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The King of Fighters '95

The King of Fighters '95[a] (KOF '95) is a fighting video game developed and published by SNK for the Neo Geo arcade and home consoles in 1995. It is the sequel to The King of Fighters '94 and the second game in The King of Fighters series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD with versions released for the PlayStation, Sega Saturn, and Game Boy.

The King of Fighters '95
Developer(s)
  • Rutubo Games (Saturn)
    Gaibrain (Game Boy)
Publisher(s)
SNK
  • Game Boy PlayStation
Director(s)Masanori Kuwasashi
Producer(s)Eikichi Kawasaki
Takashi Nishiyama
Designer(s)Akihiko Nasu
Akiko Yukawa
Chikara Yamasaki
Programmer(s)Khozoh Nagashima
S. Fujinuki
Artist(s)Toshiaki Mori
Composer(s)Akihiro Uchida
Masahiko Hataya
Pearl Sibakiti
SeriesThe King of Fighters
Platform(s)Arcade, Game Boy, Neo Geo AES, Neo Geo CD, PlayStation, Sega Saturn
Release
25 July 1995
  • Arcade
    • WW: 25 July 1995
    Neo Geo AES
    • WW: 1 September 1995
    Neo Geo CD
    • WW: 29 September 1995
    • NA: 1996
    Saturn
    • JP: 28 March 1996
    • EU: 4 July 1997[1]
    Game Boy
    • JP: 26 April 1996
    • NA: February 10, 1997
    • EU: 1997
    PlayStation
    Original release
    • JP: 28 June 1996
    • NA: 31 August 1996
    • EU: June 1997
    Re-release
    • JP: 28 March 1997
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemNeo Geo MVS

The game features a similar cast to KOF '94 with the exception of the USA Team, which was replaced by the Rival Team. The plot features a new King of Fighters tournament once again promoted by the criminal Rugal Bernstein, who wants to take revenge against Kyo Kusanagi, who defeated him in last year's tournament. The game also introduces a sub-boss character, Saisyu Kusanagi, who is the father of Kyo. KOF '95 also introduces the fighter Iori Yagami, who becomes Kyo's rival in the series.

One of the main focuses in the creation of The King of Fighters '95 was the introduction of the Rivals Team, most notably Iori, who became one of the favorite characters of the staff. The game has received mixed reviews from various video games publications. Most writers have complained about the response from controls and long loading times from the PlayStation port. However, the introduction of the enhanced version of Rugal, Omega Rugal, as well as the differences among all the characters have been noted to be one of the best parts from the game.

Gameplay edit

 
Gameplay screenshot showcasing a match between Athena Asamiya and Iori Yagami.

The gameplay and rules are mostly unchanged from The King of Fighters '94. The main addition is the introduction of the Team Edit feature, allowing the player to create a custom team from any of the game's twenty-four characters in addition to the pre-defined teams in the game. Through the main play mode, players must defeat all of the teams from the game in order to fight the bosses: the brainwashed Saisyu Kusanagi, followed by a stronger Rugal Bernstein.[2]

Plot edit

The King of Fighters '95 marks the beginning of a story arc that later became known as the "Orochi Saga". However, the only elements from the Orochi Saga known in this game is the introduction of Kyo's rival, Iori Yagami, and Rugal's use of the snake demon Orochi power.[3]

Rugal Bernstein, thought to have perished in an explosion in the previous game, had in fact survived and sent out invitations to the teams from the previous game signed simply ‘R'. Only one of the previous teams failed to attend the new tournament: the American Sports Team, now replaced by the "Rival Team" consisting of Iori Yagami, Billy Kane (from Fatal Fury: King of Fighters), and Eiji Kisaragi (from Art of Fighting 2). Saisyu Kusanagi, Kyo's father, appears as a fighter for the first time (having made a non-playable cameo in KOF '94) as a computer-controlled sub-boss character. After defeating Saisyu in the arcade mode, it is revealed that Saisyu was being brainwashed and that Rugal will fight once again as a boss character, but as an enhanced version named "Omega Rugal".

