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Pilotwings 64

Pilotwings 64[a] is an flight simulation video game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64. It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America, along with Super Mario 64. Pilotwings 64 is a sequel to Pilotwings for the Super Nintendo Entertainment System, which was a North American launch game for its respective console in 1991. Also like that game, Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto.

Pilotwings 64
North American box art
Developer(s)
Publisher(s)Nintendo
Director(s)Makoto Wada
Producer(s)Genyo Takeda
Shigeru Miyamoto
Designer(s)Makoto Wada
Artist(s)Yoshiyuki Kato
Hiroaki Takenaka
Composer(s)Dan Hess
SeriesPilotwings
Platform(s)Nintendo 64
Release
Genre(s)Flight simulation
Mode(s)Single-player

Pilotwings 64 puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation. The events are flying an autogyro, using a jet pack, and hang gliding. Several bonus tasks are offered, such as skydiving and a human cannonball test. The game also puts focus on allowing the player to freely explore its detailed 3D environments, most notably a miniature representation of the United States.

The game received positive review scores and praise from gaming publications and news sources alike for its visual presentation and flying controls. Similar to its SNES predecessor, Pilotwings 64 serves to demonstrate the graphical capabilities of its gaming hardware. Although the flight simulator did not enjoy the same commercial success as its fellow launch game Super Mario 64, Pilotwings 64 nonetheless went on to sell over one million copies worldwide. The game received its first official re-release on the Nintendo Switch Online + Expansion Pack on October 13, 2022.[4]

Gameplay edit

 
Piloting the hang glider, the player navigates a series of descending rings along a river.

Pilotwings 64 is a flight simulator in which the player must complete a variety of missions involving different airborne vehicles and air sports. Before each mission, the player must choose one of six character pilots, each with their own advantages and disadvantages based on factors such as weight.[5][6] Tests before each event require the player to complete an objective in order to earn a license for the event. Depending on the mission, points are awarded or deducted based on time, damage, fuel usage, accuracy, softness of landing, and similar criteria. The player is awarded a bronze, silver, or gold license based on the number of points attained.[5][7] More difficult tests become available as the player progresses.

There are three main events in Pilotwings 64 required to complete the game, each of which has its own objectives and unique flight controls using the Nintendo 64 controller's single analog stick. The first, hang gliding, usually requires the player to fly through a series of floating marker rings or snap a photograph of a particular piece of scenery before landing on a target area.[5][7] The player's movement is affected by wind currents, and altitude can be gained by flying through thermal columns. The second event is the "Rocket Belt", a jet pack that allows the player to move and gain height as well as hover, tilt, and rotate in the air using the belt's equipped thrusters. Goals entail flying through rings, landing on floating platforms or popping large balloons before landing.[5][7] The third event, the gyrocopter, challenges the player to take off and land on a runway after completing objectives like navigating a path of rings or destroying targets with missiles.[5][7]

Pilotwings 64 also features several bonus events that are unlocked if the player performs well in the main missions.[5] The player can also earn medals in many of these events. They include skydiving, a human cannonball event, and the "Jumble Hopper", which grants the player special spring-loaded boots use in bouncing across the landscape to an end space.[5][7] Lastly, Pilotwings 64 features a "Birdman" mode that puts the character in a bird suit and gives players the opportunity to freely explore the game's detailed, object-dense environments set among its four distinct islands.[5] One of the islands is based on the United States, and has geographical replications of famous landmarks including the Statue of Liberty and Mount Rushmore (with Mario's face replacing George Washington's) and major cities such as Los Angeles, Chicago, and New York City.[5][6][7] Representations of Nintendo characters and many other quirks can be found in the landscapes of the game.

Development edit

Pilotwings 64 was co-developed by the Texas-based graphics company Paradigm Simulation and Nintendo's Entertainment Analysis & Development (EAD) and Research and Development No. 3 (R&D3) divisions. Due to Paradigm's experience with Silicon Graphics workstations, Nintendo contacted the American company in 1994 concerning it becoming one of the Nintendo 64's "Dream Team" of first developers.[7][8][9] Paradigm worked directly with a team at Silicon Graphics and spent nine months developing a technology base for Pilotwings 64 and Paradigm's other Nintendo 64 releases. Development on Pilotwings 64 began in earnest during June 1995, with Nintendo working on the game design and Paradigm working on the technical production.[8][10] Nintendo's Genyo Takeda and Makoto Wada acted as Paradigm's primary technical and design contacts individually.[8] Wada, the game's director, was also involved in design aspects such as modeling and animation.[11] Shigeru Miyamoto, the producer of Pilotwings for the SNES, reprised his role for Pilotwings 64 and oversaw the project from Japan. Miyamoto's involvement was more removed than with the SNES game due to his simultaneous work on the platform game Super Mario 64.[7][12]

It's difficult to explain, but the feeling of the flight simulation is very realistic. You can glide down from the top of a mountain, then turn around and look back up at the peak and say, 'Hey, I was just up there.' It's that real.

