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Super Contra

Super Contra, known as Super Contra: The Alien Strikes Back[a] in Japan and Probotector II: Return of the Evil Forces in Europe, is a run and gun video game by Konami, originally released as a coin-operated arcade video game in December 1987.[2] It is the sequel to the original Contra and part of the Contra series. The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon.

Super Contra
European arcade flyer
Developer(s)Konami
Publisher(s)Konami
Director(s)Hideyuki Tsujimoto, K. Wada, S. Fujiwara, Takashi Kondo (arcade)
Producer(s)Koji Hiroshita
Programmer(s)Eric Freytag (DOS)
Shigeharu Umezaki (NES)
Artist(s)Kengo Nakamura
Setsu Muraki (NES)
Writer(s)Hideyuki Tsujimoto
Composer(s)Kazuki Muraoka, Motoaki Furukawa (Arcade)
Kris Hatlelid, Michael J. Sokyrka (DOS)
Hidenori Maezawa, Yūichi Sakakura (NES)
SeriesContra
Platform(s)Arcade, Nintendo Entertainment System, Xbox 360, Amiga, IBM PC, MS-DOS
Release
December 29, 1987
  • Arcade
    NES/Famicom
    • JP: February 2, 1990
    • NA: April 1990[3]
    • EU: 1992
    Amiga
    MS-DOS
    Microsoft Windows
    • NA: November 16, 2002
Genre(s)Run and gun
Mode(s)Single-player, multiplayer
Arcade systemKonami GX775,[4] PlayChoice-10

It was ported to the Nintendo Entertainment System under the shortened title of Super C in North America and as Probotector II: Return of the Evil Forces in Europe. Both the arcade version and the NES version have been re-released for various other platforms since their original releases.

Plot edit

A year after the battle with the Red Falcon Organization,[b] Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission.

Gameplay edit

 
The first level in Super Contra. Inclined surfaces, as shown here, were not present in the original Contra.

Like in the original Contra, the game can be played by up to two players simultaneously. The left player controls Bill (who wears green in this installment), while the right player controls Lance (who wears purple). The game retains the side-scrolling format from the previous game, discarding only the pseudo-3D and fixed screen segments. Instead, Super Contra features vertically-scrolling stages played from an overhead perspective, in which the player can move in eight directions. The controls remain mostly the same during the side-scrolling segments, with the only difference is that the player can now control the height of their jump by holding the joystick upwards or downwards while pressing the jump button.

The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage. The available weapons include a machine gun, a spread gun, a bomb gun and a laser gun. This time, weapons can be upgraded by picking up the same power-up twice in a row, resulting in greater destructive power. The power-ups in Super Contra are represented by the actual guns the player's character wields instead of the Falcon-shaped letter icons from the previous game. During overhead stages, the player can also pick up a "hyper shell" item that destroys all on-screen enemies, which can be launched at any time during these stages by pressing the jump button. The player can store more than one hyper shell at a time and the count is carried over between overhead stages.

The game consists of five stages, which are set in a military base, a jungle and the alien's lair. Stages 1, 3 and 4 are played from the standard side-scrolling perspective, while Stages 2 and 5 employ the top-down perspective. Throughout each stage, the player must fight their way through the enemy's line of defense (including a few mid-bosses) until they reach the final target waiting at the end.

After running out of lives, the player is not allowed to continue up to five times before the game is entirely over; this depends on the DIP switch settings. Unlike the predecessor, each player can now continue at any time, with no need to wait until the other player runs out of lives.[5]

Version differences edit

Two versions of the Super Contra arcade game were produced: an English version (which was distributed not just in North America, but also in Europe, where the game retained its original title,[6][7][8][9] in contrast to the Gryzor variant of the first arcade game) and a Japanese version. The two versions of the game are almost identical aside from the language of the text shown during the intro sequence. However, the English version ends the game after the player has cleared the final stage, whereas the Japanese version restarts the game from the first stage after the end credits are shown. On the second loop, the player's score, lives and weapons (including hyper shells) will be carried over from the previous playthrough and the game's difficulty will be set to its highest level (regardless of the machine's actual setting), but the continuation feature will cease to be available. This means the game will be completely over when the player completes the final stage again or runs out of lives.

