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Lego City Undercover

Lego City Undercover is an action-adventure video game developed by TT Fusion and published by Nintendo for the Wii U in 2013. It was later re-released for the Nintendo Switch, PlayStation 4, Windows via Steam, and Xbox One by Warner Bros. Games in 2017. Based on the City themed toyline by Lego, the narrative follows police officer Chase McCain as he returns to Lego City and pursues escaped crime boss Rex Fury. Gameplay features McCain both exploring the open world hub of Lego City, and completing self-contained levels featuring puzzles and combat.

Lego City Undercover
Developer(s)TT Fusion
Publisher(s)
Director(s)Erin Roberts
Producer(s)Masakazu Miyazaki
Azusa Tajima
Tim Welch
Designer(s)Lee Barber
Programmer(s)Phil Owen
Tom Matthews
Artist(s)Paul Jones
Louise Andrew
Writer(s)Graham Goring
Composer(s)Paul Weir
Platform(s)
ReleaseWii U
  • NA: 18 March 2013
  • PAL: 28 March 2013
  • JP: 25 July 2013
Other versions
  • NA: 4 April 2017
  • EU: 7 April 2017
  • AU: 12 April 2017
Genre(s)Action-adventure
Mode(s)

After satisfactory technical advancements and the completion of other Lego video games featuring existing IPs, the first prototypes for Lego City Undercover were produced in 2010, with development beginning in 2011 after Nintendo approached parent company TT Games about developing for the Wii U. At the time production began, it was to be the first title featuring voice acting, and it was the first in the TT Games Lego series not to rely on a movie or comic license. The script, written by Graham Goring, made extensive use of parody and reference to both crime shows, and other movies and television series. The Lego City hub was based on multiple real locations. Nintendo was generally hands-off with the development process but would receive updates and suggest changes.

The game was originally announced at E3 2011 as Lego City Stories for Wii U and Nintendo 3DS. Additional info was shown throughout 2012 and E3 2012 and was also officially renamed to Lego City Undercover. The 3DS version became a standalone prequel, titled Lego City Undercover: The Chase Begins. Lego City Undercover released in March 2013 worldwide, and Japan in July. The remastered version, which included local two-player multiplayer, was announced in 2016 and released in April 2017. The game received positive reviews for its story, humour, and evolved gameplay formula, and criticism for the lack of co-op options and varying technical issues. The original Wii U version had sold over one million copies worldwide as of 2019.

Gameplay Edit

 
Chase engages in combat with aggressive prisoners.

An action-adventure game taking place in Lego City, the player controls an undercover cop named Chase McCain tasked with detaining the criminal Rex Fury.[1] Chase goes on the hunt for criminals, with various moves at his disposal, such as swinging across poles and performing wall jumps. Lego City serves as an overworld that contains levels set in different environments split up in 20 districts. Each level has a set of linear objectives that must be completed to reach the end, that involve solving puzzles, building and breaking LEGO bricks, and platforming challenges. Chase engages in combat with criminals that require button combinations to fight them.[2] As the game progresses, Chase learns new abilities in the form of "disguises" that replicate occupations and personas; the abilities from the disguises are used in levels and exploring previously inaccessible content and areas in the overworld. For example, the miner disguise can smash through boulders with its pickaxe, and the criminal disguise can break through doors with a crowbar.[3]

In the overworld, puzzles and collectibles are also hidden,[2] such as timed challenges and car chases.[4] The player is allowed to use any vehicle in the environment to reach their location, including boats, helicopters, and the vehicles of other citizens. LEGO studs serve as the game's currency, and can be found in the environment or by solving puzzles. Studs can be used to purchase new vehicles that can be summoned and used at the player's discretion. A rarer form of currency, LEGO bricks, often require more difficult platforming or puzzle-solving to collect. LEGO bricks are used to complete "superbuilds", which vary in use when completed, such as a structure to summon vehicles or stunt ramps.[3] The Wii U GamePad is used to further progress with multiple features, including scanning for LEGO brick locations, taking photo evidence, and listening to private conversations.[3] When these feature are not being used the GamePad displays a map of the environment.[4] The 2017 re-release of the game added local multiplayer.[1][5][6]

Plot Edit

Police officer Chase McCain returns to Lego City after being exiled two years prior, where he learns from Mayor Gleeson that Rex Fury—a notorious criminal that Chase helped to arrest—had recently escaped from prison and asks Chase to find him and stop him once again. To assist him in his work, Chase is joined by dim-witted rookie Frank Honey, and assisted by police technician Ellie Phillips, though his return is not welcome news for Natalia Kowalski (Jules de Jongh), Chase's ex-girlfriend, who was forced into the witness protection program after he inadvertently revealed her as the witness in Fury's trial, nor Marion Dunby (Kerry Shale), the city's new Chief of Police, who had Chase sent away because of his mistake as well as always having a giant dislike to him.

After helping to deal with a number of minor cases and finding clues in Rex's prison cell, Chase manages to gain a few clues that lead him to encountering Rex at Bluebell Mine. Despite finding him, he is defeated before he can arrest him, and upon regaining consciousness, he learns that Natalia's father has gone missing. Chase offers to help her find him but Natalia refuses. Chase then goes to a dojo/plumbing business and gets basic kung fu training from a plumber/martial artist named Barry Smith (Adam Buxton). Afterwards, he is sent to save Frank and a new state-of-the-art police truck (the M.O.V.) from criminal associates' of Rex. Frank drives the police truck and eventually crashes into the station during a ceremony with Gleeson and Dunby. After being pressured by Gleeson to involve Chase in Rex's case, upon Frank informing her that he is being purposely kept out of it, Dunby sends Chase undercover within a limousine company owned by Chan Chuang, head of a crime gang. During his time in the company, he works as a driver for millionaire Forrest Blackwell (Peter Serafinowicz), gains acceptance with Chan's business partner, Vinnie Pappalardo (John Guerrasio), and steals a moon buggy for Chan. When Natalia is captured by Chan, while investigating his connection to her father's disappearance, Chase goes to rescue her, causing her to accept his help in finding her father, but angering Dunby when Chan goes into hiding.

