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Rockstar Dundee

Rockstar Dundee Limited (formerly Ruffian Games Limited) is a British video game developer and a studio of Rockstar Games based in Dundee. The studio is best known for developing Crackdown 2.

Rockstar Dundee Limited
Headquarters at The Vision Building
FormerlyRuffian Games Limited (2008–2020)
Company typeSubsidiary
IndustryVideo games
FoundedApril 2008; 16 years ago (2008-04)
Founders
  • Gary Liddon
  • Billy Thomson
  • Gareth Noyce
Headquarters,
Scotland
Key people
ProductsCrackdown 2 (2010)
Number of employees
≈40 (2020)
ParentRockstar Games (2020–present)

Gary Liddon, Billy Thomson, and Gareth Noyce founded the company as Ruffian Games in April 2008. They had previously worked on Crackdown, with Thompson as its lead designer while at Realtime Worlds. Ruffian Games immediately partnered with Microsoft for Crackdown 2, being chosen over Realtime Worlds. Released in 2010, the game did not sell well enough to allow for a third Crackdown game and Ruffian Games joined co-development projects, including several Kinect games, to stay afloat. Game of Glens and Hollowpoint were cancelled, while a Streets of Rage remake was unsuccessfully pitched. After independently releasing Fragmental and RADtv, the studio was working with Rockstar Games by October 2019. Ruffian Games was acquired by the publisher's parent company, Take-Two Interactive, in October 2020 and became part of Rockstar Games as Rockstar Dundee.

History edit

Early years and Crackdown 2 (2008–2013) edit

 
Ruffian Games's logo until October 2020

Gary Liddon, Billy Thomson, and Gareth Noyce founded Rockstar Dundee as Ruffian Games in April 2008.[1] Thomson had led the design for Crackdown at Realtime Worlds, while Liddon and Noyce had worked at Xen Group, a technology provider for the game.[2][3] Thomson associated with Xen Group following Crackdown's 2007 release.[4] Ruffian Games's name was derived from an event in Thomson's childhood where he was referred to as "a ruffian" by a school classmate's father, who believed that Thomson had a bad influence on his son. Thomson had relayed the story to Liddon, who suggested that they use the name "Ruffian Games" for their venture.[5] Liddon, Thomson, and Noyce assumed the roles of studio head, creative director, and development director, respectively.[2][6] The company moved into Dundee-based offices in October 2008 and its formation was announced in January 2009.[2][4] By this time, the fifteen-person team comprised former developers of Crackdown, Fable II, MotoGP, and the Grand Theft Auto series, among them "five or six" who joined from Realtime Worlds.[2][3][7] In February, the company hired Steve Iannetta and Ed Campbell, designers for Crackdown, as lead designer and senior designer, respectively.[8][9] It recruited fifteen further people in May.[10] The headcount grew to 49 by November 2009, partially helped by closures and layoffs affecting other local studios, such as Midway Studios – Newcastle.[3][11]

By the time of its formation announcement, Ruffian Games had entered into a contract with a "major publisher".[2] Microsoft partnered with the studio for Crackdown 2, forgoing Realtime Worlds as it was preoccupied with APB: All Points Bulletin.[12] When this deal was rumoured, Realtime Worlds's studio head, Colin MacDonald, stated that his studio was still in talks with Microsoft to develop another Crackdown game. He doubted that the publisher "would harm an otherwise fruitful existing development relationship" by partnering with a different developer also based in Dundee.[2] After Ruffian Games was announced as developing Crackdown 2 in June 2009, David Jones, the chief executive officer for Realtime Worlds, stated that he was "a bit miffed" at Microsoft for handing Ruffian Games the development of the game, as he considered the studio's proximity to Realtime Worlds a threat.[13] In response, Thomson opined that Ruffian Games was capable of creating a proper sequel to Crackdown because it had hired talent from every department that worked on the original game.[12]