Characters edit

Development edit

The KOF '95 project began with the concept of introducing Iori Yagami as Kyo Kusanagi's rival. As such, developers gave him traits to expand that relationship such as similar abilities and ancient rivalry between both of their clans. During the initial location tests to determine the popularity of the game, Iori was the character who stood out most, also becoming a favorite of the developers.[4] The creation of the Rival Team was one of the things developers worked the hardest, focusing in their moves and lines.[5] The character of Eiji Kisaragi was originally from Art of Fighting 2 and the staff had to adjust most of his moves to balance him with the other characters. Following this game, several Art of Fighting characters were removed from each sequel with developers saying it was "thanks to KOF jinx."[6] The sub-boss character, Saisyu Kusanagi, was never meant to appear in the game as the staff wanted to make so that he died in The King of Fighters '94 during one of the cut-scenes from the Hero Team. However, Saisyu was added at the last moment to the game, becoming the sub-boss character.[7] Fatal Fury boss character Geese Howard was meant to be playable in the game; various considerations at the time, however, led developers to abandon this plan.[8]

The King of Fighters '95 was one of the first titles from SNK to be ported to the Sony PlayStation system. Chad Okada, a former member from SNK, mentioned it was one of his first works. He commented that he had to improve its marketability to the North American market. As a result, he added new options to the game that were not present in the original Japanese version such as selection from stages and improve the grammar and spelling, which was one of the biggest issues from the Neo Geo version.[9]

Release edit

Ports edit

The original Japanese arcade version was released on July 25, 1995 and it was ported to the Neo Geo AES and Neo Geo CD later that year.

In 1996, the game was ported to the PlayStation and Sega Saturn.[3] The PlayStation version was published on August 31, 1996 in North America and the PAL region by Sony Computer Entertainment Inc. It featured a remixed soundtrack which took advantage of the Redbook audio format. The Saturn version (which required a ROM cartridge that came packaged with the game disc) was also released in Europe by Sega. The bundled ROM cartridge contains the majority of the character animations.[10] It was the first video game to use a CD-ROM and a ROM cartridge in tandem.[11] The PlayStation version appeared in Europe ahead of the Saturn version due to a timed exclusivity deal between SNK and Sony Computer Entertainment Europe.[12] The "Playstation the Best" version was also re-released on March 28, 1997.[13]

A Game Boy game based on The King of Fighters '95 (Nettō The King of Fighters '95 in Japan) was published by Takara in Japan and by Nintendo in North America. It featured compatibility with the Super Game Boy, as well as introducing Nakoruru from the Samurai Shodown series as a secret character.[14]

Emulated versions edit

An emulated version of the game was released as part of The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii.[15]

The Neo Geo AES version was added via emulation to the Wii's Virtual Console service on April 26, 2010. It is slightly edited, however; the blood is removed and Mai lacks her signature bounce, both in her fighting stance and win animation. Both of these aspects can be activated with a code, however.[16]

The arcade version was emulated and released as part of the ACA Neo Geo series for the Xbox One on March 30, 2017 with releases for PlayStation 4, Microsoft Windows, Nintendo Switch, iOS and Android following afterwards.

Related media edit

The game received a variety of licensed media released in Japan in 1994–1995:[17]

  • Original soundtrack The King of Fighters '95 (PCCB-00187) and arranged soundtrack The King of Fighters '95 Arrange Sound Trax (PCCB-00189), both released by Pony Canyon.
  • Guide books The King of Fighters '95 Graphical Manual (GMC-14) by Shinseisha, The King of Fighters '95 Neo Geo Hisshō Hō Special (ISBN 4-7669-2384-7) by Keibunsha, and The King of Fighters '95 Perfect Guide Book (ISBN 4-88199-246-5) by Shinseisha.
  • 4-koma manga collections The King of Fighters '95 4-Koma Ketteiban (ISBN 4-88199-202-3) and The King of Fighters '95 4-Koma Ketteiban Side 2 (ISBN 4-88199-217-1), created by fans and professional artists and published by Shinseisha.
  • VHS video The King of Fighters '95 (ISBN 4-88199-214-7) by Shinseisha.
  • Guide/art books The King of Fighters '95: Official Guide Book for the Ultimate Fighters (ISBN 4-89366-416-6) by Aspect and The King of Fighters '95 Complete Manual by Shinseisha.
  • Manga short story compilation The King of Fighters '95 Comic Anthology (ISBN 4-88199-213-9), created by various artists and published by Shinseisha.

