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LocoRoco

LocoRoco (Japanese: ロコロコ, Romaji: Rokoroko) is a platform video game developed by Japan Studio and published by Sony Computer Entertainment, which was released worldwide in 2006 for the PlayStation Portable (PSP) handheld game console. The game was developed by Tsutomu Kouno, striving to create a game that was different from other titles being released for the PSP at the time. After demonstrating a prototype of the core gameplay to his management, Kouno was able to complete development over the course of a year and a half. In LocoRoco, the player must tilt the environment by using the shoulder buttons on the PSP in order to maneuver the LocoRoco, multi-colored jelly-like characters, through each level, being aided by other odd residents while avoiding hazards and the deadly Moja Troop, to reach an end goal.

LocoRoco
European cover art
Developer(s)Japan Studio
Publisher(s)Sony Computer Entertainment
Director(s)Tsutomu Kouno
Designer(s)Tsutomu Kouno
Artist(s)Keigo Tsuchiya
Composer(s)Nobuyuki Shimizu
Kemmei Adachi
Platform(s)PlayStation Portable, PlayStation 4
ReleasePlayStation Portable
  • EU: June 23, 2006
  • AU: June 29, 2006
  • JP: July 13, 2006
  • NA: September 5, 2006
PlayStation 4
  • WW: May 8, 2017
Genre(s)Platform, puzzle
Mode(s)Single-player

Along the way, the LocoRoco can grow in size by eating special berries, and then can be split and rejoined to pass the LocoRoco through narrow spaces. The game's bright and colorful visuals and dynamic music soundtrack were hallmarks of the game, earning it several awards from the gaming press in 2006. While the game did not sell high volumes, its success led to the development of four other LocoRoco titles – two sequels for the PSP (PlayStation Portable)/PSP Go, a spin-off for the PlayStation 3 and a mobile version (called LocoRoco Mobile and LocoRoco Hi, depending on the market) for cellular (mobile) telephones.[1]

A remastered version of the game was released in 2017 for the PlayStation 4.[2]

Plot edit

Living peacefully on a faraway planet, the LocoRoco and their friends, the Mui Mui, help grow vegetation and look after nature, making the planet a pleasant place to be, playing and singing the days away. When the Moja Troop comes to the planet to take it over, the LocoRoco do not know how to fight against these invaders from outer space. As such, the player assumes the role of "the planet" that is capable of guiding the LocoRoco around to defeat the Moja Troop and rescue the remaining LocoRoco, returning the planet to its peaceful ways.[3]

Gameplay edit

 
The Yellow LocoRoco moving about the world currently tilted to the right; a berry that will increase the LocoRoco size is to the far right, while a Mui Mui figure as at the bottom. A Pickory is shown below the LocoRoco.

LocoRoco is divided into 5 worlds each consisting of 8 levels. In each level, the goal is to reach the end point of the level, with the player scored on the number of LocoRoco found, the time to complete the level, and other factors. There are six varieties of LocoRoco in the game, identified by their color, appearance, and musical voice, but outside of the first "Yellow" one, the rest are unlocked as the player completes the level.[3] The player can then opt which LocoRoco they want to use for a level, however, this selection has no fundamental gameplay effects and only changes the songs used. LocoRoco act as blobs of gelatin, deforming from their normally round shape when demanded by the environment.[4] Certain beings in the world can change the default shape of the LocoRoco into other forms, such as squares or triangles, which lasts until the end of the level or they encounter another similar being.

The player starts with a single LocoRoco. When this LocoRoco eats a berry, it grows by one, up to a maximum size of twenty. The single large LocoRoco may be split into individual beings by tapping a face button or through specific points on the level, while individual LocoRoco can merge back into a single being by holding down a face button. Manipulation of the LocoRoco in this manner may be necessary to guide them to the finish; while the single large LocoRoco is easier to control, small passages can only be navigated by individual LocoRoco.[3] The player can lose LocoRoco if they are touched by harmful objects or they run into the Moja, and the player will have to restart the level if they lose all their LocoRoco. The player does not otherwise directly control the LocoRoco, but instead controls the planet itself, tilting the planet using the shoulder buttons. This causes the LocoRoco to roll in the direction of tilt, as well as causing certain mechanical objects such as platforms to also tilt.[4] The player can also cause the LocoRoco to jump by holding and releasing both shoulder buttons; this not only allows the LocoRoco a way to cross gaps, but to burst through walls as well as harm the Moja without taking damage.[4] As the player collects more Loco Roco in a level, the music gains more voices, each Loco Roco singing a part in the overall song.[3]

Throughout the levels are areas that require a minimum number of LocoRoco in order to cause them to sing and wake up one of the planet's odd residents, who will then reward the player with an item for their "Loco House".[3] There are also hidden Mui Mui throughout the levels to be found. Levels also contain "Pickories" which can be collected by the LocoRoco and are used as a form of currency to play two mini-games outside of the main game. The mini-games are "Mui Mui Crane", a variation of a crane game, and "Chuppa Chuppa" that use Chuppa, bird-like launchers for the LocoRoco, to navigate a long course. Both mini-games grant additional Loco House parts and Pickories as prizes. The player can use the accumulated Loco House parts to create a course that the Loco Roco will automatically navigate, with additional parts that can be collected by directing the course appropriately. A Loco Editor is also an unlockable feature in the game, creating an interactive course with a start and finish using the Loco House parts.[3]

Development edit

 
Tsutomu Kouno's original sketch for Loco Roco, drawn on a PDA, led to his idea of "rotating the landscape" as a key game mechanic.