Crackdown 2's development was quick but difficult: The studio was beset by deadlines it deemed unmanageable and the expectations of fans of the original Crackdown. The production lasted just over one year and was described as "intense, exhausting". The resulting game, released in mid-2010, received mixed reviews and did not sell well enough for the studio to immediately start working on a third Crackdown game.[14] To remain in business, Ruffian Games worked with Microsoft on several games for the Kinect peripheral, including Kinect Star Wars and Nike+ Kinect Training.[14] Around 2012, the studio created an experimental multiplayer mode for Crytek's Ryse: Son of Rome, although this work was not released with the final game.[15][16] Of several cancelled projects, Streets of Rage was a pitch to Sega for a remake of the 1991 game of the same name. The prototype was created by a small team within six to eight weeks but the project went unsigned.[14][17] A third Crackdown game remained implausible as of 2013.[18]

Independent and cancelled projects (2013–2019) edit

In February 2013, Ruffian Games announced Tribal Towers.[18] The game was conceptualised as "a quirky, side-on, real-time projectile combat game" but an alpha test phase showed that the game and its controls were too complicated. After temporarily putting the game on hold, the studio reworked it as Game of Glens, a game inspired by competitive Highland games that combined elements of Angry Birds, Minecraft, and World of Goo.[14] When Square Enix launched the pilot phase of its crowdfunding initiative Collective in January 2014, Game of Glens was among the three games seeking funding.[19] User polls conducted for the three projects showed that only 39% of respondents were ready to fund Game of Glens, compared to the 90% for World War Machine and 83% for Moon Hunters. Much of the backlash stemmed from users expecting another Crackdown game from Ruffian Games rather than a casual game.[14] As a result, the development for Game of Glens was halted in April 2014.[20]

Noyce left Ruffian Games in late 2013, moved to Finland with his girlfriend, and became an indie game developer. He had attempted to create a Finnish satellite studio for the company to take advantage of investment opportunities in the country but "it was probably the wrong time to make the move and it didn't quite work out".[21][22] In August 2014, Ruffian Games announced the cooperative action game Hollowpoint with Paradox Interactive as its publisher.[23] Paradox Interactive had penned a deal with Sony that would have made the game on console temporarily exclusive to the PlayStation 4. However, shortly after releasing a second trailer in mid-2015, Ruffian Games and Paradox Interactive ended their partnership due to creative differences. The game's development was put on hold and the publisher intended to re-evaluate the game's creative direction.[24] The studio then worked on Fragmental, a twin-stick shooter with local multiplayer inspired by Hotline Miami that the studio self-published in Steam Early Access in February 2016.[24][25] The studio's RADtv, a virtual reality game involving hotseat multiplayer, was released in August 2019.[26][27]

Acquisition by Rockstar Games (2019–present) edit

In October 2019, Ruffian Games was announced as working with Rockstar Games on games that were not further specified.[28] Take-Two Interactive, Rockstar Games's parent company, acquired Ruffian Games in October 2020, which became part of Rockstar Games as Rockstar Dundee.[29][30][31] At the time, the studio had approximately 40 employees.[32] Liddon and Thomson remained with Rockstar Dundee as co-studio directors.[33]

Games developed edit

List of games developed by Rockstar Dundee
Year Title Platform(s) Publisher(s) Ref.
2010 Crackdown 2 Xbox 360 Microsoft Studios [14]
2012 Kinect PlayFit [34]
2017 Fragmental Windows Ruffian Games [25]
2019 RADtv [26]

Additional work edit

List of games supportively developed by Rockstar Dundee
Year Title Lead developer(s) Platform(s) Publisher(s) Notes Ref.
2012 Kinect Star Wars Terminal Reality Xbox 360 Microsoft Studios [14]
Nike+ Kinect Training Sumo Digital [14]
2013 Kinect Sesame Street TV (season 2) Soho Productions [34]
2014 Kinect Sports Rivals Rare Xbox One [35]
Halo: The Master Chief Collection 343 Industries Windows, Xbox One, Xbox Series X/S Ported Halo 3, Halo 3: ODST, Halo 4, and Halo: Reach [28][36][37]
2019 Crackdown 3 Sumo Digital Windows, Xbox One Developed the Wrecking Zone multiplayer mode; credited as Elbow Rocket [28][38]

