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Fallout: New Vegas

Fallout: New Vegas is a 2010 action role-playing game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off[1][2][3] of the main Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of parts of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a direct sequel, but does feature the return of several elements found in Fallout 2.

Fallout: New Vegas
Developer(s)Obsidian Entertainment
Publisher(s)Bethesda Softworks
Director(s)Josh Sawyer
Producer(s)
  • Mikey Dowling
  • Jason Fader
  • Matt Singh
  • Tess Treadwell
Designer(s)Josh Sawyer
Programmer(s)Frank Kowalkowski
Artist(s)Joe Sanabria
Writer(s)John Gonzalez
Composer(s)Inon Zur
SeriesFallout
EngineGamebryo
Platform(s)
Release
  • NA: October 19, 2010
  • AU: October 21, 2010
  • EU: October 22, 2010
Genre(s)Action role-playing
Mode(s)Single-player

Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, which used to be Las Vegas, the Courier is ambushed, robbed of the package, shot, and buried in a cemetery. Ultimately the Courier is dug out and recovers from their wound. The Courier then begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland.

New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch. It was a commercial success, shipping more than 5 million copies, and is estimated to have sold around 12 million copies worldwide. The game received a Golden Joystick Award for "RPG of the Year" in 2011 and was nominated for two BAFTA Awards (Best Strategy Game and Best Story), as well as a NAVGTR Award for Supporting Performance in a Drama (Felicia Day). It has since obtained a cult following, with some critics referring to the game as the best in the Fallout series[4][5] as well as one of the greatest RPGs of all time.[6][7][8][9][10]

Gameplay

 
Much like Fallout 3, players can switch from the first-person perspective, as shown here, to a much improved third-person viewpoint in New Vegas.

While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some improvements and new features are included. Combat is improved upon, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. The response and accuracy given from weapons were also improved. Players can use the iron sights on firearms, with the exception of certain larger guns and some energy weapons.[11][12][13][14] The third-person perspective in the game was redesigned to be more "over the shoulder" than it had been in Fallout 3. The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings. More Perks were added to the game to provide greater options for improving the player's characters upon leveling up, and perks that only added to skill values were removed. The player can only take one Perk every two levels instead of every level like in Fallout 3, in an attempt to prevent players from becoming too strong early in the game. More weapons were added to the game, including the 9mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher, with each weapon added being intended to serve a specific and tactical role within the game.[14] The "Big Guns" and "Small Guns" skills are consolidated into one skill, "Guns", and the skill of Survival was added, adapted from the first and second game's Outdoorsman skill. In New Vegas, this skill affects how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown up front, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3.[13] Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or purchased from vendors, the effects of which can be further enhanced by certain Perks. Players can gamble by visiting casinos across the wasteland and purchasing chips with one of the three currencies available. The games available at these casinos are blackjack, slots, or roulette, and success rate is dependent on the player's Luck stat. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos.[15][16]

Crafting and weapon customization

Although players could craft items in Fallout 3, options were limited to creating one of eight unique weapons. With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, hot plates and campfires, and require specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so, and may require plants that can be harvested across the wasteland. Some special items cannot be made until their recipes/schematics are found. In addition to crafting, players can modify weapons with special firearm modifications, which may improve rate of fire, magazine size, or add sights to allow for greater range and accuracy. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.[11]

Reputation

Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like the Karma system, which tracks a player's "good" and "bad" deeds, a player's standing with a faction or settlement can change depending on how they interact with them and what decisions they make. For example, if a player helps a faction or settlement, their reputation improves in all locations controlled by that faction or settlement; opting to kill their members or citizens or work against them will cause a gain of infamy with that faction or settlement. Unlike the Karma system, any reputation fame or infamy gained is permanent and irreversible, besides the NCR and Legion resetting infamy upon reaching a certain point in the game, and fame and infamy are completely separate values. The type of reputation the player has with each faction or settlement affects how non-player characters (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction or settlement's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player, attacking them on sight, or sending assassins to gun them down.[17]

Companions

Companions in New Vegas received far more depth than the companions from Fallout 3, through the use of the Companion Wheel and most companions offering a unique questline. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, access their inventory and talk with them. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid. Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them.[14] They can be sent directly to the Lucky 38 Presidential Suite upon being dismissed rather than returning to their original location. Each companion was intended to represent a different style of combat. There are a total of eight permanent companions, with six companions available only in their respective DLC worlds.

Hardcore mode

New Vegas introduced the additional difficulty of Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable difficulty level settings only affect combat difficulty, Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods.[18] In this mode, the following occurs:[19][20] All healing items, including food and water, do not heal the player instantly but work over a short period of time. RadAway takes time to gradually decrease radiation poisoning, rather than instantly. Stimpaks can no longer heal crippled limbs. Players must either use Doctor's Bags, sleep in an owned or rented bed, use the chem Hydra, or visit a doctor to heal limbs. Ammunition has weight, limiting the amount that can be carried. Players must eat, drink, and sleep in order to avoid starvation, dehydration, and exhaustion, respectively; failure to do so confers a steady decrease in certain skills and eventually leads to death if untreated. Companions can be killed upon being reduced to zero hit points, rather than losing consciousness. Completing the game on this mode (from start to finish as the mode can be turned on at any point during the game) results in either an achievement (Xbox 360[21]/Steam[22]/GOG) or trophy (PlayStation 3)[23] being awarded.

Plot

Setting

 
Flag of the New California Republic, based on the Bear Flag

Fallout: New Vegas takes place during the year 2281 within the region surrounding the former city of Las Vegas (now a city-state called "New Vegas"), around four years after the events of Fallout 3, and roughly around 204 years after the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings: the New California Republic (NCR), Caesar's Legion, and Mr. House. Since their last appearance in Fallout 2, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, Roman army-styled forces of Caesar's Legion, led by their leader Caesar (voiced by John Doman), who have conquered and united 86 tribes further to the east, and plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the Hoover Dam, a major landmark that supplies power to New Vegas,[13] and which both sides seek control over. The battle resulted in a narrow victory for the NCR, but with Boulder City being leveled in the process. As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of "Securitron" security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.

Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona. Along with the three main factions, the region has a number of minor factions. These include the Boomers, an isolationist and xenophobic tribe of heavily-armed former Vault-dwellers who have taken shelter at Nellis Air Force Base; the Powder Gangers, a violent loosely-organized group of escaped convicts from the NCR Correctional Facility near Primm; the Great Khans, a tribe of drug dealers and raiders descended from the remnants of the New Khans in Fallout 2; and the Brotherhood of Steel, technology-craving remnants of the U.S. Army who are attempting to secure any technology that could cause significant harm. Along with Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the HELIOS One solar energy plant.[20]

Story

The protagonist is a courier working for the Mojave Express, a postal service that serves New Vegas and the surrounding Mojave Desert. The game begins as the Courier wakes up after being ambushed by a mobster named Benny (voiced by Matthew Perry) and his hired goons while en route to New Vegas to deliver a mysterious item known as the "Platinum Chip." Benny shoots the Courier in the head, takes the Chip, and leaves them for dead in a shallow grave near the town of Goodsprings.[13] The Courier is then dug up by a Securitron named Victor (voiced by William Sadler) and nursed back to health by Goodspring's resident physician Doc Mitchell (voiced by Michael Hogan). The Courier then embarks on a journey across the Mojave Wasteland to locate Benny and retrieve the Platinum Chip.

