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Final Fantasy Legend II

Final Fantasy Legend II, known in Japan as SaGa 2: Hihou Densetsu,[c][3][4] is a role-playing video game developed and published by Square for the Game Boy. The second entry in the SaGa series, it was released in 1990 in Japan, and in 1991 in North America. A remake for the Nintendo DS was released in 2009 by Square Enix, remaining exclusive to Japan. The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020, with later ports to Android, iOS and Microsoft Windows in 2021.

Final Fantasy Legend II
North American Game Boy box art
Developer(s)Square[a]
Publisher(s)Game Boy
Square
Nintendo DS, Nintendo Switch
Square Enix
Director(s)Akitoshi Kawazu
Designer(s)Akitoshi Kawazu
Hiromichi Tanaka
Toshiyuki Inoue
Programmer(s)Naoki Okabe
Tomoki Anazawa
Artist(s)Katsutoshi Fujioka
Writer(s)Akitoshi Kawazu
Composer(s)Nobuo Uematsu
Kenji Ito
SeriesSaGa[b]
Platform(s)Game Boy, Nintendo DS, Nintendo Switch, Android, iOS, Microsoft Windows
ReleaseGame Boy
  • JP: December 14, 1990
  • NA: November 1991
Nintendo DS
  • JP: September 17, 2009
Nintendo Switch
  • WW: December 19, 2020
Android, iOS
  • WW: September 22, 2021
Microsoft Windows
  • WW: October 21, 2021
Genre(s)Role-playing
Mode(s)Single-player

The game's narrative follows the protagonist as they search for their father, who left them one of the seventy-seven magical MAGI stones, going on to explore the worlds connected by the Pillar of Sky. During gameplay, players explore and fight in turn-based battles, with character attributes randomly increased upon victory. The DS remake uses a system of ability and statistical increases based on battle actions, and incorporates a multiplayer boss arena.

Production began in 1989 after the success of The Final Fantasy Legend. Series creator Akitoshi Kawazu returned as director, and artist Katsutoshi Fujioka returned to design the cover and help with level design. The music was co-composed by Nobuo Uematsu and newcomer Kenji Ito. Final Fantasy Legend II was largely well-received worldwide during its original release, with many calling it better than the first SaGa, and it sold 850,000 units by 2002. Following the game's release, Kawazu led development on Romancing SaGa (1992) for the Super Famicom, while another team based on Osaka developed Final Fantasy Legend III (1991) for the Game Boy.

Gameplay edit

 
 
Battles from the Game Boy original (top) and the Nintendo DS remake (bottom).

Final Fantasy Legend II, known in Japan as SaGa 2: Hihou Densetsu, is a role-playing video game. Set in a science fiction-based world, players take on the role of a four-person party with both humans and monsters able to be recruited.[3][5] Most of the gameplay is carried over from the first game.[3] The player navigates a party of four character through the game world, exploring areas and interacting with non-player characters (NPCs). Most of the game occurs in towns, castles, caves, and similar areas, all viewed from a top-down perspective.[5][6]

The party slowly unlocks new worlds to explore, starting with the First World, and are able to save anywhere outside combat. Players can journey between locations via the world map, a downsized representation of the different worlds. Players can freely navigate around the world map screen unless restricted by terrain, such as water or mountains.[5] During exploration, the party can talk with NPCs to gather information about how to progress the narrative, with notes being collected in a journal.[7]

Like The Final Fantasy Legend, travel is occasionally interrupted by random enemy encounters.[5][6] The game uses a turn-based battle system, where party members take turns using abilities such as attacks, spells, and items. At the end of battles, character statistics (stats) are raised randomly, with different upgrades between character types. Downed units are restored to full health at the end of a battle. If all characters fall in battle, they can be revived by the character Odin in exchange for needing to fight him in the future.[5][6][7] The party will find magical stones called MAGI that can be equipped for new abilities and upgrades.[8]

Synopsis edit

In a search for their missing father, the player-created protagonist seeks out the 77 MAGI stones formed when the statue of the goddess Isis was smashed. Teaming up with three other adventurers, the protagonist collects the MAGI from across a series of worlds connected by the Pillar of Sky. The protagonist's father is revealed to have belonged to a group called the Guardians, who fear bringing together all the MAGI will bring about catastrophe. When the protagonist finds all but one of the MAGI, the god Apollo extorts the gathered MAGI from the party by threatening their allies. As one MAGI is missing, Apollo's attempt to use them goes wrong and all the worlds connected to the Pillar of Sky are struck by earthquakes. Descending the Pillar of Sky, the party restores Isis and with her help defeats the mechanical Arsenals acting as the Pillar of Sky's security system so Isis can restore the worlds unimpeded. The game ends with the protagonist going on a new adventure with their parents.

