fbpx
Wikipedia

The Secret World

The Secret World is a massively multiplayer online role-playing video game with a dark urban fantasy theme, in which players play characters defending the world from occult threats.

The Secret World
Regular version cover art
Developer(s)Funcom
Publisher(s)Electronic Arts
Director(s)Ragnar Tørnquist
Producer(s)Ragnar Tørnquist
Anne Lise Waal
Designer(s)Martin Bruusgaard
Joel Bylos
Programmer(s)Øystein Eftevaag
Artist(s)Christer Sveen
Writer(s)Dag Scheve
Composer(s)Marc Canham
Simon Poole
Magnus Beite
EngineDreamWorld
Platform(s)Microsoft Windows
Release
Genre(s)MMORPG
Mode(s)Multiplayer

Overview edit

Ragnar Tørnquist led development of the initial game for Funcom.[2] The Secret World uses a subscription-optional, buy-to-play business model, requiring players only to buy the game with no additional subscription fees, with additional benefits to those members still paying a subscription.

In 2017, The Secret World was relaunched as Secret World Legends.[3]

Unlike many other MMORPGs, there is no need to stop to use most of a character's attacks and abilities; as a result, combat is faster and movement-based. The character is free (and at higher levels, occasionally obliged) to redevelop their abilities on the go, to better prepare themselves for specific threats or better integrate into a group. Unlike traditional MMORPGs, advancement is primarily through equipment, using experience points to buy additional abilities and more powerful weapons.

Gameplay edit

 
The player is standing in one of the game's three optional starting locations, Seoul

Starting a character edit

The Secret World allows the player to control a character or avatar within a game world in third- or first-person view. This character can be used for exploration, fighting monsters, completing missions, and interacting with players and non-player characters (NPCs).

The game starts with the player choosing a default "dimension" while playing solo. This also decides which battlegroup the player is placed in within Player versus Player battlegrounds. The game makes use of a single server technology that allows players to meet up with people from any of the different servers, both in regular gameplay as well as instances and dungeons.

The Secret World character starts the game by joining one of three "factions": the Illuminati, the Templars or the Dragon. This determines the character's home city as well as a set of faction-specific missions and their allies in PvP.[4] After choosing their faction, the player is taken to the character creator where they can choose their character's gender, height, face, hair, makeup and clothing.

Combat and abilities edit

The game offers players a choice between tab-targeted combat or a more action-based combat where the target is selected with a crosshair in the middle of the screen. Abilities can be activated by pressing a certain hotkey and most abilities can also be activated while the character is moving. The player can choose from 9 different weapon types, divided in three categories: melee, magic and ranged. Melee weapons include: blades, hammers and fist weapons. Magic weapons include: blood magic, chaos magic and elementalism. Ranged weapons include: shotguns, pistols and assault rifles. Note: After the game relaunched, the player may only choose from a few predefined classes.

The player can wield two of these weapons simultaneously and is also allowed 7 active and 7 passive abilities at a time. Active abilities are further divided between builders and consumers. Builders build resources either on the target or the player, which are then consumed by a consumer ability. The amount of resource consumed then decides the amount of damage that the consumer ability does.

The game has a total of 525 abilities which are stored in an "ability wheel" that allows the character to change their class and weapon types, as well as customize their character's roles, at any point in time.[note 1] This differs from traditional MMOs that lock the player to a class at the initial character creation phase. There is also an auxiliary wheel which includes a different type of weapons, referred to as auxiliary weapons. These auxiliary weapons can be unlocked by playing specific missions and they allow the player to add an additional active and passive ability for this auxiliary weapon. A total of 5 auxiliary weapons have been released: flamethrower, rocket launcher, quantum brace, chainsaw and whip.

Abilities can be further improved by augments gainable by doing a specific set of missions referred to as scenarios. Augments are divided in four categories: damage, support, healing and survivability. Augments add direct increases to abilities such as increasing a certain stat or effect for this specific ability. Completing issue 11 also unlocks a special "ultimate ability" that does a high amount of damage to up to 30 enemies in a 9-metre radius. This ability has to be recharged by killing mobs and can only be used on a mob once every ten minutes. Ultimate abilities have been disabled in PvP.

Missions edit

The missions come in several varieties. The main plot follows a faction-driven quest storyline. Characters can also take on a main mission, a dungeon mission, faction-limited side quests, and three open side quests. Some missions involve fetching items or fighting monsters; others include a variety of puzzles that are quasi-alternate reality games that require "searching the Internet" for clues with an in-game browser.[4] Investigation missions have players find facts and solve problems, and differ from the hack-and-slash missions. Sabotage missions require players to navigate areas, preferably without being spotted by enemies or automated traps.

The Secret World also supports groupings of characters called "cabals", each made up of members from a single faction, although many players have opted to develop their own off-game groupings to unite characters from different factions.

Player vs Player edit

The game has four main modes of Player vs Player (PvP) content; The Fusang Projects, a perpetual PvP zone based on capturing and holding "Facilities" against the other two factions, El Dorado, a timed "capture the flag" style match with four "relics" that must be controlled to gain points for the team, Stonehenge, a timed "king of the hill" style three faction match with 5 players per team, and Shambala, a two team faction independent "team deathmatch" type of match. The Secret World PvP awarded "White Marks of Venice" which could be exchanged for "Black Marks of Venice" at an exchange rate of 100 to 1. Currently, however, the game has eliminated PvP specific currency, and PvP minigames now issue Black Bullion and Marks of the Pantheon just the same as dungeons and missions. The only exception for this is the Shambala minigame, which also awards special PvP specific signets that can be bound to gear.

Synopsis edit

Setting edit

The game features an original present-day setting created by Funcom, which includes "magic, myths, conspiracies and dark horrors."[5]

In the game, the player's character, living in the present day, joins one of three world-controlling secret societies attempting to repel, mitigate or exploit the attack of malign immortal beings in coastal Maine, rural Egypt, Transylvania, a quarantined section of Tokyo, a utopian community outside South Africa's Cape Town and (planned) a section of the river Congo; and to advance their society's agenda over that of the others.

The setting is inspired from horror fiction and folklore. Novice players begin in a New England, then move to Egypt, Transylvania and then and ghosts, and then Tokyo. Mission content bleeds into player faction headquarters in London, Seoul and the Dumbo neighborhood of Brooklyn, and into the game's transport network, along the subterranean branches of Yggdrasil in Agartha.

Tørnquist stated that "there are no aliens or science fiction elements" in it.[6] He also denied any connection to The Longest Journey.[6]

The game is set in the "modern day real world" but also incorporates pieces of ancient mythologies, real and alternative history, urban legends, and pop culture, and ties them into an original backstory. The latter is said to go back in time for 100 million years and encompass extinct ancient civilizations.[2]

The players will assume the roles of supernatural heroes who participate in a "future war between good and evil", fighting dark monsters that threaten the modern world. Tørnquist identified the genre of the story as dark fantasy, featuring vampires, demons and zombies. The player is free to travel across different locations of the world (both real, like London, New York and Seoul, and mythical, such as Agartha, the legendary city located within Hollow Earth[7] and the Hell dimension) and even in time, to pursue the overall plot and investigate new mysteries in connection to the dark invasion. The overall plot has a conclusion but the designers also leave room for future issues and expansions.

H. P. Lovecraft's works, the Indiana Jones franchise and Stephen King's novels are major inspirations for the game's settings and storylines.[8]

Plot edit

A bee flies into the character's sleeping mouth one month after an occult terrorist attack in Tokyo subways. In dreams the character is offered survival of the fast-approaching End of Days in return for service to an Elder God, while a good and bad angel advise the player to defy the god or else make wary use of it. The character awakes with magical powers which the character spends a week learning to control before being recruited as an agent either politely by the Templars, menacingly by the Illuminati, or incomprehensibly by the Dragon. The character then travels to London, Brooklyn or Seoul to receive training and endure a variously-induced hypnotic flashback of the Tokyo disaster. After choosing weapons they are sent to the first of several supernatural disaster zones around the world to advance their society's interests.