LocoRoco was envisioned by Tsutomu Kouno, who had previously worked on the development of Ico.[5] While on a train during the second quarter of 2004,[6] Kouno had used a PDA to sketch a game that would involve multiple similar characters that would not be in direct control of the player.[7] He realized the planet-tilting aspect after seeing how rotating the phone with the sketch around would lead to a compelling game. At that time, the PlayStation Portable was nearing release, and Kouno felt the unit's shoulder buttons would be appropriate for the tilting controls.[5] Kouno also opted to develop for the PSP to break the mold of other, more complicated sequels from PlayStation 2 games that were being developed for the unit and instead create something that "really seemed at home on the PSP".[5] Kouno also wanted "every aspect of the game [...] to be unique", and led to his choices for graphics and music in the game.[5]

Three concepts were part of Kouno's vision for the game, "easy to play, fun and to have dramatic visuals".[8] Kouno sought not only to make the game accessible to younger players, but also to a wider, international audience. While his team experimented with different control schemes for the game, they recognized that the simple tilting controls would be easily learned by children as well as those outside Japan.[5] This approach also led to the use of a new "language" for the music, instead of relying on Japanese works which would not be understood by the international audience.[5] However, despite the simple controls, Kouno noted they included deep gameplay around those that would require players to master to gain all the collectibles in the game.[5]

Kouno opted to keep the game in 2D instead of the more popular 3D to maintain the simplicity of the game.[5] The Loco Roco team had experimented with different designs for the characters and world, including claymation, papercraft, and detailed textures,[6] but settled on the resulting patterns not only to convey a "bright, cheerful" world, but as well as to keep budget costs down, no longer having a need to seek artists for textures.[5] Kouno drew upon his interest in the natural world to design the other characters in the game; for example, one character was based on the appearance of his pet tropical fish.[8] Kouno found that using 2D graphics allowed him to constantly present the faces of the LocoRoco and other beings within the game, and used that to convey a constant sense of emotion from all the characters.[9] Maya was used to construct the levels and place hazards and obstacles.[6] The graphics themselves were based on using and animating Bezier curves, a feature of the PSP's software capabilities.[10]

Kouno had attempted to present the idea at pitch meetings twice in the early part of 2005 but was turned away.[8] While management was able to understand the mechanic of tilting the world, they could not understand Kouno's vision of applying artificial intelligence to the LocoRoco or other creatures in the game.[11] On the second rejection, the management staff suggested that Kouno return with something more concrete to explain his ideas.[12] Kouno spent one month with a four-person team to create a simple pre-prototype version of the game that demonstrated the rolling gameplay aspect.[6] The pre-prototype version was well received, and Kouno was given further resources to develop the full game.[8] A complete prototype was created by an eight-person team over three months to establish the rest of the game's core mechanics, including the joining and splitting of the Loco Roco and the dynamic music.[8] The remainder of the game was completed in the following 11 months by the full 16-person staff at Sony Computer Entertainment Japan.[6][10] The game was released in 2006 in Europe on June 23,[13] Australia on June 29,[14] Japan on July 13,[15] and North America on September 5.[16]

Soundtrack edit

The soundtrack for LocoRoco is based on a fictional language created by Kouno to avoid alienating foreign players by using Japanese music.[5] Kouno created the language by compiling a list of interesting words in katakana, then altering the words slightly to make them sound cool in Japanese as to mask their origins.[7] Kouno then sent the lyrics along with some of his preferred reggae, soul and R&B music to the composers, Nobuyuki Shimizu and Kemmei Adachi, to complete the soundtrack.[7] Kouno requested that the composers use as little electronic-sounding instruments as possible to give the music a feeling of "live sound".[9] The team ultimately created about 60 songs to be used in the game.[6] While the soundtrack had many different themes, Kouno felt that the fictional LocoRoco language helped to unify the songs across the game.[9]

The LocoRoco Original Soundtrack: LocoRoco No Uta was published by Columbia Records and released in October 2006 in Japan. The album contains 42 tracks from the game.[17]

Versions edit

Demos edit

Following the release of Firmware 2.7 on April 25, 2006, a downloadable demo of LocoRoco was released on the game's Japanese website and was the first Sony-sanctioned user-downloadable game for the PSP.[18] A demo localized for western countries was released in June 2006, shortly before the game's full European release.[19] It includes one level that will take the player around 5–15 minutes to complete, depending on the number of secret areas the player encounters.[9] A special Halloween-themed demo was released for download on October 26, 2006,[20] It featured some exclusive graphics and objects, like Jack-o-lanterns, spirits, and more. Few puzzles were implemented. A Christmas-themed demo was released for download on December 11, 2006.[21] It featured some exclusive graphics like Santa's sleigh and more. A unique LocoRoco song is implemented.

