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Poietic Generator

The Poietic Generator is a social-network game designed by Olivier Auber[1] in 1986, and developed from 1987 under the label free art[2] thanks to many contributors.[3] The game takes place within a two-dimensional matrix in the tradition of board games and its principle is similar to both Conway's Game of Life and the surrealists' exquisite corpse.

However, it differs from these models in several respects. It is not an algorithm like Conway's, but human players who control in real time the graphic elements of a global matrix, based on one unit per person. Unlike the exquisite corpse,[4] in which there are always hidden parts, here all the players' actions are visible at all times by each of them. Unlike board games, there is no concept of winning or losing, the goal of the game is simply to collectively draw recognizable forms and to observe how people create them together.

The name "Poietic Generator", derived from the concept of autopoiesis in life sciences (Francisco Varela), and of poietic in philosophy of art (Paul Valéry, René Passeron (in French)), illustrates the process of self-organization at work in the continuous emergence of the global picture. Since its inception, the Poietic Generator has been designed as part of a wider action research to create an "Art of Speed".[5]

Rules of the game edit

Every player draws on a small part of a global mosaic formed by the dynamic juxtaposition of those parts, which are manipulated by all the participants (eventually it will be possible for several thousand players to play simultaneously). Every player can therefore change the sign in their square, depending on the overall state of the image, which itself depends on the actions of all the individual players. Out of this cybernetic loop emerges a kind of narrative: autonomous forms, sometimes abstract, sometimes figurative, appear in a completely unpredictable manner and tell stories.[6]

In practice, each player can draw (using a graphics tablet) on a very simple image. This image is limited in size (20×20 pixels) by design. This was done to prevent a single player from drawing figurative signs by themselves. The overall image is continuously formed in the style of a spiral, that is to say the sign of the first player occupies the whole image, and the signs of the newcomers are juxtaposed in the first winding around it, and so on. If a player forfeits the game, their sign immediately disappears and its position remains empty until another player occupies it. A zoom in/zoom out feature ensures that the image, constituted by the juxtaposition of all signs, is permanently visible to all the players.

Versions edit

The Poietic Generator runs on two types of architecture, a centralized network (for versions 1, 3, 4), or an ad hoc distributed network capable of implementing the multicast protocol (case version 2). Therefore, no location in the network plays a particular role and according to the rules of the Poietic Generator, an "all-all" interaction may take place without the intervention of any kind of control center.

  1. Videotex version, developed in C for the French Minitel system (1987)[7]
  2. IP Multicast version, developed in C for the Internet Mbone (1995)[8]
  3. IP Unicast version, developed in Java for the Web (1997)[9]
  4. Mobile version developed in Ruby on Rails and JavaScript (2012)[10]

This latest version is available on the web,[11] via Android mobile phone,[12] iPhone / iPad,[13] via Facebook,[14] and has a reference site.[15]

Experiments edit

Since 1987, the Poietic Generator (various versions) inspired many experiments in diverse contexts. The first public experiment was at the Centre Georges Pompidou in 1990 as part of the "Communication and monumentality" exhibition.[16] Other museums, art galleries, digital public spaces, festivals,[17] and international conferences,[18] etc. then followed, including the 1991 "Communicating Machines" exhibition by the Cité des Sciences et de l'Industrie (Paris).[19]

Several experiments were performed on the periphery of academic research. For instance, experiments were conducted in particular at Telecom ParisTech (where Olivier Auber was a guest artist between 1994 and 1997), during the Internet Mbone experiment (with Lawrence Berkeley National Laboratory and Xerox PARC), and at other laboratories. The subjects of the experiments were diverse: network protocols, the process of emergence of forms, human-machine interfaces, collective intelligence,[20] group behavior,[21] etc.

Since 1997, the Poietic Generator is accessible to everyone on the web as a work of free art (under Free Art License from 2002). At the request of various groups of artists, teachers or researchers, this led to several hundred recorded[22] game sessions, some of them commented.[23] In several of these sessions, 70 players participated simultaneously. Several experiments were in kindergarten, elementary and secondary schools (including one experiment linking multiple classrooms).

The most recent event was in the spring of 2011 when 70 people responded to a call on the France Culture radio station[24] to finance the mobile version of the Poietic Generator via the crowd-funded platform[25] This version is currently online (2012).

Position in art history edit

Several art historians and theorists, including Don Foresta,[26] Gilbertto Prado,[27][28] Mario Costa,[29] Caterina Davinio,[30] Jean-Paul Fourmentraux,[31] Louis-José Lestocart,[32] Elisa Giaccardi,[33] Edmond Couchot and Norbert Hillaire,[34] Annick Bureaud,[35] Judy Malloy[36] recognize the Poietic Generator as one of the historical works of digital art, interactive art, generative art and Net.art. Note that the Poietic Generator was born at the time of Minitel, before the invention of the Web (1994), and implemented from 1995 onwards on experimental Multicast networks foreshadowing IPv6. The introduction of the Minitel in France, offered, for the first time in the world, an easy way to implement telematic art. Several French artists attempted somewhat similar experiments,[37] but none of them had the durability of Poietic Generator.

Anne Cauquelin, who deals with the mechanisms of the "system of art" in several of her works,[38] considers the Poietic Generator to be the prototype of a new "cognitive art". This new "cognitive art", following Marcel Duchamp, Yves Klein and Andy Warhol, re-institutes the task of questioning again, and in a more radical way, the "doxa of art".

Like in the Renaissance, art becomes (a) heuristic, a type of probe with the task to explore a continent.[39]

Since 1987, the Poietic Generator directly inspired multiple variations and derivative works. Some of them developed by its original author[40] based on his own research process,[41] some of them by other artists and/or researchers, especially Yann Le Guennec[42] and fr:Albertine Meunier.[43] It has also initiated various experiments with some communities, including some contributors of Wikipedia.[44] As a model, the Poietic Generator directly inspired the work of some architects, planners,[45] social scientists[46] and anthropologists.[47] Indirectly, the Poietic Generator probably inspired many other artists and designers too.[48]

In other respects, many commercial games have partially taken up the principle of the Poetic Generator (the act of dropping one or more 2D or 3D pixels into a more or less synchronous collective space), notably The Million Dollar Homepage (2005), Minecraft (2009), Place (Reddit) (2017), etc.

