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Driver (video game)

Driver (subtitled "You Are the Wheelman" in North America) is an action driving video game and the first installment in the Driver series. Developed by Reflections Interactive and published by GT Interactive, it was released on the PlayStation on 25 June 1999.[8] The game, inspired by movie car chases, sees players driving around four real-life cities – Miami, San Francisco, Los Angeles and New York – using a variety of vehicles, with the plot focusing on the work of an undercover police officer, John Tanner, who infiltrates a criminal outfit to investigate their operations, only to discover a plot by their boss to assassinate the President of the United States.

Driver
Developer(s)Reflections Interactive[a]
Publisher(s)GT Interactive[b]
Producer(s)Peter Hawley
Designer(s)Martin Edmondson
Writer(s)Maurice Suckling
Composer(s)Allister Brimble
SeriesDriver
Platform(s)PlayStation, Microsoft Windows, Game Boy Color, Macintosh, iOS, Palm Pre
ReleasePlayStation
Microsoft Windows
Game Boy Color
Mac
iOS/Palm Pre
  • WW: 8 December 2009[7]
Genre(s)Driving, action
Mode(s)Single player

The game proved a commercial hit upon release, and received favorable reviews from critics. Additional versions were created and released at later dates – two ports for Microsoft Windows and Mac were released on 1 October 1999 and in December 2000 respectively; and handheld remakes for the Game Boy Color, developed Crawfish Interactive and published by Infogrames, and for iOS and Palm Pre, developed and published by Gameloft, were released in May 2000 and on 8 December 2009 respectively. The game was re-released on the PlayStation Network on 14 October 2008.[9] The game's success led to further sequels, including Driver 2 in November 2000 and Driver 3 in June 2004.

Gameplay edit

 
Gameplay from the PS1 release, in the mission "Taxi!" during the "Undercover" mode. Tanner is trying to scare someone sufficiently, indicated by the "Freak" meter.
 
The same mission in the iOS release.

The game is played out in four cities: Miami, San Francisco, Los Angeles and New York, each of which remain only partially faithful to the actual city layouts. A fifth bonus city, Newcastle (where Reflections Interactive is based), is unlockable in the PC version through gameplay and in the PlayStation version using a cheat device,[10] but no missions are available and the playable area is small. The game was notable at the time of its original release insofar as the player was able to explore each city as an open world environment. Driver has often been compared to the Grand Theft Auto series. It also bears significant thematic resemblances to the 20th Century Fox movie The Driver (1978).

Plot edit

NYPD detective and former racing driver John Tanner is sent undercover by Lieutenant McKenzie to investigate a crime syndicate led by Castaldi; McKenzie instructs Tanner to go to Miami and meet a pimp named Rufus. After arriving in Miami, Tanner uses his driving skills to prove himself to some gangsters in a parking garage, and becomes their getaway driver.

Tanner carries out jobs for various criminals before meeting Rufus, who tasks Tanner with rescuing Jean-Paul, one of his associates. Rufus is later shot dead by his girlfriend Jesse, whom Tanner apprehends, and she reveals that Jean-Paul is now in San Francisco.

Tanner goes to San Francisco, where he finally meets Castaldi and begins working directly for him. He also meets Rusty Slater, his former racing rival, who also works for Castaldi. Tanner later learns from local informant Mojo that Castaldi is working with a man named Don Hancock, who is running for president. He comes to suspect that Slater has been spying on him and wrecks Slater's car during a chase, resulting in Slater being arrested.

Castaldi's syndicate moves to Los Angeles, where Castaldi plans to assassinate FBI agent Bill Maddox. Tanner instructs Lech, a police associate, to ensure Maddox turns up; otherwise, his cover may be blown. The assassination fails and the police ambush the gangsters, forcing Tanner to take them to safety. Tanner convinces the suspicious gangsters that Slater told the police about the planned assassination. Lech later tells Tanner that McKenzie recently met with Marcus Vaughn, an FBI agent whom Tanner realizes is working with Castaldi and Hancock.

The syndicate then moves to New York, where Castaldi plans a high-profile assassination. Lech tells Tanner that Hancock has bribed several people in the FBI and that McKenzie wants him to pull out of the operation, as he worries for Tanner's cover. Tanner insists on staying undercover and keeps working for Castaldi, intent on uncovering his plan.

