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Super Mario Bros. 3

Super Mario Bros. 3[a] is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It was released for home consoles in Japan on October 23, 1988, in North America on February 12, 1990 and in Europe on August 29, 1991. It was developed by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto and Takashi Tezuka.

Super Mario Bros. 3
North American box art, depicting Mario flying with a tanooki cap
Developer(s)Nintendo R&D4
Publisher(s)Nintendo
Director(s)
Producer(s)Shigeru Miyamoto
Designer(s)
Programmer(s)Toshihiko Nakago
Artist(s)
Composer(s)Koji Kondo
SeriesSuper Mario
Platform(s)Nintendo Entertainment System, Arcade (PlayChoice-10), Game Boy Advance
ReleaseFamicom
PlayChoice-10
  • NA: July 15, 1989
NES
Genre(s)Platform
Mode(s)Single-player, multiplayer

Players control brothers Mario or Luigi, who must save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser. As in previous Mario games, they defeat enemies by stomping on them or using items that bestow magical powers; they also have new abilities, including flight and sliding down slopes. Super Mario Bros. 3 introduced many elements that became Super Mario staples, such as Bowser's children (the Koopalings) and a world map to transition between levels.

Super Mario Bros. 3 was praised by critics for its challenging gameplay and is listed as one of the greatest video games of all time. It is the third-best-selling NES game, with more than 17 million copies sold worldwide. It also inspired an animated television series, The Adventures of Super Mario Bros. 3, produced by DiC Entertainment.

Super Mario Bros. 3 was remade for the Super NES as a part of Super Mario All-Stars in 1993 and for the Game Boy Advance as Super Mario Advance 4: Super Mario Bros. 3 in 2003. It was rereleased on the Virtual Console service on the Wii U and 3DS, and was included on the NES Classic Mini. On September 19, 2018, it was rereleased on the Nintendo Switch Online service with added netplay.

Gameplay

 
An example of gameplay in Super Mario Bros. 3, in which Mario uses the Raccoon Suit to ascend into the air

Super Mario Bros. 3 is a two-dimensional, side-scrolling platform game in which the player controls either Mario or Luigi. The game shares similar gameplay mechanics with previous games in the series — Super Mario Bros., Super Mario Bros. 2 in Japan, and Super Mario Bros. 2 internationally — while introducing several new elements. In addition to the running and jumping found in previous games, the player can slide down slopes, pick up and throw special blocks and freely climb vines. Mario can now also fly and float with the Super Leaf and the Tanooki Suit.[6] The game world consists of eight kingdoms, each subdivided into multiple levels. The eight worlds feature distinct visual themes: for example, the second world, "Desert Land" (or "Desert Hill" in Japanese and North American PRG0 versions), contains sand-covered levels with pyramids, while the levels in the fourth world, "Giant Land" ("Big Island"), contain obstacles and enemies twice their normal height and width.[7]

The player navigates through the game via two game screens: an overworld map and a course. The overworld map displays an overhead representation of the current kingdom and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, and other map icons, and allow players to take different routes to reach the kingdom's goal. Moving the on-screen character to an action panel or fortress will allow access to that course, a linear stage populated with obstacles and enemies. The majority of the game takes place in these levels, with the player traversing the stage by dashing, jumping, flying, swimming, and dodging or defeating enemies.[8][9] Players start with a certain number of lives and may gain additional lives by picking up green spotted 1-Up mushrooms hidden in bricks, or by collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario and Luigi lose a life if they take damage while small, fall into lava or falling into a bottomless pit, or run out of time. The game ends prematurely when all lives are lost, although the player can continue from the beginning of the world they lost their last life in by selecting "Continue". If the player chooses to continue, all fortresses and enemy courses, as well as the tank and ship levels from the eighth world that the player previously completed will remain completed and any locked doors that were unlocked will also remain unlocked. This allows the player to continue from the last fortress level they completed in most cases. The player will also be able to keep all of their items in their inventory.

Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat. The first seven worlds feature an airship controlled by one of the Koopalings, while the player battles Bowser in his castle in the eighth world as the Final Boss. Other map icons include large boulders and locked doors that impede paths. Mini-games and bonus screens on the map provide the player a chance to obtain special power-ups and additional lives. Power-ups obtained in these mini-games are stored in a reserve, and can be activated by the player from the map screen.[8][9]

In addition to special items from previous games like the Super Mushroom, Super Star, and the Fire Flower, new power-ups are introduced that provide the player with new options. The Super Leaf and Tanooki Suit give Mario raccoon and tanooki appearances respectively, allowing him to fly for a short period of time. The Tanooki Suit also enables him to turn into Statue Mario to avoid enemies for a short period of time. Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him; this is the first appearance of the now standard "ground pound" move in the Mario series.[10] The new "Frog Suit" highly increases the character's underwater speed and agility, and boosts jumping height on land. Another new suit, the Hammer Suit, gives Mario the appearance of the Hammer Bro. enemy and allows him to throw hammers at enemies and resist fire attacks when crouching.

Super Mario Bros. 3 includes a multiplayer option which allows two players to play the game by taking turns at navigating the overworld map and accessing stage levels. The first player controls Mario, while the other controls Luigi (a palette swap of Mario). Through this mode, players can access several mini-games, including a remake of the original Mario Bros. arcade game, in which one player has the opportunity to steal the cards of another, but may lose their turn if they lose the mini-game.[11]

Plot and characters

The plot of Super Mario Bros. 3 is described in the instruction booklet. The Mushroom World, the setting of the game, is invaded by the Koopalings, Bowser's seven children. The Koopalings conquer each of the seven kingdoms by stealing its king's magical wand and using it to transform him into an animal. Princess Toadstool sends Mario and Luigi to travel to each kingdom, retrieve the stolen wand, and restore its king to normal.[12]

Mario and Luigi receive notes and special items from Princess Toadstool after rescuing each of the first six kings. When they rescue the seventh king, they instead receive a note from Bowser, boasting that he has kidnapped Toadstool and imprisoned her within the castle of his own realm, Dark Land.[13] The brothers travel through Dark Land, enter his castle, and defeat Bowser in a battle. The game ends with Princess Toadstool being freed from the castle.[14]

According to Shigeru Miyamoto, Super Mario Bros. 3 was conceived as a stage play. The title screen features a stage curtain being drawn open, and in the original NES version, in-game objects hang from off-screen catwalks, are bolted to the background, or cast shadows on the skyline. When Mario finishes a level, he walks off the stage.[15]

