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Densha de Go!

Densha de Go! (電車でGO!, "Let's Go by Train!") is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The series started with a 1996 arcade version and was first released in a home version for the PlayStation in 1997. There are also PC versions released by the Japanese publisher Unbalance. All of the games in the series are exclusively available in Japanese.

Densha de Go!
Logo of Densha de Go!! Hashirou Yamanote Sen
Genre(s)Train simulator
Developer(s)Taito, Unbalance (PC only), Ongakukan (in cooperation with Taito), Square Enix, Gree
Publisher(s)Taito, Square Enix
Platform(s)Arcade, Windows, PlayStation, PlayStation 2, PlayStation 3PlayStation 4, WonderSwan, Game Boy Color, Nintendo 64, Saturn, Dreamcast, Neo Geo Pocket Color, PlayStation Portable, Wii, Nintendo DS, Nintendo Switch, mobile
First releaseDensha de Go!
1996
Latest releaseDensha de Go!! Hashirou Yamanote Sen[1]
2020

Overview edit

Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time. While the specifics vary slightly between versions, the user is expected to obey speed limits and other posted signs, sound a warning for work parties along the track, arrive at between-station waypoints on time, and perform similar tasks.

Densha de Go differ from Ongakukan's Train Simulator series primarily in that while the Ongakukan series uses video taken from cameras mounted to the front of real-world trains for its graphics, Densha de Go titles rely upon computer-drawn graphics.

History edit

 
 
A Densha De Go!! (2017) arcade cabinet

The 2004 title Densha de Go Final! was so named to signal that it was intended to be the last in the series. While still popular in an absolute numbers sense, the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created.

Taito and Ongakukan subsequently released a few co-produced titles for PlayStation 2, PlayStation Portable, PlayStation 3, and iOS with the title Railfan. Taito also divided the four routes in Densha de Go! Final into separate titles and released them on the PSP system.

In April 2010, 5 years after Square Enix acquired Taito Corporation as a wholly owned subsidiary, Densha de Go! Special Version -- Revived! Showa Yamanote Line was released for the Nintendo DS on July 22 the same year.[2] This was a departure from the traditional publisher and distributor of Densha de Go, Taito. Densha de Go! Special Version—Revived! Showa Yamanote Line offers a variety of trains to control, from the early Yamanote Line up through the current rolling stock. Exclusive to the Nintendo DS, the controls are completely stylus driven, unlike the variety of custom controls offered in non-handheld versions.

In June 2011 a version of the game also covering the Yamanote line was released for Apple's iOS (only available in the Japanese App Store). There is the option of using a simulated "master controller" on the screen or using touchscreen buttons to move the lever up and down.

Unbalance, who had long supported the franchise by publishing ports of each title to the Windows platform in Japan for over a decade, discontinued the last of its released Densha de Go! titles from retail as of August 2011. The company had been steadily discontinuing titles beginning with the "1480¥ Series", so-called due to their price point and comprised the earliest titles, in late 2010/early 2011 as supplies depleted. Later-released titles in the series—the "1980¥ Series"—were the last to be discontinued as of August 2011. A line of custom USB controllers for the series had been discontinued even earlier and now command a large premium on sites such as Yahoo! Auctions Japan. Support through Windows 7 compatibility guides, FAQs and patches remains available through the Unbalance site, however.

In 2017 Taito, which is now owned by Square Enix, released a new arcade cabinet in commemoration of the 20th anniversary of the game series. According to an article from Geek: "The cabinet includes four displays, three of which act as windows showing the track and simulated outside world, whereas the fourth forms the dashboard the player sits at. All the buttons from a real train are present, as are the two physical controls required to make the train move".[3] They also released a new mobile game for Android and iOS in Winter 2016.[4][5][6]

Densha de Go! controllers edit

 
Densha de Go! Type 2 Controller

A large number of hardware train controllers were available for a number of platforms (PC, PS, PS2, Saturn, Wii, N64, etc.) for which Densha de Go was available. This included versions that had buttons, levers, and pedals to suggest real-world train controllers, including traditional brake-and-throttle train controllers, "mascon"-type controllers (single lever for throttle and brake), shinkansen controllers, and tram controllers (ostensibly similar to the traditional brake-and-throttle style, but with different styling).

One of the most extravagant controllers for the Densha de Go! series was the Shinkansen Controller, which was released with the Densha de Go! Shinkansen EX game for both the Wii and PS2. The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn, whereas the Shinkansen Controller for the Wii lacked these features, replacing the LED screen with a representative sticker. The Wii version of this controller commands much higher prices than the PS2 version only by virtue of relative rarity.

