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Wikipedia

Rubik's Cube

The Rubik's Cube is a 3-D combination puzzle originally invented in 1974[2][3] by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube,[4] the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978,[5] and then by Ideal Toy Corp in 1980[6] via businessman Tibor Laczi and Seven Towns founder Tom Kremer.[7] The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 German Game of the Year special award for Best Puzzle. As of March 2021, over 450 million cubes had been sold worldwide,[8][9][needs update] making it the world's bestselling puzzle game[10][11] and bestselling toy.[12] The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014.[13]

Rubik's Cube
Other namesMagic Cube, Speed Cube, Puzzle Cube, Cube
TypeCombination puzzle
Inventor(s)Ernő Rubik
CompanyRubik's Brand Ltd (Spin Master)[1]
CountryHungary
Availability1977: as Hungarian Magic Cube, first test batches released in Budapest
1980: as Rubik's Cube, worldwide–present
Official website
An illustration of an unsolved Rubik's Cube

On the original classic Rubik's Cube, each of the six faces was covered by nine stickers, each of one of six solid colours: white, red, blue, orange, green, and yellow. Some later versions of the cube have been updated to use coloured plastic panels instead, which prevents peeling and fading.[14] Since 1988, the arrangement of colours has been standardised with white opposite yellow, blue opposite green, and orange opposite red, and the red, white, and blue arranged clockwise in that order.[15] On early cubes, the position of the colours varied from cube to cube.[16]

A salaryman trying to solve a Rubik's cube in an izakaya after work in Japan, 2008

An internal pivot mechanism enables each face to turn independently, thus mixing up the colours. For the puzzle to be solved, each face must be returned to have only one colour. It has inspired other designers to create a number of similar puzzles with various numbers of sides, dimensions, and mechanisms.

Although the Rubik's Cube reached its height of mainstream popularity in the 1980s, it is still widely known and used. Many speedcubers continue to practise it and similar puzzles, and compete for the fastest times in various categories. Since 2003, the World Cube Association (WCA), the international governing body of the Rubik's Cube, has organised competitions worldwide and recognises world records.

History

Precursors

 
Diagram from Nichols' patent showing a cube held together with magnets

In March 1970, Larry D. Nichols invented a 2×2×2 "Puzzle with Pieces Rotatable in Groups" and filed a Canadian patent application for it. Nichols's cube was held together by magnets. Nichols was granted U.S. Patent 3,655,201 on 11 April 1972, two years before Rubik invented his Cube.

On 9 April 1970, Frank Fox applied to patent an "amusement device", a type of sliding puzzle on a spherical surface with "at least two 3×3 arrays" intended to be used for the game of noughts and crosses. He received his UK patent (1344259) on 16 January 1974.[17]

Rubik's invention

 
Packaging of Rubik's Cube, Toy of the year 1980 – Ideal Toy Corp., made in Hungary

In the mid-1970s, Ernő Rubik worked at the Department of Interior Design at the Academy of Applied Arts and Crafts in Budapest.[18] Although it is widely reported that the Cube was built as a teaching tool to help his students understand 3D objects, his actual purpose was solving the structural problem of moving the parts independently without the entire mechanism falling apart. He did not realise that he had created a puzzle until the first time he scrambled his new Cube and then tried to restore it.[19] Rubik applied for a patent in Hungary for his "Magic Cube" (Hungarian: Bűvös kocka) on 30 January 1975,[4] and HU170062 was granted later that year.

The first test batches of the Magic Cube were produced in late 1977 and released in Budapest toy shops. Magic Cube was held together with interlocking plastic pieces that prevented the puzzle from being easily pulled apart, unlike the magnets in Nichols's design. With Ernő Rubik's permission, businessman Tibor Laczi took a Cube to Germany's Nuremberg Toy Fair in February 1979 in an attempt to popularise it.[20] It was noticed by Seven Towns founder Tom Kremer, and they signed a deal with Ideal Toys in September 1979 to release the Magic Cube worldwide.[20] Ideal wanted at least a recognisable name to trademark; that arrangement put Rubik in the spotlight because the Magic Cube was renamed after its inventor in 1980. The puzzle made its international debut at the toy fairs of London, Paris, Nuremberg, and New York in January and February 1980.[21]

After its international debut, the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications. A lighter Cube was produced, and Ideal decided to rename it. "The Gordian Knot" and "Inca Gold" were considered, but the company finally decided on "Rubik's Cube", and the first batch was exported from Hungary in May 1980.[22]

1980s Cube craze

 
The world's largest Rubik's Cube was constructed for the 1982 World's Fair in Knoxville, Tennessee.

After the first batches of Rubik's Cubes were released in May 1980, initial sales were modest, but Ideal began a television advertising campaign in the middle of the year which it supplemented with newspaper advertisements.[23] At the end of 1980, Rubik's Cube won a German Game of the Year special award[24] and won similar awards for best toy in the UK, France, and the US.[25] By 1981, Rubik's Cube had become a craze, and it is estimated that in the period from 1980 to 1983 around 200 million Rubik's Cubes were sold worldwide.[26] In March 1981, a speedcubing championship organised by the Guinness Book of World Records was held in Munich,[24] and a Rubik's Cube was depicted on the front cover of Scientific American that same month.[27] In June 1981, The Washington Post reported that Rubik's Cube is "a puzzle that's moving like fast food right now ... this year's Hoola Hoop or Bongo Board",[28] and by September 1981, New Scientist noted that the cube had "captivated the attention of children of ages from 7 to 70 all over the world this summer."[29]

As most people could solve only one or two sides, numerous books were published including David Singmaster's Notes on Rubik's "Magic Cube" (1980) and Patrick Bossert's You Can Do the Cube (1981).[24] At one stage in 1981, three of the top ten best selling books in the US were books on solving Rubik's Cube,[30] and the best-selling book of 1981 was James G. Nourse's The Simple Solution to Rubik's Cube which sold over 6 million copies.[31] In 1981, the Museum of Modern Art in New York exhibited a Rubik's Cube, and at the 1982 World's Fair in Knoxville, Tennessee a six-foot Cube was put on display.[24] ABC Television even developed a cartoon show called Rubik, the Amazing Cube.[32] In June 1982, the First Rubik's Cube World Championship took place in Budapest and would become the only competition recognized as official until the championship was revived in 2003.[33]

In October 1982, The New York Times reported that sales had fallen and that "the craze has died",[34] and by 1983 it was clear that sales had plummeted.[24] However, in some countries such as China and the USSR, the craze had started later and demand was still high because of a shortage of Cubes.[35][36]

21st-century revival

Rubik's Cubes continued to be marketed and sold throughout the 1980s and 1990s,[24] but it was not until the early 2000s that interest in the Cube began increasing again.[37] In the US, sales doubled between 2001 and 2003, and The Boston Globe remarked that it was "becoming cool to own a Cube again".[38] The 2003 World Rubik's Games Championship was the first speedcubing tournament since 1982.[37] It was held in Toronto and was attended by 83 participants.[37] The tournament led to the formation of the World Cube Association in 2004.[37] Annual sales of Rubik branded cubes were said to have reached 15 million worldwide in 2008.[39] Part of the new appeal was ascribed to the advent of Internet video sites, such as YouTube, which allowed fans to share their solving strategies.[39] Following the expiration of Rubik's patent in 2000, other brands of cubes appeared, especially from Chinese companies.[40] Many of these Chinese branded cubes have been engineered for speed and are favoured by speedcubers.[40] On 27 October 2020, Spin Master said it will pay $50 million to buy the Rubik's Cube brand.[1]

Imitations

Taking advantage of an initial shortage of cubes, many imitations and variations appeared, many of which may have violated one or more patents. In 2000 the patents expired, and since then, many Chinese companies have produced copies, modifications, and improvements upon the Rubik and V-Cube designs.[40]

Patent history

Nichols assigned his patent to his employer Moleculon Research Corp., which sued Ideal in 1982. In 1984, Ideal lost the patent infringement suit and appealed. In 1986, the appeals court affirmed the judgment that Rubik's 2×2×2 Pocket Cube infringed Nichols's patent, but overturned the judgment on Rubik's 3×3×3 Cube.[41]

Even while Rubik's patent application was being processed, Terutoshi Ishigi, a self-taught engineer and ironworks owner near Tokyo, filed for a Japanese patent for a nearly identical mechanism, which was granted in 1976 (Japanese patent publication JP55-008192). Until 1999, when an amended Japanese patent law was enforced, Japan's patent office granted Japanese patents for non-disclosed technology within Japan without requiring worldwide novelty.[42][43] Hence, Ishigi's patent is generally accepted as an independent reinvention at that time.[44][45][46] Rubik applied for more patents in 1980, including another Hungarian patent on 28 October. In the United States, Rubik was granted U.S. Patent 4,378,116 on 29 March 1983 for the Cube. This patent expired in 2000.

Trademarks

Rubik's Brand Ltd. also holds the registered trademarks for the word "Rubik" and "Rubik's" and for the 2D and 3D visualisations of the puzzle. The trademarks were upheld by a ruling of the General Court of the European Union on 25 November 2014 in a successful defence against a German toy manufacturer seeking to invalidate them. However, European toy manufacturers are allowed to create differently shaped puzzles that have a similar rotating or twisting functionality of component parts such as for example Skewb, Pyraminx or Impossiball.[47]

On 10 November 2016, Rubik's Cube lost a ten-year battle over a key trademark issue. The European Union's highest court, the Court of Justice, ruled that the puzzle's shape was not sufficient to grant it trademark protection.[48]

Mechanics

 
Rubik's cube components with label
 
Rubik's Cube in scrambled state

A standard Rubik's Cube measures 5.6 centimetres (2+14 in) on each side.[49] The puzzle consists of 26 unique miniature cubes, also known as "cubies" or "cubelets". Each of these includes a concealed inward extension that interlocks with the other cubes while permitting them to move to different locations. However, the centre cube of each of the six faces is merely a single square façade; all six are affixed to the core mechanism. These provide structure for the other pieces to fit into and rotate around. Hence, there are 21 pieces: a single core piece consisting of three intersecting axes holding the six centre squares in place but letting them rotate, and 20 smaller plastic pieces that fit into it to form the assembled puzzle.[50]

Each of the six centre pieces pivots on a fastener held by the centre piece, a "3D cross". A spring between each fastner and its corresponding piece tensions the piece inward, so that collectively, the whole assembly remains compact but can still be easily manipulated. The older versions of the official Cube used a screw that can be tightened or loosened to change the "feel" of the Cube. Newer official Rubik's brand cubes have rivets instead of screws and cannot be adjusted. Inexpensive clones do not have screws or springs, all they have is a plastic clip to keep the centre piece in place and freely rotate.

The Cube can be taken apart without much difficulty, typically by rotating the top layer by 45° and then prying one of its edge cubes away from the other two layers. Consequently, it is a simple process to "solve" a Cube by taking it apart and reassembling it in a solved state.

There are six central pieces that show one coloured face, twelve edge pieces that show two coloured faces, and eight corner pieces that show three coloured faces. Each piece shows a unique colour combination, but not all combinations are present (for example, if red and orange are on opposite sides of the solved Cube, there is no edge piece with both red and orange sides). The location of these cubes relative to one another can be altered by twisting an outer third of the Cube by increments of 90 degrees, but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered; it is fixed by the relative positions of the centre squares. However, Cubes with alternative colour arrangements also exist; for example, with the yellow face opposite the green, the blue face opposite the white, and red and orange remaining opposite each other.

