fbpx
Wikipedia

Dreamcast online functionality

The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point. As such, the Dreamcast was the first console to include a built-in modem for Internet support and online play.[note 1] Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony's then-upcoming competitor, the PlayStation 2, which also promised online gaming in addition to its DVD capabilities.

The keyboard and mouse produced by Sega for the Dreamcast. While both were intended for navigating and communicating on the Internet, many games supported them as alternate control methods, especially ports of PC games such as Quake III Arena.

To create further incentive for use of the Dreamcast's online capabilities, Sega went beyond the scope of their prior online ventures and invested heavily in the development of unified online services for it, a concept that predated former partner Microsoft's Xbox Live service by a few years. Sega also predated Microsoft in pioneering the concept of downloadable content for games released on a console, though it was hampered by the small memory of the VMU. Despite the foresight Sega had in the emergence of broadband Internet access by making the modem modular and upgradeable with a broadband adapter, the services mainly supported dial-up Internet access throughout their lifetimes; only in Japan did broadband service arrive for the Dreamcast before Sega discontinued it in 2001, abandoning the console business altogether with its transition to third-party publishing. The services were gradually discontinued by Sega in the subsequent years; the last remaining service lingered on in Japan before it was shut down in 2007. In response, hobbyists have revived parts of the online services by creating private servers for a handful of games that had their official servers shut down.

Hardware edit

 
The 56K modem that was included with the Dreamcast.

Sega produced two networking accessories for the Dreamcast worldwide, one for dial-up connections and one for broadband connections. A third accessory, also intended for broadband connections, was only available in Japan. All adapters are visually similar; however, the first accessory includes a telephone jack while the latter two accessories include an Ethernet jack instead. The adapters attach flush to an expansion port, named "Extension," on the side of the Dreamcast.[3] Sega also produced a keyboard and a computer mouse for easier navigation of the Internet on the Dreamcast.[4]

Modem Adapter edit

 
The motherboard for the dial-up modem, which shows a Conexant chip.

The Modem Adapter is a dial-up modem that was included with all Dreamcast consoles sold worldwide except for Brazil, where it was excluded due to the high price of the console there.[5] As a result, Brazil was the only region where the adapter was sold separately; the adapter retailed there for R$49.99 as the Dreamcast Link.[6] European, Australian, and early Japanese models came with a 33.6 kbit/s modem, while North American and most Japanese models included a 56 kbit/s modem.[3][7][8][9] However, with no region lock present, it is possible for models bundled with the 33.6 kbit/s modem to use the 56 kbit/s one instead for faster Internet access.[10] To produce the modem, Sega partnered with Rockwell International through its semiconductor division, which was spun off as Conexant on January 4, 1999.[11][12]

There are two models of the modem adapter, 670-14140A and 670-14140B. The "A" model can use power from the Dreamcast game console to allow it to operate without the need of power from the telephone line. The "B" model does not use power from the Dreamcast; thus, it is dependent on the power from the telephone line or a modem that runs power through the telephone line.[citation needed]

Custom dial-up server edit

There are multiple ways to create a server between a Dreamcast and a personal computer (PC) using the standard modem which allows the Dreamcast to share the PC's network connection.

Broadband Adapter edit

 
The HIT-0400 broadband adapter.

The Broadband Adapter is a network adapter that was released as a separate accessory for the Dreamcast in Japan on July 15, 2000, retailing at ¥8,800;[16] the United States followed suit on January 9, 2001, with a retail price of $59.95.[17][18][19] The adapter was never bundled with any console, and in the United States, the adapter was only available in Sega's online store for a few months after its release; it appeared in retail stores starting in March of that year.[17] Though it was never released in Europe, use of an American (or Japanese) adapter on a PAL system is possible since the adapter is not region coded.[3] Only a few hundred thousand were produced as worldwide broadband adoption was still poor at the time.[8] Due to the adapter's launch late in the lifespan of the Dreamcast, only a handful of games supported the adapter as developers had to explicitly include support for the adapter in their games; the games that did support it were able to take advantage of the 10 and 100 Mbit speeds provided by the adapter.[19] However, it also had an unintended consequence of much faster Dreamcast GD-ROM copying, leading to a dramatic increase in game piracy towards the end of the console's North American lifespan.[20]

It is a common misconception that the Broadband Adapter was released with two model numbers (HIT-0400 for the US, and HIT-0401 for Japan); in actuality, both Japan and US models have the code HIT-0400 and use a Realtek 8139 chip. The code HIT-0401 refers to the Japanese model's packaging and documentation, while the code HIT-0400 refers to the adapter hardware.[21] Besides the Broadband Adapter, Sega also released the LAN Adapter in 1999 for sale in Japan only. The LAN Adapter is technically inferior compared to the Broadband Adapter as it supports only the low 10 Mbit speed with the use of a Fujitsu MB86967 chip; it is practically inferior as well since it is not compatible with any online Dreamcast games and works only with the included Japanese browser disk.[3][8][21]

Due to the decline of dial-up networking and the rise of the more modernized, faster LAN connection, the Broadband Adapter has reached very high demand over the pre-packaged Modem Adapter. Combined with the scarcity of the adapter, this has resulted in highly inflated prices for it; as early as 2004, third-party retailers such as eBay sold the adapter alone for around $100 to $150, and it still regularly sells for more than the Dreamcast itself. Some games are still playable online via the Broadband Adapter through private servers, such as Phantasy Star Online, Toy Racer, and Quake III Arena.[8][21]

Online services edit

Unlike the Xbox Live service launched by Microsoft in 2002, Sega never had a unified worldwide service for the Dreamcast. Instead, Sega created separate regional services that were developed independently of each other, with different companies from different regions participating in the development of the services in their respective regions.

Dricas (Japan) edit

Dricas
DeveloperSega, ISAO Corporation
TypeOnline service
Launch dateOctober 28, 1998; 25 years ago (1998-10-28)
DiscontinuedSeptember 28, 2007; 16 years ago (2007-09-28)
Platform(s)Dreamcast
Website at the Wayback Machine (archived October 19, 2000)

Dricas was an Internet service intended for Dreamcast consoles in Japan. The service launched the week of October 28, 1998, with only a few features such as e-mail available; the feature set expanded in the weeks preceding the Dreamcast's launch in Japan on November 27, 1998.[22] Much of its infrastructure was developed by ISAO Corporation, which was spun-off from Sega on November 26, 1999.[23] Its accompanying web browser, Dream Passport, provided the ability to connect via dial-up, browse the Internet, receive and send e-mail, chat with other users, and so on.[24] The Dreameye accessory, which was only sold in Japan, added the ability to send images and videos through e-mail and video chat.[25][26]

On March 30, 2000, Sega announced that Dream Passport 3, which was due for release on April 29, would include an online rental service called Dream Library, where users could download and play emulated Mega Drive and PC Engine games; a small fee was charged daily throughout the rental period of each title.[27] Initially scheduled to launch with the browser, Sega delayed it to May 30, then delayed it again for two days due to "final testing"; the service went live at 18:00 JST on June 1 with 17 Mega Drive and 13 PC Engine titles available.[28][29][30] Five Mega Drive titles were added to the service the same month along with 15 PC Engine titles.[31] The service was temporarily suspended from January 27, 2001, to March 2001 due to Sega implementing compatibility with the Broadband Adapter through server modifications.[32]

Dricas persisted until March 7, 2000, when the service was consolidated into ISAO's multi-platform online service, isao.net.[33] Broadband support arrived for the service a few months later on July 15 of that year, launching with the debut of the Broadband Adapter in Japan.[16] Isao.net maintained online services and game servers for the Dreamcast until Sega ceased the online servers for the last remaining Dreamcast game, Phantasy Star Online, along with its GameCube port on March 31, 2007.[34] Sega ultimately terminated the Dreamcast-dedicated portion of the isao.net service on September 28, 2007, officially eliminating the last remaining vestige of its ambitious plan for online gaming with the Dreamcast.[35]

