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Half-Life (series)

Half-Life is a series of first-person shooter (FPS) games created by Valve. The games combine shooting combat, puzzles and storytelling.

Half-Life
The series' logo, an orange lambda, is a prominent symbol throughout the series.
Developer(s)
Publisher(s)
Platform(s)
First releaseHalf-Life
November 19, 1998
Latest releaseHalf-Life: Alyx
March 23, 2020

The original Half-Life, Valve's first product, was released in 1998 for Windows to critical and commercial success. Players control Gordon Freeman, a scientist who must survive an alien invasion. The innovative scripted sequences were influential on the FPS genre, and the game inspired numerous community-developed mods, including the multiplayer games Counter-Strike and Day of Defeat. Half-Life was followed by the expansions Opposing Force (1999), Blue Shift (2001) and Decay (2001), developed by Gearbox Software.

In 2004, Valve released Half-Life 2 to further success, with a new setting and characters and physics-based gameplay. It was followed by the extra level Lost Coast (2005) and the episodic sequels Episode One (2006) and Episode Two (2007). The first game in the Portal series, set in the same universe as Half-Life, was released in 2007.

Over the following decade, numerous Half-Life games were canceled, including Episode Three, a version of Half-Life 3, and games developed by Junction Point Studios and Arkane Studios. In 2020, after years of speculation, Valve released its flagship virtual reality game, Half-Life: Alyx. Set five years before Half-Life 2, players control Freeman's ally Alyx Vance in her quest to defeat the alien Combine.

Games edit

Half-Life edit

Valve's first product, Half-Life, was released on November 19, 1998, and published by Sierra On-Line for Windows.[1] Players control Gordon Freeman, a theoretical physicist at the Black Mesa Research Facility, where an experiment accidentally causes a dimensional rift and triggers an alien invasion.[2] Unlike many other games at the time, the player has almost uninterrupted control of Freeman, and the story is told mostly through scripted sequences.[1] Half-Life received acclaim for its graphics, gameplay and seamless narrative. It won over 50 "Game of the Year" awards[3] and is considered one of the most influential FPS games and one of the best video games ever made.[4][5]

Opposing Force edit

Half-Life was followed by an expansion pack, Opposing Force, on November 1, 1999,[6] developed by Gearbox Software.[7] Players control US Marine corporal Adrian Shephard, who fights a new group of aliens and black operations units.

Opposing Force was received favorably by critics,[8] many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre.[9][10][11] The game won the Computer Game of the Year Interactive Achievement Award of 2000 from the Academy of Interactive Arts & Sciences.[12]

Blue Shift edit

Gearbox went on to develop Blue Shift, Half-Life's second expansion pack. Like Opposing Force, Blue Shift was published by Sierra Entertainment. Announced in 2000, the game was initially developed as a bonus campaign for the Dreamcast port of Half-Life;[13] however, the port was cancelled and Blue Shift was instead released for Windows on June 12, 2001.[14][15]

Blue Shift puts the player in the position of Barney Calhoun, a security guard working at Black Mesa. The game takes place within the early parts of Half-Life, with Calhoun attempting to escape the facility with a small group of scientists. Blue Shift also includes a High Definition pack, which upgrades the quality of the models and textures in both Blue Shift and the preceding games in the series.[16] Critics praised the atmosphere and new graphics, but noticed the lack of new content and short length.[17][18][19]

Decay edit

The third expansion for Half-Life was Decay. The game was again developed by Gearbox and published by Sierra. However, unlike previous games, Decay was released exclusively with the PlayStation 2 version of Half-Life.[20] Decay is unique within the Half-Life series as the only cooperative game—two players must work together to progress through the game.[21] Decay focuses on two of Freeman's colleagues, Gina Cross and Colette Green, as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it.

Released on November 14, 2001, Decay received a weak but overall positive reception from critics, many reviewers stating that it was fun to play through with a friend, but that the game's more puzzle-oriented gameplay detracted from the overall experience.[22][23][24] An unofficial Windows port was released in September 2008.[25]

Half-Life 2 edit

On November 16, 2004, Valve released Half-Life 2. The game had a six-year development cycle, which saw several delays and the leak of the game's source code in October, 2003. Half-Life 2 returns the player to the role of Gordon Freeman. Set twenty years after the original game,[26] Earth has been occupied by the Combine, a transdimensional race that exploited the events of the first game to invade. The G-Man inserts Freeman into City 17 in Eastern Europe to combat the Combine occupation. Considered one of the greatest video games of all time, Half-Life 2 was praised for its advances in computer animation, sound, narration, computer graphics, artificial intelligence and physics, and won more than 35 Game of the Year awards. Half-Life 2 was the first game to use Valve's Steam content delivery system, a system that eventually led to Valve falling out with publisher Sierra Entertainment.[27]

Lost Coast edit

On October 27, 2005, Valve released Lost Coast, a short, playable tech demo demonstrating high-dynamic-range rendering (HDR).[28] Consisting of a single map, Lost Coast is based on a cut segment of Half-Life 2.[29] The player, as Freeman, climbs a cliff to destroy a Combine artillery launcher in a monastery.[30]

Episode One edit

In May 2006, Valve announced a trilogy of episodic games that would continue the Half-Life 2 story, with the final episode planned for release by Christmas 2007.[31] Valve's president, Gabe Newell, said the approach would allow Valve to release products more quickly after the six-year Half-Life 2 development, and that he considered the trilogy the equivalent of Half-Life 3.[32] According to Newell, where Half-Life saw the G-Man transform Freeman into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control.[32]

Episode One was released on June 1, 2006. The player controls Freeman as he and Alyx escape City 17 before a dark energy reactor core destroys it. It introduced several graphical effects, including new lighting features and more advanced facial animation. The story focuses on Alyx. Episode One received a generally positive critical reaction, although the short length was a common point of criticism.[33]

Episode Two edit

Episode Two was released for Windows, Xbox 360 and PlayStation 3 on October 10, 2007 as part of the compilation The Orange Box. It was distributed digitally on Steam and at retail by Electronic Arts. Episode Two focuses on expansive environments, travel and less linear play. As Freeman, the player travels with Alyx into the surrounding countryside, pursued by Combine forces. Episode Two's new technologies and gameplay features were praised by reviewers; however, though it was significantly longer than Episode 1, the length was again a point of criticism.[citation needed]

