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Unreleased Half-Life games

Half-Life is a series of first-person shooter games created and published by Valve. Since the release of the original Half-Life for Windows in 1998, several ports, expansion packs and sequels have been canceled, including projects developed by other studios.

In 1999, Valve canceled a Half-Life port for Mac developed by Logicware. Half-Life: Hostile Takeover, an expansion pack for Half-Life developed by 2015, Inc, was cancelled in 2000. In 2001, Sierra, the publisher of the original Half-Life, canceled a port for Dreamcast after Sega announced its discontinuation.

After releasing Half-Life 2: Episode Two in 2007, Valve struggled to settle on a direction for a new Half-Life game. Episode Three was canceled after Valve abandoned episodic development and began developing a new game engine, Source 2. Another Half-Life 2 episode, by Junction Point Studios, was canceled after Junction Point was acquired by Disney Interactive Studios. Valve moved the project to Arkane Studios, who developed it as Ravenholm, set in a town infested with zombies. Valve canceled the game as they felt it was creatively restrained.

Valve developed Half-Life 3 between 2013 and 2014, experimenting with procedurally generated levels, but canceled it as the Source 2 engine was still unfinished. A virtual reality (VR) game set on a time-travelling ship, Borealis, was canceled as the VR technology and tools were not complete.

Half-Life era (1998–2004) edit

Half-Life: Hostile Takeover edit

On November 23, 1999, GameSpot reported that 2015, Inc. was developing a Half-Life expansion pack to follow Half-Life: Opposing Force. 2015, Inc declined to comment.[1] On March 18, 2000, the Adrenaline Vault reported that the new expansion was named Half-Life: Hostile Takeover, and that it had appeared on retail product lists with a release date of late August.[2] On August 7, the Adrenaline Vault reported that Sierra, the publisher of Half-Life, had informed them that Hostile Takeover had been canceled. The stock keeping unit for Hostile Takeover was repurposed by online retailers for Half-Life: Counter-Strike.[3] On June 21, 2001, Valve filed a video game trademark for "Hostile Takeover". After several extensions, the trademark expired on October 3, 2004.[4]

Dreamcast port edit

On February 14, 2000, Sierra announced that a port of Half-Life for the Dreamcast console was in development by Captivation Digital Laboratories with Valve and Gearbox Software. The Dreamcast port would feature improvements including higher-polygon characters and new lighting effects. Gearbox, who had developed Opposing Force, created a new single-player campaign for the Dreamcast port, Half-Life: Blue Shift, focusing on the security guard Barney.[5]

The port was delayed to September 2000,[6] then November,[7] when game publications began to receive early copies for review. Reception was mixed, with criticism for the inconsistent frame rate, long loading times and lack of online play.[8][9] Sierra planned to release a version with online multiplayer using SegaNet. The Gearbox CEO, Randy Pitchford, said he suggested including additional multiplayer modes and mods from the Windows version, including Team Fortress Classic and the multiplayer modes from Opposing Force.[10][11] Sierra delayed the port again to ensure that it met the "high expectations of consumers", and said they hoped to finish development that year.[12]

On March 29, 2001, Sierra announced that Blue Shift would be released for Windows[13] along with the new models developed for the Dreamcast version, as part of the Half-Life High Definition Pack.[14] On June 16, 2001, four days after the release of Blue Shift, Sierra announced that it had canceled the Dreamcast port, citing "changing market conditions".[15] It was weeks away from its release date and virtually complete.[16] In 2013, a late version of the Dreamcast port leaked online, featuring complete versions of Half-Life and Blue Shift.[17][better source needed]

Mac port edit

A version of Half-Life for Mac OS was announced by Logicware on April 23, 1999.[18] However, Valve canceled it a few months later in October 1999.[19] The Valve CEO, Gabe Newell, said the port was substandard, citing a separate multiplayer network, no automatic update utility and the inability to include Valve's multiplayer mod Team Fortress Classic. He said he did not want to make Mac players "second-class customers" and preferred to write off the investment rather than "take money from Mac customers and short-change them".[19] Rebecca Heineman, the co-founder of Logicware, denied this, saying that Valve cancelled the port as Apple had angered them by misrepresenting sales projections. She said the port was complete and three weeks from release.[20] In 2013, Valve released a port for OS X.[21]

