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De Blob 2

De Blob 2 (stylized as de bLob 2) is a platform puzzle video game and the sequel to the Wii 2008 video game De Blob. As with its predecessor, De Blob 2 was developed for home consoles by Blue Tongue Entertainment and published by THQ, this time in association with the TV network Syfy. Unlike de Blob, however, de Blob 2 was also released for other consoles other than the Wii; the game was released for the PlayStation 3, Xbox 360[1] and the Nintendo DS, with the latter version having been developed by Halfbrick Studios and taking place between de Blob and de Blob 2.[2] This was the last game to feature the 2000 THQ logo: it appears in-game and on the Australian box art of the Nintendo DS, PS3, Nintendo Wii, and Xbox 360 versions. Oddly enough, it also appears on the digital release of the Xbox 360 version.

De Blob 2
Australian Xbox 360 cover art
Developer(s)
Publisher(s)
Director(s)Nick Hagger
Designer(s)Mark Morrison
Christian Canton
Andrew Trevillian
Bryan Duffy
Programmer(s)Dan Khoan Chau
Artist(s)Terry Lane
Lewis Mitchell
Lynda Mills
Composer(s)John Guscott
Platform(s)PlayStation 3, Wii, Xbox 360, Nintendo DS, Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch
ReleasePlayStation 3, Wii, Xbox 360, Nintendo DS
  • NA: 22 February 2011
  • AU: 24 February 2011
  • EU: 25 February 2011
Microsoft Windows
  • WW: 22 June 2017
PlayStation 4, Xbox One
  • WW: 27 February 2018
Nintendo Switch
  • WW: 28 August 2018
Genre(s)Platform, puzzle
Mode(s)Single-player, multiplayer

In 2017, THQNordic collaborated with BlitWorks to re-release de Blob 2 (as well as the first de Blob) for then-current generation platforms. Both games were released on June 22, 2017, for Microsoft Windows and in 2018 for PlayStation 4 and Xbox One on February 27, and August 28 for Nintendo Switch.

Plot

Nintendo DS

The Nintendo DS version takes place between de Blob and the storyline of the home console versions of de Blob 2. In this version, Dr. Von Blot, Comrade Black's chief scientist, has been experimenting with creatures in order to create a new kind of mutated ink. Blob stumbles across Von Blot's jungle-based underground laboratory and proceeds to stop the doctor's nefarious scheme.[3] After some exploring in the laboratory, Blob stumbles across Von Blot, who accidentally falls into a pool of mutated ink that turns him into "de Blot", a giant monster with Blob-based powers, and he leads an invasion on Chroma City. After defeating the Inkies, Blob is about to be rewarded with the city's key by the mayor, but Blot escapes and Blob, along with the Professor's robot Pinky, goes after him. The two find out that Blot is powering an ink-based rocket to launch on Chroma City to fully turn it into a colorless place and that Blot has kidnapped the Professor. Blob and Pinky reach the pipes that connect the ink to the rocket and turn the ink into color without being noticed by Blot. After that, they save the underground's Raydian crews and the Professor, while Blob faces Blot in a final showdown, where Blot gets defeated and tied to the rocket. The rocket launches, and Blot is killed and defeated, while the Inkies retreat. Blob, Pinky and the Professor celebrate.

Consoles

The Wii, PlayStation 3, Xbox 360, and Windows versions of de Blob 2 pick up where the DS version left off, opening with Prisma City's general election. A mysterious priest called Papa Blanc, who is actually a disguised Comrade Black, the villain from the first game, is doing his utmost to rig the outcome of the vote by cheating with an artificial metal arm in each voting booth that presses Blanc, allowing his cult of Inkies to wreak all manner of color-related havoc on the metropolis. The INKT Corporation, as before, manages to drain all color from the city and also turns its inhabitants, the Raydians, into generic drones. Once again, it is up to Blob and the members of the Color Underground to restore the city to its vibrant former glory.