Dunby temporarily removes him from the case, and has Chase and Frank transferred to Bluebell National Park to work with Ellie's uncle Sheriff Duke Huckleberry. Sometime later, Dunby reinstates him to the case, whereupon Chase is tasked by Vinnie to taking on work for him, including the job of stealing a robotic T-Rex from the Lego City museum. After helping to rescue Natalia from a group of mysterious men, whereupon they partially reconcile, Chase tails Vinnie to his private buyer and finds it to be Rex himself. When Vinnie learns he won't be paid for his work and is ordered to steal more items for his buyer, he instructs Chase to steal from Blackwell. After breaking into his mansion but failed to secure any valuables due to being pursued by Blackwell's security forces, Chase returns to Vinne's ice cream parlor, only to find it overrun by Rex's thugs and Vinnie locked in a freezer in retaliation for going against Rex's orders. Chase manages to save Vinnie from Rex's thugs, and after interrogating the thug's leader, takes their place to learn what Rex is planning.

Managing to infiltrate Rex's hideout, Chase overhears Natalia's father, lunar scientist Henrik Kowalski, being interrogated by Rex and discovers that Blackwell himself organized the crime wave, and had managed to kidnap Natalia to coerce her father to work on his plans. Rescuing Kowalski, Chase calls Ellie with what he learnt, whereupon she informs him that Blackwell recently was in the news with promises he had plans that would change Lego City forever. Proceeding to Blackwell's mansion, he searches it for evidence of Blackwell's crimes and to locate Natalia. Chase soon discovers that Blackwell originally had plans to build an apartment complex and shopping mall in Bluebell, but was stopped by Lego City from building due to a rare and endangered squirrel species in the park. Humiliated and enraged at being denied, Blackwell began a new plan to build a colony on the Moon and converted his high-rise, Blackwell Tower, into a rocket, which Chase discovers will burn Lego City when it's launched. Chase quickly has Henry and several members in the police department build a force field to prevent the rocket's engines from destroying the city.

Learning that Blackwell still had Natalia with him, Chase chases him via a space shuttle. Upon landing on the Moon, Chase finds himself using a construction mech to battle against Rex within the modified T-Rex he helped to steal. Blackwell leaves both men behind, destroying the shuttle. Chase manages to defeat Rex in a final battle, whereupon Blackwell sends both into free fall towards Earth. Vowing for revenge, Blackwell finds himself sent flying away by a cow out of nowhere. Skydiving towards Natalia's prison within the rocket's command module, Chase rescues her by triggering the module's parachute. Once back in the city, Gleeson congratulates him for saving Lego City, while Dunby offers Chase the honor of overseeing Rex's arrest. However, Chase turns it down, claiming Natalia is more important to him now, and they rekindle their relationship and leave to start a new life together.

Development Edit

The development team at TT Fusion had been wanting to create a video game based on the Lego City theme for some time,[7] as did the Lego franchise,[8] but the available technology and the fact that most staff were working on existing IPs limited their ability to create such a game. Prototyping for what would become Lego City Undercover began in 2010, and lasted roughly twelve months. In 2011, Nintendo approached the company and showed them the Wii U hardware, asking whether they would like to develop a game for it. Having already had good experiences with Nintendo with successful ports of their previous titles and liking the platform's specs, the team agreed to work with Nintendo.[7][9] Developing a game not tied to a movie license gave the team a degree of freedom previously unavailable, while also presenting difficulties with multiple aspects including the story, gameplay and general mechanics of the game. Due to the high compatibility between the team's concept and its prospective hardware, ports to other consoles were not seriously considered, until a few years after the game was released. They were also able to integrate the GamePad functions into the game, making part of Undercover's world. Nintendo generally left the team to develop the game as they pleased, though they received regular updates on the project and would notify them if they saw anything as a problem.[10] Development was split between TT Fusion studio and the Traveller's Tales Knutsford headquarters.[8]

As they did not have a solid idea of what the game would be, the team began with creating a small environment with drivable vehicles and Lego buildings.[7][9] Various ideas for gameplay were considered, one of which was a city builder similar to the SimCity series, and a fixed camera angle was also quickly abandoned.[8] One of the early gameplay challenges was the combat, which needed to fit into the story context of the lead character being a policeman. Instead of a simple brawling style, the team designed the battle system to allow for defensive gameplay and not involve an equivalent to lethal take-downs.[9] While many critics made comparisons between Lego City Undercover and the Grand Theft Auto series, Goring insisted that the series never played a role of inspiration in the game's development, and the elements instead came from exploring new ideas for a Lego video game and ways of using the Wii U GamePad. Pre-existing open-world video games were never used as inspiration for their overall darker tone. According to lead designer Lee Barber, the goal of the game was to accomplish the opposite, which featured open-world gameplay and exploration but had a positive and upbeat style, which was instructed by the Lego City franchise itself. To follow this pattern, criminals and the crimes committed weren't serious ones, and the undercover disguise was implemented so Chase could commit criminal acts but for a morally justified reason.[8]

Setting and writing Edit

 
 
 
Elements from New York City, San Francisco and London (from top to bottom) were incorporated into the Lego City overworld

While designing the setting, the team used elements from multiple locations, including New York City, San Francisco and London. The game makes reference to various real-world locations and structures, such as Times Square, the Statue Of Liberty, the Golden Gate Bridge, and Alcatraz Federal Penitentiary.[11] As the game was being developed for a Nintendo console, the team included multiple Nintendo-themed Easter eggs for players to find.[12] The team had to create a new game engine as previous ones were not able to cope with the scale of the environments.[9] The newly made engine was created from scratch, and was made to handle memory, object and vehicle physics, and traffic systems. Executive producer Loz Doyle considered this to be the most difficult part of the development process, as they continuously kept hitting the memory limit of the console.[8]