Development and release

Beginning development shortly after the 1986 release of the Famicom Disk System's Super Mario Bros. 2,[16] Super Mario Bros. 3 was developed by Nintendo Entertainment Analysis and Development, a team that consisted of more than ten people. The game took more than two years to complete.[17][18] The development budget, when converted to US dollars, amounts to about $800,000[19] to $1.3 million[20] ($1.8–3 million adjusted for inflation). Developer Shigeru Miyamoto served as director. He worked closely with the designers and programmers during the conceptual and final stages, encouraging a free interchange of ideas. Miyamoto considered intriguing and original ideas to be key to creating a successful game.[18] Originally, the team intended for the game to be played from an isometric point of view, but the developers found that this made it too difficult to position jumps, so the game was changed to the 2D side view used in previous games. Some isometric elements remain, such as the checkered floor present in the title screen.[16] All pixel art for the game was drawn using Fujitsu FM R-50 HD business computers while HP 64000 mainframe computers with a 6502 processor card was used to write and test code.[21]

The game was designed to appeal to players of varying skill levels. To assist less-to no skill players, bonus coins and 1-ups are more abundant in earlier worlds, while later worlds present more complex challenges for experienced players. In the two-player mode, the players alternate turns to balance play time.[18] The development team introduced new power-ups and concepts that would give Mario the appearance of different creatures as a means of providing him with new abilities. An early idea changed Mario into a centaur, but was dropped in favor of a raccoon tail with limited flying ability.[17][18] Other costumes with different abilities were added to his repertoire, and levels were designed to take advantage of these abilities.[22] New enemies were included to add diversity to the game, along with variants of previous enemies, such as Goombas, Hammer Bros., and Koopa Troopas.[17][22]

Some of the enemies designed for Super Mario Bros. 3 were inspired by the team's personal experiences. For example, the Chain Chomp enemy, a barking tethered ball and chain creature with eyes and teeth that lunges at the player when in close proximity, was drawn from Miyamoto's early life, in which a dog lunged at him, but was pulled away from him.[18] Bowser's children, the Koopalings, were designed to be unique in appearance and personality; Miyamoto based the characters on seven of his programmers as a tribute to their work and efforts.[17][18] Nintendo of America named the Koopalings after well-known musicians: for example, the characters "Ludwig von Koopa" and "Roy Koopa" are named after Ludwig van Beethoven and Roy Orbison respectively.[23]

The character graphics were created with a special graphics machine ("Character Generator Computer Aided Design") that generated a collection of the graphical shapes used in the game. Shapes in the collection were assigned numbers that the game's code used to access and combine to form complete images on the screen in real time.[18] The Super Mario Bros. 3 cartridge uses Nintendo's custom MMC3 ASIC to enhance the NES capabilities. The MMC3 chip allows for animated tiles, extra RAM for diagonal scrolling, and a scan line timer to split the screen. The game uses these functions to split the game screen into two portions, a playfield on the top and a status bar on the bottom. On the overworld map, the status bar doubles as an inventory for items and power-ups. This allows the top portion to scroll as the character navigates the stage while the bottom portion remains static to display text and other information.[24]

Like its predecessors, the music in Super Mario Bros. 3 was composed by Koji Kondo, who composed several new songs as well as returning melodies from Super Mario Bros. According to Kondo, who had composed the music in Super Mario Bros. based on what he believed fit the levels rather than focusing on composing a specific genre of music, the game was the most difficult game for him to compose.[25] Kondo experimented with several different genres of music, unsure of how to follow up the music from the first game after hearing from several people that it sounded a lot like Latin or fusion music,[16] and came up with several different melodies throughout its development before settling on what ultimately made it into the game.[25] The development team decided that music on the title screen was unnecessary.[25]

During 1988, a shortage of ROM chips,[26] along with Nintendo's preparation of Super Mario Bros. 2, prevented Nintendo from performing various North American game releases according to their original schedules. The delayed products included Super Mario Bros. 3 and, according to Nintendo Power, Zelda II: The Adventure of Link.[27] The delay, however, presented Nintendo with an opportunity to promote the game in a feature film. In 1989, Tom Pollack of Universal Studios approached Nintendo of America's marketing department about a video game movie; inspired by Nintendo video game competitions, Pollack envisioned a video game version of Tommy for younger audiences. Nintendo licensed its products for inclusion in what would become the film The Wizard. During the movie's production, the filmmakers requested and were granted approval from Nintendo regarding the script and the portrayal of the company's games.[28] Super Mario Bros. 3 was one of the products shown in the film and was used in a final scene involving a video game competition.[28][29] The film was released in December 1989, between the home console releases of the game in Japan and North America.[30]

The marketing budget for Super Mario Bros. 3 was $25 million,[31] bringing the game's total development and marketing budget to $25.8 million ($59 million adjusted for inflation).

Reception

Super Mario Bros. 3 was lauded by the video game press. It was widely considered to be one of the best games released for the NES. Computer and Video Games editors Paul Rand, Tim Boone and Frank O'Connor awarded the game a 98% score, praising it for its gameplay, replayability, sound, and graphics. Boone commented that the game is nearly flawless in its utterly "stupendous incredibility and absolutely impossible to put down for anything less than a fire alarm and even then you find yourself weighing down the odds." Rand called Super Mario Bros. 3 the best video game ever, labeling it "the Mona Lisa of gaming" and stating that it is "astoundingly brilliant in every way, shape, and form." O'Connor stated that the game "makes Sonic the Hedgehog look like a wet Sunday morning and even gives the Super Famicom's Super Mario World a run for its money."[34]

The Japanese publication Famitsu gave it a 35 out of 40.[37] Julian Rignall of Mean Machines referred to Super Mario Bros. 3 as the "finest video game" he had ever played, citing its addictiveness, depth, and challenge. A second Mean Machines reviewer, Matt Regan, anticipated the game would be a bestseller in the United Kingdom, and echoed Rignall's praise, calling it a "truly brilliant game". Regan further stated that the game offered elements which tested the player's "brains and reflexes", and that though the graphics were simple, they were "incredibly varied".[8] In a preview of the game, Nintendo Power gave it high marks in graphics, audio, challenge, gameplay, and enjoyability.[9] The items hidden in the game's levels, such as the warp whistles, were well-received: Rignall regarded them as part of the game's addictiveness, and Sheff stated that finding them provided a sense of satisfaction.[8][44]

Criticism focused on particular aspects of the game. Rignall described the audio and visuals as being outdated in comparison to games on the Mega Drive/Genesis and Super NES (the latter platform having already been launched in other regions by the time Super Mario Bros. 3 was released in Europe).[8]