Half-Life: Alyx edit

Valve released Half-Life: Alyx, a virtual reality (VR) game, on March 23, 2020, for Windows.[34] In this prequel to Half-Life 2, players control Alyx as she and her father Eli establish the resistance against the Combine in City 17. Described by Valve as its "flagship" VR game, it was developed using the Source 2 engine and supports all PC-compatible VR headsets. Players use VR to interact with the environment and fight enemies, using gravity gloves to manipulate objects, similarly to the gravity gun from Half-Life 2. Alyx was released to acclaim.[35] Reviewers at publications such as VG247, Tom's Hardware and Video Games Chronicle described it as VR's "killer app".[36][37][38]

Unreleased games edit

Several Half-Life games have been canceled, including Half-Life 2: Episode Three,[39] a version of Half-Life 3,[40] and games developed by Junction Point Studios[41] and Arkane Studios.[42]

Related games edit

Portal series edit

The Portal series, which takes place in the same universe as the Half-Life games, is a series of puzzle games developed by Valve. The first game, Portal, was released on October 10, 2007, followed by Portal 2 on April 19, 2011.[43][44] The Half-Life writer, Marc Laidlaw, opposed the crossover with Portal, feeling it "made both universes smaller", and said later: "I just had to react as gracefully as I could to the fact that it was going there without me. It didn't make any sense except from a resource-restricted point of view."[45]

Counter-Strike series edit

In April 2000, Valve acquired the rights to the fan-made modification Counter-Strike. After some cooperation between the original team and Valve's developers,[46] Valve sold the game in retail, retitled Half-Life: Counter-Strike.[47] Set in various locations around the world with little connection to the events of the main Half-Life story, the game is a multiplayer shooter in which players assume the roles of members of combating teams of the governmental counter-terrorist forces and various terrorist militants opposing them. Due to originally being a mod of Half-Life, the game shared several assets with the 1998 game, including Black Mesa containers, vehicles and scientists, with the Black Mesa logos visible in several maps in the retail version implicitly setting them in the same universe. It was bundled with Half-Life in many subsequent packages, including Half-Life: Platinum Pack and Half-Life: Platinum.[48]

When Half-Life: Counter-Strike was remade as Counter-Strike: Source, it was bundled in all retail versions of Half-Life 2, as well as all of the initial digital versions. Some game journalists referred to it as "Half-Life 2's multiplayer version."[49] Both the standard retail edition and the Bronze digital edition of Half-Life 2 came with Counter-Strike: Source, while the retail Collector's Edition and the digital Gold edition also included Day of Defeat: Source and Half-Life: Source.[50] Half-Life: Counter-Strike spawned its own series which gradually became separate from the main Half-Life games, bar occasional references (such as an Easter egg referencing Portal present in Counter-Strike: Global Offensive).[51]

Black Mesa edit

Black Mesa is a third-party remake of the original Half-Life, developed and published by Crowbar Collective and made in the Source engine. Originally published as a free mod in September 2012, it was approved by Valve for a commercial release.[52][53] It was fully released on March 6, 2020 for Windows and Linux. It was praised by reviewers, who likened it to an official Valve game. On the review aggregator OpenCritic, Black Mesa had an average 86/100 review score with 100% approval rating based on 14 reviews.[54]

Third-party games edit

The success of the Half-Life series has spurred the creation of several spin-off games for Half-Life 2. Codename Gordon (sometimes called Codename: Gordon) is a two-dimensional Flash sidescroller shooter developed by NuclearVision, and was released over Valve's Steam online delivery system on May 18, 2004, as a promotional game for the then-upcoming Half-Life 2.[55]

Characters from Half-Life have appeared in other games. Peggle Extreme, a special edition of Peggle bundled with the PC version of The Orange Box features levels based on Half-Life 2, Team Fortress 2 and Portal. The headcrab is also an unlockable character in Super Meat Boy when bought on Steam. The Headcrab also appeared in an April Fools event in the MMO Vindictus as an event item along with the Crowbar, possibly due to the game being created on the Source Engine as well. In the game Magicka there is a playable character (after the addition of a DLC), which closely resembles the original zombie from the Half-Life universe, equipped with a crowbar. Gordon also appears in Renegade Ops and the headcrab is available as a pet in Torchlight 2.

Half-Life has also inspired a number of fan-made mods, some which have gained recognition on their own. Garry's Mod started as a sandbox mode using Half-Life 2 assets but since has become a commercial product and given users the ability to incorporate other assets.[56] Among notable fan-made campaigns is Minerva, which was designed to extend the story from Half-Life 2.[57]

Setting edit

The Half-Life franchise has received critical praise for its in-depth fictional universe, including numerous characters who would go on to become well-known in the gaming sphere. The original Half-Life introduces Gordon Freeman, a theoretical physicist working at the Black Mesa Research Facility who serves as the main silent playable protagonist for the franchise. Freeman is hired and put into stasis by the G-Man, an enigmatic and questionable businessman with capabilities and powers beyond any ordinary human being. The expansion packs to the original game introduce other protagonists and characters, such as Corporal Adrian Shephard in Half-Life: Opposing Force and Black Mesa security guard Barney Calhoun in Half-Life: Blue Shift (who later reappears in the Half-Life 2 games). Half-Life 2 and the games following it introduce a new, more focused cast of characters fighting the oppressive Combine Empire. This notably includes Alyx Vance, a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance. Alyx would later serve as the protagonist of Half-Life: Alyx.

The games have depicted numerous alien races and creatures, many from the Xen border world. Some of the most notable include the Vortigaunts, a highly intelligent alien race that often assists Freeman after he saves them from oppression, and headcrabs, parasitic aliens who latch on to heads and convert humans into mindless zombies, sometimes used as biological weapons. Other alien species depicted include antlions, human-sized burrowing insectoids; bullsquids, acid-shooting tentacled predators; and barnacles, ceiling-dwelling amorphous creatures who capture others with their sticky tongue.