Cancelled edit

  • Streets of Rage[17]
  • Tribal Towers / Game of Glens[20]
  • Hollowpoint[24]

References edit

  1. ^ . Ruffian Games. 2019. Archived from the original on 12 October 2020. Retrieved 12 October 2020.
  2. ^ a b c d e f Caoili, Eric (20 January 2009). "Ruffian Formally Announces Launch, Publisher Contract". Gamasutra. from the original on 7 November 2015. Retrieved 13 August 2021.
  3. ^ a b c Brice, Kath (16 November 2009). "Ruffian: Most successful games today have "persistence of life"". GamesIndustry.biz. from the original on 13 August 2021. Retrieved 13 August 2021.
  4. ^ a b Litel, Alex (19 December 2008). "Report: Scottish Developer Ruffian Formed – Crackdown 2 A Possibility?". Gamasutra. from the original on 12 October 2019. Retrieved 13 August 2021.
  5. ^ de Matos, Xav (25 May 2010). "What's in a Name: Ruffian Games". Engadget. from the original on 13 August 2021. Retrieved 13 August 2021.
  6. ^ Brudvig, Erik (15 December 2009). "Crackdown 2: Flying High". IGN. from the original on 13 August 2021. Retrieved 13 August 2021.
  7. ^ Mitchell, Richard (20 January 2009). "Former GTA, Fable 2 and Crackdown devs for Ruffian Games". Engadget. from the original on 13 August 2021. Retrieved 13 August 2021.
  8. ^ Dobson, Jason (24 February 2009). "Wheelman, Crackdown designers join Ruffian Games". Engadget. from the original on 13 August 2021. Retrieved 13 August 2021.
  9. ^ Jenkins, David (24 February 2009). "Ruffian Games Hires More Crackdown Veterans". Gamasutra. from the original on 11 May 2012. Retrieved 13 August 2021.
  10. ^ McElroy, Griffin (22 May 2009). "Ruffian Games expands team by 15, 'itching' to reveal first project". Engadget. from the original on 18 June 2020. Retrieved 13 August 2021.
  11. ^ "UK industry layoffs bittersweet for Ruffian". MCV/Develop. 16 November 2009. from the original on 13 August 2021. Retrieved 13 August 2021.
  12. ^ a b Goldstein, Hilary (25 June 2009). "Ruffian Games Defends Crackdown 2". IGN. from the original on 13 August 2021. Retrieved 13 August 2021.
  13. ^ Elliott, Phil (17 June 2009). "David Jones "miffed" at Microsoft's Ruffian decision". GamesIndustry.biz. from the original on 8 March 2021. Retrieved 13 August 2021.
  14. ^ a b c d e f g h Yin-Poole, Wesley (24 February 2014). ""I want to see another Crackdown as well. I really do."". Eurogamer. from the original on 12 October 2020. Retrieved 13 August 2021.
  15. ^ Leone, Matt (10 June 2013). "Ryse: Son of Rome's seven-year road to E3". Polygon. from the original on 26 October 2020. Retrieved 13 August 2021.
  16. ^ Dutton, Fred (27 June 2012). "Crackdown 2 studio working on Ryse with Crytek – report". Eurogamer. from the original on 16 October 2016. Retrieved 13 August 2021.
  17. ^ a b McWhertor, Michael (5 December 2012). "Streets of Rage remake from Ruffian Games revealed in prototype video". Polygon. from the original on 25 July 2015. Retrieved 13 August 2021.
  18. ^ a b Nunneley, Stephany (19 February 2013). "Tribal Towers announced by Ruffian Games, Crackdown 3 not on the "production table"". VG247. from the original on 11 August 2020. Retrieved 13 August 2021.
  19. ^ Purchese, Robert (27 January 2014). "Square Enix does crowdfunding with Ruffian's new game". Eurogamer. from the original on 10 April 2021. Retrieved 13 August 2021.