Blob frees the lands one by one, as he did in the last game, fighting against many foes, including a massive monster created in a factory accident, as he approaches Comrade Black. Black, however, is shown to be more clever than was suggested in the previous game. At one point, he kidnaps the other members of the Color Underground. Once Blob frees all of Prisma City, he confronts Comrade Black again, only to discover, as he flees to space once again, that Black had used Blob's own journey against him, using color beacons that were mysteriously activated as Blob progressed to power an orbiting satellite to hypnotize the entire planet.

As Blob gets closer and closer, Black taunts him and forces him to make a series of choices: continue on, or rescue a few Graydians that Black had placed in biodomes rigged to explode and risk running out of time. Once Blob finally reaches him, Black uses a high-power beam of color to grow gigantic and fight Blob. Once Blob defeats him, Black is sucked into space, and the world returns to normal.[3]

Gameplay

de Blob 2's gameplay is largely similar to its predecessor's. The player once again controls Blob, who can mix colors in order to paint objects and bring life to the cityscape, which in turn opens up previously locked areas. Blob is given missions by his friends in the Color Underground, such as completing timed races, defeating enemies, liberating captured Graydians and seizing important landmarks.

However, new gameplay additions have been added. One example is Blob's new ability to perform a powerful dash attack, which breaks through obstacles and kills most foes, at the expense of a sizable number of paint points. Furthermore, as the player progresses through the game, they obtain "inspiration points", which are used at the Idea Emporium to purchase upgrades for Blob, such as increased paint capacity and defensive shields.[4] Power-ups feature within the levels as well: the magnetic Wrecking Ball allows Blob to roll up metal surfaces, sink underwater, and destroy any enemy easily; the Hazmat Suit protects Blob from any passive hazards such an ink and hotplates; the Graviton Bomb temporarily transforms Blob into a devastating black hole; the Re-Gen constantly replenishes Blob's paint points; and the Rainbow gives Blob infinite paint points and gives him the use of all seven colors at once.[5]

Another new inclusion is a two-player mode akin to the co-op functionality of Super Mario Galaxy. The second player takes control of a new member of the Color Underground named Pinky, who is able to assist Blob and help him surmount more difficult challenges. Bosses also play a larger role in this game; the player has to use the painting mechanics in thoughtful ways in order to defeat them.[6]

Aside from the new gameplay additions, de Blob 2 also has a heavier emphasis on platforming compared to its predecessor. Much like in de Blob, Blob has to take over landmark buildings in the city, but this time he also has to enter them, rather than simply needing a certain number of paint points to capture it. Inside, the gameplay switches from its usual 3D perspective to a 2D perspective. Blob must then complete a platforming challenge filled with many hazards, such as the new Gravity Wall mechanics, before the building is taken. There are over 100 of these platforming stages throughout the course of the game.[7]

In comparison to the home console versions, the Nintendo DS version of de Blob 2 instead plays entirely as a 2D platformer. It is divided into individual levels that require Blob to make use of wall jumping and a slingshot technique to traverse environments, with these features drawing comparisons to the gameplay used in the Sonic the Hedgehog series.[8]

Development

de Blob 2 was announced on 29 May 2010, a couple of weeks before E3 2010. Initially titled as de Blob: The Underground, the game had a demo at the conventions, though only the Wii and Nintendo DS versions were playable. It was later revealed to be coming to Xbox 360 and PlayStation 3, under the new title of de Blob 2. At the same time, Melbourne-based Blue Tongue Entertainment unveiled their new high-definition game engine, Prime, and revealed that the HD editions of de Blob 2 would be the first game to run on this engine. These versions both have stereoscopic 3D graphics, while the PlayStation 3 version supports PlayStation Move as a control option, similarly to how de Blob utilized the Wii's motion controls.[9] Additionally, a partnership between Blue Tongue Entertainment and the television network Syfy was revealed in order to release unannounced de Blob media and products,[10] but this partnership never came to pass due to Blue Tongue's closure in August 2011.

