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Tobal No. 1

Tobal No. 1 (トバル ナンバーワン, Tobaru Nanbā Wan) is a fighting video game for the PlayStation developed by DreamFactory and published by Square in 1996. The game was DreamFactory's first release, as well as Square's first release on the CD-based console.[1]

Tobal No. 1
North American cover art
Developer(s)DreamFactory
Publisher(s)
Director(s)Seiichi Ishii
Producer(s)Koji Yamashita
Artist(s)Akira Toriyama
Composer(s)Masashi Hamauzu
Kenji Ito
Yasuhiro Kawakami
Noriko Matsueda
Yasunori Mitsuda
Junya Nakano
Ryuji Sasai
Yoko Shimomura
Platform(s)PlayStation
Release
  • JP: August 2, 1996
  • NA: September 30, 1996
  • PAL: January 10, 1997
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Tobal No. 1 marks Square's first incursion into the fighting game genre,[2] although an adventure-like quest mode is part of the game. The game's mechanics were designed with the aid of fighter game designer Seiichi Ishii, while all the characters were designed by Akira Toriyama of Dragon Ball fame.[3] The sequel, Tobal 2, was never released in North America and Europe.

Packaged with both the North American and Japanese version of the game was a sampler disc featuring a pre-release playable demo of Final Fantasy VII and video previews of Final Fantasy Tactics, Bushido Blade, and SaGa Frontier.[4]

Gameplay

Tobal No. 1 has a tournament mode, two player versus mode, practice mode, and the unique quest mode, all of which utilize the same fighting system.[5] The game runs at up to a smooth 60 frames per second due to its lack of textured polygons and reduced details which gave the game a distinctive look in comparison to other fighting games at the time.[6][7] The game's controls allow full freedom of movement in the ring as long as the player faces the opponent. The player has the ability to dash and jump, and certain buttons execute high, medium, and low attacks for each character. Tobal No. 1 also has a grappling and blocking system, offering the player a variety of throws and counter moves.

The "Quest Mode" combines the game's fighting controls with three-dimensional dungeon exploration.[8] The player must advance down a number of floors, contend with traps, and engage in fights with a variety of enemies including the game's playable characters. Several items can be found, dropped by enemies, or bought using crystals. These items can be picked up, consumed, or thrown at enemies, and include foodstuffs that can restore the player's HP or potions that have a range of effects including raising the player's maximum health or bringing it down to 1 point. There is no way to save one's progress, and dying means starting over from the beginning. Defeating certain characters in this mode unlocks them as playable characters in the game's other modes.

Plot

Tobal No. 1 takes place in the year 2048 on a fictional planet called Tobal, which has large deposits of Molmoran, an ore that can be used as an energy source. The planet's 98th tournament is held to determine who has the rights to the ore. A number of humans and aliens compete for the title. The game's plot and character backstories are only explored in the instruction manual. All of the initial eight playable characters receive the same ending.

The game's immediately playable characters include Chuji Wu, Oliems, Epon, Hom, Fei Pusu, Mary Ivonskaya, Ill Goga, and Gren Kutz. Bosses include Nork, Mufu, and the emperor Udan. All bosses are unlockable after defeating them in Dungeon Mode except Nork. Instead, the game allows the player to select Snork (Small Nork), a pint-sized version of the very large character. There is also one secret fighter named Toriyama Robo (named for Akira Toriyama) who is unlockable if the player can complete the 30-floor Udan's Dungeon level in the quest mode.[9] Toriyama Robo is not seen at any point in the game except at the very end of the dungeon.