They wanted the main character to have depth as they knew both children and adults would play the game. Undercover features full voice acting, which at the time development started was a first for the series, although due to development time, others featuring voice acting were developed and released ahead of it. The team collaborated with voice casting and recording company Side UK. A large voice casting session was held, and several established comedians were requested to come in as the team wanted good delivery for the funny sections of the script.[9] By the time the script writer, former stand-up comedian Graham Goring, was brought on board, a rough outline of the story had been created. His main role was to fill in the gaps and put in as much humor as possible. Goring was given a lot of freedom when it came to the parodies, although the team were regularly consulted on the suitability of the material and a script editor was assigned to check his work.[7] Drawing on his former profession, Goring included a large amount of one-liners and humor intended for both children and adults. Following the template of The Simpsons, the game contains a high number of family-friendly parodies, referencing movies such as The Shawshank Redemption and The Matrix, and TV series such as Starsky & Hutch. The game's story took a while to write, as the team wanted to give it depth.[9][13]

Announcement and release Edit

Lego City Undercover was announced during Nintendo's press conference at E3 2011 on 7 June 2011 under the tentative title Lego City Stories. At Nintendo's press conference at E3 2012 on 5 June, the game was revealed to have had a name change to Lego City Undercover.[14] It is the first Lego title published by Nintendo.[15] The game's debut trailer was shown during that event, revealing game footage. During the Nintendo Direct held on 13 September 2012, some new trailers detailing the story were shown, along with the announcement that a Chase McCain minifigure would come with the game as a pre-order bonus on North America and Australia while stocks last, and be included in the first copies of the game on Europe.[16] A police high speed chase toy was also released and includes a code for additional in-game content.[17] Nintendo also published the game in Japan on 25 July 2013.[18] At the time of the game's release the Wii U was lacking in major releases, making Lego City Undercover the first major release from Nintendo in 2013; Doyle was very proud of the final product, and declared it to be the best Lego video game as well as the best Wii U game at the time of its release.[8]

On 22 November 2016, Warner Bros. Interactive Entertainment announced that a remaster would be released for Nintendo Switch, PlayStation 4, Windows, and Xbox One in April 2017, which introduced split-screen cooperative support.[19]

Reception Edit

Critical reception Edit

The Wii U version of the game received a score of 80/100 on review aggregator website Metacritic, indicating "generally favorable reviews". When rereleased to other consoles and PC, all new versions received a score ranging from 77 to 80 on the site.[40]

Wii U version Edit

Many critics compare the game and its mechanics positively to that of the Grand Theft Auto series,[22] albeit in a more family-friendly and playful manner.[23][25][36] Another common positive was the use of popular culture references that also helped broaden the appeal to a larger audience,[23] including references to The Shawshank Redemption,[23] Goodfellas, and the Mario franchise among others.[3] In a negative review by Edge, the staff believed that Lego City Undercover lacked originality with its repetitive urban and city environments with disassociated references to popular culture, although they felt it was slightly justified without its use of pre-existing source material.[22]

Electronic Gaming Monthly's Ray Carsillo considered the game's original theme to be a positive, as it stood out against other Lego games and had the potential for widespread appeal,[23] and Eurogamer reviewer Tom Bramwell believed this was accomplished effectively.[24] GameSpot's Kevin VanOrd also noted postitively how the game's wit extended beyond references to other media, including its own slue of written and visual gags.[3] Richard George of IGN appreciated how the story had a "strong sense of progression throughout the game".[2] The characters and voice acting were received positively,[26][3][2] and George noted how the character's and their relationships with each other matched a police drama with family-friendly slapstick and caricatures.[2] Writing for GameRevolution, Daniel Bischoff enjoyed the comedic writing and it helped him remember the experience beyond its gameplay.[26] The Guardian positively compared the games writing style and cutscenes to the works of Zucker, Abrahams and Zucker, pointing out its continuous use of cliches, sketches, and gags.[36]

Destructoid considered the environment to be dynamic, which many other critics considered to be the reason why the overworld was fun to continuously explore and drive around.[25][4] Jeff Cork, writing for Game Informer, enjoyed the level of detail in the environment and found it enjoyable driving through it without an objective.[25] 4Players reviewer Mathias Oertel cited the worldbuilding as a reason that made Lego City Undercover "irresistible".[20] Destructoid called the overworld a "sprawling world of color and distraction".[21] Critics noted how objects in the distance would pop into view abruptly,[21][20] and Edge felt that while it was not a major flaw, they felt disappointed that the "first major exclusive in 2013" for the Wii U does not run smoothly.[22] Although Destructoid saw the collectibles as a reason to remain invested in the game after completing the story,[21] and Oertel contrarily referred to the overworld secrets as "irrelevant".[20] Bischoff appreciated that the collectibles felt like an addition rather a necessity, unlike previous games.[26] Vehicles were received positively, but some cited poor handling.[4][23]

Gameplay generally received mixed opinions. Many critics found the combat mechanics to be lackluster, but positively received its physical wit.[20][2][35] Critics enjoyed the implication of disguises as a gameplay mechanic,[3][2] with George noting how it helped give variety to the Lego series' repetitive formula,[2] but some negatively received how the game often required constantly swapping between them with minimal variance.[25][35] Carsillo called the Wii U GamePad and its use in the game "an ingenious little plot device",[23] and Cork admitted he "completely fell for the gimmick".[25] However, Edge and Oertel felt that the GamePad was used too minimally and therefore not meaningful,[20][22] with Bischoff calling its use "forced."[26] Carsillo cited several technical issues as the main fault of the game, such as slow loading times, frame rate, and bad camera control.[23] Destructoid believed the general gameplay of Lego City Undercover was disappointing as it retained a similar format found in other Lego games, but did not consider the gameplay itself to be a negative.[21] George and Polygon's Justin McElroy expressed similar negative feelings about the game's loading time and frame rate.[2][35]