The game proceeds according to the Courier's decisions and involves many different factions, characters, and events. The main storyline follows the Courier's pursuit of Benny to both settle the score and recover the Platinum Chip. Along the way, the Courier encounters several groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma as well as potentially affect the wider course of events in the Mojave.

Eventually, the Courier confronts Benny at his own casino in the New Vegas Strip and, depending on the Courier's choices, either disposes of Benny and recovers the Platinum Chip or allows Benny to escape with the Chip. Regardless, the Courier finds themselves entangled in a broader conflict between three major factions: Caesar's Legion, a totalitarian empire of Roman-esque slavers; the New California Republic (NCR), an expansionist federal republic; and Mr. House (voiced by René Auberjonois), the enigmatic and reclusive ruler of the New Vegas Strip, who commands an army of Securitron robots that patrol the city. Each of the three sides aims to control Hoover Dam, which is still operational and supplying the North American Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region.

It is revealed that Mr. House, a human from before the Great War and surviving via a contained life-support chamber, had the Platinum Chip manufactured as part of his extensive preparations to protect Las Vegas in the upcoming Great War. However, the War began on the day that the Chip was to be delivered to him. The Chip, a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, was later recovered by salvagers and organized to be delivered to Mr. House in New Vegas via the Mojave Express by which the Courier had been initially assigned the package. Benny, who had been Mr. House's protege, had been scheming to usurp Mr. House and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man (voiced by Dave Foley) thus leading to Benny's ambush at the beginning of the game. The Courier has the option to co-opt Benny's plan with Yes Man's support and claim New Vegas for themselves.

In preparation for the upcoming battle for Hoover Dam, the Courier then carries out various tasks that involve addressing the minor factions in the Mojave Wasteland and either assisting or sabotaging the other major factions.

Soon, the Courier is notified that Caesar's Legion has begun their attack on Hoover Dam and they must take part to decide the outcome. The Legion begins their offensive on the Dam, led by the fearsome Legate Lanius, with the NCR on the defensive under General Lee Oliver. Depending on the faction favorably affected by the Courier's actions up to that point, the Courier will either conquer the Dam for Caesar's Legion, defend it for the NCR, or connect the Dam's systems to Mr. House's network so either Mr. House or Yes Man can take control of the upgraded Securitron army and evict both the Legion and the NCR from the territory.

The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave Wasteland, and the fates of the various other groups and characters based on the player's actions towards them.

Endings

The game features four primary endings based on the player's choices in determining the fate of the Mojave Wasteland.

  • New California Republic – siding with the NCR results in the Courier taking part in the defense of Hoover Dam from the Legion. After repulsing the Legion's attack, the Courier leads a counter-attack all the way up to the Legate's camp, where they have the choice to either negotiate with the Legate to withdraw or kill him in battle. The NCR emerges from the battle decisively triumphant and finally annexes New Vegas along with the entire Mojave Wasteland.
  • Caesar's Legion – siding with the Legion results in the Courier taking part in the attack on Hoover Dam. The Courier battles their way to General Oliver's compound where they have the choice to either convince him to retreat or kill him. The Legion finally seizes Hoover Dam, forcing the NCR to retreat, allowing the Legion to gain control over New Vegas and the rest of the Mojave Wasteland.
  • Mr. House – siding with Mr. House results in the Courier to infiltrating a substation near Hoover Dam and installing an override chip in order to power House's upgraded Securitron Army. The Courier must then either convince General Oliver and the Legate to stand down or kill them. Mr. House and his Securitrons drive both the NCR and the Legion out of Hoover Dam, taking control of it and much of the Mojave, ensuring that New Vegas will continue to be run according to House's vision.
  • Independent (Yes Man) – the Courier uses Yes Man to take over Mr. House's network and take Hoover Dam for themselves. The Courier must either convince General Oliver and the Legate to withdraw or kill them. The Courier then takes control of Hoover Dam for themselves, ensuring the independence of New Vegas and the Mojave Wasteland from the NCR, Caesar's Legion, and Mr. House.

Development

 
"Welcome to New Vegas" promotion at PAX 2010

In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3, as well as an option to create two sequels, from Interplay Entertainment.[24] Three years later they bought the Fallout intellectual property.[25] Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.[26][27][28]

Fallout 3 was a critical and commercial success upon its release in 2008,[26] and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of Fallout 3.[26][29] Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.[29][30]

Fallout: New Vegas was announced in April 2009.[31] Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's downloadable content.[18][32] The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename "Van Buren",[33] which Sawyer also directed prior to its cancellation.[34] The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren.[33][35] Obsidian included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.[33][35]

The game had a somewhat short development cycle of 18 months.[36] New Vegas is similar to Fallout 3, in that both games use the Gamebryo engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip.[35][37] Obsidian were unfamiliar with the Gamebryo engine and had to request the help of an Oblivion modder named Jorge Salgado.[38] Obsidian refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3.[34][39] One PC version of the game relies on Steamworks for online functions, such as achievements and cloud save storage, as well as digital rights management (DRM).[40] A version without DRM was made available by GoG.com on June 1, 2017.[41]

Producer Jason Bergman announced the involvement of several actors, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas".[42] He confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. New Vegas contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.[43]

Fallout 3 composer Inon Zur composed the score.[44] It features three major in-game radio stations, spanning several genres of music in the radio waves: country, bluegrass, popular music from the 1940s and 1950s, jazz and classical.[14] Each station has a set track list which repeats randomly.[45] Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.[46][47]

On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was shown on GameTrailers from E3 on June 11, 2010.[48]

Release

 
Promotion at IgroMir 2010

Bethesda announced four pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets,[49] all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010.[50] It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360.[50] Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large Platinum Chip replica, and a making-of documentary.[50]

Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, October 21, 2010, in Australia, and October 22, 2010, in Europe.[51][52] Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues (saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context).[53][54] Bethesda Game Studios stated that they, in conjunction with Obsidian, were actively working on an update for release "as soon as possible" to address in-game issues. They urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.

Within a week of the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes.[55] The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related bugs.[56] Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch released on July 5, 2011 causes the game to automatically create a save prior to the endgame sequence, allowing single-save players to play through the downloadable content without creating a new game.[57] The user community has created community patches to fix some remaining issues.[58]

The game engine has had major performance issues on the PlayStation 3, leading to unplayable frame rates when the save game file becomes large following extended play, or sometimes when downloadable content is installed. Similar issues plagued The Elder Scrolls V: Skyrim, but a performance patch to improve New Vegas was not implemented. Sawyer stated that the issue involves the core engine and cannot be patched easily.[59][60]

Downloadable content

On October 18, 2010, Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six add-on packs have been released. The six add-ons are titled Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal, and Courier's Stash. The combined effect of the DLC is to raise the level cap from 30 to 50.