The first three playfields are on fictional Solomon Island, Maine, walled off by occult fog and besieged by zombies, with heavy influences from H.P. Lovecraft and Stephen King (references to horror writings such as Edgar Allan Poe's and King's include "Flagg's Pharmacy", the "Overlook Motel", "Jack & Wendy's Bed & Breakfast," and an occupation of the town by ravens with unpleasant habits. NPC have Kingian names like "Creed" and "Bannerman"). Scandinavian "Draug" undead and ancient Mayan invaders, some human, begin to reveal the legacy of an ancient war fought on the mountain to control what is beneath it. A black liquid called the "filth" bubbles up from beneath the mountain, rapidly corrupting the minds and bodies of all creatures who contact it and gradually revealed to consist of the dreams of old gods. The player's investigation centers upon a man calling himself Beaumont who is working with the world's most popular New Age cult, Morninglight, actually bent on feeding the world to eldritch beings. Also present on the island are the Order of Phoenician Sailors, a resentful global pirate/mercenary army, and the in-house soldiers and scientists of Orochi, the world's largest tech conglomerate. The player gradually discovers the legendary identities of both Beaumont and of a sword which, brought by fishermen to the island, initiated the horrors there. Forging an alliance with the island's Native American community, the character enlists ancient powers to defeat Beaumont. Dungeons accessible from the island include: the site of a capsized tanker further offshore haunted by a small Cthulhu avatar; a part of the Hell Dimensions where a human bent on redeeming Hell is held captive; and the island's ancient past where the war over the mountain is fought.

After facing Beaumont, the character is sent to the Valley of the Sun God, a fictional tourist area in Egypt. One map in the area hides a hidden ancient city built to worship an evil god, while the other boasts a small modern town situated above the as-yet-undiscovered ruins of ancient Thinis. Recently, blights resembling the "seven plagues" of Egypt have manifested, along with a Filth eruption associated with the return of the cult of historic sun-god Aten and, indeed, of the historical pharaoh Akhenaten, father of Tutankhamen and initiator of Ancient Egypt's short-lived experiment with monotheist Aten worship. The player is assisted by a mafia of black-marketeering mummies, by a millennia-old paramilitary resistance movement named the Marya, by a cagey eyewitness of old-testament events wielding what seems to be Aaron's Rod, and by Akhenaten's rebellious high priest and the seven of his own children he sacrificed in order to create seven avatars of the Egyptian pantheon, in the form of giant Sentinel statues. Dungeons include another Hell Dimension and an ancient Aten temple teeming with what's left of some very unwise Orochi scientists.

The next location the character visits is Bacaş County, Transylvania, where an ancient human-fairy truce has been broken by an army of vampires besieging the local town. The plot reveals this siege is at the request of their queen Mara, concealing her work to exploit another Filth source and gateway into other dimensions originally opened by the Orochi Group using Emma, a captive teenaged psychic. The vampires are being opposed by the Drăculești, a group founded by Vlad Dracula to hunt and fight supernatural creatures. The Filth is also present in the Bacaş County and it is corrupting the land and its inhabitants.

The character later revisits the three main locations, and they slowly learn that all three major catastrophes are heavily linked to the Orochi Group and its mysterious leaders; Samuel Chandra and Lily Engel. The player faces Lily in Transylvania and her true identity-Lilith-is revealed. Lily manages to escape to Kaidan and the character is sent to Venice by their handler. In Venice they discover that the group known as the Council of Venice, responsible for keeping the peace in the secret world, has been corrupted.

Finally the character goes to Kaidan, which is located in Tokyo, Japan. A bomb was released in the Kaidan subway, which started the spread of the Filth and the destruction of the world. The headquarters of the Orochi Group is also located in Kaidan, as is the Black Signal, the digital mind of a Filth cultist who now directs the Filth creatures in Kaidan. Several groups are fighting for control of Kaidan and it is up the player character to discover the mysteries of Tokyo, find out who released the bomb, and face Lily and the Orochi Group. The Tokyo areas utilize many Japanese legends, such as the Namahage.

Development edit

After announcing the development of The Secret World, Funcom project director Jørgen Tharaldsen informed the press that the game uses the same engine as Age of Conan.[9] According to Funcom, the game would blend elements of MMO gameplay with alternate reality gaming (ARG) and social networking.[10]

At GDC 2009, Tørnquist gave an interview to GameSpot regarding The Secret World, revealing more about its gameplay.[2] There would be neither levels, nor classes in the game; instead, the character building would be skill-based. This way, the developers planned to avoid level grinding, allowing new players to join the game more easily. The player characters would be customizable to a large degree, particularly in their choice of clothing (except in PvP, where players must wear faction-specific uniforms), weapons (which range from shotguns to swords and can be customized and upgraded), and the supernatural powers they acquire. Combat against computer-controlled monsters would be one of the game's central points and will require more of player's attention than contemporary MMORPGs. Death in game results in the character returning as an "anima" and they have the option of returning to their body or respawning at a variety of resurrection locations. The players will be able to form teams to fight together but in an earlier blog posting, Tørnquist assured that the game can also be played in single-player mode, should a player choose not to play with a group.[11] According to him, the game is story-driven and there is an overarching linear plot, as well as numerous side-quests, ranging from investigation to sabotage and hunting, since diversity of the gameplay will be another central point.

In an interview with GameSpot at the 2009 Penny Arcade Expo, Tørnquist and the lead designer Martin Bruusgaard revealed which playable factions ("secret societies") will be available in the game. The factions are: the London-based Templars, pious zealots "who would burn an entire village down to get their hands on one demon"; the New York City-based Illuminati, Machiavellian pragmatists who "believe that it's a tough world where only the strongest will survive"; and the Seoul-based "Dragon", who take a neutral stance between the other two and are "all about deceiving, orchestrating chaos, and waiting patiently for its time". A personality test to determine the players' inclination towards one of the factions was made available on the official The Secret World website soon after the reveal.[12] It would be impossible to change factions without creating a new character. Additionally, players are able to create their own guilds, known as "cabals"[13] in-game, affiliated with one of the main factions. All players' actions in the game are contribute to their ranking in their respective guilds and factions.[12] The same interview revealed that PvP areas of the game are located in the region called Agartha inside the hollow Earth, where the players will fight for the invaluable resource known as "anima".[12] This idea was dropped during closed beta due to unspecified reasons. Large scale PvP has later been revealed to take place in big persistent warzones. Control of these warzones has an effect on the rest of the players of a controlling faction, and provides bonus experience and other perks.[14] There are also small mini-games in iconic locations such as Shambhala, El Dorado, and Stonehenge.[14]

The pre-production of the game originally known as Cabal (and The Entire World Online in the earliest concepts) started in 2002,[8] but in mid-2003, most of the working team was transferred to the development of Dreamfall.[15] Cabal was to be set in the same universe as the later The Secret World but in the 1920s instead of the contemporary period, with H. P. Lovecraft's works and the Indiana Jones franchise being major inspirations.[8] The idea of setting the game in the 1920s was scrapped after lengthy discussions, in order to make the game more accessible for modern players.[8]

The work on The Secret World was resumed in 2006, after Dreamfall shipped, with many of the latter's designers (including Ragnar Tørnquist) playing key roles in the former's development.[15] The Secret World was produced at the Funcom studios in Oslo, Montreal and Beijing.[16] In August 2008, it was stated that the development team consisted of people previously involved in the development of Dreamfall, Anarchy Online, Age of Conan, EverQuest II, and The Longest Journey.[10] In November Funcom stated that 70 people were working on the project.[17] The Secret World uses the proprietary DreamWorld Engine.[18]

On September 29, 2009, Funcom announced a reduction of 20% of its staff, resulting in "significant delay" for the release of The Secret World.[19] On January 10, 2011, Electronic Arts announced that it will co-publish The Secret World with Funcom. Funcom told VG247 that they were "leaving [their] options open" in regards to the 360 version.[20]

On August 30, 2011, beta testing sign-up became available.[21] On February 21, 2012, Funcom announced that The Secret World would be released on June 19.[22] The first public beta test "Kingsmouth Calling" went live on May 11, 2012, available to all pre-purchasers of the game. The second public beta test "Hell Raised" went live on June 15, 2012, available to pre-purchasers and invited players. The company also revealed that over 750,000 gamers had applied to beta-test the game, significantly higher than for their previous MMO, Age of Conan: Hyborian Adventures.[23]

On January 29, 2014, Norwegian economic crime unit Økokrim launched an investigation into suspected infringement of the provisions of the Securities Trading Act concerning the 2012 launch of The Secret World.[24]

Marketing edit

Alternate reality games edit

The first promotional material appeared on May 8, 2007, when a picture was leaked into the internet, containing a poem, a Knights Templar seal, and several sentences in Spanish, Norwegian, French, German and Hebrew.[25] When solved, the poem led to a series of internet pages, one of them with a riddle, and eventually to the newly created official forum.[16] This was also the start of an alternate reality game.[26]

The websites led to a Flash page with a countdown timer that uses Eastern Arabic numerals. The timer would presumably have reached zero at 12:00 AM on December 21, 2012, adjusted for the location of Funcom headquarters.[27] The date is the end of the Mayan calendar cycle, which is notable in Maya mythology. A puzzle was also included on the same page, hinting at the destruction of three major cities. Solving the puzzle gave the players 5 sets of coordinates, revealed several early screenshots from the game and marked the end of the first ARG.[28]

Between 2007 and 2014 Funcom has created several alternate reality games such as: Dark Days Are Coming, Two Lines Twine, The End of Days and Division 66.[29] The alternate reality games were created using Twitter, Flickr, 8tracks and several websites created by Funcom such as Kingsmouth and the official game forums.[30] One of these ARGs, called The End of Days, engaged more than 600,000 players from 22 countries and also had real-life quests in seven cities around the world.[31] The ARGs provided the players with more insight in the lore and story behind The Secret World and also in-game rewards.

