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TADS

Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive fiction (IF) games.

TADS
Paradigmprototype-based, domain-specific
Designed byMichael J. Roberts
DeveloperMichael J. Roberts
First appeared1988; 35 years ago (1988)
Stable release
Version 3.1.3 / May 16, 2013; 9 years ago (2013-05-16)
Typing disciplineStrong typing, type inference
OSAmiga, BeOS, DOS, Microsoft Windows, Unix (Linux, Mac OS X), others
LicenseTADS 2 Freeware source code[clarification needed]
Websitewww.tads.org

History

The original TADS 1 was released by High Energy Software as shareware in 1988, and was followed by TADS 2 not long after. From the late 1980s to early 1990s, free development tools such as TADS and Inform enabled amateur communities to create interactive fiction.[1] In the mid-1990s, TADS was a top development tool for interactive fiction.[2] At the time, it was a more improved tool for parsing and world building than existing systems like AGT (Adventure Game Toolkit).[3]

TADS 2 syntax is based on C, with bits of Pascal. TADS 2 has been maintained and updated at regular intervals by its creator, Michael J. Roberts, even after it became freeware in July 1996. Graham Nelson, creator of Inform, describes Inform and TADS as the "only two systems... widely used" in the last half of the 1990s,[4] and TADS has been called "The second most commonly used IF programming language today".[5] Multimedia TADS, introduced in 1998, allows games to display graphics, animation and play sounds, if the platform supports it.

In 2006, TADS received a major overhaul with the release of TADS 3, which is a complete rewrite of the TADS engine, only retaining the platform-dependent code to ease porting. TADS 3 uses a language with a syntax that resembles C++ and Java. It has many new features, such as efficient dynamic objects (with automatic garbage collection), structured exceptions, native UTF-8 strings, and many useful function classes.

The TADS 3 compiler and interpreter have been ported to the DOS, Macintosh and Unix platforms. Several TADS 3 games have been released.

TADS games

Games written in TADS are compiled to a platform-independent format that can be played on any computer for which a suitable virtual machine (VM) exists. Such virtual machines exist for several platforms, and in this respect, TADS closely follows the example of the original Infocom Z-machine, as well as modern languages such as Java and C#.

Whereas the TADS 1 and 2 VMs had to parse the commands entered by the player, before sending the results on to the game, TADS 3 employs a more general-purpose virtual machine, where the command-parsing is done by the game code itself, akin to Inform. The rationale for this is that it is easier to customize the parser.[6]

Notable games developed in TADS 2

Notable games developed in TADS 3

See also

References

  1. ^ Interactive Digital Narrative. Routledge. 2015. p. 23. ISBN 978-1-138-78239-6. Retrieved 25 April 2020.
  2. ^ Montfort, Nick (2005). Twisty Little Passages: An Approach to Interactive Fiction. MIT Press. p. 201. ISBN 978-0-262-63318-5. Retrieved 25 April 2020.
  3. ^ Short, Emily (2014). "Interactive Fiction". In Ryan, Marie-Laure; Emerson, Lori; Robertson, Benjamin J. (eds.). The Johns Hopkins Guide to Digital Media. JHU Press. p. 290. ISBN 978-1-4214-1223-8. Retrieved 27 April 2020.
  4. ^ Nelson, Graham (July 2001). "DM4 §46: A short history of interactive fiction". The Inform Designer's Manual. Retrieved 2007-09-03.
  5. ^ Maher, Jimmy (2006). "Chapter 8: The Growth of Hobbyist IF". Let's Tell a Story Together (A History of Interactive Fiction). Retrieved 2010-09-17.
  6. ^ Roberts, Michael J. "Differences between TADS 2 and 3". TADS Website. Michael J Roberts. Retrieved 2012-01-05.
  7. ^ Montfort, Nick (2008). "Riddle Machines: The History and Nature of Interactive Fiction". In Schreibman, Susan; Siemens, Ray (eds.). A Companion to Digital Literary Studies. Oxford: Blackwell.
  8. ^ Brendan I. Koerner (2005-01-30). "A Game With A Low Body Count". New York Times. Retrieved 2007-09-03.
  9. ^ Nick Wadhams (2003-04-07). "'1893' has history, mystery". Columbia Chronicle Online. Archived from the original on 2013-01-02. Retrieved 2007-09-03.

External links

  • Official website  
  • The TADS page
  • TADS 2 and TADS 3 games on Baf's Guide
  • Cloak of Darkness: TADS presents a short game implemented in TADS, as well as other languages for comparison.
Interpreters
  • TADS 2 interpreters for several platforms
  • Jetty - Java Applet Interpreter for TADS 2 games
  • TADS 3 interpreters for DOS, Windows, and source for Unix
  • HyperTADS[dead link], a Mac OS multimedia interpreter for TADS 2 and 3

