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Wikipedia

Play (activity)

Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment.[1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.

Playfulness by Paul Manship

Many prominent researchers in the field of psychology, including Melanie Klein, Jean Piaget, William James, Sigmund Freud, Carl Jung, and Lev Vygotsky erroneously viewed play as confined to the human species. They believed play was important for human development and used different research methods to prove their theories.

Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal-oriented, as in a game. Accordingly, play can range from relaxed, free-spirited, spontaneous, and frivolous to planned or even compulsive.[2] Play is not just a pastime activity; it has the potential to serve as an important tool in numerous aspects of daily life for adolescents, adults, and cognitively advanced non-human species (such as primates). Not only does play promote and aid in physical development (such as hand-eye coordination), but it also aids in cognitive development and social skills, and can even act as a stepping stone into the world of integration, which can be a very stressful process. Play is something that most children partake in, but the way play is executed is different between cultures, and the way that children engage with play varies.

Definitions edit

The seminal text in the field of play studies is the book Homo Ludens first published in 1944 with several subsequent editions, in which Johan Huizinga defines play as follows:[2]: 13 

Summing up the formal characteristic of play, we might call it a free activity standing quite consciously outside "ordinary" life as being "not serious" but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings that tend to surround themselves with secrecy and to stress the difference from the common world by disguise or other means.

This definition of play as constituting a separate and independent sphere of human activity is sometimes referred to as the "magic circle" notion of play, a phrase also attributed to Huizinga.[2] Many other definitions exist. Jean Piaget stated, "the many theories of play expounded in the past are clear proof that the phenomenon is difficult to understand."[3]

There are multiple aspects of play people home in on when defining it. One definition from Susanna Millar's The Psychology of Play[verification needed] defines play as: "any purposeful mental or physical activity performed either individually or group-wise in leisure time or at work for enjoyment, relaxation, and satisfaction of real-time or long term needs."[This quote needs a citation] This definition emphasizes the conditions and benefits to be gained under certain actions or activities related to play. Other definitions may focus on play as an activity that must follow certain characteristics including willingness to engage, uncertainty of the outcome, and productivity of the activity to society.

Another definition of play from the twenty-first century comes from the National Playing Fields Association. The definition reads as follows: "play is freely chosen, personally directed, intrinsically motivated behaviour that actively engages the child."[4] This definition focuses more on the child's freedom of choice and personal motivation related to an activity.

Forms edit

 
People having fun

Play can take the form of improvisation, pretense, interaction, performance, mimicry, games, sports, and thrill-seeking (including extreme or dangerous sports like sky-diving, high-speed racing, etc.).

Philosopher Roger Caillois wrote about play in his 1961 book Man, Play and Games.[importance?]

Free-form play gives children the freedom to decide what they want to play and how it will be played. Both the activity and the rules are subject to change in this form, and children can make any changes to the rules or objectives of the play at any time.[5] Some countries in the twenty-first century have added emphasis of free play into their values for children in early childhood, for example Taiwan and Hungary.[5]

Structured play has clearly defined goals and rules. Such play is called a "game". Other play is unstructured or open-ended. Both types of play promote adaptive behaviors and mental states of happiness.[6][7]

Sports with defined rules take place within designated play spaces, such as sports fields—in association football for example, players kick a ball in a certain direction and push opponents out of their way as they do so. While appropriate within the sport's play space, these same behaviors might be inappropriate or even illegal outside the playing field.[2]

Other designed play spaces can be playgrounds with dedicated equipment and structures to promote active and social play. Some play spaces go even farther in specialization to bring the play indoors, and charge admission, as seen at Children's Museums, Science Centers, or Family Entertainment Centers. Family Entertainment Centers (or Play Zones) are typically for-profit businesses that facilitate play and entertainment, while Children's Museums and Science Centers are typically non-profit organisations for educational entertainment.

The California-based National Institute for Play describes seven play patterns:[8]

attunement play
establishes a connection, such as between newborn and mother
body play
an infant explores the ways in which his or her body works and interacts with the world, such as making funny sounds or discovering what happens in a fall
creative play
uses imagination to transcend what is known in the current state, to create a higher state. For example, a person might experiment to find a new way to use a musical instrument, thereby taking that form of music to a higher plane; or, as Einstein was known to do, a person might wonder about things which are not yet known and play with unproven ideas as a bridge to the discovery of new knowledge.
imaginative or pretend play
a child invents scenarios from his or her imagination and acts within them as a form of play, such as princess or pirate play
object play
such as playing with toys, banging pots and pans, handling physical things in ways that use curiosity
social play
involves others in activities such as tumbling, making faces, and building connections with another child or group of children
storytelling play
play of learning and language that develops intellect, such as a parent reading aloud to a child, or a child retelling the story in his or her own words
 
A three-legged race is a form of competition that requires cooperation with a partner.

Another classification system uses these categories:[9]

challenge play
such as solving a Rubik's Cube puzzle
competitive play
such as a footrace
construction play
such as building with blocks
cooperative play
such as playing on a team or making up a new game together
creative play
such as making up a new story or drawing a picture
pretend play
such as children pretending to be animals or a storybook character
nurturing play
such as playing with baby dolls
replica play
such as playing with toy versions of food in a play kitchen

Some forms overlap, such as a relay race (cooperative and competitive) or building a blanket fort (construction and creative).

Separate from self-initiated play, play therapy is used as a clinical application of play aimed at treating children who suffer from trauma, emotional issues and other problems.[10]

Children edit

In young children, play is associated with cognitive development and socialization. Play that promotes learning and recreation often incorporates toys, props, tools, or other playmates. Play can consist of an amusing, pretend, or imaginary activity alone or with another. Some forms of play are rehearsals or trials for later life events, such as "play fighting", pretend social encounters (such as parties with dolls), or flirting.[11] Findings in neuroscience suggest that play promotes flexibility of mind, including adaptive practices such as discovering multiple ways to achieve a desired result, or creative ways to improve or reorganize a given situation.[citation needed]

 
Children playing in a sandbox

As children get older, they engage in board games, video games, and computer play, and in this context the word gameplay is used to describe the concept and theory of play and its relationship to rules and game design. In their book, Rules of Play, researchers Katie Salen and Eric Zimmerman outline 18 schemas for games, using them to define "play", "interaction", and "design" formally for behaviorists.[12] Similarly, in his book Half-Real: Video Games between Real Rules and Fictional Worlds, game researcher and theorist Jesper Juul explores the relationship between real rules and unreal scenarios in play, such as winning or losing a game in the real world when played together with real-world friends, but doing so by slaying a dragon in the fantasy world presented in the shared video game.[13]

Play is explicitly recognized in Article 31 of the Convention on the Rights of the Child (adopted by the General Assembly of the United Nations, November 29, 1989), which declares:

  • Parties recognize the right of the child to rest and leisure, to engage in play and recreational activities appropriate to the age of the child and to participate freely in cultural life and the arts.
  • Parties shall respect and promote the right of the child to participate fully in cultural and artistic life and shall encourage the provision of appropriate and equal opportunities for cultural, artistic, recreational, and leisure activities.

History of childhood playtime edit

 
Children's Games, 1560, Pieter Bruegel the Elder

American historian Howard Chudacoff studied the interplay between parental control of toys and games and children's drive for freedom to play. In the colonial era, toys were makeshift and children taught each other very simple games with little adult supervision. The market economy of the 19th century enabled the modern concept of childhood as a distinct, happy life stage.[citation needed] Factory-made dolls and doll houses delighted young girls. Organized sports filtered down from adults and colleges, and boys learned to play with a bat, a ball, and an impromptu playing field.

20th Century edit

With the rise of motor vehicle traffic in the 20th century, teenagers were increasingly organized into club sports supervised and coached by adults, with swimming taught at summer camps and through supervised playgrounds.[14][better source needed]

Under the American New Deal's Works Progress Administration, thousands of local playgrounds and ball fields opened, promoting softball especially as a sport for all ages and genders.[citation needed] By the 21st century, Chudacoff notes, the old tension between parental controls and a child's individual freedom was being played out in cyberspace.[15]

Cultural differences of play edit

 
Museum of toys – Portugal

The act of play time is a cross-cultural phenomenon that is universally accepted and encouraged by most communities; however, it can differ in the ways that is performed.[16]

Some cultures, such as Euro-American ones, encourage play time in order to stress cognitive benefits and the importance of learning how to care for one's self. Other cultures, such as people of African American or Asian American heritages, stress more group oriented learning and play where kids can learn what they can do with and for others.[17]

Parent interactions at playtime also differ within communities. Parents in the Mayan culture interact with their children in a playful mindset while parents in the United States tend to set aside time to play and teach their children through games and activities. In the Mayan community, children are supported in their playing but also encouraged to play while watching their parents do household work in order to become familiar with how to follow in their footsteps.[16]

 
This elephant was made out of mud during play with children.

