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Panzer Dragoon

Panzer Dragoon[a] is a series of video games developed by Sega. The first three games—Panzer Dragoon (1995), Panzer Dragoon II Zwei (1996), and Panzer Dragoon Saga (1998)—were produced by Sega's Team Andromeda for the Sega Saturn. The fourth, Panzer Dragoon Orta (2002), was developed by Sega's Smilebit team for the Xbox. Spin-offs include Panzer Dragoon Mini (1996) for the handheld Game Gear in Japan. A remake of Panzer Dragoon was released in 2020.

Panzer Dragoon
Genre(s)Rail shooter, role-playing
Developer(s)Sega
(Team Andromeda, Smilebit)
Publisher(s)Sega
Creator(s)Yukio Futatsugi
Platform(s)
First releasePanzer Dragoon
10 March 1995
Latest releasePanzer Dragoon: Remake
26 March 2020

The Panzer Dragoon games are rail shooters, except for the role-playing game Saga. Each game follows a protagonist who rides an armored flying dragon, fighting human and monstrous enemies in a post-apocalyptic world. The Panzer Dragoon games have received consistently positive reviews emphasizing their art design, visuals, sound design, and atmospheric settings. Saga is one of the most acclaimed Saturn games and is often listed among the greatest video games.

Story edit

The Panzer Dragoon series takes place in a post-apocalyptic world in which humans have begun to recover technologies from the Ancient Age, a world-spanning, hyper-advanced civilization destroyed thousands of years before the events of the games. The Ancients used genetic engineering to create living weapons, which were unleashed in a cataclysmic war that nearly destroyed humanity. The mutated descendants of these creatures have merged into wild ecosystems, where they pose a continual threat to human civilization and serve as enemies encountered in the games.[1][2]: 4–5, 27–28 

Various human factions use recovered Ancient Age technologies, such as ubiquitous floating military airships, to defend against the wild mutants and to wage war against each other. Over the course of the series, a succession of characters ride mysterious armored flying dragons of extraordinary power, fighting to prevent humanity from reactivating the most destructive Ancient Age weapons and, ultimately, to destroy the remaining weapons and facilities of the Ancient Age so that humanity can be freed from the threat they pose.[2]: 4–5 

Games edit

Release timeline
Main entries in bold
1995Panzer Dragoon
1996Panzer Dragoon II Zwei
Panzer Dragoon Mini
1997
1998Panzer Dragoon Saga
1999–2001
2002Panzer Dragoon Orta
2003–2019
2020Panzer Dragoon: Remake

Main series edit

Panzer Dragoon (1995) edit

The first Panzer Dragoon was released on the Sega Saturn in 1995. It was developed by Team Andromeda, a Sega development group assembled for this project.[3] The protagonist is Keil Fluge, a hunter who stumbles into a battle between two flying dragons, one blue and one black. The rider of the blue dragon is mortally wounded in the fight and entrusts Keil with his dragon and his mission to stop the Dark Dragon from reactivating an Ancient Age ruin of tremendous destructive power.

 
The dragon and its rider fly through the first level of Panzer Dragoon. The yellow aiming reticle appears in the center, the player's life bar in the lower left, and the radar in the top right corner.

This game established the core features of the Panzer Dragoon series: 3D rail shooter gameplay, divided into levels with ending bosses,[4] controlled through an on-screen targeting reticle, with a choice of two main attacks (a rapid-fire attack and a lock-on homing attack), and a camera that can be rotated by 90-degree increments to face enemies attacking from all directions.[5]

Panzer Dragoon II Zwei (1996) edit

Panzer Dragoon II Zwei was released for the Sega Saturn in 1996. Developed by Team Andromeda as a prequel to Panzer Dragoon,[3] it follows Jean-Jacques Lundi, a villager who defies taboo to raise a mutant pack animal with wings and a green bioluminescent throat, naming him Lagi. After Lundi's village is destroyed by a flying warship from the Ancient Age, he pursues it with Lagi, who grows into an armored flying dragon. Together they destroy the airship and defeat its guardian dragon.

Zwei introduced the "berserk" attack, an intermittently available attack that hits all enemies on screen and gives temporary invulnerability, along with branching paths through many levels, and the progressive growth and metamorphosis of the dragon over the course of the game.[6] It also added an extras menu called "Pandora's Box" that would return in later entries.[4]

Panzer Dragoon Saga (1998) edit

Panzer Dragoon Saga (titled Azel: Panzer Dragoon RPG in Japan) is a role-playing game (RPG) developed by Team Andromeda and released for Saturn in 1998.[3] The player controls Edge, a mercenary who encounters a mysterious girl named Azel in an Ancient Age excavation. After being attacked by a rogue military force, he is rescued by an armored flying dragon. Though at first motivated by revenge, Edge becomes embroiled in a conflict over control of Ancient Age weapons, and he ultimately invades and destroys the AI network controlling the various Ancient facilities around the world.