Development edit

Production on Final Fantasy Legend II began following the release and success of The Final Fantasy Legend (Makai Toushi SaGa) in 1989, also for the Game Boy. Kawazu had not anticipated a sequel, so the game initially refined the mechanics of the previous title.[3] The staff included planner Hiromichi Tanaka, who Kawazu attributed with pushing forward production and polishing the final game.[9] Kawazu had to wait for Tanaka to finish his work on Final Fantasy III, among other staff members who joined the project. Production was further delayed as developer and publisher Square moved to new headquarters in Akasaka, Tokyo. After these delays, development moved faster than the first game, as all systems beside the world setting were identical.[10] The game was developed by a team of ten staff, including Kawazu and Tanaka.[10] Kawazu acted as director, writer, and a co-designer with Tanaka and Toshiyuki Inoue.[11] The "Teacher" character was based on Minwu, a player character from Final Fantasy II.[12] Odin's role of reviving the player in exchange for a battle was implemented by Kawazu as a surprise for players.[3] The Japanese cover art and character designs were created by Katsutoshi Fujioka, cover artist for the original SaGa.[13] Fujioka also handled level design layout.[14] In a later interview, Kawazu felt the game was truly "complete" compared to the first game.[10]

Music edit

The music was co-composed by Nobuo Uematsu and Kenji Ito. While Uematsu had previously worked on the first SaGa, Ito had only just joined the company and this was his first title for Square.[15][16] At the time, Uematsu was busy working on music for Final Fantasy IV, so Ito was brought in to create half the tracks.[16] Composing for the game was a challenge for Ito as he had no experience with programming, needing to learn on the job.[17] His first completed piece was the track "The Land of Peace"; as he had no experience with the short looping tracks common at the time, the theme was notably long. Kawazu asked for tracks based on particular scenes and moods, keeping the console's memory limitations in mind. Despite precautions, the number of planned parallel sounds was reduced, and several tracks needed to be cut.[16]

A compilation album featuring music from the three Game Boy SaGa titles, All Sounds of SaGa, was published in 1991 by NTT Publishing.[18] The music was released in a soundtrack album in 2018 alongside music from the original SaGa and SaGa 3.[19]

Release edit

Square published the game in Japan as SaGa 2, on December 14, 1990.[20] The game box and manual were larger than its peers, as the team wanted the product to stand-out.[14][12] Two guidebooks were published by NTT Publishing in December 1990 and February 1991.[21][22] During its first print run, the game contained a bug where a button press in a particular situation caused a crash.[12] In North America, the game was released by Square in November 1991.[23] The translation was handled by Kaoru Moriyama.[11] Square rebranded the game under the Final Fantasy moniker in English territories, capitalizing on the recognized brand to grow its regional presence.[2] Sunsoft later licensed the game for a reprint in April 1998 alongside the other three Square titles for the Game Boy.[24][25]

In 2020, the Game Boy original was re-released alongside the other Game Boy SaGa titles for the Nintendo Switch to celebrate the 30th anniversary of the SaGa series. The collection was published worldwide by Square Enix on December 19 under the title Collection of SaGa: Final Fantasy Legend.[d][26][1] It was a digital exclusive release, and included English and Japanese text options worldwide.[27] Production began at Square Enix so players could enjoy the original SaGa trilogy on modern hardware. While Kawazu had earlier plans to bring the originals onto newer hardware, the series' 30th anniversary provided a good opportunity to fulfil his wish.[28] The port included color and resolution options, higher speed options during gameplay, control options that emulated the Game Boy console, a commemorative track created by Ito, and new artwork by Fujioka.[26] The minor adjustments were done to reflect modern gaming tastes, but otherwise the games were unaltered.[28] While the titles were rebranded as part of the SaGa series, they kept the Final Fantasy branding in their subtitle to avoid confusion for original players.[1] This edition was the first time the Game Boy titles released in Europe.[27] This version was released for Android and iOS on September 22, 2021, and later for Microsoft Windows through Steam on October 21.[29]

Nintendo DS remake edit

SaGa 2 Hihō Densetsu: Goddess of Destiny
Developer(s)Racjin
Publisher(s)Square Enix
SeriesSaGa
Platform(s)Nintendo DS
Release
  • JP: September 17, 2009
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

A remake for the DS titled SaGa 2 Hihō Densetsu: Goddess of Destiny[e] was announced in January 2009.[30] Production of the remake began in 2007.[31] Directed by Kawazu, the remake used fully three-dimensional cel-shaded graphics.[30] Kawazu said that he and his team had been planning a remake of the game ever since they remade the first SaGa for the WonderSwan Color in 2002, and went ahead with the project now that they felt "the time was right".[4] Youichi Yoshimoto, who had previously worked on Unlimited Saga, was appointed project supervisor.[32] Gen Kobayashi, character designer for Square Enix's The World Ends with You, provided the game's new promotional and character artwork.[32] Ito returned as composer, both arranging his own and Uematsu's music, and adding new tracks.[31]

