fbpx
Wikipedia

Tatsunoko vs. Capcom: Ultimate All-Stars

Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom. The game features characters from both Capcom's video game franchises and various anime series produced by Tatsunoko Production. It was originally released in Japan for arcades and the Wii video game console in December 2008 as Tatsunoko vs. Capcom: Cross Generation of Heroes (タツノコ VS. CAPCOM CROSS GENERATION OF HEROES). Following high demand from international fans, Capcom worked with Tatsunoko to resolve international licensing issues and a second version, Ultimate All-Stars, was released for the Wii in North America, Japan, and Europe in January 2010, featuring additional characters and online multiplayer.

Tatsunoko vs. Capcom:
Ultimate All-Stars
North American box art depicting the Capcom and Tatsunoko characters on the left and right, respectively
Developer(s)Eighting
Publisher(s)Capcom
Director(s)Hidetoshi Ishizawa
Shinji Ueda
Producer(s)Ryota Niitsuma
SeriesVs.
Platform(s)Arcade, Wii
Release
December 2008
  • Cross Generation of Heroes
    Arcade
    • JP: December 2008
    Wii
    • JP: December 11, 2008
    Ultimate All-Stars (Wii)
    • NA: January 26, 2010
    • JP: January 28, 2010
    • EU: January 29, 2010
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemProprietary Wii-based arcade board

In Tatsunoko vs. Capcom, players engage in combat with a team of two characters or with a single giant character and attempt to knock out their opponents. It is the seventh Capcom-designed installment in their Vs. fighting game series, which includes the Marvel vs. Capcom and Capcom vs. SNK series, and the first to be fully rendered in 3D graphics. The game is set in a 2.5D environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics. The game is designed around a simplified three-button attack system, which was inspired by the simplistic control schemes commonly used by both the Vs. series and the Wii.

The game received generally positive reviews from critics, who praised its approachable gameplay for newcomers and depth for veteran players. However, reviewers had mixed experiences with its online component, and found Arcade mode lacking in replay value. According to the game's producer, Ryota Niitsuma, development difficulties and a lack of Wii fighting games were the reasons for its platform exclusivity; however, multiple critics questioned if that was the best choice. Capcom announced in April 2010 that the game was a commercial success.

Gameplay edit

 
Joe the Condor of Gatchaman attacks Batsu of Rival Schools. The characters' life and Hyper Combo gauges are displayed across the top and bottom of the screen, respectively. The red sections of the life gauges represent recently received damage that can be regenerated when characters are switched.[1]

Tatsunoko vs. Capcom is a tag team-based fighting game in which players control characters with different attacks and fighting styles, and engage in combat to deplete their opponent's life gauge.[2][3] The gameplay is set in a 2.5D environment where the characters are rendered in three-dimensional graphics, but their movements are restricted to a two dimensional plane; they may only move left and right, and upward through the air.[3] Each player may select a team of two characters and can switch between them during combat. Alternatively, players may select one of two "giant" characters, who cannot be played as part of a team.[4] When characters switch, the incoming one performs a special attack upon entry, and the previous one can regenerate health.[5] Characters not in play may be used to assist, and to perform powerful team moves.[2][6] A match ends when a team has no characters left, or when the timer reaches zero—in which case, the team with the most remaining life wins.[1]

The arcade release of Cross Generation of Heroes has a control scheme consisting of a joystick and four buttons.[3] Wii versions of Tatsunoko vs. Capcom have five control options: the Classic Controller, Nintendo GameCube controller, third-party arcade sticks, and two simplified control schemes—intended for inexperienced players—for the Wii Remote.[2][7] Players use controller inputs to perform attacks; the most basic attacks are executed by pressing one of three attack buttons: light, medium, or strong. Players may augment basic attacks with joystick or control pad directional inputs; for example, a standard strong attack can become a sweep when the down input is added.[4][8] Basic attacks can be strung together to perform combos.[4]

Each character has unique "universal techniques"—special attacks that are more powerful than normal moves—that require complex control inputs.[8][9][10] Similar inputs are used to perform even stronger versions of special moves called Hyper Combos and Team Hyper Combos; these deal damage relative to the size of the player's Hyper Combo gauge,[1] which increases when the character inflicts or receives damage.[8][11] Certain universal techniques are usable by all characters; for example, each character possesses one that launches opponents upward, rendering them vulnerable to an "air combo".[12] Other common universal techniques include the "Baroque Combo", which sacrifices the regenerable portion of a character's life gauge, but allows players to extend combos and deal more damage;[13] and the "Mega Crash", which creates a temporary barrier around the character to knock back opponents, but partially drains their Hyper Combo and life gauges.[11]

Modes edit

Cross Generation of Heroes, the 2008 Wii version of Tatsunoko vs. Capcom, has an Arcade game mode: the player fights against artificial intelligence (AI)-controlled opponents to reach the final boss character, Yami from Ōkami. Time attack and Survival modes are also available, and require the player to defeat every character in the game. While Survival limits health regeneration, Time attack challenges players to win in the shortest time possible. Other modes include Vs. Mode, in which two players engage in combat, and Original Games, which sees up to four players competing in character-specific minigames. Using money obtained throughout the game, the player may purchase unlockable characters, alternate character costumes, minigames, character profiles, movies, illustrations, and background music. Once purchased, the latter four are viewable in a gallery.[14][15] The arcade release of Cross Generation of Heroes omits the game modes, and instead features a character selection screen from which a player may compete against either AI opponents or a second player.[16]

Ultimate All-Stars has largely the same features as the Wii version of Cross Generation of Heroes, with the exception of Original Games; instead, it features a top-down shooter minigame set in the Lost Planet world called "Ultimate All-Shooters".[17] Unique to Ultimate All-Stars is Nintendo Wi-Fi Connection support for Vs. Mode competition over the Internet.[7] Online multiplayer matches may be played either with registered friends or opponents, or randomly selected participants. Players can choose from randomly selected opponents to be of a rank similar to their own. Rank is decided by battle points, which fluctuate when a ranked match is won or lost. Once a match is completed, players can add a consenting opponent to a Rival Roster for future matches.[18]

Playable characters edit

Ultimate All-Stars contains 26 playable characters from Capcom video game franchises like Street Fighter, Mega Man, and Viewtiful Joe and Tatsunoko Production anime franchises such as Science Ninja Team Gatchaman, Yatterman, and Casshan.[9] The original arcade version of Cross Generation of Heroes features 18 characters, which was increased to 22 for its Wii release; one character from this version does not appear in Ultimate All-Stars. The rosters of both Ultimate All-Stars and Cross Generation of Heroes are evenly divided between Tatsunoko and Capcom characters. The game's two largest and most powerful characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, cannot have partners; by extension, they cannot perform universal techniques that require a partner. Non-playable characters, derived from Capcom and Tatsunoko intellectual properties, make cameo appearances during certain attacks; for example, Casshan is assisted by his robotic dog, Friender, while Doronjo is accompanied by her lackeys Boyacky and Tonzura.[2]

Tatsunoko characters edit

Capcom characters edit

Notes
  1. ^ a b c d Added in the Wii version of Cross Generation of Heroes
  2. ^ Removed in Ultimate All-Stars
  3. ^ a b c d e Added in Ultimate All-Stars

Development edit

 
Capcom producer Ryota Niitsuma who previously worked on Street Fighter IV[19]

Tatsunoko vs. Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters.[20] In-company discussions at Capcom about it started in mid-2006;[19] Capcom producer Ryota Niitsuma was interested in producing a fighting game, and agreed with other Capcom employees that Tatsunoko's characters would be better suited for a Vs. game than a Street Fighter game.[20] The resulting project was the seventh Capcom-designed entry in the Vs. series and the first in over seven years.[3][21] In the 2000s decade, fighting games were less popular and plentiful than in the mid-1990s, with multiplayer competition shifting towards other genres.[22][23]

The research and development team started work in parallel with Street Fighter IV. "Capcom [hoped to] bring back the fighting genre into the mainstream market [...] with a serious fighting game for very hardcore fans, and another with a slightly lowered barrier to entry," Niitsuma said.[24] Eighting, Capcom's hired developer, took on the job in early 2007.[19][25] Tatsunoko vs. Capcom's design was a departure from the complex attack systems of the Street Fighter series, and of certain Vs. titles. The game is built around a simplified three-button attack system (light, medium, and strong); it was inspired by the control systems commonly used by both the Vs. series and the Wii, which allows intricate moves to be performed with basic control inputs.[2]

On May 22, 2008, Capcom announced the game, titled Tatsunoko vs. Capcom: Cross Generation of Heroes, for release in Japanese arcades.[26] The arcade cabinets' system board was proprietary hardware based on the Wii.[16][27] Beta units were sent to test locations in Tokyo (July 10–13) and Osaka (July 25–27).[28] By September, the game was 70% complete, and a Wii version was announced for Japanese release.[29] Capcom gradually revealed the game's cast until release.[30][31] It was released in Japan on the Wii on December 11, 2008, and an arcade version followed in mid-December 2008.[32]