Reception edit

Critical reception edit

Upon release, Computer and Video Games magazine called it "arguably the greatest 2D fighting game ever" made.[30] The King of Fighters '95 was awarded Best Neo-Geo Game of 1995 by Electronic Gaming Monthly in 1996.[29]

The four reviewers of Electronic Gaming Monthly declared the Neo Geo AES version a solid improvement over the previous King of Fighters, particularly applauding the addition of the team edit feature.[19] Major Mike of GamePro agreed that this was the game's best feature, but also expressed approval for the replacement of the U.S. team with the new "Rival" team and the control modifications. He did criticize that the game "didn't improve '94's graphics, it just added to them", but concluded King of Fighters '95 to be "one of the best brawlers out there".[21] A reviewer for Next Generation was unimpressed, however, remarking that "The idea behind fighting as a three-person team ... adds an interesting flare to the game, but the final result is still a one-on-one fighting game with nothing much new to offer the seasoned fighter."[26]

Reviewing the Neo Geo CD version, Maximum deemed that "SNK remain masters of the sprite-based one-on-one fighting genre, leaving all competitors way behind with King of Fighters '95." They elaborated that the team combat makes for greater variety than the average fighting game, the team edit feature greatly increases the game's enjoyability and longevity, the unusually high difficulty of executing combos makes pulling them off more satisfying, and the animations are greatly improved from The King of Fighters '94.[25]

The PlayStation version, however, was much less well received, as reviewers stated it has poor design in comparison to other fighting games from the same year. IGN criticized that the characters are not very responsive to controls and "even though these are difficult hurdles to jump, they're not impossible". However, they noted it to be a likeable game, saying it has "that 2D anime look that everyone loves".[24] A reviewer for Next Generation said that the PlayStation version compounded the game's lack of fresh and original gameplay with long load times.[27] Jeff Gerstmann from GameSpot also criticized the long loading times from the PlayStation version as well as how frequent they are since every round requires loading time.[23] Game Revolution noted the game to be very entertaining but still not as good as other fighting games from the year it was released in North America. They criticized that the fighting system is very similar to other SNK games such as Fatal Fury and Art of Fighting.[22] However, Scary Larry defended the PlayStation version in GamePro, saying it "plays well, looks good, and sounds the same as the arcade version. You could do worse."[31] 1UP.com praised the introduction of Omega Rugal, noting him to be "one of the most stylish boss designs in fighting history", although players could hate him due to how difficult it is to defeat him.[2]

Rich Leadbetter of Sega Saturn Magazine stated that the Saturn port is nearly arcade perfect, the ROM cartridge enabling it to recreate the look of the arcade version with only brief load times. He found the level of skill and technique involved in the game to be both its strongest point and the main limiting factor on its appeal: "SNK fans swear blind that King of Fighters is far superior to Street Fighter Alpha (and its sequel) simply because the element of skill required is that much tougher - making the rewards that much sweeter. The majority of us are unlikely to reach that pinnacle of skill ... but the fact is that if you're good enough, it remains one of the greatest fighting games of all time." He added that while The King of Fighters '96 was already out for the Saturn in Japan, the two installments are different enough from each other that it is worth getting both.[28]

IGN commented that the characters' designs and abilities are very similar to the ones from Street Fighter Alpha.[24] Jeff Gerstmann complained that the characters have unattractive moves as well and over pixelated sprites.[23] 1UP.com praised SNK's characters designs and the addition of the team edit option, making the game a good competition for Street Fighter Alpha.[2] However, Game Revolution liked the large number of playable characters and the several options featured in the game such as the team fights and special moves.[22]

Game designer Masahiro Sakurai regarded the game as one of his favorite competitive experiences when being young. However, after realizing he had been defeating rookies, Sakurai decided that fighting games should also be accessible to newcomers.[32]

Sales edit

In Japan, Game Machine listed The King of Fighters '95 on their September 1, 1995 issue as being the second most-successful arcade game of the month.[33] The Neo Geo AES version sold 108,883 cartridges in its first week of release in Japan,[34] at a price of £160–200 ($250–320 at the time, or $480–610 adjusted for inflation) per cartridge.[18] The Neo Geo CD version also sold 142,825 copies in its first week on the market. They sold a combined 310,060 units in Japan.[34]

During its release week, the Sega Saturn port of the game sold 135,214 copies in Japan. As of 2004, the game sold 257,294 copies.[35] The game also sold 145,389 units for the PlayStation in Japan, adding up to a combined total of 712,743 units sold in Japan.[34]