Sales

Super Mario Bros. 3 became a best-selling game.[22] In Japan, it appeared at the top of the Famitsu sales charts in December 1988[45] and January 1989,[45] and became the second best-selling game of 1988 after Dragon Quest III.[46] By mid-1989, Super Mario Bros. 3 had become the second best-selling game in Japan (non-bundled) up until then, after Dragon Quest III.[47] Super Mario Bros. 3 went on to become the overall best-selling game of 1989 in Japan, just above Tetris in second place.[48] It also topped the Japanese sales chart in January 1990.[49] By 1993, it had sold 4 million cartridges in Japan.[50]

In North America, the inclusion of Super Mario Bros. 3 in The Wizard served as a preview which generated a high level of anticipation in the United States prior to its release.[30][51] Levi Buchanan of IGN considered the game's appearance in the film as a show-stealing element, referring to the movie as a "90-minute commercial" for the game.[52] The game sold 250,000 copies in its first two days of release, according to a spokeswoman for Nintendo.[53] It remained the top-selling game in the United States through April[54] and June[55] to September 1990.[56] In 1990, the game sold more than 8 million units.[57][58] By 1993, author David Sheff said the game had sold 11 million unbundled units in Japan and the United States, commenting that, in music industry terms, the game went platinum 11 times.[50] In the United States alone, the game had generated $595,000,000 (equivalent to $1,230,000,000 in 2021) in revenue for Nintendo by early 1992,[20] exceeding the gross revenue of the films E.T. (1982), Batman (1989) and Jurassic Park (1993).[59] The game was also a hit in other regions such as Europe and Singapore.[60]

The game had sold 14 million copies by 1995,[61] and 15 million copies by 1998.[62] By 2000, the game had sold more than 17 million copies worldwide, and held the record for the best-selling non-bundled video game for a long time.[63][64] As of 2011, Super Mario Bros. 3 was the highest-grossing non-bundled home video game up until then, with a 2011 inflation-adjusted revenue of $1,700,000,000 (equivalent to $2,000,000,000 in 2021).[65] In 2013, GamesRadar reported that the game had sold more than 18 million copies for the NES.[66] Game Informer also reported in their October 2009 issue that the Virtual Console version had sold one million copies.[67]

Awards

In Famicom Tsūshin (Famitsu) magazine's 1988 Best Hit Game Awards, Super Mario Bros. 3 won the Best Action Game award.[68] In 1989, Famitsu gave it the award for best action game released since 1983.[69]

Super Mario Bros. 3 has received universal acclaim from modern critics who consider it one of the best games of all time, and has appeared on many top games lists. The game debuted on Nintendo Power's Top 30 best games ever list at number 20 in September 1989.[70] It entered the list's top 10 a few months later and reached number one in May 1990.[71][72] Super Mario Bros. 3 remained within the top 20 for more than five years.[73] More than a decade later, the magazine ranked the game number six on their list of 200 Greatest Nintendo Games.[74] In August 2008, Nintendo Power listed Super Mario Bros. 3 as the second best NES video game, praising it for making the series more complex and introducing new abilities that have since become signature abilities in the series.[75] The game placed 11th, behind Super Mario Bros., in Official Nintendo Magazine's "100 greatest Nintendo games of all time".[76] Edge considered Super Mario Bros. 3 Nintendo's standout game of 1989, and commented that its success outshone the first Super Mario Bros.'s sales milestone; the first game sold 40 million copies, but was bundled with the NES.[77] They lauded the overworld map as an elegant alternative to a menu to select levels.[78] In 2007, ScrewAttack called Super Mario Bros. 3 the best Mario game in the series as well as the best game on the NES, citing the graphics, power-ups, secrets, and popularity, summing it up as "just incredible" and stating, "If you haven't experienced this greatness, we pity you".[79][80] In a poll conducted by Dengeki, the game tied with Super Mario World as the number three video game their readers first played.[81] GamesRadar also called it the best NES game, saying that while Super Mario Bros. defined its genre, Super Mario Bros. 3 perfected it.[82] In 1996, GamesMaster rated the NES version 99th on their "Top 100 Games of All Time."[83]

In 1997, Electronic Gaming Monthly ranked the All-Stars edition the 2nd best console game of all time (behind only Tetris), saying it "took the series back to its roots, but expanded upon the original game in every way imaginable. No other game since has been able to recapture the spirit of adventure and enchantment found in Mario 3."[84] The game has been ranked on several of IGN's lists of "top games". In 2005, they rated it 23rd among their Top 100 Games, and praised the precise and intuitive controls.[85] IGN editors from the United States, United Kingdom, and Australia ranked Super Mario Bros. 3 number 39 in their 2007 Top 100 Games, citing Miyamoto's "ingenious" designs. They further commented that the game improved on the "already-brilliant concepts" of the previous games with new power-ups and enemies.[17] Users and readers of the website placed the game high on similar lists: 32nd in 2005 and 21st in 2006.[86][87] In 2009, Game Informer put Super Mario Bros. 3 9th on their list of "The Top 200 Games of All Time", saying that it is "a game with incredible lasting power that we won't soon forget".[67] This is down one place from Game Informer's previous ranking in 2001.[88] Edge ranked the game #20 on its list of "The 100 Best Games To Play Today", calling it "the one 8-bit game that still shines today, no caveats required."[89] UGO listed Super Mario Bros. 3 on their list of the "Top 50 Games That Belong On the 3DS", calling it "Arguably the greatest Mario game ever made."[90] GameSpot placed the game on their list of the greatest games of all time.[91] USgamer ranked the game as the third best Mario platformer ever.[92] Super Mario Bros. 3 ranked 34th on Warp Zoned's "Scientifically Proven Best Video Games of All Time" list, a statistical meta-analysis of 44 "top games" lists published between 1995 and 2016.[93]

Rereleases and remakes

The NES version of the game has been ported to several other Nintendo consoles. It was rereleased in emulation as a downloadable Virtual Console game in 2007 for the Wii and in 2014 for the Nintendo 3DS and Wii U consoles.[94][95] It is one of thirty pre-installed games in the NES Classic Edition console,[16] and is on the Nintendo Switch Online service.[96]

Super Mario Bros. 3 was included in the 1993 SNES game Super Mario All-Stars, a compilation of remakes of NES Super Mario games featuring updated graphics and sound,[97] which was also later released on the Wii in 2010[98] and the Nintendo Switch Online service in 2020.