Douglas Hofstadter, in the July 1982 issue of Scientific American, pointed out that Cubes could be coloured in such a way as to emphasise the corners or edges, rather than the faces as the standard colouring does; but neither of these alternative colourings has ever become popular.[44]

Mathematics

The puzzle was originally advertised as having "over 3,000,000,000 (three billion) combinations but only one solution".[51] Depending on how combinations are counted, the actual number is significantly higher.

Permutations

 
The current colour scheme of a Rubik's Cube — yellow opposes white, blue opposes green, orange opposes red, and white, green, and red are positioned in anti-clockwise order around a corner.

The original (3×3×3) Rubik's Cube has eight corners and twelve edges. There are 8! (40,320) ways to arrange the corner cubes. Each corner has three possible orientations, although only seven (of eight) can be oriented independently; the orientation of the eighth (final) corner depends on the preceding seven, giving 37 (2,187) possibilities. There are 12!/2 (239,500,800) ways to arrange the edges, restricted from 12! because edges must be in an even permutation exactly when the corners are. (When arrangements of centres are also permitted, as described below, the rule is that the combined arrangement of corners, edges, and centres must be an even permutation.) Eleven edges can be flipped independently, with the flip of the twelfth depending on the preceding ones, giving 211 (2,048) possibilities.[52]

 

which is approximately 43 quintillion.[53] To put this into perspective, if one had one standard-sized Rubik's Cube for each permutation, one could cover the Earth's surface 275 times, or stack them in a tower 261 light-years high.

The preceding figure is limited to permutations that can be reached solely by turning the sides of the cube. If one considers permutations reached through disassembly of the cube, the number becomes twelve times larger:

 

which is approximately 519 quintillion[53] possible arrangements of the pieces that make up the cube, but only one in twelve of these are actually solvable. This is because there is no sequence of moves that will swap a single pair of pieces or rotate a single corner or edge cube. Thus, there are 12 possible sets of reachable configurations, sometimes called "universes" or "orbits", into which the cube can be placed by dismantling and reassembling it.

The preceding numbers assume the centre faces are in a fixed position. If one considers turning the whole cube to be a different permutation, then each of the preceding numbers should be multiplied by 24. A chosen colour can be on one of six sides, and then one of the adjacent colours can be in one of four positions; this determines the positions of all remaining colours.

Centre faces

The original Rubik's Cube had no orientation markings on the centre faces (although some carried the "Rubik's Cube" mark on the centre square of the white face), and therefore solving it does not require any attention to orienting those faces correctly. However, with marker pens, one could, for example, mark the central squares of an unscrambled Cube with four coloured marks on each edge, each corresponding to the colour of the adjacent face; a cube marked in this way is referred to as a "supercube". Some Cubes have also been produced commercially with markings on all of the squares, such as the Lo Shu magic square or playing card suits. Cubes have also been produced where the nine stickers on a face are used to make a single larger picture, and centre orientation matters on these as well. Thus one can nominally solve a Cube yet have the markings on the centres rotated; it then becomes an additional test to solve the centres as well.

Marking Rubik's Cube's centres increases its difficulty, because this expands the set of distinguishable possible configurations. There are 46/2 (2,048) ways to orient the centres since an even permutation of the corners implies an even number of quarter turns of centres as well. In particular, when the Cube is unscrambled apart from the orientations of the central squares, there will always be an even number of centre squares requiring a quarter turn. Thus orientations of centres increases the total number of possible Cube permutations from 43,252,003,274,489,856,000 (4.3×1019) to 88,580,102,706,155,225,088,000 (8.9×1022).[54]

When turning a cube over is considered to be a change in permutation then we must also count arrangements of the centre faces. Nominally there are 6! ways to arrange the six centre faces of the cube, but only 24 of these are achievable without disassembly of the cube. When the orientations of centres are also counted, as above, this increases the total number of possible Cube permutations from 88,580,102,706,155,225,088,000 (8.9×1022) to 2,125,922,464,947,725,402,112,000 (2.1×1024).

Algorithms

In Rubik's cubers' parlance, a memorised sequence of moves that have a desired effect on the cube is called an "algorithm". This terminology is derived from the mathematical use of algorithm, meaning a list of well-defined instructions for performing a task from a given initial state, through well-defined successive states, to a desired end-state. Each method of solving the Cube employs its own set of algorithms, together with descriptions of what effect the algorithm has, and when it can be used to bring the cube closer to being solved.

Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved. For example, there are well-known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a pair of edges while leaving the others intact.

Some algorithms do have a certain desired effect on the cube (for example, swapping two corners) but may also have the side-effect of changing other parts of the cube (such as permuting some edges). Such algorithms are often simpler than the ones without side effects and are employed early on in the solution when most of the puzzle has not yet been solved and the side effects are not important. Towards the end of the solution, the more specific (and usually more complicated) algorithms are used instead.

Relevance and application of mathematical group theory

Rubik's Cube lends itself to the application of mathematical group theory, which has been helpful for deducing certain algorithms – in particular, those which have a commutator structure, namely XYX−1Y−1 (where X and Y are specific moves or move-sequences and X−1 and Y−1 are their respective inverses), or a conjugate structure, namely XYX−1, often referred to by speedcubers colloquially as a "setup move".[55] In addition, the fact that there are well-defined subgroups within the Rubik's Cube group enables the puzzle to be learned and mastered by moving up through various self-contained "levels of difficulty". For example, one such "level" could involve solving cubes that have been scrambled using only 180-degree turns. These subgroups are the principle underlying the computer cubing methods by Thistlethwaite and Kociemba, which solve the cube by further reducing it to another subgroup.

Unitary representation

The Rubik's group can be endowed with a unitary representation: such a description allows the Rubik's Cube to be mapped into a quantum system of few particles, where the rotations of its faces are implemented by unitary operators. The rotations of the faces act as generators of the Lie group.[56]

Solutions

Singmaster notation

Many 3×3×3 Rubik's Cube enthusiasts use a notation developed by David Singmaster to denote a sequence of moves, referred to as "Singmaster notation".[57] Its relative nature allows algorithms to be written in such a way that they can be applied regardless of which side is designated the top or how the colours are organised on a particular cube.

  • F (Front): the side currently facing the solver
  • B (Back): the side opposite the front
  • U (Up): the side above or on top of the front side
  • D (Down): the side opposite the top, underneath the Cube
  • L (Left): the side directly to the left of the front
  • R (Right): the side directly to the right of the front
  • f (Front two layers): the side facing the solver and the corresponding middle layer
  • b (Back two layers): the side opposite the front and the corresponding middle layer
  • u (Up two layers): the top side and the corresponding middle layer
  • d (Down two layers): the bottom layer and the corresponding middle layer
  • l (Left two layers): the side to the left of the front and the corresponding middle layer
  • r (Right two layers): the side to the right of the front and the corresponding middle layer
  • x (rotate): rotate the entire Cube on R
  • y (rotate): rotate the entire Cube on U
  • z (rotate): rotate the entire Cube on F

When a prime symbol ( ′ ) follows a letter, it denotes an anticlockwise face turn; while a letter without a prime symbol denotes a clockwise turn. These directions are as one is looking at the specified face. A letter followed by a 2 (occasionally a superscript 2) denotes two turns, or a 180-degree turn. R is right side clockwise, but R′ is right side anticlockwise. The letters x, y, and z are used to indicate that the entire Cube should be turned about one of its axes, corresponding to R, U, and F turns respectively. When x, y, or z is primed, it is an indication that the cube must be rotated in the opposite direction. When x, y, or z is squared, the cube must be rotated 180 degrees.

The most common deviation from Singmaster notation, and in fact the current official standard, is to use "w", for "wide", instead of lowercase letters to represent moves of two layers; thus, a move of Rw is equivalent to one of r.[58]

For methods using middle-layer turns (particularly corners-first methods), there is a generally accepted "MES" extension to the notation where letters M, E, and S denote middle layer turns. It was used e.g. in Marc Waterman's Algorithm.[59]

  • M (Middle): the layer between L and R, turn direction as L (top-down)
  • E (Equator): the layer between U and D, turn direction as D (left-right)
  • S (Standing): the layer between F and B, turn direction as F

The 4×4×4 and larger cubes use an extended notation to refer to the additional middle layers. Generally speaking, uppercase letters (F B U D L R) refer to the outermost portions of the cube (called faces). Lowercase letters (f b u d l r) refer to the inner portions of the cube (called slices). An asterisk (L*), a number in front of it (2L), or two layers in parentheses (Ll), means to turn the two layers at the same time (both the inner and the outer left faces) For example: (Rr)' lf' means to turn the two rightmost layers anticlockwise, then the left inner layer twice, and then the inner front layer anticlockwise. By extension, for cubes of 6×6×6 and larger, moves of three layers are notated by the number 3, for example, 3L.

An alternative notation, Wolstenholme notation,[60] is designed to make memorising sequences of moves easier for novices. This notation uses the same letters for faces except it replaces U with T (top), so that all are consonants. The key difference is the use of the vowels O, A, and I for clockwise, anticlockwise, and twice (180-degree) turns, which results in word-like sequences such as LOTA RATO LATA ROTI (equivalent to LU′ R′ U L′ U′ R U2 in Singmaster notation). The addition of a C implies rotation of the entire cube, so ROC is the clockwise rotation of the cube around its right face. Middle layer moves are denoted by adding an M to the corresponding face move, so RIM means a 180-degree turn of the middle layer adjacent to the R face.

Another notation appeared in the 1981 book The Simple Solution to Rubik's Cube. Singmaster notation was not widely known at the time of publication. The faces were named Top (T), Bottom (B), Left (L), Right (R), Front (F), and Posterior (P), with + for clockwise, – for anticlockwise, and 2 for 180-degree turns.

Another notation appeared in the 1982 "The Ideal Solution" book for Rubik's Revenge. Horizontal planes were noted as tables, with table 1 or T1 starting at the top. Vertical front to back planes were noted as books, with book 1 or B1 starting from the left. Vertical left to right planes were noted as windows, with window 1 or W1 starting at the front. Using the front face as a reference view, table moves were left or right, book moves were up or down, and window moves were clockwise or anticlockwise.

Period of move sequences

The repetition of any given move sequence on a cube which is initially in solved state will eventually return the cube back to its solved state: the smallest number of iterations required is the period of the sequence. For example, the 180-degree turn of any side has period 2 (e.g. {U2}2); the 90-degree turn of any side has period 4 (e.g. {R}4). The maximum period for a move sequence is 1260:[57] for example, allowing for full rotations, {F x}1260 or {R y}1260 or {U z}1260; not allowing for rotations, {D R' U2 M}1260, or {B E L' F2}1260, or {S' U' B D2}1260; only allowing for clockwise quarter turns, {U R S U L}1260, or {F L E B L}1260, or {R U R D S}1260; only allowing for lateral clockwise quarter turns, {F B L F B R F U}1260, or {U D R U D L U F}1260, or {R L D R L U R F}1260.

Optimal solutions

Although there are a significant number of possible permutations for Rubik's Cube, a number of solutions have been developed which allow solving the cube in well under 100 moves.

