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Hunt: Showdown

Hunt: Showdown is a first-person shooter video game by Crytek. It was launched on Steam in early access on 22 February 2018 and for Xbox Game Preview on 29 May 2019. The full release of the game launched on 27 August 2019 for Microsoft Windows, it was also released on Xbox One on 19 September 2019[2] and PlayStation 4 on 18 February 2020.[3] In the game, the player assumes the role of a bounty hunter who tries to kill mythical monsters in order to claim their bounties and survive long enough against other bounty hunters to reach an extraction point.

Hunt: Showdown
Developer(s)Crytek
Publisher(s)
EngineCryEngine V
Platform(s)
Release
  • Microsoft Windows
  • 27 August 2019[1]
  • Xbox One
  • 19 September 2019[2]
  • PlayStation 4
  • 18 February 2020[3]
Genre(s)First-person shooter
Mode(s)Multiplayer

Hunt: Showdown was originally in development at Crytek USA, who wished to create a spiritual successor to Darksiders—a video game series developed by their predecessor, Vigil Games—under the title Hunt: Horrors of the Gilded Age. It was envisioned to be a cooperative multiplayer game. After the initial announcement in June 2014, Crytek USA was shut down due to financial issues, and the development was brought to the Crytek headquarters in Germany. The game, under the new title Hunt: Showdown, was re-announced in May 2017 and became a competitive multiplayer game in which players need to combat other players and enemies controlled by artificial intelligence in a large map that resembles an open world. The game received generally positive reviews upon release and was praised for its innovative gameplay loop. However, the game is notorious for its poor support of console versions.[5][6][7][8][9][10][11][12]

Gameplay edit

 
In the game, the player will encounter zombie-like enemies known as grunts.

Hunt: Showdown is a multiplayer first-person shooter with two gameplay modes. In "Bounty Hunt", the player plays as a bounty hunter who hunts down one or two of the game's 5 bosses to claim a bounty. Players can work on their own or with up to two other players to find clues about the monster's location in the three maps.[13] Each map functions as a medium-sized open world filled with other environmental dangers and enemies such as Grunts, Hives, or Armoreds.[14] As the player collects more clues, the location of the monster's lair is narrowed down. There are five monsters, including the Butcher, the Spider, the Assassin, the Scrapbeak, and a Wildcard target, the Rotjaw.[15] Players can use a variety of weapons ranging from shotguns and crossbows, to exotic elephant guns and rifles like the Mosin-Nagant, to defeat their enemies,[16] though the amount of ammo is scarce in this game, forcing players to rely on making their shots count.[17] They also have access to a large variety of tools such as traps and decoys.[18] Upon killing the monster, players will collect the bounty and need to survive until they can reach one of the extraction points. The locations of these exits are randomly placed on a map.[19] Collecting a bounty gives the player limited ability to see the approximate location of other nearby players, but also reveals the bounty-holder's location to all other players in the in-game map. Players can steal a bounty by killing a current bounty holder, which is a core strategic component of the game. Each match supports up to 12 players.[20]

The game's second mode, "Soul Survivor" (previously called Quickplay), is a battle royale mode that lasts for 15 minutes. In each match, the player starts with minimal equipment of their choice between a low-grade revolver, low-grade shotgun, or a low-grade melee weapon. The player is tasked with finding 4 Rifts in a map (similar to Clues in Bounty Hunt) and activating the Wellspring. As the player travels the map they can scavenge for better equipment and weapons to better arm themselves. The player who activates the fourth Rift first becomes the Wellspring Carrier and needs to defend themselves against enemy players and win by either being the last one standing or depleting the Wellspring for the required amount of time. The victor who survives can recruit their Soul Survivor with all their collected traits and equipment to be played in the Bounty Hunt mode.[21][22]

Development edit

Vigil Games, known for the Darksiders series, was shut down by THQ in 2013 as part of the publisher's bankruptcy. While Crytek's founder Cevat Yerli had expressed an interest in bidding for the Austin-based studio based on their work on Darksiders alone (and because Crytek was already planning to establish a US subsidiary in the city), he did not feel that their products fit with the company's business strategy. However, immediately after Vigil was closed, Yerli brought Vigil head David Adams on board to lead the new studio, Crytek USA, citing Adams's leadership skills. In turn, Crytek USA would hire many former employees from Vigil. It was originally stated that the new studio would focus on developing new projects rather than pursue regaining the rights to its former properties; the studio did attempt to regain the rights to Darksiders — but they were instead acquired by Nordic Games.[23][24]

