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Threes

Threes (stylized as Threes!) is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, Windows Phone, and Windows. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score.

Threes!
App icon
Developer(s)Sirvo
Publisher(s)Sirvo
Designer(s)Asher Vollmer
Artist(s)Greg Wohlwend
Composer(s)Jimmy Hinson
EngineUnity[1]
Platform(s)iOS, Android, Xbox One, Windows Phone, web browser, Windows
Release
February 6, 2014
  • iOS
  • February 6, 2014
  • Android
  • March 12, 2014
  • Xbox One
  • December 5, 2014
  • Windows Phone
  • April 27, 2015
  • Browser
  • December 18, 2015
  • Windows
  • February 6th, 2024
Genre(s)Puzzle
Mode(s)Single-player

The basic game was prototyped in a single night, but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess. By the end of the game's 14-month development, the team returned to the game's simple principles and numbers theme.

The game received what video game review score aggregator Metacritic described as "universal acclaim". Reviewers found the game "charming" and "addictive" and compared it to Drop7, Stickets, and Triple Town. Eurogamer and TouchArcade awarded the game perfect scores, with the latter calling Threes "about as close as it gets to a perfect mobile game". Other developers released similar games and clones within weeks of the game's launch. Apple Inc. named Threes the best iPhone game of 2014.

Gameplay edit

 
The official game trailer, depicting standard sliding tile gameplay

The player slides numbered tiles on a four-by-four grid[2] to combine addends and multiples of three.[3] For example, ones and twos merge to become a single "three" tile, two threes merge into "six", and two sixes merge into "12". Swiping the screen up, down, left, or right moves all of the tiles one square (if possible) on the grid in that direction and adds a new tile to the grid in the same direction.[3] The color of the incoming tile is shown onscreen.[4] Players can preview moves by sliding the grid without letting go.[5] Each kind of number tile has its own personality, and new kinds of number tiles are introduced with a screen full of confetti when first unlocked.[6]

Games of Threes typically last several minutes[6][7] and end when no moves remain on the grid (usually when gridlocked with a single high number tile and many low number tiles).[5] When a game is finished, there is no "game over" screen,[8] but players receive a final score based on the rarity of the tiles (rather than the tile number values).[2] The object of the game is to earn a high score.[3] Outside of the game, players can review their scores and set Game Center challenges.[8]

There are a total of 2 kinds of colored tiles, valued 1 and 2, and 12 kinds of "threes" tiles in the game with values from 3 through 6,144. Color tiles are worth nothing, while the point value of "threes" tiles start at 3 and grows exponentially.

There is also a 13th character that is unlocked when two 6,144 tiles are combined; this character is marked by a triangle rather than the number 12,288. When this character is revealed, the game ends immediately even if the player has moves available, and points are totaled as usual.[9] This feat was achieved and documented by Twitter user Threesporn in 2017[10][11] and publicly acknowledged by developer Asher Vollmer.[12]

Development edit

The game resisted complexity because it was such a small game, it was four by four grid, and numbers, and just the four directions. It always wanted to be simple.

Game artist Greg Wohlwend to Polygon[2]

Threes was conceived by game designer Asher Vollmer,[2] who worked on the game with artist Greg Wohlwend and composer Jimmy Hinson.[13] The three, as Sirvo LLC, had previously collaborated on the 2012 iOS word game Puzzlejuice.[13][14] Wohlwend had worked on games including Ridiculous Fishing and Hundreds.[2] Threes development began before Ridiculous Fishing's March 2013 release.[15] Vollmer presented an idea similar to the final product in its simplicity: pair tiles as multiples of three.[2] Vollmer considered Drop7 an inspiration for the game, and played it for two years before making his game.[16] The first Threes prototype was written in a single night.[3] With Wohlwend, the two-man development team spent at least half a year of the game's 14-month development iterating on this main idea.[17]

Some of the iterations included new numberless visual themes and new game mechanics such as a monster who ate tiles and a wall that blocked certain movements.[17] Early Threes designs had no inclination towards minimalism:[2] the pair felt that the game needed to appear more complex so as to interest players.[17] Wohlwend sent Vollmer designs including sushi-themed tiles that paired fish and rice, a chess theme that paired chess pieces, themes about animals,[2] broccoli and cheese soup, military insignia, hydrogen atoms, and textile patterns.[18] Their test audiences were confused[2] by the close to two dozen themes tested in total.[18] Vollmer commented that these ideas made the game feel "unwieldy and unnatural" and that he always preferred the game when the changes were reverted.[2] They received a "wake-up call" from fellow game designer Zach Gage, who encouraged them to return from their foray into complexity.[2] The final game returned to its original theme of numbers.[15] Speaking in retrospect, Wohlwend said the game "always wanted to be simple".[2] He noted that players "think math" upon seeing the game's numbers, though the game is more about "spatial relationships" and just happens to have a "number theme".[18]