Shigeru Miyamoto, June 1996[13]

According to Miyamoto, Pilotwings 64 was designed to allow gamers to experience free flight in realistic 3D environments on the Nintendo 64.[13] Prior to the game's conception, Paradigm had worked on military vehicle and flight simulators, but not video games. Dave Gatchel of Paradigm disclosed that with regard to creating the game, they began with a "physics-based approach", but deviated from this in order to gain a balance between accuracy and fun for players.[7] He indicated that there was never an issue as to whether Pilotwings 64 should be more of an arcade game or a simulation, as their goal was to "always have a more arcade feel".[8] The technical team studied the original Pilotwings extensively during development.[7][14]

Pilotwings on the SNES makes use of the power of the 16-bit console, principally its Mode 7 capability.[6][15] Similarly, Pilotwings 64 prominently demonstrates the graphical features of its own console. Gatchel suggested that just as design elements present in the game generated its production requirements, these same elements were influenced by the Nintendo 64's technology during development.[10] The large islands within the game were created using Paradigm's own 3D development tool Vega UltraVision.[16] Navigation of these environments is relatively smooth thanks to Pilotwings 64 taking advantage of several key Nintendo 64 hardware features.[6] Conventional level of detail and mipmapping were used to reduce the computational load of distant landscape objects and terrains when they were rendered. The processes respectively substitute simpler geometrical shapes for more complex ones and less detailed textures for more detailed ones, lowering the polygon count and 3D rendering time for a given frame and thus putting less demand on the geometric engine.[6] Pilotwings 64 also applies z-buffering, which keeps track of an object's depth and tells the graphics processor which portions of the object to render and which to hide. This, along with texture filtering and anti-aliasing, makes the object appear solid and smooth along its edges rather than pixelated.[6]

As Nintendo was in charge of its actual game design, they dictated the aircraft and characters that would be present in the game.[7][17] The six playable pilots in Pilotwings 64 are all named after various birds. The character Lark is modeled after Nester, a mascot for the North American Nintendo Power magazine.[5][18] The female character Robin is called "Hooter" in the Japanese version.[19][20] The soundtrack for Pilotwings 64 was composed by Dan Hess with Akito Nakatsuka as arranger. According to Hess, Nakatsuka did not participate in the making of the game's music despite his credit.[21] The tracks were produced to complement each level, such as a "soothing" jazz-inspired musical piece played during the exploratory Birdman mode.[22] A CD soundtrack was released by Pony Canyon in Japan on December 16, 1996.[23]

Pilotwings 64 was one of thirteen Nintendo 64 games shown at Shoshinkai show in Tokyo in November 1995 when the console was first demonstrated to the public as the "Ultra 64".[12][24] The game was later displayed at the Electronic Entertainment Expo (E3) in Los Angeles during May 1996.[25]

Reception and legacy edit

Pilotwings 64 was released in Japan on June 23, 1996, as one of three Nintendo 64 launch titles, the other two being Super Mario 64 and Saikyō Habu Shōgi.[2][42] Pilotwings 64 managed to sell about one unit with about every tenth Nintendo 64 console, with regional sales totaling 136,986 copies by the end of the year.[43][44] The game was one of two original releases for the system during its September 26, 1996 debut in North America, which was a few days earlier than the date set by Nintendo.[1] While Super Mario 64 initially sold at a one-to-one ratio with each console in the United States, Pilotwings 64 sold an average of one copy with every fourth console.[45][46][47] Despite selling out, some store locations for Electronics Boutique and KB Toys reported little or no units of the flight simulator being shipped to retailers.[47] About 90,000 copies of Pilotwings 64 were sold in its first few days on sale in the country, putting the game at number four on the NPD Group sales charts for that September.[48][49] It went on to become the sixth best-selling Nintendo 64 game of 1996 in the United States.[50] Pilotwings 64 saw a release in European nations on March 1, 1997, when it was one of three launch games along with Super Mario 64 and Star Wars: Shadows of the Empire.[3][51] In the United Kingdom, it was listed by Esquire magazine as the "cheapest game in Nintendo's frighteningly-priced opening range of titles".[52] It was confirmed in early 1998 that the game had sold over one million units worldwide.[53][54]

