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Super Punch-Out!!

Super Punch-Out!![a] is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on September 14, 1994 in North America and again in the same region in 1996. It was released in Europe on January 26, 1995 for the same console and in Japan in 1998 for the Nintendo Power flash RAM cartridge series and the Super Famicom. The game is also included in the GameCube version of Fight Night Round 2 as an extra game due to the inclusion of Little Mac in the game. The game was released for the Wii's Virtual Console in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016. Nintendo re-released Super Punch-Out!! in the United States in September 2017 as part of the company's Super NES Classic Edition.[2] It is the fourth game in the Punch-Out!! series, taking place after the Punch-Out!! game for the Nintendo Entertainment System (NES).

Super Punch-Out!!
North American cover art depicting (from left to right) Mr. Sandman, Bald Bull and Super Macho Man, the three initial champions in the game
Developer(s)Nintendo R&D3
Locomotive Corporation
Publisher(s)Nintendo
Director(s)Makoto Wada
Yasuyuki Oyagi
Producer(s)Genyo Takeda[1]
Programmer(s)Masato Hatakeyama
Artist(s)Makoto Wada
Composer(s)Takashi Kumegawa
Masaru Sakakibara
SeriesPunch-Out!!
Platform(s)Super NES
Release
  • NA: September 14, 1994
  • EU: January 26, 1995
  • JP: March 1, 1998
Genre(s)Sports
Mode(s)Single-player, multiplayer

In Super Punch-Out!! the player controls Little Mac, as he fights his way to become the World Video Boxing Association champion. Players, fighting from a "behind the back" perspective, must knockout their opponent in three minutes to win. Players can launch jabs, hooks, and uppercuts against their opponents as well as block, dodge, and duck opponents' attacks. Nintendo Integrated Research and Development, led by Genyo Takeda, Minoru Arakawa and Makoto Wada, developed the game. It also featured voice acting by Charles Martinet.

The game received praise from reviewers for its cartoon-like style, its colorful, outlandish opponents, simple gameplay controls, and replay value. The game also featured colorful, detailed graphics, which included the usage of transparency that facilitates the game's "behind the back" perspective. Other reviewers had said that this game lacked the overall appeal, gameplay, or audience of its predecessor.

Gameplay

The gameplay in Super Punch-Out!! is similar to that of its arcade and NES predecessors. The player controls a nameable boxer as he fights his way to become W.V.B.A. Champion.[3][4][5] The player controls the boxer from a third-person perspective, with him being translucent on the screen.[6] Players can attack their opponents with jabs to the face or with body blows from either hand.[7] The opponent can deflect punches, so players must aim at the opponent's open spot (where the gloves are not) to connect. Depending on the opponents' stances, they will guard themselves differently, so players need to use the correct punches.[8]

As in the first two arcade games of the series, players have a power meter, located on the bottom of the screen.[7] The meter fills up as the player lands punches against the opponent, and it goes down as the player gets hit.[9] When the power meter fills up completely, the player will be able to launch knockout punches such as uppercuts, hooks, and rapid punches. These punches have a slight delay in execution, but they cause more damage to the opponent.[7][8] Players can also build power as the match progresses, as indicated by the background color behind the player's face on the upper left corner of the screen, which goes from blue to green to yellow to red. The player reaches "Power-Up" status when the background color reaches red. During this status, the player's punch speed and power increase. They lose their Power-Up status if they are knocked down.[9]

 
The player fights Dragon Chan, who is attempting to kick the player. The player dodges to the right to avoid the kick.