Project director Nick Hagger said that the development team aimed to build upon the prior game, while retaining the best gameplay elements that were praised during its reception. In an interview, Hagger said that they had looked at the criticisms of de Blob and identified that the variety of tasks offered to the player was a key area of improvement to focus on. He also expressed his enthusiasm for the competitive multiplayer mode, which he believed would be more fully featured this time around, although no firm details were given.[11][12]

John Guscott, the composer of the previous game, returned to score the music for de Blob 2. The soundtrack was released separately in both CD and vinyl form.[11] The PS3 version also features the full soundtrack of the original de Blob on its disc.

Reception

de Blob 2 received "favorable" reviews on all platforms, according to review aggregator Metacritic.

References

  1. ^ . GameSpot US. Archived from the original on 11 June 2010. Retrieved 10 June 2010.
  2. ^ . GoNintendo. Archived from the original on 28 May 2010. Retrieved 29 May 2010.
  3. ^ a b Chan, Trevor (14 June 2010). "de Blob 2 is Going Underground and Multiplatform". Nintendo Life.
  4. ^ Chiappini, Dan. "de Blob 2 Updated Hands-On Impressions". GameSpot AU. Archived from the original on 30 July 2012.
  5. ^ Shea, Cam (11 November 2010). "de Blob 2 Hands-on". IGN AU.
  6. ^ Holmes, Jonathan (12 November 2010). "Preview: de Blob 2". Destructoid.
  7. ^ McWhertor, Michael. "de Blob 2 Lets Blob Drink Lead Paint, Be A Morph Ball". Kotaku.
  8. ^ Ronaghan, Neal. "de Blob 2 Impressions". Nintendo World Report.
  9. ^ Fletcher, JC. "De Blob 2 surfaces on February 22". Joystiq.
  10. ^ King, Ryan. "De Blob 2: The Underground hitting 360". Official Xbox Magazine UK.
  11. ^ a b . GameSpot. Archived from the original on 28 January 2011.
  12. ^ "Quick Look EX: de Blob 2". Giant Bomb.
  13. ^ . 1Up.com. Archived from the original on 19 October 2011. Retrieved 16 June 2009.
  14. ^ "de Blob 2 review at EuroGamer". Eurogamer. 22 February 2011.
  15. ^ "de Blob 2 review at Game Informer". Game Informer.
  16. ^ "de Blob 2 home console version review at GameSpot".
  17. ^ "de Blob 2 Nintendo DS version review at GameSpot".
  18. ^ "de Blob 2 review at Nintendo World Report".
  19. ^ "de Blob 2 home console version review at IGN". 18 February 2011.
  20. ^ "de Blob 2 Nintendo DS version review at IGN". 23 February 2011.
  21. ^ "List of de Blob 2 Wii version critic reviews at Metacritic". Metacritic.
  22. ^ "List of de Blob 2 Nintendo DS version critic reviews at Metacritic". Metacritic.
  23. ^ "de Blob PlayStation 3 version at GameRankings".
  24. ^ "de Blob 2 Wii version at GameRankings". GameRankings.
  25. ^ "de Blob 2 Xbox 360 version at GameRankings".
  26. ^ "de Blob 2 Nintendo DS version at GameRankings".
  27. ^ "de Blob 2 PlayStation 3 version at Metacritic". Metacritic.
  28. ^ "de Blob 2 Wii version at Metacritic". Metacritic.
  29. ^ "de Blob 2 Xbox 360 version at Metacritic". Metacritic.
  30. ^ "de Blob 2 Nintendo DS version at Metacritic". Metacritic.