Development

Director Seiichi Ishii felt that since Tobal No. 1 was being created for a home console instead of the arcade, it would primarily be played as a single player game and thus needed greater depth in the gameplay design to compensate for the greater depth when playing against a human opponent. This led to his designing the game's Quest mode.[10]

Music

The music in Tobal No. 1 was composed by eight of Square's composers: Yasunori Mitsuda, Yasuhiro Kawakami, Ryuji Sasai, Masashi Hamauzu, Junya Nakano, Kenji Ito, Noriko Matsueda, and Yoko Shimomura. Unlike the common themes of techno and rock found in other fighting games, Tobal No. 1 contains a complete mixture of sound, varying instrumental and electronic music, with styles ranging in hip hop, ambient, 1980s groove, jazz, and Latino, attributed to the diversity of the composers' styles.[11][12] The soundtrack was released by DigiCube in Japan on August 21, 1996 and contains 21 tracks found in the game, including one unreleased track. The album was arranged by GUIDO, who later released their own 7-track remix disc, Tobal No. 1 Remixes Electrical Indian.[12]

Tobal No. 1 Original Sound Track

Reception

Upon release in Japan, Tobal No. 1 topped the Japanese sales charts.[26] Tobal No. 1 became the eighth best-selling video game of 1996 in Japan, where it sold 752,000 copies that year.[27] The strong sales have been attributed to the inclusion of the Final Fantasy VII demo disc, a highly anticipated title at the time.[26][28] The game is cited as a cult hit in North America, where it did not sell as well.[29] It sold 99,183 copies in the United States,[30] bringing total sales to 851,183 copies in Japan and the United States.

The game received mostly positive reviews. A Next Generation critic said that it "establishes itself as a major player in an established genre ... with its innovative gameplay and unique graphic approach." He especially praised the control interface, the deep counter system, the unrestricted 3D movement, and the intuitive controls for all of these elements. His one criticism was that the opponent AI is too simplistic to make single-player anywhere near as enjoyable as the multiplayer mode.[21] Bruised Lee of GamePro was less enthusiastic about the controls, saying they take time to master. He concluded the game is outclassed by competition such as Tekken 2 and Virtua Fighter 2, but is still worth trying due to its unique style of animation and quest mode.[31] The four reviewers of Electronic Gaming Monthly also said the controls take getting used to, but highly praised the animation and 3D gameplay. They regarded the battle mode as the highlight but said the quest mode and Final Fantasy VII demo were nice bonuses which add to the game's value-for-money.[14] IGN noted the game's unique graphical representation and free-ranging controls—it ran at 60 frames per second and in 640x480 resolution.[6] GameSpot admired the variety of fighting styles in the game's normal mode, but found the same controls worked sluggishly in the unique Quest Mode.[18] Game Revolution found the blocking system to be confusing but called the game's quest mode the "most innovative feature since—well, bosses."[7]

Sequel

The game's sequel, Tobal 2, was released in 1997 for the PlayStation in Japan. A mobile phone version, titled Tobal M, was released in Japan on December 12, 2007.[32]

See also

Notes

  1. ^ In GameFan's review, three critics scored Tobal No. 1 differently: 98, 94, and 88.[17]