Mobile version edit

A mobile version of LocoRoco, LocoRoco Mobile, was created for distribution via i-mode, a wireless service in Japan, and was made available as a pre-installed application for Sony Ericsson SO703i devices on February 16, 2007.[22][23] The mobile game has since been released in western countries by developer Gamelion and publisher Glu Mobile as LocoRoco Hi on May 15, 2009.[24][25][26]

Reception edit

LocoRoco has received mostly positive reviews from critics. The game was consistently praised for its bright and bold graphics. Charles Herold of the New York Times compared the graphics to Katamari Damacy, calling them "simple" and "pretty"[38] while Sam Kennedy of 1UP considered it akin to "playing out an adorable cartoon".[29] The unique environments of each level were also credited to help the game's charm, with Kristan Reed of Eurogamer believing that the game presents a "look and feel unlike anything we've seen before" and that shows "a truly brilliant realisation of how to take 2D gaming into uncharted territory."[3] The music of the game was considered to be "quirky and catchy",[4][29][38] with Will Tuttle of GameSpy saying that "there's a good chance that you'll be humming some of the tunes all day".[33] The game, at times, was compared to a "slow-motion version of Sonic the Hedgehog" with the player controlling the LocoRoco as they move up and down hills and through loop-de-loops in the level.[29][38] This gameplay allows the game to be easily accessible to players, with IGN's Juan Castro noting that the controls are "not simplistic so much as it's refreshingly elegant",[34] and Kennedy commenting that while LocoRoco is not perfect, it was "perfect for the PSP".[29] As noted by Neil McGreevy of the BBC, LocoRoco "is the best game Nintendo never made."[39]

A common complaint from game reviewers was the repetitive nature of the game, as no new gameplay mechanics are introduced after the player learns to roll and jump, and that the levels are "far from challenging".[32][33] However, these reviewers also commented that the monotonous gameplay is not as significant an issue with a gaming system like the PSP that encourages shorter play sessions.[32][33] Reviewers also commented on the length of the game, considering it short with only a few extras that would add some additional enjoyment after completing the main game.[3][32]

LocoRoco won two awards at the 2006 BAFTA Games Awards for "Best Children's Game" and "Best Character", and was nominated for six additional awards: "Best Audio", "Best Original Score", "Best Innovation", "Artistic Achievement", "Best Gameplay" and "Best Casual and Social Game".[40] LocoRoco also won two awards at the 10th Annual Interactive Achievement Awards for "Children's Game of the Year" and "Outstanding Achievement in Original Music Composition", in addition to being nominated for "Outstanding Innovation in Gaming" and "Handheld Game of the Year".[41] The Associated Press named LocoRoco its handheld game of the year for 2006.[42]

Prior to its release in North America, 1UP blogger Alejandro Quan-Madrid equated the Moja characters in LocoRoco to blackface, and citing the game as an example of "institutionalized racism that needs calling out".[43][44] Quan-Madrid and 1UP reporter Jemery Parish noted that the Japanese culture does not have the same racial population as western countries like the United States, and as such, blackface or other similar representations of black persons are taken for granted in that country, and localization usually handles such issues.[45] Quan-Madrid called on Sony to make a simple color change to the Moja, similar to what Capcom had done for the character of Oilman in Mega Man Powered Up.[43] Developers for the game, including Kouno, noted that the Moja character design was based on the hairstyle of Keigo Tsuchiya, the game's artist, at the time of development, and did not mean to imply any racist tones.[11][43][46] The accusation of racism came days before a similar charge against Sony for an advertisement for the white-colored PSP, portraying a white woman subjugating a black woman.[47]

The Yellow LocoRoco, as seen on the game's cover, has become a mascot for the PSP system.[48]

Sales of LocoRoco were not strong in Japan, with just more than 30,000 copies sold the first week, and about 170,000 in total sales for the year.[49][50] The game was more successful in Europe and North America, prompting Sony to start development of additional titles.[51]

Sequels edit

LocoRoco Cocoreccho is a LocoRoco program for the PlayStation 3, released in September 2007 as a downloadable title through the PlayStation Store. It is described by Sony as an "interactive screensaver," rather than a game.[52] Instead of tilting the world, the game instead puts the player in control of a butterfly that will draw LocoRoco to it, guiding them to sleeping LocoRoco to wake them up and collect enough LocoRoco to progress to other parts of the single stage.

LocoRoco 2, a sequel to the original LocoRoco, was officially announced at the 2008 Tokyo Game Show[53] though Phil Harrison, Sony's worldwide studios chief, revealed the game to be in development during an interview at the 2007 D.I.C.E. Summit.[54] The game was released worldwide between late 2008 and early 2009.