Ports edit

Nintendo Entertainment System edit

A home version of Super Contra was released for the Nintendo Entertainment System on February 2, 1990, in Japan and in April 1990 in North America, where it was retitled Super C. A PAL version of the NES game, titled Probotector II: Return of the Evil Forces, was released in 1992.

The gameplay and graphics of Super C are similar to the port of the first Contra game. There are three stages unique to the NES version: a high-tech base, a mountain and an alien nest, all vertically-scrolling stages. The order of the latter stages and bosses are also slightly different, with new bosses featured in this version (including a new final boss). The NES version uses the same power-ups as the original NES game, but changes the function of the "fire ball" power-up from a gun that fires small fireballs that travel in a corkscrew pattern to a large projectile that spreads fire after hitting its target. The player can charge this gun by holding down the B button and then releasing it, shooting an even larger projectile that passes through most fodder enemies and causes an even bigger explosion (with 8 sparks) when it hits a large target. The Rapid Bullets, Barrier and Special power-ups from the first NES game are also included in this game.

The Konami Code from the original Contra was not included in this game. A different code was added which gives out thirty lives in the Famicom version and ten lives in the NES versions. Like in the Famicom version of Contra, the Japanese Super Contra has a stage select code that was removed from its NES counterparts. All three versions contain a sound test mode. Like the first NES game, Probotector II (the PAL version), replaced the main characters and some of the enemies with robots.

The original arcade soundtrack was rearranged for the Japanese and North American versions by Hidenori Maezawa. Because the soundtrack used DPCM samples of orchestra hits, Yuichi Sakakura altered the sound driver for Probotector II to avoid playing the samples out of tune (a common occurrence in previous NTSC-to-PAL conversions).[10]

Other platforms edit

A pair of computer versions of Super C developed by Distinctive Software were released in North America for the Amiga and IBM PC compatibles by Konami in 1990. Despite bearing the NES version's title of Super C, the computer ports are based on the original arcade game.

A direct emulation of the arcade Super Contra was released on Xbox Live Arcade for the Xbox 360 on July 25, 2007,[11] and features enhanced graphics, remixed music and cooperative gameplay via Xbox Live. The arcade version was rereleased on June 12, 2019 on the Contra Anniversary Collection for the PlayStation 4, Xbox One, Microsoft Windows, and Nintendo Switch.[12]

The NES version also saw several rereleases. The 2002 Windows compilation Konami Collectors' Series: Castlevania and Contra features Super C along with the NES version of the original game, as well as the first three Castlevania games for the system. Super C was later released as a Virtual Console title in North America in 2007.[13] A corresponding release for Probotector 2: Return of the Evil Forces was made for the European and Australian Virtual Console.[14] The Famicom Super Contra was released for the Japanese Virtual Console on February 12, 2008.[15] Both the NES versions of Contra and Super C are also included as unlockable bonuses in the Nintendo DS game Contra 4, also released in 2007. The NES version of Super C is also released on the Virtual Console for 3DS and Wii U as well as the NES Classic Edition compilation; released in 2013, 2014 and 2016, respectively.[16][17][18] Like its arcade counterpart, the NES game is included on the Contra Anniversary Collection compilation from 2019.[12]

A mobile phone version of Super Contra was released in Japan and China (Super Contra 2) on March 5, 2008, coinciding with the release of Contra: Dual Spirits (the Japanese localization of Contra 4). This version features the stages from the NES version, but with graphics similar to the arcade game (including the opening intro).[19]

Reception edit

In Japan, Game Machine listed Super Contra on their March 1, 1988 issue as being the fourth most-successful table arcade unit of the month.[28]

Super Contra received positive reviews. Allgame editor Aaron Kosydar described Super C as "an excellent game that a lot of hardcore gamers will never forget".[22] Japanese game magazine Famitsu gave the Famicom (NES) version of the game a score of 25 out of 40.[23]

In 1997 Electronic Gaming Monthly listed it as the 9th best arcade game of all time.[29]

Notes edit

  1. ^ Japanese: スーパー魂斗羅 エイリアンの逆襲, Hepburn: Sūpā Kontora: Eirian no Gyakushū
  2. ^ The game takes place on December 2634 according to the opening sequence of the Japanese version, although this detail was removed from the international version.