An unofficial Game Boy Color version, Super Mario 3 Special, was released in 2000. This version was developed in Hong Kong and is truncated to only five levels. Former 1Up.com journalist Ray Barnholt panned Super Mario 3 Special as a "horrible, awful, rank piece of software." Barnholt criticized its extremely short length, "atrocious" controls leading him to liken Mario's movement to "a drunken Sonic," poor level design, coloring, and music, and lack of a proper ending.[99]

A Game Boy Advance version, Super Mario Advance 4: Super Mario Bros. 3, was released in 2003. In addition to the visual and sound changes from Super Mario All-Stars, this version also includes support for the Nintendo e-Reader peripheral, which lets the player access new levels and power-ups stored on e-Reader cards.[100] Based on the All-Stars version rather than the NES release, it adds Charles Martinet's trademark Mario trademark voice acting and a Mario Bros. minigame.[101][102] This version was released on the Wii U Virtual Console from late 2015 through early 2016.[103] Super Mario Advance 4 is the third highest-rated Game Boy Advance game, according to video game review aggregator Metacritic.[104] It sold in excess of 2.88 million copies in North America,[105] 718,207 in Japan, and at least 100,000 copies in the United Kingdom, earning a Silver sales award from the ELSPA.[106] It received perfect scores from Pocket Gamer and Play,[104] and IGN staff and readers alike named it best platform game for the Game Boy Advance.[107] Reviewers and their readers listed it among the year's best Game Boy Advance games overall.[108][109][110][111][112]

Legacy

 
Super Mario Bros. 3 is credited for introducing the use of overworld maps in the Mario series.

Super Mario Bros. 3 introduced several elements carried over to subsequent Mario games.[76] A similar overworld map is used in Super Mario World, Super Mario Bros. DX and New Super Mario Bros., and Mario's ability to fly has been a feature in games such as Super Mario World, Super Mario 64 and Super Mario Galaxy.[17][113][114] The game's "Super Leaf" item has returned in more recent Mario games for the Nintendo 3DS, like Super Mario 3D Land, Mario Kart 7 and New Super Mario Bros. 2. Bowser's red hair was first popularized in the game and has since become a part of his standard appearance.[17]

Through a collaboration between NBC and Nintendo of America, an animated television series, The Adventures of Super Mario Bros. 3, was created from September to December 1990 by DIC Entertainment. The show aired weekly with 26 episodes and featured numerous characters, enemies, and settings from the video game; the original seven Koopalings are given different names based on their given personalities and are also given a new age order.[115] Other Nintendo products have included various elements of the game as well. Music from Super Mario Bros. 3 appears as a track on Nintendo Sound Selection Koopa, a collection of songs from Nintendo games.[116] The game's stages and graphics comprise a background theme in the 2006 Nintendo DS game Tetris DS.[117] The Koopalings are also world bosses in Super Mario World, Mario Is Missing!, Yoshi's Safari, Hotel Mario and all New Super Mario Bros. games except New Super Mario Bros.[118][119] Boom Boom, another boss from this game, additionally reappears in Super Mario 3D Land and Super Mario 3D World, alongside a boomerang-wielding female counterpart named Pom Pom.[120] Super Mario Bros. 3 is one of the games represented as themes in both Super Mario Maker and Super Mario Maker 2.[121][122]

In the early 1990s, game developers John Carmack and Tom Hall developed an IBM PC clone of Super Mario Bros. 3 based on their innovative adaptive tile refresh software that performs smooth, side-scrolling graphics on EGA cards. They demonstrated it to Nintendo leaders, who were impressed with the demo but rejected cloning in favor of exclusivity.[123] Carmack and Hall went on to found Id Software and develop Commander Keen, a series of platform games inspired by Super Mario Bros. 3.[124][125][126][127][128] The Super Mario Bros. 3 demo had not been readily shared, but a working copy was discovered and preserved in the Museum of Play in July 2021.[129]

In April 1993, Famicom Tsūshin (Famitsu) magazine awarded Super Mario Bros. 3 a world record for having the most strategy guide books published, with 20 strategy books published for the game up until then.[130]

At the 2007 Game Developers Conference, Stanford University curator Henry Lowood, along with game designers Warren Spector and Steve Meretzky, academic researcher Matteo Bittanti and game journalist Christopher Grant named Super Mario Bros. 3 one of the 10 most important video games of all time, being a member of a "game canon" whose inductees were submitted to the Library of Congress for having "cultural significance or a historical significance".[131][132] The New York Times reported Grant said its inclusion was due to the game's nonlinear play being a "mainstay of contemporary games", and how it allows the player to move backward and forward in levels.[131] On November 20, 2020, a sealed copy with rare alternate cover art featuring "Bros." on the left instead of the center was sold for $156,000, the most money ever paid for a video game at the time.[133]

Notes

  1. ^ Super Mario Bros. 3 (スーパーマリオブラザーズ3, Sūpā Mario Burazāzu 3)

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External links

  • (Virtual Console version) at Nintendo's website
  • at NinDB
  • Super Mario Bros. 3 at MobyGames