Pilotwings 64 was well received by most reviewers. The game's combination of 3D graphics, realistic settings, and flight simulation were applauded by many news sources and major gaming publications.[39][40][55][56][57][58][59] In his release review of the Nintendo 64, The Seattle Times contributor Steven L. Kent found that the flight mechanics and vast areas featured in Pilotwings 64 make it one of the most impressive games ever made.[60] Glenn Rubenstein of the website GameSpot summarized, "The graphics, sound, control, and all around excitement add up to make Pilotwings 64 one hell of a great ride."[33] Staff reviewers of Electronic Gaming Monthly, GamePro, and IGN all voiced positive comments on the game's polygon rendering and frame rates, as well as its sense of control and flying.[28][61][35] Alex Constantides of Computer and Video Games enjoyed the game's large environments, exclaiming, "You'll not believe just how huge the islands really are and, because certain elements are hidden at first, it'll take you months to see everything."[26] IGN's Levi Buchanan described this low-pressure, "challenge without competition" aspect of the game as a design philosophy adopted by later Nintendo titles such as Nintendogs.[62] Rich Leadbetter of Maximum said that not everyone is appealed by its gameplay's "sedate nature", but agreed that PilotWings 64 involved high "skill, dexterity and control", and that "it is a game that you must own and whilst not quite in the same league of 'must-have'itude as Super Mario 64, it remains an astounding achievement and another triumph for Nintendo."[39] A Next Generation critic remarked that once beyond the introductory missions the game becomes satisfyingly challenging, and succeeds as both a flight simulation and an example of Nintendo's surrealistic gameplay: "It's a weird mix of total realism and self-conscious videogame elements, and the two don't grate."[40]

Pilotwings 64 has been criticized for lacking innovative gameplay. The New York Times writer Ashley Dunn characterized the game's E3 demonstration as "brain-dead" in its gameplay and suggested that even young children would rather fly a dragon on the Sony PlayStation.[25] Game Revolution issued Pilotwings 64 a particularly harsh review score, declaring the game to be nothing more than a graphical showcase for those with nothing better to do.[32] The sound effects present in the game were impressive to several reviewers, but the soundtrack has been negatively compared to lounge music and porn groove, although the 'Birdman' track was highly rated.[61][32][35]

Electronic Gaming Monthly awarded Pilotwings 64 Flying Game of the Year, explaining that it shows the potential of the fun factor of flying and allows for more than one path from point A to point B, and says that "fun, variety and easy-paced action gave PW64 this award."[63]

Pilotwings 64 was ranked number 38 in Nintendo Power's "100 Best Nintendo Games of All Time" in its landmark 100th issue in September 1997.[64] In February 2006, it was rated the 117th best game made on a Nintendo system in the magazine's "Top 200 Games" list for its 200th issue.[65] In July 2007, the United Kingdom video game magazine Edge included Pilotwings 64 at number 69 on its own "Top 100 Games" list.[66] The UK's Official Nintendo Magazine listed it at number 40 on its "100 Best Nintendo Games" in February 2009.[67]

Paradigm announced at E3 1997 that they were producing a Nintendo 64 sequel to Pilotwings 64.[68] However, even though Nintendo expressed interest in Paradigm's early presentations, the game was cancelled because Nintendo did not have the resources to aid in its development at that time.[53] There were rumors of a sequel on the GameCube and later the Wii, development courtesy of Factor 5, but no game was ever shown.[69][70] After their briefing time at E3 2010, Nintendo announced a sequel titled Pilotwings Resort for the Nintendo 3DS, which was released as a launch title for the handheld console.[71]

Notes edit

  1. ^ Japanese: パイロットウイングス64, Hepburn: Pairottouingusu Rokujūyon

References edit

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  3. ^ a b IGN staff (February 28, 1997). "N64 Launches in Europe Saturday". IGN. Retrieved 2010-01-24.
  4. ^ Phillips, Tom (September 13, 2022). "N64 classic Goldeneye 007 headed to Nintendo Switch Online and Xbox Game Pass". Eurogamer. Retrieved September 13, 2022.
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  18. ^ "Player's Pulse". Nintendo Power. No. 100. Nintendo of America. September 1997. p. 10. NP's very own comic strip character, Nester, entertained readers since our very first issue. After December 1993, he went AWOL (however, he's been spotted masquerading as "Lark" in PilotWings 64) ...
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  21. ^ Watts, Martin (August 25, 2013). . NintendoLife. Archived from the original on April 21, 2022. Retrieved April 22, 2022. I never met Akito Nakatsuka, who has been listed in the credits of the game for music arrangement. I can assure you that I wrote, arranged, produced, and installed/integrated each of the tracks in the game myself.
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  23. ^ 「パイロットウィングス64」オリジナル・サウンドトラック [Pilotwings 64 Original Soundtrack] (in Japanese). Retrieved 2010-01-25.
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  40. ^ a b c "Flying High". Next Generation Magazine. Vol. 2, no. 21. Imagine Publishing. September 1996. p. 146.
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  53. ^ a b IGN staff (February 4, 1998). "Paradigm's Side of the Story". IGN. Retrieved 2009-11-21.
  54. ^ "Take-Two Interactive Software, Inc. Announces Exclusive Partnership With Gathering of Developers, Ltd., for Edge of Reality, Inc.'s 4 X 4 Mud Monsters for the Nintendo 64". Business Wire. May 5, 1998. Retrieved 2010-02-11.
  55. ^ Curtiss, Aaron (October 3, 1996). "Valley Weekend; Mario is Back to Help Launch New Nintendo; The little guy is still pursuing the elusive Princess Toadstool, but in a 64-bit format that allows better moves". Los Angeles Times. p. 18. Retrieved 2010-01-26.
  56. ^ Day, Vox (October 24, 1996). "Flying Colors; Nintendo 64's Flight Sim is a True Top Gun". St. Louis Post-Dispatch. Lee Enterprises. p. 40. Retrieved 2010-01-26.
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External links edit