Hunt: Horrors of the Gilded Age was announced in June 2014 as Crytek USA's first game. Hunt was designed to be a cooperative game; Adams recalled having been frequently asked about the possibility of adding co-op to a future installment of Darksiders, and stated that "one of the first things we said when we got here was, we are absolutely doing a four-player co-op game. That wasn't even up for discussion".[25] The game is set in the late-19th century, and features weapons and classes reminiscent of the era. In response to comparisons to The Order: 1886, another 19th-century third-person gothic action horror game that was unveiled at E3, Adams contended that there were few similarities between the games, noting their focus on co-op and arguing that the portrayal of the era in The Hunt was more "authentic", unlike that of The Order, which he felt was the "BioShock version" of the era. Players will be able to customise their characters with different skills and outfits; Adams said that "if you want to make Sherlock Holmes or a gunslinger from the Old West, or a witch hunter from Eastern Europe, you have the costume choices, you have the weapon choices, you have the skill choices".[25][26]

Hunt: Showdown carries "a lot of the DNA" of the Darksiders series; Adams noted that the game would incorporate "old school elements" of its genre in new ways (much like Darksiders, which cited The Legend of Zelda as an influence), and feature a large number of distinct creatures and bosses as enemies in contrast to "typical" shooting games, which, in Adam's opinion, only tended to have "maybe a dozen" different enemies. He acknowledged that his staff had experience from Darksiders in designing large numbers of distinct enemy types—Adams alone designed 18 of the bosses in Darksiders II. Hunt also utilizes procedurally generated enemy placement, obstacles, and objectives on the map, so that no two missions are identical. Hunt is built atop CryEngine; Adams remarked that the transition from the custom engine developed for Darksiders to CryEngine made the former look inferior.[25][26]

On 30 July 2014, Crytek announced that as part of a restructuring, the development of Hunt would be shifted to Crytek, and Crytek USA would cease to operate as a studio-only as a provider of US-based support for CryEngine licensees. Kotaku reported that much of the studio's staff, including David Adams, had left the company in response to late wage payments by Crytek. Similar issues had been experienced by Crytek UK, which was shut down the same day with the sale of the Homefront franchise to Koch Media.[27][28][29][30]

On 16 May 2017, Crytek released a teaser on YouTube announcing that the game was still in production under a new title, Hunt: Showdown. In October, Crytek revealed via IGN First that the game would have an Early Access release on Steam.[31] A closed alpha test on PC started in January 2018.[32] The closed alpha concluded on 22 February, with the early access launching later the same day.[33] Hunt was released for Xbox Game Preview on 29 May 2019.[34]

Release edit

Hunt: Horrors of the Gilded Age was first announced to have a beta in late 2014, after which a planned release for PlayStation 4 and Xbox One. Hunt was initially planned to be a free-to-play game, however, Adams emphasized that the game would still have the quality and size of a "AAA" title. Hunt was to be monetized purely through cosmetic items and experience boosts,[25][26] however, when the game launched in Early Access on 22 February 2018, it was released with a pay-to-play model.[citation needed]

On 13 December 2014, Crytek delayed the late 2014 planned closed beta without giving a date or range for when it may come. The delay was due to the transition of development from their Austin studio to their Frankfurt team.[35]

Hunt: Showdown was launched in early access on 22 February 2018.[36] It was announced at 2018 Gamescom that the game would be released on Xbox One through its Xbox Game Preview program.[37]

On 3 July 2019, Crytek announced on the game's website that the official release of the game would be on 27 August 2019, for Microsoft Windows. The Xbox One official release was due to be released on the same day as the official release for Microsoft Windows but was delayed to 19 September 2019 due to technical issues.[2] The game was released on PlayStation 4 on 18 February 2020.[38][1]

Television series edit

In November 2021, Binge announced a live-action television series adaptation of the game. Binge's Allan Ungar and Vince Talenti will produce, with Crytek's Avni Yerli, Faruk Yerli, and Pascal Tonecker joining as executive producers.[39]

Reception edit

Critical reception edit

The game received "generally favorable reviews" upon release according to review aggregator Metacritic.[47] Critics praised the game for its innovative gameplay loop and noted that the game offered a very unique experience when compared with other multiplayer games on the market,[20][14][48] though some critics were disappointed by the game's lack of content at launch.[49][50]