Tanner eventually learns that Castaldi plans to assassinate the President of the United States, and Tanner is tasked with driving the President's car. However, he ignores all instructions and takes the President to safety. McKenzie then arrives and tells Tanner that Castaldi and all of his associates, including Hancock and Vaughn, have been arrested, then offers Tanner his badge back. However, Tanner suspects that the police and FBI were involved with Castaldi, so he leaves, ignoring McKenzie completely.

Development edit

Series creator Martin Edmonson was inspired by the very first film he saw at the cinema, 1978 crime thriller The Driver. The "infamous car park level", which tasks players with performing a series of driving feats such as handbrake turns and slaloming, the difficulty of which frustrated many players, was directly lifted from a scene in the film.[11]

The destruction of vehicles in-game was inspired by Edmonson watching "real destruction derbies and banger racing" as a child and observing the "twisted metal and the battered cars" afterwards. To achieve the "sound effects of the crunching metal sound" of car crashes during development, the team "went to a wrecker's yard and hired a big JCB, and we were picking up cars and dropping them on top of other cars".[12]

According to Spanish video game magazine Magazine 64, in 1999, GT Interactive was conducting development tests to see if they could get the running on the Nintendo 64 hardware, though no such release ever materialized.[13] In 2009, a remastered version of the game was released on the App Store. Developed and published by Gameloft, the original plot and structure were left intact, but the graphics were enhanced, the music was re-done, and voice acting was re-recorded for the cutscenes.[14][15]

Reception edit

Driver was a commercial hit, with sales above 1 million units by early August 1999.[44] In the German market, Driver's PlayStation version received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of July,[45] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[46] The committee raised it to "Platinum" status (200,000 sales) by the end of September.[47] In the United States, Driver's jewel case version for computers sold 390,000 copies and earned $3.8 million by August 2006, after its release in October 2000. It was the country's 42nd-best-selling computer game between January 2000 and August 2006.[48] As of 2000, it has sold over 4 million units worldwide and grossed $150 million in revenue.[49]

Upon its initial release, Driver was met with very positive feedback and critical acclaim. The PlayStation and iOS versions received "favorable" reviews according to video game review aggregator Metacritic.[42][43]

Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation, rating it four stars out of five, and stated that "a movie buff's dream – but Driver is still great even if you aren't big on movies".[35]

IGN's Douglass C. Perry said of the original PlayStation game: "In the history of driving games for PlayStation, there is nothing that comes close to the comprehensive, deep, and thoroughly pleasurable experience that's embedded deep in the heart of Driver [...] It fulfills driving enthusiasts' deepest desires to drive as fast as possible through major US cities and to slam into just about anything without any repercussions. In that sense, Driver is a dream come true". He went on to call it "one of the best driving games on any system".[34] Game Revolution's Ben Silverman was equally impressed, saying: "Driver excels where other games have failed by striking a perfect balance between action and realism. Car handling is a wonderful mixture of true physics and arcade functionality—not as nitpicky and sim oriented as Gran Turismo nor as ridiculously implausible as SF Rush. Driving follows the 'easy to learn, hard to master' formula [...] Rarely does a game captivate the stoic and hypercritical Game Revolution office, but Driver has done just that".[27] GameSpot's Ryan MacDonald was not as enthusiastic, saying: "Driver is a game that might be mediocre in its presentation but more than makes up for it in its gameplay and concept".[30]

IGN's Mike Morrissey praised the quality of the PC port and said: "Though the PC version of Driver is a fairly straight port from the PlayStation title released in July, graphic improvements are apparent, especially at resolutions of 800x600 and over with the details cranked. Though this requires a fairly fast computer, the effect is worth it. Smooth frame rates reveal nice textures for the buildings and surroundings, translucent water in areas of Miami, and of course, lens flare".[33] GameSpot's Erik Wolpaw was somewhat disappointed with the port, but this was negated because the original game was so strong: "Like many console-to-PC ports, Driver suffers from being translated verbatim and taking little advantage of the more powerful PC platform. However, Driver's core game design is so strikingly original and fun that it can be enjoyed without embellishment". They concluded that "it is addictive, intuitive, and fun, which are qualities sometimes overlooked in the industry's myopic pursuit of purely technical innovation. With Driver, Reflections has produced the definitive re-creation of the classic urban car-chase movie and has quite possibly introduced a new genre of driving game".[29]