Notes edit

  1. ^ Japanese: ザ・キング・オブ・ファイターズ'95, Hepburn: Za Kingu Obu Faitāzu '95

References edit

  1. ^ . December 2, 1998. Archived from the original on December 2, 1998. Retrieved May 4, 2023.
  2. ^ a b c . 1UP.com. Archived from the original on October 4, 2015. Retrieved August 13, 2008.
  3. ^ a b "The King of Fighters '95 Official Profile". King of Fighters 10th Anniversary Official Website. Retrieved August 4, 2008.
  4. ^ "Iori Yagami Official Profile". King of Fighters 10th Anniversary Official Website. Retrieved March 11, 2009.
  5. ^ "Billy Kane Official Profile". King of Fighters 10th Anniversary Official Website. Retrieved March 11, 2009.
  6. ^ "Eiji Kisaragi Official Profile". King of Fighters 10th Anniversary Official Website. Retrieved March 11, 2009.
  7. ^ "Saisyu Kusanagi Official Profile". King of Fighters 10th Anniversary Official Website. Retrieved March 11, 2009.
  8. ^ "Geese Howard Official Profile". King of Fighters 10th Anniversary Official Website. Retrieved March 11, 2009.
  9. ^ "History of SNK (page 10)". GameSpot. Retrieved April 16, 2009.
  10. ^ "King of Fighters '95: Release Date Set!". Maximum: The Video Game Magazine. No. 4. Emap International Limited. March 1996. p. 115.
  11. ^ "King Combo". Electronic Gaming Monthly. No. 83. Ziff Davis. June 1996. p. 18.
  12. ^ "SNK Sega Sensation #2: King of Fighters '96". Sega Saturn Magazine. No. 18. Emap International Limited. April 1997. p. 12.
  13. ^ "The King of Fighters '95 – Related Games". Game Spot. Retrieved March 12, 2009.
  14. ^ "The King of Fighters '95 Hints & Cheats". Game Spot. Retrieved March 12, 2009.
  15. ^ "KoF Collection Orochi Releases dates". Game Spot. Retrieved September 21, 2008.
  16. ^ "The King of Fighters '95 (Virtual Console) Review". Nintendo Life. May 2, 2010. Retrieved December 22, 2010.
  17. ^ The King of Fighters '95 October 16, 2013, at the Wayback Machine at Arcade Gear.
  18. ^ a b "The King of Fighters '95". Computer and Video Games. No. 169 (December 1995). Future plc. November 10, 1995. pp. 38–40.
  19. ^ a b "Review Crew: King of Fighters '95". Electronic Gaming Monthly. No. 76. Sendai Publishing. November 1995. p. 50.
  20. ^ "Viewpoint". Diehard GameFan. Vol. 3, no. 10. October 1995. p. 18. ISSN 1092-7212.
  21. ^ a b "ProReview: The King of Fighters '95". GamePro. No. 86. IDG. November 1995. p. 102.
  22. ^ a b c . Game Revolution. January 7, 2004. Archived from the original on July 24, 2008. Retrieved March 11, 2009.
  23. ^ a b c Gerstmann, Jeff (December 1, 1996). . GameSpot. Archived from the original on October 13, 2010. Retrieved March 11, 2009.
  24. ^ a b c "The King Of Fighters '95". IGN. November 25, 1996. Retrieved March 11, 2009.
  25. ^ a b "King of Fighters '95". Maximum: The Video Game Magazine. No. 1. Emap International Limited. October 1995. pp. 154–5.
  26. ^ a b "The King of Fighters '95". Next Generation. No. 11. Imagine Media. November 1995. p. 179.
  27. ^ a b "Every PlayStation Game Played, Reviewed, and Rated". Next Generation. No. 25. Imagine Media. January 1997. p. 58.
  28. ^ a b Leadbetter, Rich (June 1997). "Review: King of Fighters 95". Sega Saturn Magazine. No. 20. Emap International Limited. pp. 62–63.
  29. ^ a b "Electronic Gaming Monthly's Buyer's Guide". Electronic Gaming Monthly. 1996. ISSN 1058-918X.
  30. ^ "SNK And Sega Join Forces!". Computer and Video Games. No. 169 (December 1995). Future plc. November 10, 1995. p. 14.
  31. ^ "Quick Hits: The King of Fighters '95". GamePro. No. 101. IDG. February 1997. p. 74.
  32. ^ "From Kong to Kirby: Smash Bros' Masahiro Sakurai on mashing up 35 years of gaming history". The Guardian. Retrieved December 14, 2018.
  33. ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 502. Amusement Press, Inc. September 1, 1995. p. 25.
  34. ^ a b c "Game Search". Game Data Library. from the original on April 24, 2019. Retrieved November 1, 2020.
  35. ^ . Japan Game Charts. Archived from the original on September 24, 2009. Retrieved July 14, 2009.