 
Wohlwend and Vollmer in 2012

When returning to the fundamental and original game concept—pairing tiles as multiples of three—the developers felt their experiments informed their final game development decisions.[2] The theme of individual tile personalities extended to the final version, as tiles have faces and express emotions when paired. For example, the 384 tile has a pirate personality with a large tooth and a pirate eyepatch. Wohlwend has said that the number tiles grow in character with their size.[2] The idea for character faces beneath the cards remained from previous theme iterations,[18] and the character voices were provided by indie game developers.[19] Of the development process, Wohlwend called it "tough and frustrating and sometimes hard to see if it was worth it".[18] Vollmer credited thatgamecompany for teaching him applicable lessons of restraint during his time there.[15]

The game was released by Sirvo[20] for iOS on February 6, 2014,[21] and ported by indie developer Hidden Variable Studios for Android on March 12, 2014.[20] The team chose to release for iOS first due to the small team's difficulty testing across Android platforms.[17] Hidden Variable also developed an Xbox One version,[22] which was originally announced at Microsoft's E3 2014 press conference,[23] and released on December 5, 2014.[22] The release supports the console's "snap mode" (to play in the corner of the screen while the player watches something else)[23] as well as online leaderboards and a "night mode" darker palette option.[22] A free Windows Phone version was released on April 27, 2015,[24] and a free web browser version in December 2015. The browser release does not include advertisements, unlike the free smartphone releases.[25] In a post-release infographic, Sirvo wrote that the average game length was 20 minutes, even though they designed the game's sessions to not last longer than 10 minutes. They also reported that 93 percent of players in China used unlicensed copies of the game.[20]

To celebrate the 10th anniversary, a PC port was released on Steam on February 6th, 2024. In addition to the standard gameplay of the original release, it includes a new song by Big Giant Circles for Night Mode, Steam Deck Verified Support, keyboard controls, cloud save, and achievements.[26][27]

Reception edit

 
Two critics cited Letterpress as a stylistic predecessor.

The game received what video game review score aggregator Metacritic described as "universal acclaim", with a 92% rating based on 19 reviews.[28] Eurogamer[7] and TouchArcade awarded the game perfect scores, with the latter calling Threes "about as close as it gets to a perfect mobile game".[8] It was an honorable mention in the 2014 Independent Games Festival's Excellence in Design category.[31] The game reached the top of the Apple App Store paid app sales chart shortly after its release.[6] Re/code reported that it "dominated" the chart in the following weeks and became one of the 25 highest grossing apps on the App Store.[17] It later won a 2014 Apple Design Award[32] and was named Apple's best iPhone game of 2014.[33] During the 18th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Threes for "Mobile Game of the Year" and the "D.I.C.E. Sprite Award".[34] Reviewers found the game "charming"[5][30][35] and "addictive".[3][6][7][30][35][36] They compared the game with the luck of Drop7,[7] the challenge of Stickets,[5][7] and the "match-by-combining" mechanics in Triple Town.[5][7][19] Reviewers also praised the simplicity of the tutorial[29] and noted how their attention on combining large number tiles contrasted with their need to watch the board's movements as a whole.[5][8][37][38]

Ben Kuchera of Polygon wrote that the game was "a brilliant little puzzler" and commented on the difficulty of designing such an accessible minimalist game.[2] Dan Ryckert of Game Informer noted that the game had all of the qualities of a successful mobile game: accessibility of short game sessions, easy to learn and tough to master gameplay, room to make and try strategies, and gameplay mechanics suited for touchscreens. He added that his progressive play strategy adaptations for higher scores made the game joyful.[29] Ars Technica's Kyle Orland wrote that he expects the game to join Drop7 and Super Hexagon on his phone for the rest of his life[37] and Crypt of the NecroDancer designer Ryan Clark called Threes the best iOS game he had ever played.[39]

Mark Sorrell of Eurogamer compared the game's "profoundly and offensively banal" aesthetic to a "hipster restaurant" with good food but a smug ambiance, citing the soundtrack's "whimsy" and the art style's similarity to iOS game Letterpress.[7] He praised the game's mechanics.[7] TouchArcade compared the game's scaffolding mechanics to the turn-based roguelike Hoplite,[8] and The Verge's Andrew Webster compared the game's addictive mechanics to Sudoku and its style to Letterpress and SpellTower.[3] Nick Statt of CNET thought the game had Tetris's beauty and Dots's visual appeal.[13] He cited the game as an example of "flow" design principles at work, where the game is designed for players to enter a state of focus and self-awareness.[40] Recode's Eric Johnson called the game a descendant of Sudoku, Dots, and Rush Hour.[17] Pocket Gamer's Mark Brown thought the game's randomness kept its gameplay interesting,[19] and MAME creator Nicola Salmoria wrote an artificial intelligence to play the game.[41]

Edge wrote that the game "can feel a little insubstantial" in its lack of gameplay variety, though its "charm and craft" will make players return.[5] They wrote that the soundtrack is cheerful and memorable with an "indie romcom feel".[5] TouchArcade added that the soundtrack "fits the game perfectly" and recommended playing the game with sound activated so as to hear the tiles' personalities.[8] CNET thought the music became repetitive, but that the tile voices were "a little creepy" without the soundtrack.[6] Garrett Martin of Paste wrote that he heard the influence of Jon Brion and alluded to Paul Thomas Anderson's early films. Comparing Threes to Hundreds as the "quirky American cousin" to Hundreds's "European art film", Martin found Threes more whimsical in nature and extended Ian Bogost's statements in The Atlantic about video games as "haute couture ... design objects" to Threes.[38]

Legacy edit

 
2048 gameplay, showing a finished game

Outside developers released games that closely resembled Threes within weeks of its release, including a browser-based version,[42][note 1] an "unofficial sort-of-knockoff" Android app (Fives),[17][44] and another iPhone game, 1024, which advertised itself as "No need to pay for Threes" and was later ported to a browser version.[45] A March 2014 clone of 1024, the browser game 2048,[note 2] became popular and spawned "dozens of parodies".[45] Journalists, including those at the Los Angeles Times, did not acknowledge the game's connection to Threes.