Saga is the only Panzer Dragoon game that is not a rail shooter, combining traditional role-playing elements such as items and random encounters with the setting and motifs of previous games. The combat system mixes real-time and turn-based elements,[7] with the player circling enemies on the dragon to expose weak spots and escape dangerous positions.[8] Saga also introduced the ability to morph the dragon between different forms emphasizing offense, defense, mobility, and other attributes.[9]

Panzer Dragoon Orta (2002) edit

Panzer Dragoon Orta was released for Xbox in late 2002 in Japan and in early 2003 in America and Europe.[10][11] It was developed by Smilebit, which was founded by former members of Team Andromeda.[12] The story follows Orta, a teenage girl held captive until she is rescued by an armored flying dragon during an attack on her town. She is pursued by multiple factions that want to use her connection with the Ancient Age to build weapons. Ultimately, she destroys an army of dragon-like creatures and the Ancient Age facility being used to produce them, along with an Ancient android who hopes to wipe out humanity.

A return to the rail shooter genre, Orta introduced several features inspired by mechanics from Saga, such as maneuvering around enemies and shifting the dragon between different forms during combat.[13][14] The game featured large amounts of unlockable content, including a story encyclopedia, side missions, video cutscenes from previous games, and the entire playable game Panzer Dragoon.[15][16]

Spin-offs and remakes edit

Panzer Dragoon Mini (1996) edit

Panzer Dragoon Mini is a spin-off 2D rail shooter released exclusively in Japan for the Game Gear handheld in 1996. It has three selectable dragons inspired by the blue dragon from Panzer Dragoon, which are rendered with a super deformed appearance and no rider. Most of the levels, enemies and music are modeled after those of Panzer Dragoon and Zwei. Due to the technical limitations of the Game Gear, the camera cannot be controlled and instead rotates automatically.[17] Mini was developed by a third party, with no involvement from Team Andromeda.[18]

Panzer Dragoon: Remake (2020) edit

A remake of Panzer Dragoon was developed by MegaPixel Studio and published by Forever Entertainment in March 2020 for Nintendo Switch.[19] It was released on Stadia on 1 June,[20] with Windows, PlayStation 4, Xbox One, and Amazon Luna versions later in 2020. The remake features updated graphics and an optional new control system that allows players to aim independently of movement with a second control stick.[19]

Development edit

 
Series creator Yukio Futatsugi

In the early 1990s, the Japanese video game company Sega asked its developers for shooting game ideas to add variety to its forthcoming Sega Saturn console.[3] Yukio Futatsugi proposed the concept for Panzer Dragoon and was made the head of Team Andromeda,[21] a development team that Sega assembled for the project in early 1994.[22] Development lasted almost a year, with a staff of fifteen.[7] With influences including Space Harrier, Starblade, Star Fox, and RayForce, the project became a 3D rail shooter.[23] The original concept was titled Armored Dragon (kiko-ryu in Japanese), but Futatsugi, feeling that this was too bland, changed to the pseudo-German translation Panzer Dragoon.[24]

The post-apocalyptic fantasy world, featuring ruins and relics of a fallen civilization, was particularly influenced by one of Futatsugi's childhood readings, The Long Afternoon of Earth.[22] The art design, which mixes natural and technological elements, was mainly the work of Manabu Kusunoki, who took inspiration from various sources, including anime and manga.[7] Critics have noted similarities with the works of the French artist Mœbius,[25][26][27] of whom Kusunoki was a fan, as well as with Hayao Miyazaki's Nausicaa of the Valley of the Wind and David Lynch's film Dune.[4] Futatsugi created a fictional language from a mixture of Ancient Greek, Latin and Russian,[4] apparently inspired by the film The Wings of Honneamise.[23]

Panzer Dragoon was released in early 1995 to moderately successful sales.[28] Sega developed two sequels: while Panzer Dragoon II Zwei would expand on the original's rail shooter gameplay, Panzer Dragon Saga would be an RPG to compete with Final Fantasy VII and other PlayStation offerings.[3][29] Development of Zwei began in mid-1995, months after Panzer Dragoon's release.[30] Team Andromeda split into two teams to work on both projects,[31][29] but due to the work overload this created, Saga was largely put on hold until Zwei was completed.[29] Production took less than a year, since the first game's engine was reused,[32] with a team of between fifteen and twenty people.[33][34] Tomohiro Kondo, a senior member of Team Andromeda, was the producer and director.[35][36] Futatsugi originally oversaw both projects' narratives, but, as his attention shifted onto Saga, Zwei's story became the responsibility of Katsuhiko Yamada.[37] Zwei was released in early 1996.[38]

Saga used the same engine and tools, but with a team twice the size.[7] Akihiko Mukaiyama was brought in to design a combat system that would combine elements of RPG and shooter gameplay.[3] After the combat was finalized, development progressed more quickly, and some staff were moved to help complete Zwei.[7] Kusunoki, who had been the main character and art designer for the previous games, was made the art director, and Katsumi Yokota created the character and cover art.[3] Saga featured full Japanese voice acting, subtitled rather than dubbed in the English-language release.[39] The localizers were given incomplete translations and little supervision, so they inserted their own interpretations and invented names for monsters.[40] By the time Saga was released in early 1998, Sega had shifted its focus to its next console, the Dreamcast. Saga had a limited release outside Japan, and sales worldwide were poor;[40] it has never been re-released and is now a rare collector's item. After the release, Sega disbanded Team Andromeda; Futatsugi left Sega and joined Konami,[21] while other staff moved to new Sega teams, including Smilebit, which would develop the next Panzer Dragoon game.[7]

