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APB: All Points Bulletin

APB: All Points Bulletin[6] is an open world multiplayer online video game for Microsoft Windows[7] developed by Realtime Worlds and acquired by Reloaded Productions, which is part of the GamersFirst company.[8][9] Little Orbit acquired GamersFirst in 2018 and is now in charge of the game's development.[10] Based in urban sprawls and featuring two factions, Enforcers and the Criminals, players can form sub-groups in either faction and carry out missions. The game design was led by David Jones. It was released in 2010 in North America and Europe.[1]

APB: All Points Bulletin
Developer(s)Realtime Worlds (former)
Reloaded Productions (acquisition)
Publisher(s)Realtime Worlds
Electronic Arts[4]
K2 Network (acquisition) (2010-2018)
Little Orbit (2018-present)
Designer(s)David Jones
EngineUnreal Engine 3[5]
Platform(s)Microsoft Windows
Xbox One
PlayStation 4
ReleaseMicrosoft Windows
  • NA: 29 June 2010 (2010-06-29)
  • EU: 1 July 2010
  • UK: 2 July 2010[1]
Xbox One
3 June 2016[2]
PlayStation 4
31 March 2017[3]
Genre(s)Action-adventure, third-person shooter, MMORPG
Mode(s)Multiplayer

After Realtime Worlds was placed into administration, the servers for online play were shut down later in 2010, but they were reactivated when online gaming company K2 Network purchased APB for £1.5 million and relaunched it under their subsidiary company Reloaded Productions as a free-to-play game, renamed APB: Reloaded. In 2015, Deep Silver announced versions of the game for the PlayStation 4 and Xbox One in collaboration with Reloaded Productions and The Workshop Entertainment for release in 2015.[3][11] The game was ultimately released in 2016 for Xbox One and in 2017 for the PlayStation 4. Since 2019, all copyright of APB belongs to Unit Game, which has a series of APB game development plans.[12]

Gameplay edit

APB: All Points Bulletin takes place in the modern-day city of San Paro where there is a constant battle between Enforcers and Criminals, and the player will need to decide to which faction they want to belong.

Gameplay typically consists of the two sides fighting one another in missions, where one side must complete a series of objectives with the other side attempting to stop them doing so. For example, several Criminal players may rob a convenience store within the game; the game will then seek out one or more Enforcer players of equivalent skills and other criteria and will issue an all-points bulletin for them to stop the robbery and apprehend or eliminate the Criminals. Players earn money for participating in these missions, which can then be used to upgrade weapons, vehicles, and their character appearances, all of which influence the game.[13]

The game is played in the third person perspective. Upgrades, equipment, weapons, vehicles and clothing can be purchased from various contacts around the city (or can be alternatively bought through terminals in the social district), while ammunition is bought from vending machine-like terminals. Both the contacts and the "vending machines" are scattered throughout the main three districts of the city. Two of the districts feature their own fully persistent portions of San Paro, with their own pedestrian AI and a dynamic day/night cycle, along with certain contacts and missions. The third district acts mainly as a social component, being much smaller, having no pedestrians, restricting weapon and vehicle access, and featuring garages, auction houses, music studios, and several other non-player character (NPC) terminal shops. While in the third district, players, even if they're from opposing factions, cannot harm each other and may only interact through chat. In the other two districts, players are allowed to attack each other (so long as they are from opposing factions) during certain mission scenarios and/or if a player has a bounty on their head. When outside of these missions players can still draw and use weapons, but bullets, grenades, etc. will not work on other players, even those from an enemy faction. This prevents deathmatching and griefing.

There are also two other districts under the category of "fight club". These feature pure player versus player (PvP) environments for more experienced players and clans.

Depending on faction, players will have either a Prestige or Notoriety level, going from 0 to 5. This level goes up as the player successfully performs actions that help their faction's cause, such as killing players of the opposing faction, completing missions successfully, or by engaging in activities unique to their faction. Such unique faction actions include mugging pedestrians for Criminals, or arresting Criminals for Enforcers. The level decreases as the player hinders their faction; for instance, team-killing, dying, and destroying city objects as Enforcers.