Dead Money

The first add-on pack was released for the Xbox 360 on December 21, 2010,[61][62] and for PlayStation 3 and PC (via Steam) on February 22, 2011.[63][64] In Dead Money, the Courier is captured by an insane former elder of the Brotherhood of Steel known as Father Elijah and is forced to work alongside three[61] other captives to stage a heist on the Sierra Madre Casino and retrieve its fabled treasure which had been long concealed from the rest of the world by a deadly toxic cloud.[61] The pack adds achievements/trophies, weapons, perks, terrain, enemies, crafting recipes and decisions for the player,[61][62] as well as raising the level cap by five.[61] It is the only one of the four story add-ons that cannot be revisited after the completion of its main quest line.[65]

Honest Hearts

The second pack was released on May 17, 2011, on Xbox Live and Steam and June 2, 2011, on the PlayStation Network due to the April–May outage.[66] In Honest Hearts, the Courier takes part in a trading expedition to Utah's Zion National Park by signing on with The Happy Trails Caravan which is very soon attacked and destroyed by tribal raiders.[67] Surviving the attack and stranded in Zion, the Courier becomes involved in a conflict between the local tribes with one side led by "New Canaanite" (post-apocalyptic incarnation of Mormonism) missionaries. One of the missionaries is revealed to be the widely-feared and widely-revered "Burned Man," Caesar's Legate who preceded Lanius, and who had lost the First Battle of Hoover Dam. As punishment, he was covered in pitch, set on fire, and thrown into the Grand Canyon[67] only to survive and hence be known as the Burned Man. The pack adds achievements/trophies, crafting recipes, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.

Old World Blues

In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry who soon discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as "the Big Empty" or "Big MT." The Courier could to either turn on their kidnappers or join with them in their long-standing struggle against a greater threat.[68] This pack adds achievements/trophies, items, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.[69]

Lonesome Road

In Lonesome Road, the Courier is contacted by Ulysses, a former Legionary and Mojave Express courier who, upon seeing the Courier's name on the list of possible package handlers, refused to deliver the Platinum Chip that ultimately led to the attack on the Courier in the beginning of the base game.[68] Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release; Lonesome Road concludes his story as well as that of the Courier.[70] This pack adds achievements/trophies, items, perks, decisions, enemies and crafting recipes. Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons.[70][71]

Gun Runners' Arsenal and Courier's Stash

On September 27, 2011,[72] Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash.[70][72] Gun Runners' Arsenal adds various weapons (like the Katana, Time Bomb, and Chainsaw) and weapon mods (like suppressors, scopes, laser sights, and stacked magazines) along with new ammo types, which can be found throughout the game world.[70][72] Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the "Caravan Pack", "Classic Pack", "Mercenary Pack" and "Tribal Pack").[70][72]

Ultimate Edition

On November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.[73] It was released on February 7, 2012 in North America and February 10 for Europe.

Mods

Like most Bethesda games, Fallout: New Vegas features a very large modding community with several high-profile mods and well-known modders.

J.E. Sawyer's mod

On December 29, 2011, Fallout: New Vegas director Josh "J.E." Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted to be included in the game, but they were not released as an official update. This mod requires all add-on packs to work.[74][75]

Tale of Two Wastelands

Tale of Two Wastelands is a total conversion mod for Fallout: New Vegas that merges the entire content of Fallout 3 and its DLC and New Vegas into one game. The mod implements features introduced in New Vegas into Fallout 3, such as the Companion Wheel, crafting recipes, and weapon mods. Players can freely traverse between the two games on a single save file, keeping all of their items and their progression between game worlds.[76][77][78][79]

New California

Fallout: New California (originally named Project Brazil) is a massive fan-made overhaul mod for Fallout: New Vegas by Radian-Helix Media, adding an all-new feature-length campaign and world space, complete with voiced characters, quests, companions, factions, and multiple endings, set in the California Wastelands of the San Bernardino Mountains.[80]

The Frontier

Fallout: The Frontier is a massive fan-made overhaul mod for Fallout: New Vegas set in the ruins of Portland, Oregon, under nuclear winter. Under development for seven years, the mod has been described[by whom?] as the largest-ever for a Fallout game. It features a game-length campaign with three questlines, with full voice acting. It released on Nexus Mods on January 15, 2021, with a planned release on Steam being delayed one week. Shortly after launching, the website for Nexus crashed.[81][82][83][84][85]

The mod was briefly pulled after one of its developers was found to have created "animated paedophilic content"[86] and was later re-released with changes to address the criticism (mainly removing all content by the former developer; most of which were icons for in-game perks and items).[87] Other criticisms and controversies surrounding the mod included perceived poor writing, scenes implying zoophilia, the ability to enslave an 18-year old woman, a lack of coherence with the established Fallout universe, and themes that some critics asserted were depictions of the developers' "barely disguised fetishes".[88][89][90][91]

In May 2021, the Frontier team addressed these criticisms and announced their intention to rework The Frontier "from the ground up", including entirely rewriting the game's NCR questline. With this announcement, they also began recruiting new writers, artists and developers for the project. Project lead Tgspy stated in a blogpost "we hope that this new story will do better justice to the characters, and to the Frontier as a whole".[91]

Reception

Fallout: New Vegas received "generally favorable reviews" from critics, according to review aggregator Metacritic. Critics praised the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide,[110] achieving revenue of $300 million.[111] Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide by 2015.[112]

IGN's Keza MacDonald praised the game's script, but criticized the character models and facial animation as "wooden and unbelievable".[93][94] Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."[95] According to GameSpot's Kevin VanOrd, the game's "familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."[97]

Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crashes, bugs, and glitches. Gerstmann wrote: "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time."[113] 1UP.com's Mike Nelson wrote "On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."[92]

Reappraisal

Despite its technical problems at launch, in the years since its release Fallout: New Vegas has been critically acclaimed, with praise given to its story, role-playing elements and improvements on its predecessor.[114][115] In 2020, Eurogamer's Wesley Yin-Poole wrote "While it suffered a raft of technical problems – as most of the games built on Bethesda's RPG engine did at the time – its reputation has only grown more positive over the last decade, and it is now considered one of, if not the best Fallout game."[116] Emma Kent wrote in 2019 that "it felt like even the smallest story was carefully crafted to maintain interest and deliver a rewarding kicker" and that "on the macro scale, New Vegas took a more serious tone by weaving a complex power struggle that mirrors many current real-world conflicts."[117] At the end of 2019, Den of Geek ranked Fallout: New Vegas as the twelfth-best game of the decade, with writer Matthew Byrd describing the game as "the glorious comeback of [...] more complex RPG elements. Developer Obsidian fought against a buggy engine and a tight production schedule to turn in an RPG adventure that is all about navigating the possibilities and burdens of player agency in a world where it often feels like you can't properly predict the consequences of your decisions. It's a true role-playing game that takes place in a world you wouldn't want to live in but can't help but be engrossed by."[118]