All around the world, children use natural materials like stones, water, sand, leaves, fruits, sticks, and a variety of resources to play. In addition, there are groups that have access to crafts, industrialized toys, electronics, and video-games.[18]

In Australia, games and sports are part of play. There, play can be considered as preparation for life and self-expression, like in many other countries.[19]

Groups of children in Efe of the Democratic Republic of Congo can be seen making ‘food’ from dirt or pretending to shoot bows and arrows much like their elders. These activities are similar to other forms of play worldwide. For instance, children can be seen comforting their toy dolls or animals, anything that they have modeled from adults in their communities.[20]

In Brazil, children can be found playing with balls, kites, marbles, pretend houses, or mud kitchens, like in many other countries. In smaller communities they use mud balls, little stones or cashews to replace marbles.[21]

 
Child playing around the kitchen

At an indigenous community of Sierra Nevada de Santa Marta in Colombia, children's play is highly valued and encouraged by leaders and parents. They interact with the children of different ages and explore together different environments to let the children express themselves as part of the group.[22]

Some children in the Sahara use clay figures as their forms of playful toys. Toys in general are a representation of cultural practices. They usually illustrate characters and objects of a community.[18]

Play time can be a way for children to learn the different ways of their culture. Many communities use play to emulate work. The way in which children mimic work through their play can differ according to the opportunities they have access to, but it is something that tends to be promoted by adults.[20]

Sports edit

Sport activities are one of the most universal forms of play. Different continents have their own popular/dominant sports. For example, European, South American, and African countries enjoy soccer (also known as ‘football’ in Europe), while North American countries prefer basketball, ice hockey, baseball, or American football.[23][better source needed] In Asia, sports such as table tennis and badminton are played professionally; however soccer and basketball are played amongst common folks,[23] with cricket popular in South Asia.[24] Events such as The Olympic Games and FIFA World Cup showcase countries competing with each other and are broadcast all over the world. Sports can be played as a leisure activity or within a competition. According to sociologist Norbert Elias it[ambiguous] is an important part of "civilization process".[25] Victory and defeat in sports can influence one's emotions to a point where everything else seems irrelevant.[25] Sport fans can also imagine what it feels like to play for their preferred team.[25] The feelings people experience can be so surreal that it affects their emotions and behavior.[25]

Benefits in youth edit

Youth sport can provide a positive outcome for youth development. Research shows adolescents are more motivated and engaged in sports than any other activity,[26] and these conditions predict a richer personal and interpersonal development.[27] Anxiety, depression and obesity can stem from lack of activity and social interaction.[28] There is a high correlation between the amount of time that youth spend playing sports and physical (e.g., better general health), psychological (e.g., subjective well-being), academic (e.g., school grades), and social benefits (e.g., making friends).[27] Electronics are a form of playtime but researchers have found that most electronic play leads to lack of motivation, no social interaction, and can lead to obesity.[29] Play is children using their creativity while developing their imagination, dexterity, and physical, cognitive, and emotional strength. Dramatic play is common in younger children.[28] For youth to benefit from playtime, the following are recommended:[by whom?]

  • Give children ample, unscheduled time to be creative to reflect and decompress.[28]
  • Give children "true" toys, such as blocks or dolls for creativity.[28]
  • Youth should have a group of supportive people around them (teammates, coaches, and parents) with positive relationships.[27]
  • Youth should possess skill development; such as physical, interpersonal, and knowledge about the sport.[27]
  • Youth should be able to make their own decisions about their sport participation.[27]
  • Youth should have experiences that are on par with their needs and developmental level.[27]

Research findings on benefits in youth edit

By participating regularly in a variety of sports, children can develop and become more proficient at various skills (such as jumping, kicking, running, throwing, etc.) if they focus on skill mastery and development.[30][31] Young athletes can also develop:

Regular participation in sport and physical activity is associated with a lower risk of diabetes, heart disease, obesity, and other related diseases. According to research by the Australian Early Childhood Mental Health Initiative, children can be assisted in dealing with and managing stress by developing their sense of optimism when playing sports.[32] Young people also tend to be more nutrition-conscious in their food choices when they participate in sport.[30][33][34] Girls involved in sport are less likely to experience teenage pregnancy, begin smoking, or develop breast cancer.[35] Young athletes have shown lower levels of total cholesterol and other favorable profiles in serum lipid parameters associated with cardiovascular disease.[30][31][33] Sport provides an arena for young people to be physically active and so reduces the time spent in sedentary pursuits, such as watching TV and playing video games.[31]

Adults edit

 
Playing weiqi in Shanghai

Although adults who engage in high amounts of play may find themselves described as "childish" or "young at heart" by less playful adults, play is an important activity, regardless of age. Creativity and happiness can result from adult play, where the objective can be more than fun alone, as in adult expression of the arts, or curiosity-driven science.[36] Some adult "hobbies" are examples of such creative play. In creative professions, such as design, playfulness can dispel more serious attitudes (such as shame or embarrassment) that impede brainstorming or artistic experimentation in design.[36]

Imaginative play and role play may allow adults to practice useful habits such as learned optimism, which is helpful in managing fear or terrors. Play also offers adults the opportunity to practice concepts that may not have been explicitly or formally taught (e.g. how to manage misinformation or deceit). Thus, even though play is just one of many tools used by effective adults, it remains a necessary one.[37]

Workplace edit

There has been extensive research on the benefits of play among children, youth, and adolescence. Overlooked are the benefits of play for adults—more specifically, adults who spend a lot of time in the workplace. Many adults in North America are in the workforce and spend half of their waking hours in a workplace environment with little to no time for play.[38][full citation needed] Play in this context refers to leisure-type activities with colleagues during lunch breaks or short breaks throughout the working day. Leisure activities might include physical sport activities, card games, board games, video games, foosball, ping-pong, yoga, and boot-camp sessions.

Playing games may promote a persistent and optimistic motivational style and positive affect.[39][full citation needed] Positive affect enhances people's experiences, enjoyment, and sense of satisfaction, during their engagement with a task. While people are engaged in work, positive affect increases the satisfaction they feel from the work, and this increases their creativity and improves their performance on problem-solving tasks as well as other tasks.[40][full citation needed] The development of a persistent motivational style charged with positive affect may lead to lasting work success.[39][full citation needed]

Work and play are mutually supportive. Employees need to experience the sense of newness, flow, discovery, and liveliness that play provides. This provides the employee with the sense that they are integrated within the organization, and therefore they feel and perform better.[citation needed]

Incorporating play at work results in more productivity, creativity and innovation, higher job satisfaction, greater workplace morale, stronger or new social bonds, improved job performance, and a decrease in staff turnover, absenteeism,[41] and stress. Decreased stress leads to less illness, which results in lower health care costs.[42] Play at work may help employees function and cope when under stress, refresh body and mind, encourage teamwork, trigger creativity, and increase energy while preventing burnout.[41]

Companies that encourage play at work, whether short breaks throughout the day or during lunch breaks, are more successful because this leads to positive emotion among employees. Risk taking, confidence in presenting novel ideas, and embracing unusual and fresh perspectives are associated with play at work. Play can increase self-reported job satisfaction and well-being. Employees experiencing positive emotions are more cooperative, more social, and perform better when faced with complex tasks.[43]

Contests, team-building exercises, fitness programs, mental health breaks, and other social activities make the work environment fun, interactive, and rewarding.[44][better source needed] Playfighting, i.e. playful fights or fictive disputes, may contribute to organizations and institutions, as in youth care settings. Staff tries to down-key playfight invitations to "treatment" or "learning," but playfighting also offers youth and staff identificatory respite from the institutional regime.[incomprehensible] Playfighting is a recurrent pattern in the social life of a youth care institution and sits at the core of what inmates and staff have to deal with[45]

Seniors edit

Older adults represent one of the fastest growing populations around the world.[46][47][48] The United Nations predicted an increase of those aged 60 and above from 629 million in 2002 to approximately two billion in 2050[49] but increased life expectancy does not necessarily translate to a better quality of life.[48] For this reason, research has begun to investigate methods to maintain and/or improve quality of life among older adults.