The Threes team was "puzzled" by the popularity of these releases, especially those that did not credit their game for the idea.[46] They criticized 2048's game design and compared the game as the Commander Keen to their Super Mario Bros. in a 45,000-word post outlining their full 14-month development process.[46] Gamasutra's Leigh Alexander described the situation as a "unique tragedy".[47] Threes designer Vollmer would try to remove the clones from online stores but ultimately accepted that the game would be copied and resolved that his future games would not share the same fate.[48]

Eurogamer listed Threes as one of the top 10 games of the generation.[49] Tom's Guide listed Threes as one of the top 30 games of the 2010s.[50]

Notes edit

  1. ^ The browser version was authorized by Vollmer and Wohlwend, who felt that it was made "with the right kind of heart" and without interest in profiting off of their work.[43]
  2. ^ The Independent described 2048 as a "clone of a clone".[45] The game's creator cites 1024 as the basis for 2048 and referred to Threes as "conceptually similar".[46]

References edit

  1. ^ . Unity. 2014. Archived from the original on December 23, 2014. Retrieved December 23, 2014.
  2. ^ a b c d e f g h i j k l m n o Kuchera, Ben (February 6, 2014). "Why it took a year to make, and then break down, an amazing puzzle game". Polygon. from the original on March 2, 2014. Retrieved February 22, 2014.
  3. ^ a b c d e f Webster, Andrew (February 6, 2014). "By the numbers: 'Threes' is your new iPhone addiction". The Verge. from the original on March 24, 2014. Retrieved March 20, 2014.
  4. ^ Hodapp, Eli (February 13, 2014). "'Threes!' Is Getting The Way it Displays The Next Card Tweaked". TouchArcade. from the original on March 20, 2014. Retrieved March 20, 2014.
  5. ^ a b c d e f g h i "Threes review". Edge. February 10, 2014. from the original on March 2, 2014. Retrieved February 22, 2014.
  6. ^ a b c d e Parker, Jason; Mitroff, Sarah (February 7, 2014). "Threes Review". CNET. from the original on March 18, 2014. Retrieved March 20, 2014.
  7. ^ a b c d e f g h i Sorrell, Mark (March 5, 2014). "Threes! review". Eurogamer. from the original on March 20, 2014. Retrieved March 19, 2014.
  8. ^ a b c d e f g Hodapp, Eli (February 6, 2014). "'Threes!' Review – Checking the Boxes of a Perfect Mobile Game". TouchArcade. from the original on February 21, 2014. Retrieved February 22, 2014.
  9. ^ "Threes! gameplay - Game ending". YouTube. Retrieved 2020-03-04.
  10. ^ @ThreesPorn (June 20, 2017). "Wait why is there a high score screen why is there confetti what is going on this is overwhelming what do I even strive for now 😳 6/7" (Tweet) – via Twitter.
  11. ^ @ThreesPorn (June 20, 2017). "OMG YOU CAN BEAT @ThreesGame HOLY COW WE BEAT @ThreesGame 🌟💪💑🙈🔥📈💗‼️⁉️ Thank you @aeiowu & @AsherVo we are delighted!!!!! 7/7" (Tweet) – via Twitter.
  12. ^ Gartenberg, Chaim (2017-06-20). "3.33 years after its release, someone actually beat Threes". The Verge. Retrieved 2020-03-04.
  13. ^ a b c Statt, Nick (February 6, 2014). "Mobile puzzle game Threes is a design marvel worth your time". CNET. from the original on February 12, 2014. Retrieved March 20, 2014.
  14. ^ Werner, Jillian (February 10, 2014). . Gamezebo. Archived from the original on March 25, 2014. Retrieved March 23, 2014.
  15. ^ a b c Conditt, Jessica (January 30, 2014). "Addictive iOS puzzling comes in 'Threes'". Joystiq. from the original on March 3, 2014. Retrieved March 20, 2014.
  16. ^ Narcisse, Evan (February 14, 2014). "'A Game You Can Play Forever'". Kotaku. from the original on June 10, 2014. Retrieved June 13, 2014.
  17. ^ a b c d e f g Johnson, Eric (February 21, 2014). "Hit iOS Puzzle Game Threes Almost Had Monsters and Sushi". Re/code. from the original on March 13, 2014. Retrieved March 20, 2014.
  18. ^ a b c d e Strom, Steven (March 12, 2014). . Gamezebo. Archived from the original on March 16, 2014. Retrieved March 20, 2014.
  19. ^ a b c Brown, Mark (March 14, 2014). "Threes! review - iPhone reviews". Pocket Gamer. from the original on March 17, 2014. Retrieved March 20, 2014.
  20. ^ a b c Sarkar, Samit (March 12, 2014). "Threes! now available on Android (update)". Polygon. from the original on March 15, 2014. Retrieved March 20, 2014.
  21. ^ "Threes! Overview". Polygon. from the original on March 13, 2014. Retrieved March 20, 2014.
  22. ^ a b c Sarkar, Samit (December 3, 2014). "Threes! and Limbo launching Dec. 5 on Xbox One". Polygon. from the original on December 18, 2014. Retrieved December 3, 2014.