Theoretical aspects edit

Modelling edit

Jean-Paul Fourmentraux, in his classification[49] of Net.art devices, quotes the Poietic Generator as one of the few representatives of the "alteraction" devices category. These type of devices support processes of pure synchronous human communication, free from algorithmic control or introduction of external data. This alteraction process, envisioned as "an intermediate action which makes one become other"[50] (Philippe Quéau), lies outside the field studied by the general theory of games, as its branch covering multiplayer games (coordination games, cooperative games) which does not consider the emergence of meta-levels: specifically the "becoming other". According to testimony, the Poietic Generator has an amazing ability to immerse its players in a learning process of social phenomena: it gives not only the possibility to live a kind of "conversation", but in some degree, to access to its model by observing and interpreting autopoietic phenomena, that is to say the "life", which takes place there. According to Olivier Auber, there would be in the Poietic Generator, intrusion of eigenfrequencies, similar to those existing in other autopoietic systems (cell, cerebral cortex, etc.).[51] Despite their apparent complexity, these temporal phenomena (oscillations between structure and chaos, complexity and simplicity) could be analyzed, even "mathematised",[52] particularly in the light of the simplicity theory[53][54] (Jean-Louis Dessalles). Structuring phases corresponds to a "becoming other" (Quéau) and a greater "simplicity" (Dessalles). The emergence of these kinds of paradigm shifts would be both unexpected and deterministic.

Perspectives edit

The Poietic Generator may be seen as a generic model[55] of multiple complex systems (informational, urban, economic, ecological, etc.) to which everyone is confronted daily. But unlike these systems, often opaque about their prerequisites, their rules and infrastructure, the Poietic Generator is perfectly transparent: "everything is known or knowable",[6] in particular the fact that it operates either centrally or without any center. According to Olivier Auber,[56] these two architectures, centered or not, are achieving some forms of "perspective" (within the meaning of the Renaissance) in which the vanishing point lies, in the first case, in a physical center (the server), in the second in a "code" under cover of which the network is sharing information (its sign of recognition in some way). He speaks in the first case of a "temporal perspective" because it is in the center where emerges moment by moment the "proper time" of the network (its rhythmic pulsations). In the second case, he speaks of a "digital perspective"[57] because it is a "code" (an arbitrary number) which is the guarantor of the emergence of the proper time of the network in each of its nodes. These two perspectives are of course not visual as is the case of the spatial perspective, but they share with it some topological and symbolic attributes. In particular, one can speak of "legitimate perspective", as Alberti did in the Renaissance. The Poietic Generator as an Ideal city, implements these two non-visual perspectives, described by Oliver Auber as "anoptical perspectives," as perfectly and obvious as possible. Throughout the game, players can gradually take a cognitive step back, and by analogy grasp in thought the nature of the perspectives in question. The hypothesis of Olivier Auber is that these perspectives are exercised within the framework of "real" systems, opaque and complex as mentioned above, and that they shape the imagination and judgment, that is to say the doxa of those who are enrolled in it.

In attempting to uncover the "anoptical perspectives", the Poietic Generator positions itself as a metagame which invites a questioning of the processes of social interaction, especially when they are mediated by technological devices interacting with social networks.[58] For Olivier Auber, the Poietic Generator, as a model and experience available to all, could contribute to "a certain conceptual knowledge (dianoia) of how the doxa is formed and exercised on us, especially through technology". At a time when technical objects are close to the body and are preparing to invade it, the Poietic Generator could help us by providing "a set of conceptual tools for the new "perspecteurs" (Abraham Bosse) that we could all become" in order, he says, to "rethink the imagination of the technology in full light".[59][60]

Reception by the institutions of research, culture and media edit

Attempts like this are crucial to emancipate the technology from the status a mere instrument for defined purposes, and to recognize the role that it should have as a creator of culture and practices.[61]

Since the 1990s, many scientists in all disciplines, mentioned the Poietic Generator as a model which may help to rethink the cultural, even anthropological changing, latent in networks, and especially emphasized the urgency of a "redefinition of the notion of authorship".[62] Some of these researchers[63] brought in a personal support to attempts to practice large-scale experiments using channels such as broadcast television stations, museums, public places, etc. Without listening and support from these institutional broadcasters,[64] very few of these projects have been successful. Handicapped by its transdisciplinary or even "undisciplinary" nature, and naturally questioning the legitimacy of human organizations to which it is dealing with, the action research on the Poietic Generator has never found any other field to flourish as the Internet itself. Nevertheless, the Poietic Generator and writings of its author are quoted in many academic thesis,[65] and in at least one "100% plagiarized".[66]

See also edit

  • Autopoiesis – Systems concept which entails automatic reproduction and maintenance
  • Poiesis – Concept in semiotics
  • Game classification – type of classification
  • Game theory – Mathematical models of strategic interactions
  • Doxa – Greek word meaning common belief or popular opinion
  • Telematic art – art projects using computer-mediated telecommunications networks
  • Net.art – Art that uses the Internet as its medium
  • r/place – Online social experiment on Reddit