When choosing candidates for the Tatsunoko and Capcom character rosters, the development team was free to nominate any character it wished.[33] However, the team faced limitations on its Tatsunoko candidates; Niitsuma explained, "[We] had to consider licensing issues. Once we had that list we had to figure out how to make a balanced fighting game. On top of that we wanted a good balance between male and female characters." Selection emphasis was placed on main characters, rather than on villains. Certain characters were denied by Tatsunoko Production without explanation to Capcom. "We weren't privy to a lot of their decision making process. They didn't share a lot of reasons with us. When they said no and we asked why, they wouldn't tell us, but would give us another suggestion," Niitsuma said. They disallowed characters from Genesis Climber MOSPEADA or Samurai Pizza Cats, despite the high number of fan requests for the latter.[34] The eponymous characters of Tatsunoko's Muteking, The Dashing Warrior and Nurse Witch Komugi were among those planned for inclusion, but were eventually scrapped.[35] The finalized Tatsunoko cast consists of characters that the team enjoyed in their youth.[33] The development team hoped to include Capcom's Phoenix Wright and Franziska von Karma from the Ace Attorney series, but, while the latter's use of a whip made her easy to incorporate, the team struggled to find appropriate attacks for Phoenix.[36] Since Phoenix doesn't move from the waist down in his original game environment, the team considered adding tires to his desk and having the entirety move as a single character. However, this was abandoned due to potential collision issues.[19] Though they envisioned an attack that used his catch-phrase "Objection! (異議あり!, Igiari!)", with the letters themselves used to attack the opponent, they found that localization would have changed the Japanese four-character phrase (in kanji) to a ten-letter word in English, unbalancing the game.[36] According to Niitsuma, during an interview with Siliconera, the inclusion of the race car driver and title character from Speed Racer was discussed but could not be incorporated as he lacked a viable moveset and the vehicle itself wasn't feasible.[37] Arthur from Ghosts 'n Goblins, and Ingrid from Capcom Fighting Evolution were also scrapped.[19][35]

The game is the first Capcom-designed Vs. installment to be rendered fully in 3D.[2] Tatsunoko vs. Capcom and its graphical characteristics were optimized for the Wii, which prevents the game from being ported to other consoles without completely re-building the game.[38] Niitsuma explained that its Wii exclusivity was also due to a lack of Capcom fighting games for the console, and because the Wii's casual quality matches the Vs. series trait of accessibility.[34][39] The producer suggested that porting a sequel would be easier, but that Capcom would gauge the reception of the Wii game before making such plans.[38] Capcom USA's Corporate Officer/Senior Vice-President Christian Svensson revealed in early November 2012 that Capcom's rights with Tatsunoko have lapsed thus disallowing Capcom to sell Tatsunoko vs. Capcom physically or digitally.[40]

Localization edit

On May 6, 2009, Capcom listed two "mystery games" as part of their Electronic Entertainment Expo 2009 (E3 2009) lineup.[41] Nintendo Power magazine revealed "Capcom Mystery Game #1" to be the North American localization of Tatsunoko vs. Capcom: Cross Generation of Heroes, with the new subtitle "Ultimate All-Stars". It was playable at the company's E3 booth.[42] European and Australian releases were announced on later dates.[43] The game was originally unintended for release outside Japan, but was localized by Capcom due to positive fan reception. Tatsunoko Production assisted Capcom with its character licensing issues; while Tatsunoko Production holds such rights in Japan, they are licensed to companies such as Time Warner in other countries.[33] Niitsuma said that acquiring character licenses was difficult, as it was largely done one at a time, and characters cleared in North America had to be checked separately in Europe.[44] Another issue was the possibility that Eighting would be occupied with other projects.[25] Time constraints led Niitsuma to replace the character-specific minigames of Cross Generation of Heroes with "Ultimate All-Shooters", an expansion of PTX-40A's minigame.[19] Artwork by UDON replaced the animated character-specific endings.[45][46]

A Capcom press release in June 2009 stated that the North American release would have more mini-games, an "enhanced" story mode, and support for online play. The roster would be expanded by five characters, but would lose one unnamed Tatsunoko character.[47] However, Capcom later revised this press release, as it was incorrect,[48] with the statement that they were "looking into adding new features to the game, including possible additions of several new characters from both Capcom and Tatsunoko and [...] exploring the option of online gameplay."[49]

On September 9, 2009, Capcom announced the Japanese release of Ultimate All-Stars. Starting on that day, the company periodically revealed the game's new characters; however, the full cast was leaked through JavaScript code on the game's official Japanese site.[50][51] With the exception of Hakushon Daimaō, who was removed due to unspecified licensing issues, every playable character from the original Wii release was included.[19] Hakushon Daimaō was also removed in Ultimate All-Stars' Japanese release, due to both his unpopularity with players, and the game's status as a localization of the North American version.[52] The new characters encompassed Frank West from Dead Rising, Zero from Mega Man X, Yatterman-2 from Yatterman, Joe the Condor from Gatchaman, and the title character from Tekkaman Blade.[17][53] Shinji Ueda served as a director along with Hidetoshi Ishizawa.[54] Ishizawa admitted that, just as Cross Generation of Heroes was not initially planned to be released internationally, neither was Ultimate All-Stars planned to be released in Japan. However, fan appeals and the research and development team's own hopes resulted in the game's Japanese localization.[55]

Launch edit

An official launch event for Tatsunoko vs. Capcom: Ultimate All Stars was held at the Nintendo World Store in the Rockefeller Center on January 23, 2010, featuring autograph signings by Niitsuma, giveaways, competitions, and playable demo kiosks. Hundreds of fans were expected to attend between 11 pm and 3 pm.[56] The game was released in North America on January 26,[57] in Japan on January 28,[19] and in Europe on January 29.[58] Capcom's Community Manager Seth Killian expressed satisfaction with the North American sales of Ultimate All-Stars. "[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success," Killian stated. "And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce."[59] In Japan, Ultimate All-Stars sold 18,913 units as of January 2, 2011,[60] and, as of December 27, 2009, Cross Generation of Heroes has sold 62,805 units.[61]

Certain versions of Tatsunoko vs. Capcom: Ultimate All-Stars are bundled with a Mad Catz arcade stick, whose artwork was produced by Japanese artist Shinkiro.[62] Pre-orders from GameStop included eight of thirteen lenticular trading cards.[63] As a buying incentive, Capcom's Japanese online store offered a Secret File compilation book of concept art, illustrations and design notes; it is the twenty-seventh volume of the Secret File series, which was originally published between 1996 and 1999 as a supplement to Capcom games of the time.[64] The store also included an audio CD with four vocal tracks from the game:[65] the opening song from Cross Generation of Heroes, "Across the Border", sung by Asami Abe;[66] Ultimate All-Stars' English re-recording of this song, sung by Anna Gholston, with rap by James C. Wilson; and the Japanese and English versions of Roll's theme song[65] composed by Yoshinori Ono.[54]

Reception edit

Famitsu's four reviewers each gave Tatsunoko vs. Capcom: Cross Generation of Heroes a score of 8/10. They believed that its variety of characters and its fighting system were strong points, but found its gameplay to be slightly flat, as skilled players are obligated to use Baroque Combos repeatedly.[73] Licensing and resource issues made GameSpot's Ricardo Torres, IGN's John Tanaka, GamesRadar and other critics doubtful that the game would see an international release.[14][33][74] Describing the game's cast of licensed characters, Adam Sessler of X-Play stated that "clearing the American rights to show them all in one game would be a logistical nightmare."[75] He also pointed out the largely unknown cast to non-Japanese audiences—a notion IGN's Mark Bozon agreed with.[48][75] When Ultimate All-Stars debuted at E3 2009, it garnered numerous genre-specific awards,[76] and won the Game Critics Award for "Best Fighting Game".[77]

Tatsunoko vs. Capcom: Ultimate All-Stars received positive reviews, with an average score of 85% on review aggregate sites Metacritic and GameRankings.[67][68] Critics praised its balance between accessibility and depth;[78][79] Adam Sessler called it the perfect game for the Wii's demographic, and remarked that it allows "grandmas, kiddies and junkies" to perform intricate combos, while including deeper gameplay mechanics for the "more refined palate".[72] Contrasting the game with previous Vs. titles, GameSpot reviewer Randolph Ramsay stated that its use of fewer buttons "may seem less complex [...], but this simplicity belies the depth of each character's move set."[4] Eurogamer's Matt Edwards believed that, compared to the separate buttons for punches and kicks in Marvel vs. Capcom 2: New Age of Heroes, Tatsunoko vs. Capcom's streamlined approach was moderately easy to learn. Edwards claimed that the game is a "slightly slower and more user-friendly Marvel, without losing the ability to pull-off crazy 50+ hit combos."[53]

Reviewers lauded the variety of Tatsunoko vs. Capcom's graphical presentation and character playstyles. Ben Kuchera of Ars Technica wrote that its over-the-top attacks can be "huge, colorful, screen-filling blasts of light and movement," and that combos "flash across the screen, claiming you landed billions of points of damage."[80] Adam Sessler and 1UP.com's Richard Li found that each character played in a vastly different way; Li explained that there are characters who take advantage of sheer speed and long range moves, others who use momentum to apply pressure to opponents and those who rely on a single opportune moment to deal vast amounts of damage.[39][72] Heidi Kemps of GamePro contrasted the game with Marvel vs. Capcom 2, and noted that "every combatant in Tatsunoko feels carefully designed to be unique, intriguing, and most importantly, worth investing time into mastering."[81] Bozon, Edwards, and VideoGamer.com's Wesley Yin-Poole believed that the characters were well-animated, and chained attacks together seamlessly.[17][53][82]