References edit

  1. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. pp. 121–2. ISBN 978-4990251215.
  2. ^ a b "Super Contra (Registration Number PA0000350303)". United States Copyright Office. Retrieved 22 September 2021.
  3. ^ (PDF). Nintendo. Archived from the original (PDF) on June 11, 2014. Retrieved August 9, 2015.
  4. ^ "Konami board numbers". Retrieved 2017-08-05.[permanent dead link]
  5. ^ "Super Contra arcade bilingual manual" (PDF).[permanent dead link]
  6. ^ "Promotional brochure published by Konami LTD. in Europe". from the original on 2014-07-08. Retrieved 2014-09-06.
  7. ^ O'Connor, Frank; Boone, Tim (May 1992). "Contra Spirits review". Computer and Video Games (126): 38–39. Arcade fans might remember the original Gryzor coin-op. It was called Contra everywhere else except Europe. The reason for this was the political conflict in Nicaragua was considered too sensitive. This was a bit daft considering that the sequel was allowed to retain its original name. Super Contra. Confused? Don't worry - everyone else is as well.[permanent dead link]
  8. ^ Kelly, Nick (March 1988). "Arcades". Commodore User (54): 107.
  9. ^ Brennan, Ciarán (April 1988). "Slots of Fun". Your Sinclair (52): 78. from the original on 2015-04-03.
  10. ^ . Archived from the original on 2015-09-18. Retrieved 2015-10-18.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  11. ^ . Archived from the original on 2007-11-30. Retrieved 2007-12-23.
  12. ^ a b "Anniversary Collection".
  13. ^ "Wii.Nintendo.com - Wii Virtual Console games - Super C".
  14. ^ "Nintendo Wii: Info". Retrieved 2007-12-22.[dead link]
  15. ^ "VC スーパー魂斗羅" (in Japanese). from the original on 2016-03-06. Retrieved 2016-07-24.
  16. ^ "Super C for Nintendo 3DS - Nintendo Game Details".
  17. ^ "Super C for Wii U - Nintendo Game Details".
  18. ^ "Nintendo NES Classic Edition review". Polygon. 11 November 2016.
  19. ^ "【コナミネットDX】スーパー魂斗羅" (in Japanese). from the original on 2008-03-20. Retrieved 2008-03-15.
  20. ^ "Super C for NES". GameRankings. CBS Interactive. from the original on 2017-11-23. Retrieved 2018-09-13.
  21. ^ "Super Contra for Xbox 360 Reviews". Metacritic. CBS Interactive. from the original on 2017-09-23. Retrieved 2018-09-13.
  22. ^ a b Aaron Kosydar. . AllGame. Archived from the original on 15 November 2014. Retrieved 10 February 2019.
  23. ^ a b "NEW GAMES CROSS REVIEW: スーパー魂斗羅 (ファミコン)". Famitsu (in Japanese). No. 94. ASCII Corporation. February 16, 1990. p. 12.
  24. ^ . Wii.ign.com. Archived from the original on 2012-03-23. Retrieved 2013-06-18.
  25. ^ "Super C (Wii Virtual Console / NES) Review". Nintendo Life. 28 August 2007. from the original on 2013-01-29. Retrieved 2013-06-18.
  26. ^ "Super C". Nintendo Power. No. 11. March 1990. p. 49.
  27. ^ "Probotector II". Total! (14): 48–49. February 1993.
  28. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 327. Amusement Press, Inc. 1 March 1988. p. 29.
  29. ^ "The 10 Best Arcade Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 130.