Development was handled by Racjin.[33] While Kawazu kept the original story and short playtime, new gameplay features were added.[4] Goddess of Destiny was released on September 17, 2009.[34] The date coincided with the 20th anniversary of the SaGa series,[4] and the remake was made available as part of a limited-edition Nintendo DSi bundle.[34] The SaGa 2 remake remains exclusive to Japan, though a fan translation was developed.[3] Kawazu attributed the lack of localization to uncertainty within Square Enix as to whether the West would accept such an unconventional title.[35]

Goddess of Destiny changed the camera perspective from top-down to an angled 3D view.[31][30] Battles here are triggered by engaging enemy sprites during exploration similar to later SaGa titles.[36] The remake also changes level-up bonuses from a random system to a defined growth table for each character type.[36] Other new additions are the ability to chain more than one encounter for a boost in experience and items, and the new "Thread of Fate" mechanic which allows for combining two or more party members' attacks. Using the Thread of Fate also grows character affinity, unlocking additional storyline events.[31] A new multiplayer arena allows up to four players to battle the game's bosses to win various rare items.[37]

Reception edit

As of 2002, the game had sold 850,000 copies, making it the second best-selling title of the Game Boy SaGa releases.[44] During its first two weeks on sale, the DS remake entered the top ten best-selling games, and sold 124,000 units.[45][46] By the end of the year, the remake had sold nearly 156,000 units, becoming the 84th best-selling game of 2009 in Japan.[47]

Japanese gaming magazine Famitsu found it easier and more enjoyable than its predecessor, but did not enjoy the removal of its experience point system.[38] Reviewing the 1998 re-release, Dexter Sy of IGN found that the game had aged when compared to more modern role-playing titles, but cited it as the best of the series' Game Boy titles.[6] RPGFan's Patrick Gann, writing in a 2000 review, lauded the title as the best of the Legend games, improving on the first game's systems and offering players greater variety in gameplay and exploration.[8]

Reviewing the DS remake, Famitsu approved of the redone graphics and gameplay elements, with one reviewer positively noting how easy it was to play.[39] RPGamer's Michael Baker praised the changes to the game's progression system and graphics while remaining faithful to the original game overall.[40] In their own review of the Collection of SaGa compilation, Jordan Rudek of Nintendo World Report praised the second game as better than the original game in terms of its mechanics.[48] Nintendo Life's Mitch Vogel felt that all three titles in Collection of SaGa were very simplistic by modern standards, with none of them having aged well compared to other titles of their time.[49] RPGamer's Elmon Dean Todd, in a standalone review of the game's Switch port, referred to it as one of the Game Boy's best RPGs, though he also felt that the game had aged poorly for modern tastes.[41]

Legacy edit

During Nintendo Power's annual awards, Final Fantasy Legend II was nominated for "Most Challenging Game Boy Game" of 1991.[42] GameDaily named it alongside the related Game Boy Final Fantasy titles as definitive games for the system.[50] The sentiment was shared by gaming magazines Electronic Gaming Monthly and Pocket Games, the latter of which ranked the titles together 8th out of the Top 50 games for the Game Boy.[43][51] In March 2006, the title was voted the 94th best game of all time by the readers of Famitsu magazine as part of its "All Time Top 100" poll.[52]

Following the release of Final Fantasy Legend II, Nintendo asked Square to produce a new SaGa game for their in-development Super Famicom. The resultant game, Romancing SaGa, was released in 1992 under Kawazu, with Ito returning as sole composer.[3][15][53] Due to continued demand for a new entry on the Game Boy, Square's newly-established Osaka studio produced Final Fantasy Legend III in parallel, releasing it in Japan in 1991 and in North America in 1993.[23][53] Final Fantasy Legend III was the only SaGa game produced without Kawazu's involvement.[10]

References edit

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Notes edit

  1. ^ Nintendo DS remake developed by Racjin. Nintendo Switch port developed by Square Enix.[1]
  2. ^ Rebranded in the West under the Final Fantasy moniker.[2]
  3. ^ Sa・Ga2: Hihō Densetsu (Japanese: サ・ガ2 秘宝伝説, lit. SaGa 2: Legend of the Secret Treasure)
  4. ^ Known in Japan as The Saga Collection (サ・ガ コレクション, Saga Korekushon).
  5. ^ (サガ2秘宝伝説 GODDESS OF DESTINY, SaGa 2: Legend of the Secret Treasure: Goddess of Destiny)