IGN's Craig Harris praised the Game Boy Color port's top down view and the controls and concluded: "I'm actually quite surprised at how well Driver turned out for the Game Boy Color. I was expecting a Point-A-to-B game like Grand Theft Auto and got a whole lot more. The missions have different elements to give the basic formula a bit more variety. It's missing a few details from the PlayStation version, but for what Crawfish had to work with hardware-wise, the development team did a great job".[32] GameSpot's Frank Provo was critical of the sound, but aside from that, he said, "Driver is smoothness personified. Driving around is fun and exciting, the levels are varied, and the side games really do improve your skill within the main game. Even without a battery save and a two-player feature, there's really nothing major to complain about".[28]

Despite the general praise, the opening tutorial set in a car park, where the player has to perform various stunts and moves (such as drifting and 180 degree turns) as well as the final mission, were criticised for excessive difficulty. Because of this, the game frequently appears in lists of "hardest PS1 games".

At the 1999 E3 Game Critics Awards, Driver won "Best Racing Game", and in 2002 it was ranked No. 12 on IGN's list of the "Top 25 PlayStation Games".[50] The Academy of Interactive Arts & Sciences named Driver as a finalist for "Console Game of the Year" and "Console Racing Game of the Year" during the 3rd Annual Interactive Achievement Awards.[51]