Half-Life 2 era (2004–2007) edit

Half-Life 2: Episode Three edit

In May 2006, Valve announced a trilogy of episodic games that would continue the story of Half-Life 2 (2004).[22] Episode One was released in 2006, followed by Episode Two in 2007.[23][24] Episode Three was initially announced for Christmas 2007.[25] Valve released little information about it in the following years, and in 2011 Wired described it as vaporware.[26]

Valve eventually abandoned episodic development, as they wanted to create more ambitious games.[27][28] The designer Robin Walker said Valve failed to find a unifying idea for Episode Three that provided a sense of "wonderment, or opening, or expansion".[29] Additionally, they had started developing a new game engine, Source 2. As developing Half-Life 2 and the original Source engine simultaneously had created problems, Valve delayed development of a new Half-Life until Source 2 was complete.[27]

Junction Point Studios episode edit

 
Warren Spector (pictured in 2010) led development of a canceled Half-Life 2 episode.

Another Half-Life 2 episode was developed by Junction Point Studios, led by Warren Spector. The episode showed how Ravenholm became the town seen in Half-Life 2, infested with headcrabs and zombies, and saw the return of the character of Father Grigori.[30] It included a "magnet gun", which fired projectiles that magnetized metal surfaces and attracted objects and enemies, and would have been used for combat and puzzles.[31]

Junction Point worked on the game for a year, producing enough content to demonstrate one section, and a vertical slice that demonstrated the magnet gun. Valve lost interest in the project and Junction Point, who had been acquired by Disney Interactive Studios partway through, canceled it to instead develop Epic Mickey.[32][33][34] Images of the game appeared in early 2017.[30]

Ravenholm edit

In 2007 or 2008, Valve gave the Junction Point project to Arkane Studios in Lyon, France. They developed it into a standalone game with the working title Ravenholm.[35] It was also referred by some sources to as Episode Four.[36][37]

Players controlled Adrian Shephard from Opposing Force, working alongside Father Grigori, who had taken refuge in an abandoned psychiatric hospital. Grigori was experimenting with the effects of headcrab venom on himself, and would mutate through the story. The player would use the magnet gun and traps created by Grigori against enemies. Arkane also implemented a nail gun that could create paths to conduct electricity and set traps.[35]

Valve gave Arkane freedom to develop Ravenholm, as they had with Gearbox and Opposing Force, providing feedback and technical support.[35] With approximately one year left of development, Valve canceled the project. The Arkane founder, Raphaël Colantonio, believed that Valve decided it would be too expensive,[35] and Laidlaw said that Valve felt the premise was creatively constrained.[38][39][37] Ravenholm was first shown publicly in a 2020 Noclip documentary.[35] Noclip released an hour of gameplay footage in 2022.[40]


Source 2 era (2007–2020) edit

Half-Life 3 edit

Half-Life 3 was in development between 2013 and 2014. Valve planned to use procedurally generated levels alongside a "crafted experience", similar to the Left 4 Dead series; for example, the game would generate different routes through environments each time it was played. The team took new scans of the face of Frank Sheldon, whose likeness was used for the G-Man character in Half-Life 2. The Source 2 engine was still unfinished and the project was canceled early in development.[41]

Borealis edit

Before his departure from Valve in 2016, Laidlaw led a virtual reality project on the Source 2 engine, Borealis, set on the time-travelling ship mentioned in Episode Two and Portal 2. The game would skip between the Combine's conquering of Earth before Half-Life 2 and a time set shortly after Episode Two. A minigame in which players would fish off the bow of the ship was also proposed.[41] Laidlaw said the project ended because it was too early to be working in VR: "When people are struggling with the basic tools they need to rough out a concept, it's hard to convey any sort of vision, and it all evaporated pretty quickly."[42]

