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Wikipedia

Dragon Age

Dragon Age is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants.

Dragon Age
Genre(s)Role-playing
Developer(s)BioWare
EA2D
Edge of Reality
TransGaming
Capital Games
Failbetter Games
Publisher(s)Electronic Arts
Creator(s)David Gaider and BioWare
Platform(s)
First releaseDragon Age: Origins
November 3, 2009
Latest releaseDragon Age: Inquisition
November 18, 2014

The first game in the series, Dragon Age: Origins, follows the story of a recent recruit to a legendary order of warriors known as the Grey Wardens. Their mission is to save the kingdom of Ferelden from being overrun by the Darkspawn, a monstrous race of subterranean-dwelling beings who swarm the surface world every few hundred years in a movement known as a Blight. A Blight begins when the darkspawn track down and awaken an Archdemon, a powerful dragon that controls the Darkspawn hordes. Its sequel Dragon Age II is centered around the eldest child of the Hawke family, a Blight refugee who moves their family to their mother's home city of Kirkwall in The Free Marches. There, over the course of approximately seven years, they begin as a criminal and work their way up the city's power structure to eventually become the Champion of Kirkwall. As such, in the midst of crisis and political unrest, they go on to help make decisions that influence all of Thedas. A third installment, Dragon Age: Inquisition centers on the Inquisition, an organization tasked with restoring peace and order to Thedas, which is suffering from multiple wars and being ravaged by a demonic invasion from beyond the mortal realm over a decade after the events of the first game. The Herald of Andraste, who later becomes the Inquisitor, is the only individual who can seal the rifts that bring demons to Thedas, due to a mysterious magical mark on their hand. They also help to bring peace to the political landscape. All three main series games have been joined by a variety of expansions and downloadable content (DLC) add-ons. A fourth installment, Dragon Age: Dreadwolf, is currently under development.

The main series games have all met with commercial success as well as mostly positive acclaim for its narrative, universe lore, character development, voice acting, and emphasis on player choices affecting the experience. In addition to video games, the franchise has expanded to other media and now spans multiple spin-off games, novels, graphic novels and comic books, webseries, an anime film and an animated television series, as well as other licensed products and merchandise.

Premise

The Dragon Age franchise is set in Thedas, with events from the main series games taking place primarily in its southern regions. Thedas is the only continent of the known world and consists of various clans, nations and states inhabited by multiple humanoid peoples. Several kingdoms and countries have emerged over nine centuries of a calendar era based on the traditionally reckoned year of the founding of The Chantry, the dominant religious organization in the Dragon Age series, and each century is referred to as a separate "Age".[1][2] Three out of several human nations play a prominent role in the series: the kingdom of Ferelden to the southeast of Thedas, which is politically organized in a similar manner to the English peerage system; the Orlesian Empire to the west of Ferelden, where its nobility is notorious for undermining each other with intrigue and subterfuge in their jostling for favor and patronage with its absolutist ruler; and the Tevinter Imperium in the northern region of Thedas, which once subjugated southern Thedas during ancient times, and is governed by a powerful oligarchy of magic-wielding magisters led by an Imperial Archon.[1] Other noteworthy civilizations explored in the main series games include the Free Marches, a human-dominated confederation of politically independent territorial entities to the north of Ferelden, and the Kingdom of Orzammar, one of the few remaining dwarven city states scattered throughout the Deep Roads, an underground highway system beneath the surface of Thedas created by the dwarves millennia ago.[1]

Race, class and heritage combine to determine social class and political dynamics in Thedas. A recurring theme in the series consists of power struggles and internal conflicts play out between and within various factions.[1] Tevinter society practices slavery, which is outlawed and stigmatized in other human societies. Human nobility are treated with deference and respect across Thedas, whereas elves are often viewed as second-class citizens who live within overpopulated ghettos in human cities called alienages, or kept as slaves in the Tevinter Imperium. A significant portion of the elven population of Thedas call themselves the Dalish after the Dales region in eastern Orlais where an elven polity once stood. They proudly live a nomadic lifestyle away from the urban settlements of their city elf counterparts in an attempt to preserve and reclaim their cultural heritage, which was mostly wiped out millennia ago when the ancient elven empire of Elvhenan, which spanned most of Thedas, mysteriously collapsed. Dwarven society is organized around a rigid caste system and a form of ancestor worship. While the dwarves cannot wield magic themselves, their economic activity primarily revolves around the mining of lyrium, a mineral substance which powers the practice of magic, which they trade with the surface world. Some dwarves live on the surface, voluntarily or otherwise: they are considered "casteless" and are usually unwelcome within dwarven societies in the Deep Roads.[1]

A fourth sapient humanoid species unique to the setting is the Qunari, meaning "People of the Qun" in their language. The Qunari is an umbrella term used to describe both the race of large horned humanoids who hail from settlements in the far north of mainland Thedas, in particular the island states of Par Vollen and Seheron, as well as converts from other races to their civil religion known as "The Qun", which guides the Qunari's egalitarian yet strictly regimented society.[1][3][4] The Qunari government is a totalitarian regime ruled by a triumvirate of leaders who represent the body (military), the soul (priesthood), and the mind (merchants and craftsmen) of their people.[5] Individuals who are born outside of Qunari society are known as Vashoth, while those who abandon the Qun's fundamentalist teachings become known as Tal-Vashoth and are considered traitors or enemies to Qunari society.[1][5] Renowned as formidable warriors, the Qunari are taller, larger and more physically robust than other humanoid races in Thedas.[1] They usually have skin of varying metallic colors, white or light-coloured hair, pointed ears, and eyes with colors like violet, red, silver, or yellow. Unlike other races, Qunari do not adorn themselves with tattoos or wear helmets, instead making use of war paint called Vitaar which provides a ceremonial purpose as well as practical benefits. The Qunari are locked in a perpetual conflict with the Tevinter Imperium and often seek to spread their influence throughout Thedas via covert agents or military offensives.[5]

Magic-wielding characters are known as mages, who are born with an uncommon gift for magic that is identified early in their lives, but are not always in control of their own power.[1] Mages have access to the Fade, a mysterious parallel dimension that is linked to the physical world and home to various spirit beings. It is a metaphysical realm that is normally accessible only to sapient beings (except for dwarves) when they dream: individuals who have the potential for magic have direct access to the Fade unlike most people, and conversely the Fade's inhabitants have direct access to these aforementioned individuals.[1] A lapse in judgment or vigilance may result in the mage being unwittingly possessed by demonic spirits and utilized as vessels to come out of the Fade.[1] Lyrium is critical to magic use as it enables the channeling of magical energy from the Fade; it is blue in color, though another more dangerous variety known as red lyrium is introduced in Dragon Age II.[1] Some mages practice a form of forbidden magic known as “blood magic”, which is powered by the blood of living beings instead, and sometimes use their power to deliberately summon demons to do their bidding.[1]

Mages in southern Thedas are cloistered into training facilities called Circles of Magi by The Chantry, which teaches that "magic must serve man, not rule over him". The Chantry is a monotheistic religion who worship a personal god known as the Maker and venerates the prophet Andraste, a former slave who led an uprising against the Tevinter Imperium in a movement called an "Exalted March". The Chantry is led by the Divine, who is exclusively female and considered one of the world's most powerful people because of her extensive cultural, diplomatic, political and spiritual influence over the peoples of Thedas. Mages who live outside the Chantry's control, which includes the Dalish clan chieftains known as Keepers, are considered to be extremely dangerous by many societies in Thedas. The Chantry has a military wing, the Templar Order, who are specially trained to seek out and subdue wayward “apostate“ mages by any means necessary. This is in contrast to a tolerant view of mages in Tevinter society due to influence from the Imperial Chantry denomination, which historically broke away from the mainline Andrastrian Chantry and utilize Imperial Templars as law enforcement under the authority of the magisters instead.[1] While Tevinter mages practice their talent for magic without sanction in their homeland, on the other extreme the Qunari physically shackle their mages (termed Saarebas, meaning "dangerous thing,") due to their deep distrust of the practice of magic.[5]

The Darkspawn and their recurring Blights are considered to be the single biggest threat to the civilizations of Thedas. The dwarves in particular have a specialized group of warriors known as the Legion of the Dead to fight the Darkspawn, though their civilization is a shadow of what it once was due to an unceasing war of attrition against the constant threat.[1] The rest of Thedas rely on the Grey Wardens to disperse the Darkspawn hordes whenever they arrive on the surface during a Blight: the Wardens’ goal is to slay the Archdemons, supposedly the corrupted Old Gods of the Tevinter Imperium, heralding each Blight.[1] The first game in the series, Dragon Age: Origins, begins on the eve of the fifth Blight. Other major threats faced by the peoples of Thedas include cults and paramilitary groups corrupted by dark magic, such as the Venatori and the Red Templars; demons from the Fade, unleashed as part of a massive inter dimensional invasion during the events of Dragon Age: Inquisition; and dragons, long thought to have been extinct for many centuries, until their reemergence by the end of the Blessed Age caused the then-ruling Divine to name the next Age as the Dragon Age, the century in which the vast majority of the Dragon Age series takes place.[1]

Games

Year Title Developer Platform(s)
2009 Dragon Age: Origins1 BioWare Microsoft Windows, PlayStation 3, Xbox 360, OS X
2009 Dragon Age Journeys2 EA2D, BioWare Web browser
2010 Dragon Age: Origins – Awakening3 BioWare Microsoft Windows, PlayStation 3, Xbox 360, OS X
2011 Dragon Age II4 Microsoft Windows, PlayStation 3, Xbox 360
Dragon Age Legends5 EA2D, BioWare Facebook Platform, Google+, Web browser
2013 Heroes of Dragon Age EA Capital Games iOS, Android
2014 Dragon Age: The Last Court6 Failbetter Games Web browser
Dragon Age: Inquisition BioWare Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Notes:
1 The PlayStation 3 and Windows versions of Origins were ported by Edge of Reality, while the Mac OS X version of the game was ported by TransGaming.[6]
2 Requires Adobe Flash Player.
3 The Mac OS X version of Origins – Awakening was ported by TransGaming.[7]
4 The Mac OS X version of Dragon Age II was ported by TransGaming.[8]
5 Requires Adobe Flash player. A remixed version of Dragon Age Legends was released in May 2011.
6 Previously accessible via Dragon Age Keep on web browser.