SegaNet (United States) edit

SegaNet
 
DeveloperSega, Genuity
TypeOnline service
Launch dateSeptember 7, 2000; 23 years ago (2000-09-07)
DiscontinuedJuly 20, 2001; 22 years ago (2001-07-20) (online service)
September 30, 2003; 20 years ago (2003-09-30) (online game servers)
Platform(s)Dreamcast
Website at the Wayback Machine (archived June 2, 2001)

SegaNet was a short-lived Internet service geared for dial-up-based online gaming on the Dreamcast game console in the United States. The service was created by Sega in collaboration with GTE through its GTE Internetworking division,[36] which was spun-off from GTE and renamed Genuity in the midst of development as GTE merged with Bell Atlantic to form Verizon Communications on June 30, 2000.[37][38] As such, it was Genuity that ended up providing the dial-up service and network infrastructure.[39][40] Sega also announced a partnership with AT&T on August 4, 1999, making the AT&T WorldNet service the preferred ISP to connect the Dreamcast online in the United States.[41][42][43][44] Sega additionally announced an agreement to have Excite@Home as the exclusive portal partner for SegaNet on December 14, 1999, bringing Excite's services and content to the online platform.[45][46][47] Microsoft participated somewhat in the development of the service, but they terminated their relationship with Sega just a few months before its launch over differences in its direction.[48]

As a replacement for Sega's original PC-only online gaming service, Heat.net,[49] SegaNet was initially quite popular when it launched on September 7, 2000.[50] Just over a month after launch, by October 27, 2000, SegaNet had 1.55 million Dreamcast consoles registered online, including 750,000 in Japan, 400,000 in North America, and 400,000 in Europe.[51] This was somewhat surprising given that Sega initially set a monthly subscription fee of $21.95, relatively expensive compared to other Internet service providers (ISPs) of the time. However, it was unavailable outside of the contiguous United States; support for Canada, Alaska, and Hawaii was planned, but never realized.[39][40][52] Unlike a standard ISP, game servers were connected directly into SegaNet's internal network, providing very low connection latency between the consoles and servers along with standard Internet access via the included PlanetWeb browser.[8][53]

SegaNet originally offered a rebate for a free Dreamcast with a two-year contract along with a free keyboard to encourage sales of the console.[53][54] However, with pressure mounting from Sony's PlayStation 2 and the announcements of Microsoft's Xbox and Nintendo's GameCube, sales of the Dreamcast continued to drop and, on July 20, 2001, Sega announced they would discontinue the service just less than 11 months after launch.[55] At this point, all subscribers were given the option to transfer their accounts to EarthLink.[56][57] Sega continued to operate the online game servers, initially removing the subscription fee for accessing them before reinstating it, albeit reduced to $9.95 per month, on November 1 of that year.[58] They permanently eliminated the required subscription at the beginning of August 2002 with the intention of shutting down the servers by the end of that year;[59][60] however, they decided to extend the service by six months, officially ending online support for most Dreamcast games effective June 2003.[61] Sega continued to provide online support for Phantasy Star Online and Phantasy Star Online Ver. 2 until September 30, 2003; the online servers for both games were shut down at that point, officially ceasing online gaming on the Dreamcast in the United States.[62]

Dreamarena (Europe) edit

Dreamarena
 
DeveloperSega, BT
TypeOnline service
Launch dateOctober 14, 1999; 24 years ago (1999-10-14)
DiscontinuedFebruary 28, 2003; 20 years ago (2003-02-28)
Platform(s)Dreamcast
Website at the Wayback Machine (archived June 9, 2003)

Dreamarena was a free dial-up-based online gaming service provided for all Dreamcast consoles in Europe, launching with the debut of the Dreamcast in Europe on October 14, 1999.[63] The service was created and operated for Sega Europe by a partnership between ICL, BT and various ISPs; ICL developed the web sites and software, with BT providing the dial-up capabilities and network infrastructure,[63][64] and the ISPs (one for each country) providing the Internet dial-up connection and telephone service. Although the service was free to access in the United Kingdom, ISPs in other European countries placed different requirements and prices for accessing it; the game servers hosted within the service were not accessible elsewhere on the Internet.[63][7] Dreamarena Ltd was formed as a subsidiary of Sega Europe with around 20 staff to focus on development of the service.[65] Some games released in Europe after the Dreamcast was discontinued did not include the online functionality present in other regions, infuriating some consumers who anticipated using the online features.[7] The service was accessed via the DreamKey browser, which was also built into some games such as Sonic Adventure 2.[8] As of September 2000 Sega had passed 300,000 registrations in Europe on Dreamarena, with "more than half" deemed "active or very active users".[65]

The first three versions of DreamKey (1.0, 1.5, and 2.0) did not allow users to enter their own ISP phone number and login details, locking them with the ISPs that partnered with Sega; this resulted in Dreamarena being an expensive affair for many of the users.[66][67] After the discontinuation of the Dreamcast and its transition away from console hardware, Sega closed Dreamarena on February 28, 2002; subsequent online access required version 3.0 of DreamKey, which was released on February 1 and provided users the ability to access the Internet via an ISP of their choice.[66] Users ordering DreamKey 3.0 after the Dreamarena closure had to use a PC to visit Sega of Europe's website and order it there with their service credentials; European Dreamcast customers that failed to register for the service by its closure were completely unable to go online with the console.[68] Online functions for the Dreamcast continued to run for another year until they were shut down on February 28, 2003.[69]

Comma (Australia) edit

On November 2, 1999, Sega announced its partnership with Telstra to develop an online service for the Dreamcast in Australia through regional distributor Ozisoft.[70] This was just weeks before the Dreamcast was supposed to launch there on November 30; the online service was ultimately unavailable at launch due in part to the signing of the ISP contract only occurring the previous day. However, it was an ironic inconvenience as the consoles initially did not ship with Internet access discs; they were detained the previous week along with much of the other supplied launch software by customs officers for lack of information about the country of origin on the packaging.[71] Ozisoft claimed that the delay in the network launch was due to the time required for developing and testing the network on the Dreamcast hardware, which was compounded by the Dreamcast's use of a proprietary web browser.[72][73] The network finally went live in mid-March 2000, with Internet access discs sent to registered Australian Dreamcast users that filled out a reply paid card shipped with the console.[9][74][75]

To gain access to the network, Australian Dreamcast users were forced to use Telstra's Big Pond service; the Internet access disc, which had Dreamkey software similar to the European version, was bundled with a voucher for 150 hours of free Internet access that users were required to use within three months of activation.[9][75][76][77] Upon connecting, the browser went to the default Comma web portal, which Sega hoped would develop similarly to Yahoo! as an all-encompassing destination for users' Internet needs; LookSmart powered the portal's search engine.[9][70]

Supported games edit

Despite the emphasis of online gaming by Sega, no games supported online play at launch despite a handful of games offering free downloadable content (DLC) to store on a VMU, including Sonic Adventure.[7][78] This caused much ire among consumers such that complaints were filed to the BBC's Watchdog programme and the Independent Television Commission (ITC) in the United Kingdom, accusing Sega of misleading advertising. The ITC subsequently forced Sega to remove references to online gaming in Dreamcast advertisements, with Sega deciding to switch European advertising agencies from WCRS to Bartle Bogle Hegarty as a result of the controversy.[79][80] The first game to support online play was ChuChu Rocket!, which first released in Japan on November 11, 1999.[7][81]

Online games on the Dreamcast initially allowed free access to their game servers with expectations of cost offsetting through SegaNet subscriptions and game sales. Phantasy Star Online Ver. 2 was one of the exceptions to the free access, charging a monthly fee throughout the existence of its official servers. There are some private servers still online that are playable with the following games: Phantasy Star Online Ver. 1 and Phantasy Star Online Ver. 2, Sega Swirl, 4x4 Evolution, Quake III Arena, Maximum Pool, Planet Ring, Toy Racer, Starlancer, ChuChu Rocket!, The Next Tetris On-line Edition, PBA Tour Bowling 2001, Sonic Adventure, Alien Front Online, Worms World Party, Racing Simulation 2 On-line: Monaco Grand Prix, POD: Speedzone, Ooga Booga, World Series Baseball 2K2, Jet Set Radio, NCAA College Football 2K2: Road to the Rose Bowl, NFL 2K1, NFL 2K2, NBA 2K1, NBA 2K2, Internet Game Pack and Mobile Suit Gundam: Federation vs. Zeon DX, with more games upcoming.[82][83][84]