External links edit

king, fighters, fighting, video, game, developed, published, arcade, home, consoles, 1995, sequel, king, fighters, second, game, king, fighters, series, also, first, game, series, ported, other, home, consoles, besides, with, versions, released, playstation, s. The King of Fighters 95 a KOF 95 is a fighting video game developed and published by SNK for the Neo Geo arcade and home consoles in 1995 It is the sequel to The King of Fighters 94 and the second game in The King of Fighters series It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD with versions released for the PlayStation Sega Saturn and Game Boy The King of Fighters 95Developer s SNK Rutubo Games Saturn Gaibrain Game Boy Publisher s SNK Game BoyJP TakaraNA NintendoEU Laguna PlayStationJP SNKWW Sony Computer EntertainmentDirector s Masanori KuwasashiProducer s Eikichi KawasakiTakashi NishiyamaDesigner s Akihiko NasuAkiko YukawaChikara YamasakiProgrammer s Khozoh NagashimaS FujinukiArtist s Toshiaki MoriComposer s Akihiro UchidaMasahiko HatayaPearl SibakitiSeriesThe King of FightersPlatform s Arcade Game Boy Neo Geo AES Neo Geo CD PlayStation Sega SaturnRelease25 July 1995 ArcadeWW 25 July 1995 Neo Geo AESWW 1 September 1995 Neo Geo CDWW 29 September 1995NA 1996 SaturnJP 28 March 1996EU 4 July 1997 1 Game BoyJP 26 April 1996NA February 10 1997EU 1997 PlayStationOriginal releaseJP 28 June 1996NA 31 August 1996EU June 1997 Re releaseJP 28 March 1997Genre s FightingMode s Single player multiplayerArcade systemNeo Geo MVSThe game features a similar cast to KOF 94 with the exception of the USA Team which was replaced by the Rival Team The plot features a new King of Fighters tournament once again promoted by the criminal Rugal Bernstein who wants to take revenge against Kyo Kusanagi who defeated him in last year s tournament The game also introduces a sub boss character Saisyu Kusanagi who is the father of Kyo KOF 95 also introduces the fighter Iori Yagami who becomes Kyo s rival in the series One of the main focuses in the creation of The King of Fighters 95 was the introduction of the Rivals Team most notably Iori who became one of the favorite characters of the staff The game has received mixed reviews from various video games publications Most writers have complained about the response from controls and long loading times from the PlayStation port However the introduction of the enhanced version of Rugal Omega Rugal as well as the differences among all the characters have been noted to be one of the best parts from the game Contents 1 Gameplay 2 Plot 3 Characters 4 Development 5 Release 5 1 Ports 5 2 Emulated versions 6 Related media 7 Reception 7 1 Critical reception 7 2 Sales 8 Notes 9 References 10 External linksGameplay edit nbsp Gameplay screenshot showcasing a match between Athena Asamiya and Iori Yagami The gameplay and rules are mostly unchanged from The King of Fighters 94 The main addition is the introduction of the Team Edit feature allowing the player to create a custom team from any of the game s twenty four characters in addition to the pre defined teams in the game Through the main play mode players must defeat all of the teams from the game in order to fight the bosses the brainwashed Saisyu Kusanagi followed by a stronger Rugal Bernstein 2 Plot editThe King of Fighters 95 marks the beginning of a story arc that later became known as the Orochi Saga However the only elements from the Orochi Saga known in this game is the introduction of Kyo s rival Iori Yagami and Rugal s use of the snake demon Orochi power 3 Rugal Bernstein thought to have perished in an explosion in the previous game had in fact survived and sent out invitations to the teams from the previous game signed simply R Only one of the previous teams failed to attend the new tournament the American Sports Team now replaced by the Rival Team consisting of Iori Yagami Billy Kane from Fatal Fury King of Fighters and Eiji Kisaragi from Art of Fighting 2 Saisyu Kusanagi Kyo s father appears as a fighter for the first time having made a non playable cameo in KOF 94 as a computer controlled sub boss character After defeating Saisyu in the arcade mode it is revealed that Saisyu was being brainwashed and that Rugal will fight once again as a boss character but as an enhanced version named Omega Rugal Characters editJapan Team Hero Team nbsp Kyo Kusanagi nbsp Benimaru Nikaido nbsp Goro DaimonFatal Fury Team nbsp Terry Bogard nbsp Andy Bogard nbsp Joe Higashi Art of Fighting Team nbsp Ryo Sakazaki nbsp Robert Garcia nbsp Takuma SakazakiIkari Warriors Team nbsp Heidern nbsp Ralf Jones nbsp Clark Still Psycho Soldier Team nbsp Athena Asamiya nbsp Sie Kensou nbsp Chin GentsaiKorea Team nbsp Kim Kaphwan nbsp Chang Koehan nbsp Choi Bounge Women Fighters Team nbsp Yuri Sakazaki nbsp Mai Shiranui nbsp KingRivals Team nbsp Iori Yagami New Character nbsp Billy Kane New Character nbsp