I try to stretch my understanding of the world around me. Then, in the next generation, my clan will understand a little more, and will be able to stretch even further".[27]

The game was nominated for "Best International Indie Game" at the Pégases Awards 2020.[28]

The game sold 1.5 million copies.[29]

References edit

  1. ^ Jimmy, Thang (August 26, 2019). "Panache Digital Games talks about creating ambitious epic Ancestors: The Humankind Odyssey". Unreal Engine. Retrieved January 7, 2022.
  2. ^ a b c Favis, Elise (April 12, 2019). "Six Things To Know About Ancestors: The Humankind Odyssey". Game Informer. Retrieved May 24, 2019.
  3. ^ a b c Kelly, Andy (April 12, 2019). "Ancestors: The Humankind Odyssey is a fascinating prehistoric survival game". PC Gamer. Retrieved May 24, 2019.
  4. ^ a b c Meija, Ozzie (August 12, 2019). "Ancestors: The Humankind Odyssey hands-on preview: Do the evolution". Shacknews. Retrieved May 24, 2019.
  5. ^ a b Tyrrel, Brandin (April 12, 2019). "Ancestors: The Humankind Odyssey Preview - Mankind in Jeopardy". IGN. Retrieved May 24, 2019.
  6. ^ a b Phillips, Tom (April 12, 2019). "Surviving in the wild: Assassin's Creed maker Patrice Désilets on Ancestors, his first game in nearly a decade". Eurogamer. Retrieved May 24, 2019.
  7. ^ McKeand, Kirk (April 12, 2019). "Patrice Désilets Q&A – how Ancestors shares a lineage with Assassin's Creed". VG247. Retrieved May 24, 2019.
  8. ^ McKeand, Kirk (April 12, 2019). "Ancestors: The Humankind Odyssey is 40-50 hours long and has a game-ending failstate". VG247. Retrieved May 24, 2019.
  9. ^ Grubb, Jeff (April 20, 2017). "Assassin's Creed creator's new game Ancestors gets a teaser trailer". VentureBeat. Retrieved May 24, 2019.
  10. ^ Gaudiosi, John (April 30, 2018). "'Assassin's Creed' Creator Talks New Title and Adapting Video Game Movies". Variety. Retrieved May 24, 2019.
  11. ^ Hussain, Tamoor (April 15, 2019). "Ancestors: The Humankind Odyssey Is An Uncompromising, Relentless Survival Experience". GameSpot. Retrieved May 24, 2019.
  12. ^ "Ancestors: The Humankind Odyssey - 101 Trailer Ep. 2: Expand". Panache Digital Games. May 23, 2019. Retrieved May 24, 2019.
  13. ^ McWhertor, Michael (April 12, 2019). "Ancestors is a different breed of survival game, spanning millions of years". Polygon. Retrieved May 24, 2019.
  14. ^ Walton, Mark (April 23, 2015). "Assassin's Creed creator reveals his new game: Ancestors: The Humankind Odyssey". Ars Technica. Retrieved May 24, 2019.
  15. ^ Phillips, Tom (May 20, 2017). "Our first look at Patrice Desilets' Ancestors". Eurogamer. Retrieved May 24, 2019.
  16. ^ O'Connor, Alice (December 15, 2017). "Take-Two launch 'indie' publishing label Private Division". Rock, Paper, Shotgun. Retrieved May 24, 2019.
  17. ^ Makuch, Eddie (May 23, 2019). "Assassin's Creed Creator's New Game, Ancestors, Gets Release Date And New Trailer". GameSpot. Retrieved May 24, 2019.
  18. ^ Romano, Sal (October 29, 2019). "Ancestors: The Humankind Odyssey for PS4 and Xbox One launches December 6". Gematsu. Retrieved October 29, 2019.
  19. ^ "Ancestors: The Humankind Odyssey for PC Reviews". Metacritic. CBS Interactive. Retrieved September 23, 2021.
  20. ^ "Ancestors: The Humankind Odyssey for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved September 23, 2021.
  21. ^ "Ancestors: The Humankind Odyssey for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved September 23, 2021.
  22. ^ "Ancestors: The Humankind Odyssey reviews for PC". Metacritic. CBS Interactive. Retrieved November 11, 2019.
  23. ^ "Review: Ancestors: The Humankind Odyssey". Destructoid. Retrieved May 22, 2023.
  24. ^ Stapleton, Dan (August 26, 2019). "Ancestors: The Humankind Odyssey Review". IGN. Retrieved May 22, 2023.
  25. ^ Livingston, Christopher (August 26, 2019). "Ancestors: The Humankind Odyssey review". pcgamer. Retrieved May 22, 2023.
  26. ^ "Ancestors: The Humankind Odyssey Review - Ancestors: The Humankind Odyssey Review – Beautiful Concepts And Disastrous Execution". Game Informer. Retrieved May 22, 2023.
  27. ^ Kuchera, Ben (August 26, 2019). "Ancestors: The Humankind Odyssey is equal parts baffling, frustrating, and thrilling". Polygon. Retrieved May 22, 2023.
  28. ^ "All the categories (2020)". Pégases Awards. February 7, 2020. Retrieved March 5, 2020.
  29. ^ "Ancestors: The Humankind Odyssey has sold 1.5m copies". gamesindustry.biz. April 4, 2023. Retrieved May 18, 2023.