References edit

  1. ^ . PSX Nation. 8 July 1999. Archived from the original on 4 June 2000. Retrieved 28 November 2023.
  2. ^ I. G. N. Staff (2 October 1999). "News Briefs". IGN. Retrieved 29 November 2023.
  3. ^ . 10 February 2001. Archived from the original on 10 February 2001. Retrieved 29 November 2023.
  4. ^ . Chipsworld. Archived from the original on 25 April 2001. Retrieved 22 January 2024.
  5. ^ . 30 May 2000. Archived from the original on 30 May 2000. Retrieved 29 November 2023.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  6. ^ . GameSpot. 22 April 2005. Archived from the original on 23 October 2012. Retrieved 16 October 2013.
  7. ^ "Driver – iPhone". IGN. Retrieved 2 September 2014.
  8. ^ Computer and Video Games issue 212, page 46, EMAP Images, July 1999
  9. ^ "Driver Coming to PSN". Ubisoft. 6 August 2008. Retrieved 2 June 2010.
  10. ^ Meechan, Simon (21 September 2016). "Newcastle in video games – it's not just Fifa we've featured in". Newcastle Chronicle. Retrieved 18 June 2019.
  11. ^ Peel, Jeremy (12 July 2021). "How a childhood crime movie inspired Driver's notoriously difficult car park tutorial". PC Gamer. Retrieved 18 March 2023.
  12. ^ Cullen, Johnny (15 June 2010). "Interview: Driver: San Francisco's Martin Edmondson". VG247. Retrieved 18 March 2023.
  13. ^ "¡Lo que se cuece en la industria!". Magazine 64 (in Spanish). MC Ediciones, S.A. (23): 10. 30 November 1999. En GT Interactive acarician la idea de traer el Driver de Playstation a la N64. De momento, se dedican a experimentar con los gráficos y la velocidad de animación.
  14. ^ . Gameloft. Archived from the original on 28 November 2013. Retrieved 28 November 2013.
  15. ^ . Gameloft. Archived from the original on 29 June 2012. Retrieved 29 June 2012.
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  20. ^ Edge staff (September 1999). . Edge. No. 75. Archived from the original on 4 June 2011. Retrieved 18 April 2016.
  21. ^ "Driver (PS)". Electronic Gaming Monthly. 1999.
  22. ^ Bramwell, Tom (14 August 2000). "Driver Platinum (PSOne)". Eurogamer. from the original on 7 January 2001. Retrieved 2 September 2014.
  23. ^ Mears, Rick (30 September 1999). . GameFan. Archived from the original on 24 May 2000. Retrieved 3 September 2014.
  24. ^ McNamara, Andy; Fitzloff, Jay; Reiner, Andrew (25 October 1999). . Game Informer. Archived from the original on 20 May 2000. Retrieved 2 September 2014.
  25. ^ Olafson, Peter (16 November 1999). . GamePro. Archived from the original on 24 January 2005. Retrieved 2 September 2014.
  26. ^ The Rookie (7 October 1999). . GamePro. Archived from the original on 12 February 2005. Retrieved 2 September 2014.
  27. ^ a b Silverman, Ben (July 1999). "Driver Review (PS)". Game Revolution. Retrieved 27 August 2013.
  28. ^ a b Provo, Frank (25 May 2000). "Driver Review (GBC)". GameSpot. Retrieved 2 September 2014.
  29. ^ a b Wolpaw, Erik (29 October 1999). "Driver Review (PC)". GameSpot. Retrieved 2 September 2014.
  30. ^ a b MacDonald, Ryan (9 July 1999). "Driver Review (PS)". GameSpot. Retrieved 2 September 2014.
  31. ^ Ladewig, Bruce (17 October 1999). . GameSpy. Archived from the original on 25 January 2005. Retrieved 3 September 2014.
  32. ^ a b Harris, Craig (16 May 2000). "Driver (GBC)". IGN. Retrieved 27 August 2013.
  33. ^ a b Morrissey, Mike (8 October 1999). "Driver (PC)". IGN. Retrieved 27 August 2013.
  34. ^ a b Perry, Douglass C. (8 July 1999). "Driver (PS)". IGN. Retrieved 21 July 2013.
  35. ^ a b Lundrigan, Jeff (September 1999). "Finals". Next Generation. Vol. 2, no. 1. Imagine Media. p. 86.
  36. ^ "Driver". Official U.S. PlayStation Magazine. 1999.
  37. ^ Poole, Stephen (August 2000). . PC Gamer. Archived from the original on 16 March 2005. Retrieved 2 September 2014.
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  44. ^ . Archived from the original on 24 July 2001.
  45. ^ (Press release) (in German). Paderborn: Verband der Unterhaltungssoftware Deutschland. 12 August 1999. Archived from the original on 23 June 2000. Retrieved 29 July 2019.
  46. ^ Horn, Andre (14 January 2004). "VUD-Gold-Awards 2003". GamePro Germany (in German). from the original on 18 July 2018.
  47. ^ (Press release) (in German). Paderborn: Verband der Unterhaltungssoftware Deutschland. 2 November 1999. Archived from the original on 26 May 2000. Retrieved 29 July 2019.
  48. ^ Edge Staff (25 August 2006). . Edge. Archived from the original on 17 October 2012.
  49. ^ Gelmis, Joseph (13 December 2000). "Ah, Gift-Wrapped Boxes of Computer Games Afoot". Newsday. p. 150. Retrieved 14 January 2022 – via Newspapers.com.
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  51. ^ . Academy of Interactive Arts & Sciences. Archived from the original on 11 October 2000. Retrieved 11 January 2023.
  1. ^ Crawfish Interactive developed the Game Boy Color version.
  2. ^ The Game Boy Color version was published by Infogrames.
    MacSoft published the Macintosh port.
    Gameloft published the iOS and Palm Pre remakes.