Versions edit

Title Details

– Arcade
PlayStation
PC
Sega Saturn
WonderSwan
Game Boy Color
Notes:
  • This is the first game in the series.
  • Coverage: San'in Main Line (Sagano Line), Keihin-Tōhoku Line, Tōkaidō Line (JR Kyoto Line) and Yamanote Line (portions of each of these).
  • By the standard of later titles, this game was very strict, demanding that the user memorize routes. This strictness was caused by the fidelity of the PS1 and PC versions to the arcade version, where it was generally hoped normal users would not play for more than a few minutes per payment for economic reasons.[citation needed]
  • A later version for arcades was released, named Densha de Go! EX. The Saturn version and later printings of the PC version are based on this version.
  • It received a "Gold Prize" from Sony in May 1998, indicating sales above 500,000 units in Japan.[7]

– Arcade
PlayStation
Nintendo 64
PC
Dreamcast
Game Boy Color
WonderSwan
Neo Geo Pocket
Notes:
  • Coverage: Akita Shinkansen, Hokuetsu Express Hokuhoku Line, Keihin-Tōhoku Line (portions each).
  • An updated version named Densha de Go! 2 Kōsoku-hen 3000-bandai was released for the arcade and PC; this version was used as the base for the Dreamcast and Nintendo 64 versions. This version added the Ōu Main Line, Tazawako Line, Tōkaidō Main Line (JR Kobe Line) and Yamanote Line.
  • The Nintendo 64 version was released as Densha de Go! 64. This added both a new Beginner mode and Voice Recognition Unit compatibility.
  • The PlayStation version was the only home console version not to be based on the 3000-bandai version, but it exclusively added the Osaka Loop Line and Kagoshima Main Line.
  • The overall trackage was significantly greater than in the original Densha de Go. However, this game was likewise quite strict.
Densha de Go! Professional Shiyō

– PlayStation
PC
Notes:
  • Same lines as Densha de Go! and Densha de Go! 2 Kōsoku-hen, as well as some Kantō area portions of the Tōkaidō Line.
  • Reduced some of the strictness of the previous games through a number of features, including the addition of a panel at left which allowed the user to see a map of the upcoming track segment, including showing speed limits, which greatly reduced the required amount of track memorization, and allowed the player more time to react. The overall reduction of strictness in the game reflected Taito's shift in emphasis from arcade to home-play versions as time went on.
Densha de Go! Nagoya Tetsudō-hen

– PlayStation
PC
Notes:
  • Featured railways belonging to the Nagoya Meitetsu private railway company.
  • Coverage: Meitetsu Nagoya Line, Meitetsu Inuyama Line, Meitetsu Minomachi Line and Meitetsu Monkey Park Monorail Line.
  • This was the first version to feature a monorail.
  • This version also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic. This was the Densha de Go player's first opportunity to drive a vehicle much lighter (and thus shorter stopping distance) than standard trains.
  • The gameplay, physics, and strictness of this version were all somewhat relaxed compared to previous versions.
  • Unique to this release is a series of minigames called "Onecon de DO?" which uses the features of the Densha de GO! One Handle Controller to perform various simulated tasks including stamping papers, rescuing people from a burning building, and validating train tickets.
Kisha De Go!

– PlayStation
PC
Notes:
  • This version of the game allows players to drive a steam train, rather than an electric train like the other entries.
  • The coverage included portions of the Keihin-Tōhoku Line, Shin'etsu Main Line and Ban'etsu-Sai Line.
  • Much of this was taken from the original Densha de Go, and seemed rushed as the quality is not up to the standard of previous or subsequent routes using the same technology.
  • The controls were made slightly more complicated to reflect steam operation.
Densha de Go! 3 Tsūkin-hen

– Arcade
PS2
PC
Notes:
  • Coverage: Sasaguri Line, Kagoshima Main Line, San'yō Main Line (JR Kobe Line), San'in Main Line, Chūō Main Line, and Chūō-Sōbu Line.
  • Was the first version to use a new, much improved 3D graphics engine with different GUI, better models and textures, and more realistic depiction of truck features, including signaling and game world overall. This engine however was not used in subsequent titles. This gives this title a rather distinct look compared to other titles.
  • While previous versions of the game allowed for the same route to be run during day or night, this was the first version in which the user could see the time of day dynamically changing as the ride progressed.
  • The overall feel of this title is unique for the series. Timetable restrictions, for example, are fairly relaxed and the user had significantly more choices as to difficulty settings compared to before - there are in fact 3 distinct gameplay modes.
  • The game was later re-released as Densha de Go! 3 Tsūkin-hen Daiya Kaisei.
Densha de Go! Ryojō-hen