Main series

Release timeline
Main series in bold
2009Dragon Age: Origins
2010Dragon Age: Origins – Awakening
2011Dragon Age II
2012
2013Heroes of Dragon Age
2014Dragon Age: Inquisition
2015
2016
2017
2018
2019
2020
2021
2022
TBADragon Age: Dreadwolf

Dragon Age: Origins

Dragon Age: Origins is the first game in the series, and was released for Microsoft Windows, PlayStation 3, and Xbox 360 in November 2009, and for Mac OS X in December 2009. Set in the kingdom of Ferelden during a period of civil unrest, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monsters known as the Darkspawn, and is tasked with defeating the Archdemon that commands them and ending their invasion. BioWare described Origins as a spiritual successor to their previous Baldur's Gate and Neverwinter Nights franchises. Origins has received critical and public praise since its release, for its characters, story, voice acting, and traditional RPG combat and gameplay.

Dragon Age: Origins – Awakening is the expansion for the role-playing video game Dragon Age: Origins. Origins – Awakening adds a new campaign that takes place during the aftermath of Dragon Age: Origins. It was released for Microsoft Windows, OS X, PlayStation 3 and Xbox 360 on March 16, 2010, in North America, March 18 in Europe, and March 19 in the United Kingdom,[9] and for the Mac OS X on August 31, 2010. It was later bundled with Origins and various DLC packs as Dragon Age: Origins – Ultimate Edition, released on October 26, 2010.

Dragon Age II

Dragon Age II is the sequel to Dragon Age: Origins, released for Microsoft Windows, PlayStation 3, and Xbox 360 in North America and Europe on March 8, 2011 and March 11, 2011, respectively. BioWare's Edmonton office began development of Dragon Age II during the production of Dragon Age: Origins – Awakening. The game puts players in the role of Hawke, a human mage, rogue, or warrior who arrives in Kirkwall, a city state in the Free Marches as a lowly refugee. Hawke becomes the Champion of Kirkwall over a turbulent decade of political and social conflict. Hawke is supported by several companions, most of whom play major roles in the game's plot and gameplay, and will either recognize Hawke as a friend or a rival depending on players' decisions and dialogue.

Dragon Age: Inquisition

Dragon Age: Inquisition is the sequel to Dragon Age II, released worldwide in November 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. The game puts the players in the role of the Inquisitor, a warrior, mage, or rogue coming from an elven, human, dwarven or Qunari background, who survived a cataclysmic event which led to the creation of a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. The Inquisitor is viewed by some as the 'chosen one', as they have a 'Mark' on their hand capable of closing the Breach, and eventually becomes the leader of the titular Inquisition in an attempt to stop Corypheus, an ancient Darkspawn, who opened the Breach in the course of his attempt to conquer Thedas and achieve godhood. Dragon Age: Inquisition received critical acclaim since its release, with critics praising its story, voice acting, soundtrack, detailed environments, and engaging combat. It was awarded over 150 year-end accolades and nominated for more, including Game of the Year and Best Role-playing awards from several gaming publications.

Dragon Age: Dreadwolf

The fourth Dragon Age game began development in 2015 under the codename "Joplin", however, development for "Joplin" was cancelled in October 2017. The project was rebooted in 2018 under the codename "Morrison".[10][11] In June 2022, the game's title was announced as Dragon Age: Dreadwolf, with more details to be announced later in the year.[12][13]

Spin-offs

Dragon Age Journeys

Dragon Age Journeys was a 2009 Flash-based browser game developed by EA2D. A tie-in to Dragon Age: Origins, players could unlock achievements in the game, which would unlock content in Origins. Its content was intended to be spread over three chapters. The first chapter of the game, The Deep Roads, was released as a free download in October 2009.[14] The second and third chapters were never released as the project was ultimately cancelled.

Dragon Age Legends

Dragon Age Legends was a 2011 Flash game developed by EA2D for the Facebook Platform and Google+. Legends incorporated elements of strategy and tactical role-playing games in its gameplay. It served as a tie-in to Dragon Age II by unlocking additional content for players, and is also set in the Free Marches. A "remixed" version of Legends titled Dragon Age: Legends: Remix 01 which featured hack and slash gameplay was released in May 2011 and hosted by IGN. The servers for Legends was deactivated on June 18, 2012, although a modified offline version was released shortly afterwards as a free download.[15]

Heroes of Dragon Age

In 2013, EA released Heroes of Dragon Age, a free-to-play game for mobile devices. The game is battle-based, featuring digital 3D figurines of characters from the Dragon Age universe. Rather than introducing new lore, the game is based on "what if?" scenarios drawn from plotlines in the existing games.[16] The sunset for Heroes of Dragon age was announced in November of 2022 with the servers slated to go down on January 23, 2024.

Dragon Age: The Last Court

Dragon Age: The Last Court was a free-to-play browser game released in November 2014, with its gameplay focused on drawing cards and managing resources. Set between the events of Dragon Age II and Dragon Age: Inquisition, players would assume the role of the Marquis of Serault, a marquisate located on the western edge of Orlais. Previously accessible from the online platform Dragon Age Keep,[17] The Last Court was taken offline by November 17, 2020, although fans led a project to preserve its contents prior to the due date.[18]

Gameplay

The Dragon Age video game series has featured varied gameplay mechanics; Origins was considered to be a traditional RPG, while subsequent entries are story-driven action role-playing games.[19] The player assumes control of one primary character as the protagonist of the story of each main series game[20] and customizes them based on gender, race (human only in Dragon Age II), physical appearance, and one of three character classes (warrior, rogue, and mage), with one or two specializations centered around the three class archetypes being made available to the player later in each game. This establishes a skill tree that the player can advance through killing enemies or completing quests (and thereby gaining experience points) until a preset value is met, whereupon they level up. Players usually conduct each main series game from a third-person perspective; control is done through a user interface that allows a player to move characters and give them actions to undertake, review information on on-going quests and the statistics of characters in their party, manage their inventories, and organize the formation of the party. Each game generally follows a main story pathway with points of branching narratives and multiple side missions, allowing the player to proceed through the game as they desire. Secondary characters could be recruited as permanent or temporary companions by the player-controlled character over the course of the plot in each game. The player has the option to bring up to three of their companions with them whenever their traverse the game setting, and the player will have some degree of control over these companions, usually for combat sequences.

Origins present the player character almost as a blank canvas, whose visage, hairstyle, voice, race, first name, origin, gender, and class are chosen by the player. In the PC version, the point of view can be shifted from the third person view to a top-down isometric view, where friendly and hostile units are labelled with different colours to distinguish them.[21] A party companion's approval or disapproval of the player character is represented by a scaling slider which appears on the specific character's individual screen. A companion character's scaling slider can be affected by dialogue choices, by the player character's actions, or by the giving of gift items which could be found throughout the game's narrative. The player character's standing on the scaling slider determines whether certain dialogue options are available; choosing the right dialogue options may potentially lead to higher approval, and unlock quests which the player character otherwise have no opportunity to perform.[22] In lieu of a one-off loyalty check implemented in certain RPG games, the Warden's companions always take note of the decisions the player character makes, with their approval rising and falling in response to each decision. High approval may lead to a potential romance, while low approval might result in a companion leaving or even turning on the Warden and dying as a result.

 
Screenshot of the Tactical View mode in Dragon Age: Inquisition.

In Dragon Age II and Dragon Age: Inquisition, the player engages in dialogue trees with non-player characters through story encounters and missions to learn information and progress the story. This is presented through what BioWare called a Dialogue Wheel, with the fully voice acted player-character reply options shown as choices extending radially outward from a circle at the bottom of the screen. Most of these choices are simple questions and responses, but in some dialogues, they offer additional choices that either influence how the game plays out from there, or are as a result from those previous choices. In Dragon Age II, the camera is locked in a third person perspective; in Inquisition, the player may access Tactical View, which pauses the game and shifts the camera to a top-down isometric view similar to Origins, allowing players to assign locations and orders to the party members and then resume the game to see their decisions play out.[23]

Dragon Age Keep, launched in October 2014, is an online platform that allows players to save their in-game choices in a "world state." If their gaming platform is connected to the internet, then a player's major decisions will be saved and can be imported into new games. This affects the events and characters that are present in-game, most noticeably so in Dragon Age: Inquisition. Dragon Age Keep incorporates decisions made in prior DLCs as well as the major games. The platform also allows for players to customize their world states by choosing the preferred outcome for any given choice, and unlock various in-game items for Origins and Dragon Age II which were previously only available through limited promotional opportunities such as pre-order bonuses, platform exclusives and as rewards from participation in special events.