Similar to the data surrounding children and adults, play and activity are associated with improved health and quality of life among seniors.[33][50][48] Additionally, play and activity tend to affect[how?] successful aging as well as boost well-being throughout the lifespan.[46][48] Although children, adults, and seniors all tend to benefit from play, older adults often perform it in unique ways to account for possible issues, such as health restrictions, limited accessibility, and revised priorities.[46][33] For this reason, elderly people may partake in physical exercise groups, interactive video games, and social forums specifically geared towards their needs and interests.[33][50][51] One qualitative research study found older adults often chose to engage in specific games such as dominoes, checkers, and bingo for entertainment.[52] Another study indicated a common pattern in game preferences among older adults: seniors often favor activities that encourage mental and physical fitness, incorporate past interests, have some level of competition, and foster a sense of belonging.[50][53] Researchers investigating play in older adults are also interested in the benefits of technology and video games as therapeutic tools. These outlets can lower the risk of developing particular diseases, reduce feelings of social isolation and stress, and promote creativity and the maintenance of cognitive skills.[47][50] As a result, play has been integrated into physiotherapy and occupational therapy interventions for seniors.[54]

The ability to incorporate play into one's routine is important because these activities allow participants to express creativity,[50] improve verbal and non-verbal intelligence,[54] and enhance balance.[46][33] These benefits may be especially crucial to seniors because cognitive and physical functioning declines with age.[48] However, it might not be aging itself that is associated with the decline in cognitive and physical capabilities, but the higher levels of inactivity in older adults.[46]

Play and activity tend to decline with age[48] which may result in negative outcomes such as social isolation, depression, and mobility issues.[33] American studies found that only 24% of seniors took part in regular physical activity[33] and only 42% use the internet for entertainment purposes.[50] In comparison to other age groups, the elderly are more likely to experience a variety of barriers, such as difficulty with environmental hazards and accessibility issues, that may hinder their abilities to play.[46][55] Although playing may benefit seniors, it also has the potential to negatively impact their health. For example, those who play may be more susceptible to injury.[46][55] Investigating these barriers may assist in the creation of useful interventions and/or the development of preventative measures, such as establishing safer recreational areas, that promote play throughout elderly life.[46]

A moderate level of play has numerous positive outcomes in the lives of senior citizens.[54][46][55][50] To support and promote play within the older population, institutions should set up more diverse equipment,[47][55] improve conditions within recreational areas,[46] and create more video games or online forums that appeal to the needs of seniors.[47][50]

Other animals edit

Evolutionary psychologists believe that there must be an important benefit of play, as there are so many other reasons to avoid it. Animals are often injured during play, become distracted from predators, and expend valuable energy. In rare cases, play has even been observed between different species that are natural enemies such as a polar bear and a dog.[56] Yet play seems to be a normal activity with animals who occupy the higher strata of their own hierarchy of needs. Animals on the lower strata, e.g. stressed and starving animals, generally do not play.[37] However, in wild Assamese macaques physically active play is performed also during periods of low food availability and even if it is at the expense of growth, which highlights the developmental and evolutionary importance of play.[57]

The social cognitive complexity of numerous species, including dogs, have been explored in experimental studies. In one such study, conducted by Alexandra Horowitz of the University of California, the communication and attention-getting skills of dogs were investigated.[58] In a natural setting, dyadic play behavior was observed; head-direction and posture was specifically noted. When one of the two dogs was facing away or otherwise preoccupied, attention-getting behaviors and signals (nudging, barking, growling, pawing, jumping, etc.) were used by the other dog to communicate the intent and/or desire to continue on with the dyadic play. Stronger or more frequent signaling was used if the attention of the other dog was not captured. These observations tell us that these dogs know how play behavior and signaling can be used to capture attention, communicate intent and desire, and manipulate one another. This characteristic and skill, called the "attention-getting skill" has generally only been seen in humans, but is now being researched and seen in many different species.

Observing play behavior in various species can tell much about the player's environment (including the welfare of the animal), personal needs, social rank (if any), immediate relationships, and eligibility for mating. Play activity, often observed through action and signals, serves as a tool for communication and expression. Through mimicry, chasing, biting, and touching, animals act out in ways that send messages to one another; whether it's an alert, initiation of play, or expressing intent. When play behavior was observed for a study in Tonkean macaques, it was discovered that play signals weren't always used to initiate play; rather, these signals were viewed primarily as methods of communication (sharing information and attention-getting).

 
A dog plays with a ball.

One theory—"play as preparation"—was inspired by the observation that play often mimics adult themes of survival. Predators such as lions and bears play by chasing, pouncing, pawing, wrestling, and biting, as they learn to stalk and kill prey. Prey animals such as deer and zebras play by running and leaping as they acquire speed and agility. Hoofed mammals also practice kicking their hind legs to learn to ward off attacks. Indeed, time spent in physical play accelerates motor skill acquisition in wild Assamese macaques.[57] While mimicking adult behavior, attacking actions such as kicking and biting are not completely fulfilled, so playmates do not generally injure each other. In social animals, playing might also help to establish dominance rankings among the young to avoid conflicts as adults.[37]

John Byers, a zoologist at the University of Idaho, discovered that the amount of time spent at play for many mammals (e.g. rats and cats) peaks around puberty, and then drops off. This corresponds to the development of the cerebellum, suggesting that play is not so much about practicing exact behaviors, as much as building general connections in the brain. Sergio Pellis and colleagues at the University of Lethbridge in Alberta, Canada, discovered that play may shape the brain in other ways, too. Young mammals have an overabundance of brain cells in their cerebrum (the outer areas of the brain—part of what distinguishes mammals). There is evidence that play helps the brain clean up this excess of cells, resulting in a more efficient cerebrum at maturity.[37]

Humans and non-human animals playing in water
 
Playing in the surf is among the favorite activities of children at the beach.
 
Dolphins playing in the surf

Marc Bekoff (a University of Colorado evolutionary biologist) proposes a "flexibility" hypothesis that attempts to incorporate these neurological findings. It argues that play helps animals learn to switch and improvise all behaviors more effectively, to be prepared for the unexpected. There may, however, be other ways to acquire even these benefits of play (the concept of equifinality). The social benefits of play for many animals, for example, could instead be garnered by grooming. Patrick Bateson maintains that equifinality is exactly what play teaches. In accordance with the flexibility hypothesis, play may teach animals to avoid "false endpoints". In other words, they harness the childlike tendency to keep playing with something that works "well enough", eventually allowing them to come up with something that might work better, if only in some situations. This also allows mammals to build up various skills that could come in handy in entirely novel situations.[37]

A study on two species of monkeys Semnopithecus entellus and Macaca mulatta that came into association with each other during food provisioning by pilgrims at the Ambagarh Forest Reserve, near Jaipur, India, shows the interspecific interaction that developed between the juveniles of the two species when opportunity presented itself.[59]

Development and learning edit

Learning through play has been long recognized as a critical aspect of childhood and child development. Some of the earliest studies of play started in the 1890s with G. Stanley Hall, the father of the child study movement that sparked an interest in the developmental, mental, and behavioral world of babies and children. Play promotes healthy development of parent-child bonds, establishing social, emotional, and cognitive developmental milestones that help them relate to others, manage stress, and learn resiliency.[60]

Modern research in the field of affective neuroscience (the neural mechanisms of emotion) has uncovered important links between role play and neurogenesis in the brain.[61][full citation needed] For example,[non sequitur] researcher Roger Caillois used the word ilinx to describe the momentary disruption of perception that comes from forms of physical play that disorient the senses, especially balance.

Play is positively correlated with coping with daily stressors in children.[62][63][full citation needed][64][full citation needed][65] By playing, children regulate their emotions. This is important for adaptive functioning because without regulation, emotions could be overwhelming and stressful.

Evolutionary psychologists have begun to explore the phylogenetic relationship between higher intelligence in humans and its relationship to play, i.e., the relationship of play to the progress of whole evolutionary groups as opposed to the psychological implications of play to a specific individual.