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External links

  • Official website

fallout, vegas, 2010, action, role, playing, game, developed, obsidian, entertainment, published, bethesda, softworks, announced, april, 2009, released, microsoft, windows, playstation, xbox, october, 2010, spin, main, fallout, series, game, post, apocalyptic,. Fallout New Vegas is a 2010 action role playing game developed by Obsidian Entertainment and published by Bethesda Softworks It was announced in April 2009 and released for Microsoft Windows PlayStation 3 and Xbox 360 on October 19 2010 A spin off 1 2 3 of the main Fallout series the game is set in a post apocalyptic open world environment that encompasses a region consisting of parts of Arizona California and Nevada It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as The Great War caused by a major conflict between the U S and China over natural resources The main story of New Vegas takes place in the year 2281 four years after the events of Fallout 3 and 204 years after the bombs fell It is not a direct sequel but does feature the return of several elements found in Fallout 2 Fallout New VegasDeveloper s Obsidian EntertainmentPublisher s Bethesda SoftworksDirector s Josh SawyerProducer s Mikey DowlingJason FaderMatt SinghTess TreadwellDesigner s Josh SawyerProgrammer s Frank KowalkowskiArtist s Joe SanabriaWriter s John GonzalezComposer s Inon ZurSeriesFalloutEngineGamebryoPlatform s PlayStation 3WindowsXbox 360ReleaseNA October 19 2010AU October 21 2010EU October 22 2010Genre s Action role playingMode s Single playerPlayers take control of a character known as the Courier While transporting a package across the Mojave Desert to the city of New Vegas which used to be Las Vegas the Courier is ambushed robbed of the package shot and buried in a cemetery Ultimately the Courier is dug out and recovers from their wound The Courier then begins a journey to find their would be killer and recover the package makes friends and enemies among various warring factions and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland New Vegas received positive reviews with critics praising the game s writing quests and improved gameplay though it was criticized for its glitches and bugs on launch It was a commercial success shipping more than 5 million copies and is estimated to have sold around 12 million copies worldwide The game received a Golden Joystick Award for RPG of the Year in 2011 and was nominated for two BAFTA Awards Best Strategy Game and Best Story as well as a NAVGTR Award for Supporting Performance in a Drama Felicia Day It has since obtained a cult following with some critics referring to the game as the best in the Fallout series 4 5 as well as one of the greatest RPGs of all time 6 7 8 9 10 Contents 1 Gameplay 1 1 Crafting and weapon customization 1 2 Reputation 1 3 Companions 1 4 Hardcore mode 2 Plot 2 1 Setting 2 2 Story 2 3 Endings 3 Development 4 Release 4 1 Downloadable content 4 1 1 Dead Money 4 1 2 Honest Hearts 4 1 3 Old World Blues 4 1 4 Lonesome Road 4 1 5 Gun Runners Arsenal and Courier s Stash 4 2 Ultimate Edition 4 3 Mods 4 3 1 J E Sawyer s mod 4 3 2 Tale of Two Wastelands 4 3 3 New California 4 3 4 The Frontier 5 Reception 5 1 Reappraisal 6 References 7 External linksGameplay EditSee also Fallout 3 Gameplay Much like Fallout 3 players can switch from the first person perspective as shown here to a much improved third person viewpoint in New Vegas While gameplay from Fallout 3 was retained for Fallout New Vegas Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series Some improvements and new features are included Combat is improved upon with the V A T S system being updated with several new V A T S specific attacks and a number of kill animations being made for several of the game s melee weapons The response and accuracy given from weapons were also improved Players can use the iron sights on firearms with the exception of certain larger guns and some energy weapons 11 12 13 14 The third person perspective in the game was redesigned to be more over the shoulder than it had been in Fallout 3 The Character Creation section of the game was refined to take less time than Fallout 3 with players able to skip the tutorials and proceed across the Wasteland once their character is set up The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings More Perks were added to the game to provide greater options for improving the player s characters upon leveling up and perks that only added to skill values were removed The player can only take one Perk every two levels instead of every level like in Fallout 3 in an attempt to prevent players from becoming too strong early in the game More weapons were added to the game including the 9mm Pistol the Single Shotgun Powder Charges Dynamite Trail Carbine and Grenade Launcher with each weapon added being intended to serve a specific and tactical role within the game 14 The Big Guns and Small Guns skills are consolidated into one skill Guns and the skill of Survival was added adapted from the first and second game s Outdoorsman skill In New Vegas this skill affects how much health is restored by food and drink Skills have a larger effect on conversation choices whether a dialogue option will succeed or fail is shown up front and entirely dependent on Skill level rather than both skill and chance as was the case in Fallout 3 13 Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it which can be found around the Mojave Wasteland or purchased from vendors the effects of which can be further enhanced by certain Perks Players can gamble by visiting casinos across the wasteland and purchasing chips with one of the three currencies available The games available at these casinos are blackjack slots or roulette and success rate is dependent on the player s Luck stat Players can also play a card game called Caravan which was specifically designed for the game and has its own rules and can be played with certain people outside of the casinos 15 16 Crafting and weapon customization Edit Although players could craft items in Fallout 3 options were limited to creating one of eight unique weapons With New Vegas crafting was expanded to allow the creation of food drink drugs ammunition along with unique weapons Crafting can be done at workbenches reloading benches hot plates and campfires and require specific components as well as a sufficient skill level for instance cooking food at campfires requires the player to have a sufficient Survival skill level to do so and may require plants that can be harvested across the wasteland Some special items cannot be made until their recipes schematics are found In addition to crafting players can modify weapons with special firearm modifications which may improve rate of fire magazine size or add sights to allow for greater range and accuracy Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors 11 Reputation Edit Because of the large number of factions created for the game developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3 Much like the Karma system which tracks a player s good and bad deeds a player s standing with a faction or settlement can change depending on how they interact with them and what decisions they make For example if a player helps a faction or settlement their reputation improves in all locations controlled by that faction or settlement opting to kill their members or citizens or work against them will cause a gain of infamy with that faction or settlement Unlike the Karma system any reputation fame or infamy gained is permanent and irreversible besides the NCR and Legion resetting infamy upon reaching a certain point in the game and fame and infamy are completely separate values The type of reputation the player has with each faction or settlement affects how non player characters NPCs behave towards them a good reputation might make completing some quests easier provide discounts with the faction or settlement s vendors and cause faction members to offer gifts a bad reputation may lead to the faction refusing to help the player attacking them on sight or sending assassins to gun them down 17 Companions Edit Companions in New Vegas received far more depth than the companions from Fallout 3 through the use of the Companion Wheel and most companions offering a unique questline Through the Wheel players can switch a companion s tactics in combat including their behavior and how they attack as well as dismiss them treat them for injuries access their inventory and talk with them Players are capable of having two companions with them at any one time one humanoid and one non