References edit

  1. ^ Ajami, Amer (November 23, 1999). . GameSpot. Archived from the original on March 1, 2000. Retrieved July 23, 2020.
  2. ^ Laprad, David (March 18, 2000). . The Adrenaline Vault. Archived from the original on June 7, 2000. Retrieved July 23, 2020.
  3. ^ Laprad, David (August 7, 2000). . The Adrenaline Vault. Archived from the original on May 21, 2001. Retrieved July 23, 2020.
  4. ^ "HOSTILE TAKEOVER". United States Patent and Trademark Office. Retrieved August 11, 2020.
  5. ^ "HALF-LIFE(tm) COMING TO SEGA DREAMCAST(tm)". Blue's News. February 14, 2000. from the original on April 23, 2019. Retrieved July 23, 2020.
  6. ^ Half-Life Dreamcast commercial. Combine OverWiki. August 9, 2010. from the original on August 14, 2016. Retrieved July 23, 2020 – via YouTube.
  7. ^ "Half-Life: Blue Shift Announced". Blue's News. February 14, 2000. from the original on November 7, 2017. Retrieved July 23, 2020.
  8. ^ Nair, Chandra (January 2001). "Half-Life". Dreamcast Magazine (15). Paragon Publishing: 56–58.
  9. ^ "Half-Life Dreamcast Review". Computer and Video Games (228).
  10. ^ Bramwell, Tom (September 26, 2000). "Half-Life Dreamcast Multiplayer". Eurogamer. from the original on November 7, 2017. Retrieved July 23, 2020.
  11. ^ . GameSpot. Archived from the original on February 25, 2001. Retrieved July 23, 2020.
  12. ^ Satterfield, Shane (November 8, 2000). "Sierra Explains Half-Life Delay". GameSpot. Retrieved October 26, 2008.
  13. ^ . IGN. March 29, 2001. Archived from the original on December 5, 2008. Retrieved August 26, 2008.
  14. ^ "Half-Life: Blue Shift Q&A". GameSpot. May 3, 2001. from the original on November 24, 2015. Retrieved October 26, 2008.
  15. ^ Satterfield, Shane (June 15, 2001). "Half-Life for the Dreamcast officially cancelled". GameSpot. from the original on September 16, 2016. Retrieved October 26, 2008.
  16. ^ Chau, Anthony (June 18, 2001). . IGN. Archived from the original on August 12, 2002. Retrieved July 23, 2020.
  17. ^ "Beta Half-Life for Sega Dreamcast". nextdimension. Retrieved July 28, 2013.
  18. ^ .
  19. ^ a b "Mac Half-Life Cancelled - Blue's News Story". www.bluesnews.com. Retrieved December 11, 2023.
  20. ^ Rebecca Heineman - Developer & Co-Founder of Interplay | Retro Tea Break. February 2, 2023. Event occurs at 1:36:41 – via YouTube.
  21. ^ Ingraham, Nathan (January 25, 2013). "Original Half-Life finally available for OS X through Steam nearly 15 years after its release". The Verge. Retrieved February 4, 2023.
  22. ^ "Half-Life 2: Episode One gold, Two dated, Three announced". GameSpot. May 24, 2006. from the original on November 25, 2013. Retrieved May 18, 2007.
  23. ^ "Half-Life: Episode One on Metacritic". Metacritic. Retrieved August 18, 2020.
  24. ^ "Half-Life 2: Episode Two". Metacritic. Retrieved August 18, 2020.