super, mario, bros, platform, game, developed, published, nintendo, nintendo, entertainment, system, released, home, consoles, japan, october, 1988, north, america, february, 1990, europe, august, 1991, developed, nintendo, entertainment, analysis, development. Super Mario Bros 3 a is a platform game developed and published by Nintendo for the Nintendo Entertainment System NES It was released for home consoles in Japan on October 23 1988 in North America on February 12 1990 and in Europe on August 29 1991 It was developed by Nintendo Entertainment Analysis and Development led by Shigeru Miyamoto and Takashi Tezuka Super Mario Bros 3North American box art depicting Mario flying with a tanooki capDeveloper s Nintendo R amp D4Publisher s NintendoDirector s Shigeru Miyamoto 4 Takashi Tezuka 5 Producer s Shigeru MiyamotoDesigner s Shigeru MiyamotoTakashi TezukaKatsuya EguchiHideki KonnoKensuke TanabeProgrammer s Toshihiko NakagoArtist s Takashi TezukaHideki KonnoHiroyuki KimuraYōichi KotabeComposer s Koji KondoSeriesSuper MarioPlatform s Nintendo Entertainment System Arcade PlayChoice 10 Game Boy AdvanceReleaseFamicomJP October 23 1988 1 PlayChoice 10NA July 15 1989NESNA February 12 1990 3 PAL August 29 1991 2 Genre s PlatformMode s Single player multiplayerPlayers control brothers Mario or Luigi who must save Princess Toadstool and the rulers of seven different kingdoms from the antagonist Bowser As in previous Mario games they defeat enemies by stomping on them or using items that bestow magical powers they also have new abilities including flight and sliding down slopes Super Mario Bros 3 introduced many elements that became Super Mario staples such as Bowser s children the Koopalings and a world map to transition between levels Super Mario Bros 3 was praised by critics for its challenging gameplay and is listed as one of the greatest video games of all time It is the third best selling NES game with more than 17 million copies sold worldwide It also inspired an animated television series The Adventures of Super Mario Bros 3 produced by DiC Entertainment Super Mario Bros 3 was remade for the Super NES as a part of Super Mario All Stars in 1993 and for the Game Boy Advance as Super Mario Advance 4 Super Mario Bros 3 in 2003 It was rereleased on the Virtual Console service on the Wii U and 3DS and was included on the NES Classic Mini On September 19 2018 it was rereleased on the Nintendo Switch Online service with added netplay Contents 1 Gameplay 2 Plot and characters 3 Development and release 4 Reception 4 1 Sales 4 2 Awards 5 Rereleases and remakes 6 Legacy 7 Notes 8 References 9 External linksGameplay Edit An example of gameplay in Super Mario Bros 3 in which Mario uses the Raccoon Suit to ascend into the air Super Mario Bros 3 is a two dimensional side scrolling platform game in which the player controls either Mario or Luigi The game shares similar gameplay mechanics with previous games in the series Super Mario Bros Super Mario Bros 2 in Japan and Super Mario Bros 2 internationally while introducing several new elements In addition to the running and jumping found in previous games the player can slide down slopes pick up and throw special blocks and freely climb vines Mario can now also fly and float with the Super Leaf and the Tanooki Suit 6 The game world consists of eight kingdoms each subdivided into multiple levels The eight worlds feature distinct visual themes for example the second world Desert Land or Desert Hill in Japanese and North American PRG0 versions contains sand covered levels with pyramids while the levels in the fourth world Giant Land Big Island contain obstacles and enemies twice their normal height and width 7 The player navigates through the game via two game screens an overworld map and a course The overworld map displays an overhead representation of the current kingdom and has several paths leading from the world s entrance to a castle Paths connect to action panels fortresses and other map icons and allow players to take different routes to reach the kingdom s goal Moving the on screen character to an action panel or fortress will allow access to that course a linear stage populated with obstacles and enemies The majority of the game takes place in these levels with the player traversing the stage by dashing jumping flying swimming and dodging or defeating enemies 8 9 Players start with a certain number of lives and may gain additional lives by picking up green spotted 1 Up mushrooms hidden in bricks or by collecting 100 coins defeating several enemies in a row with a Koopa shell or bouncing on enemies successively without touching the ground Mario and Luigi lose a life if they take damage while small fall into lava or falling into a bottomless pit or run out of time The game ends prematurely when all lives are lost although the player can continue from the beginning of the world they lost their last life in by selecting Continue If the player chooses to continue all fortresses and enemy courses as well as the tank and ship levels from the eighth world that the player previously completed will remain completed and any locked doors that were unlocked will also remain unlocked This allows the player to continue from the last fortress level they completed in most cases The player will also be able to keep all of their items in their inventory Completing stages allows the player to progress through the overworld map and to succeeding worlds Each world features a final stage with a boss to defeat The first seven worlds feature an airship controlled by one of the Koopalings while the player battles Bowser in his castle in the eighth world as the Final Boss Other map icons include large boulders and locked doors that impede paths Mini games and bonus screens on the map provide the player a chance to obtain special power ups and additional lives Power ups obtained in these mini games are stored in a reserve and can be activated by the player from the map screen 8 9 In addition to special items from previous games like the Super Mushroom Super Star and the Fire Flower new power ups are introduced that provide the player with new options The Super Leaf and Tanooki Suit give Mario raccoon and tanooki appearances respectively allowing him to fly for a short period of time The Tanooki Suit also enables him to turn into Statue Mario to avoid enemies for a short period of time Changing into a Tanooki statue while jumping results in Mario pounding the ground and killing whatever enemies are directly under him this is the first appearance of the now standard ground pound move in the Mario series 10 The new Frog Suit highly increases the character s underwater speed and agility and boosts jumping height on land Another new suit the Hammer Suit gives Mario the appearance of the Hammer Bro enemy and allows him to throw hammers at enemies and resist fire attacks when crouching Super Mario Bros 3 includes a multiplayer option which allows two players to play the game by taking turns at navigating the overworld map and accessing stage levels The first player controls Mario while the other controls Luigi a palette swap of Mario Through this mode players can access several mini games including a remake of the original Mario Bros arcade game in which one player has the opportunity to steal the cards of another but may lose their turn if they lose the mini game 11 Plot and characters EditFurther information Characters in the Mario franchise The plot of Super Mario Bros 3 is described in the instruction booklet The Mushroom World the setting of the game is invaded by the Koopalings Bowser s seven children The Koopalings conquer each of the seven kingdoms by stealing its king s magical wand and using it to transform him into an animal Princess Toadstool sends Mario and Luigi to travel to each kingdom retrieve the stolen wand and restore its king to normal 12 Mario and Luigi receive notes and special items from Princess Toadstool after rescuing each of the first six kings When they rescue the seventh king they instead receive a note from Bowser boasting that he has kidnapped Toadstool and imprisoned