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Toy Commander

Toy Commander is an action game for the Dreamcast developed by No Cliché and published by Sega.

Toy Commander
Developer(s)No Cliché
Publisher(s)Sega
Director(s)Frédérick Raynal
Producer(s)Frantz Cournil
Designer(s)Lionel Chaze
Didier Quentin
Programmer(s)Serge Plagnol
Frantz Cournil
Artist(s)Didier Chanfray
Composer(s)Philippe Vachey
Platform(s)Dreamcast
Release
  • EU: October 14, 1999
  • NA: November 2, 1999[1]
Genre(s)Action, adventure
Mode(s)Single-player, multiplayer

A Microsoft Windows version was planned for release in 2001, but despite being almost completed, it was ultimately cancelled, due to No Cliché shutting down the following year.

Plot edit

The game's plot revolves around a child named Andy (Guthy in the European game, mostly referred to on screen as "Toy Commander"), who gets new army-themed toys for Christmas, and neglects his childhood favorites. The toys, led by Huggy Bear, Andy's childhood teddy bear, rebel and try to destroy the new toys.

Each boss in the game has taken over a specific area of the house, serving as one of Huggy Bear's Generals.

Gameplay edit

In the game, the player must complete missions by controlling toys (usually in the form of vehicles). These missions take place in rooms of a house. The game is known for its unique tasks themed around the various household areas. For instance, the first mission, which takes place in the kitchen, is a basic training level involving swapping vehicles and different types, including a helicopter, pick-up and plane. Meanwhile, the second level involves using a toy car to roll eggs over to a pot of boiling water.

The game has five basic types of playable vehicles: race cars, which are primarily used in racing missions (although some missions have the player navigating mazes in race cars), armed ground vehicles such as tanks or trucks with rocket launchers, airplanes, helicopters, and transport vehicles (which are always unarmed, but are typically used to transport various smaller toys). Not all vehicles are available for use outside of one-player, which are the unarmed and transport vehicles.

A battle mode, with other modes, is also available in the game for multiple players, allowing up to four players, with no online play.

Development edit

When interviewed by Official Dreamcast Magazine the game's executive producer David Chomard stated that:

...the original idea [for Toy Commander] comes from Didier Chanfray, our artistic director, and Frédérick Raynal, our creative director. The basic idea was to fly small planes and fight in a house. Then the idea of having plenty of small missions with different styles of gameplay and vehicles was added. Finally, the storyline of the rebellion of toys was added.[2]

Chomard said that No Cliché attempted to "avoid any comparison to Toy Story" but acknowledged that the studio were "big fans of Micro Machines, and it's true we took it as a reference of a good game with small cars". However, in a later interview with programmer Frantz Cournil it was stated that "Didier Chanfray, the art director, had the soul of a child and he loved the Toy Story computer-animated film", which led to him wanting to produce "a game in which everyone could remember their childhood and the toys they played with in their house".[3]

Reception edit

The game received favorable reviews according to the review aggregation website GameRankings.[4] Brandon Justice of IGN said, "The strong sense of atmosphere can be attributed in large part to the game's subtle but spectacular visuals," and added, "Most of the time, the game finds a nice balance between challenging and competitively frustrating."[17] Jeff Gerstmann of GameSpot said in his early review of the game, "Toy Commander does a nice job in the graphics department. The game has an extremely frustrating learning curve, since you must get used to the control while dealing with missions that require an extremely delicate touch"; he then remarked at the end of the review, "It should make for an excellent rental, but most players won't remain interested for more than three days."[15]

In most of the causal reviews of Toy Commander, players enjoy the graphics more than the tricky control scheme on difficult levels. Adam Pavlacka of NextGen said of the game, "If there's trouble in paradise, it's that success in a given mission is often a matter of trial and error (instructions are often vague), and playing certain stages over and over can grow tiresome. Also, the difficulty level varies widely, with seemingly impossible tasks followed by something so simple that you crack it the first try. Still, you owe it to yourself to try this one."[18] In Japan, where the game was ported for release under the name Totsugeki! Teketeke!! Toy Ranger (突撃!てけてけ!! トイ・レンジャー, Totsugeki! Teketeke!! Toi Renjā, lit. "Charge! Scrape Scrape!! Toy Ranger") on January 6, 2000,[19] Famitsu gave it a score of 25 out of 40.[9]

