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Inform

Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson. Inform can generate programs designed for the Z-code or Glulx virtual machines. Versions 1 through 5 were released between 1993 and 1996. Around 1996, Nelson rewrote Inform from first principles to create version 6 (or Inform 6).[3] Over the following decade, version 6 became reasonably stable and a popular language for writing interactive fiction. In 2006, Nelson released Inform 7 (briefly known as Natural Inform), a completely new language based on principles of natural language and a new set of tools based around a book-publishing metaphor.

Z-Machine and Glulx edit

The Inform compilers translate Inform code to story files for Glulx or Z-code, two virtual machines designed specifically for interactive fiction. Glulx, which can support larger games, is the default.

The Z-machine was originally developed by Infocom in 1979 for their interactive fiction titles. Because there is at least one such interpreter for nearly every major and minor platform, this means that the same Z-code file can be run on a multitude of platforms with no alterations. Originally Inform targeted the Z-machine only.

Andrew Plotkin created an unofficial version of Inform 6 that was also capable of generating files for Glulx, a virtual machine he had designed to overcome many of the limitations of the several-decades-old Z-machine. Starting with Inform 6.3, released February 29, 2004, Inform 6 has included official support for both virtual machines, based on Andrew Plotkin's work. Early release of Inform 7 did not support Glulx, but in August 2006 Glulx support was released.

Inform 6 edit

Inform 1–6
Paradigmobject-oriented, procedural
Designed byGraham Nelson
DeveloperGraham Nelson
First appeared1993
Stable release
6.32 / 2010
Preview release
6.33 / May 10, 2014 (2014-05-10) [4]
OSMicrosoft Windows, Mac OS X, Linux, others
LicenseFreeware and Artistic License 2.0
Websiteinform-fiction.org
Influenced by
Z-machine, C[5]
Influenced
Inform 7

Inform was originally created by Graham Nelson in 1993. In 1996 Nelson rewrote Inform from first principles to create version 6 (or Inform 6). Over the following decade, version 6 became reasonably stable and a popular language for writing interactive fiction.

The Inform 6 system consists of two major components: the Inform compiler, which generates story files from Inform source code, and the Inform library, a suite of software which handles most of the difficult work of parsing the player's text input and keeping track of the world model. The name Inform also refers to the Inform programming language that the compiler understands.

Although Inform 6 and the Z-Machine were originally designed with interactive fiction in mind, many other programs have been developed, including a BASIC interpreter, a LISP tutorial (complete with interpreter), a Tetris game, and a version of the game Snake.

The Inform 6 compiler edit

The Inform compiler generates files for the Z-machine or Glulx (also called story files) from Inform 6 source code.

The Inform 6 programming language edit

The Inform programming language is object-oriented and procedural. A key element of the language is objects. Objects are maintained in an object tree which lists the parent–child relationships between objects. Since the parent–child relationship is often used to represent location, an object which is the parent of another object is often said to "hold" it. Objects can be moved throughout the tree. Typically, top level objects represent rooms and other locations within the game, which may hold objects representing the room's contents, be they physical items, non-player characters, the player's character, or background effects. All objects can hold other objects, so a livingroom object might hold an insurancesaleman object which is holding a briefcase object which contains the insurancepaperwork object.

In early versions of Inform, objects were different from the notion of objects from object-oriented programming, in that there was no such thing as a class. Later versions added support for class definitions and allowed objects to be members of classes. Objects and classes can inherit from multiple classes. Interactive fiction games typically contain many unique objects. Because of this, many objects in Inform do not inherit from any class, other than the "metaclass" Object. However, objects very frequently have attributes (boolean properties, such as scenery or edible) that are recognized by the Inform library. In other languages this would normally be implemented via inheritance.

Here is a simple example of Inform 6 source code.

! Square brackets define a routine. This is the Main routine, which takes no arguments. [ Main; print "Hello, World!^"; ]; 

The procedual parts, statements and operators, are largely borrowed from C, with the notable exception that -->x instead of [x] is used to take array subscripts. Routines are defined in square brackets, as in the Main routine above,[5] but called with round brackets as in C. The character @ is used to escape characters and to invoke raw Z-machine opcodes.[6]

Inform 6 library edit

The Inform system also contains the Inform library, which automates nearly all the most difficult work involved in programming interactive fiction; specifically, it includes a text parser that makes sense of the player's input, and a world model that keeps track of such things as objects (and their properties), rooms, doors, the player's inventory, etc.

The Inform compiler does not require the use of the Inform library. There are several replacement libraries available, such as Platypus[7] and InformATE, a library that codes Inform in Spanish. Some games may use no library at all, such as a direct port of Zork into Inform 6.[5]

Example game edit

Here is an example of Inform 6 source code that makes use of the Inform library. The Inform 6 code sample below is usable in Inform 7, but not without special demarcation indicating that it is embedded legacy code.