A new Panzer Dragoon was pitched for the Dreamcast, but the console did not meet the technical requirements.[41] There was also a feeling among staff that the original trilogy had reached its logical conclusion.[42] Following the commercial failure of the Dreamcast, Sega left the console market and began developing and publishing games for other platforms. Discussion about a possible Panzer Dragoon for Microsoft's Xbox began in 2000.[43] Takayuki Kawagoe was made producer and decided that Panzer Dragoon Orta would be another rail shooter.[44] Mukaiyama, Saga's combat designer, directed Orta,[3] and development began in early 2001 at Smilebit, lasting eighteen months.[12] Takashi Iwade, a visual effects artist on earlier Panzer Dragoon games, became the art director,[45] and Takashi Atsu was the lead programmer.[43] Orta incorporated elements from Saga into the series' traditional rail shooter gameplay,[46] with a story co-written by Shigeru Kurihara and Kenichiro Ishii.[47] It was released in late 2002 in Japan and early 2003 in the West.[48][49]

Music edit

The soundtrack for the first Panzer Dragoon was developed after the rest of the game was largely complete, so that the music could reflect each level's art style and events.[22] The game's "on rails" progression system meant that the composer could write pieces timed to specifically match the player's position in each level. The soundtrack was outsourced to Yoshitaka Azuma,[28] who scored the game with a mixture of orchestral and synthesizer tracks.[31]

Music composition for Zwei was led by Yayoi Wachi.[50] Additional tracks were composed by Tomonori Sawada,[51] Junko Shiratsu,[52] and Teruhiko Nakagawa.[53] In contrast to the purely orchestral and electronic score of the first game, Zwei added ethnic or tribal elements.[31] Rather than using prerecorded music, the soundtrack for Zwei is mostly generated via pulse-code modulation by the Saturn's hardware, a technique used again on Saga.[54]

Saga's soundtrack was composed by Saori Kobayashi and Mariko Nanba, with vocals by Eri Itō and arrangement by Hayato Matsuo. It includes South American, African, Celtic, classical and new age influences.[55] The Verge described it as blend of traditional European and Middle Eastern folk styles with science fiction-like synthesizer sounds.[56] Kobayashi credited Zwei and Wachi with establishing the series' distinctive sound and shaping her future compositions for the series.[50] The orchestrated ending theme, featuring lyrics in the games' fictional language,[55] was intended to avoid any sense of closure, leaving the story "open-ended".[3]

Kobayashi returned for principal composition of the soundtrack of Orta,[50] with additional tracks by Yutaka Minobe.[57] The orchestrated, lyrical ending theme was again arranged by Matsuo and sung by Itō.[58] The music continued in the ethnic-influenced style established on the soundtracks for Zwei and Saga, but the Xbox hardware allowed for richer and more varied sounds than the Saturn.[50]

Other media edit

Production I.G released a direct-to-video anime short film adaptation of the first game in 1996. The story is altered to include a female character whom Keil ('Kyle' in the film) tries to save after she is kidnapped by the Black Dragon. An English dub was released by ADV Films in 1998. The film was panned for its poor animation, awkward script, and cliché story.[59]

The Sega kart racing game Sonic & All-Stars Racing Transformed features a racetrack based on Panzer Dragoon.[60] The Archie Comics Worlds Unite crossover between the Sonic the Hedgehog and the Mega Man comic lines features Panzer Dragoon characters and concepts.[61]

Reception edit

Aggregate review scores
As of 7 June 2023.
Game Aggregate scores
Panzer Dragoon 91%[62]
Panzer Dragoon II Zwei 88%[63]
Panzer Dragoon Mini 14/40[64]
Panzer Dragoon Saga 92%[65]
Panzer Dragoon Orta 90/100[66]
Panzer Dragoon: Remake 63/100[67]

The original Panzer Dragoon received overwhelmingly positive reviews, both in 1995 and in retrospective coverage, with consistent praise for its art design, visual effects, music, atmospheric setting, and cinematic cutscenes, though critics were divided by the relatively simple gameplay and the difficulty level.[68][69][70] A reviewer for Next Generation wrote that the game combined "incredible story animation with brilliant, 3D flight graphics",[71] and an Entertainment Weekly reviewer called it a "lyrical and exhilarating epic" that could pave the way for a "transformation" of the videogame industry.[72] Electronic Gaming Monthly named it the "Best Saturn Game of 1995"[73] and placed it 140th in "The Greatest 200 Videogames of their time" in 2006.[74]

Zwei was acclaimed, with praise focusing on the cutting-edge graphics, gameplay refinements relative to the first game, and the continued strength of the art design, music, and atmosphere, though the low difficulty again received criticism.[75][76][77] A Next Generation reviewer praised the game's art direction and plot, saying Zwei's "visual sophistication and compelling storylines" compensated for its "less than revolutionary gameplay".[78] It was a runner-up for Electronic Gaming Monthly's Shooter Game of the Year (behind Alien Trilogy) and Best Graphics of the Year (behind Super Mario 64),[79] and the following year they ranked it number 90 on their "100 Best Games of All Time".[80]

Panzer Dragoon Mini was poorly received, with praise for its art style and boss designs but criticism of its pacing and lack of a plot.[17][64][81][82] The simplistic controls and very short duration divided critics, some of whom thought the game adequate for a handheld game console, and some of whom were disappointed by the contrast with the Saturn games.[83][84] 1Up.com called Mini "a dumbed-down, cartoony shooter for kids that bears little resemblance to the epic adventures on Saturn."[85]