  20. ^ a b Yin-Poole, Wesley (7 April 2014). "Ruffian gives Game of Glens a rest". Eurogamer. from the original on 15 October 2015. Retrieved 13 August 2021.
  21. ^ Robinson, Martin (6 May 2014). "Lumo, a new game from Ruffian's co-founder, is truly enchanting". Eurogamer. from the original on 23 November 2020. Retrieved 13 August 2021.
  22. ^ Batchelor, James (9 May 2016). "Gareth Noyce on making Lumo: 'Triple-A isn't my calling'". MCV/Develop. from the original on 13 August 2021. Retrieved 13 August 2021.
  23. ^ Welsh, Oli (12 August 2014). "Ruffian Games returns with co-op action game Hollowpoint". Eurogamer. from the original on 24 October 2020. Retrieved 13 August 2021.
  24. ^ a b c Yin-Poole, Wesley (8 March 2016). "Ruffian's Hollowpoint on hold, Paradox partnership dead". Eurogamer. from the original on 18 June 2020. Retrieved 13 August 2021.
  25. ^ a b Peel, Jeremy (16 December 2015). "Making it in Unreal: Fragmental, the arena battler Crackdown 2's devs have fought to make". PCGamesN. from the original on 12 October 2020. Retrieved 13 August 2021.
  26. ^ a b Bailey, Dustin (22 September 2017). "The Crackdown 2 team will soon have you stuff a boy's face with burgers and peas in VR". PCGamesN. from the original on 12 October 2020. Retrieved 13 August 2021.
  27. ^ Hayden, Scott (4 July 2019). "Madcap Social VR Party Game 'RADtv' Resurfaces with August Launch Date". Road to VR. from the original on 11 November 2020. Retrieved 13 August 2021.
  28. ^ a b c Nunneley, Stephany (12 October 2019). "Ruffian Games working with Rockstar Games on "upcoming titles"". VG247. from the original on 18 October 2020. Retrieved 13 October 2020.
  29. ^ Robinson, Andy (12 October 2020). "Rockstar has taken over Master Chief Collection developer Ruffian Games". Video Games Chronicle. from the original on 8 December 2020. Retrieved 12 October 2020.
  30. ^ Valentine, Rebekah (12 October 2020). "Rockstar buys Ruffian Games, rebrands to Rockstar Dundee". GamesIndustry.biz. from the original on 15 October 2020. Retrieved 12 October 2020.
  31. ^ Avard, Alex (14 October 2020). "Rockstar has officially bought Crackdown 2 developer Ruffian Games". GamesRadar+. from the original on 21 November 2020. Retrieved 14 October 2020.
  32. ^ Robinson, Andy (15 October 2020). "Ruffian says it's 'excited to work on Rockstar properties' following sale". Video Games Chronicle. from the original on 17 January 2021. Retrieved 13 August 2021.
  33. ^ Amery, Rachel (17 October 2020). "Grand Theft Auto creators Rockstar Games 'thrilled' to be returning to Dundee". The Courier. from the original on 28 August 2022. Retrieved 28 August 2022.
  34. ^ a b . Ruffian Games. 2019. Archived from the original on 16 January 2021.
  35. ^ "The sixth annual 30 Under 30". MCV/Develop. 5 December 2013. from the original on 13 August 2021. Retrieved 13 August 2021.
  36. ^ Linneman, John (6 June 2015). "Tech Analysis: Halo 3: ODST on Xbox One". Eurogamer. from the original on 8 November 2020. Retrieved 13 August 2021.
  37. ^ Makuch, Eddie (13 March 2019). "Bringing Halo: MCC To PC Is A "Monumental Undertaking," So Microsoft Is Getting Help". GameSpot. from the original on 21 October 2021. Retrieved 21 October 2021.
  38. ^ Futter, Michael (1 February 2019). "'Crackdown 3': Less Than It Was Meant to Be, but Still Stupid Fun". Variety. from the original on 4 November 2023. Retrieved 4 November 2023.