External links edit

    driver, video, game, this, article, about, first, video, game, series, full, series, driver, series, driver, subtitled, wheelman, north, america, action, driving, video, game, first, installment, driver, series, developed, reflections, interactive, published, . This article is about the first video game in the series For the full series see Driver series Driver subtitled You Are the Wheelman in North America is an action driving video game and the first installment in the Driver series Developed by Reflections Interactive and published by GT Interactive it was released on the PlayStation on 25 June 1999 8 The game inspired by movie car chases sees players driving around four real life cities Miami San Francisco Los Angeles and New York using a variety of vehicles with the plot focusing on the work of an undercover police officer John Tanner who infiltrates a criminal outfit to investigate their operations only to discover a plot by their boss to assassinate the President of the United States DriverDeveloper s Reflections Interactive a Publisher s GT Interactive b Producer s Peter HawleyDesigner s Martin EdmondsonWriter s Maurice SucklingComposer s Allister BrimbleSeriesDriverPlatform s PlayStation Microsoft Windows Game Boy Color Macintosh iOS Palm PreReleasePlayStationEU 25 June 1999NA 8 July 1999 1 Microsoft WindowsNA UK 1 October 1999 2 3 Game Boy ColorNA 10 May 2000 5 UK 23 June 2001 4 MacNA 12 December 2000 6 iOS Palm PreWW 8 December 2009 7 Genre s Driving actionMode s Single playerThe game proved a commercial hit upon release and received favorable reviews from critics Additional versions were created and released at later dates two ports for Microsoft Windows and Mac were released on 1 October 1999 and in December 2000 respectively and handheld remakes for the Game Boy Color developed Crawfish Interactive and published by Infogrames and for iOS and Palm Pre developed and published by Gameloft were released in May 2000 and on 8 December 2009 respectively The game was re released on the PlayStation Network on 14 October 2008 9 The game s success led to further sequels including Driver 2 in November 2000 and Driver 3 in June 2004 Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 References 6 External linksGameplay edit nbsp Gameplay from the PS1 release in the mission Taxi during the Undercover mode Tanner is trying to scare someone sufficiently indicated by the Freak meter nbsp The same mission in the iOS release The game is played out in four cities Miami San Francisco Los Angeles and New York each of which remain only partially faithful to the actual city layouts A fifth bonus city Newcastle where Reflections Interactive is based is unlockable in the PC version through gameplay and in the PlayStation version using a cheat device 10 but no missions are available and the playable area is small The game was notable at the time of its original release insofar as the player was able to explore each city as an open world environment Driver has often been compared to the Grand Theft Auto series It also bears significant thematic resemblances to the 20th Century Fox movie The Driver 1978 Plot editNYPD detective and former racing driver John Tanner is sent undercover by Lieutenant McKenzie to investigate a crime syndicate led by Castaldi McKenzie instructs Tanner to go to Miami and meet a pimp named Rufus After arriving in Miami Tanner uses his driving skills to prove himself to some gangsters in a parking garage and becomes their getaway driver Tanner carries out jobs for various criminals before meeting Rufus who tasks Tanner with rescuing Jean Paul one of his associates Rufus is later shot dead by his girlfriend Jesse whom Tanner apprehends and she reveals that Jean Paul is now in San Francisco Tanner goes to San Francisco where he finally meets Castaldi and begins working directly for him He also meets Rusty Slater his former racing rival who also works for Castaldi Tanner later learns from local informant Mojo that Castaldi is working with a man named Don Hancock who is running for president He comes to suspect that Slater has been spying on him and wrecks Slater s car during a chase resulting in Slater being arrested Castaldi s syndicate moves to Los Angeles where Castaldi plans to assassinate FBI agent Bill Maddox Tanner instructs Lech a police associate to ensure Maddox turns up otherwise his cover may be blown The assassination fails and the police ambush the gangsters forcing Tanner to take them to safety Tanner convinces the suspicious gangsters that Slater told the police about the planned assassination Lech later tells Tanner