External links edit

  • Official Game Boy version info page (in Japanese)
  • Official Nintendo DS version website (in Japanese)
  • Official Nintendo DS version development blog (in Japanese)
  • Final Fantasy Legend II at MobyGames

final, fantasy, legend, known, japan, saga, hihou, densetsu, role, playing, video, game, developed, published, square, game, second, entry, saga, series, released, 1990, japan, 1991, north, america, remake, nintendo, released, 2009, square, enix, remaining, ex. Final Fantasy Legend II known in Japan as SaGa 2 Hihou Densetsu c 3 4 is a role playing video game developed and published by Square for the Game Boy The second entry in the SaGa series it was released in 1990 in Japan and in 1991 in North America A remake for the Nintendo DS was released in 2009 by Square Enix remaining exclusive to Japan The Game Boy version was later ported to the Nintendo Switch and released worldwide by Square Enix in 2020 with later ports to Android iOS and Microsoft Windows in 2021 Final Fantasy Legend IINorth American Game Boy box artDeveloper s Square a Publisher s Game Boy Square Nintendo DS Nintendo SwitchSquare EnixDirector s Akitoshi KawazuDesigner s Akitoshi KawazuHiromichi TanakaToshiyuki InoueProgrammer s Naoki OkabeTomoki AnazawaArtist s Katsutoshi FujiokaWriter s Akitoshi KawazuComposer s Nobuo UematsuKenji ItoSeriesSaGa b Platform s Game Boy Nintendo DS Nintendo Switch Android iOS Microsoft WindowsReleaseGame BoyJP December 14 1990NA November 1991Nintendo DSJP September 17 2009Nintendo SwitchWW December 19 2020Android iOSWW September 22 2021Microsoft WindowsWW October 21 2021Genre s Role playingMode s Single player The game s narrative follows the protagonist as they search for their father who left them one of the seventy seven magical MAGI stones going on to explore the worlds connected by the Pillar of Sky During gameplay players explore and fight in turn based battles with character attributes randomly increased upon victory The DS remake uses a system of ability and statistical increases based on battle actions and incorporates a multiplayer boss arena Production began in 1989 after the success of The Final Fantasy Legend Series creator Akitoshi Kawazu returned as director and artist Katsutoshi Fujioka returned to design the cover and help with level design The music was co composed by Nobuo Uematsu and newcomer Kenji Ito Final Fantasy Legend II was largely well received worldwide during its original release with many calling it better than the first SaGa and it sold 850 000 units by 2002 Following the game s release Kawazu led development on Romancing SaGa 1992 for the Super Famicom while another team based on Osaka developed Final Fantasy Legend III 1991 for the Game Boy Contents 1 Gameplay 2 Synopsis 3 Development 3 1 Music 3 2 Release 4 Nintendo DS remake 5 Reception 6 Legacy 7 References 8 Notes 9 External linksGameplay editSee also Gameplay of The Final Fantasy Legend nbsp nbsp Battles from the Game Boy original top and the Nintendo DS remake bottom Final Fantasy Legend II known in Japan as SaGa 2 Hihou Densetsu is a role playing video game Set in a science fiction based world players take on the role of a four person party with both humans and monsters able to be recruited 3 5 Most of the gameplay is carried over from the first game 3 The player navigates a party of four character through the game world exploring areas and interacting with non player characters NPCs Most of the game occurs in towns castles caves and similar areas all viewed from a top down perspective 5 6 The party slowly unlocks new worlds to explore starting with the First World and are able to save anywhere outside combat Players can journey between locations via the world map a downsized representation of the different worlds Players can freely navigate around the world map screen unless restricted by terrain such as water or mountains 5 During exploration the party can talk with NPCs to gather information about how to progress the narrative with notes being collected in a journal 7 Like The Final Fantasy Legend travel is occasionally interrupted by random enemy encounters 5 6 The game uses a turn based battle system where party members take turns using abilities such as attacks spells and items At the end of battles character statistics stats are raised randomly with different upgrades between character types Downed units are restored to full health at the end of a battle If all characters fall in battle they can be revived by the character Odin in exchange for needing to fight him in the future 5 6 7 The party will find magical stones called MAGI that can be equipped for new abilities and upgrades 8 Synopsis editIn a search for their missing father the player created protagonist seeks out the 77 MAGI stones formed when the statue of the goddess Isis was smashed Teaming up with three other adventurers the protagonist collects the MAGI from across a series of worlds connected by the Pillar of Sky The protagonist s