References edit

  1. ^ Olivier Auber, independent researcher, member dof the research cluster of the P2P foundation, affiliated since 2012 to the interdisciplinary research group "Evolution, Complexity and COgnition" (ECCO), Vrije Universiteit Brussel and to the Global Brain Institute.
  2. ^ Prior the free art license (2000), the Poietic Generator had its own free license: .
  3. ^ Poietic Generator's contributors : http://poietic-generator.net/blog/?page_id=91 2012-05-20 at the Wayback Machine.
  4. ^ Gotthardt, Alexxa (2018-08-04). "Explaining Exquisite Corpse, the Surrealist Drawing Game That Just Won't Die". Artsy. Retrieved 2020-04-28.
  5. ^ Esquisse d'une position théorique pour un art de la vitesse, Olivier Auber, SPEED 1997.
  6. ^ a b Olivier Auber, in Poietic Generator reloaded, l'aventure peut (re)commencer ! 2014-01-07 at the Wayback Machine
  7. ^ Vidéotex version for the Minitel system (1987): deprecated.
  8. ^ "gp" IP Multicast version of the Poietic Generator, developed in C for the Internet Mbone (1995): (Telecom ParisTech server 2015-09-24 at the Wayback Machine)
  9. ^ IP Unicast version, developed in Java for the Web (1997)(Olivier Auber's server)
  10. ^ Mobile version developed in Ruby on Rails and JavaScript (2012) (Github)
  11. ^ Play over the web : http://play.poietic-generator.net/
  12. ^ "Android app".
  13. ^ "Iphone/Ipad App". iTunes.
  14. ^ "Générateur Poïétique". www.facebook.com.
  15. ^ Reference site: http://poietic-generator.net/blog/ 2012-06-23 at the Wayback Machine
  16. ^ The exhibition "Communication and monumentality" (Centre Georges Pompidou, 1990) presented the seven laureates of the France-Japon Symbol contest launched by Philippe Quéau. The Poietic Generator was one of them: Charles Lenay "The poietic generator - interactive telecommunication artwork". Whole Earth Review. Spring, 1989
  17. ^ Festival X-00, Lorient, France, 16-19 mars 2000, Théophanie assistée par ordinateur BREAK21 festival - Ljubljana, Slovenie, 11 mai 2000
  18. ^ , ARTMEDIA VIII (Paris 2002) - Texte d'Olivier Auber in Dossier Artmedia VIII, in "Ligeia", Paris, 2002, pp. 21-245 (CNRF journal, including Artmedia VIII Proceedings), ARTMEDIA IX (Salerno 2005) - Annonce - Mario Costa (ed.) (2005), Phenomenology of New Tech Arts, Salerno: Università di Salerno (Catalog, pp. 56), WJ-SPOTS#1 (Paris 2009) - Web
  19. ^ Jean-Louis Boissier, Catalogue de l'exposition « Machines à communiquer faites œuvres », La Communication, Lucien Sfez (éd.), Paris, Presses Universitaires de France et la Cité des sciences et de l'industrie, (1991)
  20. ^ ProspecTic, nouvelles technologies, nouvelles pensées, Jean-Michel Cornu, FING & Fyp Editions, oct. 2008. (Web)
  21. ^ Elisa Giaccardi, Center for LifeLong Learning and Design (L3D), Department of Computer Science and Institute of Cognitive Science, University of Colorado : Mediators in Visual Interaction: An Analysis of the “Poietic Generator” and “Open Studio” (PDF 2014-07-08 at the Wayback Machine)
  22. ^ Some records: (perspective-numerique.net)
  23. ^ Some comments: (Transactiv.exe) 2013-04-26 at the Wayback Machine
  24. ^ France-Culture, Place de la Toile, 2011.04.10 2014-12-10 at the Wayback Machine (Audio)
  25. ^ . A call to finance the mobile version of the Poietic Generator (KissKissBanBank crowdfunding platform) 2012-09-28 at the Wayback Machine
  26. ^ Don Foresta 2013-10-18 at the Wayback Machine: Chronologie historique résumée d'échanges artistiques par télécommunications. Les précurseurs, jusqu'en 1995, avant l'Internet (PDF) 2014-05-17 at the Wayback Machine
  27. ^ Gilbertto Prado: CRONOLOGIA DE EXPERIÊNCIAS ARTÍSTICAS NAS REDES DE TELECOMUNICAÇÕES (Web 2009-04-25 at the Wayback Machine)
  28. ^ Gilbertto Prado: Arte telemática: dos intercâmbios pontuais aos ambientes virtuais multiusuário (Itaú Cultural:São Paulo, 2003.) (PDF)
  29. ^ Mario Costa: Internet et globalisation esthétique. L'avenir de l'art et de la philosophie à l'époque des réseaux, Paris, L'Harmattan, 2003. (Google books)
  30. ^ Caterina Davinio: Tecno-Poesia e realtà virtuali / Techno-Poetry and Virtual Reality, essai (Italian/English). Préface par Eugenio Miccini, Sometti. Collana: Archivio della Poesia del 900, Comune di Mantova, Sometti (I) 2002.
  31. ^ Jean-Paul Fourmentraux: Art et Internet. les nouvelles figures de la création, Paris, CNRS Editions, 2005.
  32. ^ Louis-José Lestocart, Epistémologie de la complexité et art contemporain, Collège de France / PLASTIR, 2007 (PDF)
  33. ^ Elisa Giaccardi: Interactive Strategies of Network Art, Proceedings of CADE '99, Third Conference on Computers in Art & Design Education”, University of Teesside, 7–9 April 1999. PDF 2014-05-17 at the Wayback Machine
  34. ^ Edmond Couchot et Norbert Hillaire: L’art numérique, Éditions Flammarion 2003
  35. ^ Annick Bureaud: Art and Minitel in France in the 1980s, in Social Media Archeology and Poetics edited by Judy Malloy, MIT Press, 2016.
  36. ^ Judy Malloy: Networked Art Works in the Formative Years of the Internet (2019)
  37. ^ Example of telematic art using Minitel : Image-la-Vallée, vitrail monumental dessiné collectivement par minitel, (Jean-Claude Anglade) 1987. (Web)
  38. ^ Anne Cauquelin: Fréquenter les incorporels, PUF, collection « Lignes d'art », 2006. Que sais-je ? L’art contemporain, PUF, 9eme édition, mai 2009.
  39. ^ Anne Cauquelin, à propros of "cognitive art" in L'art contemporain, PUF (2009), p. 123.
  40. ^ Olivier Auber, derivative works of the Poietic Generator: L'Anneau France-Japon, 1988 (lauréat du concours du symbole France-Japon, Paris-Kobé, 1988), Le Trésor des Nibelungen, 2001 (Boston CyberArt 2001, ISEA 2001, NibelungenMuseum, Worms 2001), @rbre (open collective memory), 2000[permanent dead link] (Tourouvre 2006, Québec 2008), L’Invisible Monument, 2002 (Metz, 2003)
  41. ^ Elen S. Riot : Olivier Auber, la perspective numérique, in Technology Review, MIT Ed. mars-avril 2008 2012-05-24 at the Wayback Machine