The game houses an in-game music system similar to Grand Theft Auto. It features established acts, but also emerging artists including Honey Claws, Atlas&i, Avosetta, Negative pH, Paulie Rhyme and Pendulum.[14] The game allows players to import music into the music player. If other players also have the same song imported to their music player, they will hear the music on the player's car radio. If another player does not have the same song imported, Last.fm will select a similar song to play instead. The player can also create their own music using the music editor options available in the social district.[15]

Development and release edit

 
APB promotion at E3 2006
 
APB promotion at E3 2010

APB has been described by Realtime Worlds executive Colin MacDonald as being "the bastard child of everything we've been striving towards over the 15–20 years" and a culmination of "what [David Jones has] always wanted to do from GTA and before Crackdown and APB."[16] APB was planned as early as 2005, initially as a Microsoft Windows and Xbox 360 title, and intended as the flagship title for the then-newly founded Realtime Worlds studio created by David Jones.[17] Then, it was planned that the Xbox 360 release would be in 2010. In the interim time, Realtime Worlds developed the video game Crackdown, released in 2007, which bore some resemblance to the concepts that were to be in APB. Through the game's development cycle it ended up costing around 100million USD$ making it one of the most expensive games ever made. List of most expensive video games to develop

At the 2008 Game Developers Conference, David Jones stated that APB would be released in 2008.[18] Jones noted that APB would be more like a multiplayer online game with players interacting with up to 25 other players at the same time. He also noted that the game compared well to the typical style of fantasy or sci-fi "multiplayer online" games such as World of Warcraft, but did not expect to compete with those games, as the concept was different. On 14 April 2008, Realtime Worlds announced that it had raised $50 million for APB and other future projects.[19] However, he confirmed that Realtime Worlds was now looking at a 2009 release.[20] In this same announcement and subsequent interviews, the company stated that the game was now scheduled for release on Microsoft Windows in 2009, and with options for eventual versions on the Xbox 360.[21]

On 21 April 2008, Realtime Worlds announced that it had reacquired the global distribution rights for APB, significantly amending the arrangement made in 2005 with Webzen Games.[21][22] An industry rumour suggested that Realtime Worlds planned to sell the game to Rockstar Games in order to re-craft it as a massively multiplayer Grand Theft Auto, though Realtime Worlds denied these rumors.[23]

In June 2009, Andy Eddy from teamxbox.com reported, "Not only did a spokesperson indicate to me after the EA announcement that the title was being developed for Xbox 360, during today's presentation [at E3 2010], Realtime's Dave Jones said that the first consideration would be the PC release, and then it'll come to the console side. So, while what follows isn't strictly for the Xbox 360, it seems that Realtime Worlds sending the game our way is a definite. If everything that I saw today actually comes to our favourite system, we should all be very, very happy."[24] In July 2009, EJ Moreland from Realtime Worlds made it clear that APB would be a PC release only for the first release, but they would be looking at the possibilities for a console version.[25]

A PC closed beta ran from 19 October 2009 to 4 June 2010.[26] This was followed by an open beta which ran from 12 June 2010 to 19 June 2010. Development costs were in excess of $100 million,[27] making it one of the most expensive video games in history.

On 30 April 2010, a press release was published by official fansite APB Evolved that included pricing information and release dates: 29 June 2010 in North America, 1 July in Mainland Europe and 2 July in the United Kingdom.[1] A subscription-like system was used, where players purchase game time for action districts, either by purchasing hours or by opting for an unlimited playtime option for 30 days. Players were required to purchase a copy of the game which included 50 hours of initial game time.[1] Both the game and the website were available in French, German, Spanish, Italian, Russian and English.[28]

APB: Reloaded was published by GamersFirst in every country[29] except in Brazil, which is published by the Brazilian developer and publisher Hoplon Infotainment.[30] and Russia, which is published by Innova Systems.[31]

Shutdown and relaunch edit

On 17 August 2010, Realtime Worlds was placed into administration. The administrators intended to keep the company trading whilst they attempted to find a buyer for the firm. If a buyer could not be found then the long-term future for the game was uncertain.[32] On 16 September 2010, Realtime Worlds announced APB servers were to be shut down "soon" with no specific date given.[33][34] On 11 November 2010, online games company K2 Network purchased APB for £1.5 million. No time frame for re-release or reactivation of servers was announced.[35] On 16 November 2010, K2 Network's subsidiary company Reloaded Productions announced that APB would be re-launched during the first half of 2011 as a free-to-play game,[36] renamed APB: Reloaded.[6]