humanoid Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them 14 They can be sent directly to the Lucky 38 Presidential Suite upon being dismissed rather than returning to their original location Each companion was intended to represent a different style of combat There are a total of eight permanent companions with six companions available only in their respective DLC worlds Hardcore mode Edit New Vegas introduced the additional difficulty of Hardcore mode which delivers more realism and intensity to the playing environment While the standard adjustable difficulty level settings only affect combat difficulty Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods 18 In this mode the following occurs 19 20 All healing items including food and water do not heal the player instantly but work over a short period of time RadAway takes time to gradually decrease radiation poisoning rather than instantly Stimpaks can no longer heal crippled limbs Players must either use Doctor s Bags sleep in an owned or rented bed use the chem Hydra or visit a doctor to heal limbs Ammunition has weight limiting the amount that can be carried Players must eat drink and sleep in order to avoid starvation dehydration and exhaustion respectively failure to do so confers a steady decrease in certain skills and eventually leads to death if untreated Companions can be killed upon being reduced to zero hit points rather than losing consciousness Completing the game on this mode from start to finish as the mode can be turned on at any point during the game results in either an achievement Xbox 360 21 Steam 22 GOG or trophy PlayStation 3 23 being awarded Plot EditSetting Edit Main article Fallout series Flag of the New California Republic based on the Bear Flag Fallout New Vegas takes place during the year 2281 within the region surrounding the former city of Las Vegas now a city state called New Vegas around four years after the events of Fallout 3 and roughly around 204 years after the Great War of 2077 At the time the game begins three major powers seek control over New Vegas and its surroundings the New California Republic NCR Caesar s Legion and Mr House Since their last appearance in Fallout 2 the NCR has become overextended and mismanaged but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave with the only threat to their expansion coming from the slave driving Roman army styled forces of Caesar s Legion led by their leader Caesar voiced by John Doman who have conquered and united 86 tribes further to the east and plan to conquer New Vegas Four years before the start of the game both sides came into conflict at the Hoover Dam a major landmark that supplies power to New Vegas 13 and which both sides seek control over The battle resulted in a narrow victory for the NCR but with Boulder City being leveled in the process As both sides prepare for a second inevitable conflict over the dam Mr House a mysterious businessman who presides over New Vegas as its de facto leader with an army of Securitron security robots also seeks control of the dam while ensuring neither side gains control and is moving towards the final stages of his plans Much of the game takes place in the Mojave Wasteland which encompasses parts of the former states of California Nevada and Arizona Along with the three main factions the region has a number of minor factions These include the Boomers an isolationist and xenophobic tribe of heavily armed former Vault dwellers who have taken shelter at Nellis Air Force Base the Powder Gangers a violent loosely organized group of escaped convicts from the NCR Correctional Facility near Primm the Great Khans a tribe of drug dealers and raiders descended from the remnants of the New Khans in Fallout 2 and the Brotherhood of Steel technology craving remnants of the U S Army who are attempting to secure any technology that could cause significant harm Along with Hoover Dam and Nellis Air Force Base the region has additional landmarks including its own vaults and the HELIOS One solar energy plant 20 Story Edit The protagonist is a courier working for the Mojave Express a postal service that serves New Vegas and the surrounding Mojave Desert The game begins as the Courier wakes up after being ambushed by a mobster named Benny voiced by Matthew Perry and his hired goons while en route to New Vegas to deliver a mysterious item known as the Platinum Chip Benny shoots the Courier in the head takes the Chip and leaves them for dead in a shallow grave near the town of Goodsprings 13 The Courier is then dug up by a Securitron named Victor voiced by William Sadler and nursed back to health by Goodspring s resident physician Doc Mitchell voiced by Michael Hogan The Courier then embarks on a journey across the Mojave Wasteland to locate Benny and retrieve the Platinum Chip The game proceeds according to the Courier s decisions and involves many different factions characters and events The main storyline follows the Courier s pursuit of Benny to both settle the score and recover the Platinum Chip Along the way the Courier encounters several groups of people with various problems that they can choose to assist with ignore or otherwise sabotage resulting in positive or negative karma as well as potentially affect the wider course of events in the Mojave Eventually the Courier confronts Benny at his own casino in the New Vegas Strip and depending on the Courier s choices either disposes of Benny and recovers the Platinum Chip or allows Benny to escape with the Chip Regardless the Courier finds themselves entangled in a broader conflict between three major factions Caesar s Legion a totalitarian empire of Roman esque slavers the New California Republic NCR an expansionist federal republic and Mr House voiced by Rene Auberjonois the enigmatic and reclusive ruler of the New Vegas Strip who commands an army of Securitron robots that patrol the city Each of the three sides aims to control Hoover Dam which is still operational and supplying the North American Southwest with power and clean non irradiated water thus control of the dam means effective control of the region It is revealed that Mr House a human from before the Great War and surviving via a contained life support chamber had the Platinum Chip manufactured as part of his extensive preparations to protect Las Vegas in the upcoming Great War However the War began on the day that the Chip was to be delivered to him The Chip a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness was later recovered by salvagers and organized to be delivered to Mr House in New Vegas via the Mojave Express by which the Courier had been initially assigned the package Benny who had been Mr House s protege had been scheming to usurp Mr House and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man voiced by Dave Foley thus leading to Benny s ambush at the beginning of the game The Courier has the option to co opt Benny s plan with Yes Man s support and claim New Vegas for themselves In preparation for the upcoming battle for Hoover Dam the Courier then carries out various tasks that involve addressing the minor factions in the Mojave Wasteland and either assisting or sabotaging the other major factions Soon the Courier is notified that Caesar s Legion has begun their attack on Hoover Dam and they must take part to decide the outcome The Legion begins their offensive on the Dam led by the fearsome Legate Lanius with the NCR on the defensive under General Lee Oliver Depending on the faction favorably affected by the Courier s actions up to that point the Courier will either conquer the Dam for Caesar s Legion defend it for the NCR or connect the Dam s systems to Mr House s network so either Mr House or Yes Man can take control of the upgraded Securitron army and evict both the Legion and the NCR from the territory The game concludes with a narrated slideshow showing and explaining the results of the Courier s actions the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave Wasteland and the fates of the various other groups and characters based on the player s actions towards them Endings Edit The game features four primary endings based on the player s choices in determining the fate of the Mojave Wasteland New California Republic siding with the NCR results in the Courier taking part in the defense of Hoover Dam from the Legion After repulsing the Legion s attack the Courier leads a counter attack all the way up to the Legate s camp where they have the choice to either negotiate with the Legate to withdraw or kill him in battle The NCR emerges from the battle decisively triumphant and finally annexes New Vegas along with the entire Mojave Wasteland Caesar s Legion siding with the Legion