Other versions Edit

Critics praised the addition of cooperative multiplayer to the other versions,[1][5][6] although GameStar's Tobias Veltin cited the lack of online play as a negative.[5] IGN reviewer Tristan Oglivie derided the multiplayer for the lack of new content beyond second-player support;[29] Liam Croft of Push Square expressed similar opinions but appreciated the feature being included.[6] Oertel rated all new versions positively, but gave a lower score to the Nintendo Switch version, citing noticeable frame drops that weren't as present in the Wii U version.[1] Oglivie and Pocket Gamer's Emily Sowden also noted the frame rate decrease of the Nintendo Switch when being used as a portable,[34][29] but Oglvie praised the higher frame rate of the other versions.[29] Veltin awarded the PC version the website's "Gold Award" for having a high score, praising the game's presentation, design, and story, but criticized the lack of mouse support.[5] Reviewing the PS4 version, Sam Spyrison of Hardcore Gamer declared the game to be high quality and an improvement over past Lego titles, but believed that the game lacked gameplay that an older audience would find appealing.[28] Oglivie considered the removal of the Wii U GamePad unimpactful, noting its absence to be more convenient but overall less enjoyable.[29]

Sales Edit

According to NPD figures, the game sold more than 100,000 units in the United States in its debut month, debuting outside the top 10 and tying with Monster Hunter 3 Ultimate.[42] In the UK, the game debuted at number 12 in the all-formats chart,[43] and debuted at number 8 in the individual-format chart and at number 1 in the Wii U chart.[44][45] In Japan, the game sold more than 18,000 copies during its first week, entering all the charts at number 9.[46] By December 2019, the Wii U version had sold 1.9 million units worldwide.[47]

References Edit

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  40. ^ a b "LEGO City Undercover for Wii U Reviews". Metacritic. CBS Interactive. from the original on 8 November 2020. Retrieved 11 April 2013.
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  43. ^ . Chart-Track. 30 March 2013. Archived from the original on 24 September 2015. Retrieved 5 January 2013.
  44. ^ . Chart-Track. 30 March 2013. Archived from the original on 6 January 2014. Retrieved 5 January 2013.
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  47. ^ 2020CESAゲーム白書 (2020 CESA Games White Papers). Computer Entertainment Supplier's Association. 2020. ISBN 978-4-902346-42-8.