Throughout the series, certain characters could enter into a romantic relationship with the player character: these included both hetero- and homosexual relationships as well as inter-species romances. This requires certain pre-requisite conditions such as gender and race being met, and possibly securing a high approval rating of the companion through the player character's actions and/or words.[24] Successfully romancing a character would typically lead to scenes leading up to a sexual encounter though otherwise not showing anything inappropriate for the game's rating. The romance subplots in the series often take the form of side missions; they are not designed to be one-size-fits-all, and are entirely optional content.[25]

Development

Canadian video game developer David Gaider came up with most of the background lore for the franchise's setting and served as its lead writer until 2015. The name ”Thedas” originated as shorthand for “The Dragon Age Setting”.[1] Thedas is a world inspired by European folklore and the romances of medieval Europe, with real world analogues used as the basis of some in-universe elements.[26] For example, the nations of Ferelden and Orlais are based on medieval England and Renaissance-era France respectively.[1] The Qunari’s role within the setting is comparable to that of the historical Viking expansion.[1] Gaider seeded numerous element of lore all across Thedas during the developmental cycle for Origins, without any expectation that the material he wrote would ultimately be utilized for the final product. This left room for possible exploration of story elements or locations unused in Origins as the basis for tie-in material in other media, such as his debut novel Dragon Age: The Stolen Throne as well as subsequent sequels to Origin.[27]

Although Dragon Age has been described as a dark fantasy setting,[26] the series utilizes many common tropes in fantasy fiction, such as quests, the presence of magic as well as elves and dwarves in its narrative, and an overarching conflict between heroes and the forces of evil.[1] Dragon Age also takes inspiration from A Song of Ice and Fire, a fantasy novel series by George R. R. Martin, particularly in the depiction of a morally ambiguous world where characters are often embroiled in no-win scenarios.[28][29] An act of betrayal by the Ferelden lord Teryn Loghain Mac Tir which led to the disastrous outcome of the Battle of Ostagar as well as his final fate are thematically reminiscent of the treacherous political machinations depicted in A Song of Ice and Fire.[28] The Grey Wardens’ concept of a sworn brotherhood with its grim outlook and constant vigilance in anticipation of the threat of a monstrous invasion are particularly similar to that of the Night's Watch organization.[1]

The art style for the series underwent a drastic overhaul under the leadership of art director Matt Goldman beginning with Dragon Age II, as the original art style for Origins was deemed to be "generic".[30] The Darkspawn in particular were redesigned after the developers decided to portray them "like a complete and cohesive group" with an emphasis on their original concept as severely sickened creatures,[31] whereas they have a more "hodgepodge appearance" in Origins which resembled J.R.R. Tolkien's orcs.[32] The Qunari were initially presented in Origins as hornless, though the developers later determined that more space should be created between the races of Dragon Age, and as a result the Qunari's physical appearance underwent a redesign.[33] Subsequent instalments in the franchise retroactively explained that most Qunari in fact have horns, and that hornlessness is a rare genetic variation found in certain individuals.[33][1]

Reception

Critical reception

Aggregate review scores
As of November 11, 2014.
Game Metacritic
Dragon Age: Origins (PC) 91[34]
(PS3) 87[35]
(X360) 86[36]
Dragon Age II (PC) 82[37]
(PS3) 82[38]
(X360) 79[39]
Dragon Age: Inquisition (PC) 85[40]
(PS4) 89[41]
(XONE) 85[42]

The main series Dragon Age games have mostly been positively received. Dragon Age: Origins in particular is widely considered to be among the best video games of all time. Roberts consider Origins to be "an exhaustingly detailed RPG, with intricate combat and extensive ways to customise your party behind the scene", though "complex storytelling and characters" only occur in "infrequent flashes". He noted that Origins "did so much heavy lifting for building the world of Dragon Age that subsequent games have managed to find more interesting angles on its world."[43] Richard Cobbett from Eurogamer described Origins as "a half-way house between the hardcore RPGs of old and a more modern style that was taking over, with an emphasis on the former". Its expansion pack, Origins - Awakening is also well received with both critics and fans across all release platforms.[44][45][46]

Dragon Age II was released to generally favorable reviews from video game media outlets, but received a divisive reception from players.[47] Most of their criticism were directed at the game's wave-based enemies, excessively reused environments, and the lack of origin choices.[48] Several critics praised the game's faster-paced combat and the companions featured in the game, while the game's dialogue system and storytelling received mixed responses, and its use of a single setting with recycled assets and environments attracted some criticism.

Dragon Age: Inquisition garnered numerous game of the year awards and nominations from gaming publications for the year 2014. Roberts felt that Inquisition’s "side quest-heavy open-worlds" went in a very distant direction from where the series began.[43]

Sam Roberts from Gamesradar opined that unlike the Mass Effect video game series with its second entry, BioWare has yet to make "a truly great Dragon Age game" and that each main series game is flawed in some way. He observed that "BioWare keeps reinventing the mould, carrying across certain elements of the combat and remaining faithful to the fiction, but throwing a lot of stuff out. It’s an approach that may eventually lead to a world-beating RPG".[43]

Sales

Dragon Age: Origins topped Steam's sales chart on November 10, 2009. The Digital Deluxe version of the game was ranked first place, with the standard edition ranked second.[49] The Xbox 360 version of the game was the ninth-best-selling game in the US according to the NPD Group, selling approximately 362,100 copies.[50] According to John Riccitiello, CEO of Electronic Arts, the company is very satisfied with the sales of Origins; more than 1 million DLC packs for the game were sold before the end of 2009.[51] In February 2010, Electronic Arts announced that more than 3.2 million copies of the game had been sold.[52]

Dragon Age II sold more than one million copies in less than two weeks following its launch on March 8, 2011, a faster sales pace than its predecessor when it was released in 2009.[53] By May 2011, it has sold over two million copies.[54]

Dragon Age: Inquisition is the most successful video game launch in BioWare's history based on units sold.[55]Inquisition debuted at No. 5 in UK in its first launch week. According to retail monitor Chart-Track, it had sold almost the exact number of launch week copies as 2011's Dragon Age II.[56] This does not take into account direct digital download sales however,[57] which have been noted to be a "significant percentage of sales" by BioWare[58] and thus the true number of sales is higher.

Influence

Origins marked the point at which western RPGs properly moved into the spotlight, according to Cobbett. He stated that the success of Origins proved that "a hardcore, older-fashioned game could still find a devoted audience", and that it "established a new baseline for the genre in much the same way as the original Baldur's Gate back in 1998".[59] Van Allen of US Gamer claimed that Bioware's work in character-driven AAA RPG Games has inspired "imitators in games like GreedFall", with gameplay that feels like the continuation of many concepts from Dragon Age.[60]

The characters of the series, particularly the party companions, have received acclaim; they have often been compared to characters from the Mass Effect series in critic and reader lists and are considered some of the most memorable characters in video game history.[61][62][63][64][65]

Adaptations

The Dragon Age franchise includes various types of media adaptations and merchandise outside of the video games. It setting has been used by a variety of other media, including novels, comics, graphic novels, and licensed products such as a tabletop role-playing game, action figures, and statues.

Print media

Books and novels

  • Dragon Age: The World of Thedas Volume I was released April 2013. This comprehensive guide offers detailed insight into the lore of the Dragon Age universe, including the geography of Thedas, races, and magic.[66]
  • The Art of Dragon Age Inquisition was released November 2014. It features concept art for the third game in the series.[67]
  • Dragon Age: The World of Thedas Volume II was released May 2015. Expanding upon Volume I, this edition includes insight into the cast of characters across the franchise. It also features The New Cumberland Chant of Light (an edition of the text central to the worlds fictional religion 'The Chantry'), The Seer's Yarn: A Treasury of Tales for Children All Over, and a mini cookbook called The Whole Nug Culinary Treasures of Thedas.[68]
  • Dragon Age: Tevinter Nights, an anthology of short stories by various writers, was released on March 10, 2020.

There are currently six novels set in the Dragon Age universe:

Comics

  • Dragon Age: Origins, a webcomic by the artist of Penny Arcade, was released in September 2009. It tells a story about a group of Templars sent on a search & destroy mission against Flemeth, the Witch of the Wilds. The timeline is set before the game Dragon Age: Origins, as her daughter Morrigan has not yet allied with the Grey Wardens.
  • Dragon Age: Origins - Awakening, a webcomic by the artist of Penny Arcade, was released in 2010. This short story tells how Nathaniel Howe broke into Vigils Keep prior to his arrest in Awakening right before meeting The Warden.
  • Dragon Age: The Revelation, written by David Gaider, was published in March 2010 on BioWare's website, and features art from Aimo. The story is based on a script from the video game Dragon Age: Origins that did not make the final release. It details a meeting between Morrigan and Alistair after the Grey Wardens learn from Riordan that in order to kill an Archdemon the warden who slays the beast must die. Morrigan seeks out Alistair to ask his advice on the lengths one would go to help a friend in need. The story assumes a female warden as Duncan's last recruit and ends with Morrigan on her way to Alistair's bedroom to offer The Dark Ritual.
  • Dragon Age, a comic series written by Orson Scott Card with the help of Aaron Johnson and first released by IDW Publishing in March 2010, tells the story of a mage becoming romantically involved with a Templar. It was originally released as a monthly publication over six months, which was later collected and issued as a single 133-page graphic novel. The story is set before the events of the video games and takes place in and around the Tower of Magi.
  • Dragon Age: The Silent Grove, written by David Gaider and scripted by Alexander Freed, follows Alistair, Varric and Isabela as they uncover the truth behind Alistair's past at the Teleri Swamps in Antiva.[73]
  • Dragon Age: Those Who Speak, written by David Gaider and scripted by Alexander Freed, follows Alistair, Varric and Isabela as their investigation into King Maric's disappearance lead to the Tevinter Imperium.[74]
  • Dragon Age: Until We Sleep, written by David Gaider and scripted by Alexander Freed, concludes the story arc which began in The Silent Grove as Alistair, Varric and Isabela deal with the Qunari as well as the machinations of a powerful Tevinter magister.[75]
  • Dragon Age: Magekiller, written by Greg Rucka, was released from December 2015 to April 2016. Taking place concurrently with the events of Dragon Age: Inquisition, the story follows Marius, a mage-hunting mercenary, and Tessa Forsythia, his assistant, as they progress through Thedas to seek for their targets. The story aims at "expanding the world of Dragon Age".[76] The first issue of the comic was released on December 16, 2015.[77]
  • Dragon Age: Knight Errant, co-written by Nunzio DeFilippis and Christina Weir, was released between May to September 2017 and follows Ser Aaron Hawthorne and his squire Vaea, who become entangled in a dangerous recovery mission on behalf of the Inquisition. Magekiller and Knight Errant were later collected and re-released as a hardcover compilation titled Dragon Age Library Edition Volume 2.
  • Dragon Age: Deception, co-written by Nunzio DeFilippis and Christina Weir, was released between October to December 2018. It follows Olivia Pryde, a failed actress turned con artist, as her attempt to target the scion of a Tevinter magister sets her into a fateful encounter with agents of the Inquisition.
  • Dragon Age: Blue Wraith, co-written by Nunzio DeFilippis and Christina Weir, was released between January to March 2020. It features several major characters introduced in Magekiller, Knight Errant, and Deception, as well as the Dragon Age II companion character Fenris.
  • Dragon Age: Dark Fortress, co-written by Nunzio DeFilippis and Christina Weir, was released between March to May 2021. It follows Fenris and several Inquisition agents as they attempt to break into an impenetrable fortress.