See also edit

Competing online services edit

Prior online ventures by Sega edit

Notes edit

  1. ^ The Apple Bandai Pippin, released in 1996, included a 14.4 kbit/s external modem that plugged into a GeoPort-capable serial port.[1][2]

References edit

  1. ^ Moss, Richard (March 24, 2018). "The Mac gaming console that time forgot". Ars Technica. from the original on April 9, 2021. Retrieved October 24, 2021.
  2. ^ Pollack, Andrew (March 14, 1996). "Is Pippin a Breakthrough or Outmoded on Arrival?". The New York Times. p. D1. from the original on October 24, 2021. Retrieved October 24, 2021.
  3. ^ a b c d "Dreamcast Online – Getting Online with your Sega Dreamcast". OnlineConsoles. from the original on June 19, 2020. Retrieved June 17, 2020.
  4. ^ Williamson, Colin (August 18, 2000). "Dreamcast Keyboard and Mouse (Import)". IGN. Ziff Davis. from the original on June 25, 2020. Retrieved June 23, 2020.
  5. ^ Oliveira, Otavio Dias de (September 11, 1999). "Sega Dreamcast estoura nas lojas". Folha de S.Paulo (in Portuguese). Vol. 79, no. 25728. São Paulo: Grupo Folha. pp. 5–3. ISSN 1414-5723. from the original on March 3, 2016.
  6. ^ . Tectoy (in Portuguese). Archived from the original on November 11, 2001. Retrieved June 20, 2020.
  7. ^ a b c d e Pettus, Sam; Munoz, David; Williams, Kevin; Barroso, Ivan (December 20, 2013). Service Games: The Rise and Fall of SEGA: Enhanced Edition. Smashwords Edition. ISBN 978-1-311-08082-0. from the original on April 7, 2022. Retrieved October 31, 2020.
  8. ^ a b c d e f Carless, Simon (2004). Gaming Hacks. O'Reilly Media. pp. 210–211. ISBN 978-0-596-00714-0. from the original on June 25, 2022. Retrieved October 31, 2020.
  9. ^ a b c d Stafford, Mark (April 1, 2000). "Sega Dreamcast". PC World. from the original on April 11, 2022. Retrieved February 11, 2021.
  10. ^ "Ask Sega" (PDF). Official Dreamcast Magazine. No. 21. Dennis Publishing. July–August 2001. p. 105. (PDF) from the original on July 9, 2021. Retrieved July 5, 2021. Nigel Franklin: I have a UK Dreamcast and was wondering if I could get hold of a US modem, would online gaming and internet browsing run faster? SEGA: A US modem makes no difference to online gaming... A faster modem could improve the speed at which the Internet can be accessed.
  11. ^ Lanser, Jonathan (July 8, 1999). "Sega Makes Game With Its Own Internet Service". Chicago Tribune. Tribune Publishing. from the original on April 7, 2022. Retrieved June 23, 2020.
  12. ^ Lapedus, Mark (November 10, 1998). "Rockwell Semi spin-off Conexant will target communications IC market". EE Times. AspenCore. from the original on June 26, 2020. Retrieved June 23, 2020.
  13. ^ "PC-Dreamcast Server". maturion.de. from the original on November 10, 2019. Retrieved June 23, 2020.
  14. ^ "New method for connecting Dreamcast! - Dreamcast-Talk.com". dreamcast-talk.com. from the original on June 24, 2020. Retrieved June 23, 2020.
  15. ^ "DreamPi 1.1 Released - with Dreamcast Now! - Dreamcast-Talk.com". dreamcast-talk.com. from the original on June 26, 2020. Retrieved June 23, 2020.
  16. ^ a b Williams, Martyn (June 12, 2000). "Sega to launch broadband service in Japan". CNN. from the original on June 26, 2020. Retrieved June 22, 2020.
  17. ^ a b Satterfield, Shane (January 4, 2001). "Dreamcast Broadband Adapter Will Be Available Online". GameSpot. CBS Interactive. from the original on June 26, 2020. Retrieved June 22, 2020.
  18. ^ Ahmed, Shahed (January 11, 2001). "Sega Releases the Dreamcast Broadband Adapter". GameSpot. CBS Interactive. from the original on June 26, 2020. Retrieved June 23, 2020.
  19. ^ a b Olafson, Peter (January 25, 2001). "NEWS WATCH; Faster Modem Makes Gamers Quicker on the Trigger". The New York Times. ISSN 0362-4331. from the original on June 26, 2020. Retrieved June 23, 2020.
  20. ^ Whitehead, Dan (April 14, 2010). "Banging the DRM • Page 5". Eurogamer. Gamer Network. from the original on June 25, 2020. Retrieved June 23, 2020.
  21. ^ a b c "NetBSD/dreamcast Frequently Asked Questions". The NetBSD Project. from the original on June 25, 2020. Retrieved June 17, 2020.
  22. ^ Ohbuchi, Yutaka (October 28, 1998). "Sega's Dricas Site Opens Up [date mislabeled as "April 28, 2000"]". GameSpot. Red Ventures. from the original on February 2, 1999. Retrieved June 20, 2020.
  23. ^ [Notice of company name change] (Press release) (in Japanese). ISAO Corporation. November 26, 2000. Archived from the original on January 23, 2001.
  24. ^ Kamishima, Masaaki (November 30, 1998). "メールやチャットも楽しめるDreamcastのインターネット機能". Internet Watch (in Japanese). Impress Corporation. from the original on April 4, 2021. Retrieved June 17, 2021.
  25. ^ Sato, Yukiyoshi Ike (April 26, 2000). "Sega Plans Dream Passport 3". GameSpot. from the original on July 10, 2022. Retrieved June 17, 2021.
  26. ^ "IGNDC Talks Dreameye With Sega". IGN. Ziff Davis. March 6, 2000. from the original on June 24, 2020. Retrieved June 22, 2020.
  27. ^ Kollin, Mike (March 30, 2000). . IGN. Archived from the original on May 11, 2000. Retrieved June 17, 2021.
  28. ^ Gantayat, Anoop (April 11, 2000). "Latest Details on Dream Library". IGN. from the original on October 27, 2021. Retrieved June 17, 2021.
  29. ^ Kollin, Mike (May 30, 2000). "DreamLibrary Japanese Launch Delayed". IGN. Retrieved June 17, 2021.
  30. ^ Kollin, Mike (May 2, 2000). "DreamLibrary Launch Titles Announced". IGN. from the original on August 9, 2022. Retrieved June 17, 2021.
  31. ^ Gantayat, Anoop (June 15, 2000). "Sega Reveals Next Set of Dream Library Games". IGN. from the original on August 9, 2022. Retrieved June 17, 2021.
  32. ^ Gantayat, Anoop (December 18, 2000). "Dream Library Temporarily on Hold". IGN. from the original on August 9, 2022. Retrieved June 17, 2021.
  33. ^ . Dricas. Archived from the original on June 20, 2000. Retrieved June 23, 2020.
  34. ^ [Information on "PHANTASY STAR ONLINE" Dreamcast Edition and GameCube Edition End Commemorative Campaign] (Press release) (in Japanese). ISAO Corporation. February 8, 2007. Archived from the original on August 10, 2007.
  35. ^ [Information on the end of the site for exclusive use of game software for Dreamcast]. isao.net (in Japanese). Archived from the original on October 11, 2007. Retrieved June 21, 2020.
  36. ^ "Sega Announces Formation of New Company, Sega.com, Inc" (Press release). Sega. April 4, 2000. from the original on June 26, 2020. Retrieved June 20, 2020.
  37. ^ Pappalardo, Denise (April 10, 2000). "GTE, others play the name game". Network World. Vol. 17, no. 15. IDG. p. 12. ISSN 0887-7661. from the original on June 25, 2022. Retrieved October 31, 2020.
  38. ^ "Bell Atlantic, GTE merger completed". The Oklahoman. July 1, 2000. from the original on June 26, 2020. Retrieved June 21, 2020.
  39. ^ a b "Sega Seeks Net Profits". Wired. September 7, 2000. ISSN 1059-1028. from the original on August 9, 2022. Retrieved June 22, 2020.