Li criticized Capcom for not providing an easy alternative to unlock characters since the multiple Arcade mode playthroughs needed to unlock them could be frustrating.[39] Nintendo World Report's Neal Ronaghan mentioned it can get tedious,[83] and echoing Li's sentiment, Ryan Scott of GameSpy complained that "arcade mode needs to be left to die," as multiplayer is the primary reason for playing fighting games.[70] Both Scott and Ramsay thought many of the other unlockables obtainable through Arcade mode didn't offer sufficient value.[4][70] Reviewers had mixed experiences with its online component; GameDaily's Robert Workman reported that it ran fluidly, but Scott said that the game lagged often enough to be unplayable.[70][84] Edwards thought "the netcode hasn't shown itself to be particularly sturdy," but the situation may improve as the number of local players increase.[53] Both Bozon and GameTrailers said that performance depends on each player's connection; the latter explained that lag is more likely to occur when playing against a distant opponent.[17][71]

The game's soundtrack was lauded,[17] with Robert Workman of GameDaily highlighting its "fantastic mix of strong techno tunes and dramatic battle themes."[84] Ramsay cited its "convincing battle effects" and "catchy music"; he believed that the latter complemented the game's dynamic nature and presentation.[4] Bozon and Official Nintendo Magazine's Chris Scullion expressed annoyance with the voice work of the top-down shooter minigame.[17][85] Bozon explained that three of the four playable characters yell every time they fire.[17]

Critics speculated on the commercial risk of localizing Tatsunoko vs. Capcom for the Wii.[39][81][82] Kemps considered it a risky undertaking for Capcom, as the console isn't renowned for fighting titles, and as the game abandons the three-on-three matches of the Marvel titles—which popularized the Vs. series—in favor of the two-on-two formula used in the older, more obscure Vs. games.[81] Kemps and Bozon pointed out that the game's Tatsunoko characters are largely unknown to non-Japanese audiences; this caused Bozon to liken the game to a dark horse, as he considered it to be one of the Wii's best titles.[17][81] Li reported that "Many wondered why Capcom chose Nintendo's Wii as the exclusive platform [...], a multiplatform release would reach a broader audience, critics argued."[39] The game's quality led Yin-Poole to question whether it would stay exclusive to the Wii; he speculated, "Perhaps TvC is a test, then. If it sells even remotely well, maybe we'll see a sequel on Microsoft and Sony's consoles. Or maybe, fingers crossed, it'll add further weight to the case for [Marvel vs. Capcom 3]."[82]

See also edit

  • Tatsunoko Fight, a 2000 fighting video game featuring characters from various Tatsunoko properties[86]