father is revealed to have belonged to a group called the Guardians who fear bringing together all the MAGI will bring about catastrophe When the protagonist finds all but one of the MAGI the god Apollo extorts the gathered MAGI from the party by threatening their allies As one MAGI is missing Apollo s attempt to use them goes wrong and all the worlds connected to the Pillar of Sky are struck by earthquakes Descending the Pillar of Sky the party restores Isis and with her help defeats the mechanical Arsenals acting as the Pillar of Sky s security system so Isis can restore the worlds unimpeded The game ends with the protagonist going on a new adventure with their parents Development editProduction on Final Fantasy Legend II began following the release and success of The Final Fantasy Legend Makai Toushi SaGa in 1989 also for the Game Boy Kawazu had not anticipated a sequel so the game initially refined the mechanics of the previous title 3 The staff included planner Hiromichi Tanaka who Kawazu attributed with pushing forward production and polishing the final game 9 Kawazu had to wait for Tanaka to finish his work on Final Fantasy III among other staff members who joined the project Production was further delayed as developer and publisher Square moved to new headquarters in Akasaka Tokyo After these delays development moved faster than the first game as all systems beside the world setting were identical 10 The game was developed by a team of ten staff including Kawazu and Tanaka 10 Kawazu acted as director writer and a co designer with Tanaka and Toshiyuki Inoue 11 The Teacher character was based on Minwu a player character from Final Fantasy II 12 Odin s role of reviving the player in exchange for a battle was implemented by Kawazu as a surprise for players 3 The Japanese cover art and character designs were created by Katsutoshi Fujioka cover artist for the original SaGa 13 Fujioka also handled level design layout 14 In a later interview Kawazu felt the game was truly complete compared to the first game 10 Music edit Main article Music of the SaGa series The music was co composed by Nobuo Uematsu and Kenji Ito While Uematsu had previously worked on the first SaGa Ito had only just joined the company and this was his first title for Square 15 16 At the time Uematsu was busy working on music for Final Fantasy IV so Ito was brought in to create half the tracks 16 Composing for the game was a challenge for Ito as he had no experience with programming needing to learn on the job 17 His first completed piece was the track The Land of Peace as he had no experience with the short looping tracks common at the time the theme was notably long Kawazu asked for tracks based on particular scenes and moods keeping the console s memory limitations in mind Despite precautions the number of planned parallel sounds was reduced and several tracks needed to be cut 16 A compilation album featuring music from the three Game Boy SaGa titles All Sounds of SaGa was published in 1991 by NTT Publishing 18 The music was released in a soundtrack album in 2018 alongside music from the original SaGa and SaGa 3 19 Release edit Square published the game in Japan as SaGa 2 on December 14 1990 20 The game box and manual were larger than its peers as the team wanted the product to stand out 14 12 Two guidebooks were published by NTT Publishing in December 1990 and February 1991 21 22 During its first print run the game contained a bug where a button press in a particular situation caused a crash 12 In North America the game was released by Square in November 1991 23 The translation was handled by Kaoru Moriyama 11 Square rebranded the game under the Final Fantasy moniker in English territories capitalizing on the recognized brand to grow its regional presence 2 Sunsoft later licensed the game for a reprint in April 1998 alongside the other three Square titles for the Game Boy 24 25 In 2020 the Game Boy original was re released alongside the other Game Boy SaGa titles for the Nintendo Switch to celebrate the 30th anniversary of the SaGa series The collection was published worldwide by Square Enix on December 19 under the title Collection of SaGa Final Fantasy Legend d 26 1 It was a digital exclusive release and included English and Japanese text options worldwide 27 Production began at Square Enix so players could enjoy the original SaGa trilogy on modern hardware While Kawazu had earlier plans to bring the originals onto newer hardware the series 30th anniversary provided a good opportunity to fulfil his wish 28 The port included color and resolution options higher speed options during gameplay control options that emulated the Game Boy console a commemorative track created by Ito and new artwork by Fujioka 26 The minor adjustments were done to reflect modern gaming tastes but otherwise the games were unaltered 28 While the titles were rebranded as part of the SaGa series they kept the Final Fantasy branding in their subtitle to avoid confusion for original