External links

    blob, stylized, blob, platform, puzzle, video, game, sequel, 2008, video, game, blob, with, predecessor, developed, home, consoles, blue, tongue, entertainment, published, this, time, association, with, network, syfy, unlike, blob, however, blob, also, release. De Blob 2 stylized as de bLob 2 is a platform puzzle video game and the sequel to the Wii 2008 video game De Blob As with its predecessor De Blob 2 was developed for home consoles by Blue Tongue Entertainment and published by THQ this time in association with the TV network Syfy Unlike de Blob however de Blob 2 was also released for other consoles other than the Wii the game was released for the PlayStation 3 Xbox 360 1 and the Nintendo DS with the latter version having been developed by Halfbrick Studios and taking place between de Blob and de Blob 2 2 This was the last game to feature the 2000 THQ logo it appears in game and on the Australian box art of the Nintendo DS PS3 Nintendo Wii and Xbox 360 versions Oddly enough it also appears on the digital release of the Xbox 360 version De Blob 2Australian Xbox 360 cover artDeveloper s Blue Tongue Entertainment PlayStation 3 Wii Xbox 360 Halfbrick Studios NDS BlitWorks PC PS4 Xbox One Nintendo Switch Publisher s THQ Original versions Syfy Kids Original versions THQ Nordic PC PS4 Xbox One Nintendo Switch Director s Nick HaggerDesigner s Mark MorrisonChristian CantonAndrew TrevillianBryan DuffyProgrammer s Dan Khoan ChauArtist s Terry LaneLewis MitchellLynda MillsComposer s John GuscottPlatform s PlayStation 3 Wii Xbox 360 Nintendo DS Microsoft Windows PlayStation 4 Xbox One Nintendo SwitchReleasePlayStation 3 Wii Xbox 360 Nintendo DSNA 22 February 2011AU 24 February 2011EU 25 February 2011Microsoft WindowsWW 22 June 2017PlayStation 4 Xbox OneWW 27 February 2018 Nintendo SwitchWW 28 August 2018Genre s Platform puzzleMode s Single player multiplayerIn 2017 THQNordic collaborated with BlitWorks to re release de Blob 2 as well as the first de Blob for then current generation platforms Both games were released on June 22 2017 for Microsoft Windows and in 2018 for PlayStation 4 and Xbox One on February 27 and August 28 for Nintendo Switch Contents 1 Plot 1 1 Nintendo DS 1 2 Consoles 2 Gameplay 3 Development 4 Reception 5 References 6 External linksPlot EditNintendo DS Edit The Nintendo DS version takes place between de Blob and the storyline of the home console versions of de Blob 2 In this version Dr Von Blot Comrade Black s chief scientist has been experimenting with creatures in order to create a new kind of mutated ink Blob stumbles across Von Blot s jungle based underground laboratory and proceeds to stop the doctor s nefarious scheme 3 After some exploring in the laboratory Blob stumbles across Von Blot who accidentally falls into a pool of mutated ink that turns him into de Blot a giant monster with Blob based powers and he leads an invasion on Chroma City After defeating the Inkies Blob is about to be rewarded with the city s key by the mayor but Blot escapes and Blob along with the Professor s robot Pinky goes after him The two find out that Blot is powering an ink based rocket to launch on Chroma City to fully turn it into a colorless place and that Blot has kidnapped the Professor Blob and Pinky reach the pipes that connect the ink to the rocket and turn the ink into color without being noticed by Blot After that they save the underground s Raydian crews and the Professor while Blob faces Blot in a final showdown where Blot gets defeated and tied to the rocket The rocket launches and Blot is killed and defeated while the Inkies retreat Blob Pinky and the Professor celebrate Consoles Edit The Wii PlayStation 3 Xbox 360 and Windows versions of de Blob 2 pick up where the DS version left off opening with Prisma City s general election A mysterious priest called Papa Blanc who is actually a disguised Comrade Black the villain from the first game is doing his utmost to rig the outcome of the vote by cheating with an artificial metal arm in each voting booth that presses Blanc allowing his cult of Inkies to wreak all manner of color related havoc on the metropolis The INKT Corporation as before manages to drain