that McKenzie recently met with Marcus Vaughn an FBI agent whom Tanner realizes is working with Castaldi and Hancock The syndicate then moves to New York where Castaldi plans a high profile assassination Lech tells Tanner that Hancock has bribed several people in the FBI and that McKenzie wants him to pull out of the operation as he worries for Tanner s cover Tanner insists on staying undercover and keeps working for Castaldi intent on uncovering his plan Tanner eventually learns that Castaldi plans to assassinate the President of the United States and Tanner is tasked with driving the President s car However he ignores all instructions and takes the President to safety McKenzie then arrives and tells Tanner that Castaldi and all of his associates including Hancock and Vaughn have been arrested then offers Tanner his badge back However Tanner suspects that the police and FBI were involved with Castaldi so he leaves ignoring McKenzie completely Development editSeries creator Martin Edmonson was inspired by the very first film he saw at the cinema 1978 crime thriller The Driver The infamous car park level which tasks players with performing a series of driving feats such as handbrake turns and slaloming the difficulty of which frustrated many players was directly lifted from a scene in the film 11 The destruction of vehicles in game was inspired by Edmonson watching real destruction derbies and banger racing as a child and observing the twisted metal and the battered cars afterwards To achieve the sound effects of the crunching metal sound of car crashes during development the team went to a wrecker s yard and hired a big JCB and we were picking up cars and dropping them on top of other cars 12 According to Spanish video game magazine Magazine 64 in 1999 GT Interactive was conducting development tests to see if they could get the running on the Nintendo 64 hardware though no such release ever materialized 13 In 2009 a remastered version of the game was released on the App Store Developed and published by Gameloft the original plot and structure were left intact but the graphics were enhanced the music was re done and voice acting was re recorded for the cutscenes 14 15 Reception editReceptionAggregate scoresAggregatorScoreGBCiOSPCPSGameRankings76 38 81 39 79 40 88 41 MetacriticN A83 100 42 N A87 100 43 Review scoresPublicationScoreGBCiOSPCPSAllGame nbsp nbsp nbsp nbsp nbsp 16 N A nbsp nbsp nbsp nbsp nbsp 17 nbsp nbsp nbsp nbsp nbsp 18 DestructoidN A9 10 19 N AN AEdgeN AN AN A7 10 20 Electronic Gaming MonthlyN AN AN A8 3 10 21 EurogamerN AN AN A8 10 22 Game InformerN AN AN A8 25 10 24 GameFanN AN AN A84 23 GameProN AN A nbsp nbsp nbsp nbsp nbsp 25 nbsp nbsp nbsp nbsp nbsp 26 GameRevolutionN AN AN AA 27 GameSpot7 4 10 28 N A8 5 10 29 7 7 10 30 GameSpyN AN A73 31 N AIGN8 10 32 N A8 9 10 33 9 7 10 34 Next GenerationN AN AN A nbsp nbsp nbsp nbsp nbsp 35 Official U S PlayStation MagazineN AN AN A nbsp nbsp nbsp nbsp nbsp 36 PC Gamer US N AN A78 37 N AAwardPublicationAwardGame Critics AwardsBest Racing Game 1999 Driver was a commercial hit with sales above 1 million units by early August 1999 44 In the German market Driver s PlayStation version received a Gold award from the Verband der Unterhaltungssoftware Deutschland VUD by the end of July 45 indicating sales of at least 100 000 units across Germany Austria and Switzerland 46 The committee raised it to Platinum status 200 000 sales by the end of September 47 In the United States Driver s jewel case version for computers sold 390 000 copies and earned 3 8 million by August 2006 after its release in October 2000 It was the country s 42nd best selling computer game between January 2000 and August 2006 48 As of 2000 update it has sold over 4 million units worldwide and grossed 150 million in revenue 49 Upon its initial release Driver was met with very positive feedback and critical acclaim The PlayStation and iOS versions received favorable reviews according to video game review aggregator Metacritic 42 43 Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation rating it four stars out of five and stated that a movie buff s dream but Driver is still great even if you aren t big on movies 35 IGN s Douglass C Perry said of the original PlayStation game In the history of driving games for PlayStation there is nothing that comes close to the comprehensive deep and thoroughly pleasurable experience that s embedded deep in the heart of Driver It fulfills driving enthusiasts deepest desires to drive as fast as possible through major US cities and to slam into just about anything without any repercussions In that sense Driver is a dream