VG247 praised the unpredictability of Hunt, writing that it "I know where enemies are likely to come from, and what they’re likely to do, and yet every game seems to throw something surprising up... because it simply provides such a broad canvas for imaginative gambits by players".[51] Eurogamer liked the feeling of dread that Hunt created, saying that, "I'm not sure I've played a multiplayer game that breeds such tension since Rainbow Six: Siege".[52] PCGamesN's Benjamin Griffin felt that sound design helped the gameplay be more tense "Flocks of crows, creaking boardwalks, and maimed horses wailing on the ground all signal your presence, while inside, jangling chains and crunching glass are to be avoided".[53] Anthony McGlynn of PC Gamer enjoyed Hunt's twist on the battle royale genre, feeling that the game's focus "about escaping, not killing everyone—is simple but deeply effective". However he criticized the limited number of maps and weapons as making the game feel repetitive past a certain point.[54]

Accolades edit

The game was nominated for "Best Sound Design for an Indie Game" at the 18th Annual G.A.N.G. Awards.[55]

References edit

  1. ^ a b Meyer, Tom (27 August 2019). "Hunt: Showdown Launches on PC Today; Xbox One Version Delayed". Twinfinite. Retrieved 27 August 2019.
  2. ^ a b c Madan, Asher (30 August 2019). "Hunt: Showdown exits Xbox Game Preview in September, gets Xbox One X Enhanced". Windows Central. Retrieved 30 August 2019.
  3. ^ a b Croft, Liam (16 January 2020). "Hunt: Showdown Finally Comes to PS4 on 18th February". Push Square. Retrieved 26 January 2020.
  4. ^ "Koch Media becomes publisher of Hunt on PS4 and Xbox One".
  5. ^ https://gamefaqs.gamespot.com/news?id=94440
  6. ^ https://piunikaweb.com/2023/03/31/some-hunt-showdown-players-face-revive-bug/
  7. ^ https://piunikaweb.com/2022/03/26/hunt-showdown-botched-sensitivity-for-controllers-after-1-8-update/
  8. ^ https://piunikaweb.com/2021/11/24/hunt-showdown-in-game-textures-and-lag-issues-come-to-light/
  9. ^ https://reddit.com/r/HuntShowdown/s/592IN4e5HI
  10. ^ https://reddit.com/r/HuntShowdown/s/0bJ0kQiuJP
  11. ^ https://reddit.com/r/HuntShowdown/s/gKXuae0Vfk
  12. ^ https://reddit.com/r/HuntShowdown/s/mDeYjHwzQf
  13. ^ Wales, Matt (20 January 2020). "Crytek's multiplayer bounty hunting horror Hunt: Showdown comes to PS4 next month". Eurogamer. Retrieved 19 April 2020.
  14. ^ a b Rossignol, Jim (17 February 2020). "Hunt: Showdown review – an unforgiving, nasty piece of work, where you will die bleeding in a hedge". VG 247. Retrieved 19 April 2020.
  15. ^ "Hunt: Showdown - Tide of Shadows - now Live! - Steam News". 28 June 2023.
  16. ^ McGlynn, Anthony (2 September 2019). "The best weapons in Hunt: Showdown". PC Gamer. Retrieved 19 April 2020.
  17. ^ McKeand, Kirk (19 February 2020). "Hunt: Showdown tips and tricks for mobs, extractions, and secret tactics". VG 247. Retrieved 19 April 2020.
  18. ^ Coombies, Lloyd (3 February 2020). "Hunt: Showdown - 5 tips for survival". Red Bull. Retrieved 19 April 2020.
  19. ^ Parkin, Simon (29 February 2020). "Hunt: Showdown review – derivative and distinct". The Guardian. Retrieved 18 April 2020.
  20. ^ a b Evans-Thirlwell, Edwin (17 February 2020). "Hunt: Showdown review - a sweaty, stinking, cat-and-mouse masterpiece". Eurogamer. Retrieved 19 April 2020.
  21. ^ Singletary, Charles (17 December 2018). "Hunt: Showdown update 4.0 introduces new Quickplay game mode". Shacknews. Retrieved 19 April 2020.
  22. ^ "Hunt: Showdown - Update 1.13 - Now Live! - Steam News". 28 June 2023.
  23. ^ Grubb, Jeff (4 February 2013). "How Crytek hired the ex-Vigil team (and formed a new studio) based on one meeting". VentureBeat. Retrieved 3 April 2013.
  24. ^ Nix, Marc (22 April 2013). "Darksiders, Red Faction, MX vs ATV Purchased by Nordic Games". IGN. Retrieved 23 April 2013.
