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Mega Man Battle Network 6

Mega Man Battle Network 6: Cybeast Falzar[a] and Mega Man Battle Network 6: Cybeast Gregar[b] are 2005 tactical role-playing video games developed and published by Capcom for the Game Boy Advance (GBA) handheld game console. They are the sixth and final games in the Mega Man Battle Network series, and involves Lan's family and MegaMan.EXE moving to Cyber City, only to need to stop the returning WWW (World Three) from re-awakening the Cybeasts.[5]

Mega Man Battle Network 6
North American Cybeast Gregar box art
Developer(s)Capcom Production Studio 2
Publisher(s)Capcom
Director(s)Masahiro Yasuma
Producer(s)Keiji Inafune
Designer(s)Masahiro Yasuma
Shinsuke Kodama
Artist(s)Yuji Ishihara
Tokiko Nakashima
Hayato Kaji
Writer(s)Masakazu Eguchi
Teruhiro Shimogawa
Composer(s)Yoshino Aoki
SeriesMega Man Battle Network
Platform(s)Game Boy Advance
Release
  • JP: November 23, 2005[2]
  • NA: June 13, 2006[1]
  • EU: June 16, 2006
Wii U Virtual Console
Genre(s)Real-time tactical role-playing
Mode(s)Single-player

Battle Network 6 marks the end of the Battle Network series, as shown in the ending, although this wasn't initially the case; the developers stated the decision to end the series was only made part-way through development, and after several of the graphics were re-done. The international versions of the games also removed a significant amount of content, primarily due to Konami not localizing Shin Bokura no Taiyō: Sabata's Counterattack for Western territories.

Like with the previous few games, Mega Man Battle Network 6 received a generally tepid reception from critics, who near-universally highlighted lack of improvements from previous installments in terms of graphics and gameplay, although some praised its story. Despite being considered the end of the series, one last game, Rockman.EXE: Legend of Network, released in 2006 in Japan for mobile phones. A successor to the Battle Network series, titled Mega Man Star Force, also released in 2006 for the Nintendo DS.

Plot edit

Lan and his family have moved to Cyber City.[6] However, WWW has returned and is causing trouble that not even the Official NetBattlers can control, so MegaMan decides to investigate. Here, MegaMan discovers that the Cybeasts Gregar which is created out of the combination of multiple bugs (like Gospel) and Falzar which created as a means to counter Gregar but went out of control, have something to do with a mysterious conspiracy. When a WWW Navi, CircusMan, captures one of the Cybeasts, MegaMan captures the other Cybeast into his body. Lan and MegaMan must fight WWW and stop whatever they're up to. At first it seems that Baryl and Colonel were the culprits of the conspiracy, but later in the end he admits that he was working for Dr. Wily himself.

Dr. Wily raised Baryl when his own father was off fighting in a war, and in his kindness for Baryl, he was distracted from his plans for revenge of the Net society. He also created Colonel, the "perfect Navi" who had the ability to feel kindness and had powers of machine manipulation. However, once Baryl's father, his only true friend was killed in battle, Wily began to feel the past thoughts of revenge and modified Colonel to become a military grade Navi. The other programs were modified into a separate Navi named Iris. She was to be a military control Navi, until she met Lan, who showed her that humans were not bloodthirsty killers.

As a precaution, Wily planted a program forbidding these Navis to merge by having them explode if they were ever to do so. To hatch his latest scheme to destroy the Net and the world, he built 2 enormous Copybots and installed the Gregar and Falzar Cybeasts in them, until Baryl decided what was truly right and began to battle one of the Cybeasts. MegaMan also began to battle the other Cybeast, until in a twist, the Cybeast took over MegaMan's body once again. Colonel and Iris began the risky merging, and with their heightened powers they destroyed the Cybeast from MegaMan's body. However, instead of separating, they sacrifice themselves to destroy the Cybeasts once and for all; afterwards, both of the Copybots explode, leaving Cyber City in ruins, and forcing the Hikari family to move back to ACDC Town. As a gift, Baryl, whom was not found in the wreckage, sends Lan Iris' Copybot, allowing MegaMan to stay in the real world all he wanted.

The final scene flashes forward 20 years as Lan narrates the future of all the characters,[7] including them and Mayl having a son named Patch, and a reformed Dr. Wily creating peace-keeping programs for the internet named Iris and Colonel.[8]

Gameplay edit

 
A player "Beasting Out" MegaMan.EXE using the Beast Out icon (Cybeast Gregar ver.).