APB in future edit

In August 2019, Little Orbit reached terms to sell the APB IP to Unit Game. Under these terms, Unit Game would take over development for an all-new APB mobile game starting with the Asian market and then expand worldwide, while Little Orbit would keep the rights to the current APB Reloaded title on PC, Xbox One, and PlayStation 4 to continue developing and expanding on that title.[37]

The console versions of APB Reloaded shut down in 2024. The Xbox One version ended service by January that year, while the PlayStation 4 version will also do so on August 2.[38]

Reception edit

Reception to APB has been mixed, with the game holding a 58% average on Metacritic as of February 2016.[39]

Initial reviews included PC Gamer giving the title 55/100.[40] and Eurogamer giving APB a 6/10[41] 1UP awarded APB a grade of D[42] and Destructoid gave a 35/100.[43] Other reviews were higher, with IGN giving a 77/100[44] and Edge granting a 7/10.[45] The main criticism includes the game feeling unfinished and underdeveloped.[46]

Review embargo edit

APB's release was met with some criticism due to a review embargo, planned to last until a week after release. Whilst review embargoes are commonplace in games journalism, the length caused a large backlash in the reviewing community. John Walker from Rock, Paper, Shotgun stated "Whatever their reason is, they've crossed a very obvious, very ridiculous line. When anyone anywhere can post a review to their blog, a comments thread, or a site's reader reviews section, it's beyond daft to think that the site itself cannot."[47] Realtime Worlds responded by stating "Before finalizing reviews, we want you to experience the full, rich experience of APB as it is meant to be seen. We want you to see wild customer customizations, player progression and clans making an impact on the living, breathing city of San Paro. This key code also therefore grants you, along with our pre-order customers, VIP early access before the official launch day; 26 June in North America and 28 June in Europe."[47]