Development edit

 
Valve's co-founder Gabe Newell in 2018

The developer of the Half-Life series, Valve, was founded in 1996 in Kirkland, Washington by the former Microsoft employees Mike Harrington and Gabe Newell. Valve began working on the first Half-Life soon after formation, and settled on a concept for a horror-themed 3D action game, using the Quake engine as licensed by id Software. The game was a hit at the 1997 E3 convention, where its animation system and artificial intelligence were demonstrated.[58]

The success led to its first expansion pack, Half-Life: Opposing Force, which was developed by Gearbox Software, a new company based in Plano, Texas, and announced on April 15, 1999.[59] The Gearbox founder, Randy Pitchford, said Valve gave them the project to allow Valve to focus on future games.[60] Opposing Force was demonstrated at the 1999 E3 convention, where new locations, characters and the story were revealed.[61]

The second Half-Life expansion pack, Half-Life: Blue Shift, was again developed by Gearbox Software and announced by its publisher, Sierra Entertainment, on August 30, 2000.[62] Sierra intended to release Blue Shift for the Dreamcast, and it was set to include higher detail models and textures[63] that were double the polygon count of the models from Half-Life.[64] However, after several months of delays, Sierra terminated the Dreamcast version of Blue Shift on June 16, 2001,[14] and instead released it for Windows on June 12.[15] Afterward, Gearbox began working on a Half-Life game for the PlayStation 2. The game, Decay, was showcased at E3 2001, where Gearbox demonstrated the game's use of new model sets,[65] which were around twice as detailed as those in Blue Shift.[66]

For several years, Valve secretly worked on Half-Life 2. Valve developed a new game engine, Source. It comes packaged with a heavily modified version of the Havok physics engine that allows for an extra dimension of interactivity in both single-player and online environments.[67] In the episodic games that followed Half-Life 2, Valve made minor tweaks to the game's engine. In Episode One, Valve modified Alyx's AI to allow her to react to player actions.[68] The game runs on an upgraded version of Valve's proprietary Source engine, and features both the engine's advanced lighting effects, and a new version of its facial animation/expression technology.[69]

The designer Robin Walker said Valve used Half-Life games to "solve some interesting collision of technology and art that had reared itself".[70] For the original Half-Life, they expanded the role of narrative in FPS games; for Half-Life 2, they explored characters and physics systems, and refined these ideas in the Half-Life 2 episodes.[70] Valve made several attempts to develop further Half-Life games, but could not settle on a direction and its flat management structure made it difficult for projects to gather momentum.[71] Walker said Valve failed to find a unifying idea that provided a sense of "wonderment, or opening, or expansion".[72]

In the mid-2010s, Valve began experimenting with virtual reality (VR). They built prototypes using their various intellectual properties such as Portal, and found that Half-Life best suited VR.[73] Their flagship VR game, Half-Life: Alyx, entered production using Valve's new Source 2 engine in 2016,[74] with the largest team in Valve's history, including members of Campo Santo, a studio Valve acquired in 2018.[75][73]

Film edit

On February 6, 2013, while speaking at the 2013 DICE conference about storytelling in games and film, J. J. Abrams and Gabe Newell announced that they had plans for a game and a film collaboration. Abrams said, "There's an idea we have for a game that we'd like to work with Valve on," while Newell said, "We're going to figure out if we can make a Portal movie or Half-Life movie together".[76][77] In an interview in March 2016, Abrams stated that while he has been working on many other projects since, he still has plans to direct these films in the future, with both films in the writing stage.[78]

Half-Life: Uplink edit

A short film, Half-Life: Uplink, was developed by Cruise Control, a British marketing agency, and released on March 15, 1999. However, Sierra withdrew it from circulation after Sierra and Valve had failed to resolve licensing issues with Cruise Control over the film. The critical reception of the film was very poor. The film's plot was that of a journalist attempting to infiltrate the Black Mesa Research Facility and discover what was happening there.[79][80][81][82]

Half-Life: Escape from City 17 edit

In early 2009, the Purchase Brothers, a Toronto-based film company, released a five-minute film based on Half-Life 2: Episode One, Half-Life: Escape from City 17. The film combines live-action footage with 3D animation created using the Source SDK.[83] It was well received by Valve.[84] On August 25, 2010 they released a nearly 15-minute-long sequel.

Beyond Black Mesa edit

In late 2010, a trailer for a Half-Life inspired independent short film, Beyond Black Mesa, was released. Directed by Brian Curtin, it follows the character Adrian Shephard.[85] The full short film was released online on January 21, 2011.

Sales edit

In December 2008, Valve announced that the two main Half-Life games had sold 15.8 million units in retail (9.3m for the first, 6.5m for the second), while the Half-Life expansions[86] had sold 1.9 million (Opposing Force: 1.1 million, Blue Shift: 800,000) and Half-Life 2 expansions 1.4 million (all for Episode One).

Additionally, The Orange Box, which included Half-Life 2 and both of its episodic expansions, sold 3 million units at retail by that time. This put franchise sales at 18.8 million full games (Half-Life: 9.3m, Half-Life 2: 9.5m) and 9.3 million expansions (Opposing Force: 1.1m, Blue Shift: 0.8m, Episode One: 4.4m, Episode 2: 3.0m), as of December 2008.

These figures did not account for digital sales. Half-Life: Counter-Strike sold 4.2 million units standalone by the same time, while its remake, Counter-Strike: Source was bundled with every sold retail copy of Half-Life 2.[87] Forbes reported that, including digital sales, Half-Life 2 had sold over 12 million copies by February 2011.[88]

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  79. ^ "Half-Life: Uplink Movie". Blue's News. February 17, 1999. from the original on March 2, 2007. Retrieved December 16, 2006.
  80. ^ . Planet Half-Life. March 15, 1999. Archived from the original on September 25, 2011. Retrieved December 16, 2006.
  81. ^ . Planet Half-Life. March 15, 1999. Archived from the original on May 4, 2009. Retrieved December 16, 2006.
  82. ^ Brown, Michael (February 17, 1999). . CNET. Archived from the original on May 31, 2000. Retrieved December 16, 2006.
  83. ^ Walker, John (February 13, 2009). "Escape From City 17: Part One". Rock Paper Shotgun. from the original on February 17, 2009. Retrieved February 17, 2009.
  84. ^ "Escape From City 17: Part One". Valve. February 13, 2009. from the original on July 5, 2012. Retrieved May 15, 2010.
  85. ^ Wallace, Lewis (November 11, 2010). "Trailer: Indie Sci-Fi Short Beyond Black Mesa Channels Half-Life". Wired. Condé Nast Publications. from the original on November 15, 2010. Retrieved November 17, 2010.
  86. ^ Independent of Half-Life: Decay, which was bundled with the retail sales of the PlayStation 2 version of Half-Life.
  87. ^ Chris Remo. Analysis: Valve's Lifetime Retail Sales For Half-Life, Counter-Strike Franchises Exclusive. August 10, 2016, at the Wayback Machine Gamasutra. December 3, 2008.
  88. ^ Chiang, Oliver, "The Master of Online Mayhem." October 12, 2012, at the Wayback Machine Forbes. February 9, 2011.