References edit

  1. ^ a b c Eighting/Capcom (2010), p. 7.
  2. ^ a b c d e f Hoffman, Chris (July 2009). "When Heroes Collide". Nintendo Power. Vol. 243. United States: Future US. pp. 48–50. ISSN 1041-9551.
  3. ^ a b c d Niizumi, Hirohiko (2008-07-10). "Tatsunoko vs. Capcom Beta Test Hands-On". GameSpot. CBS Interactive. from the original on 2009-12-04. Retrieved 2010-07-17.
  4. ^ a b c d e f g Ramsay, Randolph (2010-01-27). . GameSpot. CBS Interactive. pp. 1–2. Archived from the original on 2010-02-24. Retrieved 2010-05-01.
  5. ^ Eighting/Capcom (2010), p. 18.
  6. ^ Eighting/Capcom (2010), p. 20.
  7. ^ a b "TGS 2009: Tatsunoko VS. Capcom: Ultimate All-Stars, It's Frank West, Baby!" (Press release). Capcom. 2009-09-23. Retrieved 2009-12-05.
  8. ^ a b c Eighting/Capcom (2010), pp. 19, 21.
  9. ^ a b Eighting/Capcom (2010), pp. 24–35.
  10. ^ Eighting/Capcom (2010), pp. 16–17.
  11. ^ a b Eighting/Capcom (2010), p. 22.
  12. ^ Eighting/Capcom (2010), p. 19.
  13. ^ . Official Tatsunoko vs. Capcom: UAS site. Capcom. Archived from the original on 2010-01-24. Retrieved 2010-07-24.
  14. ^ a b Tanaka, John (2008-12-11). . IGN. Fox Interactive Media. Archived from the original on 2009-02-15. Retrieved 2010-01-22.
  15. ^ Eighting (2008-12-11). Tatsunoko vs. Capcom: Cross Generation of Heroes (Wii) (in Japanese). Capcom. Level/area: Main menu, Shop.
  16. ^ a b Killian, Seth (2010-01-28). . GameZone (Interview: Transcript). Interviewed by Dakota Grabowski. Archived from the original on 2010-01-31. Retrieved 2010-01-28. SK: It's a proprietary piece of hardware based on the Wii. I don't know the technical name since it's not in wide release, but I've installed a few, and they look a lot like Wiis.
  17. ^ a b c d e f g h i Bozon, Mark (2010-01-22). . IGN. Fox Interactive Media. Archived from the original on 2010-01-25. Retrieved 2010-01-22.
  18. ^ Eighting/Capcom (2010), pp. 12–13.
  19. ^ a b c d e f g h "前作でやれなかったことを!『タツノコ VS. CAPCOM UAS』開発者インタビュー". Dengeki Online (in Japanese). ASCII Media Works. 2010-02-11. pp. 1–2. from the original on 2010-06-23. Retrieved 2011-01-09.
  20. ^ a b Niitsuma, Ryota (2009-11-09). "Gamasutra Versus Capcom: The Tatsunoko Interview". Gamasutra (Interview: Transcript). Interviewed by Christian Nutt. from the original on 2010-05-09. Retrieved 2009-11-21.
  21. ^ Leahy, Brian (2010-01-25). "Tatsunoko vs. Capcom: Ultimate All Stars Review". G4TV. from the original on 2013-03-11. Retrieved 2010-12-18.
  22. ^ Gertsmann, Jeff (2008-10-24). "Ultimate Mortal Kombat 3 Review". GameSpot. CBS Interactive. from the original on 2009-04-14. Retrieved 2011-02-27.
  23. ^ "GameSpot's Best of 2007: Best Fighting Game". GameSpot. CBS Interactive. from the original on 2011-06-28. Retrieved 2011-02-27.
  24. ^ Niitsuma, Ryota (2010-01-29). . VideoGamer.com (Interview: Transcript). Interviewed by Wesley Yin-Poole. Archived from the original on 2012-10-17. Retrieved 2011-09-21.
  25. ^ a b Orry, Tom (2008-11-03). "'Do not rule out' Tatsunoko vs. Capcom western release". VideoGamer.com. Pro-G. from the original on 2011-09-10. Retrieved 2009-05-25.
  26. ^ Tanaka, John (2008-05-22). . IGN. Fox Interactive Media. Archived from the original on 2008-10-06. Retrieved 2009-05-29.
  27. ^ Torres, Ricardo (2009-06-03). . GameSpot. CBS Interactive. Archived from the original on 2009-06-26. Retrieved 2010-07-13.
  28. ^ "カプコン、ロケテストを東京と大阪で7月10日より順次開催 AC「タツノコ VS. Capcom Cross Generation Of Heroes」". Game Watch (in Japanese). Impress Group. 2008-06-30. from the original on 2009-03-18. Retrieved 2011-01-13.
  29. ^ IGN Staff (2008-09-17). . IGN. Fox Interactive Media. Archived from the original on 2009-01-14. Retrieved 2009-05-29.
  30. ^ Tanaka, John (2008-11-03). . IGN. Fox Interactive Media. Archived from the original on 2009-03-08. Retrieved 2010-05-26.
  31. ^ Tanaka, John (2008-07-25). . IGN. Fox Interactive Media. Archived from the original on 2009-01-29. Retrieved 2009-05-29.
  32. ^ Niizumi, Hirohiko (2008-09-19). "Tatsunoko vs. Capcom crosses over to Wii". GameSpot. CBS Interactive. from the original on 2012-03-31. Retrieved 2013-11-18.
  33. ^ a b c d Killian, Seth (2009-06-11). "E3 09: Tatsunoko vs Capcom – Interview". GamesRadar (Interview: Audio). Interviewed by Games Radar. from the original on 2011-06-16. Retrieved 2009-06-16. The way we actually settled on the character lineup was sort of like to the horror of the marketing department. Basically, the development team was allowed to just pick whoever they thought was awesome, so, on the Tatsunoko side are characters all from their youth that they really liked and really wanted to see in a game.
  34. ^ a b Crecente, Brian (2010-01-22). "The Lost Characters of Tatsunoko Vs. Capcom". Kotaku. Gawker Media. from the original on 2011-06-20. Retrieved 2010-07-27.
  35. ^ a b Holmes, Jonathan (2010-01-29). "A better look at the stuff cut from Tatsunoko Vs Capcom". Destructoid. from the original on 2016-02-21. Retrieved 2014-01-17.
  36. ^ a b "Fighting Talk with Ryota Niitsuma, Tatsunoko vs. Capcom's Producer". NGamer. October 2009. p. 35.
  37. ^ Siliconera Staff (2010-01-20). "Capcom Tried To Get Samurai Pizza Cats For Tatsunoko vs. Capcom". Siliconera. Retrieved 2023-02-02.
  38. ^ a b Yin-Poole, Wesley (2009-10-07). "Capcom: No plans for Tatsunoko vs. Capcom XBLA/PSN port". VideoGamer.com. Pro-G. from the original on 2012-03-31. Retrieved 2010-01-09.
  39. ^ a b c d e Li, Richard (2010-01-28). . 1UP.com. UGO Networks. Archived from the original on 2012-10-17. Retrieved 2010-12-18.
  40. ^ Weber, Rachel (2012-11-08). "Tatsunoko vs. Capcom faces rights lapse". GamesIndustry.biz. Retrieved 2021-10-31.
  41. ^ Kramer, Chris (2008-05-06). "Capcom (and you!) At E3 2009". Capcom-Unity. Capcom. from the original on 2009-05-10. Retrieved 2009-05-31.
  42. ^ Kramer, Chris (2008-05-18). "Capcom E3 Mystery Game #1 revealed in July Nintendo Power". Capcom-Unity. Capcom. from the original on 2009-05-22. Retrieved 2009-05-18.
  43. ^ Bramwell, Tom (2009-03-06). "Tatsunoko vs. Capcom heading West". Eurogamer. Eurogamer Network. from the original on 2009-06-24. Retrieved 2009-05-19.
  44. ^ Niitsuma, Ryota (2009-08-03). Tatsunoko vs. Capcom Comic-Con 09 Producer Interview (Interview: Video). Interviewed by G4 Staff. G4 (U.S. TV channel). from the original on 2011-11-30. Retrieved 2013-05-07 – via Archive.org.
  45. ^ jgonzo (2010-01-08). "All-New Endings in Tatsunoko Vs. Capcom: Ultimate All-Stars, Courtesy of Udon". Capcom-Unity. Capcom. from the original on 2010-01-09. Retrieved 2011-01-09.
  46. ^ Niitsuma, Ryota (producer) with translator (2010-01-20). Unity Events (Streaming media) (in Japanese and English). Capcom. Event occurs at 35:21. from the original on 2010-07-18. Retrieved 2010-12-19. There wasn't enough time to try to localize the animated endings for the characters. There were a lot of issues involved with that - that we can't really go into.
  47. ^ "E3 09: Five new characters coming to the US Tatsunoko" (Press release). Capcom. 2009-06-02. from the original on 2009-06-05. Retrieved 2009-06-04.
  48. ^ a b Bozon, Mark (2009-06-03). . IGN. Fox Interactive Media. Archived from the original on 2009-06-12. Retrieved 2009-06-04.
  49. ^ Sinclair, Brendan (2009-06-03). . GameSpot. CBS Interactive. Archived from the original on 2009-06-21. Retrieved 2009-06-04.
  50. ^ Tanaka, John (2009-09-09). . IGN. Fox Interactive Media. Archived from the original on 2011-03-28. Retrieved 2010-12-25.
  51. ^ Gantayat, Anoop (2009-09-10). . IGN. Fox Interactive Media. Archived from the original on 2009-09-14. Retrieved 2009-11-23.
  52. ^ Cipriano, Jason (2009-10-22). . MTV Multiplayer. MTV. Archived from the original on 2010-04-24. Retrieved 2010-12-26.
  53. ^ a b c d e Edwards, Matt (2010-02-01). "Tatsunoko vs. Capcom: Ultimate All-Stars Review Wii Review". Eurogamer. Eurogamer Network. pp. 1–2. from the original on 2010-04-01. Retrieved 2010-12-12.
  54. ^ a b Eighting (2010-01-26). Tatsunoko vs. Capcom: Ultimate All-Stars (Wii). Capcom. Level/area: Credits.
  55. ^ Killian, Seth; Ishizawa, Hidetoshi (2009-09-17). "Introducing Tatsunoko Vs Capcom Game Director Ishizawa-san". Capcom-Unity. Capcom. Retrieved 2009-09-17.
  56. ^ "Good news/Bad news: Tatsunoko Vs Capcom NYC event update" (Press release). Capcom. 2010-01-17. from the original on 2010-01-20. Retrieved 2010-06-18.
  57. ^ (Press release). Nintendo. 2009-12-14. Archived from the original on 2013-07-19. Retrieved 2013-11-18.
  58. ^ . Capcom Europe. Archived from the original on 2016-03-04. Retrieved 2013-11-18.
  59. ^ Holmes, Jonathan; Zimmerman, Conrad; Topher Cantler (2010-04-22). "Bit Transmission episode 6 with Capcom's Seth Killian". Destructoid. Retrieved 2010-12-18.
  60. ^ "2010年テレビゲームソフト売り上げTOP1000(メディアクリエイト版)". Geimin. 2011-04-25. from the original on 2011-07-16. Retrieved 2011-04-25.
  61. ^ "2009年テレビゲームソフト売り上げTOP1000(ファミ通版)". Geimin. 2010. from the original on 2011-07-23. Retrieved 2011-04-25.
  62. ^ . IGN. Fox Interactive Media. 2010-01-05. Archived from the original on 2010-01-10. Retrieved 2010-06-11.
  63. ^ "Tatsunoko VS. Capcom: Have you pre-ordered? Niitsuma-san has!". Capcom-Unity. Capcom. 2010-01-11. from the original on 2010-03-17. Retrieved 2010-07-07.
  64. ^ "Tatsunoko Vs. Capcom Ultimate All-Stars(Wii)/ イーカプ限定特典「シークレットフ" (in Japanese). Capcom Japan. from the original on 2010-01-09. Retrieved 2010-07-07.
  65. ^ a b Killian, Seth; Niitsuma, Ryota (2009-12-18). "Tatsunoko Vs Capcom Dev Blog: Music, Concept Art, and the Last Boss that Never Was". Capcom-Unity. Capcom. from the original on 2009-12-20. Retrieved 2010-07-02.
  66. ^ Eighting (2008-12-11). Tatsunoko vs. Capcom: Cross Generation of Heroes (Wii). Capcom. Level/area: Credits.
  67. ^ a b "Tatsunoko vs. Capcom: Ultimate All-Stars for Wii". GameRankings. Retrieved 2017-06-26.
  68. ^ a b c "Tatsunoko vs. Capcom: Ultimate All-Stars (wii: 2010) Reviews". Metacritic. Retrieved 2011-01-12.
  69. ^ "Reviews: Tatsunoko vs. Capcom: Ultimate All-Stars for Wii". GameRankings. Retrieved 2017-06-26.
  70. ^ a b c d Scott, Ryan (2010-01-25). "Tatsunoko vs. Capcom Review; Marvel vs. Capcom 3! Except, better!". GameSpy. IGN Entertainment. from the original on 2010-06-04. Retrieved 2010-12-12.
  71. ^ a b "Tatsunoko vs. Capcom: Ultimate All-Stars (review)". GameTrailers. 2010-01-27. from the original on 2015-06-18. Retrieved 2015-06-18.
  72. ^ a b c Sessler, Adam (Editor-in-chief) (January 2010). Tatsunoko vs. Capcom: Ultimate All-Stars review (flv) (Television production). Los Angeles: G4 (U.S. TV channel). Retrieved 2010-12-09.
  73. ^ Gifford, Kevin (2008-12-03). . 1UP.com. UGO Networks. Archived from the original on 2012-10-17. Retrieved 2011-01-12.
  74. ^ Killian, Seth (2009-05-27). . GameSpot (Interview: Video). Interviewed by Ricardo Torres. Archived from the original on 2009-06-01. Retrieved 2009-05-29. Hey folks, its Ricardo and I am standing next to this year's unicorn [...] we talked about last year and I said was probably never going to come out to the States. Seth from Capcom here is about to prove me wrong [...]
  75. ^ a b Sessler, Adam (Editor-in-chief) (2009-01-23). "Dawn of the Afro". X-Play. Episode 20090123. Los Angeles. G4 (U.S. TV channel).
  76. ^ Killian, Seth (2009-06-23). "Tatsunoko Vs Capcom Ultimate All-Stars Wins Game Critics E3 Award!". Capcom-Unity. Capcom. from the original on 2009-06-27. Retrieved 2010-01-28.
  77. ^ "Game Critics Awards – 2009 Winners". Game Critics Awards. Retrieved 2011-09-09.
  78. ^ O'Donnell, Steven; Bendixsen, Stephanie (2010-02-27). "Good Game: Spawn Point stories – Tatsunoko vs. Capcom: Ultimate All-Stars". Good Game: Spawn Point. Australian Broadcasting Corporation. from the original on 2010-08-12. Retrieved 2010-12-11.
  79. ^ Kitts, Martin (2009-12-30). "Tatsunoko vs Capcom Ultimate All Stars". NGamer. Future plc: 70–71.
  80. ^ Kuchera, Ben (2010-01-27). "Why you need to play Tatsunoko vs. Capcom RIGHT NOW". Ars Technica. Condé Nast Publications. from the original on 2010-10-31. Retrieved 2011-01-26.
  81. ^ a b c d Kemps, Heidi (2010-01-25). . GamePro. GamePro Media. Archived from the original on 2010-02-02. Retrieved 2010-12-17.
  82. ^ a b c Yin-Poole, Wesley (2010-02-02). . VideoGamer.com. Pro-G. p. 3. Archived from the original on 2011-09-10. Retrieved 2010-12-17.
  83. ^ Ronaghan, Neal (2010-01-30). "Review: Tatsunoko vs. Capcom: Ultimate All Stars". Nintendo World Report. from the original on 2010-10-18. Retrieved 2012-09-29.
  84. ^ a b Workman, Robert (2010-01-28). . GameDaily. AOL. Archived from the original on 2010-01-30. Retrieved 2010-12-12.
  85. ^ Scullion, Chris (2010-01-25). . Official Nintendo Magazine. Future plc. Archived from the original on 2010-02-02. Retrieved 2010-12-17.
  86. ^ "タツノコファイト". PlayStation (in Japanese). Sony Interactive Entertainment. from the original on 2016-03-03. Retrieved 2021-11-23.

Bibliography

  • Eighting (2010-01-26). Tatsunoko vs. Capcom: Ultimate All-Stars Instruction Manual. Capcom.