No Cliché edit

No Cliché
 
Company typeSubsidiary
IndustryVideo games
PredecessorAdeline Software International
Founded1999; 25 years ago (1999)
Defunct2001
FateDissolved
HeadquartersFrance
Key people
Frédérick Raynal
ProductsToy Commander
Toy Racer
ParentSega

No Cliché was a France-based game development company who created games for the Dreamcast, led by French developer Frédérick Raynal. The core team was previously established in Adeline Software International, before being bought by Sega. Adeline's parent company, Delphine Software International, retained the rights to Adeline's intellectual properties.[20]

No Cliché was best known for its first Dreamcast title, Toy Commander, released in 1999. In 2000, it produced Toy Racer and helped Raster Productions into coding localisation for the European release of its Dreamcast Quake III Arena port. In 2001, Sega Europe stopped development on many Dreamcast European games, causing the company to cease development on its current project at the time, Agartha, a survival horror game.[21] No Cliché remained together for a little while after the cancellation, attempting to create a PC port of Toy Commander. However, the group split before it could be finished. No Cliché went quiet, but Adeline Software continued to remain active until they were shut down in 2004. Raynal went on to work for a new developer, F4-Toys, which failed to find a publisher for their first title, Trium Planeta, and then switched to developing serious games. He then founded Ludoid, and has also begun working with Ubisoft.

Games edit

  • Toy Commander (1999)
  • Quake III Arena (2000) (European release coding localisation)
  • Toy Racer (2000)
  • Agartha (cancelled 2001)

Legacy edit

 
Toy Racer cover art

No Cliché created a special Christmas-themed demo of "Toy Commander" exclusive for Official Dreamcast Magazine. The game, entitled "Toy Commander: Christmas Surprise", appeared in both the U.K. and U.S. editions in their Holiday 2000 issues.[22]

No Cliché also created a special summer-themed demo of "Toy Commander" exclusive for Official Dreamcast Magazine. The game, entitled "Toy Commander: Summer Special", appeared in both the U.K. and U.S. editions in special issues.[citation needed]

A sequel/spin-off, entitled Toy Racer, was released in Europe on December 22, 2000 for the Dreamcast. It was developed by No Cliché and published by Sega. The game also serves as an expansion to Toy Commander and its racing sections, designed exclusively for both offline and online multiplayer modes for up to four players. As a result, there is no possibility to play against AI controlled players, being the only single player features of the game both a Practice and a Time Attack modes. Toy Racer was only released in Europe at a low budget price of £5, £1 of which was designated to charity. North American and Japanese releases were planned and all set in 2001, but were cancelled for unknown reasons. It did not meet the same commercial success as its predecessor, having a much more limited single-player mode but shares similar toys, often in a different livery and using the same rooms in the house. The online functions of Toy Racer were revived as a part of the project dcserv.org on December 3, 2014.