– Arcade
PS2
PC
Notes:
  • This version focused on trams and light rail.
  • Coverage: Iyotetsu Matsuyama City Line, Enoden Line, Randen Arashiyama Main Line, Randen Kitano Line, Hakodate City Tram Line Route 5 and 2.
  • Trams could be viewed externally and also in a cab view.
  • In this version, the player is also responsible for making station announcements and opening the door on the correct side.
  • Due to the overall gentler nature of this game, it is harder to get a game over compared to early Densha de Go versions. Continues are plentiful and, while timetables exist, they can be ignored completely or simply looked at generally for much of the basic play. That said, unlocking some tram variants requires accurate completion of some scheduled routes.
Densha de Go! Shinkansen San'yō Shinkansen-hen

PS2
PC
Wii
Notes:
  • Coverage included the San'yō Shinkansen and Hakata Minami Line. The Tokaido and Akita Shinkansen lines were also meant to be covered in this game, but were excluded due to game limitations.
  • Again, this version featured a significantly different graphics engine.
  • Innovations included graphic interludes which showed routine passenger activities and the optional ability to see both the train from the outside and see a detailed, 3-dimensional cab view from the inside.
  • Breaking the trend to this point, this title demanded more exact driving by the user - often as little as half a second to correctly respond to speed limit change indications.
  • Despite the intrinsic appeal of being able to drive a train at over 300 km/h, this version suffers from somewhat repetitive gameplay, as the San'yō shinkansen consists of a fairly monotonous series of tunnels and viaducts.
  • The original PS2 release (v1.06) suffered from massive performance issues. A patched version (v2.01) was released soon after launch, branded under the Playstation 2 The Best line. This version fixed most of the performance problems, but removed the catenary wires from the game's graphics.
  • Re-released in updated form in 2007 for the Wii as Densha de Go! Shinkansen EX Sanyō Shinkansen-hen (電車でGO!新幹線EX 山陽新幹線編).
Densha de Go! Professional 2

PS2
PC
Notes:
Train Simulator + Densha de Go! Tōkyō Kyūkō-hen

PS2
PSP
Notes:
Densha de Go! Final

PS2
PC
PSP (as separate titles for each line)
Notes:
  • Coverage: (the complete) Yamanote Line, (Rapid) Chūō Line, (the complete) Osaka Loop Line, and (much of the) Tōkaidō Main Line (specifically, the JR Kyoto Line and JR Kobe Line). The (Rapid) Chūō Line as modeled represents the period during which the tracks west of Mitaka were undergoing substantial engineering work connected to the eventual (and now completed) track elevation project.
  • At first glance, features more arcade-like gameplay, due to its system of chained points; despite that the gameplay is relaxed.
  • Features a large number of trains and the most advanced and detailed graphics of the series (although many textures look artificial and undersaturated).
  • Trains can be seen from external views, but there are again no internal cabs.
  • Gameplay innovations include conductor mode where the player acts as station announcer and door opener rather than driver. This requires the user to have memorized (or have readily available) a list of the stations.
  • There appears to be relatively little time and intra-station compression in this game - distances are more prototypical. Furthermore, scheduled routes and timetables are more prototypical.
  • Each line was ported to the PSP as an individual game, under the Densha de Go! Pocket titles.
Densha de Go! Special Version—Revived! Showa Yamanote Line

Nintendo DS
Notes:
  • Covers the Yamanote Line's historical rolling stock through present along with several other tacked-on trains and lines.
Card no Renketsu Densha de Go!

– Arcade
Notes:
  • An arcade game released only in Japan that can be playable through collectible cards, they are inserted in the machine and unlock a train, each card has a different train.
Densha de Go!!

– Arcade
Notes:
  • A continuously updated arcade game created in Unreal engine. It has three screens for a panoramic view of the line.
  • Coverage: Yamanote Line (Harajuku to Ueno and Ikebukuro to Shinjuku), Chūō-Sōbu Line (Ichigaya to Akihabara), Osaka Loop Line (Morinomiya to Ōsaka), Hanshin Main Line (Daimotsu to Kōshien), Chūō Main Line (Ōzone to Nagoya), Meitetsu Nagoya Main Line (Jingū-mae to Sakō), Keihin–Tōhoku Line (Shinagawa to Tabata).
  • A "Reprint" mode was added that lets players play remade versions of the first two games, Densha de Go! and Densha de Go! 2 Kōsoku-hen 3000-bandai.
  • Both a full size DX cabinet and Compact version are available.
Densha de Go! Plug & Play