  23. ^ a b Polygon Staff (June 9, 2014). "Live from Microsoft's E3 2014 press briefing". Polygon. from the original on July 5, 2014. Retrieved June 9, 2014.
  24. ^ Thorp-Lancaster, Dan (April 27, 2015). "Threes! makes its Windows Phone debut for the low, low price of free". Windows Central. from the original on April 30, 2015. Retrieved April 30, 2015.
  25. ^ "Threes! Is now free to play in your browser". Polygon. 18 December 2015. from the original on 2015-12-19. Retrieved 2015-12-18.
  26. ^ "Save 33% on Threes! on Steam". store.steampowered.com. Retrieved 2024-02-09.
  27. ^ "Threes! on Steam includes Deck compatibility, cloud saves and keyboard support". Eurogamer.net. 2024-02-01. Retrieved 2024-02-09.
  28. ^ a b "Threes! Critic Reviews for iPhone/iPad". Metacritic. from the original on March 9, 2014. Retrieved March 30, 2014.
  29. ^ a b c Ryckert, Dan (February 18, 2014). "Greater Than The Sum Of Its Parts - Threes - iOS". Game Informer. from the original on February 21, 2014. Retrieved February 22, 2014.
  30. ^ a b c Nichols, Scott (February 11, 2014). "Mobile reviews: Threes, Eliss Infinity, Toad Rider". Digital Spy. from the original on January 2, 2015. Retrieved February 22, 2014.
  31. ^ GDC Staff (January 7, 2014). "2014 Independent Games Festival announces Main Competition finalists". Gamasutra. from the original on February 9, 2014. Retrieved March 20, 2014.
  32. ^ Tach, Dave (June 3, 2014). "Threes!, Monument Valley and more games win Apple Design Awards". Polygon. from the original on July 14, 2014. Retrieved July 8, 2014.
  33. ^ Dredge, Stuart (December 8, 2014). "Apple's best apps of 2014: Replay, Pixelmator, Threes! and Monument Valley". The Guardian. from the original on December 8, 2014. Retrieved December 8, 2014.
  34. ^ "D.I.C.E. Awards By Video Game Details Threes". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 28 November 2023.
  35. ^ a b Polson, John (February 8, 2014). "iOS Pick: Threes (Sirvo)". IndieGames.com. from the original on March 25, 2014. Retrieved March 20, 2014.
  36. ^ Bilton, Nick (February 17, 2014). "Threes, a New Addictive Puzzle Game". The New York Times. Archived from the original on March 20, 2014. Retrieved March 20, 2014.
  37. ^ a b Orland, Kyle (February 12, 2014). "Number the tiles: Why Threes is my latest iOS gaming obsession". Ars Technica. from the original on April 4, 2014. Retrieved March 20, 2014.
  38. ^ a b Martin, Garrett (February 20, 2014). "Mobile Game of the Week: Threes (iOS)". Paste. from the original on April 4, 2014. Retrieved March 20, 2014.
  39. ^ Narcisse, Evan (February 13, 2014). "Tips for Playing Threes, the New Mobile Game Everyone's Talking About". Kotaku. from the original on March 25, 2014. Retrieved March 20, 2014.
  40. ^ Statt, Nick (February 18, 2014). "Be one with Flappy Bird: The science of 'flow' in game design". CNET. from the original on February 23, 2014. Retrieved March 20, 2014.
  41. ^ Hodapp, Eli (February 20, 2014). "MAME Developer Nicola Salmoria Builds 'Threes!' Playing Bot". TouchArcade. from the original on February 21, 2014. Retrieved March 20, 2014.
  42. ^ Leibl, Matt (February 19, 2014). "You can now play Threes from your PC browser". GameZone. from the original on March 6, 2014. Retrieved March 20, 2014.
  43. ^ Conditt, Jessica (February 19, 2014). "Threes browser game will ensure you get absolutely no work done". Joystiq. from the original on March 6, 2014. Retrieved March 20, 2014.
  44. ^ "[Update] Fives is a free alternative to Threes! for Android gamers". Pocket Gamer. February 18, 2014. from the original on March 2, 2014. Retrieved March 20, 2014.
  45. ^ a b c Vincent, James (March 21, 2014). "2048: How to play the addictive successor to the Flappy Bird game". The Independent. from the original on March 29, 2014. Retrieved March 28, 2014.
  46. ^ a b c Corriea, Alexa Ray (March 28, 2014). "Threes creators express puzzlement, sadness over 2048 and rampant cloning (update)". Polygon. from the original on March 30, 2014. Retrieved March 28, 2014.
  47. ^ Alexander, Leigh (March 31, 2014). "Threes, clones and cornflakes: A view on 'casual games'". Gamasutra. from the original on April 3, 2014. Retrieved March 31, 2014.
  48. ^ "How a cloned iOS game helped spur a $50M investment in rising indie stars". Polygon. 24 February 2016. from the original on 2016-10-12. Retrieved 2016-10-12.
  49. ^ Welsh, Oli (2020-09-18). "The top 10 games of the generation". Eurogamer. Retrieved 2020-09-18.
  50. ^ "The 30 best games of the decade". Tom's Guide. Future plc. 2019-12-28. Retrieved 2021-01-30.