The gameplay of Mega Man Battle Network 6 is largely identical to that of its predecessors. The player explores the real world through Lan and the Net through MegaMan.EXE. When Lan plugs his PET, a handheld computer, into a computer with an interface jack, he can upload MegaMan.EXE to the cyber network, allowing him to explore and fight viruses as random encounters.[5][9]

When MegaMan encounters viruses, the screen shifts to a battle screen set on a six by three square grid. On the left half of the grid is MegaMan, and on the other half are his opponents. MegaMan has a relatively weak arm cannon, the Mega Buster, but his main weapon is Lan's library of battle chips, one-use-per-battle special attacks which grant various abilities, including simple attacks, attack enhancements, defensive effects, terrain transmogrification, or assistance from other NetNavis. Before battle, the player can construct a folder consisted of thirty battle chips, and each turn of a battle (measured by a timer bar at the top of the screen), the player is presented with a random selection of these chips. The player can send MegaMan up to five Battle Chips, after which the battle takes place in real time, with MegaMan, controlled by the player, attacking with his Mega Buster, dodging attacks, or activating battle chips from his queue.[5][9]

Succeeding the Soul Unison (Double Soul) system, is the Cross System. Although similar to the preceding system in Battle Network 4 and 5, Crosses can last for the entire duration of a battle without utilizing the three-turn limit and can be activated without a sacrificial chip. Upon finishing an ally Navi's mission and battle, MegaMan will gain the Navi Link to that particular Navi, thus enabling a Cross between MegaMan and the corresponding Navi; said transformation can be activated at any time and lasts indefinitely, but are disabled for the rest of the battle if hit by its elemental weakness;[5] gained Link Navis can also be freely used to move around the internet, and function similarly to MegaMan's allies in Battle Network 5, but have a fixed jack-in point. The Link Navis and Crosses gained differ depending on the version played.[9][10][11] Beast Out is an additional gameplay element after MegaMan encounters one of two Cybeasts. This feature can be activated by pressing the "Beast Button" in the Custom Screen, and also differ depending on the version played; Beast Out only last three turns, and can be combined with Soul Crosses.[9] Attempting to Beast Out when the counter is already zero will cause MegaMan to "Beast Over", which results in him moving and attacking uncontrollably for a turn, after which his HP will deplete and be unable to use Crosses or Full-Synchro.[5][9]

There are many other small changes, including chips now being limited by their MB size, alongside their type; players can also "tag" 2 Chips in their folder as long as the combined size is below 60 MB, which will cause them to randomly appear together in the Custom Screen. Another one is a slight change in the Navi Customizer, in which parts can be placed off the map, allowing the player to install more programs, but at the risk of having a bug.[10] Like previous entries, players are able to fight and trade with each other using the Game Boy Advance link cable,[9][11] now including support for the Wireless Adapter.[12]

Development and release edit

Mega Man Battle Network 6 was developed for the Game Boy Advance (GBA) handheld video game console. Series writer Masakazu Eguchi stated that the decision to end the series with Battle Network 6 wasn't made when development started; the new project leader had desired to re-do many of the game's assets to make it feel "fresh", including the environment, until it was decided to be the series' conclusion due to the announcement of the Nintendo DS.[13] The game was exhibited at Tokyo Game Show 2005,[14] and released in Japan on November 23, 2005, with pre-orders for the game coming with a Battle Network-themed spoon, fork, and case.[2]

Capcom and Takara later released the Navi Link System in February 2006, allowing players to dynamically adjust the stats of the Navi Data Chips for use in-game; the system was also compatible with the arcade game Rockman.EXE: Battle Chip Stadium, and Link PET_EX LCD game.[15] Capcom further re-released the game on March 23, 2006 as the Rockman.EXE 6: Beast Link Gate DX Edition, a bundle that comes with the Beast Link Gate peripheral allowing players to be in permanent Beast Out, as well as use real Battle Chips.[16] Despite being considered the final game (outside of re-releases), a gaiden game titled Rockman.EXE: Legend of Network released for Japanese mobile phones in 2006.[17]

Content removal edit

Mega Man Battle Network 6 released in Western territories starting on June 13, 2006;[1] the international versions of Battle Network 6 had significant amounts of content cut, including a crossover scenario with Shin Bokura no Taiyō: Sabata's Counterattack, which Konami did not localize outside of Japan due to poor sales of the first two games.[7][18] The Beast Link Gate content was also disabled, but can be re-enabled through hacking.[19][20]

