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Nintendo Land

Nintendo Land[a] is a party video game developed and published by Nintendo as a pack-in launch title for the Wii U home video game console in 2012. The game was first announced at E3 2012 during Nintendo's press conference.

Nintendo Land
North American box art
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)
  • Takayuki Shimamura
  • Yoshikazu Yamashita
Producer(s)Katsuya Eguchi
Programmer(s)Souichi Nakajima
Artist(s)Tsubasa Sakaguchi
Composer(s)Ryo Nagamatsu
Platform(s)Wii U
Release
  • NA: November 18, 2012
  • PAL: November 30, 2012
  • JP: December 8, 2012
Genre(s)Party, adventure
Mode(s)Single-player, multiplayer

Nintendo Land features twelve minigames, each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda, depicted as attractions in the eponymous fictional amusement park with an Attraction Tour train designed as a tournament that utilizes all minigames. The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players, in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote, utilizing many of the controller's features, including its touchscreen controls and motion-sensing capabilities. Some minigames incorporate the Wii Remote Plus and Nunchuk controllers for alternate control schemes and multiplayer support, which also helps exhibit "asymmetric gameplay", a concept in which certain players have different experiences based on the controller they use.

Nintendo Land received positive reviews from critics and sold 5.21 million copies as of March 2023, making it the fifth highest-selling Wii U game. The ability to download the game was originally removed from the Nintendo eShop in North America in November 2013,[1] but was re-added in August 2016.[2]

Gameplay edit

The game takes place in an amusement park setting, which serves as a hub for the twelve minigames, which are depicted as the park's attractions. A robotic character named Monita guides the player through Nintendo Land's features and attractions. The first twelve minigames of Nintendo Land are based on popular Nintendo franchises: two of the attractions (Metroid Blast and Mario Chase) are based on Wii U tech demos shown at E3 2011, but are modified to feature Nintendo characters. These minigames are designed to incorporate elements which utilize the features of the Wii U GamePad, often in conjunction with other players using Wii Remotes and Nunchucks (with some games supporting up to five players in this configuration).[3] The combination of Wii Remotes and Wii U GamePads allows for asymmetric gameplay, where players have different experiences depending on which controller scheme they use.[4] Completing minigames and completing certain objectives earns coins, which can be used to play a single-player pachinko minigame. Winning pachinko stages will earn new items for decorating the Nintendo Land hub area.

Team attractions edit

Number of players: 1–5[5] (1-4 in The Legend of Zelda: Battle Quest)

The Legend of Zelda: Battle Quest

Based upon The Legend of Zelda series. Up to three players (respectively dressed in red, blue, and yellow) use their Wii Remotes as swords to fight AI enemies. One more player (in green) uses the Wii U GamePad to control a character in the rear of the pack using a bow and arrow. The player with the GamePad can also lift their controller to spy for sniping AI.[3] To reload their bow and arrow, the player aims the GamePad down.

Metroid Blast

Based upon the Metroid series and the "Battle Mii" tech demo from E3 2011. It is an action-adventure game, similar to its original series. The player using the Wii U GamePad controls Samus' Gunship, while up to four players with Wii Remotes and Nunchuks control Mii characters on foot, wearing Varia Suits. There are three modes, "Assault Mission", "Surface-Air Combat", and "Ground Battle". In "Assault Mission", the players cooperate to defeat waves of enemies and complete missions. In "Surface-Air Combat", the players with Wii Remotes and Nunchuks try to shoot down the player with the GamePad. In "Ground Battle" all players use Wii Remotes and Nunchuks in a battle for tokens.[6]

Pikmin Adventure

Based on the Pikmin series. One player controls Captain Olimar who can command tiny Pikmin using the Wii U GamePad, whilst four additional players (as red, blue, yellow and white Pikmin) can control larger Pikmin using the Wii Remotes. Players must work together to help navigate levels and defeat enemies, including a boss at the end of the stage. When the boss is defeated, the players board Olimar's ship.[7] There is also a Versus Mode where the players compete for candy.