  42. ^ Derivative work (Free Art Licence): l’Agrégateur Poïétique 2013-05-09 at the Wayback Machine (Yann Le Guennec)
  43. ^ Derivative works (Free Art Licence): BIG PICTURE 2012-04-02 at the Wayback Machine, A petits pas vers l'annonciation, ballet pour angelinos 2012-04-02 at the Wayback Machine (Albertine Meunier 2010)
  44. ^ Derivative experiment: Wikipedia Watchlist, 2006/2008, (, meta.wikimedia)
  45. ^ Atelier urbain du Grand Paris : La cité bionumérique 2012-07-01 at the Wayback Machine
  46. ^ "Workshop Report on Creativity Support Tools, National Science Foundation, June 2005" (PDF).
  47. ^ Sally A. Applin & Michael Fischer: Prospects for Extending User Capabilities Beyond Mixed, Dual and Blended Reality, Centre for Social Anthropology and Computing, University of Kent Canterbury 2012. PDF
  48. ^ Examples of recent works using some Poietic Generator's principles: Cinematrix (Loren Carpenter, SIGGRAH, 2006), Bar chart for words (Martin Wattenberg, IBM, 2008), Interactive documentaries (Rizomer, 2011)
  49. ^ Jean-Paul Fourmentraux, Les Dispositifs du Net Art, 2010
  50. ^ Philippe Quéau : Metaxu : théorie de l'art intermédiaire, Editions Champ Vallon, 1989 - 337 pages
  51. ^ Jean Petitot, Modèles dynamiques en Sciences cognitives
  52. ^ Olivier Auber : Perspectives anoptiques : théorie et applications PDF
  53. ^ "Simplicity Theory". simplicitytheory.telecom-paris.fr.
  54. ^ Saillenfest, Antoine; Dessalles, Jean-Louis; Auber, Olivier (December 22, 2016). "Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator". arXiv:1612.08657. Bibcode:2016arXiv161208657S. {{cite journal}}: Cite journal requires |journal= (help)
  55. ^ Lenay, C. (1988): Création collective et émergence de signes : l'oeuvre d'Olivier Auber, published in Actes du séminaire interdisciplinaire de Sciences Cognitives et Epistémologie "Genèse des Représentations" - 01/1995 - p. 139-148, online on Academia
  56. ^ As discussed by Inge Hinterwaldner in The Systemic Image: A New Theory of Interactive Real-Time Simulations, MIT Press (2016) - p. 28, 29, 283, 326, 327, 386. Available on Google Books
  57. ^ Olivier Auber : Du Générateur poïétique à la perspective numérique, Revue d'esthétique 43 - 07/2003 - p. 127, online on Archée, Québec, "The Aestetic of the Digital Perspective", Artmedia VIII, Paris, 2002 (arts.ucla.edu)
  58. ^ De nouvelles perspectives pour les « réseaux sociaux ?», conférence dans les cadre des « Entretiens du nouveau monde industriel », Centre Georges Pompidou, 4 octobre 2008 (vidéo 2013-06-18 at the Wayback Machine)
  59. ^ Olivier Auber : Perspectives anoptiques : théorie et applications, ibid.
  60. ^ Auber, Olivier (2019). Anoptikon : une exploration de l'internet invisible : échapper à la main de Darwin. [Limoges]: FYP éditions. ISBN 978-2-36405-181-2. OCLC 1099538243.
  61. ^ Isabelle Stengers, lettre de soutien, 1995 2014-11-29 at the Wayback Machine
  62. ^ Anne Sauvageot et Michel Léglise, Culture visuelle et art collectif sur le web (PDF)], rapport au Ministère de la Culture et de la Communication, 1999 (PDF 2010-09-11 at the Wayback Machine)
  63. ^ Some scientists supporting the Poietic Generator : Francisco Varela (biology) - lettre 2014-11-29 at the Wayback Machine, Paul Virilio (urbanism and philosophy) - lettre 2014-11-29 at the Wayback Machine, Isabelle Stengers (history of science) - lettre 2014-11-29 at the Wayback Machine, Bernard Stiegler (philosophy) - lettre 2014-11-29 at the Wayback Machine, Jean-Pierre Dupuy (philosophy) - lettre 2014-11-29 at the Wayback Machine, Roy Ascott (digital arts) - lettre 2014-11-29 at the Wayback Machine, Fred Forest (media art) - lettre 2014-11-29 at the Wayback Machine, Jean-Pierre Le Goff (history of science)- lettre 2014-11-29 at the Wayback Machine, Pierre Lévy (cognitive sciences) - lettre 2014-11-29 at the Wayback Machine, Isabelle Rieusset-Lemarié (humanities) - lettre 2014-11-29 at the Wayback Machine, Michel Tibon-Cornillot (history of sciences), Charles Lenay (history of sciences) - lettre 2014-11-29 at the Wayback Machine, René Passeron (esthetics) - lettre 2014-11-29 at the Wayback Machine, Louis Bec 2014-11-29 at the Wayback Machine (artificial life) - lettre 2014-11-29 at the Wayback Machine, Philippe Coiffet (robotics) - lettre 2014-11-29 at the Wayback Machine, Pierre Sirinelli (law) - lettre 2014-11-29 at the Wayback Machine, Sandra Travers de Faultrier (law) - lettre[permanent dead link], Jean-François Colonna (mathematics) - lettre[permanent dead link]
  64. ^ Olivier Auber : 'Grandeur et déchéance programmée de l'art numérique en France 2011 (Web)
  65. ^ Le copyleft appliqué à la création hors logiciel. Une reformulation des données culturelles ?, Antoine Moreau, Université de Nice, 2011 (Web), Sémiotique de la représentation de soi dans les dispositifs interactifs, Fanny Georges, Paris I, 2007 (PDF), Le Net-art, témoin d'une ère post-nationale, Isabelle Lassignardie, Université de Pau, 2003 (Web 2014-12-02 at the Wayback Machine, Quand un média devient médium Cécile Wekler, Université Paris 3, 2006 (PDF), L’interactivité dans le Web-art Jean-Davis Boussemaer, Université Grenoble 3, 2003 (PDF 2008-11-19 at the Wayback Machine), Mario Costa et l'esthétique de la communication, Amélie Hamon, Université Paris I, 2006. (PDF 2012-10-13 at the Wayback Machine), L'art numérique: médiation et mises en exposition d'une esthétique communicationnelle, Lauren Malka, Paris IV, 2005. Web, Les grandes images", Julien Piedpremier, Paris VIII, 2005. PDF 2010-03-26 at the Wayback Machine, Art Libre : Un enchevêtrement de réseaux discursifs et créatifs ?, Charlotte Bruge. Lille III, 2003 PDF, Art Internet, anatomie de l'echange, Eric Le Maillot, Groupe EAC, 2006 Web 2014-11-29 at the Wayback Machine
  66. ^ Étude sur une thèse 100% plagiée (diffusée pendant plusieurs années par l'ANRT) reprenant les textes d'olivier Auber : Archéologie du copier-coller, Jean Noël darde