Re-releases edit

On November 18, 2015, on its tenth anniversary, both versions of the game were made available on the Japanese Wii U Virtual Console; due to the lack of multiplayer emulation, entering the "Comm" menu will instead give the players all Chips that required multiplayer, alongside the e-Reader exclusive jobs.[c][4][21] It was also released in North America on March 10, 2016.[3] Both versions were also included in the Mega Man Battle Network Legacy Collection in 2023 for PlayStation 4, Nintendo Switch, and PC.[22][23]

Reception edit

Sales edit

Both versions of the game placed in the Media Create top ten best-selling games list in Japan during their release week. Cybeast Gregar placed at number three with 107,099 units sold, while Cybeast Falzar placed at number six with 65,560 units sold.[35] The two versions of the game sold nearly half a million copies combined during its first month in the region and a total of 610,000 copies by the end of Capcom's 2005 fiscal year.[15][36] The game achieved solid sales outside Japan.[37]

Critical response edit

Both versions were released to mixed reviews, with Falzar and Gregar holding averages of 63 and 62 out of 100 on Metacritic respectively.[26][27]

Like with previous few games in the series, reviewers near-universally highlighted the lack of changes Battle Network 6 made from previous installments.[5][9][12] It was commented by Frank Provo of GameSpot that "there's really nothing in Mega Man Battle Network 6 that wasn't in the previous games, but they'll likely feel compelled to finish this one anyway, since the story provides the payoff for events that have been building since the first game".[9] Reviewers generally praised the new customization aspects, but felt they weren't enough to make the game feel different.[5][12]

Similarly, the game's presentation was also poorly received, with it often being unfavorably compared to contemporary GBA games.[5][9][11] Mark Bozon wrote for IGN "you can see more than ever that the series is beginning to get lazy with presentation, as less and less unique animation is being used to tell the story",[5] which GameSpy agreed with.[11] GameSpot felt the music and sound effects were "serviceable", albeit holdovers from Battle Network 2,[9] while GameZone called them "boring".[12] It was agreed by reviewers that the game would only interest die hard fans or newcomers.[5][11][12]

Legacy edit

With the conclusion of the Mega Man Battle Network series, the development staff would start conceptualizing a follow-up to the series, later evolving into the Mega Man Star Force series; Star Force takes place 200 years later in the years of 22XX and focuses on radio wave technology, while maintaining several gameplay concepts introduced in Battle Network.[38][39][40] As a whole, the Star Force series was not nearly as successful as Battle Network, which was attributed in retrospect to its perceived lack of changes;[7] after the release of two sequels and Rockman.EXE: Operate Shooting Star (2009)–an enhanced DS port of the first Battle Network game released only in Japan–Capcom would discontinue development on a fourth entry due to poor sales.[d][45][46]

The story of Mega Man Battle Network 6 was loosely adapted into the events of the Beast season of the anime series MegaMan NT Warrior; in Beast, Lan and several of his friends are transported to a parallel world in a continual Dimensional Area, areas where the Cyber World and real world meld together. Many of the characters in the season, including Baryl and Colonel, have different personalities that are more inline with their game counterparts, rather than the anime.[47] Other characters and elements of Battle Network 6 not present in Beast would be adapted into the Beast+ season, as they also do in the last chapters of Ryo Takamisaki's manga.[48][49][50]

Notes edit

  1. ^ Japanese: ロックマンエグゼ6 電脳獣ファルザー, Hepburn: Rokkuman Eguse Shikkusu Dennōjū Faruzā, lit. 'Rockman.EXE 6: Cyberbeast Falzer'
  2. ^ Japanese: ロックマンエグゼ6 電脳獣グレイガ, Hepburn: Rokkuman Eguse Shikkusu Dennōjū Gureiga, lit. 'Rockman.EXE 6: Cyberbeast Graga'
  3. ^ In international versions, these jobs were always made available by default due to the e-Reader functionality being removed.
  4. ^ Sales of Mega Man Star Force games (in millions):

References edit

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  2. ^ a b Takizawa, Osamu (November 7, 2005). カプコン、GBA「ロックマン エグゼ6」とPS2「バイオハザード4」 e-CAPCOM限定予約特典を公開 [CAPCOM reveals GBA "Rockman.EXE 6" and PS2 "Bioharzard 4" e-CAPCOM exclusive pre-order bonuses]. GameWatch (in Japanese). Impress Corporation.
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External links edit