pilotwings, flight, simulation, video, game, developed, nintendo, paradigm, simulation, published, nintendo, nintendo, three, launch, titles, nintendo, japan, well, europe, launch, titles, north, america, along, with, super, mario, sequel, pilotwings, super, n. Pilotwings 64 a is an flight simulation video game developed by Nintendo and Paradigm Simulation and published by Nintendo for the Nintendo 64 It was one of three launch titles for the Nintendo 64 in Japan as well as Europe and one of two launch titles in North America along with Super Mario 64 Pilotwings 64 is a sequel to Pilotwings for the Super Nintendo Entertainment System which was a North American launch game for its respective console in 1991 Also like that game Pilotwings 64 received production input from Nintendo producer and EAD General Manager Shigeru Miyamoto Pilotwings 64North American box artDeveloper s Nintendo EADNintendo R amp D3Paradigm SimulationPublisher s NintendoDirector s Makoto WadaProducer s Genyo TakedaShigeru MiyamotoDesigner s Makoto WadaArtist s Yoshiyuki KatoHiroaki TakenakaComposer s Dan HessSeriesPilotwingsPlatform s Nintendo 64ReleaseJP June 23 1996 2 NA September 29 1996 1 PAL March 1 1997 3 Genre s Flight simulationMode s Single playerPilotwings 64 puts the player in control of one of six pilots as they try to earn pilot licenses through various forms of aviation The events are flying an autogyro using a jet pack and hang gliding Several bonus tasks are offered such as skydiving and a human cannonball test The game also puts focus on allowing the player to freely explore its detailed 3D environments most notably a miniature representation of the United States The game received positive review scores and praise from gaming publications and news sources alike for its visual presentation and flying controls Similar to its SNES predecessor Pilotwings 64 serves to demonstrate the graphical capabilities of its gaming hardware Although the flight simulator did not enjoy the same commercial success as its fellow launch game Super Mario 64 Pilotwings 64 nonetheless went on to sell over one million copies worldwide The game received its first official re release on the Nintendo Switch Online Expansion Pack on October 13 2022 4 Contents 1 Gameplay 2 Development 3 Reception and legacy 4 Notes 5 References 6 External linksGameplay edit nbsp Piloting the hang glider the player navigates a series of descending rings along a river Pilotwings 64 is a flight simulator in which the player must complete a variety of missions involving different airborne vehicles and air sports Before each mission the player must choose one of six character pilots each with their own advantages and disadvantages based on factors such as weight 5 6 Tests before each event require the player to complete an objective in order to earn a license for the event Depending on the mission points are awarded or deducted based on time damage fuel usage accuracy softness of landing and similar criteria The player is awarded a bronze silver or gold license based on the number of points attained 5 7 More difficult tests become available as the player progresses There are three main events in Pilotwings 64 required to complete the game each of which has its own objectives and unique flight controls using the Nintendo 64 controller s single analog stick The first hang gliding usually requires the player to fly through a series of floating marker rings or snap a photograph of a particular piece of scenery before landing on a target area 5 7 The player s movement is affected by wind currents and altitude can be gained by flying through thermal columns The second event is the Rocket Belt a jet pack that allows the player to move and gain height as well as hover tilt and rotate in the air using the belt s equipped thrusters Goals entail flying through rings landing on floating platforms or popping large balloons before landing 5 7 The third event the gyrocopter challenges the player to take off and land on a runway after completing objectives like navigating a path of rings or destroying targets with missiles 5 7 Pilotwings 64 also features several bonus events that are unlocked if the player performs well in the main missions 5 The player can also earn medals in many of these events They include skydiving a human cannonball event and the Jumble Hopper which grants the player special spring loaded boots use in bouncing across the landscape to an end space 5 7 Lastly Pilotwings 64 features a Birdman mode that puts the character in a bird suit and gives players the opportunity to freely explore the game s detailed object dense environments set among its four distinct islands 5 One of the islands is based on the United States and has geographical replications of famous landmarks including the Statue