Constant Story "Hello Deductible"; Constant Headline "^An Interactive Example^"; Include "Parser"; Include "VerbLib"; [ Initialise; location = Living_Room; "Hello World"; ]; Object Kitchen "Kitchen"; Object Front_Door "Front Door"; Object Living_Room "Living Room" with description "A comfortably furnished living room.", n_to Kitchen, s_to Front_Door, has light; Object -> Salesman "insurance salesman" with name 'insurance' 'salesman' 'man', description "An insurance salesman in a tacky polyester   suit. He seems eager to speak to you.", before [;  Listen:  move Insurance_Paperwork to player;  "The salesman bores you with a discussion   of life insurance policies. From his   briefcase he pulls some paperwork which he   hands to you."; ], has animate; Object -> -> Briefcase "briefcase" with name 'briefcase' 'case', description "A slightly worn, black briefcase.", has container; Object -> -> -> Insurance_Paperwork "insurance paperwork" with name 'paperwork' 'papers' 'insurance' 'documents' 'forms', description "Page after page of small legalese."; Include "Grammar"; 

Notable games developed in Inform 6 or earlier versions edit

Inform 7 edit

Inform 7
 
Paradigmnatural-language, declarative, procedural
Designed byGraham Nelson
DeveloperGraham Nelson
First appeared2006
Stable release
6M62 / December 24, 2015; 8 years ago (2015-12-24) [12]
OSMicrosoft Windows, Mac OS X, Linux, others
LicenseFreeware (before 2022); Artistic License 2.0 (since 2022)
Websitehttp://inform7.com/
Influenced by
Inform 6, Natural-language programming

On April 30, 2006, Graham Nelson announced the beta release of Inform 7 to the rec.arts.int-fiction newsgroup.[13] Inform 7 consists of three primary parts: The Inform 7 IDE with development tools specialized for testing interactive fiction, the Inform 7 compiler for the new language, and "The Standard Rules" which form the core library for Inform 7. Inform 7 also relies on the Inform library and Inform compiler from Inform 6. The compiler compiles the Inform 7 source code into Inform 6 source code, which is then compiled separately by Inform 6 to generate a Glulx or Z-code story file. Inform 7 also defaults to writing Blorb files, archives which include the Z-code together with optional "cover art" and metadata intended for indexing purposes. The full set of Inform 7 tools are currently available for Mac OS X, Microsoft Windows and Linux (since 2007).

As of 2023, Inform 7 and its and tools remain under development.[14] Since April 2022, Inform 7 is open source and developed on GitHub.[15]

Inform 7 was named Natural Inform for a brief period of time, but was later renamed Inform 7. This old name is why the Inform 7 compiler is named "NI."[16]

Inform 7 IDE edit

 
The Inform 7 IDE on Mac OS X showing source code and the skein
 
The Inform 7 IDE on Mac OS X showing the Index Map and the transcript

Inform 7 comes with an integrated development environment (IDE) for Mac OS X, Microsoft Windows and Linux. The Mac OS X IDE was developed by Andrew Hunter. The Microsoft Windows IDE was developed by David Kinder. The Linux IDE (known as GNOME Inform) was developed by Philip Chimento.[17]

The Inform 7 IDE includes a text editor for editing Inform 7 source code. Like many other programming editors it features syntax highlighting. It marks quoted strings in one color. Headings of organizational sections (Volumes, Books, Chapters, Parts, and Sections) are bolded and made larger. Comments are set in a different color and made slightly smaller.

The IDE includes a built-in Z-code interpreter. The Mac OS X IDE's interpreter is based on the Zoom interpreter by Andrew Hunter, with contributions from Jesse McGrew[citation needed]. The Microsoft Windows IDE's interpreter is based on WinFrotz.

As a developer tests the game in the built-in interpreter, progress is tracked in the "skein" and "transcript" views of the IDE. The skein tracks player commands as a tree of branching possibilities. Any branch of the tree can be quickly re-followed, making it possible to retry different paths in a game under development without replaying the same portions of the game. Paths can also be annotated with notes and marked as solutions, which can be exported as text walkthroughs. The transcript, on the other hand, tracks both player commands and the game's responses. Correct responses from the game can be marked as "blessed." On replaying a transcript or a branch of the skein, variations from the blessed version will be highlighted, which can help the developer find errors.

The IDE also provides various indices into the program under development. The code is shown as a class hierarchy, a traditional IF map, a book-like table of contents, and in other forms. Clicking items in the index jumps to the relevant source code.

The IDE presents two side-by-side panes for working in. Each pane can contain the source code being worked on, the current status of compilation, the skein, the transcript, the indices of the source code, a running version of the game, documentation for Inform 7 or any installed extensions to it, or settings. The concept is to imitate an author's manuscript book by presenting two "facing pages" instead of a multitude of separate windows.[13]

Inform 7 programming language edit

Notable features include strong bias towards declarative rule-based style of programming and ability to infer types and properties of objects from the way they are used. For example, the statement "John wears a hat." creates a "person" called "John" (since only people are capable of wearing things), creates a "thing" with the "wearable" property (since only objects marked "wearable" are capable of being worn), and sets John as wearing the hat.