Tabletop role-playing game

  • Dragon Age has been adapted into a tabletop role-playing game by Green Ronin.[78] The game uses a new game system[78] using three six-sided dice, called the "AGE System". The game's initial release was as a boxed set including a Player's Guide, Game Master's Guide, map of Ferelden and three dice released on January 25, 2010. Two more boxed sets were released to carry characters to higher levels. The complete game has also been released as a hardcover book called the Dragon Age RPG Core Rulebook.

Film and television

Web series

  • Dragon Age: Warden's Fall is a canonical five-part webseries, produced by Machinima in partnership with BioWare, and created on the Dragon Age: Origins toolset.[84] Warden's Fall is an introduction to the events described in the expansion pack Dragon Age: Origins – Awakening. Its story depicts the beginning of the Grey Wardens' investigation into why the Darkspawn have not returned to the Deep Roads in the aftermath of the Battle of Denerim and the end of the Fifth Blight. It also explains how Kristoff came to the Blackmarsh, where he is found in Dragon Age: Origins – Awakening. The first episode aired on YouTube on 22 May 2010. The series features its own original soundtrack composed by Pakk Hui.[85]
  • American actress Felicia Day, in partnership with BioWare, released a six-part webseries called Dragon Age: Redemption. The web series premiered on October 10, 2011, one day before the release of the Dragon Age II DLC Mark of the Assassin, which features quests based around Day's character.[86] The series is written by Day, who also serves as a co-producer. Filming took place over a dozen days in January 2011 in the L.A. area, with associate producer Peter Winther (Independence Day) as director and John Bartley (Lost) as cinematographer. It was teased as #mysteryproject on Day's Twitter feed for several weeks before the announcement of the project.

Other media

  • A series of four action figures was released by DC Direct.[87] Series one includes action figures of Morrigan, Duncan, Loghain and a Genlock. Each highly detailed figure features game-accurate accessories and can be found in game and hobby shops and various online retailers.