  25. ^ "Half-Life 2: Episode One gold, Two dated, Three announced". GameSpot. May 24, 2006. from the original on November 25, 2013. Retrieved May 18, 2007.
  26. ^ Calore, Michael (January 3, 2011). "Vaporware 2010: The Great White Duke". Wired.com. from the original on July 28, 2013. Retrieved July 30, 2013.
  27. ^ a b Marks, Tom (March 23, 2020). "Valve Explains Why Half-Life 2: Episode 3 Was Never Made". IGN. from the original on March 23, 2020. Retrieved March 23, 2020.
  28. ^ "Why Valve Gave Up On 'Multiple' Half-Life 3s". Kotaku. March 23, 2020. Retrieved March 13, 2021.
  29. ^ "Why Valve Gave Up On 'Multiple' Half-Life 3s". Kotaku. March 23, 2020. Retrieved March 13, 2021.
  30. ^ a b Scott-Jones, Richard (March 27, 2017). "Ravenholm features in another cancelled Half-Life 2 episode, now with snow and magnetism". PCGamesN. from the original on March 28, 2017. Retrieved March 27, 2017.
  31. ^ Benson, Julian (September 20, 2017). "Warren Spector reveals how the magnet gun would have worked in cancelled Half-Life episode". PCGamesN. from the original on September 21, 2017. Retrieved September 20, 2017.
  32. ^ Turi, Tim (April 24, 2015). "Abandoned Half-Life Episode Featured Magnet Gun, Warren Spector Says". Game Informer. from the original on August 13, 2019. Retrieved May 19, 2015.
  33. ^ Lane, Rick (November 8, 2017). "Warren Spector discusses his cancelled Half-Life 2 Ravenholm Episode". PC Gamer. from the original on November 8, 2017. Retrieved November 8, 2017.
  34. ^ "Disney buys game developer Junction Point". Los Angeles Times. July 13, 2007. Retrieved January 15, 2022.
  35. ^ a b c d e The Untold History of Arkane: Dishonored / Prey / Ravenholm / LMNO / The Crossing. Noclip. May 26, 2020. Event occurs at 33:00. from the original on May 27, 2020. Retrieved May 26, 2020 – via YouTube.
  36. ^ Sheridan, Connor (May 21, 2020). "Half-Life 2: Episode 4 footage emerges a decade after it was canceled". GamesRadar. Retrieved November 24, 2023.
  37. ^ a b McLeand, Kirk (December 5, 2015). "Half-Life 2: Episode Four - Return to Ravenholm forgotten screens surface". PCGamesN. from the original on March 28, 2017. Retrieved March 27, 2017.
  38. ^ . LambdaGeneration. January 13, 2012. Archived from the original on January 16, 2012. Retrieved July 19, 2013.
  39. ^ Savage, Phil (January 15, 2013). "Half-Life 2: Episode 4 was being developed by Arkane; now cancelled". PC Gamer. from the original on July 14, 2014. Retrieved July 8, 2014.
  40. ^ Wheeler, C. J. (May 6, 2022). "A full hour of Arkane's scrapped Half-Life game Ravenholm has emerged". Rock, Paper, Shotgun. Retrieved May 18, 2022.
  41. ^ a b Skrebels, Joe (July 9, 2020). "Details of multiple cancelled Valve projects revealed, including Half-Life 3". IGN. from the original on July 13, 2020. Retrieved July 19, 2020.
  42. ^ Peel, Jeremy (March 1, 2023). . Rock, Paper, Shotgun. Archived from the original on March 2, 2023. Retrieved March 3, 2023.