References edit

  1. ^ Justice, Brandon (October 14, 1999). "Toy Commander Comes Out to Play a Bit Late". IGN. Ziff Davis. Retrieved October 22, 2020.
  2. ^ "In the hot seat with David Chomard". Official Dreamcast Magazine (UK ) (3). Dennis Publishing: 120–121. 9 December 1999.
  3. ^ "Interview with Frantz Cournil, Toy Racer Project Manager". Dreamcast Live. 7 August 2019. Retrieved 2022-08-21.
  4. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved October 22, 2020.
  5. ^ Nguyen, Cal. . AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved October 22, 2020.
  6. ^ Gaudiosi, Peyton (November 17, 1999). . Gamecenter. CNET. Archived from the original on August 23, 2000. Retrieved June 14, 2022.
  7. ^ Edge staff (November 1999). "Toy Commander" (PDF). Edge. No. 78. Future Publishing. p. 76. Retrieved June 14, 2022.
  8. ^ Davidson, John; Boyer, Crispin; Hsu, Dan "Shoe"; Smith, Shawn (December 1999). "Toy Commander" (PDF). Electronic Gaming Monthly. No. 125. Ziff Davis. p. 267. Retrieved June 14, 2022.
  9. ^ a b "突撃!てけてけ!! トイ・レンジャー [ドリームキャスト]". Famitsu (in Japanese). Enterbrain. Retrieved October 22, 2020.
  10. ^ Fitzloff, Jay; Anderson, Paul; Reiner, Andrew (November 1999). . Game Informer. No. 79. FuncoLand. Archived from the original on June 5, 2000. Retrieved October 22, 2020.
  11. ^ Weitzner, Jason "Fury"; Ngo, George "Eggo"; Rodriguez, Tyrone "Cerberus" (January 2000). "Toy Commander". GameFan. Vol. 8, no. 1. Shinno Media. p. 18. Retrieved October 22, 2020.
  12. ^ Scary Larry (October 27, 1999). . GamePro. IDG Entertainment. Archived from the original on October 29, 2004. Retrieved October 22, 2020.
  13. ^ Major Mike (December 1999). "Toy Commander". GamePro. No. 135. IDG Entertainment. p. 196. Retrieved February 11, 2021.
  14. ^ Colin (December 1999). "Toy Commander Review". GameRevolution. CraveOnline. from the original on December 19, 2016. Retrieved October 22, 2020.
  15. ^ a b Gerstmann, Jeff (October 5, 1999). "Toy Commander Review". GameSpot. Red Ventures. Retrieved October 22, 2020.
  16. ^ Tren (October 20, 1999). . PlanetDreamcast. IGN Entertainment. Archived from the original on January 25, 2009. Retrieved October 22, 2020.
  17. ^ a b Justice, Brandon (November 4, 1999). "Toy Commander". IGN. Ziff Davis.
  18. ^ a b Lundrigan, Jeff (December 1999). "Toy Commander". NextGen. No. 60. Imagine Media. p. 104. Retrieved October 22, 2020.
  19. ^ Gantayat, Anoop (November 19, 1999). "Toy Commander Gets a Japanese Date". IGN. Ziff Davis. Retrieved January 6, 2014.
  20. ^ "In the Studio". Next Generation. No. 34. Imagine Media. October 1997. p. 26. Retrieved October 22, 2020.
  21. ^ Fahs, Travis (June 23, 2008). "Alone in the Dark Retrospective". IGN. Ziff Davis. Retrieved October 22, 2020.
  22. ^ Charnock, Tom (August 2014). "The Land Before DLC: Toy Commander". The Dreamcast Junkyard. Retrieved June 19, 2018.