Competitive attractions edit

Number of players: 2–5[5]

Mario Chase

Mario Chase, inspired by the Super Mario series, is a tag-based game that takes place inside an arena consisting of large obstacles, hills, and slides. One player using the GamePad, whose Mii is dressed as Mario, runs away from up to four players, whose Mii characters are dressed in Toad costumes, whose goal is to pursue and catch the single player. The Mario player, who views the action on the Wii U GamePad screen from a top-down perspective, has a map of the entire arena and can see the location of all the Toad players. The Toad players view the action on the television in split-screen from a third person perspective, and are given only their current distance from Mario in yards or meters (depending on the region). The Toad player(s) win if one of them catches Mario before the time limit expires, otherwise the Mario player will win. If there are two players, two computer-controlled Yoshi carts will assist the Toad.[8]

Luigi's Ghost Mansion

Luigi's Ghost Mansion, inspired by the 2001 Nintendo GameCube launch title Luigi's Mansion and based on the 2003 game Pac-Man Vs., is a game in which up to four players (dressed like Luigi, Mario, Waluigi and Wario) assume the roles of "ghost trackers" and explore a haunted house to hunt and capture a ghost, with the ghost being controlled by the player using the GamePad. Each level is set on a different floor with different layouts of rooms and hallways, and the action is viewed from above, showing the entire floor and the location of all players. The trackers must find the ghost player, who remains invisible on the television screen, and decrease its health (a numerical value from 0 to 100) by shining their flashlights upon it. Meanwhile, the ghost must sneak up and ambush each tracker to make them faint. The ghost's proximity to a tracker is made known when that player's Wii Remote begins to vibrate, and different events or conditions may cause the ghost to temporarily become visible to all trackers. Fainted trackers can be revived by the others by using their flashlights, though flashlight energy is in limited reserve and must be restored by picking up battery items. The ghost wins if all the trackers have fainted; the trackers win if they decrease the ghost's health to zero.[8]

Animal Crossing: Sweet Day

Based on the Animal Crossing series, up to four players control animals trying to collect candy as a team before they get caught 3 times by the two guards, with both guards being controlled by the player using the GamePad. As players collect more candies, their movement becomes slower, making it easier for them to be caught.[3][9] If starting the game with only two players, the format changes to the stash rules, where one animal must collect candies and put fifteen into the stashes on the map while avoiding the other player.

Solo attractions edit

Number of players: 1[5]

Takamaru's Ninja Castle

Based on the 1986 Famicom Disk System game The Mysterious Murasame Castle, the player uses the GamePad's touchscreen to launch paper shuriken at waves of enemy ninjas. The controller can be tilted in order to change the trajectory of the throws. On boss ninjas or ninjas who are at close range, the players uses a katana.[10]

Donkey Kong's Crash Course

The player uses the GamePad's gyroscope abilities to tilt a trolley through a platform-based obstacle course, influenced by the original Donkey Kong arcade game. In addition to the tilt input to move the trolley, the player controls the GamePad's two analog sticks, L and R shoulder buttons, and microphone to activate various levers, elevators, and pathways to advance themselves throughout the course.

Captain Falcon's Twister Race

A single-player game based on Nintendo's futuristic racing series F-Zero, where the player must race down a track while avoiding obstacles in 12 different areas.[11] The GamePad is held vertically and its internal gyroscope is used to steer the vehicle when the player rotates the GamePad. The GamePad provides an aerial view (a more strategical view) of the track while the TV provides a third-person view on the track.

Balloon Trip Breeze

In this single-player game, based on Nintendo's Balloon Fight, the player will control their Mii on a play-field similar to the Balloon Trip mode. The player does this by swiping the stylus on the GamePad's touch screen to create gusts of wind that will move the Mii around. The GamePad will offer a zoomed-in view for more precise input whereas the TV will offer a zoomed-out view to see more of the level. The levels are divided into morning, afternoon, evening and night, which are all ended by landing on an island. Occasionally, there are packages on islands that the player can pick up to protect and deliver to the next island.

Yoshi's Fruit Cart

This attraction is based on the Yoshi series. The player uses the stylus on the GamePad touchscreen to draw a trail that guides Yoshi to the finish goal of each level while collecting all the fruit in the area. The fruit is only visible on the TV screen, so the player must use reference points in the level's background to draw the path on the GamePad. As the player advances in level, obstacles will appear that take away a life from Yoshi if he is led into one.