External links edit

  • (in French) Perspective numérique
  • Press release

poietic, generator, social, network, game, designed, olivier, auber, 1986, developed, from, 1987, under, label, free, thanks, many, contributors, game, takes, place, within, dimensional, matrix, tradition, board, games, principle, similar, both, conway, game, . The Poietic Generator is a social network game designed by Olivier Auber 1 in 1986 and developed from 1987 under the label free art 2 thanks to many contributors 3 The game takes place within a two dimensional matrix in the tradition of board games and its principle is similar to both Conway s Game of Life and the surrealists exquisite corpse However it differs from these models in several respects It is not an algorithm like Conway s but human players who control in real time the graphic elements of a global matrix based on one unit per person Unlike the exquisite corpse 4 in which there are always hidden parts here all the players actions are visible at all times by each of them Unlike board games there is no concept of winning or losing the goal of the game is simply to collectively draw recognizable forms and to observe how people create them together The name Poietic Generator derived from the concept of autopoiesis in life sciences Francisco Varela and of poietic in philosophy of art Paul Valery Rene Passeron in French illustrates the process of self organization at work in the continuous emergence of the global picture Since its inception the Poietic Generator has been designed as part of a wider action research to create an Art of Speed 5 Contents 1 Rules of the game 2 Versions 3 Experiments 4 Position in art history 5 Theoretical aspects 5 1 Modelling 5 2 Perspectives 6 Reception by the institutions of research culture and media 7 See also 8 References 9 External linksRules of the game editEvery player draws on a small part of a global mosaic formed by the dynamic juxtaposition of those parts which are manipulated by all the participants eventually it will be possible for several thousand players to play simultaneously Every player can therefore change the sign in their square depending on the overall state of the image which itself depends on the actions of all the individual players Out of this cybernetic loop emerges a kind of narrative autonomous forms sometimes abstract sometimes figurative appear in a completely unpredictable manner and tell stories 6 Images of the Poietic Generator nbsp Illustration of the concept 1988 nbsp Each player draws on one element of the total matrix nbsp Interface Multicast version 1994 nbsp Announcement of a session on the Mbone February 1996 Screenshot of the session directory Lawrence Berkeley National Laboratory nbsp Recording the first real time group interaction without any center 1996 nbsp Recording of a web experiment X 00 festival 2000 nbsp Recording of an experiment with the Elmediator digital public space 2005 03 23 nbsp Mobile phone user interface 2012 nbsp Poietic Generator classroom experiment in Brussels 2013 nbsp First permanent urban display Rue du Chien Marin Brussels Dec 2013 In practice each player can draw using a graphics tablet on a very simple image This image is limited in size 20 20 pixels by design This was done to prevent a single player from drawing figurative signs by themselves The overall image is continuously formed in the style of a spiral that is to say the sign of the first player occupies the whole image and the signs of the newcomers are juxtaposed in the first winding around it and so on If a player forfeits the game their sign immediately disappears and its position remains empty until another player occupies it A zoom in zoom out feature ensures that the image constituted by the juxtaposition of all signs is permanently visible to all the players Versions editThe Poietic Generator runs on two types of architecture a centralized network for versions 1 3 4 or an ad hoc distributed network capable of implementing the multicast protocol case version 2 Therefore no location in the network plays a particular role and according to the rules of the Poietic Generator an all all interaction may take place without the intervention of any kind of control center Videotex version developed in C for the French Minitel system 1987 7 IP Multicast version developed in C for the Internet Mbone 1995 8 IP Unicast version developed in Java for the Web 1997 9 Mobile version developed in Ruby on Rails and JavaScript 2012 10 This latest version is available on the web 11 via Android mobile phone 12 iPhone iPad 13 via Facebook 14 and has a reference site 15 Experiments editSince 1987 the Poietic Generator various versions inspired many experiments in diverse contexts The first public experiment was at the Centre Georges Pompidou in 1990 as part of the Communication and monumentality exhibition 16 Other museums art galleries digital public spaces festivals 17 and international conferences 18 etc then followed including the 1991 Communicating Machines exhibition by the Cite des Sciences et de l Industrie Paris 19 Several experiments were performed on the periphery of academic research For instance experiments were conducted in particular at Telecom ParisTech where Olivier Auber was a guest artist between 1994 and 1997 during the Internet Mbone experiment with Lawrence Berkeley National Laboratory and Xerox PARC and at other laboratories The subjects of the experiments were diverse network protocols the process of emergence of forms human machine interfaces collective intelligence 20 group behavior 21 etc Since 1997 the Poietic Generator is accessible to everyone on the web as a work of free art under Free Art License from 2002 At the request of various groups of artists teachers or researchers this led to several hundred recorded 22 game sessions some of them commented 23 In several of these sessions 70 players participated simultaneously Several experiments were in kindergarten elementary and secondary schools including one experiment linking multiple classrooms The most recent event was in the spring of 2011 when 70 people responded to a call on the France Culture radio station 24 to finance the mobile version of the Poietic Generator via the crowd funded platform 25 This version is currently online 2012 Position in art history editSeveral art historians and theorists including Don Foresta 26 Gilbertto Prado 27 28 Mario Costa 29 Caterina Davinio 30 Jean Paul Fourmentraux 31 Louis Jose Lestocart 32 Elisa Giaccardi 33 Edmond Couchot and Norbert Hillaire 