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Half-Life 2: Episode Three

Half-Life 2: Episode Three is a canceled first-person shooter game developed by Valve. It was planned as the last in a trilogy of episodic games continuing the story of Half-Life 2 (2004). Valve announced Episode Three in May 2006, with a release planned for 2007. Following the cliffhanger ending of Episode Two (2007), it was widely anticipated. Marc Laidlaw, the writer for the Half-Life series, said he intended Episode Three to end the Half-Life 2 story arc.

Half-Life 2: Episode Three
Concept art depicting the Borealis
Developer(s)Valve Corporation
Publisher(s)Valve Corporation
Writer(s)Marc Laidlaw
SeriesHalf-Life
EngineSource
ReleaseCancelled
Genre(s)First-person shooter
Mode(s)Single-player

Valve released little information on Episode Three over the following years, and in 2011 Wired described it as vaporware. Valve eventually canceled it, citing a lack of direction and the limitations of the episodic format. They delayed development of a new Half-Life until their new game engine, Source 2, was complete.

Laidlaw left Valve in 2016. In 2017, he released a short story that journalists interpreted as a summary for what could have been the plot of Episode Three. It followed the protagonist, Gordon Freeman, as he journeyed to the Arctic and boarded the Borealis, an experimental vessel created by Aperture Science. After Laidlaw posted the story, fans launched several projects attempting to recreate Episode Three. After canceling several further Half-Life games, Valve released a virtual reality game, Half-Life: Alyx, in 2020.

Premise edit

Episode Three was to be the last in a trilogy of episodic games that would continue the story of the 2004 first-person shooter game Half-Life 2.[1] Episode One was released in 2006, followed by Episode Two in 2007.[2][3]

Valve's president, Gabe Newell, said he considered the trilogy the equivalent of Half-Life 3.[4] According to Newell, whereas the original Half-Life (1998) saw the G-Man transform the protagonist, Gordon Freeman, into his tool, and Half-Life 2 saw Freeman being used by G-Man, the episodes would see G-Man lose control.[4]

Marc Laidlaw, the writer for the Half-Life series, later said he had intended Episode Three to end the Half-Life 2 story arc, at which point he would "step away from it and leave it to the next generation". He planned an ending similar to previous games, with the player character, Gordon Freeman, left in "an indeterminate space, on hold ... So one cliffhanger after another ... I expected every installment would end without resolution, for ever and ever."[5]

Development edit

 
Valve president Gabe Newell in 2018

Valve announced Episode Three in May 2006, planning to release it by Christmas 2007.[1] Concept art surfaced in 2008.[6][7][8] Valve released little information in the following years; though Valve still discussed Half-Life, there was no clarity on whether further games were coming.[9]

In 2009, reports surfaced that Valve was working with sign language and on a deaf character. Newell said that Gordon's companion, Alyx Vance, had programmed her pet robot, Dog, to use sign language, inspired by a deaf person she had a crush on.[10]

In March 2010, Newell spoke of "broadening the emotional palette" of the Half-Life series, and said the next game may return to "genuinely scaring the player".[11] In 2011, he said: "We went through the episodes phase, and now we're going towards shorter and even shorter cycles ... For me, 'entertainment as a service' is a clear distillation of the episodic content model."[12] That year, Wired described Episode Three as vaporware.[13]

Valve eventually abandoned episodic development as they wanted to create more ambitious games. According to the level designer Dario Casali, "We found ourselves creeping ever forward towards, 'Well, let's just keep putting more and more, and more, and more stuff in this game because we want to make it as good as we can,' and then we realized these episodes are turning more into sequels."[14] The designer Robin Walker said Valve used Half-Life games to "solve some interesting collision of technology and art that had reared itself". Working on Episode Three, they failed to find a unifying idea that provided a sense of "wonderment, or opening, or expansion".[15] Additionally, Valve had started developing a new game engine, Source 2. As developing Half-Life 2 and the original Source engine simultaneously had created problems, Valve delayed development of a new Half-Life until Source 2 was complete.[14]