  • (in Japanese)

mega, battle, network, cybeast, falzar, cybeast, gregar, 2005, tactical, role, playing, video, games, developed, published, capcom, game, advance, handheld, game, console, they, sixth, final, games, mega, battle, network, series, involves, family, megaman, mov. Mega Man Battle Network 6 Cybeast Falzar a and Mega Man Battle Network 6 Cybeast Gregar b are 2005 tactical role playing video games developed and published by Capcom for the Game Boy Advance GBA handheld game console They are the sixth and final games in the Mega Man Battle Network series and involves Lan s family and MegaMan EXE moving to Cyber City only to need to stop the returning WWW World Three from re awakening the Cybeasts 5 Mega Man Battle Network 6North American Cybeast Gregar box artDeveloper s Capcom Production Studio 2Publisher s CapcomDirector s Masahiro YasumaProducer s Keiji InafuneDesigner s Masahiro YasumaShinsuke KodamaArtist s Yuji IshiharaTokiko NakashimaHayato KajiWriter s Masakazu Eguchi Teruhiro ShimogawaComposer s Yoshino AokiSeriesMega Man Battle NetworkPlatform s Game Boy AdvanceReleaseJP November 23 2005 2 NA June 13 2006 1 EU June 16 2006Wii U Virtual ConsoleJP November 18 2015 4 NA March 10 2016 3 Genre s Real time tactical role playingMode s Single player Battle Network 6 marks the end of the Battle Network series as shown in the ending although this wasn t initially the case the developers stated the decision to end the series was only made part way through development and after several of the graphics were re done The international versions of the games also removed a significant amount of content primarily due to Konami not localizing Shin Bokura no Taiyō Sabata s Counterattack for Western territories Like with the previous few games Mega Man Battle Network 6 received a generally tepid reception from critics who near universally highlighted lack of improvements from previous installments in terms of graphics and gameplay although some praised its story Despite being considered the end of the series one last game Rockman EXE Legend of Network released in 2006 in Japan for mobile phones A successor to the Battle Network series titled Mega Man Star Force also released in 2006 for the Nintendo DS Contents 1 Plot 2 Gameplay 3 Development and release 3 1 Content removal 3 2 Re releases 4 Reception 4 1 Sales 4 2 Critical response 5 Legacy 6 Notes 7 References 8 External linksPlot editThis section may be confusing or unclear to readers Please help clarify the section There might be a discussion about this on the talk page August 2022 Learn how and when to remove this message Lan and his family have moved to Cyber City 6 However WWW has returned and is causing trouble that not even the Official NetBattlers can control so MegaMan decides to investigate Here MegaMan discovers that the Cybeasts Gregar which is created out of the combination of multiple bugs like Gospel and Falzar which created as a means to counter Gregar but went out of control have something to do with a mysterious conspiracy When a WWW Navi CircusMan captures one of the Cybeasts MegaMan captures the other Cybeast into his body Lan and MegaMan must fight WWW and stop whatever they re up to At first it seems that Baryl and Colonel were the culprits of the conspiracy but later in the end he admits that he was working for Dr Wily himself Dr Wily raised Baryl when his own father was off fighting in a war and in his kindness for Baryl he was distracted from his plans for revenge of the Net society He also created Colonel the perfect Navi who had the ability to feel kindness and had powers of machine manipulation However once Baryl s father his only true friend was killed in battle Wily began to feel the past thoughts of revenge and modified Colonel to become a military grade Navi The other programs were modified into a separate Navi named Iris She was to be a military control Navi until she met Lan who showed her that humans were not bloodthirsty killers As a precaution Wily planted a program forbidding these Navis to merge by having them explode if they were ever to do so To hatch his latest scheme to destroy the Net and the world he built 2 enormous Copybots and installed the Gregar and Falzar Cybeasts in them until Baryl decided what was truly right and began to battle one of the Cybeasts MegaMan also began to battle the other Cybeast until in a twist the Cybeast took over MegaMan s body once again Colonel and Iris began the risky merging and with their heightened powers they destroyed