tads, military, aircraft, targeting, system, target, acquisition, designation, system, pilot, night, vision, system, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsource. For the military aircraft targeting system see Target Acquisition and Designation System Pilot Night Vision System This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources TADS news newspapers books scholar JSTOR July 2015 Learn how and when to remove this template message Text Adventure Development System TADS is a prototype based domain specific programming language and set of standard libraries for creating interactive fiction IF games TADSParadigmprototype based domain specificDesigned byMichael J RobertsDeveloperMichael J RobertsFirst appeared1988 35 years ago 1988 Stable releaseVersion 3 1 3 May 16 2013 9 years ago 2013 05 16 Typing disciplineStrong typing type inferenceOSAmiga BeOS DOS Microsoft Windows Unix Linux Mac OS X othersLicenseTADS 2 Freeware source code clarification needed Websitewww wbr tads wbr org Contents 1 History 2 TADS games 2 1 Notable games developed in TADS 2 2 2 Notable games developed in TADS 3 3 See also 4 References 5 External linksHistory EditThe original TADS 1 was released by High Energy Software as shareware in 1988 and was followed by TADS 2 not long after From the late 1980s to early 1990s free development tools such as TADS and Inform enabled amateur communities to create interactive fiction 1 In the mid 1990s TADS was a top development tool for interactive fiction 2 At the time it was a more improved tool for parsing and world building than existing systems like AGT Adventure Game Toolkit 3 TADS 2 syntax is based on C with bits of Pascal TADS 2 has been maintained and updated at regular intervals by its creator Michael J Roberts even after it became freeware in July 1996 Graham Nelson creator of Inform describes Inform and TADS as the only two systems widely used in the last half of the 1990s 4 and TADS has been called The second most commonly used IF programming language today 5 Multimedia TADS introduced in 1998 allows games to display graphics animation and play sounds if the platform supports it In 2006 TADS received a major overhaul with the release of TADS 3 which is a complete rewrite of the TADS engine only retaining the platform dependent code to ease porting TADS 3 uses a language with a syntax that resembles C and Java It has many new features such as efficient dynamic objects with automatic garbage collection structured exceptions native UTF 8 strings and many useful function classes The TADS 3 compiler and interpreter have been ported to the DOS Macintosh and Unix platforms Several TADS 3 games have been released TADS games EditGames written in TADS are compiled to a platform independent format that can be played on any computer for which a suitable virtual machine VM exists Such virtual machines exist for several platforms and in this respect TADS closely follows the example of the original Infocom Z machine as well as modern languages such as Java and C Whereas the TADS 1 and 2 VMs had to parse the commands entered by the player before sending the results on to the game TADS 3 employs a more general purpose virtual machine where the command parsing is done by the game code itself akin to Inform The rationale for this is that it is easier to customize the parser 6 Notable games developed in TADS 2 Edit Uncle Zebulon s Will by Magnus Olsson 1995 It won the TADS category at the inaugural 1995 Interactive Fiction Competition and was included on Activision s 1996 commercial release of Classic Text Adventure Masterpieces of Infocom The Frenetic Five vs Sturm und Drang the first game in the Frenetic Five series by Neil deMause 1997 The game won a XYZZY Award for Best NPCs that year Worlds Apart by Suzanne Britton 1999 Winner of XYZZY Award for Best Story and finalist in seven other XYZZY Award categories in 1999 the game features a huge amount of detailed worldbuilding 7 Kaged by Ian Finley 2000 Winner of the 2000 annual Interactive Fiction Competition 1893 A World s Fair Mystery by Peter Nepstad 2002 The game is one of a handful to be released commercially in recent years garnering attention from the New York Times 8 and the Associated Press 9 It also won the 2002 XYZZY Award for Best Setting Notable games developed in TADS 3 Edit Max Blaster and Doris de Lightning Against the Parrot Creatures of Venus by Dan Shiovitz and Emily Short 2003 Winner of the 2003 Spring Thing a somewhat unusual example of multiple player characters or PCs citation needed The Elysium Enigma by Eric Eve 2006 Eve was awarded XYZZY Award for Best Game XYZZY Award for Best Individual NPC and took third place in the 2006 annual Interactive Fiction Competition See also EditInteractive fiction Development systems lists software similar to TADS Inform The other leading IF development system Hugo The Hugo development systemReferences Edit Interactive Digital Narrative Routledge 2015 p 23 ISBN 978 1 138 78239 6 Retrieved 25 April 2020 Montfort Nick 2005 Twisty Little Passages An Approach to Interactive Fiction MIT Press p 201 ISBN 978 0 262 63318 5 Retrieved 25 April 2020 Short Emily 2014 Interactive Fiction In Ryan Marie Laure Emerson Lori Robertson Benjamin J eds The Johns Hopkins Guide to Digital Media JHU Press p 290 ISBN 978 1 4214 1223 8 Retrieved 27 April 2020 Nelson Graham July 2001 DM4 46 A short history of interactive fiction The Inform Designer s Manual Retrieved 2007 09 03 Maher Jimmy 2006 Chapter 8 The Growth of Hobbyist IF Let s Tell a Story Together A History of Interactive Fiction Retrieved 2010 09 17 Roberts Michael J Differences between TADS 2 and 3 TADS Website Michael J Roberts Retrieved 2012 01 05 Montfort Nick 2008 Riddle Machines The History and Nature of Interactive Fiction In Schreibman Susan Siemens Ray eds A Companion to Digital Literary Studies Oxford Blackwell Brendan I Koerner 2005 01 30 A Game With A Low Body Count New York Times Retrieved 2007 09 03 Nick Wadhams 2003 04 07 1893 has history mystery Columbia Chronicle Online Archived from the original on 2013 01 02 Retrieved 2007 09 03 External links EditOfficial website The TADS page TADS 2 and TADS 3 games on Baf s Guide Cloak of Darkness TADS presents a short game implemented in TADS as well as other languages for comparison The TADS 3 mailing listInterpretersTADS 2 interpreters for several platforms Jetty Java Applet Interpreter for TADS 2 games TADS 3 interpreters for DOS Windows and source for Unix HyperTADS dead link a Mac OS multimedia interpreter for TADS 2 and 3 Retrieved from https en wikipedia org w index php title TADS amp oldid 1134758136, wikipedia, wiki, book, books, library,

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