her within the castle of his own realm Dark Land 13 The brothers travel through Dark Land enter his castle and defeat Bowser in a battle The game ends with Princess Toadstool being freed from the castle 14 According to Shigeru Miyamoto Super Mario Bros 3 was conceived as a stage play The title screen features a stage curtain being drawn open and in the original NES version in game objects hang from off screen catwalks are bolted to the background or cast shadows on the skyline When Mario finishes a level he walks off the stage 15 Development and release EditBeginning development shortly after the 1986 release of the Famicom Disk System s Super Mario Bros 2 16 Super Mario Bros 3 was developed by Nintendo Entertainment Analysis and Development a team that consisted of more than ten people The game took more than two years to complete 17 18 The development budget when converted to US dollars amounts to about 800 000 19 to 1 3 million 20 1 8 3 million adjusted for inflation Developer Shigeru Miyamoto served as director He worked closely with the designers and programmers during the conceptual and final stages encouraging a free interchange of ideas Miyamoto considered intriguing and original ideas to be key to creating a successful game 18 Originally the team intended for the game to be played from an isometric point of view but the developers found that this made it too difficult to position jumps so the game was changed to the 2D side view used in previous games Some isometric elements remain such as the checkered floor present in the title screen 16 All pixel art for the game was drawn using Fujitsu FM R 50 HD business computers while HP 64000 mainframe computers with a 6502 processor card was used to write and test code 21 The game was designed to appeal to players of varying skill levels To assist less to no skill players bonus coins and 1 ups are more abundant in earlier worlds while later worlds present more complex challenges for experienced players In the two player mode the players alternate turns to balance play time 18 The development team introduced new power ups and concepts that would give Mario the appearance of different creatures as a means of providing him with new abilities An early idea changed Mario into a centaur but was dropped in favor of a raccoon tail with limited flying ability 17 18 Other costumes with different abilities were added to his repertoire and levels were designed to take advantage of these abilities 22 New enemies were included to add diversity to the game along with variants of previous enemies such as Goombas Hammer Bros and Koopa Troopas 17 22 Some of the enemies designed for Super Mario Bros 3 were inspired by the team s personal experiences For example the Chain Chomp enemy a barking tethered ball and chain creature with eyes and teeth that lunges at the player when in close proximity was drawn from Miyamoto s early life in which a dog lunged at him but was pulled away from him 18 Bowser s children the Koopalings were designed to be unique in appearance and personality Miyamoto based the characters on seven of his programmers as a tribute to their work and efforts 17 18 Nintendo of America named the Koopalings after well known musicians for example the characters Ludwig von Koopa and Roy Koopa are named after Ludwig van Beethoven and Roy Orbison respectively 23 The character graphics were created with a special graphics machine Character Generator Computer Aided Design that generated a collection of the graphical shapes used in the game Shapes in the collection were assigned numbers that the game s code used to access and combine to form complete images on the screen in real time 18 The Super Mario Bros 3 cartridge uses Nintendo s custom MMC3 ASIC to enhance the NES capabilities The MMC3 chip allows for animated tiles extra RAM for diagonal scrolling and a scan line timer to split the screen The game uses these functions to split the game screen into two portions a playfield on the top and a status bar on the bottom On the overworld map the status bar doubles as an inventory for items and power ups This allows the top portion to scroll as the character navigates the stage while the bottom portion remains static to display text and other information 24 Like its predecessors the music in Super Mario Bros 3 was composed by Koji Kondo who composed several new songs as well as returning melodies from Super Mario Bros According to Kondo who had composed the music in Super Mario Bros based on what he believed fit the levels rather than focusing on composing a specific genre of music the game was the most difficult game for him to compose 25 Kondo experimented with several different genres of music unsure of how to follow up the music from the first game after hearing from several people that it sounded a lot like Latin or fusion music 16 and came up with several different melodies throughout its development before settling on what ultimately made it into the game 25 The development team decided that music on the title screen was unnecessary 25 During 1988 a shortage of ROM chips 26 along with Nintendo s preparation of Super Mario Bros 2 prevented Nintendo from performing various North American game releases according to their original schedules The delayed products included Super Mario Bros 3 and according to Nintendo Power Zelda II The Adventure of Link 27 The delay however presented Nintendo with an opportunity to promote the game in a feature film In 1989 Tom Pollack of Universal Studios approached Nintendo of America s marketing department about a video game movie inspired by Nintendo video game competitions Pollack envisioned a video game version of Tommy for younger audiences Nintendo licensed its products for inclusion in what would become the film The Wizard During the movie s production the filmmakers requested and were granted approval from Nintendo regarding the script and the portrayal of the company s games 28 Super Mario Bros 3 was one of the products shown in the film and was used in a final scene involving a video game competition 28 29 The film was released in December 1989 between the home console releases of the game in Japan and North America 30 The marketing budget for Super Mario Bros 3 was 25 million 31 bringing the game s total development and marketing budget to 25 8 million 59 million adjusted for inflation Reception EditReceptionAggregate scoreAggregatorScoreNESWiiGameRankings98 6 reviews 32 N AReview scoresPublicationScoreNESWiiAktueller Software Markt11 12 33 N AComputer and Video Games98 34 N AElectronic Gaming Monthly36 40 35 N AEurogamerN A10 10 36 Famitsu35 40 37 N AGameSpotN A9 10 38 IGNN A9 5 10 39 Jeuxvideo comN A19 20 40 Nintendo LifeN A10 10 41 Total 98 42 N AGame Zone93 43 N AMean Machines98 8 N A Super Mario Bros 3 was lauded by the video game press It was widely considered to be one of the best games released for the NES Computer and Video Games editors Paul Rand Tim Boone and Frank O Connor awarded the game a 98 score praising it for its gameplay replayability sound and graphics Boone commented that the game is nearly flawless in its utterly stupendous incredibility and absolutely impossible to put down for anything less than a fire alarm and even then you find yourself weighing down the odds Rand called Super Mario Bros 3 the best video game ever labeling it the Mona Lisa of gaming and stating that it is astoundingly brilliant in every way shape and form O Connor stated that the game makes Sonic the Hedgehog look like a wet Sunday morning and even gives the Super Famicom s Super Mario World a run for its money 34 The Japanese publication Famitsu gave it a 35 out of 40 37 Julian Rignall of Mean Machines referred to Super Mario Bros 3 as the finest video game he had ever played citing its addictiveness depth and challenge A second Mean Machines reviewer Matt Regan anticipated the game would be a bestseller in the United Kingdom and echoed Rignall s praise calling it a truly brilliant game Regan further stated that the game offered elements which tested the player s brains and reflexes and that though the graphics were simple