Promotion edit

A first teaser trailer featuring the Dragon faction was released on April 7, 2009, during the GDC 2009.[32] A second teaser featuring the Templar faction was released on September 4, 2009. A teaser presenting the fictitious town of Kingsmouth was released on February 2, 2010. On March 23, 2010 (i.e. 10 days after the GDC 2010 of San Francisco, California), a short teaser was released, showing some extremely brief in-game sequences and announcing the release of a bigger teaser on March 25, 2010. This last one showed some fights in Kingsmouth. Most available teasers can be viewed on the game's homepage, however, GameSpot's interviews with Ragnar Tørnquist, on the various factions within the game, included scenes from teaser trailers.[33][34][35]

In 2011, Funcom started working on a Facebook app called The Secret War. The first stage, asking players to choose their faction, aired on August 30, 2011, along with the long-awaited beta sign-up for the actual game.[36] As of April 2012, The Secret War was active.[37] The game was available for seven weeks and saw the player fight over control of the world as members of one of three factions.

There were also seven special weekly missions such as The Battle for Africa that provided rewards for all players of specific faction.[38] Players were able to earn the chance for a guaranteed slot in the beta, as well as a trip to Montreal, Quebec, Canada to play the game. Actions in The Secret War gained special items to be used with characters at game launch. Over 250,000 players participated in the game.[39]

Funcom also had a panel advertising The Secret World at PAX East 2012 where people could play the game for the first time in preparation of the first beta test. Funcom hosted a total of three beta weekends: Kingsmouth Calling Part 1, Kingsmouth Calling Part 2 and Hell Raised. These beta weekends allowed players to explore the two area of the game, play the first two dungeons and experience the different introduction sequences for each of the three factions.[40]

On May 25, 2012, Funcom announced moving the release date to July 3, 2012.[1]

The film edit

The game was officially used in the film IRL and plays an important role in it, showing the main character's internal perception of the world and helps him find love.[41]

Release edit

Pre-order edit

Funcom offered a number of in-game content packs available as a pre-order bonus by registering at the official website. These ranged from additional in-game pets and weapons to a life-time subscription and discount at the in-game store. The exact contents of the bonus packs depend on the location of purchase. Players who pre-ordered the game gained early access to the game servers, before the official release date.[42]

Updates edit

The game has received regular updates called "issues", that added new missions, weapons, abilities, features and storylines. Originally these issues were supposed to be released monthly, but when the game went from Pay-to-Play to a Buy-to-Play policy, this changed. The first four issues were incorporated in the base game, while Issue #5, "The Vanishing of Tyler Freeborn", was provided free of charge only to players who had purchased the game prior to January 2013. Subsequent updates have been offered at a slower pace, usually taking several months for new issues to be released. They are available as paid-for DLC for players. Funcom does not provide these issues free to its subscribers and lifetime users, instead including 1,200 bonus points as part of its subscription and thus offering the option of only buying the DLCs users are interested in. After some concern by the subscribers and lifetime members, Funcom stated that the subscribers/lifetime members would never have to pay more than 1,200 bonus points for new issues. As of December 2016, a total of 15 issues had been released.

Reception edit

The Secret World has a 74/100 critic rating on Metacritic, indicating that it has mixed reviews.[43]

IGN praised the presentation and also said that while The Secret World starts off strong, it loses steam afterwards.[52] GameSpot praised The Secret World's puzzles, storytelling, and atmosphere, but criticized its lack of PvP content at launch.

Jonathan Deesing of G4 TV gave The Secret World a score of 2.5/5 during closed beta testing of the game.[53] Reviewer Heather Mitchell praised the game's unusual setting and puzzle quests.[54][unreliable source?] PC Gamer praised the high ambitions and colourful appearance of the game, but criticised the uninspired combat and the lack of agency of the silent protagonist, giving the game 69%.[51]

On August 28, 2012, Funcom announced that The Secret World had sold 200,000 copies, below company's expectations. Funcom claimed that mixed and poor reviews, coupled with the proximity of Diablo III, Guild Wars 2 and World of Warcraft: Mists of Pandaria launches, cut the sales of the game.[55][56] After switching to a buy-to-play model in December 2012, Funcom reported that the player activity had increased by 400 percent as a result of the model change, and that an additional 70,000 units had been sold over the course of two months.[57]

Spin-offs edit

The Black Watchmen Universe edit

In 2014, Human Equation acquired license rights for Funcom's Black Watchmen intellectual property (IP), which is a part of The Secret World universe. The company intended to create a permanent alternate reality game with the Black Watchmen license as well as an accompanying comic book.[58] The license was eventually transferred to a new start-up company called Alice & Smith and crowdfunding for the game started in 2014. On September 13, 2014, the game was successfully funded on Kickstarter.[59] The game was released on June 25, 2015, on Steam and currently has two seasons, and several pieces of DLC, all of which can be bought separately.[60] Additionally Alice & Smith have also expanded the Black Watchmen universe with two spin-offs games: Ahnayro and Nite Team 4.[61][62] No prior knowledge of the Secret World universe is required to play the Black Watchmen games.

The Park edit

In August 2015, Funcom announced a new spin-off of The Secret World, in the form of The Park, a short experimental horror game created by Funcom. The Park is set in The Secret World universe and uses both locations and characters seen in the main game. The game was released on October 27, 2015.[63] A Secret World tie-in mission called The Seven Silences continues the story of the Park and was available every year during Halloween. The mission is currently not available in Secret World Legends.[64]

Hide and Shriek edit

Hide and Shriek is a one vs. one competitive multiplayer game set in The Secret World universe, which was announced in May 2016. The game was built with the Unreal 4 engine and was released on October 25, 2016. In the game, players can also collect items called 'stories' which deal with characters and themes from The Secret World. The game went free-to-play in October 2017.[65][66]

Secret World Legends edit

As of March 2017, the producers of the game have announced that it will be rebuilt and relaunched as Secret World Legends, but that the older game and accounts will still remain functional and playable.[67] It was launched 4 months later.[3] Several new additions were added to the game post-launch, such as: the Dawn of the Morning Light storyline, the Agent System and the Occult Defense Scenario. None of this content is playable in the original version of the game.[68]

Television show edit

In August 2017, American film production company Infinitum Nihil announced production of a television series adaptation of The Secret World.[69]

Moons of Madness edit

Funcom and Rock Pocket Games have announced that another spin-off game will be released on Microsoft Windows, Xbox One, and PlayStation 4 during Halloween 2019. The game was revealed to be Moons of Madness, a first-person, story-driven cosmic horror game, which takes place on Mars, and deals with the Secret World's Orochi Group.[70]

The Secret World Roleplaying Game edit

At the end of 2021 Star Anvil Studios announced a tabletop role-playing game based on The Secret World. A KickStarter campaign is also announced to follow in 2022.[71]

Notes edit

  1. ^ There are a few situations such as combat where players cannot change class.