results in the Courier taking part in the attack on Hoover Dam The Courier battles their way to General Oliver s compound where they have the choice to either convince him to retreat or kill him The Legion finally seizes Hoover Dam forcing the NCR to retreat allowing the Legion to gain control over New Vegas and the rest of the Mojave Wasteland Mr House siding with Mr House results in the Courier to infiltrating a substation near Hoover Dam and installing an override chip in order to power House s upgraded Securitron Army The Courier must then either convince General Oliver and the Legate to stand down or kill them Mr House and his Securitrons drive both the NCR and the Legion out of Hoover Dam taking control of it and much of the Mojave ensuring that New Vegas will continue to be run according to House s vision Independent Yes Man the Courier uses Yes Man to take over Mr House s network and take Hoover Dam for themselves The Courier must either convince General Oliver and the Legate to withdraw or kill them The Courier then takes control of Hoover Dam for themselves ensuring the independence of New Vegas and the Mojave Wasteland from the NCR Caesar s Legion and Mr House Development Edit Welcome to New Vegas promotion at PAX 2010 In 2004 Bethesda Softworks purchased the license to develop and publish Fallout 3 as well as an option to create two sequels from Interplay Entertainment 24 Three years later they bought the Fallout intellectual property 25 Bethesda abandoned the original gameplay style of previous Fallout titles instead of an isometric game with action point turn based combat Bethesda s Fallout 3 was a fully 3D game with real time combat as well as the action point based V A T S system 26 27 28 Fallout 3 was a critical and commercial success upon its release in 2008 26 and Bethesda commissioned a sequel With their own developers busy working on The Elder Scrolls V Skyrim Bethesda reached out to Obsidian Entertainment a company founded by several former members of Interplay s original Fallout developers Black Isle Studios to develop the game Bethesda and Obsidian decided to create a game that would continue the West Coast story rather than the plot of Fallout 3 26 29 Bethesda rejected Obsidian s idea to set the game between the events of Fallout 2 and Fallout 3 but they did approve of setting the game in Las Vegas 29 30 Fallout New Vegas was announced in April 2009 31 Obsidian s development team included former Interplay Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game s downloadable content 18 32 The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed commonly known by its codename Van Buren 33 which Sawyer also directed prior to its cancellation 34 The most notable example is the inclusion of Caesar s Legion a faction originally created for Van Buren 33 35 Obsidian included other factions from previous Fallout games and avoided writing any faction as entirely good or evil but instead as potential rivals depending on what path the player decided to pursue 33 35 The game had a somewhat short development cycle of 18 months 36 New Vegas is similar to Fallout 3 in that both games use the Gamebryo engine yet it improved on the previous installment s source code with some graphics rendering improvements and new art assets while reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip 35 37 Obsidian were unfamiliar with the Gamebryo engine and had to request the help of an Oblivion modder named Jorge Salgado 38 Obsidian refined the real time shooting mechanics and added iron sights aiming to make playing without V A T S a more viable option than it was in Fallout 3 34 39 One PC version of the game relies on Steamworks for online functions such as achievements and cloud save storage as well as digital rights management DRM 40 A version without DRM was made available by GoG com on June 1 2017 41 Producer Jason Bergman announced the involvement of several actors including Ron Perlman as the game s narrator and Wayne Newton as radio DJ Mr New Vegas 42 He confirmed that the game would include voice acting from Matthew Perry Zachary Levi Kris Kristofferson Danny Trejo Michael Dorn and Felicia Day The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production The game established the new record for the most lines of dialogue in a single player action role playing game New Vegas contains around 65 000 lines of dialogue beating its predecessor and previous record holder Fallout 3 which contained 40 000 lines of dialogue 43 Fallout 3 composer Inon Zur composed the score 44 It features three major in game radio stations spanning several genres of music in the radio waves country bluegrass popular music from the 1940s and 1950s jazz and classical 14 Each station has a set track list which repeats randomly 45 Music from the first two Fallout games composed by Mark Morgan is used in the game as well 46 47 On February 4 2010 Obsidian Entertainment released the Fallout New Vegas teaser trailer A second trailer was shown on GameTrailers from E3 on June 11 2010 48 Release Edit Promotion at IgroMir 2010 Bethesda announced four pre order bonus packs giving specific in game items they include the Classic Tribal Caravan and Mercenary packs available when pre ordering at specific outlets 49 all of the listed pre order packs were later made available for purchase on September 27 2011 The Collector s Edition was revealed on May 11 2010 50 It was distributed worldwide and is available for Microsoft Windows PlayStation 3 and Xbox 360 50 Its enclosed contents include seven real clay poker chips from the Fallout New Vegas casinos a deck of cards each with a character on them with information on that person a graphic novel leading up to the events of New Vegas a Lucky 38 large Platinum Chip replica and a making of documentary 50 Fallout New Vegas was released for Microsoft Windows PlayStation 3 and Xbox 360 on October 19 2010 in North America October 21 2010 in Australia and October 22 2010 in Europe 51 52 Within hours of the game s release on October 19 2010 players of Fallout New Vegas began reporting a variety of technical issues saved games becoming corrupted the game freezing players becoming stuck within the terrain and random NPCs appearing behind the player initiating combat out of context 53 54 Bethesda Game Studios stated that they in conjunction with Obsidian were actively working on an update for release as soon as possible to address in game issues They urged customers to keep their copies of New Vegas rather than return them to stores stating that providing the best possible experience to their users was a priority Within a week of the original release a patch was available for the PC Xbox 360 and PlayStation 3 versions of the game which contained over 200 quest and scripting related fixes 55 The update released on December 14 2010 has fixed further glitches and save game problems including companion related bugs 56 Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues A patch released on July 5 2011 causes the game to automatically create a save prior to the endgame sequence allowing single save players to play through the downloadable content without creating a new game 57 The user community has created community patches to fix some remaining issues 58 The game engine has had major performance issues on the PlayStation 3 leading to unplayable frame rates when the save game file becomes large following extended play or sometimes when downloadable content is installed Similar issues plagued The Elder Scrolls V Skyrim but a performance patch to improve New Vegas was not implemented Sawyer stated that the issue involves the core engine and cannot be patched easily 59 60 Downloadable content Edit On October 18 2010 Bethesda Softworks announced that downloadable content DLC would be available for New Vegas in keeping with its predecessor Fallout 3 Six add on packs have been released The six add ons are titled Dead Money Honest Hearts Old World Blues Lonesome Road Gun Runners Arsenal and Courier s Stash The combined effect of the DLC is to raise the level cap from 30 to 50 Dead Money Edit The first add on pack was released for the Xbox 360 on December 21 2010 61 62 and for PlayStation 3 and PC via Steam on February 22 2011 63 64 In Dead Money the Courier is captured by an insane former elder of the Brotherhood of Steel known as Father Elijah and is forced to work alongside three 61 other captives to stage a heist on the Sierra Madre Casino and retrieve its fabled treasure which had been long concealed from the rest of the world by a deadly toxic cloud 61 The pack adds achievements trophies weapons perks terrain enemies crafting recipes and decisions for the