References edit

  1. ^ a b c d . APB Evolved. 30 April 2010. Archived from the original on 10 June 2010. Retrieved 30 April 2010.
  2. ^ Hryb, Larry (3 June 2016). "APB Reloaded Is Now Available For Xbox One". Major Nelson. from the original on 4 June 2016. Retrieved 3 June 2016.
  3. ^ a b McWhertor, Michael (22 January 2015). "APB: Reloaded is coming to PS4 and Xbox One". Polygon. from the original on 23 March 2015. Retrieved 14 March 2015.
  4. ^ rhong (1 June 2009). "EA Joins Forces with Realtime Worlds for All Points Bulletin". ea.com. from the original on 28 February 2016. Retrieved 8 January 2018.
  5. ^ "End of Week 3 Update : Patch 143 (Closed Beta) Status". apbreloaded.blogspot.com. from the original on 9 June 2011. Retrieved 5 December 2010.
  6. ^ a b "APB renamed APB: Reloaded, goes free-to-play from GamersFirst". VG247. 16 November 2010. from the original on 27 May 2011. Retrieved 22 May 2011.
  7. ^ . apb.com. Realtime Worlds. Archived from the original on 30 April 2010. Retrieved 2 June 2009.
  8. ^ "APB Review - IGN". 10 July 2010.
  9. ^ "Review: APB". 6 July 2010. from the original on 16 January 2016. Retrieved 3 September 2016.
  10. ^ "Open Letter to the APB: Reloaded Community". apbreloaded.blogspot.com. from the original on 13 May 2018. Retrieved 10 May 2018.
  11. ^ . 22 January 2015. Archived from the original on 3 April 2015. Retrieved 14 March 2015.
  12. ^ "APB History". apb.com/history.html. from the original on 6 September 2019. Retrieved 9 September 2019.
  13. ^ . Realtime Worlds. 16 November 2007. Archived from the original on 26 February 2008. Retrieved 23 February 2008.
  14. ^ "APB All Points Bulletin: Atlas&i and Avosetta star". BBC Norfolk. 30 June 2010. from the original on 5 July 2010. Retrieved 2 July 2010.
  15. ^ [1] 27 March 2010 at the Wayback Machine
  16. ^ Rossignol, Jim (5 August 2008). "APB Is Twenty Years Of Striving, Kinda". Rock Paper Shotgun. from the original on 5 August 2008. Retrieved 5 August 2008.
  17. ^ Thorsen, Tor (25 June 2009). . GameSpot. Archived from the original on 11 December 2008. Retrieved 23 February 2008.
  18. ^ Magrino, Tom (21 February 2008). "GDC '08: APB out on Dave Jones". GameSpot. Archived from the original on 24 January 2013. Retrieved 23 February 2008.
  19. ^ Faylor, Chris (14 April 2008). "Crackdown, APB Developer Raises $50 Million". Shacknews. from the original on 14 June 2011. Retrieved 14 April 2008.
  20. ^ French, Michael (15 April 2008). . Develop UK. Archived from the original on 17 September 2009. Retrieved 16 April 2008.
  21. ^ a b . GameSpot. 21 April 2008. Archived from the original on 11 December 2008. Retrieved 21 April 2008.
  22. ^ "Realtime Worlds Regains Global Distribution Rights to APB Following Second Round Funding". IGN. 21 April 2008. from the original on 11 December 2008. Retrieved 21 April 2008.
  23. ^ Purchase, Rob (8 May 2008). "Realtime downplays GTA Online talk". Eurogamer. from the original on 23 January 2009. Retrieved 8 May 2008.
  24. ^ . Previews.teamxbox.com. 3 June 2009. Archived from the original on 22 July 2010. Retrieved 22 September 2010.
  25. ^ "APB Podcast Episode 6: Q & A". Realtime Worlds. Archived from the original on 14 December 2021.
  26. ^ "APB Closed BETA Begins". Dailygamesnews.com. 20 October 2009. from the original on 19 April 2010. Retrieved 15 June 2010.
  27. ^ Stuart, Keith (27 August 2010). "Realtime Worlds: an inside story". The Guardian. from the original on 7 April 2015. Retrieved 14 December 2011.
  28. ^ FAQ – APB – All Points Bulletin 30 April 2010 at the Wayback Machine
  29. ^ "APB: Reloaded Retail Edition Available in North America Tomorrow". Ten Ton Hammer. 8 December 2011. from the original on 15 March 2013. Retrieved 12 January 2013.
  30. ^ "Press Releases – Hoplon Infotainment presents releases and news at Brasil Game Show 2012". Gamasutra. from the original on 28 December 2012. Retrieved 12 January 2013.
  31. ^ "GamersFirst Selects Innova Systems as Exclusive APB Reloaded Publishing Partner for Russia – IRVINE, Calif., Oct. 26, 2011 /PRNewswire/". Prnewswire.com. 26 October 2011. from the original on 27 November 2012. Retrieved 12 January 2013.
  32. ^ . Archived from the original on 19 September 2010.
  33. ^ [2][dead link]
  34. ^ . Massively. 16 September 2010. Archived from the original on 21 January 2011. Retrieved 22 September 2010.
  35. ^ Purchese, Robert (11 November 2010). "K2 Networks buys APB MMO News – Page 1". EuroGamer. from the original on 13 November 2010. Retrieved 11 November 2010.
  36. ^ Wesley Yin-Poole (16 November 2010). "APB to relaunch next year as F2P News". EuroGamer. from the original on 19 April 2021. Retrieved 22 May 2011.
  37. ^ "Message from Matt". Gamersfirst. 29 August 2019. from the original on 24 October 2019. Retrieved 10 September 2019.
  38. ^ Aguilar, Jorge (17 January 2024). "APB Reloaded, Free Multiplayer Shooter, Sunsets on Consoles". GamesHorizon. from the original on 17 January 2024. Retrieved 17 January 2024.
  39. ^ "APB for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. from the original on 20 August 2010. Retrieved 22 September 2010.
  40. ^ "APB review". PC Gamer. 2 July 2010. from the original on 3 September 2010. Retrieved 22 September 2010.
  41. ^ Rob Fahey (2 July 2010). "APB MMO Review – Page 1". EuroGamer. from the original on 20 August 2010. Retrieved 22 September 2010.
  42. ^ . 1UP.com. Archived from the original on 18 October 2012. Retrieved 22 September 2010.
  43. ^ "Review: APB". Destructoid. 6 July 2010. from the original on 7 August 2010. Retrieved 22 September 2010.
  44. ^ Kolan, Nick (9 July 2010). . Pc.ign.com. Archived from the original on 15 September 2010. Retrieved 22 September 2010.
  45. ^ "Review: APB – All Points Bulletin | Edge Magazine". Edge-online.com. 2 July 2010. Archived from the original on 4 September 2012. Retrieved 22 September 2010.
  46. ^ Mackey, Bob (6 July 2010). . APB Review for PC from 1UP.com. 1UP.com. Archived from the original on 13 July 2012. Retrieved 3 February 2016.
  47. ^ a b Walker, John (17 June 2010). "APB Review Embargo Set Week After Release". Rock Paper Shotgun. from the original on 19 September 2010. Retrieved 22 September 2010.