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External links

  • Dragon Age official website

dragon, other, uses, disambiguation, media, franchise, centered, series, fantasy, role, playing, video, games, created, developed, bioware, which, have, seen, releases, xbox, playstation, microsoft, windows, playstation, xbox, franchise, takes, place, fictiona. For other uses see Dragon Age disambiguation Dragon Age is a media franchise centered on a series of fantasy role playing video games created and developed by BioWare which have seen releases on the Xbox 360 PlayStation 3 Microsoft Windows OS X PlayStation 4 and Xbox One The franchise takes place on the fictional continent Thedas and follows the experiences of its various inhabitants Dragon AgeGenre s Role playingDeveloper s BioWareEA2DEdge of RealityTransGamingCapital GamesFailbetter GamesPublisher s Electronic ArtsCreator s David Gaider and BioWarePlatform s Xbox 360 Microsoft Windows PlayStation 3 OS X Flash Facebook Platform iOS Android Google PlayStation 4 Xbox OneFirst releaseDragon Age OriginsNovember 3 2009Latest releaseDragon Age InquisitionNovember 18 2014The first game in the series Dragon Age Origins follows the story of a recent recruit to a legendary order of warriors known as the Grey Wardens Their mission is to save the kingdom of Ferelden from being overrun by the Darkspawn a monstrous race of subterranean dwelling beings who swarm the surface world every few hundred years in a movement known as a Blight A Blight begins when the darkspawn track down and awaken an Archdemon a powerful dragon that controls the Darkspawn hordes Its sequel Dragon Age II is centered around the eldest child of the Hawke family a Blight refugee who moves their family to their mother s home city of Kirkwall in The Free Marches There over the course of approximately seven years they begin as a criminal and work their way up the city s power structure to eventually become the Champion of Kirkwall As such in the midst of crisis and political unrest they go on to help make decisions that influence all of Thedas A third installment Dragon Age Inquisition centers on the Inquisition an organization tasked with restoring peace and order to Thedas which is suffering from multiple wars and being ravaged by a demonic invasion from beyond the mortal realm over a decade after the events of the first game The Herald of Andraste who later becomes the Inquisitor is the only individual who can seal the rifts that bring demons to Thedas due to a mysterious magical mark on their hand They also help to bring peace to the political landscape All three main series games have been joined by a variety of expansions and downloadable content DLC add ons A fourth installment Dragon Age Dreadwolf is currently under development The main series games have all met with commercial success as well as mostly positive acclaim for its narrative universe lore character development voice acting and emphasis on player choices affecting the experience In addition to video games the franchise has expanded to other media and now spans multiple spin off games novels graphic novels and comic books webseries an anime film and an animated television series as well as other licensed products and merchandise Contents 1 Premise 2 Games 2 1 Main series 2 1 1 Dragon Age Origins 2 1 2 Dragon Age II 2 1 3 Dragon Age Inquisition 2 1 4 Dragon Age Dreadwolf 2 2 Spin offs 2 2 1 Dragon Age Journeys 2 2 2 Dragon Age Legends 2 2 3 Heroes of Dragon Age 2 2 4 Dragon Age The Last Court 3 Gameplay 4 Development 5 Reception 5 1 Critical reception 5 2 Sales 5 3 Influence 6 Adaptations 6 1 Print media 6 1 1 Books and novels 6 1 2 Comics 6 1 3 Tabletop role playing game 6 2 Film and television 6 2 1 Web series 6 3 Other media 7 References 8 External linksPremise EditThe Dragon Age franchise is set in Thedas with events from the main series games taking place primarily in its southern regions Thedas is the only continent of the known world and consists of various clans nations and states inhabited by multiple humanoid peoples Several kingdoms and countries have emerged over nine centuries of a calendar era based on the traditionally reckoned year of the founding of The Chantry the dominant religious organization in the Dragon Age series and each century is referred to as a separate Age 1 2 Three out of several human nations play a prominent role in the series the kingdom of Ferelden to the southeast of Thedas which is politically organized in a similar manner to the English peerage system the Orlesian Empire to the west of Ferelden where its nobility is notorious for undermining each other with intrigue and subterfuge in their jostling for favor and patronage with its absolutist ruler and the Tevinter Imperium in the northern region of Thedas which once subjugated southern Thedas during ancient times and is governed by a powerful oligarchy of magic wielding magisters led by an Imperial Archon 1 Other noteworthy civilizations explored in the main series games include the Free Marches a human dominated confederation of politically independent territorial entities to the north of Ferelden and the Kingdom of Orzammar one of the few remaining dwarven city states scattered throughout the Deep Roads an underground highway system beneath the surface of Thedas created by the dwarves millennia ago 1 Race class and heritage combine to determine social class and political dynamics in Thedas A recurring theme in the series consists of power struggles and internal conflicts play out between and within various factions 1 Tevinter society practices slavery which is outlawed and stigmatized in other human societies Human nobility are treated with deference and respect across Thedas whereas elves are often viewed as second class citizens who live within overpopulated ghettos in human cities called alienages or kept as slaves in the Tevinter Imperium A significant portion of the elven population of Thedas call themselves the Dalish after the Dales region in eastern Orlais where an elven polity once stood They proudly live a nomadic lifestyle away from the urban settlements of their city elf counterparts in an attempt to preserve and reclaim their cultural heritage which was mostly wiped out millennia ago when the ancient elven empire of Elvhenan which spanned most of Thedas mysteriously collapsed Dwarven society is organized around a rigid caste system and a form of ancestor worship While the dwarves cannot wield magic themselves their economic activity primarily revolves around the mining of lyrium a mineral substance which powers the practice of magic which they trade with the surface world Some dwarves live on the surface voluntarily or otherwise they are considered casteless and are usually unwelcome within dwarven societies in the Deep Roads 1 A fourth sapient humanoid species unique to the setting is the Qunari meaning People of the Qun in their language The Qunari is an umbrella term used to describe both the race of large horned humanoids who hail from settlements in the far north of mainland Thedas in particular the island states of Par Vollen and Seheron as well as converts from other races to their civil religion known as The Qun which guides the Qunari s egalitarian yet strictly regimented society 1 3 4 The Qunari government is a totalitarian regime ruled by a triumvirate of leaders who represent the body military the soul priesthood and the mind merchants and craftsmen of their people 5 Individuals who are born outside of Qunari society are known as Vashoth while those who abandon the Qun s fundamentalist teachings become known as Tal Vashoth and are considered traitors or enemies to Qunari society 1 5 Renowned as formidable warriors the Qunari are taller larger and more physically robust than other humanoid races in Thedas 1 They usually have skin of varying metallic colors white or light coloured hair pointed ears and eyes with colors like violet red silver or yellow Unlike other races Qunari do not adorn themselves with tattoos or wear helmets instead making use of war paint called Vitaar which provides a ceremonial purpose as well as practical benefits The Qunari are locked in a perpetual conflict with the Tevinter Imperium and often seek to spread their influence throughout Thedas via covert agents or military offensives 5 Magic wielding characters are known as mages who are born with an uncommon gift for magic that is identified early in their lives but are not always in control of their own power 1 Mages have access to the Fade a mysterious parallel dimension that is linked to the physical world and home to various spirit beings It is a metaphysical realm that is normally accessible only to sapient beings except for dwarves when they dream individuals who have the potential for magic have direct access to the Fade unlike most people and conversely the Fade s inhabitants have direct access to these aforementioned individuals 1 A lapse in judgment or vigilance may result in the mage being unwittingly possessed by demonic spirits and utilized as vessels to come out of the Fade 1 Lyrium is critical to magic use as it enables the channeling of magical energy from the Fade it is blue in color though another more dangerous variety known as red lyrium is introduced in Dragon Age II 1 Some mages practice a form of forbidden magic known as blood magic which is powered by the blood of living beings instead and sometimes use their power to deliberately summon demons to do their bidding 1 Mages in southern Thedas are cloistered into training facilities called Circles of Magi by The Chantry which teaches that magic must serve man not rule over him The Chantry is a monotheistic religion who worship a personal god known as the Maker and venerates the prophet Andraste a former slave who led an uprising against the Tevinter Imperium in a movement called an Exalted March The Chantry is led by the Divine who is exclusively female and considered one of the world s most powerful people because of her extensive cultural diplomatic political and spiritual influence over the peoples of Thedas Mages who live outside the Chantry s control which includes the Dalish clan chieftains known as Keepers are considered to be extremely dangerous by many societies in Thedas The Chantry has a military wing the Templar Order who are specially trained to seek out and subdue wayward apostate mages by any means necessary This is in contrast to a tolerant view of mages in Tevinter society due to influence from the Imperial Chantry denomination which historically broke away from the mainline Andrastrian Chantry and utilize Imperial Templars as law enforcement under the authority of the magisters instead 1 While Tevinter mages practice their talent for magic without sanction in their homeland on the other extreme the Qunari physically shackle their mages termed Saarebas meaning dangerous thing due to their deep distrust of the practice of magic 5 The Darkspawn and their recurring Blights are considered to be the single biggest threat to the civilizations of Thedas The dwarves in particular have a specialized group of warriors known as the Legion of the Dead to fight the Darkspawn though their civilization is a shadow of what it once was due to an unceasing war of attrition against the constant threat 1 The rest of Thedas rely on the Grey Wardens to disperse the Darkspawn hordes whenever they arrive on the surface during a Blight the Wardens goal is to slay the Archdemons supposedly the corrupted Old Gods of the Tevinter Imperium heralding each Blight 1 The first game in the series Dragon Age Origins begins on the eve of the fifth Blight Other major threats faced by the peoples of Thedas include cults and paramilitary groups corrupted by dark magic such as the Venatori and the Red Templars demons from the Fade unleashed as part of a massive inter dimensional invasion during the events of Dragon Age Inquisition and dragons long thought to have been extinct for many centuries until their reemergence by the end of the Blessed Age caused the then ruling Divine to name the next Age as the Dragon Age the century in which the vast majority of the Dragon Age series takes place 1 Games EditFurther information List of Dragon Age media Year Title Developer Platform s 2009 Dragon Age Origins1 BioWare Microsoft Windows PlayStation 3 Xbox 360 OS X2009 Dragon Age Journeys2 EA2D BioWare Web browser2010 Dragon Age Origins Awakening3 BioWare Microsoft Windows PlayStation 3 Xbox 360 OS X2011 Dragon Age II4 Microsoft Windows PlayStation 3 Xbox 360Dragon Age Legends5 EA2D BioWare Facebook Platform Google Web browser2013 Heroes of Dragon Age EA Capital Games iOS Android2014 Dragon Age The Last