"Epistle 3" edit

 
Marc Laidlaw, the writer of the Half-Life games until 2016

Laidlaw left Valve in 2016. He said later that he had tired of the first-person shooter genre and had become "less interested in trying to solve the story problems inherent in a Half-Life style of narrative".[16] In 2017, Laidlaw posted a short story titled "Epistle 3" on his website.[17] The story features characters with names similar to Half-Life characters, such as "Gertie Fremont" for Gordon Freeman.[18] Laidlaw described the story as a "snapshot of a dream I had many years ago".[17]

Substituting the characters with their Half-Life counterparts, "Epistle 3" has Freeman and the Lambda Resistance travel to the Arctic to board the Borealis, a ship with extradimensional technology that allows it to erratically travel through time and space, where they confront a myriad of alternative versions of themselves from different timelines.[18] The group seizes control of the Borealis and sets it on a collision course with the heart of the Combine empire. They rig it to self-destruct upon impact, annihilating the Combine's home planet and crippling their forces, but the explosion is not sufficient to destroy the Combine or their Dyson Sphere. Alyx is abducted by the G-Man. Just before the Borealis explodes, Gordon is rescued by the Vortigaunts and transported into the far future, with most of the Resistance dead and the success of their uprising left uncertain.[19][18]

Journalists interpreted the story as a synopsis of what could have been the plot for Episode Three, or for Borealis, another canceled project led by Laidlaw.[20] Walker denied that the story had been Valve's plan for Episode Three, and said that it was likely just one of many ideas by Laidlaw.[21] In a 2023 interview, Laidlaw said the story was not representative of Episode Three, as "all the real story development can only happen in the crucible of developing the game". He said he regretted publishing it, as he felt it had created problems for his former colleagues at Valve. He said he had been "deranged" and "completely out of touch" at the time.[22]

Legacy edit

Laidlaw's "Epistle 3" story triggered a backlash from fans who took it as evidence that Valve had abandoned the Half-Life series. Some review bombed Valve's game Dota 2 on Steam.[23] Project Borealis, a fangame based on "Epistle 3", was announced in November 2018.[24][25][26] The team decided to switch to Unreal Engine due to the lack of updates to Source.[27] Another team began development of Boreal Alyph, which did not follow "Epistle 3" as closely. They stated their commitment to using the Source engine, describing it as a "constant fight" to modernize the graphics due to the engine's lack of user-friendliness or documentation.[27]

After canceling several further Half-Life games, Valve released a VR game, Half-Life: Alyx, in 2020.[28] Walker said the team saw VR as a way to return to the series.[29] Phil Iwaunik of PCGamesN wrote in 2021 that the cancelation of Episode Three may have benefited the legacy of Half-Life 2, citing the lack of cultural impact of Alyx and the "mystery, speculation and melancholy" of an unfinished sequel.[30]