External links edit

  • Official website  
  • Half-Life series at MobyGames
  • Combine OverWiki, an external wiki

half, life, series, this, article, about, video, game, series, scientific, mathematical, concept, half, life, other, uses, half, life, disambiguation, half, life, series, first, person, shooter, games, created, valve, games, combine, shooting, combat, puzzles,. This article is about the video game series For the scientific and mathematical concept see Half life For other uses see Half Life disambiguation Half Life is a series of first person shooter FPS games created by Valve The games combine shooting combat puzzles and storytelling Half LifeThe series logo an orange lambda is a prominent symbol throughout the series Developer s ValveGearbox Software 1999 2001 Publisher s Sierra On Line 1998 2003 Valve 2004 present Platform s WindowsmacOSLinuxXboxXbox 360PlayStation 2PlayStation 3Shield PortableFirst releaseHalf LifeNovember 19 1998Latest releaseHalf Life AlyxMarch 23 2020The original Half Life Valve s first product was released in 1998 for Windows to critical and commercial success Players control Gordon Freeman a scientist who must survive an alien invasion The innovative scripted sequences were influential on the FPS genre and the game inspired numerous community developed mods including the multiplayer games Counter Strike and Day of Defeat Half Life was followed by the expansions Opposing Force 1999 Blue Shift 2001 and Decay 2001 developed by Gearbox Software In 2004 Valve released Half Life 2 to further success with a new setting and characters and physics based gameplay It was followed by the extra level Lost Coast 2005 and the episodic sequels Episode One 2006 and Episode Two 2007 The first game in the Portal series set in the same universe as Half Life was released in 2007 Over the following decade numerous Half Life games were canceled including Episode Three a version of Half Life 3 and games developed by Junction Point Studios and Arkane Studios In 2020 after years of speculation Valve released its flagship virtual reality game Half Life Alyx Set five years before Half Life 2 players control Freeman s ally Alyx Vance in her quest to defeat the alien Combine Contents 1 Games 1 1 Half Life 1 1 1 Opposing Force 1 1 2 Blue Shift 1 1 3 Decay 1 2 Half Life 2 1 2 1 Lost Coast 1 2 2 Episode One 1 2 3 Episode Two 1 3 Half Life Alyx 1 4 Unreleased games 1 5 Related games 1 5 1 Portal series 1 5 2 Counter Strike series 1 5 3 Black Mesa 1 5 4 Third party games 2 Setting 3 Development 4 Film 4 1 Half Life Uplink 4 2 Half Life Escape from City 17 4 3 Beyond Black Mesa 5 Sales 6 References 7 External linksGames editRelease timeline1998Half Life1999Half Life Opposing Force20002001Half Life Blue ShiftHalf Life Decay200220032004Half Life SourceHalf Life 2Half Life 2 Deathmatch2005Half Life 2 Lost Coast2006Half Life Deathmatch SourceHalf Life 2 Episode One2007Half Life 2 Episode Two2008200920102011201220132014201520162017201820192020Half Life AlyxHalf Life edit Main article Half Life video game Valve s first product Half Life was released on November 19 1998 and published by Sierra On Line for Windows 1 Players control Gordon Freeman a theoretical physicist at the Black Mesa Research Facility where an experiment accidentally causes a dimensional rift and triggers an alien invasion 2 Unlike many other games at the time the player has almost uninterrupted control of Freeman and the story is told mostly through scripted sequences 1 Half Life received acclaim for its graphics gameplay and seamless narrative It won over 50 Game of the Year awards 3 and is considered one of the most influential FPS games and one of the best video games ever made 4 5 Opposing Force edit Main article Half Life Opposing Force Half Life was followed by an expansion pack Opposing Force on November 1 1999 6 developed by Gearbox Software 7 Players control US Marine corporal Adrian Shephard who fights a new group of aliens and black operations units Opposing Force was received favorably by critics 8 many citing the game as being as influential on setting expansion pack standards as the original game had been in influencing the overall genre 9 10 11 The game won the Computer Game of the Year Interactive Achievement Award of 2000 from the Academy of Interactive Arts amp Sciences 12 Blue Shift edit Main article Half Life Blue Shift Gearbox went on to develop Blue Shift Half Life s second expansion pack Like Opposing Force Blue Shift was published by Sierra Entertainment Announced in 2000 the game was initially developed as a bonus campaign for the Dreamcast port of Half Life 13 however the port was cancelled and Blue Shift was instead released for Windows on June 12 2001 14 15 Blue Shift puts the player in the position of Barney Calhoun a security guard working at Black Mesa The game takes place within the early parts of Half Life with Calhoun attempting to escape the facility with a small group of scientists Blue Shift also includes a High Definition pack which upgrades the quality of the models and textures in both Blue Shift and the preceding games in the series 16 Critics praised the atmosphere and new graphics but noticed the lack of new content and short length 17 18 19 Decay edit Main article Half Life Decay The third expansion for Half Life was Decay The game was again developed by Gearbox and published by Sierra However unlike previous games Decay was released exclusively with the PlayStation 2 version of Half Life 20 Decay is unique within the Half Life series as the only cooperative game two players must work together to progress through the game 21 Decay focuses on two of Freeman s colleagues Gina Cross and Colette Green as the two work with other scientists to counter the effects of the dimensional rift and ultimately attempt to close it Released on November 14 2001 Decay received a weak but overall positive reception from critics many reviewers stating that it was fun to play through with a friend but that the game s more puzzle oriented gameplay detracted from the overall experience 22 23 24 An unofficial Windows port was released in September 2008 25 Half Life 2 edit Main article Half Life 2On November 16 2004 Valve released Half Life 2 The game had a six year development cycle which saw several delays and the leak of the game s source code in October 2003 Half Life 2 returns the player to the role of Gordon Freeman Set twenty years after the original game 26 Earth has been occupied by the Combine a transdimensional race that exploited the events of the first game to invade The G Man inserts Freeman into City 17 in Eastern Europe to combat the Combine occupation Considered one of the greatest video games of all