  40. ^ a b Oliver, Tristan (August 6, 2000). . TSSZ News. Archived from the original on November 19, 2019. Retrieved June 20, 2020.
  41. ^ Schiffmann, William (August 4, 1999). "Sega, AT&T Unveil Dreamcast Pact". Associated Press. from the original on June 25, 2022. Retrieved February 9, 2021.
  42. ^ Partyka, Jeff (August 4, 1999). "Sega, AT&T to launch gaming portal". CNN. from the original on April 13, 2022. Retrieved February 9, 2021.
  43. ^ "Sega plans online link with AT&T". BBC News. August 4, 1999. from the original on June 25, 2022. Retrieved February 9, 2021.
  44. ^ Oldham, Jennifer (August 5, 1999). "Sega Shoots Ahead With Hot Console, AT&T; Online Pact". Los Angeles Times. from the original on June 25, 2022. Retrieved February 9, 2021.
  45. ^ Martinson, Jane (December 15, 1999). "Sega and Excite join forces". The Guardian. from the original on June 25, 2022. Retrieved February 9, 2021.
  46. ^ Kennedy, Sam (February 17, 2000). "Sega Announces Excite Partnership". GameSpot. CBS Interactive. from the original on June 25, 2022. Retrieved February 9, 2021.
  47. ^ "Excite@Home Joins DC Network". IGN. Ziff Davis. December 14, 1999. from the original on June 25, 2022. Retrieved February 9, 2021.
  48. ^ Thurrott, Paul (June 5, 2000). "Microsoft, Sega end gaming relationship". IT Pro Today. Informa. from the original on June 27, 2020. Retrieved June 18, 2020.
  49. ^ Horowitz, Ken (October 21, 2016). Playing at the Next Level: A History of American Sega Games. McFarland. p. 269. ISBN 978-0-7864-9994-6. from the original on August 9, 2022. Retrieved October 31, 2020.
  50. ^ Campbell, Christine (September 11, 2000). "Sega isn't playing around with SegaNet". CNN. from the original on June 19, 2021. Retrieved June 20, 2020.
  51. ^ (PDF). segasammy.co.jp/. October 27, 2000. Archived from the original (PDF) on June 30, 2013. Retrieved June 12, 2019.
  52. ^ "Dreamcast $50 rebate Q&A". AnandTech Forums. September 4, 2000. from the original on June 26, 2020. Retrieved June 17, 2020.
  53. ^ a b "Sega to Unveil Online Gaming Strategy". The New York Times. Reuters. April 4, 2000. ISSN 0362-4331. from the original on June 26, 2020. Retrieved June 23, 2020.
  54. ^ Fielder, Lauren (April 26, 2000). "Free Dreamcast for Sega's New ISP". GameSpot. CBS Interactive. from the original on June 26, 2020. Retrieved June 22, 2020.
  55. ^ Sklens, Mike (July 20, 2001). "SegaNet shutting down!". Nintendo World Report. from the original on June 25, 2020. Retrieved June 20, 2020.
  56. ^ "Seganet Links Up With Earth". IGN. Ziff Davis. July 30, 2001. from the original on April 2, 2019. Retrieved June 12, 2019.
  57. ^ . IGN. Ziff Davis. July 20, 2001. Archived from the original on April 27, 2003. Retrieved June 12, 2019.
  58. ^ Pham, Alex (October 25, 2001). "Sega to Charge for SegaNet Access". Los Angeles Times. Retrieved June 20, 2020.
  59. ^ Vinciguerra, Rob (August 2, 2002). "SegaNet: no longer pay-to-play". dricasworld.com. from the original on June 3, 2004. Retrieved June 12, 2019.
  60. ^ " "SegaNet is FREE Now but Nobody is Playing". DreamStation.cc. August 17, 2002. from the original on June 26, 2006. Retrieved June 12, 2019.
  61. ^ "Playing Online". Sega. from the original on June 22, 2003. Retrieved June 17, 2020.
  62. ^ "Playing Online". Sega. from the original on October 14, 2003. Retrieved June 17, 2020.
  63. ^ a b c "Sega's console dream". BBC News. October 14, 1999. from the original on January 23, 2020. Retrieved June 23, 2020.
  64. ^ Hara, Yoshiko (May 14, 1999). "British Telecom to bring Net access to Sega's Dreamcast". EE Times. AspenCore. from the original on June 27, 2020. Retrieved June 23, 2020.
  65. ^ a b Crismas, Warren (September 7, 2000). "The next step". Official Dreamcast Magazine (UK). Dennis Publishing (12): 42–47.
  66. ^ a b Brotherson, Corey. . Games Domain. British Telecommunications. Archived from the original on August 19, 2002. Retrieved December 9, 2021.
  67. ^ Bramwell, Tom (November 22, 2001). "Sega dumps ISP". Eurogamer. Gamer Network. from the original on December 10, 2021. Retrieved December 10, 2021.
  68. ^ "Dream A Little DreamKey" (PDF). Dreamcast Magazine. No. 33. Paragon Publishing. March 28, 2002. p. 9. ISSN 1466-2388. (PDF) from the original on June 12, 2018. Retrieved December 10, 2021.
  69. ^ "THE LATEST NEWS FROM FEBRUARY 2003". Retro Gamer. Future Publishing. January 23, 2020. p. 14. ISSN 1742-3155. from the original on August 9, 2022. Retrieved December 10, 2021 – via PressReader.
  70. ^ a b Crawford, Kate (November 2, 1999). "Sega's dream cast for Telstra". The Sydney Morning Herald. p. 31. from the original on June 24, 2021. Retrieved February 11, 2021 – via Newspapers.com.
  71. ^ "Dreamcast blunders down under" (PDF). Edge. No. 80. Bath: Future Publishing. January 2000. p. 7. ISSN 1350-1593. (PDF) from the original on June 24, 2021. Retrieved February 10, 2021.
  72. ^ Langan, Matthew (December 1, 1999). "Update On Dreamcast Launch In Australia". IGN. Ziff Davis. from the original on June 24, 2021. Retrieved February 11, 2021.
  73. ^ . Computer and Video Games. Future Publishing. August 15, 2001. Archived from the original on March 9, 2007. Retrieved February 11, 2021.
  74. ^ Schouten, Ryoni (March 23, 2000). "DC Internet Finally Hits Australia". IGN. Ziff Davis. from the original on June 24, 2021. Retrieved February 11, 2021.
  75. ^ a b "Big Pond casts net dreams". PC World. March 16, 2000. from the original on June 24, 2021. Retrieved February 11, 2021.
  76. ^ "Keep on Dreaming". The Sydney Morning Herald. June 30, 2010. from the original on August 9, 2022. Retrieved February 11, 2021.
  77. ^ Swan, Georgina (August 30, 2000). "Ozisoft slashes price of Dreamcast". ARN. from the original on October 26, 2020. Retrieved February 11, 2021.
  78. ^ Hansen, Dustin (November 22, 2016). Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More. Feiwel & Friends. p. 91. ISBN 978-1-250-08096-7. from the original on August 9, 2022. Retrieved October 31, 2020.
  79. ^ Hall, Emma (February 25, 2000). "BBH lands pounds 60m Sega Europe task". Campaign. Haymarket Publishing. from the original on June 24, 2020. Retrieved June 20, 2020.
  80. ^ Jardine, Alexandra (March 9, 2000). "Dreamcast TV ad rapped for false e-gaming claims". Campaign. Haymarket Publishing. from the original on June 26, 2020. Retrieved June 20, 2020.
  81. ^ Williamson, Colin (November 15, 1999). "Chu Chu Rocket (Import)". IGN. Ziff Davis. Retrieved June 20, 2020.
  82. ^ . dreamcastlive. June 7, 2016. Archived from the original on June 12, 2016. Retrieved June 12, 2019.
  83. ^ "Dreamcast Live Games". dreamcastlive.net. from the original on April 22, 2019. Retrieved June 12, 2019.
  84. ^ Charnock, Tom. "POD 2 Is Back Online". from the original on June 27, 2019. Retrieved June 12, 2019.