Another notable aspect of the language is direct support for relations which track associations between objects. This includes automatically provided relations, like one object containing another or an object being worn, but the developer can add his/her own relations. A developer might add relations indicating love or hatred between beings, or to track which characters in a game have met each other.

Inform 7 is a highly domain-specific programming language, providing the writer/programmer with a much higher level of abstraction than Inform 6, and highly readable resulting source code. General-purpose logical and arithmetic statements are written in natural language (see e.g. the "Physics" example in The Inform Recipe Book).[18]

In early Inform 7, the compiler translates the code to Inform 6, much like CFront did with C++ and C.[16] The current compiler (as of version 10 of 2022) is additionally able to translate the code directly to C for a native executable,[dubious ] and to generate an "index mini-website" describing the story.[19]

Example game edit

Statements in Inform 7 take the form of complete sentences. Blank lines and indentation are in some places structurally significant. The basic form of an Inform 7 program is as follows:

"Hello, World!" by "I.F. Author" The world is a room. When play begins, say "Hello, World!" 

The following is a reimplementation of the above "Hello Deductible" example written in Inform 7. It relies on the library known as "The Standard Rules" which are automatically included in all Inform 7 compilations.

"Hello Deductible" by "I.F. Author" The story headline is "An Interactive Example". The Living Room is a room. "A comfortably furnished living room." The Kitchen is north of the Living Room. The Front Door is south of the Living Room. The Front Door is a door. The Front Door is closed and locked. The insurance salesman is a man in the Living Room. The description is "An insurance salesman in a tacky polyester suit. He seems eager to speak to you." Understand "man" as the insurance salesman. A briefcase is carried by the insurance salesman. The description is "A slightly worn, black briefcase." Understand "case" as the briefcase. The insurance paperwork is in the briefcase. The description is "Page after page of small legalese." Understand "papers" or "documents" or "forms" as the paperwork. Instead of listening to the insurance salesman: say "The salesman bores you with a discussion of life insurance policies. From his briefcase he pulls some paperwork which he hands to you."; move the insurance paperwork to the player. 

Notable games written in Inform 7 edit

Mystery House Possessed (2005), by Emily Short,[20] was the first Inform 7 game released to be public. It was released as part of the "Mystery House Taken Over" project.

On March 1, 2006, Short announced the release of three further games:[21] Bronze[22] (an example of a traditional puzzle-intensive game) and Damnatio Memoriae[23] (a follow-up to her award-winning Inform 6 game Savoir-Faire) were joined by Graham Nelson's The Reliques of Tolti-Aph[24] (2006). When the Inform 7 public beta was announced on April 30, 2006, six "worked examples" of medium to large scale works were made available along with their source code, including the three games previously released on March 1.[25][26][27]

Emily Short's Floatpoint was the first Inform 7 game to take first place in the Interactive Fiction Competition.[28] It also won 2006 XYZZY Awards for Best Setting and Best NPCs.[29] Rendition, by nespresso (2007), is a political art experiment in the form of a text adventure game. Its approach to tragedy has been discussed academically by both the Association for Computing Machinery[30] and Cambridge University.[31]

See also edit

Further reading edit

Inform 6
  • The official manual of Inform is Graham Nelson's Inform Designer's Manual: it is a tutorial, a manual, and a technical document rolled into one. It is available online for free at Inform's official website,[32] and two printed editions are available: a softcover (ISBN 0-9713119-0-0) and a hardcover (ISBN 0-9713119-3-5).[33]
  • The Inform Beginner's Guide by Roger Firth and Sonja Kesserich (ISBN 0-9713119-2-7) attempts to provide a more gentle introduction to Inform. It is available for free at Inform's official website.[34]
Inform 7
  • The SPAG Interview - An interview with designers Graham Nelson and Emily Short about the development of Inform 7. This interview was made shortly before its release and published on the same day as the initial release.[3]
  • "Natural Language, Semantic Analysis and Interactive Fiction" - A paper on the design of Inform 7 by designer Graham Nelson.[35]