External links edit

  Media related to Threes at Wikimedia Commons

  • Official website  

threes, other, uses, disambiguation, stylized, puzzle, video, game, sirvo, independent, development, team, consisting, game, designer, asher, vollmer, illustrator, greg, wohlwend, composer, jimmy, hinson, game, released, february, 2014, devices, later, ported,. For other uses see 3 disambiguation Threes stylized as Threes is a puzzle video game by Sirvo an independent development team consisting of game designer Asher Vollmer illustrator Greg Wohlwend and composer Jimmy Hinson The game was released on February 6 2014 for iOS devices and later ported to Android Xbox One Windows Phone and Windows In Threes the player slides numbered tiles on a grid to combine addends and multiples of three The game ends when there are no moves left on the grid and the tiles are counted for a final score Threes App iconDeveloper s SirvoPublisher s SirvoDesigner s Asher VollmerArtist s Greg WohlwendComposer s Jimmy HinsonEngineUnity 1 Platform s iOS Android Xbox One Windows Phone web browser WindowsReleaseFebruary 6 2014 iOSFebruary 6 2014AndroidMarch 12 2014Xbox OneDecember 5 2014Windows PhoneApril 27 2015BrowserDecember 18 2015WindowsFebruary 6th 2024Genre s PuzzleMode s Single playerThe basic game was prototyped in a single night but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess By the end of the game s 14 month development the team returned to the game s simple principles and numbers theme The game received what video game review score aggregator Metacritic described as universal acclaim Reviewers found the game charming and addictive and compared it to Drop7 Stickets and Triple Town Eurogamer and TouchArcade awarded the game perfect scores with the latter calling Threes about as close as it gets to a perfect mobile game Other developers released similar games and clones within weeks of the game s launch Apple Inc named Threes the best iPhone game of 2014 Contents 1 Gameplay 2 Development 3 Reception 4 Legacy 5 Notes 6 References 7 External linksGameplay edit nbsp The official game trailer depicting standard sliding tile gameplayThe player slides numbered tiles on a four by four grid 2 to combine addends and multiples of three 3 For example ones and twos merge to become a single three tile two threes merge into six and two sixes merge into 12 Swiping the screen up down left or right moves all of the tiles one square if possible on the grid in that direction and adds a new tile to the grid in the same direction 3 The color of the incoming tile is shown onscreen 4 Players can preview moves by sliding the grid without letting go 5 Each kind of number tile has its own personality and new kinds of number tiles are introduced with a screen full of confetti when first unlocked 6 Games of Threes typically last several minutes 6 7 and end when no moves remain on the grid usually when gridlocked with a single high number tile and many low number tiles 5 When a game is finished there is no game over screen 8 but players receive a final score based on the rarity of the tiles rather than the tile number values 2 The object of the game is to earn a high score 3 Outside of the game players can review their scores and set Game Center challenges 8 There are a total of 2 kinds of colored tiles valued 1 and 2 and 12 kinds of threes tiles in the game with values from 3 through 6 144 Color tiles are worth nothing while the point value of threes tiles start at 3 and grows exponentially There is also a 13th character that is unlocked when two 6 144 tiles are combined this character is marked by a triangle rather than the number 12 288 When this character is revealed the game ends immediately even if the player has moves available and points are totaled as usual 9 This feat was achieved and documented by Twitter user Threesporn in 2017 10 11 and publicly acknowledged by developer Asher Vollmer 12 Development editThe game resisted complexity because it was such a small game it was four by four grid and numbers and just the four directions It always wanted to be simple Game artist Greg Wohlwend to Polygon 2 Threes was conceived by game designer Asher Vollmer 2 who worked on the game with artist Greg Wohlwend and composer Jimmy Hinson 13 The three as Sirvo LLC had previously collaborated on the 2012 iOS word game Puzzlejuice 13 14 Wohlwend had worked on games including Ridiculous Fishing and Hundreds 2 Threes development began before Ridiculous Fishing s March 2013 release 15 Vollmer presented an idea similar to the final product in its simplicity pair tiles as multiples of three 2 Vollmer considered Drop7 an inspiration for the game and played it for two years before making his game 16 The first Threes prototype was written in a single night 3 With Wohlwend the two man development team spent at least half a year of the game s 14 month development iterating on this main idea 17 Some of the iterations included new numberless visual themes and new game mechanics such as a monster who ate tiles and a wall that blocked certain movements 17 Early Threes designs had no inclination towards minimalism 2 the pair felt that the game needed to appear more complex so as to interest players 17 Wohlwend sent Vollmer designs including sushi themed tiles that paired fish and rice a chess theme that paired chess pieces themes about animals 2 broccoli and cheese soup military insignia hydrogen atoms and textile patterns 18 Their test audiences were confused 2 by the close to two dozen themes