External links Edit

  • Official website

lego, city, undercover, this, article, about, home, console, game, nintendo, prequel, chase, begins, action, adventure, video, game, developed, fusion, published, nintendo, 2013, later, released, nintendo, switch, playstation, windows, steam, xbox, warner, bro. This article is about the home console and PC game For the Nintendo 3DS prequel see Lego City Undercover The Chase Begins Lego City Undercover is an action adventure video game developed by TT Fusion and published by Nintendo for the Wii U in 2013 It was later re released for the Nintendo Switch PlayStation 4 Windows via Steam and Xbox One by Warner Bros Games in 2017 Based on the City themed toyline by Lego the narrative follows police officer Chase McCain as he returns to Lego City and pursues escaped crime boss Rex Fury Gameplay features McCain both exploring the open world hub of Lego City and completing self contained levels featuring puzzles and combat Lego City UndercoverDeveloper s TT FusionPublisher s Wii UNintendoOther versionsWarner Bros GamesDirector s Erin RobertsProducer s Masakazu MiyazakiAzusa TajimaTim WelchDesigner s Lee BarberProgrammer s Phil OwenTom MatthewsArtist s Paul JonesLouise AndrewWriter s Graham GoringComposer s Paul WeirPlatform s Wii UNintendo SwitchPlayStation 4WindowsXbox OneReleaseWii UNA 18 March 2013PAL 28 March 2013JP 25 July 2013Other versionsNA 4 April 2017EU 7 April 2017AU 12 April 2017Genre s Action adventureMode s Single player multiplayer 2017 version only After satisfactory technical advancements and the completion of other Lego video games featuring existing IPs the first prototypes for Lego City Undercover were produced in 2010 with development beginning in 2011 after Nintendo approached parent company TT Games about developing for the Wii U At the time production began it was to be the first title featuring voice acting and it was the first in the TT Games Lego series not to rely on a movie or comic license The script written by Graham Goring made extensive use of parody and reference to both crime shows and other movies and television series The Lego City hub was based on multiple real locations Nintendo was generally hands off with the development process but would receive updates and suggest changes The game was originally announced at E3 2011 as Lego City Stories for Wii U and Nintendo 3DS Additional info was shown throughout 2012 and E3 2012 and was also officially renamed to Lego City Undercover The 3DS version became a standalone prequel titled Lego City Undercover The Chase Begins Lego City Undercover released in March 2013 worldwide and Japan in July The remastered version which included local two player multiplayer was announced in 2016 and released in April 2017 The game received positive reviews for its story humour and evolved gameplay formula and criticism for the lack of co op options and varying technical issues The original Wii U version had sold over one million copies worldwide as of 2019 Contents 1 Gameplay 2 Plot 3 Development 3 1 Setting and writing 3 2 Announcement and release 4 Reception 4 1 Critical reception 4 1 1 Wii U version 4 1 2 Other versions 4 2 Sales 5 References 6 External linksGameplay Edit Chase engages in combat with aggressive prisoners An action adventure game taking place in Lego City the player controls an undercover cop named Chase McCain tasked with detaining the criminal Rex Fury 1 Chase goes on the hunt for criminals with various moves at his disposal such as swinging across poles and performing wall jumps Lego City serves as an overworld that contains levels set in different environments split up in 20 districts Each level has a set of linear objectives that must be completed to reach the end that involve solving puzzles building and breaking LEGO bricks and platforming challenges Chase engages in combat with criminals that require button combinations to fight them 2 As the game progresses Chase learns new abilities in the form of disguises that replicate occupations and personas the abilities from the disguises are used in levels and exploring previously inaccessible content and areas in the overworld For example the miner disguise can smash through boulders with its pickaxe and the criminal disguise can break through doors with a crowbar 3 In the overworld puzzles and collectibles are also hidden 2 such as timed challenges and car chases 4 The player is allowed to use any vehicle in the environment to reach their location including boats helicopters and the vehicles of other citizens LEGO studs serve as the game s currency and can be found in the environment or by solving puzzles Studs can be used to purchase new vehicles that can be summoned and used at the player s discretion A rarer form of currency LEGO bricks often require more difficult platforming or puzzle solving to collect LEGO bricks are used to complete superbuilds which vary in use when completed such as a structure to summon vehicles or stunt ramps 3 The Wii U GamePad is used to further progress with multiple features including scanning for LEGO brick locations taking photo evidence and listening to private conversations 3 When these feature are not being used the GamePad displays a map of the environment 4 The 2017 re release of the game added local multiplayer 1 5 6 Plot EditPolice officer Chase McCain returns to Lego City after being exiled two years prior where he learns from Mayor Gleeson that Rex Fury a notorious criminal that Chase helped to arrest had recently escaped from prison and asks Chase to find him and stop him once again To assist him in his work Chase is joined by dim witted rookie Frank Honey and assisted by police technician Ellie Phillips though his return is not welcome news for Natalia Kowalski Jules de Jongh Chase s ex girlfriend who was forced into the witness protection program after he inadvertently revealed her as the witness in Fury s trial nor Marion Dunby Kerry Shale the city s new Chief of Police who had Chase sent away because of his mistake as well as always having a giant dislike to him After helping to deal with a number of minor cases and finding clues in Rex s prison cell Chase manages to gain a few clues that lead him to encountering Rex at Bluebell Mine Despite finding him he is defeated before he can arrest him and upon regaining consciousness he learns that Natalia s father has gone missing Chase offers to help her find him but Natalia refuses Chase then goes to a dojo plumbing business and gets basic kung fu training from a plumber martial artist named Barry Smith Adam Buxton Afterwards he is sent to save Frank and a new state of the art police truck the M O V from criminal associates of Rex Frank drives the police truck and eventually crashes into the station during a ceremony with Gleeson and Dunby After being pressured by Gleeson to involve Chase in Rex s case upon Frank informing her that he is being purposely kept out of it Dunby sends Chase undercover within a limousine company owned by Chan Chuang head of a crime gang During his time in the company he works as a driver for millionaire Forrest Blackwell Peter Serafinowicz gains acceptance with Chan s business partner Vinnie Pappalardo John Guerrasio and steals a moon buggy for Chan When Natalia is captured by Chan while investigating his connection to her father s disappearance Chase goes to rescue her causing her to accept his help in finding her father but angering Dunby when Chan goes into hiding Dunby temporarily removes him from the case and has Chase and Frank transferred to Bluebell National Park to work with Ellie s uncle Sheriff Duke Huckleberry Sometime later Dunby reinstates him to the case whereupon Chase is tasked by Vinnie to taking on work for him including the job of stealing a robotic T Rex from the Lego City museum After helping