dreamcast, online, functionality, dreamcast, home, video, game, console, sega, first, introduced, sixth, generation, video, game, consoles, with, release, dreamcast, 1998, amid, bubble, mounting, losses, from, development, introduction, home, console, sega, ma. The Dreamcast is a home video game console by Sega the first one introduced in the sixth generation of video game consoles With the release of the Dreamcast in 1998 amid the dot com bubble and mounting losses from the development and introduction of its new home console Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online capabilities in the console as a selling point As such the Dreamcast was the first console to include a built in modem for Internet support and online play note 1 Sega would end up leaning heavily into the online capabilities to sell the Dreamcast as hype grew for Sony s then upcoming competitor the PlayStation 2 which also promised online gaming in addition to its DVD capabilities The keyboard and mouse produced by Sega for the Dreamcast While both were intended for navigating and communicating on the Internet many games supported them as alternate control methods especially ports of PC games such as Quake III Arena To create further incentive for use of the Dreamcast s online capabilities Sega went beyond the scope of their prior online ventures and invested heavily in the development of unified online services for it a concept that predated former partner Microsoft s Xbox Live service by a few years Sega also predated Microsoft in pioneering the concept of downloadable content for games released on a console though it was hampered by the small memory of the VMU Despite the foresight Sega had in the emergence of broadband Internet access by making the modem modular and upgradeable with a broadband adapter the services mainly supported dial up Internet access throughout their lifetimes only in Japan did broadband service arrive for the Dreamcast before Sega discontinued it in 2001 abandoning the console business altogether with its transition to third party publishing The services were gradually discontinued by Sega in the subsequent years the last remaining service lingered on in Japan before it was shut down in 2007 In response hobbyists have revived parts of the online services by creating private servers for a handful of games that had their official servers shut down Contents 1 Hardware 1 1 Modem Adapter 1 1 1 Custom dial up server 1 2 Broadband Adapter 2 Online services 2 1 Dricas Japan 2 2 SegaNet United States 2 3 Dreamarena Europe 2 4 Comma Australia 3 Supported games 4 See also 4 1 Competing online services 4 2 Prior online ventures by Sega 5 Notes 6 ReferencesHardware edit nbsp The 56K modem that was included with the Dreamcast Sega produced two networking accessories for the Dreamcast worldwide one for dial up connections and one for broadband connections A third accessory also intended for broadband connections was only available in Japan All adapters are visually similar however the first accessory includes a telephone jack while the latter two accessories include an Ethernet jack instead The adapters attach flush to an expansion port named Extension on the side of the Dreamcast 3 Sega also produced a keyboard and a computer mouse for easier navigation of the Internet on the Dreamcast 4 Modem Adapter edit nbsp The motherboard for the dial up modem which shows a Conexant chip The Modem Adapter is a dial up modem that was included with all Dreamcast consoles sold worldwide except for Brazil where it was excluded due to the high price of the console there 5 As a result Brazil was the only region where the adapter was sold separately the adapter retailed there for R 49 99 as the Dreamcast Link 6 European Australian and early Japanese models came with a 33 6 kbit s modem while North American and most Japanese models included a 56 kbit s modem 3 7 8 9 However with no region lock present it is possible for models bundled with the 33 6 kbit s modem to use the 56 kbit s one instead for faster Internet access 10 To produce the modem Sega partnered with Rockwell International through its semiconductor division which was spun off as Conexant on January 4 1999 11 12 There are two models of the modem adapter 670 14140A and 670 14140B The A model can use power from the Dreamcast game console to allow it to operate without the need of power from the telephone line The B model does not use power from the Dreamcast thus it is dependent on the power from the telephone line or a modem that runs power through the telephone line citation needed Custom dial up server edit There are multiple ways to create a server between a Dreamcast and a personal computer PC using the standard modem which allows the Dreamcast to share the PC s network connection PC DC Server using Windows 95 98 13 PC DC Server using a Linux distribution like Ubuntu Dial up Network by using a LAN modem like a Netopia R2020 with a telephone line simulator 14 PC DC Server using Dreamcast Now software on a Raspberry Pi 15 Broadband Adapter edit nbsp The HIT 0400 broadband adapter The Broadband Adapter is a network adapter that was released as a separate accessory for the Dreamcast in Japan on July 15 2000 retailing at 8 800 16 the United States followed suit on January 9 2001 with a retail price of 59 95 17 18 19 The adapter was never bundled with any console and in the United States the adapter was only available in Sega s online store for a few months after its release it appeared in retail stores starting in March of that year 17 Though it was never released in Europe use of an American or Japanese adapter on a PAL system is possible since the adapter is not region coded 3 Only a few hundred thousand were produced as worldwide broadband adoption was still poor at the time 8 Due to the adapter s launch late in the lifespan of the Dreamcast only a handful of games supported the adapter as developers had to explicitly include support for the adapter in their games the games that did support it were able to take advantage of the 10 and 100 Mbit speeds provided by the adapter 19 However it also had an unintended consequence of much faster Dreamcast GD ROM copying leading to a dramatic increase in game piracy towards the end of the console s North American lifespan 20 It is a common misconception that the Broadband Adapter was released with two model numbers HIT 0400 for the US and HIT 0401 for Japan in actuality both Japan and US models have the code HIT 0400 and use a Realtek 8139 chip The code HIT 0401 refers to the Japanese model s packaging and documentation while the code HIT 0400 refers to the adapter hardware 21 Besides the Broadband Adapter Sega also released the LAN Adapter in 1999 for sale in Japan only The LAN Adapter is technically inferior compared to the Broadband Adapter as it supports only the low 10 Mbit speed with the use of a Fujitsu MB86967 chip it is practically inferior as well since it is not compatible with any online Dreamcast games and works only with the included Japanese browser disk 3 8 21 Due to the decline of dial up networking and the rise of the more modernized faster LAN connection the Broadband Adapter has reached very high demand over the pre packaged Modem Adapter Combined with the scarcity of the adapter this has resulted in highly inflated prices for it as early as 2004 third party retailers such as eBay sold the adapter alone for around 100 to 150 and it still regularly sells for more than the Dreamcast itself Some games are still playable online via the Broadband Adapter through private servers such as Phantasy Star Online Toy Racer and Quake III Arena 8 21 Online services editUnlike the Xbox Live service launched by Microsoft in 2002 Sega never had a unified worldwide service for the Dreamcast Instead Sega created separate regional services that were developed independently of each other with different companies from different regions participating in the development of the services in their respective regions Dricas Japan edit DricasDeveloperSega ISAO CorporationTypeOnline serviceLaunch dateOctober 28 1998 25 years ago 1998 10 28 DiscontinuedSeptember 28 2007 16 years ago 2007 09 28 Platform s DreamcastWebsitedricas com at the Wayback Machine archived October 19 2000 Dricas was an Internet service intended for Dreamcast consoles in Japan The service launched