tested in total 18 Vollmer commented that these ideas made the game feel unwieldy and unnatural and that he always preferred the game when the changes were reverted 2 They received a wake up call from fellow game designer Zach Gage who encouraged them to return from their foray into complexity 2 The final game returned to its original theme of numbers 15 Speaking in retrospect Wohlwend said the game always wanted to be simple 2 He noted that players think math upon seeing the game s numbers though the game is more about spatial relationships and just happens to have a number theme 18 nbsp Wohlwend and Vollmer in 2012When returning to the fundamental and original game concept pairing tiles as multiples of three the developers felt their experiments informed their final game development decisions 2 The theme of individual tile personalities extended to the final version as tiles have faces and express emotions when paired For example the 384 tile has a pirate personality with a large tooth and a pirate eyepatch Wohlwend has said that the number tiles grow in character with their size 2 The idea for character faces beneath the cards remained from previous theme iterations 18 and the character voices were provided by indie game developers 19 Of the development process Wohlwend called it tough and frustrating and sometimes hard to see if it was worth it 18 Vollmer credited thatgamecompany for teaching him applicable lessons of restraint during his time there 15 The game was released by Sirvo 20 for iOS on February 6 2014 21 and ported by indie developer Hidden Variable Studios for Android on March 12 2014 20 The team chose to release for iOS first due to the small team s difficulty testing across Android platforms 17 Hidden Variable also developed an Xbox One version 22 which was originally announced at Microsoft s E3 2014 press conference 23 and released on December 5 2014 22 The release supports the console s snap mode to play in the corner of the screen while the player watches something else 23 as well as online leaderboards and a night mode darker palette option 22 A free Windows Phone version was released on April 27 2015 24 and a free web browser version in December 2015 The browser release does not include advertisements unlike the free smartphone releases 25 In a post release infographic Sirvo wrote that the average game length was 20 minutes even though they designed the game s sessions to not last longer than 10 minutes They also reported that 93 percent of players in China used unlicensed copies of the game 20 To celebrate the 10th anniversary a PC port was released on Steam on February 6th 2024 In addition to the standard gameplay of the original release it includes a new song by Big Giant Circles for Night Mode Steam Deck Verified Support keyboard controls cloud save and achievements 26 27 Threes prototypes nbsp Small numbers neon colors and patterned tiles nbsp Sushi themed tiles nbsp Monster themed tile personalities nbsp Red white and blue tiles with subdued faces nbsp Final version with tiny faces beneath the tilesReception editReceptionAggregate scoreAggregatorScoreMetacritic92 100 28 Review scoresPublicationScoreEdge8 10 5 Eurogamer10 10 7 Game Informer9 10 29 TouchArcade nbsp nbsp nbsp nbsp nbsp 8 Digital Spy4 5 30 nbsp Two critics cited Letterpress as a stylistic predecessor The game received what video game review score aggregator Metacritic described as universal acclaim with a 92 rating based on 19 reviews 28 Eurogamer 7 and TouchArcade awarded the game perfect scores with the latter calling Threes about as close as it gets to a perfect mobile game 8 It was an honorable mention in the 2014 Independent Games Festival s Excellence in Design category 31 The game reached the top of the Apple App Store paid app sales chart shortly after its release 6 Re code reported that it dominated the chart in the following weeks and became one of the 25 highest grossing apps on the App Store 17 It later won a 2014 Apple Design Award 32 and was named Apple s best iPhone game of 2014 33 During the 18th Annual D I C E Awards the Academy of Interactive Arts amp Sciences nominated Threes for Mobile Game of the Year and the D I C E Sprite Award 34 Reviewers found the game charming 5 30 35 and addictive 3 6 7 30 35 36 They compared the game with the luck of Drop7 7 the challenge of Stickets 5 7 and the match by combining mechanics in Triple Town 5 7 19 Reviewers also praised the simplicity of the tutorial 29 and noted how their attention on combining large number tiles contrasted with their need to watch the board s movements as a whole 5 8 37 38 Ben Kuchera of Polygon wrote that the game was a brilliant little puzzler and commented on the difficulty of designing such an accessible minimalist game 2 Dan Ryckert of Game Informer noted that the game had all of the qualities of a successful mobile game accessibility of short game sessions easy to learn and tough to master gameplay room to make and try strategies and gameplay mechanics suited for touchscreens He added that his progressive play strategy adaptations for higher scores made the game joyful 29 Ars Technica s Kyle Orland wrote that he expects the game to join Drop7 and Super Hexagon on his phone for the rest of his life 37 and Crypt of the NecroDancer designer Ryan Clark called Threes the best iOS game he had ever played 39 Mark Sorrell of Eurogamer compared the game s profoundly and offensively banal aesthetic to a hipster restaurant with good food but a smug ambiance citing