to rescue Natalia from a group of mysterious men whereupon they partially reconcile Chase tails Vinnie to his private buyer and finds it to be Rex himself When Vinnie learns he won t be paid for his work and is ordered to steal more items for his buyer he instructs Chase to steal from Blackwell After breaking into his mansion but failed to secure any valuables due to being pursued by Blackwell s security forces Chase returns to Vinne s ice cream parlor only to find it overrun by Rex s thugs and Vinnie locked in a freezer in retaliation for going against Rex s orders Chase manages to save Vinnie from Rex s thugs and after interrogating the thug s leader takes their place to learn what Rex is planning Managing to infiltrate Rex s hideout Chase overhears Natalia s father lunar scientist Henrik Kowalski being interrogated by Rex and discovers that Blackwell himself organized the crime wave and had managed to kidnap Natalia to coerce her father to work on his plans Rescuing Kowalski Chase calls Ellie with what he learnt whereupon she informs him that Blackwell recently was in the news with promises he had plans that would change Lego City forever Proceeding to Blackwell s mansion he searches it for evidence of Blackwell s crimes and to locate Natalia Chase soon discovers that Blackwell originally had plans to build an apartment complex and shopping mall in Bluebell but was stopped by Lego City from building due to a rare and endangered squirrel species in the park Humiliated and enraged at being denied Blackwell began a new plan to build a colony on the Moon and converted his high rise Blackwell Tower into a rocket which Chase discovers will burn Lego City when it s launched Chase quickly has Henry and several members in the police department build a force field to prevent the rocket s engines from destroying the city Learning that Blackwell still had Natalia with him Chase chases him via a space shuttle Upon landing on the Moon Chase finds himself using a construction mech to battle against Rex within the modified T Rex he helped to steal Blackwell leaves both men behind destroying the shuttle Chase manages to defeat Rex in a final battle whereupon Blackwell sends both into free fall towards Earth Vowing for revenge Blackwell finds himself sent flying away by a cow out of nowhere Skydiving towards Natalia s prison within the rocket s command module Chase rescues her by triggering the module s parachute Once back in the city Gleeson congratulates him for saving Lego City while Dunby offers Chase the honor of overseeing Rex s arrest However Chase turns it down claiming Natalia is more important to him now and they rekindle their relationship and leave to start a new life together Development EditThe development team at TT Fusion had been wanting to create a video game based on the Lego City theme for some time 7 as did the Lego franchise 8 but the available technology and the fact that most staff were working on existing IPs limited their ability to create such a game Prototyping for what would become Lego City Undercover began in 2010 and lasted roughly twelve months In 2011 Nintendo approached the company and showed them the Wii U hardware asking whether they would like to develop a game for it Having already had good experiences with Nintendo with successful ports of their previous titles and liking the platform s specs the team agreed to work with Nintendo 7 9 Developing a game not tied to a movie license gave the team a degree of freedom previously unavailable while also presenting difficulties with multiple aspects including the story gameplay and general mechanics of the game Due to the high compatibility between the team s concept and its prospective hardware ports to other consoles were not seriously considered until a few years after the game was released They were also able to integrate the GamePad functions into the game making part of Undercover s world Nintendo generally left the team to develop the game as they pleased though they received regular updates on the project and would notify them if they saw anything as a problem 10 Development was split between TT Fusion studio and the Traveller s Tales Knutsford headquarters 8 As they did not have a solid idea of what the game would be the team began with creating a small environment with drivable vehicles and Lego buildings 7 9 Various ideas for gameplay were considered one of which was a city builder similar to the SimCity series and a fixed camera angle was also quickly abandoned 8 One of the early gameplay challenges was the combat which needed to fit into the story context of the lead character being a policeman Instead of a simple brawling style the team designed the battle system to allow for defensive gameplay and not involve an equivalent to lethal take downs 9 While many critics made comparisons between Lego City Undercover and the Grand Theft Auto series Goring insisted that the series never played a role of inspiration in the game s development and the elements instead came from exploring new ideas for a Lego video game and ways of using the Wii U GamePad Pre existing open world video games were never used as inspiration for their overall darker tone According to lead designer Lee Barber the goal of the game was to accomplish the opposite which featured open world gameplay and exploration but had a positive and upbeat style which was instructed by the Lego City franchise itself To follow this pattern criminals and the crimes committed weren t serious ones and the undercover disguise was implemented so Chase could commit criminal acts but for a morally justified reason 8 Setting and writing Edit Elements from New York City San Francisco and London from top to bottom were incorporated into the Lego City overworld While designing the setting the team used elements from multiple locations including New York City San Francisco and London The game makes reference to various real world locations and structures such as Times Square the Statue Of Liberty the Golden Gate Bridge and Alcatraz Federal Penitentiary 11 As the game was being developed for a Nintendo console the team included multiple Nintendo themed Easter eggs for players to find 12 The team had to create a new game engine as previous ones were not able to cope with the scale of the environments 9 The newly made engine was created from scratch and was made to handle memory object and vehicle physics and traffic systems Executive producer Loz Doyle considered this to be the most difficult part of the development process as they continuously kept hitting the memory limit of the console 8 They wanted the main character to have depth as they knew both children and adults would play the game Undercover features full voice acting which at the time development started was a first for the series although due to development time others featuring voice acting were developed and released ahead of it The team collaborated with voice casting and recording company Side UK A large voice casting session was held and several established comedians were requested to come in as the team wanted good delivery for the funny sections of the script 9 By the time the script writer former stand up comedian Graham Goring was brought on board a rough outline of the story had been created His main role was to fill in the gaps and put in as much humor as possible Goring was given a lot of freedom when it came to the parodies although the team were regularly consulted on the suitability of the material and a script editor was assigned to check his work 7 Drawing on his former profession Goring included a large amount of one liners and humor intended for both children and adults Following the template of The Simpsons the game contains a high number of family friendly parodies referencing movies such as The Shawshank