rockstar, dundee, limited, formerly, ruffian, games, limited, british, video, game, developer, studio, rockstar, games, based, dundee, studio, best, known, developing, crackdown, limitedheadquarters, vision, buildingformerlyruffian, games, limited, 2008, 2020,. Rockstar Dundee Limited formerly Ruffian Games Limited is a British video game developer and a studio of Rockstar Games based in Dundee The studio is best known for developing Crackdown 2 Rockstar Dundee LimitedHeadquarters at The Vision BuildingFormerlyRuffian Games Limited 2008 2020 Company typeSubsidiaryIndustryVideo gamesFoundedApril 2008 16 years ago 2008 04 FoundersGary LiddonBilly ThomsonGareth NoyceHeadquartersDundee ScotlandKey peopleGary Liddon studio director Billy Thomson studio director ProductsCrackdown 2 2010 Number of employees 40 2020 ParentRockstar Games 2020 present Gary Liddon Billy Thomson and Gareth Noyce founded the company as Ruffian Games in April 2008 They had previously worked on Crackdown with Thompson as its lead designer while at Realtime Worlds Ruffian Games immediately partnered with Microsoft for Crackdown 2 being chosen over Realtime Worlds Released in 2010 the game did not sell well enough to allow for a third Crackdown game and Ruffian Games joined co development projects including several Kinect games to stay afloat Game of Glens and Hollowpoint were cancelled while a Streets of Rage remake was unsuccessfully pitched After independently releasing Fragmental and RADtv the studio was working with Rockstar Games by October 2019 Ruffian Games was acquired by the publisher s parent company Take Two Interactive in October 2020 and became part of Rockstar Games as Rockstar Dundee Contents 1 History 1 1 Early years and Crackdown 2 2008 2013 1 2 Independent and cancelled projects 2013 2019 1 3 Acquisition by Rockstar Games 2019 present 2 Games developed 2 1 Additional work 2 2 Cancelled 3 ReferencesHistory editEarly years and Crackdown 2 2008 2013 edit nbsp Ruffian Games s logo until October 2020 Gary Liddon Billy Thomson and Gareth Noyce founded Rockstar Dundee as Ruffian Games in April 2008 1 Thomson had led the design for Crackdown at Realtime Worlds while Liddon and Noyce had worked at Xen Group a technology provider for the game 2 3 Thomson associated with Xen Group following Crackdown s 2007 release 4 Ruffian Games s name was derived from an event in Thomson s childhood where he was referred to as a ruffian by a school classmate s father who believed that Thomson had a bad influence on his son Thomson had relayed the story to Liddon who suggested that they use the name Ruffian Games for their venture 5 Liddon Thomson and Noyce assumed the roles of studio head creative director and development director respectively 2 6 The company moved into Dundee based offices in October 2008 and its formation was announced in January 2009 2 4 By this time the fifteen person team comprised former developers of Crackdown Fable II MotoGP and the Grand Theft Auto series among them five or six who joined from Realtime Worlds 2 3 7 In February the company hired Steve Iannetta and Ed Campbell designers for Crackdown as lead designer and senior designer respectively 8 9 It recruited fifteen further people in May 10 The headcount grew to 49 by November 2009 partially helped by closures and layoffs affecting other local studios such as Midway Studios Newcastle 3 11 By the time of its formation announcement Ruffian Games had entered into a contract with a major publisher 2 Microsoft partnered with the studio for Crackdown 2 forgoing Realtime Worlds as it was preoccupied with APB All Points Bulletin 12 When this deal was rumoured Realtime Worlds s studio head Colin MacDonald stated that his studio was still in talks with Microsoft to develop another Crackdown game He doubted that the publisher would harm an otherwise