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David Gaider

David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.

David Gaider
BornCanada
OccupationVideo game writer
Narrative designer
Novelist
Comic book writer
GenreFantasy
Science fiction
Years active1999-present
Notable worksDragon Age

He worked for Edmonton, Alberta-located game developer BioWare from 1999[1] to 2016,[2] before leaving to join another Edmonton-based studio, Beamdog, as their Creative Director. He departed Beamdog after two years.

In 2019, Gaider announced the assumption of a Creative Director position at the newly-founded Melbourne, Australia-based indie game developer, Summerfall Studios, and a new project entitled Stray Gods: The Roleplaying Musical.

Career edit

Gaider began his professional life in the service industry, eventually managing a small hotel, while game designing was a side hobby to him.[3] In 1999, a friend who worked as an artist at a local game studio named BioWare (at that point having only recently achieved success with the release of Baldur's Gate) suggested to the studio founders, Ray Muzyka and Greg Zeschuk, that Gaider be given a newly-available position in the design department. Gaider got the job and, as his first assignment, was handed the task of writing for Baldur's Gate II: Shadows of Amn. The release of that title in 2000 was a great success for BioWare and cemented the studio as a major developer of role-playing games.[4]

Gaider then worked on Neverwinter Nights (released in 2002) and Star Wars: Knights of the Old Republic (2003), for which he wrote the characters HK-47 (winner of the 2004 Game Developers Choice Awards for "Original Game Character of the Year"[5]), Jolee Bindo, and Carth Onasi. An expansion for Neverwinter Nights, called Neverwinter Nights: Hordes of the Underdark, was the first title on which Gaider served as lead writer, responsible for the game’s overall narrative design and managing the project’s writers.

Gaider then assumed the role as lead writer on BioWare’s new fantasy game, Dragon Age: Origins, which was released in 2009. He was also credited with the creation of the Dragon Age setting, the world of Thedas. He was responsible for the writing of the characters of Zevran, Alistair, Morrigan, and Shale, as well as the writing of the major quests, "Nature of the Beast" and "Redcliffe".[6][7] Gaider also wrote the prequel novels to Origins, The Stolen Throne and The Calling, both released in 2009. Afterwards, Gaider continued to serve as lead writer in the expansion Dragon Age: Origins - Awakening (2010) and then the sequel game, Dragon Age II.

In Dragon Age II (2011), Gaider is credited with writing the characters Cassandra Pentaghast, Fenris, and Knight-Commander Meredith. He then penned the follow-up novel Asunder, which was released on 20 December 2011. In 2012, Gaider was the lead writer of The Silent Grove, a six-part comic series published by Dark Horse Comics.[8][9] The Silent Grove was followed by its narrative sequels, Those Who Speak and Until We Sleep, also written by Gaider.

Gaider was again lead writer for Dragon Age: Inquisition, released in 2014, the third game in the Dragon Age series. The game won a number of major awards, including the prestigious DICE Award from the Academy of Interactive Arts & Science,[10] as well as being selected by several gaming publications, including IGN,[11] Game Informer,[12] and Polygon (website)[13] as their Game of the Year. According to Electronic Arts' fiscal 2015 third quarter earnings report, Dragon Age: Inquisition is the most successful launch in BioWare history based on units sold.[14] In early 2015, Gaider moved on to writing the story of Anthem. After Gaider's departure from Bioware the story was rebooted.[15]

On 22 January 2016, Gaider left BioWare after 17 years in the company.[16] In February 2016, he announced that he would assume a position as Creative Director at Beamdog, a studio known primarily for releasing updated versions of BioWare and Black Isle Studios role-playing titles.[17] He left Beamdog in February 2018.[18][19]

In 2019, Gaider co-founded Summerfall Studios, a Melbourne, Australia-based indie game company. The new studio's first project is Chorus: An Adventure Musical, funded both by Creative Victoria and a successful crowdfunding campaign on the Fig platform, which earned $690,079 USD from 6,018 backers as of November 10, 2019.[20] The project was renamed to Stray Gods: The Roleplaying Musical by 2022, with Gaider still attached as Creative Director.[21] The game was released in August 2023.