Players can avoid attacks from their opponents by dodging to the left or right or by ducking,[7] but players cannot punch while dodging or ducking, nor can they duck body blows.[10] They can also block attacks to either the head or the body,[7] but they cannot block strong punches; strong punches must be avoided by dodging or ducking. Depending on the situation, the player must strategically block, dodge, rope, or duck in order to avoid an opponent's attack.[10] Players can capitalize on the opponent's attacks by launching counter-punches immediately after avoiding an attack.[3]

Both the player and the opponent have stamina meters, both displayed on the top of the screen. The meters decrease when either boxer gets hit by a punch. Boxers will get knocked down if their stamina meter runs out. Faster knockdowns will cause that boxer to recover less stamina upon getting up; the same happens if a boxer is knocked down by a knockout punch.[9] Either boxer will lose if they cannot stand up before the count of ten after being knocked down (resulting in a knockout or KO) or if they are knocked down three times in the match (resulting in a technical knockout or TKO).[11] The player can also recover some stamina while the opponent is down by pressing the buttons on the controller.[9]

A meter not displayed on screen is what many skilled players refer to as a "dizzy threshold". This means that if a player manages to land a given number of consecutive punches, it will put the opponent into a brief "dizzy" or "stunned" animation. A "dizzied" or "stunned" opponent will appear shaken for a short period of time (in which the match timer freezes temporarily), and the player has a small margin of opportunity to achieve an instant knockdown with a well-timed knockout punch. Each of the 16 opponents varies in how much match time it takes to become "dizzied", some more quickly than others. There are two opponents who can be knocked out upon the first knockdown, however, a knockdown during a "dizzy" animation is critical in making this possible. There are eight opponents who can be knocked out in two knockdowns, however, the player must achieve the second knockdown within four seconds of the first knockdown. Finally, there are six opponents who the player must defeat via a TKO as the aforementioned four seconds between the first two knockdowns does not apply.

The player has three minutes to knock out the opponent. After three minutes, the match ends, and the player loses; the player cannot win by a decision.[9] After losing, the player can use a continue and fight a rematch. The game ends after all continues have been used; the player must fight all opponents in the current circuit again.[9] The game consists of four circuits in which the player must become the champion. The player can retry any circuit that has already been beaten.[12] The game has a battery–backed memory in which players can save their data and records for future play.[6]

In 2022, it was revealed that the use of a button prompted cheat code, a hidden two-player game mode can be unlocked. This works on all versions with no hacking required.[13][14][15][16][17]

Development

Super Punch-Out!! was released in North America October 1994 and in Europe on January 26, 1995 (1995-01-26). It was rereleased in North America in 1996, and it was released in Japan as part of the Nintendo Power service on March 1, 1998, which allowed users to download the game unto a rewriteable flash RAM cartridge via a kiosk.[18][19] In addition, Electronic Arts included the game as an unlockable bonus item along with its protagonist as an unlockable boxer in the GameCube version of Fight Night Round 2 as part of Nintendo's deal of featuring Nintendo characters in the GameCube versions of some EA Sports titles.[20] The game was later released for the Wii's Virtual Console service in Europe and Australia on March 20, 2009 (2009-03-20), in North America on March 30, 2009 (2009-03-30)[21] and in Japan on March 30, 2009 (2009-03-30).[22] Super Punch-Out!! is the fourth game in the Punch-Out!! series and was developed by Nintendo Integrated Research and Development and was produced by Minoru Arakawa, Genyo Takeda and Makoto Wada.[1][23] Voice actor Charles Martinet was credited for providing the voices of the boxers, the referee and the announcer.[1][failed verification] Nintendo IRD was developing this game simultaneously with Zoda's Revenge: StarTropics II.[24] The game is the closest arcade-to-home console translation of the Punch-Out!! and Super Punch-Out!! arcades; however, like the NES titles, the Super NES title is not a direct port. Shortly before the game was finished and released, some screenshots and video footage of the prototype were shown in a video preview of the game, as well as in an issue of Nintendo Power magazine[25][26] and two official television commercials, which all showed the protagonist of the game with a different look as well as the announcer having a different voice compared to the ones in the final version seen in the finished and released version.[27][28] The game had a marketing budget of $3.5 million.[29]

In 2016, a direct port of the game was released for the New Nintendo 3DS Virtual Console.[30]