they were incredibly varied 8 In a preview of the game Nintendo Power gave it high marks in graphics audio challenge gameplay and enjoyability 9 The items hidden in the game s levels such as the warp whistles were well received Rignall regarded them as part of the game s addictiveness and Sheff stated that finding them provided a sense of satisfaction 8 44 Criticism focused on particular aspects of the game Rignall described the audio and visuals as being outdated in comparison to games on the Mega Drive Genesis and Super NES the latter platform having already been launched in other regions by the time Super Mario Bros 3 was released in Europe 8 Sales Edit Super Mario Bros 3 became a best selling game 22 In Japan it appeared at the top of the Famitsu sales charts in December 1988 45 and January 1989 45 and became the second best selling game of 1988 after Dragon Quest III 46 By mid 1989 Super Mario Bros 3 had become the second best selling game in Japan non bundled up until then after Dragon Quest III 47 Super Mario Bros 3 went on to become the overall best selling game of 1989 in Japan just above Tetris in second place 48 It also topped the Japanese sales chart in January 1990 49 By 1993 it had sold 4 million cartridges in Japan 50 In North America the inclusion of Super Mario Bros 3 in The Wizard served as a preview which generated a high level of anticipation in the United States prior to its release 30 51 Levi Buchanan of IGN considered the game s appearance in the film as a show stealing element referring to the movie as a 90 minute commercial for the game 52 The game sold 250 000 copies in its first two days of release according to a spokeswoman for Nintendo 53 It remained the top selling game in the United States through April 54 and June 55 to September 1990 56 In 1990 the game sold more than 8 million units 57 58 By 1993 author David Sheff said the game had sold 11 million unbundled units in Japan and the United States commenting that in music industry terms the game went platinum 11 times 50 In the United States alone the game had generated 595 000 000 equivalent to 1 230 000 000 in 2021 in revenue for Nintendo by early 1992 20 exceeding the gross revenue of the films E T 1982 Batman 1989 and Jurassic Park 1993 59 The game was also a hit in other regions such as Europe and Singapore 60 The game had sold 14 million copies by 1995 61 and 15 million copies by 1998 62 By 2000 the game had sold more than 17 million copies worldwide and held the record for the best selling non bundled video game for a long time 63 64 As of 2011 Super Mario Bros 3 was the highest grossing non bundled home video game up until then with a 2011 inflation adjusted revenue of 1 700 000 000 equivalent to 2 000 000 000 in 2021 65 In 2013 GamesRadar reported that the game had sold more than 18 million copies for the NES 66 Game Informer also reported in their October 2009 issue that the Virtual Console version had sold one million copies 67 Awards Edit In Famicom Tsushin Famitsu magazine s 1988 Best Hit Game Awards Super Mario Bros 3 won the Best Action Game award 68 In 1989 Famitsu gave it the award for best action game released since 1983 69 Super Mario Bros 3 has received universal acclaim from modern critics who consider it one of the best games of all time and has appeared on many top games lists The game debuted on Nintendo Power s Top 30 best games ever list at number 20 in September 1989 70 It entered the list s top 10 a few months later and reached number one in May 1990 71 72 Super Mario Bros 3 remained within the top 20 for more than five years 73 More than a decade later the magazine ranked the game number six on their list of 200 Greatest Nintendo Games 74 In August 2008 Nintendo Power listed Super Mario Bros 3 as the second best NES video game praising it for making the series more complex and introducing new abilities that have since become signature abilities in the series 75 The game placed 11th behind Super Mario Bros in Official Nintendo Magazine s 100 greatest Nintendo games of all time 76 Edge considered Super Mario Bros 3 Nintendo s standout game of 1989 and commented that its success outshone the first Super Mario Bros s sales milestone the first game sold 40 million copies but was bundled with the NES 77 They lauded the overworld map as an elegant alternative to a menu to select levels 78 In 2007 ScrewAttack called Super Mario Bros 3 the best Mario game in the series as well as the best game on the NES citing the graphics power ups secrets and popularity summing it up as just incredible and stating If you haven t experienced this greatness we pity you 79 80 In a poll conducted by Dengeki the game tied with Super Mario World as the number three video game their readers first played 81 GamesRadar also called it the best NES game saying that while Super Mario Bros defined its genre Super Mario Bros 3 perfected it 82 In 1996 GamesMaster rated the NES version 99th on their Top 100 Games of All Time 83 In 1997 Electronic Gaming Monthly ranked the All Stars edition the 2nd best console game of all time behind only Tetris saying it took the series back to its roots but expanded upon the original game in every way imaginable No other game since has been able to recapture the spirit of adventure and enchantment found in Mario 3 84 The game has been ranked on several of IGN s lists of top games In 2005 they rated it 23rd among their Top 100 Games and praised the precise and intuitive controls 85 IGN editors from the United States United Kingdom and Australia ranked Super Mario Bros 3 number 39 in their 2007 Top 100 Games citing Miyamoto s ingenious designs They further commented that the game improved on the already brilliant concepts of the previous games with new power ups and enemies 17 Users and readers of the website placed the game high on similar lists 32nd in 2005 and 21st in 2006 86 87 In 2009 Game Informer put Super Mario Bros 3 9th on their list of The Top 200 Games of All Time saying that it is a game with incredible lasting power that we won t soon forget 67 This is down one place from Game Informer s previous ranking in 2001 88 Edge ranked the game 20 on its list of The 100 Best Games To Play Today calling it the one 8 bit game that still shines today no caveats required 89 UGO listed Super Mario Bros 3 on their list of the Top 50 Games That Belong On the 3DS calling it Arguably the greatest Mario game ever made 90 GameSpot placed the game on their list of the greatest games of all time 91 USgamer ranked the game as the third best Mario platformer ever 92 Super Mario Bros 3 ranked 34th on Warp Zoned s Scientifically Proven Best Video Games of All Time list a statistical meta analysis of 44 top games lists published between 1995 and 2016 93 Rereleases and remakes EditThe NES version of the game has been ported to several other Nintendo consoles It was rereleased in emulation as a downloadable Virtual Console game in 2007 for the Wii and in 2014 for the Nintendo 3DS and Wii U consoles 94 95 It is one of thirty pre installed games in the NES Classic Edition console 16 and is on the Nintendo Switch Online service 96 Super Mario Bros 3 was included in the 1993 SNES game Super Mario All Stars a compilation of remakes of NES Super Mario games featuring updated graphics and sound 97 which was also later released on the Wii in 2010 98 and the Nintendo Switch Online service in 2020 An unofficial Game Boy Color version Super Mario 3 Special was released in 2000 This version was developed in Hong Kong and is truncated to only five levels Former 1Up com journalist Ray Barnholt panned Super Mario 3 Special as a horrible awful rank piece of software Barnholt criticized its extremely short length atrocious controls leading him to liken Mario s movement to a drunken Sonic poor level design coloring and music and lack of a proper ending 99 A Game Boy Advance version Super Mario Advance 4 Super Mario Bros 3 was released in 2003 In addition to the visual and sound changes from Super Mario All Stars this version also includes support for the Nintendo e Reader peripheral which lets the player access new levels and