Personal life edit

Gaider is openly gay. In February 2014, he wrote a post on his now-defunct Tumblr blog, detailing his experiences as a "[video game] developer who happens to be gay."[22]

Works edit

Video games edit

Novels edit

Comic books edit

References edit

  1. ^ . Spectrum Literary Agency. Archived from the original on 10 April 2011.
  2. ^ Chalk, Andy (22 January 2016). "David Gaider, the lead writer of Dragon Age, leaves BioWare". PC Gamer. Future US. Retrieved 22 January 2016.
  3. ^ . Archived from the original on 29 September 2011.
  4. ^ Yin-Poole, Wesley (22 December 2018). "As Baldur's Gate turns 20, we remember why it was great". Eurogamer. Gamer Network. Retrieved 29 January 2021.
  5. ^ "4th Annual Game Developers Choice Awards Archive". Retrieved 29 January 2021.
  6. ^ Developer post on Bioware Community.
  7. ^ Post № 2.
  8. ^ . Archived from the original on 9 September 2012. Retrieved 13 April 2013.
  9. ^ Allegra Frank (22 January 2016). "Dragon Age lead writer leaves BioWare after 17 years (update)". Polygon. Retrieved 10 June 2021.
  10. ^ "Dragon Age: Inquisition Takes Game of the Year at DICE Awards". The Escapist. 6 February 2015. from the original on 6 January 2021. Retrieved 29 January 2021.
  11. ^ "IGN Best of 2014 - Best Overall Game". IGN. 19 December 2014. Retrieved 29 January 2021.
  12. ^ Jeff Marchiafava (7 January 2015). "Game Informer Best Of 2014 Awards". Game Informer. Retrieved 29 January 2021.
  13. ^ Colin Campbell (31 December 2014). "Polygon's Games of the Year 2014 #1: Dragon Age: Inquisition". Polygon. from the original on 2 January 2015. Retrieved 29 January 2021.
  14. ^ Phil Savage (29 January 2015). "Dragon Age: Inquisition had most successful launch in Bioware history". PC Gamer. from the original on 6 January 2021. Retrieved 29 January 2021.
  15. ^ Schreier, Jason (2 April 2019). "How BioWare's Anthem Went Wrong". Kotaku. G/O Media. Retrieved 3 May 2023.
  16. ^ David Gaider's Twitter Account
  17. ^ Purchese, Robert (9 February 2016). "Veteran BioWare writer David Gaider seems to have a new job". Eurogamer. Gamer Network. Retrieved 10 February 2016.
  18. ^ "David Gaider has left Beamdog". PC Gamer. 9 February 2018. Retrieved 29 January 2021.
  19. ^ Guille, Lee (9 February 2018). "Farewell to Dave!". Beamdog. Retrieved 14 February 2018.
  20. ^ Le, Lawrence (6 November 2019). "Chorus, the adventure musical game, reaches crowdfunding goal". PC Invasion. Retrieved 30 January 2021.
  21. ^ Kim, Matt (2 April 2022). "Stray Gods: The Roleplaying Musical's Narrative Choices Will be Familiar to Dragon Age Fans". IGN. Retrieved 5 June 2022.
  22. ^ . Archived from the original on 9 March 2014. Retrieved 9 March 2014.
  23. ^ Smith, Ed (3 May 2023). "Dragon Age Inquisition dev says BioWare "resented" its writers". PCGamesN. Network N. Retrieved 3 May 2023.

External links edit

  • Gaider at RPG Watch
  • Profile at Bioware Social
  • David Gaider's rap sheet at MobyGames
  • David Gaider's blog 9 March 2014 at the Wayback Machine