External links edit

commander, action, game, dreamcast, developed, cliché, published, sega, developer, clichépublisher, segadirector, frédérick, raynalproducer, frantz, cournildesigner, lionel, chazedidier, quentinprogrammer, serge, plagnolfrantz, cournilartist, didier, chanfrayc. Toy Commander is an action game for the Dreamcast developed by No Cliche and published by Sega Toy CommanderDeveloper s No ClichePublisher s SegaDirector s Frederick RaynalProducer s Frantz CournilDesigner s Lionel ChazeDidier QuentinProgrammer s Serge PlagnolFrantz CournilArtist s Didier ChanfrayComposer s Philippe VacheyPlatform s DreamcastReleaseEU October 14 1999NA November 2 1999 1 Genre s Action adventureMode s Single player multiplayer A Microsoft Windows version was planned for release in 2001 but despite being almost completed it was ultimately cancelled due to No Cliche shutting down the following year Contents 1 Plot 2 Gameplay 3 Development 4 Reception 5 No Cliche 5 1 Games 6 Legacy 7 References 8 External linksPlot editThe game s plot revolves around a child named Andy Guthy in the European game mostly referred to on screen as Toy Commander who gets new army themed toys for Christmas and neglects his childhood favorites The toys led by Huggy Bear Andy s childhood teddy bear rebel and try to destroy the new toys Each boss in the game has taken over a specific area of the house serving as one of Huggy Bear s Generals Gameplay editIn the game the player must complete missions by controlling toys usually in the form of vehicles These missions take place in rooms of a house The game is known for its unique tasks themed around the various household areas For instance the first mission which takes place in the kitchen is a basic training level involving swapping vehicles and different types including a helicopter pick up and plane Meanwhile the second level involves using a toy car to roll eggs over to a pot of boiling water The game has five basic types of playable vehicles race cars which are primarily used in racing missions although some missions have the player navigating mazes in race cars armed ground vehicles such as tanks or trucks with rocket launchers airplanes helicopters and transport vehicles which are always unarmed but are typically used to transport various smaller toys Not all vehicles are available for use outside of one player which are the unarmed and transport vehicles A battle mode with other modes is also available in the game for multiple players allowing up to four players with no online play Development editWhen interviewed by Official Dreamcast Magazine the game s executive producer David Chomard stated that the original idea for Toy Commander comes from Didier Chanfray our artistic director and Frederick Raynal our creative director The basic idea was to fly small planes and fight in a house Then the idea of having plenty of small missions with different styles of gameplay and vehicles was added Finally the storyline of the rebellion of toys was added 2 Chomard said that No Cliche attempted to avoid any comparison to Toy Story but acknowledged that the studio were big fans of Micro Machines and it s true we took it as a reference of a good game with small cars However in a later interview with programmer Frantz Cournil it was stated that Didier Chanfray the art director had the soul of a child and he loved the Toy Story computer animated film which led to him wanting to produce a game in which everyone could remember their childhood and the toys they played with in their house 3 Reception editReceptionAggregate scoreAggregatorScoreGameRankings79 4 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 5 CNET Gamecenter6 10 6 Edge6 10 7 Electronic Gaming Monthly8 375 10 8 Famitsu25 40 9 Game Informer8 75 10 10 GameFan87 11 GamePro S L nbsp nbsp nbsp nbsp nbsp 12 M M nbsp nbsp nbsp nbsp nbsp 13 GameRevolutionA 14 GameSpot6 7 10 15 GameSpy8 5 10 16 IGN8 9 10 17 Next Generation nbsp nbsp nbsp nbsp nbsp 18 The game received favorable reviews according to the review aggregation website GameRankings 4 Brandon Justice of IGN said The strong sense of atmosphere can be attributed in large part to the game s subtle but spectacular visuals and added Most of the time the game finds a nice balance between challenging and competitively frustrating 17 Jeff Gerstmann of GameSpot said in his early review of the game Toy Commander does a nice job in the graphics department The game has an extremely frustrating learning curve since you must get used to the control while dealing with missions that require an extremely delicate touch he then remarked at the end of the review It should make for an excellent rental but most players won t remain interested for more than three days 15 In most of the causal reviews of Toy Commander players enjoy the graphics more than the tricky control scheme on difficult levels Adam Pavlacka of NextGen said of the game If there s trouble in paradise it s that success in a given mission is often a matter of trial and error instructions are often vague and playing certain stages over and over can grow tiresome Also the difficulty level varies widely with seemingly impossible tasks followed by something so simple that you crack it the first try Still you owe it to yourself to try this one 18 In Japan where the game was ported for release under the name Totsugeki Teketeke Toy Ranger 突撃 てけてけ トイ レンジャー Totsugeki Teketeke Toi Renja lit Charge Scrape Scrape Toy Ranger on January 6 2000 19 Famitsu gave it a score of 25 out of 40 9 No Cliche editNo Cliche nbsp Company typeSubsidiaryIndustryVideo gamesPredecessorAdeline Software InternationalFounded1999 25 years ago 1999 Defunct2001FateDissolvedHeadquartersFranceKey peopleFrederick RaynalProductsToy CommanderToy RacerParentSega