References edit

  1. ^ a b "Half-Life 2: Episode One gold, Two dated, Three announced". GameSpot. May 24, 2006. from the original on November 25, 2013. Retrieved May 18, 2007.
  2. ^ "Half-Life: Episode One on Metacritic". Metacritic. Retrieved August 18, 2020.
  3. ^ . Metacritic. Archived from the original on February 23, 2010. Retrieved August 18, 2020.
  4. ^ a b Bramwell, Tom (June 6, 2006). "Opening the Valve". Eurogamer. from the original on February 15, 2012. Retrieved August 28, 2017.
  5. ^ "Marc Laidlaw (Valve) - Interview". Arcade Attack. July 17, 2017. from the original on October 12, 2019. Retrieved November 23, 2019.
  6. ^ Ted Backman; Jeremy Bennett; Tristan Reidford (July 9, 2008). "Advisor". Into the Pixel. from the original on October 2, 2012. Retrieved July 14, 2008.
  7. ^ Decker, Logan (July 10, 2008). "The first concept art from Half-Life 2: Episode Three". PC Gamer. from the original on June 16, 2011. Retrieved July 14, 2008.
  8. ^ Chris_D (June 27, 2012). . ValveTime. Archived from the original on August 4, 2012. Retrieved July 29, 2013.
  9. ^ "Whatever happened to Half-Life 3? The complete saga so far". PCGamesN. August 25, 2017. from the original on October 21, 2019. Retrieved August 28, 2017.
  10. ^ McWhertor, Michael (August 7, 2009). "Valve Studying Sign Language For Deaf Half-Life Character". Kotaku. from the original on August 22, 2009. Retrieved August 23, 2009.
  11. ^ Brian Warmoth (March 26, 2010). . Archived from the original on March 29, 2010. Retrieved March 28, 2010.
  12. ^ Rob Crossley (May 9, 2011). "The Valve manifesto". from the original on July 9, 2013. Retrieved July 19, 2020.
  13. ^ Calore, Michael (January 3, 2011). "Vaporware 2010: The Great White Duke". Wired. from the original on July 28, 2013. Retrieved July 30, 2013.
  14. ^ a b Marks, Tom (March 23, 2020). "Valve Explains Why Half-Life 2: Episode 3 Was Never Made". IGN. from the original on March 23, 2020. Retrieved March 23, 2020.
  15. ^ "Why Valve Gave Up On 'Multiple' Half-Life 3s". Kotaku. 23 March 2020. Retrieved 2021-03-13.
  16. ^ Souppouris, Aaron (May 2, 2017). "Valve has no more 'Half-Life' writers left". Engadget. from the original on August 29, 2017. Retrieved August 28, 2017.
  17. ^ a b Gilbert, Ben (25 August 2017). "The world's most anticipated game may never come out — so its writer leaked the story". Business Insider. from the original on August 25, 2017. Retrieved August 26, 2017.
  18. ^ a b c Robertson, Adi (August 25, 2017). "Marc Laidlaw's coded Half-Life 'fanfic' is probably the closest we'll get to Half-Life 3". The Verge. from the original on August 26, 2017. Retrieved August 26, 2017.
  19. ^ Laidlaw, Marc (28 August 2017). . marclaidlaw.com. Archived from the original on 28 August 2017. Retrieved 25 September 2022.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  20. ^ Machkovech, Sam (July 9, 2020). "Valve secrets spill over—including Half-Life 3—in new Steam documentary app". Ars Technica. from the original on July 19, 2020. Retrieved July 19, 2020.
  21. ^ "Why Valve Gave Up On 'Multiple' Half-Life 3s". Kotaku. 23 March 2020. from the original on March 26, 2020. Retrieved March 26, 2020.
  22. ^ Peel, Jeremy (March 1, 2023). . Rock, Paper, Shotgun. Archived from the original on March 2, 2023. Retrieved March 3, 2023.
  23. ^ McWhertor, Michael (August 28, 2017). "Steam users are attacking Dota 2 because there's no more Half-Life". Polygon. from the original on August 28, 2017. Retrieved August 28, 2017.
  24. ^ Bailey, Dustin (October 4, 2017). "Project Borealis aims to bring Half-Life 2: Episode 3 to life in Unreal". PCGamesN. from the original on December 28, 2017. Retrieved December 28, 2017.
  25. ^ England, Rachel (December 28, 2017). "'Half-Life 3' fan venture 'Project Borealis' is taking shape". Engadget. from the original on December 29, 2017. Retrieved December 28, 2017.
  26. ^ Peel, Jeremy (November 19, 2018). "Half-Life 3 is now in the hands of its community, in the form of Project Borealis". PCGamesN. from the original on November 19, 2018. Retrieved November 19, 2018.
  27. ^ a b Reeves, Ben. "The Race To Create Half-Life 3". Game Informer. Retrieved 2022-04-15.
  28. ^ McWhertor, Michael (November 21, 2019). "Half-Life: Alyx is Valve's VR-exclusive, full-length prequel to Half-Life 2". Polygon. Retrieved November 21, 2019.
  29. ^ Keighley, Geoff (November 21, 2019). "The Final Hours of Half-Life: Alyx - Behind Closed Doors at Valve Interview". from the original on November 21, 2019. Retrieved November 21, 2019 – via YouTube.
  30. ^ Iwaunik, Phil (2021-11-27). "What if: Half-Life 2: Episode 3 came out in 2007?". PCGamesN. Retrieved 2022-04-15.