david, gaider, canadian, narrative, designer, writer, lead, writer, creator, setting, role, playing, video, game, series, dragon, borncanadaoccupationvideo, game, writernarrative, designernovelistcomic, book, writergenrefantasy, science, fictionyears, active19. David Gaider is a Canadian narrative designer and writer He was the lead writer and creator of the setting for the role playing video game series Dragon Age David GaiderBornCanadaOccupationVideo game writerNarrative designerNovelistComic book writerGenreFantasy Science fictionYears active1999 presentNotable worksDragon Age He worked for Edmonton Alberta located game developer BioWare from 1999 1 to 2016 2 before leaving to join another Edmonton based studio Beamdog as their Creative Director He departed Beamdog after two years In 2019 Gaider announced the assumption of a Creative Director position at the newly founded Melbourne Australia based indie game developer Summerfall Studios and a new project entitled Stray Gods The Roleplaying Musical Contents 1 Career 2 Personal life 3 Works 3 1 Video games 3 2 Novels 3 3 Comic books 4 References 5 External linksCareer editGaider began his professional life in the service industry eventually managing a small hotel while game designing was a side hobby to him 3 In 1999 a friend who worked as an artist at a local game studio named BioWare at that point having only recently achieved success with the release of Baldur s Gate suggested to the studio founders Ray Muzyka and Greg Zeschuk that Gaider be given a newly available position in the design department Gaider got the job and as his first assignment was handed the task of writing for Baldur s Gate II Shadows of Amn The release of that title in 2000 was a great success for BioWare and cemented the studio as a major developer of role playing games 4 Gaider then worked on Neverwinter Nights released in 2002 and Star Wars Knights of the Old Republic 2003 for which he wrote the characters HK 47 winner of the 2004 Game Developers Choice Awards for Original Game Character of the Year 5 Jolee Bindo and Carth Onasi An expansion for Neverwinter Nights called Neverwinter Nights Hordes of the Underdark was the first title on which Gaider served as lead writer responsible for the game s overall narrative design and managing the project s writers Gaider then assumed the role as lead writer on BioWare s new fantasy game Dragon Age Origins which was released in 2009 He was also credited with the creation of the Dragon Age setting the world of Thedas He was responsible for the writing of the characters of Zevran Alistair Morrigan and Shale as well as the writing of the major quests Nature of the Beast and Redcliffe 6 7 Gaider also wrote the prequel novels to Origins The Stolen Throne and The Calling both released in 2009 Afterwards Gaider continued to serve as lead writer in the expansion Dragon Age Origins Awakening 2010 and then the sequel game Dragon Age II In Dragon Age II 2011 Gaider is credited with writing the characters Cassandra Pentaghast Fenris and Knight Commander Meredith He then penned the follow up novel Asunder which was released on 20 December 2011 In 2012 Gaider was the lead writer of The Silent Grove a six part comic series published by Dark Horse Comics 8 9 The Silent Grove was followed by its narrative sequels Those Who Speak and Until We Sleep also written by Gaider Gaider was again lead writer for Dragon Age Inquisition released in 2014 the third game in the Dragon Age series The game won a number of major awards including the prestigious DICE Award from the Academy of Interactive Arts amp Science 10 as well as being selected by several gaming publications including IGN 11 Game Informer 12 and Polygon website 13 as their Game of the Year According to Electronic Arts fiscal 2015 third quarter earnings report Dragon Age Inquisition is the most successful launch in BioWare history based on units sold 14 In early 2015 Gaider moved on to writing the story of Anthem After Gaider s departure from Bioware the story was rebooted 15 On 22 January 2016 Gaider left BioWare after 17 years in the company 16 In February 2016 he announced that he would assume a position as Creative Director at Beamdog a studio known primarily for releasing updated versions of BioWare and Black Isle Studios role playing titles 17 He left Beamdog in February 