of Liberty and Mount Rushmore with Mario s face replacing George Washington s and major cities such as Los Angeles Chicago and New York City 5 6 7 Representations of Nintendo characters and many other quirks can be found in the landscapes of the game Development editPilotwings 64 was co developed by the Texas based graphics company Paradigm Simulation and Nintendo s Entertainment Analysis amp Development EAD and Research and Development No 3 R amp D3 divisions Due to Paradigm s experience with Silicon Graphics workstations Nintendo contacted the American company in 1994 concerning it becoming one of the Nintendo 64 s Dream Team of first developers 7 8 9 Paradigm worked directly with a team at Silicon Graphics and spent nine months developing a technology base for Pilotwings 64 and Paradigm s other Nintendo 64 releases Development on Pilotwings 64 began in earnest during June 1995 with Nintendo working on the game design and Paradigm working on the technical production 8 10 Nintendo s Genyo Takeda and Makoto Wada acted as Paradigm s primary technical and design contacts individually 8 Wada the game s director was also involved in design aspects such as modeling and animation 11 Shigeru Miyamoto the producer of Pilotwings for the SNES reprised his role for Pilotwings 64 and oversaw the project from Japan Miyamoto s involvement was more removed than with the SNES game due to his simultaneous work on the platform game Super Mario 64 7 12 It s difficult to explain but the feeling of the flight simulation is very realistic You can glide down from the top of a mountain then turn around and look back up at the peak and say Hey I was just up there It s that real Shigeru Miyamoto June 1996 13 According to Miyamoto Pilotwings 64 was designed to allow gamers to experience free flight in realistic 3D environments on the Nintendo 64 13 Prior to the game s conception Paradigm had worked on military vehicle and flight simulators but not video games Dave Gatchel of Paradigm disclosed that with regard to creating the game they began with a physics based approach but deviated from this in order to gain a balance between accuracy and fun for players 7 He indicated that there was never an issue as to whether Pilotwings 64 should be more of an arcade game or a simulation as their goal was to always have a more arcade feel 8 The technical team studied the original Pilotwings extensively during development 7 14 Pilotwings on the SNES makes use of the power of the 16 bit console principally its Mode 7 capability 6 15 Similarly Pilotwings 64 prominently demonstrates the graphical features of its own console Gatchel suggested that just as design elements present in the game generated its production requirements these same elements were influenced by the Nintendo 64 s technology during development 10 The large islands within the game were created using Paradigm s own 3D development tool Vega UltraVision 16 Navigation of these environments is relatively smooth thanks to Pilotwings 64 taking advantage of several key Nintendo 64 hardware features 6 Conventional level of detail and mipmapping were used to reduce the computational load of distant landscape objects and terrains when they were rendered The processes respectively substitute simpler geometrical shapes for more complex ones and less detailed textures for more detailed ones lowering the polygon count and 3D rendering time for a given frame and thus putting less demand on the geometric engine 6 Pilotwings 64 also applies z buffering which keeps track of an object s depth and tells the graphics processor which portions of the object to render and which to hide This along with texture filtering and anti aliasing makes the object appear solid and smooth along its edges rather than pixelated 6 As Nintendo was in charge of its actual game design they dictated the aircraft and characters that would be present in the game 7 17 The six playable pilots in Pilotwings 64 are all named after various birds The character Lark is modeled after Nester a mascot for the North American Nintendo Power magazine 5 18 The female character Robin is called Hooter in the Japanese version 19 20 The soundtrack for Pilotwings 64 was composed by Dan Hess with Akito Nakatsuka as arranger According to Hess Nakatsuka did not participate in the making of the game s music despite his credit 21 The tracks were produced to complement each level such as a soothing jazz inspired musical piece played during the exploratory Birdman mode 22 A CD soundtrack was released by Pony Canyon in Japan on December 16 1996 23 Pilotwings 64 was one of thirteen Nintendo 64 games shown at Shoshinkai show in Tokyo in November 1995 when the console was first demonstrated to the public as the Ultra 64 12 24 The game was later displayed at the Electronic