  • JP: 2018 / 2020 (re-issued)
– Stand alone unit
Notes:
  • Featured routes: Yamanote Line, Chuo Line (Tokyo-Takao), Osaka Loop Line, Kyoto Line / Kobe Line (Kyoto-Osaka-Kobe).
  • This is a self-contained HD version port of Densha de Go! Final housed within the controller hardware itself.
  • Some licensed audio from the original game (like station departure melodies, announcements and musical horns) was removed.
  • The original 2018 release was available in yellow (with blue buttons and handles) and black (exclusive to Ebten). The 2020 re-issue is only available in dark grey.
  • Like Shinkansen, the initial release suffered from a number of bugs and performance issues. These were resolved with the v1.13 software update, requiring existing owners to return their units to Taito to perform the update. Newer units include the v1.13 update as standard.
  • Comes with audio CD with 2 tunes, 'Densha de Densha de GO! GO! GO!' and 'Densha de Densha de GO! GO! GO! (1997 LIVE at SHIBUYA ON AIR EAST)'.
Densha de Go!! Kids

– Arcade
Notes:
  • A version of the 2017 arcade game designed for children.
  • The cabinet features a bench with room for a parent to sit with their child.
  • Gameplay features colourful cartoon obstacles such as leaves that must be wiped off the window or birds that must be alerted with the horn.
Densha de Go!! Hashirou Yamanote-sen

PlayStation 4, Nintendo Switch
Notes:
  • Based on the 2017 arcade game Densha de Go!!.
  • Includes the full Yamanote Line,[8] Chūō–Sōbu Line (Ichigaya to Akihabara), and portions of the following lines running parallel to the Yamanote Line: Saikyō Line,[9] Keihin–Tōhoku Line,[10] Ueno-Tokyo Line[11] and Narita Express.[12]
  • In addition to the E235 and E231 Series 500 trains from the arcade version, the home version includes historical 205 series and 103 series Yamanote Line trains.
  • Home console exclusive modes include a brand-new "Driver's Way" objective-based mode, Daily Roulette mode, and a free-play mode.
  • Popular Yamanote Line and Chūō–Sōbu Line missions from the arcade release are also included.
  • The PS4 version supports PlayStation VR for selected missions.
  • The Nintendo Switch version features some touch screen functions from the arcade version.
Densha de Go! Plug & Play 2 Shinkansen EX

– Stand alone unit
Notes:
  • Featured routes: San'yō Shinkansen and Hakata Minami Line.
  • This is a self-contained HD version port of Densha de Go! Shinkansen EX Sanyō Shinkansen-hen housed within the controller hardware itself.

Parodies edit

A doujin manga and game series, Densha de D, is a parody crossover of the series in combination with the auto racing-based franchise Initial D; it is popularly associated with a meme regarding "multi-track drifting".[13][14]

References edit

  1. ^ Romano, Sal (September 9, 2020). "Densha de GO!! Hashirou Yamanote Sen announced for PS4, Switch". Gematsu. from the original on September 9, 2020. Retrieved September 9, 2020.
  2. ^ "山手線命名100周年記念 電車でGo! 特別編 ~復活!昭和の山手線~ | Square Enix". from the original on 2019-02-21. Retrieved 2010-06-28.
  3. ^ Humphries, Matthew (February 8, 2016). . Geek.com. Archived from the original on 13 June 2018. Retrieved 21 April 2018.
  4. ^ "新たなAc版「電車でGo!!」が発表に。3画面の大型ディスプレイに映し出される車窓風景で,運転士気分が味わえる。連動スマホアプリも今冬配信". from the original on 2020-07-21. Retrieved 2016-11-06.
  5. ^ . www.famitsu.com. Archived from the original on 2016-08-08.
  6. ^ "Japan Still Makes the Best Train Games". 9 August 2016. from the original on 2016-11-08. Retrieved 2016-11-06.
  7. ^ Johnston, Chris (May 18, 1998). . GameSpot. Archived from the original on March 8, 2000.
  8. ^ Tokyo Yamanote Line - E235系 - Full Loop - Densha de GO!! [PS4] on YouTube
  9. ^ Tokyo Saikyō Line - E233系 - Ikebukuro to Ōsaki - Densha de GO!! [PS4] on YouTube
  10. ^ Keihin-Tōhoku Line - E233系 - Shinagawa to Tabata - Densha de GO!! [PS4] on YouTube
  11. ^ Ueno-Tokyo Line - E233系 - Shinagawa to Ueno - Densha de GO!! [PS4] on YouTube
  12. ^ Narita Express - E259系 - Ikebukuro to Shinagawa - Densha de GO!! [PS4] on YouTube
  13. ^ "Here are my highlights from the European Speedrunner Assembly". Destructoid. 5 August 2018. from the original on 2019-04-28. Retrieved 2019-04-28.
  14. ^ "Trolley Problem Memes Present New Dilemma With Multi-Track Drifting". The Daily Dot. 2017-02-13. from the original on 2019-08-13. Retrieved 2019-04-28.