half, life, episode, three, confused, with, half, life, canceled, first, person, shooter, game, developed, valve, planned, last, trilogy, episodic, games, continuing, story, half, life, 2004, valve, announced, episode, three, 2006, with, release, planned, 2007. Not to be confused with Half Life 3 Half Life 2 Episode Three is a canceled first person shooter game developed by Valve It was planned as the last in a trilogy of episodic games continuing the story of Half Life 2 2004 Valve announced Episode Three in May 2006 with a release planned for 2007 Following the cliffhanger ending of Episode Two 2007 it was widely anticipated Marc Laidlaw the writer for the Half Life series said he intended Episode Three to end the Half Life 2 story arc Half Life 2 Episode ThreeConcept art depicting the BorealisDeveloper s Valve CorporationPublisher s Valve CorporationWriter s Marc LaidlawSeriesHalf LifeEngineSourceReleaseCancelledGenre s First person shooterMode s Single player Valve released little information on Episode Three over the following years and in 2011 Wired described it as vaporware Valve eventually canceled it citing a lack of direction and the limitations of the episodic format They delayed development of a new Half Life until their new game engine Source 2 was complete Laidlaw left Valve in 2016 In 2017 he released a short story that journalists interpreted as a summary for what could have been the plot of Episode Three It followed the protagonist Gordon Freeman as he journeyed to the Arctic and boarded the Borealis an experimental vessel created by Aperture Science After Laidlaw posted the story fans launched several projects attempting to recreate Episode Three After canceling several further Half Life games Valve released a virtual reality game Half Life Alyx in 2020 Contents 1 Premise 2 Development 3 Epistle 3 4 Legacy 5 ReferencesPremise editEpisode Three was to be the last in a trilogy of episodic games that would continue the story of the 2004 first person shooter game Half Life 2 1 Episode One was released in 2006 followed by Episode Two in 2007 2 3 Valve s president Gabe Newell said he considered the trilogy the equivalent of Half Life 3 4 According to Newell whereas the original Half Life 1998 saw the G Man transform the protagonist Gordon Freeman into his tool and Half Life 2 saw Freeman being used by G Man the episodes would see G Man lose control 4 Marc Laidlaw the writer for the Half Life series later said he had intended Episode Three to end the Half Life 2 story arc at which point he would step away from it and leave it to the next generation He planned an ending similar to previous games with the player character Gordon Freeman left in an indeterminate space on hold So one cliffhanger after another I expected every installment would end without resolution for ever and ever 5 Development editSee also Unreleased Half Life games nbsp Valve president Gabe Newell in 2018 Valve announced Episode Three in May 2006 planning to release it by Christmas 2007 1 Concept art surfaced in 2008 6 7 8 Valve released little information in the following years though Valve still discussed Half Life there was no clarity on whether further games were coming 9 In 2009 reports surfaced that Valve was working with sign language and on a deaf character Newell said that Gordon s companion Alyx Vance had programmed her pet robot Dog to use sign language inspired by a deaf person she had a crush on 10 In March 2010 Newell spoke of broadening the emotional palette of the Half Life series and said the next game may return to genuinely scaring the player 11 In 2011 he said We went through the episodes phase and now we re going towards shorter and even shorter cycles For me entertainment as a service is a clear distillation of the episodic content model 12 That year Wired described Episode Three as vaporware 13 Valve eventually abandoned episodic development as they wanted to create more ambitious games According to the level designer Dario Casali We found ourselves creeping ever forward towards Well let s just keep putting more and more and more and more stuff in this game because we want to make it as good as