the Cybeast from MegaMan s body However instead of separating they sacrifice themselves to destroy the Cybeasts once and for all afterwards both of the Copybots explode leaving Cyber City in ruins and forcing the Hikari family to move back to ACDC Town As a gift Baryl whom was not found in the wreckage sends Lan Iris Copybot allowing MegaMan to stay in the real world all he wanted The final scene flashes forward 20 years as Lan narrates the future of all the characters 7 including them and Mayl having a son named Patch and a reformed Dr Wily creating peace keeping programs for the internet named Iris and Colonel 8 Gameplay edit nbsp A player Beasting Out MegaMan EXE using the Beast Out icon Cybeast Gregar ver The gameplay of Mega Man Battle Network 6 is largely identical to that of its predecessors The player explores the real world through Lan and the Net through MegaMan EXE When Lan plugs his PET a handheld computer into a computer with an interface jack he can upload MegaMan EXE to the cyber network allowing him to explore and fight viruses as random encounters 5 9 When MegaMan encounters viruses the screen shifts to a battle screen set on a six by three square grid On the left half of the grid is MegaMan and on the other half are his opponents MegaMan has a relatively weak arm cannon the Mega Buster but his main weapon is Lan s library of battle chips one use per battle special attacks which grant various abilities including simple attacks attack enhancements defensive effects terrain transmogrification or assistance from other NetNavis Before battle the player can construct a folder consisted of thirty battle chips and each turn of a battle measured by a timer bar at the top of the screen the player is presented with a random selection of these chips The player can send MegaMan up to five Battle Chips after which the battle takes place in real time with MegaMan controlled by the player attacking with his Mega Buster dodging attacks or activating battle chips from his queue 5 9 Succeeding the Soul Unison Double Soul system is the Cross System Although similar to the preceding system in Battle Network 4 and 5 Crosses can last for the entire duration of a battle without utilizing the three turn limit and can be activated without a sacrificial chip Upon finishing an ally Navi s mission and battle MegaMan will gain the Navi Link to that particular Navi thus enabling a Cross between MegaMan and the corresponding Navi said transformation can be activated at any time and lasts indefinitely but are disabled for the rest of the battle if hit by its elemental weakness 5 gained Link Navis can also be freely used to move around the internet and function similarly to MegaMan s allies in Battle Network 5 but have a fixed jack in point The Link Navis and Crosses gained differ depending on the version played 9 10 11 Beast Out is an additional gameplay element after MegaMan encounters one of two Cybeasts This feature can be activated by pressing the Beast Button in the Custom Screen and also differ depending on the version played Beast Out only last three turns and can be combined with Soul Crosses 9 Attempting to Beast Out when the counter is already zero will cause MegaMan to Beast Over which results in him moving and attacking uncontrollably for a turn after which his HP will deplete and be unable to use Crosses or Full Synchro 5 9 There are many other small changes including chips now being limited by their MB size alongside their type players can also tag 2 Chips in their folder as long as the combined size is below 60 MB which will cause them to randomly appear together in the Custom Screen Another one is a slight change in the Navi Customizer in which parts can be placed off the map allowing the player to install more programs but at the risk of having a bug 10 Like previous entries players are able to fight and trade with each other using the Game Boy Advance link cable 9 11 now including support for the Wireless Adapter 12 Development and release editMega Man Battle Network 6 was developed for the Game Boy Advance GBA handheld video game console Series writer Masakazu Eguchi stated that the decision to end the series with Battle Network 6 wasn t made when development started the new project leader had desired to re do many of the game s assets to make it feel fresh including the environment until it was decided to be the series conclusion due to the announcement of the Nintendo DS 13 The game was exhibited at Tokyo Game Show 2005 14 and released