External links edit

  • Official website

ancestors, humankind, odyssey, survival, game, developed, panache, digital, games, published, private, division, released, microsoft, windows, playstation, xbox, august, 2019, directed, patrice, désilets, prehistoric, africa, players, control, hominin, species. Ancestors The Humankind Odyssey is a survival game developed by Panache Digital Games and published by Private Division It was released for Microsoft Windows PlayStation 4 and Xbox One in August 2019 It was directed by Patrice Desilets Set in prehistoric Africa players control hominin species within the evolutionary lineage of modern humans and are tasked to ensure their survival and facilitate their evolution Ancestors The Humankind OdysseyDeveloper s Panache Digital GamesPublisher s Private DivisionDirector s Patrice DesiletsProducer s Jean Francois BoivinProgrammer s Cedric SentenacComposer s Mamo KobaMaxime Goulet additional music EngineUnreal Engine 4 1 Platform s WindowsPlayStation 4Xbox OneReleaseMicrosoft Windows27 August 2019PlayStation 4 Xbox One18 December 2019Genre s SurvivalMode s Single player Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay edit nbsp In the game players guide a hominid from a third person view In the screenshot the ape is exploring the jungle with its clan members Ancestors The Humankind Odyssey is a survival game played from a third person view In the game players control a member of a hominid clan and have to manage the player character s health by eating drinking and sleeping 2 The game starts in a jungle in prehistoric Africa an open world filled with threats including Machairodus Metridiochoerus Crocodylus thorbjarnarsoni Adcrocuta hyenas African rock python giant miocene otters African buffalo and more 3 failed verification Players can climb trees and will suffer injuries if they fall down or are attacked by predators As players progress new areas are opened up for players to explore When a hominid is exploring new locations or being hunted by predators it will enter a state of fear which can be overcome by finding glowing orbs of light or else it will descend into a state of hysteria 2 While the world is dangerous the apes can use their heightened senses to listen to various sounds such as that of a predator a lost clan member or an outsider which can be recruited to the player s clans The hominid can use its intelligence to pinpoint the locations of different items of interest and make new discoveries such as identifying new food or tools 4 As players continue to make new discoveries the hominid become more intelligent and capable and new skills such as using leaves to make bedding and medicinal plants to heal themselves are unlocked 5 If the player character dies players will shift to controlling another clan member 6 If all clan members die the lineage becomes extinct and players need to restart the game 7 The goal of the player is to ensure the hominid clan s survival as it slowly evolves and becomes a new species As the clan grows players can switch to play as other characters such as an infant an adult an elder and a mother or father carrying their child 4 As the clan slowly expands the player character can perform social tasks like calling members of the clan to hunt and explore together 5 or migrating across the map to settle down in a new home When an ape is sleeping players can unlock new abilities by developing the hominid s neural system which functions as a skill tree These skills such as the ability to use both hands and stand upright facilitate evolution 4 As hominids undergo procreation unlocked skills are passed on to future generations 2 The game is 40 to 50 hours long and it documents the clan s evolution across eight million years 8 Development edit nbsp Ancestors was directed by Patrice Desilets his first game since Assassin