Saga is often listed among the greatest video games ever made, earning acclaim for its story, graphics, and combat, along with criticism for its low difficulty and short play time.[86][39][87] Reviewers praised the story's restraint and lack of cliché,[88] as well as the complexity of the characters; even the dragon has been called an "intimate computer companion", drawing comparisons to the later games of Fumito Ueda (Ico, Shadow of the Colossus, and The Last Guardian).[40] Game Informer called the game "one of the year's best, and generally considered the Saturn's finest title".[86] Saga was named one of the best games of all time by Computer and Video Games in 2000, Electronic Gaming Monthly in 2001 and 2006, IGN readers in 2005,[89] IGN in 2007,[90] and G4 in 2012.[91]

Orta was critically acclaimed, receiving praise for its visual design, unlockable content, and faithfulness to the series, while reviewers criticized the short play time and dated, on-rails structure. Opinions of the controls and the increased difficulty were mixed.[92][93][94] Eurogamer called Orta "refined, well designed and intelligent", marking "a real progression in the genre",[95] and GamePro said that its complex and beautiful level design almost overwhelmed the senses.[96] Orta has been consistently listed as one of the best games for the original Xbox, by publications including GamesRadar, Digital Trends, and IGN, the latter describing it as the "pinnacle of rail shooters".[97][98][99]

Panzer Dragoon: Remake received lukewarm reviews upon release. Critics consistently praised the remake's faithfulness to the original's gameplay and the retention of the original soundtrack, but they were divided by the updated visuals and disappointed by the short play time.[19][100][101] Nintendo Life found both the Saturn-era control scheme and an alternative added by the remake to be awkward,[19] and Eurogamer called the new environment art "just as often muddy as it is marvelous".[100] IGN found that the arcade-like structure of the game offered little replay value to a modern player.[101]

Legacy edit

Former Panzer Dragoon development staff went on to work on multiple claimed spiritual successors to the series, such as Rez (2001) and Crimson Dragon (2013).[4][102] In retrospect, the course of the Panzer Dragoon series has been repeatedly associated with the history of the Saturn console: the first game was a launch title for the Saturn, and the release of Saga coincided with the end of Sega's support for the console.[9] Both the series and the console were well received but saw disappointing sales relative to their rivals.[102] The Panzer Dragoon series has been described as "short-lived and beloved".[4] Though it is rarely named as an influence by developers, it pioneered design elements later popularized in more successful games.[40]

Notes edit

  1. ^ Pantsā Doragūn (Japanese: パンツァードラグーン)