References

  1. ^ Miller, Skyler. "The History of Square". GameSpot. from the original on 2007-10-29. Retrieved 2007-09-08.
  2. ^ "Gaming Gossip". Electronic Gaming Monthly. No. 86. Ziff Davis. September 1996. p. 34.
  3. ^ "E3: Nintendo Rekindles Mario's Magic". Next Generation. No. 20. Imagine Media. August 1996. pp. 25–26. ... Square's Tobal No. 1, which - despite matching the 60 fps speed of Tekken II - seemed a tad dull, despite Akira Toriyama's strong character designs.
  4. ^ John S. (March 2006). "Final Fantasy VII Demo Versions". FF7Citadel ]. from the original on 2006-06-22. Retrieved 2006-09-06.
  5. ^ "Tobal No. 1: A True 3-D Anime Fight-Fest". Electronic Gaming Monthly. No. 88. Ziff Davis. November 1996. pp. 212–3.
  6. ^ a b c IGN staff (1996). "Tobal No. 1 (review)". IGN. from the original on 2007-12-26. Retrieved 2007-08-13.
  7. ^ a b The Fan. . Game Revolution. Archived from the original on 2007-09-30. Retrieved 2007-08-16.
  8. ^ "Tobal No. 1". Next Generation. No. 22. Imagine Media. October 1996. pp. 86–87.
  9. ^ Rork, Bob (April 4, 1997). "Interview With Square's Hiromichi Tanaka". IGN. from the original on March 2, 2012. Retrieved 2009-01-13.
  10. ^ "An Interview with Seiichi Ishii". Next Generation. No. 22. Imagine Media. October 1996. p. 88.
  11. ^ Page, Adam. "Tobal No. 1 Original Soundtrack". Soundtrack Central. from the original on 2007-02-02. Retrieved 2007-08-16.
  12. ^ a b . Chudah's Corner.com. Archived from the original on 2007-09-27. Retrieved 2007-08-16.
  13. ^ "Tobal No. 1 for PlayStation". GameRankings. CBS Interactive. from the original on 2019-03-06. Retrieved 2019-03-04.
  14. ^ a b "Review Crew: Tobal No. 1". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 72.
  15. ^ "Tobal No. 1". Game Informer #42. Sunrise Publications. October 1996. p. 13.
  16. ^ Burchill, Roger (November 1996). "Tobal No. 1". Ultra Game Players. No. 90. p. 99. Retrieved June 5, 2021.
  17. ^ "Viewpoint". GameFan. Vol. 4, no. 11. October 1996. pp. 12, 14, 16, 18. Retrieved June 5, 2021.
  18. ^ a b GameSpot staff (December 1, 1996). "Tobal No. 1 (review)". GameSpot. from the original on September 29, 2007. Retrieved August 16, 2007.
  19. ^ Toose, Dan (February 1997). "Tobal No. 1". Hyper. No. 40. pp. 46–47. Retrieved June 5, 2021.
  20. ^ Ulf (January 1997). "Tobal No. 1". Mega Fun (in German). p. 72. Retrieved June 5, 2021.
  21. ^ a b "Tobal No. 1". Next Generation. No. 24. Imagine Media. December 1996. p. 262.
  22. ^ "Tobal No. 1". PlayStation Official Magazine – Australia. No. 2. Summer 1997. pp. 38–39. Retrieved June 5, 2021.
  23. ^ "Tobal No. 1". Play. No. 12. October 1996. pp. 44–47. Retrieved June 5, 2021.
  24. ^ "Tobal No. 1". SuperJuegos (in Spanish). No. 57. pp. 30–34. Retrieved June 5, 2021.
  25. ^ "Tobal No. 1". de:Video Games (in German). February 1997. p. 87. Retrieved June 5, 2021.
  26. ^ a b "News: Final Fantasy VII Takes Japan By Storm!". Computer and Video Games. No. 185 (April 1997). 12 March 1997. pp. 8–9.
  27. ^ [1996 Consumer Game Software Sales]. Dengeki Oh (in Japanese). MediaWorks. Archived from the original on 21 September 2001. Retrieved 16 September 2021.
  28. ^ Alex Fraioli and Sam Kennedy (December 2, 2005). . 1UP.com. Archived from the original on July 28, 2012. Retrieved 2006-09-06.
  29. ^ IGN staff (November 23, 2004). "Dirty Dozen: Revival of the Fittest". IGN. from the original on May 31, 2012. Retrieved 2007-09-08.
  30. ^ "PS1 US Sales from 1995-2003". Game Pilgrimage. NPD Group. from the original on May 20, 2005. Retrieved 18 October 2020.
  31. ^ "ProReview PlayStation: Tobal No. 1". GamePro. No. 100. IDG. January 1997. p. 104.
  32. ^ Square Enix staff. . Square Enix. Archived from the original on June 3, 2009. Retrieved June 7, 2008.

External links

  • Tobal No. 1 at Square-Enix.com
  • Tobal No.1 at MusicBrainz (list of releases)