s Creed Brotherhood 2010 The game was developed by Panache Digital Games a studio opened in 2014 by game director Patrice Desilets after he left Ubisoft 9 Desilets focused on creating a toolbox for his new studio which allowed characters to interact with the environment extensively The team intended to create a game set in prehistory so they did not need to build vast cities for players to explore According to Desilets he was bored of the whole 10 000 BC setting so he opted to create a game set ten million years in the past To better study the setting Desilets read books about paleoanthropology though some elements were exaggerated 3 The team avoided getting inspirations from films or other pop culture media to ensure that the game was unique instead of derivative 10 Desilets designed the game to allow players to explore the game s various systems and features which prompted them to use their instincts to look for solutions 11 The game does not have a structured narrative campaign as Desilets hoped that players can craft their own experiences 3 The team avoided including a mini map as part of the game s head up display as the team wanted to encourage players to have the curiosity to freely explore the game s world 12 Desilets envisioned the game as the first part of a trilogy 6 and that this first title will end when the player character reaches a stage that resembles Lucy 13 The game was announced at Reboot Develop 2015 in Dubrovnik by Desilets 14 Initially the game was episodic in which each chapter enabled players to relive the greatest moments of mankind with a documentary twist 15 The decision was a financial one because the studio was small and it lacked sufficient funds to build a huge game However the plan was scrapped after Private Division a new publishing label dedicated to supporting independent game developers agreed to publish the game 16 The game was released for Microsoft Windows on August 27 2019 via the Epic Games Store due to an exclusivity deal that would last for a year The PlayStation 4 and Xbox One versions were released on December 6 of the same year 17 18 It was also released on the Steam store in August 2020 Reception editReceptionAggregate scoreAggregatorScoreMetacritic PC 64 100 19 PS4 70 100 20 XONE 72 100 21 Review scoresPublicationScoreDestructoid7 10Game Informer5 5 10IGN7 10PC Gamer US 58 100 The game received mixed reviews from critics according to review aggregator Metacritic 22 Destructoid enjoyed the use of the evolution in the title and how it prompted players to explore and use items in unique ways The evolution mechanic encourages you to use every type of tool in every conceivable way and leave no area of interest unexplored which is great 23 While criticizing the progression as obtuse IGN liked the visuals writing Animations are a highlight and the way they move and interact feels lifelike and authentic 24 PC Gamer felt that the controls were unnecessarily difficult to use When I want to use my senses to investigate something I need to stop moving completely Then I need to make sure I m not close to any rock stick plant or food item or I ll get the prompt to interact with that item instead of the prompts to use my senses 25 Game Informer appreciated the game s scope but was frustrated with the repetition present in Ancestors gameplay Sharpening that stick for the 20th time is little more than a chore An overwhelming sense of tedium sets in 26 Polygon liked the long form progression of the title death isn t a tragic event in Ancestors it s an inevitability and it will come sooner the more I try to stretch my understanding of the world around me Then in the next generation my clan will understand a little more and will be able to stretch even further 27 The game was nominated for Best International Indie Game at the Pegases Awards 2020 28 The game sold 