Eiji Kisaragi New Character Mid Boss nbsp Saisyu Kusanagi New Character Final Boss nbsp Rugal BernsteinDevelopment editThe KOF 95 project began with the concept of introducing Iori Yagami as Kyo Kusanagi s rival As such developers gave him traits to expand that relationship such as similar abilities and ancient rivalry between both of their clans During the initial location tests to determine the popularity of the game Iori was the character who stood out most also becoming a favorite of the developers 4 The creation of the Rival Team was one of the things developers worked the hardest focusing in their moves and lines 5 The character of Eiji Kisaragi was originally from Art of Fighting 2 and the staff had to adjust most of his moves to balance him with the other characters Following this game several Art of Fighting characters were removed from each sequel with developers saying it was thanks to KOF jinx 6 The sub boss character Saisyu Kusanagi was never meant to appear in the game as the staff wanted to make so that he died in The King of Fighters 94 during one of the cut scenes from the Hero Team However Saisyu was added at the last moment to the game becoming the sub boss character 7 Fatal Fury boss character Geese Howard was meant to be playable in the game various considerations at the time however led developers to abandon this plan 8 The King of Fighters 95 was one of the first titles from SNK to be ported to the Sony PlayStation system Chad Okada a former member from SNK mentioned it was one of his first works He commented that he had to improve its marketability to the North American market As a result he added new options to the game that were not present in the original Japanese version such as selection from stages and improve the grammar and spelling which was one of the biggest issues from the Neo Geo version 9 Release editPorts edit The original Japanese arcade version was released on July 25 1995 and it was ported to the Neo Geo AES and Neo Geo CD later that year In 1996 the game was ported to the PlayStation and Sega Saturn 3 The PlayStation version was published on August 31 1996 in North America and the PAL region by Sony Computer Entertainment Inc It featured a remixed soundtrack which took advantage of the Redbook audio format The Saturn version which required a ROM cartridge that came packaged with the game disc was also released in Europe by Sega The bundled ROM cartridge contains the majority of the character animations 10 It was the first video game to use a CD ROM and a ROM cartridge in tandem 11 The PlayStation version appeared in Europe ahead of the Saturn version due to a timed exclusivity deal between SNK and Sony Computer Entertainment Europe 12 The Playstation the Best version was also re released on March 28 1997 13 A Game Boy game based on The King of Fighters 95 Nettō The King of Fighters 95 in Japan was published by Takara in Japan and by Nintendo in North America It featured compatibility with the Super Game Boy as well as introducing Nakoruru from the Samurai Shodown series as a secret character 14 Emulated versions edit An emulated version of the game was released as part of The King of Fighters Collection The Orochi Saga in 2008 for the PlayStation 2 PlayStation Portable and Wii 15 The Neo Geo AES version was added via emulation to the Wii s Virtual Console service on April 26 2010 It is slightly edited however the blood is removed and Mai lacks her signature bounce both in her fighting stance and win animation Both of these aspects can be activated with a code however 16 The arcade version was emulated and released as part of the ACA Neo Geo series for the Xbox One on March 30 2017 with releases for PlayStation 4 Microsoft Windows Nintendo Switch iOS and Android following afterwards Related media editThe game received a variety of licensed media released in Japan in 1994 1995 17 Original soundtrack The King of Fighters 95 PCCB 00187 and arranged soundtrack The King of Fighters 95 Arrange Sound Trax PCCB 00189 both released by Pony Canyon Guide books The King of Fighters 95 Graphical Manual GMC 14 by Shinseisha The King of Fighters 95 Neo Geo Hisshō Hō Special ISBN 4 7669 2384 7 by Keibunsha and The King of Fighters 95 Perfect Guide Book ISBN 4 88199 246 5 by Shinseisha 4 koma manga collections The King of Fighters 95 4 Koma Ketteiban ISBN 4 88199 202 3 and The King of Fighters 95 4 Koma Ketteiban Side 2 ISBN 4 88199 217 1 created by fans and professional artists and published by Shinseisha VHS video The King of Fighters 95 ISBN 4 88199 214 7 by Shinseisha Guide art books The King of Fighters 95 Official Guide Book for the Ultimate Fighters ISBN 4 89366 416 6 by Aspect and The King of Fighters 95 Complete Manual by Shinseisha Manga short story compilation The King of Fighters 95 Comic Anthology ISBN 4 88199 213 9 created by various artists and published by Shinseisha Reception editReceptionReview