tobal, トバル, ナンバーワン, tobaru, nanbā, fighting, video, game, playstation, developed, dreamfactory, published, square, 1996, game, dreamfactory, first, release, well, square, first, release, based, console, north, american, cover, artdeveloper, dreamfactorypublish. Tobal No 1 トバル ナンバーワン Tobaru Nanba Wan is a fighting video game for the PlayStation developed by DreamFactory and published by Square in 1996 The game was DreamFactory s first release as well as Square s first release on the CD based console 1 Tobal No 1North American cover artDeveloper s DreamFactoryPublisher s JP SquareWW Sony Computer EntertainmentDirector s Seiichi IshiiProducer s Koji YamashitaArtist s Akira ToriyamaComposer s Masashi HamauzuKenji ItoYasuhiro KawakamiNoriko MatsuedaYasunori MitsudaJunya NakanoRyuji SasaiYoko ShimomuraPlatform s PlayStationReleaseJP August 2 1996NA September 30 1996PAL January 10 1997Genre s FightingMode s Single player multiplayerTobal No 1 marks Square s first incursion into the fighting game genre 2 although an adventure like quest mode is part of the game The game s mechanics were designed with the aid of fighter game designer Seiichi Ishii while all the characters were designed by Akira Toriyama of Dragon Ball fame 3 The sequel Tobal 2 was never released in North America and Europe Packaged with both the North American and Japanese version of the game was a sampler disc featuring a pre release playable demo of Final Fantasy VII and video previews of Final Fantasy Tactics Bushido Blade and SaGa Frontier 4 Contents 1 Gameplay 2 Plot 3 Development 4 Music 5 Reception 6 Sequel 7 See also 8 Notes 9 References 10 External linksGameplay EditTobal No 1 has a tournament mode two player versus mode practice mode and the unique quest mode all of which utilize the same fighting system 5 The game runs at up to a smooth 60 frames per second due to its lack of textured polygons and reduced details which gave the game a distinctive look in comparison to other fighting games at the time 6 7 The game s controls allow full freedom of movement in the ring as long as the player faces the opponent The player has the ability to dash and jump and certain buttons execute high medium and low attacks for each character Tobal No 1 also has a grappling and blocking system offering the player a variety of throws and counter moves The Quest Mode combines the game s fighting controls with three dimensional dungeon exploration 8 The player must advance down a number of floors contend with traps and engage in fights with a variety of enemies including the game s playable characters Several items can be found dropped by enemies or bought using crystals These items can be picked up consumed or thrown at enemies and include foodstuffs that can restore the player s HP or potions that have a range of effects including raising the player s maximum health or bringing it down to 1 point There is no way to save one s progress and dying means starting over from the beginning Defeating certain characters in this mode unlocks them as playable characters in the game s other modes Plot EditTobal No 1 takes place in the year 2048 on a fictional planet called Tobal which has large deposits of Molmoran an ore that can be used as an energy source The planet s 98th tournament is held to determine who has the rights to the ore A number of humans and aliens compete for the title The game s plot and character backstories are only explored in the instruction manual All of the initial eight playable characters receive the same ending The game s immediately playable characters include Chuji Wu Oliems Epon Hom Fei Pusu Mary Ivonskaya Ill Goga and Gren Kutz Bosses include Nork Mufu and the emperor Udan All bosses are unlockable after defeating them in Dungeon Mode except Nork Instead the game allows the player to select Snork Small Nork a pint sized version of the very large character There is also one secret fighter named Toriyama Robo named for Akira Toriyama who is unlockable if the player can complete the 30 floor Udan s Dungeon level in the quest mode 9 Toriyama Robo is not seen at any point in the game except at the very end of