References edit

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External links edit

panzer, dragoon, this, article, about, video, game, series, first, game, series, video, game, series, video, games, developed, sega, first, three, games, 1995, zwei, 1996, saga, 1998, were, produced, sega, team, andromeda, sega, saturn, fourth, orta, 2002, dev. This article is about the video game series For the first game in the series see Panzer Dragoon video game Panzer Dragoon a is a series of video games developed by Sega The first three games Panzer Dragoon 1995 Panzer Dragoon II Zwei 1996 and Panzer Dragoon Saga 1998 were produced by Sega s Team Andromeda for the Sega Saturn The fourth Panzer Dragoon Orta 2002 was developed by Sega s Smilebit team for the Xbox Spin offs include Panzer Dragoon Mini 1996 for the handheld Game Gear in Japan A remake of Panzer Dragoon was released in 2020 Panzer DragoonGenre s Rail shooter role playingDeveloper s Sega Team Andromeda Smilebit Publisher s SegaCreator s Yukio FutatsugiPlatform s Sega SaturnGame GearXboxPorts amp remakesWindowsPlayStation 2PlayStation 4Nintendo SwitchXbox OneStadiaFirst releasePanzer Dragoon10 March 1995Latest releasePanzer Dragoon Remake26 March 2020The Panzer Dragoon games are rail shooters except for the role playing game Saga Each game follows a protagonist who rides an armored flying dragon fighting human and monstrous enemies in a post apocalyptic world The Panzer Dragoon games have received consistently positive reviews emphasizing their art design visuals sound design and atmospheric settings Saga is one of the most acclaimed Saturn games and is often listed among the greatest video games Contents 1 Story 2 Games 2 1 Main series 2 1 1 Panzer Dragoon 1995 2 1 2 Panzer Dragoon II Zwei 1996 2 1 3 Panzer Dragoon Saga 1998 2 1 4 Panzer Dragoon Orta 2002 2 2 Spin offs and remakes 2 2 1 Panzer Dragoon Mini 1996 2 2 2 Panzer Dragoon Remake 2020 3 Development 4 Music 5 Other media 6 Reception 6 1 Legacy 7 Notes 8 References 9 External linksStory editThe Panzer Dragoon series takes place in a post apocalyptic world in which humans have begun to recover technologies from the Ancient Age a world spanning hyper advanced civilization destroyed thousands of years before the events of the games The Ancients used genetic engineering to create living weapons which were unleashed in a cataclysmic war that nearly destroyed humanity The mutated descendants of these creatures have merged into wild ecosystems where they pose a continual threat to human civilization and serve as enemies encountered in the games 1 2 4 5 27 28 Various human factions use recovered Ancient Age technologies such as ubiquitous floating military airships to defend against the wild mutants and to wage war against each other Over the course of the series a succession of characters ride mysterious armored flying dragons of extraordinary power fighting to prevent humanity from reactivating the most destructive Ancient Age weapons and ultimately to destroy the remaining weapons and facilities of the Ancient Age so that humanity can be freed from the threat they pose 2 4 5 Games editRelease timelineMain entries in bold1995Panzer Dragoon1996Panzer Dragoon II ZweiPanzer Dragoon Mini19971998Panzer Dragoon Saga1999 20012002Panzer Dragoon Orta2003 20192020Panzer Dragoon RemakeMain series edit Panzer Dragoon 1995 edit Main article Panzer Dragoon video game The first Panzer Dragoon was released on the Sega Saturn in 1995 It was developed by Team Andromeda a Sega development group assembled for this project 3 The protagonist is Keil Fluge a hunter who stumbles into a battle between two flying dragons one blue and one black The rider of the blue dragon is mortally wounded in the fight and entrusts Keil with his dragon and his mission to stop the Dark Dragon from reactivating an Ancient Age ruin of tremendous destructive power nbsp The dragon and its rider fly through the first level of Panzer Dragoon The yellow aiming reticle appears in the center the player s life bar in the lower left and the radar in the top right corner This game established the core features of the Panzer Dragoon series 3D rail shooter gameplay divided into levels with ending bosses 4 controlled through an on screen targeting reticle with a choice of two main attacks a rapid fire attack and a lock on homing attack and a camera that can be rotated by 90 degree increments to face enemies attacking from all directions 5 Panzer Dragoon II Zwei 1996 edit Main article Panzer Dragoon II Zwei Panzer Dragoon II Zwei was released for the Sega Saturn in 1996 Developed by Team Andromeda as a prequel to Panzer Dragoon 3 it follows Jean Jacques Lundi a villager who defies taboo to raise a mutant pack animal with wings and a green bioluminescent throat naming him Lagi After Lundi s village is destroyed by a flying warship from the Ancient Age he pursues it with Lagi who grows into an armored flying dragon Together they destroy the airship and defeat its guardian dragon Zwei introduced the berserk attack an intermittently available attack that hits all enemies on screen and gives temporary invulnerability along with branching paths through many levels and the progressive growth and metamorphosis of the dragon over the course of the game 6 It also added an extras menu called Pandora s Box that would return in later entries 4 Panzer Dragoon Saga 1998 edit Main article Panzer Dragoon Saga Panzer Dragoon Saga titled Azel Panzer Dragoon RPG in Japan is a role playing game RPG developed by Team Andromeda and released for Saturn in 1998 3 The player controls Edge a mercenary who encounters a mysterious girl named Azel in an Ancient Age excavation After being attacked by a rogue military force he is rescued by an armored flying dragon Though at first motivated by revenge Edge becomes embroiled in a conflict over control of Ancient Age weapons and he ultimately invades and destroys the AI network controlling the various Ancient facilities around the world Saga is the only Panzer Dragoon game that is not a rail shooter combining traditional role playing elements such as items and random encounters with the setting and motifs of previous games The combat system mixes real time and turn based elements 7 with the player circling enemies on the dragon to expose weak spots and escape dangerous positions 8 Saga also introduced the ability to