Entertainment Expo E3 in Los Angeles during May 1996 25 Reception and legacy editReceptionAggregate scoreAggregatorScoreMetacritic80 100 13 reviews 41 Review scoresPublicationScoreComputer and Video Games9 10 26 Edge9 10 27 Electronic Gaming Monthly8 4 10 28 Famitsu29 40 29 Game Informer9 25 10 31 GameFan95 100 30 GameRevolutionD 32 GameSpot8 9 10 33 Hyper93 34 IGN8 2 10 35 N64 Magazine89 36 Next Generation nbsp nbsp nbsp nbsp nbsp 40 Nintendo Power3 825 5 37 Total 97 100 38 Maximum nbsp nbsp nbsp nbsp nbsp 39 Pilotwings 64 was released in Japan on June 23 1996 as one of three Nintendo 64 launch titles the other two being Super Mario 64 and Saikyō Habu Shōgi 2 42 Pilotwings 64 managed to sell about one unit with about every tenth Nintendo 64 console with regional sales totaling 136 986 copies by the end of the year 43 44 The game was one of two original releases for the system during its September 26 1996 debut in North America which was a few days earlier than the date set by Nintendo 1 While Super Mario 64 initially sold at a one to one ratio with each console in the United States Pilotwings 64 sold an average of one copy with every fourth console 45 46 47 Despite selling out some store locations for Electronics Boutique and KB Toys reported little or no units of the flight simulator being shipped to retailers 47 About 90 000 copies of Pilotwings 64 were sold in its first few days on sale in the country putting the game at number four on the NPD Group sales charts for that September 48 49 It went on to become the sixth best selling Nintendo 64 game of 1996 in the United States 50 Pilotwings 64 saw a release in European nations on March 1 1997 when it was one of three launch games along with Super Mario 64 and Star Wars Shadows of the Empire 3 51 In the United Kingdom it was listed by Esquire magazine as the cheapest game in Nintendo s frighteningly priced opening range of titles 52 It was confirmed in early 1998 that the game had sold over one million units worldwide 53 54 Pilotwings 64 was well received by most reviewers The game s combination of 3D graphics realistic settings and flight simulation were applauded by many news sources and major gaming publications 39 40 55 56 57 58 59 In his release review of the Nintendo 64 The Seattle Times contributor Steven L Kent found that the flight mechanics and vast areas featured in Pilotwings 64 make it one of the most impressive games ever made 60 Glenn Rubenstein of the website GameSpot summarized The graphics sound control and all around excitement add up to make Pilotwings 64 one hell of a great ride 33 Staff reviewers of Electronic Gaming Monthly GamePro and IGN all voiced positive comments on the game s polygon rendering and frame rates as well as its sense of control and flying 28 61 35 Alex Constantides of Computer and Video Games enjoyed the game s large environments exclaiming You ll not believe just how huge the islands really are and because certain elements are hidden at first it ll take you months to see everything 26 IGN s Levi Buchanan described this low pressure challenge without competition aspect of the game as a design philosophy adopted by later Nintendo titles such as Nintendogs 62 Rich Leadbetter of Maximum said that not everyone is appealed by its gameplay s sedate nature but agreed that PilotWings 64 involved high skill dexterity and control and that it is a game that you must own and whilst not quite in the same league of must have itude as Super Mario 64 it remains an astounding achievement and another triumph for Nintendo 39 A Next Generation critic remarked that once beyond the introductory missions the game becomes satisfyingly challenging and succeeds as both a flight simulation and an example of Nintendo s surrealistic gameplay It s a weird mix of total realism and self conscious videogame elements and the two don t grate 40 Pilotwings 64 has been criticized for lacking innovative gameplay The New York Times writer Ashley Dunn characterized the game s E3 demonstration as brain dead in its gameplay and suggested that even young children would rather fly a dragon on the Sony PlayStation 25 Game Revolution issued Pilotwings 64 a particularly harsh review score declaring the game to be nothing more than a graphical showcase for those with nothing better to do 32 The sound effects present in the game were impressive to several reviewers but the soundtrack has been negatively compared to lounge music and porn groove although the Birdman track was highly rated 61 32 35 Electronic Gaming Monthly awarded Pilotwings 64 Flying Game of the Year explaining that it shows the potential of the fun factor of flying and allows for more than one path from point A to point B and says that fun variety and easy paced action gave PW64 this award 63 Pilotwings 64 was ranked