fruitful existing development relationship by partnering with a different developer also based in Dundee 2 After Ruffian Games was announced as developing Crackdown 2 in June 2009 David Jones the chief executive officer for Realtime Worlds stated that he was a bit miffed at Microsoft for handing Ruffian Games the development of the game as he considered the studio s proximity to Realtime Worlds a threat 13 In response Thomson opined that Ruffian Games was capable of creating a proper sequel to Crackdown because it had hired talent from every department that worked on the original game 12 Crackdown 2 s development was quick but difficult The studio was beset by deadlines it deemed unmanageable and the expectations of fans of the original Crackdown The production lasted just over one year and was described as intense exhausting The resulting game released in mid 2010 received mixed reviews and did not sell well enough for the studio to immediately start working on a third Crackdown game 14 To remain in business Ruffian Games worked with Microsoft on several games for the Kinect peripheral including Kinect Star Wars and Nike Kinect Training 14 Around 2012 the studio created an experimental multiplayer mode for Crytek s Ryse Son of Rome although this work was not released with the final game 15 16 Of several cancelled projects Streets of Rage was a pitch to Sega for a remake of the 1991 game of the same name The prototype was created by a small team within six to eight weeks but the project went unsigned 14 17 A third Crackdown game remained implausible as of 2013 18 Independent and cancelled projects 2013 2019 edit In February 2013 Ruffian Games announced Tribal Towers 18 The game was conceptualised as a quirky side on real time projectile combat game but an alpha test phase showed that the game and its controls were too complicated After temporarily putting the game on hold the studio reworked it as Game of Glens a game inspired by competitive Highland games that combined elements of Angry Birds Minecraft and World of Goo 14 When Square Enix launched the pilot phase of its crowdfunding initiative Collective in January 2014 Game of Glens was among the three games seeking funding 19 User polls conducted for the three projects showed that only 39 of respondents were ready to fund Game of Glens compared to the 90 for World War Machine and 83 for Moon Hunters Much of the backlash stemmed from users expecting another Crackdown game from Ruffian Games rather than a casual game 14 As a result the development for Game of Glens was halted in April 2014 20 Noyce left Ruffian Games in late 2013 moved to Finland with his girlfriend and became an indie game developer He had attempted to create a Finnish satellite studio for the company to take advantage of investment opportunities in the country but it was probably the wrong time to make the move and it didn t quite work out 21 22 In August 2014 Ruffian Games announced the cooperative action game Hollowpoint with Paradox Interactive as its publisher 23 Paradox Interactive had penned a deal with Sony that would have made the game on console temporarily exclusive to the PlayStation 4 However shortly after releasing a second trailer in mid 2015 Ruffian Games and Paradox Interactive ended their partnership due to creative differences The game s development was put on hold and the publisher intended to re evaluate the game s creative direction 24 The studio then worked on Fragmental a twin stick shooter with local multiplayer inspired by Hotline Miami that the studio self published in Steam Early Access in February 2016 24 25 The studio s RADtv a virtual reality game involving hotseat multiplayer was released in August 2019 26 27 Acquisition by Rockstar Games 2019 present edit In October 2019 Ruffian Games was announced as working with Rockstar Games