A third PSP LocoRoco game, LocoRoco Midnight Carnival, is a Halloween-themed spin-off title which features an enhanced bounce skill called "Boing!"[55] The game was digitally released on October 29, 2009 for North American and European areas,[56] and on November 1, 2009 in Japan for the launch of the PSP Go.[57] There are also LocoRoco costumes for LittleBigPlanet.

References edit

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External links edit

  • Official website

locoroco, japanese, ロコロコ, romaji, rokoroko, platform, video, game, developed, japan, studio, published, sony, computer, entertainment, which, released, worldwide, 2006, playstation, portable, handheld, game, console, game, developed, tsutomu, kouno, striving, . LocoRoco Japanese ロコロコ Romaji Rokoroko is a platform video game developed by Japan Studio and published by Sony Computer Entertainment which was released worldwide in 2006 for the PlayStation Portable PSP handheld game console The game was developed by Tsutomu Kouno striving to create a game that was different from other titles being released for the PSP at the time After demonstrating a prototype of the core gameplay to his management Kouno was able to complete development over the course of a year and a half In LocoRoco the player must tilt the environment by using the shoulder buttons on the PSP in order to maneuver the LocoRoco multi colored jelly like characters through each level being aided by other odd residents while avoiding hazards and the deadly Moja Troop to reach an end goal LocoRocoEuropean cover artDeveloper s Japan StudioPublisher s Sony Computer EntertainmentDirector s Tsutomu KounoDesigner s Tsutomu KounoArtist s Keigo TsuchiyaComposer s Nobuyuki ShimizuKemmei AdachiPlatform s PlayStation Portable PlayStation 4ReleasePlayStation PortableEU June 23 2006AU June 29 2006JP July 13 2006NA September 5 2006PlayStation 4WW May 8 2017Genre s Platform puzzleMode s Single player Along the way the LocoRoco can grow in size by eating special berries and then can be split and rejoined to pass the LocoRoco through narrow spaces The game s bright and colorful visuals and dynamic music soundtrack were hallmarks of the game earning it several awards from the gaming press in 2006 While the game did not sell high volumes its success led to the development of four other LocoRoco titles two sequels for the PSP PlayStation Portable PSP Go a spin off for the PlayStation 3 and a mobile version called LocoRoco Mobile and LocoRoco Hi depending on the market for cellular mobile telephones 1 A remastered version of the game was released in 2017 for the PlayStation 4 2 Contents 1 Plot 2 Gameplay 3 Development 4 Soundtrack 5 Versions 5 1 Demos 5 2 Mobile version 6 Reception 7 Sequels 8 References 9 External linksPlot editLiving peacefully on a faraway planet the LocoRoco and their friends the Mui Mui help grow vegetation and look after nature making the planet a pleasant place to be playing and singing the days away When the Moja Troop comes to the planet to take it over the LocoRoco do not know how to fight against these invaders from outer space As such the player assumes the role of the planet that is capable of guiding the LocoRoco around to defeat the Moja Troop and rescue the remaining LocoRoco returning the planet to its peaceful ways 3 Gameplay edit nbsp The Yellow LocoRoco moving about the world currently tilted to the right a berry that will increase the LocoRoco size is to the far right while a Mui Mui figure as at the bottom A Pickory is shown below the LocoRoco LocoRoco is divided into 5 worlds each consisting of 8 levels In each level the goal is to reach the end point of the level with the player scored on the number of LocoRoco found the time to complete the level and other factors There are six varieties of LocoRoco in the game identified by their color appearance and musical voice but outside of the first Yellow one the rest are unlocked as the player completes the level 3 The player can then opt which LocoRoco they want to use for a level however this selection has no fundamental gameplay effects and only changes the songs used LocoRoco act as blobs of gelatin deforming from their normally round shape when demanded by the environment 4 Certain beings in the world can change the default shape of the LocoRoco into other forms such as squares or triangles which lasts until the end of the level or they encounter another similar being The player starts with a single LocoRoco When this LocoRoco eats a berry it grows by one up to a maximum size of twenty The single large LocoRoco may be split into individual beings by tapping a face button or through specific points on the level while individual LocoRoco can merge back into a single being by holding down a face button Manipulation of the LocoRoco in this manner may be necessary to guide them to the finish while the single large LocoRoco is easier to control small passages can only be navigated by individual LocoRoco 3 The player can lose LocoRoco if they are touched by harmful objects or they run into the Moja and the player will have to restart the level if they lose all their LocoRoco The player does not otherwise directly control the