all color from the city and also turns its inhabitants the Raydians into generic drones Once again it is up to Blob and the members of the Color Underground to restore the city to its vibrant former glory Blob frees the lands one by one as he did in the last game fighting against many foes including a massive monster created in a factory accident as he approaches Comrade Black Black however is shown to be more clever than was suggested in the previous game At one point he kidnaps the other members of the Color Underground Once Blob frees all of Prisma City he confronts Comrade Black again only to discover as he flees to space once again that Black had used Blob s own journey against him using color beacons that were mysteriously activated as Blob progressed to power an orbiting satellite to hypnotize the entire planet As Blob gets closer and closer Black taunts him and forces him to make a series of choices continue on or rescue a few Graydians that Black had placed in biodomes rigged to explode and risk running out of time Once Blob finally reaches him Black uses a high power beam of color to grow gigantic and fight Blob Once Blob defeats him Black is sucked into space and the world returns to normal 3 Gameplay EditSee also Gameplay of de Blob de Blob 2 s gameplay is largely similar to its predecessor s The player once again controls Blob who can mix colors in order to paint objects and bring life to the cityscape which in turn opens up previously locked areas Blob is given missions by his friends in the Color Underground such as completing timed races defeating enemies liberating captured Graydians and seizing important landmarks However new gameplay additions have been added One example is Blob s new ability to perform a powerful dash attack which breaks through obstacles and kills most foes at the expense of a sizable number of paint points Furthermore as the player progresses through the game they obtain inspiration points which are used at the Idea Emporium to purchase upgrades for Blob such as increased paint capacity and defensive shields 4 Power ups feature within the levels as well the magnetic Wrecking Ball allows Blob to roll up metal surfaces sink underwater and destroy any enemy easily the Hazmat Suit protects Blob from any passive hazards such an ink and hotplates the Graviton Bomb temporarily transforms Blob into a devastating black hole the Re Gen constantly replenishes Blob s paint points and the Rainbow gives Blob infinite paint points and gives him the use of all seven colors at once 5 Another new inclusion is a two player mode akin to the co op functionality of Super Mario Galaxy The second player takes control of a new member of the Color Underground named Pinky who is able to assist Blob and help him surmount more difficult challenges Bosses also play a larger role in this game the player has to use the painting mechanics in thoughtful ways in order to defeat them 6 Aside from the new gameplay additions de Blob 2 also has a heavier emphasis on platforming compared to its predecessor Much like in de Blob Blob has to take over landmark buildings in the city but this time he also has to enter them rather than simply needing a certain number of paint points to capture it Inside the gameplay switches from its usual 3D perspective to a 2D perspective Blob must then complete a platforming challenge filled with many hazards such as the new Gravity Wall mechanics before the building is taken There are over 100 of these platforming stages throughout the course of the game 7 In comparison to the home console versions the Nintendo DS version of de Blob 2 instead plays entirely as a 2D platformer It is divided into individual levels that require Blob to make use of wall jumping and a slingshot technique to traverse environments with these features drawing comparisons to the gameplay used in the Sonic the Hedgehog series 8 Development Editde Blob 2 was announced on 29 May 2010 a couple of weeks before E3 2010 Initially titled as de Blob The Underground the game had a demo at the conventions though only the Wii and Nintendo DS versions were playable It was later revealed to be coming to Xbox 360 and PlayStation 3 under the new