External links edit

super, contra, known, alien, strikes, back, japan, probotector, return, evil, forces, europe, video, game, konami, originally, released, coin, operated, arcade, video, game, december, 1987, sequel, original, contra, part, contra, series, game, stars, bill, riz. Super Contra known as Super Contra The Alien Strikes Back a in Japan and Probotector II Return of the Evil Forces in Europe is a run and gun video game by Konami originally released as a coin operated arcade video game in December 1987 2 It is the sequel to the original Contra and part of the Contra series The game stars Bill Rizer and Lance Bean as they are sent to thwart another alien invasion from the vicious Red Falcon Super ContraEuropean arcade flyerDeveloper s KonamiPublisher s KonamiDirector s Hideyuki Tsujimoto K Wada S Fujiwara Takashi Kondo arcade Producer s Koji HiroshitaProgrammer s Eric Freytag DOS Shigeharu Umezaki NES Artist s Kengo NakamuraSetsu Muraki NES Writer s Hideyuki TsujimotoComposer s Kazuki Muraoka Motoaki Furukawa Arcade Kris Hatlelid Michael J Sokyrka DOS Hidenori Maezawa Yuichi Sakakura NES SeriesContraPlatform s Arcade Nintendo Entertainment System Xbox 360 Amiga IBM PC MS DOSReleaseDecember 29 1987 ArcadeJP December 29 1987 2 WW March 1988 1 NES FamicomJP February 2 1990NA April 1990 3 EU 1992AmigaNA 1990MS DOSNA 1990Microsoft WindowsNA November 16 2002Genre s Run and gunMode s Single player multiplayerArcade systemKonami GX775 4 PlayChoice 10It was ported to the Nintendo Entertainment System under the shortened title of Super C in North America and as Probotector II Return of the Evil Forces in Europe Both the arcade version and the NES version have been re released for various other platforms since their original releases Contents 1 Plot 2 Gameplay 3 Version differences 4 Ports 4 1 Nintendo Entertainment System 4 2 Other platforms 5 Reception 6 Notes 7 References 8 External linksPlot editA year after the battle with the Red Falcon Organization b Bill and Lance are sent on another mission This time the alien forces have taken over an allied military base possessing most of its troops Bill and Lance must not only fight against their former comrades in arms but also a new mutated form of the same alien creatures they fought during their previous mission Gameplay editThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed September 2019 Learn how and when to remove this template message nbsp The first level in Super Contra Inclined surfaces as shown here were not present in the original Contra Like in the original Contra the game can be played by up to two players simultaneously The left player controls Bill who wears green in this installment while the right player controls Lance who wears purple The game retains the side scrolling format from the previous game discarding only the pseudo 3D and fixed screen segments Instead Super Contra features vertically scrolling stages played from an overhead perspective in which the player can move in eight directions The controls remain mostly the same during the side scrolling segments with the only difference is that the player can now control the height of their jump by holding the joystick upwards or downwards while pressing the jump button The player can replace their default gun with one of four possible weapons by destroying the flying item capsules that appear throughout each stage The available weapons include a machine gun a spread gun a bomb gun and a laser gun This time weapons can be upgraded by picking up the same power up twice in a row resulting in greater destructive power The power ups in Super Contra are represented by the actual guns the player s character wields instead of the Falcon shaped letter icons from the previous game During overhead stages the player can also pick up a hyper shell item that destroys all on screen enemies which can be launched at any time during these stages by pressing the jump button The player can store more than one hyper shell at a time and the count is carried over between overhead stages The game consists of five stages which are set in a military base a jungle and the alien s lair Stages 1 3 and 4 are played from the standard side scrolling perspective while Stages 2 and 5 employ the top down perspective Throughout each stage the player must fight their way through the enemy s line of defense including a few mid bosses until they reach the final target waiting at the end After running out of lives the player is not allowed to continue up to five times before the game is entirely over this depends on the DIP switch settings Unlike the predecessor each player can now continue at any time with no need to wait