on games that were not further specified 28 Take Two Interactive Rockstar Games s parent company acquired Ruffian Games in October 2020 which became part of Rockstar Games as Rockstar Dundee 29 30 31 At the time the studio had approximately 40 employees 32 Liddon and Thomson remained with Rockstar Dundee as co studio directors 33 Games developed editList of games developed by Rockstar Dundee Year Title Platform s Publisher s Ref 2010 Crackdown 2 Xbox 360 Microsoft Studios 14 2012 Kinect PlayFit 34 2017 Fragmental Windows Ruffian Games 25 2019 RADtv 26 Additional work edit List of games supportively developed by Rockstar Dundee Year Title Lead developer s Platform s Publisher s Notes Ref 2012 Kinect Star Wars Terminal Reality Xbox 360 Microsoft Studios 14 Nike Kinect Training Sumo Digital 14 2013 Kinect Sesame Street TV season 2 Soho Productions 34 2014 Kinect Sports Rivals Rare Xbox One 35 Halo The Master Chief Collection 343 Industries Windows Xbox One Xbox Series X S Ported Halo 3 Halo 3 ODST Halo 4 and Halo Reach 28 36 37 2019 Crackdown 3 Sumo Digital Windows Xbox One Developed the Wrecking Zone multiplayer mode credited as Elbow Rocket 28 38 Cancelled edit Streets of Rage 17 Tribal Towers Game of Glens 20 Hollowpoint 24 References edit About Ruffian Games 2019 Archived from the original on 12 October 2020 Retrieved 12 October 2020 a b c d e f Caoili Eric 20 January 2009 Ruffian Formally Announces Launch Publisher Contract Gamasutra Archived from the original on 7 November 2015 Retrieved 13 August 2021 a b c Brice Kath 16 November 2009 Ruffian Most successful games today have persistence of life GamesIndustry biz Archived from the original on 13 August 2021 Retrieved 13 August 2021 a b Litel Alex 19 December 2008 Report Scottish Developer Ruffian Formed Crackdown 2 A Possibility Gamasutra Archived from the original on 12 October 2019 Retrieved 13 August 2021 de Matos Xav 25 May 2010 What s in a Name Ruffian Games Engadget Archived from the original on 13 August 2021 Retrieved 13 August 2021 Brudvig Erik 15 December 2009 Crackdown 2 Flying High IGN Archived from the original on 13 August 2021 Retrieved 13 August 2021 Mitchell Richard 20 January 2009 Former GTA Fable 2 and Crackdown devs for Ruffian Games Engadget Archived from the original on 13 August 2021 Retrieved 13 August 2021 Dobson Jason 24 February 2009 Wheelman Crackdown designers join Ruffian Games Engadget Archived from the original on 13 August 2021 Retrieved 13 August 2021 Jenkins David 24 February 2009 Ruffian Games Hires More Crackdown Veterans Gamasutra Archived from the original on 11 May 2012 Retrieved 13 August 2021 McElroy Griffin 22 May 2009 Ruffian Games expands team by 15 itching to reveal first project Engadget Archived from the original on 18 June 2020 Retrieved 13 August 2021 UK industry layoffs bittersweet for Ruffian MCV Develop 16 November 2009 Archived from the original on 13 August 2021 Retrieved 13 August 2021 a b Goldstein Hilary 25 June 2009 Ruffian Games Defends Crackdown 2 IGN Archived from the original on 13 August 2021 Retrieved 13 August 2021 Elliott Phil 17 June 2009 David Jones miffed at Microsoft s Ruffian decision GamesIndustry biz Archived from the original on 8 March 2021 Retrieved 13 August 2021 a b c d e f g h Yin Poole Wesley 24 February 2014 I want to see another Crackdown as well I really do Eurogamer Archived from the original on 12 October 2020 Retrieved 13 August 2021 Leone Matt 10 June 2013 Ryse Son of Rome s seven year road to E3 Polygon Archived from the original on 26 October 2020 Retrieved 13 August 2021 Dutton Fred 27 June 2012 Crackdown 2 studio working on Ryse with Crytek report Eurogamer Archived from the original on 16 October 2016 Retrieved 13 August 2021 a b McWhertor Michael 5 December 2012 Streets of Rage remake from Ruffian Games revealed in prototype video