References edit

  1. ^ a b announcement 2012-05-28 at the Wayback Machine
  2. ^ a b c Park, Andrew (2009-04-07). "GDC 2009: The Secret World First Look Interview". GameSpot. Archived from the original on 2013-01-02. Retrieved 2009-04-09.
  3. ^ a b O'Connor, Alice (2017-03-29). "The Secret World relaunching F2P as Secret World Legends". Rock, Paper, Shotgun. from the original on 2017-08-05. Retrieved 2017-07-26.
  4. ^ a b "The Secret World". from the original on 2014-01-12. Retrieved 2014-01-08.
  5. ^ (PDF). funcom.com. Funcom. 2006-11-02. Archived from the original (PDF) on 2009-04-20. Retrieved 2008-08-20.
  6. ^ a b Tørnquist, Ragnar (2007-03-07). . Archived from the original on 2008-06-27. Retrieved 2007-03-07.
  7. ^ Tørnquist, Ragnar (June 9, 2009). . Archived from the original on June 15, 2009. Retrieved 2009-06-11.
  8. ^ a b c d John Walker (2011-07-06). "Ragnar Tørnquist On The Secret World: Part 1". Rock, Paper, Shotgun. from the original on 2011-08-16. Retrieved 2011-08-27.
  9. ^ Callaham, John (2007-03-06). "GDC: New Funcom MMO Game Revealed". FiringSquad.com. from the original on 2007-03-09. Retrieved 2007-03-07.
  10. ^ a b (PDF). Funcom. 2008-08-15. Archived from the original (PDF) on 2008-11-08. Retrieved 2008-08-20.
  11. ^ Tørnquist, Ragnar (2007-08-22). . Archived from the original on 2008-06-27. Retrieved 2007-08-22.
  12. ^ a b c Tong, Sophia (2009-09-10). . GameSpot. Archived from the original on 2009-09-12. Retrieved 2009-09-12.
  13. ^ "The Secret World: Cabals". from the original on 2012-07-09. Retrieved 2012-07-07.
  14. ^ a b . Funcom. Archived from the original on 2015-05-14. Retrieved 2015-11-30.
  15. ^ a b Tørnquist, Ragnar (2007-05-11). . Archived from the original on 2008-06-27. Retrieved 2007-05-12.
  16. ^ a b . Funcom. 2007-05-11. Archived from the original on 2007-09-28. Retrieved 2007-05-12.
  17. ^ (PDF). Funcom. 2008-11-11. Archived from the original (PDF) on 2009-03-09. Retrieved 2009-01-15.
  18. ^ . Joystiq. 2012-01-09. Archived from the original on 2012-05-08. Retrieved 2012-04-16.
  19. ^ "Secret World gets significant delay as Funcom drops 20% of staff". VG247. 2009-09-29. from the original on 2009-10-03. Retrieved 2009-09-29.
  20. ^ Cullen, Johnny (2011-10-01). "EA Partners to co-publish The Secret World, Funcom "leaving options open" on 360 version". VG247. from the original on 2011-11-08. Retrieved 2011-10-01.
  21. ^ . Funcom News. Funcom. 2011-08-29. Archived from the original on 2015-01-23. Retrieved 2015-01-23. Funcom today opened the official beta registration
  22. ^ "The Secret World to launch in July". New Game Network. February 21, 2012. from the original on February 23, 2012. Retrieved February 21, 2012.
  23. ^ . Archived from the original on 23 February 2012. Retrieved 26 February 2012.
  24. ^ Fahey, Mike (29 January 2014). "Investigators Raid Norwegian Game Studio". Kotaku. Gawker Media. from the original on 31 January 2014. Retrieved 29 January 2014.
  25. ^ Purchese, Rob (2007-05-08). "Poem hides new game". Eurogamer. from the original on 2007-05-12. Retrieved 2007-05-12.
  26. ^ "Alternate reality game on The Secret World forums". from the original on 2009-06-02. Retrieved 2009-08-13.
  27. ^ "Dark Days Are Coming". Funcom. 2008-05-28. from the original on 2008-06-10. Retrieved 2008-05-28.
  28. ^ . Crygaia. Archived from the original on 2015-12-08. Retrieved 2015-11-30.
  29. ^ . Crygaia. Archived from the original on 2015-12-08. Retrieved 2015-11-29.
  30. ^ . MMORPG. 2014-04-25. Archived from the original on 2015-12-08. Retrieved 2015-11-29.
  31. ^ . Human Equation. 2014-04-19. Archived from the original on 2015-09-27. Retrieved 2015-11-29.
  32. ^ "GDC 2009: The Secret World Official First Look Teaser Trailer". GameSpot. 2009-04-07. Archived from the original on 2013-01-23. Retrieved 2009-04-09.
  33. ^ Gamespot-The Secret World Updated Q&A – More Illuminati
  34. ^ The Secret World Updated Q&A – More Templars
  35. ^ The Secret World Q&A – The Dragon Faction Details
  36. ^ . Funcom. Archived from the original on 2015-11-06. Retrieved 2015-11-29.
  37. ^ . Funcom News. Funcom. 2012-04-18. Archived from the original on 2015-01-23. Retrieved 2015-01-23. Funcom is excited to announce the launch of 'The Secret War'
  38. ^ . Funcom. Archived from the original on 2015-12-08. Retrieved 2015-11-29.
  39. ^ . Funcom. Archived from the original on 2015-12-08. Retrieved 2015-11-29.
  40. ^ . Funcom. Archived from the original on 2015-12-08. Retrieved 2015-11-29.
  41. ^ Tach, Dave (2013-10-22). "Swedish film IRL blends The Secret World and real life". Polygon. Retrieved 2024-05-02.
  42. ^ Reahard, Jef. . Archived from the original on 6 June 2012. Retrieved 21 June 2012.
  43. ^ a b "The Secret World for PC Reviews". Metacritic. CBS Interactive. from the original on 2015-08-23. Retrieved 2015-08-18.
  44. ^ "Secret World Legends for PC Reviews". Metacritic. CBS Interactive. from the original on 2019-01-21. Retrieved 2019-07-20.
  45. ^ Quillen, Dustin (2012-08-15). . 1UP.com. Archived from the original on 2012-08-18. Retrieved 2012-08-28.
  46. ^ Welsh, Oli (2012-07-13). "The Secret World Review". Eurogamer. from the original on 2015-09-05. Retrieved 2015-08-28.
  47. ^ VanOrd, Kevin (2012-07-11). "The Secret World Review". GameSpot. from the original on 2015-09-16. Retrieved 2015-08-28.
  48. ^ Johnson, Leif (2012-07-18). "The Secret World Review". GameSpy. from the original on 2016-03-04. Retrieved 2015-08-28.
  49. ^ . GameTrailers. July 18, 2012. Archived from the original on July 24, 2012. Retrieved November 5, 2019.
  50. ^ Harry, Ralph (2012-07-25). "The Secret World Review". IGN. from the original on 2012-09-25. Retrieved 2012-09-03.
  51. ^ a b Savage, Phil (2012-08-01). "The Secret World Review". PC Gamer. from the original on 2016-03-08. Retrieved 2016-03-08.
  52. ^ Grayson, Nathan (2012-07-25). "The Secret World Review". IGN. from the original on 2012-09-25. Retrieved 2012-09-03.
  53. ^ Deesing, Jonathan (2012-07-19). . G4 TV. Archived from the original on 2012-10-20. Retrieved 2012-07-19.
  54. ^ Mitchell, Heather (2013-09-01). "The Secret World Review". from the original on 2013-12-03. Retrieved 2013-11-19.
  55. ^ Makuch, Eddie (2012-08-28). "The Secret World sells 200,000". GameSpot. CBS Interactive. from the original on 2016-03-19. Retrieved 2015-08-18.
  56. ^ Weber, Rachel (2012-08-29). "Funcom financials reveal Secret World disappointment". GamesIndustry.biz. Gamer Network. from the original on 2015-08-21. Retrieved 2015-08-18.
  57. ^ Petitte, Omri (2012-01-12). "The Secret World activity rises 400 percent after dropping subscriptions". PCGamer. from the original on 2015-09-24. Retrieved 2015-08-31.
  58. ^ . Human Equation. 2014-04-19. Archived from the original on 2015-09-24. Retrieved 2015-08-31.
  59. ^ . The Black Watchmen. 2014-09-30. Archived from the original on 2015-09-27. Retrieved 2015-08-31.
  60. ^ "The Black Watchmen". Steam. from the original on 2015-06-22. Retrieved 2015-06-04.
  61. ^ "Ahnayro". Alice & Smith. from the original on 2015-11-23. Retrieved 2015-06-04.
  62. ^ "Nite Team 4". Alice & Smith. from the original on 2016-05-04. Retrieved 2015-05-26.
  63. ^ Blake, Vikki (2015-08-26). "Funcom Announces New Horror Game The Park". IGN. from the original on 2015-08-29. Retrieved 2015-08-31.
  64. ^ Guthrie, MJ (2015-10-29). "Chaos Theory: The Secret World's Halloween Event haunts our dreams". MassivelyOP. from the original on 2016-10-14. Retrieved 2016-10-13.
  65. ^ Palumbo, Allessio (23 May 2016). "Funcom's Next Game Is Multiplayer Focused and Based on The Secret World IP". wccftech. from the original on 2016-05-30. Retrieved 2016-06-04.
  66. ^ "Hide and Shriek". Steam. from the original on 2016-10-06. Retrieved 2016-04-10.
  67. ^ "Letter from the Producer". Secret World Legends. 28 March 2017. Retrieved 1 May 2017.
  68. ^ "What changed? A quick rundown of SWL updates for returning players". Funcom Forums. 8 April 2018. from the original on 2019-03-30. Retrieved 2019-03-30.
  69. ^ Petski, Denise (August 14, 2017). "Johnny Depp's Infinitum Nihil To Produce 'The Secret World' TV Series Based On Video Game". Deadline. from the original on November 20, 2018. Retrieved November 19, 2018.
  70. ^ "Moons of Madness". Funcom. from the original on 2023-02-05. Retrieved 2019-03-30.
  71. ^ "Star Anvil Studios Presents the Secret World Roleplaying Game in 2022!". Star Anvil Studios Presents The Secret World Roleplaying Game in 2022!. 7 December 2021. from the original on 21 December 2021. Retrieved 21 December 2021.