until the other player runs out of lives 5 Version differences editTwo versions of the Super Contra arcade game were produced an English version which was distributed not just in North America but also in Europe where the game retained its original title 6 7 8 9 in contrast to the Gryzor variant of the first arcade game and a Japanese version The two versions of the game are almost identical aside from the language of the text shown during the intro sequence However the English version ends the game after the player has cleared the final stage whereas the Japanese version restarts the game from the first stage after the end credits are shown On the second loop the player s score lives and weapons including hyper shells will be carried over from the previous playthrough and the game s difficulty will be set to its highest level regardless of the machine s actual setting but the continuation feature will cease to be available This means the game will be completely over when the player completes the final stage again or runs out of lives Ports editNintendo Entertainment System edit A home version of Super Contra was released for the Nintendo Entertainment System on February 2 1990 in Japan and in April 1990 in North America where it was retitled Super C A PAL version of the NES game titled Probotector II Return of the Evil Forces was released in 1992 The gameplay and graphics of Super C are similar to the port of the first Contra game There are three stages unique to the NES version a high tech base a mountain and an alien nest all vertically scrolling stages The order of the latter stages and bosses are also slightly different with new bosses featured in this version including a new final boss The NES version uses the same power ups as the original NES game but changes the function of the fire ball power up from a gun that fires small fireballs that travel in a corkscrew pattern to a large projectile that spreads fire after hitting its target The player can charge this gun by holding down the B button and then releasing it shooting an even larger projectile that passes through most fodder enemies and causes an even bigger explosion with 8 sparks when it hits a large target The Rapid Bullets Barrier and Special power ups from the first NES game are also included in this game The Konami Code from the original Contra was not included in this game A different code was added which gives out thirty lives in the Famicom version and ten lives in the NES versions Like in the Famicom version of Contra the Japanese Super Contra has a stage select code that was removed from its NES counterparts All three versions contain a sound test mode Like the first NES game Probotector II the PAL version replaced the main characters and some of the enemies with robots The original arcade soundtrack was rearranged for the Japanese and North American versions by Hidenori Maezawa Because the soundtrack used DPCM samples of orchestra hits Yuichi Sakakura altered the sound driver for Probotector II to avoid playing the samples out of tune a common occurrence in previous NTSC to PAL conversions 10 Other platforms edit A pair of computer versions of Super C developed by Distinctive Software were released in North America for the Amiga and IBM PC compatibles by Konami in 1990 Despite bearing the NES version s title of Super C the computer ports are based on the original arcade game A direct emulation of the arcade Super Contra was released on Xbox Live Arcade for the Xbox 360 on July 25 2007 11 and features enhanced graphics remixed music and cooperative gameplay via Xbox Live The arcade version was rereleased on June 12 2019 on the Contra Anniversary Collection for the PlayStation 4 Xbox One Microsoft Windows and Nintendo Switch 12 The NES version also saw several rereleases The 2002 Windows compilation Konami Collectors Series Castlevania and Contra features Super C along with the NES version of the original game as well as the first three Castlevania games for the system Super C was later released as a Virtual Console title in North America in 2007 13 A corresponding release for Probotector 2 Return of the Evil Forces was made for the European and Australian Virtual Console 14 The Famicom Super Contra was released for the Japanese Virtual Console on February 12 2008 15 Both the NES versions of Contra and Super C are also included as unlockable bonuses in the Nintendo DS game Contra 4 also released in 2007 The NES version of Super C is also released on the Virtual Console for 3DS and Wii U as well as the NES Classic Edition compilation released in 2013 2014 and 2016 respectively 16 17 18 Like its arcade counterpart the NES game is included on