Reception

Super Punch-Out!! received a rave review in GamePro. The reviewer praised the game's good controls, "deceptive challenge", sprite layouts, animations, and sounds which "juice the game's intensity level". He stated the game's one flaw was "the lack of an easy-to-use two-player mode." The magazine ran alternate reviews by Fred Doughty and Mark Guinane, winners of the 1994 Blockbuster Video World Game Championship. They also gave the game positive assessments, praising the easy-to-learn controls, high challenge level, and artistic design of the characters.[35] Electronic Gaming Monthly's two sports game reviewers criticized the game's unrealistic style, but nonetheless acknowledged that "it still has fantastic game play."[33] Next Generation reviewed the game, and stated that most everything in the game was "done to perfection", making the game "a great tribute to the original classic."[39]

Several reviewers praised Super Punch-Out!! overall for not trying to be realistic, for the originality of its different opponents, and for its simple controls. Chris Scullion from Official Nintendo Magazine praises the game for its outlandish characters, addictive gameplay, and simple controls. He adds that Super Punch-Out!! is "superb way to prepare for the upcoming Wii [Punch-Out!!] title". Scullion states that "the thing that makes Super Punch-Out!! interesting (along with the rest of the games in the series) is that it's not a realistic boxing game". He adds that the opponents in the game are "the real stars of the show", with each opponent having a unique personality, traits, and boxing styles.[3] Skyler Miller from Allgame, like Scullion, praised the game for its simple, responsive controls, for its colorful, detailed opponents, and for its usage of the Super NES's transparent color palette for the fighter, which facilitates the "behind the back" perspective. He also appreciates the game's sound and music, in particular the usage of real voice for the announcer.[32] Game Players magazine applauded the game's "large, colorful graphics and easy-to-learn controls".[38]

Reviewers have praised Super Punch-Out!! for its other unique features and for its rewarding difficulty. Game Informer magazine praised the game for its time attack mode, which recorded and kept track of the fastest knockouts for each opponent. Miller also commended the time attack mode, adding to the game's replay value. Another review from VideoGames & Computer Entertainment magazine lauded the game for a fair difficulty curve, stating that it "is a really tough game, but it's one in which repeated playing (and you will be playing it a lot) really pays off".[36] Lucas Thomas from IGN, while praising the game overall, says that the game lacks the overall appeal that the NES version had and that he recommends the NES version over this version. He notes that the sound is "Not as memorable as the music from the NES game, but [is] more varied". He says that many people who are familiar with the NES version have to relearn new attack patterns from different opponents. Thomas also notes that the game did not have as large an audience as the NES version enjoyed.[7]

Accolades

In 1997, Electronic Gaming Monthly ranked it the 56th best console video game of all time. They explained their decision to include it on the list instead of Punch-Out!!: "The NES version is great, but the Super NES one is even better, with large, well-animated characters, great control and a near-perfect learning curve."[40] In 2018, Complex rated the game number 18 on their "The Best Super Nintendo Games of All Time."[41] 1995, Total! placed the game 27th in their Top 100 SNES Games.[42]

Notes

  1. ^ Japanese: スーパーパンチアウト!!, Hepburn: Sūpā Panchi-Auto!!