Many general solutions for the Cube have been discovered independently. David Singmaster first published his solution in the book Notes on Rubik's "Magic Cube" in 1981.[55] This solution involves solving the Cube layer by layer, in which one layer (designated the top) is solved first, followed by the middle layer, and then the final and bottom layer. After sufficient practice, solving the Cube layer by layer can be done in under one minute. Other general solutions include "corners first" methods or combinations of several other methods. In 1982, David Singmaster and Alexander Frey hypothesised that the number of moves needed to solve the Cube, given an ideal algorithm, might be in "the low twenties".[61] In 2007, Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3×3×3 Rubik's Cube configuration can be solved in 26 moves or fewer.[62][63][64] In 2008, Tomas Rokicki lowered that number to 22 moves,[65][66][67] and in July 2010, a team of researchers including Rokicki, working with computers provided by Google, proved that the so-called "God's number" for Rubik's Cube is 20.[68][69][70] This means that all initial configurations can be solved in 20 moves or less, and some (in fact millions) require 20.[68] More generally, it has been shown that an n×n×n Rubik's Cube can be solved optimally in Θ(n2 / log(n)) moves.[71]

Speedcubing methods

A solution commonly used by speedcubers was developed by Jessica Fridrich. This method is called CFOP standing for "cross, F2L, OLL, PLL". It is similar to the layer-by-layer method but employs the use of a large number of algorithms, especially for orienting and permuting the last layer. The cross is done first, followed by first layer corners and second layer edges simultaneously, with each corner paired up with a second-layer edge piece, thus completing the first two layers (F2L). This is then followed by orienting the last layer, then permuting the last layer (OLL and PLL respectively). Fridrich's solution requires learning roughly 120 algorithms but allows the Cube to be solved in only 55 moves on average.

A now well-known method was developed by Lars Petrus. In this method, a 2×2×2 section is solved first, followed by a 2×2×3, and then the incorrect edges are solved using a three-move algorithm, which eliminates the need for a possible 32-move algorithm later. The principle behind this is that in layer-by-layer, one must constantly break and fix the completed layer(s); the 2×2×2 and 2×2×3 sections allow three or two layers (respectively) to be turned without ruining progress. One of the advantages of this method is that it tends to give solutions in fewer moves. For this reason, the method is also popular for fewest move competitions.[72]

The Roux Method, developed by Gilles Roux, is similar to the Petrus method in that it relies on block building rather than layers, but derives from corners-first methods. In Roux, a 3×2×1 block is solved, followed by another 3×2×1 on the opposite side. Next, the corners of the top layer are solved. The cube can then be solved using only moves of the U layer and M slice.[73]

Beginners' methods

Most beginner solution methods involve solving the cube one layer at a time, using algorithms that preserve what has already been solved. The easiest layer by layer methods require only 3–8 algorithms.[74][75]

In 1981, thirteen-year-old Patrick Bossert developed a solution for solving the cube, along with a graphical notation, designed to be easily understood by novices.[76] It was subsequently published as You Can Do The Cube and became a best-seller.[77]

In 1997, Denny Dedmore published a solution described using diagrammatic icons representing the moves to be made, instead of the usual notation.[78]

Philip Marshall's The Ultimate Solution to Rubik's Cube takes a different approach, averaging only 65 twists yet requiring the memorisation of only two algorithms. The cross is solved first, followed by the remaining edges, then five corners, and finally the last three corners.[79]

Rubik's Cube solver programs

The most move optimal online Rubik's Cube solver programs use Herbert Kociemba's Two-Phase Algorithm which can typically determine a solution of 20 moves or fewer. The user has to set the colour configuration of the scrambled cube, and the program returns the steps required to solve it.[80]

Competitions and records

Speedcubing competitions

Speedsolve at a speedcubing competition

Speedcubing (or speedsolving) is the practice of trying to solve a Rubik's Cube in the shortest time possible. There are a number of speedcubing competitions that take place around the world.

A speedcubing championship organised by the Guinness Book of World Records was held in Munich on 13 March 1981.[81] The contest used standardised scrambling and fixed inspection times, and the winners were Ronald Brinkmann and Jury Fröschl with times of 38.0 seconds.[81] The first world championship was the 1982 World Rubik's Cube Championship held in Budapest on 5 June 1982, which was won by Minh Thai, a Vietnamese student from Los Angeles, with a time of 22.95 seconds.[82]

Since 2003, the winner of a competition is determined by taking the average time of the middle three of five attempts. However, the single best time of all tries is also recorded. The World Cube Association maintains a history of world records.[83] In 2004, the WCA made it mandatory to use a special timing device called a Stackmat timer.

In addition to the main 3x3x3 event, the WCA also holds events where the cube is solved in different ways:[84]

  • Blindfolded solving[85]
  • Multiple Blindfolded solving, or "multi-blind", in which the contestant solves any number of cubes blindfolded in a row[86]
  • Solving the cube using a single hand, or one handed solving[87]
  • Solving the cube in the fewest possible moves[88]

In Blindfolded Solving, the contestant first studies the scrambled cube (i.e., looking at it normally with no blindfold), and is then blindfolded before beginning to turn the cube's faces. Their recorded time for this event includes both the time spent memorizing the cube and the time spent manipulating it.

In Multiple Blindfolded, all of the cubes are memorised, and then all of the cubes are solved once blindfolded; thus, the main challenge is memorising many – often ten or more – separate cubes. The event is scored not by time but by the number of points achieved after the one-hour time limit has elapsed. The number of points achieved is equal to the number of cubes solved correctly, minus the number of cubes unsolved after the end of the attempt, where a greater number of points is better. If multiple competitors achieve the same number of points, rankings are assessed based on the total time of the attempt, with a shorter time being better.

In Fewest Moves solving, the contestant is given one hour to find a solution and must write it down.

Records

Competition records

  • Single time: The world record time for solving a 3×3×3 Rubik's Cube is 3.13 seconds, held by Max Park of the United States, broken on 11 June 2023 at Pride in Long Beach.[89]
  • Average time: The world record average of the middle three of five solve times (which excludes the fastest and slowest) is 4.48 seconds, set by Yiheng Wang (王艺衡) of China on 20 June 2023 at the Mofunland Cruise Open from Singapore to Phuket, Thailand.[90]
  • One-handed solving: The world record fastest one-handed solve is 6.20 seconds, set by Max Park of the United States on 27 August 2022 at Marshall Middle Slice in San Diego, California. The world record fastest average of five one-handed solves is 8.65 seconds, set by Patrick Ponce of the United States on 1 May 2022 at Stevenage Spring. Ponce tied this world record on 30 July 2023 at the CubingUSA Nationals in Pittsburgh, Pennsylvania.[91]
  • Feet solving: The world record fastest Rubik's Cube solve with one's feet is 15.56 seconds, set by Mohammed Aiman Koli of India on 27 December 2019 at the VJTI Mumbai Cube Open. The world record average of five feet solves is 19.90 seconds, set by Lim Hung (林弘) of Malaysia on 21 December 2019 at the Medan 10th Anniversary.[92] Since 1 January 2020, 3x3x3 With Feet is no longer an event recognized by the WCA, and no results are being accepted.[93]
  • Blindfold solving: The world record fastest Rubik's Cube solve blindfolded is 12.10 seconds (including memorization), set by Charlie Eggins of Australia on 29 September 2023 at the Australian Nationals in Moreton Bay, Queensland. The world record mean of three for blindfold solving is 14.15 seconds, set by Tommy Cherry on 15 August 2023 at the Rubik's WCA World Championship in Incheon, South Korea.[94]
  • Multiple blindfold solving: The world record for multiple Rubik's Cube solving blindfolded is 62 out of 65 cubes in 57 minutes and 47 seconds, set by Graham Siggins of the United States on 26 June 2022 at Blind Is Back LA. Siggins inspected 65 cubes, donned a blindfold, and solved successfully 62 of them, all under the time limit of one hour.[95]
  • Fewest moves solving: The world record of fewest moves to solve a cube, given one hour to determine one's solution, is 16, which was achieved by Sebastiano Tronto of Italy on 15 June 2019 at FMC 2019. The world record mean of three for the fewest moves challenge (with different scrambles) is 20.00, set by Wong Chong Wen (黄崇文) of Singapore on 17 September 2023 at FMC Johor Bahru.[96]

Other records

  • Non-human solving: The fastest non-human Rubik's Cube solve was performed by Rubik's Contraption, a robot made by Ben Katz and Jared Di Carlo. A YouTube video shows a 0.38-second solving time using a Nucleo with the min2phase algorithm.[97]
  • Highest order physical n×n×n cube solving: Jeremy Smith solved a 21x21x21 in 95 minutes and 55.52 seconds.[98][99][self-published source?]
  • Group solving (12 minutes): The record for most people solving a Rubik's Cube at once in twelve minutes is 134, set on 17 March 2010 by schoolboys from Dr Challoner's Grammar School, Amersham, England, breaking the previous Guinness World Record of 96 people at once.[100]
  • Group solving (30 minutes): On 21 November 2012, at the O2 Arena in London, 1414 people, mainly students from schools across London, solved Rubik's Cube in under 30 minutes, breaking the previous Guinness World Record of 937. The event was hosted by Depaul UK.[101]
On 4 November 2012, 3248 people, mainly students of the College of Engineering Pune, successfully solved Rubik's cube in 30 minutes on college ground. The successful attempt is recorded in the Limca Book of Records. The college will submit the relevant data, witness statements and video of the event to Guinness authorities.[102]

Top 10 solvers by single solve[103]

Position Name Result Nationality Competition
1 Max Park 3.13   United States   Pride in Long Beach 2023
2 Luke Garrett 3.44   United States   Flag City Summer 2023
3 Yusheng Du (杜宇生) 3.47   China   Wuhu Open 2018
4 Yiheng Wang (王艺衡) 3.83   China   IUKL SOR 2023
5 Tymon Kolasiński 3.85   Poland   Stevenage May 2023
6 Jode Brewster 3.88   Australia   Tassie Summer 2023
7 Asher Kim-Magierek 3.89   United States   Rose City 2022
8 Ruihang Xu (许瑞航) 4.01   China   Vietnam Championship 2023
9 Max Siauw 4.03   United States   BC Cubing Springback A 2022
10 Sean Patrick Villanueva 4.11   Philippines   Valenzuela Cubing Open 2023

Top 10 solvers by average of 5 solves[104]

Position Name Average Nationality Competition Times
1 Yiheng Wang (王艺衡) 4.48   China   Mofunland Cruise Open 2023 4.72 / 4.72 / 3.99 / 3.95 / 5.99
2 Max Park 4.86   United States   Marshall Cubing September 2022 4.62 / 4.78 / 5.68 / 5.19 / 4.50
Tymon Kolasiński   Poland   Cube4fun Warsaw 2022 4.02 / 4.68 / 5.33 / 4.56 / 5.59
4 Ruihang Xu (许瑞航) 5.01   China   Vietnam Championship 2023 4.01 / 4.87 / 4.60 / 6.12 / 5.56
5 Luke Garrett 5.03   United States   Pittsburgh Fall 2022 4.66 / 5.40 / 4.47 / 6.25 / 5.02
6 Matty Hiroto Inaba 5.16   United States   WCA World Championship 2023 5.15 / 6.44 / 5.30 / 5.04 / 4.65
7 Leo Borromeo 5.24   Philippines   Cebu New Year Open 2023 5.29 / 5.47 / 6.72 / 4.97 / 4.31
8 Luke Griesser 5.51   United States   Mason Cube Challenge 2023 5.40 / 7.20 / 5.83 / 5.29 / 5.12
9 Feliks Zemdegs 5.53   Australia   Odd Day in Sydney 2019 7.16 / 5.04 / 4.67 / 6.55 / 4.99
10 Bofan Zhang (张博藩) 5.55   China   Chengdu Flash Cube Open 2023 5.48 / 5.76 / 6.22 / 5.26 / 5.40