time Half Life 2 was praised for its advances in computer animation sound narration computer graphics artificial intelligence and physics and won more than 35 Game of the Year awards Half Life 2 was the first game to use Valve s Steam content delivery system a system that eventually led to Valve falling out with publisher Sierra Entertainment 27 Lost Coast edit Main article Half Life 2 Lost Coast On October 27 2005 Valve released Lost Coast a short playable tech demo demonstrating high dynamic range rendering HDR 28 Consisting of a single map Lost Coast is based on a cut segment of Half Life 2 29 The player as Freeman climbs a cliff to destroy a Combine artillery launcher in a monastery 30 Episode One edit Main article Half Life 2 Episode One In May 2006 Valve announced a trilogy of episodic games that would continue the Half Life 2 story with the final episode planned for release by Christmas 2007 31 Valve s president Gabe Newell said the approach would allow Valve to release products more quickly after the six year Half Life 2 development and that he considered the trilogy the equivalent of Half Life 3 32 According to Newell where Half Life saw the G Man transform Freeman into his tool and Half Life 2 saw Freeman being used by G Man the episodes would see G Man lose control 32 Episode One was released on June 1 2006 The player controls Freeman as he and Alyx escape City 17 before a dark energy reactor core destroys it It introduced several graphical effects including new lighting features and more advanced facial animation The story focuses on Alyx Episode One received a generally positive critical reaction although the short length was a common point of criticism 33 Episode Two edit Main article Half Life 2 Episode Two Episode Two was released for Windows Xbox 360 and PlayStation 3 on October 10 2007 as part of the compilation The Orange Box It was distributed digitally on Steam and at retail by Electronic Arts Episode Two focuses on expansive environments travel and less linear play As Freeman the player travels with Alyx into the surrounding countryside pursued by Combine forces Episode Two s new technologies and gameplay features were praised by reviewers however though it was significantly longer than Episode 1 the length was again a point of criticism citation needed Half Life Alyx edit Main article Half Life Alyx Valve released Half Life Alyx a virtual reality VR game on March 23 2020 for Windows 34 In this prequel to Half Life 2 players control Alyx as she and her father Eli establish the resistance against the Combine in City 17 Described by Valve as its flagship VR game it was developed using the Source 2 engine and supports all PC compatible VR headsets Players use VR to interact with the environment and fight enemies using gravity gloves to manipulate objects similarly to the gravity gun from Half Life 2 Alyx was released to acclaim 35 Reviewers at publications such as VG247 Tom s Hardware and Video Games Chronicle described it as VR s killer app 36 37 38 Unreleased games edit Main article Unreleased Half Life games Several Half Life games have been canceled including Half Life 2 Episode Three 39 a version of Half Life 3 40 and games developed by Junction Point Studios 41 and Arkane Studios 42 Related games edit Portal series edit Main article Portal series The Portal series which takes place in the same universe as the Half Life games is a series of puzzle games developed by Valve The first game Portal was released on October 10 2007 followed by Portal 2 on April 19 2011 43 44 The Half Life writer Marc Laidlaw opposed the crossover with Portal feeling it made both universes smaller and said later I just had to react as gracefully as I could to the fact that it was going there without me It didn t make any sense except from a resource restricted point of view 45 Counter Strike series edit Main article Counter Strike In April 2000 Valve acquired the rights to the fan made modification Counter Strike After some cooperation between the original team and Valve s developers 46 Valve sold the game in retail retitled Half Life Counter Strike 47 Set in various locations around the world with little connection to the events of the main Half Life story the game is a multiplayer shooter in which players assume the roles of members of combating teams of the governmental counter terrorist forces and various terrorist militants opposing them Due to originally being a mod of Half Life the game shared several assets with the 1998 game including Black Mesa containers vehicles and scientists with the Black Mesa logos visible in several maps in the retail version implicitly setting them in the same universe It was bundled with Half Life in many subsequent packages including Half Life Platinum Pack and Half Life Platinum 48 When Half Life Counter Strike was remade as Counter Strike Source it was bundled in all retail versions of Half Life 2 as well as all of the initial digital versions Some game journalists referred to it as Half Life 2 s multiplayer version 49 Both the standard retail edition and the Bronze digital edition of Half Life 2 came with Counter Strike Source while the retail Collector s Edition and the digital Gold edition also included Day of Defeat Source and Half Life Source 50 Half Life Counter Strike spawned its own series which gradually became separate from the main Half Life games bar occasional references such as an Easter egg referencing Portal present in Counter Strike Global Offensive 51 Black Mesa edit Main article Black Mesa video game Black Mesa is a third party remake of the original Half Life developed and published by Crowbar Collective and made in the Source engine Originally published as a free mod in September 2012 it was approved by Valve for a commercial release 52 53 It was fully released on March 6 2020 for Windows and Linux It was praised by reviewers who likened it to an official Valve game On the review aggregator OpenCritic Black Mesa had an average 86 100 review score with 100 approval rating based on 14 reviews 54 Third party games edit See also List of GoldSrc mods and List of Source mods The success of the Half Life series has spurred the creation of several spin off games for Half Life 2 Codename Gordon sometimes called Codename Gordon is a two dimensional Flash sidescroller shooter developed by NuclearVision and was released over Valve s Steam online delivery system on May 18 2004 as a promotional game for the then upcoming Half Life 2 55 Characters from Half Life have appeared in other games Peggle Extreme a special edition of Peggle bundled with the PC version of The Orange Box features levels based on Half Life 2 Team Fortress 2 and Portal The headcrab is