External links edit

  • Official website for Densha de Go! Special Version -- Revived! Showa Yamanote Line (Nintendo DS) (in Japanese)
  • Official website for Densha de Go! (in Japanese)
  • Official website for Densha de Go! Android / iOS game (in Japanese)
  • (in Japanese)

densha, this, article, about, video, game, series, first, game, series, video, game, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed. This article is about the video game series For the first game in the series see Densha de Go video game This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Densha de Go news newspapers books scholar JSTOR September 2016 Learn how and when to remove this message Densha de Go 電車でGO Let s Go by Train is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix who purchased Taito and Railfan Holdings Co Ltd The series started with a 1996 arcade version and was first released in a home version for the PlayStation in 1997 There are also PC versions released by the Japanese publisher Unbalance All of the games in the series are exclusively available in Japanese Densha de Go Logo of Densha de Go Hashirou Yamanote SenGenre s Train simulatorDeveloper s Taito Unbalance PC only Ongakukan in cooperation with Taito Square Enix GreePublisher s Taito Square EnixPlatform s Arcade Windows PlayStation PlayStation 2 PlayStation 3 PlayStation 4 WonderSwan Game Boy Color Nintendo 64 Saturn Dreamcast Neo Geo Pocket Color PlayStation Portable Wii Nintendo DS Nintendo Switch mobileFirst releaseDensha de Go 1996Latest releaseDensha de Go Hashirou Yamanote Sen 1 2020 Contents 1 Overview 2 History 3 Densha de Go controllers 4 Versions 5 Parodies 6 References 7 External linksOverview editEach Densha de Go title contains actual train or tram routes based on real services in Japan For the most part the user s task is to drive the train and adhere to a very exacting timetable including stopping at stations to within as little as 30 cm of a prescribed stopping point ideally within half a second of the scheduled arrival time While the specifics vary slightly between versions the user is expected to obey speed limits and other posted signs sound a warning for work parties along the track arrive at between station waypoints on time and perform similar tasks Densha de Go differ from Ongakukan s Train Simulator series primarily in that while the Ongakukan series uses video taken from cameras mounted to the front of real world trains for its graphics Densha de Go titles rely upon computer drawn graphics History edit nbsp nbsp A Densha De Go 2017 arcade cabinet The 2004 title Densha de Go Final was so named to signal that it was intended to be the last in the series While still popular in an absolute numbers sense the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created Taito and Ongakukan subsequently released a few co produced titles for PlayStation 2 PlayStation Portable PlayStation 3 and iOS with the title Railfan Taito also divided the four routes in Densha de Go Final into separate titles and released them on the PSP system In April 2010 5 years after Square Enix acquired Taito Corporation as a wholly owned subsidiary Densha de Go Special Version Revived Showa Yamanote Line was released for the Nintendo DS on July 22 the same year 2 This was a departure from the traditional publisher and distributor of Densha de Go Taito Densha de Go Special Version Revived Showa Yamanote Line offers a variety of trains to control from the early Yamanote Line up through the current rolling stock Exclusive to the Nintendo DS the controls are completely stylus driven unlike the variety of custom controls offered in non handheld versions In June 2011 a version of the game also covering the Yamanote line was released for Apple s iOS only available in the Japanese App Store There is the option of using a simulated master controller on the screen or using touchscreen buttons to move the lever up and down Unbalance who had long supported the franchise by publishing ports of each title to the Windows platform in Japan for over a decade discontinued the last of its released Densha de Go titles from retail as of August 2011 The company had been steadily discontinuing titles beginning with the 1480 Series so called due to their price point and comprised the earliest titles in late 2010 early 2011 as supplies depleted Later released titles in the series the 1980 Series were the last to be discontinued as of August 2011 A line of custom USB controllers for the series had been discontinued even earlier and now command a large premium on sites such as Yahoo Auctions Japan Support through Windows 7 compatibility guides FAQs and patches remains available through the Unbalance site however In 2017 Taito which is now owned by Square Enix released a new arcade cabinet in commemoration of the 20th anniversary of the game series According to an article from Geek The cabinet includes four displays three of which act as windows showing the track and simulated outside world whereas the fourth forms the dashboard the player sits at All the buttons from a real train are present as are the two physical controls required to make the train move 3 They also released a new mobile game for Android and iOS