2018 18 19 In 2019 Gaider co founded Summerfall Studios a Melbourne Australia based indie game company The new studio s first project is Chorus An Adventure Musical funded both by Creative Victoria and a successful crowdfunding campaign on the Fig platform which earned 690 079 USD from 6 018 backers as of November 10 2019 20 The project was renamed to Stray Gods The Roleplaying Musical by 2022 with Gaider still attached as Creative Director 21 The game was released in August 2023 Personal life editGaider is openly gay In February 2014 he wrote a post on his now defunct Tumblr blog detailing his experiences as a video game developer who happens to be gay 22 Works editVideo games edit Baldur s Gate II Shadows of Amn 2000 Interplay Entertainment Corp Baldur s Gate II Throne of Bhaal 2001 Interplay Entertainment Corp Neverwinter Nights 2002 Infogrames Inc Neverwinter Nights Shadows of Undrentide 2003 Atari Inc Star Wars Knights of the Old Republic 2003 LucasArts Neverwinter Nights Hordes of the Underdark 2003 Atari Inc Dragon Age Origins 2009 Electronic Arts Inc Dragon Age Origins Awakening 2010 Electronic Arts Inc Dragon Age II 2011 Electronic Arts Inc Dragon Age Inquisition 2014 Electronic Arts Inc Anthem 2019 Electronic Arts Inc 23 Stray Gods The Roleplaying Musical 2023 Summerfall Studios Novels edit Dragon Age The Stolen Throne 2009 Dragon Age The Calling 2009 Dragon Age Asunder 2011 Comic books edit Dragon Age The Silent Grove 2012 Dragon Age Those Who Speak 2013 Dragon Age Until We Sleep 2013 References edit David Gaider Spectrum Literary Agency Archived from the original on 10 April 2011 Chalk Andy 22 January 2016 David Gaider the lead writer of Dragon Age leaves BioWare PC Gamer Future US Retrieved 22 January 2016 IGN s archive interview with David Gaider Archived from the original on 29 September 2011 Yin Poole Wesley 22 December 2018 As Baldur s Gate turns 20 we remember why it was great Eurogamer Gamer Network Retrieved 29 January 2021 4th Annual Game Developers Choice Awards Archive Retrieved 29 January 2021 Developer post on Bioware Community Post 2 REVIEW David Gaider Dragon Age The Silent Grove Archived from the original on 9 September 2012 Retrieved 13 April 2013 Allegra Frank 22 January 2016 Dragon Age lead writer leaves BioWare after 17 years update Polygon Retrieved 10 June 2021 Dragon Age Inquisition Takes Game of the Year at DICE Awards The Escapist 6 February 2015 Archived from the original on 6 January 2021 Retrieved 29 January 2021 IGN Best of 2014 Best Overall Game IGN 19 December 2014 Retrieved 29 January 2021 Jeff Marchiafava 7 January 2015 Game Informer Best Of 2014 Awards Game Informer Retrieved 29 January 2021 Colin Campbell 31 December 2014 Polygon s Games of the Year 2014 1 Dragon Age Inquisition Polygon Archived from the original on 2 January 2015 Retrieved 29 January 2021 Phil Savage 29 January 2015 Dragon Age Inquisition had most successful launch in Bioware history PC Gamer Archived from the original on 6 January 2021 Retrieved 29 January 2021 Schreier Jason 2 April 2019 How BioWare s Anthem Went Wrong Kotaku G O Media Retrieved 3 May 2023 David Gaider s Twitter Account Purchese Robert 9 February 2016 Veteran BioWare writer David Gaider seems to have a new job Eurogamer Gamer Network Retrieved 10 February 2016 David Gaider has left Beamdog PC Gamer 9 February 2018 Retrieved 29 January 2021 Guille Lee 9 February 2018 Farewell to Dave Beamdog Retrieved 14 February 2018 Le Lawrence 6 November 2019 Chorus the adventure musical game reaches crowdfunding goal PC Invasion Retrieved 30 January 2021 Kim Matt 2 April 2022 Stray Gods The Roleplaying Musical s Narrative Choices Will be Familiar to Dragon Age Fans IGN Retrieved 5 June 2022 David Gaider s Blog ON THE GAY THING Archived from the original on 9 March 2014 Retrieved 9 March 2014 Smith Ed 3 May 2023 Dragon Age Inquisition dev says BioWare resented its writers PCGamesN Network N Retrieved 3 May 2023 External links editGaider at RPG Watch Profile at Bioware Social David Gaider s rap sheet at MobyGames David Gaider s blog Archived 9 March 2014 at the Wayback Machine David Gaider Dragon Age The Silent Grove review Retrieved from https en wikipedia org w index php title David Gaider amp oldid 1172167963, wikipedia, wiki, book, books, library,

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