  25. ^ a b c d Yin-Poole, Wesley (6 June 2014). "How the spirit of Darksiders lives on in Hunt: Horrors of the Gilded Age". Eurogamer. Retrieved 15 June 2014.
  26. ^ a b c Hall, Charlie (11 June 2014). "Hunt: Horrors of the Gilded Age wants to be a AAA co-op shooter that just happens to be free". Polygon. Retrieved 15 June 2014.
  27. ^ Schrier, Jason (30 July 2014). "Sources: Crytek USA's Leadership Quit Last Week". Kotaku. Retrieved 30 July 2014.
  28. ^ Sarkar, Samit (30 July 2014). "Deep Silver buys Homefront from Crytek, moves Homefront: The Revolution to new studio". Polygon. Retrieved 30 July 2014.
  29. ^ Pereira, Chris (30 July 2014). "Crytek Lays Off Staff After Selling Homefront; Crytek UK May Be Shut Down". GameSpot. Retrieved 30 July 2014.
  30. ^ Pereira, Chris (30 July 2014). "Crytek No Longer Developing Homefront, Sells Rights to Publisher Deep Silver". GameSpot. Retrieved 30 July 2014.
  31. ^ Krupa, Daniel (12 October 2017). "Hunt: Showdown Coming to Steam Early Access - IGN First". IGN. Retrieved 31 January 2018.
  32. ^ Strawthun, Aiden (22 January 2018). "Hunt: Showdown's Alpha Test Begins This Month On PC". GameSpot. Retrieved 31 January 2018.
  33. ^ "Hunt: Showdown end of alpha tweet".
  34. ^ "We're LIVE on Xbox Game Preview!". Hunt: Showdown. 29 May 2019. Retrieved 30 June 2019.
  35. ^ "Hunt: Horrors of the Gilded Age Closed Beta Delayed". Facebook. 13 December 2014. Retrieved 31 December 2014.
  36. ^ "Hunt: Showdown - Crytek Launch Hunt: Showdown Early Access". Hunt: Showdown. 22 February 2018. Retrieved 22 February 2018.
  37. ^ Tyrrel, Brandin (21 August 2018). "Hunt: Showdown Coming To Xbox One - Gamescom 2018". IGN. Retrieved 10 November 2018.
  38. ^ "Hunt: Showdown - Hunt release dates confirmed!!". Hunt: Showdown. 3 July 2019. Retrieved 1 August 2019.
  39. ^ Del Rosario, Alexandra (17 November 2021). "Binge & Crytek Teaming For 'Hunt: Showdown' Live-Action Series Adaptation". Deadline Hollywood.
  40. ^ "Hunt: Showdown for PC Reviews". Metacritic. CBS Interactive. Retrieved 6 April 2020.
  41. ^ "Hunt: Showdown for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved 6 April 2020.
  42. ^ "Hunt: Showdown for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved 6 April 2020.
  43. ^ Evans-Thirlwell, Edwin (14 March 2020). "Hunt: Showdown review - a sweaty, stinking, cat-and-mouse masterpiece". Eurogamer . Retrieved 26 June 2021.
  44. ^ Rossignol, Jim (17 February 2020). "Hunt: Showdown review – an unforgiving, nasty piece of work, where you will die bleeding in a hedge". VG247. Retrieved 26 June 2021.
  45. ^ McGlynn, Anthony (4 September 2019). "HUNT: SHOWDOWN REVIEW". PC Gamer. Retrieved 26 June 2021.
  46. ^ Griffin, Benjamin (18 February 2020). "Hunt: Showdown PC review – six shooter". PCGamesN. Retrieved 26 June 2021.
  47. ^ "Hunt: Showdown". Metacritic.
  48. ^ Jagneaux, David (18 April 2015). "Hunt: Showdown Early Access Review". IGN. Retrieved 19 April 2020.
  49. ^ McGlynn, Anthony (4 September 2019). "Hunt: Showdown review". PC Gamer. Retrieved 19 April 2020.
  50. ^ Holmes, Mike (18 February 2020). "Hunt: Showdown review". PC Gamer. Retrieved 19 April 2020.
  51. ^ "Hunt: Showdown review - an unforgiving, nasty piece of work, where you will die bleeding in a hedge". VG247. 17 February 2020. Retrieved 4 October 2021.
  52. ^ Evans-Thirlwell, Edwin (18 February 2020). "Hunt: Showdown review - a sweaty, stinking, cat-and-mouse masterpiece". Eurogamer. Retrieved 4 October 2021.
  53. ^ "Hunt: Showdown PC review – six shooter". PCGamesN. 18 February 2020. Retrieved 4 October 2021.
  54. ^ McGlynn, Anthony (4 September 2019). "Hunt: Showdown review". pcgamer. Retrieved 4 October 2021.
  55. ^ Wilson, Kelly (13 February 2020). "Game Audio Network Guild Announces 18th Annual G.A.N.G. Award Nominees". The Hype Magazine. Retrieved 27 February 2020.