References

  1. ^ a b c Closing credits of Super Punch-Out!!
  2. ^ "Super NES Classic Edition". Nintendo of America, Inc. September 29, 2017. from the original on September 28, 2017. Retrieved September 29, 2017.
  3. ^ a b c Scullion, Chris (May 11, 2009). . Official Nintendo Magazine. Archived from the original on March 21, 2009. Retrieved May 1, 2015.
  4. ^ Wii Shop Channel details for Super Punch-Out!! (Super NES). Retrieved on March 30, 2009.
  5. ^ . Nintendo. Archived from the original on March 6, 2010. Retrieved June 27, 2011. Super Punch-Out!! [Super NES] – With 16-bit graphics came a whole new set of features in the reimagining of the arcade title with the same name. Returning are some of the adversaries from the first game, alongside new ones like Bear Hugger. One round fights, the ability to recover energy while one's opponent is down, and Time Attack modes add to the experience.
  6. ^ a b Weiss, Brett Alan. . Allgame. Archived from the original on December 11, 2014. Retrieved April 3, 2015.
  7. ^ a b c d e f g Thomas, Lucas M. (March 30, 2009). . IGN. Archived from the original on April 2, 2009. Retrieved May 11, 2009.
  8. ^ a b Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 6.
  9. ^ a b c d e f Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 8.
  10. ^ a b Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 4.
  11. ^ Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 10.
  12. ^ Super Punch-Out!! Instruction Manual. Nintendo. 1994. p. 2.
  13. ^ Doolan, Liam (August 8, 2022). "Super Punch-Out!! Hidden Two-Player Mode Discovered 28 Years Later". Nintendo Life. Retrieved August 14, 2022.
  14. ^ Plunkett, Luke (August 8, 2022). "Super Punch-Out!!'s Secret Two-Player Mode Has Been Found After 28 Years". Kotaku. Retrieved August 14, 2022.
  15. ^ Bailey, Kat (August 8, 2022). "Super Punch-Out!!'s Secret Two-Player Mode Discovered After 28 Years". IGN. Retrieved August 14, 2022.
  16. ^ Peters, Jay (August 9, 2022). "Super Punch-Out!! has a hidden two-player mode — and you can try it on the Switch". The Verge. Retrieved August 14, 2022.
  17. ^ Williams, Hayley (August 9, 2022). "Super Punch-Out's Secret Two-Player Mode Discovered After 28 Years". GameSpot. Retrieved August 14, 2022.
  18. ^ "Nintendo published Super Famicom listing". Nintendo. from the original on February 17, 2010. Retrieved August 6, 2009.
  19. ^ "Super Punch-Out!! for SNES". GameFAQs. from the original on May 15, 2010. Retrieved May 25, 2010.
  20. ^ Bramwell, Tom (January 11, 2005). "Super Punch-Out!! unlockable in Fight Night sequel". Eurogamer. from the original on May 13, 2009. Retrieved May 17, 2009.
  21. ^ "Super Punch-Out!! for Wii". GameFAQs. from the original on May 13, 2009. Retrieved May 12, 2009.
  22. ^ "Official Japanese Virtual Console website for Super Punch-Out!!". Nintendo. from the original on July 6, 2009. Retrieved August 6, 2009.
  23. ^ Sterling, Jim (January 11, 2009). "ESRB ieakytime: Super Punch-Out!!". Destructoid. from the original on June 18, 2011. Retrieved May 12, 2009.
  24. ^ . N-Sider. December 23, 2007. Archived from the original on April 2, 2012. Retrieved December 23, 2007.
  25. ^ "Play it Loud". Nintendo Power. No. 62. July 1994. p. 25.
  26. ^ "Pak Watch – Super Punch-Out!!". Nintendo Power. No. 63. August 1994. p. 105.
  27. ^ "Play It Loud – Butthole Surfers". gameads.gamepressure.com. from the original on July 11, 2011. Retrieved October 4, 2009.
  28. ^ "Play It Loud – Tattoo commercial". gameads.gamepressure.com. from the original on July 11, 2011. Retrieved October 4, 2009.
  29. ^ Richtel, Matt (November 6, 1994). "New perspective comes with Super Punch-Out". Oakland Tribune. p. 46. Retrieved October 19, 2022 – via Newspapers.com.
  30. ^ Super Punch-Out!! Review (New 3DS / SNES)
  31. ^ . GameRankings. Archived from the original on June 6, 2009. Retrieved March 20, 2009.
  32. ^ a b Miller, Skyler. . Allgame. Archived from the original on December 12, 2014. Retrieved April 30, 2015.
  33. ^ a b "Team EGM: Super Punch-Out by Nintendo". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 240.
  34. ^ "Legacy Review Archives". Game Informer. Retrieved October 3, 2021.
  35. ^ a b Slo Mo (December 1994). "ProReview – Super NES – Super Punch-Out!!". GamePro. No. 65. pp. 126–127.
  36. ^ a b VideoGames & Computer Entertainment. January 1995.{{cite journal}}: CS1 maint: untitled periodical (link)
  37. ^ a b "Super Punch-Out!! for SNES". MobyGames. from the original on June 9, 2009. Retrieved March 20, 2009.
  38. ^ a b Game Players. 8/1 (67). January 1995.{{cite journal}}: CS1 maint: untitled periodical (link)
  39. ^ a b "Finals". Next Generation. No. 2. Imagine Media. February 1995. p. 102.
  40. ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 126.
  41. ^ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved February 12, 2022.
  42. ^ "Top 100 SNES Games". Total! (43): 43. July 1995. Retrieved March 11, 2022.