Octopus Dance

This attraction is based on Game & Watch Octopus. Octopus Dance is a rhythm game which plays by using the GamePad's Control Sticks and Gyro Sensor. Players must memorize and replicate the actions performed by the instructor on screen.[12]

Development edit

Development started shortly after the release of Wii Sports Resort[13] and was made at a time when the Wii U hadn't been finalized yet which led to the team experimenting with different prototypes. One of said prototypes involved the use of a gyroscope which directly led to Shigeru Miyamoto incorporating the technology into the Nintendo 3DS.[14]

The team's goal was to create a product that showcased all the features the new console could do. This led to a problem, as unlike the similar Wii Sports, the games were not inherently related.[13] Early on one staff member suggested that they attempt to do something that would unite the various Nintendo franchises. As the team considered this too grand a concept, the idea was at first not taken seriously.[14] The developers initially decided to present the theme as an "Expo" which lead to the theme park concept.[13] Although most attractions were easy to theme, the team struggled with some: Metroid Blast was initially themed around Star Fox, while at one point it was considered to theme Donkey Kong Crash Course around either ExciteBike or 1080° Snowboarding.[13]

Reception edit

The game has received positive reviews from video games critics, praising its party atmosphere and attractions, especially the way they are developed and built up, with a few being critical of simply showing Wii U GamePad capabilities. IGN praised the game for showing the Wii U capabilities, its gameplay, its detailed and HD graphics and claiming that "Wii Sports has met its match", giving it an 8.7 score.[31]

During the 16th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Nintendo Land for "Family Game of the Year" and "Outstanding Innovation in Gaming".[38]

Sales edit

By March 2014, the game had sold 3.09 million copies,[39] and by December 2014, it had sold 4.44 million units worldwide.[40] As of March 31, 2023, the game has sold 5.21 million copies.[41]