References edit

  1. ^ "Release notes for Inform v10.1.0 and v10.1.1". github.com. Retrieved August 26, 2022.
  2. ^ "Inform 7 v10.1.0 is now open-source". April 28, 2022. Retrieved April 28, 2022.
  3. ^ a b "The SPAG Interview: Graham Nelson and Emily Short on Inform 7". SPAG #44. The Society for the Promotion of Adventure Games. April 30, 2006. Retrieved November 7, 2015.
  4. ^ "Release v6.33". GitHub. Retrieved February 26, 2015.
  5. ^ a b c Plotkin, Andrew (April 17, 2019). "What is ZIL anyway?". Zarf. I6 follows C very closely, in this example.
  6. ^ "The Inform Designer's Manual, v4, Contents". www.inform-fiction.org.
  7. ^ Turner, Anson (March 14, 2002). "Inform Platypus release 4". Retrieved January 4, 2007.
  8. ^ Alan De Smet (March 14, 2006). "Curses (Interactive Fiction Reviews)". Retrieved November 1, 2006.
  9. ^ Of the 1219 games rated at "Interactive Fiction Ratings", Anchorhead was the highest rated game as of January 4, 2007. (. Archived from the original on May 11, 2008. Retrieved January 4, 2007.)
  10. ^ Montfort, Nick; Stuart Moulthrop (August 2003). "Face It, Tiger, You Just Hit the Jackpot: Reading and Playing Cadre's Varicella" (PDF). Archived from the original (PDF) on November 6, 2009. Retrieved November 6, 2009. Published as Montfort, Nick; Moulthrop, Stuart (August 2003). . Fine Art Online. 17 (8). Mississippi State University. Archived from the original on October 13, 2007.
  11. ^ "Photopia is a short story, Varicella is a world". L’avventura è l’avventura. January 2002. Retrieved January 4, 2007.
  12. ^ . Inform 7. Archived from the original on February 27, 2015. Retrieved March 15, 2016.
  13. ^ a b Graham Nelson (April 30, 2006). "Inform 7: Public Beta". Newsgroup: rec.arts.int-fiction. Usenet: 1146419288.944486.157150@i39g2000cwa.googlegroups.com. Retrieved January 4, 2007.
  14. ^ Emily Short (February 18, 2007). "Inform 7: Possible future developments". Newsgroup: rec.arts.int-fiction. Usenet: 1169164007.311210.64650@a75g2000cwd.googlegroups.com. Retrieved March 30, 2007. Also archived at Short, Emily; Graham Nelson (January 2007). . Archived from the original on September 5, 2008. Retrieved March 31, 2007.
  15. ^ Nelson, Graham (January 13, 2023). "Inform 7 Version History". GitHub.
  16. ^ a b Graham Nelson (March 30, 2007). "Re: "Inform 7" is the wrong name". Newsgroup: rec.arts.int-fiction. Usenet: 1175250734.801804.199340@y80g2000hsf.googlegroups.com. Retrieved March 30, 2007.
  17. ^ "GNOME Inform 7 SourceForge project page". February 2008. – Now moved to GitHub at Chimento, Philip (December 27, 2022). "ptomato/inform7-ide". GitHub.
  18. ^ "10.1. Gases". ganelson.github.io.
  19. ^ "Structure of the Inform 7 compiler". ganelson.github.io.
  20. ^ . Archived from the original on May 4, 2006. Retrieved January 4, 2007.
  21. ^ Emily Short (at the request of Graham Nelson) (March 1, 2006). "Three games in Inform 7". Newsgroup: rec.games.int-fiction. Usenet: 1141259182.610660.185360@p10g2000cwp.googlegroups.com. Retrieved January 4, 2007.
  22. ^ Short, Emily (2006). "Bronze". Retrieved January 4, 2007.
  23. ^ Short, Emily (2006). "Damnatio Memoriae". Retrieved January 4, 2007.
  24. ^ Nelson, Graham (2005). "The Reliques of Tolti-Aph". Retrieved January 4, 2007.
  25. ^ Short, Emily (2006). . Archived from the original on February 10, 2007. Retrieved January 4, 2007.
  26. ^ Short, Emily (2006). . Archived from the original on December 12, 2006. Retrieved January 4, 2007.
  27. ^ Nelson, Graham (2005). . Archived from the original on February 6, 2007. Retrieved January 4, 2007.
  28. ^ "12th Annual Interactive Fiction Competition". 2006. Retrieved May 12, 2007.
  29. ^ . Archived from the original on May 15, 2007. Retrieved May 12, 2007.
  30. ^ "ACM Hypertext 2007 conference slides (PDF)" (PDF).
  31. ^ "Cambridge University lecture slides".
  32. ^ "Download the Inform Designer's Manual". April 1, 2006. Retrieved January 4, 2007.
  33. ^ "About the Inform Designer's Manual". April 1, 2006. Retrieved January 4, 2007.
  34. ^ "Download the Inform Beginner's Guide". April 1, 2006. Retrieved January 4, 2007. Firth, Roger; Sonja Kesserich (August 2004). "The Inform Beginner's Guide: Third Edition" (PDF). Retrieved January 4, 2007.
  35. ^ Graham Nelson (April 10, 2006). (PDF). Archived from the original (PDF) on March 14, 2018. Retrieved January 4, 2007. {{cite journal}}: Cite journal requires |journal= (help)

External links edit

  • Cloak of Darkness: Inform August 30, 2016, at the Wayback Machine presents the same, short game implemented in both Inform 6 and Inform 7, as well as other languages for comparison.
  • Inform 6 - Official web site
  • Inform 6 FAQ October 10, 2016, at the Wayback Machine at Roger Firth's IF Pages provides details on programming in Inform 6.
  • Inform 7 - Official web site.
  • Inform at Curlie
  • The Interactive Fiction Archive provides many Inform tools, examples, and library files.
  • Playfic is a web-based interface for creating and sharing new games using Inform 7.
  • Guncho is a multiplayer interactive fiction system based on Inform 7 with a combination of MUD-like and web-based interfaces.