No Cliche was a France based game development company who created games for the Dreamcast led by French developer Frederick Raynal The core team was previously established in Adeline Software International before being bought by Sega Adeline s parent company Delphine Software International retained the rights to Adeline s intellectual properties 20 No Cliche was best known for its first Dreamcast title Toy Commander released in 1999 In 2000 it produced Toy Racer and helped Raster Productions into coding localisation for the European release of its Dreamcast Quake III Arena port In 2001 Sega Europe stopped development on many Dreamcast European games causing the company to cease development on its current project at the time Agartha a survival horror game 21 No Cliche remained together for a little while after the cancellation attempting to create a PC port of Toy Commander However the group split before it could be finished No Cliche went quiet but Adeline Software continued to remain active until they were shut down in 2004 Raynal went on to work for a new developer F4 Toys which failed to find a publisher for their first title Trium Planeta and then switched to developing serious games He then founded Ludoid and has also begun working with Ubisoft Games edit Toy Commander 1999 Quake III Arena 2000 European release coding localisation Toy Racer 2000 Agartha cancelled 2001 Legacy edit nbsp Toy Racer cover art No Cliche created a special Christmas themed demo of Toy Commander exclusive for Official Dreamcast Magazine The game entitled Toy Commander Christmas Surprise appeared in both the U K and U S editions in their Holiday 2000 issues 22 No Cliche also created a special summer themed demo of Toy Commander exclusive for Official Dreamcast Magazine The game entitled Toy Commander Summer Special appeared in both the U K and U S editions in special issues citation needed A sequel spin off entitled Toy Racer was released in Europe on December 22 2000 for the Dreamcast It was developed by No Cliche and published by Sega The game also serves as an expansion to Toy Commander and its racing sections designed exclusively for both offline and online multiplayer modes for up to four players As a result there is no possibility to play against AI controlled players being the only single player features of the game both a Practice and a Time Attack modes Toy Racer was only released in Europe at a low budget price of 5 1 of which was designated to charity North American and Japanese releases were planned and all set in 2001 but were cancelled for unknown reasons It did not meet the same commercial success as its predecessor having a much more limited single player mode but shares similar toys often in a different livery and using the same rooms in the house The online functions of Toy Racer were revived as a part of the project dcserv org on December 3 2014 References edit Justice Brandon October 14 1999 Toy Commander Comes Out to Play a Bit Late IGN Ziff Davis Retrieved October 22 2020 In the hot seat with David Chomard Official Dreamcast Magazine UK 3 Dennis Publishing 120 121 9 December 1999 Interview with Frantz Cournil Toy Racer Project Manager Dreamcast Live 7 August 2019 Retrieved 2022 08 21 a b Toy Commander for Dreamcast GameRankings CBS Interactive Archived from the original on May 5 2019 Retrieved October 22 2020 Nguyen Cal Toy Commander Review AllGame All Media Network Archived from the original on November 14 2014 Retrieved October 22 2020 Gaudiosi Peyton November 17 1999 Toy Commander Gamecenter CNET Archived from the original on August 23 2000 Retrieved June 14 2022 Edge staff November 1999 Toy Commander PDF Edge No 78 Future Publishing p 76 Retrieved June 14 2022 Davidson John Boyer Crispin Hsu Dan Shoe Smith Shawn December 1999 Toy Commander PDF Electronic Gaming Monthly No 125 Ziff Davis p 267 Retrieved June 14 2022 a b 突撃 てけてけ トイ レンジャー ドリームキャスト Famitsu in Japanese Enterbrain Retrieved October 22 2020 Fitzloff Jay Anderson Paul Reiner Andrew November 1999 Toy Commander Game Informer No 79 FuncoLand Archived from the original on June 5 2000 Retrieved October 22 2020 Weitzner Jason Fury Ngo George Eggo Rodriguez Tyrone Cerberus January 2000 Toy Commander GameFan Vol 8 no 1 Shinno Media p 18 Retrieved October 22 2020 Scary Larry October 27 1999 Toy Commander Review for Dreamcast on GamePro com GamePro IDG Entertainment Archived from the original on October 29 2004 Retrieved October 22 2020 Major Mike December 1999 Toy Commander GamePro No 135 IDG Entertainment p 196 Retrieved February 11 2021 Colin December 1999 Toy Commander Review GameRevolution CraveOnline Archived from the original on December 19 2016 Retrieved October 22 2020 a b Gerstmann Jeff October 5 1999 Toy Commander Review GameSpot Red Ventures Retrieved October 22 2020 Tren October 20 1999 Toy Commander PlanetDreamcast IGN Entertainment Archived from the original on January 25 2009 Retrieved October 22 2020 a b Justice Brandon November 4 1999 Toy Commander IGN Ziff Davis a b Lundrigan Jeff December 1999 Toy Commander NextGen No 60 Imagine Media p 104 Retrieved October 22 2020 Gantayat Anoop November 19 1999 Toy Commander Gets a Japanese Date IGN Ziff Davis Retrieved January 6 2014 In the Studio Next Generation No 34 Imagine Media October 1997 p 26 Retrieved October 22 2020 Fahs Travis June 23 2008 Alone in the Dark Retrospective IGN Ziff Davis Retrieved October 22 2020 Charnock Tom August 2014 The Land Before DLC Toy Commander The Dreamcast Junkyard Retrieved June 19 2018 External links editToy Commander at MobyGames Toy Racer at MobyGames Retrieved from https en wikipedia org w index php title Toy Commander amp oldid 1205847394, wikipedia, wiki, book, books, library,

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