we can and then we realized these episodes are turning more into sequels 14 The designer Robin Walker said Valve used Half Life games to solve some interesting collision of technology and art that had reared itself Working on Episode Three they failed to find a unifying idea that provided a sense of wonderment or opening or expansion 15 Additionally Valve had started developing a new game engine Source 2 As developing Half Life 2 and the original Source engine simultaneously had created problems Valve delayed development of a new Half Life until Source 2 was complete 14 Epistle 3 edit nbsp Marc Laidlaw the writer of the Half Life games until 2016 Laidlaw left Valve in 2016 He said later that he had tired of the first person shooter genre and had become less interested in trying to solve the story problems inherent in a Half Life style of narrative 16 In 2017 Laidlaw posted a short story titled Epistle 3 on his website 17 The story features characters with names similar to Half Life characters such as Gertie Fremont for Gordon Freeman 18 Laidlaw described the story as a snapshot of a dream I had many years ago 17 Substituting the characters with their Half Life counterparts Epistle 3 has Freeman and the Lambda Resistance travel to the Arctic to board the Borealis a ship with extradimensional technology that allows it to erratically travel through time and space where they confront a myriad of alternative versions of themselves from different timelines 18 The group seizes control of the Borealis and sets it on a collision course with the heart of the Combine empire They rig it to self destruct upon impact annihilating the Combine s home planet and crippling their forces but the explosion is not sufficient to destroy the Combine or their Dyson Sphere Alyx is abducted by the G Man Just before the Borealis explodes Gordon is rescued by the Vortigaunts and transported into the far future with most of the Resistance dead and the success of their uprising left uncertain 19 18 Journalists interpreted the story as a synopsis of what could have been the plot for Episode Three or for Borealis another canceled project led by Laidlaw 20 Walker denied that the story had been Valve s plan for Episode Three and said that it was likely just one of many ideas by Laidlaw 21 In a 2023 interview Laidlaw said the story was not representative of Episode Three as all the real story development can only happen in the crucible of developing the game He said he regretted publishing it as he felt it had created problems for his former colleagues at Valve He said he had been deranged and completely out of touch at the time 22 Legacy editLaidlaw s Epistle 3 story triggered a backlash from fans who took it as evidence that Valve had abandoned the Half Life series Some review bombed Valve s game Dota 2 on Steam 23 Project Borealis a fangame based on Epistle 3 was announced in November 2018 24 25 26 The team decided to switch to Unreal Engine due to the lack of updates to Source 27 Another team began development of Boreal Alyph which did not follow Epistle 3 as closely They stated their commitment to using the Source engine describing it as a constant fight to modernize the graphics due to the engine s lack of user friendliness or documentation 27 After canceling several further Half Life games Valve released a VR game Half Life Alyx in 2020 28 Walker said the team saw VR as a way to return to the series 29 Phil Iwaunik of PCGamesN wrote in 2021 that the cancelation of Episode Three may have benefited the legacy of Half Life 2 citing the lack of cultural impact of Alyx and the mystery speculation and melancholy of an unfinished sequel 30 References edit a b Half Life 2 Episode One gold Two dated Three announced GameSpot May 24 2006 Archived from the original on November 25 2013 Retrieved May 18 2007 Half Life Episode One on Metacritic Metacritic Retrieved August 18 2020 Half Life 2 Episode Two Metacritic Archived from the original on February 23 2010 Retrieved August 18 2020 a b Bramwell Tom June 6 2006 Opening the Valve Eurogamer Archived from the original on February 15 2012 Retrieved August 28 2017 Marc Laidlaw Valve Interview