inform, this, article, about, programming, language, other, uses, disambiguation, programming, language, design, system, interactive, fiction, originally, created, 1993, graham, nelson, generate, programs, designed, code, glulx, virtual, machines, versions, th. This article is about the programming language For other uses see Inform disambiguation Inform is a programming language and design system for interactive fiction originally created in 1993 by Graham Nelson Inform can generate programs designed for the Z code or Glulx virtual machines Versions 1 through 5 were released between 1993 and 1996 Around 1996 Nelson rewrote Inform from first principles to create version 6 or Inform 6 3 Over the following decade version 6 became reasonably stable and a popular language for writing interactive fiction In 2006 Nelson released Inform 7 briefly known as Natural Inform a completely new language based on principles of natural language and a new set of tools based around a book publishing metaphor InformOriginal author s Graham NelsonDeveloper s Graham NelsonStable release10 1 1 August 21 2022 2022 08 21 1 Operating systemMicrosoft Windows Mac OS X Linux othersTypeInteractive fiction development and playLicenseArtistic 2 0 2 Websitehttps ganelson github io inform website Contents 1 Z Machine and Glulx 2 Inform 6 2 1 The Inform 6 compiler 2 2 The Inform 6 programming language 2 3 Inform 6 library 2 4 Example game 2 5 Notable games developed in Inform 6 or earlier versions 3 Inform 7 3 1 Inform 7 IDE 3 2 Inform 7 programming language 3 3 Example game 3 4 Notable games written in Inform 7 4 See also 5 Further reading 6 References 7 External linksZ Machine and Glulx editThe Inform compilers translate Inform code to story files for Glulx or Z code two virtual machines designed specifically for interactive fiction Glulx which can support larger games is the default The Z machine was originally developed by Infocom in 1979 for their interactive fiction titles Because there is at least one such interpreter for nearly every major and minor platform this means that the same Z code file can be run on a multitude of platforms with no alterations Originally Inform targeted the Z machine only Andrew Plotkin created an unofficial version of Inform 6 that was also capable of generating files for Glulx a virtual machine he had designed to overcome many of the limitations of the several decades old Z machine Starting with Inform 6 3 released February 29 2004 Inform 6 has included official support for both virtual machines based on Andrew Plotkin s work Early release of Inform 7 did not support Glulx but in August 2006 Glulx support was released Inform 6 editInform 1 6Paradigmobject oriented proceduralDesigned byGraham NelsonDeveloperGraham NelsonFirst appeared1993Stable release6 32 2010Preview release6 33 May 10 2014 2014 05 10 4 OSMicrosoft Windows Mac OS X Linux othersLicenseFreeware and Artistic License 2 0Websiteinform fiction wbr orgInfluenced byZ machine C 5 InfluencedInform 7 Inform was originally created by Graham Nelson in 1993 In 1996 Nelson rewrote Inform from first principles to create version 6 or Inform 6 Over the following decade version 6 became reasonably stable and a popular language for writing interactive fiction The Inform 6 system consists of two major components the Inform compiler which generates story files from Inform source code and the Inform library a suite of software which handles most of the difficult work of parsing the player s text input and keeping track of the world model The name Inform also refers to the Inform programming language that the compiler understands Although Inform 6 and the Z Machine were originally designed with interactive fiction in mind many other programs have been developed including a BASIC interpreter a LISP tutorial complete with interpreter a Tetris game and a version of the game Snake The Inform 6 compiler edit The Inform compiler generates files for the Z machine or Glulx also called story files from Inform 6 source code The Inform 6 programming language edit The Inform programming language is object oriented and procedural A key element of the language is objects Objects are maintained in an object tree which lists the parent child relationships between objects Since the parent child relationship is often used to represent location an object which is the parent of another object is often said to hold it Objects can be moved throughout the tree Typically top level objects represent rooms and other locations within the game which may hold objects representing the room s contents be they physical items non player characters the player s character or background effects All objects can hold other objects so a livingroom object might hold an insurancesaleman object which is holding a briefcase object which contains the insurancepaperwork object In early versions of Inform objects were different from the notion of objects from object oriented programming in that there was no such thing as a class Later versions added support for class definitions and allowed objects to be members of classes Objects and classes can inherit from multiple classes Interactive fiction games typically contain many unique objects Because of this many objects in Inform do not inherit from any class other than the metaclass Object However objects very frequently have attributes boolean properties such as scenery or edible that are recognized by the Inform library In other languages this would normally be implemented via inheritance Here is a simple example of Inform 6 source code Square brackets define a routine This is the Main routine which takes no arguments Main print Hello World The procedual parts statements and operators are largely borrowed from C with the notable exception that gt x instead of x is used to take array subscripts Routines are defined in square brackets as in