External links

  • Official website (in Japanese) (Translated using Excite.Co.Jp)

super, punch, arcade, game, same, name, arcade, game, boxing, video, game, developed, published, nintendo, super, nintendo, entertainment, system, snes, released, september, 1994, north, america, again, same, region, 1996, released, europe, january, 1995, same. For the arcade game of the same name see Super Punch Out arcade game Super Punch Out a is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System SNES It was released on September 14 1994 in North America and again in the same region in 1996 It was released in Europe on January 26 1995 for the same console and in Japan in 1998 for the Nintendo Power flash RAM cartridge series and the Super Famicom The game is also included in the GameCube version of Fight Night Round 2 as an extra game due to the inclusion of Little Mac in the game The game was released for the Wii s Virtual Console in Europe on March 20 2009 in North America on March 30 2009 and in Japan on July 7 2009 The game was also released on the New Nintendo 3DS eShop on May 5 2016 Nintendo re released Super Punch Out in the United States in September 2017 as part of the company s Super NES Classic Edition 2 It is the fourth game in the Punch Out series taking place after the Punch Out game for the Nintendo Entertainment System NES Super Punch Out North American cover art depicting from left to right Mr Sandman Bald Bull and Super Macho Man the three initial champions in the gameDeveloper s Nintendo R amp D3Locomotive CorporationPublisher s NintendoDirector s Makoto WadaYasuyuki OyagiProducer s Genyo Takeda 1 Programmer s Masato HatakeyamaArtist s Makoto WadaComposer s Takashi KumegawaMasaru SakakibaraSeriesPunch Out Platform s Super NESReleaseNA September 14 1994EU January 26 1995JP March 1 1998Genre s SportsMode s Single player multiplayerIn Super Punch Out the player controls Little Mac as he fights his way to become the World Video Boxing Association champion Players fighting from a behind the back perspective must knockout their opponent in three minutes to win Players can launch jabs hooks and uppercuts against their opponents as well as block dodge and duck opponents attacks Nintendo Integrated Research and Development led by Genyo Takeda Minoru Arakawa and Makoto Wada developed the game It also featured voice acting by Charles Martinet The game received praise from reviewers for its cartoon like style its colorful outlandish opponents simple gameplay controls and replay value The game also featured colorful detailed graphics which included the usage of transparency that facilitates the game s behind the back perspective Other reviewers had said that this game lacked the overall appeal gameplay or audience of its predecessor Contents 1 Gameplay 2 Development 3 Reception 3 1 Accolades 4 Notes 5 References 6 External linksGameplay EditSee also List of Punch Out characters The gameplay in Super Punch Out is similar to that of its arcade and NES predecessors The player controls a nameable boxer as he fights his way to become W V B A Champion 3 4 5 The player controls the boxer from a third person perspective with him being translucent on the screen 6 Players can attack their opponents with jabs to the face or with body blows from either hand 7 The opponent can deflect punches so players must aim at the opponent s open spot where the gloves are not to connect Depending on the opponents stances they will guard themselves differently so players need to use the correct punches 8 As in the first two arcade games of the series players have a power meter located on the bottom of the screen 7 The meter fills up as the player lands punches against the opponent and it goes down as the player gets hit 9 When the power meter fills up completely the player will be able to launch knockout punches such as uppercuts hooks and rapid punches These punches have a slight delay in execution but they cause more damage to the opponent 7 8 Players can also build power as the match progresses as indicated by the background color behind the player s face on the upper left corner of the screen which goes from blue to green to yellow to red The player reaches Power Up status when the background color reaches red During this status the player s punch speed and power increase They lose their Power Up status if they are knocked down 9 The player fights Dragon Chan who is attempting to kick the player The player dodges to the right to avoid the kick Players can avoid attacks from their opponents by dodging to the left or right or by ducking 7 but players cannot punch while