LocoRoco but instead controls the planet itself tilting the planet using the shoulder buttons This causes the LocoRoco to roll in the direction of tilt as well as causing certain mechanical objects such as platforms to also tilt 4 The player can also cause the LocoRoco to jump by holding and releasing both shoulder buttons this not only allows the LocoRoco a way to cross gaps but to burst through walls as well as harm the Moja without taking damage 4 As the player collects more Loco Roco in a level the music gains more voices each Loco Roco singing a part in the overall song 3 Throughout the levels are areas that require a minimum number of LocoRoco in order to cause them to sing and wake up one of the planet s odd residents who will then reward the player with an item for their Loco House 3 There are also hidden Mui Mui throughout the levels to be found Levels also contain Pickories which can be collected by the LocoRoco and are used as a form of currency to play two mini games outside of the main game The mini games are Mui Mui Crane a variation of a crane game and Chuppa Chuppa that use Chuppa bird like launchers for the LocoRoco to navigate a long course Both mini games grant additional Loco House parts and Pickories as prizes The player can use the accumulated Loco House parts to create a course that the Loco Roco will automatically navigate with additional parts that can be collected by directing the course appropriately A Loco Editor is also an unlockable feature in the game creating an interactive course with a start and finish using the Loco House parts 3 Development edit nbsp Tsutomu Kouno s original sketch for Loco Roco drawn on a PDA led to his idea of rotating the landscape as a key game mechanic LocoRoco was envisioned by Tsutomu Kouno who had previously worked on the development of Ico 5 While on a train during the second quarter of 2004 6 Kouno had used a PDA to sketch a game that would involve multiple similar characters that would not be in direct control of the player 7 He realized the planet tilting aspect after seeing how rotating the phone with the sketch around would lead to a compelling game At that time the PlayStation Portable was nearing release and Kouno felt the unit s shoulder buttons would be appropriate for the tilting controls 5 Kouno also opted to develop for the PSP to break the mold of other more complicated sequels from PlayStation 2 games that were being developed for the unit and instead create something that really seemed at home on the PSP 5 Kouno also wanted every aspect of the game to be unique and led to his choices for graphics and music in the game 5 Three concepts were part of Kouno s vision for the game easy to play fun and to have dramatic visuals 8 Kouno sought not only to make the game accessible to younger players but also to a wider international audience While his team experimented with different control schemes for the game they recognized that the simple tilting controls would be easily learned by children as well as those outside Japan 5 This approach also led to the use of a new language for the music instead of relying on Japanese works which would not be understood by the international audience 5 However despite the simple controls Kouno noted they included deep gameplay around those that would require players to master to gain all the collectibles in the game 5 Kouno opted to keep the game in 2D instead of the more popular 3D to maintain the simplicity of the game 5 The Loco Roco team had experimented with different designs for the characters and world including claymation papercraft and detailed textures 6 but settled on the resulting patterns not only to convey a bright cheerful world but as well as to keep budget costs down no longer having a need to seek artists for textures 5 Kouno drew upon his interest in the natural world to design the other characters in the game for example one character was based on the appearance of his pet tropical fish 8 Kouno found that using 2D graphics allowed him to constantly present the faces of the LocoRoco and other beings within the game and used that to convey a constant sense of emotion from all the characters 9 Maya was used to construct the levels and place hazards and obstacles 6 The graphics themselves were based on using and animating Bezier curves a feature of the PSP s software capabilities 10 Kouno had attempted to present the idea at pitch meetings twice in the early part of 2005 but was turned away 8 While management was able to understand the mechanic of tilting the world they could not understand Kouno s vision of applying artificial intelligence to the LocoRoco or other creatures in the game 11 On the second rejection the management staff suggested that Kouno return with something more concrete to explain his ideas 12 Kouno spent one month with a four person team to create a simple pre prototype version of the game that demonstrated the rolling gameplay aspect 6 The pre prototype version was well received and Kouno was given further resources to develop the full game 8 A complete prototype was created by an eight person team over three months to establish the rest of the game s core mechanics including