the Contra Anniversary Collection compilation from 2019 12 A mobile phone version of Super Contra was released in Japan and China Super Contra 2 on March 5 2008 coinciding with the release of Contra Dual Spirits the Japanese localization of Contra 4 This version features the stages from the NES version but with graphics similar to the arcade game including the opening intro 19 Reception editThis section needs expansion You can help by adding to it June 2013 ReceptionAggregate scoresAggregatorScoreGameRankingsNES 75 20 MetacriticX360 61 100 21 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp NES 22 Famitsu25 40 Famicom 23 IGN7 5 10 24 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 25 Nintendo Power4 5 26 Total 91 27 In Japan Game Machine listed Super Contra on their March 1 1988 issue as being the fourth most successful table arcade unit of the month 28 Super Contra received positive reviews Allgame editor Aaron Kosydar described Super C as an excellent game that a lot of hardcore gamers will never forget 22 Japanese game magazine Famitsu gave the Famicom NES version of the game a score of 25 out of 40 23 In 1997 Electronic Gaming Monthly listed it as the 9th best arcade game of all time 29 Notes edit Japanese スーパー魂斗羅 エイリアンの逆襲 Hepburn Supa Kontora Eirian no Gyakushu The game takes place on December 2634 according to the opening sequence of the Japanese version although this detail was removed from the international version References edit Akagi Masumi October 13 2006 アーケードTVゲームリスト国内 海外編 1971 2005 Arcade TV Game List Domestic Overseas Edition 1971 2005 in Japanese Japan Amusement News Agency pp 121 2 ISBN 978 4990251215 a b Super Contra Registration Number PA0000350303 United States Copyright Office Retrieved 22 September 2021 All NES Games PDF Nintendo Archived from the original PDF on June 11 2014 Retrieved August 9 2015 Konami board numbers Retrieved 2017 08 05 permanent dead link Super Contra arcade bilingual manual PDF permanent dead link Promotional brochure published by Konami LTD in Europe Archived from the original on 2014 07 08 Retrieved 2014 09 06 O Connor Frank Boone Tim May 1992 Contra Spirits review Computer and Video Games 126 38 39 Arcade fans might remember the original Gryzor coin op It was called Contra everywhere else except Europe The reason for this was the political conflict in Nicaragua was considered too sensitive This was a bit daft considering that the sequel was allowed to retain its original name Super Contra Confused Don t worry everyone else is as well permanent dead link Kelly Nick March 1988 Arcades Commodore User 54 107 Brennan Ciaran April 1988 Slots of Fun Your Sinclair 52 78 Archived from the original on 2015 04 03 Ending for Probotector II NES Famicom Archived from the original on 2015 09 18 Retrieved 2015 10 18 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Xbox com Super Contra Game Detail Page Archived from the original on 2007 11 30 Retrieved 2007 12 23 a b Anniversary Collection Wii Nintendo com Wii Virtual Console games Super C Nintendo Wii Info Retrieved 2007 12 22 dead link VC スーパー魂斗羅 in Japanese Archived from the original on 2016 03 06 Retrieved 2016 07 24 Super C for Nintendo 3DS Nintendo Game Details Super C for Wii U Nintendo Game Details Nintendo NES Classic Edition review Polygon 11 November 2016 コナミネットDX スーパー魂斗羅 in Japanese Archived from the original on 2008 03 20 Retrieved 2008 03 15 Super C for NES GameRankings CBS Interactive Archived from the original on 2017 11 23 Retrieved 2018 09 13 Super Contra for Xbox 360 Reviews Metacritic CBS Interactive Archived from the original on 2017 09 23 Retrieved 2018 09 13 a b Aaron Kosydar Super C NES Review AllGame Archived from the original on 15 November 2014 Retrieved 10 February 2019 a b NEW GAMES CROSS REVIEW スーパー魂斗羅 ファミコン Famitsu in Japanese No 94 ASCII Corporation February 16 1990 p 12 Super C Review IGN Wii ign com Archived from the original on 2012 03 23 Retrieved 2013 06 18 Super C Wii Virtual Console NES Review Nintendo Life 28 August 2007 Archived from the original on 2013 01 29 Retrieved 2013 06 18 Super C Nintendo Power No 11 March 1990 p 49 Probotector II Total 14 48 49 February 1993 Game Machine s Best Hit Games 25 テーブル型TVゲーム機 Table Videos Game Machine in Japanese No 327 Amusement Press Inc 1 March 1988 p 29 The 10 Best Arcade Games of All Time Electronic Gaming Monthly No 100 Ziff Davis November 1997 p 130 External links editSuper Contra at the Killer List of Videogames Portals nbsp Video games nbsp 1980s Retrieved from https en wikipedia org w index php title Super Contra amp oldid 1147575729, wikipedia, wiki, book, books, library,

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