External links edit

  • Official website  

hunt, showdown, first, person, shooter, video, game, crytek, launched, steam, early, access, february, 2018, xbox, game, preview, 2019, full, release, game, launched, august, 2019, microsoft, windows, also, released, xbox, september, 2019, playstation, februar. Hunt Showdown is a first person shooter video game by Crytek It was launched on Steam in early access on 22 February 2018 and for Xbox Game Preview on 29 May 2019 The full release of the game launched on 27 August 2019 for Microsoft Windows it was also released on Xbox One on 19 September 2019 2 and PlayStation 4 on 18 February 2020 3 In the game the player assumes the role of a bounty hunter who tries to kill mythical monsters in order to claim their bounties and survive long enough against other bounty hunters to reach an extraction point Hunt ShowdownDeveloper s CrytekPublisher s Crytek PC Koch Media retail 4 EngineCryEngine VPlatform s Microsoft WindowsPlayStation 4Xbox OneXbox Series X SPlayStation 5ReleaseMicrosoft Windows27 August 2019 1 Xbox One19 September 2019 2 PlayStation 418 February 2020 3 Genre s First person shooterMode s MultiplayerHunt Showdown was originally in development at Crytek USA who wished to create a spiritual successor to Darksiders a video game series developed by their predecessor Vigil Games under the title Hunt Horrors of the Gilded Age It was envisioned to be a cooperative multiplayer game After the initial announcement in June 2014 Crytek USA was shut down due to financial issues and the development was brought to the Crytek headquarters in Germany The game under the new title Hunt Showdown was re announced in May 2017 and became a competitive multiplayer game in which players need to combat other players and enemies controlled by artificial intelligence in a large map that resembles an open world The game received generally positive reviews upon release and was praised for its innovative gameplay loop However the game is notorious for its poor support of console versions 5 6 7 8 9 10 11 12 Contents 1 Gameplay 2 Development 3 Release 4 Television series 5 Reception 5 1 Critical reception 5 2 Accolades 6 References 7 External linksGameplay edit nbsp In the game the player will encounter zombie like enemies known as grunts Hunt Showdown is a multiplayer first person shooter with two gameplay modes In Bounty Hunt the player plays as a bounty hunter who hunts down one or two of the game s 5 bosses to claim a bounty Players can work on their own or with up to two other players to find clues about the monster s location in the three maps 13 Each map functions as a medium sized open world filled with other environmental dangers and enemies such as Grunts Hives or Armoreds 14 As the player collects more clues the location of the monster s lair is narrowed down There are five monsters including the Butcher the Spider the Assassin the Scrapbeak and a Wildcard target the Rotjaw 15 Players can use a variety of weapons ranging from shotguns and crossbows to exotic elephant guns and rifles like the Mosin Nagant to defeat their enemies 16 though the amount of ammo is scarce in this game forcing players to rely on making their shots count 17 They also have access to a large variety of tools such as traps and decoys 18 Upon killing the monster players will collect the bounty and need to survive until they can reach one of the extraction points The locations of these exits are randomly placed on a map 19 Collecting a bounty gives the player limited ability to see the approximate location of other nearby players but also reveals the bounty holder s location to all other players in the in game map Players can steal a bounty by killing a current bounty holder which is a core strategic component of the game Each match supports up to 12 players 20 The game s second mode Soul Survivor previously called Quickplay is a battle royale mode that lasts for 15 minutes In each match the player starts with minimal equipment of their choice between a low grade revolver low grade shotgun or a low grade melee weapon The player is tasked with finding 4 Rifts in a map similar to Clues in Bounty Hunt and activating the Wellspring As the player travels the map they can scavenge for better equipment and weapons to better arm themselves The player who activates the fourth Rift first becomes the Wellspring Carrier and needs to defend themselves against enemy players and win by