External links edit

secret, world, other, uses, secret, world, disambiguation, massively, multiplayer, online, role, playing, video, game, with, dark, urban, fantasy, theme, which, players, play, characters, defending, world, from, occult, threats, regular, version, cover, artdev. For other uses see Secret World disambiguation The Secret World is a massively multiplayer online role playing video game with a dark urban fantasy theme in which players play characters defending the world from occult threats The Secret WorldRegular version cover artDeveloper s FuncomPublisher s Electronic ArtsDirector s Ragnar TornquistProducer s Ragnar TornquistAnne Lise WaalDesigner s Martin BruusgaardJoel BylosProgrammer s Oystein EftevaagArtist s Christer SveenWriter s Dag ScheveComposer s Marc CanhamSimon PooleMagnus BeiteEngineDreamWorldPlatform s Microsoft WindowsReleaseNA EU July 3 2012 1 Genre s MMORPGMode s Multiplayer Contents 1 Overview 2 Gameplay 2 1 Starting a character 2 2 Combat and abilities 2 3 Missions 2 4 Player vs Player 3 Synopsis 3 1 Setting 3 2 Plot 4 Development 5 Marketing 5 1 Alternate reality games 5 2 Promotion 5 3 The film 6 Release 6 1 Pre order 6 2 Updates 7 Reception 8 Spin offs 8 1 The Black Watchmen Universe 8 2 The Park 8 3 Hide and Shriek 8 4 Secret World Legends 8 5 Television show 8 6 Moons of Madness 8 7 The Secret World Roleplaying Game 9 Notes 10 References 11 External linksOverview editRagnar Tornquist led development of the initial game for Funcom 2 The Secret World uses a subscription optional buy to play business model requiring players only to buy the game with no additional subscription fees with additional benefits to those members still paying a subscription In 2017 The Secret World was relaunched as Secret World Legends 3 Unlike many other MMORPGs there is no need to stop to use most of a character s attacks and abilities as a result combat is faster and movement based The character is free and at higher levels occasionally obliged to redevelop their abilities on the go to better prepare themselves for specific threats or better integrate into a group Unlike traditional MMORPGs advancement is primarily through equipment using experience points to buy additional abilities and more powerful weapons Gameplay editThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed January 2014 Learn how and when to remove this message nbsp The player is standing in one of the game s three optional starting locations Seoul Starting a character edit The Secret World allows the player to control a character or avatar within a game world in third or first person view This character can be used for exploration fighting monsters completing missions and interacting with players and non player characters NPCs The game starts with the player choosing a default dimension while playing solo This also decides which battlegroup the player is placed in within Player versus Player battlegrounds The game makes use of a single server technology that allows players to meet up with people from any of the different servers both in regular gameplay as well as instances and dungeons The Secret World character starts the game by joining one of three factions the Illuminati the Templars or the Dragon This determines the character s home city as well as a set of faction specific missions and their allies in PvP 4 After choosing their faction the player is taken to the character creator where they can choose their character s gender height face hair makeup and clothing Combat and abilities edit The game offers players a choice between tab targeted combat or a more action based combat where the target is selected with a crosshair in the middle of the screen Abilities can be activated by pressing a certain hotkey and most abilities can also be activated while the character is moving The player can choose from 9 different weapon types divided in three categories melee magic and ranged Melee weapons include blades hammers and fist weapons Magic weapons include blood magic chaos magic and elementalism Ranged weapons include shotguns pistols and assault rifles Note After the game relaunched the player may only choose from a few predefined classes The player can wield two of these weapons simultaneously and is also allowed 7 active and 7 passive abilities at a time Active abilities are further divided between builders and consumers Builders build resources either on the target or the player which are then consumed by a consumer ability The amount of resource consumed then decides the amount of damage that the consumer ability does The game has a total of 525 abilities which are stored in an ability wheel that allows the character to change their class and weapon types as well as customize their character s roles at any point in time note 1 This differs from traditional MMOs that lock the player to a class at the initial character creation phase There is also an auxiliary wheel which includes a different type of weapons referred to as auxiliary weapons These auxiliary weapons can be unlocked by playing specific missions and they allow the player to add an additional active and passive ability for this auxiliary weapon A total of 5 auxiliary weapons have been released flamethrower rocket launcher quantum brace chainsaw and whip Abilities can be further improved by augments gainable by doing a specific set of missions referred to as scenarios Augments are divided in four categories damage support healing and survivability Augments add direct increases to abilities such as increasing a certain stat or effect for this specific ability Completing issue 11 also unlocks a special ultimate ability that does a high amount of damage to up to 30 enemies in a 9 metre radius This ability has to be recharged by killing mobs and can only be used on a mob once every ten minutes Ultimate abilities have been disabled in PvP Missions edit The missions come in several varieties The main plot follows a faction driven quest storyline Characters can also take on a main mission a dungeon mission faction limited side quests and three open side quests Some missions involve fetching items or fighting monsters others include a variety of puzzles that are quasi alternate reality games that require searching the Internet for clues with an in game browser 4 Investigation missions have players find facts and solve problems and differ from the hack and slash missions Sabotage missions require players to navigate areas preferably without being spotted by enemies or automated traps The Secret World also supports groupings of characters called cabals each made up of members from a single faction although many players have opted to develop their own off game groupings to unite characters from different factions Player vs Player edit The game has four main modes of Player vs Player PvP content The Fusang Projects a perpetual PvP zone based on capturing and holding Facilities against the other two factions El Dorado a timed capture the flag style match with four relics that must be controlled to gain points for the team Stonehenge a timed king of the hill style three faction match with 5 players per team and Shambala a two team faction independent team deathmatch type of match The Secret World PvP awarded White Marks of Venice which could be exchanged for Black Marks of Venice at an exchange rate of 100 to 1 Currently however the game has eliminated PvP specific currency and PvP minigames now issue Black Bullion and Marks of the Pantheon just the same as dungeons and missions The only exception for this is the Shambala minigame which also awards special PvP specific signets that can be bound to gear Synopsis editSetting edit The game features an original present day setting created by Funcom which includes magic myths conspiracies and dark horrors 5 In the game the player s character living in the present day joins one of three world controlling secret societies attempting to repel mitigate or exploit the attack of malign immortal beings in coastal Maine rural Egypt Transylvania a quarantined section of Tokyo a utopian community outside South Africa s Cape Town and planned a section of the river Congo and to advance their society s agenda over that of the others The setting is inspired from horror fiction and folklore Novice players begin in a New England then move to Egypt Transylvania and then and ghosts and then Tokyo Mission content bleeds into player faction headquarters in London Seoul and the Dumbo neighborhood of Brooklyn and into the game s transport network along the subterranean branches of Yggdrasil in Agartha Tornquist stated that there are no aliens or science fiction elements in it 6 He also denied any connection to The Longest Journey 6 The game is set in the modern day real world but also incorporates pieces of ancient mythologies real and alternative history urban legends and pop culture and ties them into an original backstory The latter is said to go back in time for 100 million years and encompass extinct ancient civilizations 2 The players will assume the roles of supernatural heroes who participate in a future war between good and evil fighting dark monsters that threaten the modern world Tornquist identified the genre of the story as dark fantasy featuring vampires demons and zombies The player is free to travel across different locations of the world both real like London New York and Seoul and mythical such as Agartha the legendary city located within Hollow Earth 7 and the Hell dimension and even in time to pursue the overall plot and investigate new mysteries in connection to the dark invasion The overall plot has a conclusion but the designers also leave room for future issues and expansions H P Lovecraft s works the Indiana Jones franchise and Stephen King s novels are major inspirations for the game s settings and storylines 8 Plot edit A bee flies into the character s sleeping mouth one month after an occult terrorist attack in Tokyo subways In dreams the character is