scoresPublicationScoreComputer and Video Games93 Neo Geo CD 18 Electronic Gaming Monthly31 5 40 Neo Geo 19 GameFan286 300 Neo Geo 20 GamePro4 5 5 Neo Geo 21 GameRevolutionC PlayStation 22 GameSpot5 3 10 PlayStation 23 IGN5 0 10 PlayStation 24 Next Generation nbsp nbsp nbsp nbsp nbsp Neo Geo amp PS1 26 27 Maximum nbsp nbsp nbsp nbsp nbsp Neo Geo CD 25 Sega Saturn Magazine89 Saturn 28 AwardPublicationAwardElectronic Gaming MonthlyBest Neo Geo Game of 1995 29 Critical reception edit Upon release Computer and Video Games magazine called it arguably the greatest 2D fighting game ever made 30 The King of Fighters 95 was awarded Best Neo Geo Game of 1995 by Electronic Gaming Monthly in 1996 29 The four reviewers of Electronic Gaming Monthly declared the Neo Geo AES version a solid improvement over the previous King of Fighters particularly applauding the addition of the team edit feature 19 Major Mike of GamePro agreed that this was the game s best feature but also expressed approval for the replacement of the U S team with the new Rival team and the control modifications He did criticize that the game didn t improve 94 s graphics it just added to them but concluded King of Fighters 95 to be one of the best brawlers out there 21 A reviewer for Next Generation was unimpressed however remarking that The idea behind fighting as a three person team adds an interesting flare to the game but the final result is still a one on one fighting game with nothing much new to offer the seasoned fighter 26 Reviewing the Neo Geo CD version Maximum deemed that SNK remain masters of the sprite based one on one fighting genre leaving all competitors way behind with King of Fighters 95 They elaborated that the team combat makes for greater variety than the average fighting game the team edit feature greatly increases the game s enjoyability and longevity the unusually high difficulty of executing combos makes pulling them off more satisfying and the animations are greatly improved from The King of Fighters 94 25 The PlayStation version however was much less well received as reviewers stated it has poor design in comparison to other fighting games from the same year IGN criticized that the characters are not very responsive to controls and even though these are difficult hurdles to jump they re not impossible However they noted it to be a likeable game saying it has that 2D anime look that everyone loves 24 A reviewer for Next Generation said that the PlayStation version compounded the game s lack of fresh and original gameplay with long load times 27 Jeff Gerstmann from GameSpot also criticized the long loading times from the PlayStation version as well as how frequent they are since every round requires loading time 23 Game Revolution noted the game to be very entertaining but still not as good as other fighting games from the year it was released in North America They criticized that the fighting system is very similar to other SNK games such as Fatal Fury and Art of Fighting 22 However Scary Larry defended the PlayStation version in GamePro saying it plays well looks good and sounds the same as the arcade version You could do worse 31 1UP com praised the introduction of Omega Rugal noting him to be one of the most stylish boss designs in fighting history although players could hate him due to how difficult it is to defeat him 2 Rich Leadbetter of Sega Saturn Magazine stated that the Saturn port is nearly arcade perfect the ROM cartridge enabling it to recreate the look of the arcade version with only brief load times He found the level of skill and technique involved in the game to be both its strongest point and the main limiting factor on its appeal SNK fans swear blind that King of Fighters is far superior to Street Fighter Alpha and its sequel simply because the element of skill required is that much tougher making the rewards that much sweeter The majority of us are unlikely to reach that pinnacle of skill but the fact is that if you re good enough it remains one of the greatest fighting games of all time He added that while The King of Fighters 96 was already out for the Saturn in Japan the two installments are different enough from each other that it is worth getting both 28 IGN commented that the characters designs and abilities are very similar to the ones from Street Fighter Alpha 24 Jeff Gerstmann complained that the characters have unattractive moves as well and over pixelated sprites 23 1UP com praised SNK s characters designs and the addition of the team edit option making the game a good competition for Street Fighter Alpha 2 However Game Revolution liked the large number of playable characters and the several options featured in the game such as the team fights and special moves 22 Game designer Masahiro Sakurai regarded the game as one of his favorite competitive experiences when being young However after realizing he had been