either being the last one standing or depleting the Wellspring for the required amount of time The victor who survives can recruit their Soul Survivor with all their collected traits and equipment to be played in the Bounty Hunt mode 21 22 Development editVigil Games known for the Darksiders series was shut down by THQ in 2013 as part of the publisher s bankruptcy While Crytek s founder Cevat Yerli had expressed an interest in bidding for the Austin based studio based on their work on Darksiders alone and because Crytek was already planning to establish a US subsidiary in the city he did not feel that their products fit with the company s business strategy However immediately after Vigil was closed Yerli brought Vigil head David Adams on board to lead the new studio Crytek USA citing Adams s leadership skills In turn Crytek USA would hire many former employees from Vigil It was originally stated that the new studio would focus on developing new projects rather than pursue regaining the rights to its former properties the studio did attempt to regain the rights to Darksiders but they were instead acquired by Nordic Games 23 24 Hunt Horrors of the Gilded Age was announced in June 2014 as Crytek USA s first game Hunt was designed to be a cooperative game Adams recalled having been frequently asked about the possibility of adding co op to a future installment of Darksiders and stated that one of the first things we said when we got here was we are absolutely doing a four player co op game That wasn t even up for discussion 25 The game is set in the late 19th century and features weapons and classes reminiscent of the era In response to comparisons to The Order 1886 another 19th century third person gothic action horror game that was unveiled at E3 Adams contended that there were few similarities between the games noting their focus on co op and arguing that the portrayal of the era in The Hunt was more authentic unlike that of The Order which he felt was the BioShock version of the era Players will be able to customise their characters with different skills and outfits Adams said that if you want to make Sherlock Holmes or a gunslinger from the Old West or a witch hunter from Eastern Europe you have the costume choices you have the weapon choices you have the skill choices 25 26 Hunt Showdown carries a lot of the DNA of the Darksiders series Adams noted that the game would incorporate old school elements of its genre in new ways much like Darksiders which cited The Legend of Zelda as an influence and feature a large number of distinct creatures and bosses as enemies in contrast to typical shooting games which in Adam s opinion only tended to have maybe a dozen different enemies He acknowledged that his staff had experience from Darksiders in designing large numbers of distinct enemy types Adams alone designed 18 of the bosses in Darksiders II Hunt also utilizes procedurally generated enemy placement obstacles and objectives on the map so that no two missions are identical Hunt is built atop CryEngine Adams remarked that the transition from the custom engine developed for Darksiders to CryEngine made the former look inferior 25 26 On 30 July 2014 Crytek announced that as part of a restructuring the development of Hunt would be shifted to Crytek and Crytek USA would cease to operate as a studio only as a provider of US based support for CryEngine licensees Kotaku reported that much of the studio s staff including David Adams had left the company in response to late wage payments by Crytek Similar issues had been experienced by Crytek UK which was shut down the same day with the sale of the Homefront franchise to Koch Media 27 28 29 30 On 16 May 2017 Crytek released a teaser on YouTube announcing that the game was still in production under a new title Hunt Showdown In October Crytek revealed via IGN First that the game would have an Early Access release on Steam 31 A closed alpha test on PC started in January 2018 32 The closed alpha concluded on 22 February with the early access launching later the same day 33 Hunt was released for Xbox Game Preview on 29 May 2019 34 Release editHunt Horrors of the Gilded Age was first announced to have a beta in late 2014 after which a planned release for PlayStation 4 and Xbox One Hunt was initially planned to be a free to play game however Adams emphasized that the game would still have the quality and size of a AAA title Hunt was to be monetized