Physical, mental and social edit

Various forms of play, physical or mental, influence cognitive abilities in individuals. As little as ten minutes of exercise (including physical play), can improve cognitive abilities.[66] An "exergame" is a game that incorporates some physical movement but is not formal exercise. Such games increase one's heart rate to the level of aerobics exercise and result in significant improvements in mental faculties such as math and recall memory.[66]

Good toys for young children need to match their stages of development and emerging abilities. Younger children can benefit from simply learning about geometric shapes, while older children can build various original constructions. Playing video games is one of the most common mediums of play for children and adults today. There have been mixed reviews on the effects of video games. One study found "[playing video games] was positively associated with skills strongly related to academic success, such as time management, attention, executive control, memory, and spatial abilities—when playing video game occurs in moderation".[67]

Play can also influence one's social development and social interactions. Much of the research focuses on the influence play has on child social development. There are different forms of play that influence child social development. One study[68] explored the influence of playing styles with mothers versus playing styles with fathers and how it influences child social development. "[I]ntegral to positive development is the child's social competence or, more precisely, the ability to regulate their own emotions and behaviors in the social contexts of early childhood to support the effective accomplishment of relevant developmental tasks."[69]

Social benefits of play have been measured using basic interpersonal values such as getting along with peers.[68] Play with parents reduces anxiety in children. Having play time with parents that involves socially acceptable behaviour makes it easier for children to relate to be more socially adjusted to peers at school or at play.[68] Social development involving child interaction with peers is thus an area of influence for playful interactions with parents and peers.

Anji play edit

Anji play (安吉游戏 in simplified Chinese, 安吉遊戲 in traditional Chinese) is an educational method based on children's self-directed play in outside spaces, using simple tools made of natural material. The teachers and instructors only observe and document the children's independent play. The method was created by Cheng Xueqin and is organized as two hours of free play during which the children choose the available material they want to use and build structures to play.[70]

While planning, experimenting, building, and using the structures to play, the children have the opportunity to interact with peers, to think critically about what may work, to discuss the plan, and organize the construction work. The process is observed and recorded by the teachers and instructors without intervention, even in instances of possible risk.

Before and after the two hours of play, the children have the opportunity to express their plans and discuss with their peers. After the play, they get the opportunity to draw, write or explain what they did. Then, they watch the videos recorded the same day and explain how they played and comment on each other's creations.

Anji play is also called "true play" and its guiding principles are love, risk, joy, engagement, and reflection. This method of self-initiated and self-directed play is applied at the pre-schools (children from three to six years old) in Anji county, East China.[71]

References edit

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Further reading edit

  • Bateson, Gregory (1955). "A theory of play and fantasy". Psychiatric Research Reports. 2 (39): 39–51.
  • Burghardt, Gordon M. (2006). The Genesis of Animal Play. Cambridge: MIT Press. ISBN 978-0-262-52469-8.
  • Caillois, R. (2001) [1958]. Man, play, and games. Translated by Barash, Meyer. Urbana and Chicago: University of Illinois Press.
  • Colella, Massimo (2023). "Rinascimento ludens: Girolamo Bargagli ei «giuochi» delle veglie senesi". La parola del testo (in Italian). Vol. XXVII. pp. 87–118.
  • Gray, P. (2009). "Play as a Foundation for Hunter-Gatherer Social Existence" (PDF). American Journal of Play. 1 (4): 476–522. ISSN 1938-0399. ERIC #EJ1069037.
  • Gray, P. (2013), Free to Learn: Why Unleashing the Instinct to Play Will Make Our Children Happier, More Self-Reliant, and Better Students for Life
  • Taras, Howard (2009). "Physical Activity and School Performance". Journal of School Health. 75 (6): 214–218. doi:10.1111/j.1746-1561.2005.00026.x. PMID 16014127.
  • Kortmulder, Koenraad (1998). Play and Evolution: Second Thoughts on the Behaviour of Animals. Utrecht: International Books. ISBN 978-90-5727-013-0.
  • Stebbins, Robert A. (2015). The Interrelationship of Leisure and Play: Play as Leisure, Leisure as Play. Houndmills, UK: Palgrave Macmillan. ISBN 9781137513038.
  • Wenner, Melinda (2009). "The Serious Need for Play". Scientific American. 20: 22–29. doi:10.1038/scientificamericanmind0209-22. Free, imaginative play is crucial for normal social, emotional and cognitive development. It makes us better adjusted, smarter and less stressed.

External links edit

  Media related to play at Wikimedia Commons

  • American Journal of Play
  • Encyclopedia: Play Science Scholarpedia
  • The National Institute for Play