the soundtrack s whimsy and the art style s similarity to iOS game Letterpress 7 He praised the game s mechanics 7 TouchArcade compared the game s scaffolding mechanics to the turn based roguelike Hoplite 8 and The Verge s Andrew Webster compared the game s addictive mechanics to Sudoku and its style to Letterpress and SpellTower 3 Nick Statt of CNET thought the game had Tetris s beauty and Dots s visual appeal 13 He cited the game as an example of flow design principles at work where the game is designed for players to enter a state of focus and self awareness 40 Recode s Eric Johnson called the game a descendant of Sudoku Dots and Rush Hour 17 Pocket Gamer s Mark Brown thought the game s randomness kept its gameplay interesting 19 and MAME creator Nicola Salmoria wrote an artificial intelligence to play the game 41 Edge wrote that the game can feel a little insubstantial in its lack of gameplay variety though its charm and craft will make players return 5 They wrote that the soundtrack is cheerful and memorable with an indie romcom feel 5 TouchArcade added that the soundtrack fits the game perfectly and recommended playing the game with sound activated so as to hear the tiles personalities 8 CNET thought the music became repetitive but that the tile voices were a little creepy without the soundtrack 6 Garrett Martin of Paste wrote that he heard the influence of Jon Brion and alluded to Paul Thomas Anderson s early films Comparing Threes to Hundreds as the quirky American cousin to Hundreds s European art film Martin found Threes more whimsical in nature and extended Ian Bogost s statements in The Atlantic about video games as haute couture design objects to Threes 38 Legacy edit nbsp 2048 gameplay showing a finished gameOutside developers released games that closely resembled Threes within weeks of its release including a browser based version 42 note 1 an unofficial sort of knockoff Android app Fives 17 44 and another iPhone game 1024 which advertised itself as No need to pay for Threes and was later ported to a browser version 45 A March 2014 clone of 1024 the browser game 2048 note 2 became popular and spawned dozens of parodies 45 Journalists including those at the Los Angeles Times did not acknowledge the game s connection to Threes The Threes team was puzzled by the popularity of these releases especially those that did not credit their game for the idea 46 They criticized 2048 s game design and compared the game as the Commander Keen to their Super Mario Bros in a 45 000 word post outlining their full 14 month development process 46 Gamasutra s Leigh Alexander described the situation as a unique tragedy 47 Threes designer Vollmer would try to remove the clones from online stores but ultimately accepted that the game would be copied and resolved that his future games would not share the same fate 48 Eurogamer listed Threes as one of the top 10 games of the generation 49 Tom s Guide listed Threes as one of the top 30 games of the 2010s 50 Notes edit The browser version was authorized by Vollmer and Wohlwend who felt that it was made with the right kind of heart and without interest in profiting off of their work 43 The Independent described 2048 as a clone of a clone 45 The game s creator cites 1024 as the basis for 2048 and referred to Threes as conceptually similar 46 References edit Unity Awards 2014 Unity 2014 Archived from the original on December 23 2014 Retrieved December 23 2014 a b c d e f g h i j k l m n o Kuchera Ben February 6 2014 Why it took a year to make and then break down an amazing puzzle game Polygon Archived from the original on March 2 2014 Retrieved February 22 2014 a b c d e f Webster Andrew February 6 2014 By the numbers Threes is your new iPhone addiction The Verge Archived from the original on March 24 2014 Retrieved March 20 2014 Hodapp Eli February 13 2014 Threes Is Getting The Way it Displays The Next Card Tweaked TouchArcade Archived from the original on March 20 2014 Retrieved March 20 2014 a b c d e f g h i Threes review Edge February 10 2014 Archived from the original on March 2 2014 Retrieved February 22 2014 a b c d e Parker Jason Mitroff Sarah February 7 2014 Threes Review CNET Archived from the original on March 18 2014 Retrieved March 20 2014 a b c d e f g h i Sorrell Mark March 5 2014 Threes review Eurogamer Archived from the original on March 20 2014 Retrieved March 19 2014 a b c d e f g Hodapp Eli February 6 2014 Threes Review Checking the Boxes of a Perfect Mobile Game TouchArcade Archived from the original on February 21 2014 Retrieved February 22 2014 Threes gameplay Game ending YouTube Retrieved 2020 03 04 ThreesPorn June 20 2017 Wait why is there a high score screen why is there confetti what is going on this is overwhelming what do I even strive for now 6 7 Tweet via Twitter ThreesPorn June 20 2017 OMG YOU CAN BEAT ThreesGame HOLY COW WE BEAT ThreesGame Thank you aeiowu amp AsherVo we are delighted 7 7 Tweet via Twitter Gartenberg Chaim 2017 06 20 3 33 years after its release someone actually beat Threes The Verge Retrieved 2020 03 04 a b c Statt Nick February 6 2014 Mobile puzzle game Threes is a design marvel worth your time CNET Archived from the original on February 12 2014 Retrieved March 20 2014 Werner Jillian February 10 2014 Threes Review Gamezebo Archived from the original on March 25 2014 Retrieved March 23 2014 a b c Conditt Jessica January 30 2014 Addictive iOS puzzling comes in Threes Joystiq Archived from the original on March 3 2014 Retrieved March 20 2014 Narcisse