purely through cosmetic items and experience boosts 25 26 however when the game launched in Early Access on 22 February 2018 it was released with a pay to play model citation needed On 13 December 2014 Crytek delayed the late 2014 planned closed beta without giving a date or range for when it may come The delay was due to the transition of development from their Austin studio to their Frankfurt team 35 Hunt Showdown was launched in early access on 22 February 2018 36 It was announced at 2018 Gamescom that the game would be released on Xbox One through its Xbox Game Preview program 37 On 3 July 2019 Crytek announced on the game s website that the official release of the game would be on 27 August 2019 for Microsoft Windows The Xbox One official release was due to be released on the same day as the official release for Microsoft Windows but was delayed to 19 September 2019 due to technical issues 2 The game was released on PlayStation 4 on 18 February 2020 38 1 Television series editIn November 2021 Binge announced a live action television series adaptation of the game Binge s Allan Ungar and Vince Talenti will produce with Crytek s Avni Yerli Faruk Yerli and Pascal Tonecker joining as executive producers 39 Reception editReceptionAggregate scoreAggregatorScoreMetacriticPC 81 100 40 PS4 81 100 41 XONE 76 100 42 Review scoresPublicationScoreEdge9 10EurogamerRecommended 43 PlayStation Official Magazine UK9 10PC Gamer US 74 100 45 PCGamesN6 10 46 PlayStation The Official Magazine9 10VG2475 5 44 Critical reception edit The game received generally favorable reviews upon release according to review aggregator Metacritic 47 Critics praised the game for its innovative gameplay loop and noted that the game offered a very unique experience when compared with other multiplayer games on the market 20 14 48 though some critics were disappointed by the game s lack of content at launch 49 50 VG247 praised the unpredictability of Hunt writing that it I know where enemies are likely to come from and what they re likely to do and yet every game seems to throw something surprising up because it simply provides such a broad canvas for imaginative gambits by players 51 Eurogamer liked the feeling of dread that Hunt created saying that I m not sure I ve played a multiplayer game that breeds such tension since Rainbow Six Siege 52 PCGamesN s Benjamin Griffin felt that sound design helped the gameplay be more tense Flocks of crows creaking boardwalks and maimed horses wailing on the ground all signal your presence while inside jangling chains and crunching glass are to be avoided 53 Anthony McGlynn of PC Gamer enjoyed Hunt s twist on the battle royale genre feeling that the game s focus about escaping not killing everyone is simple but deeply effective However he criticized the limited number of maps and weapons as making the game feel repetitive past a certain point 54 Accolades edit The game was nominated for Best Sound Design for an Indie Game at the 18th Annual G A N G Awards 55 References edit a b Meyer Tom 27 August 2019 Hunt Showdown Launches on PC Today Xbox One Version Delayed Twinfinite Retrieved 27 August 2019 a b c Madan Asher 30 August 2019 Hunt Showdown exits Xbox Game Preview in September gets Xbox One X Enhanced Windows Central Retrieved 30 August 2019 a b Croft Liam 16 January 2020 Hunt Showdown Finally Comes to PS4 on 18th February Push Square Retrieved 26 January 2020 Koch Media becomes publisher of Hunt on PS4 and Xbox One https gamefaqs gamespot com news id 94440 https piunikaweb com 2023 03 31 some hunt showdown players face revive bug https piunikaweb com 2022 03 26 hunt showdown botched sensitivity for controllers after 1 8 update https piunikaweb com 2021 11 24 hunt showdown in game textures and lag issues come to light https reddit com r HuntShowdown s 592IN4e5HI https reddit com r HuntShowdown s 0bJ0kQiuJP https reddit com r HuntShowdown s gKXuae0Vfk https reddit com r HuntShowdown s mDeYjHwzQf Wales Matt 20 January 2020 Crytek s multiplayer bounty hunting horror Hunt Showdown comes to PS4 next month Eurogamer Retrieved 19 April 2020 a b Rossignol Jim 17 February 2020 Hunt Showdown review an unforgiving nasty piece of work where you will die bleeding in a hedge VG 247 Retrieved 19 April 2020 Hunt Showdown Tide of Shadows now Live Steam News 28 June 2023 McGlynn Anthony 2 September 2019 The best weapons in Hunt Showdown PC Gamer Retrieved 19 April 2020 McKeand Kirk 19 