morph the dragon between different forms emphasizing offense defense mobility and other attributes 9 Panzer Dragoon Orta 2002 edit Main article Panzer Dragoon Orta Panzer Dragoon Orta was released for Xbox in late 2002 in Japan and in early 2003 in America and Europe 10 11 It was developed by Smilebit which was founded by former members of Team Andromeda 12 The story follows Orta a teenage girl held captive until she is rescued by an armored flying dragon during an attack on her town She is pursued by multiple factions that want to use her connection with the Ancient Age to build weapons Ultimately she destroys an army of dragon like creatures and the Ancient Age facility being used to produce them along with an Ancient android who hopes to wipe out humanity A return to the rail shooter genre Orta introduced several features inspired by mechanics from Saga such as maneuvering around enemies and shifting the dragon between different forms during combat 13 14 The game featured large amounts of unlockable content including a story encyclopedia side missions video cutscenes from previous games and the entire playable game Panzer Dragoon 15 16 Spin offs and remakes edit Panzer Dragoon Mini 1996 edit Main article Panzer Dragoon Mini Panzer Dragoon Mini is a spin off 2D rail shooter released exclusively in Japan for the Game Gear handheld in 1996 It has three selectable dragons inspired by the blue dragon from Panzer Dragoon which are rendered with a super deformed appearance and no rider Most of the levels enemies and music are modeled after those of Panzer Dragoon and Zwei Due to the technical limitations of the Game Gear the camera cannot be controlled and instead rotates automatically 17 Mini was developed by a third party with no involvement from Team Andromeda 18 Panzer Dragoon Remake 2020 edit A remake of Panzer Dragoon was developed by MegaPixel Studio and published by Forever Entertainment in March 2020 for Nintendo Switch 19 It was released on Stadia on 1 June 20 with Windows PlayStation 4 Xbox One and Amazon Luna versions later in 2020 The remake features updated graphics and an optional new control system that allows players to aim independently of movement with a second control stick 19 Development edit nbsp Series creator Yukio FutatsugiIn the early 1990s the Japanese video game company Sega asked its developers for shooting game ideas to add variety to its forthcoming Sega Saturn console 3 Yukio Futatsugi proposed the concept for Panzer Dragoon and was made the head of Team Andromeda 21 a development team that Sega assembled for the project in early 1994 22 Development lasted almost a year with a staff of fifteen 7 With influences including Space Harrier Starblade Star Fox and RayForce the project became a 3D rail shooter 23 The original concept was titled Armored Dragon kiko ryu in Japanese but Futatsugi feeling that this was too bland changed to the pseudo German translation Panzer Dragoon 24 The post apocalyptic fantasy world featuring ruins and relics of a fallen civilization was particularly influenced by one of Futatsugi s childhood readings The Long Afternoon of Earth 22 The art design which mixes natural and technological elements was mainly the work of Manabu Kusunoki who took inspiration from various sources including anime and manga 7 Critics have noted similarities with the works of the French artist Mœbius 25 26 27 of whom Kusunoki was a fan as well as with Hayao Miyazaki s Nausicaa of the Valley of the Wind and David Lynch s film Dune 4 Futatsugi created a fictional language from a mixture of Ancient Greek Latin and Russian 4 apparently inspired by the film The Wings of Honneamise 23 Panzer Dragoon was released in early 1995 to moderately successful sales 28 Sega developed two sequels while Panzer Dragoon II Zwei would expand on the original s rail shooter gameplay Panzer Dragon Saga would be an RPG to compete with Final Fantasy VII and other PlayStation offerings 3 29 Development of Zwei began in mid 1995 months after Panzer Dragoon s release 30 Team Andromeda split into two teams to work on both projects 31 29 but due to the work overload this created Saga was largely put on hold until Zwei was completed 29 Production took less than a year since the first game s engine was reused 32 with a team of between fifteen and twenty people 33 34 Tomohiro Kondo a senior member of Team Andromeda was the producer and director 35 36 Futatsugi originally oversaw both projects narratives but as his attention shifted onto Saga Zwei s story became the responsibility of Katsuhiko Yamada 37 Zwei was released in early 1996 38 Saga used the same engine and tools but with a team twice the size 7 Akihiko Mukaiyama was brought in to design a combat system that would combine elements of RPG and shooter gameplay 3 After the combat was finalized development progressed more quickly and some staff were moved to help complete Zwei 7 Kusunoki who had been the main character and art designer for the previous games was made the art director and Katsumi Yokota created the character and cover art 3 Saga featured full Japanese voice acting subtitled rather than dubbed in the English language release 39 The localizers were given incomplete translations and little supervision so they inserted their own interpretations and invented names for monsters 40 By the time Saga was released in early 1998 Sega had shifted its focus to its next console the Dreamcast Saga had a limited release outside Japan and sales worldwide were poor 40 it has never been re released and is now a rare collector s item After the release Sega disbanded Team Andromeda Futatsugi left Sega and joined Konami 21 while other staff moved to new Sega teams including Smilebit which would develop the next Panzer Dragoon game 7 A new Panzer Dragoon was pitched for the Dreamcast but the console did not meet the technical requirements 41 There was also a feeling among staff that the original trilogy had reached its logical conclusion 42 Following the commercial failure of the Dreamcast Sega left the console market and began developing and publishing games for other platforms Discussion about a possible Panzer Dragoon for Microsoft s Xbox began in 2000 43 Takayuki Kawagoe was made producer and decided that Panzer Dragoon Orta would be another rail shooter 44 Mukaiyama Saga s combat designer directed Orta 3 and development began in early 2001 