offered survival of the fast approaching End of Days in return for service to an Elder God while a good and bad angel advise the player to defy the god or else make wary use of it The character awakes with magical powers which the character spends a week learning to control before being recruited as an agent either politely by the Templars menacingly by the Illuminati or incomprehensibly by the Dragon The character then travels to London Brooklyn or Seoul to receive training and endure a variously induced hypnotic flashback of the Tokyo disaster After choosing weapons they are sent to the first of several supernatural disaster zones around the world to advance their society s interests The first three playfields are on fictional Solomon Island Maine walled off by occult fog and besieged by zombies with heavy influences from H P Lovecraft and Stephen King references to horror writings such as Edgar Allan Poe s and King s include Flagg s Pharmacy the Overlook Motel Jack amp Wendy s Bed amp Breakfast and an occupation of the town by ravens with unpleasant habits NPC have Kingian names like Creed and Bannerman Scandinavian Draug undead and ancient Mayan invaders some human begin to reveal the legacy of an ancient war fought on the mountain to control what is beneath it A black liquid called the filth bubbles up from beneath the mountain rapidly corrupting the minds and bodies of all creatures who contact it and gradually revealed to consist of the dreams of old gods The player s investigation centers upon a man calling himself Beaumont who is working with the world s most popular New Age cult Morninglight actually bent on feeding the world to eldritch beings Also present on the island are the Order of Phoenician Sailors a resentful global pirate mercenary army and the in house soldiers and scientists of Orochi the world s largest tech conglomerate The player gradually discovers the legendary identities of both Beaumont and of a sword which brought by fishermen to the island initiated the horrors there Forging an alliance with the island s Native American community the character enlists ancient powers to defeat Beaumont Dungeons accessible from the island include the site of a capsized tanker further offshore haunted by a small Cthulhu avatar a part of the Hell Dimensions where a human bent on redeeming Hell is held captive and the island s ancient past where the war over the mountain is fought After facing Beaumont the character is sent to the Valley of the Sun God a fictional tourist area in Egypt One map in the area hides a hidden ancient city built to worship an evil god while the other boasts a small modern town situated above the as yet undiscovered ruins of ancient Thinis Recently blights resembling the seven plagues of Egypt have manifested along with a Filth eruption associated with the return of the cult of historic sun god Aten and indeed of the historical pharaoh Akhenaten father of Tutankhamen and initiator of Ancient Egypt s short lived experiment with monotheist Aten worship The player is assisted by a mafia of black marketeering mummies by a millennia old paramilitary resistance movement named the Marya by a cagey eyewitness of old testament events wielding what seems to be Aaron s Rod and by Akhenaten s rebellious high priest and the seven of his own children he sacrificed in order to create seven avatars of the Egyptian pantheon in the form of giant Sentinel statues Dungeons include another Hell Dimension and an ancient Aten temple teeming with what s left of some very unwise Orochi scientists The next location the character visits is Bacas County Transylvania where an ancient human fairy truce has been broken by an army of vampires besieging the local town The plot reveals this siege is at the request of their queen Mara concealing her work to exploit another Filth source and gateway into other dimensions originally opened by the Orochi Group using Emma a captive teenaged psychic The vampires are being opposed by the Drăculești a group founded by Vlad Dracula to hunt and fight supernatural creatures The Filth is also present in the Bacas County and it is corrupting the land and its inhabitants The character later revisits the three main locations and they slowly learn that all three major catastrophes are heavily linked to the Orochi Group and its mysterious leaders Samuel Chandra and Lily Engel The player faces Lily in Transylvania and her true identity Lilith is revealed Lily manages to escape to Kaidan and the character is sent to Venice by their handler In Venice they discover that the group known as the Council of Venice responsible for keeping the peace in the secret world has been corrupted Finally the character goes to Kaidan which is located in Tokyo Japan A bomb was released in the Kaidan subway which started the spread of the Filth and the destruction of the world The headquarters of the Orochi Group is also located in Kaidan as is the Black Signal the digital mind of a Filth cultist who now directs the Filth creatures in Kaidan Several groups are fighting for control of Kaidan and it is up the player character to discover the mysteries of Tokyo find out who released the bomb and face Lily and the Orochi Group The Tokyo areas utilize many Japanese legends such as the Namahage Development editAfter announcing the development of The Secret World Funcom project director Jorgen Tharaldsen informed the press that the game uses the same engine as Age of Conan 9 According to Funcom the game would blend elements of MMO gameplay with alternate reality gaming ARG and social networking 10 At GDC 2009 Tornquist gave an interview to GameSpot regarding The Secret World revealing more about its gameplay 2 There would be neither levels nor classes in the game instead the character building would be skill based This way the developers planned to avoid level grinding allowing new players to join the game more easily The player characters would be customizable to a large degree particularly in their choice of clothing except in PvP where players must wear faction specific uniforms weapons which range from shotguns to swords and can be customized and upgraded and the supernatural powers they acquire Combat against computer controlled monsters would be one of the game s central points and will require more of player s attention than contemporary MMORPGs Death in game results in the character returning as an anima and they have the option of returning to their body or respawning at a variety of resurrection locations The players will be able to form teams to fight together but in an earlier blog posting Tornquist assured that the game can also be played in single player mode should a player choose not to play with a group 11 According to him the game is story driven and there is an overarching linear plot as well as numerous side quests ranging from investigation to sabotage and hunting since diversity of the gameplay will be another central point In an interview with GameSpot at the 2009 Penny Arcade Expo Tornquist and the lead designer Martin Bruusgaard revealed which playable factions secret societies will be available in the game The factions are the London based Templars pious zealots who would burn an entire village down to get their hands on one demon the New York City based Illuminati Machiavellian pragmatists who believe that it s a tough world where only the strongest will survive and the Seoul based Dragon who take a neutral stance between the other two and are all about deceiving orchestrating chaos and waiting patiently for its time A personality test to determine the players inclination towards one of the factions was made available on the official The Secret World website soon after the reveal 12 It would be impossible to change factions without creating a new character Additionally players are able to create their own guilds known as cabals 13 in game affiliated with one of the main factions All players actions in the game are contribute to their ranking in their respective guilds and factions 12 The same interview revealed that PvP areas of the game are located in the region called Agartha inside the hollow Earth where the players will fight for the invaluable resource known as anima 12 This idea was dropped during closed beta due to unspecified reasons Large scale PvP has later been revealed to take place in big persistent warzones Control of these warzones has an effect on the rest of the players of a controlling faction and provides bonus experience and other perks 14 There are also small mini games in iconic locations such as Shambhala El Dorado and Stonehenge 14 The pre production of the game originally known as Cabal and The Entire World Online in the earliest concepts started in 2002 8 but in mid 2003 most of the working team was transferred to the development of Dreamfall 15 Cabal was to be set in the same universe as the later The Secret World but in the 1920s instead of the contemporary period with H P Lovecraft s works and the Indiana Jones franchise being major inspirations 8 The idea of setting the game in the 1920s was scrapped after lengthy discussions in order to make the game more accessible for modern players 8 The work on The Secret World was resumed in 2006 after Dreamfall shipped with many of the latter s designers including Ragnar Tornquist playing key roles in the former s development 15 The Secret World was produced at the Funcom studios in Oslo Montreal and Beijing 16 In August 2008 it was stated that the development team consisted of people previously involved in the development of Dreamfall Anarchy Online Age of Conan EverQuest II and The Longest Journey 10 In November Funcom stated that 70 people were working on the project 17 The Secret World uses the proprietary DreamWorld Engine 18 On September 29 2009 Funcom announced a reduction of 20 of its staff resulting in significant delay for the release of The Secret World 19 On January 10 2011 Electronic Arts announced that it will co publish The