Variations

 Pocket CubeRubik's CubeRubik's RevengeProfessor's CubeV-Cube 6V-Cube 7
Variations of Rubik's Cubes. Top row: V-Cube 7, Professor's Cube, V-Cube 6. Bottom row: Rubik's Revenge, original Rubik's Cube, Pocket Cube. Clicking on a cube in the picture will redirect to the respective cube's page. (Note: scrambled states)
 
A 17×17×17 cube

There are many different variations of Rubik's Cubes. The most common class of variants changes the "order" of the cube, defined by the number of layers in each dimension or equivalently by the number of pieces along each edge (including corners). The 2×2×2 (Pocket/Mini Cube), the standard 3×3×3 cube, the 4×4×4 (Rubik's Revenge/Master Cube), and the 5×5×5 (Professor's Cube) are the most well known, as they are all available under the official Rubik's brand. The WCA sanctions speedsolving competitions for cube orders up to 7x7x7. These "big cubes" represent about the limit of practicality for the purpose of competitive speedsolving, as the cubes become increasingly ungainly and prone to mechanical failure (such as "popping", where one or more pieces become dislodged from the puzzle), and average solve times increase quadratically with each larger order, in proportion to the number of total "facelets" of the cube.

Even larger cubes based on the V-Cube patents[105] are commercially available to the mass-market from non-licensed manufacturers, most of them Chinese firms who also produce popular cubes designed for speed-solving. The 17×17×17 "Over The Top" cube (available late 2011) was until December 2017 the largest commercially sold cube, and the most expensive, costing over US$2000. A mass-produced 17×17×17 was later introduced by the Chinese manufacturer YuXin. A working design for a 22×22×22 cube exists and was demonstrated in January 2016,[106] and a 33×33×33 in December 2017,[107] though designs this large are not currently mass-produced. Chinese manufacturer ShengShou has been producing cubes in all sizes from 2×2×2 to 15×15×15 (as of May 2020), and have also come out with a 17×17×17.[108] The largest currently mass-produced cube is 21x21x21, made by MoYu beginning in 2021, and costing between $1100 and $1600.[109]

There are many variations[110] of the original cube, some of which are made by Rubik. The mechanical products include Rubik's Magic, 360, and Twist. Also, electronics like Rubik's Revolution and Slide, were also inspired by the original. One of the 3×3×3 Cube variants is Rubik's TouchCube. Sliding a finger across its faces causes its patterns of coloured lights to rotate the same way they would on a mechanical cube. The TouchCube also has buttons for hints and self-solving, and it includes a charging stand. The TouchCube was introduced at the American International Toy Fair in New York on 15 February 2009.[111][112]

The Cube has inspired an entire category of similar puzzles, commonly referred to as twisty puzzles, which includes the cubes of different sizes mentioned above, as well as various other geometric shapes. Some such shapes include the tetrahedron (Pyraminx), the octahedron (Skewb Diamond), the dodecahedron (Megaminx), and the icosahedron (Dogic). There are also puzzles that change shape such as Rubik's Snake and the Square One.

In 2011, Guinness World Records awarded the "largest order Rubiks magic cube" to a 17×17×17 cube, made by Oskar van Deventer.[113][114] On 2 December 2017, Grégoire Pfennig announced that he had broken this record, with a 33×33×33 cube, and that his claim had been submitted to Guinness for verification.[107] On 8 April 2018, Grégoire Pfennig announced another world record, the 2x2x50 cube.[115] Whether this is a replacement for the 33x33x33 record, or an additional record, remains to be seen.

 
All five platonic solids represented by twisty puzzles

Some puzzles have also been created in the shape of Kepler–Poinsot polyhedra, such as Alexander's Star (a great dodecahedron). Grégoire Pfennig has also created at least one puzzle in the shape of a small stellated dodecahedron.

Custom-built puzzles

 
Novelty keychain

Puzzles have been built resembling Rubik's Cube, or based on its inner workings. For example, a cuboid is a puzzle based on Rubik's Cube, but with different functional dimensions, such as 2×2×4, 2×3×4, and 3×3×5.[116] Many cuboids are based on 4×4×4 or 5×5×5 mechanisms, via building plastic extensions or by directly modifying the mechanism.

Some custom puzzles are not derived from any existing mechanism, such as the Gigaminx v1.5-v2, Bevel Cube, SuperX, Toru, Rua, and 1×2×3. These puzzles usually have a set of masters 3D printed, which then are copied using moulding and casting techniques to create the final puzzle.[citation needed]

Other Rubik's Cube modifications include "shape mods", cubes that have been extended or truncated to form a new shape. An example of this is the Trabjer's Octahedron, which can be built by truncating and extending portions of a regular 3×3×3. Most shape modifications can be adapted to higher-order cubes. In the case of Tony Fisher's Rhombic Dodecahedron, there are 3×3×3, 4×4×4, 5×5×5, and 6×6×6 versions of the puzzle.

Rubik's Cube software

Puzzles, like Rubik's Cube, can be simulated by computer software to provide very large puzzles that are impractical to build, as well as virtual puzzles that cannot be physically built, such as many higher dimensional analogues of the Rubik's Cube.[117][118]

Chrome Cube Lab

Google has released the Chrome Cube Lab in association with[119] Ernő Rubik. The site has various interactive objects based on Rubik's Cube. Customised versions of Rubik's Cube can be created and uploaded.[120]

Exhibits and art

 
Large Rubik's Cube built on the University of Michigan's North Campus

Liberty Science Center in Jersey City, New Jersey, and Google designed an interactive exhibit based on the Rubik's Cube.[121] It opened in April 2014 in celebration of the 40th anniversary of the Cube's invention before traveling internationally for 7 years.[122] Exhibition elements include a 35-foot-tall rooftop cube made of lights that people can manipulate with their cellphones, a $2.5 million cube made of diamonds, a giant walk-in cube displaying the inner workings of the puzzle, and cube-solving robots.[123]

Probably from the earliest days of the Rubik's Cube craze in the 1980s people have assembled cubes to form simple art pieces, several early 'Folk Artists' are noted for their work.[124][125]Rubik’s Cubes have also been the subject of several pop art installations. Owing to their popularity as a children’s toy several artists and groups have created large Rubik’s Cubes.

Tony Rosenthal's Alamo ("The Astor Cube") is a spinnable statue of a Cube standing in New York City. Once the cube was covered with colored panels so that it resembled a Rubik's Cube.[126][127] Similarly, the University of Michigan students covered Endover creating a large Rubik’s Cube on the University of Michigan’s central campus for April fool’s day in 2008.[128]

Rubik's Cubism

Beyond the Folk Art of the 1980s and 1990s, and the simple replication of a Rubik's Cube in oversized form, artists have developed a pointillist art style using the cubes. Rubik's Cube Art a.k.a. Rubik's Cubism or RubikCubism[129] makes use of a standard Rubik’s Cube, a popular puzzle toy of the 1980s. The earliest simple forms of the art probably occurred with independent “cubers” even in the first years after the cube became popular.[citation needed]

The earliest recorded artworks appear to have been created by Fred Holly, a legally blind man in his 60s in the mid-1980s.[124] These early pieces focus on geometrics and color patterns. There does not appear to be other recorded art pieces until the mid-1990s by cube aficionados involved in the puzzle and game industry.[125]

 
Pete Fecteau's "Dream Big" piece in the making

The Folk art form reached another level of its evolution with the development and maturity into a Pop art form consisting of pointillist Cube Art renderings. The street artist who uses the alias "Invader" or "Space Invader" started exhibiting pointillist pieces, including one of a man behind a desk and Mario Bros, using Rubik's Cube in June 2005 in an exhibition named 'Rubik Cubism' at Sixspace in Los Angeles.[130] Prior to this exhibition the artist had used Rubik's Cubes to create giant Space Invaders.[131] Another artist includes Robbie Mackinnon of Toronto Canada[132] with earliest published work in 2007[133] who claims to have developed his pointillist Cube Art years earlier while being a teacher in China. Robbie Mackinnon's work has been exhibited in Ripley's Believe it or Not and focussed on using pop-art, while Space Invader has exhibited his Cube Art alongside mosaic Space Invaders in commercial and public galleries.[134]

In 2010 artist Pete Fecteau created "Dream Big",[135] a tribute to Martin Luther King Jr. using 4,242 officially licensed Rubik's Cubes. Fecteau also worked with the organization You Can Do The Rubik's Cube[136] to create two separate guides designed to teach school children how to create Rubik's Cube mosaics from templates which he also created.

Reviews

See also

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Further reading

  • Bizek, Hana M. (1997). Mathematics of the Rubik's Cube Design. Pittsburgh, Pa: Dorrance Pub. Co. ISBN 0805939199.
  • Frey, Alexander; Singmaster, David (1982). Handbook of Cubic Math. Enslow. ISBN 0894900587.
  • Rubik, Ernő; Varga, Tamas; Keri, Gerson; Marx, Gyorgy; Vekerdy, Tamas (1987). Singmaster, David (ed.). Rubik's Cubic Compendium. Oxford University Press. ISBN 0198532024.
  • Slocum, Jerry; Singmaster, David; Huang, Wei-Hwa; Gebhardt, Dieter; Hellings, Geert; Rubik, Ernő (2009). The Cube: The Ultimate Guide to the World's Bestselling Puzzle. Black Dog & Leventhal. ISBN 978-1579128050.