External links edit

  • Official website

points, bulletin, video, game, redirects, here, 1987, arcade, game, 1987, video, game, open, world, multiplayer, online, video, game, microsoft, windows, developed, realtime, worlds, acquired, reloaded, productions, which, part, gamersfirst, company, little, o. APB video game redirects here For the 1987 arcade game see APB 1987 video game APB All Points Bulletin 6 is an open world multiplayer online video game for Microsoft Windows 7 developed by Realtime Worlds and acquired by Reloaded Productions which is part of the GamersFirst company 8 9 Little Orbit acquired GamersFirst in 2018 and is now in charge of the game s development 10 Based in urban sprawls and featuring two factions Enforcers and the Criminals players can form sub groups in either faction and carry out missions The game design was led by David Jones It was released in 2010 in North America and Europe 1 APB All Points BulletinDeveloper s Realtime Worlds former Reloaded Productions acquisition Publisher s Realtime WorldsElectronic Arts 4 K2 Network acquisition 2010 2018 Little Orbit 2018 present Designer s David JonesEngineUnreal Engine 3 5 Platform s Microsoft WindowsXbox OnePlayStation 4ReleaseMicrosoft WindowsNA 29 June 2010 2010 06 29 EU 1 July 2010UK 2 July 2010 1 Xbox One3 June 2016 2 PlayStation 431 March 2017 3 Genre s Action adventure third person shooter MMORPGMode s Multiplayer After Realtime Worlds was placed into administration the servers for online play were shut down later in 2010 but they were reactivated when online gaming company K2 Network purchased APB for 1 5 million and relaunched it under their subsidiary company Reloaded Productions as a free to play game renamed APB Reloaded In 2015 Deep Silver announced versions of the game for the PlayStation 4 and Xbox One in collaboration with Reloaded Productions and The Workshop Entertainment for release in 2015 3 11 The game was ultimately released in 2016 for Xbox One and in 2017 for the PlayStation 4 Since 2019 all copyright of APB belongs to Unit Game which has a series of APB game development plans 12 Contents 1 Gameplay 2 Development and release 2 1 Shutdown and relaunch 2 2 APB in future 3 Reception 3 1 Review embargo 4 References 5 External linksGameplay editAPB All Points Bulletin takes place in the modern day city of San Paro where there is a constant battle between Enforcers and Criminals and the player will need to decide to which faction they want to belong Gameplay typically consists of the two sides fighting one another in missions where one side must complete a series of objectives with the other side attempting to stop them doing so For example several Criminal players may rob a convenience store within the game the game will then seek out one or more Enforcer players of equivalent skills and other criteria and will issue an all points bulletin for them to stop the robbery and apprehend or eliminate the Criminals Players earn money for participating in these missions which can then be used to upgrade weapons vehicles and their character appearances all of which influence the game 13 The game is played in the third person perspective Upgrades equipment weapons vehicles and clothing can be purchased from various contacts around the city or can be alternatively bought through terminals in the social district while ammunition is bought from vending machine like terminals Both the contacts and the vending machines are scattered throughout the main three districts of the city Two of the districts feature their own fully persistent portions of San Paro with their own pedestrian AI and a dynamic day night cycle along with certain contacts and missions The third district acts mainly as a social component being much smaller having no pedestrians restricting weapon and vehicle access and featuring garages auction houses music studios and several other non player character NPC terminal shops While in the third district players even if they re from opposing factions cannot harm each other and may only interact through chat In the other two districts players are allowed to attack each other so long as they are from opposing factions during certain mission scenarios and or if a player has a bounty on their head When outside of these missions players can still draw and use weapons but bullets grenades etc will not work on other players even those from an enemy faction This prevents deathmatching and griefing There are also two other districts under the category of fight club These feature pure player versus player PvP environments for more experienced players and clans Depending on faction players will have either a Prestige or Notoriety level going from 0 to 5 This level goes up as the