Redemption and The Matrix and TV series such as Starsky amp Hutch The game s story took a while to write as the team wanted to give it depth 9 13 Announcement and release Edit Lego City Undercover was announced during Nintendo s press conference at E3 2011 on 7 June 2011 under the tentative title Lego City Stories At Nintendo s press conference at E3 2012 on 5 June the game was revealed to have had a name change to Lego City Undercover 14 It is the first Lego title published by Nintendo 15 The game s debut trailer was shown during that event revealing game footage During the Nintendo Direct held on 13 September 2012 some new trailers detailing the story were shown along with the announcement that a Chase McCain minifigure would come with the game as a pre order bonus on North America and Australia while stocks last and be included in the first copies of the game on Europe 16 A police high speed chase toy was also released and includes a code for additional in game content 17 Nintendo also published the game in Japan on 25 July 2013 18 At the time of the game s release the Wii U was lacking in major releases making Lego City Undercover the first major release from Nintendo in 2013 Doyle was very proud of the final product and declared it to be the best Lego video game as well as the best Wii U game at the time of its release 8 On 22 November 2016 Warner Bros Interactive Entertainment announced that a remaster would be released for Nintendo Switch PlayStation 4 Windows and Xbox One in April 2017 which introduced split screen cooperative support 19 Reception EditLego City Undercover reviewsAggregate scoreAggregatorScoreNSPCPS4Wii UXbox OneMetacritic78 100 37 80 100 38 77 100 39 80 100 40 77 100 41 Review scoresPublicationScoreNSPCPS4Wii UXbox One4Players76 100 1 N A78 100 1 77 100 20 78 100 1 DestructoidN AN AN A7 10 21 N AEdgeN AN AN A5 10 22 N AElectronic Gaming MonthlyN AN AN A8 10 23 N AEurogamerN AN AN A9 10 24 N AGame InformerN AN AN A8 50 10 25 N AGameRevolutionN AN AN A4 5 5 26 N AGameSpotN AN AN A8 0 10 3 N AGameStarN A85 100 5 N AN AN AHardcore GamerN AN A3 5 5 28 N AN AIGN8 10 29 8 10 29 8 10 29 8 0 10 2 N ANintendo Life6 10 30 N AN A8 10 4 N APlayStation Official Magazine AustraliaN AN A6 10 31 N AN APlayStation Official Magazine UKN AN A8 10 32 N AN AOfficial Xbox Magazine UK N AN AN AN A8 10 33 Pocket Gamer4 5 34 N AN AN AN APolygonN AN AN A7 10 35 N APush SquareN AN A6 10 6 N AN AThe GuardianN AN AN A4 5 36 N A Critical reception Edit The Wii U version of the game received a score of 80 100 on review aggregator website Metacritic indicating generally favorable reviews When rereleased to other consoles and PC all new versions received a score ranging from 77 to 80 on the site 40 Wii U version Edit Many critics compare the game and its mechanics positively to that of the Grand Theft Auto series 22 albeit in a more family friendly and playful manner 23 25 36 Another common positive was the use of popular culture references that also helped broaden the appeal to a larger audience 23 including references to The Shawshank Redemption 23 Goodfellas and the Mario franchise among others 3 In a negative review by Edge the staff believed that Lego City Undercover lacked originality with its repetitive urban and city environments with disassociated references to popular culture although they felt it was slightly justified without its use of pre existing source material 22 Electronic Gaming Monthly s Ray Carsillo considered the game s original theme to be a positive as it stood out against other Lego games and had the potential for widespread appeal 23 and Eurogamer reviewer Tom Bramwell believed this was accomplished effectively 24 GameSpot s Kevin VanOrd also noted postitively how the game s wit extended beyond references to other media including its own slue of written and visual gags 3 Richard George of IGN appreciated how the story had a strong sense of progression throughout the game 2 The characters and voice acting were received positively 26 3 2 and George noted how the character s and their relationships with each other matched a police drama with family friendly slapstick and caricatures 2 Writing for GameRevolution Daniel Bischoff enjoyed the comedic writing and it helped him remember the experience beyond its gameplay 26 The Guardian positively compared the games writing style and cutscenes to the works of Zucker Abrahams and Zucker pointing out its continuous use of cliches sketches and gags 36 Destructoid considered the environment to be dynamic which many other critics considered to be the reason why the overworld was fun to continuously explore and drive around 25 4 Jeff Cork writing for Game Informer enjoyed the level of detail in the environment and found it enjoyable driving through it without an objective 25 4Players reviewer Mathias Oertel cited the worldbuilding as a reason that made Lego City Undercover irresistible 20 Destructoid called the overworld a sprawling world of color and distraction 21 Critics noted how objects in the distance would pop into view abruptly 21 20 and Edge felt that while it was not a major flaw they felt disappointed that the first major exclusive in 2013 for the Wii U does not run smoothly 22 Although Destructoid saw the collectibles as a reason to remain invested in the game after completing the story 21 and Oertel contrarily referred to the overworld secrets as irrelevant 20 Bischoff appreciated that the collectibles felt like an addition rather a necessity unlike previous games 26 Vehicles were received positively but some cited poor handling 4 23 Gameplay generally received mixed opinions Many critics found the combat mechanics to be lackluster but positively received its physical wit 20 2 35 Critics enjoyed the implication of disguises as a gameplay mechanic 3 2 with George noting how it helped give variety to the Lego series repetitive formula 2 but some negatively received how the game often required constantly swapping between them with minimal variance 25 35 Carsillo called the Wii U GamePad and its use in the game an ingenious little plot device 23 and Cork admitted he completely fell for the gimmick 25 However Edge and Oertel felt that the GamePad was used too minimally and therefore not meaningful 20 22 with Bischoff calling its use forced 26 Carsillo cited several technical issues as the main fault of the game such as slow loading times frame rate and bad camera control 23 Destructoid believed the general gameplay of Lego City Undercover was disappointing as it retained a similar format found in other Lego games but did not consider the gameplay itself to be a negative 21 George and Polygon s Justin McElroy expressed similar negative feelings about the game s loading time and frame rate 2 35 Other versions Edit Critics praised the addition of cooperative multiplayer to the other versions 1 5 6 although GameStar s Tobias Veltin cited the lack of online play as a negative 5 IGN reviewer Tristan Oglivie derided the multiplayer for the lack of new content beyond second player support 29 Liam Croft of Push Square expressed similar opinions but appreciated the feature being included 6 Oertel rated all new versions positively but gave a lower score to the Nintendo Switch version citing noticeable frame drops that weren t as present in the Wii U version 1 Oglivie and Pocket Gamer s Emily Sowden also noted the frame rate decrease of the Nintendo Switch when being used as a portable 34 29 but Oglvie praised the higher frame rate of the other versions 29 Veltin awarded the PC version the website s Gold Award for having a high score praising the game s presentation design and story but criticized the lack of mouse support 5 Reviewing the PS4 version Sam Spyrison of Hardcore Gamer declared the game to be high quality and an improvement over past Lego titles