Court6 Failbetter Games Web browserDragon Age Inquisition BioWare Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox OneNotes 1 The PlayStation 3 and Windows versions of Origins were ported by Edge of Reality while the Mac OS X version of the game was ported by TransGaming 6 2 Requires Adobe Flash Player 3 The Mac OS X version of Origins Awakening was ported by TransGaming 7 4 The Mac OS X version of Dragon Age II was ported by TransGaming 8 5 Requires Adobe Flash player A remixed version of Dragon Age Legends was released in May 2011 6 Previously accessible via Dragon Age Keep on web browser Main series Edit Release timelineMain series in bold2009Dragon Age Origins2010Dragon Age Origins Awakening2011Dragon Age II20122013Heroes of Dragon Age2014Dragon Age Inquisition20152016201720182019202020212022TBADragon Age DreadwolfDragon Age Origins Edit Main articles Dragon Age Origins and Dragon Age Origins Awakening Dragon Age Origins is the first game in the series and was released for Microsoft Windows PlayStation 3 and Xbox 360 in November 2009 and for Mac OS X in December 2009 Set in the kingdom of Ferelden during a period of civil unrest the game puts the player in the role of a warrior mage or rogue coming from an elven human or dwarven background The player character is recruited into the Grey Wardens an ancient order that stands against monsters known as the Darkspawn and is tasked with defeating the Archdemon that commands them and ending their invasion BioWare described Origins as a spiritual successor to their previous Baldur s Gate and Neverwinter Nights franchises Origins has received critical and public praise since its release for its characters story voice acting and traditional RPG combat and gameplay Dragon Age Origins Awakening is the expansion for the role playing video game Dragon Age Origins Origins Awakening adds a new campaign that takes place during the aftermath of Dragon Age Origins It was released for Microsoft Windows OS X PlayStation 3 and Xbox 360 on March 16 2010 in North America March 18 in Europe and March 19 in the United Kingdom 9 and for the Mac OS X on August 31 2010 It was later bundled with Origins and various DLC packs as Dragon Age Origins Ultimate Edition released on October 26 2010 Dragon Age II Edit Main article Dragon Age II Dragon Age II is the sequel to Dragon Age Origins released for Microsoft Windows PlayStation 3 and Xbox 360 in North America and Europe on March 8 2011 and March 11 2011 respectively BioWare s Edmonton office began development of Dragon Age II during the production of Dragon Age Origins Awakening The game puts players in the role of Hawke a human mage rogue or warrior who arrives in Kirkwall a city state in the Free Marches as a lowly refugee Hawke becomes the Champion of Kirkwall over a turbulent decade of political and social conflict Hawke is supported by several companions most of whom play major roles in the game s plot and gameplay and will either recognize Hawke as a friend or a rival depending on players decisions and dialogue Dragon Age Inquisition Edit Main article Dragon Age Inquisition Dragon Age Inquisition is the sequel to Dragon Age II released worldwide in November 2014 for Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 and Xbox One The game puts the players in the role of the Inquisitor a warrior mage or rogue coming from an elven human dwarven or Qunari background who survived a cataclysmic event which led to the creation of a mysterious tear in the sky called the Breach which is unleashing dangerous demons upon the world The Inquisitor is viewed by some as the chosen one as they have a Mark on their hand capable of closing the Breach and eventually becomes the leader of the titular Inquisition in an attempt to stop Corypheus an ancient Darkspawn who opened the Breach in the course of his attempt to conquer Thedas and achieve godhood Dragon Age Inquisition received critical acclaim since its release with critics praising its story voice acting soundtrack detailed environments and engaging combat It was awarded over 150 year end accolades and nominated for more including Game of the Year and Best Role playing awards from several gaming publications Dragon Age Dreadwolf Edit Main article Dragon Age Dreadwolf The fourth Dragon Age game began development in 2015 under the codename Joplin however development for Joplin was cancelled in October 2017 The project was rebooted in 2018 under the codename Morrison 10 11 In June 2022 the game s title was announced as Dragon Age Dreadwolf with more details to be announced later in the year 12 13 Spin offs Edit Dragon Age Journeys Edit Dragon Age Journeys was a 2009 Flash based browser game developed by EA2D A tie in to Dragon Age Origins players could unlock achievements in the game which would unlock content in Origins Its content was intended to be spread over three chapters The first chapter of the game The Deep Roads was released as a free download in October 2009 14 The second and third chapters were never released as the project was ultimately cancelled Dragon Age Legends Edit Main article Dragon Age Legends Dragon Age Legends was a 2011 Flash game developed by EA2D for the Facebook Platform and Google Legends incorporated elements of strategy and tactical role playing games in its gameplay It served as a tie in to Dragon Age II by unlocking additional content for players and is also set in the Free Marches A remixed version of Legends titled Dragon Age Legends Remix 01 which featured hack and slash gameplay was released in May 2011 and hosted by IGN The servers for Legends was deactivated on June 18 2012 although a modified offline version was released shortly afterwards as a free download 15 Heroes of Dragon Age Edit Main article Heroes of Dragon Age In 2013 EA released Heroes of Dragon Age a free to play game for mobile devices The game is battle based featuring digital 3D figurines of characters from the Dragon Age universe Rather than introducing new lore the game is based on what if scenarios drawn from plotlines in the existing games 16 The sunset for Heroes of Dragon age was announced in November of 2022 with the servers slated to go down on January 23 2024 Dragon Age The Last Court Edit Dragon Age The Last Court was a free to play browser game released in November 2014 with its gameplay focused on drawing cards and managing resources Set between the events of Dragon Age II and Dragon Age Inquisition players would assume the role of the Marquis of Serault a marquisate located on the western edge of Orlais Previously accessible from the online platform Dragon Age Keep 17 The Last Court was taken offline by November 17 2020 although fans led a project to preserve its contents prior to the due date 18 Gameplay EditThe Dragon Age video game series has featured varied gameplay mechanics Origins was considered to be a traditional RPG while subsequent entries are story driven action role playing games 19 The player assumes control of one primary character as the protagonist of the story of each main series game 20 and customizes them based on gender race human only in Dragon Age II physical appearance and one of three character classes warrior rogue and mage with one or two specializations centered around the three class archetypes being made available to the player later in each game This establishes a skill tree that the player can advance through killing enemies or completing quests and thereby gaining experience points until a preset value is met whereupon they level up Players usually conduct each main series game from a third person perspective control is done through a user interface that allows a player to move characters and give them actions to undertake review information on on going quests and the statistics of characters in their party manage their inventories and organize the formation of the party Each game generally follows a main story pathway with points of branching narratives and multiple side missions allowing the player to proceed through the game as they desire Secondary characters could be recruited as permanent or temporary companions by the player controlled character over the course of the plot in each game The player has the option to bring up to three of their companions with them whenever their traverse the game setting and the player will have some degree of control over these companions usually for combat sequences Origins present the player character almost as a blank canvas whose visage hairstyle voice race first name origin gender and class are chosen by the player In the PC version the point of view can be shifted from the third person view to a top down isometric view where friendly and hostile units are labelled with different colours to distinguish them 21 A party companion s approval or disapproval of the player character is represented by a scaling slider which appears on the specific character s individual screen A companion character s scaling slider can be affected by dialogue choices by the player character s actions or by the giving of gift items which could be found throughout the game s narrative The player character s standing on the scaling slider determines whether certain dialogue options are available choosing the right dialogue options may potentially lead to higher approval and unlock quests which the player character otherwise have no opportunity to perform 22 In lieu of a one off loyalty check implemented in certain RPG games the Warden s companions always take note of the decisions the player character makes with their approval rising and falling in response to each decision High approval may lead to a potential romance while low approval might result in a companion leaving or even turning on the Warden and dying as a result Screenshot of the Tactical View mode in Dragon Age Inquisition In Dragon Age II and Dragon Age Inquisition the player engages in dialogue trees with non player characters through story encounters and missions to learn information and progress the story This is presented through what BioWare called a Dialogue Wheel with the fully voice acted player character reply options shown as choices extending radially outward from a circle at the bottom of the screen Most of these choices are simple questions and responses but in some dialogues they offer additional choices that either influence how the game plays out from there or are as a result from those previous choices In Dragon Age II the camera is locked in a third person perspective in Inquisition the player may access Tactical View which pauses the game and shifts the camera to a top down isometric view similar to Origins allowing players to assign locations and orders to the party members and then resume the game to see their decisions play out 23 Dragon Age Keep launched in October 2014 is an online platform that allows players to save their in game choices in a world state If their gaming platform is connected to the internet then a player s major decisions will be saved and can be imported into new games This affects the events and characters that are present in game most noticeably so in Dragon Age Inquisition Dragon Age Keep incorporates decisions made in prior DLCs as well as the major games The platform also allows for players to customize their world states by choosing the preferred outcome for any given choice and unlock various in game items for Origins and Dragon Age II which were previously only available through limited promotional opportunities such as pre order bonuses platform exclusives and as rewards from participation in special events Throughout the series certain characters could enter into a romantic relationship with the player character these included both hetero and homosexual relationships as well as inter species romances This requires certain pre requisite conditions such as gender and race being met and possibly securing a high approval rating of the companion through the player character s actions and or words 24 Successfully romancing a character would typically lead to scenes leading up to a sexual encounter though otherwise not showing anything inappropriate for the game s rating The romance subplots in the series often take the form of side missions they are not designed to be one size fits all and are entirely optional content 25 Development EditCanadian video game developer David Gaider came up with most of the background lore for the franchise s setting and served as its lead writer until 2015 The name Thedas originated as shorthand for The Dragon Age Setting 1 Thedas is a world inspired by European folklore and the romances of medieval Europe with real world analogues used as the basis of some in universe elements 26 For