player successfully performs actions that help their faction s cause such as killing players of the opposing faction completing missions successfully or by engaging in activities unique to their faction Such unique faction actions include mugging pedestrians for Criminals or arresting Criminals for Enforcers The level decreases as the player hinders their faction for instance team killing dying and destroying city objects as Enforcers The game houses an in game music system similar to Grand Theft Auto It features established acts but also emerging artists including Honey Claws Atlas amp i Avosetta Negative pH Paulie Rhyme and Pendulum 14 The game allows players to import music into the music player If other players also have the same song imported to their music player they will hear the music on the player s car radio If another player does not have the same song imported Last fm will select a similar song to play instead The player can also create their own music using the music editor options available in the social district 15 Development and release edit nbsp APB promotion at E3 2006 nbsp APB promotion at E3 2010 APB has been described by Realtime Worlds executive Colin MacDonald as being the bastard child of everything we ve been striving towards over the 15 20 years and a culmination of what David Jones has always wanted to do from GTA and before Crackdown and APB 16 APB was planned as early as 2005 initially as a Microsoft Windows and Xbox 360 title and intended as the flagship title for the then newly founded Realtime Worlds studio created by David Jones 17 Then it was planned that the Xbox 360 release would be in 2010 In the interim time Realtime Worlds developed the video game Crackdown released in 2007 which bore some resemblance to the concepts that were to be in APB Through the game s development cycle it ended up costing around 100million USD making it one of the most expensive games ever made List of most expensive video games to developAt the 2008 Game Developers Conference David Jones stated that APB would be released in 2008 18 Jones noted that APB would be more like a multiplayer online game with players interacting with up to 25 other players at the same time He also noted that the game compared well to the typical style of fantasy or sci fi multiplayer online games such as World of Warcraft but did not expect to compete with those games as the concept was different On 14 April 2008 Realtime Worlds announced that it had raised 50 million for APB and other future projects 19 However he confirmed that Realtime Worlds was now looking at a 2009 release 20 In this same announcement and subsequent interviews the company stated that the game was now scheduled for release on Microsoft Windows in 2009 and with options for eventual versions on the Xbox 360 21 On 21 April 2008 Realtime Worlds announced that it had reacquired the global distribution rights for APB significantly amending the arrangement made in 2005 with Webzen Games 21 22 An industry rumour suggested that Realtime Worlds planned to sell the game to Rockstar Games in order to re craft it as a massively multiplayer Grand Theft Auto though Realtime Worlds denied these rumors 23 In June 2009 Andy Eddy from teamxbox com reported Not only did a spokesperson indicate to me after the EA announcement that the title was being developed for Xbox 360 during today s presentation at E3 2010 Realtime s Dave Jones said that the first consideration would be the PC release and then it ll come to the console side So while what follows isn t strictly for the Xbox 360 it seems that Realtime Worlds sending the game our way is a definite If everything that I saw today actually comes to our favourite system we should all be very very happy 24 In July 2009 EJ Moreland from Realtime Worlds made it clear that APB would be a PC release only for the first release but they would be looking at the possibilities for a console version 25 A PC closed beta ran from 19 October 2009 to 4 June 2010 26 This was followed by an open beta which ran from 12 June 2010 to 19 June 2010 Development costs were in excess of 100 million 27 making it one of the most expensive video games in history On 30 April 2010 a press release was published by official fansite APB Evolved that included pricing information and release dates 29 June 2010 in North America 1 July in Mainland Europe and 2 July in the United Kingdom 1 A subscription like system was used where players purchase game time for action districts either by purchasing hours or by opting for an unlimited playtime option for 30 days Players were required to purchase a copy of the game which included 50 hours of initial game time 1 Both the game and the website were available