play, activity, playing, redirects, here, jazz, album, dreams, playing, album, 2007, film, playing, film, play, range, intrinsically, motivated, activities, done, recreational, pleasure, enjoyment, play, commonly, associated, with, children, juvenile, level, a. Playing redirects here For the jazz album by Old and New Dreams see Playing album For the 2007 film see Playing film Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment 1 Play is commonly associated with children and juvenile level activities but may be engaged in at any life stage and among other higher functioning animals as well most notably mammals and birds Playfulness by Paul ManshipMany prominent researchers in the field of psychology including Melanie Klein Jean Piaget William James Sigmund Freud Carl Jung and Lev Vygotsky erroneously viewed play as confined to the human species They believed play was important for human development and used different research methods to prove their theories Play is often interpreted as frivolous yet the player can be intently focused on their objective particularly when play is structured and goal oriented as in a game Accordingly play can range from relaxed free spirited spontaneous and frivolous to planned or even compulsive 2 Play is not just a pastime activity it has the potential to serve as an important tool in numerous aspects of daily life for adolescents adults and cognitively advanced non human species such as primates Not only does play promote and aid in physical development such as hand eye coordination but it also aids in cognitive development and social skills and can even act as a stepping stone into the world of integration which can be a very stressful process Play is something that most children partake in but the way play is executed is different between cultures and the way that children engage with play varies Contents 1 Definitions 2 Forms 3 Children 3 1 History of childhood playtime 3 1 1 20th Century 4 Cultural differences of play 5 Sports 5 1 Benefits in youth 5 2 Research findings on benefits in youth 6 Adults 7 Workplace 8 Seniors 9 Other animals 10 Development and learning 10 1 Physical mental and social 10 2 Anji play 11 References 12 Further reading 13 External linksDefinitions editThe seminal text in the field of play studies is the book Homo Ludens first published in 1944 with several subsequent editions in which Johan Huizinga defines play as follows 2 13 Summing up the formal characteristic of play we might call it a free activity standing quite consciously outside ordinary life as being not serious but at the same time absorbing the player intensely and utterly It is an activity connected with no material interest and no profit can be gained by it It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner It promotes the formation of social groupings that tend to surround themselves with secrecy and to stress the difference from the common world by disguise or other means This definition of play as constituting a separate and independent sphere of human activity is sometimes referred to as the magic circle notion of play a phrase also attributed to Huizinga 2 Many other definitions exist Jean Piaget stated the many theories of play expounded in the past are clear proof that the phenomenon is difficult to understand 3 There are multiple aspects of play people home in on when defining it One definition from Susanna Millar s The Psychology of Play verification needed defines play as any purposeful mental or physical activity performed either individually or group wise in leisure time or at work for enjoyment relaxation and satisfaction of real time or long term needs This quote needs a citation This definition emphasizes the conditions and benefits to be gained under certain actions or activities related to play Other definitions may focus on play as an activity that must follow certain characteristics including willingness to engage uncertainty of the outcome and productivity of the activity to society Another definition of play from the twenty first century comes from the National Playing Fields Association The definition reads as follows play is freely chosen personally directed intrinsically motivated behaviour that actively engages the child 4 This definition focuses more on the child s freedom of choice and personal motivation related to an activity Forms edit nbsp People having funPlay can take the form of improvisation pretense interaction performance mimicry games sports and thrill seeking including extreme or dangerous sports like sky diving high speed racing etc Philosopher Roger Caillois wrote about play in his 1961 book Man Play and Games importance Free form play gives children the freedom to decide what they want to play and how it will be played Both the activity and the rules are subject to change in this form and children can make any changes to the rules or objectives of the play at any time 5 Some countries in the twenty first century have added emphasis of free play into their values for children in early childhood for example Taiwan and Hungary 5 Structured play has clearly defined goals and rules Such play is called a game Other play is unstructured or open ended Both types of play promote adaptive behaviors and mental states of happiness 6 7 Sports with defined rules take place within designated play spaces such as sports fields in association football for example players kick a ball in a certain direction and push opponents out of their way as they do so While appropriate within the sport s play space these same behaviors might be inappropriate or even illegal outside the playing field 2 Other designed play spaces can be playgrounds with dedicated equipment and structures to promote active and social play Some play spaces go even farther in specialization to bring the play indoors and charge admission as seen at Children s Museums Science Centers or Family Entertainment Centers Family Entertainment Centers or Play Zones are typically for profit businesses that facilitate play and entertainment while Children s Museums and Science Centers are typically non profit organisations for educational entertainment The California based National Institute for Play describes seven play patterns 8 attunement play establishes a connection such as between newborn and motherbody play an infant explores the ways in which his or her body works and interacts with the world such as making funny sounds or discovering what happens in a fallcreative play uses imagination to transcend what is known in the current state to create a higher state For example a person might experiment to find a new way to use a musical instrument thereby taking that form of music to a higher plane or as Einstein was known to do a person might wonder about things which are not yet known and play with unproven ideas as a bridge to the discovery of new knowledge imaginative or pretend play a child invents scenarios from his or her imagination and acts within them as a form of play such as princess or pirate playobject play such as playing with toys banging pots and pans handling physical things in ways that use curiositysocial play involves others in activities such as tumbling making faces and building connections with another child or group of childrenstorytelling play play of learning and language that develops intellect such as a parent reading aloud to a child or a child retelling the story in his or her own words nbsp A three legged race is a form of competition that requires cooperation with a partner Another classification system uses these categories 9 challenge play such as solving a Rubik s Cube puzzle competitive play such as a footrace construction play such as building with blocks cooperative play such as playing on a team or making up a new game together creative play such as making up a new story or drawing a picture pretend play such as children pretending to be animals or a storybook character nurturing play such as playing with baby dolls replica play such as playing with toy versions of food in a play kitchenSome forms overlap such as a relay race cooperative and competitive or building a blanket fort construction and creative Separate from self initiated play play therapy is used as a clinical application of play aimed at treating children who suffer from trauma emotional issues and other problems 10 Children editFurther information Children s games Children s street culture Make believe and Street gamesIn young children play is associated with cognitive development and socialization Play that promotes learning and recreation often incorporates toys props tools or other playmates Play can consist of an amusing pretend or imaginary activity alone or with another Some forms of play are rehearsals or trials for later life events such as play fighting pretend social encounters such as parties with dolls or flirting 11 Findings in neuroscience suggest that play promotes flexibility of mind including adaptive practices such as discovering multiple ways to achieve a desired result or creative ways to improve or reorganize a given situation citation needed nbsp Children playing in a sandboxAs children get older they engage in board games video games and computer play and in this context the word gameplay is used to describe the concept and theory of play and its relationship to rules and game design In their book Rules of Play researchers Katie Salen and Eric Zimmerman outline 18 schemas for games using them to define play interaction and design formally for behaviorists 12 Similarly in his book Half Real Video Games between Real Rules and Fictional Worlds game researcher and theorist Jesper Juul explores the relationship between real rules and unreal scenarios in play such as winning or losing a game in the real world when played together with real world friends but doing so by slaying a dragon in the fantasy world presented in the shared video game 13 Play is explicitly recognized in Article 31 of the Convention on the Rights of the Child adopted by the General Assembly of the United Nations November 29 1989 which declares Parties recognize the right of the child to rest and leisure to engage in play and recreational activities appropriate to the age of the child and to participate freely in cultural life and the arts Parties shall respect and promote the right of the child to participate fully in cultural and artistic life and shall encourage the provision of appropriate and equal opportunities for cultural artistic recreational and leisure activities History of childhood playtime edit nbsp Children s Games 1560 Pieter Bruegel the ElderAmerican historian Howard Chudacoff studied the interplay between parental control of toys and games and children s drive for freedom to play In the colonial era toys were makeshift and children taught each other very simple games with little adult supervision The market economy of the 19th century enabled the modern concept of childhood as a distinct happy life stage citation needed Factory made dolls and doll houses delighted young girls Organized sports filtered down from adults and colleges and boys learned to play with a bat a ball and an impromptu playing field 20th Century edit With the rise of motor vehicle traffic in the 20th century teenagers were increasingly organized into club sports supervised and coached by adults with swimming taught at summer camps and through supervised playgrounds 14 better source needed Under the American New Deal s Works Progress Administration thousands of local playgrounds and ball fields opened promoting softball especially as a sport for all ages and genders citation needed By the 21st century Chudacoff notes the old tension between parental controls and a child s individual freedom was being played out in cyberspace 15 Cultural differences of play edit nbsp Museum of toys PortugalThe act of play time is a cross cultural phenomenon that is universally accepted and encouraged by most communities however it can differ in the ways that is performed 16 Some cultures such as Euro American ones encourage