defeating rookies Sakurai decided that fighting games should also be accessible to newcomers 32 Sales edit In Japan Game Machine listed The King of Fighters 95 on their September 1 1995 issue as being the second most successful arcade game of the month 33 The Neo Geo AES version sold 108 883 cartridges in its first week of release in Japan 34 at a price of 160 200 250 320 at the time or 480 610 adjusted for inflation per cartridge 18 The Neo Geo CD version also sold 142 825 copies in its first week on the market They sold a combined 310 060 units in Japan 34 During its release week the Sega Saturn port of the game sold 135 214 copies in Japan As of 2004 the game sold 257 294 copies 35 The game also sold 145 389 units for the PlayStation in Japan adding up to a combined total of 712 743 units sold in Japan 34 Notes edit Japanese ザ キング オブ ファイターズ 95 Hepburn Za Kingu Obu Faitazu 95References edit sega europe online December 2 1998 Archived from the original on December 2 1998 Retrieved May 4 2023 a b c History Of The King of Fighters SNK s classic team based 2D fighting series 1UP com Archived from the original on October 4 2015 Retrieved August 13 2008 a b The King of Fighters 95 Official Profile King of Fighters 10th Anniversary Official Website Retrieved August 4 2008 Iori Yagami Official Profile King of Fighters 10th Anniversary Official Website Retrieved March 11 2009 Billy Kane Official Profile King of Fighters 10th Anniversary Official Website Retrieved March 11 2009 Eiji Kisaragi Official Profile King of Fighters 10th Anniversary Official Website Retrieved March 11 2009 Saisyu Kusanagi Official Profile King of Fighters 10th Anniversary Official Website Retrieved March 11 2009 Geese Howard Official Profile King of Fighters 10th Anniversary Official Website Retrieved March 11 2009 History of SNK page 10 GameSpot Retrieved April 16 2009 King of Fighters 95 Release Date Set Maximum The Video Game Magazine No 4 Emap International Limited March 1996 p 115 King Combo Electronic Gaming Monthly No 83 Ziff Davis June 1996 p 18 SNK Sega Sensation 2 King of Fighters 96 Sega Saturn Magazine No 18 Emap International Limited April 1997 p 12 The King of Fighters 95 Related Games Game Spot Retrieved March 12 2009 The King of Fighters 95 Hints amp Cheats Game Spot Retrieved March 12 2009 KoF Collection Orochi Releases dates Game Spot Retrieved September 21 2008 The King of Fighters 95 Virtual Console Review Nintendo Life May 2 2010 Retrieved December 22 2010 The King of Fighters 95 Archived October 16 2013 at the Wayback Machine at Arcade Gear a b The King of Fighters 95 Computer and Video Games No 169 December 1995 Future plc November 10 1995 pp 38 40 a b Review Crew King of Fighters 95 Electronic Gaming Monthly No 76 Sendai Publishing November 1995 p 50 Viewpoint Diehard GameFan Vol 3 no 10 October 1995 p 18 ISSN 1092 7212 a b ProReview The King of Fighters 95 GamePro No 86 IDG November 1995 p 102 a b c The King Of Fighters 95 Review Game Revolution January 7 2004 Archived from the original on July 24 2008 Retrieved March 11 2009 a b c Gerstmann Jeff December 1 1996 The King Of Fighters 95 Review GameSpot Archived from the original on October 13 2010 Retrieved March 11 2009 a b c The King Of Fighters 95 IGN November 25 1996 Retrieved March 11 2009 a b King of Fighters 95 Maximum The Video Game Magazine No 1 Emap International Limited October 1995 pp 154 5 a b The King of Fighters 95 Next Generation No 11 Imagine Media November 1995 p 179 a b Every PlayStation Game Played Reviewed and Rated Next Generation No 25 Imagine Media January 1997 p 58 a b Leadbetter Rich June 1997 Review King of Fighters 95 Sega Saturn Magazine No 20 Emap International Limited pp 62 63 a b Electronic Gaming Monthly s Buyer s Guide Electronic Gaming Monthly 1996 ISSN 1058 918X SNK And Sega Join Forces Computer and Video Games No 169 December 1995 Future plc November 10 1995 p 14 Quick Hits The King of Fighters 95 GamePro No 101 IDG February 1997 p 74 From Kong to Kirby Smash Bros Masahiro Sakurai on mashing up 35 years of gaming history The Guardian Retrieved December 14 2018 Game Machine s Best Hit Games 25 TVゲーム機ーソフトウェア Video Game Software Game Machine in Japanese No 502 Amusement Press Inc September 1 1995 p 25 a b c Game Search Game Data Library Archived from the original on April 24 2019 Retrieved November 1 2020 Sega Saturn Japanese Ranking Japan Game Charts Archived from the original on September 24 2009 Retrieved July 14 2009 External links editOfficial website The King of Fighters 95 at GameFAQs The King of Fighters 95 at Giant Bomb The King of Fighters 95 at Killer List of Videogames The King of Fighters 95 at MobyGames Portals nbsp 1990s nbsp Japan nbsp Video games Retrieved from https en wikipedia org w index php title The King of Fighters 2795 amp oldid 1179493123, wikipedia, wiki, book, books, library,

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