power ups stored on e Reader cards 100 Based on the All Stars version rather than the NES release it adds Charles Martinet s trademark Mario trademark voice acting and a Mario Bros minigame 101 102 This version was released on the Wii U Virtual Console from late 2015 through early 2016 103 Super Mario Advance 4 is the third highest rated Game Boy Advance game according to video game review aggregator Metacritic 104 It sold in excess of 2 88 million copies in North America 105 718 207 in Japan and at least 100 000 copies in the United Kingdom earning a Silver sales award from the ELSPA 106 It received perfect scores from Pocket Gamer and Play 104 and IGN staff and readers alike named it best platform game for the Game Boy Advance 107 Reviewers and their readers listed it among the year s best Game Boy Advance games overall 108 109 110 111 112 Legacy Edit Super Mario Bros 3 is credited for introducing the use of overworld maps in the Mario series Super Mario Bros 3 introduced several elements carried over to subsequent Mario games 76 A similar overworld map is used in Super Mario World Super Mario Bros DX and New Super Mario Bros and Mario s ability to fly has been a feature in games such as Super Mario World Super Mario 64 and Super Mario Galaxy 17 113 114 The game s Super Leaf item has returned in more recent Mario games for the Nintendo 3DS like Super Mario 3D Land Mario Kart 7 and New Super Mario Bros 2 Bowser s red hair was first popularized in the game and has since become a part of his standard appearance 17 Through a collaboration between NBC and Nintendo of America an animated television series The Adventures of Super Mario Bros 3 was created from September to December 1990 by DIC Entertainment The show aired weekly with 26 episodes and featured numerous characters enemies and settings from the video game the original seven Koopalings are given different names based on their given personalities and are also given a new age order 115 Other Nintendo products have included various elements of the game as well Music from Super Mario Bros 3 appears as a track on Nintendo Sound Selection Koopa a collection of songs from Nintendo games 116 The game s stages and graphics comprise a background theme in the 2006 Nintendo DS game Tetris DS 117 The Koopalings are also world bosses in Super Mario World Mario Is Missing Yoshi s Safari Hotel Mario and all New Super Mario Bros games except New Super Mario Bros 118 119 Boom Boom another boss from this game additionally reappears in Super Mario 3D Land and Super Mario 3D World alongside a boomerang wielding female counterpart named Pom Pom 120 Super Mario Bros 3 is one of the games represented as themes in both Super Mario Maker and Super Mario Maker 2 121 122 In the early 1990s game developers John Carmack and Tom Hall developed an IBM PC clone of Super Mario Bros 3 based on their innovative adaptive tile refresh software that performs smooth side scrolling graphics on EGA cards They demonstrated it to Nintendo leaders who were impressed with the demo but rejected cloning in favor of exclusivity 123 Carmack and Hall went on to found Id Software and develop Commander Keen a series of platform games inspired by Super Mario Bros 3 124 125 126 127 128 The Super Mario Bros 3 demo had not been readily shared but a working copy was discovered and preserved in the Museum of Play in July 2021 129 In April 1993 Famicom Tsushin Famitsu magazine awarded Super Mario Bros 3 a world record for having the most strategy guide books published with 20 strategy books published for the game up until then 130 At the 2007 Game Developers Conference Stanford University curator Henry Lowood along with game designers Warren Spector and Steve Meretzky academic researcher Matteo Bittanti and game journalist Christopher Grant named Super Mario Bros 3 one of the 10 most important video games of all time being a member of a game canon whose inductees were submitted to the Library of Congress for having cultural significance or a historical significance 131 132 The New York Times reported Grant said its inclusion was due to the game s nonlinear play being a mainstay of contemporary games and how it allows the player to move backward and forward in levels 131 On November 20 2020 a sealed copy with rare alternate cover art featuring Bros on the left instead of the center was sold for 156 000 the most money ever paid for a video game at the time 133 Notes Edit Super Mario Bros 3 スーパーマリオブラザーズ3 Supa Mario Burazazu 3 References Edit Wii U Super Mario Bros 3 Nintendo Archived from the original on August 17 2014 Retrieved June 28 2014 Super Mario Bros 3 International Releases Giant Bomb Archived from the original on July 16 2014 Retrieved June 28 2014 The history of Super Mario mario nintendo com Archived from the original on February 1 2021 Retrieved September 3 2020 Knorr Alyse April 27 2016 The Making And Legacy Of Super Mario Bros 3 Kotaku Archived from the original on September 27 2020 Retrieved March 20 2020 Super Mario Bros Developer Interview Archived from the original on January 1 2017 Retrieved December 9 2016 Mario s Basic Moves Nintendo Power Strategy Guide Vol SG1 no 13 Nintendo 1990 p 4 Super Mario Bros 3 Instruction Booklet PDF Nintendo of America February 12 1990 pp 30 34 Archived PDF from the original on November 5 2019 Retrieved February 16 2020 a b c d e f Mean Machine Staff October 1991 Nintendo Review Super Mario Bros 3 Mean Machines No 13 EMAP pp 56 59 Archived from the original on February 26 2009 Retrieved October 26 2006 a b c Nintendo Power Staff January February 1990 Previews Super Mario Bros 3 Nintendo Power No 10 Nintendo pp 56 59 Ground Pound Super Mario World 3D IGN Archived from the original on July 30 2014 Retrieved June 28 2014 How To Play The 2 Player Game Super Mario Bros 3 Instruction Booklet PDF Nintendo of America February 12 1990 p 27 Archived PDF from the original on November 5 2019 Retrieved February 16 2020 Super Mario Bros 3 manual PDF USA Nintendo 1990 p 5 Archived PDF from the original on November 5 2019 Retrieved February 16 2020 Nintendo February 12 1990 Super Mario Bros 3 Nintendo Entertainment System Nintendo Level area World 7 castle Bowser Yo I kidnapped the princess while you were running around She s here in my castle if you dare to try and rescue her Ha ha ha Super Mario Bros 3 Review FlyingOmelette Archived from the original on September 4 2014 Retrieved July 26 2014 Schreier Jason September 10 2015 Miyamoto Confirms That Super Mario Bros 3 Was A Play Kotaku Archived from the original on September 11 2015 Retrieved September 10 2015 a b c d Super Mario Bros and Super Mario Bros 3 developer interviews NES Classic Edition Nintendo of America Archived 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Amazing Mario Facts Official Nintendo Magazine April 30 2010 Archived from the original on June 3 2012 Retrieved August 5 2010 Nintendo Power Staff January 1991 Why Your Game Paks Never Forget Nintendo Power No 20 Nintendo pp 28 31 a b c Mackey Bob December 10 2014 Super Mario s Maestro A Q amp A with Nintendo s Koji Kondo US Games Archived from the original on February 9 2018 Retrieved February 8 2018 Pollack Andrew March 12 1988 Shortage of Memory Chips Has Industry Scrambling The New York Times Archived from the original on March 23 2022 Retrieved July 19 2019 Sheff David 1993 Game Masters Game Over How Nintendo Zapped an American Industry Captured Your Dollars and Enslaved Your Children Random House p 222 ISBN 0 679 40469 4 a b Sheff David 1993 The Grinch Who Stole Christmas Game Over How Nintendo Zapped an American Industry Captured Your Dollars and Enslaved Your Children Random House pp 190 191 ISBN 0 679 40469 4 McFerran Damien April 2008 The Making of The Wizard Retro Gamer No 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at Nintendo s website Super Mario Bros 3 at NinDB Super Mario Bros 3 at MobyGames Portals Video games 1980s Retrieved from https en wikipedia org w index php title Super Mario Bros 3 amp oldid 1142294953 Rereleases and remakes, wikipedia, wiki, book, books, library,

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