Notes edit

  1. ^ Japanese: ニンテンドーランド, Hepburn: Nintendō Rando

References edit

  1. ^ "Nintendo Land has been removed from the North American eShop". Nintendo Life. 2013-11-10. from the original on 2019-09-21. Retrieved 2013-12-24.
  2. ^ "New Nintendo Selects dropped to $20 on the eShop, Nintendo Land available digitally again". Nintendo Everything. 2016-08-26. from the original on 2019-09-21. Retrieved 2013-08-26.
  3. ^ a b c "Nintendo Land preview: Zelda: Battle Quest and Luigi's Ghost Mansion". Metro. Metro. 6 June 2012. from the original on 8 June 2012. Retrieved 6 June 2012.
  4. ^ "'NintendoLand,' 'Mario Bros.' coming to Wii U". The Morning Sun. The Morning Sun. 9 June 2012. from the original on 14 June 2012. Retrieved 9 June 2012.
  5. ^ a b c "[NS] ニンテンドーダイレクトでWii U新作ソフト紹介、モンハン最新作登場!" (in Japanese). N-styles.com. from the original on 2020-11-25. Retrieved 2012-11-19.
  6. ^ . GenGAME. Archived from the original on 18 October 2012. Retrieved 24 November 2012.
  7. ^ "You Asked For More Pikmin, So Nintendo Is Giving It To You. Twice". Kotaku. Kotaku.com. 2012-09-13. from the original on 2014-01-03. Retrieved 2012-11-19.
  8. ^ a b c Goergen, Andy; Ronaghan, Neal; Barnett, Patrick; Thompson, Scott (November 23, 2012). "Nintendo Land Review". Nintendo World Report. from the original on December 24, 2013. Retrieved December 21, 2013.
  9. ^ "Nintendo Land for Wii U brings mini-games based on Zelda, Donkey Kong to showcase GamePad". The Verge. 5 June 2012. from the original on 6 June 2012. Retrieved 6 June 2012.
  10. ^ "Nintendo Land could be Wii U's system selling new game". The Verge. 5 June 2012. from the original on 6 June 2012. Retrieved 5 June 2012.
  11. ^ "E3 2012: The F-Zero Franchise Joins the Nintendo Land Line-Up". IGN. 6 June 2012. Archived from the original on 27 January 2013. Retrieved 6 June 2012.
  12. ^ "Final Nintendo Land Attractions Explained - News". Nintendo World Report. 2012-10-17. from the original on 2013-11-05. Retrieved 2012-11-19.
  13. ^ a b c d Gifford, Kevin (12 December 2012). "Nintendo Land: The postmortem interview". Polygon. from the original on 6 December 2019. Retrieved 6 December 2019.
  14. ^ a b "Development Started at the Same Time with Wii U". Nintendo. from the original on 2019-05-17. Retrieved 2019-12-06.
  15. ^ . GameRankings. Archived from the original on September 24, 2015. Retrieved December 21, 2013.
  16. ^ "Nintendo Land (Wii U)". Metacritic. from the original on September 5, 2020. Retrieved December 21, 2013.
  17. ^ Parish, Jeremy. . 1UP.com. Archived from the original on January 23, 2013. Retrieved December 21, 2013.
  18. ^ "Test: Nintendo Land (Arcade-Action)". 4Players.de. 30 November 2012. from the original on June 24, 2021. Retrieved August 11, 2020.
  19. ^ "Review: Nintendo Land". Destructoid. 18 November 2012. from the original on 20 September 2020. Retrieved August 11, 2020.
  20. ^ "Nintendo Land review". Edge. November 16, 2012. from the original on December 24, 2013. Retrieved December 21, 2013.
  21. ^ . Electronic Gaming Monthly. Archived from the original on January 20, 2013. Retrieved August 11, 2020.
  22. ^ Welsh, Oil (November 15, 2012). "Nintendo Land Review". Eurogamer. from the original on December 24, 2013. Retrieved December 21, 2013.
  23. ^ Wallace, Kimberley (November 15, 2012). "Nintendo Land review". Game Informer. from the original on December 28, 2013. Retrieved December 21, 2013.
  24. ^ Severino, Anthony (November 20, 2012). "Nintendo Land Review". Game Revolution. from the original on December 24, 2013. Retrieved December 21, 2013.
  25. ^ Petit, Carolyn. "Nintendo Land Review". GameSpot. from the original on January 10, 2014. Retrieved December 21, 2013.
  26. ^ Gilbert, Henry (November 12, 2012). "Nintendo Land review". GamesRadar. from the original on December 24, 2013. Retrieved December 21, 2013.
  27. ^ . GamesTM. Archived from the original on November 20, 2012. Retrieved August 11, 2020.
  28. ^ . GameTrailers. Archived from the original on December 3, 2012. Retrieved August 11, 2020.
  29. ^ "Nintendo Land Review". Giant Bomb. 18 November 2012. from the original on June 24, 2021. Retrieved August 11, 2020.
  30. ^ "Nintendo Land". Hyper. No. 232. Future Publishing. February 2013. p. 64.
  31. ^ a b Drake, Audrey (November 15, 2012). "Nintendo Land Review". IGN. from the original on November 11, 2020. Retrieved December 21, 2013.
  32. ^ . Joystiq. Archived from the original on November 19, 2012. Retrieved August 11, 2020.
  33. ^ Sleeper, Morgan (November 30, 2012). "Nintendo Land (Wii U) Review". NintendoLife. from the original on December 24, 2013. Retrieved December 21, 2013.
  34. ^ Skrebels, Joe (November 27, 2012). . Official Nintendo Magazine. Archived from the original on October 25, 2014. Retrieved December 21, 2013.
  35. ^ Plante, Chris (November 15, 2013). "Nintendo Land Review: Magic Kingdom". Polygon. from the original on December 24, 2013. Retrieved December 21, 2013.
  36. ^ "Nintendo Land für Wii U im Test - Die zweiten sechs Disziplinen plus Fazit und Wertung". VideoGamesZone. 30 November 2012. from the original on 24 June 2021. Retrieved August 11, 2020.
  37. ^ "Nintendo Land Review". VideoGamer. from the original on October 1, 2019. Retrieved August 11, 2020.
  38. ^ "D.I.C.E. Awards By Video Game Details Nintendo Land". interactive.org. Academy of Interactive Arts & Sciences. Retrieved 21 November 2023.
  39. ^ "Top Selling Software Sales Units - Wii U Software". Nintendo. March 31, 2013. from the original on October 28, 2015. Retrieved April 24, 2013.
  40. ^ "Nintendo Earning Release Dec. 2014" (PDF). Nintendo. Nintendo. 2015-01-29. (PDF) from the original on 2018-12-06. Retrieved 2015-01-29.
  41. ^ "Top Selling Title Sales Units". Nintendo. from the original on 2017-10-31. Retrieved 2017-11-02.