title of de Blob 2 At the same time Melbourne based Blue Tongue Entertainment unveiled their new high definition game engine Prime and revealed that the HD editions of de Blob 2 would be the first game to run on this engine These versions both have stereoscopic 3D graphics while the PlayStation 3 version supports PlayStation Move as a control option similarly to how de Blob utilized the Wii s motion controls 9 Additionally a partnership between Blue Tongue Entertainment and the television network Syfy was revealed in order to release unannounced de Blob media and products 10 but this partnership never came to pass due to Blue Tongue s closure in August 2011 Project director Nick Hagger said that the development team aimed to build upon the prior game while retaining the best gameplay elements that were praised during its reception In an interview Hagger said that they had looked at the criticisms of de Blob and identified that the variety of tasks offered to the player was a key area of improvement to focus on He also expressed his enthusiasm for the competitive multiplayer mode which he believed would be more fully featured this time around although no firm details were given 11 12 John Guscott the composer of the previous game returned to score the music for de Blob 2 The soundtrack was released separately in both CD and vinyl form 11 The PS3 version also features the full soundtrack of the original de Blob on its disc Reception EditThis section is empty You can help by adding to it June 2016 ReceptionAggregate scoresAggregatorScoreGameRankings PS3 75 13 23 Wii 79 63 24 X360 78 90 25 DS 74 58 26 Metacritic PS3 74 100 27 Wii 79 100 28 X360 77 100 29 DS 75 100 30 Review scoresPublicationScore1Up comC 13 Eurogamer8 10 14 Game Informer8 10 15 GameSpot PS3 Wii X360 7 10 16 DS 7 5 10 17 IGN PS3 Wii X360 8 10 19 DS 7 5 10 20 Nintendo Power8 10 21 Nintendo World Report8 5 10 18 Official Nintendo Magazine79 22 de Blob 2 received favorable reviews on all platforms according to review aggregator Metacritic References Edit de Blob The Underground First Look GameSpot US Archived from the original on 11 June 2010 Retrieved 10 June 2010 de Blob The Underground Announced GoNintendo Archived from the original on 28 May 2010 Retrieved 29 May 2010 a b Chan Trevor 14 June 2010 de Blob 2 is Going Underground and Multiplatform Nintendo Life Chiappini Dan de Blob 2 Updated Hands On Impressions GameSpot AU Archived from the original on 30 July 2012 Shea Cam 11 November 2010 de Blob 2 Hands on IGN AU Holmes Jonathan 12 November 2010 Preview de Blob 2 Destructoid McWhertor Michael de Blob 2 Lets Blob Drink Lead Paint Be A Morph Ball Kotaku Ronaghan Neal de Blob 2 Impressions Nintendo World Report Fletcher JC De Blob 2 surfaces on February 22 Joystiq King Ryan De Blob 2 The Underground hitting 360 Official Xbox Magazine UK a b De Blob 2 Interview With Nick Hagger GameSpot Archived from the original on 28 January 2011 Quick Look EX de Blob 2 Giant Bomb de Blob 2 review at 1UP 1Up com Archived from the original on 19 October 2011 Retrieved 16 June 2009 de Blob 2 review at EuroGamer Eurogamer 22 February 2011 de Blob 2 review at Game Informer Game Informer de Blob 2 home console version review at GameSpot de Blob 2 Nintendo DS version review at GameSpot de Blob 2 review at Nintendo World Report de Blob 2 home console version review at IGN 18 February 2011 de Blob 2 Nintendo DS version review at IGN 23 February 2011 List of de Blob 2 Wii version critic reviews at Metacritic Metacritic List of de Blob 2 Nintendo DS version critic reviews at Metacritic Metacritic de Blob PlayStation 3 version at GameRankings de Blob 2 Wii version at GameRankings GameRankings de Blob 2 Xbox 360 version at GameRankings de Blob 2 Nintendo DS version at GameRankings de Blob 2 PlayStation 3 version at Metacritic Metacritic de Blob 2 Wii version at Metacritic Metacritic de Blob 2 Xbox 360 version at Metacritic Metacritic de Blob 2 Nintendo DS version at Metacritic Metacritic External links EditOfficial website Retrieved from https en wikipedia org w index php title De Blob 2 amp oldid 1109135382, wikipedia, wiki, book, books, library,

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