in French German Spanish Italian Russian and English 28 APB Reloaded was published by GamersFirst in every country 29 except in Brazil which is published by the Brazilian developer and publisher Hoplon Infotainment 30 and Russia which is published by Innova Systems 31 Shutdown and relaunch edit On 17 August 2010 Realtime Worlds was placed into administration The administrators intended to keep the company trading whilst they attempted to find a buyer for the firm If a buyer could not be found then the long term future for the game was uncertain 32 On 16 September 2010 Realtime Worlds announced APB servers were to be shut down soon with no specific date given 33 34 On 11 November 2010 online games company K2 Network purchased APB for 1 5 million No time frame for re release or reactivation of servers was announced 35 On 16 November 2010 K2 Network s subsidiary company Reloaded Productions announced that APB would be re launched during the first half of 2011 as a free to play game 36 renamed APB Reloaded 6 APB in future edit In August 2019 Little Orbit reached terms to sell the APB IP to Unit Game Under these terms Unit Game would take over development for an all new APB mobile game starting with the Asian market and then expand worldwide while Little Orbit would keep the rights to the current APB Reloaded title on PC Xbox One and PlayStation 4 to continue developing and expanding on that title 37 The console versions of APB Reloaded shut down in 2024 The Xbox One version ended service by January that year while the PlayStation 4 version will also do so on August 2 38 Reception editReception to APB has been mixed with the game holding a 58 average on Metacritic as of February 2016 39 Initial reviews included PC Gamer giving the title 55 100 40 and Eurogamer giving APB a 6 10 41 1UP awarded APB a grade of D 42 and Destructoid gave a 35 100 43 Other reviews were higher with IGN giving a 77 100 44 and Edge granting a 7 10 45 The main criticism includes the game feeling unfinished and underdeveloped 46 Review embargo edit APB s release was met with some criticism due to a review embargo planned to last until a week after release Whilst review embargoes are commonplace in games journalism the length caused a large backlash in the reviewing community John Walker from Rock Paper Shotgun stated Whatever their reason is they ve crossed a very obvious very ridiculous line When anyone anywhere can post a review to their blog a comments thread or a site s reader reviews section it s beyond daft to think that the site itself cannot 47 Realtime Worlds responded by stating Before finalizing reviews we want you to experience the full rich experience of APB as it is meant to be seen We want you to see wild customer customizations player progression and clans making an impact on the living breathing city of San Paro This key code also therefore grants you along with our pre order customers VIP early access before the official launch day 26 June in North America and 28 June in Europe 47 References edit a b c d Press Release Release Date Payment Model amp Pre Order Incentives APB Evolved 30 April 2010 Archived from the original on 10 June 2010 Retrieved 30 April 2010 Hryb Larry 3 June 2016 APB Reloaded Is Now Available For Xbox One Major Nelson Archived from the original on 4 June 2016 Retrieved 3 June 2016 a b McWhertor Michael 22 January 2015 APB Reloaded is coming to PS4 and Xbox One Polygon Archived from the original on 23 March 2015 Retrieved 14 March 2015 rhong 1 June 2009 EA Joins Forces with Realtime Worlds for All Points Bulletin ea com Archived from the original on 28 February 2016 Retrieved 8 January 2018 End of Week 3 Update Patch 143 Closed Beta Status apbreloaded blogspot com Archived from the original on 9 June 2011 Retrieved 5 December 2010 a b APB renamed APB Reloaded goes free to play from GamersFirst VG247 16 November 2010 Archived from the original on 27 May 2011 Retrieved 22 May 2011 All Points Bulletin Official FAQ apb com Realtime Worlds Archived from the original on 30 April 2010 Retrieved 2 June 2009 APB Review IGN 10 July 2010 Review APB 6 July 2010 Archived from the original on 16 January 2016 Retrieved 3 September 2016 Open Letter to the APB Reloaded Community apbreloaded blogspot com Archived from the original on 13 May 2018 Retrieved 10 May 2018 APB Reloaded on PS4 and Xbox One 22 January 2015 Archived from the original on 3 April 2015 Retrieved 14 March 2015 APB History apb com history html Archived from the original on 6 September 2019 Retrieved 9 September 2019 APB Company Line Realtime Worlds 16 November 2007 Archived from the original on 26 February 2008 Retrieved 23 February 2008 APB All Points Bulletin Atlas amp i and Avosetta star BBC Norfolk 