in Winter 2016 4 5 6 Densha de Go controllers edit nbsp Densha de Go Type 2 Controller A large number of hardware train controllers were available for a number of platforms PC PS PS2 Saturn Wii N64 etc for which Densha de Go was available This included versions that had buttons levers and pedals to suggest real world train controllers including traditional brake and throttle train controllers mascon type controllers single lever for throttle and brake shinkansen controllers and tram controllers ostensibly similar to the traditional brake and throttle style but with different styling One of the most extravagant controllers for the Densha de Go series was the Shinkansen Controller which was released with the Densha de Go Shinkansen EX game for both the Wii and PS2 The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn whereas the Shinkansen Controller for the Wii lacked these features replacing the LED screen with a representative sticker The Wii version of this controller commands much higher prices than the PS2 version only by virtue of relative rarity Versions editTitle Details Densha de Go JP 1996 ArcadePlayStationPCSega SaturnWonderSwanGame Boy Color Notes This is the first game in the series Coverage San in Main Line Sagano Line Keihin Tōhoku Line Tōkaidō Line JR Kyoto Line and Yamanote Line portions of each of these By the standard of later titles this game was very strict demanding that the user memorize routes This strictness was caused by the fidelity of the PS1 and PC versions to the arcade version where it was generally hoped normal users would not play for more than a few minutes per payment for economic reasons citation needed A later version for arcades was released named Densha de Go EX The Saturn version and later printings of the PC version are based on this version It received a Gold Prize from Sony in May 1998 indicating sales above 500 000 units in Japan 7 Densha de Go 2 Kōsoku henJP 1998 ArcadePlayStationNintendo 64PCDreamcastGame Boy ColorWonderSwanNeo Geo Pocket Notes Coverage Akita Shinkansen Hokuetsu Express Hokuhoku Line Keihin Tōhoku Line portions each An updated version named Densha de Go 2 Kōsoku hen 3000 bandai was released for the arcade and PC this version was used as the base for the Dreamcast and Nintendo 64 versions This version added the Ōu Main Line Tazawako Line Tōkaidō Main Line JR Kobe Line and Yamanote Line The Nintendo 64 version was released as Densha de Go 64 This added both a new Beginner mode and Voice Recognition Unit compatibility The PlayStation version was the only home console version not to be based on the 3000 bandai version but it exclusively added the Osaka Loop Line and Kagoshima Main Line The overall trackage was significantly greater than in the original Densha de Go However this game was likewise quite strict Densha de Go Professional ShiyōJP 1999 PlayStationPC Notes Same lines as Densha de Go and Densha de Go 2 Kōsoku hen as well as some Kantō area portions of the Tōkaidō Line Reduced some of the strictness of the previous games through a number of features including the addition of a panel at left which allowed the user to see a map of the upcoming track segment including showing speed limits which greatly reduced the required amount of track memorization and allowed the player more time to react The overall reduction of strictness in the game reflected Taito s shift in emphasis from arcade to home play versions as time went on Densha de Go Nagoya Tetsudō henJP 2000 PlayStationPC Notes Featured railways belonging to the Nagoya Meitetsu private railway company Coverage Meitetsu Nagoya Line Meitetsu Inuyama Line Meitetsu Minomachi Line and Meitetsu Monkey Park Monorail Line This was the first version to feature a monorail This version also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic This was the Densha de Go player s first opportunity to drive a vehicle much lighter and thus shorter stopping distance than standard trains The gameplay physics and strictness of this version were all somewhat relaxed compared to previous versions Unique to this release is a series of minigames called Onecon de DO which uses the features of the Densha de GO One Handle Controller to perform various simulated tasks including stamping papers rescuing people from a burning building and validating train tickets Kisha De Go JP 2000 PlayStationPC Notes This version of the game allows players to drive a steam train rather than an electric train like the other entries The coverage included portions of the Keihin Tōhoku Line Shin etsu Main Line and Ban etsu Sai Line Much of this was taken from the original Densha de Go and seemed rushed as the quality is not up to the standard of previous or subsequent routes using the same technology The controls were made slightly more complicated to reflect steam operation Densha de Go 3 Tsukin henJP 2000 ArcadePS2PC Notes Coverage Sasaguri Line Kagoshima Main Line San yō Main Line JR Kobe Line San in Main Line Chuō Main Line and Chuō Sōbu Line Was the first version to use a new much improved 3D graphics engine with different GUI better models and textures and more realistic depiction of truck features including signaling and game world overall This engine however was