External links

  • "Rubik's Cube". Google Doodle. Retrieved 19 May 2014. (Working model)
  • Rubik's Cube at Curlie
  • How to solve a Rubik's Cube on YouTube
  • List of related puzzles and solutions
  • Official website
  • Safecracker Method: Solving Rubik's Cube with just 10 Numbers[permanent dead link]
  • Speedsolving Wiki
  • World Cube Association

rubik, cube, combination, puzzle, originally, invented, 1974, hungarian, sculptor, professor, architecture, ernő, rubik, originally, called, magic, cube, puzzle, licensed, rubik, sold, pentangle, puzzles, 1978, then, ideal, corp, 1980, businessman, tibor, lacz. The Rubik s Cube is a 3 D combination puzzle originally invented in 1974 2 3 by Hungarian sculptor and professor of architecture Erno Rubik Originally called the Magic Cube 4 the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978 5 and then by Ideal Toy Corp in 1980 6 via businessman Tibor Laczi and Seven Towns founder Tom Kremer 7 The cube was released internationally in 1980 and became one of the most recognized icons in popular culture It won the 1980 German Game of the Year special award for Best Puzzle As of March 2021 update over 450 million cubes had been sold worldwide 8 9 needs update making it the world s bestselling puzzle game 10 11 and bestselling toy 12 The Rubik s Cube was inducted into the US National Toy Hall of Fame in 2014 13 Rubik s CubeOther namesMagic Cube Speed Cube Puzzle Cube CubeTypeCombination puzzleInventor s Erno RubikCompanyRubik s Brand Ltd Spin Master 1 CountryHungaryAvailability1977 as Hungarian Magic Cube first test batches released in Budapest1980 as Rubik s Cube worldwide presentOfficial websiteAn illustration of an unsolved Rubik s CubeOn the original classic Rubik s Cube each of the six faces was covered by nine stickers each of one of six solid colours white red blue orange green and yellow Some later versions of the cube have been updated to use coloured plastic panels instead which prevents peeling and fading 14 Since 1988 the arrangement of colours has been standardised with white opposite yellow blue opposite green and orange opposite red and the red white and blue arranged clockwise in that order 15 On early cubes the position of the colours varied from cube to cube 16 source source source source source source A salaryman trying to solve a Rubik s cube in an izakaya after work in Japan 2008An internal pivot mechanism enables each face to turn independently thus mixing up the colours For the puzzle to be solved each face must be returned to have only one colour It has inspired other designers to create a number of similar puzzles with various numbers of sides dimensions and mechanisms Although the Rubik s Cube reached its height of mainstream popularity in the 1980s it is still widely known and used Many speedcubers continue to practise it and similar puzzles and compete for the fastest times in various categories Since 2003 the World Cube Association WCA the international governing body of the Rubik s Cube has organised competitions worldwide and recognises world records Contents 1 History 1 1 Precursors 1 2 Rubik s invention 1 3 1980s Cube craze 1 4 21st century revival 2 Imitations 2 1 Patent history 2 2 Trademarks 3 Mechanics 4 Mathematics 4 1 Permutations 4 2 Centre faces 4 3 Algorithms 4 4 Relevance and application of mathematical group theory 4 5 Unitary representation 5 Solutions 5 1 Singmaster notation 5 2 Period of move sequences 5 3 Optimal solutions 5 4 Speedcubing methods 5 5 Beginners methods 5 6 Rubik s Cube solver programs 6 Competitions and records 6 1 Speedcubing competitions 6 2 Records 6 2 1 Competition records 6 2 2 Other records 6 3 Top 10 solvers by single solve 103 6 4 Top 10 solvers by average of 5 solves 104 7 Variations 7 1 Custom built puzzles 7 2 Rubik s Cube software 7 3 Chrome Cube Lab 8 Exhibits and art 8 1 Rubik s Cubism 9 Reviews 10 See also 11 References 12 Further reading 13 External linksHistoryPrecursors nbsp Diagram from Nichols patent showing a cube held together with magnetsIn March 1970 Larry D Nichols invented a 2 2 2 Puzzle with Pieces Rotatable in Groups and filed a Canadian patent application for it Nichols s cube was held together by magnets Nichols was granted U S Patent 3 655 201 on 11 April 1972 two years before Rubik invented his Cube On 9 April 1970 Frank Fox applied to patent an amusement device a type of sliding puzzle on a spherical surface with at least two 3 3 arrays intended to be used for the game of noughts and crosses He received his UK patent 1344259 on 16 January 1974 17 Rubik s invention nbsp Packaging of Rubik s Cube Toy of the year 1980 Ideal Toy Corp made in HungaryIn the mid 1970s Erno Rubik worked at the Department of Interior Design at the Academy of Applied Arts and Crafts in Budapest 18 Although it is widely reported that the Cube was built as a teaching tool to help his students understand 3D objects his actual purpose was solving the structural problem of moving the parts independently without the entire mechanism falling apart He did not realise that he had created a puzzle until the first time he scrambled his new Cube and then tried to restore it 19 Rubik applied for a patent in Hungary for his Magic Cube Hungarian Buvos kocka on 30 January 1975 4 and HU170062 was granted later that year The first test batches of the Magic Cube were produced in late 1977 and released in Budapest toy shops Magic Cube was held together with interlocking plastic pieces that prevented the puzzle from being easily pulled apart unlike the magnets in Nichols s design With Erno Rubik s permission businessman Tibor Laczi took a Cube to Germany s Nuremberg Toy Fair in February 1979 in an attempt to popularise it 20 It was noticed by Seven Towns founder Tom Kremer and they signed a deal with Ideal Toys in September 1979 to release the Magic Cube worldwide 20 Ideal wanted at least a recognisable name to trademark that arrangement put Rubik in the spotlight because the Magic Cube was renamed after its inventor in 1980 The puzzle made its international debut at the toy fairs of London Paris Nuremberg and New York in January and February 1980 21 After its international debut the progress of the Cube towards the toy shop shelves of the West was briefly halted so that it could be manufactured to Western safety and packaging specifications A lighter Cube was produced and Ideal decided to rename it The Gordian Knot and Inca Gold were considered but the company finally decided on Rubik s Cube and the first batch was exported from Hungary in May 1980 22 1980s Cube craze See also Rubik s Cube in popular culture nbsp The world s largest Rubik s Cube was constructed for the 1982 World s Fair in Knoxville Tennessee After the first batches of Rubik s Cubes were released in May 1980 initial sales were modest but Ideal began a television advertising campaign in the middle of the year which it supplemented with newspaper advertisements 23 At the end of 1980 Rubik s Cube won a German Game of the Year special award 24 and won similar awards for best toy in the UK France and the US 25 By 1981 Rubik s Cube had become a craze and it is estimated that in the period from 1980 to 1983 around 200 million Rubik s Cubes were sold worldwide 26 In March 1981 a speedcubing championship organised by the Guinness Book of World Records was held in Munich 24 and a Rubik s Cube was depicted on the front cover of Scientific American that same month 27 In June 1981 The Washington Post reported that Rubik s Cube is a puzzle that s moving like fast food right now this year s Hoola Hoop or Bongo Board 28 and by September 1981 New Scientist noted that the cube had captivated the attention of children of ages from 7 to 70 all over the world this summer 29 As most people could solve only one or two sides numerous books were published including David Singmaster s Notes on Rubik s Magic Cube 1980 and Patrick Bossert s You Can Do the Cube 1981 24 At one stage in 1981 three of the top ten best selling books in the US were books on solving Rubik s Cube 30 and the best selling book of 1981 was James G Nourse s The Simple Solution to Rubik s Cube which sold over 6 million copies 31 In 1981 the Museum of Modern Art in New York exhibited a Rubik s Cube and at the 1982 World s Fair in Knoxville Tennessee a six foot Cube was put on display 24 ABC Television even developed a cartoon show called Rubik the Amazing Cube 32 In June 1982 the First Rubik s Cube World Championship took place in Budapest and would become the only competition recognized as official until the championship was revived in 2003 33 In October 1982 The New York Times reported that sales had fallen and that the craze has died 34 and by 1983 it was clear that sales had plummeted 24 However in some countries such as China and the USSR the craze had started later and demand was still high because of a shortage of Cubes 35 36 21st century revival Rubik s Cubes continued to be marketed and sold throughout the 1980s and 1990s 24 but it was not until the early 2000s that interest in the Cube began increasing again 37 In the US sales doubled between 2001 and 2003 and The Boston Globe remarked that it was becoming cool to own a Cube again 38 The 2003 World Rubik s Games Championship was the first speedcubing tournament since 1982 37 It was held in Toronto and was attended by 83 participants 37 The tournament led to the formation of the World Cube Association in 2004 37 Annual sales of Rubik branded cubes were said to have reached 15 million worldwide in 2008 39 Part of the new appeal was ascribed to the advent of Internet video sites such as YouTube which allowed fans to share their solving strategies 39 Following the expiration of Rubik s patent in 2000 other brands of cubes appeared especially from Chinese companies 40 Many of these Chinese branded cubes have been engineered for speed and are favoured by speedcubers 40 On 27 October 2020 Spin Master said it will pay 50 million to buy the Rubik s Cube brand 1 ImitationsTaking advantage of an initial shortage of cubes many imitations and variations appeared many of which may have violated one or more patents In 2000 the patents expired and since then many Chinese companies have produced copies modifications and improvements upon the Rubik and V Cube designs 40 Patent history Nichols assigned his patent to his employer Moleculon Research Corp which sued Ideal in 1982 In 1984 Ideal lost the patent infringement suit and appealed In 1986 the appeals court affirmed the judgment that Rubik s 2 2 2 Pocket Cube infringed Nichols s patent but overturned the judgment on Rubik s 3 3 3 Cube 41 Even while Rubik s patent application was being processed Terutoshi Ishigi a self taught engineer and ironworks owner near Tokyo filed for a Japanese patent for a nearly identical mechanism which was granted in 1976 Japanese patent publication JP55 008192 Until 1999 when an amended Japanese patent law was enforced Japan s patent office granted Japanese patents for non disclosed technology within Japan without requiring worldwide novelty 42 43 Hence Ishigi s patent is generally accepted as an independent reinvention at that time 44 45 46 Rubik applied for more patents in 1980 including another Hungarian patent on 28 October In the United States Rubik was granted U S Patent 4 378 116 on 29 March 1983 for the Cube This patent expired in 2000 Trademarks Rubik s Brand Ltd also holds the registered trademarks for the word Rubik and Rubik s and for the 2D and 3D visualisations of the puzzle The trademarks were upheld by a ruling of the General Court of the European Union on 25 November 2014 in a successful defence against a German toy manufacturer seeking to invalidate them However European toy manufacturers are allowed to create differently shaped puzzles that have a similar rotating or twisting functionality of component parts such as for example Skewb Pyraminx or Impossiball 47 On 10 November 2016 Rubik s Cube lost a ten year battle over a key trademark issue The European Union s highest court the Court of Justice ruled that the puzzle s shape was not sufficient to grant it trademark protection 48 MechanicsThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed Find sources Rubik s Cube news newspapers books scholar JSTOR January 2021 Learn how and when to remove this template message nbsp Rubik s cube components with label nbsp Rubik s Cube in scrambled stateA standard Rubik s Cube measures 5 6 centimetres 2 1 4 in on each side 49 The puzzle consists of 26 unique miniature cubes also known as cubies or cubelets Each of these includes a concealed inward extension that interlocks with the other cubes while permitting them to move to different locations However the centre cube of each of the six faces is merely a single square facade all six are affixed to the core mechanism These provide structure for the other pieces to fit into and rotate around Hence there are 21 pieces a single core piece consisting of three intersecting axes holding the six centre squares in place but letting them rotate and 20 smaller plastic pieces that fit into it to form the assembled puzzle 50 Each of the six centre pieces pivots on a