1 5 million copies 29 References edit Jimmy Thang August 26 2019 Panache Digital Games talks about creating ambitious epic Ancestors The Humankind Odyssey Unreal Engine Retrieved January 7 2022 a b c Favis Elise April 12 2019 Six Things To Know About Ancestors The Humankind Odyssey Game Informer Retrieved May 24 2019 a b c Kelly Andy April 12 2019 Ancestors The Humankind Odyssey is a fascinating prehistoric survival game PC Gamer Retrieved May 24 2019 a b c Meija Ozzie August 12 2019 Ancestors The Humankind Odyssey hands on preview Do the evolution Shacknews Retrieved May 24 2019 a b Tyrrel Brandin April 12 2019 Ancestors The Humankind Odyssey Preview Mankind in Jeopardy IGN Retrieved May 24 2019 a b Phillips Tom April 12 2019 Surviving in the wild Assassin s Creed maker Patrice Desilets on Ancestors his first game in nearly a decade Eurogamer Retrieved May 24 2019 McKeand Kirk April 12 2019 Patrice Desilets Q amp A how Ancestors shares a lineage with Assassin s Creed VG247 Retrieved May 24 2019 McKeand Kirk April 12 2019 Ancestors The Humankind Odyssey is 40 50 hours long and has a game ending failstate VG247 Retrieved May 24 2019 Grubb Jeff April 20 2017 Assassin s Creed creator s new game Ancestors gets a teaser trailer VentureBeat Retrieved May 24 2019 Gaudiosi John April 30 2018 Assassin s Creed Creator Talks New Title and Adapting Video Game Movies Variety Retrieved May 24 2019 Hussain Tamoor April 15 2019 Ancestors The Humankind Odyssey Is An Uncompromising Relentless Survival Experience GameSpot Retrieved May 24 2019 Ancestors The Humankind Odyssey 101 Trailer Ep 2 Expand Panache Digital Games May 23 2019 Retrieved May 24 2019 McWhertor Michael April 12 2019 Ancestors is a different breed of survival game spanning millions of years Polygon Retrieved May 24 2019 Walton Mark April 23 2015 Assassin s Creed creator reveals his new game Ancestors The Humankind Odyssey Ars Technica Retrieved May 24 2019 Phillips Tom May 20 2017 Our first look at Patrice Desilets Ancestors Eurogamer Retrieved May 24 2019 O Connor Alice December 15 2017 Take Two launch indie publishing label Private Division Rock Paper Shotgun Retrieved May 24 2019 Makuch Eddie May 23 2019 Assassin s Creed Creator s New Game Ancestors Gets Release Date And New Trailer GameSpot Retrieved May 24 2019 Romano Sal October 29 2019 Ancestors The Humankind Odyssey for PS4 and Xbox One launches December 6 Gematsu Retrieved October 29 2019 Ancestors The Humankind Odyssey for PC Reviews Metacritic CBS Interactive Retrieved September 23 2021 Ancestors The Humankind Odyssey for PlayStation 4 Reviews Metacritic CBS Interactive Retrieved September 23 2021 Ancestors The Humankind Odyssey for Xbox One Reviews Metacritic CBS Interactive Retrieved September 23 2021 Ancestors The Humankind Odyssey reviews for PC Metacritic CBS Interactive Retrieved November 11 2019 Review Ancestors The Humankind Odyssey Destructoid Retrieved May 22 2023 Stapleton Dan August 26 2019 Ancestors The Humankind Odyssey Review IGN Retrieved May 22 2023 Livingston Christopher August 26 2019 Ancestors The Humankind Odyssey review pcgamer Retrieved May 22 2023 Ancestors The Humankind Odyssey Review Ancestors The Humankind Odyssey Review Beautiful Concepts And Disastrous Execution Game Informer Retrieved May 22 2023 Kuchera Ben August 26 2019 Ancestors The Humankind Odyssey is equal parts baffling frustrating and thrilling Polygon Retrieved May 22 2023 All the categories 2020 Pegases Awards February 7 2020 Retrieved March 5 2020 Ancestors The Humankind Odyssey has sold 1 5m copies gamesindustry biz April 4 2023 Retrieved May 18 2023 External links editOfficial website Retrieved from https en wikipedia org w index php title Ancestors The Humankind Odyssey amp oldid 1194178058, wikipedia, wiki, book, books, library,

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