the joining and splitting of the Loco Roco and the dynamic music 8 The remainder of the game was completed in the following 11 months by the full 16 person staff at Sony Computer Entertainment Japan 6 10 The game was released in 2006 in Europe on June 23 13 Australia on June 29 14 Japan on July 13 15 and North America on September 5 16 Soundtrack edit nbsp Track 5 Bu Bu Poruche from the LocoRoco Original Soundtrack source source LocoRoco s soundtrack uses a fictional language created by Kouno to appeal to an international audience Problems playing this file See media help The soundtrack for LocoRoco is based on a fictional language created by Kouno to avoid alienating foreign players by using Japanese music 5 Kouno created the language by compiling a list of interesting words in katakana then altering the words slightly to make them sound cool in Japanese as to mask their origins 7 Kouno then sent the lyrics along with some of his preferred reggae soul and R amp B music to the composers Nobuyuki Shimizu and Kemmei Adachi to complete the soundtrack 7 Kouno requested that the composers use as little electronic sounding instruments as possible to give the music a feeling of live sound 9 The team ultimately created about 60 songs to be used in the game 6 While the soundtrack had many different themes Kouno felt that the fictional LocoRoco language helped to unify the songs across the game 9 The LocoRoco Original Soundtrack LocoRoco No Uta was published by Columbia Records and released in October 2006 in Japan The album contains 42 tracks from the game 17 Versions editDemos edit Following the release of Firmware 2 7 on April 25 2006 a downloadable demo of LocoRoco was released on the game s Japanese website and was the first Sony sanctioned user downloadable game for the PSP 18 A demo localized for western countries was released in June 2006 shortly before the game s full European release 19 It includes one level that will take the player around 5 15 minutes to complete depending on the number of secret areas the player encounters 9 A special Halloween themed demo was released for download on October 26 2006 20 It featured some exclusive graphics and objects like Jack o lanterns spirits and more Few puzzles were implemented A Christmas themed demo was released for download on December 11 2006 21 It featured some exclusive graphics like Santa s sleigh and more A unique LocoRoco song is implemented Mobile version edit A mobile version of LocoRoco LocoRoco Mobile was created for distribution via i mode a wireless service in Japan and was made available as a pre installed application for Sony Ericsson SO703i devices on February 16 2007 22 23 The mobile game has since been released in western countries by developer Gamelion and publisher Glu Mobile as LocoRoco Hi on May 15 2009 24 25 26 Reception editReceptionAggregate scoresAggregatorScoreGameRankings85 27 Metacritic83 100 28 Review scoresPublicationScore1Up comB 29 Eurogamer9 10 3 Famitsu34 40 30 GamePro3 5 31 GameSpot7 7 10 32 GameSpy nbsp nbsp nbsp nbsp nbsp 33 IGN9 10 34 PALGN8 10 35 Pocket Gamer nbsp nbsp nbsp nbsp nbsp 36 X Play nbsp nbsp nbsp nbsp nbsp 37 LocoRoco has received mostly positive reviews from critics The game was consistently praised for its bright and bold graphics Charles Herold of the New York Times compared the graphics to Katamari Damacy calling them simple and pretty 38 while Sam Kennedy of 1UP considered it akin to playing out an adorable cartoon 29 The unique environments of each level were also credited to help the game s charm with Kristan Reed of Eurogamer believing that the game presents a look and feel unlike anything we ve seen before and that shows a truly brilliant realisation of how to take 2D gaming into uncharted territory 3 The music of the game was considered to be quirky and catchy 4 29 38 with Will Tuttle of GameSpy saying that there s a good chance that you ll be humming some of the tunes all day 33 The game at times was compared to a slow motion version of Sonic the Hedgehog with the player controlling the LocoRoco as they move up and down hills and through loop de loops in the level 29 38 This gameplay allows the game to be easily accessible to players with IGN s Juan Castro noting that the controls are not simplistic so much as it s refreshingly elegant 34 and Kennedy commenting that while LocoRoco is not perfect it was perfect for the PSP 29 As noted by Neil McGreevy of the BBC LocoRoco is the best game Nintendo never made 39 A common complaint from game reviewers was the repetitive nature of the game as no new gameplay mechanics are introduced after the player learns to roll and jump and that the levels are far from challenging 32 33 However these reviewers also commented that the monotonous gameplay is not as significant an issue with a gaming system like the PSP that encourages shorter play sessions 32 33 Reviewers also commented on the length of the game considering it short with only a few extras that would add some additional enjoyment after completing the main game 3 32 LocoRoco won two awards at the 2006 BAFTA Games Awards for Best Children s Game and Best Character and was nominated for six additional awards Best Audio