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Half Life is a series of first person shooter games created and published by Valve Since the release of the original Half Life for Windows in 1998 several ports expansion packs and sequels have been canceled including projects developed by other studios In 1999 Valve canceled a Half Life port for Mac developed by Logicware Half Life Hostile Takeover an expansion pack for Half Life developed by 2015 Inc was cancelled in 2000 In 2001 Sierra the publisher of the original Half Life canceled a port for Dreamcast after Sega announced its discontinuation After releasing Half Life 2 Episode Two in 2007 Valve struggled to settle on a direction for a new Half Life game Episode Three was canceled after Valve abandoned episodic development and began developing a new game engine Source 2 Another Half Life 2 episode by Junction Point Studios was canceled after Junction Point was acquired by Disney Interactive Studios Valve moved the project to Arkane Studios who developed it as Ravenholm set in a town infested with zombies Valve canceled the game as they felt it was creatively restrained Valve developed Half Life 3 between 2013 and 2014 experimenting with procedurally generated levels but canceled it as the Source 2 engine was still unfinished A virtual reality VR game set on a time travelling ship Borealis was canceled as the VR technology and tools were not complete Contents 1 Half Life era 1998 2004 1 1 Half Life Hostile Takeover 1 2 Dreamcast port 1 3 Mac port 2 Half Life 2 era 2004 2007 2 1 Half Life 2 Episode Three 2 2 Junction Point Studios episode 2 3 Ravenholm 3 Source 2 era 2007 2020 3 1 Half Life 3 3 2 Borealis 4 ReferencesHalf Life era 1998 2004 editHalf Life Hostile Takeover edit On November 23 1999 GameSpot reported that 2015 Inc was developing a Half Life expansion pack to follow Half Life Opposing Force 2015 Inc declined to comment 1 On March 18 2000 the Adrenaline Vault reported that the new expansion was named Half Life Hostile Takeover and that it had appeared on retail product lists with a release date of late August 2 On August 7 the Adrenaline Vault reported that Sierra the publisher of Half Life had informed them that Hostile Takeover had been canceled The stock keeping unit for Hostile Takeover was repurposed by online retailers for Half Life Counter Strike 3 On June 21 2001 Valve filed a video game trademark for Hostile Takeover After several extensions the trademark expired on October 3 2004 4 Dreamcast port edit On February 14 2000 Sierra announced that a port of Half Life for the Dreamcast console was in development by Captivation Digital Laboratories with Valve and Gearbox Software The Dreamcast port would feature improvements including higher polygon characters and new lighting effects Gearbox who had developed Opposing Force created a new single player campaign for the Dreamcast port Half Life Blue Shift focusing on the security guard Barney 5 The port was delayed to September 2000 6 then November 7 when game publications began to receive early copies for review Reception was mixed with criticism for the inconsistent frame rate long loading times and lack of online play 8 9 Sierra planned to release a version with online multiplayer using SegaNet The Gearbox CEO Randy Pitchford said he suggested including additional multiplayer modes and mods from the Windows version including Team Fortress Classic and the multiplayer modes from Opposing Force 10 11 Sierra delayed the port again to ensure that it met the high expectations of consumers and said they hoped to finish development that year 12 On March 29 2001 Sierra announced that Blue Shift would be released for Windows 13 along with the new models developed for the Dreamcast version as part of the Half Life High Definition Pack 14 On June 16 2001 four days after the release of Blue Shift Sierra announced that it had canceled the Dreamcast port citing changing market conditions 15 It was weeks away from its release date and virtually complete 16 In 2013 a late version of the Dreamcast port leaked online featuring complete versions of Half Life and Blue Shift 17 better source needed Mac port edit A version of Half Life for Mac OS was announced by Logicware on April 23 1999 18 However Valve canceled it a few months later in October 1999 19 The Valve CEO Gabe Newell said the port was substandard citing a separate multiplayer network no automatic update utility and the inability to include Valve s multiplayer mod Team Fortress Classic He said he did not want to make Mac players second class customers and preferred to write off the investment rather than take money from Mac customers and short change them 19 Rebecca Heineman the co founder of Logicware denied this saying that Valve cancelled the port as Apple had angered them by misrepresenting sales projections She said the port was complete and three weeks from release 20 In 2013 Valve released a port for OS X 21 Half Life 2 era 2004 2007 editHalf Life 2 Episode