External links edit

  • . Archived from the original on 16 December 2016. Retrieved 15 September 2009.
  • . Capcom-Unity. Archived from the original on 12 November 2017. Retrieved 31 October 2021.
  • Tatsunoko vs. Capcom at Nintendo () (UK site)

tatsunoko, capcom, ultimate, stars, crossover, fighting, game, developed, eighting, published, capcom, game, features, characters, from, both, capcom, video, game, franchises, various, anime, series, produced, tatsunoko, production, originally, released, japan. Tatsunoko vs Capcom Ultimate All Stars is a crossover fighting game developed by Eighting and published by Capcom The game features characters from both Capcom s video game franchises and various anime series produced by Tatsunoko Production It was originally released in Japan for arcades and the Wii video game console in December 2008 as Tatsunoko vs Capcom Cross Generation of Heroes タツノコ VS CAPCOM CROSS GENERATION OF HEROES Following high demand from international fans Capcom worked with Tatsunoko to resolve international licensing issues and a second version Ultimate All Stars was released for the Wii in North America Japan and Europe in January 2010 featuring additional characters and online multiplayer Tatsunoko vs Capcom Ultimate All StarsNorth American box art depicting the Capcom and Tatsunoko characters on the left and right respectivelyDeveloper s EightingPublisher s CapcomDirector s Hidetoshi IshizawaShinji UedaProducer s Ryota NiitsumaSeriesVs Platform s Arcade WiiReleaseDecember 2008 Cross Generation of HeroesArcadeJP December 2008WiiJP December 11 2008 Ultimate All Stars Wii NA January 26 2010JP January 28 2010EU January 29 2010Genre s FightingMode s Single player multiplayerArcade systemProprietary Wii based arcade board In Tatsunoko vs Capcom players engage in combat with a team of two characters or with a single giant character and attempt to knock out their opponents It is the seventh Capcom designed installment in their Vs fighting game series which includes the Marvel vs Capcom and Capcom vs SNK series and the first to be fully rendered in 3D graphics The game is set in a 2 5D environment characters fight in a two dimensional arena but character models and backgrounds are rendered in three dimensional graphics The game is designed around a simplified three button attack system which was inspired by the simplistic control schemes commonly used by both the Vs series and the Wii The game received generally positive reviews from critics who praised its approachable gameplay for newcomers and depth for veteran players However reviewers had mixed experiences with its online component and found Arcade mode lacking in replay value According to the game s producer Ryota Niitsuma development difficulties and a lack of Wii fighting games were the reasons for its platform exclusivity however multiple critics questioned if that was the best choice Capcom announced in April 2010 that the game was a commercial success Contents 1 Gameplay 1 1 Modes 2 Playable characters 2 1 Tatsunoko characters 2 2 Capcom characters 3 Development 3 1 Localization 3 2 Launch 4 Reception 5 See also 6 References 7 External linksGameplay edit nbsp Joe the Condor of Gatchaman attacks Batsu of Rival Schools The characters life and Hyper Combo gauges are displayed across the top and bottom of the screen respectively The red sections of the life gauges represent recently received damage that can be regenerated when characters are switched 1 Tatsunoko vs Capcom is a tag team based fighting game in which players control characters with different attacks and fighting styles and engage in combat to deplete their opponent s life gauge 2 3 The gameplay is set in a 2 5D environment where the characters are rendered in three dimensional graphics but their movements are restricted to a two dimensional plane they may only move left and right and upward through the air 3 Each player may select a team of two characters and can switch between them during combat Alternatively players may select one of two giant characters who cannot be played as part of a team 4 When characters switch the incoming one performs a special attack upon entry and the previous one can regenerate health 5 Characters not in play may be used to assist and to perform powerful team moves 2 6 A match ends when a team has no characters left or when the timer reaches zero in which case the team with the most remaining life wins 1 The arcade release of Cross Generation of Heroes has a control scheme consisting of a joystick and four buttons 3 Wii versions of Tatsunoko vs Capcom have five control options the Classic Controller Nintendo GameCube controller third party arcade sticks and two simplified control schemes intended for inexperienced players for the Wii Remote 2 7 Players use controller inputs to perform attacks the most basic attacks are executed by pressing one of three attack buttons light medium or strong Players may augment basic attacks with joystick or control pad directional inputs for example a standard strong attack can become a sweep when the down input is added 4 8 Basic attacks can be strung together to perform combos 4 Each character has unique universal techniques special attacks that are more powerful than normal moves that require complex control inputs 8 9 10 Similar inputs are used to perform even stronger versions of special moves called Hyper Combos and Team Hyper Combos these deal damage relative to the size of the player s Hyper Combo gauge 1 which increases when the character inflicts or receives damage 8 11 Certain universal techniques are usable by all characters for example each character possesses one that launches opponents upward rendering them vulnerable to an air combo 12 Other common universal techniques include the Baroque Combo which sacrifices the regenerable portion of a character s life gauge but allows players to extend combos and deal more damage 13 and the Mega Crash which creates a temporary barrier around the character to knock back opponents but partially drains their Hyper Combo and life gauges 11 Modes edit Cross Generation of Heroes the 2008 Wii version of Tatsunoko vs Capcom has an Arcade game mode the player fights against artificial intelligence AI controlled opponents to reach the final boss character Yami from Ōkami Time attack and Survival modes are also available and require the player to defeat every character in the game While Survival limits health regeneration Time attack challenges players to win in the shortest time possible Other modes include Vs Mode in which two players engage in combat and Original Games which sees up to four players competing in character specific minigames Using money obtained throughout the game the player may purchase unlockable characters alternate character costumes minigames character profiles movies illustrations and background music Once purchased the latter four are viewable in a gallery 14 15 The arcade release of Cross Generation of Heroes omits the game modes and instead features a character selection screen from which a player may compete against either AI opponents or a second player 16 Ultimate All Stars has largely the same features as the Wii version of Cross Generation of Heroes with the exception of Original Games instead it features a top down shooter minigame set in the Lost Planet world called Ultimate All Shooters 17 Unique to Ultimate All Stars is Nintendo Wi Fi Connection support for Vs Mode competition over the Internet 7 Online multiplayer matches may be played either with registered friends or opponents or randomly selected participants Players can choose from randomly selected opponents to be of a rank similar to their own Rank is decided by battle points which fluctuate when a ranked match is won or lost Once a match is completed players can add a consenting opponent to a Rival Roster for future matches 18 Playable characters editUltimate All Stars contains 26 playable characters from Capcom video game franchises like Street Fighter Mega Man and Viewtiful Joe and Tatsunoko Production anime franchises such as Science Ninja Team Gatchaman Yatterman and Casshan 9 The original arcade version of Cross Generation of Heroes features 18 characters which was increased to 22 for its Wii release one character from this version does not appear in Ultimate All Stars The rosters of both Ultimate All Stars and Cross Generation of Heroes are evenly divided between Tatsunoko and Capcom characters The game s two largest and most powerful characters Tatsunoko s Gold Lightan and Capcom s PTX 40A cannot have partners by extension they cannot perform universal techniques that require a partner Non playable characters derived from Capcom and Tatsunoko intellectual properties make cameo appearances during certain attacks for example Casshan is assisted by his robotic dog Friender while Doronjo is accompanied by her lackeys Boyacky and Tonzura 2 Tatsunoko characters edit Casshan Casshan Doronjo Yatterman Gold Lightan Golden Warrior Gold Lightan Hakushon Daimaō The Genie Family a b Ippatsuman Gyakuten Ippatsuman a Joe the Condor Science Ninja Team Gatchaman c Jun the Swan Science Ninja Team Gatchaman Karas Karas Ken the Eagle Science Ninja Team Gatchaman Polimar Hurricane Polimar Tekkaman Tekkaman The Space Knight Tekkaman Blade Tekkaman Blade c Yatterman 1 Yatterman Yatterman 2 Yatterman c Capcom characters edit Alex Street Fighter Batsu Ichimonji Rival Schools Chun Li Street Fighter Frank West Dead Rising c Kaijin no Soki Onimusha Dawn of Dreams Mega Man Volnutt Mega Man Morrigan Aensland Darkstalkers PTX 40A Lost Planet Roll Mega Man Ryu Street Fighter Saki Omokane Quiz Nanairo Dreams a Viewtiful Joe Viewtiful Joe a Zero Mega Man c Notes a b c d Added in the Wii version of Cross Generation