players 1 This edition was the first time the Game Boy titles released in Europe 27 This version was released for Android and iOS on September 22 2021 and later for Microsoft Windows through Steam on October 21 29 Nintendo DS remake editSaGa 2 Hihō Densetsu Goddess of DestinyDeveloper s RacjinPublisher s Square EnixSeriesSaGaPlatform s Nintendo DSReleaseJP September 17 2009Genre s Role playingMode s Single player multiplayer A remake for the DS titled SaGa 2 Hihō Densetsu Goddess of Destiny e was announced in January 2009 30 Production of the remake began in 2007 31 Directed by Kawazu the remake used fully three dimensional cel shaded graphics 30 Kawazu said that he and his team had been planning a remake of the game ever since they remade the first SaGa for the WonderSwan Color in 2002 and went ahead with the project now that they felt the time was right 4 Youichi Yoshimoto who had previously worked on Unlimited Saga was appointed project supervisor 32 Gen Kobayashi character designer for Square Enix s The World Ends with You provided the game s new promotional and character artwork 32 Ito returned as composer both arranging his own and Uematsu s music and adding new tracks 31 Development was handled by Racjin 33 While Kawazu kept the original story and short playtime new gameplay features were added 4 Goddess of Destiny was released on September 17 2009 34 The date coincided with the 20th anniversary of the SaGa series 4 and the remake was made available as part of a limited edition Nintendo DSi bundle 34 The SaGa 2 remake remains exclusive to Japan though a fan translation was developed 3 Kawazu attributed the lack of localization to uncertainty within Square Enix as to whether the West would accept such an unconventional title 35 Goddess of Destiny changed the camera perspective from top down to an angled 3D view 31 30 Battles here are triggered by engaging enemy sprites during exploration similar to later SaGa titles 36 The remake also changes level up bonuses from a random system to a defined growth table for each character type 36 Other new additions are the ability to chain more than one encounter for a boost in experience and items and the new Thread of Fate mechanic which allows for combining two or more party members attacks Using the Thread of Fate also grows character affinity unlocking additional storyline events 31 A new multiplayer arena allows up to four players to battle the game s bosses to win various rare items 37 Reception editReceptionReview scoresPublicationScoreFamitsu33 40 GB 38 31 40 DS 39 IGN8 10 6 RPGamer4 5 DS 40 3 5 Switch 41 RPGFan90 GB 8 AwardsPublicationAwardNintendo PowerMost Challenging Game Boy Game of 1991 42 Pocket Games8th Best Game Boy Game 43 As of 2002 the game had sold 850 000 copies making it the second best selling title of the Game Boy SaGa releases 44 During its first two weeks on sale the DS remake entered the top ten best selling games and sold 124 000 units 45 46 By the end of the year the remake had sold nearly 156 000 units becoming the 84th best selling game of 2009 in Japan 47 Japanese gaming magazine Famitsu found it easier and more enjoyable than its predecessor but did not enjoy the removal of its experience point system 38 Reviewing the 1998 re release Dexter Sy of IGN found that the game had aged when compared to more modern role playing titles but cited it as the best of the series Game Boy titles 6 RPGFan s Patrick Gann writing in a 2000 review lauded the title as the best of the Legend games improving on the first game s systems and offering players greater variety in gameplay and exploration 8 Reviewing the DS remake Famitsu approved of the redone graphics and gameplay elements with one reviewer positively noting how easy it was to play 39 RPGamer s Michael Baker praised the changes to the game s progression system and graphics while remaining faithful to the original game overall 40 In their own review of the Collection of SaGa compilation Jordan Rudek of Nintendo World Report praised the second game as better than the original game in terms of its mechanics 48 Nintendo Life s Mitch Vogel felt that all three titles in Collection of SaGa were very simplistic by modern standards with none of them having aged well compared to other titles of their time 49 RPGamer s Elmon Dean Todd in a standalone review of the game s Switch port referred to it as one of the Game Boy s best RPGs though he also felt that the game had aged poorly for modern tastes 41 Legacy editMain articles Final Fantasy Legend III and Romancing SaGa During Nintendo Power s annual awards Final Fantasy Legend II was nominated for Most Challenging Game Boy Game of 1991 42 GameDaily named it alongside the related Game Boy Final Fantasy titles as definitive games for the system 50 The sentiment was shared by gaming magazines Electronic Gaming Monthly and Pocket Games the latter of which ranked the titles together 8th out of the Top 50 games for the Game Boy 43 51 In March 2006 the title was voted the 