player 61 62 as well as raising the level cap by five 61 It is the only one of the four story add ons that cannot be revisited after the completion of its main quest line 65 Honest Hearts Edit The second pack was released on May 17 2011 on Xbox Live and Steam and June 2 2011 on the PlayStation Network due to the April May outage 66 In Honest Hearts the Courier takes part in a trading expedition to Utah s Zion National Park by signing on with The Happy Trails Caravan which is very soon attacked and destroyed by tribal raiders 67 Surviving the attack and stranded in Zion the Courier becomes involved in a conflict between the local tribes with one side led by New Canaanite post apocalyptic incarnation of Mormonism missionaries One of the missionaries is revealed to be the widely feared and widely revered Burned Man Caesar s Legate who preceded Lanius and who had lost the First Battle of Hoover Dam As punishment he was covered in pitch set on fire and thrown into the Grand Canyon 67 only to survive and hence be known as the Burned Man The pack adds achievements trophies crafting recipes perks terrain items enemies and decisions for the player as well as raising the level cap by five Old World Blues Edit In Old World Blues the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry who soon discovers how some of the Mojave s mutated creatures and dangerous technology came to exist Old World Blues takes place in the Pre War research centers of Big Mountain known colloquially as the Big Empty or Big MT The Courier could to either turn on their kidnappers or join with them in their long standing struggle against a greater threat 68 This pack adds achievements trophies items perks a vast area to explore and raises the level cap by five like the previous two packs Old World Blues was released on July 19 2011 69 Lonesome Road Edit In Lonesome Road the Courier is contacted by Ulysses a former Legionary and Mojave Express courier who upon seeing the Courier s name on the list of possible package handlers refused to deliver the Platinum Chip that ultimately led to the attack on the Courier in the beginning of the base game 68 Ulysses was a character whose involvement in the story had been hinted since New Vegas initial release Lonesome Road concludes his story as well as that of the Courier 70 This pack adds achievements trophies items perks decisions enemies and crafting recipes Initially Lonesome Road was planned to be released in August 2011 however the add on was delayed until September 20 for unspecified reasons 70 71 Gun Runners Arsenal and Courier s Stash Edit On September 27 2011 72 Bethesda released two content packs titled Gun Runners Arsenal and Courier s Stash 70 72 Gun Runners Arsenal adds various weapons like the Katana Time Bomb and Chainsaw and weapon mods like suppressors scopes laser sights and stacked magazines along with new ammo types which can be found throughout the game world 70 72 Courier s Stash contains all bonus content that was previously only available for pre ordering the game the Caravan Pack Classic Pack Mercenary Pack and Tribal Pack 70 72 Ultimate Edition Edit On November 3 2011 Bethesda announced Fallout New Vegas Ultimate Edition which includes the game and all of its downloadable content It was released worldwide throughout February 2012 73 It was released on February 7 2012 in North America and February 10 for Europe Mods Edit Like most Bethesda games Fallout New Vegas features a very large modding community with several high profile mods and well known modders J E Sawyer s mod Edit On December 29 2011 Fallout New Vegas director Josh J E Sawyer released an unofficial mod for the PC version The mod adjusts the maximum level to 35 halves the rate of increase in player experience points reduces base player health reduces the base weight a player can carry defines certain characters as good or evil rather than neutral and makes various other adjustments These are changes that Sawyer wanted to be included in the game but they were not released as an official update This mod requires all add on packs to work 74 75 Tale of Two Wastelands Edit Tale of Two Wastelands is a total conversion mod for Fallout New Vegas that merges the entire content of Fallout 3 and its DLC and New Vegas into one game The mod implements features introduced in New Vegas into Fallout 3 such as the Companion Wheel crafting recipes and weapon mods Players can freely traverse between the two games on a single save file keeping all of their items and their progression between game worlds 76 77 78 79 New California Edit Main article Fallout New California Fallout New California originally named Project Brazil is a massive fan made overhaul mod for Fallout New Vegas by Radian Helix Media adding an all new feature length campaign and world space complete with voiced characters quests companions factions and multiple endings set in the California Wastelands of the San Bernardino Mountains 80 The Frontier Edit Fallout The Frontier is a massive fan made overhaul mod for Fallout New Vegas set in the ruins of Portland Oregon under nuclear winter Under development for seven years the mod has been described by whom as the largest ever for a Fallout game It features a game length campaign with three questlines with full voice acting It released on Nexus Mods on January 15 2021 with a planned release on Steam being delayed one week Shortly after launching the website for Nexus crashed 81 82 83 84 85 The mod was briefly pulled after one of its developers was found to have created animated paedophilic content 86 and was later re released with changes to address the criticism mainly removing all content by the former developer most of which were icons for in game perks and items 87 Other criticisms and controversies surrounding the mod included perceived poor writing scenes implying zoophilia the ability to enslave an 18 year old woman a lack of coherence with the established Fallout universe and themes that some critics asserted were depictions of the developers barely disguised fetishes 88 89 90 91 In May 2021 the Frontier team addressed these criticisms and announced their intention to rework The Frontier from the ground up including entirely rewriting the game s NCR questline With this announcement they also began recruiting new writers artists and developers for the project Project lead Tgspy stated in a blogpost we hope that this new story will do better justice to the characters and to the Frontier as a whole 91 Reception EditFallout New VegasAggregate scoreAggregatorScoreMetacriticPC 84 100 107 PS3 82 100 108 X360 84 100 109 Review scoresPublicationScore1Up comB 92 Edge6 10 96 Eurogamer9 10 95 G4 98 Game Informer8 5 10 Xbox 360 101 GamePro 99 GameSpot7 5 10 360 PS3 8 5 10 PC 97 GameSpy 100 IGN8 5 10 US 360 PS3 93 9 10 PC US UK 94 Official Xbox Magazine UK 9 10 103 Official Xbox Magazine US 9 5 10 102 PC Gamer UK 84 104 AwardsPublicationAwardIGNMost Bang for Your Buck of 2010 105 Golden Joystick AwardRPG of the Year 2011 106 Edit on Wikidata Fallout New Vegas received generally favorable reviews from critics according to review aggregator Metacritic Critics praised the gameplay improvements and expanded content over Fallout 3 while criticizing familiarity and technical issues As of November 8 2010 the game had shipped 5 million copies worldwide 110 achieving revenue of 300 million 111 Electronic Entertainment Design and Research a market research firm estimates that the game had sold 11 6 million copies worldwide by 2015 112 IGN s Keza MacDonald praised the game s script but criticized the character models and facial animation as wooden and unbelievable 93 94 Eurogamer commented that Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive obsessive experience on offer Just like the scorched scenery that provides its epic backdrop New Vegas is huge and sprawling sometimes gaudy even downright ugly at times but always effortlessly shamelessly entertaining 95 According to GameSpot s Kevin VanOrd the game s familiar rhythm will delight fans of the series and the huge world expansive quests and hidden pleasures will have the players itching to see what other joys you might uncover However as time wears on the constant glitches invade almost every element of the game and eventually grow wearisome 97 Giant Bomb s Jeff Gerstmann reviewed Fallout New Vegas for the Xbox 360 positively despite its many crashes bugs and glitches Gerstmann wrote When I reflect on the experience I ll probably think about the times the game locked up on me or broke in a dozen other crazy ways first before thinking about the great world and the objectives that fill it If you were able to look past the issues that plagued