but believed that the game lacked gameplay that an older audience would find appealing 28 Oglivie considered the removal of the Wii U GamePad unimpactful noting its absence to be more convenient but overall less enjoyable 29 Sales Edit According to NPD figures the game sold more than 100 000 units in the United States in its debut month debuting outside the top 10 and tying with Monster Hunter 3 Ultimate 42 In the UK the game debuted at number 12 in the all formats chart 43 and debuted at number 8 in the individual format chart and at number 1 in the Wii U chart 44 45 In Japan the game sold more than 18 000 copies during its first week entering all the charts at number 9 46 By December 2019 the Wii U version had sold 1 9 million units worldwide 47 References Edit a b c d e f g Test Lego City Undercover Action Adventure 4Players de 6 April 2017 Archived from the original on 18 November 2021 Retrieved 11 August 2020 a b c d e f g h i j George Richard 14 March 2013 LEGO City Undercover Review When LEGOs meet Grand Theft Auto IGN Archived from the original on 8 February 2023 Retrieved 2 June 2023 a b c d e f g h Kevin VanOrd 29 September 2013 LEGO City Undercover Review GameSpot Archived from the original on 3 June 2023 Retrieved 2 June 2023 a b c d e Manson Mike 14 March 2013 LEGO City Undercover Review Wii U On the block rockin beat Nintendo Life Archived from the original on 28 September 2020 Retrieved 2 June 2023 a b c d e Rating Lego City Undercover in the test a block of fun GameStar 25 April 2017 Archived from the original on 10 August 2020 Retrieved 11 August 2020 a b c d LEGO City Undercover Review PS4 Push Square 6 April 2017 Archived from the original on 18 June 2021 Retrieved 11 August 2020 a b c d Whitehead Thomas 26 February 2013 Interview TT Fusion On Building LEGO City Undercover Nintendo Life Archived from the original on 19 August 2014 Retrieved 3 April 2015 a b c d e f Whitehead Dan 27 February 2013 How Lego City Undercover blows the franchise wide open and could save the Wii U in the process Eurogamer Archived from the original on 4 July 2022 Retrieved 4 June 2023 a b c d e f Cipriano Jason 7 March 2013 LEGO City Undercover Executive Producer Talks Development Voice Actors And Chicken Guns MTV Archived from the original on 25 December 2013 Retrieved 3 April 2015 Lego City Undercover May Get DLC Takes 60 Hours To Beat Interview NowGamer 6 March 2013 Archived from the original on 3 April 2015 Retrieved 3 April 2015 East Thomas 22 January 2013 LEGO City Undercover It will take 10 minutes to drive a loop of the city Official Nintendo Magazine Archived from the original on 26 October 2014 Retrieved 4 June 2023 The Making of Lego City Undercover Max Meets Loz Doyle from TT Games Lego Club Magazine Lego Group September October 24 1 September 2013 ISBN 978 0225758122 Peckhan Matt 6 March 2014 LEGO City Undercover Q amp A It s Like a Whole LEGO Game on Top of a City Time Archived from the original on 16 July 2014 Retrieved 3 April 2015 Mallory Jordan 5 June 2012 Lego City Stories now Lego City Undercover another game in the series coming to 3DS Joystiq Archived from the original on 29 October 2013 Retrieved 5 June 2011 Zimmerman Conrad 7 June 2011 E3 LEGO City Stories announced for Wii U 3DS Destructoid Archived from the original on 10 June 2011 Retrieved 10 June 2011 East Thomas 31 January 2013 Limited Edition LEGO City Undercover bundle coming at end of March Official Nintendo Magazine Archived from the original on 26 October 2014 Retrieved 4 June 2023 Lego City Undercover DLC Coming Via Lego City Police High Speed Chase Toy TheHDRoom 6 December 2012 Archived from the original on 29 October 2013 Retrieved 29 January 2013 Wii U ソフトウェア トップ Nintendo in Japanese Nintendo Co Ltd Archived from the original on 13 August 2016 Retrieved 24 July 2016 Makuch Eddie 23 February 2017 After Wii U Exclusivity Lego City Undercover Comes To New Consoles In April GameSpot CBS Interactive Archived from the original on 24 February 2017 Retrieved 22 November 2016 a b c d e f Test Lego City Undercover Action Adventure 4Players de 22 March 2013 Archived from the original on 4 November 2021 Retrieved 11 August 2020 a b c d e Review LEGO City Undercover Destructoid 11 March 2013 Archived from the original on 8 August 2020 Retrieved 11 August 2020 a b c d e Lego City Undercover review Edge Online Archived from the original on 17 March 2013 Retrieved 11 August 2020 a b c d e f g h EGM Review LEGO City Undercover Electronic Gaming Monthly Archived from the original on 26 March 2013 Retrieved 11 August 2020 a b Bramwell Tom 14 March 2013 Blocks and Robbers Eurogamer Gamer Network Archived from the original on 9 December 2020 Retrieved 11 April 2013 a b c d e f Cork Jeff 14 March 2013 Proof that Sandbox Games Don t Have to be Gritty Game Informer GameStop Archived from the original on 14 November 2013 Retrieved 11 April 2013 a b c d e LEGO City Undercover LEGO CITY Undercover Review Game Revolution 14 March 2013 Archived from the original on 19 September 2020 Retrieved 11 August 2020 Concepcion Miguel 14 March 2013 Lego Plays with Its Own Toys GamesRadar Future Publishing Archived from the original on 3 December 2020 Retrieved 11 April 2013 a b Review LEGO City Undercover Hardcore Gamer 13 April 2017 Archived from the original on 8 October 2019 Retrieved 11 August 2020 a b c d e f g LEGO City Undercover Review IGN 5 April 2017 Archived from the original on 11 November 2020 Retrieved 11 August 2020 LEGO City Undercover Review Switch Nintendo Life 11 April 2017 Archived from the original on 15 August 2020 Retrieved 11 August 2020 Lego City Undercover PlayStation Official Magazine Australia No 139 Future plc June 2017 p 77 Lego City Undercover PlayStation Official Magazine UK No 139 Future plc June 2017 p 84 Lego City Undercover PlayStation Official Magazine UK No 151 Future plc June 2017 p 75 a b LEGO City Undercover Review Is the Switch version a worthwhile investment Pocket Gamer 7 April 2017 Archived from the original on 9 October 2019 Retrieved 11 August 2020 a b c d LEGO CITY UNDERCOVER REVIEW THE WALL Polygon 14 March 2013 Archived from the original on 13 April 2020 Retrieved 11 August 2020 a b c Lego City Undercover review The Guardian 19 March 2013 Archived from the original on 3 May 2022 Retrieved 11 August 2020 LEGO City Undercover for Switch Reviews Metacritic Archived from the original on 8 May 2017 Retrieved 4 May 2017 LEGO CITY UNDERCOVER PC Metacritic Archived from the original on 3 May 2022 Retrieved 11 August 2020 LEGO City Undercover for PlayStation 4 Reviews Metacritic Archived from the original on 28 April 2017 Retrieved 4 May 2017 a b LEGO City Undercover for Wii U Reviews Metacritic CBS Interactive Archived from the original on 8 November 2020 Retrieved 11 April 2013 LEGO City Undercover for Xbox One Reviews Metacritic Archived from the original on 28 April 2017 Retrieved 4 May 2017 LEGO City Undercover NPD NintendoEverything Archived from the original on 8 August 2013 Retrieved 5 January 2013 LEGO City Sales UK Chart Track 30 March 2013 Archived from the original on 24 September 2015 Retrieved 5 January 2013 Individual Format UK Chart Track 30 March 2013 Archived from the original on 6 January 2014 Retrieved 5 January 2013 Wii U Format UK Chart Track 30 March 2013 Archived from the original on 24 September 2015 Retrieved 5 January 2013 Media Create Famitsu Sales Week 30 Chart Track 31 July 2013 Archived from the original on 3 August 2013 Retrieved 5 January 2013 2020CESAゲーム白書 2020 CESA Games White Papers Computer Entertainment Supplier s Association 2020 ISBN 978 4 902346 42 8 External links EditOfficial website Retrieved from https en wikipedia org w index php title Lego City Undercover amp oldid 1171853251, wikipedia, wiki, book, books, library,

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