Evan February 14 2014 A Game You Can Play Forever Kotaku Archived from the original on June 10 2014 Retrieved June 13 2014 a b c d e f g Johnson Eric February 21 2014 Hit iOS Puzzle Game Threes Almost Had Monsters and Sushi Re code Archived from the original on March 13 2014 Retrieved March 20 2014 a b c d e Strom Steven March 12 2014 How a Game About Broccoli and Cheese Soup Turned into Threes Gamezebo Archived from the original on March 16 2014 Retrieved March 20 2014 a b c Brown Mark March 14 2014 Threes review iPhone reviews Pocket Gamer Archived from the original on March 17 2014 Retrieved March 20 2014 a b c Sarkar Samit March 12 2014 Threes now available on Android update Polygon Archived from the original on March 15 2014 Retrieved March 20 2014 Threes Overview Polygon Archived from the original on March 13 2014 Retrieved March 20 2014 a b c Sarkar Samit December 3 2014 Threes and Limbo launching Dec 5 on Xbox One Polygon Archived from the original on December 18 2014 Retrieved December 3 2014 a b Polygon Staff June 9 2014 Live from Microsoft s E3 2014 press briefing Polygon Archived from the original on July 5 2014 Retrieved June 9 2014 Thorp Lancaster Dan April 27 2015 Threes makes its Windows Phone debut for the low low price of free Windows Central Archived from the original on April 30 2015 Retrieved April 30 2015 Threes Is now free to play in your browser Polygon 18 December 2015 Archived from the original on 2015 12 19 Retrieved 2015 12 18 Save 33 on Threes on Steam store steampowered com Retrieved 2024 02 09 Threes on Steam includes Deck compatibility cloud saves and keyboard support Eurogamer net 2024 02 01 Retrieved 2024 02 09 a b Threes Critic Reviews for iPhone iPad Metacritic Archived from the original on March 9 2014 Retrieved March 30 2014 a b c Ryckert Dan February 18 2014 Greater Than The Sum Of Its Parts Threes iOS Game Informer Archived from the original on February 21 2014 Retrieved February 22 2014 a b c Nichols Scott February 11 2014 Mobile reviews Threes Eliss Infinity Toad Rider Digital Spy Archived from the original on January 2 2015 Retrieved February 22 2014 GDC Staff January 7 2014 2014 Independent Games Festival announces Main Competition finalists Gamasutra Archived from the original on February 9 2014 Retrieved March 20 2014 Tach Dave June 3 2014 Threes Monument Valley and more games win Apple Design Awards Polygon Archived from the original on July 14 2014 Retrieved July 8 2014 Dredge Stuart December 8 2014 Apple s best apps of 2014 Replay Pixelmator Threes and Monument Valley The Guardian Archived from the original on December 8 2014 Retrieved December 8 2014 D I C E Awards By Video Game Details Threes interactive org Academy of Interactive Arts amp Sciences Retrieved 28 November 2023 a b Polson John February 8 2014 iOS Pick Threes Sirvo IndieGames com Archived from the original on March 25 2014 Retrieved March 20 2014 Bilton Nick February 17 2014 Threes a New Addictive Puzzle Game The New York Times Archived from the original on March 20 2014 Retrieved March 20 2014 a b Orland Kyle February 12 2014 Number the tiles Why Threes is my latest iOS gaming obsession Ars Technica Archived from the original on April 4 2014 Retrieved March 20 2014 a b Martin Garrett February 20 2014 Mobile Game of the Week Threes iOS Paste Archived from the original on April 4 2014 Retrieved March 20 2014 Narcisse Evan February 13 2014 Tips for Playing Threes the New Mobile Game Everyone s Talking About Kotaku Archived from the original on March 25 2014 Retrieved March 20 2014 Statt Nick February 18 2014 Be one with Flappy Bird The science of flow in game design CNET Archived from the original on February 23 2014 Retrieved March 20 2014 Hodapp Eli February 20 2014 MAME Developer Nicola Salmoria Builds Threes Playing Bot TouchArcade Archived from the original on February 21 2014 Retrieved March 20 2014 Leibl Matt February 19 2014 You can now play Threes from your PC browser GameZone Archived from the original on March 6 2014 Retrieved March 20 2014 Conditt Jessica February 19 2014 Threes browser game will ensure you get absolutely no work done Joystiq Archived from the original on March 6 2014 Retrieved March 20 2014 Update Fives is a free alternative to Threes for Android gamers Pocket Gamer February 18 2014 Archived from the original on March 2 2014 Retrieved March 20 2014 a b c Vincent James March 21 2014 2048 How to play the addictive successor to the Flappy Bird game The Independent Archived from the original on March 29 2014 Retrieved March 28 2014 a b c Corriea Alexa Ray March 28 2014 Threes creators express puzzlement sadness over 2048 and rampant cloning update Polygon Archived from the original on March 30 2014 Retrieved March 28 2014 Alexander Leigh March 31 2014 Threes clones and cornflakes A view on casual games Gamasutra Archived from the original on April 3 2014 Retrieved March 31 2014 How a cloned iOS game helped spur a 50M investment in rising indie stars Polygon 24 February 2016 Archived from the original on 2016 10 12 Retrieved 2016 10 12 Welsh Oli 2020 09 18 The top 10 games of the generation Eurogamer Retrieved 2020 09 18 The 30 best games of the decade Tom s Guide Future plc 2019 12 28 Retrieved 2021 01 30 External links edit nbsp Media related to Threes at Wikimedia Commons Official website nbsp Portal nbsp Video games Retrieved from https en wikipedia org w index php title Threes amp oldid 1210457373, wikipedia, wiki, book, books, library,

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