the Main routine above 5 but called with round brackets as in C The character is used to escape characters and to invoke raw Z machine opcodes 6 Inform 6 library edit The Inform system also contains the Inform library which automates nearly all the most difficult work involved in programming interactive fiction specifically it includes a text parser that makes sense of the player s input and a world model that keeps track of such things as objects and their properties rooms doors the player s inventory etc The Inform compiler does not require the use of the Inform library There are several replacement libraries available such as Platypus 7 and InformATE a library that codes Inform in Spanish Some games may use no library at all such as a direct port of Zork into Inform 6 5 Example game edit This section is missing information about C like logic parts Please expand the section to include this information Further details may exist on the talk page January 2023 Here is an example of Inform 6 source code that makes use of the Inform library The Inform 6 code sample below is usable in Inform 7 but not without special demarcation indicating that it is embedded legacy code Constant Story Hello Deductible Constant Headline An Interactive Example Include Parser Include VerbLib Initialise location Living Room Hello World Object Kitchen Kitchen Object Front Door Front Door Object Living Room Living Room with description A comfortably furnished living room n to Kitchen s to Front Door has light Object gt Salesman insurance salesman with name insurance salesman man description An insurance salesman in a tacky polyester suit He seems eager to speak to you before Listen move Insurance Paperwork to player The salesman bores you with a discussion of life insurance policies From his briefcase he pulls some paperwork which he hands to you has animate Object gt gt Briefcase briefcase with name briefcase case description A slightly worn black briefcase has container Object gt gt gt Insurance Paperwork insurance paperwork with name paperwork papers insurance documents forms description Page after page of small legalese Include Grammar Notable games developed in Inform 6 or earlier versions edit Curses by Graham Nelson 1993 the first game ever written in the Inform programming language Considered one of the first modern games to meet the high standards set by Infocom s best titles 8 Zork The Undiscovered Underground 1997 written by Marc Blank amp Michael Berlyn programmed by Gerry Kevin Wilson Given away free by Activision to promote the release of Zork Grand Inquisitor Anchorhead by Michael S Gentry 1998 is a highly rated horror story inspired by H P Lovecraft s Cthulhu Mythos 9 Photopia by Adam Cadre 1998 the first almost entirely puzzle free game Won the annual Interactive Fiction Competition in 1998 Varicella by Adam Cadre 1999 It won four XYZZY Awards in 1999 including the XYZZY Award for Best Game and had a scholarly essay written about it 10 Galatea by Emily Short 2000 Galatea is focused entirely on interaction with the animated statue of the same name Galatea has one of the most complex interaction systems for a non player character in an interactive fiction game Adam Cadre called Galatea the best NPC ever 11 Slouching Towards Bedlam by Star C Foster and Daniel Ravipinto 2003 Set in a steampunk setting the game narratively integrates meta game functionality saving restoring restarting into the game world itself The game won two XYZZY Awards and received the highest average score of any game in the Interactive Fiction Competition as of 2006 Inform 7 editInform 7 nbsp Paradigmnatural language declarative proceduralDesigned byGraham NelsonDeveloperGraham NelsonFirst appeared2006Stable release6M62 December 24 2015 8 years ago 2015 12 24 12 OSMicrosoft Windows Mac OS X Linux othersLicenseFreeware before 2022 Artistic License 2 0 since 2022 Websitehttp inform7 com Influenced byInform 6 Natural language programming On April 30 2006 Graham Nelson announced the beta release of Inform 7 to the rec arts int fiction newsgroup 13 Inform 7 consists of three primary parts The Inform 7 IDE with development tools specialized for testing interactive fiction the Inform 7 compiler for the new language and The Standard Rules which form the core library for Inform 7 Inform 7 also relies on the Inform library and Inform compiler from Inform 6 The compiler compiles the Inform 7 source code into Inform 6 source code which is then compiled separately by Inform 6 to generate a Glulx or Z code story file Inform 7 also defaults to writing Blorb files archives which include the Z code together with optional cover art and metadata intended for indexing purposes The full set of Inform 7 tools are currently available for Mac OS X Microsoft Windows and Linux since 2007 As of 2023 update Inform 7 and its and tools remain under development 14 Since April 2022 Inform 7 is open source and developed on GitHub 15 Inform 7 was named Natural Inform for a brief period of time but was later renamed Inform 7 This old name is why the Inform 7 compiler is named NI 16 Inform 7 IDE edit nbsp The Inform 7 IDE on Mac OS X showing source code and the skein nbsp The Inform 7 IDE on Mac OS X showing the Index Map and the transcript Inform 7 comes with an integrated development environment IDE for Mac OS X Microsoft Windows and Linux The Mac OS X IDE was developed by Andrew Hunter The Microsoft Windows IDE was developed by David Kinder The Linux IDE known as GNOME Inform was developed by Philip Chimento 17 The Inform 7 IDE includes a text editor for editing Inform 7 source code Like many other programming editors it features syntax highlighting It marks quoted strings in one color Headings of organizational sections Volumes Books Chapters Parts and Sections are bolded and made larger Comments are set in a different color and made slightly smaller The IDE