example the nations of Ferelden and Orlais are based on medieval England and Renaissance era France respectively 1 The Qunari s role within the setting is comparable to that of the historical Viking expansion 1 Gaider seeded numerous element of lore all across Thedas during the developmental cycle for Origins without any expectation that the material he wrote would ultimately be utilized for the final product This left room for possible exploration of story elements or locations unused in Origins as the basis for tie in material in other media such as his debut novel Dragon Age The Stolen Throne as well as subsequent sequels to Origin 27 Although Dragon Age has been described as a dark fantasy setting 26 the series utilizes many common tropes in fantasy fiction such as quests the presence of magic as well as elves and dwarves in its narrative and an overarching conflict between heroes and the forces of evil 1 Dragon Age also takes inspiration from A Song of Ice and Fire a fantasy novel series by George R R Martin particularly in the depiction of a morally ambiguous world where characters are often embroiled in no win scenarios 28 29 An act of betrayal by the Ferelden lord Teryn Loghain Mac Tir which led to the disastrous outcome of the Battle of Ostagar as well as his final fate are thematically reminiscent of the treacherous political machinations depicted in A Song of Ice and Fire 28 The Grey Wardens concept of a sworn brotherhood with its grim outlook and constant vigilance in anticipation of the threat of a monstrous invasion are particularly similar to that of the Night s Watch organization 1 The art style for the series underwent a drastic overhaul under the leadership of art director Matt Goldman beginning with Dragon Age II as the original art style for Origins was deemed to be generic 30 The Darkspawn in particular were redesigned after the developers decided to portray them like a complete and cohesive group with an emphasis on their original concept as severely sickened creatures 31 whereas they have a more hodgepodge appearance in Origins which resembled J R R Tolkien s orcs 32 The Qunari were initially presented in Origins as hornless though the developers later determined that more space should be created between the races of Dragon Age and as a result the Qunari s physical appearance underwent a redesign 33 Subsequent instalments in the franchise retroactively explained that most Qunari in fact have horns and that hornlessness is a rare genetic variation found in certain individuals 33 1 Reception EditCritical reception Edit Aggregate review scoresAs of November 11 2014 Game MetacriticDragon Age Origins PC 91 34 PS3 87 35 X360 86 36 Dragon Age II PC 82 37 PS3 82 38 X360 79 39 Dragon Age Inquisition PC 85 40 PS4 89 41 XONE 85 42 The main series Dragon Age games have mostly been positively received Dragon Age Origins in particular is widely considered to be among the best video games of all time Roberts consider Origins to be an exhaustingly detailed RPG with intricate combat and extensive ways to customise your party behind the scene though complex storytelling and characters only occur in infrequent flashes He noted that Origins did so much heavy lifting for building the world of Dragon Age that subsequent games have managed to find more interesting angles on its world 43 Richard Cobbett from Eurogamer described Origins as a half way house between the hardcore RPGs of old and a more modern style that was taking over with an emphasis on the former Its expansion pack Origins Awakening is also well received with both critics and fans across all release platforms 44 45 46 Dragon Age II was released to generally favorable reviews from video game media outlets but received a divisive reception from players 47 Most of their criticism were directed at the game s wave based enemies excessively reused environments and the lack of origin choices 48 Several critics praised the game s faster paced combat and the companions featured in the game while the game s dialogue system and storytelling received mixed responses and its use of a single setting with recycled assets and environments attracted some criticism Dragon Age Inquisition garnered numerous game of the year awards and nominations from gaming publications for the year 2014 Roberts felt that Inquisition s side quest heavy open worlds went in a very distant direction from where the series began 43 Sam Roberts from Gamesradar opined that unlike the Mass Effect video game series with its second entry BioWare has yet to make a truly great Dragon Age game and that each main series game is flawed in some way He observed that BioWare keeps reinventing the mould carrying across certain elements of the combat and remaining faithful to the fiction but throwing a lot of stuff out It s an approach that may eventually lead to a world beating RPG 43 Sales Edit Dragon Age Origins topped Steam s sales chart on November 10 2009 The Digital Deluxe version of the game was ranked first place with the standard edition ranked second 49 The Xbox 360 version of the game was the ninth best selling game in the US according to the NPD Group selling approximately 362 100 copies 50 According to John Riccitiello CEO of Electronic Arts the company is very satisfied with the sales of Origins more than 1 million DLC packs for the game were sold before the end of 2009 51 In February 2010 Electronic Arts announced that more than 3 2 million copies of the game had been sold 52 Dragon Age II sold more than one million copies in less than two weeks following its launch on March 8 2011 a faster sales pace than its predecessor when it was released in 2009 53 By May 2011 it has sold over two million copies 54 Dragon Age Inquisition is the most successful video game launch in BioWare s history based on units sold 55 Inquisition debuted at No 5 in UK in its first launch week According to retail monitor Chart Track it had sold almost the exact number of launch week copies as 2011 s Dragon Age II 56 This does not take into account direct digital download sales however 57 which have been noted to be a significant percentage of sales by BioWare 58 and thus the true number of sales is higher Influence Edit Origins marked the point at which western RPGs properly moved into the spotlight according to Cobbett He stated that the success of Origins proved that a hardcore older fashioned game could still find a devoted audience and that it established a new baseline for the genre in much the same way as the original Baldur s Gate back in 1998 59 Van Allen of US Gamer claimed that Bioware s work in character driven AAA RPG Games has inspired imitators in games like GreedFall with gameplay that feels like the continuation of many concepts from Dragon Age 60 The characters of the series particularly the party companions have received acclaim they have often been compared to characters from the Mass Effect series in critic and reader lists and are considered some of the most memorable characters in video game history 61 62 63 64 65 Adaptations EditFurther information List of Dragon Age media The Dragon Age franchise includes various types of media adaptations and merchandise outside of the video games It setting has been used by a variety of other media including novels comics graphic novels and licensed products such as a tabletop role playing game action figures and statues Print media Edit Books and novels Edit Dragon Age The World of Thedas Volume I was released April 2013 This comprehensive guide offers detailed insight into the lore of the Dragon Age universe including the geography of Thedas races and magic 66 The Art of Dragon Age Inquisition was released November 2014 It features concept art for the third game in the series 67 Dragon Age The World of Thedas Volume II was released May 2015 Expanding upon Volume I this edition includes insight into the cast of characters across the franchise It also features The New Cumberland Chant of Light an edition of the text central to the worlds fictional religion The Chantry The Seer s Yarn A Treasury of Tales for Children All Over and a mini cookbook called The Whole Nug Culinary Treasures of Thedas 68 Dragon Age Tevinter Nights an anthology of short stories by various writers was released on March 10 2020 There are currently six novels set in the Dragon Age universe Dragon Age The Stolen Throne written by David Gaider was released on March 3 2009 69 Dragon Age The Calling written by David Gaider was released on October 13 2009 70 Dragon Age Asunder written by David Gaider was released on December 20 2011 Dragon Age The Masked Empire written by Patrick Weekes was released on April 8 2014 71 Dragon Age Last Flight written by Liane Merciel was released on September 16 2014 Dragon Age Hard in Hightown written by Mary Kirby under the pen name of Varric Tethras was released on July 31 2018 72 Comics Edit Dragon Age Origins a webcomic by the artist of Penny Arcade was released in September 2009 It tells a story about a group of Templars sent on a search amp destroy mission against Flemeth the Witch of the Wilds The timeline is set before the game Dragon Age Origins as her daughter Morrigan has not yet allied with the Grey Wardens Dragon Age Origins Awakening a webcomic by the artist of Penny Arcade was released in 2010 This short story tells how Nathaniel Howe broke into Vigils Keep prior to his arrest in Awakening right before meeting The Warden Dragon Age The Revelation written by David Gaider was published in March 2010 on BioWare s website and features art from Aimo The story is based on a script from the video game Dragon Age Origins that did not make the final release It details a meeting between Morrigan and Alistair after the Grey Wardens learn from Riordan that in order to kill an Archdemon the warden who slays the beast must die Morrigan seeks out Alistair to ask his advice on the lengths one would go to help a friend in need The story assumes a female warden as Duncan s last recruit and ends with Morrigan on her way to Alistair s bedroom to offer The Dark Ritual Dragon Age a comic series written by Orson Scott Card with the help of Aaron Johnson and first released by IDW Publishing in March 2010 tells the story of a mage becoming romantically involved with a Templar It was originally released as a monthly publication over six months which was later collected and issued as a single 133 page graphic novel The story is set before the events of the video games and takes place in and around the Tower of Magi Dragon Age The Silent Grove written by David Gaider and scripted by Alexander Freed follows Alistair Varric and Isabela as they uncover the truth behind Alistair s past at the Teleri Swamps in Antiva 73 Dragon Age Those Who Speak written by David Gaider and scripted by Alexander Freed follows Alistair Varric and Isabela as their investigation into King Maric s disappearance lead to the Tevinter Imperium 74 Dragon Age Until We Sleep written by David Gaider and scripted by Alexander Freed concludes the story arc which began in The Silent Grove as Alistair Varric and Isabela deal with the Qunari as well as the machinations of a powerful Tevinter magister 75 Dragon Age Magekiller written by Greg Rucka was released from December 2015 to April 2016 Taking place concurrently with the events of Dragon Age Inquisition the story follows Marius a mage hunting mercenary and Tessa Forsythia his assistant as they progress through Thedas to seek for their targets The story aims at expanding the world of Dragon Age 76 The first issue of the comic was released on December 16 2015 77 Dragon Age Knight Errant co written by Nunzio DeFilippis and Christina Weir was released between May to September 2017 and follows Ser Aaron Hawthorne and his squire Vaea who become entangled in a dangerous recovery mission on behalf of the Inquisition Magekiller and Knight Errant were later collected and re released as a hardcover compilation titled Dragon Age Library Edition Volume 2 Dragon Age Deception co written by Nunzio DeFilippis and Christina Weir was released between October to December 2018 It follows Olivia Pryde a failed actress turned con artist as her attempt to target the scion of a Tevinter magister sets her into a fateful encounter with agents of the Inquisition Dragon Age Blue Wraith co written by Nunzio DeFilippis and Christina Weir was released between January to March 2020 It features several major characters introduced in Magekiller Knight Errant and Deception as well as the Dragon Age II companion character Fenris Dragon Age Dark Fortress co written by Nunzio DeFilippis and Christina Weir was released between March to May 2021 It follows Fenris and several Inquisition