94th best game of all time by the readers of Famitsu magazine as part of its All Time Top 100 poll 52 Following the release of Final Fantasy Legend II Nintendo asked Square to produce a new SaGa game for their in development Super Famicom The resultant game Romancing SaGa was released in 1992 under Kawazu with Ito returning as sole composer 3 15 53 Due to continued demand for a new entry on the Game Boy Square s newly established Osaka studio produced Final Fantasy Legend III in parallel releasing it in Japan in 1991 and in North America in 1993 23 53 Final Fantasy Legend III was the only SaGa game produced without Kawazu s involvement 10 References edit a b c Heaney Duncan 2020 12 16 What s great about Collection of SaGa Final Fantasy Legend Square Enix Archived from the original on 2020 12 17 Retrieved 2021 01 02 a b Oxford Nadia 2019 12 04 Catching Up With Kawazu The Legendary RPG Developer Talks SaGa and Why We Shouldn t Call Everything an RPG USGamer Archived from the original on 2019 12 04 Retrieved 2020 05 14 a b c d e f g The History of SaGa Retro Gamer No 180 Imagine Publishing 2018 04 19 pp 80 85 a b c d Gifford Kevin 2009 01 21 SaGa 2 Producer Discusses DS Remake 1UP com Archived from the original on 2011 05 24 Retrieved 2009 03 22 a b c d e Final Fantasy Legend IIInstruction Booklet Square 1991 a b c d e Sy Dexter June 14 2000 IGN Final Fantasy Legend II Review IGN Archived from the original on February 22 2012 Retrieved April 10 2008 a b Final Fantasy Legend II Nintendo Power No 27 Nintendo of America August 1991 pp 58 59 a b c Gann Patrick 2000 01 15 Review Final Fantasy Legend II RPGFan Archived from the original on 2022 03 08 Retrieved 2022 03 09 SAGA2015 仮題 は ふつうのロープレ を目指して開発中 SQEX河津秋敏氏インタビュー サガ シリーズ25周年記念企画 SAGA2015 tentative title is under development with the aim of becoming a normal low pre Interview with SQEX Akitoshi Kawazu 25th Anniversary of Saga Series Famitsu in Japanese 2015 01 21 Archived from the original on 2016 10 01 Retrieved 2017 12 24 a b c d 新作 SAGA2015 仮称 発表記念 河津秋敏氏が振り返る サガ シリーズ25年の思い出 Commemorating the announcement of the new work SAGA2015 tentative name Akitoshi Kawazu looks back on the 25 years of the Saga series Dengeki Online in Japanese 2015 01 22 Archived from the original on 2018 07 21 Retrieved 2018 09 12 a b Square 1990 12 14 Final Fantasy Legend II Game Boy Square Scene Credits a b c サ ガ2 秘宝伝説 Saga 2 Legend of the Secret Treasure Famitsu in Japanese No 3 ASCII Media Works 1991 02 08 pp 50 53 a href Template Cite magazine html title Template Cite magazine cite magazine a More than one of number and issue specified help サガ シリーズ3作品の楽曲を収録したサントラのジャケットが公開 藤岡勝利さん描き下ろしイラストを使用 The soundtrack jacket containing the songs from the three Saga series has been released Uses illustrations drawn by Katsutoshi Fujioka Dengeki Online in Japanese 2018 06 19 Archived from the original on 2019 02 05 Retrieved 2020 05 14 a b ポマトからの手紙 2通目 Letter from Pomato Second letter SaGa 2 Hihou Densetsu Goddess of Destiny Developer Blog in Japanese 2009 04 17 Archived from the original on 2013 11 19 Retrieved 2021 01 09 a b Kenji Ito s Official English Website Cocoebiz com Archived from the original on 2014 08 19 Retrieved 2008 08 06 a b c サ ガ2 秘宝伝説 いま振り返る ゲームボーイ時代の音楽 河津秋敏氏 伊藤賢治氏インタビュー Saga 2 Legend of the Secret Treasure Looking back on the music of the Game Boy era Interview with Akitoshi Kawazu amp Kenji Ito Famitsu in Japanese 2018 09 22 Archived from the original on 2019 11 10 Retrieved 2020 07 04 サガ は自分にとっての学校 SAGA2015 仮題 は学びを経て挑む集大成 伊藤賢治氏インタビュー サガ シリーズ25周年記念企画 Saga is a school for me SAGA2015 tentative title is the culmination of learning and challenging Interview with Kenji Ito Saga series 25th anniversary project Famitsu in Japanese 2015 01 19 Archived from the original on 2016 05 17 Retrieved 2017 12 24 SaGa All Sounds of Video Game Music Online 9 September 2012 Archived from the original on 2020 10 26 Retrieved 2021 01 02 SaGa 1 2 3 Original Soundtrack Revival Disc Square Enix Archived from the original on 2020 10 31 Retrieved 2021 01 02 Sa Ga2 秘宝伝説 Saga 2 Legend of the Secret Treasure Square Enix in Japanese Archived from the original on February 13 2013 サ ガ2 秘宝伝説 基礎データ編 Saga 2 Legend of the Secret Treasure Basic Data Edition NTT Publishing in Japanese Archived from the original on 1998 02 08 Retrieved 2021 01 09 サ ガ2 秘宝伝説 完全クリア編 Saga 2 Legend of the Secret Treasure Completely Clear Edition NTT Publishing in Japanese Archived from the original on 1998 02 08 Retrieved 2021 01 09 a b Game Boy original Games PDF Nintendo Archived from the original PDF on 2010 12 14 Retrieved 2011 04 14 Sunsoft to Rerelease Square Game Boy Games RPGamer January 4 1998 Archived from the original on January 31 2009 Retrieved April 14 2011 The RPG Revolution RPGing on the Go Electronic Gaming Monthly No 106 Ziff Davis May 1998 p 95 a b サガ30周年 スイッチ サ ガ コレクション 12月15日に発売 ゲームボーイ版3作品を1つに集約 高速モードも搭載 Nintendo Direct Mini Saga 30th Anniversary Switch Saga Collection will be released on December 15th Three Game Boy versions are