Three edit Main article Half Life 2 Episode Three In May 2006 Valve announced a trilogy of episodic games that would continue the story of Half Life 2 2004 22 Episode One was released in 2006 followed by Episode Two in 2007 23 24 Episode Three was initially announced for Christmas 2007 25 Valve released little information about it in the following years and in 2011 Wired described it as vaporware 26 Valve eventually abandoned episodic development as they wanted to create more ambitious games 27 28 The designer Robin Walker said Valve failed to find a unifying idea for Episode Three that provided a sense of wonderment or opening or expansion 29 Additionally they had started developing a new game engine Source 2 As developing Half Life 2 and the original Source engine simultaneously had created problems Valve delayed development of a new Half Life until Source 2 was complete 27 Junction Point Studios episode edit nbsp Warren Spector pictured in 2010 led development of a canceled Half Life 2 episode Another Half Life 2 episode was developed by Junction Point Studios led by Warren Spector The episode showed how Ravenholm became the town seen in Half Life 2 infested with headcrabs and zombies and saw the return of the character of Father Grigori 30 It included a magnet gun which fired projectiles that magnetized metal surfaces and attracted objects and enemies and would have been used for combat and puzzles 31 Junction Point worked on the game for a year producing enough content to demonstrate one section and a vertical slice that demonstrated the magnet gun Valve lost interest in the project and Junction Point who had been acquired by Disney Interactive Studios partway through canceled it to instead develop Epic Mickey 32 33 34 Images of the game appeared in early 2017 30 Ravenholm edit In 2007 or 2008 Valve gave the Junction Point project to Arkane Studios in Lyon France They developed it into a standalone game with the working title Ravenholm 35 It was also referred by some sources to as Episode Four 36 37 Players controlled Adrian Shephard from Opposing Force working alongside Father Grigori who had taken refuge in an abandoned psychiatric hospital Grigori was experimenting with the effects of headcrab venom on himself and would mutate through the story The player would use the magnet gun and traps created by Grigori against enemies Arkane also implemented a nail gun that could create paths to conduct electricity and set traps 35 Valve gave Arkane freedom to develop Ravenholm as they had with Gearbox and Opposing Force providing feedback and technical support 35 With approximately one year left of development Valve canceled the project The Arkane founder Raphael Colantonio believed that Valve decided it would be too expensive 35 and Laidlaw said that Valve felt the premise was creatively constrained 38 39 37 Ravenholm was first shown publicly in a 2020 Noclip documentary 35 Noclip released an hour of gameplay footage in 2022 40 Source 2 era 2007 2020 editHalf Life 3 edit Half Life 3 redirects here Not to be confused with Half Life 2 Episode Three Half Life 3 was in development between 2013 and 2014 Valve planned to use procedurally generated levels alongside a crafted experience similar to the Left 4 Dead series for example the game would generate different routes through environments each time it was played The team took new scans of the face of Frank Sheldon whose likeness was used for the G Man character in Half Life 2 The Source 2 engine was still unfinished and the project was canceled early in development 41 Borealis edit Before his departure from Valve in 2016 Laidlaw led a virtual reality project on the Source 2 engine Borealis set on the time travelling ship mentioned in Episode Two and Portal 2 The game would skip between the Combine s conquering of Earth before Half Life 2 and a time set shortly after Episode Two A minigame in which players would fish off the bow of the ship was also proposed 41 Laidlaw said the project ended because it was too early to be working in VR When people are struggling with the basic tools they need to rough out a concept it s hard to convey any sort of vision and it all evaporated pretty quickly 42 References edit Ajami Amer November 23 1999 New Half Life Add on Coming GameSpot Archived from the original on March 1 2000 Retrieved July 23 2020 Laprad David March 18 2000 New Half Life Expansion Coming The Adrenaline Vault Archived from the original on June 7 2000 Retrieved July 23 2020 Laprad David August 7 2000 Confusion Surrounds Half Life Add On Pre Sales The Adrenaline Vault Archived from the original on May 21 2001 Retrieved July 23 2020 HOSTILE TAKEOVER United States Patent and Trademark Office Retrieved August 11 2020 HALF LIFE tm COMING TO SEGA DREAMCAST tm Blue s News February 14 2000 Archived from the original on April 23 2019 Retrieved July 23 2020 Half Life Dreamcast commercial Combine OverWiki August 9 2010 Archived from the original on August 14 2016 Retrieved July 23 2020 via