not used in subsequent titles This gives this title a rather distinct look compared to other titles While previous versions of the game allowed for the same route to be run during day or night this was the first version in which the user could see the time of day dynamically changing as the ride progressed The overall feel of this title is unique for the series Timetable restrictions for example are fairly relaxed and the user had significantly more choices as to difficulty settings compared to before there are in fact 3 distinct gameplay modes The game was later re released as Densha de Go 3 Tsukin hen Daiya Kaisei Densha de Go Ryojō henJP 2000 ArcadePS2PC Notes This version focused on trams and light rail Coverage Iyotetsu Matsuyama City Line Enoden Line Randen Arashiyama Main Line Randen Kitano Line Hakodate City Tram Line Route 5 and 2 Trams could be viewed externally and also in a cab view In this version the player is also responsible for making station announcements and opening the door on the correct side Due to the overall gentler nature of this game it is harder to get a game over compared to early Densha de Go versions Continues are plentiful and while timetables exist they can be ignored completely or simply looked at generally for much of the basic play That said unlocking some tram variants requires accurate completion of some scheduled routes Densha de Go Shinkansen San yō Shinkansen henJP 2002 PS2PCWii Notes Coverage included the San yō Shinkansen and Hakata Minami Line The Tokaido and Akita Shinkansen lines were also meant to be covered in this game but were excluded due to game limitations Again this version featured a significantly different graphics engine Innovations included graphic interludes which showed routine passenger activities and the optional ability to see both the train from the outside and see a detailed 3 dimensional cab view from the inside Breaking the trend to this point this title demanded more exact driving by the user often as little as half a second to correctly respond to speed limit change indications Despite the intrinsic appeal of being able to drive a train at over 300 km h this version suffers from somewhat repetitive gameplay as the San yō shinkansen consists of a fairly monotonous series of tunnels and viaducts The original PS2 release v1 06 suffered from massive performance issues A patched version v2 01 was released soon after launch branded under the Playstation 2 The Best line This version fixed most of the performance problems but removed the catenary wires from the game s graphics Re released in updated form in 2007 for the Wii as Densha de Go Shinkansen EX Sanyō Shinkansen hen 電車でGO 新幹線EX 山陽新幹線編 Densha de Go Professional 2JP 2003 PS2PC Notes Coverage included the Shōnan Shinjuku Line Tsurumi Line Kosei Line Seto Ōhashi Line Nagasaki Main Line and Sasebo Line Unique elements to this game included the crossing of the Seto Ōhashi bridge a trip which involves the changing of the driver and the coupling and de coupling of the train Train Simulator Densha de Go Tōkyō Kyukō henJP 2003 PS2PSP Notes Tōkyu Tōyoko Line Tōkyu Den en toshi Line and Tōkyu Ōimachi Line A cross over with the Train Simulator series Like that series it uses full motion video but uses a version of the Densha de Go gameplay user interface The game was re released for PSP in 2005 under the name of Mobile Train Simulator Densha de Go Tōkyō Kyukō hen Densha de Go FinalJP 2004 PS2PCPSP as separate titles for each line Notes Coverage the complete Yamanote Line Rapid Chuō Line the complete Osaka Loop Line and much of the Tōkaidō Main Line specifically the JR Kyoto Line and JR Kobe Line The Rapid Chuō Line as modeled represents the period during which the tracks west of Mitaka were undergoing substantial engineering work connected to the eventual and now completed track elevation project At first glance features more arcade like gameplay due to its system of chained points despite that the gameplay is relaxed Features a large number of trains and the most advanced and detailed graphics of the series although many textures look artificial and undersaturated Trains can be seen from external views but there are again no internal cabs Gameplay innovations include conductor mode where the player acts as station announcer and door opener rather than driver This requires the user to have memorized or have readily available a list of the stations There appears to be relatively little time and intra station compression in this game distances are more prototypical Furthermore scheduled routes and timetables are more prototypical Each line was ported to the PSP as an individual game under the Densha de Go Pocket titles Densha de Go Special Version Revived Showa Yamanote LineJP 2010 Nintendo DS Notes Covers the Yamanote Line s historical rolling stock through present along with several other tacked on trains and lines Card no Renketsu Densha de Go JP 2011 Arcade Notes An arcade game released only in Japan that can be playable through collectible cards they are inserted in the machine and unlock a train each card has a different train Densha de Go JP 2017 Arcade Notes A continuously updated arcade game created in Unreal engine It has three screens