dodging or ducking nor can they duck body blows 10 They can also block attacks to either the head or the body 7 but they cannot block strong punches strong punches must be avoided by dodging or ducking Depending on the situation the player must strategically block dodge rope or duck in order to avoid an opponent s attack 10 Players can capitalize on the opponent s attacks by launching counter punches immediately after avoiding an attack 3 Both the player and the opponent have stamina meters both displayed on the top of the screen The meters decrease when either boxer gets hit by a punch Boxers will get knocked down if their stamina meter runs out Faster knockdowns will cause that boxer to recover less stamina upon getting up the same happens if a boxer is knocked down by a knockout punch 9 Either boxer will lose if they cannot stand up before the count of ten after being knocked down resulting in a knockout or KO or if they are knocked down three times in the match resulting in a technical knockout or TKO 11 The player can also recover some stamina while the opponent is down by pressing the buttons on the controller 9 A meter not displayed on screen is what many skilled players refer to as a dizzy threshold This means that if a player manages to land a given number of consecutive punches it will put the opponent into a brief dizzy or stunned animation A dizzied or stunned opponent will appear shaken for a short period of time in which the match timer freezes temporarily and the player has a small margin of opportunity to achieve an instant knockdown with a well timed knockout punch Each of the 16 opponents varies in how much match time it takes to become dizzied some more quickly than others There are two opponents who can be knocked out upon the first knockdown however a knockdown during a dizzy animation is critical in making this possible There are eight opponents who can be knocked out in two knockdowns however the player must achieve the second knockdown within four seconds of the first knockdown Finally there are six opponents who the player must defeat via a TKO as the aforementioned four seconds between the first two knockdowns does not apply The player has three minutes to knock out the opponent After three minutes the match ends and the player loses the player cannot win by a decision 9 After losing the player can use a continue and fight a rematch The game ends after all continues have been used the player must fight all opponents in the current circuit again 9 The game consists of four circuits in which the player must become the champion The player can retry any circuit that has already been beaten 12 The game has a battery backed memory in which players can save their data and records for future play 6 In 2022 it was revealed that the use of a button prompted cheat code a hidden two player game mode can be unlocked This works on all versions with no hacking required 13 14 15 16 17 Development EditSuper Punch Out was released in North America October 1994 and in Europe on January 26 1995 1995 01 26 It was rereleased in North America in 1996 and it was released in Japan as part of the Nintendo Power service on March 1 1998 which allowed users to download the game unto a rewriteable flash RAM cartridge via a kiosk 18 19 In addition Electronic Arts included the game as an unlockable bonus item along with its protagonist as an unlockable boxer in the GameCube version of Fight Night Round 2 as part of Nintendo s deal of featuring Nintendo characters in the GameCube versions of some EA Sports titles 20 The game was later released for the Wii s Virtual Console service in Europe and Australia on March 20 2009 2009 03 20 in North America on March 30 2009 2009 03 30 21 and in Japan on March 30 2009 2009 03 30 22 Super Punch Out is the fourth game in the Punch Out series and was developed by Nintendo Integrated Research and Development and was produced by Minoru Arakawa Genyo Takeda and Makoto Wada 1 23 Voice actor Charles Martinet was credited for providing the voices of the boxers the referee and the announcer 1 failed verification Nintendo IRD was developing this game simultaneously with Zoda s Revenge StarTropics II 24 The game is the closest arcade to home console translation of the Punch Out and Super Punch Out arcades however like the NES titles the Super NES title is not a direct port Shortly before the game was finished and released some screenshots and video footage of the prototype were shown in a video preview of the game as well as in an issue of Nintendo Power magazine 25 26 and two official television commercials which all