Arcade Attack July 17 2017 Archived from the original on October 12 2019 Retrieved November 23 2019 Ted Backman Jeremy Bennett Tristan Reidford July 9 2008 Advisor Into the Pixel Archived from the original on October 2 2012 Retrieved July 14 2008 Decker Logan July 10 2008 The first concept art from Half Life 2 Episode Three PC Gamer Archived from the original on June 16 2011 Retrieved July 14 2008 Chris D June 27 2012 EXCLUSIVE Half Life 2 Episode 3 Concept Art ValveTime Archived from the original on August 4 2012 Retrieved July 29 2013 Whatever happened to Half Life 3 The complete saga so far PCGamesN August 25 2017 Archived from the original on October 21 2019 Retrieved August 28 2017 McWhertor Michael August 7 2009 Valve Studying Sign Language For Deaf Half Life Character Kotaku Archived from the original on August 22 2009 Retrieved August 23 2009 Brian Warmoth March 26 2010 Valve Wants Their Next Half Life To Scare You Archived from the original on March 29 2010 Retrieved March 28 2010 Rob Crossley May 9 2011 The Valve manifesto Archived from the original on July 9 2013 Retrieved July 19 2020 Calore Michael January 3 2011 Vaporware 2010 The Great White Duke Wired Archived from the original on July 28 2013 Retrieved July 30 2013 a b Marks Tom March 23 2020 Valve Explains Why Half Life 2 Episode 3 Was Never Made IGN Archived from the original on March 23 2020 Retrieved March 23 2020 Why Valve Gave Up On Multiple Half Life 3s Kotaku 23 March 2020 Retrieved 2021 03 13 Souppouris Aaron May 2 2017 Valve has no more Half Life writers left Engadget Archived from the original on August 29 2017 Retrieved August 28 2017 a b Gilbert Ben 25 August 2017 The world s most anticipated game may never come out so its writer leaked the story Business Insider Archived from the original on August 25 2017 Retrieved August 26 2017 a b c Robertson Adi August 25 2017 Marc Laidlaw s coded Half Life fanfic is probably the closest we ll get to Half Life 3 The Verge Archived from the original on August 26 2017 Retrieved August 26 2017 Laidlaw Marc 28 August 2017 Epistle 3 marclaidlaw com Archived from the original on 28 August 2017 Retrieved 25 September 2022 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Machkovech Sam July 9 2020 Valve secrets spill over including Half Life 3 in new Steam documentary app Ars Technica Archived from the original on July 19 2020 Retrieved July 19 2020 Why Valve Gave Up On Multiple Half Life 3s Kotaku 23 March 2020 Archived from the original on March 26 2020 Retrieved March 26 2020 Peel Jeremy March 1 2023 The narrative had to be baked into the corridors Marc Laidlaw on writing Half Life Rock Paper Shotgun Archived from the original on March 2 2023 Retrieved March 3 2023 McWhertor Michael August 28 2017 Steam users are attacking Dota 2 because there s no more Half Life Polygon Archived from the original on August 28 2017 Retrieved August 28 2017 Bailey Dustin October 4 2017 Project Borealis aims to bring Half Life 2 Episode 3 to life in Unreal PCGamesN Archived from the original on December 28 2017 Retrieved December 28 2017 England Rachel December 28 2017 Half Life 3 fan venture Project Borealis is taking shape Engadget Archived from the original on December 29 2017 Retrieved December 28 2017 Peel Jeremy November 19 2018 Half Life 3 is now in the hands of its community in the form of Project Borealis PCGamesN Archived from the original on November 19 2018 Retrieved November 19 2018 a b Reeves Ben The Race To Create Half Life 3 Game Informer Retrieved 2022 04 15 McWhertor Michael November 21 2019 Half Life Alyx is Valve s VR exclusive full length prequel to Half Life 2 Polygon Retrieved November 21 2019 Keighley Geoff November 21 2019 The Final Hours of Half Life Alyx Behind Closed Doors at Valve Interview Archived from the original on November 21 2019 Retrieved November 21 2019 via YouTube Iwaunik Phil 2021 11 27 What if Half Life 2 Episode 3 came out in 2007 PCGamesN Retrieved 2022 04 15 Retrieved from https en wikipedia org w index php title Half Life 2 Episode Three amp oldid 1218068556, wikipedia, wiki, book, books, library,

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