February 2020 Hunt Showdown tips and tricks for mobs extractions and secret tactics VG 247 Retrieved 19 April 2020 Coombies Lloyd 3 February 2020 Hunt Showdown 5 tips for survival Red Bull Retrieved 19 April 2020 Parkin Simon 29 February 2020 Hunt Showdown review derivative and distinct The Guardian Retrieved 18 April 2020 a b Evans Thirlwell Edwin 17 February 2020 Hunt Showdown review a sweaty stinking cat and mouse masterpiece Eurogamer Retrieved 19 April 2020 Singletary Charles 17 December 2018 Hunt Showdown update 4 0 introduces new Quickplay game mode Shacknews Retrieved 19 April 2020 Hunt Showdown Update 1 13 Now Live Steam News 28 June 2023 Grubb Jeff 4 February 2013 How Crytek hired the ex Vigil team and formed a new studio based on one meeting VentureBeat Retrieved 3 April 2013 Nix Marc 22 April 2013 Darksiders Red Faction MX vs ATV Purchased by Nordic Games IGN Retrieved 23 April 2013 a b c d Yin Poole Wesley 6 June 2014 How the spirit of Darksiders lives on in Hunt Horrors of the Gilded Age Eurogamer Retrieved 15 June 2014 a b c Hall Charlie 11 June 2014 Hunt Horrors of the Gilded Age wants to be a AAA co op shooter that just happens to be free Polygon Retrieved 15 June 2014 Schrier Jason 30 July 2014 Sources Crytek USA s Leadership Quit Last Week Kotaku Retrieved 30 July 2014 Sarkar Samit 30 July 2014 Deep Silver buys Homefront from Crytek moves Homefront The Revolution to new studio Polygon Retrieved 30 July 2014 Pereira Chris 30 July 2014 Crytek Lays Off Staff After Selling Homefront Crytek UK May Be Shut Down GameSpot Retrieved 30 July 2014 Pereira Chris 30 July 2014 Crytek No Longer Developing Homefront Sells Rights to Publisher Deep Silver GameSpot Retrieved 30 July 2014 Krupa Daniel 12 October 2017 Hunt Showdown Coming to Steam Early Access IGN First IGN Retrieved 31 January 2018 Strawthun Aiden 22 January 2018 Hunt Showdown s Alpha Test Begins This Month On PC GameSpot Retrieved 31 January 2018 Hunt Showdown end of alpha tweet We re LIVE on Xbox Game Preview Hunt Showdown 29 May 2019 Retrieved 30 June 2019 Hunt Horrors of the Gilded Age Closed Beta Delayed Facebook 13 December 2014 Retrieved 31 December 2014 Hunt Showdown Crytek Launch Hunt Showdown Early Access Hunt Showdown 22 February 2018 Retrieved 22 February 2018 Tyrrel Brandin 21 August 2018 Hunt Showdown Coming To Xbox One Gamescom 2018 IGN Retrieved 10 November 2018 Hunt Showdown Hunt release dates confirmed Hunt Showdown 3 July 2019 Retrieved 1 August 2019 Del Rosario Alexandra 17 November 2021 Binge amp Crytek Teaming For Hunt Showdown Live Action Series Adaptation Deadline Hollywood Hunt Showdown for PC Reviews Metacritic CBS Interactive Retrieved 6 April 2020 Hunt Showdown for PlayStation 4 Reviews Metacritic CBS Interactive Retrieved 6 April 2020 Hunt Showdown for Xbox One Reviews Metacritic CBS Interactive Retrieved 6 April 2020 Evans Thirlwell Edwin 14 March 2020 Hunt Showdown review a sweaty stinking cat and mouse masterpiece Eurogamer Retrieved 26 June 2021 Rossignol Jim 17 February 2020 Hunt Showdown review an unforgiving nasty piece of work where you will die bleeding in a hedge VG247 Retrieved 26 June 2021 McGlynn Anthony 4 September 2019 HUNT SHOWDOWN REVIEW PC Gamer Retrieved 26 June 2021 Griffin Benjamin 18 February 2020 Hunt Showdown PC review six shooter PCGamesN Retrieved 26 June 2021 Hunt Showdown Metacritic Jagneaux David 18 April 2015 Hunt Showdown Early Access Review IGN Retrieved 19 April 2020 McGlynn Anthony 4 September 2019 Hunt Showdown review PC Gamer Retrieved 19 April 2020 Holmes Mike 18 February 2020 Hunt Showdown review PC Gamer Retrieved 19 April 2020 Hunt Showdown review an unforgiving nasty piece of work where you will die bleeding in a hedge VG247 17 February 2020 Retrieved 4 October 2021 Evans Thirlwell Edwin 18 February 2020 Hunt Showdown review a sweaty stinking cat and mouse masterpiece Eurogamer Retrieved 4 October 2021 Hunt Showdown PC review six shooter PCGamesN 18 February 2020 Retrieved 4 October 2021 McGlynn Anthony 4 September 2019 Hunt Showdown review pcgamer Retrieved 4 October 2021 Wilson Kelly 13 February 2020 Game Audio Network Guild Announces 18th Annual G A N G Award Nominees The Hype Magazine Retrieved 27 February 2020 External links editOfficial website nbsp Retrieved from https en wikipedia org w index php title Hunt Showdown amp oldid 1183033314, wikipedia, wiki, book, books, library,

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