Fallout 3 and Oblivion before it New Vegas will eventually show you a real good time 113 1UP com s Mike Nelson wrote On one hand it feels like I can recommend this to any fan of the Fallout series I single these fans out because they re willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid air These fans realize that the game as a whole is greater than the sum of minor graphical anomalies On the other hand I simply can t ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland or for quests that simply can t be completed because of a game glitch or for making my companions disappear when I need them the most during a battle These are some of the most frustrating bugs I have ever encountered with any game especially when attached to a series that I deeply enjoy 92 Reappraisal Edit Despite its technical problems at launch in the years since its release Fallout New Vegas has been critically acclaimed with praise given to its story role playing elements and improvements on its predecessor 114 115 In 2020 Eurogamer s Wesley Yin Poole wrote While it suffered a raft of technical problems as most of the games built on Bethesda s RPG engine did at the time its reputation has only grown more positive over the last decade and it is now considered one of if not the best Fallout game 116 Emma Kent wrote in 2019 that it felt like even the smallest story was carefully crafted to maintain interest and deliver a rewarding kicker and that on the macro scale New Vegas took a more serious tone by weaving a complex power struggle that mirrors many current real world conflicts 117 At the end of 2019 Den of Geek ranked Fallout New Vegas as the twelfth best game of the decade with writer Matthew Byrd describing the game as the glorious comeback of more complex RPG elements Developer Obsidian fought against a buggy engine and a tight production schedule to turn in an RPG adventure that is all about navigating the possibilities and burdens of player agency in a world where it often feels like you can t properly predict the consequences of your decisions It s a true role playing game that takes place in a world you wouldn t want to live in but can t help but be engrossed by 118 References Edit Clayton Natalie October 20 2020 Fallout 4 s New Vegas remake mod saddles up for a slick new trailer Rock Paper Shotgun Microsoft can now make Fallout New Vegas 2 happen Polygon September 21 2020 Roll the dice Ars reviews Fallout New Vegas October 19 2010 The best Fallout games ranked from worst to best Gamesradar July 22 2021 Retrieved August 8 2021 Ranking Every Fallout Game From Worst To Best TheGamer February 14 2020 Retrieved August 8 2021 The best RPGs on PC PCGamer March 4 2021 Retrieved August 8 2021 25 Best RPGs Ever Made Den of Geek May 31 2021 Retrieved August 8 2021 Top 100 RPGs of All Time IGN Retrieved August 8 2021 The 50 best RPGs ever VG247 April 12 2019 Retrieved August 8 2021 The best RPGs to play on PC in 2021 Rock Paper Shotgun July 7 2021 Retrieved August 8 2021 a b Stapleton Dan April 2010 Decker Logan ed 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February 10 2021 Fallout 3 und New Vegas werden in Total Conversion vereint GameZone in German December 3 2018 Retrieved February 10 2021 Tale of Two Wastelands mod laczy Fallout 3 i Fallout New Vegas w jedna gre GRYOnline pl GRY Online pl in Polish Retrieved February 10 2021 Kent Emma October 8 2018 Fallout 3 DLC sized mod released after five years development Eurogamer Retrieved February 10 2021 Fallout New California Nexus Mods Fallout New Vegas Retrieved June 22 2019 Yin Poole Wesley January 16 2021 Fallout s largest ever mod comes out after seven years of development immediately crashes popular mod website Eurogamer Retrieved September 14 2021 Morton Lauren January 15 2021 Huge Fallout The Frontier mod launches today Rock Paper Shotgun Retrieved September 14 2021 Saed Sherif June 23 2020 Fallout New Vegas mod The Frontier is coming to Steam VG247 Retrieved September 14 2021 Boudreau Ian January 16 2021 Massive Fallout New Vegas mod The Frontier is finally out after seven years PCGamesN Retrieved September 14 2021 Winslow Jeremy January 17 2021 Huge Fallout New Vegas The Frontier PC Mod Now Live GameSpot Retrieved September 14 2021 Kent Emma January 28 2021 Fallout The Frontier goes offline after modder accused of sharing animated paedophilic content Eurogamer Retrieved January 31 2021 Stanton Rich February 1 2021 Fallout mod The Frontier returns after stripping out content from disgraced artist PC Gamer Retrieved September 14 2021 Macgregor Jody Massive Fallout New Vegas mod The Frontier taken offline by its creators PC Gamer Future US Inc Retrieved May 24 2021 Camacho Ron February 2 2021 Fallout New Frontier Mod Back After Team Temporarily Took It Down Game Rant Retrieved September 14 2021 Wright Steven February 1 2021 Controversial Mod Fallout The Frontier Returns With Some Content Removed GameSpot Retrieved May 24 2021 a b Bevan Rhiannon May 4 2021 Controversial Fallout The Frontier Mod To Be Remade From The Ground Up The Gamer Retrieved June 24 2021 a b Nelson Mike October 25 2010 Fallout New Vegas Review 1up com Archived from the original on April 11 2013 Retrieved September 14 2021 a b MacDonald Keza October 19 2010 Fallout New Vegas UK Review Retrieved January 19 2011 a b MacDonald Keza October 19 2010 Fallout New Vegas UK Review Retrieved January 19 2011 a b Whitehead Dan October 19 2010 Fallout New Vegas Eurogamer Retrieved October 19 2010 Fallout New Vegas Review Edge Magazine Next gen biz October 22 2010 Archived from the original on June 10 2011 Retrieved October 26 2010 a b VanOrd Kevin October 20 2010 Fallout New Vegas Review GameSpot Retrieved October 19 2010 Fallout New Vegas Review Xbox 360 G4 October 19 2010 Archived from the original on August 4 2016 Retrieved November 18 2010 Kim Tae K October 18 2010 Fallout New Vegas Review from GamePro GamePro Archived from the original on December 26 2010 Retrieved January 18 2011 Tuttle Will October 25 2010 Fallout New Vegas super review Fallout New Vegas Review Xbox 360 Reviews GameSpy Retrieved November 18 2010 War War Never Changes And Neither Does Fallout Fallout New Vegas Xbox 360 www GameInformer com Game Informer October 18 2010 Retrieved December 9 2010 Fallout New Vegas OXM October 20 2010 Retrieved November 19 2010 King Ryan October 19 2010 Xbox Review Fallout New Vegas Official Xbox 360 Magazine Official Xbox Magazine UK Retrieved November 19 2010 Pearson Craig October 19 2010 Fallout New Vegas review PC Gamer UK Retrieved November 19 2010 Most Bang for Your Buck IGN Retrieved January 18 2011 RPG of the Year GamesRadar October 21 2011 Archived from the original on January 11 2012 Retrieved October 21 2011 Fallout New Vegas for PC Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout New Vegas for PlayStation 3 Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Fallout New Vegas for Xbox 360 Reviews Metacritic Archived from the original on July 16 2016 Retrieved July 15 2016 Richard Mitchell Fallout New Vegas ships 5 million more patches incoming Valich Theo November 8 2010 Fallout New Vegas Rakes 300 Million at Launch 50M Online Bright Side of News Archived from the original on February 15 2021 Retrieved September 14 2021 Kollar Philip November 10 2015 Fallout 4 could be a bigger hit than Skyrim Polygon Vox Media Archived from the original on November 13 2015 Retrieved November 13 2015 Gerstmann Jeff Fallout New Vegas Review Giant Bomb Whiskey Media Archived from the original on August 28 2021 Retrieved September 14 2021 Bailey Kat September 15 2017 The Making of Fallout New Vegas How Obsidian s Underrated Sequel Became a Beloved Classic USGamer Gamer Network Archived from the original on January 27 2021 Retrieved January 27 2021 Liebl Matthew December 28 2020 Fallout New Vegas unofficial expansion The Frontier coming in January Fansided App Trigger Retrieved September 14 2021 Yin Poole Wesley October 19 2020 As Fallout New Vegas turns 10 years old let s remember why it s great Eurogamer Retrieved September 14 2021 Kent Emma November 27 2019 Games of the Decade Fallout New Vegas knows you better than yourself Eurogamer Retrieved September 14 2021 Byrd Matthew Saavedra John Boo Bernard December 31 2019 100 Best Games of the Decade Den of Geek Retrieved September 14 2021 External links Edit Wikimedia Commons has media related to Fallout New Vegas Official website Portals United States Nuclear technology Speculative fiction Video games Retrieved from https en wikipedia org w index php title Fallout New Vegas amp oldid 1135150319 Downloadable content, wikipedia, wiki, book, books, library,

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