Secret World with Funcom Funcom told VG247 that they were leaving their options open in regards to the 360 version 20 On August 30 2011 beta testing sign up became available 21 On February 21 2012 Funcom announced that The Secret World would be released on June 19 22 The first public beta test Kingsmouth Calling went live on May 11 2012 available to all pre purchasers of the game The second public beta test Hell Raised went live on June 15 2012 available to pre purchasers and invited players The company also revealed that over 750 000 gamers had applied to beta test the game significantly higher than for their previous MMO Age of Conan Hyborian Adventures 23 On January 29 2014 Norwegian economic crime unit Okokrim launched an investigation into suspected infringement of the provisions of the Securities Trading Act concerning the 2012 launch of The Secret World 24 Marketing editAlternate reality games edit The first promotional material appeared on May 8 2007 when a picture was leaked into the internet containing a poem a Knights Templar seal and several sentences in Spanish Norwegian French German and Hebrew 25 When solved the poem led to a series of internet pages one of them with a riddle and eventually to the newly created official forum 16 This was also the start of an alternate reality game 26 The websites led to a Flash page with a countdown timer that uses Eastern Arabic numerals The timer would presumably have reached zero at 12 00 AM on December 21 2012 adjusted for the location of Funcom headquarters 27 The date is the end of the Mayan calendar cycle which is notable in Maya mythology A puzzle was also included on the same page hinting at the destruction of three major cities Solving the puzzle gave the players 5 sets of coordinates revealed several early screenshots from the game and marked the end of the first ARG 28 Between 2007 and 2014 Funcom has created several alternate reality games such as Dark Days Are Coming Two Lines Twine The End of Days and Division 66 29 The alternate reality games were created using Twitter Flickr 8tracks and several websites created by Funcom such as Kingsmouth and the official game forums 30 One of these ARGs called The End of Days engaged more than 600 000 players from 22 countries and also had real life quests in seven cities around the world 31 The ARGs provided the players with more insight in the lore and story behind The Secret World and also in game rewards Promotion edit A first teaser trailer featuring the Dragon faction was released on April 7 2009 during the GDC 2009 32 A second teaser featuring the Templar faction was released on September 4 2009 A teaser presenting the fictitious town of Kingsmouth was released on February 2 2010 On March 23 2010 i e 10 days after the GDC 2010 of San Francisco California a short teaser was released showing some extremely brief in game sequences and announcing the release of a bigger teaser on March 25 2010 This last one showed some fights in Kingsmouth Most available teasers can be viewed on the game s homepage however GameSpot s interviews with Ragnar Tornquist on the various factions within the game included scenes from teaser trailers 33 34 35 In 2011 Funcom started working on a Facebook app called The Secret War The first stage asking players to choose their faction aired on August 30 2011 along with the long awaited beta sign up for the actual game 36 As of April 2012 The Secret War was active 37 The game was available for seven weeks and saw the player fight over control of the world as members of one of three factions There were also seven special weekly missions such as The Battle for Africa that provided rewards for all players of specific faction 38 Players were able to earn the chance for a guaranteed slot in the beta as well as a trip to Montreal Quebec Canada to play the game Actions in The Secret War gained special items to be used with characters at game launch Over 250 000 players participated in the game 39 Funcom also had a panel advertising The Secret World at PAX East 2012 where people could play the game for the first time in preparation of the first beta test Funcom hosted a total of three beta weekends Kingsmouth Calling Part 1 Kingsmouth Calling Part 2 and Hell Raised These beta weekends allowed players to explore the two area of the game play the first two dungeons and experience the different introduction sequences for each of the three factions 40 On May 25 2012 Funcom announced moving the release date to July 3 2012 1 The film edit The game was officially used in the film IRL and plays an important role in it showing the main character s internal perception of the world and helps him find love 41 Release editPre order edit Funcom offered a number of in game content packs available as a pre order bonus by registering at the official website These ranged from additional in game pets and weapons to a life time subscription and discount at the in game store The exact contents of the bonus packs depend on the location of purchase Players who pre ordered the game gained early access to the game servers before the official release date 42 Updates edit The game has received regular updates called issues that added new missions weapons abilities features and storylines Originally these issues were supposed to be released monthly but when the game went from Pay to Play to a Buy to Play policy this changed The first four issues were incorporated in the base game while Issue 5 The Vanishing of Tyler Freeborn was provided free of charge only to players who had purchased the game prior to January 2013 Subsequent updates have been offered at a slower pace usually taking several months for new issues to be released They are available as paid for DLC for players Funcom does not provide these issues free to its subscribers and lifetime users instead including 1 200 bonus points as part of its subscription and thus offering the option of only buying the DLCs users are interested in After some concern by the subscribers and lifetime members Funcom stated that the subscribers lifetime members would never have to pay more than 1 200 bonus points for new issues As of December 2016 a total of 15 issues had been released Reception editReceptionAggregate scoreAggregatorScoreMetacritic74 100 43 Secret World Legends 76 100 44 Review scoresPublicationScore1Up comA 45 Eurogamer7 10 46 GameSpot7 5 10 47 GameSpy nbsp nbsp nbsp nbsp nbsp 48 GameTrailers7 3 10 49 IGN7 9 10 50 PC Gamer US 69 51 The Secret World has a 74 100 critic rating on Metacritic indicating that it has mixed reviews 43 IGN praised the presentation and also said that while The Secret World starts off strong it loses steam afterwards 52 GameSpot praised The Secret World s puzzles storytelling and atmosphere but criticized its lack of PvP content at launch Jonathan Deesing of G4 TV gave The Secret World a score of 2 5 5 during closed beta testing of the game 53 Reviewer Heather Mitchell praised the game s unusual setting and puzzle quests 54 unreliable source PC Gamer praised the high ambitions and colourful appearance of the game but criticised the uninspired combat and the lack of agency of the silent protagonist giving the game 69 51 On August 28 2012 Funcom announced that The Secret World had sold 200 000 copies below company s expectations Funcom claimed that mixed and poor reviews coupled with the proximity of Diablo III Guild Wars 2 and World of Warcraft Mists of Pandaria launches cut the sales of the game 55 56 After switching to a buy to play model in December 2012 Funcom reported that the player activity had increased by 400 percent as a result of the model change and that an additional 70 000 units had been sold over the course of two months 57 Spin offs editThe Black Watchmen Universe edit In 2014 Human Equation acquired license rights for Funcom s Black Watchmen intellectual property IP which is a part of The Secret World universe The company intended to create a permanent alternate reality game with the Black Watchmen license as well as an accompanying comic book 58 The license was eventually transferred to a new start up company called Alice amp Smith and crowdfunding for the game started in 2014 On September 13 2014 the game was successfully funded on Kickstarter 59 The game was released on June 25 2015 on Steam and currently has two seasons and several pieces of DLC all of which can be bought separately 60 Additionally Alice amp Smith have also expanded the Black Watchmen universe with two spin offs games Ahnayro and Nite Team 4 61 62 No prior knowledge of the Secret World universe is required to play the Black Watchmen games The Park edit Main article The Park video game In August 2015 Funcom announced a new spin off of The Secret World in the form of The Park a short experimental horror game created by Funcom The Park is set in The Secret World universe and uses both locations and characters seen in the main game The game was released on October 27 2015 63 A Secret World tie in mission called The Seven Silences continues the story of the Park and was available every year during Halloween The mission is currently not available in Secret World Legends 64 Hide and Shriek edit Hide and Shriek is a one vs one competitive multiplayer game set in The Secret World universe which was announced in May 2016 The game was built with the Unreal 4 engine and was released on October 25 2016 In the game players can also collect items called stories which deal with characters and themes from The Secret World The game went free to play in October 2017 65 66 Secret World Legends edit As of March 2017 the producers of the game have announced that it will be rebuilt and relaunched as Secret World Legends but that the older game and accounts will still remain functional and playable 67 It was launched 4 months later 3 Several new additions were added to the game post launch such as the Dawn of the Morning Light storyline the Agent System and the Occult Defense Scenario None of this content is