of Heroes Removed in Ultimate All Stars a b c d e Added in Ultimate All StarsDevelopment edit nbsp Capcom producer Ryota Niitsuma who previously worked on Street Fighter IV 19 Tatsunoko vs Capcom was conceived when Tatsunoko Production asked Capcom to develop a game with Tatsunoko characters 20 In company discussions at Capcom about it started in mid 2006 19 Capcom producer Ryota Niitsuma was interested in producing a fighting game and agreed with other Capcom employees that Tatsunoko s characters would be better suited for a Vs game than a Street Fighter game 20 The resulting project was the seventh Capcom designed entry in the Vs series and the first in over seven years 3 21 In the 2000s decade fighting games were less popular and plentiful than in the mid 1990s with multiplayer competition shifting towards other genres 22 23 The research and development team started work in parallel with Street Fighter IV Capcom hoped to bring back the fighting genre into the mainstream market with a serious fighting game for very hardcore fans and another with a slightly lowered barrier to entry Niitsuma said 24 Eighting Capcom s hired developer took on the job in early 2007 19 25 Tatsunoko vs Capcom s design was a departure from the complex attack systems of the Street Fighter series and of certain Vs titles The game is built around a simplified three button attack system light medium and strong it was inspired by the control systems commonly used by both the Vs series and the Wii which allows intricate moves to be performed with basic control inputs 2 On May 22 2008 Capcom announced the game titled Tatsunoko vs Capcom Cross Generation of Heroes for release in Japanese arcades 26 The arcade cabinets system board was proprietary hardware based on the Wii 16 27 Beta units were sent to test locations in Tokyo July 10 13 and Osaka July 25 27 28 By September the game was 70 complete and a Wii version was announced for Japanese release 29 Capcom gradually revealed the game s cast until release 30 31 It was released in Japan on the Wii on December 11 2008 and an arcade version followed in mid December 2008 32 When choosing candidates for the Tatsunoko and Capcom character rosters the development team was free to nominate any character it wished 33 However the team faced limitations on its Tatsunoko candidates Niitsuma explained We had to consider licensing issues Once we had that list we had to figure out how to make a balanced fighting game On top of that we wanted a good balance between male and female characters Selection emphasis was placed on main characters rather than on villains Certain characters were denied by Tatsunoko Production without explanation to Capcom We weren t privy to a lot of their decision making process They didn t share a lot of reasons with us When they said no and we asked why they wouldn t tell us but would give us another suggestion Niitsuma said They disallowed characters from Genesis Climber MOSPEADA or Samurai Pizza Cats despite the high number of fan requests for the latter 34 The eponymous characters of Tatsunoko s Muteking The Dashing Warrior and Nurse Witch Komugi were among those planned for inclusion but were eventually scrapped 35 The finalized Tatsunoko cast consists of characters that the team enjoyed in their youth 33 The development team hoped to include Capcom s Phoenix Wright and Franziska von Karma from the Ace Attorney series but while the latter s use of a whip made her easy to incorporate the team struggled to find appropriate attacks for Phoenix 36 Since Phoenix doesn t move from the waist down in his original game environment the team considered adding tires to his desk and having the entirety move as a single character However this was abandoned due to potential collision issues 19 Though they envisioned an attack that used his catch phrase Objection 異議あり Igiari with the letters themselves used to attack the opponent they found that localization would have changed the Japanese four character phrase in kanji to a ten letter word in English unbalancing the game 36 According to Niitsuma during an interview with Siliconera the inclusion of the race car driver and title character from Speed Racer was discussed but could not be incorporated as he lacked a viable moveset and the vehicle itself wasn t feasible 37 Arthur from Ghosts n Goblins and Ingrid from Capcom Fighting Evolution were also scrapped 19 35 The game is the first Capcom designed Vs installment to be rendered fully in 3D 2 Tatsunoko vs Capcom and its graphical characteristics were optimized for the Wii which prevents the game from being ported to other consoles without completely re building the game 38 Niitsuma explained that its Wii exclusivity was also due to a lack of Capcom fighting games for the console and because the Wii s casual quality matches the Vs series trait of accessibility 34 39 The producer suggested that porting a sequel would be easier but that Capcom would gauge the reception of the Wii game before making such plans 38 Capcom USA s Corporate Officer Senior Vice President Christian Svensson revealed in early November 2012 that Capcom s rights with Tatsunoko have lapsed thus disallowing Capcom to sell Tatsunoko vs Capcom physically or digitally 40 Localization edit On May 6 2009 Capcom listed two mystery games as part of their Electronic Entertainment Expo 2009 E3 2009 lineup 41 Nintendo Power magazine revealed Capcom Mystery Game 1 to be the North American localization of Tatsunoko vs Capcom Cross Generation of Heroes with the new subtitle Ultimate All Stars It was playable at the company s E3 booth 42 European and Australian releases were announced on later dates 43 The game was originally unintended for release outside Japan but was localized by Capcom due to positive fan reception Tatsunoko Production assisted Capcom with its character licensing issues while Tatsunoko Production holds such rights in Japan they are licensed to companies such as Time Warner in other countries 33 Niitsuma said that acquiring character licenses was difficult as it was largely done one at a time and characters cleared in North America had to be checked separately in Europe 44 Another issue was the possibility that Eighting would be occupied with other projects 25 Time constraints led Niitsuma to replace the character specific minigames of Cross Generation of Heroes with Ultimate All Shooters an expansion of PTX 40A s minigame 19 Artwork by UDON replaced the animated character specific endings 45 46 A Capcom press release in June 2009 stated that the North American release would have more mini games an enhanced story mode and support for online play The roster would be expanded by five characters but would lose one unnamed Tatsunoko character 47 However Capcom later revised this press release as it was incorrect 48 with the statement that they were looking into adding new features to the game including possible additions of several new characters from both Capcom and Tatsunoko and exploring the option of online gameplay 49 On September 9 2009 Capcom announced the Japanese release of Ultimate All Stars Starting on that day the company periodically revealed the game s new characters however the full cast was leaked through JavaScript code on the game s official Japanese site 50 51 With the exception of Hakushon Daimaō who was removed due to unspecified licensing issues every playable character from the original Wii release was included 19 Hakushon Daimaō was also removed in Ultimate All Stars Japanese release due to both his unpopularity with players and the game s status as a localization of the North American version 52 The new characters encompassed Frank West from Dead Rising Zero from Mega Man X Yatterman 2 from Yatterman Joe the Condor from Gatchaman and the title character from Tekkaman Blade 17 53 Shinji Ueda served as a director along with Hidetoshi Ishizawa 54 Ishizawa admitted that just as Cross Generation of Heroes was not initially planned to be released internationally neither was Ultimate All Stars planned to be released in Japan However fan appeals and the research and development team s own hopes resulted in the game s Japanese localization 55 Launch edit An official launch event for Tatsunoko vs Capcom Ultimate All Stars was held at the Nintendo World Store in the Rockefeller Center on January 23 2010 featuring autograph signings by Niitsuma giveaways competitions and playable demo kiosks Hundreds of fans were expected to attend between 11 pm and 3 pm 56 The game was released in North America on January 26 57 in Japan on January 28 19 and in Europe on January 29 58 Capcom s Community Manager Seth Killian expressed satisfaction with the North American sales of Ultimate All Stars Tatsunoko Vs Capcom certainly beat the initial expectations It didn t set any land speed records but it was a success Killian stated And that s really saying something considering that we re talking about a game that was not only never coming out but has a title that most people can t even pronounce 59 In Japan Ultimate All Stars sold 18 913 units as of January 2 2011 60 and as of December 27 2009 Cross Generation of Heroes has sold 62 805 units 61 Certain versions of Tatsunoko vs Capcom Ultimate All Stars are bundled with a Mad Catz arcade stick whose artwork was produced by Japanese artist Shinkiro 62 Pre orders from GameStop included eight of thirteen lenticular trading cards 63 As a buying incentive Capcom s Japanese online store offered a Secret File compilation book of concept art illustrations and design notes it is the twenty seventh volume of the Secret File series which was originally published between 1996 and 1999 as a supplement to Capcom games of the time 64 The store also included an audio CD with four vocal tracks from