play time in order to stress cognitive benefits and the importance of learning how to care for one s self Other cultures such as people of African American or Asian American heritages stress more group oriented learning and play where kids can learn what they can do with and for others 17 Parent interactions at playtime also differ within communities Parents in the Mayan culture interact with their children in a playful mindset while parents in the United States tend to set aside time to play and teach their children through games and activities In the Mayan community children are supported in their playing but also encouraged to play while watching their parents do household work in order to become familiar with how to follow in their footsteps 16 nbsp This elephant was made out of mud during play with children All around the world children use natural materials like stones water sand leaves fruits sticks and a variety of resources to play In addition there are groups that have access to crafts industrialized toys electronics and video games 18 In Australia games and sports are part of play There play can be considered as preparation for life and self expression like in many other countries 19 Groups of children in Efe of the Democratic Republic of Congo can be seen making food from dirt or pretending to shoot bows and arrows much like their elders These activities are similar to other forms of play worldwide For instance children can be seen comforting their toy dolls or animals anything that they have modeled from adults in their communities 20 In Brazil children can be found playing with balls kites marbles pretend houses or mud kitchens like in many other countries In smaller communities they use mud balls little stones or cashews to replace marbles 21 nbsp Child playing around the kitchenAt an indigenous community of Sierra Nevada de Santa Marta in Colombia children s play is highly valued and encouraged by leaders and parents They interact with the children of different ages and explore together different environments to let the children express themselves as part of the group 22 Some children in the Sahara use clay figures as their forms of playful toys Toys in general are a representation of cultural practices They usually illustrate characters and objects of a community 18 Play time can be a way for children to learn the different ways of their culture Many communities use play to emulate work The way in which children mimic work through their play can differ according to the opportunities they have access to but it is something that tends to be promoted by adults 20 Sports editFurther information Street sports Sport activities are one of the most universal forms of play Different continents have their own popular dominant sports For example European South American and African countries enjoy soccer also known as football in Europe while North American countries prefer basketball ice hockey baseball or American football 23 better source needed In Asia sports such as table tennis and badminton are played professionally however soccer and basketball are played amongst common folks 23 with cricket popular in South Asia 24 Events such as The Olympic Games and FIFA World Cup showcase countries competing with each other and are broadcast all over the world Sports can be played as a leisure activity or within a competition According to sociologist Norbert Elias it ambiguous is an important part of civilization process 25 Victory and defeat in sports can influence one s emotions to a point where everything else seems irrelevant 25 Sport fans can also imagine what it feels like to play for their preferred team 25 The feelings people experience can be so surreal that it affects their emotions and behavior 25 Benefits in youth edit Youth sport can provide a positive outcome for youth development Research shows adolescents are more motivated and engaged in sports than any other activity 26 and these conditions predict a richer personal and interpersonal development 27 Anxiety depression and obesity can stem from lack of activity and social interaction 28 There is a high correlation between the amount of time that youth spend playing sports and physical e g better general health psychological e g subjective well being academic e g school grades and social benefits e g making friends 27 Electronics are a form of playtime but researchers have found that most electronic play leads to lack of motivation no social interaction and can lead to obesity 29 Play is children using their creativity while developing their imagination dexterity and physical cognitive and emotional strength Dramatic play is common in younger children 28 For youth to benefit from playtime the following are recommended by whom Give children ample unscheduled time to be creative to reflect and decompress 28 Give children true toys such as blocks or dolls for creativity 28 Youth should have a group of supportive people around them teammates coaches and parents with positive relationships 27 Youth should possess skill development such as physical interpersonal and knowledge about the sport 27 Youth should be able to make their own decisions about their sport participation 27 Youth should have experiences that are on par with their needs and developmental level 27 Research findings on benefits in youth edit By participating regularly in a variety of sports children can develop and become more proficient at various skills such as jumping kicking running throwing etc if they focus on skill mastery and development 30 31 Young athletes can also develop agility and speed enhanced functioning and health of cardiorespiratory and muscular systems 30 31 improved flexibility mobility and coordination 30 31 increased stamina and strength 30 31 increased likelihood of maintaining weight 30 31 Regular participation in sport and physical activity is associated with a lower risk of diabetes heart disease obesity and other related diseases According to research by the Australian Early Childhood Mental Health Initiative children can be assisted in dealing with and managing stress by developing their sense of optimism when playing sports 32 Young people also tend to be more nutrition conscious in their food choices when they participate in sport 30 33 34 Girls involved in sport are less likely to experience teenage pregnancy begin smoking or develop breast cancer 35 Young athletes have shown lower levels of total cholesterol and other favorable profiles in serum lipid parameters associated with cardiovascular disease 30 31 33 Sport provides an arena for young people to be physically active and so reduces the time spent in sedentary pursuits such as watching TV and playing video games 31 Adults edit nbsp Playing weiqi in ShanghaiAlthough adults who engage in high amounts of play may find themselves described as childish or young at heart by less playful adults play is an important activity regardless of age Creativity and happiness can result from adult play where the objective can be more than fun alone as in adult expression of the arts or curiosity driven science 36 Some adult hobbies are examples of such creative play In creative professions such as design playfulness can dispel more serious attitudes such as shame or embarrassment that impede brainstorming or artistic experimentation in design 36 Imaginative play and role play may allow adults to practice useful habits such as learned optimism which is helpful in managing fear or terrors Play also offers adults the opportunity to practice concepts that may not have been explicitly or formally taught e g how to manage misinformation or deceit Thus even though play is just one of many tools used by effective adults it remains a necessary one 37 Workplace editThere has been extensive research on the benefits of play among children youth and adolescence Overlooked are the benefits of play for adults more specifically adults who spend a lot of time in the workplace Many adults in North America are in the workforce and spend half of their waking hours in a workplace environment with little to no time for play 38 full citation needed Play in this context refers to leisure type activities with colleagues during lunch breaks or short breaks throughout the working day Leisure activities might include physical sport activities card games board games video games foosball ping pong yoga and boot camp sessions Playing games may promote a persistent and optimistic motivational style and positive affect 39 full citation needed Positive affect enhances people s experiences enjoyment and sense of satisfaction during their engagement with a task While people are engaged in work positive affect increases the satisfaction they feel from the work and this increases their creativity and improves their performance on problem solving tasks as well as other tasks 40 full citation needed The development of a persistent motivational style charged with positive affect may lead to lasting work success 39 full citation needed Work and play are mutually supportive Employees need to experience the sense of newness flow discovery and liveliness that play provides This provides the employee with the sense that they are integrated within the organization and therefore they feel and perform better citation needed Incorporating play at work results in more productivity creativity and innovation higher job satisfaction greater workplace morale stronger or new social bonds improved job performance and a decrease in staff turnover absenteeism 41 and stress Decreased stress leads to less illness which results in lower health care costs 42 Play at work may help employees function and cope when under stress refresh body and mind encourage teamwork trigger creativity and increase energy while preventing burnout 41 Companies that encourage play at work whether short breaks throughout the day or during lunch breaks are more successful because this leads to positive emotion among employees Risk taking confidence in presenting novel ideas and embracing unusual and fresh perspectives are associated with play at work Play can increase self reported job satisfaction and well being Employees experiencing positive emotions are more cooperative more social and perform better when faced with complex tasks 43 Contests team building exercises fitness programs mental health breaks and other social activities make the work environment fun interactive and rewarding 44 better source needed Playfighting i e playful fights or fictive disputes may contribute to organizations and institutions as in youth care settings Staff tries to down key playfight invitations to treatment or learning but playfighting also offers youth and staff identificatory respite from the institutional regime incomprehensible Playfighting is a recurrent pattern in the social life of a youth care institution and sits at the core of what inmates and staff have to deal with 45 Seniors editOlder adults represent one of the fastest growing populations around the world 46 47 48 The United Nations predicted an increase of those aged 60 and above from 629 million in 2002 to approximately two billion in 2050 49 but increased life expectancy does not necessarily translate to a better quality of life 48 For this reason research has begun to investigate methods to maintain and or improve quality of life among older adults Similar to the data surrounding children and adults play and activity are associated with improved health and quality of life among seniors 33 50 48 Additionally play and activity tend to affect how successful aging as well as boost well being throughout the lifespan 46 48 Although children adults and seniors all tend to benefit from play older adults often perform it in unique ways to account for possible issues such as health restrictions limited accessibility and revised priorities 46 33 For this reason elderly people may partake in physical exercise groups interactive video games and social forums specifically geared towards their needs and interests 33 50 51 One qualitative research