34 Annick Bureaud 35 Judy Malloy 36 recognize the Poietic Generator as one of the historical works of digital art interactive art generative art and Net art Note that the Poietic Generator was born at the time of Minitel before the invention of the Web 1994 and implemented from 1995 onwards on experimental Multicast networks foreshadowing IPv6 The introduction of the Minitel in France offered for the first time in the world an easy way to implement telematic art Several French artists attempted somewhat similar experiments 37 but none of them had the durability of Poietic Generator Anne Cauquelin who deals with the mechanisms of the system of art in several of her works 38 considers the Poietic Generator to be the prototype of a new cognitive art This new cognitive art following Marcel Duchamp Yves Klein and Andy Warhol re institutes the task of questioning again and in a more radical way the doxa of art Like in the Renaissance art becomes a heuristic a type of probe with the task to explore a continent 39 Since 1987 the Poietic Generator directly inspired multiple variations and derivative works Some of them developed by its original author 40 based on his own research process 41 some of them by other artists and or researchers especially Yann Le Guennec 42 and fr Albertine Meunier 43 It has also initiated various experiments with some communities including some contributors of Wikipedia 44 As a model the Poietic Generator directly inspired the work of some architects planners 45 social scientists 46 and anthropologists 47 Indirectly the Poietic Generator probably inspired many other artists and designers too 48 In other respects many commercial games have partially taken up the principle of the Poetic Generator the act of dropping one or more 2D or 3D pixels into a more or less synchronous collective space notably The Million Dollar Homepage 2005 Minecraft 2009 Place Reddit 2017 etc Theoretical aspects editModelling edit Jean Paul Fourmentraux in his classification 49 of Net art devices quotes the Poietic Generator as one of the few representatives of the alteraction devices category These type of devices support processes of pure synchronous human communication free from algorithmic control or introduction of external data This alteraction process envisioned as an intermediate action which makes one become other 50 Philippe Queau lies outside the field studied by the general theory of games as its branch covering multiplayer games coordination games cooperative games which does not consider the emergence of meta levels specifically the becoming other According to testimony the Poietic Generator has an amazing ability to immerse its players in a learning process of social phenomena it gives not only the possibility to live a kind of conversation but in some degree to access to its model by observing and interpreting autopoietic phenomena that is to say the life which takes place there According to Olivier Auber there would be in the Poietic Generator intrusion of eigenfrequencies similar to those existing in other autopoietic systems cell cerebral cortex etc 51 Despite their apparent complexity these temporal phenomena oscillations between structure and chaos complexity and simplicity could be analyzed even mathematised 52 particularly in the light of the simplicity theory 53 54 Jean Louis Dessalles Structuring phases corresponds to a becoming other Queau and a greater simplicity Dessalles The emergence of these kinds of paradigm shifts would be both unexpected and deterministic Perspectives edit The Poietic Generator may be seen as a generic model 55 of multiple complex systems informational urban economic ecological etc to which everyone is confronted daily But unlike these systems often opaque about their prerequisites their rules and infrastructure the Poietic Generator is perfectly transparent everything is known or knowable 6 in particular the fact that it operates either centrally or without any center According to Olivier Auber 56 these two architectures centered or not are achieving some forms of perspective within the meaning of the Renaissance in which the vanishing point lies in the first case in a physical center the server in the second in a code under cover of which the network is sharing information its sign of recognition in some way He speaks in the first case of a temporal perspective because it is in the center where emerges moment by moment the proper time of the network its rhythmic pulsations In the second case he speaks of a digital perspective 57 because it is a code an arbitrary number which is the guarantor of the emergence of the proper time of the network in each of its nodes These two perspectives are of course not visual as is the case of the spatial perspective but they share with it some topological and symbolic attributes In particular one can speak of legitimate perspective as Alberti did in the Renaissance The Poietic Generator as an Ideal city implements these two non visual perspectives described by Oliver Auber as anoptical perspectives as perfectly and obvious as possible Throughout the game players can gradually take a cognitive step back and by analogy grasp in thought the nature of the perspectives in question The hypothesis of Olivier Auber is that these perspectives are exercised within the framework of real systems opaque and complex as mentioned above and that they shape the imagination and judgment that is to say the doxa of those who are enrolled in it In attempting to uncover the anoptical perspectives the Poietic Generator positions itself as a metagame which invites a questioning of the processes of social interaction especially when they are mediated by technological devices interacting with social networks 58 For Olivier Auber the Poietic Generator as a model and experience available to all could contribute to a certain conceptual knowledge dianoia of how the doxa is formed and exercised on us especially through technology At a time when technical objects are close to the body and are preparing to invade it the Poietic Generator could help us by providing a set of conceptual tools for the new perspecteurs Abraham Bosse that we could all become in order he says to rethink the imagination of the technology in full light 59 60 Reception by the institutions of research culture and media editAttempts like this are crucial to emancipate the technology from the status a mere instrument for defined purposes and to recognize the role that it should have as a creator of culture and practices 61 