fastener held by the centre piece a 3D cross A spring between each fastner and its corresponding piece tensions the piece inward so that collectively the whole assembly remains compact but can still be easily manipulated The older versions of the official Cube used a screw that can be tightened or loosened to change the feel of the Cube Newer official Rubik s brand cubes have rivets instead of screws and cannot be adjusted Inexpensive clones do not have screws or springs all they have is a plastic clip to keep the centre piece in place and freely rotate The Cube can be taken apart without much difficulty typically by rotating the top layer by 45 and then prying one of its edge cubes away from the other two layers Consequently it is a simple process to solve a Cube by taking it apart and reassembling it in a solved state There are six central pieces that show one coloured face twelve edge pieces that show two coloured faces and eight corner pieces that show three coloured faces Each piece shows a unique colour combination but not all combinations are present for example if red and orange are on opposite sides of the solved Cube there is no edge piece with both red and orange sides The location of these cubes relative to one another can be altered by twisting an outer third of the Cube by increments of 90 degrees but the location of the coloured sides relative to one another in the completed state of the puzzle cannot be altered it is fixed by the relative positions of the centre squares However Cubes with alternative colour arrangements also exist for example with the yellow face opposite the green the blue face opposite the white and red and orange remaining opposite each other Douglas Hofstadter in the July 1982 issue of Scientific American pointed out that Cubes could be coloured in such a way as to emphasise the corners or edges rather than the faces as the standard colouring does but neither of these alternative colourings has ever become popular 44 MathematicsThe puzzle was originally advertised as having over 3 000 000 000 three billion combinations but only one solution 51 Depending on how combinations are counted the actual number is significantly higher Permutations Main article Rubik s Cube group nbsp The current colour scheme of a Rubik s Cube yellow opposes white blue opposes green orange opposes red and white green and red are positioned in anti clockwise order around a corner The original 3 3 3 Rubik s Cube has eight corners and twelve edges There are 8 40 320 ways to arrange the corner cubes Each corner has three possible orientations although only seven of eight can be oriented independently the orientation of the eighth final corner depends on the preceding seven giving 37 2 187 possibilities There are 12 2 239 500 800 ways to arrange the edges restricted from 12 because edges must be in an even permutation exactly when the corners are When arrangements of centres are also permitted as described below the rule is that the combined arrangement of corners edges and centres must be an even permutation Eleven edges can be flipped independently with the flip of the twelfth depending on the preceding ones giving 211 2 048 possibilities 52 8 3 7 12 2 2 11 43 252 003 274 489 856 000 displaystyle 8 times 3 7 times frac 12 2 times 2 11 43 252 003 274 489 856 000 nbsp which is approximately 43 quintillion 53 To put this into perspective if one had one standard sized Rubik s Cube for each permutation one could cover the Earth s surface 275 times or stack them in a tower 261 light years high The preceding figure is limited to permutations that can be reached solely by turning the sides of the cube If one considers permutations reached through disassembly of the cube the number becomes twelve times larger 8 3 8 12 2 12 519 024 039 293 878 272 000 displaystyle 8 times 3 8 times 12 times 2 12 519 024 039 293 878 272 000 nbsp which is approximately 519 quintillion 53 possible arrangements of the pieces that make up the cube but only one in twelve of these are actually solvable This is because there is no sequence of moves that will swap a single pair of pieces or rotate a single corner or edge cube Thus there are 12 possible sets of reachable configurations sometimes called universes or orbits into which the cube can be placed by dismantling and reassembling it The preceding numbers assume the centre faces are in a fixed position If one considers turning the whole cube to be a different permutation then each of the preceding numbers should be multiplied by 24 A chosen colour can be on one of six sides and then one of the adjacent colours can be in one of four positions this determines the positions of all remaining colours Centre faces The original Rubik s Cube had no orientation markings on the centre faces although some carried the Rubik s Cube mark on the centre square of the white face and therefore solving it does not require any attention to orienting those faces correctly However with marker pens one could for example mark the central squares of an unscrambled Cube with four coloured marks on each edge each corresponding to the colour of the adjacent face a cube marked in this way is referred to as a supercube Some Cubes have also been produced commercially with markings on all of the squares such as the Lo Shu magic square or playing card suits Cubes have also been produced where the nine stickers on a face are used to make a single larger picture and centre orientation matters on these as well Thus one can nominally solve a Cube yet have the markings on the centres rotated it then becomes an additional test to solve the centres as well Marking Rubik s Cube s centres increases its difficulty because this expands the set of distinguishable possible configurations There are 46 2 2 048 ways to orient the centres since an even permutation of the corners implies an even number of quarter turns of centres as well In particular when the Cube is unscrambled apart from the orientations of the central squares there will always be an even number of centre squares requiring a quarter turn Thus orientations of centres increases the total number of possible Cube permutations from 43 252 003 274 489 856 000 4 3 1019 to 88 580 102 706 155 225 088 000 8 9 1022 54 When turning a cube over is considered to be a change in permutation then we must also count arrangements of the centre faces Nominally there are 6 ways to arrange the six centre faces of the cube but only 24 of these are achievable without disassembly of the cube When the orientations of centres are also counted as above this increases the total number of possible Cube permutations from 88 580 102 706 155 225 088 000 8 9 1022 to 2 125 922 464 947 725 402 112 000 2 1 1024 Algorithms In Rubik s cubers parlance a memorised sequence of moves that have a desired effect on the cube is called an algorithm This terminology is derived from the mathematical use of algorithm meaning a list of well defined instructions for performing a task from a given initial state through well defined successive states to a desired end state Each method of solving the Cube employs its own set of algorithms together with descriptions of what effect the algorithm has and when it can be used to bring the cube closer to being solved Many algorithms are designed to transform only a small part of the cube without interfering with other parts that have already been solved so that they can be applied repeatedly to different parts of the cube until the whole is solved For example there are well known algorithms for cycling three corners without changing the rest of the puzzle or flipping the orientation of a pair of edges while leaving the others intact Some algorithms do have a certain desired effect on the cube for example swapping two corners but may also have the side effect of changing other parts of the cube such as permuting some edges Such algorithms are often simpler than the ones without side effects and are employed early on in the solution when most of the puzzle has not yet been solved and the side effects are not important Towards the end of the solution the more specific and usually more complicated algorithms are used instead Relevance and application of mathematical group theory Rubik s Cube lends itself to the application of mathematical group theory which has been helpful for deducing certain algorithms in particular those which have a commutator structure namely XYX 1Y 1 where X and Y are specific moves or move sequences and X 1 and Y 1 are their respective inverses or a conjugate structure namely XYX 1 often referred to by speedcubers colloquially as a setup move 55 In addition the fact that there are well defined subgroups within the Rubik s Cube group enables the puzzle to be learned and mastered by moving up through various self contained levels of difficulty For example one such level could involve solving cubes that have been scrambled using only 180 degree turns These subgroups are the principle underlying the computer cubing methods by Thistlethwaite and Kociemba which solve the cube by further reducing it to another subgroup Unitary representation The Rubik s group can be endowed with a unitary representation such a description allows the Rubik s Cube to be mapped into a quantum system of few particles where the rotations of its faces are implemented by unitary operators The rotations of the faces act as generators of the Lie group 56 SolutionsSingmaster notation Many 3 3 3 Rubik s Cube enthusiasts use a notation developed by David Singmaster to denote a sequence of moves referred to as Singmaster notation 57 Its relative nature allows algorithms to be written in such a way that they can be applied regardless of which side is designated the top or how the colours are organised on a particular cube F Front the side currently facing the solver B Back the side opposite the front U Up the side above or on top of the front side D Down the side opposite the top underneath the Cube L Left the side directly to the left of the front R Right the side directly to the right of the front f Front two layers the side facing the solver and the corresponding middle layer b Back two layers the side opposite the front and the corresponding middle layer u Up two layers the top side and the corresponding middle layer d Down two layers the bottom layer and the corresponding middle layer l Left two layers the side to the left of the front and the corresponding middle layer r Right two layers the side to the right of the front and the corresponding middle layer x rotate rotate the entire Cube on R y rotate rotate the entire Cube on U z rotate rotate the entire Cube on FWhen a prime symbol follows a letter it denotes an anticlockwise face turn while a letter without a prime symbol denotes a clockwise turn These directions are as one is looking at the specified face A letter followed by a 2 occasionally a superscript 2 denotes two turns or a 180 degree turn R is right side clockwise but R is right side anticlockwise The letters x y and z are used to indicate that the entire Cube should be turned about one of its axes corresponding to R U and F turns respectively When x y or z is primed it is an indication that the cube must be rotated in the opposite direction When x y or z is squared the cube must be rotated 180 degrees The most common deviation from Singmaster notation and in fact the current official standard is to use w for wide instead of lowercase letters to represent moves of two layers thus a move of Rw is equivalent to one of r 58 For methods using middle layer turns particularly corners first methods there is a generally accepted MES extension to the notation where letters M E and S denote middle layer turns It was used e g in Marc Waterman s Algorithm 59 M Middle the layer between L and R turn direction as L top down E Equator the layer between U and D turn direction as D left right S Standing the layer between F and B turn direction as FThe 4 4 4 and larger cubes use an extended notation to refer to the additional middle layers Generally speaking uppercase letters F B U D L R refer to the outermost portions of the cube called faces Lowercase letters f b u d l r refer to the inner portions of the cube called slices An asterisk L a number in front of it 2L or two layers in parentheses Ll means to turn the two layers at the same time both the inner and the outer left faces For example Rr l2 f means to turn the two rightmost layers anticlockwise then the left inner layer twice and then the inner front layer anticlockwise By extension for cubes of 6 6 6 and larger moves of three layers are notated by the number 3 for example 3L An alternative notation Wolstenholme notation 60 is designed to make memorising sequences of moves easier for novices This notation uses the same letters for faces except it replaces U with T top so that all are consonants The key difference is the use of the vowels O A and I for clockwise anticlockwise and twice 180 degree turns which results in word like sequences such as LOTA RATO LATA ROTI equivalent to LU R U L U R U2 in Singmaster notation The addition of a C implies rotation of the entire