agents as they attempt to break into an impenetrable fortress Tabletop role playing game Edit Main article Dragon Age role playing game Dragon Age has been adapted into a tabletop role playing game by Green Ronin 78 The game uses a new game system 78 using three six sided dice called the AGE System The game s initial release was as a boxed set including a Player s Guide Game Master s Guide map of Ferelden and three dice released on January 25 2010 Two more boxed sets were released to carry characters to higher levels The complete game has also been released as a hardcover book called the Dragon Age RPG Core Rulebook Film and television Edit An anime film adaptation called Dragon Age Dawn of the Seeker was announced on June 7 2010 It was co produced by BioWare EA and anime company Funimation Entertainment It was released in Japanese theaters on February 11 2012 79 The plot of this film provides backstory for a young Cassandra Pentaghast who is on a quest to save the Chantry from a group of blood mages that has gained the ability to control dragons A Dragon Age streaming television adult animated series titled Dragon Age Absolution was announced at Netflix s June 2022 Geeked Week event it premiered on December 9 2022 80 It was feature new characters and was in the Tevinter Imperium Mairghread Scott is the showrunner and it was produced and animated by Korean studio Red Dog Culture House 81 82 83 Web series Edit Dragon Age Warden s Fall is a canonical five part webseries produced by Machinima in partnership with BioWare and created on the Dragon Age Origins toolset 84 Warden s Fall is an introduction to the events described in the expansion pack Dragon Age Origins Awakening Its story depicts the beginning of the Grey Wardens investigation into why the Darkspawn have not returned to the Deep Roads in the aftermath of the Battle of Denerim and the end of the Fifth Blight It also explains how Kristoff came to the Blackmarsh where he is found in Dragon Age Origins Awakening The first episode aired on YouTube on 22 May 2010 The series features its own original soundtrack composed by Pakk Hui 85 American actress Felicia Day in partnership with BioWare released a six part webseries called Dragon Age Redemption The web series premiered on October 10 2011 one day before the release of the Dragon Age II DLC Mark of the Assassin which features quests based around Day s character 86 The series is written by Day who also serves as a co producer Filming took place over a dozen days in January 2011 in the L A area with associate producer Peter Winther Independence Day as director and John Bartley Lost as cinematographer It was teased as mysteryproject on Day s Twitter feed for several weeks before the announcement of the project Other media Edit A series of four action figures was released by DC Direct 87 Series one includes action figures of Morrigan Duncan Loghain and a Genlock Each highly detailed figure features game accurate accessories and can be found in game and hobby shops and various online retailers References Edit a b c d e f g h i j k l m n o p q r s t u v w Hamilton Kirk November 13 2014 A Beginner s Guide To All Things Dragon Age Kotaku Retrieved March 29 2020 Michael Rougeau November 16 2014 Here s everything you need to know about the story leading into Dragon Age Inquisition Digital Trends Retrieved April 1 2020 Elizabeth Sampat May 6 2015 The Qun Demands It The Evolution of the Barbarous Other Killscreen Retrieved February 19 2021 Chris Anhorn August 24 2017 The Importance of Being Geralt What Immersion Really Means in Gaming With a Terrible Fate Retrieved February 19 2021 a b c d Parag Mykaela December 4 2020 10 Things You Didn t Know About the Qunari in Dragon Age The Gamer Retrieved February 19 2021 Barber Taylor December 14 2009 Dragon Age Origins Coming to Mac GameSpy Retrieved September 26 2015 TransGaming brings the Bioware epic Dragon Age Origins Awakening Expansion Pack to Mac Archived from the original on September 20 2010 Truta Filip March 6 2012 Download Dragon Age II 1 0 4 for Mac OS X Softpedia Retrieved April 7 2020 Dragon Age Origins Awakening Valenna Trailer New character introduced February 12 2010 Archived from the original on March 3 2016 Retrieved April 8 2020 Schreier Jason April 9 2019 The Past And Present Of Dragon Age 4 Kotaku Retrieved April 9 2019 Stevens Colin April 9 2019 Dragon Age 4 Is Reportedly Influenced by a Canceled Dragon Age Project IGN Retrieved June 2 2022 Our Next Adventure Dragon Age Dreadwolf BioWare Blog Press release June 2 2022 Retrieved June 2 2022 Kim Matt June 2 2022 Dragon Age Dreadwolf Title and Logo Officially Revealed IGN Retrieved June 2 2022 John Davison Browser Based Dragon Age Journeys Gamepro Archived from the original on October 31 2009 Retrieved October 23 2009 Schramm Mike June 20 2012 Dragon Age Legends no longer online but playable offline for free Engadget Retrieved May 26 2021 Davis Justin August 19 2013 See Heroes of Dragon Age in Action IGN Retrieved August 26 2013 Tom Sykes November 2 2014 Dragon Age The Last Court is a free browser game from the Fallen London devs PC Gamer Retrieved March 29 2020 Ruth Cassidy December 11 2020 Fans Rescued a Lost Dragon Age Game The Last Court Before It Faded Fanbyte Retrieved May 27 2021 Areeq November 19 2018 The EA Effect How Dragon Age Has Changed From Origins to Inquisition TechQuila Retrieved March 28 2020 Tom Dowd January 30 2015 Storytelling Across Worlds Transmedia for Creatives and Producers CRC Press 2015 ISBN 97811 3607 142 3 Retrieved March 6 2020 Stephen Totilo October 15 2009 Only PC Dragon Age Has Baldur s Gate Camera Kotaku Retrieved January 9 2021 Gerald A Voorhees Joshua Call Katie Whitlock eds February 16 2012 Dungeons Dragons and Digital Denizens The Digital Role Playing Game Bloomsbury Publishing USA 2012 ISBN 97814 4113 892 7 Hilliard Kyle July 29 2014 Dragon Age Inquisition Learn about the Pause and play Tactical Combat Game Informer Archived from the original on January 6 2021 Retrieved July 29 2014 Myc Wiatrowski Cory Barker eds July 18 2014 Popular Culture in the Twenty First Century Cambridge Scholars Publishing 2014 ISBN 97814 4386 444 2 Retrieved March 6 2020 John Walker March 25 2011 Dragon Age Writer On Characters Bisexuality Rock Paper Shotgun Retrieved March 6 2020 a b Cassidee Moser April 8 2016 Game of Thrones Dark Souls and the Magic of Dark Fantasy Shacknews Retrieved March 14 2020 Chris Remo June 8 2009 The Story Thing BioWare s David Gaider Speaks Gamasutra Retrieved April 22 2020 a b Hamilton Kirk August 18 2011 What A Better Game of Thrones Video Game Might Look Like Kotaku Retrieved April 1 2020 Stu Horvath April 18 2011 A Song of Dragons and Thrones Unwinnable Retrieved April 1 2020 Joseph Leray February 22 2011 Art nouveau Dragon Age II skirts its generic label Destructoid Retrieved October 30 2020 Time capsule Matt Rhodes July 30 2013 Retrieved October 29 2020 Interview Dragon Age 2 Pixologic Retrieved October 29 2020 a b Cork Jeff July 28 2010 A Look At The Qunari Evolved Game Informer Retrieved February 19 2021 Dragon Age Origins Reviews Metacritic Retrieved January 9 2016 Dragon Age Origins Reviews Metacritic Retrieved January 9 2016 Dragon Age Origins Reviews Metacritic Retrieved January 9 2016 Dragon Age II Reviews Metacritic Retrieved January 9 2016 Dragon Age II Reviews Metacritic Retrieved January 9 2016 Dragon Age II Reviews Metacritic Retrieved January 9 2016 Dragon Age Inquisition Reviews Metacritic Retrieved January 9 2016 Dragon Age Inquisition Reviews Metacritic Retrieved January 9 2016 Dragon Age Inquisition Reviews Metacritic Retrieved January 9 2016 a b c Sam Roberts May 26 2017 BioWare s Dragon Age Origins gave us a grand but sometimes flat fantasy world Gamesradar Retrieved February 25 2020 Dragon Age Origins Awakening Reviews Metacritic Retrieved January 9 2016 Dragon Age Origins Awakening Reviews Metacritic Retrieved January 9 2016 Dragon Age Origins Awakening Reviews Metacritic Retrieved January 9 2016 Hamilton Kirk November 1 2012 Not Everyone Hates Dragon Age II You Know Kotaku Retrieved August 18 2018 Yin Poole Wesley June 14 2011 EA we lost some fans with Dragon Age 2 Eurogamer Retrieved August 18 2018 Nunneley Stephany November 19 2009 Dragon Age Origins tops Steam sales chart VG247 Retrieved September 27 2015 Kohler Chris September 12 2010 November NPD Modern Warfare Shifts 6 Million Copies Wired co uk Retrieved September 27 2015 Garratt Patrick December 9 2009 Dragon Age sells over 1 million pieces of DLC VG247 Retrieved September 27 2015 Reilly Jim February 8 2010 Left 4 Dead 2 Dragon Age Sales Hit 3 Million Each IGN Retrieved September 27 2015 Reilly Jim April 4 2011 Dragon Age II Sales Top 1 Million IGN Retrieved August 18 2018 Xav de Matos May 4 2011 EA closes gap on year end losses sees substantial growth in Q4 FY11 Shacknews Retrieved April 6 2020 Phil Savage January 29 2015 Dragon Age Inquisition had most successful launch in Bioware history PC Gamer Retrieved January 29 2015 Tom Ivan November 24 2014 GTA V becomes the UK s best selling game of all time Computer and Video Games Retrieved November 24 2014 GFK Chart Track November 24 2014 GFK Chart Track Chart Track Archived from the original on September 2 2013 Retrieved December 13 2014 Jarrett Lee December 12 2014 Im worried we might not get a sequel Dragon age inquisition not even in top 10 best selling of nov Bioware Forums Archived from the original on December 13 2014 Retrieved December 13 2014 Richard Cobbett January 31 2016 Remembering Dragon Age Origins Eurogamer Retrieved March 28 2020 Eric Van Allen November 4 2019 On Its 10th Anniversary Dragon Age Origins is Better Than You Remember US Gamer Retrieved March 6 2020 Hayley Williams December 15 2015 Dragon Age And Mass Effect Companions Ranked Kotaku Retrieved March 6 2020 Andy McNamara November 5 2010 December Cover Revealed Game Informer Retrieved February 25 2020 Kimberley Wallace August 15 2013 The Best BioWare Characters Gameinformer Retrieved March 6 2020 Best game characters of the generation GamesRadar October 11 2013 Retrieved May 19 2014 The RPG dream teams PC Gamer June 9 2017 Retrieved February 15 2020 Gaider David 2013 Dragon Age The World of Thedas Volume 1 Milwaukie OR Dark Horse Books ISBN 978 1616551155 Bioware 2014 The Art of Dragon Age Inquisition Milwaukie OR Bioware Dark Horse Comics ISBN 978 1616551865 Bioware 2015 Dragon Age The World of Thedas Volume II Milwaukie OR Dark Horse Books ISBN 978 1616555016 Dragon Age The Stolen Throne isbndb com Retrieved January 25 2010 The Calling Dragon Age isbndb com Retrieved January 25 2010 Tor Books Announces New Dragon Age novel with BioWare Senior Writer Patrick Weekes March 29 2013 Retrieved March 29 2013 Susana Polo July 30 2018 Dragon Age s fake novel is a real book now so we interviewed its author Varric Tethras Polygon Retrieved February 15 2020 Dragon Age The Silent Grove Volume 1 Dark Horse Comics Retrieved April 25 2020 Dragon Age Those Who Speak Volume 1 Dark Horse Comics Retrieved April 25 2020 Dragon Age Until We Sleep Volume 1 Dark Horse Comics Retrieved April 25 2020 Polo Susana July 6 2015 Dragon Age Magekiller a new comic series that parallels Dragon Age Inquisition Polygon Retrieved July 6 2015 Juba Joe December 16 2015 Dragon Age Magekiller Comic Releases Today Game Informer Retrieved December 17 2015 a b Dragon Age RPG Dark Fantasy Roleplaying Greenronin com Retrieved November 8 2009 Funimation Entertainment Sign Anime Movie Deal For Award Winning Dragon Age Franchise Anime News Network June 7 2010 McWhertor Michael November 10 2022 Netflix s Dragon Age trailer reveals the cast for its fantasy heist gone wrong Polygon Retrieved November 10 2022 Petski Denise June 10 2022 Dragon Age Absolution Animated Series Confirmed At Netflix Sets Premiere Date Deadline Retrieved June 10 2022 Cranz Alex June 10 2022 Dragon Age gets a new anime on Netflix The Verge Retrieved June 10 2022 Skrebels Joe June 10 2022 Dragon Age Absolution a New Netflix Animated Series Is Coming in December IGN Retrieved June 10 2022 Griffin McElroy May 22 2010 Machinima com creates canonical expansion to Dragon Age Origins Engadget Retrieved April 7 2020 Pakk Hui Music Credits Pakk Hui Retrieved April 7 2020 GT TV Episode September 16 2011 Gametrailers com Retrieved September 17 2011 Birch Aaron November 18 2014 The life and times of the Dragon Age series Den of Geek Retrieved February 7 2019 External links Edit Wikimedia Commons has media related to Dragon Age Dragon Age official website Retrieved from https en wikipedia org w index php title Dragon Age amp oldid 1151943597 Web series, wikipedia, wiki, book, books, library,

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