for a panoramic view of the line Coverage Yamanote Line Harajuku to Ueno and Ikebukuro to Shinjuku Chuō Sōbu Line Ichigaya to Akihabara Osaka Loop Line Morinomiya to Ōsaka Hanshin Main Line Daimotsu to Kōshien Chuō Main Line Ōzone to Nagoya Meitetsu Nagoya Main Line Jingu mae to Sakō Keihin Tōhoku Line Shinagawa to Tabata A Reprint mode was added that lets players play remade versions of the first two games Densha de Go and Densha de Go 2 Kōsoku hen 3000 bandai Both a full size DX cabinet and Compact version are available Densha de Go Plug amp PlayJP 2018 2020 re issued Stand alone unit Notes Featured routes Yamanote Line Chuo Line Tokyo Takao Osaka Loop Line Kyoto Line Kobe Line Kyoto Osaka Kobe This is a self contained HD version port of Densha de Go Final housed within the controller hardware itself Some licensed audio from the original game like station departure melodies announcements and musical horns was removed The original 2018 release was available in yellow with blue buttons and handles and black exclusive to Ebten The 2020 re issue is only available in dark grey Like Shinkansen the initial release suffered from a number of bugs and performance issues These were resolved with the v1 13 software update requiring existing owners to return their units to Taito to perform the update Newer units include the v1 13 update as standard Comes with audio CD with 2 tunes Densha de Densha de GO GO GO and Densha de Densha de GO GO GO 1997 LIVE at SHIBUYA ON AIR EAST Densha de Go KidsJP 2019 Arcade Notes A version of the 2017 arcade game designed for children The cabinet features a bench with room for a parent to sit with their child Gameplay features colourful cartoon obstacles such as leaves that must be wiped off the window or birds that must be alerted with the horn Densha de Go Hashirou Yamanote senJP 2020 PlayStation 4 Nintendo Switch Notes Based on the 2017 arcade game Densha de Go Includes the full Yamanote Line 8 Chuō Sōbu Line Ichigaya to Akihabara and portions of the following lines running parallel to the Yamanote Line Saikyō Line 9 Keihin Tōhoku Line 10 Ueno Tokyo Line 11 and Narita Express 12 In addition to the E235 and E231 Series 500 trains from the arcade version the home version includes historical 205 series and 103 series Yamanote Line trains Home console exclusive modes include a brand new Driver s Way objective based mode Daily Roulette mode and a free play mode Popular Yamanote Line and Chuō Sōbu Line missions from the arcade release are also included The PS4 version supports PlayStation VR for selected missions The Nintendo Switch version features some touch screen functions from the arcade version Densha de Go Plug amp Play 2 Shinkansen EXJP 2023 Stand alone unit Notes Featured routes San yō Shinkansen and Hakata Minami Line This is a self contained HD version port of Densha de Go Shinkansen EX Sanyō Shinkansen hen housed within the controller hardware itself Parodies editA doujin manga and game series Densha de D is a parody crossover of the series in combination with the auto racing based franchise Initial D it is popularly associated with a meme regarding multi track drifting 13 14 References edit Romano Sal September 9 2020 Densha de GO Hashirou Yamanote Sen announced for PS4 Switch Gematsu Archived from the original on September 9 2020 Retrieved September 9 2020 山手線命名100周年記念 電車でGo 特別編 復活 昭和の山手線 Square Enix Archived from the original on 2019 02 21 Retrieved 2010 06 28 Humphries Matthew February 8 2016 Taito has created the ultimate train driving arcade cabinet Geek com Archived from the original on 13 June 2018 Retrieved 21 April 2018 新たなAc版 電車でGo が発表に 3画面の大型ディスプレイに映し出される車窓風景で 運転士気分が味わえる 連動スマホアプリも今冬配信 Archived from the original on 2020 07 21 Retrieved 2016 11 06 電車でGO に鉄道関係者の想いを繋げて 電車でGO 稼働20周年記念新製品発表会 開催 ファミ通 com www famitsu com Archived from the original on 2016 08 08 Japan Still Makes the Best Train Games 9 August 2016 Archived from the original on 2016 11 08 Retrieved 2016 11 06 Johnston Chris May 18 1998 Sony Awards Top PlayStation Games GameSpot Archived from the original on March 8 2000 Tokyo Yamanote Line E235系 Full Loop Densha de GO PS4 on YouTube Tokyo Saikyō Line E233系 Ikebukuro to Ōsaki Densha de GO PS4 on YouTube Keihin Tōhoku Line E233系 Shinagawa to Tabata Densha de GO PS4 on YouTube Ueno Tokyo Line E233系 Shinagawa to Ueno Densha de GO PS4 on YouTube Narita Express E259系 Ikebukuro to Shinagawa Densha de GO PS4 on YouTube Here are my highlights from the European Speedrunner Assembly Destructoid 5 August 2018 Archived from the original on 2019 04 28 Retrieved 2019 04 28 Trolley Problem Memes Present New Dilemma With Multi Track Drifting The Daily Dot 2017 02 13 Archived from the original on 2019 08 13 Retrieved 2019 04 28 External links editOfficial website for Densha de Go Special Version Revived Showa Yamanote Line Nintendo DS in Japanese Official website for Densha de Go in Japanese Official website for Densha de Go Android iOS game in Japanese Official website of the game series as provided by Internet Archive in Japanese Retrieved from https en wikipedia org w index php title Densha de Go amp oldid 1215971602, wikipedia, wiki, book, books, library,

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