includes a built in Z code interpreter The Mac OS X IDE s interpreter is based on the Zoom interpreter by Andrew Hunter with contributions from Jesse McGrew citation needed The Microsoft Windows IDE s interpreter is based on WinFrotz As a developer tests the game in the built in interpreter progress is tracked in the skein and transcript views of the IDE The skein tracks player commands as a tree of branching possibilities Any branch of the tree can be quickly re followed making it possible to retry different paths in a game under development without replaying the same portions of the game Paths can also be annotated with notes and marked as solutions which can be exported as text walkthroughs The transcript on the other hand tracks both player commands and the game s responses Correct responses from the game can be marked as blessed On replaying a transcript or a branch of the skein variations from the blessed version will be highlighted which can help the developer find errors The IDE also provides various indices into the program under development The code is shown as a class hierarchy a traditional IF map a book like table of contents and in other forms Clicking items in the index jumps to the relevant source code The IDE presents two side by side panes for working in Each pane can contain the source code being worked on the current status of compilation the skein the transcript the indices of the source code a running version of the game documentation for Inform 7 or any installed extensions to it or settings The concept is to imitate an author s manuscript book by presenting two facing pages instead of a multitude of separate windows 13 Inform 7 programming language edit Notable features include strong bias towards declarative rule based style of programming and ability to infer types and properties of objects from the way they are used For example the statement John wears a hat creates a person called John since only people are capable of wearing things creates a thing with the wearable property since only objects marked wearable are capable of being worn and sets John as wearing the hat Another notable aspect of the language is direct support for relations which track associations between objects This includes automatically provided relations like one object containing another or an object being worn but the developer can add his her own relations A developer might add relations indicating love or hatred between beings or to track which characters in a game have met each other Inform 7 is a highly domain specific programming language providing the writer programmer with a much higher level of abstraction than Inform 6 and highly readable resulting source code General purpose logical and arithmetic statements are written in natural language see e g the Physics example in The Inform Recipe Book 18 In early Inform 7 the compiler translates the code to Inform 6 much like CFront did with C and C 16 The current compiler as of version 10 of 2022 is additionally able to translate the code directly to C for a native executable dubious discuss and to generate an index mini website describing the story 19 Example game edit Statements in Inform 7 take the form of complete sentences Blank lines and indentation are in some places structurally significant The basic form of an Inform 7 program is as follows Hello World by I F Author The world is a room When play begins say Hello World The following is a reimplementation of the above Hello Deductible example written in Inform 7 It relies on the library known as The Standard Rules which are automatically included in all Inform 7 compilations Hello Deductible by I F Author The story headline is An Interactive Example The Living Room is a room A comfortably furnished living room The Kitchen is north of the Living Room The Front Door is south of the Living Room The Front Door is a door The Front Door is closed and locked The insurance salesman is a man in the Living Room The description is An insurance salesman in a tacky polyester suit He seems eager to speak to you Understand man as the insurance salesman A briefcase is carried by the insurance salesman The description is A slightly worn black briefcase Understand case as the briefcase The insurance paperwork is in the briefcase The description is Page after page of small legalese Understand papers or documents or forms as the paperwork Instead of listening to the insurance salesman say The salesman bores you with a discussion of life insurance policies From his briefcase he pulls some paperwork which he hands to you move the insurance paperwork to the player Notable games written in Inform 7 edit Mystery House Possessed 2005 by Emily Short 20 was the first Inform 7 game released to be public It was released as part of the Mystery House Taken Over project On March 1 2006 Short announced the release of three further games 21 Bronze 22 an example of a traditional puzzle intensive game and Damnatio Memoriae 23 a follow up to her award winning Inform 6 game Savoir Faire were joined by Graham Nelson s The Reliques of Tolti Aph 24 2006 When the Inform 7 public beta was announced on April 30 2006 six worked examples of medium to large scale works were made available along with their source code including the three games previously released on March 1 25 26 27 Emily Short s Floatpoint was the first Inform 7 game to take first place in the Interactive Fiction Competition 28 It also won 2006 XYZZY Awards for Best Setting and Best NPCs 29 Rendition by nespresso 2007 is a political art experiment in the form of a text adventure game Its approach to tragedy has been discussed academically by both the Association for Computing Machinery 30 and Cambridge University 31 See also editInteractive fiction Development systems lists software similar to Inform TADS The Text Adventure Development System TADS another leading