the game 65 the opening song from Cross Generation of Heroes Across the Border sung by Asami Abe 66 Ultimate All Stars English re recording of this song sung by Anna Gholston with rap by James C Wilson and the Japanese and English versions of Roll s theme song 65 composed by Yoshinori Ono 54 Reception editTatsunoko vs Capcom Ultimate All Stars Wii Aggregate scoresAggregatorScoreGameRankings85 99 67 Metacritic85 100 68 Review scoresPublicationScoreEdge7 10 69 Eurogamer8 10 53 GameSpot8 5 10 4 GameSpy nbsp nbsp nbsp nbsp nbsp 70 GameTrailers9 0 10 71 IGN9 10 17 Nintendo Power9 10 68 X Play nbsp nbsp nbsp nbsp nbsp 72 Famitsu s four reviewers each gave Tatsunoko vs Capcom Cross Generation of Heroes a score of 8 10 They believed that its variety of characters and its fighting system were strong points but found its gameplay to be slightly flat as skilled players are obligated to use Baroque Combos repeatedly 73 Licensing and resource issues made GameSpot s Ricardo Torres IGN s John Tanaka GamesRadar and other critics doubtful that the game would see an international release 14 33 74 Describing the game s cast of licensed characters Adam Sessler of X Play stated that clearing the American rights to show them all in one game would be a logistical nightmare 75 He also pointed out the largely unknown cast to non Japanese audiences a notion IGN s Mark Bozon agreed with 48 75 When Ultimate All Stars debuted at E3 2009 it garnered numerous genre specific awards 76 and won the Game Critics Award for Best Fighting Game 77 Tatsunoko vs Capcom Ultimate All Stars received positive reviews with an average score of 85 on review aggregate sites Metacritic and GameRankings 67 68 Critics praised its balance between accessibility and depth 78 79 Adam Sessler called it the perfect game for the Wii s demographic and remarked that it allows grandmas kiddies and junkies to perform intricate combos while including deeper gameplay mechanics for the more refined palate 72 Contrasting the game with previous Vs titles GameSpot reviewer Randolph Ramsay stated that its use of fewer buttons may seem less complex but this simplicity belies the depth of each character s move set 4 Eurogamer s Matt Edwards believed that compared to the separate buttons for punches and kicks in Marvel vs Capcom 2 New Age of Heroes Tatsunoko vs Capcom s streamlined approach was moderately easy to learn Edwards claimed that the game is a slightly slower and more user friendly Marvel without losing the ability to pull off crazy 50 hit combos 53 Reviewers lauded the variety of Tatsunoko vs Capcom s graphical presentation and character playstyles Ben Kuchera of Ars Technica wrote that its over the top attacks can be huge colorful screen filling blasts of light and movement and that combos flash across the screen claiming you landed billions of points of damage 80 Adam Sessler and 1UP com s Richard Li found that each character played in a vastly different way Li explained that there are characters who take advantage of sheer speed and long range moves others who use momentum to apply pressure to opponents and those who rely on a single opportune moment to deal vast amounts of damage 39 72 Heidi Kemps of GamePro contrasted the game with Marvel vs Capcom 2 and noted that every combatant in Tatsunoko feels carefully designed to be unique intriguing and most importantly worth investing time into mastering 81 Bozon Edwards and VideoGamer com s Wesley Yin Poole believed that the characters were well animated and chained attacks together seamlessly 17 53 82 Li criticized Capcom for not providing an easy alternative to unlock characters since the multiple Arcade mode playthroughs needed to unlock them could be frustrating 39 Nintendo World Report s Neal Ronaghan mentioned it can get tedious 83 and echoing Li s sentiment Ryan Scott of GameSpy complained that arcade mode needs to be left to die as multiplayer is the primary reason for playing fighting games 70 Both Scott and Ramsay thought many of the other unlockables obtainable through Arcade mode didn t offer sufficient value 4 70 Reviewers had mixed experiences with its online component GameDaily s Robert Workman reported that it ran fluidly but Scott said that the game lagged often enough to be unplayable 70 84 Edwards thought the netcode hasn t shown itself to be particularly sturdy but the situation may improve as the number of local players increase 53 Both Bozon and GameTrailers said that performance depends on each player s connection the latter explained that lag is more likely to occur when playing against a distant opponent 17 71 The game s soundtrack was lauded 17 with Robert Workman of GameDaily highlighting its fantastic mix of strong techno tunes and dramatic battle themes 84 Ramsay cited its convincing battle effects and catchy music he believed that the latter complemented the game s dynamic nature and presentation 4 Bozon and Official Nintendo Magazine s Chris Scullion expressed annoyance with the voice work of the top down shooter minigame 17 85 Bozon explained that three of the four playable characters yell every time they fire 17 Critics speculated on the commercial risk of localizing Tatsunoko vs Capcom for the Wii 39 81 82 Kemps considered it a risky undertaking for Capcom as the console isn t renowned for fighting titles and as the game abandons the three on three matches of the Marvel titles which popularized the Vs series in favor of the two on two formula used in the older more obscure Vs games 81 Kemps and Bozon pointed out that the game s Tatsunoko characters are largely unknown to non Japanese audiences this caused Bozon to liken the game to a dark horse as he considered it to be one of the Wii s best titles 17 81 Li reported that Many wondered why Capcom chose Nintendo s Wii as the exclusive platform a multiplatform release would reach a broader audience critics argued 39 The game s quality led Yin Poole to question whether it would stay exclusive to the Wii he speculated Perhaps TvC is a test then If it sells even remotely well maybe we ll see a sequel on Microsoft and Sony s consoles Or maybe fingers crossed it ll add further weight to the case for Marvel vs Capcom 3 82 See also editTatsunoko Fight a 2000 fighting video game featuring characters from various Tatsunoko properties 86 References edit a b c Eighting Capcom 2010 p 7 a b c d e f Hoffman Chris July 2009 When Heroes Collide Nintendo Power Vol 243 United States Future US pp 48 50 ISSN 1041 9551 a b c d Niizumi Hirohiko 2008 07 10 Tatsunoko vs Capcom Beta Test Hands On GameSpot CBS Interactive Archived from the original on 2009 12 04 Retrieved 2010 07 17 a b c d e f g Ramsay Randolph 2010 01 27 Tatsunoko vs Capcom Review GameSpot CBS Interactive pp 1 2 Archived from the original on 2010 02 24 Retrieved 2010 05 01 Eighting Capcom 2010 p 18 Eighting Capcom 2010 p 20 a b TGS 2009 Tatsunoko VS Capcom Ultimate All Stars It s Frank West Baby Press release Capcom 2009 09 23 Retrieved 2009 12 05 a b c Eighting Capcom 2010 pp 19 21 a b Eighting Capcom 2010 pp 24 35 Eighting Capcom 2010 pp 16 17 a b Eighting Capcom 2010 p 22 Eighting Capcom 2010 p 19 Combo System Official Tatsunoko vs Capcom UAS site Capcom Archived from the original on 2010 01 24 Retrieved 2010 07 24 a b Tanaka John 2008 12 11 Tatsunoko VS Capcom Playtest We try out the import of the Japan only crossover fighter IGN Fox Interactive Media Archived from the original on 2009 02 15 Retrieved 2010 01 22 Eighting 2008 12 11 Tatsunoko vs Capcom Cross Generation of Heroes Wii in Japanese Capcom Level area Main menu Shop a b Killian Seth 2010 01 28 Seth Killian speaks on DLC for Tatsunoko vs Capcom GameZone Interview Transcript Interviewed by Dakota Grabowski Archived from the original on 2010 01 31 Retrieved 2010 01 28 SK It s a proprietary piece of hardware based on the Wii I don t know the technical name since it s not in wide release but I ve installed a few and they look a lot like Wiis a b c d e f g h i Bozon Mark 2010 01 22 Tatsunoko vs Capcom Review Ultimate All Stars Here comes a new challenger IGN Fox Interactive Media Archived from the original on 2010 01 25 Retrieved 2010 01 22 Eighting Capcom 2010 pp 12 13 a b c d e f g h 前作でやれなかったことを タツノコ VS CAPCOM UAS 開発者インタビュー Dengeki Online in Japanese ASCII Media Works 2010 02 11 pp 1 2 Archived from the original on 2010 06 23 Retrieved 2011 01 09 a b Niitsuma Ryota 2009 11 09 Gamasutra Versus Capcom The Tatsunoko Interview Gamasutra Interview Transcript Interviewed by Christian Nutt Archived from the original on 2010 05 09 Retrieved 2009 11 21 Leahy Brian 2010 01 25 Tatsunoko vs Capcom Ultimate All Stars Review G4TV Archived from the original on 2013 03 11 Retrieved 2010 12 18 Gertsmann Jeff 2008 10 24 Ultimate Mortal Kombat 3 Review GameSpot CBS Interactive Archived from the original on 2009 04 14 Retrieved 2011 02 27 GameSpot s Best of 2007 Best Fighting Game GameSpot CBS Interactive Archived from the original on 2011 06 28 Retrieved 2011 02 27 Niitsuma Ryota 2010 01 29 Tatsunoko vs Capcom Preview VideoGamer com Interview Transcript Interviewed by Wesley Yin Poole Archived from the original on 2012 10 17 Retrieved 2011 09 21 a b Orry Tom 2008 11 03 Do not rule out Tatsunoko vs Capcom western release VideoGamer com Pro G Archived from the original on 2011 09 10 Retrieved 2009 05 25 Tanaka John 2008 05 22 Street Fighter Versus Anime IGN Fox Interactive Media Archived from the original on 2008 10 06 Retrieved 2009 05 29 Torres Ricardo 2009 06 03 Tatsunoko vs Capcom Ultimate All Stars First Look GameSpot CBS Interactive Archived from the original on 2009 06 26 Retrieved 2010 07 13 カプコン ロケテストを東京と大阪で7月10日より順次開催 AC タツノコ VS Capcom Cross Generation Of Heroes Game Watch in Japanese Impress Group 2008 06 30 Archived from the original on 2009 03 18 Retrieved 