study found older adults often chose to engage in specific games such as dominoes checkers and bingo for entertainment 52 Another study indicated a common pattern in game preferences among older adults seniors often favor activities that encourage mental and physical fitness incorporate past interests have some level of competition and foster a sense of belonging 50 53 Researchers investigating play in older adults are also interested in the benefits of technology and video games as therapeutic tools These outlets can lower the risk of developing particular diseases reduce feelings of social isolation and stress and promote creativity and the maintenance of cognitive skills 47 50 As a result play has been integrated into physiotherapy and occupational therapy interventions for seniors 54 The ability to incorporate play into one s routine is important because these activities allow participants to express creativity 50 improve verbal and non verbal intelligence 54 and enhance balance 46 33 These benefits may be especially crucial to seniors because cognitive and physical functioning declines with age 48 However it might not be aging itself that is associated with the decline in cognitive and physical capabilities but the higher levels of inactivity in older adults 46 Play and activity tend to decline with age 48 which may result in negative outcomes such as social isolation depression and mobility issues 33 American studies found that only 24 of seniors took part in regular physical activity 33 and only 42 use the internet for entertainment purposes 50 In comparison to other age groups the elderly are more likely to experience a variety of barriers such as difficulty with environmental hazards and accessibility issues that may hinder their abilities to play 46 55 Although playing may benefit seniors it also has the potential to negatively impact their health For example those who play may be more susceptible to injury 46 55 Investigating these barriers may assist in the creation of useful interventions and or the development of preventative measures such as establishing safer recreational areas that promote play throughout elderly life 46 A moderate level of play has numerous positive outcomes in the lives of senior citizens 54 46 55 50 To support and promote play within the older population institutions should set up more diverse equipment 47 55 improve conditions within recreational areas 46 and create more video games or online forums that appeal to the needs of seniors 47 50 Other animals edit nbsp Cocker spaniel playing with a monkey doll nbsp A group of wolves playing nbsp Tiger cubs playing with their mother nbsp Tigers playing in water Evolutionary psychologists believe that there must be an important benefit of play as there are so many other reasons to avoid it Animals are often injured during play become distracted from predators and expend valuable energy In rare cases play has even been observed between different species that are natural enemies such as a polar bear and a dog 56 Yet play seems to be a normal activity with animals who occupy the higher strata of their own hierarchy of needs Animals on the lower strata e g stressed and starving animals generally do not play 37 However in wild Assamese macaques physically active play is performed also during periods of low food availability and even if it is at the expense of growth which highlights the developmental and evolutionary importance of play 57 The social cognitive complexity of numerous species including dogs have been explored in experimental studies In one such study conducted by Alexandra Horowitz of the University of California the communication and attention getting skills of dogs were investigated 58 In a natural setting dyadic play behavior was observed head direction and posture was specifically noted When one of the two dogs was facing away or otherwise preoccupied attention getting behaviors and signals nudging barking growling pawing jumping etc were used by the other dog to communicate the intent and or desire to continue on with the dyadic play Stronger or more frequent signaling was used if the attention of the other dog was not captured These observations tell us that these dogs know how play behavior and signaling can be used to capture attention communicate intent and desire and manipulate one another This characteristic and skill called the attention getting skill has generally only been seen in humans but is now being researched and seen in many different species Observing play behavior in various species can tell much about the player s environment including the welfare of the animal personal needs social rank if any immediate relationships and eligibility for mating Play activity often observed through action and signals serves as a tool for communication and expression Through mimicry chasing biting and touching animals act out in ways that send messages to one another whether it s an alert initiation of play or expressing intent When play behavior was observed for a study in Tonkean macaques it was discovered that play signals weren t always used to initiate play rather these signals were viewed primarily as methods of communication sharing information and attention getting nbsp A dog plays with a ball One theory play as preparation was inspired by the observation that play often mimics adult themes of survival Predators such as lions and bears play by chasing pouncing pawing wrestling and biting as they learn to stalk and kill prey Prey animals such as deer and zebras play by running and leaping as they acquire speed and agility Hoofed mammals also practice kicking their hind legs to learn to ward off attacks Indeed time spent in physical play accelerates motor skill acquisition in wild Assamese macaques 57 While mimicking adult behavior attacking actions such as kicking and biting are not completely fulfilled so playmates do not generally injure each other In social animals playing might also help to establish dominance rankings among the young to avoid conflicts as adults 37 John Byers a zoologist at the University of Idaho discovered that the amount of time spent at play for many mammals e g rats and cats peaks around puberty and then drops off This corresponds to the development of the cerebellum suggesting that play is not so much about practicing exact behaviors as much as building general connections in the brain Sergio Pellis and colleagues at the University of Lethbridge in Alberta Canada discovered that play may shape the brain in other ways too Young mammals have an overabundance of brain cells in their cerebrum the outer areas of the brain part of what distinguishes mammals There is evidence that play helps the brain clean up this excess of cells resulting in a more efficient cerebrum at maturity 37 Humans and non human animals playing in water nbsp Playing in the surf is among the favorite activities of children at the beach nbsp Dolphins playing in the surf Marc Bekoff a University of Colorado evolutionary biologist proposes a flexibility hypothesis that attempts to incorporate these neurological findings It argues that play helps animals learn to switch and improvise all behaviors more effectively to be prepared for the unexpected There may however be other ways to acquire even these benefits of play the concept of equifinality The social benefits of play for many animals for example could instead be garnered by grooming Patrick Bateson maintains that equifinality is exactly what play teaches In accordance with the flexibility hypothesis play may teach animals to avoid false endpoints In other words they harness the childlike tendency to keep playing with something that works well enough eventually allowing them to come up with something that might work better if only in some situations This also allows mammals to build up various skills that could come in handy in entirely novel situations 37 A study on two species of monkeys Semnopithecus entellus and Macaca mulatta that came into association with each other during food provisioning by pilgrims at the Ambagarh Forest Reserve near Jaipur India shows the interspecific interaction that developed between the juveniles of the two species when opportunity presented itself 59 Development and learning editLearning through play has been long recognized as a critical aspect of childhood and child development Some of the earliest studies of play started in the 1890s with G Stanley Hall the father of the child study movement that sparked an interest in the developmental mental and behavioral world of babies and children Play promotes healthy development of parent child bonds establishing social emotional and cognitive developmental milestones that help them relate to others manage stress and learn resiliency 60 Modern research in the field of affective neuroscience the neural mechanisms of emotion has uncovered important links between role play and neurogenesis in the brain 61 full citation needed For example non sequitur researcher Roger Caillois used the word ilinx to describe the momentary disruption of perception that comes from forms of physical play that disorient the senses especially balance Play is positively correlated with coping with daily stressors in children 62 63 full citation needed 64 full citation needed 65 By playing children regulate their emotions This is important for adaptive functioning because without regulation emotions could be overwhelming and stressful Evolutionary psychologists have begun to explore the phylogenetic relationship between higher intelligence in humans and its relationship to play i e the relationship of play to the progress of whole evolutionary groups as opposed to the psychological implications of play to a specific individual Physical mental and social edit Various forms of play physical or mental influence cognitive abilities in individuals As little as ten minutes of exercise including physical play can improve cognitive abilities 66 An exergame is a game that incorporates some physical movement but is not formal exercise Such games increase one s heart rate to the level of aerobics exercise and result in significant improvements in mental faculties such as math and recall memory 66 Good toys for young children need to match their stages of development and emerging abilities Younger children can benefit from simply learning about geometric shapes while older children can build various original constructions Playing video games is one of the most common mediums of play for children and adults today There have been mixed reviews on the effects of video games One study found playing video games was positively associated with skills strongly related to academic success such as time management attention executive control memory and spatial abilities when playing video game occurs in moderation 67 Play can also influence one s social development and social interactions Much of the research focuses on the influence play has on child social development There are different forms of play that influence child social development One study 68 explored the influence of playing styles with mothers versus playing styles with fathers and how it influences child social development I ntegral to positive development is the child s social competence or more precisely the ability to regulate their own emotions and behaviors in the social contexts of early childhood to support the effective accomplishment of relevant developmental tasks 69 Social benefits of play have been measured using basic interpersonal values such as getting along with peers 68 Play with parents reduces anxiety in children Having play time with parents that involves socially acceptable behaviour makes it easier for children to relate to be more socially adjusted to peers at school or at play 68 Social development involving child interaction with peers is thus an area of influence for playful interactions with parents and peers Anji play edit Anji play 安吉游戏 in simplified Chinese 安吉遊戲 in traditional Chinese is an educational method based on children s