showed the protagonist of the game with a different look as well as the announcer having a different voice compared to the ones in the final version seen in the finished and released version 27 28 The game had a marketing budget of 3 5 million 29 In 2016 a direct port of the game was released for the New Nintendo 3DS Virtual Console 30 Reception EditReceptionAggregate scoreAggregatorScoreGameRankings84 based on 3 reviews 31 Review scoresPublicationScoreAllGame 32 Electronic Gaming Monthly165 200 33 Game Informer9 10 34 GamePro18 5 20 35 IGN8 10 7 Next Generation 39 VideoGames amp Computer Entertainment80 36 37 Game Players90 38 37 Super Punch Out received a rave review in GamePro The reviewer praised the game s good controls deceptive challenge sprite layouts animations and sounds which juice the game s intensity level He stated the game s one flaw was the lack of an easy to use two player mode The magazine ran alternate reviews by Fred Doughty and Mark Guinane winners of the 1994 Blockbuster Video World Game Championship They also gave the game positive assessments praising the easy to learn controls high challenge level and artistic design of the characters 35 Electronic Gaming Monthly s two sports game reviewers criticized the game s unrealistic style but nonetheless acknowledged that it still has fantastic game play 33 Next Generation reviewed the game and stated that most everything in the game was done to perfection making the game a great tribute to the original classic 39 Several reviewers praised Super Punch Out overall for not trying to be realistic for the originality of its different opponents and for its simple controls Chris Scullion from Official Nintendo Magazine praises the game for its outlandish characters addictive gameplay and simple controls He adds that Super Punch Out is superb way to prepare for the upcoming Wii Punch Out title Scullion states that the thing that makes Super Punch Out interesting along with the rest of the games in the series is that it s not a realistic boxing game He adds that the opponents in the game are the real stars of the show with each opponent having a unique personality traits and boxing styles 3 Skyler Miller from Allgame like Scullion praised the game for its simple responsive controls for its colorful detailed opponents and for its usage of the Super NES s transparent color palette for the fighter which facilitates the behind the back perspective He also appreciates the game s sound and music in particular the usage of real voice for the announcer 32 Game Players magazine applauded the game s large colorful graphics and easy to learn controls 38 Reviewers have praised Super Punch Out for its other unique features and for its rewarding difficulty Game Informer magazine praised the game for its time attack mode which recorded and kept track of the fastest knockouts for each opponent Miller also commended the time attack mode adding to the game s replay value Another review from VideoGames amp Computer Entertainment magazine lauded the game for a fair difficulty curve stating that it is a really tough game but it s one in which repeated playing and you will be playing it a lot really pays off 36 Lucas Thomas from IGN while praising the game overall says that the game lacks the overall appeal that the NES version had and that he recommends the NES version over this version He notes that the sound is Not as memorable as the music from the NES game but is more varied He says that many people who are familiar with the NES version have to relearn new attack patterns from different opponents Thomas also notes that the game did not have as large an audience as the NES version enjoyed 7 Accolades Edit In 1997 Electronic Gaming Monthly ranked it the 56th best console video game of all time They explained their decision to include it on the list instead of Punch Out The NES version is great but the Super NES one is even better with large well animated characters great control and a near perfect learning curve 40 In 2018 Complex rated the game number 18 on their The Best Super Nintendo Games of All Time 41 1995 Total placed the game 27th in their Top 100 SNES Games 42 Notes Edit Japanese スーパーパンチアウト Hepburn Supa Panchi Auto References Edit a b c Closing credits of Super Punch Out Super NES Classic Edition Nintendo of America Inc September 29 2017 Archived from the original on September 28 2017 Retrieved September 29 2017 a b c Scullion Chris May 11 2009 Virtual Console Review Super Punch Out Super NES Official Nintendo Magazine Archived from the original on March 21 2009 Retrieved May 1 2015 Wii Shop Channel