External links edit

  • Official website

nintendo, land, confused, with, super, nintendo, world, party, video, game, developed, published, nintendo, pack, launch, title, home, video, game, console, 2012, game, first, announced, 2012, during, nintendo, press, conference, north, american, artdeveloper,. Not to be confused with Super Nintendo World Nintendo Land a is a party video game developed and published by Nintendo as a pack in launch title for the Wii U home video game console in 2012 The game was first announced at E3 2012 during Nintendo s press conference Nintendo LandNorth American box artDeveloper s Nintendo EADPublisher s NintendoDirector s Takayuki ShimamuraYoshikazu YamashitaProducer s Katsuya EguchiProgrammer s Souichi NakajimaArtist s Tsubasa SakaguchiComposer s Ryo NagamatsuPlatform s Wii UReleaseNA November 18 2012PAL November 30 2012JP December 8 2012Genre s Party adventureMode s Single player multiplayerNintendo Land features twelve minigames each based on an existing Nintendo game franchise such as Mario and The Legend of Zelda depicted as attractions in the eponymous fictional amusement park with an Attraction Tour train designed as a tournament that utilizes all minigames The minigames are designed to demonstrate the concept of Wii U and its Wii U GamePad controller to new players in the same way the 2006 game Wii Sports demonstrated the Wii and its Wii Remote utilizing many of the controller s features including its touchscreen controls and motion sensing capabilities Some minigames incorporate the Wii Remote Plus and Nunchuk controllers for alternate control schemes and multiplayer support which also helps exhibit asymmetric gameplay a concept in which certain players have different experiences based on the controller they use Nintendo Land received positive reviews from critics and sold 5 21 million copies as of March 2023 making it the fifth highest selling Wii U game The ability to download the game was originally removed from the Nintendo eShop in North America in November 2013 1 but was re added in August 2016 2 Contents 1 Gameplay 1 1 Team attractions 1 2 Competitive attractions 1 3 Solo attractions 2 Development 3 Reception 3 1 Sales 4 Notes 5 References 6 External linksGameplay editThe game takes place in an amusement park setting which serves as a hub for the twelve minigames which are depicted as the park s attractions A robotic character named Monita guides the player through Nintendo Land s features and attractions The first twelve minigames of Nintendo Land are based on popular Nintendo franchises two of the attractions Metroid Blast and Mario Chase are based on Wii U tech demos shown at E3 2011 but are modified to feature Nintendo characters These minigames are designed to incorporate elements which utilize the features of the Wii U GamePad often in conjunction with other players using Wii Remotes and Nunchucks with some games supporting up to five players in this configuration 3 The combination of Wii Remotes and Wii U GamePads allows for asymmetric gameplay where players have different experiences depending on which controller scheme they use 4 Completing minigames and completing certain objectives earns coins which can be used to play a single player pachinko minigame Winning pachinko stages will earn new items for decorating the Nintendo Land hub area Team attractions edit Number of players 1 5 5 1 4 in The Legend of Zelda Battle Quest The Legend of Zelda Battle QuestBased upon The Legend of Zelda series Up to three players respectively dressed in red blue and yellow use their Wii Remotes as swords to fight AI enemies One more player in green uses the Wii U GamePad to control a character in the rear of the pack using a bow and arrow The player with the GamePad can also lift their controller to spy for sniping AI 3 To reload their bow and arrow the player aims the GamePad down Metroid BlastBased upon the Metroid series and the Battle Mii tech demo from E3 2011 It is an action adventure game similar to its original series The player using the Wii U GamePad controls Samus Gunship while up to four players with Wii Remotes and Nunchuks control Mii characters on foot wearing Varia Suits There are three modes Assault Mission Surface Air Combat and Ground Battle In Assault Mission the players cooperate to defeat waves of enemies and complete missions In Surface Air Combat the players with Wii Remotes and Nunchuks try to shoot down the player with the GamePad In Ground Battle all players use Wii Remotes and Nunchuks in a battle for tokens 6 Pikmin AdventureBased on the Pikmin series One player controls Captain Olimar who can command tiny Pikmin using the Wii U GamePad whilst four additional players as red blue yellow