in Japan on November 23 2005 with pre orders for the game coming with a Battle Network themed spoon fork and case 2 Capcom and Takara later released the Navi Link System in February 2006 allowing players to dynamically adjust the stats of the Navi Data Chips for use in game the system was also compatible with the arcade game Rockman EXE Battle Chip Stadium and Link PET EX LCD game 15 Capcom further re released the game on March 23 2006 as the Rockman EXE 6 Beast Link Gate DX Edition a bundle that comes with the Beast Link Gate peripheral allowing players to be in permanent Beast Out as well as use real Battle Chips 16 Despite being considered the final game outside of re releases a gaiden game titled Rockman EXE Legend of Network released for Japanese mobile phones in 2006 17 Content removal edit Mega Man Battle Network 6 released in Western territories starting on June 13 2006 1 the international versions of Battle Network 6 had significant amounts of content cut including a crossover scenario with Shin Bokura no Taiyō Sabata s Counterattack which Konami did not localize outside of Japan due to poor sales of the first two games 7 18 The Beast Link Gate content was also disabled but can be re enabled through hacking 19 20 Re releases edit On November 18 2015 on its tenth anniversary both versions of the game were made available on the Japanese Wii U Virtual Console due to the lack of multiplayer emulation entering the Comm menu will instead give the players all Chips that required multiplayer alongside the e Reader exclusive jobs c 4 21 It was also released in North America on March 10 2016 3 Both versions were also included in the Mega Man Battle Network Legacy Collection in 2023 for PlayStation 4 Nintendo Switch and PC 22 23 Reception editReceptionAggregate scoresAggregatorScoreGameRankings63 Falzar 24 65 Gregar 25 Metacritic63 100 Falzar 26 62 100 Gregar 27 Review scoresPublicationScore1Up comB 28 Famitsu33 40 29 Game Informer6 5 10 30 GameSpot6 9 10 9 GameSpy3 5 11 GameZone5 4 10 12 IGN5 5 10 5 Jeuxvideo com14 20 34 Nintendo Life8 10 33 Nintendo Power7 5 10 31 Nintendo World Report5 5 10 32 Sales edit Both versions of the game placed in the Media Create top ten best selling games list in Japan during their release week Cybeast Gregar placed at number three with 107 099 units sold while Cybeast Falzar placed at number six with 65 560 units sold 35 The two versions of the game sold nearly half a million copies combined during its first month in the region and a total of 610 000 copies by the end of Capcom s 2005 fiscal year 15 36 The game achieved solid sales outside Japan 37 Critical response edit Both versions were released to mixed reviews with Falzar and Gregar holding averages of 63 and 62 out of 100 on Metacritic respectively 26 27 Like with previous few games in the series reviewers near universally highlighted the lack of changes Battle Network 6 made from previous installments 5 9 12 It was commented by Frank Provo of GameSpot that there s really nothing in Mega Man Battle Network 6 that wasn t in the previous games but they ll likely feel compelled to finish this one anyway since the story provides the payoff for events that have been building since the first game 9 Reviewers generally praised the new customization aspects but felt they weren t enough to make the game feel different 5 12 Similarly the game s presentation was also poorly received with it often being unfavorably compared to contemporary GBA games 5 9 11 Mark Bozon wrote for IGN you can see more than ever that the series is beginning to get lazy with presentation as less and less unique animation is being used to tell the story 5 which GameSpy agreed with 11 GameSpot felt the music and sound effects were serviceable albeit holdovers from Battle Network 2 9 while GameZone called them boring 12 It was agreed by reviewers that the game would only interest die hard fans or newcomers 5 11 12 Legacy editSee also Mega Man Star Force and List of MegaMan NT Warrior episodes Beast and Beast With the conclusion of the Mega Man Battle Network series the development staff would start conceptualizing a follow up to the series later evolving into the Mega Man Star Force series Star Force takes place 200 years later in the years of 22XX and focuses on radio wave technology while maintaining several gameplay concepts introduced in Battle Network 38 39 40 As a whole the Star Force series was not nearly as successful as Battle Network which was attributed in retrospect to its perceived lack