Since the 1990s many scientists in all disciplines mentioned the Poietic Generator as a model which may help to rethink the cultural even anthropological changing latent in networks and especially emphasized the urgency of a redefinition of the notion of authorship 62 Some of these researchers 63 brought in a personal support to attempts to practice large scale experiments using channels such as broadcast television stations museums public places etc Without listening and support from these institutional broadcasters 64 very few of these projects have been successful Handicapped by its transdisciplinary or even undisciplinary nature and naturally questioning the legitimacy of human organizations to which it is dealing with the action research on the Poietic Generator has never found any other field to flourish as the Internet itself Nevertheless the Poietic Generator and writings of its author are quoted in many academic thesis 65 and in at least one 100 plagiarized 66 See also editAutopoiesis Systems concept which entails automatic reproduction and maintenance Poiesis Concept in semiotics Game classification type of classificationPages displaying wikidata descriptions as a fallback Game theory Mathematical models of strategic interactions Doxa Greek word meaning common belief or popular opinion Telematic art art projects using computer mediated telecommunications networksPages displaying wikidata descriptions as a fallback Net art Art that uses the Internet as its medium r place Online social experiment on RedditReferences edit Olivier Auber independent researcher member dof the research cluster of the P2P foundation affiliated since 2012 to the interdisciplinary research group Evolution Complexity and COgnition ECCO Vrije Universiteit Brussel and to the Global Brain Institute Prior the free art license 2000 the Poietic Generator had its own free license https web archive org web 20020605145918 http perso enst fr auber sommaireA html statut Poietic Generator s contributors http poietic generator net blog page id 91 Archived 2012 05 20 at the Wayback Machine Gotthardt Alexxa 2018 08 04 Explaining Exquisite Corpse the Surrealist Drawing Game That Just Won t Die Artsy Retrieved 2020 04 28 Esquisse d une position theorique pour un art de la vitesse Olivier Auber SPEED 1997 a b Olivier Auber in Poietic Generator reloaded l aventure peut re commencer Archived 2014 01 07 at the Wayback Machine Videotex version for the Minitel system 1987 deprecated gp IP Multicast version of the Poietic Generator developed in C for the Internet Mbone 1995 Telecom ParisTech server Archived 2015 09 24 at the Wayback Machine IP Unicast version developed in Java for the Web 1997 Olivier Auber s server Mobile version developed in Ruby on Rails and JavaScript 2012 Github Play over the web http play poietic generator net Android app Iphone Ipad App iTunes Generateur Poietique www facebook com Reference site http poietic generator net blog Archived 2012 06 23 at the Wayback Machine The exhibition Communication and monumentality Centre Georges Pompidou 1990 presented the seven laureates of the France Japon Symbol contest launched by Philippe Queau The Poietic Generator was one of them Charles Lenay The poietic generator interactive telecommunication artwork Whole Earth Review Spring 1989 Festival X 00 Lorient France 16 19 mars 2000 Theophanie assistee par ordinateur BREAK21 festival Ljubljana Slovenie 11 mai 2000 Musee Royal de Mariemont art en ligne art en reseau art en mouvement 6 juin 1999 ARTMEDIA VIII Paris 2002 Texte d Olivier Auber in Dossier Artmedia VIII in Ligeia Paris 2002 pp 21 245 CNRF journal including Artmedia VIII Proceedings ARTMEDIA IX Salerno 2005 Annonce Mario Costa ed 2005 Phenomenology of New Tech Arts Salerno Universita di Salerno Catalog pp 56 WJ SPOTS 1 Paris 2009 Web Jean Louis Boissier Catalogue de l exposition Machines a communiquer faites œuvres La Communication Lucien Sfez ed Paris Presses Universitaires de France et la Cite des sciences et de l industrie 1991 ProspecTic nouvelles technologies nouvelles pensees Jean Michel Cornu FING amp Fyp Editions oct 2008 Web Elisa Giaccardi Center for LifeLong Learning and Design L3D Department of Computer Science and Institute of Cognitive Science University of Colorado Mediators in Visual Interaction An Analysis of the Poietic Generator and Open Studio PDF Archived 2014 07 08 at the Wayback Machine Some records perspective numerique net Some comments Transactiv exe Archived 2013 04 26 at the Wayback Machine France Culture Place de la Toile 2011 04 10 Archived 2014 12 10 at the Wayback Machine Audio A call to finance the mobile version of the Poietic Generator KissKissBanBank crowdfunding platform Archived 2012 09 28 at the Wayback Machine Don Foresta Archived 2013 10 18 at the Wayback Machine Chronologie historique resumee d echanges artistiques par telecommunications Les precurseurs jusqu en 1995 avant l Internet PDF Archived 2014 05 17 at the Wayback Machine Gilbertto Prado CRONOLOGIA DE EXPERIENCIAS ARTISTICAS NAS REDES DE TELECOMUNICACOES Web Archived 2009 04 25 at the Wayback Machine Gilbertto Prado Arte telematica dos intercambios pontuais aos ambientes virtuais multiusuario Itau Cultural Sao Paulo 2003 PDF Mario Costa Internet et globalisation esthetique L avenir de l art et de la philosophie a l epoque des reseaux Paris L Harmattan 2003 Google books Caterina Davinio Tecno Poesia e realta virtuali Techno Poetry and Virtual Reality essai Italian English Preface par Eugenio Miccini Sometti Collana Archivio della Poesia del 900 Comune di Mantova Sometti I 2002 Jean Paul Fourmentraux Art et Internet les nouvelles figures de la creation Paris CNRS Editions 2005 Louis Jose Lestocart Epistemologie de la complexite et art contemporain College de France PLASTIR 2007 PDF Elisa Giaccardi Interactive Strategies of Network Art Proceedings of CADE 99 Third Conference on Computers in Art amp Design Education University of Teesside 7 9 April 1999 PDF Archived 2014 05 17 at the Wayback Machine Edmond Couchot et Norbert Hillaire L art numerique Editions Flammarion 2003 Annick Bureaud Art and Minitel in France in the 1980s in Social Media Archeology and Poetics edited by Judy Malloy MIT Press 2016 Judy Malloy Networked Art Works in the Formative Years of the Internet 2019 Example of telematic art using Minitel Image la Vallee vitrail monumental dessine collectivement par minitel Jean Claude Anglade 1987 Web Anne Cauquelin Frequenter les incorporels PUF collection Lignes d art 2006 Que sais je L art contemporain