and white Pikmin can control larger Pikmin using the Wii Remotes Players must work together to help navigate levels and defeat enemies including a boss at the end of the stage When the boss is defeated the players board Olimar s ship 7 There is also a Versus Mode where the players compete for candy Competitive attractions edit Number of players 2 5 5 Mario ChaseMario Chase inspired by the Super Mario series is a tag based game that takes place inside an arena consisting of large obstacles hills and slides One player using the GamePad whose Mii is dressed as Mario runs away from up to four players whose Mii characters are dressed in Toad costumes whose goal is to pursue and catch the single player The Mario player who views the action on the Wii U GamePad screen from a top down perspective has a map of the entire arena and can see the location of all the Toad players The Toad players view the action on the television in split screen from a third person perspective and are given only their current distance from Mario in yards or meters depending on the region The Toad player s win if one of them catches Mario before the time limit expires otherwise the Mario player will win If there are two players two computer controlled Yoshi carts will assist the Toad 8 Luigi s Ghost MansionLuigi s Ghost Mansion inspired by the 2001 Nintendo GameCube launch title Luigi s Mansion and based on the 2003 game Pac Man Vs is a game in which up to four players dressed like Luigi Mario Waluigi and Wario assume the roles of ghost trackers and explore a haunted house to hunt and capture a ghost with the ghost being controlled by the player using the GamePad Each level is set on a different floor with different layouts of rooms and hallways and the action is viewed from above showing the entire floor and the location of all players The trackers must find the ghost player who remains invisible on the television screen and decrease its health a numerical value from 0 to 100 by shining their flashlights upon it Meanwhile the ghost must sneak up and ambush each tracker to make them faint The ghost s proximity to a tracker is made known when that player s Wii Remote begins to vibrate and different events or conditions may cause the ghost to temporarily become visible to all trackers Fainted trackers can be revived by the others by using their flashlights though flashlight energy is in limited reserve and must be restored by picking up battery items The ghost wins if all the trackers have fainted the trackers win if they decrease the ghost s health to zero 8 Animal Crossing Sweet DayBased on the Animal Crossing series up to four players control animals trying to collect candy as a team before they get caught 3 times by the two guards with both guards being controlled by the player using the GamePad As players collect more candies their movement becomes slower making it easier for them to be caught 3 9 If starting the game with only two players the format changes to the stash rules where one animal must collect candies and put fifteen into the stashes on the map while avoiding the other player Solo attractions edit Number of players 1 5 Takamaru s Ninja CastleBased on the 1986 Famicom Disk System game The Mysterious Murasame Castle the player uses the GamePad s touchscreen to launch paper shuriken at waves of enemy ninjas The controller can be tilted in order to change the trajectory of the throws On boss ninjas or ninjas who are at close range the players uses a katana 10 Donkey Kong s Crash CourseThe player uses the GamePad s gyroscope abilities to tilt a trolley through a platform based obstacle course influenced by the original Donkey Kong arcade game In addition to the tilt input to move the trolley the player controls the GamePad s two analog sticks L and R shoulder buttons and microphone to activate various levers elevators and pathways to advance themselves throughout the course Captain Falcon s Twister RaceA single player game based on Nintendo s futuristic racing series F Zero where the player must race down a track while avoiding obstacles in 12 different areas 11 The GamePad is held vertically and its internal gyroscope is used to steer the vehicle when the player rotates the GamePad The GamePad provides an aerial view a more strategical view of the track while the TV provides a third person view on the track Balloon Trip BreezeIn this single player game based on Nintendo s Balloon Fight the player will control their Mii on a play field similar to the Balloon Trip mode The player does this by swiping the stylus on the GamePad s touch screen to create gusts of wind that will move the Mii around The GamePad will offer a zoomed in view for more precise input whereas the