IF development systemFurther reading editInform 6 The official manual of Inform is Graham Nelson s Inform Designer s Manual it is a tutorial a manual and a technical document rolled into one It is available online for free at Inform s official website 32 and two printed editions are available a softcover ISBN 0 9713119 0 0 and a hardcover ISBN 0 9713119 3 5 33 The Inform Beginner s Guide by Roger Firth and Sonja Kesserich ISBN 0 9713119 2 7 attempts to provide a more gentle introduction to Inform It is available for free at Inform s official website 34 Inform 7 The SPAG Interview An interview with designers Graham Nelson and Emily Short about the development of Inform 7 This interview was made shortly before its release and published on the same day as the initial release 3 Natural Language Semantic Analysis and Interactive Fiction A paper on the design of Inform 7 by designer Graham Nelson 35 References edit Release notes for Inform v10 1 0 and v10 1 1 github com Retrieved August 26 2022 Inform 7 v10 1 0 is now open source April 28 2022 Retrieved April 28 2022 a b The SPAG Interview Graham Nelson and Emily Short on Inform 7 SPAG 44 The Society for the Promotion of Adventure Games April 30 2006 Retrieved November 7 2015 Release v6 33 GitHub Retrieved February 26 2015 a b c Plotkin Andrew April 17 2019 What is ZIL anyway Zarf I6 follows C very closely in this example The Inform Designer s Manual v4 Contents www inform fiction org Turner Anson March 14 2002 Inform Platypus release 4 Retrieved January 4 2007 Alan De Smet March 14 2006 Curses Interactive Fiction Reviews Retrieved November 1 2006 Of the 1219 games rated at Interactive Fiction Ratings Anchorhead was the highest rated game as of January 4 2007 IF Rating Stats Archived from the original on May 11 2008 Retrieved January 4 2007 Montfort Nick Stuart Moulthrop August 2003 Face It Tiger You Just Hit the Jackpot Reading and Playing Cadre s Varicella PDF Archived from the original PDF on November 6 2009 Retrieved November 6 2009 Published as Montfort Nick Moulthrop Stuart August 2003 Face It Tiger You Just Hit the Jackpot Reading and Playing Cadre s Varicella Fine Art Online 17 8 Mississippi State University Archived from the original on October 13 2007 Photopia is a short story Varicella is a world L avventura e l avventura January 2002 Retrieved January 4 2007 Download Inform 7 Archived from the original on February 27 2015 Retrieved March 15 2016 a b Graham Nelson April 30 2006 Inform 7 Public Beta Newsgroup rec arts int fiction Usenet 1146419288 944486 157150 i39g2000cwa googlegroups com Retrieved January 4 2007 Emily Short February 18 2007 Inform 7 Possible future developments Newsgroup rec arts int fiction Usenet 1169164007 311210 64650 a75g2000cwd googlegroups com Retrieved March 30 2007 Also archived at Short Emily Graham Nelson January 2007 Inform 7 Possible future developments Archived from the original on September 5 2008 Retrieved March 31 2007 Nelson Graham January 13 2023 Inform 7 Version History GitHub a b Graham Nelson March 30 2007 Re Inform 7 is the wrong name Newsgroup rec arts int fiction Usenet 1175250734 801804 199340 y80g2000hsf googlegroups com Retrieved March 30 2007 GNOME Inform 7 SourceForge project page February 2008 Now moved to GitHub at Chimento Philip December 27 2022 ptomato inform7 ide GitHub 10 1 Gases ganelson github io Structure of the Inform 7 compiler ganelson github io Mystery House Taken Over Archived from the original on May 4 2006 Retrieved January 4 2007 Emily Short at the request of Graham Nelson March 1 2006 Three games in Inform 7 Newsgroup rec games int fiction Usenet 1141259182 610660 185360 p10g2000cwp googlegroups com Retrieved January 4 2007 Short Emily 2006 Bronze Retrieved January 4 2007 Short Emily 2006 Damnatio Memoriae Retrieved January 4 2007 Nelson Graham 2005 The Reliques of Tolti Aph Retrieved January 4 2007 Short Emily 2006 Bronze Archived from the original on February 10 2007 Retrieved January 4 2007 Short Emily 2006 Damnatio Memoriae Archived from the original on December 12 2006 Retrieved January 4 2007 Nelson Graham 2005 The Reliques of Tolti Aph Archived from the original on February 6 2007 Retrieved January 4 2007 12th Annual Interactive Fiction Competition 2006 Retrieved May 12 2007 XYZZY Awards Winning Games of 2006 Archived from the original on May 15 2007 Retrieved May 12 2007 ACM Hypertext 2007 conference slides PDF PDF Cambridge University lecture slides Download the Inform Designer s Manual April 1 2006 Retrieved January 4 2007 About the Inform Designer s Manual April 1 2006 Retrieved January 4 2007 Download the Inform Beginner s Guide April 1 2006 Retrieved January 4 2007 Firth Roger Sonja Kesserich August 2004 The Inform Beginner s Guide Third Edition PDF Retrieved January 4 2007 Graham Nelson April 10 2006 Natural Language Semantic Analysis and Interactive Fiction PDF Archived from the original PDF on March 14 2018 Retrieved January 4 2007 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help External links editCloak of Darkness Inform Archived August 30 2016 at the Wayback Machine presents the same short game implemented in both Inform 6 and Inform 7 as well as other languages for comparison Inform 6 Official web site Inform 6 FAQ Archived October 10 2016 at the Wayback Machine at Roger Firth s IF Pages provides details on programming in Inform 6 Inform 7 Official web site Inform at Curlie The Interactive Fiction Archive provides many Inform tools examples and library files Playfic is a web based interface for creating and sharing new games using Inform 7 Guncho is a multiplayer interactive fiction system based on Inform 7 with a combination of MUD like and web based interfaces Retrieved from https en wikipedia org w index php title Inform amp oldid 1221972453, wikipedia, wiki, book, books, library,

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