the week of October 28 1998 with only a few features such as e mail available the feature set expanded in the weeks preceding the Dreamcast s launch in Japan on November 27 1998 22 Much of its infrastructure was developed by ISAO Corporation which was spun off from Sega on November 26 1999 23 Its accompanying web browser Dream Passport provided the ability to connect via dial up browse the Internet receive and send e mail chat with other users and so on 24 The Dreameye accessory which was only sold in Japan added the ability to send images and videos through e mail and video chat 25 26 On March 30 2000 Sega announced that Dream Passport 3 which was due for release on April 29 would include an online rental service called Dream Library where users could download and play emulated Mega Drive and PC Engine games a small fee was charged daily throughout the rental period of each title 27 Initially scheduled to launch with the browser Sega delayed it to May 30 then delayed it again for two days due to final testing the service went live at 18 00 JST on June 1 with 17 Mega Drive and 13 PC Engine titles available 28 29 30 Five Mega Drive titles were added to the service the same month along with 15 PC Engine titles 31 The service was temporarily suspended from January 27 2001 to March 2001 due to Sega implementing compatibility with the Broadband Adapter through server modifications 32 Dricas persisted until March 7 2000 when the service was consolidated into ISAO s multi platform online service isao net 33 Broadband support arrived for the service a few months later on July 15 of that year launching with the debut of the Broadband Adapter in Japan 16 Isao net maintained online services and game servers for the Dreamcast until Sega ceased the online servers for the last remaining Dreamcast game Phantasy Star Online along with its GameCube port on March 31 2007 34 Sega ultimately terminated the Dreamcast dedicated portion of the isao net service on September 28 2007 officially eliminating the last remaining vestige of its ambitious plan for online gaming with the Dreamcast 35 SegaNet United States edit SegaNet redirects here For the online service for the Sega Saturn which used a similar name in Japan see Sega NetLink SegaNet nbsp DeveloperSega GenuityTypeOnline serviceLaunch dateSeptember 7 2000 23 years ago 2000 09 07 DiscontinuedJuly 20 2001 22 years ago 2001 07 20 online service September 30 2003 20 years ago 2003 09 30 online game servers Platform s DreamcastWebsitesega net at the Wayback Machine archived June 2 2001 SegaNet was a short lived Internet service geared for dial up based online gaming on the Dreamcast game console in the United States The service was created by Sega in collaboration with GTE through its GTE Internetworking division 36 which was spun off from GTE and renamed Genuity in the midst of development as GTE merged with Bell Atlantic to form Verizon Communications on June 30 2000 37 38 As such it was Genuity that ended up providing the dial up service and network infrastructure 39 40 Sega also announced a partnership with AT amp T on August 4 1999 making the AT amp T WorldNet service the preferred ISP to connect the Dreamcast online in the United States 41 42 43 44 Sega additionally announced an agreement to have Excite Home as the exclusive portal partner for SegaNet on December 14 1999 bringing Excite s services and content to the online platform 45 46 47 Microsoft participated somewhat in the development of the service but they terminated their relationship with Sega just a few months before its launch over differences in its direction 48 As a replacement for Sega s original PC only online gaming service Heat net 49 SegaNet was initially quite popular when it launched on September 7 2000 50 Just over a month after launch by October 27 2000 SegaNet had 1 55 million Dreamcast consoles registered online including 750 000 in Japan 400 000 in North America and 400 000 in Europe 51 This was somewhat surprising given that Sega initially set a monthly subscription fee of 21 95 relatively expensive compared to other Internet service providers ISPs of the time However it was unavailable outside of the contiguous United States support for Canada Alaska and Hawaii was planned but never realized 39 40 52 Unlike a standard ISP game servers were connected directly into SegaNet s internal network providing very low connection latency between the consoles and servers along with standard Internet access via the included PlanetWeb browser 8 53 SegaNet originally offered a rebate for a free Dreamcast with a two year contract along with a free keyboard to encourage sales of the console 53 54 However with pressure mounting from Sony s PlayStation 2 and the announcements of Microsoft s Xbox and Nintendo s GameCube sales of the Dreamcast continued to drop and on July 20 2001 Sega announced they would discontinue the service just less than 11 months after launch 55 At this point all subscribers were given the option to transfer their accounts to EarthLink 56 57 Sega continued to operate the online game servers initially removing the subscription fee for accessing them before reinstating it albeit reduced to 9 95 per month on November 1 of that year 58 They permanently eliminated the required subscription at the beginning of August 2002 with the intention of shutting down the servers by the end of that year 59 60 however they decided to extend the service by six months officially ending online support for most Dreamcast games effective June 2003 61 Sega continued to provide online support for Phantasy Star Online and Phantasy Star Online Ver 2 until September 30 2003 the online servers for both games were shut down at that point officially ceasing online gaming on the Dreamcast in the United States 62 Dreamarena Europe edit Dreamarena nbsp DeveloperSega BTTypeOnline serviceLaunch dateOctober 14 1999 24 years ago 1999 10 14 DiscontinuedFebruary 28 2003 20 years ago 2003 02 28 Platform s DreamcastWebsitedreamarena co uk at the Wayback Machine archived June 9 2003 Dreamarena was a free dial up based online gaming service provided for all Dreamcast consoles in Europe launching with the debut of the Dreamcast in Europe on October 14 1999 63 The service was created and operated for Sega Europe by a partnership between ICL BT and various ISPs ICL developed the web sites and software with BT providing the dial up capabilities and network infrastructure 63 64 and the ISPs one for each country providing the Internet dial up connection and telephone service Although the service was free to access in the United Kingdom ISPs in other European countries placed different requirements and prices for accessing it the game servers hosted within the service were not accessible elsewhere on the Internet 63 7 Dreamarena Ltd was formed as a subsidiary of Sega Europe with around 20 staff to focus on development of the service 65 Some games released in Europe after the Dreamcast was discontinued did not include the online functionality present in other regions infuriating some consumers who anticipated using the online features 7 The service was accessed via the DreamKey browser which was also built into some games such as Sonic Adventure 2 8 As of September 2000 Sega had passed 300 000 registrations in Europe on Dreamarena with more than half deemed active or very active users 65 The first three versions of DreamKey 1 0 1 5 and 2 0 did not allow users to enter their own ISP phone number and login details locking them with the ISPs that partnered with Sega this resulted in Dreamarena being an expensive affair for many of the users 66 67 After the discontinuation of the Dreamcast and its transition away from console hardware Sega closed Dreamarena on February 28 2002 subsequent online access required version 3 0 of DreamKey which was released on February 1 and provided users the ability to access the Internet via an ISP of their choice 66 Users ordering DreamKey 3 0 after the Dreamarena closure had to use a PC to visit Sega of Europe s website and order it there with their service credentials European Dreamcast customers that failed to register for the service by its closure were completely unable to go online with the console 68 Online functions for the Dreamcast continued to run for another year until they were shut down on February 28 2003 69 Comma Australia edit