of changes 7 after the release of two sequels and Rockman EXE Operate Shooting Star 2009 an enhanced DS port of the first Battle Network game released only in Japan Capcom would discontinue development on a fourth entry due to poor sales d 45 46 The story of Mega Man Battle Network 6 was loosely adapted into the events of the Beast season of the anime series MegaMan NT Warrior in Beast Lan and several of his friends are transported to a parallel world in a continual Dimensional Area areas where the Cyber World and real world meld together Many of the characters in the season including Baryl and Colonel have different personalities that are more inline with their game counterparts rather than the anime 47 Other characters and elements of Battle Network 6 not present in Beast would be adapted into the Beast season as they also do in the last chapters of Ryo Takamisaki s manga 48 49 50 Notes edit Japanese ロックマンエグゼ6 電脳獣ファルザー Hepburn Rokkuman Eguse Shikkusu Dennōju Faruza lit Rockman EXE 6 Cyberbeast Falzer Japanese ロックマンエグゼ6 電脳獣グレイガ Hepburn Rokkuman Eguse Shikkusu Dennōju Gureiga lit Rockman EXE 6 Cyberbeast Graga In international versions these jobs were always made available by default due to the e Reader functionality being removed Sales of Mega Man Star Force games in millions Mega Man Star Force 0 59 41 Mega Man Star Force 2 0 29 42 Mega Man Star Force 3 0 17 43 Rockman EXE Operate Shooting Star 0 06 44 References edit a b Sanders Kathleen June 13 2006 Mega Man Battle Network Connects IGN Archived from the original on December 5 2010 Retrieved February 26 2012 a b Takizawa Osamu November 7 2005 カプコン GBA ロックマン エグゼ6 とPS2 バイオハザード4 e CAPCOM限定予約特典を公開 CAPCOM reveals GBA Rockman EXE 6 and PS2 Bioharzard 4 e CAPCOM exclusive pre order bonuses GameWatch in Japanese Impress Corporation a b Brian March 9 2016 Mega Man Battle Network 6 hitting the North American Wii U Virtual Console tomorrow Nintendo Everything Retrieved August 31 2022 a b ロックマン エグゼ6 電脳獣ファルザー グレイガ がバーチャルコンソールで配信開始 Rockman EXE 6 Cyber Beast Falzer Graga now available on Virtual Console 4Gamer in Japanese November 18 2015 Retrieved August 31 2022 a b c d e f g h i j k Bozon Mark 14 June 2006 IGN Mega Man Battle Network 6 Cybeast Falzar Review IGN Archived from the original on July 20 2008 Retrieved July 2 2008 CAPCOM Announces Mega Man Battle Network 6 GameSpot Red Ventures August 12 2005 Archived from the original on February 20 2007 Retrieved July 9 2008 a b c Parish Jeremy October 9 2011 When Mega Man Ruled the World An Anniversary Tribute 1UP com Archived from the original on October 26 2011 Retrieved August 30 2022 Capcom November 23 2005 Mega Man Battle Network 6 Game Boy Advance Scene Post credits Lan Hikari Has it really been 20 years Dex became the mayor of ACDC Town I stil can t believe it Yai became the president of her father s company Mick became an elementary school teacher and Tab is working hard to make his store a success Chaud became the International Officials leader Mayl became my wife As for me we re working for a better future the future that Dad Grandpa and Dr Wily envisioned a b c d e f g h i j k Provo Frank Mega Man Battle Network 6 Cybeast Falzar for Game Boy Advance Review GameSpot Archived from the original on January 24 2013 Retrieved July 2 2008 a b Mega Man Battle Network 6 Game Manual Megaman Retrofaction Archived from the original on May 4 2008 Retrieved July 12 2008 a b c d e f Theobald Phil GameSpy Mega Man Battle Network 6 Cybeast Falzar Review GameSpy Archived from the original on August 20 2008 Retrieved July 2 2008 a b c d e f Knutson Michael Mega Man Battle Network 6 Cybeast Falzar Review Game Boy Advance GameZone Archived from the original on July 6 2008 Retrieved July 2 2008 Midnite March 19 2018 EXE 15th Ann Special Staff Discussion Part 2 The Rockman EXE Zone Retrieved June 30 2022 Ishida Katsuo September 9 2005 カプコン 東京ゲームショウ2005 ブース情報第2報 PSP モンスターハンターポータブル などを出展 Capcom Tokyo Game Show 2005 booth information 2nd report PSP Monster Hunter Portable etc exhibited GameWatch in Japanese Impress Corporation Retrieved August 29 2022 a b CAPCOM Press Release 2005 PDF Capcom January 12 2006 Archived from the original on May 9 2012 Retrieved July 2 2008 ロックマン エグゼ6 ビーストリンクゲート同梱版の発売が決定 大会情報もあり Rockman EXE 6 Beast Link Gate bundled version will be released Tournament information is also available ITmedia in Japanese March 17 2006 Retrieved November 3 2022 Takizawa Osamu September 11 2006 カプコン FOMA 90xiシリーズ向けに3タイトル配信決定 ロックマン エグゼ の新作や 逆転裁判 蘇る逆転 など Capcom to