2011 01 13 IGN Staff 2008 09 17 Tatsunoko VS Capcom Set for Wii IGN Fox Interactive Media Archived from the original on 2009 01 14 Retrieved 2009 05 29 Tanaka John 2008 11 03 Viewtiful Joe Coming to Tatsunoko VS Capcom IGN Fox Interactive Media Archived from the original on 2009 03 08 Retrieved 2010 05 26 Tanaka John 2008 07 25 New Tatsunoko VS Capcom Characters IGN Fox Interactive Media Archived from the original on 2009 01 29 Retrieved 2009 05 29 Niizumi Hirohiko 2008 09 19 Tatsunoko vs Capcom crosses over to Wii GameSpot CBS Interactive Archived from the original on 2012 03 31 Retrieved 2013 11 18 a b c d Killian Seth 2009 06 11 E3 09 Tatsunoko vs Capcom Interview GamesRadar Interview Audio Interviewed by Games Radar Archived from the original on 2011 06 16 Retrieved 2009 06 16 The way we actually settled on the character lineup was sort of like to the horror of the marketing department Basically the development team was allowed to just pick whoever they thought was awesome so on the Tatsunoko side are characters all from their youth that they really liked and really wanted to see in a game a b Crecente Brian 2010 01 22 The Lost Characters of Tatsunoko Vs Capcom Kotaku Gawker Media Archived from the original on 2011 06 20 Retrieved 2010 07 27 a b Holmes Jonathan 2010 01 29 A better look at the stuff cut from Tatsunoko Vs Capcom Destructoid Archived from the original on 2016 02 21 Retrieved 2014 01 17 a b Fighting Talk with Ryota Niitsuma Tatsunoko vs Capcom s Producer NGamer October 2009 p 35 Siliconera Staff 2010 01 20 Capcom Tried To Get Samurai Pizza Cats For Tatsunoko vs Capcom Siliconera Retrieved 2023 02 02 a b Yin Poole Wesley 2009 10 07 Capcom No plans for Tatsunoko vs Capcom XBLA PSN port VideoGamer com Pro G Archived from the original on 2012 03 31 Retrieved 2010 01 09 a b c d e Li Richard 2010 01 28 Tatsunoko vs Capcom Ultimate All Stars Review 1UP com UGO Networks Archived from the original on 2012 10 17 Retrieved 2010 12 18 Weber Rachel 2012 11 08 Tatsunoko vs Capcom faces rights lapse GamesIndustry biz Retrieved 2021 10 31 Kramer Chris 2008 05 06 Capcom and you At E3 2009 Capcom Unity Capcom Archived from the original on 2009 05 10 Retrieved 2009 05 31 Kramer Chris 2008 05 18 Capcom E3 Mystery Game 1 revealed in July Nintendo Power Capcom Unity Capcom Archived from the original on 2009 05 22 Retrieved 2009 05 18 Bramwell Tom 2009 03 06 Tatsunoko vs Capcom heading West Eurogamer Eurogamer Network Archived from the original on 2009 06 24 Retrieved 2009 05 19 Niitsuma Ryota 2009 08 03 Tatsunoko vs Capcom Comic Con 09 Producer Interview Interview Video Interviewed by G4 Staff G4 U S TV channel Archived from the original on 2011 11 30 Retrieved 2013 05 07 via Archive org jgonzo 2010 01 08 All New Endings in Tatsunoko Vs Capcom Ultimate All Stars Courtesy of Udon Capcom Unity Capcom Archived from the original on 2010 01 09 Retrieved 2011 01 09 Niitsuma Ryota producer with translator 2010 01 20 Unity Events Streaming media in Japanese and English Capcom Event occurs at 35 21 Archived from the original on 2010 07 18 Retrieved 2010 12 19 There wasn t enough time to try to localize the animated endings for the characters There were a lot of issues involved with that that we can t really go into E3 09 Five new characters coming to the US Tatsunoko Press release Capcom 2009 06 02 Archived from the original on 2009 06 05 Retrieved 2009 06 04 a b Bozon Mark 2009 06 03 E3 2009 Tatsunoku vs Capcom Hands on IGN Fox Interactive Media Archived from the original on 2009 06 12 Retrieved 2009 06 04 Sinclair Brendan 2009 06 03 Tatsunoko vs Capcom might go online add new fighters GameSpot CBS Interactive Archived from the original on 2009 06 21 Retrieved 2009 06 04 Tanaka John 2009 09 09 Character Unveil Tatsunoko vs Capcom IGN Fox Interactive Media Archived from the original on 2011 03 28 Retrieved 2010 12 25 Gantayat Anoop 2009 09 10 Tatsunoko VS Capcom Characters Leak Out IGN Fox Interactive Media Archived from the original on 2009 09 14 Retrieved 2009 11 23 Cipriano Jason 2009 10 22 Tatsunoko Vs Capcom Leaves One Character Out Again MTV Multiplayer MTV Archived from the original on 2010 04 24 Retrieved 2010 12 26 a b c d e Edwards Matt 2010 02 01 Tatsunoko vs Capcom Ultimate All Stars Review Wii Review Eurogamer Eurogamer Network pp 1 2 Archived from the original on 2010 04 01 Retrieved 2010 12 12 a b Eighting 2010 01 26 Tatsunoko vs Capcom Ultimate All Stars Wii Capcom Level area Credits Killian Seth Ishizawa Hidetoshi 2009 09 17 Introducing Tatsunoko Vs Capcom Game Director Ishizawa san Capcom Unity Capcom Retrieved 2009 09 17 Good news Bad news Tatsunoko Vs Capcom NYC event update Press release Capcom 2010 01 17 Archived from the original on 2010 01 20 Retrieved 2010 06 18 Nintendo Unveils its Video Game Lineup For Early 2010 Press release Nintendo 2009 12 14 Archived from the original on 2013 07 19 Retrieved 2013 11 18 Tatsunoko Vs Capcom Ultimate All Stars Nintendo Wii Capcom Europe Archived from the original on 2016 03 04 Retrieved 2013 11 18 Holmes Jonathan Zimmerman Conrad Topher Cantler 2010 04 22 Bit Transmission episode 6 with Capcom s Seth Killian Destructoid Retrieved 2010 12 18 2010年テレビゲームソフト売り上げTOP1000 メディアクリエイト版 Geimin 2011 04 25 Archived from the original on 2011 07 16 Retrieved 2011 04 25 2009年テレビゲームソフト売り上げTOP1000 ファミ通版 Geimin 2010 Archived from the original on 2011 07 23 Retrieved 2011 04 25 Mad Catz Announces Licensed Tatsunoko VS Capcom Arcade FightStick For Nintendo Wii IGN Fox Interactive Media 2010 01 05 Archived from the original on 2010 01 10 Retrieved 2010 06 11 Tatsunoko VS Capcom Have you pre ordered Niitsuma san has Capcom Unity Capcom 2010 01 11 Archived from the original on 2010 03 17 Retrieved 2010 07 07 Tatsunoko Vs Capcom Ultimate All Stars Wii イーカプ限定特典 シークレットフ in Japanese Capcom Japan Archived from the original on 2010 01 09 Retrieved 2010 07 07 a b Killian Seth Niitsuma Ryota 2009 12 18 Tatsunoko Vs Capcom Dev Blog Music Concept Art and the Last Boss that Never Was Capcom Unity Capcom Archived from the original on 2009 12 20 Retrieved 2010 07 02 Eighting 2008 12 11 Tatsunoko vs Capcom Cross Generation of Heroes Wii Capcom Level area Credits a b Tatsunoko vs Capcom Ultimate All Stars for Wii GameRankings Retrieved 2017 06 26 a b c Tatsunoko vs Capcom Ultimate All Stars wii 2010 Reviews Metacritic Retrieved 2011 01 12 Reviews Tatsunoko vs Capcom Ultimate All Stars for Wii GameRankings Retrieved 2017 06 26 a b c d Scott Ryan 2010 01 25 Tatsunoko vs Capcom Review Marvel vs Capcom 3 Except better GameSpy IGN Entertainment Archived from the original on 2010 06 04 Retrieved 2010 12 12 a b Tatsunoko vs Capcom Ultimate All Stars review GameTrailers 2010 01 27 Archived from the original on 2015 06 18 Retrieved 2015 06 18 a b c Sessler Adam Editor in chief January 2010 Tatsunoko vs Capcom Ultimate All Stars review flv Television production Los Angeles G4 U S TV channel Retrieved 2010 12 09 Gifford Kevin 2008 12 03 Japan Review Check Tatsunoko vs Capcom 1UP com UGO Networks Archived from the original on 2012 10 17 Retrieved 2011 01 12 Killian Seth 2009 05 27 Tatsunoko vs Capcom Interview With Seth Killian GameSpot Interview Video Interviewed by Ricardo Torres Archived from the original on 2009 06 01 Retrieved 2009 05 29 Hey folks its Ricardo and I am standing next to this year s unicorn we talked about last year and I said was probably never going to come out to the States Seth from Capcom here is about to prove me wrong a b Sessler Adam Editor in chief 2009 01 23 Dawn of the Afro X Play Episode 20090123 Los Angeles G4 U S TV channel Killian Seth 2009 06 23 Tatsunoko Vs Capcom Ultimate All Stars Wins Game Critics E3 Award Capcom Unity Capcom Archived from the original on 2009 06 27 Retrieved 2010 01 28 Game Critics Awards 2009 Winners Game Critics Awards Retrieved 2011 09 09 O Donnell Steven Bendixsen Stephanie 2010 02 27 Good Game Spawn Point stories Tatsunoko vs Capcom Ultimate All Stars Good Game Spawn Point Australian Broadcasting Corporation Archived from the original on 2010 08 12 Retrieved 2010 12 11 Kitts Martin 2009 12 30 Tatsunoko vs Capcom Ultimate All Stars NGamer Future plc 70 71 Kuchera Ben 2010 01 27 Why you need to play Tatsunoko vs Capcom RIGHT NOW Ars Technica Conde Nast Publications Archived from the original on 2010 10 31 Retrieved 2011 01 26 a b c d Kemps Heidi 2010 01 25 Tatsunoko vs Capcom Ultimate All Stars Review GamePro GamePro Media Archived from the original on 2010 02 02 Retrieved 2010 12 17 a b c Yin Poole Wesley 2010 02 02 TvC Review VideoGamer com Pro G p 3 Archived from the original on 2011 09 10 Retrieved 2010 12 17 Ronaghan Neal 2010 01 30 Review Tatsunoko vs Capcom Ultimate All Stars Nintendo World Report Archived from the original on 2010 10 18 Retrieved 2012 09 29 a b Workman Robert 2010 01 28 Tatsunoko vs Capcom Ultimate All Stars Review GameDaily AOL Archived from the original on 2010 01 30 Retrieved 2010 12 12 Scullion Chris 2010 01 25 Tatsunoko vs Capcom Who needs Street Fighter IV Official Nintendo Magazine Future plc Archived from the original on 2010 02 02 Retrieved 2010 12 17 タツノコファイト PlayStation in Japanese Sony Interactive Entertainment Archived from the original on 2016 03 03 Retrieved 2021 11 23 Bibliography Eighting 2010 01 26 Tatsunoko vs Capcom Ultimate All Stars Instruction Manual Capcom External links edit nbsp Video games portal Official website Archived from the original on 16 December 2016 Retrieved 15 September 2009 Tatsunoko vs Capcom Capcom Unity Archived from the original on 12 November 2017 Retrieved 31 October 2021 Tatsunoko vs Capcom at Nintendo US site UK site Retrieved from https en wikipedia org w index php title Tatsunoko vs Capcom Ultimate All Stars amp oldid 1221312819, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.