also an unlockable character in Super Meat Boy when bought on Steam The Headcrab also appeared in an April Fools event in the MMO Vindictus as an event item along with the Crowbar possibly due to the game being created on the Source Engine as well In the game Magicka there is a playable character after the addition of a DLC which closely resembles the original zombie from the Half Life universe equipped with a crowbar Gordon also appears in Renegade Ops and the headcrab is available as a pet in Torchlight 2 Half Life has also inspired a number of fan made mods some which have gained recognition on their own Garry s Mod started as a sandbox mode using Half Life 2 assets but since has become a commercial product and given users the ability to incorporate other assets 56 Among notable fan made campaigns is Minerva which was designed to extend the story from Half Life 2 57 Setting editSee also Characters of Half Life The Half Life franchise has received critical praise for its in depth fictional universe including numerous characters who would go on to become well known in the gaming sphere The original Half Life introduces Gordon Freeman a theoretical physicist working at the Black Mesa Research Facility who serves as the main silent playable protagonist for the franchise Freeman is hired and put into stasis by the G Man an enigmatic and questionable businessman with capabilities and powers beyond any ordinary human being The expansion packs to the original game introduce other protagonists and characters such as Corporal Adrian Shephard in Half Life Opposing Force and Black Mesa security guard Barney Calhoun in Half Life Blue Shift who later reappears in the Half Life 2 games Half Life 2 and the games following it introduce a new more focused cast of characters fighting the oppressive Combine Empire This notably includes Alyx Vance a prominent member of the Resistance and the daughter of former Black Mesa scientist Eli Vance Alyx would later serve as the protagonist of Half Life Alyx The games have depicted numerous alien races and creatures many from the Xen border world Some of the most notable include the Vortigaunts a highly intelligent alien race that often assists Freeman after he saves them from oppression and headcrabs parasitic aliens who latch on to heads and convert humans into mindless zombies sometimes used as biological weapons Other alien species depicted include antlions human sized burrowing insectoids bullsquids acid shooting tentacled predators and barnacles ceiling dwelling amorphous creatures who capture others with their sticky tongue Development edit nbsp Valve s co founder Gabe Newell in 2018The developer of the Half Life series Valve was founded in 1996 in Kirkland Washington by the former Microsoft employees Mike Harrington and Gabe Newell Valve began working on the first Half Life soon after formation and settled on a concept for a horror themed 3D action game using the Quake engine as licensed by id Software The game was a hit at the 1997 E3 convention where its animation system and artificial intelligence were demonstrated 58 The success led to its first expansion pack Half Life Opposing Force which was developed by Gearbox Software a new company based in Plano Texas and announced on April 15 1999 59 The Gearbox founder Randy Pitchford said Valve gave them the project to allow Valve to focus on future games 60 Opposing Force was demonstrated at the 1999 E3 convention where new locations characters and the story were revealed 61 The second Half Life expansion pack Half Life Blue Shift was again developed by Gearbox Software and announced by its publisher Sierra Entertainment on August 30 2000 62 Sierra intended to release Blue Shift for the Dreamcast and it was set to include higher detail models and textures 63 that were double the polygon count of the models from Half Life 64 However after several months of delays Sierra terminated the Dreamcast version of Blue Shift on June 16 2001 14 and instead released it for Windows on June 12 15 Afterward Gearbox began working on a Half Life game for the PlayStation 2 The game Decay was showcased at E3 2001 where Gearbox demonstrated the game s use of new model sets 65 which were around twice as detailed as those in Blue Shift 66 For several years Valve secretly worked on Half Life 2 Valve developed a new game engine Source It comes packaged with a heavily modified version of the Havok physics engine that allows for an extra dimension of interactivity in both single player and online environments 67 In the episodic games that followed Half Life 2 Valve made minor tweaks to the game s engine In Episode One Valve modified Alyx s AI to allow her to react to player actions 68 The game runs on an upgraded version of Valve s proprietary Source engine and features both the engine s advanced lighting effects and a new version of its facial animation expression technology 69 The designer Robin Walker said Valve used Half Life games to solve some interesting collision of technology and art that had reared itself 70 For the original Half Life they expanded the role of narrative in FPS games for Half Life 2 they explored characters and physics systems and refined these ideas in the Half Life 2 episodes 70 Valve made several attempts to develop further Half Life games but could not settle on a direction and its flat management structure made it difficult for projects to gather momentum 71 Walker said Valve failed to find a unifying idea that provided a sense of wonderment or opening or expansion 72 In the mid 2010s Valve began experimenting with virtual reality VR They built prototypes using their various intellectual properties such as Portal and found that Half Life best suited VR 73 Their flagship VR game Half Life Alyx entered production using Valve s new Source 2 engine in 2016 74 with the largest team in Valve s history including members of Campo Santo a studio Valve acquired in 2018 75 73 Film editOn February 6 2013 while speaking at the 2013 DICE conference about storytelling in games and film J J Abrams and Gabe Newell announced that they had plans for a game and a film collaboration Abrams said There s an idea we have for a game that we d like to work with Valve on while Newell said We re going to figure out if we can make a Portal movie or Half Life movie together 76 77 In an interview in March 2016 Abrams stated that while he has been working on many other projects since he still has plans to direct these films in the future with both films in the writing stage 78 Half Life Uplink edit A short film Half Life Uplink was developed by Cruise Control a British marketing agency and released on March 15 1999 However Sierra withdrew it from