Distribute Three Titles for FOMA 90xi Series New Rockman EXE and Ace Attorney Resurrection of Ace Attorney GameWatch in Japanese Impress Corporation Lemus Jean Karlo March 27 2020 Kojima s GBA experiment and the sunny island childhood it changed forever Ars Technica WIRED Retrieved February 11 2022 Protodude February 3 2008 Beast Link Gate With English EXE 6 Rockman Corner Retrieved August 29 2022 Mega Man Battle Network 6 The Cutting Room Floor Retrieved August 29 2022 Brian November 17 2015 Japanese Mega Man Battle Network 6 Wii U Virtual Console trailers Nintendo Everything Retrieved August 31 2022 McWhertor Michael June 28 2022 Mega Man Battle Network 10 game collection coming in 2023 Polygon Vox Media Retrieved June 29 2022 Kim Matt June 28 2022 Mega Man Battle Network Legacy Collection Announced for Nintendo Switch IGN Retrieved June 29 2022 Mega Man Battle Network 6 Cybeast Falzar for Game Boy Advance GameRankings Archived from the original on June 17 2010 Retrieved June 24 2010 Mega Man Battle Network 6 Cybeast Gregar for Game Boy Advance GameRankings Archived from the original on July 19 2010 Retrieved June 24 2010 a b Mega Man Battle Network 6 Cybeast Falzar for Game Boy Advance Reviews Metacritic Retrieved June 24 2010 a b Mega Man Battle Network 6 Cybeast Gregar for Game Boy Advance Reviews Metacritic Retrieved June 24 2010 Soral Mega Man Battle Network 6 Cybeast Falzar Review 1UP Archived from the original on October 19 2007 Retrieved July 2 2008 Freund Josh November 17 2005 News Famitsu scores extravaganza GamesAreFun Archived from the original on June 11 2011 Retrieved June 20 2010 Reviews Mega Man Battle Network 6 Game Informer No 160 Sunrise Publications August 2006 p 93 Now Playing Mega Man Battle Network 6 Nintendo Power No 206 Nintendo of America August 2006 p 86 Ferguson Stan August 8 2006 Mega Man Battle Network 6 Cybeast Falzar Gregar Review Nintendo World Report Archived from the original on January 13 2009 Duyn Marcel February 9 2016 Mega Man Battle Network 6 Cybeast Falzar amp Cybeast Gregar Review Nintendo Life Hookshot Media Retrieved August 31 2022 Romendil July 20 2006 Test de Mega Man Battle Network 6 Cybeast Falzar Review of Mega Man Battle Network 6 Jeuxvideo com in French Retrieved August 31 2022 Jenkins David December 2 2005 Japanese Sales Charts Week Ending November 27 Gamasutra Archived from the original on November 11 2010 Retrieved June 15 2010 Capcom Annual Report 2006 PDF Capcom 2006 Archived PDF from the original on October 16 2012 Retrieved June 20 2010 Sinclair Brendan August 10 2006 Capcom Q1 sales down profit up GameSpot CBS Interactive Archived from the original on November 14 2012 Retrieved February 26 2012 Theobald Phil August 20 2007 Mega Man Star Force Leo GameSpy IGN Archived from the original on October 11 2009 Retrieved March 1 2022 Moriarty Colin August 15 2007 Mega Man Star Force Pegasus Review IGN Retrieved October 18 2022 Provo Frank October 18 2022 Mega Man Star Force Pegasus Review GameSpot Red Ventures Retrieved October 18 2022 2007年テレビゲームソフト売り上げTOP500 ファミ通版 in Japanese Geimin Archived from the original on October 17 2015 Retrieved June 23 2010 2008年テレビゲームソフト売り上げ Top 500 ファミ通版 in Japanese Geimin Archived from the original on September 23 2015 Retrieved 2010 06 23 Monogatari Gaijin February 13 2009 RPGamer gt Japandemonium RPGamer com Archived from the original on August 31 2009 Retrieved August 2 2009 2009年テレビゲームソフト売り上げTOP1000 ファミ通版 2009 Video game software sales TOP1000 Famitsu version Geimin in Japanese Archived from the original on June 27 2015 Sounders Mike June 17 2019 Capcom was working on a Mega Man Star Force 4 at one point Destructoid Enthusiast Gaming Retrieved February 28 2022 Protodude June 14 2019 Exclusive Cancelled Mega Man Star Force 4 Concept Art and Story Details Rockman Corner Retrieved February 28 2022 Rockman Beast episodes in Japanese TV Tokyo Archived from the original on October 21 2012 Retrieved May 11 2011 MegaMan NT Warrior Vol 11 Viz Media Archived from the original on October 3 2012 Retrieved November 25 2011 MegaMan NT Warrior Vol 12 Viz Media Archived from the original on October 3 2012 Retrieved November 25 2011 MegaMan NT Warrior Vol 13 Viz Media Archived from the original on October 3 2012 Retrieved November 25 2011 External links editOfficial website in Japanese Retrieved from https en wikipedia org w index php title Mega Man Battle Network 6 amp oldid 1183055263, wikipedia, wiki, book, books, library,

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