integrated into one and a high speed mode is also installed Nintendo Direct Mini Famitsu in Japanese 2020 08 26 Archived from the original on 2020 11 25 Retrieved 2021 01 02 a b Collection of SaGa Final Fantasy Legend Square Enix Archived from the original on 2020 12 14 Retrieved 2021 01 05 a b White Lucas 2021 02 12 Interview Talkin SaGa Shop with Square Enix SaGa leaders Akitoshi Kawazu Hiroyuki Miura and Masanori Ichikawa Prima Games Archived from the original on 2021 02 17 Retrieved 2021 02 19 Romano Sal 2021 08 28 Collection of SaGa Final Fantasy Legend coming to iOS and Android on September 22 PC on October 21 Gematsu Archived from the original on 2021 08 28 Retrieved 2021 08 28 a b c Tanaka John January 14 2009 Final Fantasy Legends 2 Set for DS IGN Archived from the original on February 14 2012 Retrieved January 16 2009 a b c d フルリメイクにより蘇った サガ2秘宝伝説 GODDESS OF DESTINY の魅力を大特集 A major feature of the charm of Saga 2 Legend of the Secret Treasure Goddess of Destiny revived by full remake 4Gamer net in Japanese 2009 08 28 Archived from the original on 2021 01 07 Retrieved 2021 01 09 a b SaGa 2 Hihou Densetsu official website Square Enix in Japanese 2009 Archived from the original on May 31 2009 Retrieved March 22 2009 Yip Spencer 2014 12 15 Final Fantasy Explorers Is Being Made By SaGa Remake Developer Racjin Siliconera Archived from the original on 2015 04 03 Retrieved 2014 12 15 a b Yip Spencer June 25 2009 SaGa 2 And Limited Edition SaGa 2 DSi Destined For September Siliconera Archived from the original on June 29 2009 Retrieved June 28 2009 Schreier Jason 2017 12 19 SaGa Frontier Director Says Ending In The Middle Of The Final Boss Was Intentional Kotaku Archived from the original on 2020 04 16 Retrieved 2020 05 14 a b SaGa 2 Akitoshi Kawazu Interview Weekly Famitsu in Japanese No 1051 2009 01 21 Yip Spencer July 22 2009 SaGa 2 Remake s Multiplayer Mode Revealed Siliconera Archived from the original on July 25 2009 Retrieved July 22 2009 a b Sa Ga2 秘宝伝説 GB Sa Ga2 Legend of the Secret Treasure GB Famitsu in Japanese Archived from the original on 2017 02 22 Retrieved 2022 03 09 a b サガ2秘宝伝説 ゴッデス オブ デスティニー DS Saga 2 Legend of the Secret Treasure Goddess of Destiny DS Famitsu in Japanese Archived from the original on 2015 05 22 Retrieved 2022 03 09 a b Baker Michael 2009 SaGa 2 Hihou Densetsu Goddess of Destiny Staff Review RPGamer Archived from the original on 2022 03 09 Retrieved 2022 03 09 a b Todd Elmon Dean 2021 03 17 Collections of SaGa Final Fantasy Legend Part 2 Review RPGamer Archived from the original on 2021 03 17 Retrieved 2022 03 09 a b Nintendo Power Awards 91 The Nesters Nintendo Power No 34 Nintendo of America March 1992 p 96 a b Staff Summer Fall 1999 Top 50 Games Pocket Games No 1 p 32 アンリミテッド サガ Unlimited Saga Dorimaga in Japanese No 19 SoftBank Creative 2002 10 25 pp 46 47 Brice Kath 2009 09 25 PS3 sales remain stable in Japan GameIndustry biz Archived from the original on 2022 03 08 Retrieved 2022 03 09 Gantayat Anoop 2009 10 02 Friend Collection Tops Japanese Sales Charts IGN Archived from the original on 2021 03 03 Retrieved 2022 03 09 2009年テレビゲームソフト売り上げTOP1000 メディアクリエイト版 2009 Video Game Software Sales TOP1000 Media Create Version Geimin net in Japanese Archived from the original on 2014 08 01 Retrieved 2022 03 09 Rudek Jordan 2020 12 22 Collection of SaGa Final Fantasy Legend Switch Review Nintendo World Report Archived from the original on 2020 12 22 Retrieved 2021 01 02 Vogel Mitch 2020 12 26 Collection of SaGa Final Fantasy Legend Review Nintendo Life Archived from the original on 2020 12 31 Retrieved 2021 01 02 Retro Rewind Game Boy GameDaily Archived from the original on 2008 10 24 Retrieved 2009 06 01 Staff 1999 Game Boy Pocket Electronic Gaming Monthly Buyer s Guide No 7 p 55 Japan Votes on All Time Top 100 Edge Online 2006 03 03 Archived from the original on August 6 2011 Retrieved 2008 12 13 a b 時空の覇者 サ ガ3 完結編 制限の中で生まれた音楽に 表現したいものが詰まっている 藤岡千尋氏 笹井隆司氏インタビュー The Ruler of Time and Space SaGa3 Final Chapter The music created within the limits is full of things that you want to express Interview with Chihiro Fujioka amp Ryuji Sasai Famitsu in Japanese 2018 09 23 Archived from the original on 2018 09 23 Retrieved 2020 05 14 Notes edit Nintendo DS remake developed by Racjin Nintendo Switch port developed by Square Enix 1 Rebranded in the West under the Final Fantasy moniker 2 Sa Ga2 Hihō Densetsu Japanese サ ガ2 秘宝伝説 lit SaGa 2 Legend of the Secret Treasure Known in Japan as The Saga Collection サ ガ コレクション Saga Korekushon サガ2秘宝伝説 GODDESS OF DESTINY SaGa 2 Legend of the Secret Treasure Goddess of Destiny External links editOfficial Game Boy version info page in Japanese Official Nintendo DS version website in Japanese Official Nintendo DS version development blog in Japanese Final Fantasy Legend II at MobyGames Retrieved from https en wikipedia org w index php title Final Fantasy Legend II amp oldid 1223346275, wikipedia, wiki, book, books, library,

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