Polygon Archived from the original on 25 July 2015 Retrieved 13 August 2021 a b Nunneley Stephany 19 February 2013 Tribal Towers announced by Ruffian Games Crackdown 3 not on the production table VG247 Archived from the original on 11 August 2020 Retrieved 13 August 2021 Purchese Robert 27 January 2014 Square Enix does crowdfunding with Ruffian s new game Eurogamer Archived from the original on 10 April 2021 Retrieved 13 August 2021 a b Yin Poole Wesley 7 April 2014 Ruffian gives Game of Glens a rest Eurogamer Archived from the original on 15 October 2015 Retrieved 13 August 2021 Robinson Martin 6 May 2014 Lumo a new game from Ruffian s co founder is truly enchanting Eurogamer Archived from the original on 23 November 2020 Retrieved 13 August 2021 Batchelor James 9 May 2016 Gareth Noyce on making Lumo Triple A isn t my calling MCV Develop Archived from the original on 13 August 2021 Retrieved 13 August 2021 Welsh Oli 12 August 2014 Ruffian Games returns with co op action game Hollowpoint Eurogamer Archived from the original on 24 October 2020 Retrieved 13 August 2021 a b c Yin Poole Wesley 8 March 2016 Ruffian s Hollowpoint on hold Paradox partnership dead Eurogamer Archived from the original on 18 June 2020 Retrieved 13 August 2021 a b Peel Jeremy 16 December 2015 Making it in Unreal Fragmental the arena battler Crackdown 2 s devs have fought to make PCGamesN Archived from the original on 12 October 2020 Retrieved 13 August 2021 a b Bailey Dustin 22 September 2017 The Crackdown 2 team will soon have you stuff a boy s face with burgers and peas in VR PCGamesN Archived from the original on 12 October 2020 Retrieved 13 August 2021 Hayden Scott 4 July 2019 Madcap Social VR Party Game RADtv Resurfaces with August Launch Date Road to VR Archived from the original on 11 November 2020 Retrieved 13 August 2021 a b c Nunneley Stephany 12 October 2019 Ruffian Games working with Rockstar Games on upcoming titles VG247 Archived from the original on 18 October 2020 Retrieved 13 October 2020 Robinson Andy 12 October 2020 Rockstar has taken over Master Chief Collection developer Ruffian Games Video Games Chronicle Archived from the original on 8 December 2020 Retrieved 12 October 2020 Valentine Rebekah 12 October 2020 Rockstar buys Ruffian Games rebrands to Rockstar Dundee GamesIndustry biz Archived from the original on 15 October 2020 Retrieved 12 October 2020 Avard Alex 14 October 2020 Rockstar has officially bought Crackdown 2 developer Ruffian Games GamesRadar Archived from the original on 21 November 2020 Retrieved 14 October 2020 Robinson Andy 15 October 2020 Ruffian says it s excited to work on Rockstar properties following sale Video Games Chronicle Archived from the original on 17 January 2021 Retrieved 13 August 2021 Amery Rachel 17 October 2020 Grand Theft Auto creators Rockstar Games thrilled to be returning to Dundee The Courier Archived from the original on 28 August 2022 Retrieved 28 August 2022 a b Past Titles Ruffian Games 2019 Archived from the original on 16 January 2021 The sixth annual 30 Under 30 MCV Develop 5 December 2013 Archived from the original on 13 August 2021 Retrieved 13 August 2021 Linneman John 6 June 2015 Tech Analysis Halo 3 ODST on Xbox One Eurogamer Archived from the original on 8 November 2020 Retrieved 13 August 2021 Makuch Eddie 13 March 2019 Bringing Halo MCC To PC Is A Monumental Undertaking So Microsoft Is Getting Help GameSpot Archived from the original on 21 October 2021 Retrieved 21 October 2021 Futter Michael 1 February 2019 Crackdown 3 Less Than It Was Meant to Be but Still Stupid Fun Variety Archived from the original on 4 November 2023 Retrieved 4 November 2023 Retrieved from https en wikipedia org w index php title Rockstar Dundee amp oldid 1214978817, wikipedia, wiki, book, books, library,

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