self directed play in outside spaces using simple tools made of natural material The teachers and instructors only observe and document the children s independent play The method was created by Cheng Xueqin and is organized as two hours of free play during which the children choose the available material they want to use and build structures to play 70 While planning experimenting building and using the structures to play the children have the opportunity to interact with peers to think critically about what may work to discuss the plan and organize the construction work The process is observed and recorded by the teachers and instructors without intervention even in instances of possible risk Before and after the two hours of play the children have the opportunity to express their plans and discuss with their peers After the play they get the opportunity to draw write or explain what they did Then they watch the videos recorded the same day and explain how they played and comment on each other s creations Anji play is also called true play and its guiding principles are love risk joy engagement and reflection This method of self initiated and self directed play is applied at the pre schools children from three to six years old in Anji county East China 71 References edit Garvey C 1990 Play Cambridge Mass Harvard University Press a b c d Huizinga J 1980 Homo Ludens A Study of the Play Element in Culture PDF 3rd ed London Routledge amp Kegan Paul Ltd ISBN 978 0 7100 0578 6 Archived from the original PDF on 2015 07 01 Retrieved 3 June 2015 Piaget Jean 1962 Play Dreams and Imitation in Childhood Translated by Gattegno C Hodgson F M New York Norton p 147 ISBN 9780393001716 Best Play What Play Provision Should Do For Children PDF National Playing Fields Association 2000 Archived from the original PDF on 2018 12 06 Retrieved 2018 12 06 a b Murray Jane 2018 The play s the thing International Journal of Early Years Education 26 4 335 339 doi 10 1080 09669760 2018 1527278 Elbeltagi Reem Al Beltagi Mohammed Saeed Nermin Kamal Alhawamdeh Rawan 9 January 2023 Play therapy in children with autism Its role implications and limitations World Journal of Clinical Pediatrics 12 1 1 22 doi 10 5409 wjcp v12 i1 1 PMC 9850869 PMID 36685315 Unstructured Vs Structured Play amp Examples Playground Centre 7 December 2016 Retrieved 16 October 2023 National Institute for Play The Science Patterns of Play Archived from the original on 2014 07 29 Retrieved 2014 07 25 Braga Matthew 6 September 2022 How Do You Make the Perfect Toy The Walrus Auerbach Stevanne 2004 Doctor Toy s Smart Play Smart Toys Educational Insights ISBN 978 1 56767 652 5 Sutton Smith B 1997 The Ambiguity of Play Cambridge Mass Harvard University Press Salen Katie Zimmerman Eric 2003 Rules of Play Game Design Fundamentals Cambridge Mass The MIT Press Juul Jesper 2011 Half Real Video Games between Real Rules and Fictional Worlds Cambridge Mass The MIT Press ISBN 9780262284134 Warner Stephanie What Park Did You Hang Out At Somerville Archives Chudacoff Howard 2008 Children at Play An American History New York NYU Press a b Vandermaas Peeler Maureen 2002 Cultural Variations in Parental Support of Children s Play Online Readings in Psychology and Culture 6 1 doi 10 9707 2307 0919 1054 Hyun E 1998 Culture and Development in Children s Play Making sense of developmentally and culturally appropriate practice DCAP in early childhood education New York Peter Lang a b Rossie Jean Pierre 21 November 2013 Toys Play Culture and Society An anthropological approach with reference to North Africa and the Sahara Academia edu Retrieved 23 September 2023 Edwards Ken 2012 A Typology of the Traditional Games of Australian Aboriginal and Torres Strait Islander Peoples PDF ISBN 978 0 9872359 0 9 a b Morelli Gilda A Rogoff Barbara Angelillo Cathy 2003 Cultural variation in young children s access to work or involvement in specialised child focused activities PDF International Journal of Behavioral Development 27 3 269 doi 10 1080 01650250244000335 S2CID 145563973 Gosso Yumi Almeida Carvalho Ana Maria June 2013 Play and Cultural Context Encyclopedia on Early Childhood Development Retrieved 2018 12 04 Bauld Andrew 7 August 2017 The Diversity of Play Harvard Graduate School of Education Retrieved 2018 12 04 a b Top 10 Most Popular Sports in The World Sporty Ghost 2014 09 08 Archived from the original on 2015 09 24 Retrieved 1 August 2015 Story of Cricket BBC World Service Retrieved 2020 12 02 a b c d Sheed Wilson 1995 Endangered pastimes Why sports matter The Wilson Quarterly 19 1 Larson R Kleiber D A 1993 Daily experience of adolescents In Tolan P Cohler B eds Handbook of 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Brown on Creativity and Play TED talks Archived from the original on 2009 03 25 a b c d e Henig Robin M 17 February 2008 Taking Play Seriously The New York Times Prodaniuk Plotnikoff Spence amp Wilson 2004 a b Ventura et al 2013 Erez amp Isen 2002 Isen Daubman amp Nowicki 1987 Staw amp Barsade 1993 a b Robinson Lawrence Smith Melinda Segal Jeanne Shubin Jennifer The Benefits of Play for Adults HelpGuide org National Health Costs Could Decrease if Managers Reduce Work Stress HBS Working Knowledge 26 January 2015 Retrieved 16 October 2023 Diener Ed Thapa Stuti Tay Louis 21 January 2020 Positive Emotions at Work Annual Review of Organizational Psychology and Organizational Behavior 7 451 477 doi 10 1146 annurev orgpsych 012119 044908 S2CID 210483700 Byers Boyd 2007 02 23 Playing at work and working at play Kansas Employment Law Letter Archived from the original on 2010 02 17 Wasterfors David 2016 Playfights as Trouble and Respite Journal of Contemporary Ethnography 45 2 168 197 doi 10 1177 0891241614554087 S2CID 143662339 a b c d e f g h i j Lockett Donna Willis Alette Edwards Nancy 2005 Through Seniors Eyes An Exploratory Qualitative Study to Identify Environmental Barriers to and Facilitators of Walking CJNR 37 3 48 65 PMID 16268089 a b c d Chen Tinghao Sun Kuo Shun 2012 Exploring the strategy to improve senior citizens participations on recreational sports Knowledge Based Systems 26 86 92 doi 10 1016 j knosys 2011 07 008 a b c d e f Crocker Peter R E 2011 Sport and Exercise Psychology A Canadian Perspective 2nd ed Toronto Pearson United Nations 1996 State of world population 2002 People poverty and possibilities PDF ISBN 978 0 89714 650 0 a b c d e f g h Nimrod Galit 2010 The Fun Culture in Seniors Online Communities The Gerontologist 51 2 226 237 doi 10 1093 geront gnq084 PMID 21030471 Aarhus Rikke Gronvall Erik Larsen Simon B Wollsen Susanne 2011 Turning Training into Play Emobodied gaming seniors physical training and motivation Gerontechnology 10 2 110 120 doi 10 4017 gt 2011 10 2 005 00 Hoppes S Hally C Sewell L 2000 An interest inventory of games for older adults Physical amp Occupational Therapy in Geriatrics 18 2 71 83 doi 10 1300 j148v18n02 05 Hoppes S Wilcox T Graham G 2001 Meanings of play for older adults Physical amp Occupational Therapy in Geriatrics 18 3 57 68 doi 10 1300 j148v18n03 04 a b c Jung Y Li K J Ng J S Wong G L C Lee K 2009 Games for a better life effects of playing wii games on the well being of seniors in a long term care facility PDF Proceedings from the 6th Australasian Conference on Interactive Entertainment Australia doi 10 1145 1746050 1746055 hdl 10356 101524 S2CID 42855745 a b c d Costello Ellen Kafchinski Marcia Vrazel JoEllen Sullivan Patricia 2011 Motivators Barriers and Beliefs Regarding Physical Activity in an Older Adult Population Journal of Geriatric Physical Therapy 34 3 138 147 doi 10 1519 jpt 0b013e31820e0e71 PMID 21937904 S2CID 25924736 Stuart Brown says play is more than fun TED talks Archived from the original on 2009 05 31 a b Berghanel A Schulke O Ostner J 2015 Locomotor play drives motor skill acquisition at the expense of growth A life history trade off Science Advances 1 7 1 8 Bibcode 2015SciA 1E0451B doi 10 1126 sciadv 1500451 PMC 4643810 PMID 26601237 Horowitz Alexandra January 2009 Attention to attention in domestic dog Canis familiaris dyadic play Animal Cognition 12 1 107 118 doi 10 1007 s10071 008 0175 y PMID 18679727 S2CID 207050813 Manohar B Ram Mathur Reena 1992 Interspecific Play Behaviour between Hanuman Langur Presbytis entellus and Rhesus Macaque Macaca mulatta Journal of the Bombay Natural History Society 89 1 114 Ginsburg Kenneth R 2007 The Importance of Play in Promoting Healthy Child Development and Maintaining Strong Parent Child Bonds Pediatrics 119 1 182 191 doi 10 1542 peds 2006 2697 PMID 17200287 Jenkinson Sally 2001 The Genius of Play Celebrating the Spirit of Childhood Melbourne Hawthorn Press ISBN 978 1 903458 04 4 Panksepp Affective Neuroscience 98 Raudenska Jaroslava Gumancik Jiri Raudensky Martin Pasqualucci Alberto Narvaez Tamayo Marco Antonio Varrassi Giustino Javurkova Alena 15 August 2023 Play as a Stress Coping Method Among Children in Light of the COVID 19 Pandemic A Review Cureus 15 8 e43550 doi 10 7759 cureus 43550 PMC 10502394 PMID 37719538 Goldstein amp Russ 2000 2001 Campos Frankel amp Camras 2004 Capurso Michele Ragni Benedetta 26 December 2016 Bridge Over Troubled Water Perspective Connections between Coping and Play in Children Frontiers in Psychology 7 1953 doi 10 3389 fpsyg 2016 01953 PMC 5183588 PMID 28082926 a b Gao Yue Mandryk Regan 2012 The acute cognitive benefits of casual exergame play Proceedings of the 2012 ACM Annual Conference on Human Factors in Computing Systems p 1863 CiteSeerX 10 1 1 248 3183 doi 10 1145 2207676 2208323 ISBN 978 1 4503 1015 4 S2CID 14178354 Hollis Sean D 2014 Cognitive effects and academic consequences of video game playing Master of Science thesis University of Mississippi ProQuest 1620743598 a b c Sullivan Caroline 2003 The benefits of parent child play for the social development of preschoolers with varying levels of anxiety problems PDF Master of Arts thesis Concordia University Sinclair Jeff Hingston Philip Masek Martin 2009 Exergame development using the dual flow model Proceedings of the Sixth Australasian Conference on Interactive Entertainment 1 7 Euronews 2016 08 10 Child s play preparations for future success www euronews com Retrieved 2018 12 06 Jing Chang 2016 10 26 How Did Anji Play Go Global China Education Daily Retrieved 2018 12 06 Further reading editBateson Gregory 1955 A theory of play and fantasy Psychiatric Research Reports 2 39 39 51 Burghardt Gordon M 2006 The Genesis of Animal Play Cambridge MIT Press ISBN 978 0 262 52469 8 Caillois R 2001 1958 Man play and games Translated by Barash Meyer Urbana and Chicago University of Illinois Press Colella Massimo 2023 Rinascimento ludens Girolamo Bargagli ei giuochi delle veglie senesi La parola del testo in Italian Vol XXVII pp 87 118 Gray P 2009 Play as a Foundation for Hunter Gatherer Social Existence PDF American Journal of Play 1 4 476 522 ISSN 1938 0399 ERIC EJ1069037 Gray P 2013 Free to Learn Why Unleashing the Instinct to Play Will Make Our Children Happier More Self Reliant and Better Students for Life Taras Howard 2009 Physical Activity and School Performance Journal of School Health 75 6 214 218 doi 10 1111 j 1746 1561 2005 00026 x PMID 16014127 Kortmulder Koenraad 1998 Play and Evolution Second Thoughts on the Behaviour of Animals Utrecht International Books ISBN 978 90 5727 013 0 Stebbins Robert A 2015 The Interrelationship of Leisure and Play Play as Leisure Leisure as Play Houndmills UK Palgrave Macmillan ISBN 9781137513038 Wenner Melinda 2009 The Serious Need for Play Scientific American 20 22 29 doi 10 1038 scientificamericanmind0209 22 Free imaginative play is crucial for normal social emotional and cognitive development It makes us better adjusted smarter and less stressed External links edit nbsp Wikiquote has quotations related to Play nbsp Media related to play at Wikimedia Commons American Journal of Play Encyclopedia Play Science Scholarpedia The National Institute for Play Retrieved from https en wikipedia org w index php title Play activity amp oldid 1209436183, wikipedia, wiki, book, books, library,

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