number 38 in Nintendo Power s 100 Best Nintendo Games of All Time in its landmark 100th issue in September 1997 64 In February 2006 it was rated the 117th best game made on a Nintendo system in the magazine s Top 200 Games list for its 200th issue 65 In July 2007 the United Kingdom video game magazine Edge included Pilotwings 64 at number 69 on its own Top 100 Games list 66 The UK s Official Nintendo Magazine listed it at number 40 on its 100 Best Nintendo Games in February 2009 67 Paradigm announced at E3 1997 that they were producing a Nintendo 64 sequel to Pilotwings 64 68 However even though Nintendo expressed interest in Paradigm s early presentations the game was cancelled because Nintendo did not have the resources to aid in its development at that time 53 There were rumors of a sequel on the GameCube and later the Wii development courtesy of Factor 5 but no game was ever shown 69 70 After their briefing time at E3 2010 Nintendo announced a sequel titled Pilotwings Resort for the Nintendo 3DS which was released as a launch title for the handheld console 71 Notes edit Japanese パイロットウイングス64 Hepburn Pairottouingusu RokujuyonReferences edit a b IGN staff September 26 1996 Nintendo 64 Breaks Loose IGN Retrieved 2010 01 24 a b Nintendo 64 in Japanese Nintendo Retrieved 2010 01 24 a b IGN staff February 28 1997 N64 Launches in Europe Saturday IGN Retrieved 2010 01 24 Phillips Tom September 13 2022 N64 classic Goldeneye 007 headed to Nintendo Switch Online and Xbox Game Pass Eurogamer Retrieved September 13 2022 a b c d e f g h i j Now Playing Nintendo Power No 88 Nintendo of America September 1996 pp 24 31 a b c d e f NG Alphas Pilotwings 64 Next Generation Magazine Vol 2 no 20 Imagine Publishing August 1996 pp 69 72 a b c d e f g h i j k Special Features Pilotwings 64 Electronic Gaming Monthly No 86 Ziff Davis September 1996 pp 63 65 a b c d Carless Simon July 26 2006 Q amp A Paradigm Entertainment On Stuntman Pilot Wings Gamasutra Retrieved 2009 11 21 Press Start Nintendo And Paradigm Team Up To Make Ultra 64 Flight Simulator Electronic Gaming Monthly No 66 Ziff Davis January 1995 p 60 a b Brightman Benjamin August 30 2006 Interview Paradigm s Dave Gatchel GameDaily Retrieved 2010 02 06 Wii Music A First Time for Everyone Nintendo Archived from the original on February 21 2009 Retrieved 2010 04 04 a b Out of the Shadows Nintendo 64 Debuts in Japan Nintendo Power No 80 Nintendo of America January 1996 pp 25 28 a b The Fun Machine Nintendo Power No 85 Nintendo of America June 1996 pp 14 30 Paradigm Simulation Next Generation No 16 Imagine Media April 1996 pp 78 79 Parish Jeremy November 14 2006 Out to Launch Wii What Lessons Can Nintendo Learn From its Past System Launches 1UP com Archived from the original on August 19 2012 Retrieved 2010 01 23 Paradigm Simulation Inc The Flight Crew Nintendo Power No 86 Nintendo of America July 1996 p 33 Nintendo s Ultramen Edge No 29 Future Publishing February 1996 p 64 Player s Pulse Nintendo Power No 100 Nintendo of America September 1997 p 10 NP s very own comic strip character Nester entertained readers since our very first issue After December 1993 he went AWOL however he s been spotted masquerading as Lark in PilotWings 64 パイロット紹介 Pilot Introduction in Japanese Nintendo Retrieved 2010 01 31 Davies Paul March 1997 Pilotwings 64 Computer and Video Games Future Publishing 184 59 Watts Martin August 25 2013 Interview Dan Hess on Composing the Pilotwings 64 Soundtrack NintendoLife Archived from the original on April 21 2022 Retrieved April 22 2022 I never met Akito Nakatsuka who has been listed in the credits of the game for music arrangement I can assure you that I wrote arranged produced and installed integrated each of the tracks in the game myself Pilotwings 64 Takes Flight on Nintendo 64 Press release Nintendo September 29 1996 Archived from the original on December 22 1996 Retrieved 2010 01 24 パイロットウィングス64 オリジナル サウンドトラック Pilotwings 64 Original Soundtrack in Japanese Retrieved 2010 01 25 Taking Flight Simulations to the Next Level with Paradigm s Pilotwings Maximum The Video Game Magazine No 3 Emap International Limited January 1996 p 106 a b Dunn Ashley May 22 1996 The E3 Extravaganza Din Chaos and Evolution The New York Times Retrieved 2010 01 26 a b Constantides Alex August 15 2001 Nintendo Review Pilotwings 64 Review Computer and Video Games Archived from the original on May 26 2008 Retrieved 2009 11 29 Stuart Keith July 1996 Pilotwings 64 review Edge No 34 Future Publishing a b Reviews Pilotwings 64 Electronic Gaming Monthly No 86 Ziff Davis September 1996 p 25 Retrospective Review Pilotwings 64 Weekly Famitsu in Japanese No 773 Enterbrain October 10 2003 Reviews Pilotwings 64 GameFan Metropolis Media 4 9 September 1996 Review PilotWings 64 Game Informer No 40 Sunrise Publications