the dungeon Development EditDirector Seiichi Ishii felt that since Tobal No 1 was being created for a home console instead of the arcade it would primarily be played as a single player game and thus needed greater depth in the gameplay design to compensate for the greater depth when playing against a human opponent This led to his designing the game s Quest mode 10 Music EditThe music in Tobal No 1 was composed by eight of Square s composers Yasunori Mitsuda Yasuhiro Kawakami Ryuji Sasai Masashi Hamauzu Junya Nakano Kenji Ito Noriko Matsueda and Yoko Shimomura Unlike the common themes of techno and rock found in other fighting games Tobal No 1 contains a complete mixture of sound varying instrumental and electronic music with styles ranging in hip hop ambient 1980s groove jazz and Latino attributed to the diversity of the composers styles 11 12 The soundtrack was released by DigiCube in Japan on August 21 1996 and contains 21 tracks found in the game including one unreleased track The album was arranged by GUIDO who later released their own 7 track remix disc Tobal No 1 Remixes Electrical Indian 12 Tobal No 1 Original Sound Track Track listing Title Composer Length1 Tobal No 1 Yasunori Mitsuda 1 102 Character Select Ryuji Sasai 1 263 Shinto Shrine Masashi Hamauzu 3 114 Vision on Ice Masashi Hamauzu 3 045 Cloud City Kenji Ito 3 166 Urban Sight Yasuhiro Kawakami 3 047 Disused Mine Yasuhiro Kawakami 3 188 Volcanic Zone Masashi Hamauzu 3 159 Hills of Jugon Junya Nakano 3 4910 Poltano Masashi Hamauzu 3 2311 Cosmic Desert Junya Nakano 3 5812 Gravitation Palace Junya Nakano 3 3213 Aqua and Trees Yoko Shimomura 3 3214 Toridon Yasuhiro Kawakami 3 2315 Vice Yasunori Mitsuda 2 5416 Your Name Is Yasunori Mitsuda 1 4917 Electrical Indian Yasunori Mitsuda 4 0618 Continue Yoko Shimomura 0 1919 Stage Clear Yasunori Mitsuda 0 0920 Burst into Challenger Kenji Ito 0 0821 What s Yasunori Mitsuda 0 1422 Tower Block Unreleased Track Noriko Matsueda 3 20Reception EditReceptionAggregate scoreAggregatorScoreGameRankings83 13 Review scoresPublicationScoreElectronic Gaming Monthly8 375 10 14 Game Informer9 10 15 Game Players9 10 16 GameFan93 100 a GameRevolutionB GameSpot7 4 10 18 Hyper91 19 IGN8 7 10 6 Mega Fun85 20 Next Generation 21 PlayStation Official Magazine Australia9 10 22 Play94 23 Superjuegos93 100 24 Video Games DE 75 25 Upon release in Japan Tobal No 1 topped the Japanese sales charts 26 Tobal No 1 became the eighth best selling video game of 1996 in Japan where it sold 752 000 copies that year 27 The strong sales have been attributed to the inclusion of the Final Fantasy VII demo disc a highly anticipated title at the time 26 28 The game is cited as a cult hit in North America where it did not sell as well 29 It sold 99 183 copies in the United States 30 bringing total sales to 851 183 copies in Japan and the United States The game received mostly positive reviews A Next Generation critic said that it establishes itself as a major player in an established genre with its innovative gameplay and unique graphic approach He especially praised the control interface the deep counter system the unrestricted 3D movement and the intuitive controls for all of these elements His one criticism was that the opponent AI is too simplistic to make single player anywhere near as enjoyable as the multiplayer mode 21 Bruised Lee of GamePro was less enthusiastic about the controls saying they take time to master He concluded the game is outclassed by competition such as Tekken 2 and Virtua Fighter 2 but is still worth trying due to its unique style of animation and quest mode 31 The four reviewers of Electronic Gaming Monthly also said the controls take getting used to but highly praised the animation and 3D gameplay They regarded the battle mode as the highlight but said the quest mode and Final Fantasy VII demo were nice bonuses which add to the game s value for money 14 IGN noted the game s unique graphical representation and free ranging controls it ran at 60 frames per second and in 640x480 resolution 6 GameSpot admired the variety of fighting styles in the game s normal mode but found the same controls