PUF 9eme edition mai 2009 Anne Cauquelin a propros of cognitive art in L art contemporain PUF 2009 p 123 Olivier Auber derivative works of the Poietic Generator L Anneau France Japon 1988 laureat du concours du symbole France Japon Paris Kobe 1988 Le Tresor des Nibelungen 2001 Boston CyberArt 2001 ISEA 2001 NibelungenMuseum Worms 2001 rbre open collective memory 2000 permanent dead link Tourouvre 2006 Quebec 2008 L Invisible Monument 2002 Metz 2003 Elen S Riot Olivier Auber la perspective numerique in Technology Review MIT Ed mars avril 2008 Archived 2012 05 24 at the Wayback Machine Derivative work Free Art Licence l Agregateur Poietique Archived 2013 05 09 at the Wayback Machine Yann Le Guennec Derivative works Free Art Licence BIG PICTURE Archived 2012 04 02 at the Wayback Machine A petits pas vers l annonciation ballet pour angelinos Archived 2012 04 02 at the Wayback Machine Albertine Meunier 2010 Derivative experiment Wikipedia Watchlist 2006 2008 WebArchive meta wikimedia Atelier urbain du Grand Paris La cite bionumerique Archived 2012 07 01 at the Wayback Machine Workshop Report on Creativity Support Tools National Science Foundation June 2005 PDF Sally A Applin amp Michael Fischer Prospects for Extending User Capabilities Beyond Mixed Dual and Blended Reality Centre for Social Anthropology and Computing University of Kent Canterbury 2012 PDF Examples of recent works using some Poietic Generator s principles Cinematrix Loren Carpenter SIGGRAH 2006 Bar chart for words Martin Wattenberg IBM 2008 Interactive documentaries Rizomer 2011 Jean Paul Fourmentraux Les Dispositifs du Net Art 2010 Philippe Queau Metaxu theorie de l art intermediaire Editions Champ Vallon 1989 337 pages Jean Petitot Modeles dynamiques en Sciences cognitives Olivier Auber Perspectives anoptiques theorie et applications PDF Simplicity Theory simplicitytheory telecom paris fr Saillenfest Antoine Dessalles Jean Louis Auber Olivier December 22 2016 Role of Simplicity in Creative Behaviour The Case of the Poietic Generator arXiv 1612 08657 Bibcode 2016arXiv161208657S a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Lenay C 1988 Creation collective et emergence de signes l oeuvre d Olivier Auber published in Actes du seminaire interdisciplinaire de Sciences Cognitives et Epistemologie Genese des Representations 01 1995 p 139 148 online on Academia As discussed by Inge Hinterwaldner in The Systemic Image A New Theory of Interactive Real Time Simulations MIT Press 2016 p 28 29 283 326 327 386 Available on Google Books Olivier Auber Du Generateur poietique a la perspective numerique Revue d esthetique 43 07 2003 p 127 online on Archee Quebec The Aestetic of the Digital Perspective Artmedia VIII Paris 2002 arts ucla edu De nouvelles perspectives pour les reseaux sociaux conference dans les cadre des Entretiens du nouveau monde industriel Centre Georges Pompidou 4 octobre 2008 video Archived 2013 06 18 at the Wayback Machine Olivier Auber Perspectives anoptiques theorie et applications ibid Auber Olivier 2019 Anoptikon une exploration de l internet invisible echapper a la main de Darwin Limoges FYP editions ISBN 978 2 36405 181 2 OCLC 1099538243 Isabelle Stengers lettre de soutien 1995 Archived 2014 11 29 at the Wayback Machine Anne Sauvageot et Michel Leglise Culture visuelle et art collectif sur le web PDF rapport au Ministere de la Culture et de la Communication 1999 PDF Archived 2010 09 11 at the Wayback Machine Some scientists supporting the Poietic Generator Francisco Varela biology lettre Archived 2014 11 29 at the Wayback Machine Paul Virilio urbanism and philosophy lettre Archived 2014 11 29 at the Wayback Machine Isabelle Stengers history of science lettre Archived 2014 11 29 at the Wayback Machine Bernard Stiegler philosophy lettre Archived 2014 11 29 at the Wayback Machine Jean Pierre Dupuy philosophy lettre Archived 2014 11 29 at the Wayback Machine Roy Ascott digital arts lettre Archived 2014 11 29 at the Wayback Machine Fred Forest media art lettre Archived 2014 11 29 at the Wayback Machine Jean Pierre Le Goff history of science lettre Archived 2014 11 29 at the Wayback Machine Pierre Levy cognitive sciences lettre Archived 2014 11 29 at the Wayback Machine Isabelle Rieusset Lemarie humanities lettre Archived 2014 11 29 at the Wayback Machine Michel Tibon Cornillot history of sciences Charles Lenay history of sciences lettre Archived 2014 11 29 at the Wayback Machine Rene Passeron esthetics lettre Archived 2014 11 29 at the Wayback Machine Louis Bec Archived 2014 11 29 at the Wayback Machine artificial life lettre Archived 2014 11 29 at the Wayback Machine Philippe Coiffet robotics lettre Archived 2014 11 29 at the Wayback Machine Pierre Sirinelli law lettre Archived 2014 11 29 at the Wayback Machine Sandra Travers de Faultrier law lettre permanent dead link Jean Francois Colonna mathematics lettre permanent dead link Olivier Auber Grandeur et decheance programmee de l art numerique en France2011 Web Le copyleft applique a la creation hors logiciel Une reformulation des donnees culturelles Antoine Moreau Universite de Nice 2011 Web Semiotique de la representation de soi dans les dispositifs interactifs Fanny Georges Paris I 2007 PDF Le Net art temoin d une ere post nationale Isabelle Lassignardie Universite de Pau 2003 Web Archived 2014 12 02 at the Wayback Machine Quand un media devient medium Cecile Wekler Universite Paris 3 2006 PDF L interactivite dans le Web art Jean Davis Boussemaer Universite Grenoble 3 2003 PDF Archived 2008 11 19 at the Wayback Machine Mario Costa et l esthetique de la communication Amelie Hamon Universite Paris I 2006 PDF Archived 2012 10 13 at the Wayback Machine L art numerique mediation et mises en exposition d une esthetique communicationnelle Lauren Malka Paris IV 2005 Web Les grandes images Julien Piedpremier Paris VIII 2005 PDF Archived 2010 03 26 at the Wayback Machine Art Libre Un enchevetrement de reseaux discursifs et creatifs Charlotte Bruge Lille III 2003 PDF Art Internet anatomie de l echange Eric Le Maillot Groupe EAC 2006 Web Archived 2014 11 29 at the Wayback Machine Etude sur une these 100 plagiee diffusee pendant plusieurs annees par l ANRT reprenant les textes d olivier Auber Archeologie du copier coller Jean Noel dardeExternal links editPoietic Generator official site in French Perspective numerique Anoptique Press release Retrieved from https en wikipedia org w index php title Poietic Generator amp oldid 1192303041, wikipedia, wiki, book, books, library,

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