details for Super Punch Out Super NES Retrieved on March 30 2009 Punch Out Nintendo Archived from the original on March 6 2010 Retrieved June 27 2011 Super Punch Out Super NES With 16 bit graphics came a whole new set of features in the reimagining of the arcade title with the same name Returning are some of the adversaries from the first game alongside new ones like Bear Hugger One round fights the ability to recover energy while one s opponent is down and Time Attack modes add to the experience a b Weiss Brett Alan Super Punch Out Overview Allgame Archived from the original on December 11 2014 Retrieved April 3 2015 a b c d e f g Thomas Lucas M March 30 2009 Super Punch Out Review IGN Archived from the original on April 2 2009 Retrieved May 11 2009 a b Super Punch Out Instruction Manual Nintendo 1994 p 6 a b c d e f Super Punch Out Instruction Manual Nintendo 1994 p 8 a b Super Punch Out Instruction Manual Nintendo 1994 p 4 Super Punch Out Instruction Manual Nintendo 1994 p 10 Super Punch Out Instruction Manual Nintendo 1994 p 2 Doolan Liam August 8 2022 Super Punch Out Hidden Two Player Mode Discovered 28 Years Later Nintendo Life Retrieved August 14 2022 Plunkett Luke August 8 2022 Super Punch Out s Secret Two Player Mode Has Been Found After 28 Years Kotaku Retrieved August 14 2022 Bailey Kat August 8 2022 Super Punch Out s Secret Two Player Mode Discovered After 28 Years IGN Retrieved August 14 2022 Peters Jay August 9 2022 Super Punch Out has a hidden two player mode and you can try it on the Switch The Verge Retrieved August 14 2022 Williams Hayley August 9 2022 Super Punch Out s Secret Two Player Mode Discovered After 28 Years GameSpot Retrieved August 14 2022 Nintendo published Super Famicom listing Nintendo Archived from the original on February 17 2010 Retrieved August 6 2009 Super Punch Out for SNES GameFAQs Archived from the original on May 15 2010 Retrieved May 25 2010 Bramwell Tom January 11 2005 Super Punch Out unlockable in Fight Night sequel Eurogamer Archived from the original on May 13 2009 Retrieved May 17 2009 Super Punch Out for Wii GameFAQs Archived from the original on May 13 2009 Retrieved May 12 2009 Official Japanese Virtual Console website for Super Punch Out Nintendo Archived from the original on July 6 2009 Retrieved August 6 2009 Sterling Jim January 11 2009 ESRB ieakytime Super Punch Out Destructoid Archived from the original on June 18 2011 Retrieved May 12 2009 Super Punch Out N Sider December 23 2007 Archived from the original on April 2 2012 Retrieved December 23 2007 Play it Loud Nintendo Power No 62 July 1994 p 25 Pak Watch Super Punch Out Nintendo Power No 63 August 1994 p 105 Play It Loud Butthole Surfers gameads gamepressure com Archived from the original on July 11 2011 Retrieved October 4 2009 Play It Loud Tattoo commercial gameads gamepressure com Archived from the original on July 11 2011 Retrieved October 4 2009 Richtel Matt November 6 1994 New perspective comes with Super Punch Out Oakland Tribune p 46 Retrieved October 19 2022 via Newspapers com Super Punch Out Review New 3DS SNES Super Punch Out for SNES GameRankings Archived from the original on June 6 2009 Retrieved March 20 2009 a b Miller Skyler Super Punch Out Review Allgame Archived from the original on December 12 2014 Retrieved April 30 2015 a b Team EGM Super Punch Out by Nintendo Electronic Gaming Monthly No 65 Sendai Publishing December 1994 p 240 Legacy Review Archives Game Informer Retrieved October 3 2021 a b Slo Mo December 1994 ProReview Super NES Super Punch Out GamePro No 65 pp 126 127 a b VideoGames amp Computer Entertainment January 1995 a href Template Cite journal html title Template Cite journal cite journal a CS1 maint untitled periodical link a b Super Punch Out for SNES MobyGames Archived from the original on June 9 2009 Retrieved March 20 2009 a b Game Players 8 1 67 January 1995 a href Template Cite journal html title Template Cite journal cite journal a CS1 maint untitled periodical link a b Finals Next Generation No 2 Imagine Media February 1995 p 102 100 Best Games of All Time Electronic Gaming Monthly No 100 Ziff Davis November 1997 p 126 Knight Rich April 30 2018 The Best Super Nintendo Games of All Time Complex Retrieved February 12 2022 Top 100 SNES Games Total 43 43 July 1995 Retrieved March 11 2022 External links Edit Wikiquote has quotations related to Punch Out Official website in Japanese Translated using Excite Co Jp Retrieved from https en wikipedia org w index php title Super Punch Out amp oldid 1148203751, wikipedia, wiki, book, books, library,

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