August 1996 Archived from the original on 1999 09 08 Retrieved 2009 11 29 a b c Pilot Wings 64 review for the N64 Game Revolution June 6 2004 Retrieved 2009 11 29 a b Rubenstein Glenn December 1 1996 Pilotwings 64 Review GameSpot Retrieved 2009 11 29 Hyper ctive 2 0 Reviews Pilotwings 64 Hyper Archived from the original on 1997 07 21 Retrieved 2010 04 04 a b c Perry Doug September 25 1996 Pilotwings 64 Review IGN Retrieved 2009 11 29 Weaver Tim April 1997 Pilotwings 64 N64 Magazine No 1 Future Publishing pp 52 57 Now Playing Nintendo Power No 88 Nintendo of America September 1996 pp 95 97 Pilotwings 64 Total No 58 October 1996 pp 40 49 Retrieved June 28 2021 a b c Leadbetter Rich June 1996 Maximum Reviews Pilotwings 64 Maximum The Video Game Magazine No 7 Emap International Limited pp 118 9 a b c Flying High Next Generation Magazine Vol 2 no 21 Imagine Publishing September 1996 p 146 Pilotwings 64 Metacritic Review Score Metacritic Buchanan Levi September 29 2008 Nintendo 64 Week Day One IGN Archived from the original on February 23 2013 Retrieved September 17 2021 DeMaria Rusel Wilson Johnny Lee 2003 High Score The Illustrated History of Electronic Games McGraw Hill Osborne p 382 ISBN 0 07 222428 2 1996年テレビゲームソフト売り上げTOP100 1996 Video Game Software Sales Top 100 in Japanese Geimin net Retrieved 2010 01 20 Horwitz Jer amp Miller Skyler October 31 2000 The History of Nintendo A New Reality 1996 Present GameSpot Retrieved 2010 02 13 Nintendo 64 Sold Out Company Pushes for More Product Frenzied Consumers Demand to Buy Before Product Officially Launches Business Wire October 2 1996 Retrieved 2010 02 13 a b IGN staff September 26 1996 N64 and Mario Sell One to One IGN Retrieved 2009 11 29 Wolinsky Howard October 7 1996 Nintendo hits a winner Chicago Sun Times Sun Times Media Group p 43 Archived from the original on November 3 2012 Retrieved 2010 01 26 IGN staff November 1 1996 N64 Tops September Sales IGN Retrieved 2010 01 24 Top Selling Nintendo 64 Titles 1996 USA Screen Digest Screen Digest Limited 130 1997 IGN staff March 3 1997 U K Launch Leaves Many Empty handed IGN Retrieved 2010 01 24 Campbell Stuart June 1997 Short List 10 Esquire Nat Mags a b IGN staff February 4 1998 Paradigm s Side of the Story IGN Retrieved 2009 11 21 Take Two Interactive Software Inc Announces Exclusive Partnership With Gathering of Developers Ltd for Edge of Reality Inc s 4 X 4 Mud Monsters for the Nintendo 64 Business Wire May 5 1998 Retrieved 2010 02 11 Curtiss Aaron October 3 1996 Valley Weekend Mario is Back to Help Launch New Nintendo The little guy is still pursuing the elusive Princess Toadstool but in a 64 bit format that allows better moves Los Angeles Times p 18 Retrieved 2010 01 26 Day Vox October 24 1996 Flying Colors Nintendo 64 s Flight Sim is a True Top Gun St Louis Post Dispatch Lee Enterprises p 40 Retrieved 2010 01 26 Burrill William December 5 1996 Nintendo s N64 lineup takes shape A pair of new games are superb but not quite up to Super Mario s super standards Toronto Star Torstar p G 3 Retrieved 2010 01 26 Can New N64 Outsell the Competition The Charlotte Observer The McClatchy Company October 13 1996 p 1E Retrieved 2010 01 26 Gwinn Eric September 27 1996 Game Reviews Reveal Stunning Graphics Chicago Tribune Tribune Company p 71 Retrieved 2010 01 26 Kent Steven L June 20 1996 Game Gear Nintendo 64 Console Another Super Mario Add Zip To Video Fun The Seattle Times The Seattle Times Company Retrieved 2010 02 02 a b Air Hendrix October 1996 Pro Review Pilotwings 64 GamePro No 97 IDG Communications p 76 Buchanan Levi October 1 2008 Nintendo 64 Week Day Three IGN Retrieved 2010 02 17 The Best of 96 Electronic Gaming Monthly No 92 Ziff Davis March 1997 p 88 Nintendo Power s 100 Best Nintendo Games of All Time Nintendo Power No 100 Nintendo of America September 1997 p 97 NP Top 200 Nintendo Power No 200 Nintendo of America February 2006 pp 58 66 Schofield Jack July 4 2007 Edge s Top 100 games almost certainly not yours The Guardian Retrieved 2010 01 23 East Tom February 24 2009 100 Best Nintendo Games Part Four Official Nintendo Magazine Future Publishing Archived from the original on August 31 2009 Retrieved 2009 11 29 IGN staff June 18 1997 E3 PilotWings 2 Confirmed IGN Retrieved 2009 11 29 Giancarlo Varanini April 30 2003 Pilotwings comes to the GameCube GameSpot Retrieved 2010 05 15 AnGeL December 30 2008 PilotWings on Wii LiveWii Retrieved 2010 05 15 permanent dead link Thomas Lucas M June 15 2010 E3 2010 Pilotwings Resort Announced IGN Retrieved 2010 06 16 External links edit nbsp Video games portal nbsp 1990s portalPilotwings 64 at Nintendo in Japanese Retrieved from https en wikipedia org w index php title Pilotwings 64 amp oldid 1209850214, wikipedia, wiki, book, books, library,

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