TV will offer a zoomed out view to see more of the level The levels are divided into morning afternoon evening and night which are all ended by landing on an island Occasionally there are packages on islands that the player can pick up to protect and deliver to the next island Yoshi s Fruit CartThis attraction is based on the Yoshi series The player uses the stylus on the GamePad touchscreen to draw a trail that guides Yoshi to the finish goal of each level while collecting all the fruit in the area The fruit is only visible on the TV screen so the player must use reference points in the level s background to draw the path on the GamePad As the player advances in level obstacles will appear that take away a life from Yoshi if he is led into one Octopus DanceThis attraction is based on Game amp Watch Octopus Octopus Dance is a rhythm game which plays by using the GamePad s Control Sticks and Gyro Sensor Players must memorize and replicate the actions performed by the instructor on screen 12 Development editDevelopment started shortly after the release of Wii Sports Resort 13 and was made at a time when the Wii U hadn t been finalized yet which led to the team experimenting with different prototypes One of said prototypes involved the use of a gyroscope which directly led to Shigeru Miyamoto incorporating the technology into the Nintendo 3DS 14 The team s goal was to create a product that showcased all the features the new console could do This led to a problem as unlike the similar Wii Sports the games were not inherently related 13 Early on one staff member suggested that they attempt to do something that would unite the various Nintendo franchises As the team considered this too grand a concept the idea was at first not taken seriously 14 The developers initially decided to present the theme as an Expo which lead to the theme park concept 13 Although most attractions were easy to theme the team struggled with some Metroid Blast was initially themed around Star Fox while at one point it was considered to theme Donkey Kong Crash Course around either ExciteBike or 1080 Snowboarding 13 Reception editThis section needs expansion You can help by adding to it July 2021 ReceptionAggregate scoresAggregatorScoreGameRankings78 15 Metacritic77 100 16 Review scoresPublicationScore1Up comB 17 4Players66 100 18 Destructoid7 10 19 Edge7 10 20 Electronic Gaming Monthly6 5 10 21 Eurogamer8 10 22 Game Informer7 10 23 GameRevolution nbsp nbsp nbsp nbsp nbsp 24 GameSpot8 10 25 GamesRadar nbsp nbsp nbsp nbsp nbsp 26 GamesTM7 10 27 GameTrailers6 9 10 28 Giant Bomb nbsp nbsp nbsp nbsp nbsp 29 Hyper70 100 30 IGN8 7 10 31 Joystiq nbsp nbsp nbsp nbsp nbsp 32 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 33 Nintendo World Report8 5 10 8 Official Nintendo Magazine90 34 Polygon8 10 35 Video Games DE 7 10 36 VideoGamer com6 10 37 The game has received positive reviews from video games critics praising its party atmosphere and attractions especially the way they are developed and built up with a few being critical of simply showing Wii U GamePad capabilities IGN praised the game for showing the Wii U capabilities its gameplay its detailed and HD graphics and claiming that Wii Sports has met its match giving it an 8 7 score 31 During the 16th Annual D I C E Awards the Academy of Interactive Arts amp Sciences nominated Nintendo Land for Family Game of the Year and Outstanding Innovation in Gaming 38 Sales edit By March 2014 the game had sold 3 09 million copies 39 and by December 2014 it had sold 4 44 million units worldwide 40 As of March 31 2023 update the game has sold 5 21 million copies 41 Notes edit Japanese ニンテンドーランド Hepburn Nintendō RandoReferences edit Nintendo Land has been removed from the North American eShop Nintendo Life 2013 11 10 Archived from the original on 2019 09 21 Retrieved 2013 12 24 New Nintendo Selects dropped to 20 on the eShop Nintendo Land available digitally again Nintendo Everything 2016 08 26 Archived from the original on 2019 09 21 Retrieved 2013 08 26 a b c Nintendo Land preview Zelda Battle Quest and Luigi s Ghost Mansion Metro Metro 6 June 2012 Archived from the original on 8 June 2012 Retrieved 6 June 2012 NintendoLand Mario Bros coming to Wii U The Morning Sun The Morning Sun 9 June 2012 Archived from the original on 14 June 2012 Retrieved 9 June 2012 a b c NS ニンテンドーダイレクトでWii U新作ソフト紹介 モンハン最新作登場 in Japanese N styles com Archived from the original on 2020 11 25 Retrieved 2012 11 19 gengame mb GenGAME Archived from the original on 18 October 2012 Retrieved 24 November 2012 You Asked For More Pikmin So Nintendo Is Giving It To You Twice Kotaku Kotaku com 2012 09 13 Archived from the original on 2014 01 03 Retrieved 2012 11 19 a b c Goergen