Best Original Score Best Innovation Artistic Achievement Best Gameplay and Best Casual and Social Game 40 LocoRoco also won two awards at the 10th Annual Interactive Achievement Awards for Children s Game of the Year and Outstanding Achievement in Original Music Composition in addition to being nominated for Outstanding Innovation in Gaming and Handheld Game of the Year 41 The Associated Press named LocoRoco its handheld game of the year for 2006 42 Prior to its release in North America 1UP blogger Alejandro Quan Madrid equated the Moja characters in LocoRoco to blackface and citing the game as an example of institutionalized racism that needs calling out 43 44 Quan Madrid and 1UP reporter Jemery Parish noted that the Japanese culture does not have the same racial population as western countries like the United States and as such blackface or other similar representations of black persons are taken for granted in that country and localization usually handles such issues 45 Quan Madrid called on Sony to make a simple color change to the Moja similar to what Capcom had done for the character of Oilman in Mega Man Powered Up 43 Developers for the game including Kouno noted that the Moja character design was based on the hairstyle of Keigo Tsuchiya the game s artist at the time of development and did not mean to imply any racist tones 11 43 46 The accusation of racism came days before a similar charge against Sony for an advertisement for the white colored PSP portraying a white woman subjugating a black woman 47 The Yellow LocoRoco as seen on the game s cover has become a mascot for the PSP system 48 Sales of LocoRoco were not strong in Japan with just more than 30 000 copies sold the first week and about 170 000 in total sales for the year 49 50 The game was more successful in Europe and North America prompting Sony to start development of additional titles 51 Sequels editLocoRoco Cocoreccho is a LocoRoco program for the PlayStation 3 released in September 2007 as a downloadable title through the PlayStation Store It is described by Sony as an interactive screensaver rather than a game 52 Instead of tilting the world the game instead puts the player in control of a butterfly that will draw LocoRoco to it guiding them to sleeping LocoRoco to wake them up and collect enough LocoRoco to progress to other parts of the single stage LocoRoco 2 a sequel to the original LocoRoco was officially announced at the 2008 Tokyo Game Show 53 though Phil Harrison Sony s worldwide studios chief revealed the game to be in development during an interview at the 2007 D I C E Summit 54 The game was released worldwide between late 2008 and early 2009 A third PSP LocoRoco game LocoRoco Midnight Carnival is a Halloween themed spin off title which features an enhanced bounce skill called Boing 55 The game was digitally released on October 29 2009 for North American and European areas 56 and on November 1 2009 in Japan for the launch of the PSP Go 57 There are also LocoRoco costumes for LittleBigPlanet References edit Boyes Emma 2007 01 26 LocoRoco Mobile spotted in Japan GameSpot Archived from the original on 2018 09 30 Retrieved 2018 09 30 From rough concept sketch to PS4 remaster The complete story of LocoRoco Playstation blog Retrieved 30 April 2024 a b c d e f g h i Reed Kristan 2006 06 05 LocoRoco Eurogamer Archived from the original on 2009 02 26 Retrieved 2009 03 04 a b c d Saltzmann Marc 2006 09 01 Rock n roll with LocoRoco CNN Archived from the original on 2012 11 06 Retrieved 2009 03 05 a b c d e f g h i j Nutt Christian 2009 03 02 The Thoughtful Design of LocoRoco Tsutomu Kouno Speaks Gamasutra Archived from the original on 2009 03 05 Retrieved 2009 03 02 a b c d e f Stern Zack 2007 03 11 Making LocoRoco players smile Joystiq Archived from the original on 2007 03 13 Retrieved 2009 03 02 a b c Alexander Jem 2009 03 02 TGS07 Interview with Loco Roco s Tsutomu Kouno Joystiq Archived from the original on 2008 03 02 Retrieved 2009 03 02 a b c d e Jordan Jon 2007 07 27 Develop UK LocoRoco s Kouno Talks Innovative Design Gamasutra Archived from the original on 2007 11 07 Retrieved 2009 03 02 a b c d Bramwell Tom 2006 06 05 The LocoMotion Eurogamer Archived from the original on 2009 08 25 Retrieved 2009 03 05 a b Nix Mark 2007 03 23 The Future of PSP SCE Japan IGN Archived from the original on 2007 10 12 Retrieved 2009 03 04 a b Fear Ed 2007 08 07 Going Loco Develop Archived from the original on 2009 06 25 Retrieved 2009 03 04 Sapieha Chad 2006 09 15 Tsutomu Kouno The Globe and Mail Archived from the original on 2009 03 14 Retrieved 2009 03 05 Bramwell Tom June 6 2006 The LocoMotion Eurogamer Retrieved April 7 2024 Jastzrab Jeremy June 12 2006 Updated Australian release list 12 06 06 PALGN Archived from the original on June 13 2006 Retrieved April 7 2024 LocoRoco PSP gear rolling into stores Siliconera June 14 2006 Retrieved April 7 2024 Sanders Kathleen July 26 2006 LocoRoco Holds a Secret IGN Retrieved April 7 2024 LocoRoco Original Soundtrack LocoRoco No Uta Play Asia Archived from the original on 2011 06 15 Retrieved 2009 03 05 Bradwell Tom 2006 04 25 LocoRoco PSP demo Eurogamer Archived from the original on 2009 04 15 Retrieved 2009 03 