YouTube Half Life Blue Shift Announced Blue s News February 14 2000 Archived from the original on November 7 2017 Retrieved July 23 2020 Nair Chandra January 2001 Half Life Dreamcast Magazine 15 Paragon Publishing 56 58 Half Life Dreamcast Review Computer and Video Games 228 Bramwell Tom September 26 2000 Half Life Dreamcast Multiplayer Eurogamer Archived from the original on November 7 2017 Retrieved July 23 2020 Dreamcast Previews Half Life Feature Preview GameSpot Archived from the original on February 25 2001 Retrieved July 23 2020 Satterfield Shane November 8 2000 Sierra Explains Half Life Delay GameSpot Retrieved October 26 2008 Ready to Jump Back into the Black Mesa Research Facility IGN March 29 2001 Archived from the original on December 5 2008 Retrieved August 26 2008 Half Life Blue Shift Q amp A GameSpot May 3 2001 Archived from the original on November 24 2015 Retrieved October 26 2008 Satterfield Shane June 15 2001 Half Life for the Dreamcast officially cancelled GameSpot Archived from the original on September 16 2016 Retrieved October 26 2008 Chau Anthony June 18 2001 Not Given Half A Chance The Cancellation of Half Life IGN Archived from the original on August 12 2002 Retrieved July 23 2020 Beta Half Life for Sega Dreamcast nextdimension Retrieved July 28 2013 SIERRA STUDIOS TO DELIVER BEST SELLING HALF LIFE TO THE MAC a b Mac Half Life Cancelled Blue s News Story www bluesnews com Retrieved December 11 2023 Rebecca Heineman Developer amp Co Founder of Interplay Retro Tea Break February 2 2023 Event occurs at 1 36 41 via YouTube Ingraham Nathan January 25 2013 Original Half Life finally available for OS X through Steam nearly 15 years after its release The Verge Retrieved February 4 2023 Half Life 2 Episode One gold Two dated Three announced GameSpot May 24 2006 Archived from the original on November 25 2013 Retrieved May 18 2007 Half Life Episode One on Metacritic Metacritic Retrieved August 18 2020 Half Life 2 Episode Two Metacritic Retrieved August 18 2020 Half Life 2 Episode One gold Two dated Three announced GameSpot May 24 2006 Archived from the original on November 25 2013 Retrieved May 18 2007 Calore Michael January 3 2011 Vaporware 2010 The Great White Duke Wired com Archived from the original on July 28 2013 Retrieved July 30 2013 a b Marks Tom March 23 2020 Valve Explains Why Half Life 2 Episode 3 Was Never Made IGN Archived from the original on March 23 2020 Retrieved March 23 2020 Why Valve Gave Up On Multiple Half Life 3s Kotaku March 23 2020 Retrieved March 13 2021 Why Valve Gave Up On Multiple Half Life 3s Kotaku March 23 2020 Retrieved March 13 2021 a b Scott Jones Richard March 27 2017 Ravenholm features in another cancelled Half Life 2 episode now with snow and magnetism PCGamesN Archived from the original on March 28 2017 Retrieved March 27 2017 Benson Julian September 20 2017 Warren Spector reveals how the magnet gun would have worked in cancelled Half Life episode PCGamesN Archived from the original on September 21 2017 Retrieved September 20 2017 Turi Tim April 24 2015 Abandoned Half Life Episode Featured Magnet Gun Warren Spector Says Game Informer Archived from the original on August 13 2019 Retrieved May 19 2015 Lane Rick November 8 2017 Warren Spector discusses his cancelled Half Life 2 Ravenholm Episode PC Gamer Archived from the original on November 8 2017 Retrieved November 8 2017 Disney buys game developer Junction Point Los Angeles Times July 13 2007 Retrieved January 15 2022 a b c d e The Untold History of Arkane Dishonored Prey Ravenholm LMNO The Crossing Noclip May 26 2020 Event occurs at 33 00 Archived from the original on May 27 2020 Retrieved May 26 2020 via YouTube Sheridan Connor May 21 2020 Half Life 2 Episode 4 footage emerges a decade after it was canceled GamesRadar Retrieved November 24 2023 a b McLeand Kirk December 5 2015 Half Life 2 Episode Four Return to Ravenholm forgotten screens surface PCGamesN Archived from the original on March 28 2017 Retrieved March 27 2017 Marc Laidlaw On The Cancelled Half Life Spin offs Return To Ravenholm And Episode Four LambdaGeneration January 13 2012 Archived from the original on January 16 2012 Retrieved July 19 2013 Savage Phil January 15 2013 Half Life 2 Episode 4 was being developed by Arkane now cancelled PC Gamer Archived from the original on July 14 2014 Retrieved July 8 2014 Wheeler C J May 6 2022 A full hour of Arkane s scrapped Half Life game Ravenholm has emerged Rock Paper Shotgun Retrieved May 18 2022 a b Skrebels Joe July 9 2020 Details of multiple cancelled Valve projects revealed including Half Life 3 IGN Archived from the original on July 13 2020 Retrieved July 19 2020 Peel Jeremy March 1 2023 The narrative had to be baked into the corridors Marc Laidlaw on writing Half Life Rock Paper Shotgun Archived from the original on March 2 2023 Retrieved March 3 2023 Retrieved from https en wikipedia org w index php title Unreleased Half Life games amp oldid 1212065888, 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