come true He went on to call it one of the best driving games on any system 34 Game Revolution s Ben Silverman was equally impressed saying Driver excels where other games have failed by striking a perfect balance between action and realism Car handling is a wonderful mixture of true physics and arcade functionality not as nitpicky and sim oriented as Gran Turismo nor as ridiculously implausible as SF Rush Driving follows the easy to learn hard to master formula Rarely does a game captivate the stoic and hypercritical Game Revolution office but Driver has done just that 27 GameSpot s Ryan MacDonald was not as enthusiastic saying Driver is a game that might be mediocre in its presentation but more than makes up for it in its gameplay and concept 30 IGN s Mike Morrissey praised the quality of the PC port and said Though the PC version of Driver is a fairly straight port from the PlayStation title released in July graphic improvements are apparent especially at resolutions of 800x600 and over with the details cranked Though this requires a fairly fast computer the effect is worth it Smooth frame rates reveal nice textures for the buildings and surroundings translucent water in areas of Miami and of course lens flare 33 GameSpot s Erik Wolpaw was somewhat disappointed with the port but this was negated because the original game was so strong Like many console to PC ports Driver suffers from being translated verbatim and taking little advantage of the more powerful PC platform However Driver s core game design is so strikingly original and fun that it can be enjoyed without embellishment They concluded that it is addictive intuitive and fun which are qualities sometimes overlooked in the industry s myopic pursuit of purely technical innovation With Driver Reflections has produced the definitive re creation of the classic urban car chase movie and has quite possibly introduced a new genre of driving game 29 IGN s Craig Harris praised the Game Boy Color port s top down view and the controls and concluded I m actually quite surprised at how well Driver turned out for the Game Boy Color I was expecting a Point A to B game like Grand Theft Auto and got a whole lot more The missions have different elements to give the basic formula a bit more variety It s missing a few details from the PlayStation version but for what Crawfish had to work with hardware wise the development team did a great job 32 GameSpot s Frank Provo was critical of the sound but aside from that he said Driver is smoothness personified Driving around is fun and exciting the levels are varied and the side games really do improve your skill within the main game Even without a battery save and a two player feature there s really nothing major to complain about 28 Despite the general praise the opening tutorial set in a car park where the player has to perform various stunts and moves such as drifting and 180 degree turns as well as the final mission were criticised for excessive difficulty Because of this the game frequently appears in lists of hardest PS1 games At the 1999 E3 Game Critics Awards Driver won Best Racing Game and in 2002 it was ranked No 12 on IGN s list of the Top 25 PlayStation Games 50 The Academy of Interactive Arts amp Sciences named Driver as a finalist for Console Game of the Year and Console Racing Game of the Year during the 3rd Annual Interactive Achievement Awards 51 References edit GT Ships 1 Million Driver s PSX Nation 8 July 1999 Archived from the original on 4 June 2000 Retrieved 28 November 2023 I G N Staff 2 October 1999 News Briefs IGN Retrieved 29 November 2023 Gone Gold EuroGold 10 February 2001 Archived from the original on 10 February 2001 Retrieved 29 November 2023 Driver Chipsworld Archived from the original on 25 April 2001 Retrieved 22 January 2024 GameBoy Station Release Dates 30 May 2000 Archived from the original on 30 May 2000 Retrieved 29 November 2023 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link Driver Mac GameSpot 22 April 2005 Archived from the original on 23 October 2012 Retrieved 16 October 2013 Driver iPhone IGN Retrieved 2 September 2014 Computer and Video Games issue 212 page 46 EMAP Images July 1999 Driver Coming to PSN Ubisoft 6 August 2008 Retrieved 2 June 2010 Meechan Simon 21 September 2016 Newcastle in video games it s not just Fifa we ve featured in Newcastle Chronicle Retrieved 18 June 2019 Peel Jeremy 12 July 2021 How a childhood crime movie inspired Driver s notoriously difficult car park tutorial PC Gamer Retrieved 18 March 2023 Cullen Johnny 15 June 2010 Interview Driver San Francisco s Martin Edmondson VG247 Retrieved 18 March 2023 