cube so ROC is the clockwise rotation of the cube around its right face Middle layer moves are denoted by adding an M to the corresponding face move so RIM means a 180 degree turn of the middle layer adjacent to the R face Another notation appeared in the 1981 book The Simple Solution to Rubik s Cube Singmaster notation was not widely known at the time of publication The faces were named Top T Bottom B Left L Right R Front F and Posterior P with for clockwise for anticlockwise and 2 for 180 degree turns Another notation appeared in the 1982 The Ideal Solution book for Rubik s Revenge Horizontal planes were noted as tables with table 1 or T1 starting at the top Vertical front to back planes were noted as books with book 1 or B1 starting from the left Vertical left to right planes were noted as windows with window 1 or W1 starting at the front Using the front face as a reference view table moves were left or right book moves were up or down and window moves were clockwise or anticlockwise Period of move sequences The repetition of any given move sequence on a cube which is initially in solved state will eventually return the cube back to its solved state the smallest number of iterations required is the period of the sequence For example the 180 degree turn of any side has period 2 e g U2 2 the 90 degree turn of any side has period 4 e g R 4 The maximum period for a move sequence is 1260 57 for example allowing for full rotations F x 1260 or R y 1260 or U z 1260 not allowing for rotations D R U2 M 1260 or B E L F2 1260 or S U B D2 1260 only allowing for clockwise quarter turns U R S U L 1260 or F L E B L 1260 or R U R D S 1260 only allowing for lateral clockwise quarter turns F B L F B R F U 1260 or U D R U D L U F 1260 or R L D R L U R F 1260 Optimal solutions Main article Optimal solutions for Rubik s Cube Although there are a significant number of possible permutations for Rubik s Cube a number of solutions have been developed which allow solving the cube in well under 100 moves Many general solutions for the Cube have been discovered independently David Singmaster first published his solution in the book Notes on Rubik s Magic Cube in 1981 55 This solution involves solving the Cube layer by layer in which one layer designated the top is solved first followed by the middle layer and then the final and bottom layer After sufficient practice solving the Cube layer by layer can be done in under one minute Other general solutions include corners first methods or combinations of several other methods In 1982 David Singmaster and Alexander Frey hypothesised that the number of moves needed to solve the Cube given an ideal algorithm might be in the low twenties 61 In 2007 Daniel Kunkle and Gene Cooperman used computer search methods to demonstrate that any 3 3 3 Rubik s Cube configuration can be solved in 26 moves or fewer 62 63 64 In 2008 Tomas Rokicki lowered that number to 22 moves 65 66 67 and in July 2010 a team of researchers including Rokicki working with computers provided by Google proved that the so called God s number for Rubik s Cube is 20 68 69 70 This means that all initial configurations can be solved in 20 moves or less and some in fact millions require 20 68 More generally it has been shown that an n n n Rubik s Cube can be solved optimally in 8 n2 log n moves 71 Speedcubing methods A solution commonly used by speedcubers was developed by Jessica Fridrich This method is called CFOP standing for cross F2L OLL PLL It is similar to the layer by layer method but employs the use of a large number of algorithms especially for orienting and permuting the last layer The cross is done first followed by first layer corners and second layer edges simultaneously with each corner paired up with a second layer edge piece thus completing the first two layers F2L This is then followed by orienting the last layer then permuting the last layer OLL and PLL respectively Fridrich s solution requires learning roughly 120 algorithms but allows the Cube to be solved in only 55 moves on average A now well known method was developed by Lars Petrus In this method a 2 2 2 section is solved first followed by a 2 2 3 and then the incorrect edges are solved using a three move algorithm which eliminates the need for a possible 32 move algorithm later The principle behind this is that in layer by layer one must constantly break and fix the completed layer s the 2 2 2 and 2 2 3 sections allow three or two layers respectively to be turned without ruining progress One of the advantages of this method is that it tends to give solutions in fewer moves For this reason the method is also popular for fewest move competitions 72 The Roux Method developed by Gilles Roux is similar to the Petrus method in that it relies on block building rather than layers but derives from corners first methods In Roux a 3 2 1 block is solved followed by another 3 2 1 on the opposite side Next the corners of the top layer are solved The cube can then be solved using only moves of the U layer and M slice 73 Beginners methods Most beginner solution methods involve solving the cube one layer at a time using algorithms that preserve what has already been solved The easiest layer by layer methods require only 3 8 algorithms 74 75 In 1981 thirteen year old Patrick Bossert developed a solution for solving the cube along with a graphical notation designed to be easily understood by novices 76 It was subsequently published as You Can Do The Cube and became a best seller 77 In 1997 Denny Dedmore published a solution described using diagrammatic icons representing the moves to be made instead of the usual notation 78 Philip Marshall s The Ultimate Solution to Rubik s Cube takes a different approach averaging only 65 twists yet requiring the memorisation of only two algorithms The cross is solved first followed by the remaining edges then five corners and finally the last three corners 79 Rubik s Cube solver programs The most move optimal online Rubik s Cube solver programs use Herbert Kociemba s Two Phase Algorithm which can typically determine a solution of 20 moves or fewer The user has to set the colour configuration of the scrambled cube and the program returns the steps required to solve it 80 Competitions and recordsSpeedcubing competitions Main articles Speedcubing and World Cube Association source source source source source Speedsolve at a speedcubing competitionSpeedcubing or speedsolving is the practice of trying to solve a Rubik s Cube in the shortest time possible There are a number of speedcubing competitions that take place around the world A speedcubing championship organised by the Guinness Book of World Records was held in Munich on 13 March 1981 81 The contest used standardised scrambling and fixed inspection times and the winners were Ronald Brinkmann and Jury Froschl with times of 38 0 seconds 81 The first world championship was the 1982 World Rubik s Cube Championship held in Budapest on 5 June 1982 which was won by Minh Thai a Vietnamese student from Los Angeles with a time of 22 95 seconds 82 Since 2003 the winner of a competition is determined by taking the average time of the middle three of five attempts However the single best time of all tries is also recorded The World Cube Association maintains a history of world records 83 In 2004 the WCA made it mandatory to use a special timing device called a Stackmat timer In addition to the main 3x3x3 event the WCA also holds events where the cube is solved in different ways 84 Blindfolded solving 85 Multiple Blindfolded solving or multi blind in which the contestant solves any number of cubes blindfolded in a row 86 Solving the cube using a single hand or one handed solving 87 Solving the cube in the fewest possible moves 88 In Blindfolded Solving the contestant first studies the scrambled cube i e looking at it normally with no blindfold and is then blindfolded before beginning to turn the cube s faces Their recorded time for this event includes both the time spent memorizing the cube and the time spent manipulating it In Multiple Blindfolded all of the cubes are memorised and then all of the cubes are solved once blindfolded thus the main challenge is memorising many often ten or more separate cubes The event is scored not by time but by the number of points achieved after the one hour time limit has elapsed The number of points achieved is equal to the number of cubes solved correctly minus the number of cubes unsolved after the end of the attempt where a greater number of points is better If multiple competitors achieve the same number of points rankings are assessed based on the total time of the attempt with a shorter time being better In Fewest Moves solving the contestant is given one hour to find a solution and must write it down Records Competition records Single time The world record time for solving a 3 3 3 Rubik s Cube is 3 13 seconds held by Max Park of the United States broken on 11 June 2023 at Pride in Long Beach 89 Average time The world record average of the middle three of five solve times which excludes the fastest and slowest is 4 48 seconds set by Yiheng Wang 王艺衡 of China on 20 June 2023 at the Mofunland Cruise Open from Singapore to Phuket Thailand 90 One handed solving The world record fastest one handed solve is 6 20 seconds set by Max Park of the United States on 27 August 2022 at Marshall Middle Slice in San Diego California The world record fastest average of five one handed solves is 8 65 seconds set by Patrick Ponce of the United States on 1 May 2022 at Stevenage Spring Ponce tied this world record on 30 July 2023 at the CubingUSA Nationals in Pittsburgh Pennsylvania 91 Feet solving The world record fastest Rubik s Cube solve with one s feet is 15 56 seconds set by Mohammed Aiman Koli of India on 27 December 2019 at the VJTI Mumbai Cube Open The world record average of five feet solves is 19 90 seconds set by Lim Hung 林弘 of Malaysia on 21 December 2019 at the Medan 10th Anniversary 92 Since 1 January 2020 3x3x3 With Feet is no longer an event recognized by the WCA and no results are being accepted 93 Blindfold solving The world record fastest Rubik s Cube solve blindfolded is 12 10 seconds including memorization set by Charlie Eggins of Australia on 29 September 2023 at the Australian Nationals in Moreton Bay Queensland The world record mean of three for blindfold solving is 14 15 seconds set by Tommy Cherry on 15 August 2023 at the Rubik s WCA World Championship in Incheon South Korea 94 Multiple blindfold solving The world record for multiple Rubik s Cube solving blindfolded is 62 out of 65 cubes in 57 minutes and 47 seconds set by Graham Siggins of the United States on 26 June 2022 at Blind Is Back LA Siggins inspected 65 cubes donned a blindfold and solved successfully 62 of them all under the time limit of one hour 95 Fewest moves solving The world record of fewest moves to solve a cube given one hour to determine one s solution is 16 which was achieved by Sebastiano Tronto of Italy on 15 June 2019 at FMC 2019 The world record mean of three for the fewest moves challenge with different scrambles is 20 00 set by Wong Chong Wen 黄崇文 of Singapore on 17 September 2023 at FMC Johor Bahru 96 Other records Non human solving The fastest non human Rubik s Cube solve was performed by Rubik s Contraption a robot made by Ben Katz and Jared Di Carlo A YouTube video shows a 0 38 second solving time using a Nucleo with the min2phase algorithm 97 Highest order physical n n n cube solving Jeremy Smith solved a 21x21x21 in 95 minutes and 55 52 seconds 98 99 self published source Group solving 12 minutes The record for most people solving a Rubik s Cube at once in twelve minutes is 134 set on 17 March 2010 by schoolboys from Dr Challoner s Grammar School Amersham England breaking the previous Guinness World Record of 96 people at once 100 Group solving 30 minutes On 21 November 2012 at the O2 Arena in London 1414 people mainly students from schools across London solved Rubik s Cube in under 30 minutes breaking the previous Guinness World Record of 937 The event was hosted by Depaul UK 101 On 4 November 2012 3248 people mainly students of the College of Engineering Pune successfully solved Rubik s cube in 30 minutes on college ground The successful attempt is recorded in the Limca Book of Records The college will submit the relevant data witness statements and video of the event to Guinness authorities 102 Top 10 solvers by single solve 103 Position Name Result Nationality Competition1 Max Park 3 13 nbsp United States nbsp Pride in Long Beach 20232 Luke Garrett 3 44 nbsp United States nbsp Flag City Summer 20233 Yusheng Du 杜宇生 3 47 nbsp China nbsp Wuhu Open 20184 Yiheng Wang 王艺衡 3 83 nbsp China nbsp IUKL SOR 20235 Tymon Kolasinski 3 85 nbsp Poland nbsp Stevenage May 20236 Jode Brewster 3 88 nbsp Australia nbsp Tassie Summer 20237 Asher Kim Magierek 3 89 nbsp United States nbsp Rose City 20228 Ruihang Xu 许瑞航 4 01 nbsp China nbsp Vietnam Championship 20239 Max Siauw 4 03 nbsp United States nbsp BC Cubing Springback A 202210 Sean Patrick Villanueva 4 11 nbsp Philippines nbsp Valenzuela Cubing Open 2023Top 10 solvers by