worked sluggishly in the unique Quest Mode 18 Game Revolution found the blocking system to be confusing but called the game s quest mode the most innovative feature since well bosses 7 Sequel EditThe game s sequel Tobal 2 was released in 1997 for the PlayStation in Japan A mobile phone version titled Tobal M was released in Japan on December 12 2007 32 See also EditList of Square Enix video game franchisesNotes Edit In GameFan s review three critics scored Tobal No 1 differently 98 94 and 88 17 References Edit Miller Skyler The History of Square GameSpot Archived from the original on 2007 10 29 Retrieved 2007 09 08 Gaming Gossip Electronic Gaming Monthly No 86 Ziff Davis September 1996 p 34 E3 Nintendo Rekindles Mario s Magic Next Generation No 20 Imagine Media August 1996 pp 25 26 Square s Tobal No 1 which despite matching the 60 fps speed of Tekken II seemed a tad dull despite Akira Toriyama s strong character designs John S March 2006 Final Fantasy VII Demo Versions FF7Citadel Archived from the original on 2006 06 22 Retrieved 2006 09 06 Tobal No 1 A True 3 D Anime Fight Fest Electronic Gaming Monthly No 88 Ziff Davis November 1996 pp 212 3 a b c IGN staff 1996 Tobal No 1 review IGN Archived from the original on 2007 12 26 Retrieved 2007 08 13 a b The Fan Tobal No 1 is amazing Game Revolution Archived from the original on 2007 09 30 Retrieved 2007 08 16 Tobal No 1 Next Generation No 22 Imagine Media October 1996 pp 86 87 Rork Bob April 4 1997 Interview With Square s Hiromichi Tanaka IGN Archived from the original on March 2 2012 Retrieved 2009 01 13 An Interview with Seiichi Ishii Next Generation No 22 Imagine Media October 1996 p 88 Page Adam Tobal No 1 Original Soundtrack Soundtrack Central Archived from the original on 2007 02 02 Retrieved 2007 08 16 a b Tobal No 1 Original Sound Track review Chudah s Corner com Archived from the original on 2007 09 27 Retrieved 2007 08 16 Tobal No 1 for PlayStation GameRankings CBS Interactive Archived from the original on 2019 03 06 Retrieved 2019 03 04 a b Review Crew Tobal No 1 Electronic Gaming Monthly No 90 Ziff Davis January 1997 p 72 Tobal No 1 Game Informer 42 Sunrise Publications October 1996 p 13 Burchill Roger November 1996 Tobal No 1 Ultra Game Players No 90 p 99 Retrieved June 5 2021 Viewpoint GameFan Vol 4 no 11 October 1996 pp 12 14 16 18 Retrieved June 5 2021 a b GameSpot staff December 1 1996 Tobal No 1 review GameSpot Archived from the original on September 29 2007 Retrieved August 16 2007 Toose Dan February 1997 Tobal No 1 Hyper No 40 pp 46 47 Retrieved June 5 2021 Ulf January 1997 Tobal No 1 Mega Fun in German p 72 Retrieved June 5 2021 a b Tobal No 1 Next Generation No 24 Imagine Media December 1996 p 262 Tobal No 1 PlayStation Official Magazine Australia No 2 Summer 1997 pp 38 39 Retrieved June 5 2021 Tobal No 1 Play No 12 October 1996 pp 44 47 Retrieved June 5 2021 Tobal No 1 SuperJuegos in Spanish No 57 pp 30 34 Retrieved June 5 2021 Tobal No 1 de Video Games in German February 1997 p 87 Retrieved June 5 2021 a b News Final Fantasy VII Takes Japan By Storm Computer and Video Games No 185 April 1997 12 March 1997 pp 8 9 1996年のコンシューマーゲームソフトの売上 1996 Consumer Game Software Sales Dengeki Oh in Japanese MediaWorks Archived from the original on 21 September 2001 Retrieved 16 September 2021 Alex Fraioli and Sam Kennedy December 2 2005 Dragon Quest vs America 1UP com Archived from the original on July 28 2012 Retrieved 2006 09 06 IGN staff November 23 2004 Dirty Dozen Revival of the Fittest IGN Archived from the original on May 31 2012 Retrieved 2007 09 08 PS1 US Sales from 1995 2003 Game Pilgrimage NPD Group Archived from the original on May 20 2005 Retrieved 18 October 2020 ProReview PlayStation Tobal No 1 GamePro No 100 IDG January 1997 p 104 Square Enix staff TOBAL M Square Enix Archived from the original on June 3 2009 Retrieved June 7 2008 External links EditTobal No 1 at Square Enix com Tobal No 1 at MusicBrainz list of releases Retrieved from https en wikipedia org w index php title Tobal No 1 amp oldid 1171804365, wikipedia, wiki, book, books, library,

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