Lo que se cuece en la industria Magazine 64 in Spanish MC Ediciones S A 23 10 30 November 1999 En GT Interactive acarician la idea de traer el Driver de Playstation a la N64 De momento se dedican a experimentar con los graficos y la velocidad de animacion Archived Driver for iPhone amp iPod Gameloft Archived from the original on 28 November 2013 Retrieved 28 November 2013 Archived Driver on the AppStore Gameloft Archived from the original on 29 June 2012 Retrieved 29 June 2012 Huey Christian Driver GBC Review AllGame Archived from the original on 18 November 2014 Retrieved 18 November 2014 Baker Christopher Michael Driver PC Review AllGame Archived from the original on 18 November 2014 Retrieved 18 November 2014 Williamson Colin Driver PS Review AllGame Archived from the original on 18 November 2014 Retrieved 18 November 2014 North Dale 17 December 2009 iPhone Review Round up December Destructoid Retrieved 3 September 2014 Edge staff September 1999 Driver Review PS Edge No 75 Archived from the original on 4 June 2011 Retrieved 18 April 2016 Driver PS Electronic Gaming Monthly 1999 Bramwell Tom 14 August 2000 Driver Platinum PSOne Eurogamer Archived from the original on 7 January 2001 Retrieved 2 September 2014 Mears Rick 30 September 1999 REVIEW for Driver PS GameFan Archived from the original on 24 May 2000 Retrieved 3 September 2014 McNamara Andy Fitzloff Jay Reiner Andrew 25 October 1999 Driver PS Game Informer Archived from the original on 20 May 2000 Retrieved 2 September 2014 Olafson Peter 16 November 1999 Driver Review for PC on GamePro com GamePro Archived from the original on 24 January 2005 Retrieved 2 September 2014 The Rookie 7 October 1999 Driver Review for PlayStation on GamePro com GamePro Archived from the original on 12 February 2005 Retrieved 2 September 2014 a b Silverman Ben July 1999 Driver Review PS Game Revolution Retrieved 27 August 2013 a b Provo Frank 25 May 2000 Driver Review GBC GameSpot Retrieved 2 September 2014 a b Wolpaw Erik 29 October 1999 Driver Review PC GameSpot Retrieved 2 September 2014 a b MacDonald Ryan 9 July 1999 Driver Review PS GameSpot Retrieved 2 September 2014 Ladewig Bruce 17 October 1999 Driver PC GameSpy Archived from the original on 25 January 2005 Retrieved 3 September 2014 a b Harris Craig 16 May 2000 Driver GBC IGN Retrieved 27 August 2013 a b Morrissey Mike 8 October 1999 Driver PC IGN Retrieved 27 August 2013 a b Perry Douglass C 8 July 1999 Driver PS IGN Retrieved 21 July 2013 a b Lundrigan Jeff September 1999 Finals Next Generation Vol 2 no 1 Imagine Media p 86 Driver Official U S PlayStation Magazine 1999 Poole Stephen August 2000 Driver PC Gamer Archived from the original on 16 March 2005 Retrieved 2 September 2014 Driver You are the Wheelman for Game Boy Color GameRankings Retrieved 21 July 2013 Driver for iOS iPhone iPad GameRankings Retrieved 21 July 2013 Driver for PC GameRankings Retrieved 21 July 2013 Driver for PlayStation GameRankings Retrieved 21 July 2013 a b Driver for iPhone iPad Reviews Metacritic Retrieved 21 July 2013 a b Driver for PlayStation Reviews Metacritic Retrieved 21 July 2013 Gamekult Jeux video PC et consoles Tout l univers des joueurs Archived from the original on 24 July 2001 VUD Sales Awards Juli 99 Press release in German Paderborn Verband der Unterhaltungssoftware Deutschland 12 August 1999 Archived from the original on 23 June 2000 Retrieved 29 July 2019 Horn Andre 14 January 2004 VUD Gold Awards 2003 GamePro Germany in German Archived from the original on 18 July 2018 VUD Sales Awards September 99 Press release in German Paderborn Verband der Unterhaltungssoftware Deutschland 2 November 1999 Archived from the original on 26 May 2000 Retrieved 29 July 2019 Edge Staff 25 August 2006 The Top 100 PC Games of the 21st Century Edge Archived from the original on 17 October 2012 Gelmis Joseph 13 December 2000 Ah Gift Wrapped Boxes of Computer Games Afoot Newsday p 150 Retrieved 14 January 2022 via Newspapers com IGN staff 22 January 2002 Top 25 Games of All Time Complete List IGN Retrieved 2 September 2014 Third Interactive Achievement Awards Console Academy of Interactive Arts amp Sciences Archived from the original on 11 October 2000 Retrieved 11 January 2023 Crawfish Interactive developed the Game Boy Color version The Game Boy Color version was published by Infogrames MacSoft published the Macintosh port Gameloft published the iOS and Palm Pre remakes External links editArchived official website Retrieved from https en wikipedia org w index php title Driver video game amp oldid 1210903901, wikipedia, wiki, book, books, library,

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