circulation after Sierra and Valve had failed to resolve licensing issues with Cruise Control over the film The critical reception of the film was very poor The film s plot was that of a journalist attempting to infiltrate the Black Mesa Research Facility and discover what was happening there 79 80 81 82 Half Life Escape from City 17 edit Main article Half Life Escape from City 17 In early 2009 the Purchase Brothers a Toronto based film company released a five minute film based on Half Life 2 Episode One Half Life Escape from City 17 The film combines live action footage with 3D animation created using the Source SDK 83 It was well received by Valve 84 On August 25 2010 they released a nearly 15 minute long sequel Beyond Black Mesa edit In late 2010 a trailer for a Half Life inspired independent short film Beyond Black Mesa was released Directed by Brian Curtin it follows the character Adrian Shephard 85 The full short film was released online on January 21 2011 Sales editThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed Find sources Half Life series news newspapers books scholar JSTOR October 2021 Learn how and when to remove this template message In December 2008 Valve announced that the two main Half Life games had sold 15 8 million units in retail 9 3m for the first 6 5m for the second while the Half Life expansions 86 had sold 1 9 million Opposing Force 1 1 million Blue Shift 800 000 and Half Life 2 expansions 1 4 million all for Episode One Additionally The Orange Box which included Half Life 2 and both of its episodic expansions sold 3 million units at retail by that time This put franchise sales at 18 8 million full games Half Life 9 3m Half Life 2 9 5m and 9 3 million expansions Opposing Force 1 1m Blue Shift 0 8m Episode One 4 4m Episode 2 3 0m as of December 2008 These figures did not account for digital sales Half Life Counter Strike sold 4 2 million units standalone by the same time while its remake Counter Strike Source was bundled with every sold retail copy of Half Life 2 87 Forbes reported that including digital sales Half Life 2 had sold over 12 million copies by February 2011 88 References edit a b The Final Hours of Half Life GameSpot Archived from the original on February 23 2011 Retrieved September 12 2006 Half Life IGN Archived from the original on February 3 2012 Retrieved October 23 2008 Awards and Honors Valve Archived from the original on November 20 2012 Retrieved November 14 2005 Cifaldi Frank September 1 2006 The Gamasutra Quantum Leap Awards First Person Shooters Gamasutra Archived from the original on May 11 2013 Retrieved February 16 2009 IGN s Top 100 Games IGN July 25 2005 Archived from the original on October 9 2014 Retrieved February 19 2009 Half Life Opposing Force Steam Valve Archived from the original on November 20 2008 Retrieved November 19 2008 Half Life Expands IGN April 15 1999 Archived from the original on November 9 2012 Retrieved November 18 2008 Half Life Opposing Force Reviews GameRankings Archived from the original on December 29 2008 Retrieved November 18 2008 Wolpaw Erik November 24 1999 Half Life Opposing Force for PC Review GameSpot Archived from the original on March 17 2014 Retrieved November 20 2008 Randell Kim August 15 2001 PC Review Half Life Opposing Force Computer and Video Games Archived from the original on March 26 2007 Retrieved November 20 2008 Review Half Life Opposing Force GamePro November 24 2000 Archived from the original on December 29 2008 Retrieved November 20 2008 AIAS Annual Awards 3rd Annual Awards Academy of Interactive Arts amp Sciences 2000 Archived from the original on February 20 2009 Retrieved November 21 2008 Kirchgasler Chris July 24 2000 Half Life Preview GameSpot Archived from the original on August 26 2017 Retrieved March 31 2016 a b Satterfield Shane June 16 2001 Half Life for the Dreamcast officially cancelled GameSpot Archived from the original on September 16 2016 Retrieved October 26 2008 a b Half Life Blue Shift IGN Archived from the original on June 13 2011 Retrieved October 26 2008 Half Life Blue Shift Q amp A GameSpot May 3 2001 Archived from the original on August 27 2017 Retrieved October 26 2008 Blevins Tal June 12 2001 Half Life Blue Shift Review IGN Archived from the original on October 13 2008 Retrieved October 27 2008 Madigan Jamie Reviews Half Life Blue Shift GameSpy Archived from the original on September 12 2012 Retrieved October 27 2008 Kasavin Greg June 8 2001 Half Life Blue Shift for PC Review GameSpot Archived from the original on June 29 2011 Retrieved October 27 2008 Half Life IGN Archived from the original on February 3 2012 Retrieved October 23 2008 Fielder Joe May 17 2001 E3 2001 Hands on Half Life GameSpot Archived from the original on September 21 2017 Retrieved October 23 2008 Hodgson David Reviews Half Life PS2 GameSpy Archived from the original on July 9 2008 Retrieved October 23 2008 Smith Steve Review Half Life The Electric Playground Archived from the original on October 3 2008 Retrieved October 24 2008 Radcliffe Doug October 15 2001 Half Life for PlayStation 2 Review GameSpot Archived from the original on November 23 2014 Retrieved October 23 2008 Meer Alec September 28 2008 Half Life The Lost Chapter Rock Paper Shotgun Archived from the original on October 31 2008 Retrieved October 24 2008 Half Life The Story so Far Valve Archived from the original on July 25 2008 Retrieved March 24 2008 Valve vs Vivendi Universal dogfight heats up in US District Court GameSpot Lee Garnett August 29 2005 Half Life 2 Aftermath and Lost Coast 1UP com Archived from the original on May 22 2011 Retrieved November 20 2008 Accrado Sal October 28 2005 Half Life 2 The Lost Coast PC GameSpy Archived from the original on October 11 2012 Retrieved October 17 2008 Half Life 2 Lost Coast Allies Planet Half Life GameSpy Archived from the original on April 26 2013 Retrieved November 21 2008 Half Life 2 Episode One gold Two dated Three announced GameSpot May 24 2006 Archived from the original on November 25 2013 Retrieved May 18 2007 a b Bramwell Tom June 6 2006 Opening the Valve Eurogamer Archived from the original on February 15 2012 Retrieved August 28 2017 Half Life 2 Episode One Metacritic Retrieved December 5 2022 12 big things we learned about Half Life Alyx PC Gamer November 21 2019 Archived from the original on November 23 2019 Half Life Alyx for PC Reviews Metacritic Metacritic Archived from the original on February 16 2020 Retrieved March 24 2020 McKeand Kirk March 23 2020 Half Life Alyx review VR s killer app is a key component in the Half Life story VG247 Archived from the original on March 24 2020 Retrieved March 24 2020 Carbotte Kevin March 23 2020 Half Life Alyx Gameplay Review Almost Every VR