05 Bradwell Tom 2006 06 06 LocoRoco European demo Eurogamer Archived from the original on 2010 04 07 Retrieved 2009 03 05 Bramwell Tom 2006 10 27 LocoRoco Halloween demo Eurogamer Archived from the original on 2012 09 28 Retrieved 2009 03 05 Bramwell Tom 2006 11 26 LocoRoco gets Christmassy Eurogamer Archived from the original on 2012 09 28 Retrieved 2009 03 05 ロコロコモバイル LocoRoco Mobile in Japanese Sony Computer Entertainment Japan Archived from the original on 2009 03 05 Retrieved 2009 03 04 上質感あるデザインの Style Upパネルと アロマの香りの組み合わせが新しい SO703i の発売について About the release of SO703i a new combination of a Style Up panel with a high quality design and an aroma scent Sony Ericsson February 16 2007 Archived from the original on February 26 2007 Retrieved April 7 2024 Spencer Spanner 2009 01 27 LocoRoco Hi rolling out onto mobile Pocket Gamer Archived from the original on 2009 02 03 Retrieved 2009 03 04 Glu Mobile s Q2 line up GamesIndustry May 15 2009 Retrieved April 7 2024 Spencer Spanner May 15 2009 LocoRoco Hi rolls out onto mobile Pocket Gamer Retrieved April 7 2024 LocoRoco for PSP GameRankings Archived from the original on 2009 03 08 Retrieved 2009 03 04 LocoRoco psp 2006 Reviews Metacritic Retrieved 2009 03 04 permanent dead link a b c d e Kennedy Sam 2006 09 05 LocoRoco PSP 1UP com Archived from the original on 2012 11 04 Retrieved 2009 03 04 Reilly Adam July 6 2009 Nintendo Reviews Famitsu Rates bit Generations amp More at C3 News Cubed3 com Archived from the original on 2008 08 29 Retrieved 2009 08 18 DFS 2006 09 05 Review LocoRoco GamePro Archived from the original on 2008 08 08 Retrieved 2020 11 23 a b c d Gerstmann Jeff 2006 09 05 LocoRoco GameSpot Archived from the original on 2009 02 09 Retrieved 2009 03 04 a b c d Tuttle Will 2006 09 05 LocoRoco Review GameSpy Archived from the original on 2016 03 03 Retrieved 2009 03 04 a b Castro Juan 2006 09 05 LocoRoco Review IGN Archived from the original on 2009 02 11 Retrieved 2009 03 04 Leuveren Luke 2006 09 10 LocoRoco Review It s Loco but is it any good PALGN Archived from the original on 2008 03 19 Retrieved 2020 11 23 Bennallack Owain 2006 06 23 LocoRoco The PSP is on a Roll Pocket Gamer Archived from the original on 2006 08 19 Retrieved 2020 11 23 Mastrapa Gus Loco Roco X Play Archived from the original on 2008 09 07 Retrieved 2020 11 23 a b c Harold Charles 2006 09 07 Game Theory What s Your Mood Chaotic Epic or Childlike Journey New York Times Archived from the original on 2012 11 08 Retrieved 2009 03 04 McGreevy Neil 2006 06 17 Tiny blobs bring PSP to life BBC Archived from the original on 2009 02 15 Retrieved 2009 03 04 Games Nominations 2006 BAFTA 2006 Archived from the original on December 20 2008 Retrieved 2009 03 04 AIAS Annual Awards 10th Annual Awards Academy of Interactive Arts and Sciences 2006 Archived from the original on 2009 02 01 Retrieved 2009 03 04 Slagle Matt 2006 12 13 Reviews Best Worst in Video Games 2006 Associated Press Archived from the original on April 24 2008 Retrieved 2009 03 04 a b c Quan Madrid Alejandro 2006 06 27 Just Plain Loco 1UP Archived from the original on 2011 05 22 Retrieved 2009 03 04 Gibson Ellie 2006 07 03 Is LocoRoco racist Eurogamer Archived from the original on 2009 04 28 Retrieved 2009 03 04 Parish Jeremy 2006 06 30 Internet 1 Civility 0 1UP Archived from the original on 2011 05 22 Retrieved 2009 03 04 Gibson Ellie 2007 05 22 Going Loco GamesIndustry biz Archived from the original on 2008 10 26 Retrieved 2009 03 05 Gibson Ellie 2006 07 05 Sony defends PSP ad following accusations of racism GamesIndustry Biz Archived from the original on 2020 11 23 Retrieved 2009 03 05 PSP Icon Makes Its Rolling Return With LocoRoco 2 PR Newswire 2009 02 10 Archived from the original on 2012 07 18 Retrieved 2009 03 05 Kuittinen Tero 2006 08 03 Nintendo hits the next level The Street Archived from the original on 2012 02 24 Retrieved 2009 03 04 Jenkins David 2006 07 21 Konami s Power Pro Hits Home Run In Japanese Charts Gamasutra Archived from the original on 2018 10 14 Retrieved 2009 03 04 A colourful showcase of the vibrant new LocoRoco2 for PSP Sony Computer Entertainment Europe 2008 10 09 Archived from the original on 2009 04 04 Retrieved 2009 03 05 Purchase Rob 2007 08 31 LocoRoco PS3 not a game Eurogamer Archived from the original on 2012 10 06 Retrieved 2009 03 04 Tanaka John 2008 09 30 Sony To Unveil Nine PS3 Titles at TGS IGN Archived from the original on 2008 12 27 Retrieved 2009 03 04 Hatfield Damien 2007 02 07 Dice 2007 Phil Harrison s Been Playing LocoRoco 2 IGN Archived from the original on 2008 08 29 Retrieved 2009 03 04 A Closer Look At Loco Roco Midnight Carnival 1 September 2009 Archived from the original on 7 March 2016 Retrieved 16 December 2017 Breckon Nick 2009 10 16 LocoRoco Midnight Carnival Rolling Out October 29 Shacknews Archived from the original on 2009 11 20 Retrieved 2009 11 06 Tanaka John August 18 2009 IGN LocoRoco Returns IGN com Archived from the original on 2009 08 22 Retrieved 2009 08 18 External links editOfficial website Retrieved from https en wikipedia org w index php title LocoRoco amp oldid 1221578636, wikipedia, wiki, book, books, library,

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