at Smilebit lasting eighteen months 12 Takashi Iwade a visual effects artist on earlier Panzer Dragoon games became the art director 45 and Takashi Atsu was the lead programmer 43 Orta incorporated elements from Saga into the series traditional rail shooter gameplay 46 with a story co written by Shigeru Kurihara and Kenichiro Ishii 47 It was released in late 2002 in Japan and early 2003 in the West 48 49 Music editThe soundtrack for the first Panzer Dragoon was developed after the rest of the game was largely complete so that the music could reflect each level s art style and events 22 The game s on rails progression system meant that the composer could write pieces timed to specifically match the player s position in each level The soundtrack was outsourced to Yoshitaka Azuma 28 who scored the game with a mixture of orchestral and synthesizer tracks 31 Music composition for Zwei was led by Yayoi Wachi 50 Additional tracks were composed by Tomonori Sawada 51 Junko Shiratsu 52 and Teruhiko Nakagawa 53 In contrast to the purely orchestral and electronic score of the first game Zwei added ethnic or tribal elements 31 Rather than using prerecorded music the soundtrack for Zwei is mostly generated via pulse code modulation by the Saturn s hardware a technique used again on Saga 54 Saga s soundtrack was composed by Saori Kobayashi and Mariko Nanba with vocals by Eri Itō and arrangement by Hayato Matsuo It includes South American African Celtic classical and new age influences 55 The Verge described it as blend of traditional European and Middle Eastern folk styles with science fiction like synthesizer sounds 56 Kobayashi credited Zwei and Wachi with establishing the series distinctive sound and shaping her future compositions for the series 50 The orchestrated ending theme featuring lyrics in the games fictional language 55 was intended to avoid any sense of closure leaving the story open ended 3 Kobayashi returned for principal composition of the soundtrack of Orta 50 with additional tracks by Yutaka Minobe 57 The orchestrated lyrical ending theme was again arranged by Matsuo and sung by Itō 58 The music continued in the ethnic influenced style established on the soundtracks for Zwei and Saga but the Xbox hardware allowed for richer and more varied sounds than the Saturn 50 Other media editProduction I G released a direct to video anime short film adaptation of the first game in 1996 The story is altered to include a female character whom Keil Kyle in the film tries to save after she is kidnapped by the Black Dragon An English dub was released by ADV Films in 1998 The film was panned for its poor animation awkward script and cliche story 59 The Sega kart racing game Sonic amp All Stars Racing Transformed features a racetrack based on Panzer Dragoon 60 The Archie Comics Worlds Unite crossover between the Sonic the Hedgehog and the Mega Man comic lines features Panzer Dragoon characters and concepts 61 Reception editAggregate review scoresAs of 7 June 2023 Game Aggregate scoresPanzer Dragoon 91 62 Panzer Dragoon II Zwei 88 63 Panzer Dragoon Mini 14 40 64 Panzer Dragoon Saga 92 65 Panzer Dragoon Orta 90 100 66 Panzer Dragoon Remake 63 100 67 The original Panzer Dragoon received overwhelmingly positive reviews both in 1995 and in retrospective coverage with consistent praise for its art design visual effects music atmospheric setting and cinematic cutscenes though critics were divided by the relatively simple gameplay and the difficulty level 68 69 70 A reviewer for Next Generation wrote that the game combined incredible story animation with brilliant 3D flight graphics 71 and an Entertainment Weekly reviewer called it a lyrical and exhilarating epic that could pave the way for a transformation of the videogame industry 72 Electronic Gaming Monthly named it the Best Saturn Game of 1995 73 and placed it 140th in The Greatest 200 Videogames of their time in 2006 74 Zwei was acclaimed with praise focusing on the cutting edge graphics gameplay refinements relative to the first game and the continued strength of the art design music and atmosphere though the low difficulty again received criticism 75 76 77 A Next Generation reviewer praised the game s art direction and plot saying Zwei s visual sophistication and compelling storylines compensated for its less than revolutionary gameplay 78 It was a runner up for Electronic Gaming Monthly s Shooter Game of the Year behind Alien Trilogy and Best Graphics of the Year behind Super Mario 64 79 and the following year they ranked it number 90 on their 100 Best Games of All Time 80 Panzer Dragoon Mini was poorly received with praise for its art style and boss designs but criticism of its pacing and lack of a plot 17 64 81 82 The simplistic controls and very short duration divided critics some of whom thought the game adequate for a handheld game console and some of whom were disappointed by the contrast with the Saturn games 83 84 1Up com called Mini a dumbed down cartoony shooter for kids that bears little resemblance to the epic adventures on Saturn 85 Saga is often listed among the greatest video games ever made earning acclaim for its story graphics and combat along with criticism for its low difficulty and short play time 86 39 87 Reviewers praised the story s restraint and lack of cliche 88 as well as the complexity of the characters even the dragon has been called an intimate computer companion drawing comparisons to the later games of Fumito Ueda Ico Shadow of the Colossus and The Last Guardian 40 Game Informer called the game one of the year s best and generally considered the Saturn s finest title 86 Saga was named one of the best games of all time by Computer and Video Games in 2000 Electronic Gaming Monthly in 2001 and 2006 IGN readers in 2005 89 IGN in 2007 90 and G4 in 2012 91 Orta was critically acclaimed receiving praise for its visual design unlockable content and faithfulness to the series while reviewers criticized the short play time and dated on rails structure Opinions of the controls and the increased difficulty were mixed 92 93 94 Eurogamer called Orta refined well designed and intelligent marking a real progression in the genre 95 and GamePro said that its complex and beautiful level design almost overwhelmed the senses 96 Orta has been consistently listed as one of the best games for the original Xbox by publications including GamesRadar