30 June 2010 Archived from the original on 5 July 2010 Retrieved 2 July 2010 1 Archived 27 March 2010 at the Wayback Machine Rossignol Jim 5 August 2008 APB Is Twenty Years Of Striving Kinda Rock Paper Shotgun Archived from the original on 5 August 2008 Retrieved 5 August 2008 Thorsen Tor 25 June 2009 APB coming to Xbox 360 in 2008 GameSpot Archived from the original on 11 December 2008 Retrieved 23 February 2008 Magrino Tom 21 February 2008 GDC 08 APB out on Dave Jones GameSpot Archived from the original on 24 January 2013 Retrieved 23 February 2008 Faylor Chris 14 April 2008 Crackdown APB Developer Raises 50 Million Shacknews Archived from the original on 14 June 2011 Retrieved 14 April 2008 French Michael 15 April 2008 Dave Jones says APB could generate revenues in the hundred millions Develop UK Archived from the original on 17 September 2009 Retrieved 16 April 2008 a b Realtime repurchases APB rights GameSpot 21 April 2008 Archived from the original on 11 December 2008 Retrieved 21 April 2008 Realtime Worlds Regains Global Distribution Rights to APB Following Second Round Funding IGN 21 April 2008 Archived from the original on 11 December 2008 Retrieved 21 April 2008 Purchase Rob 8 May 2008 Realtime downplays GTA Online talk Eurogamer Archived from the original on 23 January 2009 Retrieved 8 May 2008 APB Preview Xbox 360 Previews teamxbox com 3 June 2009 Archived from the original on 22 July 2010 Retrieved 22 September 2010 APB Podcast Episode 6 Q amp A Realtime Worlds Archived from the original on 14 December 2021 APB Closed BETA Begins Dailygamesnews com 20 October 2009 Archived from the original on 19 April 2010 Retrieved 15 June 2010 Stuart Keith 27 August 2010 Realtime Worlds an inside story The Guardian Archived from the original on 7 April 2015 Retrieved 14 December 2011 FAQ APB All Points Bulletin Archived 30 April 2010 at the Wayback Machine APB Reloaded Retail Edition Available in North America Tomorrow Ten Ton Hammer 8 December 2011 Archived from the original on 15 March 2013 Retrieved 12 January 2013 Press Releases Hoplon Infotainment presents releases and news at Brasil Game Show 2012 Gamasutra Archived from the original on 28 December 2012 Retrieved 12 January 2013 GamersFirst Selects Innova Systems as Exclusive APB Reloaded Publishing Partner for Russia IRVINE Calif Oct 26 2011 PRNewswire Prnewswire com 26 October 2011 Archived from the original on 27 November 2012 Retrieved 12 January 2013 Realtime Worlds Has Entered Administration Archived from the original on 19 September 2010 2 dead link Realtime Worlds announces the closure of APB Updated Massively 16 September 2010 Archived from the original on 21 January 2011 Retrieved 22 September 2010 Purchese Robert 11 November 2010 K2 Networks buys APB MMO News Page 1 EuroGamer Archived from the original on 13 November 2010 Retrieved 11 November 2010 Wesley Yin Poole 16 November 2010 APB to relaunch next year as F2P News EuroGamer Archived from the original on 19 April 2021 Retrieved 22 May 2011 Message from Matt Gamersfirst 29 August 2019 Archived from the original on 24 October 2019 Retrieved 10 September 2019 Aguilar Jorge 17 January 2024 APB Reloaded Free Multiplayer Shooter Sunsets on Consoles GamesHorizon Archived from the original on 17 January 2024 Retrieved 17 January 2024 APB for PC Reviews Ratings Credits and More at Metacritic Metacritic com Archived from the original on 20 August 2010 Retrieved 22 September 2010 APB review PC Gamer 2 July 2010 Archived from the original on 3 September 2010 Retrieved 22 September 2010 Rob Fahey 2 July 2010 APB MMO Review Page 1 EuroGamer Archived from the original on 20 August 2010 Retrieved 22 September 2010 APB Review for PC from 1UP com Archived from the original on 18 October 2012 Retrieved 22 September 2010 Review APB Destructoid 6 July 2010 Archived from the original on 7 August 2010 Retrieved 22 September 2010 Kolan Nick 9 July 2010 APB Review PC Review at IGN Pc ign com Archived from the original on 15 September 2010 Retrieved 22 September 2010 Review APB All Points Bulletin Edge Magazine Edge online com 2 July 2010 Archived from the original on 4 September 2012 Retrieved 22 September 2010 Mackey Bob 6 July 2010 APB Review APB Review for PC from 1UP com 1UP com Archived from the original on 13 July 2012 Retrieved 3 February 2016 a b Walker John 17 June 2010 APB Review Embargo Set Week After Release Rock Paper Shotgun Archived from the original on 19 September 2010 Retrieved 22 September 2010 External links editOfficial website Portal nbsp Video games Retrieved from https en wikipedia org w index php title APB All Points Bulletin amp oldid 1196328257, wikipedia, wiki, book, books, library,

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