Andy Ronaghan Neal Barnett Patrick Thompson Scott November 23 2012 Nintendo Land Review Nintendo World Report Archived from the original on December 24 2013 Retrieved December 21 2013 Nintendo Land for Wii U brings mini games based on Zelda Donkey Kong to showcase GamePad The Verge 5 June 2012 Archived from the original on 6 June 2012 Retrieved 6 June 2012 Nintendo Land could be Wii U s system selling new game The Verge 5 June 2012 Archived from the original on 6 June 2012 Retrieved 5 June 2012 E3 2012 The F Zero Franchise Joins the Nintendo Land Line Up IGN 6 June 2012 Archived from the original on 27 January 2013 Retrieved 6 June 2012 Final Nintendo Land Attractions Explained News Nintendo World Report 2012 10 17 Archived from the original on 2013 11 05 Retrieved 2012 11 19 a b c d Gifford Kevin 12 December 2012 Nintendo Land The postmortem interview Polygon Archived from the original on 6 December 2019 Retrieved 6 December 2019 a b Development Started at the Same Time with Wii U Nintendo Archived from the original on 2019 05 17 Retrieved 2019 12 06 Nintendo Land for Wii U GameRankings Archived from the original on September 24 2015 Retrieved December 21 2013 Nintendo Land Wii U Metacritic Archived from the original on September 5 2020 Retrieved December 21 2013 Parish Jeremy Nintendo Land Review Good Fun But What Does It Mean 1UP com Archived from the original on January 23 2013 Retrieved December 21 2013 Test Nintendo Land Arcade Action 4Players de 30 November 2012 Archived from the original on June 24 2021 Retrieved August 11 2020 Review Nintendo Land Destructoid 18 November 2012 Archived from the original on 20 September 2020 Retrieved August 11 2020 Nintendo Land review Edge November 16 2012 Archived from the original on December 24 2013 Retrieved December 21 2013 EGM Review Nintendo Land Electronic Gaming Monthly Archived from the original on January 20 2013 Retrieved August 11 2020 Welsh Oil November 15 2012 Nintendo Land Review Eurogamer Archived from the original on December 24 2013 Retrieved December 21 2013 Wallace Kimberley November 15 2012 Nintendo Land review Game Informer Archived from the original on December 28 2013 Retrieved December 21 2013 Severino Anthony November 20 2012 Nintendo Land Review Game Revolution Archived from the original on December 24 2013 Retrieved December 21 2013 Petit Carolyn Nintendo Land Review GameSpot Archived from the original on January 10 2014 Retrieved December 21 2013 Gilbert Henry November 12 2012 Nintendo Land review GamesRadar Archived from the original on December 24 2013 Retrieved December 21 2013 Nintendo Land review GamesTM Archived from the original on November 20 2012 Retrieved August 11 2020 Nintendo Land Review GameTrailers Archived from the original on December 3 2012 Retrieved August 11 2020 Nintendo Land Review Giant Bomb 18 November 2012 Archived from the original on June 24 2021 Retrieved August 11 2020 Nintendo Land Hyper No 232 Future Publishing February 2013 p 64 a b Drake Audrey November 15 2012 Nintendo Land Review IGN Archived from the original on November 11 2020 Retrieved December 21 2013 Nintendo Land review Controller coaster Joystiq Archived from the original on November 19 2012 Retrieved August 11 2020 Sleeper Morgan November 30 2012 Nintendo Land Wii U Review NintendoLife Archived from the original on December 24 2013 Retrieved December 21 2013 Skrebels Joe November 27 2012 Nintendo Land review Official Nintendo Magazine Archived from the original on October 25 2014 Retrieved December 21 2013 Plante Chris November 15 2013 Nintendo Land Review Magic Kingdom Polygon Archived from the original on December 24 2013 Retrieved December 21 2013 Nintendo Land fur Wii U im Test Die zweiten sechs Disziplinen plus Fazit und Wertung VideoGamesZone 30 November 2012 Archived from the original on 24 June 2021 Retrieved August 11 2020 Nintendo Land Review VideoGamer Archived from the original on October 1 2019 Retrieved August 11 2020 D I C E Awards By Video Game Details Nintendo Land interactive org Academy of Interactive Arts amp Sciences Retrieved 21 November 2023 Top Selling Software Sales Units Wii U Software Nintendo March 31 2013 Archived from the original on October 28 2015 Retrieved April 24 2013 Nintendo Earning Release Dec 2014 PDF Nintendo Nintendo 2015 01 29 Archived PDF from the original on 2018 12 06 Retrieved 2015 01 29 Top Selling Title Sales Units Nintendo Archived from the original on 2017 10 31 Retrieved 2017 11 02 External links editOfficial website Portals nbsp 2010s nbsp Video games Retrieved from https en wikipedia org w index php title Nintendo Land amp oldid 1186374580, wikipedia, wiki, book, books, library,

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