average of 5 solves 104 Position Name Average Nationality Competition Times1 Yiheng Wang 王艺衡 4 48 nbsp China nbsp Mofunland Cruise Open 2023 4 72 4 72 3 99 3 95 5 992 Max Park 4 86 nbsp United States nbsp Marshall Cubing September 2022 4 62 4 78 5 68 5 19 4 50Tymon Kolasinski nbsp Poland nbsp Cube4fun Warsaw 2022 4 02 4 68 5 33 4 56 5 594 Ruihang Xu 许瑞航 5 01 nbsp China nbsp Vietnam Championship 2023 4 01 4 87 4 60 6 12 5 565 Luke Garrett 5 03 nbsp United States nbsp Pittsburgh Fall 2022 4 66 5 40 4 47 6 25 5 026 Matty Hiroto Inaba 5 16 nbsp United States nbsp WCA World Championship 2023 5 15 6 44 5 30 5 04 4 657 Leo Borromeo 5 24 nbsp Philippines nbsp Cebu New Year Open 2023 5 29 5 47 6 72 4 97 4 318 Luke Griesser 5 51 nbsp United States nbsp Mason Cube Challenge 2023 5 40 7 20 5 83 5 29 5 129 Feliks Zemdegs 5 53 nbsp Australia nbsp Odd Day in Sydney 2019 7 16 5 04 4 67 6 55 4 9910 Bofan Zhang 张博藩 5 55 nbsp China nbsp Chengdu Flash Cube Open 2023 5 48 5 76 6 22 5 26 5 40Variations nbsp Variations of Rubik s Cubes Top row V Cube 7 Professor s Cube V Cube 6 Bottom row Rubik s Revenge original Rubik s Cube Pocket Cube Clicking on a cube in the picture will redirect to the respective cube s page Note scrambled states nbsp A 17 17 17 cubeThere are many different variations of Rubik s Cubes The most common class of variants changes the order of the cube defined by the number of layers in each dimension or equivalently by the number of pieces along each edge including corners The 2 2 2 Pocket Mini Cube the standard 3 3 3 cube the 4 4 4 Rubik s Revenge Master Cube and the 5 5 5 Professor s Cube are the most well known as they are all available under the official Rubik s brand The WCA sanctions speedsolving competitions for cube orders up to 7x7x7 These big cubes represent about the limit of practicality for the purpose of competitive speedsolving as the cubes become increasingly ungainly and prone to mechanical failure such as popping where one or more pieces become dislodged from the puzzle and average solve times increase quadratically with each larger order in proportion to the number of total facelets of the cube Even larger cubes based on the V Cube patents 105 are commercially available to the mass market from non licensed manufacturers most of them Chinese firms who also produce popular cubes designed for speed solving The 17 17 17 Over The Top cube available late 2011 was until December 2017 the largest commercially sold cube and the most expensive costing over US 2000 A mass produced 17 17 17 was later introduced by the Chinese manufacturer YuXin A working design for a 22 22 22 cube exists and was demonstrated in January 2016 106 and a 33 33 33 in December 2017 107 though designs this large are not currently mass produced Chinese manufacturer ShengShou has been producing cubes in all sizes from 2 2 2 to 15 15 15 as of May 2020 and have also come out with a 17 17 17 108 The largest currently mass produced cube is 21x21x21 made by MoYu beginning in 2021 and costing between 1100 and 1600 109 There are many variations 110 of the original cube some of which are made by Rubik The mechanical products include Rubik s Magic 360 and Twist Also electronics like Rubik s Revolution and Slide were also inspired by the original One of the 3 3 3 Cube variants is Rubik s TouchCube Sliding a finger across its faces causes its patterns of coloured lights to rotate the same way they would on a mechanical cube The TouchCube also has buttons for hints and self solving and it includes a charging stand The TouchCube was introduced at the American International Toy Fair in New York on 15 February 2009 111 112 The Cube has inspired an entire category of similar puzzles commonly referred to as twisty puzzles which includes the cubes of different sizes mentioned above as well as various other geometric shapes Some such shapes include the tetrahedron Pyraminx the octahedron Skewb Diamond the dodecahedron Megaminx and the icosahedron Dogic There are also puzzles that change shape such as Rubik s Snake and the Square One In 2011 Guinness World Records awarded the largest order Rubiks magic cube to a 17 17 17 cube made by Oskar van Deventer 113 114 On 2 December 2017 Gregoire Pfennig announced that he had broken this record with a 33 33 33 cube and that his claim had been submitted to Guinness for verification 107 On 8 April 2018 Gregoire Pfennig announced another world record the 2x2x50 cube 115 Whether this is a replacement for the 33x33x33 record or an additional record remains to be seen nbsp All five platonic solids represented by twisty puzzlesSome puzzles have also been created in the shape of Kepler Poinsot polyhedra such as Alexander s Star a great dodecahedron Gregoire Pfennig has also created at least one puzzle in the shape of a small stellated dodecahedron Custom built puzzles nbsp Novelty keychainPuzzles have been built resembling Rubik s Cube or based on its inner workings For example a cuboid is a puzzle based on Rubik s Cube but with different functional dimensions such as 2 2 4 2 3 4 and 3 3 5 116 Many cuboids are based on 4 4 4 or 5 5 5 mechanisms via building plastic extensions or by directly modifying the mechanism Some custom puzzles are not derived from any existing mechanism such as the Gigaminx v1 5 v2 Bevel Cube SuperX Toru Rua and 1 2 3 These puzzles usually have a set of masters 3D printed which then are copied using moulding and casting techniques to create the final puzzle citation needed Other Rubik s Cube modifications include shape mods cubes that have been extended or truncated to form a new shape An example of this is the Trabjer s Octahedron which can be built by truncating and extending portions of a regular 3 3 3 Most shape modifications can be adapted to higher order cubes In the case of Tony Fisher s Rhombic Dodecahedron there are 3 3 3 4 4 4 5 5 5 and 6 6 6 versions of the puzzle Rubik s Cube software Puzzles like Rubik s Cube can be simulated by computer software to provide very large puzzles that are impractical to build as well as virtual puzzles that cannot be physically built such as many higher dimensional analogues of the Rubik s Cube 117 118 nbsp A 2 2 2 2 in MagicCube4D nbsp A 3 3 3 3 in MagicCube4D nbsp A 4 4 4 4 in MagicCube4D nbsp A 3 3 3 3 3 in MagicCube5DChrome Cube Lab Google has released the Chrome Cube Lab in association with 119 Erno Rubik The site has various interactive objects based on Rubik s Cube Customised versions of Rubik s Cube can be created and uploaded 120 Exhibits and art nbsp Large Rubik s Cube built on the University of Michigan s North CampusLiberty Science Center in Jersey City New Jersey and Google designed an interactive exhibit based on the Rubik s Cube 121 It opened in April 2014 in celebration of the 40th anniversary of the Cube s invention before traveling internationally for 7 years 122 Exhibition elements include a 35 foot tall rooftop cube made of lights that people can manipulate with their cellphones a 2 5 million cube made of diamonds a giant walk in cube displaying the inner workings of the puzzle and cube solving robots 123 Probably from the earliest days of the Rubik s Cube craze in the 1980s people have assembled cubes to form simple art pieces several early Folk Artists are noted for their work 124 125 Rubik s Cubes have also been the subject of several pop art installations Owing to their popularity as a children s toy several artists and groups have created large Rubik s Cubes Tony Rosenthal s Alamo The Astor Cube is a spinnable statue of a Cube standing in New York City Once the cube was covered with colored panels so that it resembled a Rubik s Cube 126 127 Similarly the University of Michigan students covered Endover creating a large Rubik s Cube on the University of Michigan s central campus for April fool s day in 2008 128 Rubik s Cubism Beyond the Folk Art of the 1980s and 1990s and the simple replication of a Rubik s Cube in oversized form artists have developed a pointillist art style using the cubes Rubik s Cube Art a k a Rubik s Cubism or RubikCubism 129 makes use of a standard Rubik s Cube a popular puzzle toy of the 1980s The earliest simple forms of the art probably occurred with independent cubers even in the first years after the cube became popular citation needed The earliest recorded artworks appear to have been created by Fred Holly a legally blind man in his 60s in the mid 1980s 124 These early pieces focus on geometrics and color patterns There does not appear to be other recorded art pieces until the mid 1990s by cube aficionados involved in the puzzle and game industry 125 nbsp Pete Fecteau s Dream Big piece in the makingThe Folk art form reached another level of its evolution with the development and maturity into a Pop art form consisting of pointillist Cube Art renderings The street artist who uses the alias Invader or Space Invader started exhibiting pointillist pieces including one of a man behind a desk and Mario Bros using Rubik s Cube in June 2005 in an exhibition named Rubik Cubism at Sixspace in Los Angeles 130 Prior to this exhibition the artist had used Rubik s Cubes to create giant Space Invaders 131 Another artist includes Robbie Mackinnon of Toronto Canada 132 with earliest published work in 2007 133 who claims to have developed his pointillist Cube Art years earlier while being a teacher in China Robbie Mackinnon s work has been exhibited in Ripley s Believe it or Not and focussed on using pop art while Space Invader has exhibited his Cube Art alongside mosaic Space Invaders in commercial and public galleries 134 In 2010 artist Pete Fecteau created Dream Big 135 a tribute to Martin Luther King Jr using 4 242 officially licensed Rubik s Cubes Fecteau also worked with the organization You Can Do The Rubik s Cube 136 to create two separate guides designed to teach school children how to create Rubik s Cube mosaics from templates which he also created ReviewsGames 137 1980 Games 100 in Games 138 1981 Games 100 in GamesSee alsoMirror blocks n dimensional sequential move puzzle Rubik s Domino Rubik s family cubes of all sizes Spatial ability V Cube 8 8 8 8 List of Rubik s Cube manufacturersReferences a b Evans Pete 27 October 2020 Canadian company that owns classic toys Etch A Sketch and Aerobie buys Rubik s Cube for 50M CBC News Fotheringham William 2007 Fotheringham s Sporting Pastimes Anova Books p 50 ISBN 978 1 86105 953 6 de Castella Tom 28 April 2014 The people who are still addicted to the Rubik s Cube BBC News Magazine BBC Retrieved 28 April 2014 a b Jan 30 1975 Rubik Applies for Patent on Magic Cube Wired 30 January 2009 Retrieved 24 January 2019 25th Anniversa r y of Erno Rubik s Magic Cube First introduced to the Western World by Pentangle Puzzles in 1978 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at the Wayback Machine a b Jacob Davenport Rubik s Cube Art www playagaingames com Moynihan Colin 19 November 2005 The Cube Restored Is Back and Turning at Astor Place The New York Times Retrieved 18 March 2009 All Too Flat Pranks Cube Retrieved 29 May 2009 McKinney Todd 7 April 2008 Photo Blue bik s cube The University Record Online The Regents of the University of Michigan Archived from the original on 24 February 2021 Retrieved 3 December 2010 Rubikcubism Archived from the original on 7 March 2012 RUBIKCUBISM A LOGICAL EXHIBITION OF INVADER AT SIXSPACE LA 2005 Archived from the original on 3 March 2012 Rubik Space By Invader Archived from the original on 13 March 2012 Home Cubeworks Archived from the original on 3 April 2011 Twoguysfromtoronto com www twoguysfromtoronto com Exhibitions Archived from the original on 23 February 2012 Dream Big Pete Fecteau Archived from the original on 5 March 2012 You Can Do The Cube Official Site Archived from the original on 26 January 2012 Retrieved 22 January 2012 R M K 1 November 1979 The Magic Cube GAMES Magazine No 14 p 78 GAMES Magazine 20 November 1980 Further readingBizek Hana M 1997 Mathematics of the Rubik s Cube Design Pittsburgh Pa Dorrance Pub Co ISBN 0805939199 Frey Alexander Singmaster David 1982 Handbook of Cubic Math Enslow ISBN 0894900587 Rubik Erno Varga Tamas Keri Gerson Marx Gyorgy Vekerdy Tamas 1987 Singmaster David ed Rubik s Cubic Compendium Oxford University Press ISBN 0198532024 Slocum Jerry Singmaster David Huang Wei Hwa Gebhardt Dieter Hellings Geert Rubik Erno 2009 The Cube The Ultimate Guide to the World s Bestselling Puzzle Black Dog amp Leventhal ISBN 978 1579128050 External linksRubik s Cube at Wikipedia s sister projects nbsp Definitions from Wiktionary nbsp Media from Commons nbsp Textbooks from Wikibooks nbsp Resources from Wikiversity Rubik s Cube Google Doodle Retrieved 19 May 2014 Working model Rubik s Cube at Curlie Complete disassembly of a 3 3 classic Rubik s cube How to solve a Rubik s Cube on YouTube List of related puzzles and solutions Official website Safecracker Method Solving Rubik s Cube with just 10 Numbers permanent dead link Speedsolving Wiki World Cube Association Retrieved from https en wikipedia org w index php title Rubik 27s Cube amp oldid 1181742775, wikipedia, wiki, book, books, library,

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