playable in the original version of the game 68 Television show edit In August 2017 American film production company Infinitum Nihil announced production of a television series adaptation of The Secret World 69 Moons of Madness edit Funcom and Rock Pocket Games have announced that another spin off game will be released on Microsoft Windows Xbox One and PlayStation 4 during Halloween 2019 The game was revealed to be Moons of Madness a first person story driven cosmic horror game which takes place on Mars and deals with the Secret World s Orochi Group 70 The Secret World Roleplaying Game edit At the end of 2021 Star Anvil Studios announced a tabletop role playing game based on The Secret World A KickStarter campaign is also announced to follow in 2022 71 Notes edit There are a few situations such as combat where players cannot change class References edit a b announcement Archived 2012 05 28 at the Wayback Machine a b c Park Andrew 2009 04 07 GDC 2009 The Secret World First Look Interview GameSpot Archived from the original on 2013 01 02 Retrieved 2009 04 09 a b O Connor Alice 2017 03 29 The Secret World relaunching F2P as Secret World Legends Rock Paper Shotgun Archived from the original on 2017 08 05 Retrieved 2017 07 26 a b The Secret World Archived from the original on 2014 01 12 Retrieved 2014 01 08 Q3 2006 Financial Report Presentation PDF funcom com Funcom 2006 11 02 Archived from the original PDF on 2009 04 20 Retrieved 2008 08 20 a b Tornquist Ragnar 2007 03 07 The rumours of a reveal are somewhat exaggerated Archived from the original on 2008 06 27 Retrieved 2007 03 07 Tornquist Ragnar June 9 2009 The Forbidden Land Archived from the original on June 15 2009 Retrieved 2009 06 11 a b c d John Walker 2011 07 06 Ragnar Tornquist On The Secret World Part 1 Rock Paper Shotgun Archived from the original on 2011 08 16 Retrieved 2011 08 27 Callaham John 2007 03 06 GDC New Funcom MMO Game Revealed FiringSquad com Archived from the original on 2007 03 09 Retrieved 2007 03 07 a b Q2 2008 Financial Report Presentation PDF Funcom 2008 08 15 Archived from the original PDF on 2008 11 08 Retrieved 2008 08 20 Tornquist Ragnar 2007 08 22 Attacking my massively backlogged inbox Archived from the original on 2008 06 27 Retrieved 2007 08 22 a b c Tong Sophia 2009 09 10 The Secret World Updated Impressions GameSpot Archived from the original on 2009 09 12 Retrieved 2009 09 12 The Secret World Cabals Archived from the original on 2012 07 09 Retrieved 2012 07 07 a b Blog Player vs Player in the Secret World Funcom Archived from the original on 2015 05 14 Retrieved 2015 11 30 a b Tornquist Ragnar 2007 05 11 The Secret World is secret no more Archived from the original on 2008 06 27 Retrieved 2007 05 12 a b Funcom reveals The Secret World Funcom 2007 05 11 Archived from the original on 2007 09 28 Retrieved 2007 05 12 Q3 2008 Financial Report Presentation PDF Funcom 2008 11 11 Archived from the original PDF on 2009 03 09 Retrieved 2009 01 15 The Secret World s engine takes center stage Joystiq 2012 01 09 Archived from the original on 2012 05 08 Retrieved 2012 04 16 Secret World gets significant delay as Funcom drops 20 of staff VG247 2009 09 29 Archived from the original on 2009 10 03 Retrieved 2009 09 29 Cullen Johnny 2011 10 01 EA Partners to co publish The Secret World Funcom leaving options open on 360 version VG247 Archived from the original on 2011 11 08 Retrieved 2011 10 01 Funcom Opens Beta Registration for The Secret World Funcom News Funcom 2011 08 29 Archived from the original on 2015 01 23 Retrieved 2015 01 23 Funcom today opened the official beta registration The Secret World to launch in July New Game Network February 21 2012 Archived from the original on February 23 2012 Retrieved February 21 2012 The Secret World To Launch June 19 2012 Archived from the original on 23 February 2012 Retrieved 26 February 2012 Fahey Mike 29 January 2014 Investigators Raid Norwegian Game Studio Kotaku Gawker Media Archived from the original on 31 January 2014 Retrieved 29 January 2014 Purchese Rob 2007 05 08 Poem hides new game Eurogamer Archived from the original on 2007 05 12 Retrieved 2007 05 12 Alternate reality game on The Secret World forums Archived from the original on 2009 06 02 Retrieved 2009 08 13 Dark Days Are Coming Funcom 2008 05 28 Archived from the original on 2008 06 10 Retrieved 2008 05 28 Dark Days Are Coming Crygaia Archived from the original on 2015 12 08 Retrieved 2015 11 30 Alternate Reality Game Crygaia Archived from the original on 2015 12 08 Retrieved 2015 11 29 ARGs Are Back MMORPG 2014 04 25 Archived from the original on 2015 12 08 Retrieved 2015 11 29 Human Equation acquires linceses rights from Funcom Human Equation 2014 04 19 Archived from the original on 2015 09 27 Retrieved 2015 11 29 GDC 2009 The Secret World Official First Look Teaser Trailer GameSpot 2009 04 07 Archived from the original on 2013 01 23 Retrieved 2009 04 09 Gamespot The Secret World Updated Q amp A More Illuminati The Secret World Updated Q amp A More Templars The Secret World Q amp A The Dragon Faction Details First phase of the Secret War live What s coming next Funcom Archived from the original on 2015 11 06 Retrieved 2015 11 29 Funcom launches The Secret War browser based social experience Funcom News Funcom 2012 04 18 Archived from the original on 2015 01 23 Retrieved 2015 01 23 Funcom is excited to announce the launch of The Secret War The Secret War weeks 3 begins Funcom Archived from the original on 2015 12 08 Retrieved 2015 11 29 One million gamers now registered for The Secret World Beta Funcom Archived from the original on 2015 12 08 Retrieved 2015 11 29 The Secret World beta Weekend 3 Hell Raised Funcom Archived from the original on 2015 12 08 Retrieved 2015 11 29 Tach Dave 2013 10 22 Swedish film IRL blends The Secret World and real life Polygon Retrieved 2024 05 02 Reahard Jef The Secret World pre order packages feature beta access lifetime sub and more Archived from the original on 6 June 2012 Retrieved 21 June 2012 a b The Secret World for PC Reviews Metacritic CBS Interactive Archived from the original on 2015 08 23 Retrieved 2015 08 18 Secret World Legends for PC Reviews Metacritic CBS Interactive Archived from the original on 2019 01 21 Retrieved 2019 07 20 Quillen Dustin 2012 08 15 The Secret World Review Think Different 1UP com Archived from the original on 2012 08 18 Retrieved 2012 08 28 Welsh Oli 2012 07 13 The Secret World Review Eurogamer Archived from the original on 2015 09 05 Retrieved 2015 08 28 VanOrd Kevin 2012 07 11 The Secret World Review GameSpot Archived from the original on 2015 09 16 Retrieved 2015 08 28 Johnson Leif 2012 07 18 The Secret World Review GameSpy Archived from the original on 2016 03 04 Retrieved 2015 08 28 The Secret World Review GameTrailers July 18 2012 Archived from the original on July 24 2012 Retrieved November 5 2019 Harry Ralph 2012 07 25 The Secret World Review IGN Archived from the original on 2012 09 25 Retrieved 2012 09 03 a b Savage Phil 2012 08 01 The Secret World Review PC Gamer Archived from the original on 2016 03 08 Retrieved 2016 03 08 Grayson Nathan 2012 07 25 The Secret World Review IGN Archived from the original on 2012 09 25 Retrieved 2012 09 03 Deesing Jonathan 2012 07 19 The Secret World Review PC G4 TV Archived from the original on 2012 10 20 Retrieved 2012 07 19 Mitchell Heather 2013 09 01 The Secret World Review Archived from the original on 2013 12 03 Retrieved 2013 11 19 Makuch Eddie 2012 08 28 The Secret World sells 200 000 GameSpot CBS Interactive Archived from the original on 2016 03 19 Retrieved 2015 08 18 Weber Rachel 2012 08 29 Funcom financials reveal Secret World disappointment GamesIndustry biz Gamer Network Archived from the original on 2015 08 21 Retrieved 2015 08 18 Petitte Omri 2012 01 12 The Secret World activity rises 400 percent after dropping subscriptions PCGamer Archived from the original on 2015 09 24 Retrieved 2015 08 31 Human Equation acquires licenses rights from Funcom Human Equation 2014 04 19 Archived from the original on 2015 09 24 Retrieved 2015 08 31 WE Did It 46 701 The Black Watchmen 2014 09 30 Archived from the original on 2015 09 27 Retrieved 2015 08 31 The Black Watchmen Steam Archived from the original on 2015 06 22 Retrieved 2015 06 04 Ahnayro Alice amp Smith Archived from the original on 2015 11 23 Retrieved 2015 06 04 Nite Team 4 Alice amp Smith Archived from the original on 2016 05 04 Retrieved 2015 05 26 Blake Vikki 2015 08 26 Funcom Announces New Horror Game The Park IGN Archived from the original on 2015 08 29 Retrieved 2015 08 31 Guthrie MJ 2015 10 29 Chaos Theory The Secret World s Halloween Event haunts our dreams MassivelyOP Archived from the original on 2016 10 14 Retrieved 2016 10 13 Palumbo Allessio 23 May 2016 Funcom s Next Game Is Multiplayer Focused and Based on The Secret World IP wccftech Archived from the original on 2016 05 30 Retrieved 2016 06 04 Hide and Shriek Steam Archived from the original on 2016 10 06 Retrieved 2016 04 10 Letter from the Producer Secret World Legends 28 March 2017 Retrieved 1 May 2017 What changed A quick rundown of SWL updates for returning players Funcom Forums 8 April 2018 Archived from the original on 2019 03 30 Retrieved 2019 03 30 Petski Denise August 14 2017 Johnny Depp s Infinitum Nihil To Produce The Secret World TV Series Based On Video Game Deadline Archived from the original on November 20 2018 Retrieved November 19 2018 Moons of Madness Funcom Archived from the original on 2023 02 05 Retrieved 2019 03 30 Star Anvil Studios Presents the Secret World Roleplaying Game in 2022 Star Anvil Studios Presents The Secret World Roleplaying Game in 2022 7 December 2021 Archived from the original on 21 December 2021 Retrieved 21 December 2021 External links editOfficial The Secret World website Archived 2012 03 08 at the Wayback Machine Retrieved from https en wikipedia org w index php title The Secret World amp oldid 1221841859 The Black Watchmen Universe, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.