Digital Trends and IGN the latter describing it as the pinnacle of rail shooters 97 98 99 Panzer Dragoon Remake received lukewarm reviews upon release Critics consistently praised the remake s faithfulness to the original s gameplay and the retention of the original soundtrack but they were divided by the updated visuals and disappointed by the short play time 19 100 101 Nintendo Life found both the Saturn era control scheme and an alternative added by the remake to be awkward 19 and Eurogamer called the new environment art just as often muddy as it is marvelous 100 IGN found that the arcade like structure of the game offered little replay value to a modern player 101 Legacy edit Former Panzer Dragoon development staff went on to work on multiple claimed spiritual successors to the series such as Rez 2001 and Crimson Dragon 2013 4 102 In retrospect the course of the Panzer Dragoon series has been repeatedly associated with the history of the Saturn console the first game was a launch title for the Saturn and the release of Saga coincided with the end of Sega s support for the console 9 Both the series and the console were well received but saw disappointing sales relative to their rivals 102 The Panzer Dragoon series has been described as short lived and beloved 4 Though it is rarely named as an influence by developers it pioneered design elements later popularized in more successful games 40 Notes edit Pantsa Doragun Japanese パンツァードラグーン References edit Panzer Dragoon North American instruction manual Sega 1995 pp 4 5 a b Panzer Dragoon Orta North American instruction manual Sega 12 January 2003 a b c d e f g h i Mielke James 30 April 2018 Panzer Dragoon Saga An Oral History Polygon Archived from the original on 14 May 2018 Retrieved 14 May 2018 a b c d e f Kalata Kurt 16 April 2008 The History of Panzer Dragoon Gamasutra Archived from the original on 24 January 2023 Retrieved 8 April 2023 Buchanan Levi 8 August 2008 Panzer Dragoon Retro Review IGN Archived from the original on 13 August 2012 Retrieved 3 February 2023 Panzer Dragoon Zwei Sprechen Sie Harden Coren PDF Maximum The Video Game Magazine No 5 Emap International Limited April 1996 pp 102 114 a b c d e f Torres Ricardo 1 July 2005 GameSpot presents The history of Panzer Dragoon GameSpot CBS Interactive Archived from the original on 12 December 2009 Retrieved 11 December 2015 Panzer Dragoon Saga review Sega Saturn Magazine April 1998 a b Mielke James 20 May 1998 Panzer Dragoon Saga review GameSpot CBS Interactive Archived from the original on 17 May 2017 Retrieved 29 November 2017 収録曲は4曲 パンツァードラグーンオルタ 初回限定版に音楽CDが同梱 4 Tracks Included Panzer Dragoon Orta First Limited Edition Includes a Music CD Dengeki Online in Japanese 3 October 2002 Archived from the original on 16 May 2022 Retrieved 30 April 2022 Panzer Dragoon Orta Panzer Dragoon Orta English website Archived from the original on 8 April 2003 Retrieved 30 May 2022 a b Interview Smilebit s Akihiko Mukaiyama The Next Level 22 January 2003 Archived from the original on 7 September 2005 Retrieved 7 July 2023 Torres Ricardo 11 December 2002 Panzer Dragoon Orta Preview GameSpot Fandom Archived from the original on 5 May 2022 Retrieved 22 May 2022 Panzer Declassified IGN 14 October 2002 Archived from the original on 13 February 2005 Retrieved 22 May 2022 Goldstein Hilary 10 January 2003 Panzer Dragoon Orta Review IGN Ziff Davis Archived from the original on 2 February 2006 Retrieved 5 February 2018 Fenlon Wesley 10 June 2008 Born for Wii Panzer Dragoon Orta Joystiq AOL Archived from the original on 17 January 2013 Retrieved 22 May 2022 a b Kalata Kurt 25 July 2008 Panzer Dragoon Mini Hardcore Gaming 101 Archived from the original on 2 February 2023 Retrieved 3 February 2023 CRV 29 March 2015 Rit s Game Developer Research Institute Archived from the original on 16 November 2020 Retrieved 28 May 2023 a b c d Scullion Chris 27 March 2020 Review Panzer Dragoon Remake Review Nintendo Life Gamer Network Archived from the original on 28 March 2020 Retrieved 28 March 2020 Hollis Daniel 1 June 2020 Google Stadia Pro games for June are now available NME Archived from the original on 10 June 2020 Retrieved 2 June 2020 a b Robson Daniel 8 April 2013 Flying through life Meet the man behind Panzer Dragoon Eurogamer Gamer Network Archived from the original on 1 December 2017 Retrieved 4 August 2013 a b c The Retro Guide to Panzer Dragoon GamesTM 125 136 143 2012 a b The Making Of Panzer Dragoon Saga Part 1 Retro Gamer 58 December 2008 Archived from the original on 24 July 2014 Retrieved 12 August 2012 Mielke James September 2007 Panzer Dragoon Zwei Living up to Your Potential 1UP com Archived from the original on 16 July 2012 Retrieved 6 August 2012 Suvilay Bounthavy July August 2012 Panzer Dragoon IG Magazine in French hors serie 4 Ankama Presse 5 Hickman Sam May 1996 There is a Theory of the Moebius Sega Saturn Magazine No 7 Emap International Limited pp 62 63 Dragoon Sequel Takes Flight Maximum The Video Game Magazine 4 Emap International Limited 132 133 March 1996 a b Mielke James September 2007 Panzer Dragoon Making the most of what you have Interview p 2 1UP com Archived from the original on 5 March 2016 Retrieved 6 August 2012 a b c Azel Panzer Dragoon RPG Official Strategy Guide Japan SoftBank 1998 ISBN 978 4797305579 Work In Progress Panzer Dragoon II Zwei Mean Machines Sega No 42 Emap International Limited April 1996 p 26 a b c AZEL アレンジアルバムは生で一発録りの曲も Resurrection AZEL パンツァードラグーンRPG 20th Anniversary Arrangement インタビュー Azel Arrange Album Has Songs That Were Recorded Live in One Take Resurrection Azel Panzer Dragoon RPG 20th Anniversary Arrangement Interview Famitsu in Japanese Enterbrain 9 March 2018 Archived from the original on 9 March 2018 Retrieved 15 December 2018 Davies Jonti 28 October 2019 The Making of Panzer Dragoon 1 amp 2 Retro Gamer No 57 pp 84 89 Kim Matt 27 June 2019 The Big Panzer Dragoon Interview It Really Makes Me Think Again About How Incredible Sega Was at the Time USGamer Archived from the original on 28 June 2019 Retrieved 5 June 2022 セガ岩出 敬氏 特別追悼企画 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series at MobyGames Panzer Dragoon OVA at Anime News Network s encyclopedia Retrieved from https en wikipedia org w index php title Panzer Dragoon amp oldid 1184674868, wikipedia, wiki, book, books, library,

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