On November 2 1999 Sega announced its partnership with Telstra to develop an online service for the Dreamcast in Australia through regional distributor Ozisoft 70 This was just weeks before the Dreamcast was supposed to launch there on November 30 the online service was ultimately unavailable at launch due in part to the signing of the ISP contract only occurring the previous day However it was an ironic inconvenience as the consoles initially did not ship with Internet access discs they were detained the previous week along with much of the other supplied launch software by customs officers for lack of information about the country of origin on the packaging 71 Ozisoft claimed that the delay in the network launch was due to the time required for developing and testing the network on the Dreamcast hardware which was compounded by the Dreamcast s use of a proprietary web browser 72 73 The network finally went live in mid March 2000 with Internet access discs sent to registered Australian Dreamcast users that filled out a reply paid card shipped with the console 9 74 75 To gain access to the network Australian Dreamcast users were forced to use Telstra s Big Pond service the Internet access disc which had Dreamkey software similar to the European version was bundled with a voucher for 150 hours of free Internet access that users were required to use within three months of activation 9 75 76 77 Upon connecting the browser went to the default Comma web portal which Sega hoped would develop similarly to Yahoo as an all encompassing destination for users Internet needs LookSmart powered the portal s search engine 9 70 Supported games editMain article List of Dreamcast online games Despite the emphasis of online gaming by Sega no games supported online play at launch despite a handful of games offering free downloadable content DLC to store on a VMU including Sonic Adventure 7 78 This caused much ire among consumers such that complaints were filed to the BBC s Watchdog programme and the Independent Television Commission ITC in the United Kingdom accusing Sega of misleading advertising The ITC subsequently forced Sega to remove references to online gaming in Dreamcast advertisements with Sega deciding to switch European advertising agencies from WCRS to Bartle Bogle Hegarty as a result of the controversy 79 80 The first game to support online play was ChuChu Rocket which first released in Japan on November 11 1999 7 81 Online games on the Dreamcast initially allowed free access to their game servers with expectations of cost offsetting through SegaNet subscriptions and game sales Phantasy Star Online Ver 2 was one of the exceptions to the free access charging a monthly fee throughout the existence of its official servers There are some private servers still online that are playable with the following games Phantasy Star Online Ver 1 and Phantasy Star Online Ver 2 Sega Swirl 4x4 Evolution Quake III Arena Maximum Pool Planet Ring Toy Racer Starlancer ChuChu Rocket The Next Tetris On line Edition PBA Tour Bowling 2001 Sonic Adventure Alien Front Online Worms World Party Racing Simulation 2 On line Monaco Grand Prix POD Speedzone Ooga Booga World Series Baseball 2K2 Jet Set Radio NCAA College Football 2K2 Road to the Rose Bowl NFL 2K1 NFL 2K2 NBA 2K1 NBA 2K2 Internet Game Pack and Mobile Suit Gundam Federation vs Zeon DX with more games upcoming 82 83 84 See also editCompeting online services edit GameCube online functionality PlayStation 2 online functionality Xbox LivePrior online ventures by Sega edit Sega Meganet for the Mega Drive Japan Brazil Sega Channel for the Genesis United States Sega NetLink for the SaturnNotes edit The Apple Bandai Pippin released in 1996 included a 14 4 kbit s external modem that plugged into a GeoPort capable serial port 1 2 References edit Moss Richard March 24 2018 The Mac gaming console that time forgot Ars Technica Archived from the original on April 9 2021 Retrieved October 24 2021 Pollack Andrew March 14 1996 Is Pippin a Breakthrough or Outmoded on Arrival The New York Times p D1 Archived from the original on October 24 2021 Retrieved October 24 2021 a b c d Dreamcast Online Getting Online with your Sega Dreamcast OnlineConsoles Archived from the original on June 19 2020 Retrieved June 17 2020 Williamson Colin August 18 2000 Dreamcast Keyboard and Mouse Import IGN Ziff Davis Archived from the original on June 25 2020 Retrieved June 23 2020 Oliveira Otavio Dias de September 11 1999 Sega Dreamcast estoura nas lojas Folha de S Paulo in Portuguese Vol 79 no 25728 Sao Paulo Grupo Folha pp 5 3 ISSN 1414 5723 Archived from the original on March 3 2016 Dreamcast Acessorios Tectoy in Portuguese Archived from the original on November 11 2001 Retrieved June 20 2020 a b c d e Pettus Sam Munoz David Williams Kevin Barroso Ivan December 20 2013 Service Games The Rise and Fall of SEGA Enhanced Edition Smashwords Edition ISBN 978 1 311 08082 0 Archived from the original on April 7 2022 Retrieved October 31 2020 a b c d e f Carless Simon 2004 Gaming Hacks O Reilly Media pp 210 211 ISBN 978 0 596 00714 0 Archived from the original on June 25 2022 Retrieved October 31 2020 a b c d Stafford Mark April 1 2000 Sega Dreamcast PC World Archived from the original on April 11 2022 Retrieved February 11 2021 Ask Sega PDF Official Dreamcast Magazine No 21 Dennis Publishing July August 2001 p 105 Archived PDF from the original on July 9 2021 Retrieved July 5 2021 Nigel Franklin I have a UK Dreamcast and was wondering if I could get hold of a US modem would online gaming and internet browsing run faster SEGA A US modem makes no difference to online gaming A faster modem could improve the speed at which the Internet can be accessed Lanser Jonathan July 8 1999 Sega Makes Game With Its Own Internet Service Chicago Tribune Tribune Publishing Archived from the original on April 7 2022 Retrieved June 23 2020 Lapedus Mark November 10 1998 Rockwell Semi spin off Conexant will target communications IC market EE Times AspenCore Archived from the original on June 26 2020 Retrieved June 23 2020 PC Dreamcast Server maturion de Archived from the original on November 10 2019 Retrieved June 23 2020 New method for connecting Dreamcast Dreamcast Talk com dreamcast talk com Archived from the original on June 24 2020 Retrieved June 23 2020 DreamPi 1 1 Released with Dreamcast Now Dreamcast Talk com dreamcast talk com Archived from the original on June 26 2020 Retrieved June 23 2020 a b Williams Martyn June 12 2000 Sega to launch broadband service in Japan CNN Archived from the original on June 26 2020 Retrieved June 22 2020 a b Satterfield Shane January 4 2001 Dreamcast Broadband Adapter Will Be Available Online GameSpot CBS Interactive Archived from the original on June 26 2020 Retrieved June 22 2020 Ahmed Shahed January 11 2001 Sega Releases the Dreamcast Broadband Adapter GameSpot CBS Interactive Archived from the original on June 26 2020 Retrieved June 23 2020 a b Olafson Peter January 25 2001 NEWS WATCH Faster Modem Makes Gamers Quicker on the Trigger The New York Times ISSN 0362 4331 Archived from the original on June 26 2020 Retrieved June 23 2020 Whitehead Dan April 14 2010 Banging the DRM Page 5 Eurogamer Gamer Network Archived from the original on June 25 2020 Retrieved June 23 2020 a b c NetBSD dreamcast Frequently Asked Questions The NetBSD Project Archived from the original on June 25 2020 Retrieved June 17 2020 Ohbuchi Yutaka October 28 1998 Sega s Dricas Site Opens Up date mislabeled as April 28 2000 GameSpot Red Ventures Archived from the original on February 2 1999 Retrieved June 20 2020 社名変更のお知らせ Notice of company name change Press release in Japanese ISAO Corporation November 26 2000 Archived from the original on January 23 2001 Kamishima Masaaki November 30 1998 メールやチャットも楽しめるDreamcastのインターネット機能 Internet Watch in Japanese Impress Corporation Archived from the original on April 4 2021 Retrieved June 17 2021 Sato Yukiyoshi Ike April 26 2000 Sega Plans Dream Passport 3 GameSpot Archived from the original on July 10 2022 Retrieved June 17 2021 IGNDC Talks Dreameye With Sega IGN Ziff Davis March 6 2000 Archived from the original on June 24 2020 Retrieved June 22 2020 Kollin Mike March 30 2000 Play Genesis and Turbo Grafx Games On Your Dreamcast IGN Archived from the original on May 11 2000 Retrieved June 17 2021 Gantayat Anoop April 11 2000 Latest