Headset Tested Tom s Hardware Retrieved March 24 2020 Robinson Andrew March 23 2020 Review Half Life Alyx is VR s stunning killer app VGC Archived from the original on March 24 2020 Retrieved March 24 2020 Marks Tom March 23 2020 Valve Explains Why Half Life 2 Episode 3 Was Never Made IGN Archived from the original on March 23 2020 Retrieved March 23 2020 Chalk Andy July 9 2020 At least 5 Half Life projects were cancelled before Alyx including Half Life 3 PC Gamer Archived from the original on July 11 2020 Retrieved July 9 2020 Turi Tim April 24 2015 Abandoned Half Life Episode Featured Magnet Gun Warren Spector Says Game Informer Archived from the original on August 13 2019 Retrieved May 19 2015 The Untold History of Arkane Dishonored Prey Ravenholm LMNO The Crossing Noclip May 26 2020 Event occurs at 33 00 Archived from the original on May 27 2020 Retrieved May 26 2020 via YouTube Portal 2 Video Game 2011 Release info IMDb retrieved December 17 2023 Portal 2 on Steam store steampowered com Retrieved December 17 2023 Peel Jeremy March 1 2023 The narrative had to be baked into the corridors Marc Laidlaw on writing Half Life Rock Paper Shotgun Archived from the original on March 2 2023 Retrieved March 3 2023 Counter Strike 1 6 Beta released Steam January 28 2013 Archived from the original on February 14 2013 Retrieved March 16 2014 Remo Chris December 3 2008 Analysis Valve s Lifetime Retail Sales For Half Life Counter Strike Franchises Gamasutra Archived from the original on September 12 2018 Retrieved October 24 2018 Half Life Platinum Collection Archived March 6 2019 at the Wayback Machine sierrachest com Retrieved March 2 2019 Thorsen Tor Valve readying Half Life 2 bundles Counter Strike Source available next week Archived April 12 2019 at the Wayback Machine Gamespot September 29 2004 Autrijve Rainier Van October 6 2004 Blow Off Some Steam and Pre Order Half Life 2 PC GameSpy Archived from the original on October 6 2008 Retrieved October 3 2008 Nathan Grayson Portal Easter Egg In Counter Strike Isn t Teasing A New Game Valve Says Archived March 6 2019 at the Wayback Machine Kotaku December 12 2018 Senior Tom September 3 2012 Black Mesa Source release date revealed high res headcrabs due in 11 days PC Gamer Future Publishing Limited Archived from the original on September 22 2012 Retrieved September 22 2012 Cobbett Richard September 14 2012 Black Mesa Source released download it now PC Gamer Future Publishing Limited Archived from the original on September 25 2012 Retrieved September 22 2012 Black Mesa OpenCritic Archived from the original on August 12 2020 Retrieved June 28 2021 Cliffe Jess May 18 2004 CODENAME GORDON RELEASED Steam Archived from the original on October 26 2019 Retrieved October 26 2019 Hillier Brenna January 3 2016 At 10 million sales Garry s Mod is still going strong VG247 Archived from the original on January 4 2016 Retrieved January 3 2016 Minerva Idle Thumbs November 16 2006 Archived from the original on July 26 2008 Retrieved April 30 2006 Keighley Geoffrey The Final Hours of Half Life GameSpot Archived from the original on January 16 1999 Retrieved December 17 2008 Half Life Expands IGN April 15 1999 Archived from the original on November 9 2012 Retrieved December 17 2008 Half Life Opposing Force interview Computer and Video Games August 15 2001 Archived from the original on January 22 2007 Retrieved December 17 2008 Half Life Opposing Force IGN May 25 1999 Archived from the original on December 29 2008 Retrieved December 18 2008 Trueman Doug August 29 2000 DC Half Life Includes Blue Shift GameSpot Archived from the original on September 21 2017 Retrieved December 18 2008 Stahl Ben September 5 2000 ECTS Half Life Dreamcast Hands On GameSpot Archived from the original on September 21 2017 Retrieved October 26 2008 ECTS 2000 Hands On With Half Life IGN August 1 2000 Archived from the original on March 1 2012 Retrieved October 26 2008 Half Life Preview IGN September 19 2001 Archived from the original on November 8 2012 Retrieved October 23 2008 Ajami Amer September 11 2001 Half Life Updated preview GameSpot Archived from the original on January 3 2013 Retrieved October 23 2008 Fudge James March 25 2004 Havok s Half Life 2 Marketing Campaign GameSpy Archived from the original on 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Life Alyx PC Gamer Archived from the original on November 23 2019 Retrieved March 27 2020 Valve working with J J Abrams Bad Robot on game and movie collaborations Archived from the original on September 21 2017 Retrieved August 29 2017 Portal the Movie Valve J J Abrams Team Up for Future Games Films Wired February 6 2013 Archived from the original on March 26 2014 Retrieved March 7 2017 Strom Steven March 12 2016 J J ABRAMS PORTAL HALF LIFE MOVIES STILL HAPPENING IGN Archived from the original on March 12 2016 Retrieved March 12 2016 Half Life Uplink Movie Blue s News February 17 1999 Archived from the original on March 2 2007 Retrieved December 16 2006 Half Life Uplink Page 1 Planet Half Life March 15 1999 Archived from the original on September 25 2011 Retrieved December 16 2006 Editors Note Uplink Movie Planet Half Life March 15 1999 Archived from the original on May 4 2009 Retrieved December 16 2006 Brown Michael February 17 1999 Half Life The Movie CNET Archived from the original on May 31 2000 Retrieved December 16 2006 Walker John February 13 2009 Escape From City 17 Part One Rock Paper Shotgun Archived from the original on February 17 2009 Retrieved February 17 2009 Escape From City 17 Part One Valve February 13 2009 Archived from the original on July 5 2012 Retrieved May 15 2010 Wallace Lewis November 11 2010 Trailer Indie Sci Fi Short Beyond Black Mesa Channels Half Life Wired Conde Nast Publications Archived from the original on November 15 2010 Retrieved November 17 2010 Independent of Half Life Decay which was bundled with the retail sales of the PlayStation 2 version of Half Life Chris Remo Analysis Valve s Lifetime Retail Sales For Half Life Counter Strike Franchises Exclusive Archived August 10 2016 at the Wayback Machine Gamasutra December 3 2008 Chiang Oliver The Master of Online Mayhem Archived October 12 2012 at the Wayback Machine Forbes February 9 2011 External links editOfficial website nbsp Half Life series at MobyGames Combine OverWiki an external wiki Portals nbsp 1990s nbsp Speculative fiction nbsp Video GamesHalf Life series at Wikipedia s sister projects nbsp Media from Commons nbsp Quotations from Wikiquote nbsp Data from Wikidata Retrieved from https en wikipedia org w index php title Half Life series amp oldid 1218067940 Setting, wikipedia, wiki, book, books, library,

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