Details on Dream Library IGN Archived from the original on October 27 2021 Retrieved June 17 2021 Kollin Mike May 30 2000 DreamLibrary Japanese Launch Delayed IGN Retrieved June 17 2021 Kollin Mike May 2 2000 DreamLibrary Launch Titles Announced IGN Archived from the original on August 9 2022 Retrieved June 17 2021 Gantayat Anoop June 15 2000 Sega Reveals Next Set of Dream Library Games IGN Archived from the original on August 9 2022 Retrieved June 17 2021 Gantayat Anoop December 18 2000 Dream Library Temporarily on Hold IGN Archived from the original on August 9 2022 Retrieved June 17 2021 Dricas com Dricas Archived from the original on June 20 2000 Retrieved June 23 2020 PHANTASY STAR ONLINE ドリームキャスト版およびゲームキューブ版 終了記念キャンペーンに関するご案内 Information on PHANTASY STAR ONLINE Dreamcast Edition and GameCube Edition End Commemorative Campaign Press release in Japanese ISAO Corporation February 8 2007 Archived from the original on August 10 2007 Dreamcast向けゲームソフト専用サイト一部終了のご案内 Information on the end of the site for exclusive use of game software for Dreamcast isao net in Japanese Archived from the original on October 11 2007 Retrieved June 21 2020 Sega Announces Formation of New Company Sega com Inc Press release Sega April 4 2000 Archived from the original on June 26 2020 Retrieved June 20 2020 Pappalardo Denise April 10 2000 GTE others play the name game Network World Vol 17 no 15 IDG p 12 ISSN 0887 7661 Archived from the original on June 25 2022 Retrieved October 31 2020 Bell Atlantic GTE merger completed The Oklahoman July 1 2000 Archived from the original on June 26 2020 Retrieved June 21 2020 a b Sega Seeks Net Profits Wired September 7 2000 ISSN 1059 1028 Archived from the original on August 9 2022 Retrieved June 22 2020 a b Oliver Tristan August 6 2000 No SegaNet for Canada TSSZ News Archived from the original on November 19 2019 Retrieved June 20 2020 Schiffmann William August 4 1999 Sega AT amp T Unveil Dreamcast Pact Associated Press Archived from the original on June 25 2022 Retrieved February 9 2021 Partyka Jeff August 4 1999 Sega AT amp T to launch gaming portal CNN Archived from the original on April 13 2022 Retrieved February 9 2021 Sega plans online link with AT amp T BBC News August 4 1999 Archived from the original on June 25 2022 Retrieved February 9 2021 Oldham Jennifer August 5 1999 Sega Shoots Ahead With Hot Console AT amp T Online Pact Los Angeles Times Archived from the original on June 25 2022 Retrieved February 9 2021 Martinson Jane December 15 1999 Sega and Excite join forces The Guardian Archived from the original on June 25 2022 Retrieved February 9 2021 Kennedy Sam February 17 2000 Sega Announces Excite Partnership GameSpot CBS Interactive Archived from the original on June 25 2022 Retrieved February 9 2021 Excite Home Joins DC Network IGN Ziff Davis December 14 1999 Archived from the original on June 25 2022 Retrieved February 9 2021 Thurrott Paul June 5 2000 Microsoft Sega end gaming relationship IT Pro Today Informa Archived from the original on June 27 2020 Retrieved June 18 2020 Horowitz Ken October 21 2016 Playing at the Next Level A History of American Sega Games McFarland p 269 ISBN 978 0 7864 9994 6 Archived from the original on August 9 2022 Retrieved October 31 2020 Campbell Christine September 11 2000 Sega isn t playing around with SegaNet CNN Archived from the original on June 19 2021 Retrieved June 20 2020 Sega Announces New Corporate Focus On Networked Entertainment PDF segasammy co jp October 27 2000 Archived from the original PDF on June 30 2013 Retrieved June 12 2019 Dreamcast 50 rebate Q amp A AnandTech Forums September 4 2000 Archived from the original on June 26 2020 Retrieved June 17 2020 a b Sega to Unveil Online Gaming Strategy The New York Times Reuters April 4 2000 ISSN 0362 4331 Archived from the original on June 26 2020 Retrieved June 23 2020 Fielder Lauren April 26 2000 Free Dreamcast for Sega s New ISP GameSpot CBS Interactive Archived from the original on June 26 2020 Retrieved June 22 2020 Sklens Mike July 20 2001 SegaNet shutting down Nintendo World Report Archived from the original on June 25 2020 Retrieved June 20 2020 Seganet Links Up With Earth IGN Ziff Davis July 30 2001 Archived from the original on April 2 2019 Retrieved June 12 2019 Sega Turns to Earth for Internet Link IGN Ziff Davis July 20 2001 Archived from the original on April 27 2003 Retrieved June 12 2019 Pham Alex October 25 2001 Sega to Charge for SegaNet Access Los Angeles Times Retrieved June 20 2020 Vinciguerra Rob August 2 2002 SegaNet no longer pay to play dricasworld com Archived from the original on June 3 2004 Retrieved June 12 2019 SegaNet is FREE Now but Nobody is Playing DreamStation cc August 17 2002 Archived from the original on June 26 2006 Retrieved June 12 2019 Playing Online Sega Archived from the original on June 22 2003 Retrieved June 17 2020 Playing Online Sega Archived from the original on October 14 2003 Retrieved June 17 2020 a b c Sega s console dream BBC News October 14 1999 Archived from the original on January 23 2020 Retrieved June 23 2020 Hara Yoshiko May 14 1999 British Telecom to bring Net access to Sega s Dreamcast EE Times AspenCore Archived from the original on June 27 2020 Retrieved June 23 2020 a b Crismas Warren September 7 2000 The next step Official Dreamcast Magazine UK Dennis Publishing 12 42 47 a b Brotherson Corey Sega s Dreamy date Games Domain British Telecommunications Archived from the original on August 19 2002 Retrieved December 9 2021 Bramwell Tom November 22 2001 Sega dumps ISP Eurogamer Gamer Network Archived from the original on December 10 2021 Retrieved December 10 2021 Dream A Little DreamKey PDF Dreamcast Magazine No 33 Paragon Publishing March 28 2002 p 9 ISSN 1466 2388 Archived PDF from the original on June 12 2018 Retrieved December 10 2021 THE LATEST NEWS FROM FEBRUARY 2003 Retro Gamer Future Publishing January 23 2020 p 14 ISSN 1742 3155 Archived from the original on August 9 2022 Retrieved December 10 2021 via PressReader a b Crawford Kate November 2 1999 Sega s dream cast for Telstra The Sydney Morning Herald p 31 Archived from the original on June 24 2021 Retrieved February 11 2021 via Newspapers com Dreamcast blunders down under PDF Edge No 80 Bath Future Publishing January 2000 p 7 ISSN 1350 1593 Archived PDF from the original on June 24 2021 Retrieved February 10 2021 Langan Matthew December 1 1999 Update On Dreamcast Launch In Australia IGN Ziff Davis Archived from the original on June 24 2021 Retrieved February 11 2021 World stares aghast as OziSoft passes buck Computer and Video Games Future Publishing August 15 2001 Archived from the original on March 9 2007 Retrieved February 11 2021 Schouten Ryoni March 23 2000 DC Internet Finally Hits Australia IGN Ziff Davis Archived from the original on June 24 2021 Retrieved February 11 2021 a b Big Pond casts net dreams PC World March 16 2000 Archived from the original on June 24 2021 Retrieved February 11 2021 Keep on Dreaming The Sydney Morning Herald June 30 2010 Archived from the original on August 9 2022 Retrieved February 11 2021 Swan Georgina August 30 2000 Ozisoft slashes price of Dreamcast ARN Archived from the original on October 26 2020 Retrieved February 11 2021 Hansen Dustin November 22 2016 Game On Video Game History from Pong and Pac Man to Mario Minecraft and More Feiwel amp Friends p 91 ISBN 978 1 250 08096 7 Archived from the original on August 9 2022 Retrieved October 31 2020 Hall Emma February 25 2000 BBH lands pounds 60m Sega Europe task Campaign Haymarket Publishing Archived from the original on June 24 2020 Retrieved June 20 2020 Jardine Alexandra March 9 2000 Dreamcast TV ad rapped for false e gaming claims Campaign Haymarket Publishing Archived from the original on June 26 2020 Retrieved June 20 2020 Williamson Colin November 15 1999 Chu Chu Rocket Import IGN Ziff Davis Retrieved June 20 2020 ChuChu Rocket Is Back Online dreamcastlive June 7 2016 Archived from the original on June 12 2016 Retrieved June 12 2019 Dreamcast Live Games dreamcastlive net Archived from the original on April 22 2019 Retrieved June 12 2019 Charnock Tom POD 2 Is Back Online Archived from the original on June 27 2019 Retrieved June 12 2019 Retrieved from https en wikipedia org w index php title Dreamcast online functionality amp oldid 1186876310 Dricas Japan, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.